Beruflich Dokumente
Kultur Dokumente
THE LEAGUE 2
0 INTRODUCTION
TABLE OF CONTENTS
1. The Hyach 5. The Torata
Gerontacray Regency
Shot in the Dark.........................................2 The Unwitting Mole..................................36
Background..............................................3 Background............................................37
Technology...............................................4 Government...........................................37
Crew Specialties........................................7 Technology.............................................38
Military...................................................12 Military...................................................39
Ships & Fighters......................................12 Ships & Fighters......................................40
STARBOARD
10 4 12
PORT
6
5 3 3 7
3 3
5 5
6
11 4 13
12
18 2 2 2 2 19
5 5
13
ICON RECOGNITION
5
Thruster
6
5 6
6
C&C 5 4
Sensors
Engine 4 2 5 2 4
Jump Engine
PRIMARY
Reactor
14 15
Hangar AFT 4
Computer
Interdictor
Medium Laser
3 13 3
Maser
8 9
Blast Laser
2 FORWARD 2
STARBOARD
10 4 5 11
PORT
1
2 3 4 3 2
3 3
5
6 3 5 7
5 5 5
11
6 12 6
ICON RECOGNITION 5
5 6
Thruster 4 5 4 4
C&C
Sensors 5
Engine
2 PRIMARY 2
Jump Engine
Reactor AFT 4
Hangar
16 17
Computer
2 2
Interdictor
12
Medium Laser
12 13
Maser
4
FORWARD
4 2 2 5
2 2 2
9 5 10
5
STARBOARD
5
PORT
13
9
5 4 5
5 7
4 4
ICON RECOGNITION 5
Thruster
C&C 4 PRIMARY 4
Sensors
AFT
Engine
4 4
Jump Engine
4
Reactor
Hangar
2 9
2
Computer
Interdictor
6 7
Maser
4
Blast Laser
TM & C WARNER BROS.
3 3 FORWARD 4 3
2
PORT 4 STARBOARD
10
5 4 12 4 5
4 7
4 1 4
4 4
4
ICON RECOGNITION
Thruster
C&C
Sensors PRIMARY
Engine AFT
Reactor 4 4
Hangar
9
Computer
2
2 2
Interdictor 10
Medium Laser
6 7
Maser
2 2
6 7
FORWARD
4
4
PORT STARBOARD
4 5
5 5
10
4 4
4
1 2
4
ICON RECOGNITION 4 4
PRIMARY
Thruster
C&C 2 AFT
2
Sensors
10
Engine
4 5
Reactor
Hangar
Computer
4
Interdictor
4 6
1 5
3 3
10 3
6
6
6 6 2
6 2 2 7
6
6 5 PRIMARY
PORT STARBOARD
AFT
5 5
5
ICON RECOGNITION
Thruster 4 10 4
C&C
Sensors
Engine
Reactor 4
Hangar
Computer
Interdictor
Medium Laser
Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6 Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6
Flight #2
Flight #1
Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6 Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6
Flight #4
Flight #3
Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6 Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6
Flight #6
Flight #5
Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6 Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6
Flight #8
Flight #7
3 3 9
8 4 4
STARBOARD
4
2 2
PORT
2 3
12
4 4 6
6
4 7 4
3 3
4 4
6 4 4
4 4
ICON RECOGNITION PRIMARY
Thruster
C&C
AFT
Sensors
10 2 2
6 6 11
Engine
4 4
Jump Engine 4
3 3
Reactor
Hangar
Rad Cannon 4
4 4 4
Ionic Laser 3 3
Ion Torpedo
Ion Cannon
4 4
Dual Ion Bolter TM & C WARNER BROS.
3 2 4 3
STARBOARD
9
PORT
5
4 4 4
5
6
4 4
4 4
4 4 4
6
3 3 5 3
4
PRIMARY
AFT
2 2
8 4 9
ICON RECOGNITION
3 3
Thruster
6
C&C
4
Sensors
Engine 4 3
4
Reactor
Hangar
Ionic Laser
Dual Ion Bolter 4 TM & C WARNER BROS.
FORWARD
2 2
8
4
PORT STARBOARD
5
4 4
4 3 4 4 4
4
4
PRIMARY
AFT
4
ICON RECOGNITION
Thruster
6 6
C&C
2 4 4 2
Sensors
Engine 4 4
Reactor
5 6
Hangar
Ion Cannon
4 4
Dual Ion Bolter TM & C WARNER BROS.
