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[CPU] Detected 2 CPUs OpenAL device available: DirectSound Default (default DirectSound Default) OpenAL device available: WaveOut

Default (default DirectSound Default) OpenAL device available: No Output (default DirectSound Default) Available video driver: windows Available video driver: dummy NO SELFEXE: bootstrapping from CWD Booting T-Engine from: C:\Users\own\Desktop\t-engine4-windows-1.0.0\t-engine.exe SelfExe gave us app directory of: C:\Users\own\Desktop\t-engine4-windows-1 .0.0\ LuaVM: LuaJIT 2.0.0-beta8 x86 Creating particles thread 0 [DO RESIZE] Requested: 800x600 (0) LuaVM: LuaJIT 2.0.0-beta8 x86 [DO RESIZE] Got: 800x600 (0) OpenGL max texture size: 4096 OpenGL max texture size: 4096 Running lua loader code... Reboot using te4 LATEST boot player false [ENGINE LOADER] available from teae: te4-1.0.0 [ENGINE LOADER] found engines te4={[1]={[1]=1.000000 , [2]=0.000000 , [3]=0.00 0000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.0.0.teae" , } , } __byname={["te4-1.0.0"]=true , } [ENGINE LOADER] looked in: C:\Users\own\\T-Engine\4.0 bootstrap C:\Users\own\Desktop\t-engine4-windows-1.0.0\\game\thirdparty C:\Users\own\Desktop\t-engine4-windows-1.0.0\\game [ENGINE LOADER] sorted: te4 1 0 0 [ENGINE LOADER] loading engine: 1 0 0 te4 [ENGINE LOADER] using archived engine: /engines/te4-1.0.0.teae Available resolutions: 1280x800x32 Available resolutions: 1024x768x32 Available resolutions: 800x600x32 Available resolutions: 640x480x32 Available resolutions: 1280x800x16 Available resolutions: 1024x768x16 Available resolutions: 800x600x16 Available resolutions: 640x480x16 [KEYBINDER] Loaded keybinds: move [KEYBINDER] Loaded keybinds: hotkeys [KEYBINDER] Loaded keybinds: inventory [KEYBINDER] Loaded keybinds: actions [KEYBINDER] Loaded keybinds: interface [KEYBINDER] Loaded keybinds: debug setResolution: switching resolution to 1264x755 Windowed 1264 755 false (forced) Setting resolution to 1264x755 (windowed) [DO RESIZE] Requested: 1264x755 (0) [DO RESIZE] Got: 1264x755 (0) OpenGL max texture size: 4096 setResolution: performing onResolutionChange... onResolutionChange: resolution changed to nil onResolutionChange: no game yet! LuaVM: LuaJIT 2.0.0-beta8 x86 Creating profile thread [ONLINE PROFILE] fun facts nil TE4Online starting... 1264 755 from nil

[PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [ENGINE] Setting requested FPS to 30 (33 ms) [ENGINE] Switching to turn based Creating module boot-te4-1.0.0.team :: (as dir) false :: (as team) 15 Loaded module definition for boot-1.0.0 using engine te4-1.0.0 Creating module example :: (as dir) true :: (as team) nil Loaded module definition for example-1.0.0 using engine te4-1.0.0 Creating module example_realtime :: (as dir) true :: (as team) nil Loaded module definition for example_realtime-1.0.0 using engine te4-1.0.0 Creating module tome-1.0.0.team :: (as dir) false :: (as team) 11 Loaded module definition for tome-1.0.0 using engine te4-1.0.0 tome boot example tome boot example example_realtime boot boot example_realtime boot tome example example_realtime * Module: tome ** 1.0.0 * Module: boot ** 1.0.0 * Module: example ** 1.0.0 * Module: example_realtime ** 1.0.0 After fs.reset [1] = { [path] = C:\Users\own\Desktop\t-engine4-windows-1.0.0\\game\engines\te4-1.0.0. teae } [ENGINE] Switching to turn based Loading savefile /save// Loading savefile /save/player/ Make wait background texture 2 : 1264x755 (2048, 1024) Using cached font /data/font/DroidSans.ttf 12 [ENGINE] Switching to realtime, interval 125 ms [MODULE LOADER] loading module T-Engine4 Main Menu [mod.load] :: nil nil [GAMMA] Setting gamma correction using SDL 1.2 [ENGINE] Switching to realtime, interval 125 ms [GAMMA] Setting gamma correction using SDL 1.2 Loading savefile /save/player/ Using cached font /data/font/DroidSans.ttf 12 [MAP] Reseting tiles caches Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 [SHADER] Loading from /data/gfx/shaders/main_fbo.lua New GL Shader program 1 New GL Shader 2 of type 35632 [SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag *p 1: Uniform: 0: 8B5E tex

*p 1: Uniform: 65536: 1406 motionblur *p 1: Uniform: 131072: 8B50 texSize *p 1: Uniform: 196608: 1406 tick *p 1: Uniform: 262144: 8B5E noisevol *p 1: Uniform: 327680: 1406 blur *p 1: Uniform: 393216: 8B52 colorize *p 1: Uniform: 458752: 1406 hp_warning [SHADER] Loading from /data/gfx/shaders/full_fbo.lua New GL Shader program 3 New GL Shader 4 of type 35632 [SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag *p 3: Uniform: 0: 8B5E sceneBuffer *p 3: Uniform: 65536: 1406 gamma [GAMMA] Setting gamma correction using fullscreen shader 1.2 Loading savefile /save/player/ Loading entities file from file /data/zones/dungeon/npcs.lua Loading entities file from file /data/general/npcs/skeleton.lua Loading entities file from file /data/general/npcs/canine.lua Loading entities file from file /data/general/npcs/troll.lua Loading entities file from file /data/zones/dungeon/grids.lua Loading entities file from file /data/general/grids/basic.lua Loading entities file from file /data/general/grids/forest.lua Loading entities file from file /data/general/grids/water.lua Loading entities file from file /data/general/grids/underground.lua Loading entities file from file /data/zones/dungeon/objects.lua Loading entities file from file /data/zones/dungeon/traps.lua Initiated zone Forest with base_level 1 C Map size 26:15 :: 390 C Map seens texture: 40 (60x60) loaded room generator random_room function: 0x06ef8748 room generator function: 0x06ef8748 is making a room loaded room generator simple function: 0x07786498 alloc simple11x8 room allocated at 23 36 with center 28 39 room generator function: 0x06ef8748 is making a room loaded room weird2 9 9 alloc weird2 room allocated at 19 14 with center 23 18 room generator function: 0x06ef8748 is making a room loaded room cells9 18 5 alloc cells9 room allocated at 1 20 with center 9 22 room generator function: 0x06ef8748 is making a room alloc cells9 room allocated at 20 26 with center 28 28 room generator function: 0x06ef8748 is making a room loaded room big_inner_circle 11 11 alloc big_inner_circle room allocated at 35 13 with center 40 18 room generator function: 0x06ef8748 is making a room alloc simple8x10 room allocated at 1 9 with center 4 13 room generator function: 0x06ef8748 is making a room loaded room oval 10 14 alloc oval room allocated at 9 34 with center 13 40 room generator function: 0x06ef8748 is making a room loaded room inner_pillar 9 7 alloc inner_pillar room allocated at 39 6 with center 43 9

room generator function: 0x06ef8748 is making a room loaded room broken_x 9 9 alloc broken_x room allocated at 37 32 with center 41 room generator function: 0x06ef8748 is making a room loaded room broken_infinity 9 9 alloc broken_infinity room allocated at 17 5 with center 21 Begin tunnel 10 table: 0x0773d068 Loading tile terrain/granite_wall1.png Loading tile terrain/marble_floor.png Loading tile terrain/granite_door1.png Loading tile npc/canine_ww.png Loading tile npc/troll_c.png Loading tile npc/troll_s.png Loading tile npc/troll_m.png Loading tile npc/troll_f.png Loading tile npc/canine_w.png Loading tile npc/degenerated_skeleton_warrior.png Loading tile npc/canine_fox.png Loading tile npc/skeleton_warrior.png Loading tile npc/troll_mt.png Loading tile npc/skeleton_mage.png Level unconnected, no way from entrance to exit 21 3 45 C Map size 26:15 :: 390 C Map seens texture: 55 (60x60) [PROFILE] Thread connected to te4.org [ONLINE PROFILE] reconnecting to channels room generator function: 0x06ef8748 is making a room loaded room cells10 11 7 alloc cells10 room allocated at 36 12 with center 41 room generator function: 0x06ef8748 is making a room alloc weird2 room allocated at 20 2 with center 24 room generator function: 0x06ef8748 is making a room loaded room s 10 10 alloc s room allocated at 12 20 with center 16 room generator function: 0x06ef8748 is making a room alloc simple11x7 room allocated at 37 39 with center 42 room generator function: 0x06ef8748 is making a room loaded room cells2 12 11 alloc cells2 room allocated at 1 30 with center 6 room generator function: 0x06ef8748 is making a room alloc simple7x12 room allocated at 26 28 with center 29 room generator function: 0x06ef8748 is making a room alloc big_inner_circle room allocated at 6 1 with center 11 room generator function: 0x06ef8748 is making a room alloc simple12x9 room allocated at 34 3 with center 39 room generator function: 0x06ef8748 is making a room alloc simple9x7 room allocated at 21 21 with center 25 room generator function: 0x06ef8748 is making a room

36

to

12

15 6

24 42

35 33 6 7 24

loaded room inner_checkerboard 9 9 alloc inner_checkerboard room allocated at 1 16 with center 5 20 Begin tunnel 10 table: 0x0776f068 Loading tile terrain/granite_wall1_5.png Loading tile terrain/granite_wall1_1.png Loading tile terrain/granite_wall1_3.png Loading tile terrain/granite_wall1_2.png Loading tile terrain/granite_wall1_4.png Loading tile terrain/granite_wall2.png Loading tile terrain/granite_wall3.png Loading tile terrain/marble_floor.png Loading tile terrain/granite_door1_vert.png Loading tile terrain/granite_door1_vert_north.png Loading tile terrain/marble_floor.png Loading tile terrain/granite_wall_pillar_1.png Loading tile terrain/granite_wall_pillar_7.png Loading tile terrain/granite_wall_pillar_small.png Loading tile terrain/granite_wall_pillar_small_top.png Loading tile terrain/granite_wall_pillar_3.png Loading tile terrain/granite_wall_pillar_9.png Loading tile terrain/granite_wall_pillar_8.png Loading tile terrain/granite_wall_pillar_2.png Loading tile terrain/granite_wall2_13.png Loading tile terrain/granite_wall2_2.png Loading tile terrain/granite_wall2_3.png Loading tile terrain/granite_wall2_11.png Loading tile terrain/granite_wall2_6.png Loading tile terrain/granite_wall2_14.png Loading tile terrain/granite_wall2_17.png Loading tile terrain/granite_wall2_1.png Loading tile terrain/granite_wall2_4.png Loading tile terrain/granite_wall2_9.png Loading tile player/humanoid_dwarf_dwarven_summoner.png [MUSIC] loading The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static> [MUSIC] playing The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static> [COROUTINE] registering getnews thread: 0x07769a58 [ENGINE] Setting requested FPS to 30 (33 ms) [MODULE LOADER] done loading module T-Engine4 Main Menu [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile Wait finished, counted 2309, 2465 ticks [EVENT HANDLER]: Got a SHOW/FOCUS_GAINED event, restoring full FPS. [EVENT HANDLER]: Got a SHOW/FOCUS_GAINED event, restoring full FPS. [ONLINE PROFILE] get news Loading tile terrain/granite_door1_open.png player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_FLAME [PROFILE THREAD] batching CSETs [PROFILE THREAD] flushing CSETs player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD

player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents dumb ai uses T_MANATHRUST Selecting waypoint 0 player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents dumb ai uses T_SUNSHIELD [COROUTINE] dead getnews player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents dumb ai uses T_FIREFLASH Adding entity 381 after Selecting waypoint 28 player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents dumb ai uses T_FLAME player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents dumb ai uses T_FIREFLASH Adding entity 385 after player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents dumb ai uses T_FLAME skeleton mage 335 dumb ai skeleton mage 335 dumb ai dumb ai uses T_FLAME skeleton mage 335 dumb ai dumb ai uses T_MANATHRUST player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents dumb ai uses T_LIGHTNING player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents dumb ai uses T_FLAMESHOCK skeleton mage 389 dumb ai dumb ai uses T_MANATHRUST skeleton mage 389 dumb ai skeleton mage 389 dumb ai dumb ai uses T_FLAME skeleton mage 389 dumb ai dumb ai uses T_MANATHRUST

can use Flameshock can use Manathrust can use Fireflash 17 can can can can can can can can can 1 33 can can can can can can can can can can 1 can can can can use use use use use use use use use

T_FLAMESHOCK T_MANATHRUST T_FIREFLASH

:: cave troll Lightning T_LIGHTNING Sunshield T_SUNSHIELD Manathrust T_MANATHRUST Fireflash T_FIREFLASH Lightning Flame T_FLAME Flameshock Manathrust Fireflash T_LIGHTNING T_FLAMESHOCK T_MANATHRUST T_FIREFLASH

use use use use use use use use use use use use use use

:: skeleton warrior Lightning T_LIGHTNING Flame T_FLAME Flameshock T_FLAMESHOCK Manathrust T_MANATHRUST Fireflash T_FIREFLASH Lightning Flame T_FLAME Flameshock Manathrust Fireflash T_LIGHTNING T_FLAMESHOCK T_MANATHRUST T_FIREFLASH

Lightning T_LIGHTNING Flame T_FLAME Flameshock T_FLAMESHOCK Manathrust T_MANATHRUST

talents can use Manathrust T_MANATHRUST talents can use Flame T_FLAME talents can use Manathrust can can can can can can can can can use use use use use use use use use T_MANATHRUST

Lightning T_LIGHTNING Flame T_FLAME Flameshock T_FLAMESHOCK Manathrust T_MANATHRUST Lightning Flame T_FLAME Flameshock Manathrust Fireflash T_LIGHTNING T_FLAMESHOCK T_MANATHRUST T_FIREFLASH T_MANATHRUST

talents can use Manathrust

talents can use Manathrust T_MANATHRUST talents can use Flame T_FLAME talents can use Manathrust T_MANATHRUST

Selecting waypoint 21 player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents dumb ai uses T_LIGHTNING player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents dumb ai uses T_FLAMESHOCK Selecting waypoint 29 player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents dumb ai uses T_MANATHRUST Selecting waypoint 42 player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents dumb ai uses T_LIGHTNING player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents dumb ai uses T_FIREFLASH Adding entity 401 after player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents dumb ai uses T_FLAME player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents dumb ai uses T_FLAMESHOCK Selecting waypoint 16 skeleton mage 396 dumb ai skeleton mage 396 dumb ai dumb ai uses T_FLAME skeleton mage 396 dumb ai dumb ai uses T_MANATHRUST skeleton mage 396 dumb ai dumb ai uses T_FLAME player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents

3 can can can can can can can can can can can can 30 can can can can can 32 can can can can can can can can can can can 1 can can can can can can can can can can

use use use use use use use use use use use use use use use use use use use use use use use use use use use use use use use use use use use use use use

:: skeleton warrior Lightning T_LIGHTNING Flame T_FLAME Sunshield T_SUNSHIELD Flameshock T_FLAMESHOCK Manathrust T_MANATHRUST Fireflash T_FIREFLASH Lightning Flame T_FLAME Sunshield Flameshock Manathrust Fireflash :: wolf Lightning Flame T_FLAME Sunshield Manathrust Fireflash :: fox Lightning Flame T_FLAME Sunshield Flameshock Manathrust Fireflash Flame T_FLAME Sunshield Flameshock Manathrust Fireflash T_LIGHTNING T_SUNSHIELD T_FLAMESHOCK T_MANATHRUST T_FIREFLASH T_LIGHTNING T_SUNSHIELD T_MANATHRUST T_FIREFLASH T_LIGHTNING T_SUNSHIELD T_FLAMESHOCK T_MANATHRUST T_FIREFLASH T_SUNSHIELD T_FLAMESHOCK T_MANATHRUST T_FIREFLASH

Flame T_FLAME Sunshield T_SUNSHIELD Flameshock T_FLAMESHOCK Manathrust T_MANATHRUST Lightning Flame T_FLAME Sunshield Flameshock Manathrust Fireflash T_LIGHTNING T_SUNSHIELD T_FLAMESHOCK T_MANATHRUST T_FIREFLASH

17 :: stone troll talents can use Manathrust T_MANATHRUST talents can use Flame T_FLAME talents can use Manathrust talents can use Flame T_FLAME T_MANATHRUST

can use Lightning T_LIGHTNING can use Flame T_FLAME can use Sunshield T_SUNSHIELD

player 1 dumb ai talents can use player 1 dumb ai talents can use player 1 dumb ai talents can use dumb ai uses T_FLAME player 1 dumb ai talents can use player 1 dumb ai talents can use player 1 dumb ai talents can use player 1 dumb ai talents can use player 1 dumb ai talents can use player 1 dumb ai talents can use dumb ai uses T_FLAME Selecting waypoint 33 42 player 1 dumb ai talents can use player 1 dumb ai talents can use player 1 dumb ai talents can use player 1 dumb ai talents can use player 1 dumb ai talents can use player 1 dumb ai talents can use dumb ai uses T_FLAMESHOCK player 1 dumb ai talents can use player 1 dumb ai talents can use player 1 dumb ai talents can use player 1 dumb ai talents can use player 1 dumb ai talents can use dumb ai uses T_FIREFLASH Adding entity 413 after 1 player 1 dumb ai talents can use player 1 dumb ai talents can use player 1 dumb ai talents can use player 1 dumb ai talents can use dumb ai uses T_FLAME skeleton mage 409 dumb ai talents skeleton mage 409 dumb ai talents dumb ai uses T_MANATHRUST skeleton mage 409 dumb ai talents dumb ai uses T_FLAME skeleton mage 409 dumb ai talents dumb ai uses T_MANATHRUST Loading tile npc/canine_warg.png player 1 dumb ai talents can use player 1 dumb ai talents can use player 1 dumb ai talents can use player 1 dumb ai talents can use player 1 dumb ai talents can use player 1 dumb ai talents can use dumb ai uses T_FIREFLASH Adding entity 420 after 1 Selecting waypoint 39 7 player 1 dumb ai talents can use player 1 dumb ai talents can use player 1 dumb ai talents can use player 1 dumb ai talents can use player 1 dumb ai talents can use player 1 dumb ai talents can use dumb ai uses T_SUNSHIELD player 1 dumb ai talents can use player 1 dumb ai talents can use player 1 dumb ai talents can use player 1 dumb ai talents can use player 1 dumb ai talents can use

Flameshock Manathrust Fireflash Lightning Flame T_FLAME Sunshield Flameshock Manathrust Fireflash

T_FLAMESHOCK T_MANATHRUST T_FIREFLASH T_LIGHTNING T_SUNSHIELD T_FLAMESHOCK T_MANATHRUST T_FIREFLASH

:: forest troll Lightning T_LIGHTNING Flame T_FLAME Sunshield T_SUNSHIELD Flameshock T_FLAMESHOCK Manathrust T_MANATHRUST Fireflash T_FIREFLASH Lightning Flame T_FLAME Sunshield Manathrust Fireflash T_LIGHTNING T_SUNSHIELD T_MANATHRUST T_FIREFLASH

Lightning T_LIGHTNING Flame T_FLAME Sunshield T_SUNSHIELD Manathrust T_MANATHRUST can use Manathrust T_MANATHRUST can use Flame T_FLAME can use Flame T_FLAME T_MANATHRUST

can use Manathrust Lightning Flame T_FLAME Sunshield Flameshock Manathrust Fireflash

T_LIGHTNING T_SUNSHIELD T_FLAMESHOCK T_MANATHRUST T_FIREFLASH

:: skeleton warrior Lightning T_LIGHTNING Flame T_FLAME Sunshield T_SUNSHIELD Flameshock T_FLAMESHOCK Manathrust T_MANATHRUST Fireflash T_FIREFLASH Lightning Flame T_FLAME Flameshock Manathrust Fireflash T_LIGHTNING T_FLAMESHOCK T_MANATHRUST T_FIREFLASH

dumb ai uses T_FIREFLASH Adding entity 429 after 1 Selecting waypoint 3 19 :: degenerated skeleton warrior player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_FIREFLASH Adding entity 435 after 1 mountain troll thunderer 428 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_LIGHTNING player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST dumb ai uses T_FLAMESHOCK player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST dumb ai uses T_FLAME Selecting waypoint 40 40 :: degenerated skeleton warrior player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_FIREFLASH Adding entity 443 after 1 Make wait background texture 158 : 1264x755 (2048, 1024) C Map size 26:15 :: 390 C Map seens texture: 4 (60x60) Generating cavern Floodfill group 1 23 Floodfill group 4 1108 Floodfill group 160 72 Floodfill group 684 20 Floodfill group 1118 21 Floodfill group 1132 20 Floodfill group 1186 5 Ok floodfill Loading tile terrain/crystal_floor1.png Loading tile terrain/crystal_alpha5.png Loading tile terrain/crystal_alpha3.png Loading tile terrain/crystal_alpha4.png Loading tile terrain/crystal_alpha1.png Loading tile terrain/crystal_alpha6.png Loading tile terrain/crystal_alpha2.png Loading tile terrain/crystal_floor1.png Wait finished, counted 638, 355 ticks Using cached font /data/font/DroidSans-Bold.ttf 16 Loading tile terrain/crystal_floor7.png Loading tile terrain/crystal_floor2.png Loading tile terrain/crystal_floor4.png Loading tile terrain/crystal_floor3.png Loading tile terrain/crystal_floor8.png Loading tile terrain/crystal_floor5.png Loading tile terrain/crystal_floor6.png

player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents dumb ai uses T_FLAMESHOCK player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents dumb ai uses T_LIGHTNING player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents dumb ai uses T_FLAME mountain troll thunderer T_LIGHTNING dumb ai uses T_LIGHTNING mountain troll thunderer T_LIGHTNING dumb ai uses T_LIGHTNING player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents dumb ai uses T_FLAME player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents dumb ai uses T_FIREFLASH Adding entity 485 after player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents dumb ai uses T_FLAMESHOCK Selecting waypoint 20 player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents dumb ai uses T_FLAMESHOCK player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents player 1 dumb ai talents dumb ai uses T_FLAME move 11 x 9

can can can can can can can can can can can can can can can 482 482 can can can can can can can can can can can can 1 can can can can can 12 can can can can can can can can can can can

use use use use use use use use use use use use use use use

Lightning Flame T_FLAME Sunshield Flameshock Manathrust Lightning Flame T_FLAME Sunshield Manathrust Fireflash Flame T_FLAME Sunshield Flameshock Manathrust Fireflash

T_LIGHTNING T_SUNSHIELD T_FLAMESHOCK T_MANATHRUST T_LIGHTNING T_SUNSHIELD T_MANATHRUST T_FIREFLASH T_SUNSHIELD T_FLAMESHOCK T_MANATHRUST T_FIREFLASH

dumb ai talents can use Lightning dumb ai talents can use Lightning use use use use use use use use use use use use use use use use use use use use use use use use use use use use Lightning Flame T_FLAME Sunshield Flameshock Manathrust Fireflash Lightning Flame T_FLAME Sunshield Flameshock Manathrust Fireflash Lightning Flame T_FLAME Sunshield Flameshock Manathrust T_LIGHTNING T_SUNSHIELD T_FLAMESHOCK T_MANATHRUST T_FIREFLASH T_LIGHTNING T_SUNSHIELD T_FLAMESHOCK T_MANATHRUST T_FIREFLASH T_LIGHTNING T_SUNSHIELD T_FLAMESHOCK T_MANATHRUST

:: degenerated skeleton warrior Lightning T_LIGHTNING Flame T_FLAME Sunshield T_SUNSHIELD Flameshock T_FLAMESHOCK Manathrust T_MANATHRUST Fireflash T_FIREFLASH Lightning Flame T_FLAME Sunshield Manathrust Fireflash T_LIGHTNING T_SUNSHIELD T_MANATHRUST T_FIREFLASH

player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_SUNSHIELD player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_FLAMESHOCK [SOUND] loading from /data/sound/ui/subtle_button_sound.ogg :=: sound "/ data/sound/ui/subtle_button_sound.ogg" : <static> Creating module boot-te4-1.0.0.team :: (as dir) false :: (as team) 15 Creating module example :: (as dir) true :: (as team) nil Loaded module definition for example-1.0.0 using engine te4-1.0.0 Creating module example_realtime :: (as dir) true :: (as team) nil Loaded module definition for example_realtime-1.0.0 using engine te4-1.0.0 Creating module tome-1.0.0.team :: (as dir) false :: (as team) 11 Loaded module definition for tome-1.0.0 using engine te4-1.0.0 tome example example_realtime tome example example_realtime * Module: tome ** 1.0.0 * Module: example ** 1.0.0 * Module: example_realtime ** 1.0.0 After fs.reset [1] = { [path] = C:\Users\own\Desktop\t-engine4-windows-1.0.0\\game\engines\te4-1.0.0. teae } Using cached font /data/font/DroidSans-Bold.ttf 16 [ENGINE] Switching to turn based [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [MAIN] rebooting lua state: te4 1.0.0 tome-1.0.0 player true [ENGINE] Switching to turn based NO SELFEXE: bootstrapping from CWD Booting T-Engine from: C:\Users\own\Desktop\t-engine4-windows-1.0.0\t-engine.exe SelfExe gave us app directory of: C:\Users\own\Desktop\t-engine4-windows-1 .0.0\ LuaVM: LuaJIT 2.0.0-beta8 x86 Destroying particle thread 0 (waiting for mutex) Destroying particle thread 0 Destroying particle thread 0 (waiting for thread 3ed9e0) Cleaning up particle thread 0 Cleaned up particle thread 0 Destroyed particle thread 0 (0) Creating particles thread 0 Running lua loader code... Reboot using te4 1.0.0 tome-1.0.0 player true LuaVM: LuaJIT 2.0.0-beta8 x86 [ENGINE LOADER] available from teae: te4-1.0.0

[ENGINE LOADER] found engines te4={[1]={[1]=1.000000 , [2]=0.000000 , [3]=0.00 0000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.0.0.teae" , } , } __byname={["te4-1.0.0"]=true , } [ENGINE LOADER] looked in: C:\Users\own\\T-Engine\4.0 bootstrap C:\Users\own\Desktop\t-engine4-windows-1.0.0\\game\thirdparty C:\Users\own\Desktop\t-engine4-windows-1.0.0\\game [ENGINE LOADER] loading engine: 1 0 0 te4 [ENGINE LOADER] using archived engine: /engines/te4-1.0.0.teae Available resolutions: 1280x800x32 Available resolutions: 1024x768x32 Available resolutions: 800x600x32 Available resolutions: 640x480x32 Available resolutions: 1280x800x16 Available resolutions: 1024x768x16 Available resolutions: 800x600x16 Available resolutions: 640x480x16 [KEYBINDER] Loaded keybinds: move [KEYBINDER] Loaded keybinds: hotkeys [KEYBINDER] Loaded keybinds: inventory [KEYBINDER] Loaded keybinds: actions [KEYBINDER] Loaded keybinds: interface [KEYBINDER] Loaded keybinds: debug setResolution: switching resolution to 1264x755 Windowed 1264 755 false (forced) Setting resolution to 1264x755 (windowed) [DO RESIZE] Requested: 1264x755 (0) [DO RESIZE] Got: 1264x755 (0) OpenGL max texture size: 4096 setResolution: performing onResolutionChange... onResolutionChange: resolution changed to 1264 755 from nil nil onResolutionChange: no game yet! [ONLINE PROFILE] fun facts nil [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [ENGINE] Setting requested FPS to 30 (33 ms) [ENGINE] Switching to turn based Creating module boot-te4-1.0.0.team :: (as dir) false :: (as team) 15 Loaded module definition for boot-1.0.0 using engine te4-1.0.0 Creating module example :: (as dir) true :: (as team) nil Loaded module definition for example-1.0.0 using engine te4-1.0.0 Creating module example_realtime :: (as dir) true :: (as team) nil Loaded module definition for example_realtime-1.0.0 using engine te4-1.0.0 Creating module tome-1.0.0.team :: (as dir) false :: (as team) 11 Loaded module definition for tome-1.0.0 using engine te4-1.0.0 tome boot example tome boot example example_realtime boot boot example_realtime boot tome example example_realtime * Module: tome ** 1.0.0 * Module: boot

** 1.0.0 * Module: example ** 1.0.0 * Module: example_realtime ** 1.0.0 After fs.reset [1] = { [path] = C:\Users\own\Desktop\t-engine4-windows-1.0.0\\game\engines\te4-1.0.0. teae } [ENGINE] Switching to turn based Loading savefile /save// Loading savefile /save/player/ Make wait background texture 2 : 1264x755 (2048, 1024) Using cached font /data/font/DroidSans.ttf 12 [MODULE LOADER] module MD5 9ad575deca535e8d898d13afc842257c computed in 1263 Checking addon tome-items-vault.teaa :: (as dir) false :: (as teaa) 17 Checking addon tome-stone-wardens.teaa :: (as dir) false :: (as teaa) 19 Removing addon stone-wardens: DLC required Binding addon Items Vault /addons/tome-items-vault.teaa tome-items-vault -1.0.0 * with data * with overload * with hooks [1] = /loaded-addons/items-vault/data/entities/fortress-grids.lua:3392a2a9e5ecd4 b07fa26419850ebaff [2] = /loaded-addons/items-vault/hooks/load.lua:fd940d35475ba10ab7b07cd65609e1e0 [3] = /loaded-addons/items-vault/init.lua:5d8b09d0baac8e524cd434ae01123c5c [4] = /loaded-addons/items-vault/overload/data/chats/items-vault-command-orb.lua :7fb2f6766360fe8abbe386b9fcbedb5a [5] = /loaded-addons/items-vault/overload/data/maps/items-vault/fortress.lua:984 5409f8a89eb0e38707ef6376c56c3 [6] = /loaded-addons/items-vault/overload/engine/EntityVaultSave.lua:fbdc37f17a5 da71c5d8d43b3e627a779 [7] = /loaded-addons/items-vault/overload/mod/class/ItemsVaultDLC.lua:d0353f3abe 55619ebf0b6961ccfed140 [8] = /loaded-addons/items-vault/overload/mod/dialogs/ItemsVault.lua:1973dd7e387 b2475c2e9d4e91e43f123 [MODULE LOADER] addon items-vault MD5 f9ef3ae065a53cabc019298eb89dac9d computed in 11 /loaded-addons/items-vault [PROFILE] mounted offline on /current-profile [PROFILE THREAD] batching CSETs [PROFILE] filtering load of achievements from profile offline => allowed [PROFILE] filtering load of allow_build from profile offline => allowed [PROFILE] filtering load of donations from profile offline => allowed [PROFILE] unmounted offline from /current-profile [PROFILE] mounted online on /current-profile [PROFILE] filtering load of artifacts from profile online => allowed [PROFILE] filtering load of characters from profile online => allowed [PROFILE] filtering load of deaths from profile online => allowed [PROFILE] filtering load of escorts from profile online => allowed [PROFILE] filtering load of lore from profile online => allowed

[PROFILE] filtering load of scores from profile online => [PROFILE] filtering load of uniques from profile online => [PROFILE] unmounted online from /current-profile [INVENTORY] define slot 1 In inventory Using cached font /data/font/DroidSans.ttf 16 Using cached font /data/font/DroidSans.ttf 16 Made 44 last hope graveyard stones [KEYBINDER] Loaded keybinds: tome [INVENTORY] define slot 2 In main hand [INVENTORY] define slot 3 In off hand [INVENTORY] define slot 4 Psionic focus [INVENTORY] define slot 5 On fingers [INVENTORY] define slot 6 Around neck [INVENTORY] define slot 7 Light source [INVENTORY] define slot 8 Main armor [INVENTORY] define slot 9 Cloak [INVENTORY] define slot 10 On head [INVENTORY] define slot 11 Around waist [INVENTORY] define slot 12 On hands [INVENTORY] define slot 13 On feet [INVENTORY] define slot 14 Tool [INVENTORY] define slot 15 Quiver [INVENTORY] define slot 16 Socketed Gems [INVENTORY] define slot 17 Second weapon set: In main hand [INVENTORY] define slot 18 Second weapon set: In off hand [INVENTORY] define slot 19 Second weapon set: psionic focus [INVENTORY] define slot 20 Second weapon set: Quiver [TALENTS TACTICS] * cure * mana * heal * debuff * paradox * attackarea * hate * equilibrium * positive * stamina * closein * negative * attack * escape * feedback * defend * surrounded * protect * vim * buff * ammo * disable * psi === physical MUCUS === physical MITOSIS === physical MITOSIS_SWAP === mental MALIGNED === other POSSESSION [FACTION] tried to redefine Enemies [FACTION] added enemies Enemies [FACTION] added undead Undead [FACTION] added allied-kingdoms Allied Kingdoms

allowed allowed

[FACTION] added shalore Shalore [FACTION] added thalore Thalore [FACTION] added iron-throne Iron Throne [FACTION] added the-way The Way [FACTION] added angolwen Angolwen [FACTION] added keepers-of-reality Keepers of Reality [FACTION] added dreadfell Dreadfell [FACTION] added temple-of-creation Temple of Creation [FACTION] added water-lair Water lair [FACTION] added assassin-lair Assassin lair [FACTION] added rhalore Rhalore [FACTION] added zigur Zigur [FACTION] added vargh-republic Vargh Republic [FACTION] added sunwall Sunwall [FACTION] added orc-pride Orc Pride [FACTION] added sandworm-burrowers Sandworm Burrowers [FACTION] added victim Victim [FACTION] added slavers Slavers [FACTION] added sorcerers Sorcerers [FACTION] added fearscape Fearscape [FACTION] added sher'tul Sher'Tul Loading entities file from file /data/general/stores/basic.lua [MODULE LOADER] loading module Tales of Maj'Eyal: Age of Ascendancy d] :: nil nil [GAMMA] Setting gamma correction using SDL 1.2 Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSansMono.ttf 14 [DISPLAY MODE] Tileset: shockbolt [DISPLAY MODE] Size: 64x64 [MAP] Reseting tiles caches Using cached font /data/font/DroidSansMono.ttf 49 Using cached font /data/font/DroidSansMono.ttf 49 Using cached font /data/font/DroidSansMono.ttf 49 [SHADER] Loading from /data/gfx/shaders/main_fbo.lua New GL Shader program 1 New GL Shader 3 of type 35632 [SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag *p 1: Uniform: 0: 8B5E tex *p 1: Uniform: 65536: 1406 motionblur *p 1: Uniform: 131072: 8B50 texSize *p 1: Uniform: 196608: 1406 tick *p 1: Uniform: 262144: 8B5E noisevol *p 1: Uniform: 327680: 1406 blur *p 1: Uniform: 393216: 8B52 colorize *p 1: Uniform: 458752: 8B52 intensify *p 1: Uniform: 524288: 1406 hp_warning *p 1: Uniform: 589824: 1406 air_warning *p 1: Uniform: 655360: 1406 solipsism_warning [SHADER] Loading from /data/gfx/shaders/full_fbo.lua New GL Shader program 5 New GL Shader 6 of type 35632 [SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag *p 5: Uniform: 0: 8B5E sceneBuffer *p 5: Uniform: 65536: 1406 gamma [GAMMA] Setting gamma correction using fullscreen shader 1.2 Using cached font /data/font/DroidSansMono.ttf 49 Using cached font /data/font/DroidSansMono.ttf 49 Using cached font /data/font/DroidSansMono.ttf 49

[mod.loa

Using cached font /data/font/DroidSansMono.ttf 49 [DISPLAY MODE] Tileset: shockbolt [DISPLAY MODE] Size: 64x64 Loading savefile /save// Loading savefile /save/player/ Using cached font /data/font/DroidSans.ttf 16 Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSans.ttf 16 Using cached font /data/font/DroidSans.ttf 16 Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSansMono.ttf 14 [DISPLAY MODE] Tileset: shockbolt [DISPLAY MODE] Size: 64x64 Using cached font /data/font/DroidSans.ttf 12 [SORTING HOTKEYS] actor = "player" [LOG] #MOCCASIN#Character control switched to player. Using cached font /data/font/DroidSansMono.ttf 14 Loading entities file from file /data/general/objects/objects.lua Loading entities file from file /data/general/objects/money.lua Loading entities file from file /data/general/objects/gem.lua Loading entities file from file /data/general/objects/lites.lua Loading entities file from file /data/general/objects/potions.lua Loading entities file from file /data/general/objects/scrolls.lua Loading entities file from file /data/general/objects/rods.lua Loading entities file from file /data/general/objects/wands.lua Loading entities file from file /data/general/objects/totems.lua Loading entities file from file /data/general/objects/torques.lua Loading entities file from file /data/general/objects/digger.lua Loading entities file from file /data/general/objects/misc-tools.lua Loading entities file from file /data/general/objects/jewelry.lua Loading entities file from file /data/general/objects/staves.lua Loading entities file from file /data/general/objects/mindstars.lua Loading entities file from file /data/general/objects/knifes.lua Loading entities file from file /data/general/objects/whips.lua Loading entities file from file /data/general/objects/swords.lua Loading entities file from file /data/general/objects/2hswords.lua Loading entities file from file /data/general/objects/maces.lua Loading entities file from file /data/general/objects/2hmaces.lua Loading entities file from file /data/general/objects/axes.lua Loading entities file from file /data/general/objects/2haxes.lua Loading entities file from file /data/general/objects/2htridents.lua Loading entities file from file /data/general/objects/bows.lua Loading entities file from file /data/general/objects/slings.lua Loading entities file from file /data/general/objects/shields.lua Loading entities file from file /data/general/objects/cloth-armors.lua Loading entities file from file /data/general/objects/light-armors.lua Loading entities file from file /data/general/objects/heavy-armors.lua Loading entities file from file /data/general/objects/massive-armors.lua Loading entities file from file /data/general/objects/leather-caps.lua Loading entities file from file /data/general/objects/helms.lua Loading entities file from file /data/general/objects/wizard-hat.lua Loading entities file from file /data/general/objects/leather-boots.lua Loading entities file from file /data/general/objects/heavy-boots.lua Loading entities file from file /data/general/objects/gloves.lua Loading entities file from file /data/general/objects/gauntlets.lua Loading entities file from file /data/general/objects/cloak.lua

Loading entities file from file /data/general/objects/leather-belt.lua Loading entities file from file /data/general/objects/lore/spellhunt.lua Loading entities file from file /data/general/objects/lore/fun.lua Loading entities file from file /data/general/objects/lore/misc.lua Loading entities file from file /data/general/objects/world-artifacts.lua Loading entities file from file /data/general/objects/quest-artifacts.lua Loading entities file from file /data/general/objects/special-artifacts.lua Loading entities file from memory /data/general/objects/staves.lua Loading entities file from file /data/general/objects/boss-artifacts.lua [BIRTHER] checking allowance for Maj'Eyal world :: permadea th=true difficulty=true subclass=true class=true subrace=true race=true [BIRTHER] checking allowance for Infinite world :: permadea th=true difficulty=true subclass=true class=true subrace=true race=true [BIRTHER] checking allowance for Arena world :: permadeath=true difficulty=true subclass=true class=true subrace=true race=true [BIRTHER] checking allowance for Tutorial difficulty :: permadeath=true subclass=true class=true subrace=true race=true [BIRTHER] checking allowance for Easy difficulty :: permadea th=true subclass=true class=true subrace=true race=true [BIRTHER] checking allowance for Normal difficulty :: permadea th=true subclass=true class=true subrace=true race=true [BIRTHER] checking allowance for Nightmare difficulty :: permadeath=true subclass=true class=true subrace=true race=true [BIRTHER] checking allowance for Insane difficulty :: permadea th=true subclass=true class=true subrace=true race=true [BIRTHER] checking allowance for Exploration permadeath :: subrace=true class=true subclass=true race=true [BIRTHER] checking allowance for Adventure permadeath :: subrace=true class=true subclass=true race=true [BIRTHER] checking allowance for Roguelike permadeath :: subrace=true class=true subclass=true race=true [BIRTHER] set descriptor base base Missing world [BIRTHER] set descriptor world Maj'Eyal Missing difficulty [BIRTHER] set descriptor difficulty Normal Missing permadeath [BIRTHER] set descriptor permadeath Roguelike Missing race [BIRTHER] set descriptor sex Female Missing race [BIRTHER] checking allowance for Tutorial Human race :: subclass =true class=true [BIRTHER] test against Maj'Eyal => disallow false [BIRTHER] test against Normal => forbid nil [BIRTHER] checking allowance for Human race :: subclass=true cl ass=true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Elf race :: subclass=true cl ass=true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Halfling race :: subclass =true class=true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Dwarf race :: subclass=true cl ass=true [BIRTHER] test against Maj'Eyal => allow true

[BIRTHER] test against Normal => [BIRTHER] checking allowance for ass=true [BIRTHER] test against Maj'Eyal [BIRTHER] test against Normal => [BIRTHER] checking allowance for ass=true [BIRTHER] test against Maj'Eyal [BIRTHER] test against Normal => [BIRTHER] checking allowance for =true class=true [BIRTHER] test against Maj'Eyal [BIRTHER] test against Normal => [BIRTHER] checking allowance for subclass=true [BIRTHER] test against base => [BIRTHER] test against Maj'Eyal [BIRTHER] test against Normal => [BIRTHER] checking allowance for [BIRTHER] test against base => [BIRTHER] test against Maj'Eyal [BIRTHER] test against Normal => [BIRTHER] checking allowance for class=true subclass=true [BIRTHER] checking allowance for class=true [BIRTHER] test against Maj'Eyal [BIRTHER] checking allowance for ue subclass=true [BIRTHER] checking allowance for ue [BIRTHER] test against Maj'Eyal [BIRTHER] checking allowance for ue subclass=true [BIRTHER] checking allowance for ue [BIRTHER] test against Maj'Eyal [BIRTHER] checking allowance for class=true subclass=true [BIRTHER] checking allowance for class=true [BIRTHER] test against Maj'Eyal [BIRTHER] checking allowance for ue subclass=true [BIRTHER] checking allowance for [BIRTHER] test against base => [BIRTHER] test against Maj'Eyal [BIRTHER] test against Normal => [BIRTHER] checking allowance for ue subclass=true [BIRTHER] checking allowance for ue [BIRTHER] test against Maj'Eyal [BIRTHER] checking allowance for class=true subclass=true [BIRTHER] checking allowance for class=true [BIRTHER] test against Maj'Eyal [BIRTHER] checking allowance for class=true subclass=true

nil Yeek

true race

:: true :: true race

subclass=true cl

=> allow nil true Undead race => allow nil true Construct

subclass=true cl

::

subclass

=> allow true nil true Tutorial Adventurer

class

::

nil true => disallow false forbid nil Warrior class :: subclass=true nil true => allow true nil true Berserker subclass :: Berserker subclass :: :: :: :: true subclass subclass :: :: class=tr class=tr class=tr class=tr :: :: class=tr

=> nil true Bulwark subclass Bulwark subclass => nil true Archer subclass Archer subclass => nil Arcane Blade Arcane Blade

=> nil true Brawler subclass Rogue nil => nil Rogue Rogue class :: true allow true true subclass subclass true subclass subclass true subclass

subclass=true

:: ::

class=tr class=tr :: :: ::

=> nil Shadowblade Shadowblade => nil Marauder

[BIRTHER] checking allowance for [BIRTHER] test against base => [BIRTHER] test against Maj'Eyal [BIRTHER] test against Normal => [BIRTHER] checking allowance for class=true subclass=true [BIRTHER] checking allowance for class=true [BIRTHER] test against Maj'Eyal [BIRTHER] checking allowance for class=true subclass=true [BIRTHER] checking allowance for class=true [BIRTHER] test against Maj'Eyal [BIRTHER] checking allowance for class=true subclass=true [BIRTHER] checking allowance for [BIRTHER] test against base => [BIRTHER] test against Maj'Eyal [BIRTHER] test against Normal => [BIRTHER] checking allowance for class=true subclass=true [BIRTHER] checking allowance for class=true [BIRTHER] test against Maj'Eyal [BIRTHER] checking allowance for ue subclass=true [BIRTHER] checking allowance for ue [BIRTHER] test against Maj'Eyal [BIRTHER] checking allowance for class=true subclass=true [BIRTHER] checking allowance for =true [BIRTHER] test against base => [BIRTHER] test against Maj'Eyal [BIRTHER] test against Normal => [BIRTHER] checking allowance for class=true subclass=true [BIRTHER] checking allowance for class=true subclass=true [BIRTHER] checking allowance for [BIRTHER] test against base => [BIRTHER] test against Maj'Eyal [BIRTHER] test against Normal => [BIRTHER] checking allowance for ue subclass=true [BIRTHER] checking allowance for ue [BIRTHER] test against Maj'Eyal [BIRTHER] checking allowance for class=true subclass=true [BIRTHER] checking allowance for =true [BIRTHER] test against base => [BIRTHER] test against Maj'Eyal [BIRTHER] test against Normal => [BIRTHER] checking allowance for ue subclass=true [BIRTHER] checking allowance for

Mage class nil true => allow nil true Alchemist Alchemist => nil Archmage Archmage

:: true subclass subclass true subclass subclass

subclass=true

:: :: :: :: :: subclass=true

=> nolore nolore Necromancer subclass Wilder class nil true => allow nil true Summoner Summoner :: true subclass subclass :: :: true subclass class true subclass subclass ::

:: :: class=tr class=tr :: subclass

=> nil true Wyrmic subclass Wyrmic subclass => nil Oozemancer Celestial nil true => allow nil true Sun Paladin Anorithil Defiler nil => nil Reaver

:: :: subclass=true

class :: true allow true true subclass

:: ::

class=tr class=tr ::

Reaver subclass => nil Corruptor Afflicted nil => nil Cursed true subclass class

::

subclass

true allow true true subclass

:: ::

class=tr class=tr

Cursed subclass

ue [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] checking allowance for Doomed subclass :: class=tr ue subclass=true [BIRTHER] checking allowance for Chronomancer class :: subclass =true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Paradox Mage subclass :: class=true subclass=true [BIRTHER] checking allowance for Temporal Warden subclass :: class=true subclass=true [BIRTHER] checking allowance for Psionic class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Mindslayer subclass :: class=true subclass=true [BIRTHER] checking allowance for Mindslayer subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] checking allowance for Psion subclass :: class=tr ue subclass=true [BIRTHER] checking allowance for Solipsist subclass :: class=true subclass=true [BIRTHER] checking allowance for Adventurer class :: subclass =true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Adventurer subclass :: class=true subclass=true [BIRTHER] checking allowance for None class :: subclass=true [BIRTHER] test against base => disallow false [BIRTHER] test against Maj'Eyal => disallow false [BIRTHER] test against Normal => nil false [BIRTHER] set descriptor sex Male Missing race Using cached font /data/font/DroidSans.ttf 12 [KEYBINDER] Loaded keybinds: chat [LOG] #LIGHT_RED#Online profile disabled(switching to offline profile) due to no online profile active. [MODULE LOADER] done loading module Tales of Maj'Eyal: Age of Ascendancy [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [PROFILE THREAD] flushing CSETs [QUICK HOTKEYS] Loading quick hotkey settings for module "tome" from /save/quick _hotkeys... [QUICK HOTKEYS] Successfully loaded quick hotkey settings. Wait finished, counted 293, 4346 ticks Loading tile npc/humanoid_player_player.png Loading tile player/human_male/base_shadow_01.png Loading tile player/human_male/base_cornac_01.png Loading tile player/human_male/lower_body_08.png Loading tile player/human_male/upper_body_25.png Loading tile player/human_male/right_hand_04.png [SOUND] loading from /data/sound/ui/subtle_button_sound.ogg :=: sound "/ data/sound/ui/subtle_button_sound.ogg" : <static> Server latency 1183

[BIRTHER] set descriptor race Missing subrace [BIRTHER] set descriptor subrace Missing class [BIRTHER] checking allowance for subclass=true [BIRTHER] test against base => [BIRTHER] test against Maj'Eyal [BIRTHER] test against Normal => [BIRTHER] checking allowance for [BIRTHER] test against base => [BIRTHER] test against Maj'Eyal [BIRTHER] test against Normal => [BIRTHER] checking allowance for class=true subclass=true [BIRTHER] checking allowance for class=true [BIRTHER] test against Maj'Eyal [BIRTHER] test against Human => [BIRTHER] checking allowance for ue subclass=true [BIRTHER] checking allowance for ue [BIRTHER] test against Maj'Eyal [BIRTHER] test against Human => [BIRTHER] checking allowance for ue subclass=true [BIRTHER] checking allowance for ue [BIRTHER] test against Maj'Eyal [BIRTHER] test against Human => [BIRTHER] checking allowance for class=true subclass=true [BIRTHER] checking allowance for class=true [BIRTHER] test against Maj'Eyal [BIRTHER] test against Human => [BIRTHER] checking allowance for ue subclass=true [BIRTHER] checking allowance for [BIRTHER] test against base => [BIRTHER] test against Maj'Eyal [BIRTHER] test against Normal => [BIRTHER] checking allowance for ue subclass=true [BIRTHER] checking allowance for ue [BIRTHER] test against Maj'Eyal [BIRTHER] test against Human => [BIRTHER] checking allowance for class=true subclass=true [BIRTHER] checking allowance for class=true [BIRTHER] test against Maj'Eyal [BIRTHER] test against Human => [BIRTHER] checking allowance for class=true subclass=true [BIRTHER] checking allowance for [BIRTHER] test against base => [BIRTHER] test against Maj'Eyal

Human Higher Tutorial Adventurer class ::

nil true => disallow false forbid nil Warrior class :: subclass=true nil true => allow true nil true Berserker subclass :: Berserker subclass ::

=> nil true nil true Bulwark subclass Bulwark subclass => nil true nil true Archer subclass Archer subclass => nil nil true Arcane Blade Arcane Blade true subclass subclass

:: ::

class=tr class=tr

:: ::

class=tr class=tr

:: ::

=> nil true nil true Brawler subclass Rogue nil => nil Rogue Rogue class :: true allow true true subclass subclass true subclass subclass true subclass :: true

::

class=tr

subclass=true

:: ::

class=tr class=tr

=> nil nil true Shadowblade Shadowblade => nil nil true Marauder Mage nil => class true allow

:: ::

:: subclass=true

[BIRTHER] test against Normal => [BIRTHER] checking allowance for class=true subclass=true [BIRTHER] checking allowance for class=true [BIRTHER] test against Maj'Eyal [BIRTHER] test against Human => [BIRTHER] checking allowance for class=true subclass=true [BIRTHER] checking allowance for class=true [BIRTHER] test against Maj'Eyal [BIRTHER] test against Human => [BIRTHER] checking allowance for class=true subclass=true [BIRTHER] checking allowance for [BIRTHER] test against base => [BIRTHER] test against Maj'Eyal [BIRTHER] test against Normal => [BIRTHER] checking allowance for class=true subclass=true [BIRTHER] checking allowance for class=true [BIRTHER] test against Maj'Eyal [BIRTHER] test against Human => [BIRTHER] checking allowance for ue subclass=true [BIRTHER] checking allowance for ue [BIRTHER] test against Maj'Eyal [BIRTHER] test against Human => [BIRTHER] checking allowance for class=true subclass=true [BIRTHER] checking allowance for =true [BIRTHER] test against base => [BIRTHER] test against Maj'Eyal [BIRTHER] test against Normal => [BIRTHER] checking allowance for class=true subclass=true [BIRTHER] checking allowance for class=true subclass=true [BIRTHER] checking allowance for [BIRTHER] test against base => [BIRTHER] test against Maj'Eyal [BIRTHER] test against Normal => [BIRTHER] checking allowance for ue subclass=true [BIRTHER] checking allowance for ue [BIRTHER] test against Maj'Eyal [BIRTHER] test against Human => [BIRTHER] checking allowance for class=true subclass=true [BIRTHER] checking allowance for =true [BIRTHER] test against base => [BIRTHER] test against Maj'Eyal [BIRTHER] test against Normal => [BIRTHER] checking allowance for

nil true Alchemist Alchemist => nil nil true Archmage Archmage

subclass subclass true subclass subclass

:: ::

:: ::

=> nolore nolore allow true Necromancer subclass Wilder class nil true => allow nil true Summoner Summoner :: true subclass subclass

:: subclass=true

:: ::

=> nil true nil true Wyrmic subclass Wyrmic subclass => nil nil true Oozemancer Celestial nil true => allow nil true Sun Paladin Anorithil Defiler nil => nil Reaver true subclass class true subclass subclass

:: ::

class=tr class=tr

:: :: subclass

:: :: subclass=true

class :: true allow true true subclass

:: ::

class=tr class=tr

Reaver subclass => nil nil true Corruptor Afflicted nil => nil Cursed true subclass class

:: :: subclass

true allow true true subclass

::

class=tr

ue subclass=true [BIRTHER] checking allowance for Cursed subclass :: class=tr ue [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Doomed subclass :: class=tr ue subclass=true [BIRTHER] checking allowance for Chronomancer class :: subclass =true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Paradox Mage subclass :: class=true subclass=true [BIRTHER] checking allowance for Temporal Warden subclass :: class=true subclass=true [BIRTHER] checking allowance for Psionic class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Mindslayer subclass :: class=true subclass=true [BIRTHER] checking allowance for Mindslayer subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Human => nil true [BIRTHER] checking allowance for Psion subclass :: class=tr ue subclass=true [BIRTHER] checking allowance for Solipsist subclass :: class=true subclass=true [BIRTHER] checking allowance for Adventurer class :: subclass =true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Adventurer subclass :: class=true subclass=true [BIRTHER] checking allowance for None class :: subclass=true [BIRTHER] test against base => disallow false [BIRTHER] test against Maj'Eyal => disallow false [BIRTHER] test against Normal => nil false [BIRTHER] set descriptor class nil Missing class [BIRTHER] set descriptor subclass nil Missing class Loading tile player/human_male/base_higher_01.png [BIRTHER] set descriptor class Wilder Missing subclass [BIRTHER] set descriptor subclass Wyrmic Loading tile player/human_male/lower_body_03.png Loading tile player/human_male/upper_body_05.png Loading tile player/human_male/right_hand_06.png [BIRTHER] Applying descriptor base [BIRTHER] Applying descriptor Maj'Eyal [BIRTHER] Applying descriptor Normal [BIRTHER] Applying descriptor Roguelike [BIRTHER] Applying descriptor Male [BIRTHER] Applying descriptor Human [BIRTHER] Applying descriptor Higher [BIRTHER] Applying descriptor Wilder

[BIRTHER] Applying descriptor Wyrmic Loading savefile /save/Lucifer/ Registering on level load wilderness-1 function: 0x0c9bc300 nil Loading savefile /save/Lucifer/ Loading entities file from file /data/zones/trollmire/npcs.lua Loading entities file from file /data/general/npcs/rodent.lua Loading entities file from file /data/general/npcs/vermin.lua Loading entities file from file /data/general/npcs/canine.lua Loading entities file from file /data/general/npcs/troll.lua Loading entities file from file /data/general/npcs/snake.lua Loading entities file from file /data/general/npcs/plant.lua Loading entities file from file /data/general/npcs/swarm.lua Loading entities file from file /data/general/npcs/bear.lua Loading entities file from file /data/general/npcs/all.lua Loading entities file from file /data/general/npcs/ant.lua Loading entities file from file /data/general/npcs/bird.lua Loading entities file from file /data/general/npcs/cold-drake.lua Loading entities file from file /data/general/npcs/fire-drake.lua Loading entities file from file /data/general/npcs/ghost.lua Loading entities file from file /data/general/npcs/ghoul.lua Loading entities file from file /data/general/npcs/horror.lua Loading entities file from file /data/general/npcs/horror_temporal.lua Loading entities file from file /data/general/npcs/jelly.lua Loading entities file from file /data/general/npcs/lich.lua Loading entities file from file /data/general/npcs/minor-demon.lua Loading entities file from file /data/general/npcs/major-demon.lua Loading entities file from file /data/general/npcs/minotaur.lua Loading entities file from file /data/general/npcs/molds.lua Loading entities file from file /data/general/npcs/multihued-drake.lua Loading entities file from file /data/general/npcs/naga.lua Loading entities file from file /data/general/npcs/ooze.lua Loading entities file from file /data/general/npcs/orc-grushnak.lua Loading entities file from file /data/general/npcs/orc-gorbat.lua Loading entities file from file /data/general/npcs/orc.lua Loading entities file from file /data/general/npcs/orc-rak-shor.lua Loading entities file from file /data/general/npcs/orc-vor.lua Loading entities file from file /data/general/npcs/sandworm.lua Loading entities file from file /data/general/npcs/skeleton.lua Loading entities file from file /data/general/npcs/snow-giant.lua Loading entities file from file /data/general/npcs/spider.lua Loading entities file from file /data/general/npcs/storm-drake.lua Loading entities file from file /data/general/npcs/thieve.lua Loading entities file from file /data/general/npcs/vampire.lua Loading entities file from file /data/general/npcs/venom-drake.lua Loading entities file from file /data/general/npcs/wight.lua Loading entities file from file /data/general/npcs/wild-drake.lua Loading entities file from file /data/general/npcs/xorn.lua Loading entities file from file /data/general/npcs/humanoid_random_boss.lua Loading entities file from file /data/zones/trollmire/grids.lua Loading entities file from file /data/general/grids/basic.lua Loading entities file from file /data/general/grids/forest.lua Loading entities file from file /data/general/grids/water.lua Loading entities file from file /data/zones/trollmire/objects.lua Loading entities file from file /data/general/objects/objects-maj-eyal.lua Loading entities file from memory /data/general/objects/objects.lua Loading entities file from memory /data/general/objects/money.lua Loading entities file from memory /data/general/objects/gem.lua Loading entities file from memory /data/general/objects/lites.lua Loading entities file from memory /data/general/objects/potions.lua Loading entities file from memory /data/general/objects/scrolls.lua

