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Contents

An Introduction to Pankration Athlima I. Grading Syllabus Epsilon Grade Techniques ( E) Delta Grade Techniques () Gamma Grade Techniques ( ) Vita Grade Techniques (B) Alpha Grade Techniques ( A) Pankratist Grade Techniques (Dan) II. Rules of Competition I Ring Pankration Rules

II. Ano-Pankration (Stand-up) Rules III. Kato-Pankration (ground) Rules

An Introduction to Pangration Athlima (Sports Pangration)


The Pangration is possibly the most ancient of all martial art sporting competitions. While an exact date of origin is difficult to settle upon, many think that it began as early as the 12 century BC., as it gains mention in the ancient story of Jason and the Argonauts, which many date to this period. Certainly figures of Pangratists have been found on Certain vases dating back to 1700 BC. Some say that the sport was founded by the great Hercules, or perhaps Theseus, or some other legendary hero. Plato held the sport in somewhat less high esteem, suggesting from his observations that it amounted to no more than agon tis exatelus pigmis ke atelus palis sygimenos (a combination of imperfect boxing with imperfect wrestling). The name Pangration comes from two Greek words; pan meaning everything, and kratos meaning power. The meaning then is that every bodily weapons is at the Combatants disposal in a Pangration fight. In other words anything goes! The sport originally had two forms. Ano Pangration was fundamentally a stand-up fight, featuring kicks, punches, and throws, as well as other forms of attack, but when the combatants hit the ground, they would be stood up again to continue fighting on their feet. The kato Pangration was considered the more dangerous as well as the more complete of the Pangration forms. Here the combatants would continue to fight after hitting the ground, and would be forced to depend on their wrestling skills as well as their stand-up fighting skills in order to endure the fight. It is thought that the early Spartan association of the Pangration with their military training is what kept the sport out of the first Olympics. However, once sporting rules and safety measures were introduced, the Pangration was admitted to the 33rd Olympics in 648 B.C. It is the hope of the World Pangration Federation of Athlima (WPFA.), and its Australian counterpart (APAF) that the Pangration will one day be returned to its rightful place in the Olympics.

GREEK NUMBERS
English Symbol Greek Symbol

One
Two Three Four Five Six Seven Eight

1
2 3 4 5 6 7 8

Alfa
Vita Gamma Delta Epsilson Zeta Ita Thita

A
B E Z H

Nine
Ten

9
10

Yota
Kapa

I
K

Classification of age levels

Age 7-10 11-14 18 & over

English Kids juniors Seniors

Greek

Pronounced Bethia Ney Megali

NOMOS W. AGES AND WEIGHTS OF PANGRATION ATHLIMA. PEDES PAMPEDES: (PALESMATA) (8-9), (10-11), (12-13) PEDES KORASIDES: (PANGRATION PEDON, PALESMATA) (14-15) EFEVI NEANIDES: (PANGRATION PEDON, PALESMATA) (16-17) AGENII (Y.M.) NEES GYNEKES : (PANGRATION, POLYDAMAS, PALESMATA) ANDRES - GYNEKES: (PANGRATION, POLYDAMAS, PALESMATA) WEIGHTS (Kgs) ACCORDING TO THE AGES FOR PANGRATION AND PANGRATION PEDON. PEDES: -47, 50, 53, 56, 59, 61, 65, 70, 70 AND OVER KORASIDES: -45, 48, 51, 54, 57, 60, 63, 67, 67 AND OVER EFEVE: -56, 59, 62, 65, 68, 72, 76, 80, 80 AND OVER NEANIDES: -47, 50, 53, 56, 59, 63, 67, 71, 71 AND OVER AGENEE (. .) - 58, 63, 68, 74, 80, 86, 91, 91 AND OVER NEES GYNEKES: - 52, 56, 60, 65, 70, 75, 80, 80 AND OVER ANDRES: - 62, 66, 70, 75, 81, 88, 98, 108, 108 AND OVER GYNEKES: -53, 57, 61, 65, 70, 77, 85, 95, 95 AND OVER