3 2 2 4 3 3
FORWARD
PORT STARBOARD
6 6
4
3 4 3 4
3 3
6
3 3 3 4
PRIMARY
AFT
ICON RECOGNITION 5 2
Thruster
C&C
Sensors
Engine 3 3
Reactor
Hangar
Ion Cannon
3 3
Ion Torpedo
Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6 Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6
Flight #2
Flight #1
Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6 Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6
Flight #4
Flight #3
Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6 Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6
Flight #6
Flight #5
Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6 Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6
Flight #8
Flight #7
Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6 Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6
Flight #2
Flight #1
Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6 Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6
Flight #4
Flight #3
Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6 Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6
Flight #6
Flight #5
Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6 Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6
Flight #8
Flight #7
Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6 Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6
Flight #2
Flight #1
Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6 Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6
Flight #4
Flight #3
Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6 Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6
Flight #6
Flight #5
Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6 Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6
Flight #8
Flight #7
Ipsha Battleglobe
SPECS MANEUVERING COMBAT STATS WEAPON DATA
Class: Capital Ship Turn Cost: 1 x Speed Fwd/Aft Defense: 18 Surge Cannon
Class: Electromagnetic
In Service: 2202 Turn Delay: 1 x Speed Stb/Port Defense: 14 Mode: Raking
Point Value: 700 Accel/Decel Cost: 1 Thrust Engine Efficiency: 4/1 Damage: 1d10+1
Range Penalty: -2 per hex
Ramming Factor: 250 Pivot Cost: 2+2 Thrust Available Power: 42 Fire Control: +2/+2/+2
Jump Delay: N/A Roll Cost: 0+0 Thrust Initiative Bonus: +0 Intercept Rating: -2 3
Speed 1 2 3 4 5 6 7 8 9 10 11 12 Cooldown Period: 0 Turns
Turn Cost 1 2 3 4 5 6 7 8 9 10 11 12 Two Surge Cannons
Damage: 2d10+3
SIDE HITS
1-4: Port/Stb Thrust
SPECIAL NOTES Turn Delay 1 2 3 4 5 6 7 8 9 10 11 12
Range Penalty: -1 per hex
5-11: Surge Cannon Singularity Drive System Fire Control: +3/+3/+1
12-18: Port/Stb Struct Cooldown Period: 1 Turn
19-20: PRIMARY Hit
Special Hull Arrangement Three Surge Cannons
(No Fwd/Aft Hits) Damage: 3d10+6
PRIMARY HITS Range Penalty: -1 per 2 hexes
1-8: Primary Structure
9-10: Fwd/Aft Thrust SENSOR DATA Fire Control: +4/+4/+0
Cooldown Period: 2 Turns
11-12: Spark Field Defensive EW Four Surge Cannons
13-14: Sensors
15-16: Engine Target #1 Damage: 4d10+10
17-18: Mag-Gravitic Reactor Target #2 Range Penalty: -1 per 3 hexes
19-20: C & C Fire Control: +4/+4/-2
Target #3 Cooldown Period: 3 Turns
Target #4 Five Surge Cannons
Target #5 Damage: 5d10+15
Range Penalty: -1 per 4 hexes
Target #6 Fire Control: +4/+4/-4
Cooldown Period: 4 Turns
4 4
4 5
4
7
1 2 3 4 5 6 7 8 9 10
3 3 3 3 3 3 3 3 3 3
PRIMARY
4 4
PORT
STBD
4 4 4
3 3 3 3 3 3 3 3 3 3
11 12 13 14 15 16 17 18 19 20
4
4 4
21
ICON RECOGNITION
C&C
Sensors 4
Engine Spark Field
4 4 Class: Electromagnetic
Mode: Standard
Thruster Damage: 1d6+1
Range Penalty: n/a (2 hexes)
Fire Control: n/a
Intercept Rating: n/a 2
M-G Reactor
Cooldown Period: 0 Turns
Special: Ignores armor.
Surge Cannon +2 hexes and -1 dmg
per 2 extra power applied
(maximum 10 power)
Spark Field
TM & C WARNER BROS.