Loading entities file from memory /data/general/objects/rods.lua Loading entities file from memory /data/general/objects/wands.lua Loading entities file from memory /data/general/objects/totems.lua Loading entities file from memory /data/general/objects/torques.lua Loading entities file from memory /data/general/objects/digger.lua Loading entities file from memory /data/general/objects/misc-tools.lua Loading entities file from memory /data/general/objects/jewelry.lua Loading entities file from memory /data/general/objects/staves.lua Loading entities file from memory /data/general/objects/mindstars.lua Loading entities file from memory /data/general/objects/knifes.lua Loading entities file from memory /data/general/objects/whips.lua Loading entities file from memory /data/general/objects/swords.lua Loading entities file from memory /data/general/objects/2hswords.lua Loading entities file from memory /data/general/objects/maces.lua Loading entities file from memory /data/general/objects/2hmaces.lua Loading entities file from memory /data/general/objects/axes.lua Loading entities file from memory /data/general/objects/2haxes.lua Loading entities file from memory /data/general/objects/2htridents.lua Loading entities file from memory /data/general/objects/bows.lua Loading entities file from memory /data/general/objects/slings.lua Loading entities file from memory /data/general/objects/shields.lua Loading entities file from memory /data/general/objects/cloth-armors.lua Loading entities file from memory /data/general/objects/light-armors.lua Loading entities file from memory /data/general/objects/heavy-armors.lua Loading entities file from memory /data/general/objects/massive-armors.lua Loading entities file from memory /data/general/objects/leather-caps.lua Loading entities file from memory /data/general/objects/helms.lua Loading entities file from memory /data/general/objects/wizard-hat.lua Loading entities file from memory /data/general/objects/leather-boots.lua Loading entities file from memory /data/general/objects/heavy-boots.lua Loading entities file from memory /data/general/objects/gloves.lua Loading entities file from memory /data/general/objects/gauntlets.lua Loading entities file from memory /data/general/objects/cloak.lua Loading entities file from memory /data/general/objects/leather-belt.lua Loading entities file from memory /data/general/objects/lore/spellhunt.lua Loading entities file from memory /data/general/objects/lore/fun.lua Loading entities file from memory /data/general/objects/lore/misc.lua Loading entities file from memory /data/general/objects/world-artifacts.lu a Loading entities file from memory /data/general/objects/quest-artifacts.lu a Loading entities file from memory /data/general/objects/special-artifacts. lua Loading entities file from memory /data/general/objects/staves.lua Loading entities file from memory /data/general/objects/boss-artifacts.lua Loading entities file from file /data/general/objects/lore/maj-eyal.lua Loading entities file from file /data/zones/trollmire/traps.lua Loading entities file from file /data/general/traps/natural_forest.lua Initiated zone Trollmire with base_level 1 Loading tile talents/ice_claw.png Loading tile talents/meditation.png Loading tile talents/higher_heal.png Make wait background texture 581 : 1264x755 (2048, 1024) Wait finished, counted 0, 59 ticks Make wait background texture 590 : 1264x755 (2048, 1024) C Map size 19:11 :: 209 C Map seens texture: 595 (75x50) Loading entities file from file /data/general/objects/egos/lite.lua Loading entities file from file /data/general/objects/egos/infusions.lua Loading entities file from file /data/general/objects/egos/wands.lua

Loading entities file from file /data/general/objects/egos/charms.lua Loading entities file from file /data/general/objects/egos/wands-powers.lua Loading entities file from file /data/general/objects/egos/totems.lua Loading entities file from memory /data/general/objects/egos/charms.lua Loading entities file from file /data/general/objects/egos/totems-powers.lua Loading entities file from file /data/general/objects/egos/torques.lua Loading entities file from memory /data/general/objects/egos/charms.lua Loading entities file from file /data/general/objects/egos/torques-powers.lua Loading entities file from file /data/general/objects/egos/digger.lua Loading entities file from file /data/general/objects/egos/rings.lua Loading entities file from file /data/general/objects/egos/amulets.lua Loading entities file from file /data/general/objects/egos/staves.lua Loading entities file from file /data/general/objects/egos/mindstars.lua Loading entities file from file /data/general/objects/egos/weapon.lua Loading entities file from file /data/general/objects/egos/bow.lua Loading entities file from file /data/general/objects/egos/ranged.lua Loading entities file from file /data/general/objects/egos/ammo.lua Loading entities file from file /data/general/objects/egos/sling.lua Loading entities file from memory /data/general/objects/egos/ranged.lua Loading entities file from file /data/general/objects/egos/shield.lua Loading entities file from file /data/general/objects/egos/robe.lua Loading entities file from file /data/general/objects/egos/light-armor.lua Loading entities file from file /data/general/objects/egos/armor.lua Loading entities file from file /data/general/objects/egos/heavy-armor.lua Loading entities file from memory /data/general/objects/egos/armor.lua Loading entities file from file /data/general/objects/egos/massive-armor.lua Loading entities file from memory /data/general/objects/egos/armor.lua Loading entities file from file /data/general/objects/egos/helm.lua Loading entities file from file /data/general/objects/egos/wizard-hat.lua Loading entities file from file /data/general/objects/egos/light-boots.lua Loading entities file from file /data/general/objects/egos/boots.lua Loading entities file from memory /data/general/objects/egos/boots.lua Loading entities file from file /data/general/objects/egos/gloves.lua Loading entities file from file /data/general/objects/egos/cloak.lua Loading entities file from file /data/general/objects/egos/belt.lua loaded room generator lesser_vault function: 0x0a1aad08 End Room: nil Axis : x from 0 to 65 Possible waypoint 1 2 37 Waypoint 1 2 37 rejected: not enough progress from previous waypoint Possible waypoint 2 3 31 Waypoint 2 3 31 accepted Possible waypoint 3 4 11 Waypoint 3 4 11 rejected: not enough progress from previous waypoint Possible waypoint 4 8 4 Waypoint 4 8 4 rejected: on non-progress axis, th e measure was more than 20% different from previous Possible waypoint 5 10 23 Waypoint 5 10 23 accepted Possible waypoint 6 10 7 Waypoint 6 10 7 rejected: not enough progress from previous waypoint Possible waypoint 7 10 1 Waypoint 7 10 1 rejected: not enough progress from previous waypoint Possible waypoint 8 13 24 Waypoint 8 13 24 accepted Possible waypoint 9 14 12

Waypoint 9 previous waypoint Possible waypoint Waypoint 10 Possible waypoint Waypoint 11 previous waypoint Possible waypoint Waypoint 12 previous waypoint Possible waypoint Waypoint 13 e measure was more Possible waypoint Waypoint 14 Possible waypoint Waypoint 15 previous waypoint Possible waypoint Waypoint 16 previous waypoint Possible waypoint Waypoint 17 Possible waypoint Waypoint 18 previous waypoint Possible waypoint Waypoint 19 previous waypoint Possible waypoint Waypoint 20 previous waypoint Possible waypoint Waypoint 21 e measure was more Possible waypoint Waypoint 22 e measure was more Possible waypoint Waypoint 23 Possible waypoint Waypoint 24 previous waypoint Possible waypoint Waypoint 25 previous waypoint Possible waypoint Waypoint 26 e measure was more Possible waypoint Waypoint 27 e measure was more Possible waypoint Waypoint 28 e measure was more Possible waypoint Waypoint 29 e measure was more Possible waypoint Waypoint 30

14 10 16 11 16 12 17

12 16 18 16 23 17 27

rejected: 18 accepted 23 rejected: 27 rejected:

not enough progress from

not enough progress from not enough progress from on non-progress axis, th

13 20 34 20 34 rejected: than 20% different from previous 14 22 30 22 30 accepted 15 22 7 22 7 rejected: 16 22 17 29 18 30 19 31 20 31 22 27 29 31 30 38 31 1 31 23 27 rejected: 31 accepted 38 rejected: 1 rejected: 23 rejected:

not enough progress from not enough progress from

not enough progress from not enough progress from not enough progress from on non-progress axis, th on non-progress axis, th

21 34 10 34 10 rejected: than 20% different from previous 22 39 8 39 8 rejected: than 20% different from previous 23 44 19 44 19 accepted 24 44 3 44 3 rejected: 25 46 26 47 20% 27 51 20% 28 53 20% 29 57 20% 30 62 46 36 47 1 different 51 39 different 53 36 different 57 34 different 62 37 36 rejected: 1 rejected: from previous 39 rejected: from previous 36 rejected: from previous 34 rejected: from previous 37 rejected:

not enough progress from not enough progress from on non-progress axis, th on non-progress axis, th on non-progress axis, th on non-progress axis, th measure too close to fin

than than than than

ish tunnel waypoint 1 from 0 29 to 3 31 tunnel waypoint 2 from 3 31 to 10 23 tunnel waypoint 3 from 10 23 to 13 24 tunnel waypoint 4 from 13 24 to 16 18 tunnel waypoint 5 from 16 18 to 22 30 tunnel waypoint 6 from 22 30 to 29 31 tunnel waypoint 7 from 29 31 to 44 19 tunnel waypoint 8 from 44 19 to 64 5 Loading tile terrain/grass.png Loading tile terrain/tree.png Loading tile terrain/flower.png Loading tile terrain/grass.png Loading tile terrain/worldmap.png Loading tile terrain/stone_road1.png Loading tile terrain/water_grass_5_1.png Loading tile terrain/grass.png Loading tile terrain/way_next_6.png [TOME ENTITY FILTER] selected basic 93.302763819416 112.5 Loading tile npc/vermin_oozes_blue_ooze.png Spawning bee swarm near clearing clearing at 58 29 Loading tile npc/bee_swarm.png Spawning giant white rat near clearing clearing at 61 31 Loading tile npc/vermin_rodent_giant_white_rat.png Loading tile npc/canine_fox.png Spawning copperhead snake near clearing clearing at 64 32 Loading tile npc/salmon-snake.png Loading tile npc/vermin_rodent_giant_rabbit.png [TOME ENTITY FILTER] selected basic 93.535265975524 105.5 Loading tile npc/troll_f.png Loading tile npc/vermin_worms_green_worm_mass.png Loading tile npc/umber-snake.png [TOME ENTITY FILTER] selected Ego 48.673170468228 65.5 Loading tile npc/vermin_worms_white_worm_mass.png [TOME ENTITY FILTER] selected basic 108.04021639238 112.5 [TOME ENTITY FILTER] selected Ego 25.41285183919 65.5 Loading tile npc/white-snake.png Spawning large brown snake near clearing clearing at 63 31 Spawning forest troll near clearing clearing at 3 35 [TOME ENTITY FILTER] selected Double Ego 6.7892310030966 20.5 Loading tile npc/troll_s.png Loading tile npc/brown_ant.png [TOME ENTITY FILTER] selected Ego 27.108869507119 65.5 [TOME ENTITY FILTER] selected Ego 51.193615340324 65.5 [TOME ENTITY FILTER] selected basic 68.417317793103 105.5 fight: iron dagger iron dagger of daylight :: nil MAINHAND fight: iron dagger iron dagger of daylight :: nil OFFHAND [TOME ENTITY FILTER] selected basic 71.659490443105 105.5 fight: rough leather armour iron dagger of daylight :: nil BODY fight: rough leather armour iron dagger :: nil BODY [TOME ENTITY FILTER] selected basic 83.680729150349 105.5 [TOME ENTITY FILTER] selected basic 78.032804683441 105.5 Spawning cutpurse near clearing clearing at 0 31 Loading tile npc/humanoid_human_cutpurse.png

Loading tile npc/midge_swarm.png [TOME ENTITY FILTER] selected Ego 53.171781564753 65.5 Loading tile object/sling_rough.png [TOME ENTITY FILTER] selected basic 88.851947879035 112.5 Spawning elm starstaff near clearing clearing nil nil [TOME ENTITY FILTER] selected Double Ego 9.788536771617 20.5 Loading tile object/cloak_linen.png [TOME ENTITY FILTER] selected Money 67.793288371245 72.5 Loading tile object/ametrine.png [TOME ENTITY FILTER] selected Ego 60.560984853786 65.5 Loading tile object/leather_rough.png [TOME ENTITY FILTER] selected Double Ego 7.4210545210915 20.5 Spawning gold pieces near clearing clearing nil nil Loading tile object/scroll-lore.png Placed lore tattered paper scrap 30 26 [Identify] tattered paper scrap true Wait finished, counted 1402, 1066 ticks [1] = { [minor] = true [name] = font-life [percent] = 60 } Loading tile terrain/grass2.png Loading tile terrain/tree_alpha12.png Loading tile terrain/tree_alpha13.png Loading tile terrain/tree_alpha5.png Loading tile terrain/tree_alpha2.png Loading tile terrain/tree_alpha6.png Loading tile terrain/tree_alpha4.png Loading tile terrain/tree_alpha9.png Loading tile terrain/tree_alpha10.png Loading tile terrain/grass.png Loading tile terrain/mushroom_06.png Loading tile terrain/tree_alpha3.png Loading tile terrain/tree_alpha1.png Loading tile terrain/tree_alpha8.png Loading tile terrain/tree_alpha11.png Loading tile terrain/flower_03.png Loading tile terrain/mushroom_01.png Loading tile terrain/flower_01.png Loading tile terrain/mushroom_04.png Loading tile terrain/flower_05.png Loading tile terrain/mushroom_07.png Loading tile terrain/tree_alpha7.png Loading tile terrain/flower_06.png Loading tile terrain/mushroom_03.png Loading tile terrain/mushroom_02.png Loading tile terrain/mushroom_05.png Loading tile terrain/flower_02.png Loading tile terrain/flower_04.png Loading tile invis.png Loading tile terrain/grass/grass_7_02.png Loading tile terrain/grass/grass_1_01.png Loading tile terrain/grass/grass_4_03.png Loading tile terrain/grass/grass_4_04.png Loading tile terrain/grass/grass_8_02.png Loading tile terrain/grass/grass_2_03.png Loading tile terrain/grass/grass_4_02.png

at

at

Loading tile terrain/grass/grass_inner_9_03.png Loading tile terrain/grass/grass_9_02.png Loading tile terrain/grass/grass_2_05.png Loading tile terrain/grass/grass_8_04.png Loading tile terrain/grass/grass_6_01.png Loading tile terrain/grass/grass_inner_1_03.png Loading tile terrain/grass/grass_2_02.png Loading tile terrain/grass/grass_inner_3_03.png Loading tile terrain/grass/grass_8_03.png Loading tile terrain/grass/grass_4_01.png Loading tile terrain/grass/grass_inner_3_02.png Loading tile terrain/grass/grass_inner_7_02.png Loading tile terrain/grass/grass_3_03.png Loading tile terrain/grass/grass_3_01.png Loading tile terrain/grass/grass_8_05.png Loading tile terrain/grass/grass_6_02.png Loading tile terrain/grass/grass_2_04.png Loading tile terrain/grass/grass_inner_7_01.png Loading tile terrain/grass/grass_7_03.png Loading tile terrain/grass/grass_3_02.png Loading tile terrain/grass/grass_1_02.png Loading tile terrain/grass/grass_inner_7_03.png Loading tile terrain/grass/grass_inner_3_01.png Loading tile terrain/grass/grass_6_03.png Loading tile terrain/grass/grass_6_04.png Loading tile terrain/grass/grass_inner_9_02.png Loading tile terrain/grass/grass_2_01.png Loading tile terrain/grass/grass_inner_9_01.png Loading tile terrain/grass/grass_9_01.png Loading tile terrain/grass/grass_8_01.png Loading tile terrain/grass/grass_inner_1_02.png Loading tile terrain/grass/grass_inner_1_01.png Loading tile terrain/grass/grass_6_05.png Assigned events list [1] = { [1] = font-life } [2] = { [1] = font-life } [3] = { [1] = font-life } Loading tile terrain/terrain_pot_03_01_64.png Not gone east, no backup guardian Running on level loads trollmire-1 [PARTY] New member, add after Lucifer Lucifer Adding entity 1455 after 1455 Entering tier1 zone for escort tier1.1 1 0 [MUSIC] loading Rainy Day.ogg sound "/data/music/Rainy Day.ogg" : <static> [MUSIC] playing Rainy Day.ogg sound "/data/music/Rainy Day.ogg" : <static> [PLAYER BIRTH] resolve... Loading tile player/human_male/base_shadow_01.png Loading tile player/human_male/base_higher_01.png Loading tile player/human_male/lower_body_01.png Loading tile player/human_male/upper_body_01.png [SOUND] loading from /data/sound/actions/wear.ogg :=: sound "/data/sou nd/actions/wear.ogg" : <static> [Identify] brass lantern true [PROFILE] filtering save of artifacts to profile online

[PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile Added unique mod.class.Object/Orb of Scrying :: [Identify] Orb of Scrying true fight: iron battleaxe brass lantern :: nil Loading tile player/human_male/right_hand_06.png [Identify] iron battleaxe true fight: rough leather armour iron battleaxe :: fight: rough leather armour brass lantern :: Loading tile player/human_male/lower_body_03.png Loading tile player/human_male/upper_body_05.png [Identify] rough leather armour true [PLAYER BIRTH] resolved! Using cached font /data/font/DroidSansMono.ttf Loading tile talents/overseer_of_nations.png Loading tile talents/born_into_magic.png Loading tile talents/highborn_s_bloom.png Loading tile talents/death_dance.png Loading tile talents/berserker.png Loading tile talents/warshout.png Loading tile talents/death_blow.png Loading tile talents/shield_pummel.png Loading tile talents/riposte.png Loading tile talents/overpower.png Loading tile talents/assault.png Loading tile talents/rush.png Loading tile talents/precise_strikes.png Loading tile talents/perfect_strike.png Loading tile talents/blinding_speed.png Loading tile talents/quick_recovery.png Loading tile talents/fast_metabolism.png Loading tile talents/spell_shield.png Loading tile talents/unending_frenzy.png Loading tile talents/thick_skin.png Loading tile talents/armour_training.png Loading tile talents/weapon_combat.png Loading tile talents/weapons_mastery.png Loading tile talents/knife_mastery.png Loading tile talents/heightened_senses.png Loading tile talents/charm_mastery.png Loading tile talents/piercing_sight.png Loading tile talents/evasion.png Loading tile talents/nature_touch.png Loading tile talents/earth_s_eyes.png Loading tile talents/nature_s_balance.png Loading tile talents/waters_of_life.png Loading tile talents/elemental_harmony.png Loading tile talents/one_with_nature.png Loading tile talents/healing_nexus.png Loading tile talents/wild_growth.png Loading tile talents/fungal_growth.png Loading tile talents/ancestral_life.png Loading tile talents/sudden_growth.png Loading tile talents/swallow.png Loading tile talents/quake.png Loading tile talents/burrow.png Loading tile talents/sand_breath.png Loading tile talents/bellowing_roar.png Loading tile talents/wing_buffet.png Loading tile talents/devouring_flame.png

1 MAINHAND OFFHAND BODY nil BODY

12

Loading tile talents/fire_breath.png Loading tile talents/icy_skin.png Loading tile talents/ice_wall.png Loading tile talents/ice_breath.png Loading tile talents/lightning_speed.png Loading tile talents/static_field.png Loading tile talents/tornado.png Loading tile talents/lightning_breath.png Loading tile talents/acidic_spray.png Loading tile talents/corrosive_mist.png Loading tile talents/dissolve.png Loading tile talents/corrosive_breath.png Loading tile talents/prismatic_slash.png Loading tile talents/venomous_breath.png Loading tile talents/wyrmic_guile.png Loading tile talents/chromatic_fury.png Loading tile stats/strength.png Loading tile stats/dexterity.png Loading tile stats/constitution.png Loading tile stats/magic.png Loading tile stats/willpower.png Loading tile stats/cunning.png Using cached font /data/font/DroidSans.ttf 14 Using cached font /data/font/DroidSans.ttf 14 Loading tile tactical_self.png Loading tile tactical_powerful.png Loading tile tactical_danger.png Loading tile tactical_enemy_strong.png Loading tile tactical_friend.png Loading tile tactical_enemy.png Loading tile tactical_neutral.png Updating zone name Trollmire (1) C Map minimap texture: 928 (50x50; 64x64) Loading tile talents/infusion__regeneration.png Loading tile talents/infusion__wild.png Loading tile object/artifact/orb_scrying.png <==== 100 100 0 866 591.5 ====> 100 100 0 866 591.5 [SOUND] loading from /data/sound/ambient/forest/cricket1.ogg data/sound/ambient/forest/cricket1.ogg" : <static> [SOUND] loading from /data/sound/ambient/forest/wind1.ogg data/sound/ambient/forest/wind1.ogg" : <static> [SOUND] loading from /data/sound/ambient/forest/wind3.ogg data/sound/ambient/forest/wind3.ogg" : <static> <==== 100 100 0 866 591.5 ====> 100 100 0 866 591.5 [SOUND] loading from /data/sound/ambient/forest/cricket2.ogg data/sound/ambient/forest/cricket2.ogg" : <static> [SOUND] loading from /data/sound/ambient/forest/bird2.ogg data/sound/ambient/forest/bird2.ogg" : <static> [SOUND] loading from /data/sound/ambient/forest/wind2.ogg data/sound/ambient/forest/wind2.ogg" : <static> Server latency 1099 <==== 100 100 0 466 551.5 ====> 100 100 0 466 551.5 <==== 100 100 0 866 591.5 ====> 100 100 0 866 591.5 [SOUND] loading from /data/sound/ambient/forest/bird4.ogg data/sound/ambient/forest/bird4.ogg" : <static> <==== 100 100 0 866 591.5

:=: :=: :=:

sound "/ sound "/ sound "/

:=: :=: :=:

sound "/ sound "/ sound "/

:=:

sound "/

====> 100 100 0 866 591.5 <==== 100 100 0 466 551.5 ====> 100 100 0 466 551.5 [PROFILE] filtering save of characters to profile online [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile Random escort on dreadfell 8 Random escort on old-forest 2 Random escort on dreadfell 7 Random escort on daikara 2 Random escort on tier1.1 2 Random escort on dreadfell 2 Random escort on old-forest 4 Random escort on dreadfell 6 Random escort on reknor 1 [COROUTINE] registering savefilepipe thread: 0x0a131ae0 Make wait background texture 803 : 1264x755 (2048, 1024) [SAVEFILE PIPE] new save running in the pipe: Lucifer entity :: characte r.teac :: table: 0x0a47d948 => table: 0x09ec4508 (45) Loading savefile /save/Lucifer/ [LOG] Saving done. Wait finished, counted 3, 180 ticks [QUEST] given to table: 0x0a47dbe0 start-allied [LOG] #LIGHT_GREEN#Accepted quest 'Of trolls and damp caves'! #WHITE#(Press 'j ' to see the quest log) Loading entities file from file /data/general/objects/random-artifacts/melee.lua Loading entities file from file /data/general/objects/random-artifacts/generic.l ua Creating randart Unreruirand the steel battleaxe(rune-covered steel battleaxe) w ith nil with level 12 * using themes antimagic,lightning Loading entities file from memory /data/general/objects/random-artifacts/g eneric.lua Creating randart Hadunavor the steel torque of charged psionic shield(unblemishe d torque) with nil with level 12 * using themes blight,defense Loading entities file from memory /data/general/objects/random-artifacts/g eneric.lua Creating randart stralite mail armour 'Flashtreason'(scintillating stralite mail armour) with fire with level 39 * using themes antimagic,fire Loading entities file from memory /data/general/objects/random-artifacts/g eneric.lua Creating randart Armylathagas the steel mail armour(glowing steel mail armour) w ith nil with level 14 * using themes antimagic,defense Loading entities file from file /data/general/objects/random-artifacts/ammo.lua Creating randart Phoenixpanic(rune-covered quiver of elven-wood arrows) with fir e with level 34 * using themes fire,dark Loading entities file from memory /data/general/objects/random-artifacts/g eneric.lua Creating randart Phoenixrace the hardened leather armour(jewel-encrusted hardene d leather armour) with fire with level 26 * using themes mental,fire Loading entities file from file /data/general/objects/random-artifacts/shields.l ua Loading entities file from memory /data/general/objects/random-artifacts/g eneric.lua Creating randart Huraroddantir the stralite shield(unblemished stralite shield)

with nil with level 14 * using themes acid,arcane Loading entities file from memory /data/general/objects/random-artifacts/g eneric.lua Creating randart Mayilranne(rune-covered steel amulet) with nil with level 13 * using themes mind,misc Loading entities file from memory /data/general/objects/random-artifacts/g eneric.lua Creating randart Zyrab the cashmere cloak(unblemished cashmere cloak) with nil w ith level 49 * using themes physical,dark Loading entities file from memory /data/general/objects/random-artifacts/m elee.lua Loading entities file from memory /data/general/objects/random-artifacts/g eneric.lua Creating randart vined mindstar 'Bethildawyn'(jewel-encrusted vined mindstar) wi th nil with level 14 * using themes defense,temporal Loading entities file from memory /data/general/objects/random-artifacts/g eneric.lua Creating randart Blastonslaught(scintillating wand) with lightning with level 15 * using themes lightning,defense Loading entities file from memory /data/general/objects/random-artifacts/s hields.lua Loading entities file from memory /data/general/objects/random-artifacts/g eneric.lua Creating randart Issychik the Eclipsewolf(jewel-encrusted stralite shield) with dark with level 38 * using themes lightning,dark Loading entities file from memory /data/general/objects/random-artifacts/m elee.lua Loading entities file from memory /data/general/objects/random-artifacts/g eneric.lua Creating randart Ashraptor the dragonbone vilestaff(scintillating dragonbone vil estaff) with fire with level 30 * using themes antimagic,fire Loading entities file from file /data/general/objects/random-artifacts/gloves.lu a Loading entities file from memory /data/general/objects/random-artifacts/g eneric.lua Creating randart Lightoozer(glowing dwarven-steel gauntlets) with light with lev el 43 * using themes light,temporal Loading entities file from memory /data/general/objects/random-artifacts/g eneric.lua Creating randart Polyvena(unblemished cured leather armour) with nil with level 19 * using themes antimagic,lightning Loading entities file from memory /data/general/objects/random-artifacts/m elee.lua Loading entities file from memory /data/general/objects/random-artifacts/g eneric.lua Creating randart yew magestaff 'Lisinor'(rune-covered yew magestaff) with nil wi th level 22 * using themes acid,defense Loading entities file from memory /data/general/objects/random-artifacts/g eneric.lua Creating randart steel mail armour 'Hanothel'(unblemished steel mail armour) wit h nil with level 15 * using themes spell,temporal

Loading entities file from memory /data/general/objects/random-artifacts/g eneric.lua Creating randart stralite amulet 'Brenakor'(rune-covered stralite amulet) with n il with level 35 * using themes antimagic,defense Loading entities file from memory /data/general/objects/random-artifacts/g eneric.lua Creating randart ash wand of conjuration 'Thunderbile'(unblemished wand) with li ghtning with level 12 * using themes nature,lightning Loading entities file from memory /data/general/objects/random-artifacts/s hields.lua Loading entities file from memory /data/general/objects/random-artifacts/g eneric.lua Creating randart steel shield 'Blackdare'(unblemished steel shield) with dark wi th level 18 * using themes dark,arcane Loading entities file from memory /data/general/objects/random-artifacts/a mmo.lua Creating randart pouch of stralite shots 'Ebonyreaper'(scintillating pouch of st ralite shots) with dark with level 30 * using themes physical,dark Loading entities file from memory /data/general/objects/random-artifacts/m elee.lua Loading entities file from memory /data/general/objects/random-artifacts/g eneric.lua Creating randart Emonor the Duskrend(rune-covered voratun longsword) with dark w ith level 46 * using themes temporal,dark Loading entities file from memory /data/general/objects/random-artifacts/m elee.lua Loading entities file from memory /data/general/objects/random-artifacts/g eneric.lua Creating randart steel greatmaul 'Polyba'(unblemished steel greatmaul) with nil with level 17 * using themes mental,physical Loading entities file from file /data/general/objects/random-artifacts/ranged.lu a Creating randart cured leather sling 'Chondil'(jewel-encrusted cured leather sli ng) with nil with level 13 * using themes spell,temporal Loading entities file from memory /data/general/objects/random-artifacts/r anged.lua Creating randart Dourbone(glowing cured leather sling) with dark with level 12 * using themes misc,dark Loading entities file from memory /data/general/objects/random-artifacts/g eneric.lua Creating randart Arthurendur(rune-covered torque) with nil with level 45 * using themes temporal,acid Loading entities file from memory /data/general/objects/random-artifacts/a mmo.lua Creating randart Ivytira(scintillating quiver of elven-wood arrows) with nil wit h level 30 * using themes mind,spell Loading entities file from memory /data/general/objects/random-artifacts/m elee.lua Loading entities file from memory /data/general/objects/random-artifacts/g eneric.lua Creating randart stralite waraxe 'Deepsfear'(rune-covered stralite waraxe) with dark with level 28

* using themes blight,dark Loading entities file from memory /data/general/objects/random-artifacts/m elee.lua Loading entities file from memory /data/general/objects/random-artifacts/g eneric.lua Creating randart steel waraxe 'Radhydin'(scintillating steel waraxe) with nil wi th level 15 * using themes light,misc Loading entities file from memory /data/general/objects/random-artifacts/m elee.lua Loading entities file from memory /data/general/objects/random-artifacts/g eneric.lua Creating randart steel longsword 'Sulfurshear'(unblemished steel longsword) with nature with level 17 * using themes nature,defense Loading entities file from memory /data/general/objects/random-artifacts/r anged.lua Creating randart Isluma the ash longbow(glowing ash longbow) with nil with level 25 * using themes antimagic,mind Loading entities file from memory /data/general/objects/random-artifacts/m elee.lua Loading entities file from memory /data/general/objects/random-artifacts/g eneric.lua Creating randart dwarven-steel greatmaul 'Gorogen'(scintillating dwarven-steel g reatmaul) with nil with level 24 * using themes fire,spell Loading entities file from memory /data/general/objects/random-artifacts/g eneric.lua Creating randart Berumas the Charzephyr(jewel-encrusted stralite mail armour) wi th fire with level 36 * using themes fire,acid Loading entities file from memory /data/general/objects/random-artifacts/m elee.lua Loading entities file from memory /data/general/objects/random-artifacts/g eneric.lua Creating randart steel waraxe 'Cuthelen'(jewel-encrusted steel waraxe) with nil with level 17 * using themes misc,physical Loading entities file from memory /data/general/objects/random-artifacts/m elee.lua Loading entities file from memory /data/general/objects/random-artifacts/g eneric.lua Creating randart dwarven-steel longsword 'Darkgrind'(unblemished dwarven-steel l ongsword) with dark with level 25 * using themes mental,dark Loading entities file from memory /data/general/objects/random-artifacts/g eneric.lua Creating randart Dimtitan(rune-covered cured leather armour) with dark with leve l 13 * using themes antimagic,dark Loading entities file from memory /data/general/objects/random-artifacts/a mmo.lua Creating randart Xanilewyn the Brandknight(scintillating quiver of dragonbone ar rows) with fire with level 42 * using themes blight,fire Loading entities file from memory /data/general/objects/random-artifacts/m elee.lua Loading entities file from memory /data/general/objects/random-artifacts/g eneric.lua

Creating randart ash starstaff 'Nimbusglean'(jewel-encrusted ash starstaff) with lightning with level 13 * using themes lightning,acid Loading entities file from memory /data/general/objects/random-artifacts/m elee.lua Loading entities file from memory /data/general/objects/random-artifacts/g eneric.lua Creating randart dwarven-steel longsword 'Fogbrawn'(glowing dwarven-steel longsw ord) with dark with level 20 * using themes misc,dark Loading entities file from memory /data/general/objects/random-artifacts/m elee.lua Loading entities file from memory /data/general/objects/random-artifacts/g eneric.lua Creating randart ash starstaff 'Armatodas'(scintillating ash starstaff) with nil with level 15 * using themes antimagic,physical Loading entities file from memory /data/general/objects/random-artifacts/m elee.lua Loading entities file from memory /data/general/objects/random-artifacts/g eneric.lua Creating randart Morningwasp the stralite dagger(unblemished stralite dagger) wi th light with level 34 * using themes light,spell Loading entities file from memory /data/general/objects/random-artifacts/m elee.lua Loading entities file from memory /data/general/objects/random-artifacts/g eneric.lua Creating randart Salybeth(scintillating living mindstar) with nil with level 42 * using themes temporal,physical Loading entities file from memory /data/general/objects/random-artifacts/g eneric.lua Creating randart Shimmerbringer(unblemished pair of dwarven-steel boots) with li ghtning with level 22 * using themes lightning,defense Loading entities file from memory /data/general/objects/random-artifacts/g eneric.lua Creating randart silk robe 'Polunn'(rune-covered silk robe) with nil with level 28 * using themes acid,spell Loading entities file from memory /data/general/objects/random-artifacts/m elee.lua Loading entities file from memory /data/general/objects/random-artifacts/g eneric.lua Creating randart Arthendur(jewel-encrusted stralite greatsword) with nil with le vel 30 * using themes fire,antimagic Loading entities file from memory /data/general/objects/random-artifacts/a mmo.lua Creating randart Ce'Nida the Squalorraze(rune-covered pouch of voratun shots) wi th nature with level 45 * using themes nature,misc Loading entities file from memory /data/general/objects/random-artifacts/m elee.lua Loading entities file from memory /data/general/objects/random-artifacts/g eneric.lua Creating randart Yarugorn the dwarven-steel dagger(jewel-encrusted dwarven-steel dagger) with nil with level 24 * using themes temporal,acid Loading entities file from memory /data/general/objects/random-artifacts/g

eneric.lua Creating randart Lightningstun the cashmere wizard hat(glowing cashmere wizard h at) with lightning with level 41 * using themes lightning,physical Loading entities file from memory /data/general/objects/random-artifacts/g loves.lua Loading entities file from memory /data/general/objects/random-artifacts/g eneric.lua Creating randart Gloraldavena the Lustreedge(unblemished voratun gauntlets) with light with level 38 * using themes antimagic,light Loading entities file from memory /data/general/objects/random-artifacts/g eneric.lua Creating randart Undeathbutcher(glowing hardened leather armour) with nature wit h level 25 * using themes nature,dark [SORTING HOTKEYS] actor = "Lucifer" [SORTING HOTKEYS] actor = "Lucifer" - pairing T_HIGHER_HEAL nil [SORTING HOTKEYS] actor = "Lucifer" - pairing T_MEDITATION nil [SORTING HOTKEYS] actor = "Lucifer" - pairing T_BELLOWING_ROAR nil [SORTING HOTKEYS] actor = "Lucifer" - pairing T_INFUSION:_WILD_1 nil [SORTING HOTKEYS] actor = "Lucifer" - pairing T_INFUSION:_REGENERATION_2 nil [SORTING HOTKEYS] actor = "Lucifer" - pairing Orb of Scrying nil stack traceback: [COROUTINE] error cannot resume dead coroutine [COROUTINE] dead savefilepipe AI took for target 4106 midge swarm :: 1455 Lucifer 4 < 100 AI took for target 4096 cutpurse :: 1455 Lucifer 9 < 100 [TARGET] Passing target forest troll from midge swarm to Lucifer midge swarm 4106 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 0.38046121886181 20 2 1.35 :: 1 checkHit 14 1.35 => chance to hit 82 [ATTACK] raw dam 0.38046121886181 versus 2 0.3 with APR 20 [ATTACK] after armor 0.38046121886181 [ATTACK] after range 0 [PHYS CRIT %] 0 [ATTACK] after crit 0 [ATTACK] after mult 0 [SOUND] loading from /data/sound/actions/melee_hit_squish.lua :=: /data/sound/actions/melee_hit_squish.ogg :> [SOUND] :=> sound "/data/sound/actions/melee_hit_squish.ogg" : <static> [LOG] [LOG] Today is the 74th Pyre of the 122nd year of the Age of Ascendancy of Maj 'Eyal. The time is 11:01. [ATTACK] attacking with iron battleaxe [ATTACK] to midge swarm :: 18.976666004787 1 1 13.5 :: 1 checkHit 15 13.5 => chance to hit 54 [LOG] Lucifer misses midge swarm. [SOUND] loading from /data/sound/actions/melee.lua :=: /data/sound/acti

ons/melee.ogg :> [SOUND] :=> sound "/data/sound/actions/melee.ogg" : <static> AI took for target 4075 green worm mass :: 1455 Lucifer 81 < 100 midge swarm 4106 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 0.38046121886181 20 2 1.35 :: 1 checkHit 14 1.35 => chance to hit 82 [ATTACK] raw dam 0.38046121886181 versus 2 0.3 with APR 20 [ATTACK] after armor 0.38046121886181 [ATTACK] after range 0 [PHYS CRIT %] 0 [ATTACK] after crit 0 [ATTACK] after mult 0 midge swarm 4106 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 0.38046121886181 20 2 1.35 :: 1 checkHit 14 1.35 => chance to hit 82 [ATTACK] raw dam 0.38046121886181 versus 2 0.3 with APR 20 [ATTACK] after armor 0.38046121886181 [ATTACK] after range 0 [PHYS CRIT %] 0 [ATTACK] after crit 0 [ATTACK] after mult 0 [SOUND] loading from /data/sound/creatures/swarm/mswarm_4.ogg :=: sound "/data/sound/creatures/swarm/mswarm_4.ogg" : <static> [LOG] [LOG] Lucifer roars! [MIND CRIT %] 1 [PROJECTOR] starting dam 81.670858036761 [PROJECTOR] after difficulty dam 81.670858036761 [PROJECTOR] res 0 1 on dam 81.670858036761 [PROJECTOR] after resists dam 81.670858036761 [PROJECTOR] after flat damage armor 81.670858036761 [PROJECTOR] final dam 81.670858036761 Loading tile object/money_small.png [PROJECTOR] starting dam 81.670858036761 [PROJECTOR] after difficulty dam 81.670858036761 [PROJECTOR] res 0 1 on dam 81.670858036761 [PROJECTOR] after resists dam 81.670858036761 [PROJECTOR] after flat damage armor 81.670858036761 [PROJECTOR] final dam 81.670858036761 [LOG] #UID:1455:0#Lucifer hits cutpurse for #aaaaaa#82 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed cutpurse!#{normal}# [LOG] #UID:1455:0#Lucifer hits midge swarm for #aaaaaa#82 physical#LAST# damag e. [LOG] #{bold}##UID:1455:0#Lucifer killed midge swarm!#{normal}# [LOG] [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop Server latency 1143

[MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop [SOUND] loading from /data/sound/ambient/forest/wind4.ogg :=: sound "/ data/sound/ambient/forest/wind4.ogg" : <static> Loading tile talents/attack.png [SOUND] loading from /data/sound/actions/coins.lua :=: /data/sound/acti ons/coins.ogg :> [SOUND] :=> sound "/data/sound/actions/coins.ogg" : <static> [LOG] You pickup 0.90 gold pieces. [LOG] You pickup 0.80 gold pieces. Loading tile object/staff_elm.png [Identify] elm magestaff of fate true [LOG] There is an item here: #00FF80##UID:4098:0#elm magestaff of fate (10-12 power, 2 apr, cold damage)#LAST# [LOG] [Identify] elm magestaff of fate true [LOG] Lucifer picks up (a.): #00FF80##UID:4098:0#elm magestaff of fate (10-12 power, 2 apr, cold damage)#LAST#. [LOG] [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 11.878475484689 6 2 1.35 :: 1 checkHit 4 1.35 => chance to hit 57 [ATTACK] raw dam 11.878475484689 versus 2 0.3 with APR 6 [ATTACK] after armor 11.878475484689 [ATTACK] after range 13 [PHYS CRIT %] 1 [ATTACK] after crit 13 [ATTACK] after mult 13 [PROJECTOR] starting dam 13 [PROJECTOR] after difficulty dam 13 [PROJECTOR] res 0 1 on dam 13 [PROJECTOR] after resists dam 13 [PROJECTOR] after flat damage armor 13 [PROJECTOR] final dam 13 [SOUND] loading from /data/sound/creatures/trolls/stomp.ogg :=: sound "/ data/sound/creatures/trolls/stomp.ogg" : <static> [LOG] #UID:4091:0#Forest troll hits Lucifer for #aaaaaa#13 physical#LAST# dama ge. [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 18.976666004787 1 4 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 18.976666004787 versus 4 0.3 with APR 1 [ATTACK] after armor 15.976666004787 [ATTACK] after range 18 [PHYS CRIT %] 4.5 [ATTACK] after crit 18 [ATTACK] after mult 18

[PROJECTOR] starting dam 18 [PROJECTOR] after difficulty dam 18 [PROJECTOR] res 0 1 on dam 18 [PROJECTOR] after resists dam 18 [PROJECTOR] after flat damage armor 18 [PROJECTOR] final dam 18 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#18 physical#LAST# dama ge. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 18.976666004787 1 4 0 :: 1 checkHit 15 0 => chance to hit 88 [LOG] Lucifer misses forest troll. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 11.878475484689 6 2 1.35 :: 1 checkHit 4 1.35 => chance to hit 57 [ATTACK] raw dam 11.878475484689 versus 2 0.3 with APR 6 [ATTACK] after armor 11.878475484689 [ATTACK] after range 13 [PHYS CRIT %] 1 [ATTACK] after crit 13 [ATTACK] after mult 13 [PROJECTOR] starting dam 13 [PROJECTOR] after difficulty dam 13 [PROJECTOR] res 0 1 on dam 13 [PROJECTOR] after resists dam 13 [PROJECTOR] after flat damage armor 13 [PROJECTOR] final dam 13 [LOG] [LOG] #UID:4091:0#Forest troll hits Lucifer for #aaaaaa#13 physical#LAST# dama ge. [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 18.976666004787 1 4 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 18.976666004787 versus 4 0.3 with APR 1 [ATTACK] after armor 15.976666004787 [ATTACK] after range 15 [PHYS CRIT %] 4.5 [ATTACK] after crit 15 [ATTACK] after mult 15 [PROJECTOR] starting dam 15 [PROJECTOR] after difficulty dam 15 [PROJECTOR] res 0 1 on dam 15 [PROJECTOR] after resists dam 15 [PROJECTOR] after flat damage armor 15 [PROJECTOR] final dam 15 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#15 physical#LAST# dama ge. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to green worm mass :: 18.976666004787 1 1 3.1 :: 1

checkHit 15 3.1 => chance to hit 80 [ATTACK] raw dam 18.976666004787 versus 1 0.3 with APR 1 [ATTACK] after armor 18.976666004787 [ATTACK] after range 25 [PHYS CRIT %] 4.5 [ATTACK] after crit 25 [ATTACK] after mult 25 [PROJECTOR] starting dam 25 [PROJECTOR] after difficulty dam 25 [PROJECTOR] res 0 1 on dam 25 [PROJECTOR] after resists dam 25 [PROJECTOR] after flat damage armor 25 [PROJECTOR] final dam 25 [LOG] You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#. [SOUND] loading from /data/sound/creatures/worms/worm_die_1.ogg :=: sound "/data/sound/creatures/worms/worm_die_1.ogg" : <static> Loading tile object/green_worm.png [LOG] #UID:1455:0#Lucifer hits green worm mass for #aaaaaa#25 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed green worm mass!#{normal}# [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 11.878475484689 6 2 1.35 :: 1 checkHit 4 1.35 => chance to hit 57 [ATTACK] raw dam 11.878475484689 versus 2 0.3 with APR 6 [ATTACK] after armor 11.878475484689 [ATTACK] after range 13 [PHYS CRIT %] 1 [ATTACK] after crit 13 [ATTACK] after mult 13 [PROJECTOR] starting dam 13 [PROJECTOR] after difficulty dam 13 [PROJECTOR] res 0 1 on dam 13 [PROJECTOR] after resists dam 13 [PROJECTOR] after flat damage armor 13 [PROJECTOR] final dam 13 [LOG] [LOG] #UID:4091:0#Forest troll hits Lucifer for #aaaaaa#13 physical#LAST# dama ge. [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 18.976666004787 1 4 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 18.976666004787 versus 4 0.3 with APR 1 [ATTACK] after armor 15.976666004787 [ATTACK] after range 15 [PHYS CRIT %] 4.5 [ATTACK] after crit 15 [ATTACK] after mult 15 [PROJECTOR] starting dam 15 [PROJECTOR] after difficulty dam 15 [PROJECTOR] res 0 1 on dam 15 [PROJECTOR] after resists dam 15 [PROJECTOR] after flat damage armor 15

[PROJECTOR] final dam 15 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#15 physical#LAST# dama ge. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 18.976666004787 1 4 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 18.976666004787 versus 4 0.3 with APR 1 [ATTACK] after armor 15.976666004787 [ATTACK] after range 21 [PHYS CRIT %] 4.5 [ATTACK] after crit 21 [ATTACK] after mult 21 [PROJECTOR] starting dam 21 [PROJECTOR] after difficulty dam 21 [PROJECTOR] res 0 1 on dam 21 [PROJECTOR] after resists dam 21 [PROJECTOR] after flat damage armor 21 [PROJECTOR] final dam 21 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#21 physical#LAST# dama ge. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 11.878475484689 6 2 1.35 :: 1 checkHit 4 1.35 => chance to hit 57 [ATTACK] raw dam 11.878475484689 versus 2 0.3 with APR 6 [ATTACK] after armor 11.878475484689 [ATTACK] after range 13 [PHYS CRIT %] 1 [ATTACK] after crit 13 [ATTACK] after mult 13 [PROJECTOR] starting dam 13 [PROJECTOR] after difficulty dam 13 [PROJECTOR] res 0 1 on dam 13 [PROJECTOR] after resists dam 13 [PROJECTOR] after flat damage armor 13 [PROJECTOR] final dam 13 [LOG] [LOG] #UID:4091:0#Forest troll hits Lucifer for #aaaaaa#13 physical#LAST# dama ge. [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 18.976666004787 1 4 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 18.976666004787 versus 4 0.3 with APR 1 [ATTACK] after armor 15.976666004787 [ATTACK] after range 15 [PHYS CRIT %] 4.5 [ATTACK] after crit 15 [ATTACK] after mult 15 [PROJECTOR] starting dam 15 [PROJECTOR] after difficulty dam 15 [PROJECTOR] res 0 1 on dam 15

[PROJECTOR] after resists dam 15 [PROJECTOR] after flat damage armor 15 [PROJECTOR] final dam 15 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#15 physical#LAST# dama ge. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 18.976666004787 1 4 0 :: 1 checkHit 15 0 => chance to hit 88 [LOG] Lucifer misses forest troll. forest troll 4091 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 11.878475484689 6 2 1.35 :: 1 checkHit 4 1.35 => chance to hit 57 [LOG] Forest troll misses Lucifer. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 18.976666004787 1 4 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 18.976666004787 versus 4 0.3 with APR 1 [ATTACK] after armor 15.976666004787 [ATTACK] after range 21 [PHYS CRIT %] 4.5 [ATTACK] after crit 21 [ATTACK] after mult 21 [PROJECTOR] starting dam 21 [PROJECTOR] after difficulty dam 21 [PROJECTOR] res 0 1 on dam 21 [PROJECTOR] after resists dam 21 [PROJECTOR] after flat damage armor 21 [PROJECTOR] final dam 21 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#21 physical#LAST# dama ge. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 18.976666004787 1 4 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 18.976666004787 versus 4 0.3 with APR 1 [ATTACK] after armor 15.976666004787 [ATTACK] after range 18 [PHYS CRIT %] 4.5 [ATTACK] after crit 18 [ATTACK] after mult 18 [PROJECTOR] starting dam 18 [PROJECTOR] after difficulty dam 18 [PROJECTOR] res 0 1 on dam 18 [PROJECTOR] after resists dam 18 [PROJECTOR] after flat damage armor 18 [PROJECTOR] final dam 18

[LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#18 physical#LAST# dama ge. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 11.878475484689 6 2 1.35 :: 1 checkHit 4 1.35 => chance to hit 57 [LOG] Forest troll misses Lucifer. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 18.976666004787 1 4 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 18.976666004787 versus 4 0.3 with APR 1 [ATTACK] after armor 15.976666004787 [ATTACK] after range 20 [PHYS CRIT %] 4.5 [ATTACK] after crit 20 [ATTACK] after mult 20 [PROJECTOR] starting dam 20 [PROJECTOR] after difficulty dam 20 [PROJECTOR] res 0 1 on dam 20 [PROJECTOR] after resists dam 20 [PROJECTOR] after flat damage armor 20 [PROJECTOR] final dam 20 [LOG] You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll inte stine#WHITE#. Loading tile object/troll_intestine.png [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#20 physical#LAST# dama ge. [LOG] #{bold}##UID:1455:0#Lucifer killed forest troll!#{normal}# [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.025 [HEALING] 1455 Lucifer for 0.05 [HEALING] 1455 Lucifer for 0.075 [LOG] #00ff00##UID:653:0#Talent Bellowing Roar is ready to use. [HEALING] 1455 Lucifer for 0.1 [HEALING] 1455 Lucifer for 0.125 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.175 [HEALING] 1455 Lucifer for 0.2 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.25 [HEALING] 1455 Lucifer for 0.275 [HEALING] 1455 Lucifer for 0.3 [HEALING] 1455 Lucifer for 0.325 [HEALING] 1455 Lucifer for 0.35 [HEALING] 1455 Lucifer for 0.375 [HEALING] 1455 Lucifer for 0.4 [HEALING] 1455 Lucifer for 0.425 [HEALING] 1455 Lucifer for 0.45 [HEALING] 1455 Lucifer for 0.475 [HEALING] 1455 Lucifer for 0.5 [HEALING] 1455 Lucifer for 0.525 [HEALING] 1455 Lucifer for 0.55 [HEALING] 1455 Lucifer for 0.575

[HEALING] 1455 Lucifer for 0.6 [HEALING] 1455 Lucifer for 0.625 [HEALING] 1455 Lucifer for 0.65 [HEALING] 1455 Lucifer for 0.675 [HEALING] 1455 Lucifer for 0.7 [HEALING] 1455 Lucifer for 0.725 [HEALING] 1455 Lucifer for 0.75 [HEALING] 1455 Lucifer for 0.775 [HEALING] 1455 Lucifer for 0.8 [HEALING] 1455 Lucifer for 0.825 [HEALING] 1455 Lucifer for 0.85 [HEALING] 1455 Lucifer for 0.875 [HEALING] 1455 Lucifer for 0.9 [HEALING] 1455 Lucifer for 0.925 [HEALING] 1455 Lucifer for 0.95 [HEALING] 1455 Lucifer for 0.975 [HEALING] 1455 Lucifer for 1 [HEALING] 1455 Lucifer for 1.025 [HEALING] 1455 Lucifer for 1.05 [HEALING] 1455 Lucifer for 1.075 [HEALING] 1455 Lucifer for 1.1 [HEALING] 1455 Lucifer for 1.125 [HEALING] 1455 Lucifer for 1.15 [HEALING] 1455 Lucifer for 1.175 [HEALING] 1455 Lucifer for 1.2 [HEALING] 1455 Lucifer for 1.225 [HEALING] 1455 Lucifer for 1.25 [HEALING] 1455 Lucifer for 1.275 [HEALING] 1455 Lucifer for 1.3 [HEALING] 1455 Lucifer for 1.325 [LOG] Rested for 53 turns (stop reason: all resources and life at maximum). [LOG] [Identify] lightening linen cloak of clarity true [LOG] There is an item here: #00FF80##UID:4110:0#lightening linen cloak of cla rity (1 def, 0 armour)#LAST# [LOG] Ran for 9 turns (stop reason: object seen). [LOG] [Identify] lightening linen cloak of clarity true [LOG] Lucifer picks up (b.): #00FF80##UID:4110:0#lightening linen cloak of cla rity (1 def, 0 armour)#LAST#. [LOG] Loading tile object/2haxe_iron.png Loading tile object/lite_brass.png fight: lightening linen cloak of clarity iron battleaxe :: OFFHAND CLOAK fight: lightening linen cloak of clarity brass lantern :: nil CLOAK fight: lightening linen cloak of clarity rough leather armour :: nil CLOAK Loading tile player/human_male/cloak_behind_01.png Loading tile player/human_male/cloak_shoulder_01.png [LOG] Lucifer wears: #00FF80##UID:4110:0#lightening linen cloak of clarity (1 def, 0 armour)#LAST#. [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). AI took for target 4078 fox :: 1455 Lucifer 1 < 100 fox 4078 dumb ai talents can use Attack T_ATTACK

dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 4.1378496437169 3 2 2.35 :: 1 checkHit 11 2.35 => chance to hit 72 [ATTACK] raw dam 4.1378496437169 versus 2 0.3 with APR 3 [ATTACK] after armor 4.1378496437169 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [LOG] Ran for 3 turns (stop reason: taken damage). [SOUND] loading from /data/sound/creatures/foxes/attack_1.ogg :=: sound "/data/sound/creatures/foxes/attack_1.ogg" : <static> [LOG] #UID:4078:0#Fox hits Lucifer for #aaaaaa#4 physical#LAST# damage. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to fox :: 18.976666004787 1 1 5.45 :: 1 checkHit 15 5.45 => chance to hit 74 [ATTACK] raw dam 18.976666004787 versus 1 0.3 with APR 1 [ATTACK] after armor 18.976666004787 [ATTACK] after range 22 [PHYS CRIT %] 4.5 [ATTACK] after crit 22 [ATTACK] after mult 22 [PROJECTOR] starting dam 22 [PROJECTOR] after difficulty dam 22 [PROJECTOR] res 0 1 on dam 22 [PROJECTOR] after resists dam 22 [PROJECTOR] after flat damage armor 22 [PROJECTOR] final dam 22 [LOG] #UID:1455:0#Lucifer hits fox for #aaaaaa#22 physical#LAST# damage. fox 4078 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 4.1378496437169 3 2 2.35 :: 1 checkHit 11 2.35 => chance to hit 72 [ATTACK] raw dam 4.1378496437169 versus 2 0.3 with APR 3 [ATTACK] after armor 4.1378496437169 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4

[PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [LOG] #UID:4078:0#Fox hits Lucifer for #aaaaaa#4 physical#LAST# damage. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to fox :: 18.976666004787 1 1 5.45 :: 1 checkHit 15 5.45 => chance to hit 74 [ATTACK] raw dam 18.976666004787 versus 1 0.3 with APR 1 [ATTACK] after armor 18.976666004787 [ATTACK] after range 18 [PHYS CRIT %] 4.5 [ATTACK] after crit 18 [ATTACK] after mult 18 [PROJECTOR] starting dam 18 [PROJECTOR] after difficulty dam 18 [PROJECTOR] res 0 1 on dam 18 [PROJECTOR] after resists dam 18 [PROJECTOR] after flat damage armor 18 [PROJECTOR] final dam 18 [LOG] #UID:1455:0#Lucifer hits fox for #aaaaaa#18 physical#LAST# damage. fox 4078 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 4.1378496437169 3 2 2.35 :: 1 checkHit 11 2.35 => chance to hit 72 [LOG] Fox misses Lucifer. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 4.1378496437169 3 2 2.35 :: 1 checkHit 11 2.35 => chance to hit 72 [ATTACK] raw dam 4.1378496437169 versus 2 0.3 with APR 3 [ATTACK] after armor 4.1378496437169 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [LOG] [LOG] #UID:4078:0#Fox hits Lucifer for #aaaaaa#4 physical#LAST# damage. [ATTACK] attacking with iron battleaxe [ATTACK] to fox :: 18.976666004787 1 1 5.45 :: 1 checkHit 15 5.45 => chance to hit 74 [ATTACK] raw dam 18.976666004787 versus 1 0.3 with APR 1 [ATTACK] after armor 18.976666004787

[ATTACK] after range 26 [PHYS CRIT %] 4.5 [ATTACK] after crit 26 [ATTACK] after mult 26 [PROJECTOR] starting dam 26 [PROJECTOR] after difficulty dam 26 [PROJECTOR] res 0 1 on dam 26 [PROJECTOR] after resists dam 26 [PROJECTOR] after flat damage armor 26 [PROJECTOR] final dam 26 [LOG] #UID:1455:0#Lucifer hits fox for #aaaaaa#26 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed fox!#{normal}# [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.025 [HEALING] 1455 Lucifer for 0.05 [HEALING] 1455 Lucifer for 0.075 Server latency 950 [HEALING] 1455 Lucifer for 0.1 [HEALING] 1455 Lucifer for 0.125 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.175 [HEALING] 1455 Lucifer for 0.2 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.25 [HEALING] 1455 Lucifer for 0.275 [HEALING] 1455 Lucifer for 0.3 [HEALING] 1455 Lucifer for 0.325 [HEALING] 1455 Lucifer for 0.35 [HEALING] 1455 Lucifer for 0.375 [HEALING] 1455 Lucifer for 0.4 [HEALING] 1455 Lucifer for 0.425 [HEALING] 1455 Lucifer for 0.45 [HEALING] 1455 Lucifer for 0.475 [HEALING] 1455 Lucifer for 0.5 [HEALING] 1455 Lucifer for 0.525 [LOG] Rested for 21 turns (stop reason: all resources and life at maximum). [LOG] AI took for target 4073 forest troll :: 1455 Lucifer 25 < 100 [LOG] Ran for 3 turns (stop reason: hostile spotted to the northwest (forest t roll)). [LOG] [TARGET] Passing target white worm mass from forest troll to Lucifer [TARGET] Passing target stone troll from forest troll to Lucifer forest troll 4073 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 11.878475484689 6 2 2.35 :: 1 checkHit 4 2.35 => chance to hit 55 [ATTACK] raw dam 11.878475484689 versus 2 0.3 with APR 6 [ATTACK] after armor 11.878475484689 [ATTACK] after range 12 [PHYS CRIT %] 1 [ATTACK] after crit 12 [ATTACK] after mult 12

[PROJECTOR] starting dam 12 [PROJECTOR] after difficulty dam 12 [PROJECTOR] res 0 1 on dam 12 [PROJECTOR] after resists dam 12 [PROJECTOR] after flat damage armor 12 [PROJECTOR] final dam 12 [LOG] #UID:4073:0#Forest troll hits Lucifer for #aaaaaa#12 physical#LAST# dama ge. [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 18.976666004787 1 4 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 18.976666004787 versus 4 0.3 with APR 1 [ATTACK] after armor 15.976666004787 [ATTACK] after range 21 [PHYS CRIT %] 4.5 [ATTACK] after crit 21 [ATTACK] after mult 21 [PROJECTOR] starting dam 21 [PROJECTOR] after difficulty dam 21 [PROJECTOR] res 0 1 on dam 21 [PROJECTOR] after resists dam 21 [PROJECTOR] after flat damage armor 21 [PROJECTOR] final dam 21 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#21 physical#LAST# dama ge. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 18.976666004787 1 4 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 18.976666004787 versus 4 0.3 with APR 1 [ATTACK] after armor 15.976666004787 [ATTACK] after range 23 [PHYS CRIT %] 4.5 [ATTACK] after crit 34.5 [ATTACK] after mult 34.5 [LOG] #{bold}#Lucifer performs a critical strike!#{normal}# [PROJECTOR] starting dam 34.5 [PROJECTOR] after difficulty dam 34.5 [PROJECTOR] res 0 1 on dam 34.5 [PROJECTOR] after resists dam 34.5 [PROJECTOR] after flat damage armor 34.5 [PROJECTOR] final dam 34.5 [LOG] #UID:1455:0#Lucifer hits forest troll for #{bold}##aaaaaa#35 physical#{n ormal}##LAST# damage. forest troll 4073 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 11.878475484689 6 2 2.35 :: 1 checkHit 4 2.35 => chance to hit 55 [ATTACK] raw dam 11.878475484689 versus 2 0.3 with APR 6 [ATTACK] after armor 11.878475484689

[ATTACK] after range 11 [PHYS CRIT %] 1 [ATTACK] after crit 11 [ATTACK] after mult 11 [PROJECTOR] starting dam 11 [PROJECTOR] after difficulty dam 11 [PROJECTOR] res 0 1 on dam 11 [PROJECTOR] after resists dam 11 [PROJECTOR] after flat damage armor 11 [PROJECTOR] final dam 11 [LOG] [LOG] #UID:4073:0#Forest troll hits Lucifer for #aaaaaa#11 physical#LAST# dama ge. [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 18.976666004787 1 4 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 18.976666004787 versus 4 0.3 with APR 1 [ATTACK] after armor 15.976666004787 [ATTACK] after range 19 [PHYS CRIT %] 4.5 [ATTACK] after crit 19 [ATTACK] after mult 19 [PROJECTOR] starting dam 19 [PROJECTOR] after difficulty dam 19 [PROJECTOR] res 0 1 on dam 19 [PROJECTOR] after resists dam 19 [PROJECTOR] after flat damage armor 19 [PROJECTOR] final dam 19 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#19 physical#LAST# dama ge. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 18.976666004787 1 4 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 18.976666004787 versus 4 0.3 with APR 1 [ATTACK] after armor 15.976666004787 [ATTACK] after range 15 [PHYS CRIT %] 4.5 [ATTACK] after crit 15 [ATTACK] after mult 15 [PROJECTOR] starting dam 15 [PROJECTOR] after difficulty dam 15 [PROJECTOR] res 0 1 on dam 15 [PROJECTOR] after resists dam 15 [PROJECTOR] after flat damage armor 15 [PROJECTOR] final dam 15 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#15 physical#LAST# dama ge. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 11.878475484689 6 2 2.35 :: 1 checkHit 4 2.35 => chance to hit 55 [ATTACK] raw dam 11.878475484689 versus 2 0.3 with APR