(18-19) (20 + )

TERMINOLGY
English Backward fall Rolling on the ground Tuck jumps Run back wards Run around something Hoping Fighter Intermission Kicking in the air Kicking from ground Pronounced Iptiazo Kilisis Pros pigin alesthe Anatreho Peritreho Afalmos Efedros Meteehiron Embidon lax Prospeson laktison Greek

ANALYSIS OF ENAGONII NOMI AND DIATAXIS BASIC ONOMATOLOGY TERMINOLOGY OF PANGRATION ATHLIMA HELLENIC / ENGLISH 1 PANGRATION 2 ANO PANGRATION 3 APOKROUSIS 4 EMVOLI KRIOU 5 PANGRATION PEDON 6 POLYDAMAS 7 ENAGONII NOMI AND DIATAXIS 8 HELLANODIKIS JUDGE OF HELLENES THE ONE WHO JUDGES THE AGONES RULES OF THE PANGRATION AGON AND ITS ARTICLES PANGRATION AGON WITH LIMITATION IN AGE AND ENAGONII NOME AND DIATAXIS TEAM AGON WITH ARMED PANGRATIAST AGAINST UNARMED PANGRATIAST STRIKE WITH THE METOPIUM OR CHEST BLOCK UPPER PANGRATION OR ORTHOSTADIN OR ORTHOPALI ANALYSIS OF TERM FROM THE HELLENIC WORDS PAN+KRATOS. MINING THE ONE WHO HAVE THE WHOLE AUTHORITY. THE ONE WHO HOLDS EVERY THING

HELLENIC / ENGLISH 9 PALESTRA 10 11 SIMI SIMIA NIKIS 12 DRATTIN 13 ORTHOSTADIN 14 ORTHOPALI 15 PIGMI 16 KILINDISIS OR ALINDISIS 17 ENDYMA 18 LAKTISMA 19 ERROSO 20 ERROSTHE 21 - PROPONITIS-ES TRAINER KICK KATO PANGRATION FIST THE GRUB RAVDOS -A

ANALYSIS OF TERM AGONISTIC AREA OF PANGRATION ATHLIMA

THE STICK OF HELLANODIKIS

THE POINT-S OR NOT OF SUCCESSFUL TECHNIQUES.

THE STANDING AGON

THE STANDING WRESTLING

PANGRATION UNIFORM

WISH TO THE OTHER TO HAVE GOOD BODY HEALTH WHEN THE AGON STARTS OR WHEN SEPARATION OCCURS.

SAME WISH AS THE ABOVE FOR TWO OR MORE PEOPLE.

HELLENIC / ENGLISH 22 PROPONITA 23 RASSIN 24 SYNTAXIS 25 EMINATE 26 ARXASTHE 27 PAFSASTHE 28 SYGRATISIS 29 PEDOTRIVIS 30 KLIMAX END OF THE AGON START OF THE AGON CONTINUE EFFORT

ANALYSIS OF TERM WHEN THE ATHLETE OR FELLOW TRAINER CALLS THE OTHER TRAINER THE THROW DOWN TO THE PALESTRA OR TO THE FLOUR FOR STRIKING DOWN THE OPPONENT.

ORDER FOR THE PARTICIPANTS TO MAKE ROWS, LINE UP.