Ipsha Warsphere
SPECS MANEUVERING COMBAT STATS WEAPON DATA
Class: Capital Ship Turn Cost: 4/3 Speed Fwd/Aft Defense: 17 Surge Cannon
Class: Electromagnetic
In Service: 2230 Turn Delay: 4/3 Speed Stb/Port Defense: 17 Mode: Raking
Point Value: 1000 Accel/Decel Cost: 2 Thrust Engine Efficiency: 6/1 Damage: 1d10+1
Range Penalty: -2 per hex
Ramming Factor: 330 Pivot Cost: 0+0 Thrust Available Power: 60 Fire Control: +2/+2/+2
Jump Delay: N/A Roll Cost: 0+0 Thrust Initiative Bonus: +0 Intercept Rating: -2 3
Speed 1 2 3 4 5 6 7 8 9 10 11 12 Cooldown Period: 0 Turns
Turn Cost 2 3 4 6 7 8 10 11 12 14 15 16 Two Surge Cannons
Damage: 2d10+3
FWD/AFT HITS
1-4: Fwd/Aft Thrust
SPECIAL NOTES Turn Delay 2 3 4 6 7 8 10 11 12 14 15 16
Range Penalty: -1 per hex
5: EM Bolter
6-12: Surge Cannon
Limited Deployment (33%) 4 4 HANGAR Fire Control: +3/+3/+1
Cooldown Period: 1 Turn
13-18: Fwd/Aft Struct
Singularity Drive System 6 Fighters Three Surge Cannons
19-20: PRIMARY Hit Damage: 3d10+6
SIDE HITS
SENSOR DATA 1 Range Penalty: -1 per 2 hexes
Defensive EW Fire Control: +4/+4/+0
1-4: Port/Stb Thrust Cooldown Period: 2 Turns
5-11: Surge Cannon Target #1 Four Surge Cannons
12-18: Port/Stb Struct
Target #2 3 5 6 Damage: 4d10+10
19-20: PRIMARY Hit
Target #3 4 7 Range Penalty: -1 per 3 hexes
PRIMARY HITS Target #4 8 Fire Control: +4/+4/-2
1-7: Primary Struct Cooldown Period: 3 Turns
8-10: Spark Field Target #5 Five Surge Cannons
11-12: Hangar
Target #6 4 Damage: 5d10+15
13-14: Sensors
15-16: Engine
12 Range Penalty: -1 per 4 hexes
Fire Control: +4/+4/-4
17-18: Mag-Gravitic Reactor 3 3 Cooldown Period: 4 Turns
19-20: C & C 3 3
11 3 EM Bolter
3 Class: Electromagnetic
10 13 Mode: Standard
Damage: 21
4 3 Range Penalty: -1 per 3 hexes
3 Fire Control: +3/+3/+0
Intercept Rating: n/a 9
FORWARD Cooldown Period: 2 Turns
9 3 3
Special: +1 to all critical rolls
made by target on that turn.
27 28 14
3
4 4
3
4 6 PRIMARY 5
8
PORT
STBD
4 4 4 4
6
3 8 3
4 4
4
15
ICON RECOGNITION 3
3
C&C
4 3
Sensors 3 20
Engine 3 AFT 3
16
Thruster
2 Spark Field
3 3 19 Class: Electromagnetic
Mode: Standard
M-G Reactor 4 Damage: 1d6+1
17 3 3
18 Range Penalty: n/a (2 hexes)
Hangar Fire Control: n/a
Intercept Rating: n/a 2
Surge Cannon Cooldown Period: 0 Turns
Special: Ignores armor.
EM Bolter 21 26 4 +2 hexes and -1 dmg
per 2 extra power applied
(maximum 10 power)
Spark Field
4 22 23 24 25 TM & C WARNER BROS.
17
9 3 3 13
4 4
4
10 3 6 3 14
4
PRIMARY
PORT
STBD
4 4
6 6
4
6
4 4 4
4 18
11 3 4 3 15
4
12 3 3 16
4
ICON RECOGNITION
C&C AFT
Sensors
3 7 4 8 3
Engine
Thruster
Ipsha Battlehex
SPECS MANEUVERING COMBAT STATS WEAPON DATA
Class: Hvy Combat Vsl Turn Cost: 2/3 Speed Fwd/Aft Defense: 16 Surge Cannon
Class: Electromagnetic
In Service: 2200 Turn Delay: 2/3 Speed Stb/Port Defense: 13 Mode: Raking
Point Value: 500 Accel/Decel Cost: 1 Thrust Engine Efficiency: 3/1 Damage: 1d10+1
Range Penalty: -2 per hex
Ramming Factor: 150 Pivot Cost: 1+1 Thrust Available Power: 30 Fire Control: +2/+2/+2
Jump Delay: N/A Roll Cost: 0+0 Thrust Initiative Bonus: +6 Intercept Rating: -2 3
Speed 1 2 3 4 5 6 7 8 9 10 11 12 Cooldown Period: 0 Turns
Turn Cost 1 2 2 3 4 4 5 6 6 7 8 8 Two Surge Cannons
Damage: 2d10+3
SIDE HITS
1-4: Port/Stb Thrust
SPECIAL NOTES Turn Delay 1 2 2 3 4 4 5 6 6 7 8 8
Range Penalty: -1 per hex
5-11: Surge Cannon Singularity Drive System Fire Control: +3/+3/+1
12-18: Port/Stb Struct Cooldown Period: 1 Turn
19-20: PRIMARY Hit
Special Hull Arrangement Three Surge Cannons
(No Fwd/Aft Hits) Damage: 3d10+6
PRIMARY HITS Range Penalty: -1 per 2 hexes
1-8: Primary Structure
9-10: Resonance Generator SENSOR DATA Fire Control: +4/+4/+0
Cooldown Period: 2 Turns
11-12: Fwd/Aft Thrust Defensive EW Four Surge Cannons
13-14: Sensors
15-16: Engine Target #1 Damage: 4d10+10
17-18: Mag-Gravitic Reactor Target #2 Range Penalty: -1 per 3 hexes
19-20: C & C Fire Control: +4/+4/-2
Target #3 Cooldown Period: 3 Turns
Target #4 Five Surge Cannons
Target #5 Damage: 5d10+15
Range Penalty: -1 per 4 hexes
Target #6 Fire Control: +4/+4/-4
Cooldown Period: 4 Turns
3 1
4 5
3 4 6
3 3
2 3 4 4 3 7
4
6
3 3
PRIMARY
3 3
PORT
STBD
3 3
3 3
4
3 3
8 3
4 4 3 13
9 12
10 11
4
ICON RECOGNITION
C&C
Sensors 4
Engine
Resonance Generator
Class: Electromagnetic
Thruster Mode: Standard
Damage: 1d10
Range Penalty: -1 per hex
M-G Reactor Fire Control: +2/+2/--
Intercept Rating: n/a 6
Cooldown Period: 2 Turns
Surge Cannon Special: Ignores armor. Scores
damage against all sides of
the target (Including primary).
