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Design Document for:

Fatal Codes
Chimichangas CS 43 ELECTIVE 4 GAME DESIGN & DEVELOPMENT Final Requirements Submitted by Buca, Jenalyn Deoduco, Sheena Molas, Ryan Pinangay, Samuel Po, Jerson Ty, Henry Submitted to ROZALDY A. GUTIERREZ GDD Adviser Version # 2.0 Monday, March 4, 2013 All work Copyright 2013 by Chimichangas

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Table of Contents
NAME OF GAME ____________________________________ ERROR! BOOKMARK NOT DEFINED. DESIGN HISTORY __________________________________________________________________ 4 VERSION 1.0 ________________________________________________________________________ 4 VERSION 2.0 ________________________________________________________________________ 4 VERSION 2. 65 ______________________________________________________________________ 4 GAME OVERVIEW __________________________________________________________________ 5 PHILOSOPHY ________________________________________________________________________ 5 Philosophical point #1 ______________________________________________________________ 5 Philosophical point #2 ______________________________________________________________ 5 Philosophical point #3 ______________________________________________________________ 5 COMMON QUESTIONS _________________________________________________________________ 5 What is the game? _________________________________________________________________ 5 Why create this game? ______________________________________________________________ 5 Where does the game take place? _____________________________________________________ 5 What do I control? _________________________________________________________________ 5 How many characters do I control? ___________________________________________________ 5 What is the main focus? _____________________________________________________________ 6 Whats different? __________________________________________________________________ 6 FEATURE SET ______________________________________________________________________ 7 GENERAL FEATURES _________________________________________________________________ 7 EDITOR ____________________________________________________________________________ 7 GAME PLAY ________________________________________________________________________ 7 THE GAME WORLD _________________________________________________________________ 8 OVERVIEW _________________________________________________________________________ 8 WORLD FEATURE #1 _________________________________________________________________ 8 WORLD FEATURE #2 _________________________________________________________________ 8 THE PHYSICAL WORLD _______________________________________________________________ 8 Overview ________________________________________________________________________ 8 Key Locations ____________________________________________________________________ 8 Travel __________________________________________________________________________ 8 Objects __________________________________________________________________________ 8 Time ____________________________________________________________________________ 9 RENDERING SYSTEM _________________________________________________________________ 9 Overview ________________________________________________________________________ 9 2D/3D Rendering__________________________________________________________________ 9 GAME ENGINE ________________________________________________________________________ 9 Overview ________________________________________________________________________ 9 LIGHTING MODELS ___________________________________________________________________ 9 Overview ________________________________________________________________________ 9 THE WORLD LAYOUT _____________________________________________________________ 10 OVERVIEW ________________________________________________________________________ WORLD LAYOUT DETAIL #1___________________________________________________________ WORLD LAYOUT DETAIL #2___________________________________________________________ WORLD LAYOUT DETAIL #3___________________________________________________________ 10 10 10 10

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GAME CHARACTERS ______________________________________________________________ 11 OVERVIEW ________________________________________________________________________ 11 CREATING A CHARACTER _____________________________________________________________ 11 ENEMIES AND MONSTERS_____________________________________________________________ 11 USER INTERFACE _________________________________________________________________ 12 OVERVIEW ________________________________________________________________________ 12 WEAPONS _________________________________________________________________________ 12 OVERVIEW ________________________________________________________________________ 12 WEAPONS DETAILS _________________________________________________________________ 12 SINGLE PLAYER GAME ____________________________________________________________ 12 OVERVIEW ________________________________________________________________________ STORY ___________________________________________________________________________ HOURS OF GAME-PLAY ______________________________________________________________ CHARACTER RENDERING _____________________________________________________________ OVERVIEW ________________________________________________________________________ 12 12 13 14 14

WORLD EDITING __________________________________________________________________ 14 OVERVIEW ________________________________________________________________________ 14 PROJECT TEAM ____________________________________________________________________16 Development Team ___________________________________________________________________16

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Design History
This document will help the user know about the status of our game and what is all about. Our game is entitled Fatal Codes, it is used by a software named Mugen. It is a free 2D fighting game engine designed by Elecbyte, written in C programming which originally used by Allegro library. Our game is a 2D fighting game which the player install the application in his personal computer. The player can used what he wants and use in his characters. In each character, has unique abilities and powers, some use weapons as they fight their opponents.