HOLD OF THE OPPONENT FOR LONG

TRAINERS OF PANGRATION

PROCEDURE OF NOMINATING THE WINNER

31

DAKNIN KE ORYTTIN

BITING AND PUTTING FINGERS IN SENSITIVE PARTS OF THE HUMAN BODY

32 NIKI AKONITI 33 TECHNIKI SINGLE ATTACK OR DEFENSE WIN WITH OUT AGON

HELLENIC / ENGLISH 34 TECHNASMA

ANALYSIS OF TERM TOTAL OF TWO OR MORE TECHNIKES

35

PALESMA

TOTAL OF TWO OR MORE TECHNASMATA

36

KENTRIZIN

MOLESTATION OF THE DEFAULTER AT THE DURATION OF THE AGON. WHITE ATHLETIC SHOES OF THE HELLANODIKES

37

FEKASIA

38

- SIRA - SIRES

THE ROW/S IN WHICH ARE CATEGORIES OF DIFFERENT INFORMATION OF PANGRATION ATHLIMA GLOVES

39

CHIROKTIA

BASIC ONOMATOLOGY TERMINOLOGY OF TECHNIKES AND TECHNASMATA OF PANGRATION ATHLIMA 1 AGISTROIDIS PIGMI 2 ANASTROFOS PIGMI 3 EP AROTROU 4 EMBIDAN 5 HMIKYKLIKH PYGMH 6 OPISTHIONLAKTISM A 7 OTHISIS 8 PLAGION LAKTISMA 9 OPISTHION HIMIKIKLIKON LAKTISMA 10 PALAMI THISEOS 11 PALAMI VASEOS PALM HEEL CLAW PALM SIDE KICK THRUST BACK KICK HALF ROUND FIST FLYING FRONT KICK HAMMER FIST BACK FIST THE HOOK FIST

BACK HALF ROUND KICK

12

LAKTISMA

THE KICK WITH LEG

13

PYGMI

THE PUNCH

14

EXAGONIZEN

THE PUSH WITH THE USE OF ELBOW

15

THE STRIKE WITH THE ELBOW OLEKRANIZIN OR KIVITIZIN

16

GONY

THE STRIKE WITH THE KNEE

17

PTERNIZIN

THE STRIKE WITH THE HEEL

18

RASSIN

THE THROW Of THE OPPONENT.

19

YPOSKELIZIN

THE USE OF LEG FOR THE THROW OF THE OPPONENT

20

AGYRIZIN

THE USE OF HANDS AND FEET FOR THE THROW

21

SKIAMACHIA

THE MOVES AGAINST FANTASTIC OPPONENTS

THROW WITH HOOK HAND / LEG AGIRIZIN CHIROS / PODOS 22 23 AKROCHIRIZIN USE OF LAVES (GRIBS) TO HANDS AND FEET

24

ANAVASTASE IS IPSOS

HOLDING UP SIDE DOWN TO THE AIR THE OPPONENT

25

APAGOREFSIS

FORBIDDEN

26

DIALAMVANIN OR MESON ELAVE

GRABBLING FROM THE WAIST

27

HIPTIASMOS

FALL TO THE BACK

28

RASSEIN ISCHIOU

THROW WITH HIS USE OF HEEL

29

KLIMAKIZIN

NECK LOCK AND LEG LOCK TO THE BODY FROM THE BACK RO FRONT SIDE.

30

RASSIN PARAKATAGOGIS OR METAPLASMOU

THROW WITH THE USE OF KNEE TO THE SIDE OF THE OPPONENENT

31

PICHIEON ANCHIN

THROAT CHOKE WITH FOREARM

32

SAROSIS

SWEEP

33

STASIS MACHIS

FIGHTING POSITION

34

. TRACHILIZEIN

NECK LOCK

BASIC ONOMATOLOGY TERMINOLOGY OF HELLANODIKON OF PANGRATION ATHLIMA 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 AGON AGON KLIMAKOS AGONISTHITE ANTIATHLITIKON APOKLISMOS APOPOMBI ELLIPSIS ASFALIAS CRHNOMOMETRIS CHRONOMETRON EFEDROS EGATALIPSIS ETIMI EXODOS GRAMMATIA ISOPALIA KLISIS KENTRIZIN KIANOUS LEFKOS LEFKOMA SCHEMA HELLANODIKON FIGHT THE FIGHT FOR SHORT TIME AFTER THE TIE ORDER TO CONTINUE FIGHT WIN WITHOUT FIGHTING ANT ATHLETIC DISQUALIFICATION DISMISSAL. PENALTY FOR UNSAFE WARNING TIME KEEPER STOPWATCH THE ATHLETE WHOS WAITING FOR HIS TURN TO PARTICIPATE IN THE NEXT AGON ABANDONMENT READY EXIT SECRETARY OF THE FIGHT TIE CALL OF THE HELLENODIKIS PROD WITH HELLANODIKON STICK BLUE PANGRATIAST WHITE PANGRATIAST WHITE SHEET FOR ALL INFORMATION. SECRETARYS RECORD FORM REFEREE PANEL