6 [ATTACK] after armor 11.878475484689 [ATTACK] after range 11 [PHYS CRIT %] 1 [ATTACK] after crit 11 [ATTACK] after mult 11 [PROJECTOR] starting dam 11 [PROJECTOR] after difficulty dam 11 [PROJECTOR] res 0 1 on dam 11 [PROJECTOR] after resists dam 11 [PROJECTOR] after flat damage armor 11 [PROJECTOR] final dam 11 [LOG] [LOG] #UID:4073:0#Forest troll hits Lucifer for #aaaaaa#11 physical#LAST# dama ge. [LOG] Lucifer roars! [MIND CRIT %] 1 [PROJECTOR] starting dam 81.670858036761 [PROJECTOR] after difficulty dam 81.670858036761 [PROJECTOR] res 0 1 on dam 81.670858036761 [PROJECTOR] after resists dam 81.670858036761 [PROJECTOR] after flat damage armor 81.670858036761 [PROJECTOR] final dam 81.670858036761 [LOG] You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll inte stine#WHITE#. [PROJECTOR] starting dam 81.670858036761 [PROJECTOR] after difficulty dam 81.670858036761 [PROJECTOR] res 0 1 on dam 81.670858036761 [PROJECTOR] after resists dam 81.670858036761 [PROJECTOR] after flat damage armor 81.670858036761 [PROJECTOR] final dam 81.670858036761 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#82 physical#LAST# dama ge. [LOG] #{bold}##UID:1455:0#Lucifer killed forest troll!#{normal}# [LOG] #UID:1455:0#Lucifer hits white worm mass for #aaaaaa#82 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed white worm mass!#{normal}# [LOG] [LOG] You pickup 0.90 gold pieces. [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.025 [HEALING] 1455 Lucifer for 0.05 [HEALING] 1455 Lucifer for 0.075 [LOG] Rested for 4 turns (stop reason: hostile spotted to the north (stone tro ll)). [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to stone troll :: 18.976666004787 1 7 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 18.976666004787 versus 7 0.3 with APR 1 [ATTACK] after armor 13.283666203351 [ATTACK] after range 15 [PHYS CRIT %] 4.5 [ATTACK] after crit 15 [ATTACK] after mult 15

[PROJECTOR] starting dam 15 [PROJECTOR] after difficulty dam 15 [PROJECTOR] res 0 1 on dam 15 [PROJECTOR] after resists dam 15 [PROJECTOR] after flat damage armor 15 [PROJECTOR] final dam 15 [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#15 physical#LAST# damag e. AI took for target 4093 stone troll :: 1455 Lucifer 1 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 13.667818706905 6 2 2.35 :: 1 checkHit 6 2.35 => chance to hit 60 [ATTACK] raw dam 13.667818706905 versus 2 0.3 with APR 6 [ATTACK] after armor 13.667818706905 [ATTACK] after range 14 [PHYS CRIT %] 1 [ATTACK] after crit 14 [ATTACK] after mult 14 [PROJECTOR] starting dam 14 [PROJECTOR] after difficulty dam 14 [PROJECTOR] res 0 1 on dam 14 [PROJECTOR] after resists dam 14 [PROJECTOR] after flat damage armor 14 [PROJECTOR] final dam 14 [LOG] [LOG] #UID:4093:0#Stone troll hits Lucifer for #aaaaaa#14 physical#LAST# damag e. [ATTACK] attacking with iron battleaxe [ATTACK] to stone troll :: 18.976666004787 1 7 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 18.976666004787 versus 7 0.3 with APR 1 [ATTACK] after armor 13.283666203351 [ATTACK] after range 18 [PHYS CRIT %] 4.5 [ATTACK] after crit 18 [ATTACK] after mult 18 [PROJECTOR] starting dam 18 [PROJECTOR] after difficulty dam 18 [PROJECTOR] res 0 1 on dam 18 [PROJECTOR] after resists dam 18 [PROJECTOR] after flat damage armor 18 [PROJECTOR] final dam 18 [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#18 physical#LAST# damag e. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to stone troll :: 18.976666004787 1 7 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 18.976666004787 versus 7 0.3 with APR 1 [ATTACK] after armor 13.283666203351

[ATTACK] after range 19 [PHYS CRIT %] 4.5 [ATTACK] after crit 19 [ATTACK] after mult 19 [PROJECTOR] starting dam 19 [PROJECTOR] after difficulty dam 19 [PROJECTOR] res 0 1 on dam 19 [PROJECTOR] after resists dam 19 [PROJECTOR] after flat damage armor 19 [PROJECTOR] final dam 19 [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#19 physical#LAST# damag e. AI took for target 4093 stone troll :: 1455 Lucifer 1 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 13.667818706905 6 2 2.35 :: 1 checkHit 6 2.35 => chance to hit 60 [ATTACK] raw dam 13.667818706905 versus 2 0.3 with APR 6 [ATTACK] after armor 13.667818706905 [ATTACK] after range 15 [PHYS CRIT %] 1 [ATTACK] after crit 15 [ATTACK] after mult 15 [PROJECTOR] starting dam 15 [PROJECTOR] after difficulty dam 15 [PROJECTOR] res 0 1 on dam 15 [PROJECTOR] after resists dam 15 [PROJECTOR] after flat damage armor 15 [PROJECTOR] final dam 15 [LOG] [LOG] #UID:4093:0#Stone troll hits Lucifer for #aaaaaa#15 physical#LAST# damag e. [ATTACK] attacking with iron battleaxe [ATTACK] to stone troll :: 18.976666004787 1 7 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 18.976666004787 versus 7 0.3 with APR 1 [ATTACK] after armor 13.283666203351 [ATTACK] after range 19 [PHYS CRIT %] 4.5 [ATTACK] after crit 19 [ATTACK] after mult 19 [PROJECTOR] starting dam 19 [PROJECTOR] after difficulty dam 19 [PROJECTOR] res 0 1 on dam 19 [PROJECTOR] after resists dam 19 [PROJECTOR] after flat damage armor 19 [PROJECTOR] final dam 19 [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#19 physical#LAST# damag e. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to stone troll :: 18.976666004787 1 7 0 :: 1 checkHit 15 0

=> chance to hit 88 [ATTACK] raw dam 18.976666004787 versus 7 0.3 with APR 1 [ATTACK] after armor 13.283666203351 [ATTACK] after range 18 [PHYS CRIT %] 4.5 [ATTACK] after crit 18 [ATTACK] after mult 18 [PROJECTOR] starting dam 18 [PROJECTOR] after difficulty dam 18 [PROJECTOR] res 0 1 on dam 18 [PROJECTOR] after resists dam 18 [PROJECTOR] after flat damage armor 18 [PROJECTOR] final dam 18 [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#18 physical#LAST# damag e. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 13.667818706905 6 2 2.35 :: 1 checkHit 6 2.35 => chance to hit 60 [ATTACK] raw dam 13.667818706905 versus 2 0.3 with APR 6 [ATTACK] after armor 13.667818706905 [ATTACK] after range 15 [PHYS CRIT %] 1 [ATTACK] after crit 15 [ATTACK] after mult 15 [PROJECTOR] starting dam 15 [PROJECTOR] after difficulty dam 15 [PROJECTOR] res 0 1 on dam 15 [PROJECTOR] after resists dam 15 [PROJECTOR] after flat damage armor 15 [PROJECTOR] final dam 15 [LOG] [LOG] #UID:4093:0#Stone troll hits Lucifer for #aaaaaa#15 physical#LAST# damag e. [ATTACK] attacking with iron battleaxe [ATTACK] to stone troll :: 18.976666004787 1 7 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 18.976666004787 versus 7 0.3 with APR 1 [ATTACK] after armor 13.283666203351 [ATTACK] after range 14 [PHYS CRIT %] 4.5 [ATTACK] after crit 14 [ATTACK] after mult 14 [PROJECTOR] starting dam 14 [PROJECTOR] after difficulty dam 14 [PROJECTOR] res 0 1 on dam 14 [PROJECTOR] after resists dam 14 [PROJECTOR] after flat damage armor 14 [PROJECTOR] final dam 14 [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#14 physical#LAST# damag e. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to stone troll :: 18.976666004787 1 7 0

:: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 18.976666004787 versus 7 0.3 with APR 1 [ATTACK] after armor 13.283666203351 [ATTACK] after range 16 [PHYS CRIT %] 4.5 [ATTACK] after crit 16 [ATTACK] after mult 16 [PROJECTOR] starting dam 16 [PROJECTOR] after difficulty dam 16 [PROJECTOR] res 0 1 on dam 16 [PROJECTOR] after resists dam 16 [PROJECTOR] after flat damage armor 16 [PROJECTOR] final dam 16 [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#16 physical#LAST# damag e. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 13.667818706905 6 2 2.35 :: 1 checkHit 6 2.35 => chance to hit 60 [ATTACK] raw dam 13.667818706905 versus 2 0.3 with APR 6 [ATTACK] after armor 13.667818706905 [ATTACK] after range 14 [PHYS CRIT %] 1 [ATTACK] after crit 14 [ATTACK] after mult 14 [PROJECTOR] starting dam 14 [PROJECTOR] after difficulty dam 14 [PROJECTOR] res 0 1 on dam 14 [PROJECTOR] after resists dam 14 [PROJECTOR] after flat damage armor 14 [PROJECTOR] final dam 14 [LOG] [LOG] #UID:4093:0#Stone troll hits Lucifer for #aaaaaa#14 physical#LAST# damag e. [LOG] Lucifer uses Infusion: Regeneration. [LOG] Lucifer starts regenerating health quickly. [LOG] Loading tile effects/infusion_cooldown.png [ATTACK] attacking with iron battleaxe [ATTACK] to stone troll :: 18.976666004787 1 7 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 18.976666004787 versus 7 0.3 with APR 1 [ATTACK] after armor 13.283666203351 [ATTACK] after range 18 [PHYS CRIT %] 4.5 [ATTACK] after crit 18 [ATTACK] after mult 18 [PROJECTOR] starting dam 18 [PROJECTOR] after difficulty dam 18 [PROJECTOR] res 0 1 on dam 18 [PROJECTOR] after resists dam 18 [PROJECTOR] after flat damage armor 18

[PROJECTOR] final dam 18 [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#18 physical#LAST# damag e. [SOUND] loading from /data/sound/creatures/trolls/troll_growl_1.ogg :=: sound "/data/sound/creatures/trolls/troll_growl_1.ogg" : <static> [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 13.667818706905 6 2 2.35 :: 1 checkHit 6 2.35 => chance to hit 60 [LOG] Stone troll misses Lucifer. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to stone troll :: 18.976666004787 1 7 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 18.976666004787 versus 7 0.3 with APR 1 [ATTACK] after armor 13.283666203351 [ATTACK] after range 16 [PHYS CRIT %] 4.5 [ATTACK] after crit 16 [ATTACK] after mult 16 [PROJECTOR] starting dam 16 [PROJECTOR] after difficulty dam 16 [PROJECTOR] res 0 1 on dam 16 [PROJECTOR] after resists dam 16 [PROJECTOR] after flat damage armor 16 [PROJECTOR] final dam 16 [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#16 physical#LAST# damag e. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to stone troll :: 18.976666004787 1 7 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 18.976666004787 versus 7 0.3 with APR 1 [ATTACK] after armor 13.283666203351 [ATTACK] after range 17 [PHYS CRIT %] 4.5 [ATTACK] after crit 17 [ATTACK] after mult 17 [PROJECTOR] starting dam 17 [PROJECTOR] after difficulty dam 17 [PROJECTOR] res 0 1 on dam 17 [PROJECTOR] after resists dam 17 [PROJECTOR] after flat damage armor 17 [PROJECTOR] final dam 17 [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#17 physical#LAST# damag e. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 13.667818706905 6 2 2.35 :: 1 checkHit 6 2.35 => chance to hit 60 [ATTACK] raw dam 13.667818706905 versus 2 0.3 with APR 6

[ATTACK] after armor 13.667818706905 [ATTACK] after range 13 [PHYS CRIT %] 1 [ATTACK] after crit 13 [ATTACK] after mult 13 [PROJECTOR] starting dam 13 [PROJECTOR] after difficulty dam 13 [PROJECTOR] res 0 1 on dam 13 [PROJECTOR] after resists dam 13 [PROJECTOR] after flat damage armor 13 [PROJECTOR] final dam 13 [LOG] #00ff00##UID:653:0#Talent Bellowing Roar is ready to use. [LOG] [LOG] #UID:4093:0#Stone troll hits Lucifer for #aaaaaa#13 physical#LAST# damag e. [ATTACK] attacking with iron battleaxe [ATTACK] to stone troll :: 18.976666004787 1 7 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 18.976666004787 versus 7 0.3 with APR 1 [ATTACK] after armor 13.283666203351 [ATTACK] after range 14 [PHYS CRIT %] 4.5 [ATTACK] after crit 14 [ATTACK] after mult 14 [PROJECTOR] starting dam 14 [PROJECTOR] after difficulty dam 14 [PROJECTOR] res 0 1 on dam 14 [PROJECTOR] after resists dam 14 [PROJECTOR] after flat damage armor 14 [PROJECTOR] final dam 14 [LOG] You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll inte stine#WHITE#. [SOUND] loading from /data/sound/creatures/trolls/troll_die_1.ogg :=: sound "/data/sound/creatures/trolls/troll_die_1.ogg" : <static> [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#14 physical#LAST# damag e. [LOG] #{bold}##UID:1455:0#Lucifer killed stone troll!#{normal}# [LOG] [LOG] You pickup 0.95 gold pieces. [LOG] Lucifer stops regenerating health quickly. [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.025 [HEALING] 1455 Lucifer for 0.05 [HEALING] 1455 Lucifer for 0.075 [LOG] #00ff00##UID:46:0#Talent Infusion: Regeneration is ready to use. [HEALING] 1455 Lucifer for 0.1 [HEALING] 1455 Lucifer for 0.125 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.175 [HEALING] 1455 Lucifer for 0.2 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.25 [HEALING] 1455 Lucifer for 0.275 [HEALING] 1455 Lucifer for 0.3 [HEALING] 1455 Lucifer for 0.325

[HEALING] 1455 Lucifer for 0.35 [HEALING] 1455 Lucifer for 0.375 [HEALING] 1455 Lucifer for 0.4 [HEALING] 1455 Lucifer for 0.425 [HEALING] 1455 Lucifer for 0.45 [HEALING] 1455 Lucifer for 0.475 [HEALING] 1455 Lucifer for 0.5 [HEALING] 1455 Lucifer for 0.525 [HEALING] 1455 Lucifer for 0.55 [HEALING] 1455 Lucifer for 0.575 [HEALING] 1455 Lucifer for 0.6 [HEALING] 1455 Lucifer for 0.625 [HEALING] 1455 Lucifer for 0.65 [HEALING] 1455 Lucifer for 0.675 [HEALING] 1455 Lucifer for 0.7 [HEALING] 1455 Lucifer for 0.725 [HEALING] 1455 Lucifer for 0.75 [HEALING] 1455 Lucifer for 0.775 [HEALING] 1455 Lucifer for 0.8 [HEALING] 1455 Lucifer for 0.825 [HEALING] 1455 Lucifer for 0.85 [HEALING] 1455 Lucifer for 0.875 [HEALING] 1455 Lucifer for 0.9 [HEALING] 1455 Lucifer for 0.925 [LOG] Rested for 37 turns (stop reason: all resources and life at maximum). [LOG] [LOG] Ran for 5 turns (stop reason: hostile spotted to the east (green worm ma ss)). [LOG] AI took for target 4076 green worm mass :: 1455 Lucifer 25 < 100 AI took for target 4076 green worm mass :: 1455 Lucifer 16 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 3.9982733043862 100 2 2.35 :: 1 checkHit 13 2.35 => chance to hit 77 [ATTACK] raw dam 3.9982733043862 versus 2 0.3 with APR 100 [ATTACK] after armor 3.9982733043862 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [SOUND] loading from /data/sound/creatures/worms/worm_4.ogg :=: sound "/ data/sound/creatures/worms/worm_4.ogg" : <static> [LOG] #UID:4076:0#Green worm mass hits Lucifer for #aaaaaa#4 physical#LAST# da mage. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to green worm mass :: 18.976666004787 1 1 3.1 :: 1 checkHit 15 3.1

=> chance to hit 80 [ATTACK] raw dam 18.976666004787 versus 1 0.3 with APR 1 [ATTACK] after armor 18.976666004787 [ATTACK] after range 28 [PHYS CRIT %] 4.5 [ATTACK] after crit 28 [ATTACK] after mult 28 [PROJECTOR] starting dam 28 [PROJECTOR] after difficulty dam 28 [PROJECTOR] res 0 1 on dam 28 [PROJECTOR] after resists dam 28 [PROJECTOR] after flat damage armor 28 [PROJECTOR] final dam 28 [LOG] You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#. [LOG] #UID:1455:0#Lucifer hits green worm mass for #aaaaaa#28 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed green worm mass!#{normal}# [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.025 [HEALING] 1455 Lucifer for 0.05 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.1 [HEALING] 1455 Lucifer for 0.125 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.175 [HEALING] 1455 Lucifer for 0.2 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.25 [LOG] Rested for 10 turns (stop reason: all resources and life at maximum). [LOG] AI took for target 4095 giant brown ant :: 1455 Lucifer 81 < 100 [LOG] Ran for 2 turns (stop reason: hostile spotted to the east (giant brown a nt)). [LOG] [LOG] Resting starts... [LOG] Rested for 0 turns (stop reason: hostile spotted to the east (giant brow n ant)). AI took for target 4095 giant brown ant :: 1455 Lucifer 49 < 100 [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to giant brown ant :: 18.976666004787 1 1 1.35 :: 1 checkHit 15 1.35 => chance to hit 85 [ATTACK] raw dam 18.976666004787 versus 1 0.3 with APR 1 [ATTACK] after armor 18.976666004787 [ATTACK] after range 22 [PHYS CRIT %] 4.5 [ATTACK] after crit 22 [ATTACK] after mult 22 [PROJECTOR] starting dam 22 [PROJECTOR] after difficulty dam 22 [PROJECTOR] res 0 1 on dam 22 [PROJECTOR] after resists dam 22

[PROJECTOR] after flat damage armor 22 [PROJECTOR] final dam 22 [LOG] #UID:1455:0#Lucifer hits giant brown ant for #aaaaaa#22 physical#LAST# d amage. giant brown ant 4095 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.4040762916316 7 2 2.35 :: 1 checkHit 20 2.35 => chance to hit 95 [ATTACK] raw dam 6.4040762916316 versus 2 0.3 with APR 7 [ATTACK] after armor 6.4040762916316 [ATTACK] after range 6 [PHYS CRIT %] 1 [ATTACK] after crit 6 [ATTACK] after mult 6 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [SOUND] loading from /data/sound/creatures/ants/ant_hit.ogg :=: sound "/ data/sound/creatures/ants/ant_hit.ogg" : <static> [LOG] [LOG] #UID:4095:0#Giant brown ant hits Lucifer for #aaaaaa#6 physical#LAST# da mage. [ATTACK] attacking with iron battleaxe [ATTACK] to giant brown ant :: 18.976666004787 1 1 1.35 :: 1 checkHit 15 1.35 => chance to hit 85 [ATTACK] raw dam 18.976666004787 versus 1 0.3 with APR 1 [ATTACK] after armor 18.976666004787 [ATTACK] after range 19 [PHYS CRIT %] 4.5 [ATTACK] after crit 19 [ATTACK] after mult 19 [PROJECTOR] starting dam 19 [PROJECTOR] after difficulty dam 19 [PROJECTOR] res 0 1 on dam 19 [PROJECTOR] after resists dam 19 [PROJECTOR] after flat damage armor 19 [PROJECTOR] final dam 19 [SOUND] loading from /data/sound/creatures/ants/ant_die_1.ogg :=: sound "/data/sound/creatures/ants/ant_die_1.ogg" : <static> [LOG] #UID:1455:0#Lucifer hits giant brown ant for #aaaaaa#19 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant brown ant!#{normal}# [LOG] [Identify] cleansing rough leather armour true [LOG] There is an item here: #00FF80##UID:4114:0#cleansing rough leather armou r (1 def, 2 armour)#LAST# [LOG] [Identify] cleansing rough leather armour true [LOG] Lucifer picks up (b.): #00FF80##UID:4114:0#cleansing rough leather armou r (1 def, 2 armour)#LAST#.

[LOG] fight: cleansing rough leather armour iron battleaxe :: OFFHAND BODY fight: cleansing rough leather armour brass lantern :: nil BODY fight: cleansing rough leather armour rough leather armour :: nil BODY fight: cleansing rough leather armour lightening linen cloak of clarity :: nil BODY [SOUND] loading from /data/sound/actions/takeoff.ogg :=: sound "/data/sou nd/actions/takeoff.ogg" : <static> [LOG] Lucifer wears(replacing): #00FF80##UID:4114:0#cleansing rough leather ar mour (1 def, 2 armour)#LAST#. [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.025 [HEALING] 1455 Lucifer for 0.05 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.1 [HEALING] 1455 Lucifer for 0.125 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.175 [HEALING] 1455 Lucifer for 0.2 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.25 [HEALING] 1455 Lucifer for 0.275 [LOG] Rested for 11 turns (stop reason: all resources and life at maximum). [LOG] AI took for target 4081 forest troll :: 1455 Lucifer 36 < 100 [LOG] Ran for 2 turns (stop reason: hostile spotted to the southeast (forest t roll)). [LOG] [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 13.096257479923 6 2 2.35 :: 1 checkHit 5 2.35 => chance to hit 57 [ATTACK] raw dam 13.096257479923 versus 2 0.3 with APR 6 [ATTACK] after armor 13.096257479923 [ATTACK] after range 14 [PHYS CRIT %] 1 [ATTACK] after crit 14 [ATTACK] after mult 14 [PROJECTOR] starting dam 14 [PROJECTOR] after difficulty dam 14 [PROJECTOR] res 0 1 on dam 14 [PROJECTOR] after resists dam 14 [PROJECTOR] after flat damage armor 14 [PROJECTOR] final dam 14 [LOG] #UID:4081:0#Forest troll hits Lucifer for #aaaaaa#14 physical#LAST# dama ge. [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 18.976666004787 1 4 0 :: 1 checkHit 15 0 => chance to hit 88 [LOG] Lucifer misses forest troll. [LOG] [ATTACK] attacking with iron battleaxe

[ATTACK] to forest troll :: 18.976666004787 1 4 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 18.976666004787 versus 4 0.3 with APR 1 [ATTACK] after armor 15.976666004787 [ATTACK] after range 19 [PHYS CRIT %] 4.5 [ATTACK] after crit 19 [ATTACK] after mult 19 [PROJECTOR] starting dam 19 [PROJECTOR] after difficulty dam 19 [PROJECTOR] res 0 1 on dam 19 [PROJECTOR] after resists dam 19 [PROJECTOR] after flat damage armor 19 [PROJECTOR] final dam 19 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#19 physical#LAST# dama ge. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 13.096257479923 6 2 2.35 :: 1 checkHit 5 2.35 => chance to hit 57 [ATTACK] raw dam 13.096257479923 versus 2 0.3 with APR 6 [ATTACK] after armor 13.096257479923 [ATTACK] after range 14 [PHYS CRIT %] 1 [ATTACK] after crit 14 [ATTACK] after mult 14 [PROJECTOR] starting dam 14 [PROJECTOR] after difficulty dam 14 [PROJECTOR] res 0 1 on dam 14 [PROJECTOR] after resists dam 14 [PROJECTOR] after flat damage armor 14 [PROJECTOR] final dam 14 [LOG] [LOG] #UID:4081:0#Forest troll hits Lucifer for #aaaaaa#14 physical#LAST# dama ge. [LOG] Lucifer roars! [MIND CRIT %] 1 [PROJECTOR] starting dam 81.670858036761 [PROJECTOR] after difficulty dam 81.670858036761 [PROJECTOR] res 0 1 on dam 81.670858036761 [PROJECTOR] after resists dam 81.670858036761 [PROJECTOR] after flat damage armor 81.670858036761 [PROJECTOR] final dam 81.670858036761 checkHit 7.1002688719077 24 => chance to hit 8 [LOG] Forest troll wanders around!. [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#82 physical#LAST# dama ge. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 18.976666004787 1 4 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 18.976666004787 versus 4 0.3 with APR

1 [ATTACK] after armor 15.976666004787 [ATTACK] after range 19 [PHYS CRIT %] 4.5 [ATTACK] after crit 19 [ATTACK] after mult 19 [PROJECTOR] starting dam 19 [PROJECTOR] after difficulty dam 19 [PROJECTOR] res 0 1 on dam 19 [PROJECTOR] after resists dam 19 [PROJECTOR] after flat damage armor 19 [PROJECTOR] final dam 19 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#19 physical#LAST# dama ge. [LOG] [LOG] Forest troll is confused and fails to use Attack. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 18.976666004787 1 4 0 :: 1 checkHit 15 0 => chance to hit 88 [LOG] Lucifer misses forest troll. [LOG] Forest troll seems more focused. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 13.096257479923 6 2 2.35 :: 1 checkHit 5 2.35 => chance to hit 57 [ATTACK] raw dam 13.096257479923 versus 2 0.3 with APR 6 [ATTACK] after armor 13.096257479923 [ATTACK] after range 13 [PHYS CRIT %] 1 [ATTACK] after crit 13 [ATTACK] after mult 13 [PROJECTOR] starting dam 13 [PROJECTOR] after difficulty dam 13 [PROJECTOR] res 0 1 on dam 13 [PROJECTOR] after resists dam 13 [PROJECTOR] after flat damage armor 13 [PROJECTOR] final dam 13 [LOG] [LOG] #UID:4081:0#Forest troll hits Lucifer for #aaaaaa#13 physical#LAST# dama ge. [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 18.976666004787 1 4 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 18.976666004787 versus 4 0.3 with APR 1 [ATTACK] after armor 15.976666004787 [ATTACK] after range 20 [PHYS CRIT %] 4.5 [ATTACK] after crit 20 [ATTACK] after mult 20 [PROJECTOR] starting dam 20 [PROJECTOR] after difficulty dam 20 [PROJECTOR] res 0 1 on dam 20

[PROJECTOR] after resists dam 20 [PROJECTOR] after flat damage armor 20 [PROJECTOR] final dam 20 [LOG] You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll inte stine#WHITE#. [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#20 physical#LAST# dama ge. [LOG] #{bold}##UID:1455:0#Lucifer killed forest troll!#{normal}# [LOG] [LOG] You pickup 0.85 gold pieces. [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.025 [HEALING] 1455 Lucifer for 0.05 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.1 [HEALING] 1455 Lucifer for 0.125 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.175 [HEALING] 1455 Lucifer for 0.2 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.25 [HEALING] 1455 Lucifer for 0.275 [HEALING] 1455 Lucifer for 0.3 [LOG] #00ff00##UID:653:0#Talent Bellowing Roar is ready to use. [HEALING] 1455 Lucifer for 0.325 [HEALING] 1455 Lucifer for 0.35 [HEALING] 1455 Lucifer for 0.375 [HEALING] 1455 Lucifer for 0.4 [HEALING] 1455 Lucifer for 0.425 [HEALING] 1455 Lucifer for 0.45 [HEALING] 1455 Lucifer for 0.475 [HEALING] 1455 Lucifer for 0.5 [HEALING] 1455 Lucifer for 0.525 [HEALING] 1455 Lucifer for 0.55 [HEALING] 1455 Lucifer for 0.575 [HEALING] 1455 Lucifer for 0.6 [HEALING] 1455 Lucifer for 0.625 [HEALING] 1455 Lucifer for 0.65 [HEALING] 1455 Lucifer for 0.675 [HEALING] 1455 Lucifer for 0.7 [HEALING] 1455 Lucifer for 0.725 [HEALING] 1455 Lucifer for 0.75 [HEALING] 1455 Lucifer for 0.775 [HEALING] 1455 Lucifer for 0.8 [HEALING] 1455 Lucifer for 0.825 [HEALING] 1455 Lucifer for 0.85 [HEALING] 1455 Lucifer for 0.875 [HEALING] 1455 Lucifer for 0.9 [HEALING] 1455 Lucifer for 0.925 [HEALING] 1455 Lucifer for 0.95 [HEALING] 1455 Lucifer for 0.975 [HEALING] 1455 Lucifer for 1 [HEALING] 1455 Lucifer for 1.025 [HEALING] 1455 Lucifer for 1.05 [HEALING] 1455 Lucifer for 1.075 [HEALING] 1455 Lucifer for 1.1 [HEALING] 1455 Lucifer for 1.125 [HEALING] 1455 Lucifer for 1.15

[LOG] Rested for 46 turns (stop reason: all resources and life at maximum). [LOG] AI took for target 4083 white worm mass :: 1455 Lucifer 81 < 100 white worm mass 4083 dumb ai talents can use Multiply T_MULTIPLY dumb ai uses T_MULTIPLY [LOG] White worm mass uses Multiply. [MULTIPLY] 29 25 :: nil [MULTIPLY] 2 uids 4083 => 13481 :: nil nil [LOG] Ran for 2 turns (stop reason: hostile spotted to the south (white worm m ass - offscreen)). [LOG] Server latency 996 [LOG] Resting starts... [LOG] Rested for 0 turns (stop reason: hostile spotted to the south (white wor m mass - offscreen)). [TARGET] Passing target giant rabbit from white worm mass to Lucifer [TARGET] Passing target fox from giant rabbit to Lucifer [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). white worm mass 4083 dumb ai talents can use Multiply T_MULTIPLY dumb ai uses T_MULTIPLY [LOG] White worm mass uses Multiply. [MULTIPLY] 28 23 :: nil [MULTIPLY] 1 uids 4083 => 13482 :: nil nil [LOG] Ran for 3 turns (stop reason: hostile spotted to the southwest (fox)). [LOG] [LOG] Lucifer roars! [MIND CRIT %] 1 [PROJECTOR] starting dam 81.670858036761 [PROJECTOR] after difficulty dam 81.670858036761 [PROJECTOR] res 0 1 on dam 81.670858036761 [PROJECTOR] after resists dam 81.670858036761 [PROJECTOR] after flat damage armor 81.670858036761 [PROJECTOR] final dam 81.670858036761 [PROJECTOR] starting dam 81.670858036761 [PROJECTOR] after difficulty dam 81.670858036761 [PROJECTOR] res 0 1 on dam 81.670858036761 [PROJECTOR] after resists dam 81.670858036761 [PROJECTOR] after flat damage armor 81.670858036761 [PROJECTOR] final dam 81.670858036761 [PROJECTOR] starting dam 81.670858036761 [PROJECTOR] after difficulty dam 81.670858036761 [PROJECTOR] res 0 1 on dam 81.670858036761 [PROJECTOR] after resists dam 81.670858036761 [PROJECTOR] after flat damage armor 81.670858036761 [PROJECTOR] final dam 81.670858036761 [PROJECTOR] starting dam 81.670858036761 [PROJECTOR] after difficulty dam 81.670858036761 [PROJECTOR] res 0 1 on dam 81.670858036761 [PROJECTOR] after resists dam 81.670858036761 [PROJECTOR] after flat damage armor 81.670858036761 [PROJECTOR] final dam 81.670858036761 [LOG] #UID:1455:0#Lucifer hits white worm mass for #aaaaaa#82 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed white worm mass!#{normal}# [LOG] #UID:1455:0#Lucifer hits giant rabbit for #aaaaaa#82 physical#LAST# dama ge.

[LOG] #{bold}##UID:1455:0#Lucifer killed giant rabbit!#{normal}# [LOG] #UID:1455:0#Lucifer hits fox for #aaaaaa#82 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed fox!#{normal}# [LOG] #UID:1455:0#Lucifer hits white worm mass for #aaaaaa#82 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed white worm mass!#{normal}# [LOG] AI took for target 4083 white worm mass :: 1455 Lucifer 4 < 100 [ATTACK] attacking with iron battleaxe [ATTACK] to white worm mass :: 18.976666004787 1 1 2.75 :: 1 checkHit 15 2.75 => chance to hit 81 [ATTACK] raw dam 18.976666004787 versus 1 0.3 with APR 1 [ATTACK] after armor 18.976666004787 [ATTACK] after range 25 [PHYS CRIT %] 4.5 [ATTACK] after crit 25 [ATTACK] after mult 25 [PROJECTOR] starting dam 25 [PROJECTOR] after difficulty dam 25 [PROJECTOR] res 0 1 on dam 25 [PROJECTOR] after resists dam 25 [PROJECTOR] after flat damage armor 25 [PROJECTOR] final dam 25 [LOG] #UID:1455:0#Lucifer hits white worm mass for #aaaaaa#25 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed white worm mass!#{normal}# [SOUND] loading from /data/sound/ambient/forest/bird6.ogg :=: sound "/ data/sound/ambient/forest/bird6.ogg" : <static> [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.025 [HEALING] 1455 Lucifer for 0.05 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.1 [HEALING] 1455 Lucifer for 0.125 [HEALING] 1455 Lucifer for 0.15 [LOG] Rested for 6 turns (stop reason: all resources and life at maximum). [LOG] [Identify] ametrine true [SOUND] loading from /data/sound/actions/gem.ogg :=: sound "/data/sou nd/actions/gem.ogg" : <static> [LOG] Lucifer picks up (d.): #FFFFFF##UID:4113:0#ametrine#LAST#. [LOG] #00ff00##UID:653:0#Talent Bellowing Roar is ready to use. AI took for target 4072 giant rabbit :: 1455 Lucifer 16 < 100 [LOG] Ran for 2 turns (stop reason: hostile spotted to the north (giant rabbit )). [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to giant rabbit :: 18.976666004787 1 1 2.75 :: 1 checkHit 15 2.75 => chance to hit 81 [ATTACK] raw dam 18.976666004787 versus 1 0.3 with APR 1

[ATTACK] after armor 18.976666004787 [ATTACK] after range 28 [PHYS CRIT %] 4.5 [ATTACK] after crit 28 [ATTACK] after mult 28 [PROJECTOR] starting dam 28 [PROJECTOR] after difficulty dam 28 [PROJECTOR] res 0 1 on dam 28 [PROJECTOR] after resists dam 28 [PROJECTOR] after flat damage armor 28 [PROJECTOR] final dam 28 [LOG] #UID:1455:0#Lucifer hits giant rabbit for #aaaaaa#28 physical#LAST# dama ge. [LOG] #{bold}##UID:1455:0#Lucifer killed giant rabbit!#{normal}# [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [LOG] Today is the 75th Pyre of the 122nd year of the Age of Ascendancy of Maj 'Eyal. The time is 00:00. AI took for target 4092 large brown snake :: 1455 Lucifer 16 < 100 [TARGET] Passing target bee swarm from large brown snake to Lucifer [LOG] Ran for 2 turns (stop reason: hostile spotted to the south (large brown snake)). [LOG] [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 7.3856786406375 10 2 2.35 :: 1 checkHit 17 2.35 => chance to hit 87 [ATTACK] raw dam 7.3856786406375 versus 2 0.3 with APR 10 [ATTACK] after armor 7.3856786406375 [ATTACK] after range 8 [PHYS CRIT %] 1 [ATTACK] after crit 8 [ATTACK] after mult 8 [PROJECTOR] starting dam 8 [PROJECTOR] after difficulty dam 8 [PROJECTOR] res 0 1 on dam 8 [PROJECTOR] after resists dam 8 [PROJECTOR] after flat damage armor 8 [PROJECTOR] final dam 8 [SOUND] loading from /data/sound/creatures/snakes/snake_attack.ogg :=: sound "/data/sound/creatures/snakes/snake_attack.ogg" : <static> [LOG] #UID:4092:0#Large brown snake hits Lucifer for #aaaaaa#8 physical#LAST# damage. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to large brown snake :: 18.976666004787 1 1 8.25 :: 1 checkHit 15 8.25 => chance to hit 67 [LOG] Lucifer misses large brown snake. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 7.3856786406375 10 2 2.35 :: 1

checkHit 17 2.35 => chance to hit 87 [ATTACK] raw dam 7.3856786406375 versus 2 0.3 with APR 10 [ATTACK] after armor 7.3856786406375 [ATTACK] after range 8 [PHYS CRIT %] 1 [ATTACK] after crit 8 [ATTACK] after mult 8 [PROJECTOR] starting dam 8 [PROJECTOR] after difficulty dam 8 [PROJECTOR] res 0 1 on dam 8 [PROJECTOR] after resists dam 8 [PROJECTOR] after flat damage armor 8 [PROJECTOR] final dam 8 [LOG] #UID:4092:0#Large brown snake hits Lucifer for #aaaaaa#8 physical#LAST# damage. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to large brown snake :: 18.976666004787 1 1 8.25 :: 1 checkHit 15 8.25 => chance to hit 67 [ATTACK] raw dam 18.976666004787 versus 1 0.3 with APR 1 [ATTACK] after armor 18.976666004787 [ATTACK] after range 27 [PHYS CRIT %] 4.5 [ATTACK] after crit 27 [ATTACK] after mult 27 [PROJECTOR] starting dam 27 [PROJECTOR] after difficulty dam 27 [PROJECTOR] res 0 1 on dam 27 [PROJECTOR] after resists dam 27 [PROJECTOR] after flat damage armor 27 [PROJECTOR] final dam 27 [LOG] #UID:1455:0#Lucifer hits large brown snake for #aaaaaa#27 physical#LAST# damage. large brown snake 4092 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 7.3856786406375 10 2 2.35 :: 1 checkHit 17 2.35 => chance to hit 87 [ATTACK] raw dam 7.3856786406375 versus 2 0.3 with APR 10 [ATTACK] after armor 7.3856786406375 [ATTACK] after range 8 [PHYS CRIT %] 1 [ATTACK] after crit 8 [ATTACK] after mult 8 [PROJECTOR] starting dam 8 [PROJECTOR] after difficulty dam 8 [PROJECTOR] res 0 1 on dam 8 [PROJECTOR] after resists dam 8 [PROJECTOR] after flat damage armor 8 [PROJECTOR] final dam 8 [LOG] #UID:4092:0#Large brown snake hits Lucifer for #aaaaaa#8 physical#LAST# damage.

[ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 7.3856786406375 10 2 2.35 :: 1 checkHit 17 2.35 => chance to hit 87 [ATTACK] raw dam 7.3856786406375 versus 2 0.3 with APR 10 [ATTACK] after armor 7.3856786406375 [ATTACK] after range 8 [PHYS CRIT %] 1 [ATTACK] after crit 8 [ATTACK] after mult 8 [PROJECTOR] starting dam 8 [PROJECTOR] after difficulty dam 8 [PROJECTOR] res 0 1 on dam 8 [PROJECTOR] after resists dam 8 [PROJECTOR] after flat damage armor 8 [PROJECTOR] final dam 8 [LOG] [LOG] #UID:4092:0#Large brown snake hits Lucifer for #aaaaaa#8 physical#LAST# damage. [ATTACK] attacking with iron battleaxe [ATTACK] to large brown snake :: 18.976666004787 1 1 8.25 :: 1 checkHit 15 8.25 => chance to hit 67 [LOG] Lucifer misses large brown snake. bee swarm 4069 dumb ai talents can use Attack T_ATTACK bee swarm 4069 dumb ai talents can use Poisonous Bite T_BITE_POISON dumb ai uses T_BITE_POISON [LOG] Bee swarm bites poison into Lucifer. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 1.3163341513795 20 2 2.35 :: 3 checkHit 15 2.35 => chance to hit 82 [ATTACK] raw dam 1.3163341513795 versus 2 0.3 with APR 20 [ATTACK] after armor 1.3163341513795 [ATTACK] after range 1 [PHYS CRIT %] 0 [ATTACK] after crit 1 [ATTACK] after mult 3 [PROJECTOR] starting dam 0.5 [PROJECTOR] after difficulty dam 0.5 [PROJECTOR] res 11 0.89 on dam 0.5 [PROJECTOR] after resists dam 0.445 [PROJECTOR] after flat damage armor 0.445 [PROJECTOR] final dam 0.445 checkHit 10.15 15 => chance to hit 38 [LOG] #ORANGE#Lucifer shrugs off the effect 'Poisoned'! [LOG] #UID:4069:0#Bee swarm hits Lucifer for #LIGHT_GREEN#1 nature#LAST# damag e. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 7.3856786406375 10 2 2.35 :: 1 checkHit 17 2.35 => chance to hit 87 [ATTACK] raw dam 7.3856786406375 versus 2 0.3 with APR

10 [ATTACK] after armor 7.3856786406375 [ATTACK] after range 8 [PHYS CRIT %] 1 [ATTACK] after crit 8 [ATTACK] after mult 8 [PROJECTOR] starting dam 8 [PROJECTOR] after difficulty dam 8 [PROJECTOR] res 0 1 on dam 8 [PROJECTOR] after resists dam 8 [PROJECTOR] after flat damage armor 8 [PROJECTOR] final dam 8 [LOG] #UID:4092:0#Large brown snake hits Lucifer for #aaaaaa#8 physical#LAST# damage. bee swarm 4069 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 1.3163341513795 20 2 2.35 :: 1 checkHit 15 2.35 => chance to hit 82 [ATTACK] raw dam 1.3163341513795 versus 2 0.3 with APR 20 [ATTACK] after armor 1.3163341513795 [ATTACK] after range 1 [PHYS CRIT %] 0 [ATTACK] after crit 1 [ATTACK] after mult 1 [PROJECTOR] starting dam 1 [PROJECTOR] after difficulty dam 1 [PROJECTOR] res 0 1 on dam 1 [PROJECTOR] after resists dam 1 [PROJECTOR] after flat damage armor 1 [PROJECTOR] final dam 1 [LOG] [LOG] #UID:4069:0#Bee swarm hits Lucifer for #aaaaaa#1 physical#LAST# damage. [ATTACK] attacking with iron battleaxe [ATTACK] to large brown snake :: 18.976666004787 1 1 8.25 :: 1 checkHit 15 8.25 => chance to hit 67 [ATTACK] raw dam 18.976666004787 versus 1 0.3 with APR 1 [ATTACK] after armor 18.976666004787 [ATTACK] after range 24 [PHYS CRIT %] 4.5 [ATTACK] after crit 24 [ATTACK] after mult 24 [PROJECTOR] starting dam 24 [PROJECTOR] after difficulty dam 24 [PROJECTOR] res 0 1 on dam 24 [PROJECTOR] after resists dam 24 [PROJECTOR] after flat damage armor 24 [PROJECTOR] final dam 24 [SOUND] loading from /data/sound/creatures/snakes/snake_die_2.ogg :=: sound "/data/sound/creatures/snakes/snake_die_2.ogg" : <static> [LOG] #UID:1455:0#Lucifer hits large brown snake for #aaaaaa#24 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed large brown snake!#{normal}# bee swarm 4069 dumb ai talents can use Attack T_ATTACK

dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 1.3163341513795 20 2 2.35 :: 1 checkHit 15 2.35 => chance to hit 82 [ATTACK] raw dam 1.3163341513795 versus 2 0.3 with APR 20 [ATTACK] after armor 1.3163341513795 [ATTACK] after range 1 [PHYS CRIT %] 0 [ATTACK] after crit 1 [ATTACK] after mult 1 [PROJECTOR] starting dam 1 [PROJECTOR] after difficulty dam 1 [PROJECTOR] res 0 1 on dam 1 [PROJECTOR] after resists dam 1 [PROJECTOR] after flat damage armor 1 [PROJECTOR] final dam 1 [SOUND] loading from /data/sound/creatures/swarm/mswarm_1.ogg :=: sound "/data/sound/creatures/swarm/mswarm_1.ogg" : <static> [LOG] #UID:4069:0#Bee swarm hits Lucifer for #aaaaaa#1 physical#LAST# damage. AI took for target 4069 bee swarm :: 1455 Lucifer 1 < 100 bee swarm 4069 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 1.3163341513795 20 2 2.35 :: 1 checkHit 15 2.35 => chance to hit 82 [ATTACK] raw dam 1.3163341513795 versus 2 0.3 with APR 20 [ATTACK] after armor 1.3163341513795 [ATTACK] after range 1 [PHYS CRIT %] 0 [ATTACK] after crit 1 [ATTACK] after mult 1 [PROJECTOR] starting dam 1 [PROJECTOR] after difficulty dam 1 [PROJECTOR] res 0 1 on dam 1 [PROJECTOR] after resists dam 1 [PROJECTOR] after flat damage armor 1 [PROJECTOR] final dam 1 [LOG] [LOG] #UID:4069:0#Bee swarm hits Lucifer for #aaaaaa#1 physical#LAST# damage. [ATTACK] attacking with iron battleaxe [ATTACK] to bee swarm :: 18.976666004787 1 1 13.85 :: 1 checkHit 15 13.85 => chance to hit 53 [LOG] Lucifer misses bee swarm. bee swarm 4069 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 1.3163341513795 20 2 2.35 :: 1 checkHit 15 2.35 => chance to hit 82 [ATTACK] raw dam 1.3163341513795 versus 2 0.3 with APR

20 [ATTACK] after armor 1.3163341513795 [ATTACK] after range 1 [PHYS CRIT %] 0 [ATTACK] after crit 1 [ATTACK] after mult 1 [PROJECTOR] starting dam 1 [PROJECTOR] after difficulty dam 1 [PROJECTOR] res 0 1 on dam 1 [PROJECTOR] after resists dam 1 [PROJECTOR] after flat damage armor 1 [PROJECTOR] final dam 1 [LOG] #UID:4069:0#Bee swarm hits Lucifer for #aaaaaa#1 physical#LAST# damage. bee swarm 4069 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 1.3163341513795 20 2 2.35 :: 1 checkHit 15 2.35 => chance to hit 82 [ATTACK] raw dam 1.3163341513795 versus 2 0.3 with APR 20 [ATTACK] after armor 1.3163341513795 [ATTACK] after range 1 [PHYS CRIT %] 0 [ATTACK] after crit 1 [ATTACK] after mult 1 [PROJECTOR] starting dam 1 [PROJECTOR] after difficulty dam 1 [PROJECTOR] res 0 1 on dam 1 [PROJECTOR] after resists dam 1 [PROJECTOR] after flat damage armor 1 [PROJECTOR] final dam 1 [LOG] [LOG] #UID:4069:0#Bee swarm hits Lucifer for #aaaaaa#1 physical#LAST# damage. [ATTACK] attacking with iron battleaxe [ATTACK] to bee swarm :: 18.976666004787 1 1 13.85 :: 1 checkHit 15 13.85 => chance to hit 53 [ATTACK] raw dam 18.976666004787 versus 1 0.3 with APR 1 [ATTACK] after armor 18.976666004787 [ATTACK] after range 21 [PHYS CRIT %] 4.5 [ATTACK] after crit 21 [ATTACK] after mult 21 [PROJECTOR] starting dam 21 [PROJECTOR] after difficulty dam 21 [PROJECTOR] res 0.67998553023294 0.99320014469767 on dam 21 [PROJECTOR] after resists dam 20.857203038651 [PROJECTOR] after flat damage armor 20.857203038651 [PROJECTOR] final dam 20.857203038651 [LOG] #UID:1455:0#Lucifer hits bee swarm for #aaaaaa#21 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed bee swarm!#{normal}# [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.025 [HEALING] 1455 Lucifer for 0.05

[HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.1 [HEALING] 1455 Lucifer for 0.125 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.175 [HEALING] 1455 Lucifer for 0.2 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.25 [HEALING] 1455 Lucifer for 0.275 [HEALING] 1455 Lucifer for 0.3 [HEALING] 1455 Lucifer for 0.325 [HEALING] 1455 Lucifer for 0.35 [HEALING] 1455 Lucifer for 0.375 [HEALING] 1455 Lucifer for 0.4 [HEALING] 1455 Lucifer for 0.425 [HEALING] 1455 Lucifer for 0.45 [HEALING] 1455 Lucifer for 0.475 [HEALING] 1455 Lucifer for 0.5 [HEALING] 1455 Lucifer for 0.525 [HEALING] 1455 Lucifer for 0.55 [HEALING] 1455 Lucifer for 0.575 [HEALING] 1455 Lucifer for 0.6 [HEALING] 1455 Lucifer for 0.625 [HEALING] 1455 Lucifer for 0.65 [HEALING] 1455 Lucifer for 0.675 [HEALING] 1455 Lucifer for 0.7 [HEALING] 1455 Lucifer for 0.725 [HEALING] 1455 Lucifer for 0.75 [HEALING] 1455 Lucifer for 0.775 [HEALING] 1455 Lucifer for 0.8 [HEALING] 1455 Lucifer for 0.825 [HEALING] 1455 Lucifer for 0.85 [HEALING] 1455 Lucifer for 0.875 [HEALING] 1455 Lucifer for 0.9 [HEALING] 1455 Lucifer for 0.925 [HEALING] 1455 Lucifer for 0.95 [HEALING] 1455 Lucifer for 0.975 [HEALING] 1455 Lucifer for 1 [HEALING] 1455 Lucifer for 1.025 [HEALING] 1455 Lucifer for 1.05 [HEALING] 1455 Lucifer for 1.075 [HEALING] 1455 Lucifer for 1.1 [HEALING] 1455 Lucifer for 1.125 [HEALING] 1455 Lucifer for 1.15 [HEALING] 1455 Lucifer for 1.175 [HEALING] 1455 Lucifer for 1.2 [HEALING] 1455 Lucifer for 1.225 [HEALING] 1455 Lucifer for 1.25 [LOG] Rested for 50 turns (stop reason: all resources and life at maximum). [LOG] AI took for target 4070 fox :: 1455 Lucifer 81 < 100 [TARGET] Passing target copperhead snake from fox to Lucifer [LOG] Ran for 2 turns (stop reason: hostile spotted to the southeast (fox)). [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to fox :: 18.976666004787 1 1 5.45 :: 1 checkHit 15 5.45 => chance to hit 74

[ATTACK] raw dam 18.976666004787 versus 1 0.3 with APR 1 [ATTACK] after armor 18.976666004787 [ATTACK] after range 22 [PHYS CRIT %] 4.5 [ATTACK] after crit 22 [ATTACK] after mult 22 [PROJECTOR] starting dam 22 [PROJECTOR] after difficulty dam 22 [PROJECTOR] res 0 1 on dam 22 [PROJECTOR] after resists dam 22 [PROJECTOR] after flat damage armor 22 [PROJECTOR] final dam 22 [LOG] #UID:1455:0#Lucifer hits fox for #aaaaaa#22 physical#LAST# damage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 4.1378496437169 3 2 2.35 :: 1 checkHit 11 2.35 => chance to hit 72 [ATTACK] raw dam 4.1378496437169 versus 2 0.3 with APR 3 [ATTACK] after armor 4.1378496437169 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [LOG] #UID:4070:0#Fox hits Lucifer for #aaaaaa#4 physical#LAST# damage. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to fox :: 18.976666004787 1 1 5.45 :: 1 checkHit 15 5.45 => chance to hit 74 [ATTACK] raw dam 18.976666004787 versus 1 0.3 with APR 1 [ATTACK] after armor 18.976666004787 [ATTACK] after range 18 [PHYS CRIT %] 4.5 [ATTACK] after crit 18 [ATTACK] after mult 18 [PROJECTOR] starting dam 18 [PROJECTOR] after difficulty dam 18 [PROJECTOR] res 0 1 on dam 18 [PROJECTOR] after resists dam 18 [PROJECTOR] after flat damage armor 18 [PROJECTOR] final dam 18 [LOG] #UID:1455:0#Lucifer hits fox for #aaaaaa#18 physical#LAST# damage. fox 4070 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 4.1378496437169 3 2 2.35 :: 1 checkHit 11 2.35 => chance to hit 72

[LOG] Fox misses Lucifer. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to fox :: 18.976666004787 1 1 5.45 :: 1 checkHit 15 5.45 => chance to hit 74 [ATTACK] raw dam 18.976666004787 versus 1 0.3 with APR 1 [ATTACK] after armor 18.976666004787 [ATTACK] after range 23 [PHYS CRIT %] 4.5 [ATTACK] after crit 34.5 [ATTACK] after mult 34.5 [LOG] #{bold}#Lucifer performs a critical strike!#{normal}# [PROJECTOR] starting dam 34.5 [PROJECTOR] after difficulty dam 34.5 [PROJECTOR] res 0 1 on dam 34.5 [PROJECTOR] after resists dam 34.5 [PROJECTOR] after flat damage armor 34.5 [PROJECTOR] final dam 34.5 [LOG] #UID:1455:0#Lucifer hits fox for #{bold}##aaaaaa#35 physical#{normal}##L AST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed fox!#{normal}# [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.025 [HEALING] 1455 Lucifer for 0.05 [LOG] Rested for 3 turns (stop reason: hostile spotted to the southeast (coppe rhead snake)). [LOG] [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.3824189754701 10 2 2.35 :: 1 checkHit 18 2.35 => chance to hit 90 [ATTACK] raw dam 6.3824189754701 versus 2 0.3 with APR 10 [ATTACK] after armor 6.3824189754701 [ATTACK] after range 6 [PHYS CRIT %] 1 [ATTACK] after crit 6 [ATTACK] after mult 6 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [LOG] #UID:4077:0#Copperhead snake hits Lucifer for #aaaaaa#6 physical#LAST# d amage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.3824189754701 10 2 2.35 :: 1 checkHit 18 2.35 => chance to hit 90 [ATTACK] raw dam 6.3824189754701 versus 2 0.3 with APR 10 [ATTACK] after armor 6.3824189754701

[ATTACK] after range 7 [PHYS CRIT %] 1 [ATTACK] after crit 7 [ATTACK] after mult 7 [PROJECTOR] starting dam 7 [PROJECTOR] after difficulty dam 7 [PROJECTOR] res 0 1 on dam 7 [PROJECTOR] after resists dam 7 [PROJECTOR] after flat damage armor 7 [PROJECTOR] final dam 7 [LOG] #UID:4077:0#Copperhead snake hits Lucifer for #aaaaaa#7 physical#LAST# d amage. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to copperhead snake :: 18.976666004787 1 2 9.9 :: 1 checkHit 15 9.9 => chance to hit 63 [ATTACK] raw dam 18.976666004787 versus 2 0.3 with APR 1 [ATTACK] after armor 17.976666004787 [ATTACK] after range 22 [PHYS CRIT %] 4.5 [ATTACK] after crit 22 [ATTACK] after mult 22 [PROJECTOR] starting dam 22 [PROJECTOR] after difficulty dam 22 [PROJECTOR] res 0.8375955292344 0.99162404470766 on dam 22 [PROJECTOR] after resists dam 21.815728983568 [PROJECTOR] after flat damage armor 21.815728983568 [PROJECTOR] final dam 21.815728983568 [LOG] #UID:1455:0#Lucifer hits copperhead snake for #aaaaaa#22 physical#LAST# damage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.3824189754701 10 2 2.35 :: 1 checkHit 18 2.35 => chance to hit 90 [ATTACK] raw dam 6.3824189754701 versus 2 0.3 with APR 10 [ATTACK] after armor 6.3824189754701 [ATTACK] after range 7 [PHYS CRIT %] 1 [ATTACK] after crit 7 [ATTACK] after mult 7 [PROJECTOR] starting dam 7 [PROJECTOR] after difficulty dam 7 [PROJECTOR] res 0 1 on dam 7 [PROJECTOR] after resists dam 7 [PROJECTOR] after flat damage armor 7 [PROJECTOR] final dam 7 [LOG] #UID:4077:0#Copperhead snake hits Lucifer for #aaaaaa#7 physical#LAST# d amage. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to copperhead snake :: 18.976666004787 1 2 9.9 :: 1 checkHit 15 9.9 => chance to hit 63 [LOG] Lucifer misses copperhead snake.

[ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.3824189754701 10 2 2.35 :: 1 checkHit 18 2.35 => chance to hit 90 [ATTACK] raw dam 6.3824189754701 versus 2 0.3 with APR 10 [ATTACK] after armor 6.3824189754701 [ATTACK] after range 7 [PHYS CRIT %] 1 [ATTACK] after crit 7 [ATTACK] after mult 7 [PROJECTOR] starting dam 7 [PROJECTOR] after difficulty dam 7 [PROJECTOR] res 0 1 on dam 7 [PROJECTOR] after resists dam 7 [PROJECTOR] after flat damage armor 7 [PROJECTOR] final dam 7 [LOG] #UID:4077:0#Copperhead snake hits Lucifer for #aaaaaa#7 physical#LAST# d amage. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to copperhead snake :: 18.976666004787 1 2 9.9 :: 1 checkHit 15 9.9 => chance to hit 63 [ATTACK] raw dam 18.976666004787 versus 2 0.3 with APR 1 [ATTACK] after armor 17.976666004787 [ATTACK] after range 17 [PHYS CRIT %] 4.5 [ATTACK] after crit 17 [ATTACK] after mult 17 [PROJECTOR] starting dam 17 [PROJECTOR] after difficulty dam 17 [PROJECTOR] res 0.8375955292344 0.99162404470766 on dam 17 [PROJECTOR] after resists dam 16.85760876003 [PROJECTOR] after flat damage armor 16.85760876003 [PROJECTOR] final dam 16.85760876003 [LOG] #UID:1455:0#Lucifer hits copperhead snake for #aaaaaa#17 physical#LAST# damage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.3824189754701 10 2 2.35 :: 1 checkHit 18 2.35 => chance to hit 90 [ATTACK] raw dam 6.3824189754701 versus 2 0.3 with APR 10 [ATTACK] after armor 6.3824189754701 [ATTACK] after range 6 [PHYS CRIT %] 1 [ATTACK] after crit 6 [ATTACK] after mult 6 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [LOG] #UID:4077:0#Copperhead snake hits Lucifer for #aaaaaa#6 physical#LAST# d

amage. copperhead snake 4077 dumb ai talents can use Attack T_ATTACK copperhead snake 4077 dumb ai talents can use Poisonous Bite T_BITE_P OISON dumb ai uses T_BITE_POISON [LOG] Copperhead snake bites poison into Lucifer. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.3824189754701 10 2 2.35 :: 3 checkHit 18 2.35 => chance to hit 90 [ATTACK] raw dam 6.3824189754701 versus 2 0.3 with APR 10 [ATTACK] after armor 6.3824189754701 [ATTACK] after range 6 [PHYS CRIT %] 1 [ATTACK] after crit 6 [ATTACK] after mult 18 [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 [PROJECTOR] res 11 0.89 on dam 3 [PROJECTOR] after resists dam 2.67 [PROJECTOR] after flat damage armor 2.67 [PROJECTOR] final dam 2.67 checkHit 10.15 18 => chance to hit 31 [LOG] #ORANGE#Lucifer shrugs off the effect 'Poisoned'! [LOG] [LOG] #UID:4077:0#Copperhead snake hits Lucifer for #LIGHT_GREEN#3 nature#LAST # damage. [ATTACK] attacking with iron battleaxe [ATTACK] to copperhead snake :: 18.976666004787 1 2 9.9 :: 1 checkHit 15 9.9 => chance to hit 63 [ATTACK] raw dam 18.976666004787 versus 2 0.3 with APR 1 [ATTACK] after armor 17.976666004787 [ATTACK] after range 17 [PHYS CRIT %] 4.5 [ATTACK] after crit 17 [ATTACK] after mult 17 [PROJECTOR] starting dam 17 [PROJECTOR] after difficulty dam 17 [PROJECTOR] res 0.8375955292344 0.99162404470766 on dam 17 [PROJECTOR] after resists dam 16.85760876003 [PROJECTOR] after flat damage armor 16.85760876003 [PROJECTOR] final dam 16.85760876003 [LOG] #UID:1455:0#Lucifer hits copperhead snake for #aaaaaa#17 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed copperhead snake!#{normal}# [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.025 [HEALING] 1455 Lucifer for 0.05 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.1 [HEALING] 1455 Lucifer for 0.125 [HEALING] 1455 Lucifer for 0.15

[HEALING] 1455 Lucifer for 0.175 [HEALING] 1455 Lucifer for 0.2 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.25 [HEALING] 1455 Lucifer for 0.275 [HEALING] 1455 Lucifer for 0.3 [HEALING] 1455 Lucifer for 0.325 [HEALING] 1455 Lucifer for 0.35 [HEALING] 1455 Lucifer for 0.375 [HEALING] 1455 Lucifer for 0.4 [HEALING] 1455 Lucifer for 0.425 [HEALING] 1455 Lucifer for 0.45 [HEALING] 1455 Lucifer for 0.475 [HEALING] 1455 Lucifer for 0.5 [HEALING] 1455 Lucifer for 0.525 [HEALING] 1455 Lucifer for 0.55 [HEALING] 1455 Lucifer for 0.575 [HEALING] 1455 Lucifer for 0.6 [HEALING] 1455 Lucifer for 0.625 [HEALING] 1455 Lucifer for 0.65 [HEALING] 1455 Lucifer for 0.675 [HEALING] 1455 Lucifer for 0.7 [HEALING] 1455 Lucifer for 0.725 [HEALING] 1455 Lucifer for 0.75 [HEALING] 1455 Lucifer for 0.775 [HEALING] 1455 Lucifer for 0.8 [HEALING] 1455 Lucifer for 0.825 [HEALING] 1455 Lucifer for 0.85 [HEALING] 1455 Lucifer for 0.875 [HEALING] 1455 Lucifer for 0.9 [HEALING] 1455 Lucifer for 0.925 [HEALING] 1455 Lucifer for 0.95 [HEALING] 1455 Lucifer for 0.975 [HEALING] 1455 Lucifer for 1 [HEALING] 1455 Lucifer for 1.025 [HEALING] 1455 Lucifer for 1.05 [HEALING] 1455 Lucifer for 1.075 [HEALING] 1455 Lucifer for 1.1 [HEALING] 1455 Lucifer for 1.125 [LOG] Rested for 45 turns (stop reason: all resources and life at maximum). [LOG] [Identify] ranger's rough leather sling true [LOG] There is an item here: #00FF80##UID:4107:0#ranger's rough leather sling# LAST# [LOG] Ran for 7 turns (stop reason: object seen). [LOG] [Identify] ranger's rough leather sling true [LOG] Lucifer picks up (a.): #00FF80##UID:4107:0#ranger's rough leather sling# LAST#. [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [Identify] tattered paper scrap true [LOG] There is an item here: #0080FF##UID:4117:0#tattered paper scrap#LAST# [LOG] Ran for 2 turns (stop reason: object seen). [LOG] [LOG] Lore found: #0080FF#tattered paper scrap (trollmire) [SOUND] loading from /data/sound/actions/read.ogg :=: sound "/data/sou nd/actions/read.ogg" : <static>

[LOG] You can read all your collected lore in the game menu, by pressing Escap e. [LORE] learnt trollmire-note-1 [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). AI took for target 4089 large white snake :: 1455 Lucifer 100 < 100 [LOG] Ran for 3 turns (stop reason: hostile spotted to the southeast (large wh ite snake)). [LOG] [LOG] Resting starts... [LOG] Rested for 0 turns (stop reason: hostile spotted to the southeast (large white snake)). [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [LOG] Ran for 4 turns (stop reason: hostile spotted to the southeast (large wh ite snake)). [LOG] [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.2619192081902 10 2 2.35 :: 1 checkHit 16 2.35 => chance to hit 85 [ATTACK] raw dam 6.2619192081902 versus 2 0.3 with APR 10 [ATTACK] after armor 6.2619192081902 [ATTACK] after range 6 [PHYS CRIT %] 1 [ATTACK] after crit 6 [ATTACK] after mult 6 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [LOG] #UID:4089:0#Large white snake hits Lucifer for #aaaaaa#6 physical#LAST# damage. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to large white snake :: 18.976666004787 1 1 7.9 :: 1 checkHit 15 7.9 => chance to hit 68 [LOG] Lucifer misses large white snake. large white snake 4089 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.2619192081902 10 2 2.35 :: 1 checkHit 16 2.35 => chance to hit 85 [ATTACK] raw dam 6.2619192081902 versus 2 0.3 with APR 10 [ATTACK] after armor 6.2619192081902 [ATTACK] after range 6 [PHYS CRIT %] 1

[ATTACK] after crit 6 [ATTACK] after mult 6 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [LOG] #UID:4089:0#Large white snake hits Lucifer for #aaaaaa#6 physical#LAST# damage. large white snake 4089 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.2619192081902 10 2 2.35 :: 1 checkHit 16 2.35 => chance to hit 85 [ATTACK] raw dam 6.2619192081902 versus 2 0.3 with APR 10 [ATTACK] after armor 6.2619192081902 [ATTACK] after range 6 [PHYS CRIT %] 1 [ATTACK] after crit 6 [ATTACK] after mult 6 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [LOG] #UID:4089:0#Large white snake hits Lucifer for #aaaaaa#6 physical#LAST# damage. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to large white snake :: 18.976666004787 1 1 7.9 :: 1 checkHit 15 7.9 => chance to hit 68 [LOG] Lucifer misses large white snake. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.2619192081902 10 2 2.35 :: 1 checkHit 16 2.35 => chance to hit 85 [ATTACK] raw dam 6.2619192081902 versus 2 0.3 with APR 10 [ATTACK] after armor 6.2619192081902 [ATTACK] after range 6 [PHYS CRIT %] 1 [ATTACK] after crit 6 [ATTACK] after mult 6 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [LOG] #UID:4089:0#Large white snake hits Lucifer for #aaaaaa#6 physical#LAST# damage. [LOG]

[ATTACK] attacking with iron battleaxe [ATTACK] to large white snake :: 18.976666004787 1 1 7.9 :: 1 checkHit 15 7.9 => chance to hit 68 [ATTACK] raw dam 18.976666004787 versus 1 0.3 with APR 1 [ATTACK] after armor 18.976666004787 [ATTACK] after range 21 [PHYS CRIT %] 4.5 [ATTACK] after crit 21 [ATTACK] after mult 21 [PROJECTOR] starting dam 21 [PROJECTOR] after difficulty dam 21 [PROJECTOR] res 0 1 on dam 21 [PROJECTOR] after resists dam 21 [PROJECTOR] after flat damage armor 21 [PROJECTOR] final dam 21 [LOG] #UID:1455:0#Lucifer hits large white snake for #aaaaaa#21 physical#LAST# damage. AI took for target 4089 large white snake :: 1455 Lucifer 1 < 100 large white snake 4089 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.2619192081902 10 2 2.35 :: 1 checkHit 16 2.35 => chance to hit 85 [LOG] Large white snake misses Lucifer. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to large white snake :: 18.976666004787 1 1 7.9 :: 1 checkHit 15 7.9 => chance to hit 68 [LOG] Lucifer misses large white snake. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.2619192081902 10 2 2.35 :: 1 checkHit 16 2.35 => chance to hit 85 [ATTACK] raw dam 6.2619192081902 versus 2 0.3 with APR 10 [ATTACK] after armor 6.2619192081902 [ATTACK] after range 6 [PHYS CRIT %] 1 [ATTACK] after crit 6 [ATTACK] after mult 6 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [SOUND] loading from /data/sound/creatures/snakes/snake_3.ogg :=: sound "/data/sound/creatures/snakes/snake_3.ogg" : <static> [LOG] #UID:4089:0#Large white snake hits Lucifer for #aaaaaa#6 physical#LAST# damage. large white snake 4089 dumb ai talents can use Attack T_ATTACK

dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.2619192081902 10 2 2.35 :: 1 checkHit 16 2.35 => chance to hit 85 [ATTACK] raw dam 6.2619192081902 versus 2 0.3 with APR 10 [ATTACK] after armor 6.2619192081902 [ATTACK] after range 6 [PHYS CRIT %] 1 [ATTACK] after crit 6 [ATTACK] after mult 6 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [LOG] [LOG] #UID:4089:0#Large white snake hits Lucifer for #aaaaaa#6 physical#LAST# damage. [ATTACK] attacking with iron battleaxe [ATTACK] to large white snake :: 18.976666004787 1 1 7.9 :: 1 checkHit 15 7.9 => chance to hit 68 [ATTACK] raw dam 18.976666004787 versus 1 0.3 with APR 1 [ATTACK] after armor 18.976666004787 [ATTACK] after range 27 [PHYS CRIT %] 4.5 [ATTACK] after crit 27 [ATTACK] after mult 27 [PROJECTOR] starting dam 27 [PROJECTOR] after difficulty dam 27 [PROJECTOR] res 0 1 on dam 27 [PROJECTOR] after resists dam 27 [PROJECTOR] after flat damage armor 27 [PROJECTOR] final dam 27 [LOG] #UID:1455:0#Lucifer hits large white snake for #aaaaaa#27 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed large white snake!#{normal}# [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.025 [HEALING] 1455 Lucifer for 0.05 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.1 [HEALING] 1455 Lucifer for 0.125 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.175 [HEALING] 1455 Lucifer for 0.2 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.25 [HEALING] 1455 Lucifer for 0.275 [HEALING] 1455 Lucifer for 0.3 [HEALING] 1455 Lucifer for 0.325 [HEALING] 1455 Lucifer for 0.35

[HEALING] 1455 Lucifer for 0.375 [HEALING] 1455 Lucifer for 0.4 [HEALING] 1455 Lucifer for 0.425 [HEALING] 1455 Lucifer for 0.45 [HEALING] 1455 Lucifer for 0.475 [HEALING] 1455 Lucifer for 0.5 [HEALING] 1455 Lucifer for 0.525 [HEALING] 1455 Lucifer for 0.55 [HEALING] 1455 Lucifer for 0.575 [HEALING] 1455 Lucifer for 0.6 [HEALING] 1455 Lucifer for 0.625 [HEALING] 1455 Lucifer for 0.65 [HEALING] 1455 Lucifer for 0.675 [HEALING] 1455 Lucifer for 0.7 [HEALING] 1455 Lucifer for 0.725 [HEALING] 1455 Lucifer for 0.75 [HEALING] 1455 Lucifer for 0.775 [HEALING] 1455 Lucifer for 0.8 [HEALING] 1455 Lucifer for 0.825 [HEALING] 1455 Lucifer for 0.85 [HEALING] 1455 Lucifer for 0.875 [HEALING] 1455 Lucifer for 0.9 [HEALING] 1455 Lucifer for 0.925 [HEALING] 1455 Lucifer for 0.95 [HEALING] 1455 Lucifer for 0.975 [HEALING] 1455 Lucifer for 1 [HEALING] 1455 Lucifer for 1.025 [HEALING] 1455 Lucifer for 1.05 [HEALING] 1455 Lucifer for 1.075 [LOG] Rested for 43 turns (stop reason: all resources and life at maximum). [LOG] Loading tile talents/grand_arrival.png [LOG] Ran for 2 turns (stop reason: interesting terrain). [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [LOG] Ran for 9 turns (stop reason: interesting terrain). [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [LOG] Ran for 2 turns (stop reason: interesting terrain). [LOG] [SOUND] loading from /data/sound/ambient/forest/bird3.ogg :=: sound "/ data/sound/ambient/forest/bird3.ogg" : <static> [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). AI took for target 4079 large brown snake :: 1455 Lucifer 9 < 100 [LOG] Ran for 3 turns (stop reason: hostile spotted to the southeast (large br own snake)). [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to large brown snake :: 18.976666004787 1 1 8.25 :: 1 checkHit 15 8.25 => chance to hit 67 [ATTACK] raw dam 18.976666004787 versus 1 0.3 with APR

1 [ATTACK] after armor 18.976666004787 [ATTACK] after range 28 [PHYS CRIT %] 4.5 [ATTACK] after crit 28 [ATTACK] after mult 28 [PROJECTOR] starting dam 28 [PROJECTOR] after difficulty dam 28 [PROJECTOR] res 0 1 on dam 28 [PROJECTOR] after resists dam 28 [PROJECTOR] after flat damage armor 28 [PROJECTOR] final dam 28 [LOG] #UID:1455:0#Lucifer hits large brown snake for #aaaaaa#28 physical#LAST# damage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 7.3856786406375 10 2 2.35 :: 1 checkHit 17 2.35 => chance to hit 87 [ATTACK] raw dam 7.3856786406375 versus 2 0.3 with APR 10 [ATTACK] after armor 7.3856786406375 [ATTACK] after range 8 [PHYS CRIT %] 1 [ATTACK] after crit 8 [ATTACK] after mult 8 [PROJECTOR] starting dam 8 [PROJECTOR] after difficulty dam 8 [PROJECTOR] res 0 1 on dam 8 [PROJECTOR] after resists dam 8 [PROJECTOR] after flat damage armor 8 [PROJECTOR] final dam 8 [SOUND] loading from /data/sound/creatures/snakes/snake_4.ogg :=: sound "/data/sound/creatures/snakes/snake_4.ogg" : <static> [LOG] #UID:4079:0#Large brown snake hits Lucifer for #aaaaaa#8 physical#LAST# damage. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to large brown snake :: 18.976666004787 1 1 8.25 :: 1 checkHit 15 8.25 => chance to hit 67 [ATTACK] raw dam 18.976666004787 versus 1 0.3 with APR 1 [ATTACK] after armor 18.976666004787 [ATTACK] after range 18 [PHYS CRIT %] 4.5 [ATTACK] after crit 18 [ATTACK] after mult 18 [PROJECTOR] starting dam 18 [PROJECTOR] after difficulty dam 18 [PROJECTOR] res 0 1 on dam 18 [PROJECTOR] after resists dam 18 [PROJECTOR] after flat damage armor 18 [PROJECTOR] final dam 18 [LOG] #UID:1455:0#Lucifer hits large brown snake for #aaaaaa#18 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed large brown snake!#{normal}# [LOG] [LOG] Resting starts...

[HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.025 [HEALING] 1455 Lucifer for 0.05 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.1 [HEALING] 1455 Lucifer for 0.125 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.175 [HEALING] 1455 Lucifer for 0.2 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.25 [HEALING] 1455 Lucifer for 0.275 [HEALING] 1455 Lucifer for 0.3 [HEALING] 1455 Lucifer for 0.325 [HEALING] 1455 Lucifer for 0.35 [HEALING] 1455 Lucifer for 0.375 [HEALING] 1455 Lucifer for 0.4 [HEALING] 1455 Lucifer for 0.425 [LOG] Rested for 17 turns (stop reason: all resources and life at maximum). [LOG] AI took for target 4067 bee swarm :: 1455 Lucifer 81 < 100 [LOG] Ran for 2 turns (stop reason: hostile spotted to the southeast (bee swar m)). [LOG] [LOG] There is nothing to pickup there. [LOG] Resting starts... [LOG] Rested for 0 turns (stop reason: hostile spotted to the southeast (bee s warm)). [SOUND] loading from /data/sound/creatures/swarm/mswarm_3.ogg :=: sound "/data/sound/creatures/swarm/mswarm_3.ogg" : <static> [LOG] AI took for target 4067 bee swarm :: 1455 Lucifer 16 < 100 AI took for target 4067 bee swarm :: 1455 Lucifer 4 < 100 [ATTACK] attacking with iron battleaxe [ATTACK] to bee swarm :: 18.976666004787 1 1 13.85 :: 1 checkHit 15 13.85 => chance to hit 53 [ATTACK] raw dam 18.976666004787 versus 1 0.3 with APR 1 [ATTACK] after armor 18.976666004787 [ATTACK] after range 27 [PHYS CRIT %] 4.5 [ATTACK] after crit 27 [ATTACK] after mult 27 [PROJECTOR] starting dam 27 [PROJECTOR] after difficulty dam 27 [PROJECTOR] res 0 1 on dam 27 [PROJECTOR] after resists dam 27 [PROJECTOR] after flat damage armor 27 [PROJECTOR] final dam 27 [LOG] #UID:1455:0#Lucifer hits bee swarm for #aaaaaa#27 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed bee swarm!#{normal}# [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum).

AI took for target 4065 blue ooze :: 1455 Lucifer 36 < 100 [LOG] Ran for 4 turns (stop reason: hostile spotted to the southeast (blue ooz e)). [LOG] [TARGET] Passing target forest troll from blue ooze to Lucifer [ATTACK] attacking with iron battleaxe [ATTACK] to blue ooze :: 18.976666004787 1 1 2.75 :: 1 checkHit 15 2.75 => chance to hit 81 [ATTACK] raw dam 18.976666004787 versus 1 0.3 with APR 1 [ATTACK] after armor 18.976666004787 [ATTACK] after range 18 [PHYS CRIT %] 4.5 [ATTACK] after crit 18 [ATTACK] after mult 18 [PROJECTOR] starting dam 18 [PROJECTOR] after difficulty dam 18 [PROJECTOR] res 0 1 on dam 18 [PROJECTOR] after resists dam 18 [PROJECTOR] after flat damage armor 18 [PROJECTOR] final dam 18 Loading tile object/hgloves_iron.png [LOG] #UID:1455:0#Lucifer hits blue ooze for #aaaaaa#18 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed blue ooze!#{normal}# [LOG] [Identify] iron gauntlets true [LOG] There is an item here: #FFFFFF##UID:4066:0#iron gauntlets (0 def, 1 armo ur)#LAST# [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 18.976666004787 1 4 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 18.976666004787 versus 4 0.3 with APR 1 [ATTACK] after armor 15.976666004787 [ATTACK] after range 15 [PHYS CRIT %] 4.5 [ATTACK] after crit 15 [ATTACK] after mult 15 [PROJECTOR] starting dam 15 [PROJECTOR] after difficulty dam 15 [PROJECTOR] res 0 1 on dam 15 [PROJECTOR] after resists dam 15 [PROJECTOR] after flat damage armor 15 [PROJECTOR] final dam 15 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#15 physical#LAST# dama ge. AI took for target 4086 forest troll :: 1455 Lucifer 1 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 13.995570142529 6 2 2.35 :: 1 checkHit 4 2.35 => chance to hit 55 [ATTACK] raw dam 13.995570142529 versus 2 0.3 with APR

6 [ATTACK] after armor 13.995570142529 [ATTACK] after range 15 [PHYS CRIT %] 1 [ATTACK] after crit 15 [ATTACK] after mult 15 [PROJECTOR] starting dam 15 [PROJECTOR] after difficulty dam 15 [PROJECTOR] res 0 1 on dam 15 [PROJECTOR] after resists dam 15 [PROJECTOR] after flat damage armor 15 [PROJECTOR] final dam 15 [SOUND] loading from /data/sound/creatures/trolls/troll_moan_1.ogg :=: sound "/data/sound/creatures/trolls/troll_moan_1.ogg" : <static> [LOG] [LOG] #UID:4086:0#Forest troll hits Lucifer for #aaaaaa#15 physical#LAST# dama ge. [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 18.976666004787 1 4 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 18.976666004787 versus 4 0.3 with APR 1 [ATTACK] after armor 15.976666004787 [ATTACK] after range 18 [PHYS CRIT %] 4.5 [ATTACK] after crit 18 [ATTACK] after mult 18 [PROJECTOR] starting dam 18 [PROJECTOR] after difficulty dam 18 [PROJECTOR] res 0 1 on dam 18 [PROJECTOR] after resists dam 18 [PROJECTOR] after flat damage armor 18 [PROJECTOR] final dam 18 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#18 physical#LAST# dama ge. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 18.976666004787 1 4 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 18.976666004787 versus 4 0.3 with APR 1 [ATTACK] after armor 15.976666004787 [ATTACK] after range 23 [PHYS CRIT %] 4.5 [ATTACK] after crit 23 [ATTACK] after mult 23 [PROJECTOR] starting dam 23 [PROJECTOR] after difficulty dam 23 [PROJECTOR] res 0 1 on dam 23 [PROJECTOR] after resists dam 23 [PROJECTOR] after flat damage armor 23 [PROJECTOR] final dam 23 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#23 physical#LAST# dama ge. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 13.995570142529 6 2 2.35 ::

1 checkHit 4 2.35 => chance to hit 55 [LOG] Forest troll misses Lucifer. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 18.976666004787 1 4 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 18.976666004787 versus 4 0.3 with APR 1 [ATTACK] after armor 15.976666004787 [ATTACK] after range 23 [PHYS CRIT %] 4.5 [ATTACK] after crit 23 [ATTACK] after mult 23 [PROJECTOR] starting dam 23 [PROJECTOR] after difficulty dam 23 [PROJECTOR] res 0 1 on dam 23 [PROJECTOR] after resists dam 23 [PROJECTOR] after flat damage armor 23 [PROJECTOR] final dam 23 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#23 physical#LAST# dama ge. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 18.976666004787 1 4 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 18.976666004787 versus 4 0.3 with APR 1 [ATTACK] after armor 15.976666004787 [ATTACK] after range 21 [PHYS CRIT %] 4.5 [ATTACK] after crit 21 [ATTACK] after mult 21 [PROJECTOR] starting dam 21 [PROJECTOR] after difficulty dam 21 [PROJECTOR] res 0 1 on dam 21 [PROJECTOR] after resists dam 21 [PROJECTOR] after flat damage armor 21 [PROJECTOR] final dam 21 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#21 physical#LAST# dama ge. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 13.995570142529 6 2 2.35 :: 1 checkHit 4 2.35 => chance to hit 55 [LOG] Forest troll misses Lucifer. [LOG] Server latency 1375 [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 18.976666004787 1 4 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 18.976666004787 versus 4 0.3 with APR

1 [ATTACK] after armor 15.976666004787 [ATTACK] after range 22 [PHYS CRIT %] 4.5 [ATTACK] after crit 22 [ATTACK] after mult 22 [PROJECTOR] starting dam 22 [PROJECTOR] after difficulty dam 22 [PROJECTOR] res 0 1 on dam 22 [PROJECTOR] after resists dam 22 [PROJECTOR] after flat damage armor 22 [PROJECTOR] final dam 22 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#22 physical#LAST# dama ge. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 18.976666004787 1 4 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 18.976666004787 versus 4 0.3 with APR 1 [ATTACK] after armor 15.976666004787 [ATTACK] after range 23 [PHYS CRIT %] 4.5 [ATTACK] after crit 23 [ATTACK] after mult 23 [PROJECTOR] starting dam 23 [PROJECTOR] after difficulty dam 23 [PROJECTOR] res 0 1 on dam 23 [PROJECTOR] after resists dam 23 [PROJECTOR] after flat damage armor 23 [PROJECTOR] final dam 23 [LOG] You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll inte stine#WHITE#. [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#23 physical#LAST# dama ge. [LOG] #{bold}##UID:1455:0#Lucifer killed forest troll!#{normal}# [LOG] [Identify] iron gauntlets true [LOG] Lucifer picks up (c.): #FFFFFF##UID:4066:0#iron gauntlets (0 def, 1 armo ur)#LAST#. [LOG] [LOG] You pickup 0.85 gold pieces. [Identify] brass lantern true [LOG] There is an item here: #FFFFFF##UID:4087:0#brass lantern#LAST# [LOG] [Identify] brass lantern true [LOG] Lucifer picks up (e.): #FFFFFF##UID:4087:0#brass lantern#LAST#. [LOG] fight: iron gauntlets iron battleaxe :: OFFHAND HANDS fight: iron gauntlets brass lantern :: nil HANDS fight: iron gauntlets cleansing rough leather armour :: nil HANDS fight: iron gauntlets lightening linen cloak of clarity :: nil HANDS Loading tile player/human_male/hands_03.png [LOG] Lucifer wears: #FFFFFF##UID:4066:0#iron gauntlets (0 def, 1 armour)#LAST #. [LOG] [LOG] Resting starts...

[HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.025 [HEALING] 1455 Lucifer for 0.05 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.1 [HEALING] 1455 Lucifer for 0.125 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.175 [HEALING] 1455 Lucifer for 0.2 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.25 [HEALING] 1455 Lucifer for 0.275 [HEALING] 1455 Lucifer for 0.3 [HEALING] 1455 Lucifer for 0.325 [HEALING] 1455 Lucifer for 0.35 [HEALING] 1455 Lucifer for 0.375 [HEALING] 1455 Lucifer for 0.4 [HEALING] 1455 Lucifer for 0.425 [HEALING] 1455 Lucifer for 0.45 [HEALING] 1455 Lucifer for 0.475 [HEALING] 1455 Lucifer for 0.5 [HEALING] 1455 Lucifer for 0.525 [HEALING] 1455 Lucifer for 0.55 [HEALING] 1455 Lucifer for 0.575 [LOG] Rested for 23 turns (stop reason: all resources and life at maximum). [LOG] AI took for target 4068 giant white rat :: 1455 Lucifer 9 < 100 [LOG] Ran for 3 turns (stop reason: hostile spotted to the southeast (giant wh ite rat)). [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to giant white rat :: 18.976666004787 1 1 2.75 :: 1 checkHit 15 2.75 => chance to hit 81 [ATTACK] raw dam 18.976666004787 versus 1 0.3 with APR 1 [ATTACK] after armor 18.976666004787 [ATTACK] after range 21 [PHYS CRIT %] 4.5 [ATTACK] after crit 21 [ATTACK] after mult 21 [PROJECTOR] starting dam 21 [PROJECTOR] after difficulty dam 21 [PROJECTOR] res 0 1 on dam 21 [PROJECTOR] after resists dam 21 [PROJECTOR] after flat damage armor 21 [PROJECTOR] final dam 21 [SOUND] loading from /data/sound/creatures/rats/rat_die_2.ogg :=: sound "/data/sound/creatures/rats/rat_die_2.ogg" : <static> [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#21 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). AI took for target 4071 copperhead snake :: 1455 Lucifer 25 < 100

AI took for target 4090 large brown snake :: 1455 Lucifer 16 < 100 [LOG] Ran for 10 turns (stop reason: hostile spotted to the east (large brown snake)). [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to large brown snake :: 18.976666004787 1 1 7.55 :: 1 checkHit 15 7.55 => chance to hit 69 [LOG] Lucifer misses large brown snake. large brown snake 4090 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.1802031016356 10 3 2.35 :: 1 checkHit 15 2.35 => chance to hit 82 [LOG] Large brown snake misses Lucifer. large brown snake 4090 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.1802031016356 10 3 2.35 :: 1 checkHit 15 2.35 => chance to hit 82 [ATTACK] raw dam 5.1802031016356 versus 3 0.3 with APR 10 [ATTACK] after armor 5.1802031016356 [ATTACK] after range 5 [PHYS CRIT %] 1 [ATTACK] after crit 5 [ATTACK] after mult 5 [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5 [PROJECTOR] res 0 1 on dam 5 [PROJECTOR] after resists dam 5 [PROJECTOR] after flat damage armor 5 [PROJECTOR] final dam 5 [LOG] [LOG] #UID:4090:0#Large brown snake hits Lucifer for #aaaaaa#5 physical#LAST# damage. [ATTACK] attacking with iron battleaxe [ATTACK] to large brown snake :: 18.976666004787 1 1 7.55 :: 1 checkHit 15 7.55 => chance to hit 69 [ATTACK] raw dam 18.976666004787 versus 1 0.3 with APR 1 [ATTACK] after armor 18.976666004787 [ATTACK] after range 18 [PHYS CRIT %] 4.5 [ATTACK] after crit 18 [ATTACK] after mult 18 [PROJECTOR] starting dam 18 [PROJECTOR] after difficulty dam 18 [PROJECTOR] res 0 1 on dam 18 [PROJECTOR] after resists dam 18 [PROJECTOR] after flat damage armor 18 [PROJECTOR] final dam 18

[LOG] #UID:1455:0#Lucifer hits large brown snake for #aaaaaa#18 physical#LAST# damage. large brown snake 4090 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.1802031016356 10 3 2.35 :: 1 checkHit 15 2.35 => chance to hit 82 [ATTACK] raw dam 5.1802031016356 versus 3 0.3 with APR 10 [ATTACK] after armor 5.1802031016356 [ATTACK] after range 5 [PHYS CRIT %] 1 [ATTACK] after crit 5 [ATTACK] after mult 5 [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5 [PROJECTOR] res 0 1 on dam 5 [PROJECTOR] after resists dam 5 [PROJECTOR] after flat damage armor 5 [PROJECTOR] final dam 5 [LOG] #UID:4090:0#Large brown snake hits Lucifer for #aaaaaa#5 physical#LAST# damage. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to large brown snake :: 18.976666004787 1 1 7.55 :: 1 checkHit 15 7.55 => chance to hit 69 [LOG] Lucifer misses large brown snake. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.1802031016356 10 3 2.35 :: 1 checkHit 15 2.35 => chance to hit 82 [ATTACK] raw dam 5.1802031016356 versus 3 0.3 with APR 10 [ATTACK] after armor 5.1802031016356 [ATTACK] after range 5 [PHYS CRIT %] 1 [ATTACK] after crit 5 [ATTACK] after mult 5 [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5 [PROJECTOR] res 0 1 on dam 5 [PROJECTOR] after resists dam 5 [PROJECTOR] after flat damage armor 5 [PROJECTOR] final dam 5 [LOG] #UID:4090:0#Large brown snake hits Lucifer for #aaaaaa#5 physical#LAST# damage. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to large brown snake :: 18.976666004787 1 1 7.55 :: 1 checkHit 15 7.55 => chance to hit 69 [ATTACK] raw dam 18.976666004787 versus 1 0.3 with APR 1 [ATTACK] after armor 18.976666004787

[ATTACK] after range 18 [PHYS CRIT %] 4.5 [ATTACK] after crit 18 [ATTACK] after mult 18 [PROJECTOR] starting dam 18 [PROJECTOR] after difficulty dam 18 [PROJECTOR] res 0 1 on dam 18 [PROJECTOR] after resists dam 18 [PROJECTOR] after flat damage armor 18 [PROJECTOR] final dam 18 [LOG] #UID:1455:0#Lucifer hits large brown snake for #aaaaaa#18 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed large brown snake!#{normal}# [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.025 [HEALING] 1455 Lucifer for 0.05 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.1 [HEALING] 1455 Lucifer for 0.125 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.175 [HEALING] 1455 Lucifer for 0.2 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.25 [HEALING] 1455 Lucifer for 0.275 [HEALING] 1455 Lucifer for 0.3 [HEALING] 1455 Lucifer for 0.325 [HEALING] 1455 Lucifer for 0.35 [HEALING] 1455 Lucifer for 0.375 [HEALING] 1455 Lucifer for 0.4 [HEALING] 1455 Lucifer for 0.425 [HEALING] 1455 Lucifer for 0.45 [HEALING] 1455 Lucifer for 0.475 [HEALING] 1455 Lucifer for 0.5 [HEALING] 1455 Lucifer for 0.525 [HEALING] 1455 Lucifer for 0.55 [HEALING] 1455 Lucifer for 0.575 [HEALING] 1455 Lucifer for 0.6 [HEALING] 1455 Lucifer for 0.625 [LOG] Rested for 25 turns (stop reason: all resources and life at maximum). [LOG] [LOG] #YELLOW_GREEN#There is a way to the next level here (press '<', '>' or r ight click to use). [LOG] Ran for 33 turns (stop reason: at exit). [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [LOG] #YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or r ight click to use). [LOG] Ran for 65 turns (stop reason: at exit). [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [LOG] Today is the 76th Pyre of the 122nd year of the Age of Ascendancy of Maj 'Eyal. The time is 00:00.

[LOG] #YELLOW_GREEN#There is a way to the next level here (press '<', '>' or r ight click to use). [LOG] Ran for 65 turns (stop reason: at exit). [LOG] Make wait background texture 1236 : 1264x755 (2048, 1024) Wait finished, counted 0, 25 ticks Make wait background texture 1293 : 1264x755 (2048, 1024) C Map size 19:11 :: 209 C Map seens texture: 1298 (75x50) Loading entities file from memory /data/general/objects/egos/lite.lua Loading entities file from memory /data/general/objects/egos/infusions.lua Loading entities file from memory /data/general/objects/egos/wands.lua Loading entities file from memory /data/general/objects/egos/charms.lua Loading entities file from memory /data/general/objects/egos/wands-powers. lua Loading entities file from memory /data/general/objects/egos/totems.lua Loading entities file from memory /data/general/objects/egos/charms.lua Loading entities file from memory /data/general/objects/egos/totems-powers .lua Loading entities file from memory /data/general/objects/egos/torques.lua Loading entities file from memory /data/general/objects/egos/charms.lua Loading entities file from memory /data/general/objects/egos/torques-power s.lua Loading entities file from memory /data/general/objects/egos/digger.lua Loading entities file from memory /data/general/objects/egos/rings.lua Loading entities file from memory /data/general/objects/egos/amulets.lua Loading entities file from memory /data/general/objects/egos/staves.lua Loading entities file from memory /data/general/objects/egos/mindstars.lua Loading entities file from memory /data/general/objects/egos/weapon.lua Loading entities file from memory /data/general/objects/egos/bow.lua Loading entities file from memory /data/general/objects/egos/ranged.lua Loading entities file from memory /data/general/objects/egos/ammo.lua Loading entities file from memory /data/general/objects/egos/sling.lua Loading entities file from memory /data/general/objects/egos/ranged.lua Loading entities file from memory /data/general/objects/egos/shield.lua Loading entities file from memory /data/general/objects/egos/robe.lua Loading entities file from memory /data/general/objects/egos/light-armor.l ua Loading entities file from memory /data/general/objects/egos/armor.lua Loading entities file from memory /data/general/objects/egos/heavy-armor.l ua Loading entities file from memory /data/general/objects/egos/armor.lua Loading entities file from memory /data/general/objects/egos/massive-armor .lua Loading entities file from memory /data/general/objects/egos/armor.lua Loading entities file from memory /data/general/objects/egos/helm.lua Loading entities file from memory /data/general/objects/egos/wizard-hat.lu a Loading entities file from memory /data/general/objects/egos/light-boots.l ua Loading entities file from memory /data/general/objects/egos/boots.lua Loading entities file from memory /data/general/objects/egos/boots.lua Loading entities file from memory /data/general/objects/egos/gloves.lua Loading entities file from memory /data/general/objects/egos/cloak.lua Loading entities file from memory /data/general/objects/egos/belt.lua End Room: nil Axis : x from 0 to 65 Possible waypoint 1 0 25 Waypoint 1 0 25 rejected: not enough progress from previous waypoint

Possible waypoint Waypoint 2 previous waypoint Possible waypoint Waypoint 3 Possible waypoint Waypoint 4 previous waypoint Possible waypoint Waypoint 5 previous waypoint Possible waypoint Waypoint 6 e measure was more Possible waypoint Waypoint 7 e measure was more Possible waypoint Waypoint 8 Possible waypoint Waypoint 9 e measure was more Possible waypoint Waypoint 10 Possible waypoint Waypoint 11 previous waypoint Possible waypoint Waypoint 12 Possible waypoint Waypoint 13 Possible waypoint Waypoint 14 Possible waypoint Waypoint 15 previous waypoint Possible waypoint Waypoint 16 Possible waypoint Waypoint 17 previous waypoint Possible waypoint Waypoint 18 e measure was more Possible waypoint Waypoint 19 e measure was more Possible waypoint Waypoint 20 Possible waypoint Waypoint 21 previous waypoint Possible waypoint Waypoint 22 previous waypoint Possible waypoint Waypoint 23 Possible waypoint Waypoint 24 previous waypoint

2 2 3 3 4 4 5 5

2 18 3 25 4 9 5 0

18 rejected: 25 accepted 9 rejected: 0 rejected:

not enough progress from

not enough progress from not enough progress from on non-progress axis, th on non-progress axis, th

6 6 3 6 3 rejected: than 20% different from previous 7 6 10 6 10 rejected: than 20% different from previous 8 7 15 7 15 accepted 9 12 2 12 2 rejected: than 20% different from previous 10 13 19 13 19 accepted 11 15 33 15 33 rejected: 12 16 13 22 14 27 15 29 16 30 17 32 16 24 22 14 27 18 29 11 30 29 32 13 24 accepted 14 accepted 18 accepted 11 rejected: 29 accepted 13 rejected:

on non-progress axis, th

not enough progress from

not enough progress from

not enough progress from on non-progress axis, th on non-progress axis, th

18 35 0 35 0 rejected: than 20% different from previous 19 36 10 36 10 rejected: than 20% different from previous 20 38 28 38 28 accepted 21 39 6 39 6 rejected: 22 40 23 43 24 45 40 31 43 25 45 23 31 rejected: 25 accepted 23 rejected:

not enough progress from not enough progress from

not enough progress from

Possible waypoint 25 45 8 Waypoint 25 45 8 rejected: not enough progress from previous waypoint Possible waypoint 26 46 34 Waypoint 26 46 34 accepted Possible waypoint 27 53 26 Waypoint 27 53 26 accepted Possible waypoint 28 55 16 Waypoint 28 55 16 rejected: not enough progress from previous waypoint Possible waypoint 29 60 17 Waypoint 29 60 17 accepted Possible waypoint 30 64 14 Waypoint 30 64 14 rejected: measure too close to fin ish tunnel waypoint 1 from 0 17 to 3 25 tunnel waypoint 2 from 3 25 to 7 15 tunnel waypoint 3 from 7 15 to 13 19 tunnel waypoint 4 from 13 19 to 16 24 tunnel waypoint 5 from 16 24 to 22 14 tunnel waypoint 6 from 22 14 to 27 18 tunnel waypoint 7 from 27 18 to 30 29 tunnel waypoint 8 from 30 29 to 38 28 tunnel waypoint 9 from 38 28 to 43 25 tunnel waypoint 10 from 43 25 to 46 34 tunnel waypoint 11 from 46 34 to 53 26 tunnel waypoint 12 from 53 26 to 60 17 tunnel waypoint 13 from 60 17 to 64 35 Loading tile terrain/way_next_4.png Loading tile npc/canine_gw.png [TOME ENTITY FILTER] selected basic 95.904713309348 112.5 [TOME ENTITY FILTER] selected Double Ego 3.3028335731483 20.5 Spawning fox near clearing clearing at 21 34 [TOME ENTITY FILTER] selected Double Ego 5.2855184168521 20.5 [TOME ENTITY FILTER] selected basic 76.531900759212 105.5 Loading tile npc/canine_w.png Spawning fox near clearing clearing at 20 36 Spawning brown mold near clearing clearing at 21 33 Loading tile npc/immovable_molds_brown_mold.png Spawning wolf near clearing clearing at 21 35 Spawning wolf near clearing clearing at 23 37 Spawning large brown snake near clearing clearing at 33 23 Loading tile npc/vermin_rodent_giant_grey_rat.png [TOME ENTITY FILTER] selected Ego 31.770946845592 65.5 Spawning forest troll near clearing clearing at 20 37 Spawning giant grey mouse near clearing clearing at 25 38 Loading tile npc/vermin_rodent_giant_grey_mouse.png Loading tile npc/carpenter_ant.png [TOME ENTITY FILTER] selected Ego 62.957885851375 65.5 [TOME ENTITY FILTER] selected Ego 25.10568009168 65.5 Loading tile object/mace_iron.png [TOME ENTITY FILTER] selected Ego 45.308558260512 65.5

Loading tile object/axe_iron.png [TOME ENTITY FILTER] selected Ego 45.147397679427 65.5 Loading tile object/wizardhat_linen.png [TOME ENTITY FILTER] selected Money 70.949660942063 72.5 Spawning agate near clearing clearing at nil nil [TOME ENTITY FILTER] selected basic 83.23052503302 112.5 Spawning sun infusion near clearing clearing at nil nil [TOME ENTITY FILTER] selected basic 111.04723332358 112.5 Spawning iron greatsword near clearing clearing at nil nil Placed lore tattered paper scrap 33 9 [Identify] tattered paper scrap true Wait finished, counted 1376, 761 ticks Loading tile terrain/grass/grass_1_03.png Loading tile terrain/grass/grass_9_03.png Assigned events list [1] = { } [2] = { [1] = font-life } [3] = { [1] = font-life } Loading tile terrain/stone_road1.png Not gone east, no backup guardian Running on level loads trollmire-2 [LOG] #YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use). [PARTY] New member, add after Lucifer Lucifer Adding entity 1455 after 1455 Entering tier1 zone for escort tier1.1 1 1 [2] = true Updating zone name Trollmire (2) C Map minimap texture: 1104 (50x50; 64x64) [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [Identify] linen wizard hat of fire (#RESIST#) true [LOG] There is an item here: #00FF80##UID:14234:0#linen wizard hat of fire (+1 5%) (1 def, 0 armour)#LAST# [LOG] Ran for 3 turns (stop reason: object seen). [LOG] [Identify] linen wizard hat of fire (#RESIST#) true [LOG] Lucifer picks up (c.): #00FF80##UID:14234:0#linen wizard hat of fire (+1 5%) (1 def, 0 armour)#LAST#. [LOG] fight: linen wizard hat of fire (#RESIST#) iron battleaxe :: OFFHAND HEAD fight: linen wizard hat of fire (#RESIST#) brass lantern :: nil HEAD fight: linen wizard hat of fire (#RESIST#) cleansing rough leather armour :: nil HEAD fight: linen wizard hat of fire (#RESIST#) lightening linen cloak of clarit y :: nil HEAD fight: linen wizard hat of fire (#RESIST#) iron gauntlets :: nil HEAD Loading tile player/human_male/head_11.png

[LOG] Lucifer wears: #00FF80##UID:14234:0#linen wizard hat of fire (+15%) (1 d ef, 0 armour)#LAST#. [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). AI took for target 14207 wolf :: 1455 Lucifer 25 < 100 [LOG] Ran for 2 turns (stop reason: hostile spotted to the north (wolf)). [LOG] [TARGET] Passing target wolf from wolf to Lucifer [SOUND] loading from /data/sound/creatures/wolves/wolf_howl_2.ogg :=: sound "/data/sound/creatures/wolves/wolf_howl_2.ogg" : <static> [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.4994447126699 3 3 3.35 :: 1 checkHit 13 3.35 => chance to hit 75 [ATTACK] raw dam 6.4994447126699 versus 3 0.3 with APR 3 [ATTACK] after armor 6.4994447126699 [ATTACK] after range 7 [PHYS CRIT %] 1 [ATTACK] after crit 7 [ATTACK] after mult 7 [PROJECTOR] starting dam 7 [PROJECTOR] after difficulty dam 7 [PROJECTOR] res 0 1 on dam 7 [PROJECTOR] after resists dam 7 [PROJECTOR] after flat damage armor 7 [PROJECTOR] final dam 7 [SOUND] loading from /data/sound/creatures/wolves/wolf_attack_1.ogg :=: sound "/data/sound/creatures/wolves/wolf_attack_1.ogg" : <static> [LOG] #UID:14207:0#Wolf hits Lucifer for #aaaaaa#7 physical#LAST# damage. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to wolf :: 18.976666004787 1 1 6.15 :: 1 checkHit 15 6.15 => chance to hit 73 [ATTACK] raw dam 18.976666004787 versus 1 0.3 with APR 1 [ATTACK] after armor 18.976666004787 [ATTACK] after range 18 [PHYS CRIT %] 4.5 [ATTACK] after crit 18 [ATTACK] after mult 18 [PROJECTOR] starting dam 18 [PROJECTOR] after difficulty dam 18 [PROJECTOR] res 0 1 on dam 18 [PROJECTOR] after resists dam 18 [PROJECTOR] after flat damage armor 18 [PROJECTOR] final dam 18 [LOG] #UID:1455:0#Lucifer hits wolf for #aaaaaa#18 physical#LAST# damage. wolf 14207 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.4994447126699 3 3 3.35 :: 1 checkHit 13 3.35

=> chance to hit 75 [ATTACK] raw dam 6.4994447126699 versus 3 0.3 with APR 3 [ATTACK] after armor 6.4994447126699 [ATTACK] after range 7 [PHYS CRIT %] 1 [ATTACK] after crit 7 [ATTACK] after mult 7 [PROJECTOR] starting dam 7 [PROJECTOR] after difficulty dam 7 [PROJECTOR] res 0 1 on dam 7 [PROJECTOR] after resists dam 7 [PROJECTOR] after flat damage armor 7 [PROJECTOR] final dam 7 [LOG] #UID:14207:0#Wolf hits Lucifer for #aaaaaa#7 physical#LAST# damage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.4994447126699 3 3 3.35 :: 1 checkHit 13 3.35 => chance to hit 75 [LOG] Wolf misses Lucifer. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to wolf :: 18.976666004787 1 1 6.15 :: 1 checkHit 15 6.15 => chance to hit 73 [ATTACK] raw dam 18.976666004787 versus 1 0.3 with APR 1 [ATTACK] after armor 18.976666004787 [ATTACK] after range 26 [PHYS CRIT %] 4.5 [ATTACK] after crit 26 [ATTACK] after mult 26 [PROJECTOR] starting dam 26 [PROJECTOR] after difficulty dam 26 [PROJECTOR] res 0 1 on dam 26 [PROJECTOR] after resists dam 26 [PROJECTOR] after flat damage armor 26 [PROJECTOR] final dam 26 [LOG] #UID:1455:0#Lucifer hits wolf for #aaaaaa#26 physical#LAST# damage. wolf 14207 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.4994447126699 3 3 3.35 :: 1 checkHit 13 3.35 => chance to hit 75 [ATTACK] raw dam 6.4994447126699 versus 3 0.3 with APR 3 [ATTACK] after armor 6.4994447126699 [ATTACK] after range 7 [PHYS CRIT %] 1 [ATTACK] after crit 7 [ATTACK] after mult 7 [PROJECTOR] starting dam 7 [PROJECTOR] after difficulty dam 7 [PROJECTOR] res 0 1 on dam 7 [PROJECTOR] after resists dam 7 [PROJECTOR] after flat damage armor 7

[PROJECTOR] final dam 7 wolf 14210 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.4994447126699 3 3 3.35 :: 1 checkHit 13 3.35 => chance to hit 75 [LOG] Wolf misses Lucifer. [LOG] #UID:14207:0#Wolf hits Lucifer for #aaaaaa#7 physical#LAST# damage. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to wolf :: 18.976666004787 1 1 6.15 :: 1 checkHit 15 6.15 => chance to hit 73 [ATTACK] raw dam 18.976666004787 versus 1 0.3 with APR 1 [ATTACK] after armor 18.976666004787 [ATTACK] after range 22 [PHYS CRIT %] 4.5 [ATTACK] after crit 33 [ATTACK] after mult 33 [LOG] #{bold}#Lucifer performs a critical strike!#{normal}# [PROJECTOR] starting dam 33 [PROJECTOR] after difficulty dam 33 [PROJECTOR] res 0 1 on dam 33 [PROJECTOR] after resists dam 33 [PROJECTOR] after flat damage armor 33 [PROJECTOR] final dam 33 [LOG] #UID:1455:0#Lucifer hits wolf for #{bold}##aaaaaa#33 physical#{normal}## LAST# damage. wolf 14207 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.4994447126699 3 3 3.35 :: 1 checkHit 13 3.35 => chance to hit 75 [ATTACK] raw dam 6.4994447126699 versus 3 0.3 with APR 3 [ATTACK] after armor 6.4994447126699 [ATTACK] after range 7 [PHYS CRIT %] 1 [ATTACK] after crit 7 [ATTACK] after mult 7 [PROJECTOR] starting dam 7 [PROJECTOR] after difficulty dam 7 [PROJECTOR] res 0 1 on dam 7 [PROJECTOR] after resists dam 7 [PROJECTOR] after flat damage armor 7 [PROJECTOR] final dam 7 wolf 14210 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.4994447126699 3 3 3.35 :: 1 checkHit 13 3.35 => chance to hit 75 [ATTACK] raw dam 6.4994447126699 versus 3 0.3 with APR

3 [ATTACK] after armor 6.4994447126699 [ATTACK] after range 7 [PHYS CRIT %] 1 [ATTACK] after crit 7 [ATTACK] after mult 7 [PROJECTOR] starting dam 7 [PROJECTOR] after difficulty dam 7 [PROJECTOR] res 0 1 on dam 7 [PROJECTOR] after resists dam 7 [PROJECTOR] after flat damage armor 7 [PROJECTOR] final dam 7 [LOG] #UID:14210:0#Wolf hits Lucifer for #aaaaaa#7 physical#LAST# damage. [LOG] #UID:14207:0#Wolf hits Lucifer for #aaaaaa#7 physical#LAST# damage. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to wolf :: 18.976666004787 1 1 6.15 :: 1 checkHit 15 6.15 => chance to hit 73 [ATTACK] raw dam 18.976666004787 versus 1 0.3 with APR 1 [ATTACK] after armor 18.976666004787 [ATTACK] after range 25 [PHYS CRIT %] 4.5 [ATTACK] after crit 25 [ATTACK] after mult 25 [PROJECTOR] starting dam 25 [PROJECTOR] after difficulty dam 25 [PROJECTOR] res 0 1 on dam 25 [PROJECTOR] after resists dam 25 [PROJECTOR] after flat damage armor 25 [PROJECTOR] final dam 25 [LOG] #UID:1455:0#Lucifer hits wolf for #aaaaaa#25 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed wolf!#{normal}# wolf 14210 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.4994447126699 3 3 3.35 :: 1 checkHit 13 3.35 => chance to hit 75 [ATTACK] raw dam 6.4994447126699 versus 3 0.3 with APR 3 [ATTACK] after armor 6.4994447126699 [ATTACK] after range 7 [PHYS CRIT %] 1 [ATTACK] after crit 7 [ATTACK] after mult 7 [PROJECTOR] starting dam 7 [PROJECTOR] after difficulty dam 7 [PROJECTOR] res 0 1 on dam 7 [PROJECTOR] after resists dam 7 [PROJECTOR] after flat damage armor 7 [PROJECTOR] final dam 7 [LOG] #UID:14210:0#Wolf hits Lucifer for #aaaaaa#7 physical#LAST# damage. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to wolf :: 18.976666004787 1 1 6.15 :: 1

checkHit 15 6.15 => chance to hit 73 [ATTACK] raw dam 18.976666004787 versus 1 0.3 with APR 1 [ATTACK] after armor 18.976666004787 [ATTACK] after range 22 [PHYS CRIT %] 4.5 [ATTACK] after crit 22 [ATTACK] after mult 22 [PROJECTOR] starting dam 22 [PROJECTOR] after difficulty dam 22 [PROJECTOR] res 0 1 on dam 22 [PROJECTOR] after resists dam 22 [PROJECTOR] after flat damage armor 22 [PROJECTOR] final dam 22 [LOG] #UID:1455:0#Lucifer hits wolf for #aaaaaa#22 physical#LAST# damage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.4994447126699 3 3 3.35 :: 1 checkHit 13 3.35 => chance to hit 75 [ATTACK] raw dam 6.4994447126699 versus 3 0.3 with APR 3 [ATTACK] after armor 6.4994447126699 [ATTACK] after range 7 [PHYS CRIT %] 1 [ATTACK] after crit 7 [ATTACK] after mult 7 [PROJECTOR] starting dam 7 [PROJECTOR] after difficulty dam 7 [PROJECTOR] res 0 1 on dam 7 [PROJECTOR] after resists dam 7 [PROJECTOR] after flat damage armor 7 [PROJECTOR] final dam 7 [LOG] #UID:14210:0#Wolf hits Lucifer for #aaaaaa#7 physical#LAST# damage. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to wolf :: 18.976666004787 1 1 6.15 :: 1 checkHit 15 6.15 => chance to hit 73 [ATTACK] raw dam 18.976666004787 versus 1 0.3 with APR 1 [ATTACK] after armor 18.976666004787 [ATTACK] after range 25 [PHYS CRIT %] 4.5 [ATTACK] after crit 25 [ATTACK] after mult 25 [PROJECTOR] starting dam 25 [PROJECTOR] after difficulty dam 25 [PROJECTOR] res 0 1 on dam 25 [PROJECTOR] after resists dam 25 [PROJECTOR] after flat damage armor 25 [PROJECTOR] final dam 25 [LOG] #UID:1455:0#Lucifer hits wolf for #aaaaaa#25 physical#LAST# damage. wolf 14210 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.4994447126699 3 3 3.35 :: 1

checkHit 13 3.35 => chance to hit 75 [ATTACK] raw dam 6.4994447126699 versus 3 0.3 with APR 3 [ATTACK] after armor 6.4994447126699 [ATTACK] after range 6 [PHYS CRIT %] 1 [ATTACK] after crit 6 [ATTACK] after mult 6 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [LOG] #UID:14210:0#Wolf hits Lucifer for #aaaaaa#6 physical#LAST# damage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.4994447126699 3 3 3.35 :: 1 checkHit 13 3.35 => chance to hit 75 [ATTACK] raw dam 6.4994447126699 versus 3 0.3 with APR 3 [ATTACK] after armor 6.4994447126699 [ATTACK] after range 7 [PHYS CRIT %] 1 [ATTACK] after crit 7 [ATTACK] after mult 7 [PROJECTOR] starting dam 7 [PROJECTOR] after difficulty dam 7 [PROJECTOR] res 0 1 on dam 7 [PROJECTOR] after resists dam 7 [PROJECTOR] after flat damage armor 7 [PROJECTOR] final dam 7 [LOG] [LOG] #UID:14210:0#Wolf hits Lucifer for #aaaaaa#7 physical#LAST# damage. [ATTACK] attacking with iron battleaxe [ATTACK] to wolf :: 18.976666004787 1 1 6.15 :: 1 checkHit 15 6.15 => chance to hit 73 [ATTACK] raw dam 18.976666004787 versus 1 0.3 with APR 1 [ATTACK] after armor 18.976666004787 [ATTACK] after range 21 [PHYS CRIT %] 4.5 [ATTACK] after crit 21 [ATTACK] after mult 21 [PROJECTOR] starting dam 21 [PROJECTOR] after difficulty dam 21 [PROJECTOR] res 0 1 on dam 21 [PROJECTOR] after resists dam 21 [PROJECTOR] after flat damage armor 21 [PROJECTOR] final dam 21 [LOG] #UID:1455:0#Lucifer hits wolf for #aaaaaa#21 physical#LAST# damage. wolf 14210 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.4994447126699 3 3 3.35 :: 1

checkHit 13 3.35 => chance to hit 75 [ATTACK] raw dam 6.4994447126699 versus 3 0.3 with APR 3 [ATTACK] after armor 6.4994447126699 [ATTACK] after range 6 [PHYS CRIT %] 1 [ATTACK] after crit 6 [ATTACK] after mult 6 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [LOG] #UID:14210:0#Wolf hits Lucifer for #aaaaaa#6 physical#LAST# damage. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to wolf :: 18.976666004787 1 1 6.15 :: 1 checkHit 15 6.15 => chance to hit 73 [ATTACK] raw dam 18.976666004787 versus 1 0.3 with APR 1 [ATTACK] after armor 18.976666004787 [ATTACK] after range 22 [PHYS CRIT %] 4.5 [ATTACK] after crit 22 [ATTACK] after mult 22 [PROJECTOR] starting dam 22 [PROJECTOR] after difficulty dam 22 [PROJECTOR] res 0 1 on dam 22 [PROJECTOR] after resists dam 22 [PROJECTOR] after flat damage armor 22 [PROJECTOR] final dam 22 [LOG] #00ffff#Welcome to level 2 [Lucifer]. [LOG] Lucifer has 3 stat point(s), 2 class talent point(s), 1 generic talent p oint(s) to spend. Press p to use them. [SOUND] loading from /data/sound/actions/levelup.ogg :=: sound "/data/sou nd/actions/levelup.ogg" : <static> [LOG] #UID:1455:0#Lucifer hits wolf for #aaaaaa#22 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed wolf!#{normal}# [LOG] Using cached font /data/font/DroidSansMono.ttf 12 Using cached font /data/font/DroidSans.ttf 14 Using cached font /data/font/DroidSans.ttf 14 Using cached font /data/font/DroidSans.ttf 14 <==== 100 100 0 466 551.5 ====> 100 100 0 466 551.5 <==== 100 100 0 866 591.5 ====> 100 100 0 866 591.5 Server latency 930 [SOUND] loading from /data/sound/ambient/forest/bird1.ogg :=: sound "/ data/sound/ambient/forest/bird1.ogg" : <static> <==== 100 100 0 466 551.5 ====> 100 100 0 466 551.5 <==== 100 100 0 866 591.5 ====> 100 100 0 866 591.5 [SOUND] loading from /data/sound/ambient/forest/bird7.ogg :=: sound "/ data/sound/ambient/forest/bird7.ogg" : <static>

[MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.025 [HEALING] 1455 Lucifer for 0.05 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.1 [HEALING] 1455 Lucifer for 0.125 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.175 [HEALING] 1455 Lucifer for 0.2 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.25 [HEALING] 1455 Lucifer for 0.275 [HEALING] 1455 Lucifer for 0.3 [HEALING] 1455 Lucifer for 0.325 [HEALING] 1455 Lucifer for 0.35 [HEALING] 1455 Lucifer for 0.375 [HEALING] 1455 Lucifer for 0.4 [HEALING] 1455 Lucifer for 0.425 [HEALING] 1455 Lucifer for 0.45 [HEALING] 1455 Lucifer for 0.475 [LOG] #00ff00##UID:632:0#Talent Wild Growth is ready to use. [HEALING] 1455 Lucifer for 0.5 [LOG] Rested for 20 turns (stop reason: all resources and life at maximum). [LOG] AI took for target 14196 great wolf :: 1455 Lucifer 4 < 100 great wolf 14196 dumb ai talents can use Howl T_HOWL dumb ai uses T_HOWL [LOG] Great wolf howls [LOG] Ran for 3 turns (stop reason: hostile spotted to the northeast (great wo lf)). [LOG] great wolf 14196 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.4040762916316 3 3 3.35 :: 1 checkHit 13 3.35 => chance to hit 75 [ATTACK] raw dam 6.4040762916316 versus 3 0.3 with APR 3 [ATTACK] after armor 6.4040762916316 [ATTACK] after range 7 [PHYS CRIT %] 1 [ATTACK] after crit 7 [ATTACK] after mult 7 [PROJECTOR] starting dam 7 [PROJECTOR] after difficulty dam 7 [PROJECTOR] res 0 1 on dam 7 [PROJECTOR] after resists dam 7 [PROJECTOR] after flat damage armor 7 [PROJECTOR] final dam 7 [LOG] #UID:14196:0#Great wolf hits Lucifer for #aaaaaa#7 physical#LAST# damage

. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.4040762916316 3 3 3.35 :: 1 checkHit 13 3.35 => chance to hit 75 [LOG] Great wolf misses Lucifer. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to great wolf :: 20.450333783153 1 2 7.15 :: 1 checkHit 15 7.15 => chance to hit 70 [ATTACK] raw dam 20.450333783153 versus 2 0.3 with APR 1 [ATTACK] after armor 19.450333783153 [ATTACK] after range 29 [PHYS CRIT %] 4.5 [ATTACK] after crit 29 [ATTACK] after mult 29 [PROJECTOR] starting dam 29 [PROJECTOR] after difficulty dam 29 [PROJECTOR] res 0 1 on dam 29 [PROJECTOR] after resists dam 29 [PROJECTOR] after flat damage armor 29 [PROJECTOR] final dam 29 [LOG] #UID:1455:0#Lucifer hits great wolf for #aaaaaa#29 physical#LAST# damage . [SOUND] loading from /data/sound/creatures/wolves/wolf_howl_3.ogg :=: sound "/data/sound/creatures/wolves/wolf_howl_3.ogg" : <static> AI took for target 14196 great wolf :: 1455 Lucifer 1 < 100 great wolf 14196 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.4040762916316 3 3 3.35 :: 1 checkHit 13 3.35 => chance to hit 75 [ATTACK] raw dam 6.4040762916316 versus 3 0.3 with APR 3 [ATTACK] after armor 6.4040762916316 [ATTACK] after range 7 [PHYS CRIT %] 1 [ATTACK] after crit 7 [ATTACK] after mult 7 [PROJECTOR] starting dam 7 [PROJECTOR] after difficulty dam 7 [PROJECTOR] res 0 1 on dam 7 [PROJECTOR] after resists dam 7 [PROJECTOR] after flat damage armor 7 [PROJECTOR] final dam 7 [LOG] #UID:14196:0#Great wolf hits Lucifer for #aaaaaa#7 physical#LAST# damage . [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to great wolf :: 20.450333783153 1 2 7.15 :: 1 checkHit 15 7.15 => chance to hit 70

[LOG] Lucifer misses great wolf. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.4040762916316 3 3 3.35 :: 1 checkHit 13 3.35 => chance to hit 75 [ATTACK] raw dam 6.4040762916316 versus 3 0.3 with APR 3 [ATTACK] after armor 6.4040762916316 [ATTACK] after range 6 [PHYS CRIT %] 1 [ATTACK] after crit 6 [ATTACK] after mult 6 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [LOG] #UID:14196:0#Great wolf hits Lucifer for #aaaaaa#6 physical#LAST# damage . [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to great wolf :: 20.450333783153 1 2 7.15 :: 1 checkHit 15 7.15 => chance to hit 70 [ATTACK] raw dam 20.450333783153 versus 2 0.3 with APR 1 [ATTACK] after armor 19.450333783153 [ATTACK] after range 24 [PHYS CRIT %] 4.5 [ATTACK] after crit 24 [ATTACK] after mult 24 [PROJECTOR] starting dam 24 [PROJECTOR] after difficulty dam 24 [PROJECTOR] res 0 1 on dam 24 [PROJECTOR] after resists dam 24 [PROJECTOR] after flat damage armor 24 [PROJECTOR] final dam 24 [LOG] #UID:1455:0#Lucifer hits great wolf for #aaaaaa#24 physical#LAST# damage . AI took for target 14196 great wolf :: 1455 Lucifer 1 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.4040762916316 3 3 3.35 :: 1 checkHit 13 3.35 => chance to hit 75 [ATTACK] raw dam 6.4040762916316 versus 3 0.3 with APR 3 [ATTACK] after armor 6.4040762916316 [ATTACK] after range 6 [PHYS CRIT %] 1 [ATTACK] after crit 6 [ATTACK] after mult 6 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6

[PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [LOG] #UID:14196:0#Great wolf hits Lucifer for #aaaaaa#6 physical#LAST# damage . [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to great wolf :: 20.450333783153 1 2 7.15 :: 1 checkHit 15 7.15 => chance to hit 70 [ATTACK] raw dam 20.450333783153 versus 2 0.3 with APR 1 [ATTACK] after armor 19.450333783153 [ATTACK] after range 28 [PHYS CRIT %] 4.5 [ATTACK] after crit 28 [ATTACK] after mult 28 [PROJECTOR] starting dam 28 [PROJECTOR] after difficulty dam 28 [PROJECTOR] res 0 1 on dam 28 [PROJECTOR] after resists dam 28 [PROJECTOR] after flat damage armor 28 [PROJECTOR] final dam 28 [LOG] #UID:1455:0#Lucifer hits great wolf for #aaaaaa#28 physical#LAST# damage . great wolf 14196 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.4040762916316 3 3 3.35 :: 1 checkHit 13 3.35 => chance to hit 75 [ATTACK] raw dam 6.4040762916316 versus 3 0.3 with APR 3 [ATTACK] after armor 6.4040762916316 [ATTACK] after range 7 [PHYS CRIT %] 1 [ATTACK] after crit 7 [ATTACK] after mult 7 [PROJECTOR] starting dam 7 [PROJECTOR] after difficulty dam 7 [PROJECTOR] res 0 1 on dam 7 [PROJECTOR] after resists dam 7 [PROJECTOR] after flat damage armor 7 [PROJECTOR] final dam 7 [LOG] #UID:14196:0#Great wolf hits Lucifer for #aaaaaa#7 physical#LAST# damage . [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to great wolf :: 20.450333783153 1 2 7.15 :: 1 checkHit 15 7.15 => chance to hit 70 [ATTACK] raw dam 20.450333783153 versus 2 0.3 with APR 1 [ATTACK] after armor 19.450333783153 [ATTACK] after range 29 [PHYS CRIT %] 4.5 [ATTACK] after crit 29 [ATTACK] after mult 29

[PROJECTOR] starting dam 29 [PROJECTOR] after difficulty dam 29 [PROJECTOR] res 0 1 on dam 29 [PROJECTOR] after resists dam 29 [PROJECTOR] after flat damage armor 29 [PROJECTOR] final dam 29 [LOG] #UID:1455:0#Lucifer hits great wolf for #aaaaaa#29 physical#LAST# damage . [LOG] #{bold}##UID:1455:0#Lucifer killed great wolf!#{normal}# [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.025 [HEALING] 1455 Lucifer for 0.05 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.1 [HEALING] 1455 Lucifer for 0.125 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.175 [HEALING] 1455 Lucifer for 0.2 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.25 [HEALING] 1455 Lucifer for 0.275 [HEALING] 1455 Lucifer for 0.3 [HEALING] 1455 Lucifer for 0.325 [HEALING] 1455 Lucifer for 0.35 [HEALING] 1455 Lucifer for 0.375 [HEALING] 1455 Lucifer for 0.4 [HEALING] 1455 Lucifer for 0.425 [HEALING] 1455 Lucifer for 0.45 [HEALING] 1455 Lucifer for 0.475 [HEALING] 1455 Lucifer for 0.5 [HEALING] 1455 Lucifer for 0.525 [HEALING] 1455 Lucifer for 0.55 [HEALING] 1455 Lucifer for 0.575 [HEALING] 1455 Lucifer for 0.6 [HEALING] 1455 Lucifer for 0.625 [HEALING] 1455 Lucifer for 0.65 [HEALING] 1455 Lucifer for 0.675 [HEALING] 1455 Lucifer for 0.7 [HEALING] 1455 Lucifer for 0.725 [HEALING] 1455 Lucifer for 0.75 [HEALING] 1455 Lucifer for 0.775 [HEALING] 1455 Lucifer for 0.8 [HEALING] 1455 Lucifer for 0.825 [HEALING] 1455 Lucifer for 0.85 [HEALING] 1455 Lucifer for 0.875 [HEALING] 1455 Lucifer for 0.9 [HEALING] 1455 Lucifer for 0.925 [HEALING] 1455 Lucifer for 0.95 [HEALING] 1455 Lucifer for 0.975 [HEALING] 1455 Lucifer for 1 [HEALING] 1455 Lucifer for 1.025 [LOG] Rested for 41 turns (stop reason: all resources and life at maximum). [LOG] [Identify] tattered paper scrap true [LOG] There is an item here: #0080FF##UID:14239:0#tattered paper scrap#LAST# [LOG] Ran for 9 turns (stop reason: object seen). [LOG] [LOG] Lore found: #0080FF#tattered paper scrap (trollmire)

[LOG] You can read all your collected lore in the game menu, by pressing Escap e. [LORE] learnt trollmire-note-2 [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). AI took for target 14212 bee swarm :: 1455 Lucifer 4 < 100 bee swarm 14212 dumb ai talents can use Attack T_ATTACK bee swarm 14212 dumb ai talents can use Poisonous Bite T_BITE_POISON dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 2.2391791858191 20 3 3.35 :: 1 checkHit 16 3.35 => chance to hit 82 [LOG] Bee swarm misses Lucifer. [LOG] Ran for 2 turns (stop reason: hostile spotted to the southwest (bee swar m)). [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to bee swarm :: 20.450333783153 1 1 14.2 :: 1 checkHit 15 14.2 => chance to hit 52 [ATTACK] raw dam 20.450333783153 versus 1 0.3 with APR 1 [ATTACK] after armor 20.450333783153 [ATTACK] after range 28 [PHYS CRIT %] 4.5 [ATTACK] after crit 42 [ATTACK] after mult 42 [LOG] #{bold}#Lucifer performs a critical strike!#{normal}# [PROJECTOR] starting dam 42 [PROJECTOR] after difficulty dam 42 [PROJECTOR] res 0 1 on dam 42 [PROJECTOR] after resists dam 42 [PROJECTOR] after flat damage armor 42 [PROJECTOR] final dam 42 [LOG] #UID:1455:0#Lucifer hits bee swarm for #{bold}##aaaaaa#42 physical#{norm al}##LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed bee swarm!#{normal}# [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). AI took for target 14215 wolf :: 1455 Lucifer 100 < 100 [LOG] Ran for 2 turns (stop reason: hostile spotted to the east (wolf)). [LOG] AI took for target 14219 forest troll :: 1455 Lucifer 100 < 100 wolf 14215 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.3927729026595 3 3 3.35 :: 1 checkHit 12 3.35 => chance to hit 72 [LOG] Wolf misses Lucifer.

AI took for target 14219 forest troll :: 1455 Lucifer 64 < 100 [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to wolf :: 20.450333783153 1 1 5.8 :: 1 checkHit 15 5.8 => chance to hit 73 [ATTACK] raw dam 20.450333783153 versus 1 0.3 with APR 1 [ATTACK] after armor 20.450333783153 [ATTACK] after range 21 [PHYS CRIT %] 4.5 [ATTACK] after crit 21 [ATTACK] after mult 21 [PROJECTOR] starting dam 21 [PROJECTOR] after difficulty dam 21 [PROJECTOR] res 0 1 on dam 21 [PROJECTOR] after resists dam 21 [PROJECTOR] after flat damage armor 21 [PROJECTOR] final dam 21 [LOG] #UID:1455:0#Lucifer hits wolf for #aaaaaa#21 physical#LAST# damage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.3927729026595 3 3 3.35 :: 1 checkHit 12 3.35 => chance to hit 72 [LOG] Wolf misses Lucifer. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.3927729026595 3 3 3.35 :: 1 checkHit 12 3.35 => chance to hit 72 [LOG] Wolf misses Lucifer. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to wolf :: 20.450333783153 1 1 5.8 :: 1 checkHit 15 5.8 => chance to hit 73 [LOG] Lucifer misses wolf. wolf 14215 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.3927729026595 3 3 3.35 :: 1 checkHit 12 3.35 => chance to hit 72 [LOG] Wolf misses Lucifer. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to wolf :: 20.450333783153 1 1 5.8 :: 1 checkHit 15 5.8 => chance to hit 73 [ATTACK] raw dam 20.450333783153 versus 1 0.3 with APR 1 [ATTACK] after armor 20.450333783153 [ATTACK] after range 27 [PHYS CRIT %] 4.5

[ATTACK] after crit 27 [ATTACK] after mult 27 [PROJECTOR] starting dam 27 [PROJECTOR] after difficulty dam 27 [PROJECTOR] res 0 1 on dam 27 [PROJECTOR] after resists dam 27 [PROJECTOR] after flat damage armor 27 [PROJECTOR] final dam 27 Server latency 922 [LOG] #UID:1455:0#Lucifer hits wolf for #aaaaaa#27 physical#LAST# damage. wolf 14215 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.3927729026595 3 3 3.35 :: 1 checkHit 12 3.35 => chance to hit 72 [ATTACK] raw dam 5.3927729026595 versus 3 0.3 with APR 3 [ATTACK] after armor 5.3927729026595 [ATTACK] after range 5 [PHYS CRIT %] 1 [ATTACK] after crit 5 [ATTACK] after mult 5 [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5 [PROJECTOR] res 0 1 on dam 5 [PROJECTOR] after resists dam 5 [PROJECTOR] after flat damage armor 5 [PROJECTOR] final dam 5 [LOG] #UID:14215:0#Wolf hits Lucifer for #aaaaaa#5 physical#LAST# damage. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to wolf :: 20.450333783153 1 1 5.8 :: 1 checkHit 15 5.8 => chance to hit 73 [ATTACK] raw dam 20.450333783153 versus 1 0.3 with APR 1 [ATTACK] after armor 20.450333783153 [ATTACK] after range 29 [PHYS CRIT %] 4.5 [ATTACK] after crit 29 [ATTACK] after mult 29 [PROJECTOR] starting dam 29 [PROJECTOR] after difficulty dam 29 [PROJECTOR] res 0 1 on dam 29 [PROJECTOR] after resists dam 29 [PROJECTOR] after flat damage armor 29 [PROJECTOR] final dam 29 [LOG] #UID:1455:0#Lucifer hits wolf for #aaaaaa#29 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed wolf!#{normal}# [LOG] forest troll 14219 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 17.470097950693 6 3 3.35 :: 1 checkHit 5 3.35 => chance to hit 55

[LOG] Forest troll misses Lucifer. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 20.450333783153 1 4 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 20.450333783153 versus 4 0.3 with APR 1 [ATTACK] after armor 17.450333783153 [ATTACK] after range 24 [PHYS CRIT %] 4.5 [ATTACK] after crit 24 [ATTACK] after mult 24 [PROJECTOR] starting dam 24 [PROJECTOR] after difficulty dam 24 [PROJECTOR] res 0 1 on dam 24 [PROJECTOR] after resists dam 24 [PROJECTOR] after flat damage armor 24 [PROJECTOR] final dam 24 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#24 physical#LAST# dama ge. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 20.450333783153 1 4 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 20.450333783153 versus 4 0.3 with APR 1 [ATTACK] after armor 17.450333783153 [ATTACK] after range 21 [PHYS CRIT %] 4.5 [ATTACK] after crit 31.5 [ATTACK] after mult 31.5 [LOG] #{bold}#Lucifer performs a critical strike!#{normal}# [PROJECTOR] starting dam 31.5 [PROJECTOR] after difficulty dam 31.5 [PROJECTOR] res 0 1 on dam 31.5 [PROJECTOR] after resists dam 31.5 [PROJECTOR] after flat damage armor 31.5 [PROJECTOR] final dam 31.5 [LOG] #UID:1455:0#Lucifer hits forest troll for #{bold}##aaaaaa#32 physical#{n ormal}##LAST# damage. AI took for target 14219 forest troll :: 1455 Lucifer 1 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 17.470097950693 6 3 3.35 :: 1 checkHit 5 3.35 => chance to hit 55 [LOG] Forest troll misses Lucifer. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 20.450333783153 1 4 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 20.450333783153 versus 4 0.3 with APR 1

[ATTACK] after armor 17.450333783153 [ATTACK] after range 22 [PHYS CRIT %] 4.5 [ATTACK] after crit 22 [ATTACK] after mult 22 [PROJECTOR] starting dam 22 [PROJECTOR] after difficulty dam 22 [PROJECTOR] res 0 1 on dam 22 [PROJECTOR] after resists dam 22 [PROJECTOR] after flat damage armor 22 [PROJECTOR] final dam 22 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#22 physical#LAST# dama ge. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 20.450333783153 1 4 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 20.450333783153 versus 4 0.3 with APR 1 [ATTACK] after armor 17.450333783153 [ATTACK] after range 25 [PHYS CRIT %] 4.5 [ATTACK] after crit 25 [ATTACK] after mult 25 [PROJECTOR] starting dam 25 [PROJECTOR] after difficulty dam 25 [PROJECTOR] res 0 1 on dam 25 [PROJECTOR] after resists dam 25 [PROJECTOR] after flat damage armor 25 [PROJECTOR] final dam 25 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#25 physical#LAST# dama ge. forest troll 14219 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 17.470097950693 6 3 3.35 :: 1 checkHit 5 3.35 => chance to hit 55 [LOG] Forest troll misses Lucifer. [SOUND] loading from /data/sound/creatures/trolls/troll_moan_2.ogg :=: sound "/data/sound/creatures/trolls/troll_moan_2.ogg" : <static> [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 20.450333783153 1 4 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 20.450333783153 versus 4 0.3 with APR 1 [ATTACK] after armor 17.450333783153 [ATTACK] after range 20 [PHYS CRIT %] 4.5 [ATTACK] after crit 20 [ATTACK] after mult 20 [PROJECTOR] starting dam 20 [PROJECTOR] after difficulty dam 20 [PROJECTOR] res 0 1 on dam 20

[PROJECTOR] after resists dam 20 [PROJECTOR] after flat damage armor 20 [PROJECTOR] final dam 20 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#20 physical#LAST# dama ge. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 20.450333783153 1 4 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 20.450333783153 versus 4 0.3 with APR 1 [ATTACK] after armor 17.450333783153 [ATTACK] after range 21 [PHYS CRIT %] 4.5 [ATTACK] after crit 21 [ATTACK] after mult 21 [PROJECTOR] starting dam 21 [PROJECTOR] after difficulty dam 21 [PROJECTOR] res 0 1 on dam 21 [PROJECTOR] after resists dam 21 [PROJECTOR] after flat damage armor 21 [PROJECTOR] final dam 21 [LOG] You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll inte stine#WHITE#. [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#21 physical#LAST# dama ge. [LOG] #{bold}##UID:1455:0#Lucifer killed forest troll!#{normal}# [LOG] [LOG] You pickup 0.65 gold pieces. [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.025 [HEALING] 1455 Lucifer for 0.05 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.1 [HEALING] 1455 Lucifer for 0.125 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.175 [HEALING] 1455 Lucifer for 0.2 [LOG] Rested for 8 turns (stop reason: all resources and life at maximum). [LOG] AI took for target 14217 large brown snake :: 1455 Lucifer 100 < 100 [LOG] Ran for 3 turns (stop reason: hostile spotted to the south (large brown snake - offscreen)). [LOG] Using cached font /data/font/DroidSansMono.ttf 12 Using cached font /data/font/DroidSans.ttf 14 Using cached font /data/font/DroidSans.ttf 14 Using cached font /data/font/DroidSans.ttf 14 <==== 100 100 0 466 551.5 ====> 100 100 0 466 551.5 <==== 100 100 0 866 591.5 ====> 100 100 0 866 591.5 <==== 100 100 0 466 551.5 ====> 100 100 0 466 551.5 [EVENT HANDLER]: Got a HIDDEN/FOCUS_LOST event, going idle.

[ENGINE] Setting requested FPS to 2 (500 ms) [EVENT HANDLER]: Got a SHOW/FOCUS_GAINED event, restoring full FPS. [ENGINE] Setting requested FPS to 30 (33 ms) [SOUND] loading from /data/sound/creatures/snakes/snake_1.ogg :=: sound "/data/sound/creatures/snakes/snake_1.ogg" : <static> large brown snake 14217 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.2619192081902 10 3 3.35 :: 1 checkHit 16 3.35 => chance to hit 82 [LOG] Large brown snake misses Lucifer. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to large brown snake :: 20.450333783153 1 1 7.9 :: 1 checkHit 15 7.9 => chance to hit 68 [ATTACK] raw dam 20.450333783153 versus 1 0.3 with APR 1 [ATTACK] after armor 20.450333783153 [ATTACK] after range 27 [PHYS CRIT %] 4.5 [ATTACK] after crit 27 [ATTACK] after mult 27 [PROJECTOR] starting dam 27 [PROJECTOR] after difficulty dam 27 [PROJECTOR] res 0 1 on dam 27 [PROJECTOR] after resists dam 27 [PROJECTOR] after flat damage armor 27 [PROJECTOR] final dam 27 [LOG] #UID:1455:0#Lucifer hits large brown snake for #aaaaaa#27 physical#LAST# damage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.2619192081902 10 3 3.35 :: 1 checkHit 16 3.35 => chance to hit 82 [ATTACK] raw dam 6.2619192081902 versus 3 0.3 with APR 10 [ATTACK] after armor 6.2619192081902 [ATTACK] after range 6 [PHYS CRIT %] 1 [ATTACK] after crit 6 [ATTACK] after mult 6 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [LOG] #UID:14217:0#Large brown snake hits Lucifer for #aaaaaa#6 physical#LAST# damage. large brown snake 14217 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.2619192081902 10 3 3.35 :: 1 checkHit 16 3.35

=> chance to hit 82 [ATTACK] raw dam 6.2619192081902 versus 3 0.3 with APR 10 [ATTACK] after armor 6.2619192081902 [ATTACK] after range 6 [PHYS CRIT %] 1 [ATTACK] after crit 9 [ATTACK] after mult 9 [LOG] #{bold}#Large brown snake performs a critical strike!#{normal}# [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 0 1 on dam 9 [PROJECTOR] after resists dam 9 [PROJECTOR] after flat damage armor 9 [PROJECTOR] final dam 9 [LOG] [LOG] #UID:14217:0#Large brown snake hits Lucifer for #{bold}##aaaaaa#9 physic al#{normal}##LAST# damage. [ATTACK] attacking with iron battleaxe [ATTACK] to large brown snake :: 20.450333783153 1 1 7.9 :: 1 checkHit 15 7.9 => chance to hit 68 [ATTACK] raw dam 20.450333783153 versus 1 0.3 with APR 1 [ATTACK] after armor 20.450333783153 [ATTACK] after range 24 [PHYS CRIT %] 4.5 [ATTACK] after crit 24 [ATTACK] after mult 24 [PROJECTOR] starting dam 24 [PROJECTOR] after difficulty dam 24 [PROJECTOR] res 0 1 on dam 24 [PROJECTOR] after resists dam 24 [PROJECTOR] after flat damage armor 24 [PROJECTOR] final dam 24 [LOG] #UID:1455:0#Lucifer hits large brown snake for #aaaaaa#24 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed large brown snake!#{normal}# [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.025 [HEALING] 1455 Lucifer for 0.05 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.1 [HEALING] 1455 Lucifer for 0.125 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.175 [HEALING] 1455 Lucifer for 0.2 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.25 [HEALING] 1455 Lucifer for 0.275 [HEALING] 1455 Lucifer for 0.3 [HEALING] 1455 Lucifer for 0.325 [HEALING] 1455 Lucifer for 0.35 [HEALING] 1455 Lucifer for 0.375 [HEALING] 1455 Lucifer for 0.4 [HEALING] 1455 Lucifer for 0.425 [HEALING] 1455 Lucifer for 0.45

[HEALING] 1455 Lucifer for 0.475 [HEALING] 1455 Lucifer for 0.5 [HEALING] 1455 Lucifer for 0.525 [HEALING] 1455 Lucifer for 0.55 [HEALING] 1455 Lucifer for 0.575 [HEALING] 1455 Lucifer for 0.6 [HEALING] 1455 Lucifer for 0.625 [HEALING] 1455 Lucifer for 0.65 [LOG] Rested for 26 turns (stop reason: all resources and life at maximum). [LOG] AI took for target 14209 wolf :: 1455 Lucifer 81 < 100 [LOG] Ran for 4 turns (stop reason: hostile spotted to the south (large brown snake - offscreen)). [LOG] [LOG] Resting starts... [LOG] Rested for 0 turns (stop reason: hostile spotted to the south (large bro wn snake - offscreen)). AI took for target 14209 wolf :: 1455 Lucifer 64 < 100 AI took for target 14227 large brown snake :: 1455 Lucifer 25 < 100 [LOG] AI took for target 14201 copperhead snake :: 1455 Lucifer 81 < 100 [ATTACK] attacking with iron battleaxe [ATTACK] to large brown snake :: 20.450333783153 1 1 8.25 :: 1 checkHit 15 8.25 => chance to hit 67 [LOG] Lucifer misses large brown snake. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 7.3856786406375 10 3 3.35 :: 1 checkHit 17 3.35 => chance to hit 85 [LOG] Large brown snake misses Lucifer. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to large brown snake :: 20.450333783153 1 1 8.25 :: 1 checkHit 15 8.25 => chance to hit 67 [ATTACK] raw dam 20.450333783153 versus 1 0.3 with APR 1 [ATTACK] after armor 20.450333783153 [ATTACK] after range 23 [PHYS CRIT %] 4.5 [ATTACK] after crit 23 [ATTACK] after mult 23 [PROJECTOR] starting dam 23 [PROJECTOR] after difficulty dam 23 [PROJECTOR] res 0 1 on dam 23 [PROJECTOR] after resists dam 23 [PROJECTOR] after flat damage armor 23 [PROJECTOR] final dam 23 [LOG] #UID:1455:0#Lucifer hits large brown snake for #aaaaaa#23 physical#LAST# damage. AI took for target 14227 large brown snake :: 1455 Lucifer 1 < 100

[ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 7.3856786406375 10 3 3.35 :: 1 checkHit 17 3.35 => chance to hit 85 [LOG] Large brown snake misses Lucifer. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to large brown snake :: 20.450333783153 1 1 8.25 :: 1 checkHit 15 8.25 => chance to hit 67 [ATTACK] raw dam 20.450333783153 versus 1 0.3 with APR 1 [ATTACK] after armor 20.450333783153 [ATTACK] after range 21 [PHYS CRIT %] 4.5 [ATTACK] after crit 21 [ATTACK] after mult 21 [PROJECTOR] starting dam 21 [PROJECTOR] after difficulty dam 21 [PROJECTOR] res 0 1 on dam 21 [PROJECTOR] after resists dam 21 [PROJECTOR] after flat damage armor 21 [PROJECTOR] final dam 21 [LOG] #UID:1455:0#Lucifer hits large brown snake for #aaaaaa#21 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed large brown snake!#{normal}# [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). AI took for target 14204 forest troll :: 1455 Lucifer 100 < 100 [LOG] Ran for 2 turns (stop reason: hostile spotted to the south (copperhead s nake)). [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to copperhead snake :: 20.450333783153 1 2 10.6 :: 1 checkHit 15 10.6 => chance to hit 61 [ATTACK] raw dam 20.450333783153 versus 2 0.3 with APR 1 [ATTACK] after armor 19.450333783153 [ATTACK] after range 28 [PHYS CRIT %] 4.5 [ATTACK] after crit 28 [ATTACK] after mult 28 [PROJECTOR] starting dam 28 [PROJECTOR] after difficulty dam 28 [PROJECTOR] res 0 1 on dam 28 [PROJECTOR] after resists dam 28 [PROJECTOR] after flat damage armor 28 [PROJECTOR] final dam 28 [LOG] #UID:1455:0#Lucifer hits copperhead snake for #aaaaaa#28 physical#LAST# damage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 8.6757509238992 10 3 3.35 :: 1

checkHit 20 3.35 => chance to hit 92 [ATTACK] raw dam 8.6757509238992 versus 3 0.3 with APR 10 [ATTACK] after armor 8.6757509238992 [ATTACK] after range 9 [PHYS CRIT %] 1 [ATTACK] after crit 9 [ATTACK] after mult 9 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 0 1 on dam 9 [PROJECTOR] after resists dam 9 [PROJECTOR] after flat damage armor 9 [PROJECTOR] final dam 9 [LOG] #UID:14201:0#Copperhead snake hits Lucifer for #aaaaaa#9 physical#LAST# damage. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to copperhead snake :: 20.450333783153 1 2 10.6 :: 1 checkHit 15 10.6 => chance to hit 61 [LOG] Lucifer misses copperhead snake. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 8.6757509238992 10 3 3.35 :: 1 checkHit 20 3.35 => chance to hit 92 [ATTACK] raw dam 8.6757509238992 versus 3 0.3 with APR 10 [ATTACK] after armor 8.6757509238992 [ATTACK] after range 8 [PHYS CRIT %] 1 [ATTACK] after crit 8 [ATTACK] after mult 8 [PROJECTOR] starting dam 8 [PROJECTOR] after difficulty dam 8 [PROJECTOR] res 0 1 on dam 8 [PROJECTOR] after resists dam 8 [PROJECTOR] after flat damage armor 8 [PROJECTOR] final dam 8 [LOG] #UID:14201:0#Copperhead snake hits Lucifer for #aaaaaa#8 physical#LAST# damage. AI took for target 14201 copperhead snake :: 1455 Lucifer 1 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 8.6757509238992 10 3 3.35 :: 1 checkHit 20 3.35 => chance to hit 92 [ATTACK] raw dam 8.6757509238992 versus 3 0.3 with APR 10 [ATTACK] after armor 8.6757509238992 [ATTACK] after range 8 [PHYS CRIT %] 1 [ATTACK] after crit 8 [ATTACK] after mult 8 [PROJECTOR] starting dam 8 [PROJECTOR] after difficulty dam 8

[PROJECTOR] res 0 1 on dam 8 [PROJECTOR] after resists dam 8 [PROJECTOR] after flat damage armor 8 [PROJECTOR] final dam 8 [LOG] [LOG] #UID:14201:0#Copperhead snake hits Lucifer for #aaaaaa#8 physical#LAST# damage. [ATTACK] attacking with iron battleaxe [ATTACK] to copperhead snake :: 20.450333783153 1 2 10.6 :: 1 checkHit 15 10.6 => chance to hit 61 [ATTACK] raw dam 20.450333783153 versus 2 0.3 with APR 1 [ATTACK] after armor 19.450333783153 [ATTACK] after range 26 [PHYS CRIT %] 4.5 [ATTACK] after crit 26 [ATTACK] after mult 26 [PROJECTOR] starting dam 26 [PROJECTOR] after difficulty dam 26 [PROJECTOR] res 0 1 on dam 26 [PROJECTOR] after resists dam 26 [PROJECTOR] after flat damage armor 26 [PROJECTOR] final dam 26 [LOG] #UID:1455:0#Lucifer hits copperhead snake for #aaaaaa#26 physical#LAST# damage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 8.6757509238992 10 3 3.35 :: 1 checkHit 20 3.35 => chance to hit 92 [ATTACK] raw dam 8.6757509238992 versus 3 0.3 with APR 10 [ATTACK] after armor 8.6757509238992 [ATTACK] after range 8 [PHYS CRIT %] 1 [ATTACK] after crit 8 [ATTACK] after mult 8 [PROJECTOR] starting dam 8 [PROJECTOR] after difficulty dam 8 [PROJECTOR] res 0 1 on dam 8 [PROJECTOR] after resists dam 8 [PROJECTOR] after flat damage armor 8 [PROJECTOR] final dam 8 [LOG] #UID:14201:0#Copperhead snake hits Lucifer for #aaaaaa#8 physical#LAST# damage. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to copperhead snake :: 20.450333783153 1 2 10.6 :: 1 checkHit 15 10.6 => chance to hit 61 [ATTACK] raw dam 20.450333783153 versus 2 0.3 with APR 1 [ATTACK] after armor 19.450333783153 [ATTACK] after range 26 [PHYS CRIT %] 4.5 [ATTACK] after crit 26 [ATTACK] after mult 26

[PROJECTOR] starting dam 26 [PROJECTOR] after difficulty dam 26 [PROJECTOR] res 0 1 on dam 26 [PROJECTOR] after resists dam 26 [PROJECTOR] after flat damage armor 26 [PROJECTOR] final dam 26 [LOG] #UID:1455:0#Lucifer hits copperhead snake for #aaaaaa#26 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed copperhead snake!#{normal}# [LOG] AI took for target 14209 wolf :: 1455 Lucifer 9 < 100 [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 20.450333783153 1 4 0.35 :: 1 checkHit 15 0.35 => chance to hit 87 [LOG] Lucifer misses forest troll. wolf 14209 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.4994447126699 3 3 3.35 :: 1 checkHit 13 3.35 => chance to hit 75 [ATTACK] raw dam 6.4994447126699 versus 3 0.3 with APR 3 [ATTACK] after armor 6.4994447126699 [ATTACK] after range 6 [PHYS CRIT %] 1 [ATTACK] after crit 6 [ATTACK] after mult 6 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [LOG] #UID:14209:0#Wolf hits Lucifer for #aaaaaa#6 physical#LAST# damage. [SOUND] loading from /data/sound/creatures/trolls/troll_growl_3.ogg :=: sound "/data/sound/creatures/trolls/troll_growl_3.ogg" : <static> AI took for target 14204 forest troll :: 1455 Lucifer 1 < 100 forest troll 14204 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 15.956166117643 6 3 3.35 :: 1 checkHit 7 3.35 => chance to hit 60 [ATTACK] raw dam 15.956166117643 versus 3 0.3 with APR 6 [ATTACK] after armor 15.956166117643 [ATTACK] after range 16 [PHYS CRIT %] 1 [ATTACK] after crit 16 [ATTACK] after mult 16 [PROJECTOR] starting dam 16 [PROJECTOR] after difficulty dam 16 [PROJECTOR] res 0 1 on dam 16

[PROJECTOR] after resists dam 16 [PROJECTOR] after flat damage armor 16 [PROJECTOR] final dam 16 [LOG] [LOG] #UID:14204:0#Forest troll hits Lucifer for #aaaaaa#16 physical#LAST# dam age. [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 20.450333783153 1 4 0.35 :: 1 checkHit 15 0.35 => chance to hit 87 [ATTACK] raw dam 20.450333783153 versus 4 0.3 with APR 1 [ATTACK] after armor 17.450333783153 [ATTACK] after range 21 [PHYS CRIT %] 4.5 [ATTACK] after crit 21 [ATTACK] after mult 21 [PROJECTOR] starting dam 21 [PROJECTOR] after difficulty dam 21 [PROJECTOR] res 0 1 on dam 21 [PROJECTOR] after resists dam 21 [PROJECTOR] after flat damage armor 21 [PROJECTOR] final dam 21 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#21 physical#LAST# dama ge. AI took for target 14209 wolf :: 1455 Lucifer 1 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.4994447126699 3 3 3.35 :: 1 checkHit 13 3.35 => chance to hit 75 [ATTACK] raw dam 6.4994447126699 versus 3 0.3 with APR 3 [ATTACK] after armor 6.4994447126699 [ATTACK] after range 6 [PHYS CRIT %] 1 [ATTACK] after crit 6 [ATTACK] after mult 6 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [LOG] #UID:14209:0#Wolf hits Lucifer for #aaaaaa#6 physical#LAST# damage. [LOG] [LOG] Lucifer roars! [MIND CRIT %] 1 [PROJECTOR] starting dam 98.91139253853 [PROJECTOR] after difficulty dam 98.91139253853 [PROJECTOR] res 0 1 on dam 98.91139253853 [PROJECTOR] after resists dam 98.91139253853 [PROJECTOR] after flat damage armor 98.91139253853 [PROJECTOR] final dam 98.91139253853 [SOUND] loading from /data/sound/creatures/wolves/wolf_hurt_1.ogg :=: sound "/data/sound/creatures/wolves/wolf_hurt_1.ogg" : <static> [PROJECTOR] starting dam 98.91139253853 [PROJECTOR] after difficulty dam 98.91139253853

[PROJECTOR] res 0 1 on dam 98.91139253853 [PROJECTOR] after resists dam 98.91139253853 [PROJECTOR] after flat damage armor 98.91139253853 [PROJECTOR] final dam 98.91139253853 checkHit 7.3920383009575 25 => chance to hit 6 [LOG] Forest troll wanders around!. [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#99 physical#LAST# dama ge. [LOG] #UID:1455:0#Lucifer hits wolf for #aaaaaa#99 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed wolf!#{normal}# forest troll 14204 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [LOG] Forest troll is confused and fails to use Attack. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 20.450333783153 1 4 0.35 :: 1 checkHit 15 0.35 => chance to hit 87 [ATTACK] raw dam 20.450333783153 versus 4 0.3 with APR 1 [ATTACK] after armor 17.450333783153 [ATTACK] after range 19 [PHYS CRIT %] 4.5 [ATTACK] after crit 19 [ATTACK] after mult 19 [PROJECTOR] starting dam 19 [PROJECTOR] after difficulty dam 19 [PROJECTOR] res 0 1 on dam 19 [PROJECTOR] after resists dam 19 [PROJECTOR] after flat damage armor 19 [PROJECTOR] final dam 19 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#19 physical#LAST# dama ge. forest troll 14204 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [LOG] Forest troll is confused and fails to use Attack. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 20.450333783153 1 4 0.35 :: 1 checkHit 15 0.35 => chance to hit 87 [ATTACK] raw dam 20.450333783153 versus 4 0.3 with APR 1 [ATTACK] after armor 17.450333783153 [ATTACK] after range 19 [PHYS CRIT %] 4.5 [ATTACK] after crit 19 [ATTACK] after mult 19 [PROJECTOR] starting dam 19 [PROJECTOR] after difficulty dam 19 [PROJECTOR] res 0 1 on dam 19 [PROJECTOR] after resists dam 19 [PROJECTOR] after flat damage armor 19 [PROJECTOR] final dam 19 [LOG] You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll inte stine#WHITE#. [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#19 physical#LAST# dama

ge. [LOG] #{bold}##UID:1455:0#Lucifer killed forest troll!#{normal}# [LOG] [LOG] You pickup 0.65 gold pieces. Loading tile object/zircon.png [Identify] zircon true [LOG] Lucifer picks up (g.): #FFFFFF##UID:14205:0#zircon#LAST#. [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.025 [HEALING] 1455 Lucifer for 0.05 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.1 [HEALING] 1455 Lucifer for 0.125 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.175 [HEALING] 1455 Lucifer for 0.2 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.25 [HEALING] 1455 Lucifer for 0.275 [HEALING] 1455 Lucifer for 0.3 [HEALING] 1455 Lucifer for 0.325 [HEALING] 1455 Lucifer for 0.35 [HEALING] 1455 Lucifer for 0.375 [LOG] #00ff00##UID:653:0#Talent Bellowing Roar is ready to use. [HEALING] 1455 Lucifer for 0.4 [HEALING] 1455 Lucifer for 0.425 [HEALING] 1455 Lucifer for 0.45 [HEALING] 1455 Lucifer for 0.475 [HEALING] 1455 Lucifer for 0.5 [HEALING] 1455 Lucifer for 0.525 [HEALING] 1455 Lucifer for 0.55 [HEALING] 1455 Lucifer for 0.575 [HEALING] 1455 Lucifer for 0.6 [HEALING] 1455 Lucifer for 0.625 [HEALING] 1455 Lucifer for 0.65 [HEALING] 1455 Lucifer for 0.675 [HEALING] 1455 Lucifer for 0.7 [HEALING] 1455 Lucifer for 0.725 [HEALING] 1455 Lucifer for 0.75 [HEALING] 1455 Lucifer for 0.775 [HEALING] 1455 Lucifer for 0.8 [HEALING] 1455 Lucifer for 0.825 [HEALING] 1455 Lucifer for 0.85 [HEALING] 1455 Lucifer for 0.875 [HEALING] 1455 Lucifer for 0.9 [HEALING] 1455 Lucifer for 0.925 [HEALING] 1455 Lucifer for 0.95 [HEALING] 1455 Lucifer for 0.975 [HEALING] 1455 Lucifer for 1 [HEALING] 1455 Lucifer for 1.025 [HEALING] 1455 Lucifer for 1.05 [HEALING] 1455 Lucifer for 1.075 [HEALING] 1455 Lucifer for 1.1 [HEALING] 1455 Lucifer for 1.125 [HEALING] 1455 Lucifer for 1.15 [HEALING] 1455 Lucifer for 1.175 [HEALING] 1455 Lucifer for 1.2 [HEALING] 1455 Lucifer for 1.225

[HEALING] 1455 Lucifer for 1.25 [HEALING] 1455 Lucifer for 1.275 [HEALING] 1455 Lucifer for 1.3 [HEALING] 1455 Lucifer for 1.325 [HEALING] 1455 Lucifer for 1.35 [HEALING] 1455 Lucifer for 1.375 [HEALING] 1455 Lucifer for 1.4 [HEALING] 1455 Lucifer for 1.425 [HEALING] 1455 Lucifer for 1.45 [HEALING] 1455 Lucifer for 1.475 [LOG] Rested for 59 turns (stop reason: all resources and life at maximum). [LOG] [LOG] Ran for 3 turns (stop reason: interesting terrain). [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [LOG] Ran for 2 turns (stop reason: interesting terrain). [LOG] [LOG] Lucifer activates Wild Growth. [SOUND] loading from /data/sound/talents/heal.ogg :=: sound "/data/sou nd/talents/heal.ogg" : <static> [LOG] [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop Server latency 1079 [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). AI took for target 14222 stone troll :: 1455 Lucifer 100 < 100 [LOG] Ran for 2 turns (stop reason: hostile spotted to the northeast (stone tr oll)). [LOG] [LOG] Resting starts... [LOG] Rested for 0 turns (stop reason: hostile spotted to the northeast (stone troll)). [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to stone troll :: 20.450333783153 1 7 0.35 :: 1 checkHit 15 0.35 => chance to hit 87 [ATTACK] raw dam 20.450333783153 versus 7 0.3 with APR 1 [ATTACK] after armor 14.450333783153 [ATTACK] after range 19

[PHYS CRIT %] 4.5 [ATTACK] after crit 19 [ATTACK] after mult 19 [PROJECTOR] starting dam 19 [PROJECTOR] after difficulty dam 19 [PROJECTOR] res 0 1 on dam 19 [PROJECTOR] after resists dam 19 [PROJECTOR] after flat damage armor 19 [PROJECTOR] final dam 19 [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#19 physical#LAST# damag e. AI took for target 14222 stone troll :: 1455 Lucifer 1 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 15.289571915179 6 3 3.35 :: 1 checkHit 7 3.35 => chance to hit 60 [LOG] Stone troll misses Lucifer. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to stone troll :: 20.450333783153 1 7 0.35 :: 1 checkHit 15 0.35 => chance to hit 87 [ATTACK] raw dam 20.450333783153 versus 7 0.3 with APR 1 [ATTACK] after armor 14.450333783153 [ATTACK] after range 21 [PHYS CRIT %] 4.5 [ATTACK] after crit 31.5 [ATTACK] after mult 31.5 [LOG] #{bold}#Lucifer performs a critical strike!#{normal}# [PROJECTOR] starting dam 31.5 [PROJECTOR] after difficulty dam 31.5 [PROJECTOR] res 0 1 on dam 31.5 [PROJECTOR] after resists dam 31.5 [PROJECTOR] after flat damage armor 31.5 [PROJECTOR] final dam 31.5 [LOG] #UID:1455:0#Lucifer hits stone troll for #{bold}##aaaaaa#32 physical#{no rmal}##LAST# damage. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to stone troll :: 20.450333783153 1 7 0.35 :: 1 checkHit 15 0.35 => chance to hit 87 [ATTACK] raw dam 20.450333783153 versus 7 0.3 with APR 1 [ATTACK] after armor 14.450333783153 [ATTACK] after range 15 [PHYS CRIT %] 4.5 [ATTACK] after crit 15 [ATTACK] after mult 15 [PROJECTOR] starting dam 15 [PROJECTOR] after difficulty dam 15 [PROJECTOR] res 0 1 on dam 15 [PROJECTOR] after resists dam 15 [PROJECTOR] after flat damage armor 15 [PROJECTOR] final dam 15

[LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#15 physical#LAST# damag e. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 15.289571915179 6 3 3.35 :: 1 checkHit 7 3.35 => chance to hit 60 [ATTACK] raw dam 15.289571915179 versus 3 0.3 with APR 6 [ATTACK] after armor 15.289571915179 [ATTACK] after range 15 [PHYS CRIT %] 1 [ATTACK] after crit 15 [ATTACK] after mult 15 [PROJECTOR] starting dam 15 [PROJECTOR] after difficulty dam 15 [PROJECTOR] res 0 1 on dam 15 [PROJECTOR] after resists dam 15 [PROJECTOR] after flat damage armor 15 [PROJECTOR] final dam 15 [LOG] [LOG] #UID:14222:0#Stone troll hits Lucifer for #aaaaaa#15 physical#LAST# dama ge. [ATTACK] attacking with iron battleaxe [ATTACK] to stone troll :: 20.450333783153 1 7 0.35 :: 1 checkHit 15 0.35 => chance to hit 87 [LOG] Lucifer misses stone troll. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to stone troll :: 20.450333783153 1 7 0.35 :: 1 checkHit 15 0.35 => chance to hit 87 [ATTACK] raw dam 20.450333783153 versus 7 0.3 with APR 1 [ATTACK] after armor 14.450333783153 [ATTACK] after range 14 [PHYS CRIT %] 4.5 [ATTACK] after crit 14 [ATTACK] after mult 14 [PROJECTOR] starting dam 14 [PROJECTOR] after difficulty dam 14 [PROJECTOR] res 0 1 on dam 14 [PROJECTOR] after resists dam 14 [PROJECTOR] after flat damage armor 14 [PROJECTOR] final dam 14 [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#14 physical#LAST# damag e. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 15.289571915179 6 3 3.35 :: 1 checkHit 7 3.35 => chance to hit 60 [LOG] Stone troll misses Lucifer. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to stone troll :: 20.450333783153 1 7 0.35 :: 1

checkHit 15 0.35 => chance to hit 87 [ATTACK] raw dam 20.450333783153 versus 7 0.3 with APR 1 [ATTACK] after armor 14.450333783153 [ATTACK] after range 15 [PHYS CRIT %] 4.5 [ATTACK] after crit 15 [ATTACK] after mult 15 [PROJECTOR] starting dam 15 [PROJECTOR] after difficulty dam 15 [PROJECTOR] res 0 1 on dam 15 [PROJECTOR] after resists dam 15 [PROJECTOR] after flat damage armor 15 [PROJECTOR] final dam 15 [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#15 physical#LAST# damag e. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to stone troll :: 20.450333783153 1 7 0.35 :: 1 checkHit 15 0.35 => chance to hit 87 [ATTACK] raw dam 20.450333783153 versus 7 0.3 with APR 1 [ATTACK] after armor 14.450333783153 [ATTACK] after range 18 [PHYS CRIT %] 4.5 [ATTACK] after crit 18 [ATTACK] after mult 18 [PROJECTOR] starting dam 18 [PROJECTOR] after difficulty dam 18 [PROJECTOR] res 0 1 on dam 18 [PROJECTOR] after resists dam 18 [PROJECTOR] after flat damage armor 18 [PROJECTOR] final dam 18 [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#18 physical#LAST# damag e. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 15.289571915179 6 3 3.35 :: 1 checkHit 7 3.35 => chance to hit 60 [ATTACK] raw dam 15.289571915179 versus 3 0.3 with APR 6 [ATTACK] after armor 15.289571915179 [ATTACK] after range 15 [PHYS CRIT %] 1 [ATTACK] after crit 15 [ATTACK] after mult 15 [PROJECTOR] starting dam 15 [PROJECTOR] after difficulty dam 15 [PROJECTOR] res 0 1 on dam 15 [PROJECTOR] after resists dam 15 [PROJECTOR] after flat damage armor 15 [PROJECTOR] final dam 15 [LOG] [LOG] #UID:14222:0#Stone troll hits Lucifer for #aaaaaa#15 physical#LAST# dama ge. [ATTACK] attacking with iron battleaxe

[ATTACK] to stone troll :: 20.450333783153 1 7 0.35 :: 1 checkHit 15 0.35 => chance to hit 87 [ATTACK] raw dam 20.450333783153 versus 7 0.3 with APR 1 [ATTACK] after armor 14.450333783153 [ATTACK] after range 15 [PHYS CRIT %] 4.5 [ATTACK] after crit 15 [ATTACK] after mult 15 [PROJECTOR] starting dam 15 [PROJECTOR] after difficulty dam 15 [PROJECTOR] res 0 1 on dam 15 [PROJECTOR] after resists dam 15 [PROJECTOR] after flat damage armor 15 [PROJECTOR] final dam 15 [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#15 physical#LAST# damag e. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to stone troll :: 20.450333783153 1 7 0.35 :: 1 checkHit 15 0.35 => chance to hit 87 [ATTACK] raw dam 20.450333783153 versus 7 0.3 with APR 1 [ATTACK] after armor 14.450333783153 [ATTACK] after range 14 [PHYS CRIT %] 4.5 [ATTACK] after crit 14 [ATTACK] after mult 14 [PROJECTOR] starting dam 14 [PROJECTOR] after difficulty dam 14 [PROJECTOR] res 0 1 on dam 14 [PROJECTOR] after resists dam 14 [PROJECTOR] after flat damage armor 14 [PROJECTOR] final dam 14 [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#14 physical#LAST# damag e. stone troll 14222 dumb ai talents can use Stun T_STUN stone troll 14222 dumb ai talents can use Attack T_ATTACK stone troll 14222 dumb ai talents can use Knockback T_KNOCKBACK dumb ai uses T_STUN [LOG] Stone troll uses Stun. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 15.289571915179 6 3 3.35 :: 0.72360679774998 checkHit 7 3.35 => chance to hit 60 [ATTACK] raw dam 15.289571915179 versus 3 0.3 with APR 6 [ATTACK] after armor 15.289571915179 [ATTACK] after range 15 [PHYS CRIT %] 1 [ATTACK] after crit 15 [ATTACK] after mult 10.85410196625 [PROJECTOR] starting dam 10.85410196625 [PROJECTOR] after difficulty dam 10.85410196625 [PROJECTOR] res 0 1 on dam 10.85410196625

[PROJECTOR] after resists dam 10.85410196625 [PROJECTOR] after flat damage armor 10.85410196625 [PROJECTOR] final dam 10.85410196625 checkHit 10.85 23 => chance to hit 20 [LOG] #ORANGE#Lucifer shrugs off the effect 'Stunned'! [LOG] #UID:14222:0#Stone troll hits Lucifer for #aaaaaa#11 physical#LAST# dama ge. Loading tile effects/offbalance.png [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to stone troll :: 20.450333783153 1 7 0.35 :: 1 checkHit 15 0.35 => chance to hit 87 [ATTACK] raw dam 20.450333783153 versus 7 0.3 with APR 1 [ATTACK] after armor 14.450333783153 [ATTACK] after range 18 [PHYS CRIT %] 4.5 [ATTACK] after crit 27 [ATTACK] after mult 27 [LOG] #{bold}#Lucifer performs a critical strike!#{normal}# [PROJECTOR] starting dam 27 [PROJECTOR] after difficulty dam 27 [PROJECTOR] res 0 1 on dam 27 [PROJECTOR] after resists dam 27 [PROJECTOR] after flat damage armor 27 [PROJECTOR] final dam 27 [LOG] #UID:1455:0#Lucifer hits stone troll for #{bold}##aaaaaa#27 physical#{no rmal}##LAST# damage. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to stone troll :: 20.450333783153 1 7 0.35 :: 1 checkHit 15 0.35 => chance to hit 87 [ATTACK] raw dam 20.450333783153 versus 7 0.3 with APR 1 [ATTACK] after armor 14.450333783153 [ATTACK] after range 19 [PHYS CRIT %] 4.5 [ATTACK] after crit 19 [ATTACK] after mult 19 [PROJECTOR] starting dam 19 [PROJECTOR] after difficulty dam 19 [PROJECTOR] res 0 1 on dam 19 [PROJECTOR] after resists dam 19 [PROJECTOR] after flat damage armor 19 [PROJECTOR] final dam 19 [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#19 physical#LAST# damag e. stone troll 14222 dumb ai talents can use Attack T_ATTACK stone troll 14222 dumb ai talents can use Knockback T_KNOCKBACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 15.289571915179 6 3 3.35 :: 1 checkHit 7 3.35 => chance to hit 60

[ATTACK] raw dam 15.289571915179 versus 3 0.3 with APR 6 [ATTACK] after armor 15.289571915179 [ATTACK] after range 16 [PHYS CRIT %] 1 [ATTACK] after crit 16 [ATTACK] after mult 16 [PROJECTOR] starting dam 16 [PROJECTOR] after difficulty dam 16 [PROJECTOR] res 0 1 on dam 16 [PROJECTOR] after resists dam 16 [PROJECTOR] after flat damage armor 16 [PROJECTOR] final dam 16 [LOG] #UID:14222:0#Stone troll hits Lucifer for #aaaaaa#16 physical#LAST# dama ge. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to stone troll :: 20.450333783153 1 7 0.35 :: 1 checkHit 15 0.35 => chance to hit 87 [ATTACK] raw dam 20.450333783153 versus 7 0.3 with APR 1 [ATTACK] after armor 14.450333783153 [ATTACK] after range 21 [PHYS CRIT %] 4.5 [ATTACK] after crit 21 [ATTACK] after mult 21 [PROJECTOR] starting dam 21 [PROJECTOR] after difficulty dam 21 [PROJECTOR] res 0 1 on dam 21 [PROJECTOR] after resists dam 21 [PROJECTOR] after flat damage armor 21 [PROJECTOR] final dam 21 [LOG] You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll inte stine#WHITE#. [SOUND] loading from /data/sound/creatures/trolls/troll_die_2.ogg :=: sound "/data/sound/creatures/trolls/troll_die_2.ogg" : <static> [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#21 physical#LAST# damag e. [LOG] #{bold}##UID:1455:0#Lucifer killed stone troll!#{normal}# [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.025 [HEALING] 1455 Lucifer for 0.05 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.1 [HEALING] 1455 Lucifer for 0.125 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.175 [HEALING] 1455 Lucifer for 0.2 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.25 [HEALING] 1455 Lucifer for 0.275 [HEALING] 1455 Lucifer for 0.3 [HEALING] 1455 Lucifer for 0.325 [HEALING] 1455 Lucifer for 0.35 [HEALING] 1455 Lucifer for 0.375 [HEALING] 1455 Lucifer for 0.4

[HEALING] 1455 Lucifer for 0.425 [HEALING] 1455 Lucifer for 0.45 [HEALING] 1455 Lucifer for 0.475 [HEALING] 1455 Lucifer for 0.5 [HEALING] 1455 Lucifer for 0.525 [HEALING] 1455 Lucifer for 0.55 [HEALING] 1455 Lucifer for 0.575 [HEALING] 1455 Lucifer for 0.6 [HEALING] 1455 Lucifer for 0.625 [HEALING] 1455 Lucifer for 0.65 [HEALING] 1455 Lucifer for 0.675 [HEALING] 1455 Lucifer for 0.7 [HEALING] 1455 Lucifer for 0.725 [HEALING] 1455 Lucifer for 0.75 [HEALING] 1455 Lucifer for 0.775 [HEALING] 1455 Lucifer for 0.8 [HEALING] 1455 Lucifer for 0.825 [HEALING] 1455 Lucifer for 0.85 [HEALING] 1455 Lucifer for 0.875 [HEALING] 1455 Lucifer for 0.9 [HEALING] 1455 Lucifer for 0.925 [HEALING] 1455 Lucifer for 0.95 [HEALING] 1455 Lucifer for 0.975 [HEALING] 1455 Lucifer for 1 [HEALING] 1455 Lucifer for 1.025 [HEALING] 1455 Lucifer for 1.05 [HEALING] 1455 Lucifer for 1.075 [HEALING] 1455 Lucifer for 1.1 [HEALING] 1455 Lucifer for 1.125 [HEALING] 1455 Lucifer for 1.15 [HEALING] 1455 Lucifer for 1.175 [HEALING] 1455 Lucifer for 1.2 [HEALING] 1455 Lucifer for 1.225 [HEALING] 1455 Lucifer for 1.25 [HEALING] 1455 Lucifer for 1.275 [HEALING] 1455 Lucifer for 1.3 [HEALING] 1455 Lucifer for 1.325 [HEALING] 1455 Lucifer for 1.35 [HEALING] 1455 Lucifer for 1.375 [HEALING] 1455 Lucifer for 1.4 [HEALING] 1455 Lucifer for 1.425 [LOG] Rested for 57 turns (stop reason: all resources and life at maximum). [LOG] AI took for target 14225 green worm mass :: 1455 Lucifer 36 < 100 green worm mass 14225 dumb ai talents can use Multiply T_MULTIPLY dumb ai uses T_MULTIPLY [LOG] Green worm mass uses Multiply. [MULTIPLY] 63 33 :: nil [MULTIPLY] 2 uids 14225 => 15258 :: nil nil [LOG] Ran for 4 turns (stop reason: hostile spotted to the southeast (green wo rm mass)). [LOG] [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 4.6935034180139 100 3 3.35 :: 1 checkHit 14 3.35 => chance to hit 77 [ATTACK] raw dam 4.6935034180139 versus 3 0.3 with APR 100

[ATTACK] after armor 4.6935034180139 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [SOUND] loading from /data/sound/creatures/worms/worm_3.ogg :=: sound "/ data/sound/creatures/worms/worm_3.ogg" : <static> [LOG] #UID:15258:0#Green worm mass hits Lucifer for #aaaaaa#4 physical#LAST# d amage. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to green worm mass :: 20.450333783153 1 1 3.45 :: 1 checkHit 15 3.45 => chance to hit 79 [LOG] Lucifer misses green worm mass. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 4.6935034180139 100 3 3.35 :: 1 checkHit 14 3.35 => chance to hit 77 [LOG] Green worm mass misses Lucifer. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to green worm mass :: 20.450333783153 1 1 3.45 :: 1 checkHit 15 3.45 => chance to hit 79 [ATTACK] raw dam 20.450333783153 versus 1 0.3 with APR 1 [ATTACK] after armor 20.450333783153 [ATTACK] after range 20 [PHYS CRIT %] 4.5 [ATTACK] after crit 20 [ATTACK] after mult 20 [PROJECTOR] starting dam 20 [PROJECTOR] after difficulty dam 20 [PROJECTOR] res 0 1 on dam 20 [PROJECTOR] after resists dam 20 [PROJECTOR] after flat damage armor 20 [PROJECTOR] final dam 20 [LOG] You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#. [LOG] #UID:1455:0#Lucifer hits green worm mass for #aaaaaa#20 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed green worm mass!#{normal}# [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 4.6935034180139 100 3 3.35 :: 1 checkHit 14 3.35 => chance to hit 77 [ATTACK] raw dam 4.6935034180139 versus 3 0.3 with APR 100 [ATTACK] after armor 4.6935034180139 [ATTACK] after range 4

[PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [LOG] #UID:14225:0#Green worm mass hits Lucifer for #aaaaaa#4 physical#LAST# d amage. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to green worm mass :: 20.450333783153 1 1 3.45 :: 1 checkHit 15 3.45 => chance to hit 79 [ATTACK] raw dam 20.450333783153 versus 1 0.3 with APR 1 [ATTACK] after armor 20.450333783153 [ATTACK] after range 28 [PHYS CRIT %] 4.5 [ATTACK] after crit 28 [ATTACK] after mult 28 [PROJECTOR] starting dam 28 [PROJECTOR] after difficulty dam 28 [PROJECTOR] res 0 1 on dam 28 [PROJECTOR] after resists dam 28 [PROJECTOR] after flat damage armor 28 [PROJECTOR] final dam 28 [LOG] You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#. [LOG] #UID:1455:0#Lucifer hits green worm mass for #aaaaaa#28 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed green worm mass!#{normal}# [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.025 [HEALING] 1455 Lucifer for 0.05 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.1 [HEALING] 1455 Lucifer for 0.125 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.175 [HEALING] 1455 Lucifer for 0.2 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.25 [HEALING] 1455 Lucifer for 0.275 [HEALING] 1455 Lucifer for 0.3 [HEALING] 1455 Lucifer for 0.325 [HEALING] 1455 Lucifer for 0.35 [HEALING] 1455 Lucifer for 0.375 [HEALING] 1455 Lucifer for 0.4 [LOG] Rested for 16 turns (stop reason: all resources and life at maximum). [LOG] [LOG] Ran for 2 turns (stop reason: hostile spotted to the south (blue ooze)). [LOG] AI took for target 14198 blue ooze :: 1455 Lucifer 4 < 100 [ATTACK] attacking with iron battleaxe

[ATTACK] to blue ooze :: 20.450333783153 1 1 3.45 :: 1 checkHit 15 3.45 => chance to hit 79 [LOG] Lucifer misses blue ooze. blue ooze 14198 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.1509750227898 5 3 3.35 :: 1 checkHit 11 3.35 => chance to hit 70 [ATTACK] raw dam 6.1509750227898 versus 3 0.3 with APR 5 [ATTACK] after armor 6.1509750227898 [ATTACK] after range 6 [PHYS CRIT %] 1 [ATTACK] after crit 6 [ATTACK] after mult 6 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [SOUND] loading from /data/sound/creatures/jelly/jelly_hit.ogg :=: sound "/data/sound/creatures/jelly/jelly_hit.ogg" : <static> [LOG] #UID:14198:0#Blue ooze hits Lucifer for #1133F3#6 cold#LAST# damage. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to blue ooze :: 20.450333783153 1 1 3.45 :: 1 checkHit 15 3.45 => chance to hit 79 [ATTACK] raw dam 20.450333783153 versus 1 0.3 with APR 1 [ATTACK] after armor 20.450333783153 [ATTACK] after range 24 [PHYS CRIT %] 4.5 [ATTACK] after crit 24 [ATTACK] after mult 24 [PROJECTOR] starting dam 24 [PROJECTOR] after difficulty dam 24 [PROJECTOR] res 0 1 on dam 24 [PROJECTOR] after resists dam 24 [PROJECTOR] after flat damage armor 24 [PROJECTOR] final dam 24 [SOUND] loading from /data/sound/creatures/jelly/jelly_die_2.ogg :=: sound "/data/sound/creatures/jelly/jelly_die_2.ogg" : <static> [LOG] #UID:1455:0#Lucifer hits blue ooze for #aaaaaa#24 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed blue ooze!#{normal}# [LOG] [LOG] You pickup 0.75 gold pieces. Loading tile object/robe_linen.png [Identify] linen robe true [LOG] There is an item here: #FFFFFF##UID:14199:0#linen robe (0 def, 0 armour) #LAST# [LOG] [Identify] linen robe true [LOG] Lucifer picks up (c.): #FFFFFF##UID:14199:0#linen robe (0 def, 0 armour)

#LAST#. [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.025 [HEALING] 1455 Lucifer for 0.05 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.1 [HEALING] 1455 Lucifer for 0.125 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.175 [HEALING] 1455 Lucifer for 0.2 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.25 [HEALING] 1455 Lucifer for 0.275 [HEALING] 1455 Lucifer for 0.3 [HEALING] 1455 Lucifer for 0.325 [LOG] Rested for 13 turns (stop reason: all resources and life at maximum). [LOG] AI took for target 14208 wolf :: 1455 Lucifer 1 < 100 wolf 14208 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.4994447126699 3 3 3.35 :: 1 checkHit 13 3.35 => chance to hit 75 [ATTACK] raw dam 6.4994447126699 versus 3 0.3 with APR 3 [ATTACK] after armor 6.4994447126699 [ATTACK] after range 6 [PHYS CRIT %] 1 [ATTACK] after crit 6 [ATTACK] after mult 6 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [LOG] Ran for 23 turns (stop reason: taken damage). [LOG] #UID:14208:0#Wolf hits Lucifer for #aaaaaa#6 physical#LAST# damage. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to wolf :: 20.450333783153 1 1 6.15 :: 1 checkHit 15 6.15 => chance to hit 73 [LOG] Lucifer misses wolf. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.4994447126699 3 3 3.35 :: 1 checkHit 13 3.35 => chance to hit 75 [ATTACK] raw dam 6.4994447126699 versus 3 0.3 with APR 3 [ATTACK] after armor 6.4994447126699 [ATTACK] after range 7 [PHYS CRIT %] 1

[ATTACK] after crit 7 [ATTACK] after mult 7 [PROJECTOR] starting dam 7 [PROJECTOR] after difficulty dam 7 [PROJECTOR] res 0 1 on dam 7 [PROJECTOR] after resists dam 7 [PROJECTOR] after flat damage armor 7 [PROJECTOR] final dam 7 [LOG] #UID:14208:0#Wolf hits Lucifer for #aaaaaa#7 physical#LAST# damage. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to wolf :: 20.450333783153 1 1 6.15 :: 1 checkHit 15 6.15 => chance to hit 73 [ATTACK] raw dam 20.450333783153 versus 1 0.3 with APR 1 [ATTACK] after armor 20.450333783153 [ATTACK] after range 28 [PHYS CRIT %] 4.5 [ATTACK] after crit 28 [ATTACK] after mult 28 [PROJECTOR] starting dam 28 [PROJECTOR] after difficulty dam 28 [PROJECTOR] res 0.61461733776903 0.99385382662231 on dam 28 [PROJECTOR] after resists dam 27.827907145425 [PROJECTOR] after flat damage armor 27.827907145425 [PROJECTOR] final dam 27.827907145425 [LOG] #UID:1455:0#Lucifer hits wolf for #aaaaaa#28 physical#LAST# damage. wolf 14208 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.4994447126699 3 3 3.35 :: 1 checkHit 13 3.35 => chance to hit 75 [LOG] Wolf misses Lucifer. AI took for target 14208 wolf :: 1455 Lucifer 1 < 100 wolf 14208 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.4994447126699 3 3 3.35 :: 1 checkHit 13 3.35 => chance to hit 75 [ATTACK] raw dam 6.4994447126699 versus 3 0.3 with APR 3 [ATTACK] after armor 6.4994447126699 [ATTACK] after range 7 [PHYS CRIT %] 1 [ATTACK] after crit 7 [ATTACK] after mult 7 [PROJECTOR] starting dam 7 [PROJECTOR] after difficulty dam 7 [PROJECTOR] res 0 1 on dam 7 [PROJECTOR] after resists dam 7 [PROJECTOR] after flat damage armor 7 [PROJECTOR] final dam 7 [LOG]

[LOG] #UID:14208:0#Wolf hits Lucifer for #aaaaaa#7 physical#LAST# damage. [ATTACK] attacking with iron battleaxe [ATTACK] to wolf :: 20.450333783153 1 1 6.15 :: 1 checkHit 15 6.15 => chance to hit 73 [LOG] Lucifer misses wolf. wolf 14208 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.4994447126699 3 3 3.35 :: 1 checkHit 13 3.35 => chance to hit 75 [ATTACK] raw dam 6.4994447126699 versus 3 0.3 with APR 3 [ATTACK] after armor 6.4994447126699 [ATTACK] after range 6 [PHYS CRIT %] 1 [ATTACK] after crit 6 [ATTACK] after mult 6 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [LOG] #UID:14208:0#Wolf hits Lucifer for #aaaaaa#6 physical#LAST# damage. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to wolf :: 20.450333783153 1 1 6.15 :: 1 checkHit 15 6.15 => chance to hit 73 [LOG] Lucifer misses wolf. wolf 14208 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.4994447126699 3 3 3.35 :: 1 checkHit 13 3.35 => chance to hit 75 [ATTACK] raw dam 6.4994447126699 versus 3 0.3 with APR 3 [ATTACK] after armor 6.4994447126699 [ATTACK] after range 6 [PHYS CRIT %] 1 [ATTACK] after crit 6 [ATTACK] after mult 6 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [LOG] #UID:14208:0#Wolf hits Lucifer for #aaaaaa#6 physical#LAST# damage. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to wolf :: 20.450333783153 1 1 6.15 :: 1

checkHit 15 6.15 => chance to hit 73 [LOG] Lucifer misses wolf. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.4994447126699 3 3 3.35 :: 1 checkHit 13 3.35 => chance to hit 75 [LOG] Wolf misses Lucifer. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to wolf :: 20.450333783153 1 1 6.15 :: 1 checkHit 15 6.15 => chance to hit 73 [ATTACK] raw dam 20.450333783153 versus 1 0.3 with APR 1 [ATTACK] after armor 20.450333783153 [ATTACK] after range 26 [PHYS CRIT %] 4.5 [ATTACK] after crit 26 [ATTACK] after mult 26 [PROJECTOR] starting dam 26 [PROJECTOR] after difficulty dam 26 [PROJECTOR] res 0.61461733776903 0.99385382662231 on dam 26 [PROJECTOR] after resists dam 25.84019949218 [PROJECTOR] after flat damage armor 25.84019949218 [PROJECTOR] final dam 25.84019949218 [LOG] #UID:1455:0#Lucifer hits wolf for #aaaaaa#26 physical#LAST# damage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.4994447126699 3 3 3.35 :: 1 checkHit 13 3.35 => chance to hit 75 [ATTACK] raw dam 6.4994447126699 versus 3 0.3 with APR 3 [ATTACK] after armor 6.4994447126699 [ATTACK] after range 6 [PHYS CRIT %] 1 [ATTACK] after crit 6 [ATTACK] after mult 6 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [LOG] #UID:14208:0#Wolf hits Lucifer for #aaaaaa#6 physical#LAST# damage. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to wolf :: 20.450333783153 1 1 6.15 :: 1 checkHit 15 6.15 => chance to hit 73 [ATTACK] raw dam 20.450333783153 versus 1 0.3 with APR 1 [ATTACK] after armor 20.450333783153 [ATTACK] after range 23 [PHYS CRIT %] 4.5 [ATTACK] after crit 23

[ATTACK] after mult 23 [PROJECTOR] starting dam 23 [PROJECTOR] after difficulty dam 23 [PROJECTOR] res 0.61461733776903 0.99385382662231 on dam 23 [PROJECTOR] after resists dam 22.858638012313 [PROJECTOR] after flat damage armor 22.858638012313 [PROJECTOR] final dam 22.858638012313 [LOG] #UID:1455:0#Lucifer hits wolf for #aaaaaa#23 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed wolf!#{normal}# [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.025 [HEALING] 1455 Lucifer for 0.05 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.1 [HEALING] 1455 Lucifer for 0.125 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.175 [HEALING] 1455 Lucifer for 0.2 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.25 [HEALING] 1455 Lucifer for 0.275 [HEALING] 1455 Lucifer for 0.3 [HEALING] 1455 Lucifer for 0.325 [HEALING] 1455 Lucifer for 0.35 [HEALING] 1455 Lucifer for 0.375 [HEALING] 1455 Lucifer for 0.4 [HEALING] 1455 Lucifer for 0.425 [HEALING] 1455 Lucifer for 0.45 [HEALING] 1455 Lucifer for 0.475 [HEALING] 1455 Lucifer for 0.5 [HEALING] 1455 Lucifer for 0.525 [HEALING] 1455 Lucifer for 0.55 [HEALING] 1455 Lucifer for 0.575 [HEALING] 1455 Lucifer for 0.6 [HEALING] 1455 Lucifer for 0.625 [HEALING] 1455 Lucifer for 0.65 [HEALING] 1455 Lucifer for 0.675 [HEALING] 1455 Lucifer for 0.7 [HEALING] 1455 Lucifer for 0.725 [HEALING] 1455 Lucifer for 0.75 [HEALING] 1455 Lucifer for 0.775 [HEALING] 1455 Lucifer for 0.8 [HEALING] 1455 Lucifer for 0.825 [HEALING] 1455 Lucifer for 0.85 [HEALING] 1455 Lucifer for 0.875 [HEALING] 1455 Lucifer for 0.9 [HEALING] 1455 Lucifer for 0.925 [HEALING] 1455 Lucifer for 0.95 [HEALING] 1455 Lucifer for 0.975 [HEALING] 1455 Lucifer for 1 [HEALING] 1455 Lucifer for 1.025 [HEALING] 1455 Lucifer for 1.05 [HEALING] 1455 Lucifer for 1.075 [HEALING] 1455 Lucifer for 1.1 [LOG] Rested for 44 turns (stop reason: all resources and life at maximum). [LOG] AI took for target 14197 copperhead snake :: 1455 Lucifer 64 < 100

[LOG] Ran for 6 turns (stop reason: hostile spotted to the south (copperhead s nake - offscreen)). [LOG] [LOG] There is nothing to pickup there. [TARGET] Passing target wolf from copperhead snake to Lucifer [LOG] AI took for target 14202 large brown snake :: 1455 Lucifer 4 < 100 [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [TARGET] Passing target brown mold from large brown snake to Lucifer [LOG] Ran for 2 turns (stop reason: hostile spotted to the southeast (wolf)). [LOG] AI took for target 14203 fox :: 1455 Lucifer 100 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 8.5509530933696 10 3 3.35 :: 1 checkHit 18 3.35 => chance to hit 87 [ATTACK] raw dam 8.5509530933696 versus 3 0.3 with APR 10 [ATTACK] after armor 8.5509530933696 [ATTACK] after range 8 [PHYS CRIT %] 1 [ATTACK] after crit 8 [ATTACK] after mult 8 [PROJECTOR] starting dam 8 [PROJECTOR] after difficulty dam 8 [PROJECTOR] res 0 1 on dam 8 [PROJECTOR] after resists dam 8 [PROJECTOR] after flat damage armor 8 [PROJECTOR] final dam 8 [LOG] #UID:14202:0#Large brown snake hits Lucifer for #aaaaaa#8 physical#LAST# damage. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to large brown snake :: 20.450333783153 1 1 8.6 :: 1 checkHit 15 8.6 => chance to hit 66 [ATTACK] raw dam 20.450333783153 versus 1 0.3 with APR 1 [ATTACK] after armor 20.450333783153 [ATTACK] after range 23 [PHYS CRIT %] 4.5 [ATTACK] after crit 23 [ATTACK] after mult 23 [PROJECTOR] starting dam 23 [PROJECTOR] after difficulty dam 23 [PROJECTOR] res 0 1 on dam 23 [PROJECTOR] after resists dam 23 [PROJECTOR] after flat damage armor 23 [PROJECTOR] final dam 23 [LOG] #UID:1455:0#Lucifer hits large brown snake for #aaaaaa#23 physical#LAST# damage. large brown snake 14202 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK

[ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 8.5509530933696 10 3 3.35 :: 1 checkHit 18 3.35 => chance to hit 87 [ATTACK] raw dam 8.5509530933696 versus 3 0.3 with APR 10 [ATTACK] after armor 8.5509530933696 [ATTACK] after range 8 [PHYS CRIT %] 1 [ATTACK] after crit 8 [ATTACK] after mult 8 [PROJECTOR] starting dam 8 [PROJECTOR] after difficulty dam 8 [PROJECTOR] res 0 1 on dam 8 [PROJECTOR] after resists dam 8 [PROJECTOR] after flat damage armor 8 [PROJECTOR] final dam 8 [LOG] #UID:14202:0#Large brown snake hits Lucifer for #aaaaaa#8 physical#LAST# damage. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to large brown snake :: 20.450333783153 1 1 8.6 :: 1 checkHit 15 8.6 => chance to hit 66 [LOG] Lucifer misses large brown snake. large brown snake 14202 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 8.5509530933696 10 3 3.35 :: 1 checkHit 18 3.35 => chance to hit 87 [ATTACK] raw dam 8.5509530933696 versus 3 0.3 with APR 10 [ATTACK] after armor 8.5509530933696 [ATTACK] after range 8 [PHYS CRIT %] 1 [ATTACK] after crit 8 [ATTACK] after mult 8 [PROJECTOR] starting dam 8 [PROJECTOR] after difficulty dam 8 [PROJECTOR] res 0 1 on dam 8 [PROJECTOR] after resists dam 8 [PROJECTOR] after flat damage armor 8 [PROJECTOR] final dam 8 [LOG] #UID:14202:0#Large brown snake hits Lucifer for #aaaaaa#8 physical#LAST# damage. wolf 14224 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.3927729026595 3 3 3.35 :: 1 checkHit 12 3.35 => chance to hit 72 [ATTACK] raw dam 5.3927729026595 versus 3 0.3 with APR 3 [ATTACK] after armor 5.3927729026595 [ATTACK] after range 5

[PHYS CRIT %] 1 [ATTACK] after crit 5 [ATTACK] after mult 5 [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5 [PROJECTOR] res 0 1 on dam 5 [PROJECTOR] after resists dam 5 [PROJECTOR] after flat damage armor 5 [PROJECTOR] final dam 5 [LOG] #UID:14224:0#Wolf hits Lucifer for #aaaaaa#5 physical#LAST# damage. large brown snake 14202 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 8.5509530933696 10 3 3.35 :: 1 checkHit 18 3.35 => chance to hit 87 [ATTACK] raw dam 8.5509530933696 versus 3 0.3 with APR 10 [ATTACK] after armor 8.5509530933696 [ATTACK] after range 9 [PHYS CRIT %] 1 [ATTACK] after crit 9 [ATTACK] after mult 9 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 0 1 on dam 9 [PROJECTOR] after resists dam 9 [PROJECTOR] after flat damage armor 9 [PROJECTOR] final dam 9 [LOG] [LOG] #UID:14202:0#Large brown snake hits Lucifer for #aaaaaa#9 physical#LAST# damage. [ATTACK] attacking with iron battleaxe [ATTACK] to large brown snake :: 20.450333783153 1 1 8.6 :: 1 checkHit 15 8.6 => chance to hit 66 [LOG] Lucifer misses large brown snake. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.3927729026595 3 3 3.35 :: 1 checkHit 12 3.35 => chance to hit 72 [ATTACK] raw dam 5.3927729026595 versus 3 0.3 with APR 3 [ATTACK] after armor 5.3927729026595 [ATTACK] after range 5 [PHYS CRIT %] 1 [ATTACK] after crit 5 [ATTACK] after mult 5 [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5 [PROJECTOR] res 0 1 on dam 5 [PROJECTOR] after resists dam 5 [PROJECTOR] after flat damage armor 5 [PROJECTOR] final dam 5 [LOG] #UID:14224:0#Wolf hits Lucifer for #aaaaaa#5 physical#LAST# damage. large brown snake 14202 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK

[ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 8.5509530933696 10 3 3.35 :: 1 checkHit 18 3.35 => chance to hit 87 [ATTACK] raw dam 8.5509530933696 versus 3 0.3 with APR 10 [ATTACK] after armor 8.5509530933696 [ATTACK] after range 9 [PHYS CRIT %] 1 [ATTACK] after crit 9 [ATTACK] after mult 9 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 0 1 on dam 9 [PROJECTOR] after resists dam 9 [PROJECTOR] after flat damage armor 9 [PROJECTOR] final dam 9 [LOG] #UID:14202:0#Large brown snake hits Lucifer for #aaaaaa#9 physical#LAST# damage. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to large brown snake :: 20.450333783153 1 1 8.6 :: 1 checkHit 15 8.6 => chance to hit 66 [ATTACK] raw dam 20.450333783153 versus 1 0.3 with APR 1 [ATTACK] after armor 20.450333783153 [ATTACK] after range 29 [PHYS CRIT %] 4.5 [ATTACK] after crit 29 [ATTACK] after mult 29 [PROJECTOR] starting dam 29 [PROJECTOR] after difficulty dam 29 [PROJECTOR] res 0 1 on dam 29 [PROJECTOR] after resists dam 29 [PROJECTOR] after flat damage armor 29 [PROJECTOR] final dam 29 [LOG] #UID:1455:0#Lucifer hits large brown snake for #aaaaaa#29 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed large brown snake!#{normal}# [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.3927729026595 3 3 3.35 :: 1 checkHit 12 3.35 => chance to hit 72 [ATTACK] raw dam 5.3927729026595 versus 3 0.3 with APR 3 [ATTACK] after armor 5.3927729026595 [ATTACK] after range 5 [PHYS CRIT %] 1 [ATTACK] after crit 5 [ATTACK] after mult 5 [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5 [PROJECTOR] res 0 1 on dam 5 [PROJECTOR] after resists dam 5 [PROJECTOR] after flat damage armor 5 [PROJECTOR] final dam 5

[LOG] #UID:14224:0#Wolf hits Lucifer for #aaaaaa#5 physical#LAST# damage. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to wolf :: 20.450333783153 1 1 5.8 :: 1 checkHit 15 5.8 => chance to hit 73 [ATTACK] raw dam 20.450333783153 versus 1 0.3 with APR 1 [ATTACK] after armor 20.450333783153 [ATTACK] after range 30 [PHYS CRIT %] 4.5 [ATTACK] after crit 30 [ATTACK] after mult 30 [PROJECTOR] starting dam 30 [PROJECTOR] after difficulty dam 30 [PROJECTOR] res 0 1 on dam 30 [PROJECTOR] after resists dam 30 [PROJECTOR] after flat damage armor 30 [PROJECTOR] final dam 30 [LOG] #UID:1455:0#Lucifer hits wolf for #aaaaaa#30 physical#LAST# damage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.3927729026595 3 3 3.35 :: 1 checkHit 12 3.35 => chance to hit 72 [ATTACK] raw dam 5.3927729026595 versus 3 0.3 with APR 3 [ATTACK] after armor 5.3927729026595 [ATTACK] after range 5 [PHYS CRIT %] 1 [ATTACK] after crit 5 [ATTACK] after mult 5 [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5 [PROJECTOR] res 0 1 on dam 5 [PROJECTOR] after resists dam 5 [PROJECTOR] after flat damage armor 5 [PROJECTOR] final dam 5 [LOG] #UID:14224:0#Wolf hits Lucifer for #aaaaaa#5 physical#LAST# damage. wolf 14224 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.3927729026595 3 3 3.35 :: 1 checkHit 12 3.35 => chance to hit 72 [ATTACK] raw dam 5.3927729026595 versus 3 0.3 with APR 3 [ATTACK] after armor 5.3927729026595 [ATTACK] after range 5 [PHYS CRIT %] 1 [ATTACK] after crit 5 [ATTACK] after mult 5 [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5 [PROJECTOR] res 0 1 on dam 5 [PROJECTOR] after resists dam 5 [PROJECTOR] after flat damage armor 5 [PROJECTOR] final dam 5

[LOG] [LOG] #UID:14224:0#Wolf hits Lucifer for #aaaaaa#5 physical#LAST# damage. [ATTACK] attacking with iron battleaxe [ATTACK] to wolf :: 20.450333783153 1 1 5.8 :: 1 checkHit 15 5.8 => chance to hit 73 [LOG] Lucifer misses wolf. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 4.1378496437169 3 3 3.35 :: 1 checkHit 11 3.35 => chance to hit 70 [ATTACK] raw dam 4.1378496437169 versus 3 0.3 with APR 3 [ATTACK] after armor 4.1378496437169 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 AI took for target 14224 wolf :: 1455 Lucifer 1 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.3927729026595 3 3 3.35 :: 1 checkHit 12 3.35 => chance to hit 72 [LOG] Wolf misses Lucifer. [LOG] #UID:14203:0#Fox hits Lucifer for #aaaaaa#4 physical#LAST# damage. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to wolf :: 20.450333783153 1 1 5.8 :: 1 checkHit 15 5.8 => chance to hit 73 [ATTACK] raw dam 20.450333783153 versus 1 0.3 with APR 1 [ATTACK] after armor 20.450333783153 [ATTACK] after range 21 [PHYS CRIT %] 4.5 [ATTACK] after crit 21 [ATTACK] after mult 21 [PROJECTOR] starting dam 21 [PROJECTOR] after difficulty dam 21 [PROJECTOR] res 0 1 on dam 21 [PROJECTOR] after resists dam 21 [PROJECTOR] after flat damage armor 21 [PROJECTOR] final dam 21 [LOG] #UID:1455:0#Lucifer hits wolf for #aaaaaa#21 physical#LAST# damage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 4.1378496437169 3 3 3.35 :: 1 checkHit 11 3.35 => chance to hit 70

[ATTACK] raw dam 4.1378496437169 versus 3 0.3 with APR 3 [ATTACK] after armor 4.1378496437169 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.3927729026595 3 3 3.35 :: 1 checkHit 12 3.35 => chance to hit 72 [ATTACK] raw dam 5.3927729026595 versus 3 0.3 with APR 3 [ATTACK] after armor 5.3927729026595 [ATTACK] after range 5 [PHYS CRIT %] 1 [ATTACK] after crit 5 [ATTACK] after mult 5 [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5 [PROJECTOR] res 0 1 on dam 5 [PROJECTOR] after resists dam 5 [PROJECTOR] after flat damage armor 5 [PROJECTOR] final dam 5 [LOG] #UID:14224:0#Wolf hits Lucifer for #aaaaaa#5 physical#LAST# damage. [LOG] #UID:14203:0#Fox hits Lucifer for #aaaaaa#4 physical#LAST# damage. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to wolf :: 20.450333783153 1 1 5.8 :: 1 checkHit 15 5.8 => chance to hit 73 [ATTACK] raw dam 20.450333783153 versus 1 0.3 with APR 1 [ATTACK] after armor 20.450333783153 [ATTACK] after range 21 [PHYS CRIT %] 4.5 [ATTACK] after crit 21 [ATTACK] after mult 21 [PROJECTOR] starting dam 21 [PROJECTOR] after difficulty dam 21 [PROJECTOR] res 0 1 on dam 21 [PROJECTOR] after resists dam 21 [PROJECTOR] after flat damage armor 21 [PROJECTOR] final dam 21 [LOG] #UID:1455:0#Lucifer hits wolf for #aaaaaa#21 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed wolf!#{normal}# [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 4.1378496437169 3 3 3.35 :: 1 checkHit 11 3.35 => chance to hit 70 [ATTACK] raw dam 4.1378496437169 versus 3 0.3 with APR

3 [ATTACK] after armor 4.1378496437169 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [LOG] #UID:14203:0#Fox hits Lucifer for #aaaaaa#4 physical#LAST# damage. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to fox :: 20.450333783153 1 1 5.45 :: 1 checkHit 15 5.45 => chance to hit 74 [ATTACK] raw dam 20.450333783153 versus 1 0.3 with APR 1 [ATTACK] after armor 20.450333783153 [ATTACK] after range 25 [PHYS CRIT %] 4.5 [ATTACK] after crit 25 [ATTACK] after mult 25 [PROJECTOR] starting dam 25 [PROJECTOR] after difficulty dam 25 [PROJECTOR] res 0 1 on dam 25 [PROJECTOR] after resists dam 25 [PROJECTOR] after flat damage armor 25 [PROJECTOR] final dam 25 [LOG] #UID:1455:0#Lucifer hits fox for #aaaaaa#25 physical#LAST# damage. AI took for target 14203 fox :: 1455 Lucifer 1 < 100 fox 14203 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 4.1378496437169 3 3 3.35 :: 1 checkHit 11 3.35 => chance to hit 70 [ATTACK] raw dam 4.1378496437169 versus 3 0.3 with APR 3 [ATTACK] after armor 4.1378496437169 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [SOUND] loading from /data/sound/creatures/foxes/bark_hurt_1.ogg :=: sound "/data/sound/creatures/foxes/bark_hurt_1.ogg" : <static> [LOG] #UID:14203:0#Fox hits Lucifer for #aaaaaa#4 physical#LAST# damage. [LOG] [ATTACK] attacking with iron battleaxe

[ATTACK] to fox :: 20.450333783153 1 1 5.45 :: 1 checkHit 15 5.45 => chance to hit 74 [LOG] Lucifer misses fox. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 4.1378496437169 3 3 3.35 :: 1 checkHit 11 3.35 => chance to hit 70 [ATTACK] raw dam 4.1378496437169 versus 3 0.3 with APR 3 [ATTACK] after armor 4.1378496437169 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [LOG] #UID:14203:0#Fox hits Lucifer for #aaaaaa#4 physical#LAST# damage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 4.1378496437169 3 3 3.35 :: 1 checkHit 11 3.35 => chance to hit 70 [ATTACK] raw dam 4.1378496437169 versus 3 0.3 with APR 3 [ATTACK] after armor 4.1378496437169 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 6 [ATTACK] after mult 6 [LOG] #{bold}#Fox performs a critical strike!#{normal}# [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [LOG] [LOG] #UID:14203:0#Fox hits Lucifer for #{bold}##aaaaaa#6 physical#{normal}##L AST# damage. [ATTACK] attacking with iron battleaxe [ATTACK] to fox :: 20.450333783153 1 1 5.45 :: 1 checkHit 15 5.45 => chance to hit 74 [ATTACK] raw dam 20.450333783153 versus 1 0.3 with APR 1 [ATTACK] after armor 20.450333783153 [ATTACK] after range 26 [PHYS CRIT %] 4.5 [ATTACK] after crit 26 [ATTACK] after mult 26 [PROJECTOR] starting dam 26 [PROJECTOR] after difficulty dam 26

[PROJECTOR] res 0 1 on dam 26 [PROJECTOR] after resists dam 26 [PROJECTOR] after flat damage armor 26 [PROJECTOR] final dam 26 [LOG] #UID:1455:0#Lucifer hits fox for #aaaaaa#26 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed fox!#{normal}# [LOG] [LOG] Lucifer uses Infusion: Regeneration. [LOG] Lucifer starts regenerating health quickly. AI took for target 14197 copperhead snake :: 1455 Lucifer 4 < 100 [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to copperhead snake :: 20.450333783153 1 2 10.25 :: 1 checkHit 15 10.25 => chance to hit 62 [ATTACK] raw dam 20.450333783153 versus 2 0.3 with APR 1 [ATTACK] after armor 19.450333783153 [ATTACK] after range 23 [PHYS CRIT %] 4.5 [ATTACK] after crit 23 [ATTACK] after mult 23 [PROJECTOR] starting dam 23 [PROJECTOR] after difficulty dam 23 [PROJECTOR] res 0 1 on dam 23 [PROJECTOR] after resists dam 23 [PROJECTOR] after flat damage armor 23 [PROJECTOR] final dam 23 [LOG] #UID:1455:0#Lucifer hits copperhead snake for #aaaaaa#23 physical#LAST# damage. copperhead snake 14197 dumb ai talents can use Attack T_ATTACK copperhead snake 14197 dumb ai talents can use Poisonous Bite T_BITE_P OISON dumb ai uses T_BITE_POISON [LOG] Copperhead snake bites poison into Lucifer. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 7.5078946858488 10 3 3.35 :: 3 checkHit 19 3.35 => chance to hit 90 [ATTACK] raw dam 7.5078946858488 versus 3 0.3 with APR 10 [ATTACK] after armor 7.5078946858488 [ATTACK] after range 7 [PHYS CRIT %] 1 [ATTACK] after crit 7 [ATTACK] after mult 21 [PROJECTOR] starting dam 3.5 [PROJECTOR] after difficulty dam 3.5 [PROJECTOR] res 11 0.89 on dam 3.5 [PROJECTOR] after resists dam 3.115 [PROJECTOR] after flat damage armor 3.115 [PROJECTOR] final dam 3.115 checkHit 10.85 19 => chance to hit 30 [LOG] Lucifer is poisoned! [PROJECTOR] starting dam 3.5 [PROJECTOR] after difficulty dam 3.5

[PROJECTOR] res 11 0.89 on dam 3.5 [PROJECTOR] after resists dam 3.115 [PROJECTOR] after flat damage armor 3.115 [PROJECTOR] final dam 3.115 [LOG] #UID:14197:0#Copperhead snake hits Lucifer for #LIGHT_GREEN#4 nature#LAS T#, #LIGHT_GREEN#4 nature#LAST# damage (total 6.23). Loading tile effects/poisoned.png [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to copperhead snake :: 20.450333783153 1 2 10.25 :: 1 checkHit 15 10.25 => chance to hit 62 [ATTACK] raw dam 20.450333783153 versus 2 0.3 with APR 1 [ATTACK] after armor 19.450333783153 [ATTACK] after range 24 [PHYS CRIT %] 4.5 [ATTACK] after crit 24 [ATTACK] after mult 24 [PROJECTOR] starting dam 24 [PROJECTOR] after difficulty dam 24 [PROJECTOR] res 0 1 on dam 24 [PROJECTOR] after resists dam 24 [PROJECTOR] after flat damage armor 24 [PROJECTOR] final dam 24 [LOG] #UID:1455:0#Lucifer hits copperhead snake for #aaaaaa#24 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed copperhead snake!#{normal}# [PROJECTOR] starting dam 3.5 [PROJECTOR] after difficulty dam 3.5 [PROJECTOR] res 11 0.89 on dam 3.5 [PROJECTOR] after resists dam 3.115 [PROJECTOR] after flat damage armor 3.115 [PROJECTOR] final dam 3.115 [LOG] #UID:14197:0#Copperhead snake hits Lucifer for #LIGHT_GREEN#4 nature#LAS T# damage. [LOG] AI took for target 14214 wolf :: 1455 Lucifer 81 < 100 [PROJECTOR] starting dam 3.5 [PROJECTOR] after difficulty dam 3.5 [PROJECTOR] res 11 0.89 on dam 3.5 [PROJECTOR] after resists dam 3.115 [PROJECTOR] after flat damage armor 3.115 [PROJECTOR] final dam 3.115 [LOG] #UID:14197:0#Copperhead snake hits Lucifer for #LIGHT_GREEN#4 nature#LAS T# damage. [LOG] [LOG] Resting starts... [LOG] Rested for 0 turns (stop reason: hostile spotted to the south (wolf - of fscreen)). [LOG] Resting starts... [LOG] Rested for 0 turns (stop reason: hostile spotted to the south (wolf - of fscreen)). [LOG] Resting starts... [LOG] Rested for 0 turns (stop reason: hostile spotted to the south (wolf - of fscreen)). Server latency 927 [LOG] Resting starts...

[LOG] Rested for 0 turns (stop reason: hostile spotted to the south (wolf - of fscreen)). [LOG] Resting starts... [LOG] Rested for 0 turns (stop reason: hostile spotted to the south (wolf - of fscreen)). [SOUND] loading from /data/sound/creatures/wolves/wolf_howl_1.ogg :=: sound "/data/sound/creatures/wolves/wolf_howl_1.ogg" : <static> AI took for target 14221 forest troll :: 1455 Lucifer 100 < 100 [PROJECTOR] starting dam 3.5 [PROJECTOR] after difficulty dam 3.5 [PROJECTOR] res 11 0.89 on dam 3.5 [PROJECTOR] after resists dam 3.115 [PROJECTOR] after flat damage armor 3.115 [PROJECTOR] final dam 3.115 [LOG] #UID:14197:0#Copperhead snake hits Lucifer for #LIGHT_GREEN#4 nature#LAS T# damage. [LOG] AI took for target 14211 fox :: 1455 Lucifer 64 < 100 [TARGET] Passing target wolf from forest troll to Lucifer [TARGET] Passing target giant grey mouse from forest troll to Lucifer AI took for target 14221 forest troll :: 1455 Lucifer 81 < 100 [PROJECTOR] starting dam 3.5 [PROJECTOR] after difficulty dam 3.5 [PROJECTOR] res 11 0.89 on dam 3.5 [PROJECTOR] after resists dam 3.115 [PROJECTOR] after flat damage armor 3.115 [PROJECTOR] final dam 3.115 [LOG] #UID:14197:0#Copperhead snake hits Lucifer for #LIGHT_GREEN#4 nature#LAS T# damage. [LOG] [TARGET] Passing target giant grey rat from fox to Lucifer [LOG] Lucifer stops being poisoned. [LOG] Lucifer stops regenerating health quickly. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to wolf :: 20.450333783153 1 1 5.45 :: 1 checkHit 15 5.45 => chance to hit 74 [ATTACK] raw dam 20.450333783153 versus 1 0.3 with APR 1 [ATTACK] after armor 20.450333783153 [ATTACK] after range 28 [PHYS CRIT %] 4.5 [ATTACK] after crit 28 [ATTACK] after mult 28 [PROJECTOR] starting dam 28 [PROJECTOR] after difficulty dam 28 [PROJECTOR] res 0 1 on dam 28 [PROJECTOR] after resists dam 28 [PROJECTOR] after flat damage armor 28 [PROJECTOR] final dam 28 [LOG] #UID:1455:0#Lucifer hits wolf for #aaaaaa#28 physical#LAST# damage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 4.3348173842756 3 3 3.35 :: 1

checkHit 11 3.35 => chance to hit 70 [ATTACK] raw dam 4.3348173842756 versus 3 0.3 with APR 3 [ATTACK] after armor 4.3348173842756 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [LOG] #UID:14214:0#Wolf hits Lucifer for #aaaaaa#4 physical#LAST# damage. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to wolf :: 20.450333783153 1 1 5.45 :: 1 checkHit 15 5.45 => chance to hit 74 [ATTACK] raw dam 20.450333783153 versus 1 0.3 with APR 1 [ATTACK] after armor 20.450333783153 [ATTACK] after range 25 [PHYS CRIT %] 4.5 [ATTACK] after crit 25 [ATTACK] after mult 25 [PROJECTOR] starting dam 25 [PROJECTOR] after difficulty dam 25 [PROJECTOR] res 0 1 on dam 25 [PROJECTOR] after resists dam 25 [PROJECTOR] after flat damage armor 25 [PROJECTOR] final dam 25 [LOG] #UID:1455:0#Lucifer hits wolf for #aaaaaa#25 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed wolf!#{normal}# [LOG] AI took for target 14211 fox :: 1455 Lucifer 4 < 100 [SOUND] loading from /data/sound/creatures/rats/rat_2.ogg :=: sound "/ data/sound/creatures/rats/rat_2.ogg" : <static> [LOG] #00ff00##UID:46:0#Talent Infusion: Regeneration is ready to use. [LOG] [LOG] Lucifer roars! [MIND CRIT %] 1 [PROJECTOR] starting dam 98.91139253853 [PROJECTOR] after difficulty dam 98.91139253853 [PROJECTOR] res 0 1 on dam 98.91139253853 [PROJECTOR] after resists dam 98.91139253853 [PROJECTOR] after flat damage armor 98.91139253853 [PROJECTOR] final dam 98.91139253853 [PROJECTOR] starting dam 98.91139253853 [PROJECTOR] after difficulty dam 98.91139253853 [PROJECTOR] res 0 1 on dam 98.91139253853 [PROJECTOR] after resists dam 98.91139253853 [PROJECTOR] after flat damage armor 98.91139253853 [PROJECTOR] final dam 98.91139253853 [PROJECTOR] starting dam 98.91139253853 [PROJECTOR] after difficulty dam 98.91139253853

[PROJECTOR] res 0 1 on dam 98.91139253853 [PROJECTOR] after resists dam 98.91139253853 [PROJECTOR] after flat damage armor 98.91139253853 [PROJECTOR] final dam 98.91139253853 [PROJECTOR] starting dam 98.91139253853 [PROJECTOR] after difficulty dam 98.91139253853 [PROJECTOR] res 0 1 on dam 98.91139253853 [PROJECTOR] after resists dam 98.91139253853 [PROJECTOR] after flat damage armor 98.91139253853 [PROJECTOR] final dam 98.91139253853 [PROJECTOR] starting dam 98.91139253853 [PROJECTOR] after difficulty dam 98.91139253853 [PROJECTOR] res 0 1 on dam 98.91139253853 [PROJECTOR] after resists dam 98.91139253853 [PROJECTOR] after flat damage armor 98.91139253853 [PROJECTOR] final dam 98.91139253853 checkHit 7.2320344522088 25 => chance to hit 6 [LOG] Forest troll wanders around!. [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#99 physical#LAST# dama ge. [LOG] #UID:1455:0#Lucifer hits giant grey rat for #aaaaaa#99 physical#LAST# da mage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant grey rat!#{normal}# [LOG] #UID:1455:0#Lucifer hits brown mold for #aaaaaa#99 physical#LAST# damage . [LOG] #{bold}##UID:1455:0#Lucifer killed brown mold!#{normal}# [LOG] #UID:1455:0#Lucifer hits fox for #aaaaaa#99 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed fox!#{normal}# [LOG] #UID:1455:0#Lucifer hits wolf for #aaaaaa#99 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed wolf!#{normal}# [LOG] [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 14.97230201017 6 3 3.35 :: 1 checkHit 6 3.35 => chance to hit 57 [ATTACK] raw dam 14.97230201017 versus 3 0.3 with APR 6 [ATTACK] after armor 14.97230201017 [ATTACK] after range 16 [PHYS CRIT %] 1 [ATTACK] after crit 16 [ATTACK] after mult 16 [PROJECTOR] starting dam 16 [PROJECTOR] after difficulty dam 16 [PROJECTOR] res 0 1 on dam 16 [PROJECTOR] after resists dam 16 [PROJECTOR] after flat damage armor 16 [PROJECTOR] final dam 16 [LOG] #UID:14221:0#Forest troll hits Lucifer for #aaaaaa#16 physical#LAST# dam age. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 20.450333783153 1 4 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 20.450333783153 versus 4 0.3 with APR 1

[ATTACK] after armor 17.450333783153 [ATTACK] after range 23 [PHYS CRIT %] 4.5 [ATTACK] after crit 23 [ATTACK] after mult 23 [PROJECTOR] starting dam 23 [PROJECTOR] after difficulty dam 23 [PROJECTOR] res 0 1 on dam 23 [PROJECTOR] after resists dam 23 [PROJECTOR] after flat damage armor 23 [PROJECTOR] final dam 23 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#23 physical#LAST# dama ge. [LOG] Forest troll seems more focused. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 20.450333783153 1 4 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 20.450333783153 versus 4 0.3 with APR 1 [ATTACK] after armor 17.450333783153 [ATTACK] after range 26 [PHYS CRIT %] 4.5 [ATTACK] after crit 26 [ATTACK] after mult 26 [PROJECTOR] starting dam 26 [PROJECTOR] after difficulty dam 26 [PROJECTOR] res 0 1 on dam 26 [PROJECTOR] after resists dam 26 [PROJECTOR] after flat damage armor 26 [PROJECTOR] final dam 26 [LOG] You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll inte stine#WHITE#. [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#26 physical#LAST# dama ge. [LOG] #{bold}##UID:1455:0#Lucifer killed forest troll!#{normal}# [LOG] AI took for target 14223 giant grey mouse :: 1455 Lucifer 1 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.2398553999506 10 3 3.35 :: 1 checkHit 11 3.35 => chance to hit 70 [ATTACK] raw dam 5.2398553999506 versus 3 0.3 with APR 10 [ATTACK] after armor 5.2398553999506 [ATTACK] after range 5 [PHYS CRIT %] 1 [ATTACK] after crit 5 [ATTACK] after mult 5 [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5 [PROJECTOR] res 0 1 on dam 5 [PROJECTOR] after resists dam 5 [PROJECTOR] after flat damage armor 5 [PROJECTOR] final dam 5 [SOUND] loading from /data/sound/creatures/rats/rat_attack.ogg :=:

sound "/data/sound/creatures/rats/rat_attack.ogg" : <static> [LOG] #UID:14223:0#Giant grey mouse hits Lucifer for #aaaaaa#5 physical#LAST# damage. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to giant grey mouse :: 20.450333783153 1 1 3.45 :: 1 checkHit 15 3.45 => chance to hit 79 [ATTACK] raw dam 20.450333783153 versus 1 0.3 with APR 1 [ATTACK] after armor 20.450333783153 [ATTACK] after range 30 [PHYS CRIT %] 4.5 [ATTACK] after crit 30 [ATTACK] after mult 30 [PROJECTOR] starting dam 30 [PROJECTOR] after difficulty dam 30 [PROJECTOR] res 0 1 on dam 30 [PROJECTOR] after resists dam 30 [PROJECTOR] after flat damage armor 30 [PROJECTOR] final dam 30 [LOG] #UID:1455:0#Lucifer hits giant grey mouse for #aaaaaa#30 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant grey mouse!#{normal}# [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.025 [HEALING] 1455 Lucifer for 0.05 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.1 [HEALING] 1455 Lucifer for 0.125 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.175 [HEALING] 1455 Lucifer for 0.2 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.25 [HEALING] 1455 Lucifer for 0.275 [HEALING] 1455 Lucifer for 0.3 [LOG] #00ff00##UID:653:0#Talent Bellowing Roar is ready to use. [HEALING] 1455 Lucifer for 0.325 [HEALING] 1455 Lucifer for 0.35 [HEALING] 1455 Lucifer for 0.375 [HEALING] 1455 Lucifer for 0.4 [HEALING] 1455 Lucifer for 0.425 [HEALING] 1455 Lucifer for 0.45 [HEALING] 1455 Lucifer for 0.475 [HEALING] 1455 Lucifer for 0.5 [HEALING] 1455 Lucifer for 0.525 [HEALING] 1455 Lucifer for 0.55 [HEALING] 1455 Lucifer for 0.575 [HEALING] 1455 Lucifer for 0.6 [HEALING] 1455 Lucifer for 0.625 [HEALING] 1455 Lucifer for 0.65 [HEALING] 1455 Lucifer for 0.675 [HEALING] 1455 Lucifer for 0.7 [HEALING] 1455 Lucifer for 0.725 [HEALING] 1455 Lucifer for 0.75 [HEALING] 1455 Lucifer for 0.775

[HEALING] 1455 Lucifer for 0.8 [HEALING] 1455 Lucifer for 0.825 [HEALING] 1455 Lucifer for 0.85 [HEALING] 1455 Lucifer for 0.875 [HEALING] 1455 Lucifer for 0.9 [HEALING] 1455 Lucifer for 0.925 [HEALING] 1455 Lucifer for 0.95 [HEALING] 1455 Lucifer for 0.975 [HEALING] 1455 Lucifer for 1 [HEALING] 1455 Lucifer for 1.025 [HEALING] 1455 Lucifer for 1.05 [HEALING] 1455 Lucifer for 1.075 [HEALING] 1455 Lucifer for 1.1 [HEALING] 1455 Lucifer for 1.125 [HEALING] 1455 Lucifer for 1.15 [HEALING] 1455 Lucifer for 1.175 [HEALING] 1455 Lucifer for 1.2 [HEALING] 1455 Lucifer for 1.225 [HEALING] 1455 Lucifer for 1.25 [HEALING] 1455 Lucifer for 1.275 [HEALING] 1455 Lucifer for 1.3 [HEALING] 1455 Lucifer for 1.325 [HEALING] 1455 Lucifer for 1.35 [LOG] Rested for 54 turns (stop reason: all resources and life at maximum). [LOG] AI took for target 14226 giant carpenter ant :: 1455 Lucifer 16 < 100 [LOG] Ran for 2 turns (stop reason: hostile spotted to the west (giant carpent er ant)). [LOG] [LOG] Today is the 77th Pyre of the 122nd year of the Age of Ascendancy of Maj 'Eyal. The time is 00:00. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to giant carpenter ant :: 20.450333783153 1 1 1.35 :: 1 checkHit 15 1.35 => chance to hit 85 [ATTACK] raw dam 20.450333783153 versus 1 0.3 with APR 1 [ATTACK] after armor 20.450333783153 [ATTACK] after range 28 [PHYS CRIT %] 4.5 [ATTACK] after crit 28 [ATTACK] after mult 28 [PROJECTOR] starting dam 28 [PROJECTOR] after difficulty dam 28 [PROJECTOR] res 0.69813005998192 0.99301869940018 on dam 28 [PROJECTOR] after resists dam 27.804523583205 [PROJECTOR] after flat damage armor 27.804523583205 [PROJECTOR] final dam 27.804523583205 [LOG] #UID:1455:0#Lucifer hits giant carpenter ant for #aaaaaa#28 physical#LAS T# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant carpenter ant!#{normal}# [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [LOG] #YELLOW_GREEN#There is a way to the previous level here (press '<', '>'

or right click to use). AI took for target 14228 forest troll :: 1455 Lucifer 25 < 100 [LOG] Ran for 2 turns (stop reason: hostile spotted to the northeast (forest t roll)). [LOG] [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 15.629149022546 6 3 3.35 :: 1 checkHit 7 3.35 => chance to hit 60 [LOG] Forest troll misses Lucifer. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 20.450333783153 1 4 0.35 :: 1 checkHit 15 0.35 => chance to hit 87 [ATTACK] raw dam 20.450333783153 versus 4 0.3 with APR 1 [ATTACK] after armor 17.450333783153 [ATTACK] after range 25 [PHYS CRIT %] 4.5 [ATTACK] after crit 25 [ATTACK] after mult 25 [PROJECTOR] starting dam 25 [PROJECTOR] after difficulty dam 25 [PROJECTOR] res 0.6719631175911 0.99328036882409 on dam 25 [PROJECTOR] after resists dam 24.832009220602 [PROJECTOR] after flat damage armor 24.832009220602 [PROJECTOR] final dam 24.832009220602 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#25 physical#LAST# dama ge. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 20.450333783153 1 4 0.35 :: 1 checkHit 15 0.35 => chance to hit 87 [ATTACK] raw dam 20.450333783153 versus 4 0.3 with APR 1 [ATTACK] after armor 17.450333783153 [ATTACK] after range 19 [PHYS CRIT %] 4.5 [ATTACK] after crit 28.5 [ATTACK] after mult 28.5 [LOG] #{bold}#Lucifer performs a critical strike!#{normal}# [PROJECTOR] starting dam 28.5 [PROJECTOR] after difficulty dam 28.5 [PROJECTOR] res 0.6719631175911 0.99328036882409 on dam 28.5 [PROJECTOR] after resists dam 28.308490511487 [PROJECTOR] after flat damage armor 28.308490511487 [PROJECTOR] final dam 28.308490511487 [LOG] #UID:1455:0#Lucifer hits forest troll for #{bold}##aaaaaa#29 physical#{n ormal}##LAST# damage. forest troll 14228 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 15.629149022546 6 3 3.35 :: 1

checkHit 7 3.35 => chance to hit 60 [LOG] Forest troll misses Lucifer. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 20.450333783153 1 4 0.35 :: 1 checkHit 15 0.35 => chance to hit 87 [ATTACK] raw dam 20.450333783153 versus 4 0.3 with APR 1 [ATTACK] after armor 17.450333783153 [ATTACK] after range 20 [PHYS CRIT %] 4.5 [ATTACK] after crit 20 [ATTACK] after mult 20 [PROJECTOR] starting dam 20 [PROJECTOR] after difficulty dam 20 [PROJECTOR] res 0.6719631175911 0.99328036882409 on dam 20 [PROJECTOR] after resists dam 19.865607376482 [PROJECTOR] after flat damage armor 19.865607376482 [PROJECTOR] final dam 19.865607376482 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#20 physical#LAST# dama ge. [LOG] [SOUND] loading from /data/sound/ambient/forest/bird5.ogg :=: sound "/ data/sound/ambient/forest/bird5.ogg" : <static> [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 20.450333783153 1 4 0.35 :: 1 checkHit 15 0.35 => chance to hit 87 [ATTACK] raw dam 20.450333783153 versus 4 0.3 with APR 1 [ATTACK] after armor 17.450333783153 [ATTACK] after range 19 [PHYS CRIT %] 4.5 [ATTACK] after crit 19 [ATTACK] after mult 19 [PROJECTOR] starting dam 19 [PROJECTOR] after difficulty dam 19 [PROJECTOR] res 0.6719631175911 0.99328036882409 on dam 19 [PROJECTOR] after resists dam 18.872327007658 [PROJECTOR] after flat damage armor 18.872327007658 [PROJECTOR] final dam 18.872327007658 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#19 physical#LAST# dama ge. [SOUND] loading from /data/sound/creatures/trolls/troll_growl_4.ogg :=: sound "/data/sound/creatures/trolls/troll_growl_4.ogg" : <static> [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 15.629149022546 6 3 3.35 :: 1 checkHit 7 3.35 => chance to hit 60 [ATTACK] raw dam 15.629149022546 versus 3 0.3 with APR 6 [ATTACK] after armor 15.629149022546 [ATTACK] after range 17 [PHYS CRIT %] 1 [ATTACK] after crit 17

[ATTACK] after mult 17 [PROJECTOR] starting dam 17 [PROJECTOR] after difficulty dam 17 [PROJECTOR] res 0 1 on dam 17 [PROJECTOR] after resists dam 17 [PROJECTOR] after flat damage armor 17 [PROJECTOR] final dam 17 [LOG] #UID:14228:0#Forest troll hits Lucifer for #aaaaaa#17 physical#LAST# dam age. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 20.450333783153 1 4 0.35 :: 1 checkHit 15 0.35 => chance to hit 87 [ATTACK] raw dam 20.450333783153 versus 4 0.3 with APR 1 [ATTACK] after armor 17.450333783153 [ATTACK] after range 18 [PHYS CRIT %] 4.5 [ATTACK] after crit 18 [ATTACK] after mult 18 [PROJECTOR] starting dam 18 [PROJECTOR] after difficulty dam 18 [PROJECTOR] res 0.6719631175911 0.99328036882409 on dam 18 [PROJECTOR] after resists dam 17.879046638834 [PROJECTOR] after flat damage armor 17.879046638834 [PROJECTOR] final dam 17.879046638834 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#18 physical#LAST# dama ge. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 20.450333783153 1 4 0.35 :: 1 checkHit 15 0.35 => chance to hit 87 [ATTACK] raw dam 20.450333783153 versus 4 0.3 with APR 1 [ATTACK] after armor 17.450333783153 [ATTACK] after range 22 [PHYS CRIT %] 4.5 [ATTACK] after crit 22 [ATTACK] after mult 22 [PROJECTOR] starting dam 22 [PROJECTOR] after difficulty dam 22 [PROJECTOR] res 0.6719631175911 0.99328036882409 on dam 22 [PROJECTOR] after resists dam 21.85216811413 [PROJECTOR] after flat damage armor 21.85216811413 [PROJECTOR] final dam 21.85216811413 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#22 physical#LAST# dama ge. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 15.629149022546 6 3 3.35 :: 1 checkHit 7 3.35 => chance to hit 60 [ATTACK] raw dam 15.629149022546 versus 3 0.3 with APR 6 [ATTACK] after armor 15.629149022546 [ATTACK] after range 15

[PHYS CRIT %] 1 [ATTACK] after crit 15 [ATTACK] after mult 15 [PROJECTOR] starting dam 15 [PROJECTOR] after difficulty dam 15 [PROJECTOR] res 0 1 on dam 15 [PROJECTOR] after resists dam 15 [PROJECTOR] after flat damage armor 15 [PROJECTOR] final dam 15 [LOG] #UID:14228:0#Forest troll hits Lucifer for #aaaaaa#15 physical#LAST# dam age. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 20.450333783153 1 4 0.35 :: 1 checkHit 15 0.35 => chance to hit 87 [ATTACK] raw dam 20.450333783153 versus 4 0.3 with APR 1 [ATTACK] after armor 17.450333783153 [ATTACK] after range 25 [PHYS CRIT %] 4.5 [ATTACK] after crit 25 [ATTACK] after mult 25 [PROJECTOR] starting dam 25 [PROJECTOR] after difficulty dam 25 [PROJECTOR] res 0.6719631175911 0.99328036882409 on dam 25 [PROJECTOR] after resists dam 24.832009220602 [PROJECTOR] after flat damage armor 24.832009220602 [PROJECTOR] final dam 24.832009220602 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#25 physical#LAST# dama ge. [LOG] [ATTACK] attacking with iron battleaxe [ATTACK] to forest troll :: 20.450333783153 1 4 0.35 :: 1 checkHit 15 0.35 => chance to hit 87 [ATTACK] raw dam 20.450333783153 versus 4 0.3 with APR 1 [ATTACK] after armor 17.450333783153 [ATTACK] after range 23 [PHYS CRIT %] 4.5 [ATTACK] after crit 23 [ATTACK] after mult 23 [PROJECTOR] starting dam 23 [PROJECTOR] after difficulty dam 23 [PROJECTOR] res 0.6719631175911 0.99328036882409 on dam 23 [PROJECTOR] after resists dam 22.845448482954 [PROJECTOR] after flat damage armor 22.845448482954 [PROJECTOR] final dam 22.845448482954 [LOG] You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll inte stine#WHITE#. [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#23 physical#LAST# dama ge. [LOG] #{bold}##UID:1455:0#Lucifer killed forest troll!#{normal}# [LOG] [LOG] You pickup 0.65 gold pieces. [LOG] [LOG] Resting starts...

[HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.025 [HEALING] 1455 Lucifer for 0.05 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.1 [HEALING] 1455 Lucifer for 0.125 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.175 [HEALING] 1455 Lucifer for 0.2 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.25 [HEALING] 1455 Lucifer for 0.275 [HEALING] 1455 Lucifer for 0.3 [HEALING] 1455 Lucifer for 0.325 [HEALING] 1455 Lucifer for 0.35 [HEALING] 1455 Lucifer for 0.375 [HEALING] 1455 Lucifer for 0.4 [HEALING] 1455 Lucifer for 0.425 [HEALING] 1455 Lucifer for 0.45 [HEALING] 1455 Lucifer for 0.475 [HEALING] 1455 Lucifer for 0.5 [HEALING] 1455 Lucifer for 0.525 [HEALING] 1455 Lucifer for 0.55 [HEALING] 1455 Lucifer for 0.575 [HEALING] 1455 Lucifer for 0.6 [HEALING] 1455 Lucifer for 0.625 [HEALING] 1455 Lucifer for 0.65 [HEALING] 1455 Lucifer for 0.675 [HEALING] 1455 Lucifer for 0.7 [HEALING] 1455 Lucifer for 0.725 [HEALING] 1455 Lucifer for 0.75 [HEALING] 1455 Lucifer for 0.775 [HEALING] 1455 Lucifer for 0.8 [HEALING] 1455 Lucifer for 0.825 [HEALING] 1455 Lucifer for 0.85 [HEALING] 1455 Lucifer for 0.875 [HEALING] 1455 Lucifer for 0.9 [HEALING] 1455 Lucifer for 0.925 [HEALING] 1455 Lucifer for 0.95 [HEALING] 1455 Lucifer for 0.975 [HEALING] 1455 Lucifer for 1 [LOG] Rested for 40 turns (stop reason: all resources and life at maximum). [LOG] [Identify] iron waraxe of massacre true [LOG] There is an item here: #00FF80##UID:14232:0#iron waraxe of massacre (1216.8 power, 2 apr)#LAST# [LOG] Ran for 4 turns (stop reason: object seen). [LOG] [Identify] iron waraxe of massacre true [LOG] Lucifer picks up (c.): #00FF80##UID:14232:0#iron waraxe of massacre (1216.8 power, 2 apr)#LAST#. [LOG] fight: iron waraxe of massacre iron battleaxe :: OFFHAND MAINHAND fight: iron waraxe of massacre brass lantern :: nil MAINHAND fight: iron waraxe of massacre cleansing rough leather armour :: nil MAINHAND fight: iron waraxe of massacre lightening linen cloak of clarity :: nil MAINHAND fight: iron waraxe of massacre linen wizard hat of fire (#RESIST#) :: nil MAINHAND

fight: iron waraxe of massacre iron gauntlets :: nil MAINHAND [LOG] Lucifer wears(replacing): #00FF80##UID:14232:0#iron waraxe of massacre ( 12-16.8 power, 2 apr)#LAST#. [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [LOG] #YELLOW_GREEN#There is a way to the next level here (press '<', '>' or r ight click to use). [LOG] Ran for 40 turns (stop reason: at exit). [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [LOG] #YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use). [LOG] Ran for 65 turns (stop reason: at exit). [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [LOG] #YELLOW_GREEN#There is a way to the next level here (press '<', '>' or r ight click to use). [LOG] Ran for 65 turns (stop reason: at exit). [LOG] Make wait background texture 800 : 1264x755 (2048, 1024) Wait finished, counted 0, 25 ticks Make wait background texture 831 : 1264x755 (2048, 1024) C Map size 19:11 :: 209 C Map seens texture: 847 (75x50) Loading entities file from memory /data/general/objects/egos/lite.lua Loading entities file from memory /data/general/objects/egos/infusions.lua Loading entities file from memory /data/general/objects/egos/wands.lua Loading entities file from memory /data/general/objects/egos/charms.lua Loading entities file from memory /data/general/objects/egos/wands-powers. lua Loading entities file from memory /data/general/objects/egos/totems.lua Loading entities file from memory /data/general/objects/egos/charms.lua Loading entities file from memory /data/general/objects/egos/totems-powers .lua Loading entities file from memory /data/general/objects/egos/torques.lua Loading entities file from memory /data/general/objects/egos/charms.lua Loading entities file from memory /data/general/objects/egos/torques-power s.lua Loading entities file from memory /data/general/objects/egos/digger.lua Loading entities file from memory /data/general/objects/egos/rings.lua Loading entities file from memory /data/general/objects/egos/amulets.lua Loading entities file from memory /data/general/objects/egos/staves.lua Loading entities file from memory /data/general/objects/egos/mindstars.lua Loading entities file from memory /data/general/objects/egos/weapon.lua Loading entities file from memory /data/general/objects/egos/bow.lua Loading entities file from memory /data/general/objects/egos/ranged.lua Loading entities file from memory /data/general/objects/egos/ammo.lua Loading entities file from memory /data/general/objects/egos/sling.lua Loading entities file from memory /data/general/objects/egos/ranged.lua Loading entities file from memory /data/general/objects/egos/shield.lua Loading entities file from memory /data/general/objects/egos/robe.lua Loading entities file from memory /data/general/objects/egos/light-armor.l ua Loading entities file from memory /data/general/objects/egos/armor.lua

Loading entities file from memory /data/general/objects/egos/heavy-armor.l ua Loading entities file from memory /data/general/objects/egos/armor.lua Loading entities file from memory /data/general/objects/egos/massive-armor .lua Loading entities file from memory /data/general/objects/egos/armor.lua Loading entities file from memory /data/general/objects/egos/helm.lua Loading entities file from memory /data/general/objects/egos/wizard-hat.lu a Loading entities file from memory /data/general/objects/egos/light-boots.l ua Loading entities file from memory /data/general/objects/egos/boots.lua Loading entities file from memory /data/general/objects/egos/boots.lua Loading entities file from memory /data/general/objects/egos/gloves.lua Loading entities file from memory /data/general/objects/egos/cloak.lua Loading entities file from memory /data/general/objects/egos/belt.lua End Room: zones/prox Trying to load zones/prox loaded room generator zones/prox function: 0x0b8cc220 room generator function: 0x0b8cc220 is making a room alloc prox3x3 Prox stew at 45 13 room allocated at 43 12 with center 44 13 Successfully loaded the end room room generator function: 0x0a1aad08 is making a room C Map size 19:11 :: 209 C Map seens texture: 209 (60x60) Static generator using file /data/maps/vaults/forest-ruined-building1.lua [STATIC MAP] size 11 13 Loading tile terrain/granite_wall1.png Loading tile terrain/marble_floor.png Loading tile terrain/granite_door1.png [TOME ENTITY FILTER] selected Double Ego 4.2846600232377 42.5 [TOME ENTITY FILTER] selected Double Ego 11.647938496584 20.5 alloc lesser_vault-forest-ruined-building1-11x13 room allocated at 4 5 with center 9 11 Axis : x from 0 to 65 Possible waypoint 1 0 31 Waypoint 1 0 31 rejected: not enough progress from previous waypoint Possible waypoint 2 0 16 Waypoint 2 0 16 rejected: not enough progress from previous waypoint Possible waypoint 3 3 20 Waypoint 3 3 20 rejected: on non-progress axis, th e measure was more than 20% different from previous Possible waypoint 4 3 30 Waypoint 4 3 30 accepted Possible waypoint 5 5 3 Waypoint 5 5 3 rejected: not enough progress from previous waypoint Possible waypoint 6 9 37 Waypoint 6 9 37 accepted Possible waypoint 7 11 5 Waypoint 7 11 5 rejected: not enough progress from previous waypoint Possible waypoint 8 11 30 Waypoint 8 11 30 rejected: not enough progress from previous waypoint Possible waypoint 9 15 30

Waypoint 9 15 30 accepted Possible waypoint 10 18 14 Waypoint 10 18 14 rejected: e measure was more than 20% different from previous Possible waypoint 11 20 28 Waypoint 11 20 28 accepted Possible waypoint 12 22 13 Waypoint 12 22 13 rejected: previous waypoint Possible waypoint 13 26 34 Waypoint 13 26 34 accepted Possible waypoint 14 28 21 Waypoint 14 28 21 rejected: previous waypoint Possible waypoint 15 29 23 Waypoint 15 29 23 rejected: e measure was more than 20% different from previous Possible waypoint 16 31 30 Waypoint 16 31 30 accepted Possible waypoint 17 32 2 Waypoint 17 32 2 rejected: previous waypoint Possible waypoint 18 32 5 Waypoint 18 32 5 rejected: previous waypoint Possible waypoint 19 36 23 Waypoint 19 36 23 accepted Possible waypoint 20 39 8 Waypoint 20 39 8 rejected: ish Possible waypoint 21 45 11 Waypoint 21 45 11 rejected: ish Possible waypoint 22 50 24 Waypoint 22 50 24 rejected: ish Possible waypoint 23 54 16 Waypoint 23 54 16 rejected: ish Possible waypoint 24 55 17 Waypoint 24 55 17 rejected: ish Possible waypoint 25 56 26 Waypoint 25 56 26 rejected: ish Possible waypoint 26 57 33 Waypoint 26 57 33 rejected: ish Possible waypoint 27 58 33 Waypoint 27 58 33 rejected: ish Possible waypoint 28 58 20 Waypoint 28 58 20 rejected: ish Possible waypoint 29 63 12 Waypoint 29 63 12 rejected: ish Possible waypoint 30 64 15 Waypoint 30 64 15 rejected: ish

on non-progress axis, th

not enough progress from

not enough progress from on non-progress axis, th

not enough progress from not enough progress from

measure too close to fin measure too close to fin measure too close to fin measure too close to fin measure too close to fin measure too close to fin measure too close to fin measure too close to fin measure too close to fin measure too close to fin measure too close to fin

tunnel waypoint 1 from 0 38 to 3 30 tunnel waypoint 2 from 3 30 to 9 37 tunnel waypoint 3 from 9 37 to 15 30 tunnel waypoint 4 from 15 30 to 20 28 tunnel waypoint 5 from 20 28 to 26 34 tunnel waypoint 6 from 26 34 to 31 30 tunnel waypoint 7 from 31 30 to 36 23 tunnel waypoint 8 from 36 23 to 43 12 Loading tile object/rune_green.png Loading tile terrain/grass.png Loading tile terrain/troll_stew.png Spawning forest troll near clearing clearing at 48 14 [TOME ENTITY FILTER] selected Ego 54.29609252205 65.5 Loading tile npc/degenerated_skeleton_warrior.png Loading tile npc/hornet_swarm.png Spawning bee swarm near clearing clearing at 36 21 Spawning green worm mass near clearing clearing at 32 23 [TOME ENTITY FILTER] selected Ego 57.909380594946 65.5 Spawning great wolf near clearing clearing at 51 4 Loading tile npc/canine_dw.png Loading tile npc/vermin_rodent_giant_brown_mouse.png Loading tile npc/jelly-yellow.png Spawning large brown snake near clearing clearing at 50 6 Spawning white worm mass near clearing clearing at 36 22 [TOME ENTITY FILTER] selected Lore 65.902085201093 65.5 Spawning giant white mouse near clearing clearing at 35 21 Loading tile npc/vermin_rodent_giant_white_mouse.png [TOME ENTITY FILTER] selected basic 101.83979882715 105.5 [TOME ENTITY FILTER] selected Ego 47.453785600014 65.5 fight: Prox's Lucky Halfling Foot iron greatmaul of purging :: OFFHAND TOOL Added unique mod.class.Object/Prox's Lucky Halfling Foot :: 1 Added unique mod.class.Object/Skin of Many :: 1 [TOME ENTITY FILTER] selected Double Ego 16.477693932242 53 [TOME ENTITY FILTER] selected Double Ego 37.96072782482 53 [TOME ENTITY FILTER] selected Ego 63.479340657005 98 Selecting guardian spot 45 14 Loading tile invis.png Loading tile npc/giant_troll_prox_the_mighty.png Added unique mod.class.NPC/Prox the Mighty :: 1 Guardian allocated: TROLL_PROX 16006 Prox the Mighty [TOME ENTITY FILTER] selected Double Ego 16.51106422744 20.5 Spawning zircon near clearing clearing at nil nil [TOME ENTITY FILTER] selected basic 96.223410686646 112.5 Spawning elm starstaff near clearing clearing at nil nil [TOME ENTITY FILTER] selected Ego 26.758806498083 65.5 Spawning quick elm totem of thorny skin near clearing clearing at nil nil [TOME ENTITY FILTER] selected basic 106.97036252985 112.5 Spawning linen robe near clearing clearing at nil nil

[TOME ENTITY FILTER] selected Ego 27.652598772583 65.5 Loading tile object/wand_elm.png [TOME ENTITY FILTER] selected Ego 63.677601272049 65.5 [TOME ENTITY FILTER] selected Money 65.501142221154 72.5 Spawning gold pieces near clearing clearing at nil nil [TOME ENTITY FILTER] selected Ego 25.992580058168 65.5 Spawning impenetrable iron plate armour near clearing clearing at nil nil Wait finished, counted 1525, 841 ticks Loading tile terrain/granite_wall1_1.png Loading tile terrain/granite_wall3.png Loading tile terrain/granite_wall1_2.png Loading tile terrain/granite_wall1_5.png Loading tile terrain/granite_wall2.png Loading tile terrain/marble_floor.png Loading tile terrain/granite_wall_pillar_1.png Loading tile terrain/granite_wall_pillar_7.png Loading tile terrain/granite_wall1_4.png Loading tile terrain/marble_floor.png Loading tile terrain/granite_door1_vert.png Loading tile terrain/granite_door1_vert_north.png Loading tile terrain/granite_wall_pillar_2.png Loading tile terrain/grass/grass_7_01.png Assigned events list [1] = { } [2] = { } [3] = { [1] = font-life } Not gone east, no backup guardian Running on level loads trollmire-3 [LOG] #YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use). [PARTY] New member, add after Lucifer Lucifer Adding entity 1455 after 1455 Entering tier1 zone for escort tier1.1 1 2 [2] = true [TOME ENTITY FILTER] selected basic 80.209680036225 105.5 Placing portal at 48 12 Loading tile terrain/grass.png Loading tile terrain/maze_teleport.png Loading tile player/thalore_female.png [CHAT] loaded welcome table: 0x0c9adec0 Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSansMono.ttf 14 [QUEST] given to table: 0x0a47dbe0 escort-duty-trollmire-3 [LOG] #LIGHT_GREEN#Accepted quest ''! #WHITE#(Press 'j' to see the quest log) Updating zone name Trollmire (3) C Map minimap texture: 405 (50x50; 64x64) [CHAT] selected Lead on; I will protect you. function: 0x0c9adee8 nil [LOG] Server latency 1191 AI took for target 15991 large brown snake :: 1455 Lucifer 100 < 100 AI took for target 15991 large brown snake :: 1455 Lucifer 81 < 100 AI took for target 16899 Islota, the worried loremaster :: 15991

large brown snake 36 < 16 [LOG] Islota, the worried loremaster says: 'Help! Large brown snake to the eas t!' [EMOTE] added Help! Large brown snake to the east! 11 32 [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to large brown snake :: 19.397726054192 2 1 8.6 :: 1 checkHit 15 8.6 => chance to hit 66 [LOG] Lucifer misses large brown snake. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 8.5509530933696 10 3 3.35 :: 1 checkHit 18 3.35 => chance to hit 87 [ATTACK] raw dam 8.5509530933696 versus 3 0.3 with APR 10 [ATTACK] after armor 8.5509530933696 [ATTACK] after range 9 [PHYS CRIT %] 1 [ATTACK] after crit 9 [ATTACK] after mult 9 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 0 1 on dam 9 [PROJECTOR] after resists dam 9 [PROJECTOR] after flat damage armor 9 [PROJECTOR] final dam 9 [LOG] #UID:15991:0#Large brown snake hits Lucifer for #aaaaaa#9 physical#LAST# damage. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to large brown snake :: 19.397726054192 2 1 8.6 :: 1 checkHit 15 8.6 => chance to hit 66 [LOG] Lucifer misses large brown snake. AI took for target 15991 large brown snake :: 1455 Lucifer 1 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 8.5509530933696 10 3 3.35 :: 1 checkHit 18 3.35 => chance to hit 87 [ATTACK] raw dam 8.5509530933696 versus 3 0.3 with APR 10 [ATTACK] after armor 8.5509530933696 [ATTACK] after range 9 [PHYS CRIT %] 1 [ATTACK] after crit 9 [ATTACK] after mult 9 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 0 1 on dam 9 [PROJECTOR] after resists dam 9 [PROJECTOR] after flat damage armor 9 [PROJECTOR] final dam 9 [LOG] #UID:15991:0#Large brown snake hits Lucifer for #aaaaaa#9 physical#LAST# damage.

[LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to large brown snake :: 19.397726054192 2 1 8.6 :: 1 checkHit 15 8.6 => chance to hit 66 [ATTACK] raw dam 19.397726054192 versus 1 0.3 with APR 2 [ATTACK] after armor 19.397726054192 [ATTACK] after range 25 [PHYS CRIT %] 3.5 [ATTACK] after crit 25 [ATTACK] after mult 25 [PROJECTOR] starting dam 25 [PROJECTOR] after difficulty dam 25 [PROJECTOR] res 0 1 on dam 25 [PROJECTOR] after resists dam 25 [PROJECTOR] after flat damage armor 25 [PROJECTOR] final dam 25 large brown snake 15991 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 8.5509530933696 10 3 3.35 :: 1 checkHit 18 3.35 => chance to hit 87 [ATTACK] raw dam 8.5509530933696 versus 3 0.3 with APR 10 [ATTACK] after armor 8.5509530933696 [ATTACK] after range 8 [PHYS CRIT %] 1 [ATTACK] after crit 8 [ATTACK] after mult 8 [PROJECTOR] starting dam 8 [PROJECTOR] after difficulty dam 8 [PROJECTOR] res 0 1 on dam 8 [PROJECTOR] after resists dam 8 [PROJECTOR] after flat damage armor 8 [PROJECTOR] final dam 8 [LOG] #UID:15991:0#Large brown snake hits Lucifer for #aaaaaa#8 physical#LAST# damage. [LOG] #UID:1455:0#Lucifer hits large brown snake for #aaaaaa#25 physical#LAST# damage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 8.5509530933696 10 3 3.35 :: 1 checkHit 18 3.35 => chance to hit 87 [ATTACK] raw dam 8.5509530933696 versus 3 0.3 with APR 10 [ATTACK] after armor 8.5509530933696 [ATTACK] after range 8 [PHYS CRIT %] 1 [ATTACK] after crit 8 [ATTACK] after mult 8 [PROJECTOR] starting dam 8 [PROJECTOR] after difficulty dam 8 [PROJECTOR] res 0 1 on dam 8 [PROJECTOR] after resists dam 8 [PROJECTOR] after flat damage armor 8

[PROJECTOR] final dam 8 [LOG] #UID:15991:0#Large brown snake hits Lucifer for #aaaaaa#8 physical#LAST# damage. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to large brown snake :: 19.397726054192 2 1 8.6 :: 1 checkHit 15 8.6 => chance to hit 66 [LOG] Lucifer misses large brown snake. Islota, the worried loremaster 16899 dumb ai talents can use Mind Sear T_MIND_SEAR dumb ai uses T_MIND_SEAR [LOG] Islota, the worried loremaster uses Mind Sear. [MIND CRIT %] 1.3 checkHit 12.8 15.1 => chance to hit 45 [LOG] Lucifer resists the mind attack! [PROJECTOR] starting dam 17.940430143171 [PROJECTOR] after difficulty dam 17.940430143171 [PROJECTOR] res 0 1 on dam 8.9702150715856 [PROJECTOR] after resists dam 8.9702150715856 [PROJECTOR] after flat damage armor 8.9702150715856 [PROJECTOR] final dam 8.9702150715856 checkHit 12.8 7.3611619231434 => chance to hit 64 [PROJECTOR] starting dam 35.880860286342 [PROJECTOR] after difficulty dam 35.880860286342 [PROJECTOR] res 0 1 on dam 17.940430143171 [PROJECTOR] after resists dam 17.940430143171 [PROJECTOR] after flat damage armor 17.940430143171 [PROJECTOR] final dam 17.940430143171 [SOUND] loading from /data/sound/talents/spell_generic.ogg :=: sound "/ data/sound/talents/spell_generic.ogg" : <static> [LOG] #UID:16899:0#Islota, the worried loremaster hits large brown snake for # YELLOW#18 mind#LAST# damage. [LOG] #UID:16899:0#Islota, the worried loremaster hits Lucifer for #YELLOW#9 m ind#LAST# damage. AI took for target 15991 large brown snake :: 1455 Lucifer 1 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 8.5509530933696 10 3 3.35 :: 1 checkHit 18 3.35 => chance to hit 87 [ATTACK] raw dam 8.5509530933696 versus 3 0.3 with APR 10 [ATTACK] after armor 8.5509530933696 [ATTACK] after range 9 [PHYS CRIT %] 1 [ATTACK] after crit 9 [ATTACK] after mult 9 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 0 1 on dam 9 [PROJECTOR] after resists dam 9 [PROJECTOR] after flat damage armor 9 [PROJECTOR] final dam 9 [LOG] #UID:15991:0#Large brown snake hits Lucifer for #aaaaaa#9 physical#LAST# damage.

[LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to large brown snake :: 19.397726054192 2 1 8.6 :: 1 checkHit 15 8.6 => chance to hit 66 [ATTACK] raw dam 19.397726054192 versus 1 0.3 with APR 2 [ATTACK] after armor 19.397726054192 [ATTACK] after range 26 [PHYS CRIT %] 3.5 [ATTACK] after crit 26 [ATTACK] after mult 26 [PROJECTOR] starting dam 26 [PROJECTOR] after difficulty dam 26 [PROJECTOR] res 0 1 on dam 26 [PROJECTOR] after resists dam 26 [PROJECTOR] after flat damage armor 26 [PROJECTOR] final dam 26 [LOG] #UID:1455:0#Lucifer hits large brown snake for #aaaaaa#26 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed large brown snake!#{normal}# [LOG] [LOG] Lucifer uses Gift of the Highborn. [LOG] Lucifer starts regenerating health quickly. [LOG] [LOG] Lucifer stops regenerating health quickly. [LOG] Server latency 894 AI took for target 16000 white worm mass :: 1455 Lucifer 25 < 100 AI took for target 15985 green worm mass :: 1455 Lucifer 9 < 100 [TARGET] Passing target giant white mouse from white worm mass to Lucifer [TARGET] Passing target bee swarm from white worm mass to Lucifer [TARGET] Passing target large white snake from white worm mass to Lucifer [ATTACK] attacking with iron waraxe of massacre [ATTACK] to white worm mass :: 19.397726054192 2 1 3.1 :: 1 checkHit 15 3.1 => chance to hit 80 [LOG] Lucifer misses white worm mass. AI took for target 16899 Islota, the worried loremaster :: 16000 white worm mass 9 < 16 Islota, the worried loremaster 16899 dumb ai talents can use Mind Sear T_MIND_SEAR dumb ai uses T_MIND_SEAR [LOG] Islota, the worried loremaster uses Mind Sear. [MIND CRIT %] 1.3 checkHit 12.8 15.1 => chance to hit 45 [PROJECTOR] starting dam 35.880860286342 [PROJECTOR] after difficulty dam 35.880860286342 [PROJECTOR] res 0 1 on dam 17.940430143171 [PROJECTOR] after resists dam 17.940430143171 [PROJECTOR] after flat damage armor 17.940430143171 [PROJECTOR] final dam 17.940430143171 checkHit 12.8 7.0624296981338

=> chance to hit 65 [LOG] White worm mass resists the mind attack! [PROJECTOR] starting dam 17.940430143171 [PROJECTOR] after difficulty dam 17.940430143171 [PROJECTOR] res 0 1 on dam 8.9702150715856 [PROJECTOR] after resists dam 8.9702150715856 [PROJECTOR] after flat damage armor 8.9702150715856 [PROJECTOR] final dam 8.9702150715856 [LOG] #UID:16899:0#Islota, the worried loremaster hits white worm mass for #YE LLOW#9 mind#LAST# damage. [LOG] #UID:16899:0#Islota, the worried loremaster hits Lucifer for #YELLOW#18 mind#LAST# damage. green worm mass 15985 dumb ai talents can use Multiply T_MULTIPLY green worm mass 15985 dumb ai talents can use Attack T_ATTACK green worm mass 15985 dumb ai talents can use Acidic Crawl T_CRAWL_ACID dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 3.9982733043862 100 3 3.35 :: 1 checkHit 13 3.35 => chance to hit 75 [ATTACK] raw dam 3.9982733043862 versus 3 0.3 with APR 100 [ATTACK] after armor 3.9982733043862 [ATTACK] after range 3 [PHYS CRIT %] 1 [ATTACK] after crit 3 [ATTACK] after mult 3 [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 [PROJECTOR] res 0 1 on dam 3 [PROJECTOR] after resists dam 3 [PROJECTOR] after flat damage armor 3 [PROJECTOR] final dam 3 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 3.9982733043862 100 3 3.35 :: 1 checkHit 10 3.35 => chance to hit 67 [ATTACK] raw dam 3.9982733043862 versus 3 0.3 with APR 100 [ATTACK] after armor 3.9982733043862 [ATTACK] after range 3 [PHYS CRIT %] 1 [ATTACK] after crit 3 [ATTACK] after mult 3 [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 [PROJECTOR] res 0 1 on dam 3 [PROJECTOR] after resists dam 3 [PROJECTOR] after flat damage armor 3 [PROJECTOR] final dam 3 [SOUND] loading from /data/sound/creatures/worms/worm_2.ogg :=: sound "/ data/sound/creatures/worms/worm_2.ogg" : <static> [LOG] #UID:15985:0#Green worm mass hits Lucifer for #aaaaaa#3 physical#LAST# d amage. [LOG] #UID:16000:0#White worm mass hits Lucifer for #aaaaaa#3 physical#LAST# d amage. [LOG] [ATTACK] attacking with iron waraxe of massacre

[ATTACK] to white worm mass :: 19.397726054192 2 1 3.1 :: 1 checkHit 15 3.1 => chance to hit 80 [ATTACK] raw dam 19.397726054192 versus 1 0.3 with APR 2 [ATTACK] after armor 19.397726054192 [ATTACK] after range 23 [PHYS CRIT %] 3.5 [ATTACK] after crit 23 [ATTACK] after mult 23 [PROJECTOR] starting dam 23 [PROJECTOR] after difficulty dam 23 [PROJECTOR] res 0.8476367437636 0.99152363256236 on dam 23 [PROJECTOR] after resists dam 22.805043548934 [PROJECTOR] after flat damage armor 22.805043548934 [PROJECTOR] final dam 22.805043548934 [LOG] #UID:1455:0#Lucifer hits white worm mass for #aaaaaa#23 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed white worm mass!#{normal}# AI took for target 16899 Islota, the worried loremaster :: 15984 bee swarm 9 < 16 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 3.9982733043862 100 3 3.35 :: 1 checkHit 13 3.35 => chance to hit 75 [ATTACK] raw dam 3.9982733043862 versus 3 0.3 with APR 100 [ATTACK] after armor 3.9982733043862 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [LOG] #UID:15985:0#Green worm mass hits Lucifer for #aaaaaa#4 physical#LAST# d amage. bee swarm 15984 dumb ai talents can use Attack T_ATTACK bee swarm 15984 dumb ai talents can use Poisonous Bite T_BITE_POISON dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 1.3163341513795 20 3 3.35 :: 1 checkHit 15 3.35 => chance to hit 80 [ATTACK] raw dam 1.3163341513795 versus 3 0.3 with APR 20 [ATTACK] after armor 1.3163341513795 [ATTACK] after range 1 [PHYS CRIT %] 0 [ATTACK] after crit 1 [ATTACK] after mult 1 [PROJECTOR] starting dam 1 [PROJECTOR] after difficulty dam 1 [PROJECTOR] res 0 1 on dam 1

[PROJECTOR] after resists dam 1 [PROJECTOR] after flat damage armor 1 [PROJECTOR] final dam 1 [LOG] [LOG] #UID:15984:0#Bee swarm hits Lucifer for #aaaaaa#1 physical#LAST# damage. [ATTACK] attacking with iron waraxe of massacre [ATTACK] to bee swarm :: 19.397726054192 2 1 13.85 :: 1 checkHit 15 13.85 => chance to hit 53 [ATTACK] raw dam 19.397726054192 versus 1 0.3 with APR 2 [ATTACK] after armor 19.397726054192 [ATTACK] after range 23 [PHYS CRIT %] 3.5 [ATTACK] after crit 23 [ATTACK] after mult 23 [PROJECTOR] starting dam 23 [PROJECTOR] after difficulty dam 23 [PROJECTOR] res 0 1 on dam 23 [PROJECTOR] after resists dam 23 [PROJECTOR] after flat damage armor 23 [PROJECTOR] final dam 23 [LOG] #UID:1455:0#Lucifer hits bee swarm for #aaaaaa#23 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed bee swarm!#{normal}# AI took for target 16899 Islota, the worried loremaster :: 15977 large white snake 25 < 16 green worm mass 15985 dumb ai talents can use Multiply T_MULTIPLY green worm mass 15985 dumb ai talents can use Attack T_ATTACK green worm mass 15985 dumb ai talents can use Acidic Crawl T_CRAWL_ACID dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 3.9982733043862 100 3 3.35 :: 1 checkHit 13 3.35 => chance to hit 75 [LOG] Green worm mass misses Lucifer. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant white mouse :: 19.397726054192 2 1 3.45 :: 1 checkHit 15 3.45 => chance to hit 79 [ATTACK] raw dam 19.397726054192 versus 1 0.3 with APR 2 [ATTACK] after armor 19.397726054192 [ATTACK] after range 25 [PHYS CRIT %] 3.5 [ATTACK] after crit 25 [ATTACK] after mult 25 [PROJECTOR] starting dam 25 [PROJECTOR] after difficulty dam 25 [PROJECTOR] res 0 1 on dam 25 [PROJECTOR] after resists dam 25 [PROJECTOR] after flat damage armor 25 [PROJECTOR] final dam 25 [LOG] #UID:1455:0#Lucifer hits giant white mouse for #aaaaaa#25 physical#LAST# damage. green worm mass 15985 dumb ai talents can use Multiply T_MULTIPLY green worm mass 15985 dumb ai talents can use Attack T_ATTACK

green worm mass 15985 dumb ai talents can use Acidic Crawl T_CRAWL_ACID dumb ai uses T_MULTIPLY [LOG] Green worm mass uses Multiply. [MULTIPLY] 34 23 :: nil [MULTIPLY] 2 uids 15985 => 16904 :: nil nil [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.2398553999506 10 3 3.35 :: 1 checkHit 11 3.35 => chance to hit 70 [ATTACK] raw dam 5.2398553999506 versus 3 0.3 with APR 10 [ATTACK] after armor 5.2398553999506 [ATTACK] after range 5 [PHYS CRIT %] 1 [ATTACK] after crit 5 [ATTACK] after mult 5 [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5 [PROJECTOR] res 0 1 on dam 5 [PROJECTOR] after resists dam 5 [PROJECTOR] after flat damage armor 5 [PROJECTOR] final dam 5 [LOG] [LOG] #UID:16002:0#Giant white mouse hits Lucifer for #aaaaaa#5 physical#LAST# damage. [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant white mouse :: 19.397726054192 2 1 3.45 :: 1 checkHit 15 3.45 => chance to hit 79 [ATTACK] raw dam 19.397726054192 versus 1 0.3 with APR 2 [ATTACK] after armor 19.397726054192 [ATTACK] after range 25 [PHYS CRIT %] 3.5 [ATTACK] after crit 25 [ATTACK] after mult 25 [PROJECTOR] starting dam 25 [PROJECTOR] after difficulty dam 25 [PROJECTOR] res 0 1 on dam 25 [PROJECTOR] after resists dam 25 [PROJECTOR] after flat damage armor 25 [PROJECTOR] final dam 25 [LOG] #UID:1455:0#Lucifer hits giant white mouse for #aaaaaa#25 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white mouse!#{normal}# AI took for target 16899 Islota, the worried loremaster :: 15977 large white snake 25 < 16 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 3.9982733043862 100 3 3.35 :: 1 checkHit 13 3.35 => chance to hit 75 [LOG] Green worm mass misses Lucifer. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to green worm mass :: 19.397726054192 2 1 3.8 :: 1 checkHit 15 3.8

=> chance to hit 78 [LOG] Lucifer misses green worm mass. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.3927310740456 100 3 1 checkHit 15 3.35 => chance to hit 80 [ATTACK] raw dam 5.3927310740456 versus 3 0.3 100 [ATTACK] after armor 5.3927310740456 [ATTACK] after range 5 [PHYS CRIT %] 1 [ATTACK] after crit 5 [ATTACK] after mult 5 [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5 [PROJECTOR] res 0 1 on dam 5 [PROJECTOR] after resists dam 5 [PROJECTOR] after flat damage armor 5 [PROJECTOR] final dam 5 [LOG] #UID:16904:0#Green worm mass hits Lucifer for #aaaaaa#5 amage. [LOG] #00ff00##UID:261:0#Talent Gift of the Highborn is ready [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to green worm mass :: 19.397726054192 2 :: 1 checkHit 15 3.8 => chance to hit 78 [ATTACK] raw dam 19.397726054192 versus 1 0.3 2 [ATTACK] after armor 19.397726054192 [ATTACK] after range 21 [PHYS CRIT %] 3.5 [ATTACK] after crit 21 [ATTACK] after mult 21 [PROJECTOR] starting dam 21 [PROJECTOR] after difficulty dam 21 [PROJECTOR] res 0 1 on dam 21 [PROJECTOR] after resists dam 21 [PROJECTOR] after flat damage armor 21 [PROJECTOR] final dam 21 [LOG] #UID:1455:0#Lucifer hits green worm mass for #aaaaaa#21 amage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 3.9982733043862 100 3 1 checkHit 13 3.35 => chance to hit 75 [LOG] Green worm mass misses Lucifer. AI took for target 15977 large white snake :: 4 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.3927310740456 100 3 1 checkHit 15 3.35 => chance to hit 80 [ATTACK] raw dam 5.3927310740456 versus 3 0.3 100 [ATTACK] after armor 5.3927310740456

3.35

::

with APR

physical#LAST# d to use. 1 3.8

with APR

physical#LAST# d 3.35 ::

1455 3.35

Lucifer ::

with APR

[ATTACK] after range 5 [PHYS CRIT %] 1 [ATTACK] after crit 5 [ATTACK] after mult 5 [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5 [PROJECTOR] res 0 1 on dam 5 [PROJECTOR] after resists dam 5 [PROJECTOR] after flat damage armor 5 [PROJECTOR] final dam 5 [LOG] #UID:16904:0#Green worm mass hits Lucifer for #aaaaaa#5 physical#LAST# d amage. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to green worm mass :: 19.397726054192 2 1 3.8 :: 1 checkHit 15 3.8 => chance to hit 78 [ATTACK] raw dam 19.397726054192 versus 1 0.3 with APR 2 [ATTACK] after armor 19.397726054192 [ATTACK] after range 21 [PHYS CRIT %] 3.5 [ATTACK] after crit 21 [ATTACK] after mult 21 [PROJECTOR] starting dam 21 [PROJECTOR] after difficulty dam 21 [PROJECTOR] res 0 1 on dam 21 [PROJECTOR] after resists dam 21 [PROJECTOR] after flat damage armor 21 [PROJECTOR] final dam 21 [LOG] You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#. AI took for target 16899 Islota, the worried loremaster :: 15977 large white snake 16 < 16 [LOG] #UID:1455:0#Lucifer hits green worm mass for #aaaaaa#21 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed green worm mass!#{normal}# [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 3.9982733043862 100 3 3.35 :: 1 checkHit 13 3.35 => chance to hit 75 [ATTACK] raw dam 3.9982733043862 versus 3 0.3 with APR 100 [ATTACK] after armor 3.9982733043862 [ATTACK] after range 3 [PHYS CRIT %] 1 [ATTACK] after crit 3 [ATTACK] after mult 3 [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 [PROJECTOR] res 0 1 on dam 3 [PROJECTOR] after resists dam 3 [PROJECTOR] after flat damage armor 3 [PROJECTOR] final dam 3 [LOG] #UID:15985:0#Green worm mass hits Lucifer for #aaaaaa#3 physical#LAST# d amage. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to large white snake :: 19.397726054192 2 1

8.25 :: 1 checkHit 15 8.25 => chance to hit 67 [ATTACK] raw dam 19.397726054192 versus 1 0.3 with APR 2 [ATTACK] after armor 19.397726054192 [ATTACK] after range 22 [PHYS CRIT %] 3.5 [ATTACK] after crit 22 [ATTACK] after mult 22 [PROJECTOR] starting dam 22 [PROJECTOR] after difficulty dam 22 [PROJECTOR] res 0 1 on dam 22 [PROJECTOR] after resists dam 22 [PROJECTOR] after flat damage armor 22 [PROJECTOR] final dam 22 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 7.3856786406375 10 3 3.35 :: 1 checkHit 17 3.35 => chance to hit 85 [ATTACK] raw dam 7.3856786406375 versus 3 0.3 with APR 10 [ATTACK] after armor 7.3856786406375 [ATTACK] after range 7 [PHYS CRIT %] 1 [ATTACK] after crit 7 [ATTACK] after mult 7 [PROJECTOR] starting dam 7 [PROJECTOR] after difficulty dam 7 [PROJECTOR] res 0 1 on dam 7 [PROJECTOR] after resists dam 7 [PROJECTOR] after flat damage armor 7 [PROJECTOR] final dam 7 [LOG] #UID:15977:0#Large white snake hits Lucifer for #aaaaaa#7 physical#LAST# damage. [LOG] #UID:1455:0#Lucifer hits large white snake for #aaaaaa#22 physical#LAST# damage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 3.9982733043862 100 3 3.35 :: 1 checkHit 13 3.35 => chance to hit 75 [ATTACK] raw dam 3.9982733043862 versus 3 0.3 with APR 100 [ATTACK] after armor 3.9982733043862 [ATTACK] after range 3 [PHYS CRIT %] 1 [ATTACK] after crit 3 [ATTACK] after mult 3 [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 [PROJECTOR] res 0 1 on dam 3 [PROJECTOR] after resists dam 3 [PROJECTOR] after flat damage armor 3 [PROJECTOR] final dam 3 [LOG] #UID:15985:0#Green worm mass hits Lucifer for #aaaaaa#3 physical#LAST# d amage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 7.3856786406375 10 3 3.35 ::

1 checkHit 17 3.35 => chance to hit 85 [ATTACK] raw dam 7.3856786406375 versus 3 0.3 with APR 10 [ATTACK] after armor 7.3856786406375 [ATTACK] after range 7 [PHYS CRIT %] 1 [ATTACK] after crit 7 [ATTACK] after mult 7 [PROJECTOR] starting dam 7 [PROJECTOR] after difficulty dam 7 [PROJECTOR] res 0 1 on dam 7 [PROJECTOR] after resists dam 7 [PROJECTOR] after flat damage armor 7 [PROJECTOR] final dam 7 [LOG] #UID:15977:0#Large white snake hits Lucifer for #aaaaaa#7 physical#LAST# damage. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to large white snake :: 19.397726054192 2 1 8.25 :: 1 checkHit 15 8.25 => chance to hit 67 [LOG] Lucifer misses large white snake. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 3.9982733043862 100 3 3.35 :: 1 checkHit 13 3.35 => chance to hit 75 [ATTACK] raw dam 3.9982733043862 versus 3 0.3 with APR 100 [ATTACK] after armor 3.9982733043862 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [LOG] #UID:15985:0#Green worm mass hits Lucifer for #aaaaaa#4 physical#LAST# d amage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 7.3856786406375 10 3 3.35 :: 1 checkHit 17 3.35 => chance to hit 85 [ATTACK] raw dam 7.3856786406375 versus 3 0.3 with APR 10 [ATTACK] after armor 7.3856786406375 [ATTACK] after range 7 [PHYS CRIT %] 1 [ATTACK] after crit 7 [ATTACK] after mult 7 [PROJECTOR] starting dam 7 [PROJECTOR] after difficulty dam 7 [PROJECTOR] res 0 1 on dam 7

[PROJECTOR] after resists dam 7 [PROJECTOR] after flat damage armor 7 [PROJECTOR] final dam 7 [LOG] #UID:15977:0#Large white snake hits Lucifer for #aaaaaa#7 physical#LAST# damage. [LOG] [MOUSE] pre starting drag'n'drop [LOG] Lucifer uses Infusion: Regeneration. [LOG] Lucifer starts regenerating health quickly. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 7.3856786406375 10 3 3.35 :: 1 checkHit 17 3.35 => chance to hit 85 [ATTACK] raw dam 7.3856786406375 versus 3 0.3 with APR 10 [ATTACK] after armor 7.3856786406375 [ATTACK] after range 8 [PHYS CRIT %] 1 [ATTACK] after crit 8 [ATTACK] after mult 8 [PROJECTOR] starting dam 8 [PROJECTOR] after difficulty dam 8 [PROJECTOR] res 0 1 on dam 8 [PROJECTOR] after resists dam 8 [PROJECTOR] after flat damage armor 8 [PROJECTOR] final dam 8 [LOG] #UID:15977:0#Large white snake hits Lucifer for #aaaaaa#8 physical#LAST# damage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 3.9982733043862 100 3 3.35 :: 1 checkHit 13 3.35 => chance to hit 75 [ATTACK] raw dam 3.9982733043862 versus 3 0.3 with APR 100 [ATTACK] after armor 3.9982733043862 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [LOG] #UID:15985:0#Green worm mass hits Lucifer for #aaaaaa#4 physical#LAST# d amage. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to large white snake :: 19.397726054192 2 1 8.25 :: 1 checkHit 15 8.25 => chance to hit 67 [LOG] Lucifer misses large white snake. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 7.3856786406375 10 3 3.35 :: 1 checkHit 17 3.35

=> chance to hit 85 [ATTACK] raw dam 7.3856786406375 versus 3 0.3 with APR 10 [ATTACK] after armor 7.3856786406375 [ATTACK] after range 7 [PHYS CRIT %] 1 [ATTACK] after crit 7 [ATTACK] after mult 7 [PROJECTOR] starting dam 7 [PROJECTOR] after difficulty dam 7 [PROJECTOR] res 0 1 on dam 7 [PROJECTOR] after resists dam 7 [PROJECTOR] after flat damage armor 7 [PROJECTOR] final dam 7 [LOG] #UID:15977:0#Large white snake hits Lucifer for #aaaaaa#7 physical#LAST# damage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 3.9982733043862 100 3 3.35 :: 1 checkHit 13 3.35 => chance to hit 75 [LOG] Green worm mass misses Lucifer. large white snake 15977 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 7.3856786406375 10 3 3.35 :: 1 checkHit 17 3.35 => chance to hit 85 [ATTACK] raw dam 7.3856786406375 versus 3 0.3 with APR 10 [ATTACK] after armor 7.3856786406375 [ATTACK] after range 7 [PHYS CRIT %] 1 [ATTACK] after crit 7 [ATTACK] after mult 7 [PROJECTOR] starting dam 7 [PROJECTOR] after difficulty dam 7 [PROJECTOR] res 0 1 on dam 7 [PROJECTOR] after resists dam 7 [PROJECTOR] after flat damage armor 7 [PROJECTOR] final dam 7 [LOG] [LOG] #UID:15977:0#Large white snake hits Lucifer for #aaaaaa#7 physical#LAST# damage. [ATTACK] attacking with iron waraxe of massacre [ATTACK] to large white snake :: 19.397726054192 2 1 8.25 :: 1 checkHit 15 8.25 => chance to hit 67 [ATTACK] raw dam 19.397726054192 versus 1 0.3 with APR 2 [ATTACK] after armor 19.397726054192 [ATTACK] after range 24 [PHYS CRIT %] 3.5 [ATTACK] after crit 24 [ATTACK] after mult 24 [PROJECTOR] starting dam 24 [PROJECTOR] after difficulty dam 24 [PROJECTOR] res 0 1 on dam 24

[PROJECTOR] after resists dam 24 [PROJECTOR] after flat damage armor 24 [PROJECTOR] final dam 24 [LOG] #UID:1455:0#Lucifer hits large white snake for #aaaaaa#24 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed large white snake!#{normal}# [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 3.9982733043862 100 3 3.35 :: 1 checkHit 13 3.35 => chance to hit 75 [ATTACK] raw dam 3.9982733043862 versus 3 0.3 with APR 100 [ATTACK] after armor 3.9982733043862 [ATTACK] after range 3 [PHYS CRIT %] 1 [ATTACK] after crit 3 [ATTACK] after mult 3 [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 [PROJECTOR] res 0 1 on dam 3 [PROJECTOR] after resists dam 3 [PROJECTOR] after flat damage armor 3 [PROJECTOR] final dam 3 [LOG] #UID:15985:0#Green worm mass hits Lucifer for #aaaaaa#3 physical#LAST# d amage. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to green worm mass :: 19.397726054192 2 1 3.1 :: 1 checkHit 15 3.1 => chance to hit 80 [ATTACK] raw dam 19.397726054192 versus 1 0.3 with APR 2 [ATTACK] after armor 19.397726054192 [ATTACK] after range 21 [PHYS CRIT %] 3.5 [ATTACK] after crit 21 [ATTACK] after mult 21 [PROJECTOR] starting dam 21 [PROJECTOR] after difficulty dam 21 [PROJECTOR] res 0 1 on dam 21 [PROJECTOR] after resists dam 21 [PROJECTOR] after flat damage armor 21 [PROJECTOR] final dam 21 [LOG] You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#. [LOG] #UID:1455:0#Lucifer hits green worm mass for #aaaaaa#21 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed green worm mass!#{normal}# [LOG] [LOG] Lucifer stops regenerating health quickly. [LOG] [LOG] #00ff00##UID:46:0#Talent Infusion: Regeneration is ready to use. [LOG] AI took for target 15999 large brown snake :: 1455 Lucifer 64 < 100 AI took for target 15987 stone troll :: 1455 Lucifer 100 < 100 [TARGET] Passing target hornet swarm from large brown snake to Lucifer

AI took for target 15999 large brown snake :: 1455 Lucifer 49 < 100 [TARGET] Passing target large white snake from hornet swarm to Lucifer [TARGET] Passing target Prox the Mighty from hornet swarm to Lucifer [TARGET] Passing target forest troll from hornet swarm to Lucifer AI took for target 15987 stone troll :: 16899 Islota, the worr ied loremaster 64 < 100 AI took for target 16899 Islota, the worried loremaster :: 15982 hornet swarm 25 < 16 Islota, the worried loremaster 16899 dumb ai talents can use Mind Sear T_MIND_SEAR dumb ai uses T_MIND_SEAR [LOG] Islota, the worried loremaster uses Mind Sear. [MIND CRIT %] 1.3 checkHit 12.8 7.1378384857392 => chance to hit 65 [PROJECTOR] starting dam 35.880860286342 [PROJECTOR] after difficulty dam 35.880860286342 [PROJECTOR] res 0 1 on dam 17.940430143171 [PROJECTOR] after resists dam 17.940430143171 [PROJECTOR] after flat damage armor 17.940430143171 [PROJECTOR] final dam 17.940430143171 checkHit 12.8 15.1 => chance to hit 45 [PROJECTOR] starting dam 35.880860286342 [PROJECTOR] after difficulty dam 35.880860286342 [PROJECTOR] res 0 1 on dam 17.940430143171 [PROJECTOR] after resists dam 17.940430143171 [PROJECTOR] after flat damage armor 17.940430143171 [PROJECTOR] final dam 17.940430143171 [LOG] #UID:16899:0#Islota, the worried loremaster hits Lucifer for #YELLOW#18 mind#LAST# damage. [LOG] #UID:16899:0#Islota, the worried loremaster hits hornet swarm for #YELLO W#18 mind#LAST# damage. [SOUND] loading from /data/sound/creatures/bee/bee_1.ogg :=: sound "/ data/sound/creatures/bee/bee_1.ogg" : <static> [LOG] hornet swarm 15982 dumb ai talents can use Attack T_ATTACK hornet swarm 15982 dumb ai talents can use Poisonous Bite T_BITE_POISON dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 2.6588021691998 20 3 3.35 :: 1 checkHit 20.5 3.35 => chance to hit 93 [ATTACK] raw dam 2.6588021691998 versus 3 0.3 with APR 20 [ATTACK] after armor 2.6588021691998 [ATTACK] after range 2 [PHYS CRIT %] 0 [ATTACK] after crit 2 [ATTACK] after mult 2 [PROJECTOR] starting dam 2 [PROJECTOR] after difficulty dam 2 [PROJECTOR] res 0 1 on dam 2 [PROJECTOR] after resists dam 2 [PROJECTOR] after flat damage armor 2 [PROJECTOR] final dam 2 [LOG] #UID:15982:0#Hornet swarm hits Lucifer for #aaaaaa#2 physical#LAST# dama

ge. [ATTACK] attacking with iron waraxe of massacre [ATTACK] to hornet swarm :: 19.397726054192 2 1 14.2 :: 1 checkHit 15 14.2 => chance to hit 52 [ATTACK] raw dam 19.397726054192 versus 1 0.3 with APR 2 [ATTACK] after armor 19.397726054192 [ATTACK] after range 24 [PHYS CRIT %] 3.5 [ATTACK] after crit 24 [ATTACK] after mult 24 [PROJECTOR] starting dam 24 [PROJECTOR] after difficulty dam 24 [PROJECTOR] res 0 1 on dam 24 [PROJECTOR] after resists dam 24 [PROJECTOR] after flat damage armor 24 [PROJECTOR] final dam 24 [LOG] #UID:1455:0#Lucifer hits hornet swarm for #aaaaaa#24 physical#LAST# dama ge. [LOG] #{bold}##UID:1455:0#Lucifer killed hornet swarm!#{normal}# [LOG] [LOG] Lucifer roars! [MIND CRIT %] 1 [PROJECTOR] starting dam 98.91139253853 [PROJECTOR] after difficulty dam 98.91139253853 [PROJECTOR] res 0 1 on dam 98.91139253853 [PROJECTOR] after resists dam 98.91139253853 [PROJECTOR] after flat damage armor 98.91139253853 [PROJECTOR] final dam 98.91139253853 [PROJECTOR] starting dam 98.91139253853 [PROJECTOR] after difficulty dam 98.91139253853 [PROJECTOR] res 0 1 on dam 98.91139253853 [PROJECTOR] after resists dam 98.91139253853 [PROJECTOR] after flat damage armor 98.91139253853 [PROJECTOR] final dam 98.91139253853 [PROJECTOR] starting dam 98.91139253853 [PROJECTOR] after difficulty dam 98.91139253853 [PROJECTOR] res 2.2128652329266 0.97787134767073 on dam 98.91139253853 [PROJECTOR] after resists dam 96.722616721642 [PROJECTOR] after flat damage armor 96.722616721642 [PROJECTOR] final dam 96.722616721642 checkHit 7.279686462793 25 => chance to hit 6 [LOG] Stone troll wanders around!. checkHit 8.2217887979944 25 => chance to hit 9 [LOG] Prox the Mighty wanders around!. AI took for target 16899 Islota, the worried loremaster :: 15987 stone troll 9 < 16 [LOG] #UID:1455:0#Lucifer hits large brown snake for #aaaaaa#99 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed large brown snake!#{normal}# [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#99 physical#LAST# damag e. [LOG] #UID:1455:0#Lucifer hits Prox the Mighty for #aaaaaa#97 physical#LAST# d amage. [LOG] Prox the Mighty is confused and fails to use Attack. [LOG]

[LOG] Lucifer uses Gift of the Highborn. [LOG] Lucifer starts regenerating health quickly. [ATTACK] attacking with iron waraxe of massacre [ATTACK] to Prox the Mighty :: 19.397726054192 2 :: 1 checkHit 15 9.1 => chance to hit 65 [ATTACK] raw dam 19.397726054192 versus 0 0.3 2 [ATTACK] after armor 19.397726054192 [ATTACK] after range 21 [PHYS CRIT %] 3.5 [ATTACK] after crit 21 [ATTACK] after mult 21 [PROJECTOR] starting dam 21 [PROJECTOR] after difficulty dam 21 [PROJECTOR] res 2.2128652329266 0.97787134767073 on dam [PROJECTOR] after resists dam 20.535298301085 [PROJECTOR] after flat damage armor 20.535298301085 [PROJECTOR] final dam 20.535298301085 [LOG] #UID:1455:0#Lucifer hits Prox the Mighty for #aaaaaa#21 amage. AI took for target 16899 Islota, the worried loremaster Prox the Mighty 16 < 16 [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to Prox the Mighty :: 19.397726054192 2 :: 1 checkHit 15 9.1 => chance to hit 65 [LOG] Lucifer misses Prox the Mighty. [LOG] Prox the Mighty is confused and fails to use Knockback. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to Prox the Mighty :: 19.397726054192 2 :: 1 checkHit 15 9.1 => chance to hit 65 [ATTACK] raw dam 19.397726054192 versus 0 0.3 2 [ATTACK] after armor 19.397726054192 [ATTACK] after range 19 [PHYS CRIT %] 3.5 [ATTACK] after crit 19 [ATTACK] after mult 19 [PROJECTOR] starting dam 19 [PROJECTOR] after difficulty dam 19 [PROJECTOR] res 2.2128652329266 0.97787134767073 on dam [PROJECTOR] after resists dam 18.579555605744 [PROJECTOR] after flat damage armor 18.579555605744 [PROJECTOR] final dam 18.579555605744 [LOG] #UID:1455:0#Lucifer hits Prox the Mighty for #aaaaaa#19 amage. AI took for target 15983 large white snake :: 4 < 100 [LOG] Stone troll seems more focused. [LOG] Prox the Mighty seems more focused. AI took for target 16006 Prox the Mighty :: 1455 < 100 [LOG] Prox the Mighty uses Knockback.

9.1

with APR

21

physical#LAST# d :: 16006

9.1

9.1

with APR

19

physical#LAST# d 1455 Lucifer

Lucifer 1

[ATTACK] attacking with iron greatmaul of purging [ATTACK] to Lucifer :: 23.825212133707 1 3 1.72360679775 checkHit 12 3.35 => chance to hit 72 [LOG] Prox the Mighty misses Lucifer. [LOG] Server latency 1094 [LOG] Lucifer uses Infusion: Wild. [LOG] Lucifer lessens the pain. [ATTACK] attacking with iron waraxe of massacre [ATTACK] to large white snake :: 19.397726054192 8.25 :: 1 checkHit 15 8.25 => chance to hit 67 [LOG] Lucifer misses large white snake. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 7.3856786406375 10 3 1 checkHit 17 3.35 => chance to hit 85 [LOG] Large white snake misses Lucifer. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 7.3856786406375 10 3 1 checkHit 17 3.35 => chance to hit 85 [ATTACK] raw dam 7.3856786406375 versus 3 0.3 10 [ATTACK] after armor 7.3856786406375 [ATTACK] after range 8 [PHYS CRIT %] 1 [ATTACK] after crit 8 [ATTACK] after mult 8 [PROJECTOR] starting dam 8 [PROJECTOR] after difficulty dam 8 [PROJECTOR] res 14 0.86 on dam 8 [PROJECTOR] after resists dam 6.88 [PROJECTOR] after flat damage armor 6.88 [PROJECTOR] final dam 6.88 AI took for target 16006 Prox the Mighty :: 1455 < 100 [ATTACK] attacking with iron greatmaul of purging [ATTACK] to Lucifer :: 23.825212133707 1 3 1 checkHit 12 3.35 => chance to hit 72 [ATTACK] raw dam 23.825212133707 versus 3 0.3 1 [ATTACK] after armor 21.825212133707 [ATTACK] after range 27 [PHYS CRIT %] 1.4 [ATTACK] after crit 27 [ATTACK] after mult 27 [PROJECTOR] starting dam 27 [PROJECTOR] after difficulty dam 27 [PROJECTOR] res 14 0.86 on dam 16.2 [PROJECTOR] after resists dam 13.932 [PROJECTOR] after flat damage armor 13.932 [PROJECTOR] final dam 13.932

3.35

::

3.35

::

3.35

::

with APR

Lucifer 1 3.35 ::

with APR

[PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 23.46 0.7654 on dam 3.6 [PROJECTOR] after resists dam 2.75544 [PROJECTOR] after flat damage armor 2.75544 [PROJECTOR] final dam 2.75544 [LOG] [LOG] #UID:15983:0#Large white snake hits Lucifer for #aaaaaa#7 physical#LAST# damage. [LOG] #UID:16006:0#Prox the Mighty hits Lucifer for #aaaaaa#14 physical#LAST#, #LIGHT_GREEN#3 nature#LAST# damage (total 16.69). [ATTACK] attacking with iron waraxe of massacre [ATTACK] to large white snake :: 19.397726054192 2 1 8.25 :: 1 checkHit 15 8.25 => chance to hit 67 [LOG] Lucifer misses large white snake. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 7.3856786406375 10 3 3.35 :: 1 checkHit 17 3.35 => chance to hit 85 [ATTACK] raw dam 7.3856786406375 versus 3 0.3 with APR 10 [ATTACK] after armor 7.3856786406375 [ATTACK] after range 7 [PHYS CRIT %] 1 [ATTACK] after crit 7 [ATTACK] after mult 7 [PROJECTOR] starting dam 7 [PROJECTOR] after difficulty dam 7 [PROJECTOR] res 14 0.86 on dam 7 [PROJECTOR] after resists dam 6.02 [PROJECTOR] after flat damage armor 6.02 [PROJECTOR] final dam 6.02 [LOG] #UID:15983:0#Large white snake hits Lucifer for #aaaaaa#7 physical#LAST# damage. [ATTACK] attacking with iron greatmaul of purging [ATTACK] to Lucifer :: 23.825212133707 1 3 3.35 :: 1 checkHit 12 3.35 => chance to hit 72 [ATTACK] raw dam 23.825212133707 versus 3 0.3 with APR 1 [ATTACK] after armor 21.825212133707 [ATTACK] after range 30 [PHYS CRIT %] 1.4 [ATTACK] after crit 30 [ATTACK] after mult 30 [PROJECTOR] starting dam 30 [PROJECTOR] after difficulty dam 30 [PROJECTOR] res 14 0.86 on dam 18 [PROJECTOR] after resists dam 15.48 [PROJECTOR] after flat damage armor 15.48 [PROJECTOR] final dam 15.48 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 23.46 0.7654 on dam 3.6 [PROJECTOR] after resists dam 2.75544 [PROJECTOR] after flat damage armor 2.75544

[PROJECTOR] final dam 2.75544 [LOG] [LOG] #UID:16006:0#Prox the Mighty hits Lucifer for #aaaaaa#16 physical#LAST#, #LIGHT_GREEN#3 nature#LAST# damage (total 18.24). [ATTACK] attacking with iron waraxe of massacre [ATTACK] to large white snake :: 19.397726054192 2 1 8.25 :: 1 checkHit 15 8.25 => chance to hit 67 [ATTACK] raw dam 19.397726054192 versus 1 0.3 with APR 2 [ATTACK] after armor 19.397726054192 [ATTACK] after range 26 [PHYS CRIT %] 3.5 [ATTACK] after crit 26 [ATTACK] after mult 26 [PROJECTOR] starting dam 26 [PROJECTOR] after difficulty dam 26 [PROJECTOR] res 0 1 on dam 26 [PROJECTOR] after resists dam 26 [PROJECTOR] after flat damage armor 26 [PROJECTOR] final dam 26 [LOG] #UID:1455:0#Lucifer hits large white snake for #aaaaaa#26 physical#LAST# damage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 7.3856786406375 10 3 3.35 :: 1 checkHit 17 3.35 => chance to hit 85 [LOG] Large white snake misses Lucifer. [ATTACK] attacking with iron greatmaul of purging [ATTACK] to Lucifer :: 23.825212133707 1 3 3.35 :: 1 checkHit 12 3.35 => chance to hit 72 [LOG] Prox the Mighty misses Lucifer. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to large white snake :: 19.397726054192 2 1 8.25 :: 1 checkHit 15 8.25 => chance to hit 67 [ATTACK] raw dam 19.397726054192 versus 1 0.3 with APR 2 [ATTACK] after armor 19.397726054192 [ATTACK] after range 20 [PHYS CRIT %] 3.5 [ATTACK] after crit 20 [ATTACK] after mult 20 [PROJECTOR] starting dam 20 [PROJECTOR] after difficulty dam 20 [PROJECTOR] res 0 1 on dam 20 [PROJECTOR] after resists dam 20 [PROJECTOR] after flat damage armor 20 [PROJECTOR] final dam 20 [LOG] #UID:1455:0#Lucifer hits large white snake for #aaaaaa#20 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed large white snake!#{normal}# [ATTACK] attacking with iron greatmaul of purging [ATTACK] to Lucifer :: 23.825212133707 1 3 3.35 ::

1 checkHit 12 3.35 => chance to hit 72 [ATTACK] raw dam 23.825212133707 versus 3 0.3 with APR 1 [ATTACK] after armor 21.825212133707 [ATTACK] after range 21 [PHYS CRIT %] 1.4 [ATTACK] after crit 21 [ATTACK] after mult 21 [PROJECTOR] starting dam 21 [PROJECTOR] after difficulty dam 21 [PROJECTOR] res 14 0.86 on dam 12.6 [PROJECTOR] after resists dam 10.836 [PROJECTOR] after flat damage armor 10.836 [PROJECTOR] final dam 10.836 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 23.46 0.7654 on dam 3.6 [PROJECTOR] after resists dam 2.75544 [PROJECTOR] after flat damage armor 2.75544 [PROJECTOR] final dam 2.75544 [LOG] [LOG] #UID:16006:0#Prox the Mighty hits Lucifer for #aaaaaa#11 physical#LAST#, #LIGHT_GREEN#3 nature#LAST# damage (total 13.59). [ATTACK] attacking with iron waraxe of massacre [ATTACK] to Prox the Mighty :: 19.397726054192 2 0 9.1 :: 1 checkHit 15 9.1 => chance to hit 65 [ATTACK] raw dam 19.397726054192 versus 0 0.3 with APR 2 [ATTACK] after armor 19.397726054192 [ATTACK] after range 26 [PHYS CRIT %] 3.5 [ATTACK] after crit 26 [ATTACK] after mult 26 [PROJECTOR] starting dam 26 [PROJECTOR] after difficulty dam 26 [PROJECTOR] res 2.2128652329266 0.97787134767073 on dam 26 [PROJECTOR] after resists dam 25.424655039439 [PROJECTOR] after flat damage armor 25.424655039439 [PROJECTOR] final dam 25.424655039439 [LOG] #UID:1455:0#Lucifer hits Prox the Mighty for #aaaaaa#26 physical#LAST# d amage. [LOG] Lucifer feels pain again. [ATTACK] attacking with iron greatmaul of purging [ATTACK] to Lucifer :: 23.825212133707 1 3 3.35 :: 1 checkHit 12 3.35 => chance to hit 72 [ATTACK] raw dam 23.825212133707 versus 3 0.3 with APR 1 [ATTACK] after armor 21.825212133707 [ATTACK] after range 27 [PHYS CRIT %] 1.4 [ATTACK] after crit 27 [ATTACK] after mult 27 [PROJECTOR] starting dam 27 [PROJECTOR] after difficulty dam 27

[PROJECTOR] res 0 1 on dam 16.2 [PROJECTOR] after resists dam 16.2 [PROJECTOR] after flat damage armor 16.2 [PROJECTOR] final dam 16.2 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 11 0.89 on dam 3.6 [PROJECTOR] after resists dam 3.204 [PROJECTOR] after flat damage armor 3.204 [PROJECTOR] final dam 3.204 [LOG] [LOG] #UID:16006:0#Prox the Mighty hits Lucifer for #aaaaaa#17 physical#LAST#, #LIGHT_GREEN#4 nature#LAST# damage (total 19.40). [ATTACK] attacking with iron waraxe of massacre [ATTACK] to Prox the Mighty :: 19.397726054192 2 0 9.1 :: 1 checkHit 15 9.1 => chance to hit 65 [ATTACK] raw dam 19.397726054192 versus 0 0.3 with APR 2 [ATTACK] after armor 19.397726054192 [ATTACK] after range 22 [PHYS CRIT %] 3.5 [ATTACK] after crit 22 [ATTACK] after mult 22 [PROJECTOR] starting dam 22 [PROJECTOR] after difficulty dam 22 [PROJECTOR] res 2.2128652329266 0.97787134767073 on dam 22 [PROJECTOR] after resists dam 21.513169648756 [PROJECTOR] after flat damage armor 21.513169648756 [PROJECTOR] final dam 21.513169648756 [LOG] #UID:1455:0#Lucifer hits Prox the Mighty for #aaaaaa#22 physical#LAST# d amage. [ATTACK] attacking with iron greatmaul of purging [ATTACK] to Lucifer :: 23.825212133707 1 3 3.35 :: 1 checkHit 12 3.35 => chance to hit 72 [ATTACK] raw dam 23.825212133707 versus 3 0.3 with APR 1 [ATTACK] after armor 21.825212133707 [ATTACK] after range 29 [PHYS CRIT %] 1.4 [ATTACK] after crit 29 [ATTACK] after mult 29 [PROJECTOR] starting dam 29 [PROJECTOR] after difficulty dam 29 [PROJECTOR] res 0 1 on dam 17.4 [PROJECTOR] after resists dam 17.4 [PROJECTOR] after flat damage armor 17.4 [PROJECTOR] final dam 17.4 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 11 0.89 on dam 3.6 [PROJECTOR] after resists dam 3.204 [PROJECTOR] after flat damage armor 3.204 [PROJECTOR] final dam 3.204 [LOG] [LOG] #UID:16006:0#Prox the Mighty hits Lucifer for #aaaaaa#18 physical#LAST#, #LIGHT_GREEN#4 nature#LAST# damage (total 20.60).