Version 1.0
6 Usuable Characters 6 Hidden Characters 7 Stages

Version 2.0
Changed Character Onslaught to Shuma Gora Added new stages Character Balancing

Version 2.65
Added new 7 stages Character Balancing Stage Modifications

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Game Overview
Philosophy
Philosophical point #1
Fatal Codes is a fighting game which can be played by two players at the same time. This game is more on the competition side since players have to pour all their skills in order to beat the enemy and win. The players of the game are bound to choose a character, the characters available in the game are high school students that are ready to fight the marvel villains. The goal of the developers of this game is for the players to enjoy and be entertained by this game.

Philosophical point #2
The game is playable in any computers or laptops. However, fatal codes cannot be installed or played in a mobile phone.

Philosophical point #3
In playing Fatal Codes, the player of the game is allowed to do aside from the story mode. He can also choose to configure buttons to improve his efficiency in playing, a player versus player game where in he can play with his buddy, training, and a lot more.

Common Questions
What is the game? Fatal codes is a fighting 2D game which the player can choose any mode he wants or comfortable with, it can be a player versus player or player versus computer. Why create this game? The game was created by the designers because of the love and passion that they have for the fighting games. Plus it is less time consuming to develop such fighting games. Many people enjoy this kind of genre with their friends so its easy to understand what the players want for a game.

Where does the game take place? The game or specifically the fighting scenes of the game was taken place in a town the students lived in. The town undergoes changes as the VR(Virtual Recreation) system begins to go haywire.

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What do I control? The player of the game can control and use any playable characters in the game. How many characters do I control? The game allows players to select one of the 6 playable characters. There are 3 main character attack controls and 1 control button which can be used to counter enemy moves.

What is the main focus? The main objective of the game is for the player to find out the anomalies that are happening in the game by defeating the enemies one by one. Whats different? The game is a parody of 2 very different universes combined into one. The 2 universes that were combined were Nasuverse and Marvel (Comic Universe). The game is similar to the famous Marvel versus Capcom but the difference is in the characters that the player is able to choose and play since the characters are high school students and not the typical Marvel or Capcom heroes.

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Feature Set
General Features
Side-scrolling Stages Mutant fiddle players 2D graphics 32-bit color

Multiplayer Features
Up to 2 players Easily configurable game controls

Editor
Fighting Factory Ultimate vSelect Notepad++

Gameplay
Versus Playstyle Best of 3 default format Team Battle (2 versus 2)

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The Game World


Overview
The story takes place in the Nagoya, Japan. The city had the a breakthrough on the VR (Virtual Reconstruction) technology. But suddenly there was a major outbreak of VR characters destroying the city. To put a stop to this the head company of the VR development sent their lead developer Kayaba G. to help resolve the chaos. Kayaba G. had developed a new technology in which a person may obtain the abilities of a VR. The compatibility for this new technology requires that of people within the ages of 18 to 25. The best option he had was to head to the local university in search of those qualified to use it. He was able to find 6 students which were able to use his new technology. The orders were to find the source of the anomalies and stop him. What awaits them at the end of the road.

World Feature #1
The enemies or villains in the game are the typical villain that is seen in the game. The developers were able to balance them since the first release of the villains was not properly developed and the villains were ridiculously strong which the player would have a hard time in defeating it.

World Feature #2
The main characters of the game are composed of 6 high school characters.

The Physical World


Overview The scenario of the game is based on Japan which was stated at the game overview above. Villains that came from VR technology usually attacks on the City, University, and streets of Japan. The battle between the players character and the villain is located at the three places that were discussed. Key Locations The key locations are the University, City, and the streets of Japan. Travel Since the game is a fighting game, the player of the game does not move on a certain map. The player of the game only needs to choose what mode to play. Also, the player proceeds to next stage of the game by defeating his opponent.

Objects
Fists Knives Ammo

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Time
A time limit is given in every battle and stage that the player is playing. Each stage is given a maximum time of 99 seconds. The player of the game should defeat his opponent before reaching the maximum limit, when a battles time limit reaches 0 in the time limit, the game will automatically calculate and compare the health of both characters, the character that contain the highest health bar wins the game.

