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The Color Eye.

Part 1: Human color vision

Human color vision, KIG/Macbeth, G. Rsler 643

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Object colors
4. "Color" 1. Illumination 3. Observer

2. Sample

Human color vision, KIG/Macbeth, G. Rsler 643

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Illumination

Sunlight: The fundamental reason for vision on earth

Electromagnetic spectrum: Visible range is very small


Gamma radiation Ultraviolet radiation visible radiation Infrared radiation Radar, TV Radio Audio Frequencies Energy distribution X-Rays

Kosmic radiation

1pm

1nm

1um

1mm

1m

1km

1Mm

1Gm

Wavelength

380nm

730nm

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Natural and artifical lights: D65, A, TL 84

CIE Standard Illuminants


D65 (Daylight) A (Tungsten) F11 (Fluorescent)

Rel. Intensity
300

400

500

600

700

800

Wavelength (nm)
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Objects
Reflection: What we see with our eyes Absorption: That is what colorants do. Transmission, opacity, hiding power: Sometimes important

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Eye

Functional description
Our "camera" design Spatial resolution Color resolution

Eye Ball Lens

Retina with 120.000.000 receptors

Light

800.000 nerves to the brain

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Sensitivity

Two types of sensors Low light levels: Rods (120 Million) High density all over the retina, but no reds in the center, grey vision Normal light levels: 3 types of Cones (6 Million) Low density all over the retina, but very high density in the center, color vision Color vision deficiencies : Missing cone signals
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Human color vision, KIG/Macbeth, G. Rsler 643

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Cone spectral responses


Standard observer x,y,z, Field of view 2, 10

Standard observer 2 field of view


2,5

Standard observer 10 field of view


2,5

rel. sensitivity

1,5

rel. sensitivity
300 400 500 600 700

0,5

1,5

Wavelength (nm)

0,5

0 300 400 500 600 700

Wavelength (nm)

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Brain
The color sensation is generated in the brain Complex vision processing is happening More research necessary in order to understand the information processing and to develop better mathemetical models for instrumental color metrics.

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How are colors seen

Context

Surround, contrast

(Center colour is the same, only surround is different)

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Perceived colors are influenced by


Size Adaptation Natural scenes Artificial scenes Structure Expectation Experience Discipline

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Color names
Verbal names Color collections

e.g. RAL Munsell


Artist, uniform color space Basis of CIE Lab

Modern color order systems

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Visual comparison of colors

What is possible?
What we see is what counts How many colors can be differentiated? Several Million colors !!!!!

What is necessary?
Standardised illumination Standardised viewing geometries

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Visual comparison of colors

What is not possible?

Limitations
Side by side necessary Memory not accurate enough

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Surprises

Metamerism
Daylight Tungsten or some other illumination Sample 1

Sample 1

similar

Sample 2 Metamerism

different

Sample 2

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Surprises

Directionality
A B A

Structures
B A B A

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Surprises

Effect colors
Metallic effect Interference effect

Multiple viewing geometries are necessary Directed viewing and directed illumination give best result
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Human color vision, KIG/Macbeth, G. Rsler 643

Surprises

Fluorescence
Optical brightner Popular in paper and textiles Adds "blue" to the yellowish substrate for "white" appearance. Only works with illumination containing UV light Daylight fluorescence e.g. red, green. Looks lighter and has higher chroma than other objects with the same illumination.

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Color identification

The "address" is valid for a certain illuminant (D65 or A or TL84 or others) and for a certain observer (2 or 10) and for a certain geometry (d/8, 45/0 or others) ! Changing illuminant and/or observer and/or geometry in most cases will result in a different "address" in color space for the same sample

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Color identification

Color order system, color space


CIE L*a*b* 1976 Based on the Munsell system L* a* b* are the primary coordinates L*: Lightness direction a*: red - green direction b*: yellow - blue direction

CIE Lab system is industry standard

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L* Lightness

L*= 100 white

L*= 50 grey

L*= 0 black

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a* red - green b* yellow - blue

b*= + xx yellow

a*= - xx green

a*= + xx red

b*= + xx blue
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CIE Lab system version 2

C*, h: Same facts, different description polar coordinates instead of kartesian coordinates Chroma (independent of hue) C*= (a*2 + b*2) 1/2 Hue angle (independent of chroma) h= arctan (b* / a*)

counterclockwise, starting at positive a* axis with h = 0

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h=90

C* Chroma h hue angle

h=180

h=0

C* = + x low chroma

h=270
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C* = + xx high chroma

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Color difference description

Most important for industrial use Color difference is the distance in color space between two "addresses", e.g. between the "address" of a standard and the "address" of a trial. The color difference has 3 components: Lightness difference dL*=L*trial - L*standard red-green difference da*=a*trial - a*standard yellow-blue difference db*=b*trial - b*standard
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Human color vision, KIG/Macbeth, G. Rsler 643

Total color difference dE* is calculated from the 3 components: dE*= (dL*2 + da*2 + db*2) 1/2 Same facts, different description dE*= (dL*2 + dC*2 + dH*2) 1/2 Chroma difference dC* = C*trial - C*standard Hue difference dH*= (da*2 + db*2 - dC*2) 1/2

sign dH*: positive if a*trial b*standard - a*standard b*trial R0 else negative.

Attention: dH* is a distance in color space and not the differenec of the hue angles htrial - hstandard !!! But the computer has no problem with the slightly complicated calculation

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Communications

Physical standards
Generating standards Stability of standards Regular comparison of standards

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