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Bounce Out Blitz is a trademark of GameHouse, Inc. All portions copyright 2001-2004 GameHouse, Inc.

. All software included in this package is the property of GameHouse, Inc., and is licensed to an individual user for a limited time, or perpetually if product is registered. All rights are reserved by GameHouse. Bounce Out Blitz makes use of FMOD sound and music system. Copyright 1994-2003 Firelight Multimedia. For support issues relating to the operation of this software, please use our customer product support form located at: http://www.gamehouse.com/bugform.jsp Registration -----------Upon completion of your purchase of Bounce Out Blitz, you will receive a license name and license code. You will need to enter this information into the registration dialog, and then click on "Enter License Information." This game can be registered by clicking on the "Buy Now" button on the trial dialog, or by visiting the GameHouse Store at: http://www.gamehouse.com/store/ About GameHouse --------------GameHouse, Inc. develops many games, such as Super Bounce Out!, for the Internet, Windows, Macintosh and other platforms. To view the full complement of games available and play free web games, visit: http://www.gamehouse.com/ Options ------Volume Settings: The volume settings for Sound Effects and Music let you change the balance between the game's music and sound effects. These settings are also affected by the volume settings in your control panel and on your speakers themselves. High Scores: You can view the current saved high scores by clicking "Menu" then "High Scores." To remove all scores for a game mode, click on the "Clear High Scores" button at the bottom of the high scores list. Full Screen Mode: You can check "Full Screen" in the Options screen if you want to permanently select full screen mode. Clicking the maximize button on the window will change to full screen mode until you close the game; it will not automatically start in full screen mode next time you start the game. You can also press the ESC key on your keyboard to return to windowed (non-full screen) mode. Easy vs Hard: In the Options screen you can select either Easy or Hard mode. In Easy, you get more time, need to get fewer balls, but you also get less points. Changing this setting in the middle of a game takes effect in the next game.

Patterns -------Making patterns of four or more balls of the same color is the key to doing well in this game. It's harder to do this at higher levels, but your reward is greater as well. Patterns consist of two or more lines of three balls, which may overlap. Bigger patterns mean bigger scores! Troubleshooting --------------This software has been tested extensively to make sure it will operate correctly for all users. If you experience system crashes, error messages or other incorrect behavior, we suggest you first try one of the following: 1) Upgrade your computer's sound card drivers. This can be done by identifying the type of sound card your computer is using and finding the manufacturer's web site. Or, most drivers will be automatically updated if you follow step #2. 2) Upgrade DirectX. This is a Microsoft component and it includes special drivers for video cards and sound cards for virtually every manufacturer. It is therefore a very large download, but updating DirectX solves nearly all system problems encountered with GameHouse games. DirectX Home Page: http://www.microsoft.com/directx/ Privacy Notice -------------After purchase, this game may occasionally communicate with GameHouse servers to verify the license is still valid. The license may be invalid if it is shared with third parties or if a refund is issued on the purchase. GameHouse does NOT record any information about your machine configuration, location or how much you are playing the game. Just the original license information that was provide d to you by GameHouse is returned to our servers for verification. GameHouse does not share any of the information you provide during the purchase process with any third party. GameHouse may communicate with you after you place your order to offer discounts or information about new games, but you may elect to not receive these updates during the order process, or at any time afterwards . Credits ------Bounce Out Blitz was created at GameHouse, Inc. by the following people: Programming: Iris Hofle Williams David Dunham Garr Godfrey Art: Jason Gholston Rodney Bambao Jared Gholston Jennie Bowers Creative Direction: Ben Exworthy Quality Assurance: Jason Katsanis

Music and Sound:

Brandon Godfrey Kazunori Sasakura Chuck Little Teagen Densmore Kraig Shaver Jesse Holt

...and if you ever wonder WHY we made this game the way it is, it's quite simply because WE'VE GOT BALLS!!! Over 40,000 Bouncy Balls last we counted.

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