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AUTODESK MAYA Output WIndow records all rendering activity. (i.e.

Mental Ray for Maya) Not necessary Default at 1 viewport Dropdown under File to start creating (Polygons, animation, etc) Clapper Board icons for rendering (top right) To change viewport, option icon near axis (bottom left). Shortcut: TAP space HOLD space: menu pane Menu Pane Extra menus between corner lines, click to open. All in radial. Click and drag t o choose Polygons tab same like Standard Primitives pane in 3DS Max Create > Poloygon Primitives Interactve Creation on = 3Ds Max create polygon IC off = auto creates polygon on axis, manual resize in right pane. Number shortcuts to preview object 1: Actual Object 2: Actual + Smooth 3: Smooth preview 4: Wireframe 5: Solid no texture 6: Solid + Texture 7: Solid + Lighting Navigation Alt + L click = Rotate Alt + R click/scroll = zoom Alt + Mid click = Pan Click object to 'pShape1' = obj INPUTS dropdown Drag left/right get options in right pane name to adjust segments (subdivisions) to change value

While Selecting Object options R click hold to get radial menu (editable poly) options Face, Vertex, Multi, Edge, etc Other Menus Shift + R click: Menu 1 (Split, Insert Edge) W + R click: Menu 2 (rarely used) O____O Object Options Shortcuts Q: Select W: Translate A: Rotate S: Scale for fixed value adjust in right pane G: Repeat last Action Ctrl + Z AND Z: Undo Focus on Object: F

Ctrl+ D: Duplicate Extrude: Select Face (R click > Face), Shift Menu > Extrude Faces Axis on Extrude (and other poly editing options) Arrows: Extrude direction Squares: Extrude Scale Power button: Changes Axis based on Object or World History: Select Object, INPUTS Dropdown Not recommended to edit through History Delete History: Edit > Delete By Type > History Somewhat similar to Modifiers dropdown in 3DS Max Rendering Render Dropdown (near viewport) HQ Rendering Viewport 2.0 Material Editor = Hypershade Window > Rendering Editors > Hypershade Materials Pane: List of materials used Double click: Attribute Editor Load Texture: Common Material Attributes > Color > click checkerbox Lighting Space menu > Create > Lights Applying UV Textures (better Maya than Max) Select Object Window > UVTexture Editor UV Texture Shortcuts Automatic Mapping Polygons dropdown (top left) Create UV based on Camera (Create UVs > Based on Camera) R click: Selection (line, edge, vertex) Shift + R click: options (Cut UVs) Go to UV (R click) Select one of the vertex (that was not cut) Ctrl +R click: To Shell W: translate (Detaches the face from object) Shift + R click > Smooth UV Tool Unfold Drag Unwrap Import finished UV Texture Hypershade > Select a Material > Common Mat Attributes > Color (checkerboard) > File To Materials Pane Add > R click >Assign existing material

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