BASIC ONOMATOLOGY TERMINOLOGY OF COUNTING IN PANGRATION ATHLIMA HELLENIC (ANCIENT HELLENIC) / ENGLISH 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 EN / HEN / DIO / TRIA / TESSARA / PENTE / EX / EPTA / OKTO / ENNEA / DEKA / ENDEKA ( / DODEKA (DIO KEDEKA ( / DEKA TRIA (TRIA KE DEKA) ( ) / DEKA TESSARA (TESSARA KEDEKA) ( ) / DEKA PENTE (PENTE KEDEKA) ( ) / DEKA EX (EXI KEDEKA) ( ) / DEKA EPTA (EPTA KEDEKA) ( ) / DEKA OKTO (OKTO KEDEKA) ( ) / DEKA ENNEA (ENNEA KEDEKA) / IKOSI

ANALYSIS OF TERM ONE TWO THREE FOUR FIVE SIX SEVEN EIGHT NINE TEN ELEVEN TWELVE RTEEN FOURTEEN FIFTEEN SIXTEEN SEVENTEEN EIGHTEEN NINETEEN TWENTY

ENCLOSURE A. THE PALESTRA OF PANGRATION ATHLIMA FOR AGON.

PROPONITIS

PROPONITIS

PERIPHERY HELLANODIKIS

LEFKOS

KYANOU
PALESTRA HELLANODIKIS PERIPHERY HELLANODIKIS

PALESTRA CENTRAL SECRETARY CHRONOMETER

SCRIVENER

AGONON

ENCLOSURE B. THE PALESTRA OF PANGRATION ATHLIMA AND THE SURROUNDING AREA FOR PALESMATA.
PERIPHERY HELLANODIKIS

PROPONETES

PROPONETES

PANGRATIAST

PANGRATIAST

PERIPHERY HELLANODIKIS

PERIPHERY HELLANODIKIS

PALESTRA HELLANODIKIS AGONON DOC

PALESTRA CENTRAL SECRETARY CHRONOMETER SCRIVENER

GRADING REQUIREMENTS
Kids (Bethia) Under 10yrs Will have a symbol of one red strip on there left sleave. Bethia from 7-10 yrs of age will not be aloud place any strangle, leg lock, arm bars on at any time, or aloud to train in the use of any dangerous techniques, this rule is included in all contests as well. To obtain your levels you must know basic knowledge of history & language. Records of training must be kept & contest points must be kept up to date. Must be a member in good standings Level E epsilson Minimum time: 3 months Learning all basic rolls, break falls, history / knowledge & development of Pangration. Not aloud to compete. Knowledge of history & language Level delta Minimum time: 6 months This level is obtained due to your increased knowledge of Pangration techniques & your ability to perform with others, excluding all locks, strangles. Not aloud to compete. Knowledge of history & language, demonstrate the requirements outlined to obtain this level Level gamma Minimum time: 1yr As above, with better demonstration of techniques. Introduction ability with starting Pangration contest. knowledge of history & language, demonstrate the requirements outlined to obtain this level Level B vita Minimum time:16 months. As above, including your ability to maintain your knowledge over the past 16 months with development. Knowledge of history & language, demonstrate the requirements outlined to obtain this level. Must have reasonable ability with all lower level requirements Level A alfa. Minimum time: 20 months. As above, including your ability to demonstrate the requirements outlined to obtain this level. Increased contest ability. Knowledge of history & language. Must have reasonable ability with all lower level requirements