Resonance
Generator TM & C WARNER BROS.
Ipsha Tetraship
SPECS MANEUVERING COMBAT STATS WEAPON DATA
Class: Medium Ship Turn Cost: 1/3 Speed Fwd/Aft Defense: 14 Surge Blaster
Class: Electromagnetic
In Service: 2230 Turn Delay: 1/3 Speed Stb/Port Defense: 12 Mode: Standard
Point Value: 350 Accel/Decel: 1/2 Thrust Engine Efficiency: 2/1 Damage: 4d10
Range Penalty: -1 per 2 hexes
Ramming Factor: 50 Pivot Cost: 1+1 Thrust Available Power: 12 Fire Control: +3/+2/+1
Jump Delay: N/A Roll Cost: 0+0 Thrust Initiative Bonus: +12 Intercept Rating: -1 6
Speed 1 2 3 4 5 6 7 8 9 10 11 12 Cooldown Period: 1 Turn
Special: +4 to crits & dropout
Turn Cost 1 1 1 2 2 2 3 3 3 4 4 4
SIDE HITS SPECIAL NOTES Turn Delay 1 1 1 2 2 2 3 3 3 4 4 4 EM Pulsar
1-4: Port/Stb Thrust Class: Electromagnetic 3
5-7: EM Pulsar Singularity Drive System Mode: Pulse
8-18: Structure Damage: 9 1d5 times
19-20: PRIMARY Hit
Special Hull Arrangement Maximum Pulses: 6
(No Fwd/Aft Hits) Pulse Grouping: +1 per 5
PRIMARY HITS Range Penalty: -1 per hex
1-6: Fwd/Aft Thrust
7-9: Surge Blaster SENSOR DATA Fire Control: +3/+2/+1
Intercept Rating: -2
10-12: Sensors Defensive EW Cooldown Period: 1 Turn
13-15: Engine Special: +1 to critical hits,
16-18: Mag-Gravitic Reactor Target #1 +2 to dropout rolls
19-20: C & C Target #2
Target #3
Target #4
Target #5
Target #6
3 1
FORWARD
3 4
3
5
PRIMARY
PORT STBD
3 3
3 3
2 3 3 4
AFT
3 3
3 3
3 3
3 5
ICON RECOGNITION
C&C
Sensors
Engine
Thruster
M-G Reactor
Surge Blaster
EM Pulsar
TM & C WARNER BROS.
Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6 Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6
Flight #2
Flight #1
Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6 Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6
Flight #4
Flight #3
Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6 Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6
Flight #6
Flight #5
Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6 Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6
Flight #8
Flight #7
12-18:
19-20:
Port/Stb Structure
PRIMARY Hit
Target #4 2 3 Fire Control: +3/+3/+3
Rate of Fire: 1 per turn
Target #5 F F Special: Fires only missiles of
AFT HITS Target #6 3 3 types A, C, I, or Z.
