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Funambulus Minimus Level 2 Rogue Easy Target Rogue Attack1

Small natural humanoid (Halfling) XP 1000 Daily  Martial, Weapon


Initiative +5 Senses Perception +1, Insight +1 Standard Action Melee or Ranged Weapon
HP 30; Bloodied 15 Healing Surges 7 @ 7 HP Requirement: You must be wielding a crossbow, a light blade,
AC 17; Fortitude 13; Reflex 17; Will 14 or a sling.
Target: One creature
Speed 6
Alignment Unaligned Languages Common, Goblin Attack: Dexterity vs. AC
Skills Acrobatics +12; Athletics +8; Bluff +12; Intimidate +9;
Stealth +10; Thieviery +12 Hit: 2[W] + Dexterity modifier damage, and the target is slowed
Str 14 (+3) Dex 18 (+5) Wis 10 (+1) and grants combat advantage to you (save ends both).
Con 13 (+2) Int 10 (+1) Cha 16 (+4) Miss: Half damage, and the target grants combat advantage to
Equipment Leather armor, (2x) daggers (1d4), (7x) shuriken you until the end of your next turn.
(1d6), standard adventurer's kit (silk rope instead of hemp, Master of Deceit Rogue Utility 2
100'), climber's kit, thieves' tools, (2x) Zehir daggers, 155g Encounter  Martial
Free Action Personal
Backstabber: The extra damage dice from your Sneak Attack Trigger: You roll a Bluff check and dislike the result.
class feature increase from d6s to d8s. Prerequisite: You must be trained in Bluff.
Skill Focus (Bluff): You gain training in one skill. The skill need Effect: Reroll the Bluff check. You decide whether to make the
not be on your class skill list. reroll before the DM announces the result.

First Strike
At the start of an encounter, you have combat advantage
against any creatures that have not yet acted in that encounter.

Artful Dodger
You gain a bonus to AC equal to your Charisma modifier
against opportunity attacks.
Rogue Weapon Talent
When you wield a shuriken, your weapon damage die increases
by one size. When you wield a dagger, you gain a +1 bonus to
attack rolls.

Riposte Strike Rogue Attack 1


At-Will  Martial, Weapon
Standard Action Melee weapon
Requirement: You must be wielding a light blade.
Target: One creature
Attack: Dexterity vs. AC

Hit: 1[W] + Dexterity modifier damage. If the target attacks you


before the start of your next turn, you make your riposte against
the target as an immediate interrupt: a Strength vs. AC attack
that deals 1[W] + Strength modifier damage.
Sly Flourish Rogue Attack 1
At-Will  Martial, Weapon
Standard Action Melee or Ranged Weapon
Requirement: You must be wielding a crossbow, a light blade,
or a sling.
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier + Charisma modifier damage.
King's Castle Rogue Attack 1
Encounter  Martial, Weapon
Standard Action Melee or Ranged Weapon
Requirement: You must be wielding a crossbow, a light blade,
or a sling.
Target: One creature
Attack: Dexterity vs. Reflex
Hit: 2[W] + Dexterity modifier damage.
Effect: Switch places with a willing adjacent ally.

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