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The Education of the Future

e-learning

E-learning refers to the use of various kinds of electronic media and information and communication technologies (ICT) in education. E-learning is an inclusive terminology that encompasses all forms of educational technology that electronically or technologically support learning and teaching. E-learning may be termed technology-enhanced learning (TEL), computer-based training (CBT), internet-based training (IBT), web-based training (WBT), online education, virtual education, or digital educational collaboration.

E-learning includes numerous types of media that deliver text, audio, images, animation, and streaming video, and includes technology applications and processes such as audio or video tape, satellite TV, CD-ROM, and computer-based learning. E-learning can occur in or out of the classroom E-learning is suited to distance learning and flexible learning, but it can also be used in conjunction with face-to-face teaching, in which case the term blended learning is commonly used.

In the early 1960s, Stanford University psychology professors Patrick Suppes and Richard C. Atkinson experimented with using computers to teach math and reading to young children in elementary schools in East Palo Alto, California. Computer-based learning made up many early e-learning courses such as those developed by Murray Turoff and Starr Roxanne Hiltz in the 1970s and 80s at the New Jersey Institute of Technology. By 1994, the first online high school had been founded. The Open University in Britain and the University of British Columbia began a revolution of using the Internet to deliver learning, making heavy use of web-based training and online distance learning and online discussion between students.

Technologies used in the education system


Recent technologies have allowed classroom teachers to stream audio over the internet. Videos may allow teachers to reach students who are visual learners and tend to learn best by seeing the material rather than hearing or reading about it.

Audio

Video

Computers, laptops and tablets


Blogs allow students and teachers to post their thoughts, ideas, and comments on a website.

Blogging

Mobile devices Whiteboards

Preschool
Electronic media are a feature of preschool life. Although parents report a positive experience, the impact of such use has not been systematically assessed.

Higher Education
E-learning has become a predominant form of post-secondary education. In higher education especially, the increasing tendency is to create a Virtual Learning Environment (VLE) in which all aspects of a course are handled through a consistent user interface standard throughout the institution. Massively open online courses (MOOCs) have significantly expanded.Universities from all over the world offer classes to a global audience.

Primary and Secondary School


E-learning is utilized by public schools as well as private schools. Some e-learning environments take place in a traditional classroom, others allow students to attend classes from home or other locations.

Masive Open Online Courses

MOOC

A massive open online course (MOOC) is an online course aiming at large-scale participation and open access via the web. MOOCs are a recent development in distance education and often use open educational resources. Typically they do not offer academic credit or charge tuition fees.

MOOCs originated about 2008 within the open educational resources (or OER) movement. Many of the original courses were based on connectivist theory, emphasizing that learning and knowledge emerge from a network of connections. 2012 became the year of the MOOC as several well-financed providers, associated with top universities, emerged, including Coursera, Udacity, and edX.

MOOCs attract large numbers of participants, sometimes several thousands, most of whom participate peripherally. For example, the first MOOC in 2008 had 2200 registered members, of whom 150 were actively interacting at various times. Learners can control where, what, how, with whom they learn, but different learners choose to exercise more or less of that control. The goal is to re-define the very idea of a course, creating an open network of learners with emergent and shared content and interactions.

Potential benefits

1. You can organize a MOOC in any setting that has connectivity. 2. You can organize it in any language you like. 3. You can use any online tools that are relevant to your target region or that are already being used by the participants. 4. You can move beyond time zones and physical boundaries. 5. It can be organized as quickly as you can inform the participants. 6. Contextualized content can be shared by all.

Potential benefits

7. Learning happens in a more informal setting. 8. Learning can also happen incidentally thanks to the unknown knowledge that pops up as the course participants start to exchange notes on the courses study. 9. You can connect across disciplines and corporate/institutional walls. 10. You dont need a degree to follow the course, only the willingness to learn. 11. You add to your own personal learning environment and/or network by participating in a MOOC. 12. You will improve your lifelong learning skills, for participating in a MOOC forces you to think about your own learning and knowledge absorption.

Coursera

www.coursera.org

Udacity

www.udacity.com

edx

www.edx.org

Canvas network

www.canvas.net

UNED COMA

www.unedcoma.es

MiriadaX

www.miriadax.net

www.mooc.es

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