1-6:
7-9:
Main Thrust
Class-D Rack
7 Class-F Missile Rack
10-18: Aft Structure 6 Class: Ballistic
0
19-20: PRIMARY Hit 3 3 Missiles: 10
Range Penalty: None
PRIMARY HITS 3 3 Fire Control: +3/+3/+3
F
4 6 4 11
4
4
STARBOARD
14 15
5
PORT
5 4 4 4
6 4
4 5 6 5
6
F
4
F
MISSILES
Rack #6
8 3 9 Rack #7
ICON RECOGNITION 6 3
Thruster Reload Rack Rack #8
C&C Rack #9
Sensors
4 4 Rack #10
Engine
Jump Engine
Rack #11
Reactor PRIMARY
Hangar
Class-D 2 2
Missile Rack
Proximity Laser 12 D 6
2
D
13 Proximity Lasers
2
Rack #4
Std Particle Beam
Rack #5
4
3 3
2 4
3 3
8
3 5
STARBOARD
5 5
PORT
5 9 5
5 5
4 5 7 5 4
F F
5
12 3 13 MISSILES
3 Rack #6
C&C Rack #8
Sensors
Engine
PRIMARY
Rack #9
Jump Engine
Reactor Rack #10
Hangar AFT
F Class-F 5 Rack #11
D
Missile Rack 3 3
Class-D 4 2
11
2
Missile Rack Rack #12
10 D D
Limpet-Bore
Rack #13
Torpedo
10-17: Structure
Atmospheric Capable 0 Fighters Rate of Fire: 1 per turn
18-20: PRIMARY Hit Special: Fires only missiles of
1 Shuttle: Thrust: 5
AFT HITS SENSOR DATA Armor: 1 Defense: 9/9
types A, C, I, or Z.
1 1
FORWARD
1
3 D 3 D 4
2 2
5
3
3
6
3
3
5
PORT 3 STARBOARD
3
PRIMARY
3
A B
3 AFT 3
5
3 3
2 2
ICON RECOGNITION
Thruster
C&C 3
Sensors
MISSILES
Rack #3
2 5
Engine
D
Cargo Rack #4
Reactor
Hangar Rack #5
D
Class-D
Missile Rack
Std Particle Beam TM & C WARNER BROS.
4
4 Rack #2 (L)
5 6 Rack #3 (L)
3 3 Rack #4 (L)
9
FWD FWD
4 4
PORT STARBOARD Rack #5 (R)
4 4 6 4 Rack #6 (R)
5 4
4 4 Rack #7 (D)
AFT AFT
3 3 Rack #8 (D)
PRIMARY
3 4 4 Rack #9 (D)
ICON RECOGNITION
Thruster
Rack #10 (D)
C&C
Sensors 3 3
Engine 4
D D
10 Reload Rack
9
Reactor
AFT
Hangar
Reload Rack 3 3
Class-R 3
Missile Rack
Class-L
Missile Rack 4 4
Class-D
4
D
10: Ballistic Mine SENSOR DATA 0 Fighters Rate of Fire: 1 per turn
11-18: Fwd Structure 2 Cargo Shuttles Special: Fires only missiles of
19-20: PRIMARY Hit Defensive EW types A, C, I, or Z.
Target #1 No Weapons Thrust: 4
AFT HITS 6 7 Armor: 1 Defense: 10/10
Class-S Missile Rack
1-8: Main Thrust Target #2 Class: Ballistic
0
9-10: Std. Particle Beam Target #3 Cannot launch missiles Missiles: 20
11-12: Class-S Rack 2 2 Can carry ammuntion to
Range Penalty: None
13-18: Aft Structure Target #4 Fire Control: +3/+3/+3
19-20: PRIMARY Hit Target #5 friendly ships Rate of Fire: 1 per 2 turns
3 D D 4
2 4
2
FORWARD
4 1
4 Reload Rack #11
8 3
A
3
4 6
5 4
3
PRIMARY
1
PORT 4 STARBOARD
3 10 11 2
4 3 3 4
ICON RECOGNITION
Thruster 3
C&C 4 4
Sensors
2
4 2 MISSILES
Engine Rack #1 (S)
Reactor
Hangar BALLISTIC
4 AFT 4
Rack #2 (S)
Reload Rack MINES
4
Rack #5
Class-S 8 9 Rack #3 (D)
Missile Rack Mine Storage
Ballistic Mine
2 2 Rack #4 (D)
D
Class-D
4
Missile Rack
FORWARD
1 2
D
1 1
2 3
3 3 3
3
PORT 2
STARBOARD
4
3
3 3 3
3
3
KOR-LYAN AILYAN
3 PRIMARY 3 BREACHING POD
Cost: 40 Defense: 10/10
3 Thrust: 7 Offense: 0
Armor: 4 Initiative: +8
No Weapons
2 2
Grappling Claw
Rack #4
D
Class-D
Missile Rack
Std Particle Beam
TM & C WARNER BROS.
Flight #2
Flight #1
Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6 Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6
Flight #4
Flight #3
Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6 Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6
Flight #6
Flight #5
Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6 Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6
Flight #8
Flight #7
4
4 3 3 5
4 FORWARD 4
1 2
3 3 4
4 STARBOARD
12
5
PORT
6 5 8 5 6
3 1 3
5 5 4
5 6 5 5 5
PRIMARY
4
ICON RECOGNITION AFT
3 3
Thruster 3 3
C&C 3
Sensors
Engine 4 4
4 4
Jump Engine
Reactor
6
Hangar
Laser Accelerator
Plasma Accelerator
2 4 3 4
3 5 3
4 4
4 FORWARD 4
4 5
6 6
2 2
ALL LPBs 4 4 ALL LPBs
8
7 5 15
5
STARBOARD
8 5 16
PORT
9 8 17
10 18
11 1 19
5 5
12 6 5 20
13 5 PRIMARY 5 21
14 22
5
AFT
4 4
ICON RECOGNITION
Thruster
C&C
Sensors
6 4
Engine 4 4
Reactor
Hangar
Laser Accelerator
Light Particle Beam TM & C WARNER BROS.