Juniors (Ney) under 14yrs Will have a symbol of one yellow strip on there left sleave. Ney from 11-14 yrs of age will be aloud to moderately place any strangle, leg lock, or arm bars on at any time. Are aloud to train in the use of any controlled techniques, under close supervision of coach / trainer, this rule is included in all contests as well, only if contest director is allowing so. To obtain your levels you must know basic knowledge of history & language. Records of training must be kept & contest points must be kept up to date. All requirements must be meet to obtain any levels under this section. Must be a member in good standing. Must know purpose of warming up & cooling down. Must have reasonable ability with all lower level requirements. Level E epsilson Minimum time: 3 months Learning basic rolls, break falls. Must have good understanding of history / knowledge & Greek language used in your demonstration. The ability to demonstrate the requirements outlined to obtain this level.

Level delta Minimum time: 6 months This level is obtained due to your increased knowledge of Pangration techniques & your ability to perform with others, including a much stronger knowledge of history & language. Must have basic understanding of contest rules & regulations. Demonstrate the requirements outlined to obtain this level with better ability & control. Must have reasonable ability with all lower level requirements. Level gamma. Minimum time: 1yr As above, with better control whilst demonstration of techniques. Ability & control in Pangration contests. Stronger knowledge of history & language used in Pangration, Stronger demonstration of the requirements outlined to obtain this level. Good knowledge of counters & escapes, high ability in rolls, break falls, records of training must be kept, must attend 90% of classes from last level obtained. Must have reasonable ability with all lower level requirements. Level B vita Minimum time:16 months. As above, Learning of basic safety techniques, including your ability to maintain your knowledge over the past 1yr through development. Knowledge of history & language used must be stronger, much stronger knowledge & high ability in all aspects of training & interaction with others. Must fully understand the rules of Pangration contest. Ability in demonstrating the requirements outlined to obtain this level. Knowledge on first aid, records of training must be kept & must attend 90% of classes from last level obtained. Must have reasonable ability with all lower level requirements. Level A alfa. Minimum time: 20 months. As above, Learning of basic safety techniques including rolls, break falls, including your ability to demonstrate the requirements outlined to obtain this level must be excellent. Increased contest participation. Must fully understand the rules of Pangration contest & the judging basics. Excellent demonstration on knowledge of history & Greek language. Your ability to demonstrate to others, you must have excellent control in all techniques. Knowledge on first aid, records of training must be kept & must attend 90% of classes from last level obtained. Must have reasonable ability with all lower level requirements. Seniors (Megali) 18 & over. Will not be permitted to display any symbols on their sleaves, only the required symbol of level is aloud. Symbol of level must be worn on the bottom left side of the (ENDYMA) Pangration uniform. Megali is over 18yrs of age. All megali will be aloud to place any strangle, leg lock, arm bars on at any time during training & contest. Megali are aloud to train in the use of any controlled techniques, under supervision of coach / trainer, this rule is included in all contests as well. Note some countries include head strikes in their training & contests, this type of interaction will only be aloud for National team players only. To obtain your megali levels you must have reasonable knowledge of history & language used in Pangration. Records of training must be kept & contest points must be kept up to date as they are used for aiding in grading. All requirements must be meet to obtain any levels under this section. Level E epsilson Minimum time: 3 months Learning of basic safety techniques including all rolls, break falls. Must have good understanding of history / knowledge & Greek language used in your demonstration. The ability to demonstrate the requirements outlined to obtain this level. Contest points required 30. Level delta Minimum time: 6 months Learning of basic safety techniques including all rolls, break falls. This level is obtained due to your increased knowledge of Pangration techniques & your ability to interact with others, a stronger knowledge of history & language used. Must have basic understanding of contest rules & regulations. Demonstrate the requirements outlined to obtain this level with better ability & control. Training records must be kept, you must attend 90% of classes from time of last level. Must have reasonable ability with all lower level requirements Contest points required 40.

