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The Beginning
I was talking to the organizer of ExplodeCode, and he mentioned wanting someone to do a talk on Agile. You know Agile. Wanna do it? -- Mark Mikulec, my Technical Director I guess I need a plan.
Monday, 8 April, 13
Monday, 8 April, 13
How do we do this?
Begin with the big picture items: Epic
(Origin: a collection of stories that is itself a story? An Epic)
Break down Epics into stories until you have enough work to get started. Start.
Monday, 8 April, 13
Preparation
Up-front Product Vision Team Understands Requirements High Level Architecture & Design Working Development Environment SCM Repository Continuous Integration Server Other Best Practices, Etc.
Monday, 8 April, 13
Production
What if I screw up? What if I fail? Dont. Redene failure as an opportunity to improve Reduce the cost of failure with iteration
Monday, 8 April, 13
Monday, 8 April, 13
Redening Failure
Analogy: progress is like running a marathon you don't reach your goal with each individual step. Is each step a failure? Clarify: failure is "not making progress, or a reversal in progress" Addendum: a mistake is an individual event of failure
Monday, 8 April, 13
What is a Mistake?
an error halt in progress? a setback? negative progress?
Monday, 8 April, 13
Things to Remember
Accepting responsibility makes learning possible. Dont equate making mistakes with being a mistake. You cant change past mistakes, but you can choose how to respond to them. Growth starts when you can see room for improvement. Work to understand why it happened and what the factors were.
Monday, 8 April, 13
Things to Remember
What information could have avoided the mistake? What sequence of small mistakes contributed to the bigger mistake? Are there alternatives you should have considered but did not? What kinds of changes are required to avoid making this mistake again? What kinds of change are difcult for you?
Monday, 8 April, 13
Things to Remember
How do you think your behaviour should/would change in you were in a similar situation again? Work to understand the mistake until you can make fun of it (or at least not want to kill others that make fun). Dont over-compensate: the next situation wont be the same as the last.
Monday, 8 April, 13
Monday, 8 April, 13
12 Underlying Principles
1. 2. Customer satisfaction by rapid delivery of useful software Welcome changing requirements, even late in development Working software is delivered frequently (weeks/days rather than months) 4. 5. 6. Working software is the principal measure of progress Sustainable development, able to maintain a constant pace Close, daily co-operation between business people and developers
3.
Monday, 8 April, 13
12 Underlying Principles
7. Face-to-face conversation is the best form of communication (co-location) Projects are built around motivated individuals, who should be trusted Continuous attention to technical excellence and good design 10. 11. 12. Simplicity Self-organizing teams Regular adaptation to changing circumstances
8.
9.
Monday, 8 April, 13
Monday, 8 April, 13
Agile Suggestions
Timeboxed units of work (Sprint)
all time must be estimated in IDEAL time to t in the time box
Post-mortem after each time boxed period of work ("Sprint Analysis") Re-plan before each time box ("Sprint Planning"). Always write a goal for EACH time box.
Monday, 8 April, 13
Monday, 8 April, 13
Monday, 8 April, 13
Further Reading
http://agilemanifesto.org/ http://www.scrumalliance.org/ http://groups.yahoo.com/group/scrumdevelopment/ Google
Monday, 8 April, 13
Further Reading
Agile Software Development with Scrum
Ken Schwaber and Mike Beedle, Prentice Hall, 2001