2 3 4 5
4
2 2 2 2
FORWARD
9
5 5
STARBOARD
PORT
5 5
5
10
4 4
5 5
6
5 6 5 5 4
5
ICON RECOGNITION PRIMARY
Thruster
4
C&C
Sensors AFT
Engine 2 6 3 7 2
3 3
Jump Engine
Reactor
Hangar
4
Particle Accelerator 4 4
Light Particle Beam TM & C WARNER BROS.
1 3 3 2
FORWARD
3
4 5
3 6
PORT 2 2 STARBOARD
2 2
5 5
4
PRIMARY
3 3
6
4 1 8 4
4 4
4 4
AFT
ICON RECOGNITION 8
Thruster
C&C
Sensors
Engine 3
Reactor
Hangar
Particle Accelerator
Light Particle Beam TM & C WARNER BROS.
3 3
4 4 4
FORWARD
A B
4
STARBOARD
12
PORT
6 4 4 6
7
4 4
1
4 4
4
4 4
5 4 4 4
2 2
PRIMARY
ICON RECOGNITION 3 3
Thruster
C&C
4
Sensors
AFT
Engine 4 5
6 6
Jump Engine
Reactor
Hangar
Cargo
4 4
Plasma Accelerator
Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6 Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6
Flight #2
Flight #1
Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6 Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6
Flight #4
Flight #3
Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6 Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6
Flight #6
Flight #5
Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6 Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6
Flight #8
Flight #7
3 3 6 3 3
2
4 4
STARBOARD
2 6 2
7 10
PORT
2 6 2
8 4 11
3 5 4 4
2 2
9 12
13 2 2 14
3 3
2 2
4
ICON RECOGNITION PRIMARY
Thruster
AFT
C&C
Sensors
3
Engine
Jump Engine
Reactor 3 3 3 3
Hangar
5 6
Targeting Array
Medium Railgun
3 3
Flak Cannon TM & C WARNER BROS.
4 4
3 3
8
STARBOARD
7 6 8
4
PORT
3 4 4 3
3 6 4 4
2 2
13 14
2 2
4 4
ICON RECOGNITION
15 16
Thruster 3 2 4 2 4
C&C
3 3
Sensors
Engine PRIMARY
Jump Engine
AFT
Reactor
Hangar 3 4 3
Targeting Array
4 4
Heavy Railgun
Medium Railgun 9 10
Flak Cannon TM & C WARNER BROS.
3 3 PERMISSION GRANTED TO PHOTOCOPY FOR PERSONAL USE (S04)
Version 4: 2E/L2 Name: ______________ Counter: ____________
3 4 4 3
STARBOARD
6
12 2 2 15
PORT
10
13 2 2 16
4
14 2 2 17
4 6 4 4
3 3
4 4
2 2
3 3
ICON RECOGNITION
Thruster
20 2 4
2 21 8 9
C&C 6 7
Sensors PRIMARY 3 3
3 3
Engine
AFT
Jump Engine
Reactor 4
Hangar 2 2
Targeting Array 3 4 3
18 19
Heavy Railgun
Medium Railgun
3 4 3 TM & C WARNER BROS.
Flak Cannon
PERMISSION GRANTED TO PHOTOCOPY FOR PERSONAL USE (S04)
Version 4: 2E/L2 Name: ______________ Counter: ____________
11 5
3 2 2 5
2
4 2 2 6
6
3
4
3 2
2 3
3 STARBOARD
3 4
PORT
1
1
7 2 2 9
3
8 2 3 2 10
PRIMARY
ICON RECOGNITION AFT
Thruster 3 3
C&C
Sensors
Engine 2 2
Reactor
Hangar
Targeting Array
Light Railgun
1
2
3
2
8 9
6
3
2 2
2 3 3 2
PORT STARBOARD
5
3 4 3
ICON RECOGNITION 3
Thruster
PRIMARY
C&C
Sensors
6 7
Engine
AFT AFT
Reactor 2 3 3
2
Hangar
Targeting Array
Medium Railgun 2 2
Light Railgun
Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6 Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6
Flight #2
Flight #1
Initiative Speed Thrust Used Jinking Notes Initiative Speed Thrust Used Jinking Notes
Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6 Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6
Flight #4
Flight #3
Initiative Speed Thrust Used Jinking Notes Initiative Speed Thrust Used Jinking Notes
Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6 Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6
Flight #5
Flight #6
Initiative Speed Thrust Used Jinking Notes Initiative Speed Thrust Used Jinking Notes
Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6 Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6
Flight #8
Flight #7
Initiative Speed Thrust Used Jinking Notes Initiative Speed Thrust Used Jinking Notes
2 2 5 2 2
4
STARBOARD
1
4 2
PORT
3 4 4 3
4 4
5
9 10 11 12
2 2 5 4 2 2
PRIMARY
AFT
ICON RECOGNITION
Thruster MISSILES
Rack #3
C&C
4 4
Sensors
4 4
Engine 4 4 Rack #4
4 4
Jump Engine
Reactor BEFORE 2240, THIS SHIP WAS
ARMED WITH CLASS-SO
Hangar MISSILE RACKS INSTEAD OF
CLASS-S. SO-RACKS HAVE
Hvy Plasma Cannon ONLY 12 MISSILES INSTEAD
3 3 OF THE 20 SHOWN ABOVE.