Level gamma. Minimum time: 1yr Learning of all basic safety techniques, high ability in all rolls, break falls & blocking. Records of training must be kept, you are required attend 90% of classes from time of last level obtained. Must have better control whilst demonstration of techniques. Ability & control in Pangration contests. Stronger knowledge of history & language used in Pangration. Must have reasonable understanding of the rules of Pangration contests. Stronger demonstration of the requirements outlined to obtain this level. Good knowledge of counters / combinations & escapes. Must have teaching interaction, under supervision. Must have excellent ability with all lower level requirements. Contest points required 60. Level B vita Minimum time:16 months. Learning of all basic safety techniques, high ability in rolls, break falls & blocking, Strong ability to maintain the knowledge over the past 1yr. Knowledge of history & language used must be excellent, much stronger knowledge & high ability in all aspects of training & interaction with others. Must have some teaching interaction, under supervision. Must have excellent understanding of the rules of Pangration contest. Ability in demonstrating the requirements outlined to obtain this level. Knowledge on first aid, records of training must be kept & must attend 90% of classes from last level. Must have excellent ability with all lower level requirements. Contest points required 80. Level A alfa. Minimum time: 20 months. As above, Your ability to demonstrate the requirements outlined to obtain this level must be excellent. Increased contest participation. Must fully understand the rules of Pangration contest & the judging basics. Excellent demonstration with all ano / kato techniques. Excellent demonstration on knowledge of history & Greek language used in Pangration. Your ability to demonstrate to others, you must have excellent control in all techniques. Knowledge on first aid, records of training must be kept & must attend 90% of classes from time of last level obtained. Must have excellent ability with all lower level requirements. Contest points required 100. REGULATIONS PROVIDING FOR REQUIREMENTS FOR PROMOTION TO HIGH SENIOR LEVELS (DANS) Alfa through to Zeta The examination of candidates of promotion for senior Pangratiasts levels shall be performed according to these regulations as laid out herein by the APAF. All recommendations for promotion must be lodged on the approved APAF form, containing all required information & be accompanied by the appropriate fee as determined by the APAF. The following aspects & requirements contained herein are to be considered before a candidate may be promoted. The minimum age, length of training years, contest points & results defined in these requirements as indicated the lowest standard. Those who do not meet the required standards will not be considered for promotion. In the examination of condidate, moral charter, personality, Pangration sprit, how far they can master the knowledge & techniques of Pangration, ability to put them into practice & service rendered to Pangration are mainly judged

Epsilon texis Grade Techniques


Take-Downs
1. Single Leg 2. Double Leg 3. Bear-hug Throw 4. Hip Throw

Basic Kicks
1. Front Push Kick 2. Turning Kick 3. Switch Kick 4. Stepping Side Kick

Basic Punches
1. Jab 2. Cross 3. Hook 4. Uppercut

Defensive Techniques
1. Slipping 2. Rolling 3. Parry 4. Block

Falling
1. Cat Roll 2. Back Roll 3. Side Fall 4. Front Fall

Ground Techniques
1. Bridge & Roll 2. Basic Guard Pass 3. Arm-bar from Mount 4. Figure-4 from Mount 5. Sleeper Hold 6. Basic Sweep

Combinations
1. Jab, Cross Cross 2. Double jab, Cross 3. Jab, Cross, Hook 4. Jab, Uppercut, Overhand 5. Cross, Hook

