Sie sind auf Seite 1von 2

TUNNEL GOBLIN

Hit Dice: Initiative: Speed: Armor Class: Base Attack/Grapple: Attack: Full Attack: Space/Reach: Special Attacks: Special Qualities: Saves: Abilities: Skills: Feats: Environment: Organization: Challenge Rating: Treasure: Alignment: Advancement: Level Adjustment: Small Humanoid (Goblinoid) 1d8+2 (6 hp) +2 30 ft. 17 (+1 size, +2 Dex, +4 natural armor), touch 13, flat-footed 15 +1/-3 Claw +5 (1d6-1), or weapon 2 Claws +5 (1d6-1), or weapon(s) 5 ft./5 ft. Darkvision 120 ft, Blindsight 30 ft, Scent, Light Blindness. Fort +6, Ref +2, Will +1 Str 8, Dex 15, Con 14, Int 10, Wis 13, Cha 6 Hide +6, Listen +7, Move Silently +6, Spot +7 Weapon Finesse Underground Solitary, Pair, Gang (49), Brood (10-20, of which up to one quarter are non-combatants) 1 Standard Usually neutral By character class +1

Tunnel goblins are slightly smaller than their surface cousins, they stand 2 to 3 feet in height and weigh 30 to 40 pounds, with females usually slightly smaller than males. They are ugly hairless humanoids with feral features. Their eyes are blank silvery-white orbs. Tunnel goblins have thick leathery skin usually in shades of gray touched with yellows and browns. Tunnel goblins wear clothing of dark cloth and leather, dyed to blend into native stone. Tunnel goblins speak Goblin; those with Intelligence scores of 12 or higher also speak Undercommon. HISTORY Early goblins lived in the upper levels of the underdark. When the goblin priesthood decreed it was time to venture to the surface, a minority rejected this decision, and migrated deeper into the underdark. Tunnel goblins are exceedingly rare, a fact that is not helped by the fact that they would rather be dead than enslaved. COMBAT Tunnel goblins use stealth and speed as their most powerful weapons. Like their surface dwelling

cousins, they are physically and/or mentally inferior to most every other creature in their environment. They only avoid enslavement because they avoid detection. They live in small groups, never gathering in groups of more than twenty individuals. Combat is about survival, not honor. Victory is gained by any means necessary: ambushes, traps, dirty tricks, poisons, disease, and any other edge they can devise. While their methods can be distasteful, tunnel goblins are not evil. Their only motivation is survival. Tunnel goblins favor light weapons, but as they do not manufacture many of their own weapons, they tend to use whatever they can scavenge. Skills: Tunnel goblins have a +4 racial bonus on Move Silently, Listen, and Spot checks. Darkvision: A tunnel goblin can see 120 ft. in total darkness. Blindsight: Tunnel goblins have acquired an acute awareness of their surroundings. A combination of echo-location, a keen sense of smell, and highly developed spacial awareness grants them the ability to see even in magical darkness out to a range of 30 ft. This allows them to accurately detect size, shape, as well as texture and density, but not color or temperature. Scent: A tunnel goblins' keen sense of smell, in addition to being a key element of its blindsight ability, allows a tunnel goblin to track, or avoid, a creature by its scent trail. This grants the tunnel goblin a +4 bonus to survival checks involving scent trails. Light Blindness: A tunnel goblin in bright light, such as natural daylight or a daylight spell, can 'see' no farther than his blindsight permits, and suffers a -2 to all checks due to the pain light inflicts upon them. TUNNEL GOBLINS AS CHARACTERS Tunnel Goblin characters possess the following racial traits. 2 Strength, +4 Dexterity, +4 Constitution, 4 Charisma. Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, 4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters. A tunnel goblins base land speed is 40 feet. Darkvision out to 120 feet, Blindsight out to 30 feet, Scent, and Light blindness. +4 racial bonus on Move Silently, Listen, and Spot checks. Automatic Languages: Undercommon, Goblin. Bonus Languages: Draconic, Elven, Giant, Gnoll, Orc. Level Adjustment: +1 Favored Class: Rogue.

Das könnte Ihnen auch gefallen