Class-S or Class-SO REDUCE SHIP COST BY 6
Missile Rack COMBAT POINTS IF USING
THIS VERSION.
Std Particle Beam
TM & C WARNER BROS.
6 2 2 5 2 2 6
3 4 3
STARBOARD
1
4 2
PORT
3 4 4 3
4 4
5
9 10 11 12
2 2 5 4 2 2
PRIMARY
AFT
ICON RECOGNITION
Thruster 4 4
C&C
4 4
Sensors 4 4
4 4
Engine
Jump Engine
Reactor
Hangar
3 3
Med Plasma
Cannon
2 2
3 3
2
2 2 5 2 2 2
4
STARBOARD
1
4 2
PORT
3 4 4 3
4 4
5
7 8 9 10
2 2 5 4 2 2
PRIMARY
AFT
ICON RECOGNITION 4 4
Thruster 4 4
C&C
4 4
4 4
Sensors
Engine
Jump Engine
Reactor 3 3
Hangar
5
3 3
FORWARD
3 3
5
4
PORT STARBOARD
4 6
3 3 2 3 3
5 5 4
PRIMARY
AFT
4 5
ICON RECOGNITION 2 2
Thruster 6
C&C
4
Sensors
Engine 6
Reactor
Hangar
2 5 3
3 3
FORWARD
3 3 3 3
4
4
PORT 1 STARBOARD
4
2
3 3 3 3
5 5 4
PRIMARY
AFT
5 MISSILES
Rack #1
6 7 Rack #2
ICON RECOGNITION 2 2
Thruster 6
Rack #3
C&C
4
Sensors
Engine 6 BEFORE 2240, THIS SHIP WAS
ARMED WITH CLASS-SO
Reactor MISSILE RACKS INSTEAD OF
CLASS-S. SO-RACKS HAVE
Hangar ONLY 12 MISSILES INSTEAD
OF THE 20 SHOWN ABOVE.
Class-S or Class-SO REDUCE SHIP COST BY 9
Missile Rack COMABT POINTS IF USING
3 THIS VERSION.
Std Particle Beam
TM & C WARNER BROS.
5
3 3
FORWARD
3 3
4
4
PORT STARBOARD
4 2
3 3 2 3 3 ANROETH ASSAULT
SHUTTLES
Cost: 26 Defense: 9/10
Thrust: 4 Offense: +3
Armor: 1 Initiative: +9
1Ultralight Particle Beam
Rate of Fire: 1 per turn
Range Penalty: -2 per hex
5 5 4 Damage: 1d6+1
Firing Arc:
PRIMARY
AFT
4 5
ICON RECOGNITION 2 2
Thruster 6 MISSILES
Rack #1
C&C
4
Sensors
Engine 6 BEFORE 2240, THIS SHIP WAS
ARMED WITH CLASS-SO
Reactor MISSILE RACKS INSTEAD OF
CLASS-S. SO-RACKS HAVE
Hangar ONLY 12 MISSILES INSTEAD
OF THE 20 SHOWN ABOVE.
Class-S or Class-SO REDUCE SHIP COST BY 3
Missile Rack COMBAT POINTS IF USING
3 THIS VERSION.
Std Particle Beam
TM & C WARNER BROS.
Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6 Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6
Flight #2
Flight #1
Initiative Speed Thrust Used Jinking Notes Initiative Speed Thrust Used Jinking Notes
Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6 Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6
Flight #4
Flight #3
Initiative Speed Thrust Used Jinking Notes Initiative Speed Thrust Used Jinking Notes
Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6 Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6
Flight #6
Flight #5
Initiative Speed Thrust Used Jinking Notes Initiative Speed Thrust Used Jinking Notes
Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6 Ftr #1 Ftr #2 Ftr #3 Ftr #4 Ftr #5 Ftr #6
Flight #8
Flight #7
Initiative Speed Thrust Used Jinking Notes Initiative Speed Thrust Used Jinking Notes
Hyach
Hyach
Hyach
Hyach
Hyach
Hyach
Hyach
1 2 3 1 2 3 4 5
Urutha Kal Hyach Urutha Kal Urutha Kal Irokai Kam Irokai Kam Irokai Kam Irokai Kam Irokai Kam
Hyach
Hyach
Hyach
Hyach
Hyach
Hyach
Hyach
1 2 3 1 2 3 1 2
Tachila Kor Tachila Kor Tachila Kor Senchlat Kes Senchlat Kes Senchlat Kes Okath Kat Okath Kat
Hyach
Hyach
Hyach
Hyach
Hyach
Hyach
Hyach
Hyach
3 4 5 1 2 3 1 2
Okath Kat Okath Kat Okath Kat Alichi Kav Alichi Kav Alichi Kav Dartha Dartha
Hyach
Hyach
Hyach
Hyach
Hyach
Hyach
Cascor
Cascor
3 4 5 6 7 8 1 2
Cascor
Cascor
Cascor
5 1 5
Cascor
Cascor
Cascor
Cascor
3 4 2 3 4
Cascor
1 3
Cascor
Cascor
Cascor
Cascor
Cascor
Cascor
2 4 5 1 2 3
Cascor
3
Cascor
Cascor
Cascor
Cascor
Cascor
4 5 1 2 4 5 6
Cascor
Cascor
Cascor
7 3
Cascor
Cascor
Cascor
Cascor
8 1 2 4 5 6
Cascor
Cascor
Cascor
7 3
Cascor
Cascor
Cascor
Cascor
8 1 2 4 5 6
Ipsha
Cascor
7 2 4 5
Cascor
1
Ipsha
Ipsha
Ipsha
Ipsha
8 1 3
Ipsha
Ipsha
2 3 4 5 1 2 4
Ipsha
Ipsha
Ipsha
Ipsha
Ipsha
3
Warsphere Warsphere Warsphere Warsphere Carrier Cube Carrier Cube Carrier Cube Carrier Cube
Ipsha
Ipsha
Ipsha
Ipsha
Ipsha
Ipsha
Ipsha
5 1 2 3 4 1 2
Ipsha
5
Ipsha
Ipsha
Ipsha
Ipsha
Ipsha
Ipsha
Ipsha
3 4 5 1 2 3 4 5
Ipsha
6
Kor-Lyan
Kor-Lyan
Kor-Lyan
Kor-Lyan
Kor-Lyan
7 8 2 3 4
Ipsha
1 5
Kor-Lyan
Kor-Lyan
Kor-Lyan
Kor-Lyan
Kor-Lyan
Kor-Lyan
Kor-Lyan
1 2 3 1 2 3 4 5
Kor-Lyan
Kor-Lyan
Kor-Lyan
Kor-Lyan
Kor-Lyan
Kor-Lyan
Kor-Lyan
1 2 1 2 3 4 5 1
Kor-Lyan
Kor-Lyan
Kor-Lyan
Kor-Lyan
Kor-Lyan
Kor-Lyan
Kor-Lyan
2 3 4 5 1 2 3 4
Kor-Lyan
Kor-Lyan
Kor-Lyan
5 6 7 8
Torata
Torata
Torata
Torata
1 2 3 4
Torata
Torata
Torata
Torata
Torata
Torata
Torata
5 1 2 3 4 5 1 2
Torata
Torata
Torata
Torata
Torata
Torata
Torata
3 4 1 2 3 4 5 1
Torata
Torata
Torata
Torata
Torata
Torata
Torata
2 3 4 5 1 2 3 4
Grome
Grome
Grome
Grome
Torata
Torata
Torata
Torata
5 6 7 8 1 2 3 4
Grome
Grome
Grome
Grome
Grome
Grome
Grome
5 1 2 3 1 2 1 2
Grome
Grome
Grome
Grome
Grome
Grome
Grome
3 4 5 1 2 3 4 5
Grome
Grome
Grome
Grome
Grome
Grome
Grome
1 2 3 4 5 6 7 8
Hurr
Hurr
Hurr
Hurr
Hurr
Hurr
Hurr
1 2 3 4 5 1 2 3
Hurr
Hurr
Hurr
Hurr
Hurr
Hurr
Hurr
1 2 1 2 3 4 5 1
Hurr
Hurr
Hurr
Hurr
Hurr
Hurr
Hurr
2 3 1 2 3 4 5 1
Hurr
Hurr
Hurr
Hurr
Hurr
Hurr
Hurr
2 3 4 5 6 7 8 9
Hurr
Hurr
Hurr
Hurr
Hurr
Hurr
Hurr
1 2 3 4 5 6 7 8