Self-Defence Techniques
21 Basic Escapes & Counters Wrist Grab (same hand) 1 Turn wrist, step & break hold. Counter strike elbow to ribs (same arm). 2 Step to side, strike holding wrist with opposite palm. Double punch to body. 3 Spinning inwards, palm strike to holding wrist. Elbow to head (other arm). 4 Spinning to outside of body with arm extended. Elbow to head (opposite arm). Wrist Grab (cross hand) 5 Grabbing and pulling arm, opposite elbow to head. Extend arm to throw (optional). Wrist Grab (from side) 6 Bending elbow and stepping inwards to break hold. Knifehand to head. Wrist Grab (two hands on one) 7 Spear strike to groin, grab thumb to pull upwards, elbow to head (same hand). Wrist Grab (double hand) 8 Reverse grip on wrists. Knee strike to groin. 9 'Heaven and earth' with hands. Strike together to break hold. Knifehand to head. Wrist Grab from behind (both held) 10 Step through hands and hit with butt. Elbows to head. Choke (both hands) 11 Attack pressure points in shoulders with spear strike. 12 Attack pressure point in neck with spear finger 13 Arm over, turn and elbow to head (same hand) 14 Arm over, spin around, elbow to head (opposite hand) Bear Hug (front- arms trapped) 15 Strike groin, stamp foot, twist skin to break and distance. Knee to groin. Bear Hub (front - arms free) 16 Strike ears & twist head Bear Hug (rear - arms trapped) 17 Drop and loosen grip by pushing arms 45 degrees to side. Elbows to ribs. Bear Hug (rear - arms free) 18 Bend over, grab ankle and sit back Headlock (side) 19 Grab and pull hair down and lift knee (using pressure point). Elbow to body. 20 Pull hair (far hand) towards front and throw forward from groin grab (other hand). Headlock (front) 21 Strike groin. Attack legs (or leg) for take down (using head for distance).

Delta Taxis Grade Techniques


Kicks
1. Turning Side Kick 2. Turning Back Kick 3. Crescent/Axe Kick 4. Knees

Hands
1. Elbow Strikes 2. Knife-Hand Strikes

Defensive Techniques
1. Leg Parry 2. Leg Check

Throwing Techniques
1. Firemans Carry 2. Advanced Hip-Throw 3. Stomach Throw 2. Sprawling

Falling
1. Turning Side-Fall 2. Jumping Cat Roll

Ground Techniques
1. Side Control Escape to Guard 2. Elbow Escape from Mount 3. Arm-bar from Guard 4. Cross-lapel choke from Guard 3. Hooking Sweep

Combinations
1. Jab, Front Kick 2. Jab, Cross, Turning Kick 3. Axe Kick, Jab, Cross 4. Jab, Cross, Turning Kick, Side Kick

Self-Defence Techniques
21 Basic Standing Joint Locks Wrist Grab (same hand) 1. 2 3 4 5 6 7 8 9 10 Chinese Burn Lock (circling wrist 180 degrees & applying pressure to nerve) Elbow Roll (nb. done in both stepping in and stepping around variations) Wing Lock (turning wrist palm up & applying downwards pressure to elbow) Wrist Lock (turning wrist palm up and forcing fingers and towards opponent) Wrist Throw (nb. 3 variations on how wrist is held) Sandwich Lock (circling inwards, sandwiching hand and twisting wrist) Standing Arm Bar Whip Throw (nb. done in both stepping in and stepping around variations) Hammer Lock Snake Wrist Lock (nb. door technique variation)

Wrist Grab (cross hand) 11 12 13 14 15 16 17 Chinese Burn Lock Elbow Roll Twisting Wrist Lock (sandwiching hand, circling inwards and elevating elbow) Police Elbow Lock (nb. door technique variation) Finger Lock Standing Arm Bar Shoulder Lever

Handshake 18 19 Thumb Lock Twisting Wrist Lock

Choke 20 Wing Lock

Full Nelson 21 Finger Lock (nb. locking at least 2 fingers)

Gamma Taxis Grade Techniques


Kicks
Spinning Kicks 1. Spinning Crescent Kick 2. Spinning Hook Kick 2. Low Spinning Hook Kick

Hands
Open Hand Techniques 1. Palm Strike 2. Finger Stikes

Throwing Techniques
1. Foot Sweep 2. Leg Sweep 3. Under-Arm Spin 4.Ankle Pick

Ground Techniques
1. Side Control, Escape to Knees 2. Head-lock Escape to Back 3. Near Armbar from Knee-ride 4. Figure-4 from Front Control 5. Front Choke from Guard 5. Back Sweep

Combinations
Throwing Combinations

Self-Defence Techniques
21Basic Throws from Holds Wrist Grab (same hand) 1 2 3 4 5 6 Leg Sweep Hip Throw Whip Throw Tornado Throw Fireman's Throw Pull-around Elbow Throw