Rendering System
Overview The rendering system used was 2D rendering. The user interface, sprite systems, and text engines of the game are made up of 2D images. 2D/3D Rendering The Gamemaker game engine allows users to create games without any prior knowledge of programming languages. The developers have chosen the said game engine also for it allows users to create games much faster.

Game Engine
Overview M.U.G.E.N is a 2D fighting game engine, originally released in 1999. M.U.G.E.N was originally designed for users to create games that matched the technology level of 2D fighters. With M.U.G.E.N the developer is able to customize the number of buttons the player can use, up to 7 buttons for a character.

Game Engine Detail #1


M.U.G.E.N is more of a fighting game, which means the player of is capable of doing a special moves or any kind of moves just by using clicking the buttons that were configured. Special moves done by the player would trigger the special effects and sound effects of the game.

Lighting Models
The team did not use lighting effects on the game environment.

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The World Layout


Overview
The character in the game has to defeat battling enemies over five levels of gameplay, each in different stages.

World Layout Detail #1


The layout of the game in the first level is the players will battle against an easy AI enemy.

World Layout Detail #2


The next 3 stages the player will fight even more challenging AI opponents.

World Layout Detail #2


The last stage involves the battle against a very difficult opponent.

Game Characters
Overview
The characters are basically sprites.

Creating a Character
The character sprites can be edited or converted using the software Fighter Factory.

Enemies and Monsters


For single player you battle out the other characters of the game as AI controlled, depending on your character of choice.

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User Interface
Overview
The user interface was fairly designed in a way that the player would be able to easily manage or learn the controls and the mechanics of the game. The developers made the screen layout that is aesthetically pleasing.

Weapons
Overview
Gun Knives Fists

Weapons Details
In this game, the player can choose any player he wants and each player has different capabalities, special powers or weapons. And each of them, has unique abilities against their opponents.

User Interface Detail #1

The player can choose any type he wants. This is the menu.

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User Interface Detail #2

This is the characters that can choose by the player.

User Interface Detail #3

This the interface when the fight begins.

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Single-Player Game
Overview
The player can play any character he wants but he can only accommodate only single character and he can fight any characters in this game. It may be fight a character control by other player or in a computer.

Story
The story takes place in the Nagoya, Japan. The city had the a breakthrough on the VR (Virtual Reconstruction) technology. But suddenly there was a major outbreak of VR characters destroying the city. To put a stop to this the head company of the VR development sent their lead developer Kayaba G. to help resolve the chaos. Kayaba G. had developed a new technology in which a person may obtain the abilities of a VR. The compatibility for this new technolgy requires that of people within the ages of 18 to 25. The best option he had was to head to the local university in search of those qualified to use it. He was able to find 6 students which were able to use his new technology. The orders were to find the source of the anomalies and stop him. What awaits them at the end of the road.

Hours of Gameplay
When playing in arcade mode you basically play till you finish beating the final boss, lose along the way, or give up trying. But, if you are on practice mode you can basically play as long
as you wish, most especially if you want to practice character combos and such. A player can spend hours mastering moves or discovering new moves which he can utilize later on in the game.

Victory Conditions
The player wins a single player mode by defeating the opponent AIs. The player wins when the timer runs out and his health percentage is higher than the

enemy.

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Multiplayer Game
Overview
Versus Mode

Max Players
The game can be played by 2 players max in a 1 on 1 versus match.

Servers
The game is client based.

Customization
Describe how the players can customize the multiplayer experience.

Internet
A copy of the client can be upload to the internet which can be downloaded by others who wish to play the game.

Gaming Sites
Describe what gaming sites you want to support and what technology you intend to use to achieve this. Perhaps Dplay or TCP/IP or whatever. It is probably a good idea to break the tech stuff out into a separate area, you decide.

Saving and Loading


Multplayer games ingame happen for players during the versus mode, but as mugen does not support this. Mugen only saves the settings for configurations. In terms of loading time the game takes just a really small amount of time for so.

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PROJECT TEAM Development Team

Jerson Po Fitzgerald Ryan Molas Sheena Seoduco Jenalyn Buca Samuel Pinangay Henry Ty

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