Beruflich Dokumente
Kultur Dokumente
rippers ripper TeAM Type Spd Hit Fire ran inf (5) 4 4+ 8 12 Special: Crushing Strength (5). Cost: 75 pts Att Def Ner 5 6+ 10/12
ArmY speCiAL ruLes: All units have the Crushing Strength (1) special rule, unless otherwise stated in their entry. ALLies: Corporation, rebs, Forgefathers, the eigth race, Asterians.
Cost: 135 pts ripper SeCTiON Type Spd Hit Fire ran Att Def Ner inf (10) 4 4+ 16 12 10 6+ 13/15 Special: Crushing Strength (5). Jumpers JUMper TeAM Cost: 55 pts Type Spd Hit Fire ran Att Def Ner inf (5) 5 4+ 4 12 10 4+ 10/12 Special: Jump Troops. Can buy up to two special melee weapons. JUMper SeCTiON Cost: 100 pts Type Spd Hit Fire ran Att Def Ner inf (10) 5 4+ 8 12 20 4+ 13/15 Special: Jump Troops. Can buy up to four special melee weapons. JUMper pLATOON Cost: 190 pts Type Spd Hit Fire ran Att Def Ner inf (20) 5 4+ 16 12 40 4+ 20/22 Special: Jump Troops. Can buy up to eight special melee weapons. stunts STUNTS SeCTiON Cost: 25 pts Type Spd Hit Fire ran Att Def Ner inf (10) 5 5+ 8 12 10 3+ 12/14 Special: Craven, note that this unit does not have Crushing Strength and does not count as a solid unit. STUNTS pLATOON Cost: 45 pts Type Spd Hit Fire ran Att Def Ner inf (20) 5 5+ 16 12 20 3+ 19/21 Special: Craven, note that this unit does not have Crushing Strength and does not count as a solid unit. stunt-bots STUNT-bOT TeAM Cost: 120 pts Type Spd Hit Fire ran Att Def Ner inf (3) 5 5+ * * 3 7+ 9/11 Special: Crushing Strength (5), Lumbering, bulky. All three models armed with one machine gun. Can replace all machine guns with fire-throwers for free. Can replace all machine guns with anti-tank guns for free.
inFAntrY
grunts GrUNT TeAM Cost: 35 pts Type Spd Hit Fire ran Att Def Ner inf (5) 5 4+ 4 12 10 4+ 10/12 Special: Can buy one special melee weapon. GrUNT SeCTiON Cost: 65 pts Type Spd Hit Fire ran Att Def Ner inf (10) 5 4+ 8 12 20 4+ 13/15 Special: Can buy one bFG. Can buy up to two special melee weapons. GrUNT pLATOON Cost: 125 pts Type Spd Hit Fire ran Att Def Ner inf (20) 5 4+ 16 12 40 4+ 20/22 Special: Can buy up to two bFGs. Can buy up to three special melee weapons. FrAggers FrAGGer TeAM Cost: 35 pts Type Spd Hit Fire ran Att Def Ner inf (5) 5 4+ 5 24 5 4+ 10/12 Special: Must buy one bFGs. Can buy one extra bFGs. FrAGGer SeCTiON Cost: 60 pts Type Spd Hit Fire ran Att Def Ner inf (10) 5 4+ 10 24 10 4+ 13/15 Special: Must buy two bFGs. Can buy up to two extra bFGs.
orDnAnCe
biG-SHeLLS GUN Cost: 95 pts Type Spd Hit Fire ran Att Def Ner 5 4+ 1 72 5+ 9/11 Ord Special: blast (2D6), piercing (2), Howitzer. TANK-KiLLer GUN Spd Hit Fire ran Type Ord 5 4+ 1 72 Special: blast (D6), piercing (6). Cost: 115 pts Att Def Ner 5+ 9/11
Heroes/monsters
bATTLebOT Cost: 120 pts Spd Hit Fire ran Att Def Ner Type 5 4+ * * 5 9+ 9/11 H/M Special: Crushing Strength (7). Can buy up to two bFGs at half the listed price, each reducing its Attacks by 1. CApTAiN Cost: 35 pts Type Spd Hit Fire ran Att Def Ner 5 3+ 3 12 4 5+ 10/12 H/M Special: individual, inspiring, Crushing Strength (2), piercing (1). Can buy one special melee weapon or one bFG, reducing its Attacks by 2. Can choose one of the following options: - wear a rippers suit, increasing his Def to 6+, for +15 pts. - wear a jump harness, gaining the Jump Troops rule, for +25 pts.
Armour
rApTOr Cost: 55 pts Type Spd Hit Fire ran Att Def Ner Arm 12 4+ * * 6+ 9/11 Special: Fast, Open Top, Crushing Strength (1). Must buy one bFG [A]. instead of a bFG it can buy a fighting platform for +15 pts, gaining the Transport (5) rule. JUGGerNAUT Cost: 105 pts Type Spd Hit Fire ran Att Def Ner Arm 12 4+ * * 9+ 9/11 Special: Open Top, Transport (20), Crushing Strength (4). Can buy up to two bFGs [A], each reducing its transport by (5). Can transport a single Ordnance unit (counting as 20 models).
weAponrY bFgs
machine gun Fire Machine gun 5 ran 36 Cost: 25 pts special piercing (1)
AirCrAFt
FiGHTer-bOMber Cost: 85 pts Type Spd Hit Fire ran Att Def Ner Air 4+ * * 7+ /11 Special: Must buy four bFGs [F] (not Flamers!).