Wrist Grab (cross hand) 7 8 Twisting Wrist Lock and Throw Neck and Chin Throw

Handshake 9 Whip Throw Double Hand from behind 11 12 13 14 15 16 Whip Throw Tornado Throw Stomach Throw Lifting Throw Shoulder Throw Step-behind Throw

Double Hand from front 10 Heaven and Earth Throw

Choke Bear Hug from front (arms trapped) Bear Hug from behind (arms trapped)

Bear Hug from behind (arms free) 17 Snake wrist and lock finger, Step-behind Throw 18 Peel Finger and Lock, Step-behind Throw

Full Nelson Head-lock from side 18

Pull hair down, grab groin and lift up for throw

Head-lock from front

20 21

Single leg take-down Twisting Throw

Vita Taxis Grade Techniques


Kicks
Jumping Kicks 1. Jumping Front Kick 2. Jumping Turning Kick 3. Flying Side Kick 4. Jumping Turning-Back Kick 6. Jumping Spinning Hook Kick

Hands
Pressure Point Attacks

Throwing Techniques
1. Wrist Throw 2. Tornado Throw 3. Whip Throw 3. Neck & Chin Throw

Ground Techniques
1. Bridge & Roll Headlock Escape 2. 1/2 Guard Escape 3. Far Arm-bar from Knee-ride 4. Figure-4 from Side Control 5. Lape Choke from Side Mount 7. Front Sweep

Combinations
Ground Combinations

Self-Defence Techniques
21 Locks & Throws from grabs to clothing & hair Sleeve at wrist 1 Circle outwards and throw 2 Circle inwards and lock wrist 3 Sleeve at elbow 3 Circle outwards and throw 4 Circle inwards and lock wrist Clothing at shoulder 5 Circle outwards and throw 6 Circle inwards and lock wrist Collar 7 Step under and elbow roll Lapel (twisting outwards) 8 Wrist Throw Label (hand flat) 9 Circle inwards and lock wrist Roll Hair from front 11 Secure hand, pull down and forwards 12 10 Extend arm with finger to throat. Elbow

Hair from behind Twisting wrist lock

Belt (palm up) 13 14 Wrist Throw Standing Arm Bar Elbow roll

Belt (palm down) 15

Double Sleeves from behind 16 17 18 19 Turn and break Elbow roll Whip Throw Arm bar, twisting wrist lock and throw

19

Tornado Throw

Shoulders from behind 20 Secure hand, upper cut and wrist throw

Alfa Taxis Grade Techniques A


Kicks
360 degree Kicks 1. 2. 3. 360 degree Turning Kick 360 degree Turning-Back Kick 360 degree Spinning-Hook Kick

Ground Techniques
Leg Techniques 1. Knee Bar 2. Heel Hook 3. Calf Crusher 4. Figure-4 Leg Lock

Throwing Techniques
1. Suplex (front & back) 2. Salto (front & back)

Combinations
Self-Defence Combinations

Self-Defense Techniques
21 locks & throws countering punches, kicks & weapon attacks Punch (straight cross) 1 2 `Grab, turning kick, elbow roll Tornado throw

Punch (loose hook) 3 4 Block and uppercut (same time). Whip throw Circle punch down to swap hands. Arm bar & twisting wrist lock.

Front/Turning Kick 5 6 7 8 Grab leg (underarm) and leg sweep Grab leg (underarm) and work for single or double leg takedown Grab leg (overarm) and twist over for step-over figure-4 on knee Low spinning heel kick

Side Kick 9 10 Brush kick forward and punch to head Divert kick to side and pull down from behind

Spinning Kicks 11 12 Front kick to backside Low spinning heel kick

Knife (under-arm attack) 13 14 15 Arm pull down Arm bar & twisting wrist lock Wrist lock (fingers up)

Knife (over-arm attack) 16 17 18 Figure-4 to arm (stepping in) Circle out, arm bar & twisting wrist lock Hip throw

Knife (back-hand attack) 19 Elbow roll 20 Neck and chin throw 22 Tornado throw

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