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Object colors
4. "Color" 1. Illumination 3. Observer
2. Sample
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Illumination
Kosmic radiation
1pm
1nm
1um
1mm
1m
1km
1Mm
1Gm
Wavelength
380nm
730nm
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Rel. Intensity
300
400
500
600
700
800
Wavelength (nm)
Human color vision, KIG/Macbeth, G. Rsler 643 Page 4
Objects
Reflection: What we see with our eyes Absorption: That is what colorants do. Transmission, opacity, hiding power: Sometimes important
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Eye
Functional description
Our "camera" design Spatial resolution Color resolution
Light
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Sensitivity
Two types of sensors Low light levels: Rods (120 Million) High density all over the retina, but no reds in the center, grey vision Normal light levels: 3 types of Cones (6 Million) Low density all over the retina, but very high density in the center, color vision Color vision deficiencies : Missing cone signals
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rel. sensitivity
1,5
rel. sensitivity
300 400 500 600 700
0,5
1,5
Wavelength (nm)
0,5
Wavelength (nm)
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Brain
The color sensation is generated in the brain Complex vision processing is happening More research necessary in order to understand the information processing and to develop better mathemetical models for instrumental color metrics.
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Context
Surround, contrast
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Color names
Verbal names Color collections
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What is possible?
What we see is what counts How many colors can be differentiated? Several Million colors !!!!!
What is necessary?
Standardised illumination Standardised viewing geometries
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Limitations
Side by side necessary Memory not accurate enough
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Surprises
Metamerism
Daylight Tungsten or some other illumination Sample 1
Sample 1
similar
Sample 2 Metamerism
different
Sample 2
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Surprises
Directionality
A B A
Structures
B A B A
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Surprises
Effect colors
Metallic effect Interference effect
Multiple viewing geometries are necessary Directed viewing and directed illumination give best result
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Surprises
Fluorescence
Optical brightner Popular in paper and textiles Adds "blue" to the yellowish substrate for "white" appearance. Only works with illumination containing UV light Daylight fluorescence e.g. red, green. Looks lighter and has higher chroma than other objects with the same illumination.
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Color identification
The "address" is valid for a certain illuminant (D65 or A or TL84 or others) and for a certain observer (2 or 10) and for a certain geometry (d/8, 45/0 or others) ! Changing illuminant and/or observer and/or geometry in most cases will result in a different "address" in color space for the same sample
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Color identification
CIE L*a*b* 1976 Based on the Munsell system L* a* b* are the primary coordinates L*: Lightness direction a*: red - green direction b*: yellow - blue direction
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L* Lightness
L*= 50 grey
L*= 0 black
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b*= + xx yellow
a*= - xx green
a*= + xx red
b*= + xx blue
Human color vision, KIG/Macbeth, G. Rsler 643 Page 31
C*, h: Same facts, different description polar coordinates instead of kartesian coordinates Chroma (independent of hue) C*= (a*2 + b*2) 1/2 Hue angle (independent of chroma) h= arctan (b* / a*)
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h=90
h=180
h=0
C* = + x low chroma
h=270
Human color vision, KIG/Macbeth, G. Rsler 643
C* = + xx high chroma
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Most important for industrial use Color difference is the distance in color space between two "addresses", e.g. between the "address" of a standard and the "address" of a trial. The color difference has 3 components: Lightness difference dL*=L*trial - L*standard red-green difference da*=a*trial - a*standard yellow-blue difference db*=b*trial - b*standard
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Total color difference dE* is calculated from the 3 components: dE*= (dL*2 + da*2 + db*2) 1/2 Same facts, different description dE*= (dL*2 + dC*2 + dH*2) 1/2 Chroma difference dC* = C*trial - C*standard Hue difference dH*= (da*2 + db*2 - dC*2) 1/2
Attention: dH* is a distance in color space and not the differenec of the hue angles htrial - hstandard !!! But the computer has no problem with the slightly complicated calculation
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Communications
Physical standards
Generating standards Stability of standards Regular comparison of standards
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