[ATTACK] attacking with iron waraxe of massacre [ATTACK] to Prox the Mighty :: 19.397726054192 2 0 9.1 :: 1 checkHit 15 9.1 => chance to hit 65 [ATTACK] raw dam 19.397726054192 versus 0 0.3 with APR 2 [ATTACK] after armor 19.397726054192 [ATTACK] after range 20 [PHYS CRIT %] 3.5 [ATTACK] after crit 20 [ATTACK] after mult 20 [PROJECTOR] starting dam 20 [PROJECTOR] after difficulty dam 20 [PROJECTOR] res 2.2128652329266 0.97787134767073 on dam 20 [PROJECTOR] after resists dam 19.557426953415 [PROJECTOR] after flat damage armor 19.557426953415 [PROJECTOR] final dam 19.557426953415 [LOG] #UID:1455:0#Lucifer hits Prox the Mighty for #aaaaaa#20 physical#LAST# d amage. [LOG] Prox the Mighty uses Knockback. [ATTACK] attacking with iron greatmaul of purging [ATTACK] to Lucifer :: 23.825212133707 1 3 3.35 :: 1.72360679775 checkHit 12 3.35 => chance to hit 72 [ATTACK] raw dam 23.825212133707 versus 3 0.3 with APR 1 [ATTACK] after armor 21.825212133707 [ATTACK] after range 28 [PHYS CRIT %] 1.4 [ATTACK] after crit 28 [ATTACK] after mult 48.260990336999 [PROJECTOR] starting dam 48.260990336999 [PROJECTOR] after difficulty dam 48.260990336999 [PROJECTOR] res 0 1 on dam 28.9565942022 [PROJECTOR] after resists dam 28.9565942022 [PROJECTOR] after flat damage armor 28.9565942022 [PROJECTOR] final dam 28.9565942022 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 11 0.89 on dam 3.6 [PROJECTOR] after resists dam 3.204 [PROJECTOR] after flat damage armor 3.204 [PROJECTOR] final dam 3.204 checkHit 26 10.85 => chance to hit 88 [KNOCKBACK] from 42 42 over 4 [KNOCKBACK] try 40 18 3 [LOG] [LOG] #UID:16006:0#Prox the Mighty hits Lucifer for #aaaaaa#29 physical#LAST#, #LIGHT_GREEN#4 nature#LAST# damage (total 32.16). [ATTACK] attacking with iron waraxe of massacre [ATTACK] to Prox the Mighty :: 19.397726054192 2 0 9.1 :: 1 checkHit 15 9.1 => chance to hit 65 [ATTACK] raw dam 19.397726054192 versus 0 0.3 with APR 2 [ATTACK] after armor 19.397726054192

[ATTACK] after range 26 [PHYS CRIT %] 3.5 [ATTACK] after crit 26 [ATTACK] after mult 26 [PROJECTOR] starting dam 26 [PROJECTOR] after difficulty dam 26 [PROJECTOR] res 2.2128652329266 0.97787134767073 on dam 26 [PROJECTOR] after resists dam 25.424655039439 [PROJECTOR] after flat damage armor 25.424655039439 [PROJECTOR] final dam 25.424655039439 [LOG] #UID:1455:0#Lucifer hits Prox the Mighty for #aaaaaa#26 physical#LAST# d amage. [ATTACK] attacking with iron greatmaul of purging [ATTACK] to Lucifer :: 23.825212133707 1 3 3.35 :: 1 checkHit 12 3.35 => chance to hit 72 [ATTACK] raw dam 23.825212133707 versus 3 0.3 with APR 1 [ATTACK] after armor 21.825212133707 [ATTACK] after range 26 [PHYS CRIT %] 1.4 [ATTACK] after crit 26 [ATTACK] after mult 26 [PROJECTOR] starting dam 26 [PROJECTOR] after difficulty dam 26 [PROJECTOR] res 0 1 on dam 15.6 [PROJECTOR] after resists dam 15.6 [PROJECTOR] after flat damage armor 15.6 [PROJECTOR] final dam 15.6 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 11 0.89 on dam 3.6 [PROJECTOR] after resists dam 3.204 [PROJECTOR] after flat damage armor 3.204 [PROJECTOR] final dam 3.204 [LOG] #UID:16006:0#Prox the Mighty hits Lucifer for #aaaaaa#16 physical#LAST#, #LIGHT_GREEN#4 nature#LAST# damage (total 18.80). [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to Prox the Mighty :: 19.397726054192 2 0 9.1 :: 1 checkHit 15 9.1 => chance to hit 65 [LOG] Lucifer misses Prox the Mighty. [LOG] Lucifer stops regenerating health quickly. [ATTACK] attacking with iron greatmaul of purging [ATTACK] to Lucifer :: 23.825212133707 1 3 3.35 :: 1 checkHit 12 3.35 => chance to hit 72 [ATTACK] raw dam 23.825212133707 versus 3 0.3 with APR 1 [ATTACK] after armor 21.825212133707 [ATTACK] after range 30 [PHYS CRIT %] 1.4 [ATTACK] after crit 30 [ATTACK] after mult 30 [PROJECTOR] starting dam 30 [PROJECTOR] after difficulty dam 30

[PROJECTOR] res 0 1 on dam 18 [PROJECTOR] after resists dam 18 [PROJECTOR] after flat damage armor 18 [PROJECTOR] final dam 18 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 11 0.89 on dam 3.6 [PROJECTOR] after resists dam 3.204 [PROJECTOR] after flat damage armor 3.204 [PROJECTOR] final dam 3.204 [LOG] #UID:16006:0#Prox the Mighty hits Lucifer for #aaaaaa#18 physical#LAST#, #LIGHT_GREEN#4 nature#LAST# damage (total 21.20). [LOG] [MOUSE] pre starting drag'n'drop [LOG] Lucifer uses Infusion: Regeneration. [LOG] Lucifer starts regenerating health quickly. [ATTACK] attacking with iron greatmaul of purging [ATTACK] to Lucifer :: 23.825212133707 1 3 3.35 :: 1 checkHit 12 3.35 => chance to hit 72 [ATTACK] raw dam 23.825212133707 versus 3 0.3 with APR 1 [ATTACK] after armor 21.825212133707 [ATTACK] after range 30 [PHYS CRIT %] 1.4 [ATTACK] after crit 30 [ATTACK] after mult 30 [PROJECTOR] starting dam 30 [PROJECTOR] after difficulty dam 30 [PROJECTOR] res 0 1 on dam 18 [PROJECTOR] after resists dam 18 [PROJECTOR] after flat damage armor 18 [PROJECTOR] final dam 18 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 11 0.89 on dam 3.6 [PROJECTOR] after resists dam 3.204 [PROJECTOR] after flat damage armor 3.204 [PROJECTOR] final dam 3.204 [LOG] #UID:16006:0#Prox the Mighty hits Lucifer for #aaaaaa#18 physical#LAST#, #LIGHT_GREEN#4 nature#LAST# damage (total 21.20). [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to Prox the Mighty :: 19.397726054192 2 0 9.1 :: 1 checkHit 15 9.1 => chance to hit 65 [LOG] Lucifer misses Prox the Mighty. [ATTACK] attacking with innate combat [ATTACK] to Islota, the worried loremaster :: 15.268607704847 6 3 1.95 :: 1 checkHit 6 1.95 => chance to hit 61 [ATTACK] raw dam 15.268607704847 versus 3 0.3 with APR 6 [ATTACK] after armor 15.268607704847 [ATTACK] after range 16 [PHYS CRIT %] 1 [ATTACK] after crit 16

[ATTACK] after mult 16 [PROJECTOR] starting dam 16 [PROJECTOR] after difficulty dam 16 [PROJECTOR] res 0 1 on dam 16 [PROJECTOR] after resists dam 16 [PROJECTOR] after flat damage armor 16 [PROJECTOR] final dam 16 [ATTACK] attacking with iron greatmaul of purging [ATTACK] to Lucifer :: 23.825212133707 1 3 3.35 :: 1 checkHit 12 3.35 => chance to hit 72 [ATTACK] raw dam 23.825212133707 versus 3 0.3 with APR 1 [ATTACK] after armor 21.825212133707 [ATTACK] after range 30 [PHYS CRIT %] 1.4 [ATTACK] after crit 30 [ATTACK] after mult 30 [PROJECTOR] starting dam 30 [PROJECTOR] after difficulty dam 30 [PROJECTOR] res 0 1 on dam 18 [PROJECTOR] after resists dam 18 [PROJECTOR] after flat damage armor 18 [PROJECTOR] final dam 18 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 11 0.89 on dam 3.6 [PROJECTOR] after resists dam 3.204 [PROJECTOR] after flat damage armor 3.204 [PROJECTOR] final dam 3.204 [LOG] #UID:16006:0#Prox the Mighty hits Lucifer for #aaaaaa#18 physical#LAST#, #LIGHT_GREEN#4 nature#LAST# damage (total 21.20). [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to Prox the Mighty :: 19.397726054192 2 0 9.1 :: 1 checkHit 15 9.1 => chance to hit 65 [ATTACK] raw dam 19.397726054192 versus 0 0.3 with APR 2 [ATTACK] after armor 19.397726054192 [ATTACK] after range 24 [PHYS CRIT %] 3.5 [ATTACK] after crit 24 [ATTACK] after mult 24 [PROJECTOR] starting dam 24 [PROJECTOR] after difficulty dam 24 [PROJECTOR] res 2.2128652329266 0.97787134767073 on dam 24 [PROJECTOR] after resists dam 23.468912344098 [PROJECTOR] after flat damage armor 23.468912344098 [PROJECTOR] final dam 23.468912344098 [LOG] #UID:1455:0#Lucifer hits Prox the Mighty for #aaaaaa#24 physical#LAST# d amage. [LOG] #00ff00##UID:57:0#Talent Infusion: Wild is ready to use. [ATTACK] attacking with iron greatmaul of purging [ATTACK] to Lucifer :: 23.825212133707 1 3 3.35 :: 1 checkHit 12 3.35 => chance to hit 72

[ATTACK] raw dam 23.825212133707 versus 3 0.3 with APR 1 [ATTACK] after armor 21.825212133707 [ATTACK] after range 29 [PHYS CRIT %] 1.4 [ATTACK] after crit 29 [ATTACK] after mult 29 [PROJECTOR] starting dam 29 [PROJECTOR] after difficulty dam 29 [PROJECTOR] res 0 1 on dam 17.4 [PROJECTOR] after resists dam 17.4 [PROJECTOR] after flat damage armor 17.4 [PROJECTOR] final dam 17.4 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 11 0.89 on dam 3.6 [PROJECTOR] after resists dam 3.204 [PROJECTOR] after flat damage armor 3.204 [PROJECTOR] final dam 3.204 [LOG] #UID:16006:0#Prox the Mighty hits Lucifer for #aaaaaa#18 physical#LAST#, #LIGHT_GREEN#4 nature#LAST# damage (total 20.60). [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to Prox the Mighty :: 19.397726054192 2 0 9.1 :: 1 checkHit 15 9.1 => chance to hit 65 [ATTACK] raw dam 19.397726054192 versus 0 0.3 with APR 2 [ATTACK] after armor 19.397726054192 [ATTACK] after range 20 [PHYS CRIT %] 3.5 [ATTACK] after crit 20 [ATTACK] after mult 20 [PROJECTOR] starting dam 20 [PROJECTOR] after difficulty dam 20 [PROJECTOR] res 2.2128652329266 0.97787134767073 on dam 20 [PROJECTOR] after resists dam 19.557426953415 [PROJECTOR] after flat damage armor 19.557426953415 [PROJECTOR] final dam 19.557426953415 [LOG] Prox staggers for a moment. A note seems to drop at his feet. [LOG] #UID:1455:0#Lucifer hits Prox the Mighty for #aaaaaa#20 physical#LAST# d amage. [ATTACK] attacking with iron greatmaul of purging [ATTACK] to Lucifer :: 23.825212133707 1 3 3.35 :: 1 checkHit 12 3.35 => chance to hit 72 [LOG] Prox the Mighty misses Lucifer. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to Prox the Mighty :: 19.397726054192 2 0 9.1 :: 1 checkHit 15 9.1 => chance to hit 65 [ATTACK] raw dam 19.397726054192 versus 0 0.3 with APR 2 [ATTACK] after armor 19.397726054192 [ATTACK] after range 27 [PHYS CRIT %] 3.5

[ATTACK] after crit 40.5 [ATTACK] after mult 40.5 [LOG] #{bold}#Lucifer performs a critical strike!#{normal}# [PROJECTOR] starting dam 40.5 [PROJECTOR] after difficulty dam 40.5 [PROJECTOR] res 2.2128652329266 0.97787134767073 on dam 40.5 [PROJECTOR] after resists dam 39.603789580665 [PROJECTOR] after flat damage armor 39.603789580665 [PROJECTOR] final dam 39.603789580665 [LOG] #UID:1455:0#Lucifer hits Prox the Mighty for #{bold}##aaaaaa#40 physical #{normal}##LAST# damage. AI took for target 16899 Islota, the worried loremaster :: 15987 stone troll 9 < 16 [ATTACK] attacking with iron greatmaul of purging [ATTACK] to Lucifer :: 23.825212133707 1 3 3.35 :: 1 checkHit 12 3.35 => chance to hit 72 [ATTACK] raw dam 23.825212133707 versus 3 0.3 with APR 1 [ATTACK] after armor 21.825212133707 [ATTACK] after range 28 [PHYS CRIT %] 1.4 [ATTACK] after crit 28 [ATTACK] after mult 28 [PROJECTOR] starting dam 28 [PROJECTOR] after difficulty dam 28 [PROJECTOR] res 0 1 on dam 16.8 [PROJECTOR] after resists dam 16.8 [PROJECTOR] after flat damage armor 16.8 [PROJECTOR] final dam 16.8 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 11 0.89 on dam 3.6 [PROJECTOR] after resists dam 3.204 [PROJECTOR] after flat damage armor 3.204 [PROJECTOR] final dam 3.204 [LOG] #UID:16006:0#Prox the Mighty hits Lucifer for #aaaaaa#17 physical#LAST#, #LIGHT_GREEN#4 nature#LAST# damage (total 20.00). [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to Prox the Mighty :: 19.397726054192 2 0 9.1 :: 1 checkHit 15 9.1 => chance to hit 65 [ATTACK] raw dam 19.397726054192 versus 0 0.3 with APR 2 [ATTACK] after armor 19.397726054192 [ATTACK] after range 26 [PHYS CRIT %] 3.5 [ATTACK] after crit 26 [ATTACK] after mult 26 [PROJECTOR] starting dam 26 [PROJECTOR] after difficulty dam 26 [PROJECTOR] res 2.2128652329266 0.97787134767073 on dam 26 [PROJECTOR] after resists dam 25.424655039439 [PROJECTOR] after flat damage armor 25.424655039439 [PROJECTOR] final dam 25.424655039439 [LOG] #UID:1455:0#Lucifer hits Prox the Mighty for #aaaaaa#26 physical#LAST# d amage.

[ATTACK] attacking with iron greatmaul of purging [ATTACK] to Lucifer :: 23.825212133707 1 3 3.35 :: 1 checkHit 12 3.35 => chance to hit 72 [ATTACK] raw dam 23.825212133707 versus 3 0.3 with APR 1 [ATTACK] after armor 21.825212133707 [ATTACK] after range 21 [PHYS CRIT %] 1.4 [ATTACK] after crit 21 [ATTACK] after mult 21 [PROJECTOR] starting dam 21 [PROJECTOR] after difficulty dam 21 [PROJECTOR] res 0 1 on dam 12.6 [PROJECTOR] after resists dam 12.6 [PROJECTOR] after flat damage armor 12.6 [PROJECTOR] final dam 12.6 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 11 0.89 on dam 3.6 [PROJECTOR] after resists dam 3.204 [PROJECTOR] after flat damage armor 3.204 [PROJECTOR] final dam 3.204 [LOG] #UID:16006:0#Prox the Mighty hits Lucifer for #aaaaaa#13 physical#LAST#, #LIGHT_GREEN#4 nature#LAST# damage (total 15.80). [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to Prox the Mighty :: 19.397726054192 2 0 9.1 :: 1 checkHit 15 9.1 => chance to hit 65 [LOG] Lucifer misses Prox the Mighty. [LOG] #00ff00##UID:653:0#Talent Bellowing Roar is ready to use. [LOG] Lucifer stops regenerating health quickly. stone troll 15987 dumb ai talents can use Stun T_STUN stone troll 15987 dumb ai talents can use Attack T_ATTACK stone troll 15987 dumb ai talents can use Knockback T_KNOCKBACK dumb ai uses T_STUN [ATTACK] attacking with innate combat [ATTACK] to Islota, the worried loremaster :: 15.268607704847 6 3 1.95 :: 0.72360679774998 checkHit 6 1.95 => chance to hit 61 [ATTACK] raw dam 15.268607704847 versus 3 0.3 with APR 6 [ATTACK] after armor 15.268607704847 [ATTACK] after range 16 [PHYS CRIT %] 1 [ATTACK] after crit 16 [ATTACK] after mult 11.577708764 [PROJECTOR] starting dam 11.577708764 [PROJECTOR] after difficulty dam 11.577708764 [PROJECTOR] res 0 1 on dam 11.577708764 [PROJECTOR] after resists dam 11.577708764 [PROJECTOR] after flat damage armor 11.577708764 [PROJECTOR] final dam 11.577708764 checkHit 7.1371136306639 22 => chance to hit 13 [ATTACK] attacking with iron greatmaul of purging

[ATTACK] to Lucifer :: 23.825212133707 1 3 3.35 :: 1 checkHit 12 3.35 => chance to hit 72 [ATTACK] raw dam 23.825212133707 versus 3 0.3 with APR 1 [ATTACK] after armor 21.825212133707 [ATTACK] after range 29 [PHYS CRIT %] 1.4 [ATTACK] after crit 29 [ATTACK] after mult 29 [PROJECTOR] starting dam 29 [PROJECTOR] after difficulty dam 29 [PROJECTOR] res 0 1 on dam 17.4 [PROJECTOR] after resists dam 17.4 [PROJECTOR] after flat damage armor 17.4 [PROJECTOR] final dam 17.4 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 11 0.89 on dam 3.6 [PROJECTOR] after resists dam 3.204 [PROJECTOR] after flat damage armor 3.204 [PROJECTOR] final dam 3.204 [LOG] #UID:16006:0#Prox the Mighty hits Lucifer for #aaaaaa#18 physical#LAST#, #LIGHT_GREEN#4 nature#LAST# damage (total 20.60). Islota, the worried loremaster 16899 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with elm vilestaff [ATTACK] to stone troll :: 8.4679519846348 2 7 0 :: 1 checkHit 1 0 => chance to hit 53 [LOG] [LOG] Lucifer roars! [MIND CRIT %] 1 [PROJECTOR] starting dam 98.91139253853 [PROJECTOR] after difficulty dam 98.91139253853 [PROJECTOR] res 2.2128652329266 0.97787134767073 on dam 98.91139253853 [PROJECTOR] after resists dam 96.722616721642 [PROJECTOR] after flat damage armor 96.722616721642 [PROJECTOR] final dam 96.722616721642 checkHit 8.2217887979944 25 => chance to hit 9 [LOG] Prox the Mighty wanders around!. [LOG] #UID:1455:0#Lucifer hits Prox the Mighty for #aaaaaa#97 physical#LAST# d amage. [LOG] Prox the Mighty is confused and fails to use Attack. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to Prox the Mighty :: 19.397726054192 2 0 9.1 :: 1 checkHit 15 9.1 => chance to hit 65 [LOG] Lucifer misses Prox the Mighty. [LOG] Prox the Mighty is confused and fails to use Attack. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to Prox the Mighty :: 19.397726054192 2 0 9.1 :: 1 checkHit 15 9.1

=> chance to hit 65 [ATTACK] raw dam 19.397726054192 versus 0 0.3 with APR 2 [ATTACK] after armor 19.397726054192 [ATTACK] after range 25 [PHYS CRIT %] 3.5 [ATTACK] after crit 25 [ATTACK] after mult 25 [PROJECTOR] starting dam 25 [PROJECTOR] after difficulty dam 25 [PROJECTOR] res 2.2128652329266 0.97787134767073 on dam 25 [PROJECTOR] after resists dam 24.446783691768 [PROJECTOR] after flat damage armor 24.446783691768 [PROJECTOR] final dam 24.446783691768 Added unique mod.class.Object/Rod of Recall :: 1 Zone guardian dead, setting up backup guardian ALUIN 35 [QUEST] try update status on Lucifer start-allied 1 trollmire [LOG] #LIGHT_GREEN#Quest 'Of trolls and damp caves' status updated! #WHITE#(Pr ess 'j' to see the quest log) [LOG] #00ffff#Welcome to level 3 [Lucifer]. [LOG] Lucifer has 3 stat point(s), 2 class talent point(s), 1 generic talent p oint(s) to spend. Press p to use them. [LOG] #00ffff#Welcome to level 4 [Lucifer]. [LOG] Lucifer has 6 stat point(s), 3 class talent point(s), 2 generic talent p oint(s) to spend. Press p to use them. [LOG] #00ffff#Welcome to level 5 [Lucifer]. [LOG] Lucifer has 9 stat point(s), 5 class talent point(s), 2 generic talent p oint(s) to spend. Press p to use them. Refusing to drop Prox the Mighty artifact Prox's Lucky Halfling Foot with chance 70 Added unique mod.class.Object/Mighty Girdle :: 1 Removed unique mod.class.Object/Prox's Lucky Halfling Foot :: nil [PROFILE] filtering save of uniques to profile online [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [LOG] #UID:1455:0#Lucifer hits Prox the Mighty for #aaaaaa#25 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed Prox the Mighty!#{normal}# [LOG] [LOG] #00ff00##UID:46:0#Talent Infusion: Regeneration is ready to use. AI took for target 15987 stone troll :: 16899 Islota, the worr ied loremaster 1 < 100 [ATTACK] attacking with innate combat [ATTACK] to Islota, the worried loremaster :: 15.268607704847 6 3 1.95 :: 1 checkHit 6 1.95 => chance to hit 61 [ATTACK] raw dam 15.268607704847 versus 3 0.3 with APR 6 [ATTACK] after armor 15.268607704847 [ATTACK] after range 15 [PHYS CRIT %] 1 [ATTACK] after crit 15 [ATTACK] after mult 15 [PROJECTOR] starting dam 15 [PROJECTOR] after difficulty dam 15 [PROJECTOR] res 0 1 on dam 15 [PROJECTOR] after resists dam 15 [PROJECTOR] after flat damage armor 15 [PROJECTOR] final dam 15

[LOG] Islota, the worried loremaster 16899 dumb ai talents T_MIND_SEAR dumb ai uses T_MIND_SEAR [MIND CRIT %] 1.3 checkHit 12.8 7.279686462793 => chance to hit 64 [PROJECTOR] starting dam 35.880860286342 [PROJECTOR] after difficulty dam 35.880860286342 [PROJECTOR] res 0 1 on dam 17.940430143171 [PROJECTOR] after resists dam 17.940430143171 [PROJECTOR] after flat damage armor 17.940430143171 [PROJECTOR] final dam 17.940430143171 [ATTACK] attacking with innate combat [ATTACK] to Islota, the worried loremaster :: 3 1.95 :: 1 checkHit 6 1.95 => chance to hit 61 Islota, the worried loremaster 16899 dumb ai talents T_MIND_SEAR Islota, the worried loremaster 16899 dumb ai talents dumb ai uses T_MIND_SEAR [MIND CRIT %] 1.3 checkHit 12.8 7.279686462793 => chance to hit 64 [PROJECTOR] starting dam 35.880860286342 [PROJECTOR] after difficulty dam 35.880860286342 [PROJECTOR] res 0 1 on dam 17.940430143171 [PROJECTOR] after resists dam 17.940430143171 [PROJECTOR] after flat damage armor 17.940430143171 [PROJECTOR] final dam 17.940430143171 AI took for target 15987 stone troll :: ied loremaster 1 < 100 Islota, the worried loremaster 16899 dumb ai talents T_MIND_SEAR Islota, the worried loremaster 16899 dumb ai talents dumb ai uses T_ATTACK [ATTACK] attacking with elm vilestaff [ATTACK] to stone troll :: 8.4679519846348 :: 1 checkHit 1 0 => chance to hit 53 [ATTACK] attacking with innate combat [ATTACK] to Islota, the worried loremaster :: 3 1.95 :: 1 checkHit 6 1.95 => chance to hit 61 [ATTACK] raw dam 15.268607704847 versus 3 6 [ATTACK] after armor 15.268607704847 [ATTACK] after range 16 [PHYS CRIT %] 1 [ATTACK] after crit 16 [ATTACK] after mult 16 [PROJECTOR] starting dam 16 [PROJECTOR] after difficulty dam 16 [PROJECTOR] res 0 1 on dam 16 [PROJECTOR] after resists dam 16 [PROJECTOR] after flat damage armor 16 [PROJECTOR] final dam 16

can use Mind Sear

15.268607704847 6

can use Mind Sear can use Attack T_ATTACK

16899

Islota, the worr

can use Mind Sear can use Attack T_ATTACK 2 7 0

15.268607704847 6

0.3

with APR

[LOG] #LIGHT_RED#Islota, the worried loremaster is dead, quest failed! [QUEST] try update status on Lucifer escort-duty-trollmire-3 101 nil [LOG] #LIGHT_RED#Quest 'Escort: worried loremaster (level 3 of Trollmire)' is failed! #WHITE#(Press 'j' to see the quest log) [PROFILE] filtering save of escorts to profile online [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile ==UNREG part Islota, the worried loremaster party16899 [LOG] Astar fail: destination unreachable Astar fail: destination unreachable [LOG] #00ff00##UID:653:0#Talent Bellowing Roar is ready to use. [LOG] Astar fail: destination unreachable Astar fail: destination unreachable [LOG] You don't see how to get there... [LOG] #00ff00##UID:261:0#Talent Gift of the Highborn is ready to use. [LOG] Server latency 1112 [Identify] tattered paper scrap true [LOG] There is an item here: #0080FF##UID:16905:0#tattered paper scrap#LAST# [LOG] There is an item here: #FFD700##UID:16906:0#Rod of Recall (1/1)#LAST# [LOG] There is an item here: #B4B4B4##UID:16907:0#massive, stained girdle#LAST # [Identify] restful iron gauntlets true [LOG] There is an item here: #00FF80##UID:16017:0#restful iron gauntlets (0 de f, 1 armour)#LAST# [Identify] grounding rough leather cap of dexterity (#STATBONUS#) true [LOG] There is an item here: #00FF80##UID:16014:0#grounding rough leather cap of dexterity (+2) (0 def, 1 armour)#LAST# [Identify] arcing iron waraxe of crippling true [LOG] There is an item here: #00FF80##UID:16011:0#arcing iron waraxe of crippl ing (6.5-9.1 power, 2 apr)#LAST# [LOG] There is an item here: #B4B4B4##UID:16010:0#stitched skin armour#LAST# [LOG] Ran for 4 turns (stop reason: object seen). [LOG] Loading tile object/artifact/robe_skin_of_many.png Loading tile object/cap_rough.png Loading tile object/artifact/belt_mighty_girdle.png Loading tile object/artifact/rod_of_recall.png [LOG] Lore found: #0080FF#tattered paper scrap (trollmire) [LOG] You can read all your collected lore in the game menu, by pressing Escap e. [LORE] learnt trollmire-note-3 [QUEST] given to table: 0x0a47dbe0 trollmire-treasure [LOG] #LIGHT_GREEN#Accepted quest 'Hidden treasure'! #WHITE#(Press 'j' to see the quest log) [LOG] Lore found: #0080FF#Rod of Recall (1/1) [LOG] You can read all your collected lore in the game menu, by pressing Escap e. [LORE] learnt Rod of Recall [PROFILE] filtering save of artifacts to profile online [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [LOG] Lucifer picks up (h.): #FFD700##UID:16906:0#Rod of Recall (1/1)#LAST#. [PROFILE] filtering save of artifacts to profile online [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [LOG] Lucifer picks up (d.): #B4B4B4##UID:16907:0#massive, stained girdle#LAST #.

[Identify] restful iron gauntlets true [LOG] Lucifer picks up (f.): #00FF80##UID:16017:0#restful iron gauntlets (0 de f, 1 armour)#LAST#. [Identify] grounding rough leather cap of dexterity (#STATBONUS#) true [LOG] Lucifer picks up (g.): #00FF80##UID:16014:0#grounding rough leather cap of dexterity (+2) (0 def, 1 armour)#LAST#. [Identify] arcing iron waraxe of crippling true [LOG] Lucifer picks up (d.): #00FF80##UID:16011:0#arcing iron waraxe of crippl ing (6.5-9.1 power, 2 apr)#LAST#. [PROFILE] filtering save of artifacts to profile online [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [LOG] Lucifer picks up (i.): #B4B4B4##UID:16010:0#stitched skin armour#LAST#. [CHAT] loaded welcome table: 0x03eaf010 [CHAT] loaded friend table: 0x03e62b50 Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSansMono.ttf 14 [Identify] Orb of Scrying true [LOG] [CHAT] selected Yes, Elisa, could you have a look at these objects please? [show her the items the orb could not identify] function: 0x03eaf038 nil [Identify] Mighty Girdle true [Identify] Skin of Many true [CHAT] loaded id_list table: 0x03e51700 Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSansMono.ttf 14 [LOG] Lore found: #0080FF#Mighty Girdle [LOG] You can read all your collected lore in the game menu, by pressing Escap e. [LORE] learnt Mighty Girdle [LOG] Lore found: #0080FF#Skin of Many [LOG] You can read all your collected lore in the game menu, by pressing Escap e. [LORE] learnt Skin of Many [CHAT] selected Thank you, Elisa! nil nil fight: restful iron gauntlets iron waraxe of massacre :: nil HANDS fight: restful iron gauntlets brass lantern :: nil HANDS fight: restful iron gauntlets cleansing rough leather armour :: nil HANDS fight: restful iron gauntlets lightening linen cloak of clarity :: nil HANDS fight: restful iron gauntlets linen wizard hat of fire (#RESIST#) :: nil HANDS fight: restful iron gauntlets iron gauntlets :: nil HANDS [LOG] Lucifer wears(replacing): #00FF80##UID:16017:0#restful iron gauntlets (0 def, 1 armour)#LAST#. [LOG] fight: Skin of Many iron waraxe of massacre :: nil BODY fight: Skin of Many brass lantern :: nil BODY fight: Skin of Many cleansing rough leather armour :: nil BODY fight: Skin of Many lightening linen cloak of clarity :: nil BODY fight: Skin of Many linen wizard hat of fire (#RESIST#) :: nil BODY fight: Skin of Many restful iron gauntlets :: nil BODY [LOG] Lucifer wears(replacing): #FFD700##UID:16010:0#Skin of Many (12 def, 6 a rmour)#LAST#. Loading tile player/human_male/lower_body_04.png Loading tile player/human_male/upper_body_06.png [LOG]

fight: Mighty Girdle iron waraxe of massacre :: nil BELT fight: Mighty Girdle brass lantern :: nil BELT fight: Mighty Girdle Skin of Many :: nil BELT fight: Mighty Girdle lightening linen cloak of clarity :: BELT fight: Mighty Girdle linen wizard hat of fire (#RESIST#) :: BELT fight: Mighty Girdle restful iron gauntlets :: nil BELT [LOG] Lucifer wears: #FFD700##UID:16907:0#Mighty Girdle#LAST#. [LOG] Using cached font /data/font/DroidSansMono.ttf 12 Using cached font /data/font/DroidSans.ttf 14 Using cached font /data/font/DroidSans.ttf 14 Using cached font /data/font/DroidSans.ttf 14 <==== 100 100 0 466 551.5 ====> 100 100 0 466 551.5 <==== 100 100 0 866 591.5 ====> 100 100 0 866 591.5 <==== 100 100 0 466 551.5 ====> 100 100 0 466 551.5 Server latency 1121 <==== 100 100 0 866 591.5 ====> 100 100 0 866 591.5 <==== 100 100 280 866 591.5 ====> 100 100 0 866 591.5 Server latency 1184 <==== 100 100 0 466 551.5 ====> 100 100 0 466 551.5 Server latency 1075 [LOG] Lucifer deactivates Wild Growth. [LOG] Lucifer activates Wild Growth. [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag

nil nil

Server latency 1000 [MOUSE] ending drag'n'drop [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.3 [HEALING] 1455 Lucifer for 0.375 [HEALING] 1455 Lucifer for 0.45 [LOG] #00ff00##UID:657:0#Talent Ice Claw is ready to use. [HEALING] 1455 Lucifer for 0.525 [HEALING] 1455 Lucifer for 0.6 [HEALING] 1455 Lucifer for 0.675 [LOG] #00ff00##UID:654:0#Talent Wing Buffet is ready to use. [LOG] #00ff00##UID:658:0#Talent Icy Skin is ready to use. [HEALING] 1455 Lucifer for 0.75 [HEALING] 1455 Lucifer for 0.825 [HEALING] 1455 Lucifer for 0.9 [HEALING] 1455 Lucifer for 0.975 [HEALING] 1455 Lucifer for 1.05 [HEALING] 1455 Lucifer for 1.125 [HEALING] 1455 Lucifer for 1.2 [HEALING] 1455 Lucifer for 1.275 [HEALING] 1455 Lucifer for 1.35 [HEALING] 1455 Lucifer for 1.425 [HEALING] 1455 Lucifer for 1.5

[HEALING] 1455 Lucifer for 1.575 [HEALING] 1455 Lucifer for 1.65 [HEALING] 1455 Lucifer for 1.725 [HEALING] 1455 Lucifer for 1.8 [HEALING] 1455 Lucifer for 1.875 [HEALING] 1455 Lucifer for 1.95 [HEALING] 1455 Lucifer for 2.025 [HEALING] 1455 Lucifer for 2.1 [HEALING] 1455 Lucifer for 2.175 [HEALING] 1455 Lucifer for 2.25 [HEALING] 1455 Lucifer for 2.325 [LOG] Rested for 31 turns (stop reason: all resources and life at maximum). [LOG] AI took for target 16003 forest troll :: 1455 Lucifer 36 < 100 [LOG] Ran for 2 turns (stop reason: hostile spotted to the southeast (forest t roll)). [LOG] [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 18.991173577732 6 11 14.35 :: 1 checkHit 7 14.35 => chance to hit 32 [LOG] Forest troll misses Lucifer. [LOG] [LOG] Lucifer roars! [MIND CRIT %] 1 [PROJECTOR] starting dam 128.9974436322 [PROJECTOR] after difficulty dam 128.9974436322 [PROJECTOR] res 0 1 on dam 128.9974436322 [PROJECTOR] after resists dam 128.9974436322 [PROJECTOR] after flat damage armor 128.9974436322 [PROJECTOR] final dam 128.9974436322 checkHit 7.3996639682096 27 => chance to hit 1 [LOG] Forest troll wanders around!. [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#129 physical#LAST# dam age. [LOG] [LOG] Lucifer uses Wing Buffet. [MIND CRIT %] 1 [PROJECTOR] starting dam 13.329116279477 [PROJECTOR] after difficulty dam 13.329116279477 [PROJECTOR] res 0 1 on dam 13.329116279477 [PROJECTOR] after resists dam 13.329116279477 [PROJECTOR] after flat damage armor 13.329116279477 [PROJECTOR] final dam 13.329116279477 checkHit 27 15.354880929854 => chance to hit 80 [KNOCKBACK] from 49 49 over 4 [KNOCKBACK] try 51 21 3 [KNOCKBACK] try 52 22 2 :: [KNOCKBACK] try 53 23 1 :: [KNOCKBACK] try 54 24 0 :: [KNOCKBACK] ok knocked to 54 24 :: [LOG] Forest troll is knocked back! [SOUND] loading from /data/sound/talents/breath.lua :=: /data/sound/tale nts/breath.ogg :> [SOUND] :=> sound "/data/sound/talents/breath.ogg" : <static> [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#14 physical#LAST# dama

ge. [LOG] [LOG] Forest troll seems more focused. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to forest troll :: 22.094429416968 2 4 0.35 :: 1 checkHit 15 0.35 => chance to hit 87 [ATTACK] raw dam 22.094429416968 versus 4 0.3 with APR 2 [ATTACK] after armor 20.094429416968 [ATTACK] after range 21 [PHYS CRIT %] 3.5 [ATTACK] after crit 21 [ATTACK] after mult 21 [PROJECTOR] starting dam 21 [PROJECTOR] after difficulty dam 21 [PROJECTOR] res 0 1 on dam 21 [PROJECTOR] after resists dam 21 [PROJECTOR] after flat damage armor 21 [PROJECTOR] final dam 21 forest troll 16003 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 18.991173577732 6 11 14.35 :: 1 checkHit 7 14.35 => chance to hit 32 [ATTACK] raw dam 18.991173577732 versus 11 0.3 with APR 6 [ATTACK] after armor 13.991173577732 [ATTACK] after range 13 [PHYS CRIT %] 1 [ATTACK] after crit 13 [ATTACK] after mult 13 [PROJECTOR] starting dam 13 [PROJECTOR] after difficulty dam 13 [PROJECTOR] res 0 1 on dam 13 [PROJECTOR] after resists dam 13 [PROJECTOR] after flat damage armor 13 [PROJECTOR] final dam 13 [LOG] #UID:16003:0#Forest troll hits Lucifer for #aaaaaa#13 physical#LAST# dam age. [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#21 physical#LAST# dama ge. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to forest troll :: 22.094429416968 2 4 0.35 :: 1 checkHit 15 0.35 => chance to hit 87 [ATTACK] raw dam 22.094429416968 versus 4 0.3 with APR 2 [ATTACK] after armor 20.094429416968 [ATTACK] after range 24 [PHYS CRIT %] 3.5 [ATTACK] after crit 36 [ATTACK] after mult 36 [LOG] #{bold}#Lucifer performs a critical strike!#{normal}#

[PROJECTOR] starting dam 36 [PROJECTOR] after difficulty dam 36 [PROJECTOR] res 0 1 on dam 36 [PROJECTOR] after resists dam 36 [PROJECTOR] after flat damage armor 36 [PROJECTOR] final dam 36 [LOG] You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll inte stine#WHITE#. [LOG] #UID:1455:0#Lucifer hits forest troll for #{bold}##aaaaaa#36 physical#{n ormal}##LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed forest troll!#{normal}# [LOG] [LOG] You pickup 0.95 gold pieces. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 16.942370466061 6 11 14.35 :: 1 checkHit 8 14.35 => chance to hit 35 [ATTACK] raw dam 16.942370466061 versus 11 0.3 with APR 6 [ATTACK] after armor 11.942370466061 [ATTACK] after range 12 [PHYS CRIT %] 1 [ATTACK] after crit 12 [ATTACK] after mult 12 [PROJECTOR] starting dam 12 [PROJECTOR] after difficulty dam 12 [PROJECTOR] res 0 1 on dam 12 [PROJECTOR] after resists dam 12 [PROJECTOR] after flat damage armor 12 [PROJECTOR] final dam 12 [LOG] #UID:15978:0#Forest troll hits Lucifer for #aaaaaa#12 physical#LAST# dam age. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to forest troll :: 22.094429416968 2 4 0.7 :: 1 checkHit 15 0.7 => chance to hit 86 [ATTACK] raw dam 22.094429416968 versus 4 0.3 with APR 2 [ATTACK] after armor 20.094429416968 [ATTACK] after range 25 [PHYS CRIT %] 3.5 [ATTACK] after crit 25 [ATTACK] after mult 25 [PROJECTOR] starting dam 25 [PROJECTOR] after difficulty dam 25 [PROJECTOR] res 0 1 on dam 25 [PROJECTOR] after resists dam 25 [PROJECTOR] after flat damage armor 25 [PROJECTOR] final dam 25 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#25 physical#LAST# dama ge. [LOG] [LOG] Lucifer activates Icy Skin. forest troll 15978 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 16.942370466061 6 16.623823384474 14.35

:: 1 checkHit 8 14.35 => chance to hit 35 [ATTACK] raw dam 16.942370466061 versus 16.623823384474 0.3 with APR 6 [ATTACK] after armor 11.859659326243 [ATTACK] after range 12 [PHYS CRIT %] 1 [ATTACK] after crit 12 [ATTACK] after mult 12 [PROJECTOR] starting dam 12 [PROJECTOR] after difficulty dam 12 [PROJECTOR] res 0 1 on dam 12 [PROJECTOR] after resists dam 12 [PROJECTOR] after flat damage armor 12 [PROJECTOR] final dam 12 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [LOG] #UID:15978:0#Forest troll hits Lucifer for #aaaaaa#12 physical#LAST# dam age. [LOG] #UID:1455:0#Lucifer hits forest troll for #1133F3#8 cold#LAST# damage. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to forest troll :: 22.094429416968 2 4 0.7 :: 1 checkHit 15 0.7 => chance to hit 86 [ATTACK] raw dam 22.094429416968 versus 4 0.3 with APR 2 [ATTACK] after armor 20.094429416968 [ATTACK] after range 21 [PHYS CRIT %] 3.5 [ATTACK] after crit 21 [ATTACK] after mult 21 [PROJECTOR] starting dam 21 [PROJECTOR] after difficulty dam 21 [PROJECTOR] res 0 1 on dam 21 [PROJECTOR] after resists dam 21 [PROJECTOR] after flat damage armor 21 [PROJECTOR] final dam 21 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#21 physical#LAST# dama ge. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to forest troll :: 22.094429416968 2 4 0.7 :: 1 checkHit 15 0.7 => chance to hit 86 [LOG] Lucifer misses forest troll. [LOG] #00ff00##UID:654:0#Talent Wing Buffet is ready to use. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 16.942370466061 6 16.623823384474 14.35 :: 1 checkHit 8 14.35 => chance to hit 35 [LOG] Forest troll misses Lucifer.

[LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to forest troll :: 22.094429416968 2 4 0.7 :: 1 checkHit 15 0.7 => chance to hit 86 [ATTACK] raw dam 22.094429416968 versus 4 0.3 with APR 2 [ATTACK] after armor 20.094429416968 [ATTACK] after range 21 [PHYS CRIT %] 3.5 [ATTACK] after crit 21 [ATTACK] after mult 21 [PROJECTOR] starting dam 21 [PROJECTOR] after difficulty dam 21 [PROJECTOR] res 0 1 on dam 21 [PROJECTOR] after resists dam 21 [PROJECTOR] after flat damage armor 21 [PROJECTOR] final dam 21 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#21 physical#LAST# dama ge. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to forest troll :: 22.094429416968 2 4 0.7 :: 1 checkHit 15 0.7 => chance to hit 86 [ATTACK] raw dam 22.094429416968 versus 4 0.3 with APR 2 [ATTACK] after armor 20.094429416968 [ATTACK] after range 25 [PHYS CRIT %] 3.5 [ATTACK] after crit 25 [ATTACK] after mult 25 [PROJECTOR] starting dam 25 [PROJECTOR] after difficulty dam 25 [PROJECTOR] res 0 1 on dam 25 [PROJECTOR] after resists dam 25 [PROJECTOR] after flat damage armor 25 [PROJECTOR] final dam 25 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#25 physical#LAST# dama ge. AI took for target 15978 forest troll :: 1455 Lucifer 1 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 16.942370466061 6 16.623823384474 14.35 :: 1 checkHit 8 14.35 => chance to hit 35 [ATTACK] raw dam 16.942370466061 versus 16.623823384474 0.3 with APR 6 [ATTACK] after armor 11.859659326243 [ATTACK] after range 13 [PHYS CRIT %] 1 [ATTACK] after crit 13 [ATTACK] after mult 13 [PROJECTOR] starting dam 13 [PROJECTOR] after difficulty dam 13 [PROJECTOR] res 0 1 on dam 13 [PROJECTOR] after resists dam 13

[PROJECTOR] after flat damage armor 13 [PROJECTOR] final dam 13 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [LOG] #UID:15978:0#Forest troll hits Lucifer for #aaaaaa#13 physical#LAST# dam age. [LOG] #UID:1455:0#Lucifer hits forest troll for #1133F3#8 cold#LAST# damage. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to forest troll :: 22.094429416968 2 4 0.7 :: 1 checkHit 15 0.7 => chance to hit 86 [LOG] Lucifer misses forest troll. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to forest troll :: 22.094429416968 2 4 0.7 :: 1 checkHit 15 0.7 => chance to hit 86 [ATTACK] raw dam 22.094429416968 versus 4 0.3 with APR 2 [ATTACK] after armor 20.094429416968 [ATTACK] after range 22 [PHYS CRIT %] 3.5 [ATTACK] after crit 22 [ATTACK] after mult 22 [PROJECTOR] starting dam 22 [PROJECTOR] after difficulty dam 22 [PROJECTOR] res 0 1 on dam 22 [PROJECTOR] after resists dam 22 [PROJECTOR] after flat damage armor 22 [PROJECTOR] final dam 22 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#22 physical#LAST# dama ge. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 16.942370466061 6 16.623823384474 14.35 :: 1 checkHit 8 14.35 => chance to hit 35 [LOG] Forest troll misses Lucifer. [LOG] [LOG] Lucifer uses Ice Claw. [ATTACK] attacking with iron waraxe of massacre [ATTACK] to forest troll :: 22.094429416968 2 4 0.7 :: 1.5625 checkHit 15 0.7 => chance to hit 86 [ATTACK] raw dam 22.094429416968 versus 4 0.3 with APR 2 [ATTACK] after armor 20.094429416968 [ATTACK] after range 27 [PHYS CRIT %] 3.5 [ATTACK] after crit 27 [ATTACK] after mult 42.1875 [PROJECTOR] starting dam 42.1875

[PROJECTOR] after difficulty dam 42.1875 [PROJECTOR] res 0 1 on dam 42.1875 [PROJECTOR] after resists dam 42.1875 [PROJECTOR] after flat damage armor 42.1875 [PROJECTOR] final dam 42.1875 [LOG] #UID:1455:0#Lucifer hits forest troll for #1133F3#43 cold#LAST# damage. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to forest troll :: 22.094429416968 2 4 0.7 :: 1 checkHit 15 0.7 => chance to hit 86 [ATTACK] raw dam 22.094429416968 versus 4 0.3 with APR 2 [ATTACK] after armor 20.094429416968 [ATTACK] after range 23 [PHYS CRIT %] 3.5 [ATTACK] after crit 23 [ATTACK] after mult 23 [PROJECTOR] starting dam 23 [PROJECTOR] after difficulty dam 23 [PROJECTOR] res 0 1 on dam 23 [PROJECTOR] after resists dam 23 [PROJECTOR] after flat damage armor 23 [PROJECTOR] final dam 23 [LOG] You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll inte stine#WHITE#. [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#23 physical#LAST# dama ge. [LOG] #{bold}##UID:1455:0#Lucifer killed forest troll!#{normal}# [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.075 [LOG] #00ff00##UID:653:0#Talent Bellowing Roar is ready to use. [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.225 [LOG] #00ff00##UID:657:0#Talent Ice Claw is ready to use. [HEALING] 1455 Lucifer for 0.3 [HEALING] 1455 Lucifer for 0.375 [HEALING] 1455 Lucifer for 0.45 [HEALING] 1455 Lucifer for 0.525 [HEALING] 1455 Lucifer for 0.6 [HEALING] 1455 Lucifer for 0.675 [HEALING] 1455 Lucifer for 0.75 [HEALING] 1455 Lucifer for 0.825 [HEALING] 1455 Lucifer for 0.9 [HEALING] 1455 Lucifer for 0.975 [HEALING] 1455 Lucifer for 1.05 [HEALING] 1455 Lucifer for 1.125 [HEALING] 1455 Lucifer for 1.2 [HEALING] 1455 Lucifer for 1.275 [HEALING] 1455 Lucifer for 1.35 [HEALING] 1455 Lucifer for 1.425 [HEALING] 1455 Lucifer for 1.5 [HEALING] 1455 Lucifer for 1.575 [HEALING] 1455 Lucifer for 1.65 [HEALING] 1455 Lucifer for 1.725 [HEALING] 1455 Lucifer for 1.8 [LOG] Rested for 24 turns (stop reason: all resources and life at maximum).

[LOG] AI took for target 15992 dire wolf :: 1455 Lucifer 9 < 100 dire wolf 15992 dumb ai talents can use Howl T_HOWL dumb ai uses T_HOWL [LOG] Dire wolf howls [LOG] Ran for 2 turns (stop reason: hostile spotted to the southwest (dire wol f)). [LOG] [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 8.1102713844484 4 16.623823384474 14.35 :: 1 checkHit 19 14.35 => chance to hit 62 [LOG] Dire wolf misses Lucifer. dire wolf 15992 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 8.1102713844484 4 16.623823384474 14.35 :: 1 checkHit 19 14.35 => chance to hit 62 [ATTACK] raw dam 8.1102713844484 versus 16.623823384474 0.3 with APR 4 [ATTACK] after armor 5.6771899691139 [ATTACK] after range 5 [PHYS CRIT %] 1 [ATTACK] after crit 5 [ATTACK] after mult 5 [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5 [PROJECTOR] res 0 1 on dam 5 [PROJECTOR] after resists dam 5 [PROJECTOR] after flat damage armor 5 [PROJECTOR] final dam 5 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [LOG] [LOG] #UID:1455:0#Lucifer hits dire wolf for #1133F3#8 cold#LAST# damage. [LOG] #UID:15992:0#Dire wolf hits Lucifer for #aaaaaa#5 physical#LAST# damage. [ATTACK] attacking with iron waraxe of massacre [ATTACK] to dire wolf :: 22.094429416968 2 3 8.5 :: 1 checkHit 15 8.5 => chance to hit 67 [ATTACK] raw dam 22.094429416968 versus 3 0.3 with APR 2 [ATTACK] after armor 21.094429416968 [ATTACK] after range 24 [PHYS CRIT %] 3.5 [ATTACK] after crit 24 [ATTACK] after mult 24 [PROJECTOR] starting dam 24 [PROJECTOR] after difficulty dam 24 [PROJECTOR] res 0 1 on dam 24 [PROJECTOR] after resists dam 24

[PROJECTOR] after flat damage armor 24 [PROJECTOR] final dam 24 [LOG] #UID:1455:0#Lucifer hits dire wolf for #aaaaaa#24 physical#LAST# damage. dire wolf 15992 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 8.1102713844484 4 16.623823384474 14.35 :: 1 checkHit 19 14.35 => chance to hit 62 [LOG] Dire wolf misses Lucifer. [SOUND] loading from /data/sound/creatures/wolves/wolf_hurt_2.ogg :=: sound "/data/sound/creatures/wolves/wolf_hurt_2.ogg" : <static> [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to dire wolf :: 22.094429416968 2 3 8.5 :: 1 checkHit 15 8.5 => chance to hit 67 [ATTACK] raw dam 22.094429416968 versus 3 0.3 with APR 2 [ATTACK] after armor 21.094429416968 [ATTACK] after range 27 [PHYS CRIT %] 3.5 [ATTACK] after crit 27 [ATTACK] after mult 27 [PROJECTOR] starting dam 27 [PROJECTOR] after difficulty dam 27 [PROJECTOR] res 0 1 on dam 27 [PROJECTOR] after resists dam 27 [PROJECTOR] after flat damage armor 27 [PROJECTOR] final dam 27 [LOG] #UID:1455:0#Lucifer hits dire wolf for #aaaaaa#27 physical#LAST# damage. dire wolf 15992 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 8.1102713844484 4 16.623823384474 14.35 :: 1 checkHit 19 14.35 => chance to hit 62 [ATTACK] raw dam 8.1102713844484 versus 16.623823384474 0.3 with APR 4 [ATTACK] after armor 5.6771899691139 [ATTACK] after range 5 [PHYS CRIT %] 1 [ATTACK] after crit 5 [ATTACK] after mult 5 [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5 [PROJECTOR] res 0 1 on dam 5 [PROJECTOR] after resists dam 5 [PROJECTOR] after flat damage armor 5 [PROJECTOR] final dam 5 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [LOG] #UID:1455:0#Lucifer hits dire wolf for #1133F3#8 cold#LAST# damage.

[LOG] #UID:15992:0#Dire wolf hits Lucifer for #aaaaaa#5 physical#LAST# damage. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to dire wolf :: 22.094429416968 2 3 8.5 :: 1 checkHit 15 8.5 => chance to hit 67 [ATTACK] raw dam 22.094429416968 versus 3 0.3 with APR 2 [ATTACK] after armor 21.094429416968 [ATTACK] after range 27 [PHYS CRIT %] 3.5 [ATTACK] after crit 27 [ATTACK] after mult 27 [PROJECTOR] starting dam 27 [PROJECTOR] after difficulty dam 27 [PROJECTOR] res 0 1 on dam 27 [PROJECTOR] after resists dam 27 [PROJECTOR] after flat damage armor 27 [PROJECTOR] final dam 27 [LOG] #UID:1455:0#Lucifer hits dire wolf for #aaaaaa#27 physical#LAST# damage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 8.1102713844484 4 16.623823384474 14.35 :: 1 checkHit 19 14.35 => chance to hit 62 [ATTACK] raw dam 8.1102713844484 versus 16.623823384474 0.3 with APR 4 [ATTACK] after armor 5.6771899691139 [ATTACK] after range 6 [PHYS CRIT %] 1 [ATTACK] after crit 6 [ATTACK] after mult 6 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [LOG] #UID:1455:0#Lucifer hits dire wolf for #1133F3#8 cold#LAST# damage. [LOG] #UID:15992:0#Dire wolf hits Lucifer for #aaaaaa#6 physical#LAST# damage. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to dire wolf :: 22.094429416968 2 3 8.5 :: 1 checkHit 15 8.5 => chance to hit 67 [LOG] Lucifer misses dire wolf. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 8.1102713844484 4 16.623823384474 14.35 :: 1 checkHit 19 14.35 => chance to hit 62 [ATTACK] raw dam 8.1102713844484 versus 16.623823384474 0.3 with APR

4 [ATTACK] after armor 5.6771899691139 [ATTACK] after range 5 [PHYS CRIT %] 1 [ATTACK] after crit 5 [ATTACK] after mult 5 [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5 [PROJECTOR] res 0 1 on dam 5 [PROJECTOR] after resists dam 5 [PROJECTOR] after flat damage armor 5 [PROJECTOR] final dam 5 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [LOG] #UID:1455:0#Lucifer hits dire wolf for #1133F3#8 cold#LAST# damage. [LOG] #UID:15992:0#Dire wolf hits Lucifer for #aaaaaa#5 physical#LAST# damage. [LOG] Server latency 942 [ATTACK] attacking with iron waraxe of massacre [ATTACK] to dire wolf :: 22.094429416968 2 3 8.5 :: 1 checkHit 15 8.5 => chance to hit 67 [ATTACK] raw dam 22.094429416968 versus 3 0.3 with APR 2 [ATTACK] after armor 21.094429416968 [ATTACK] after range 28 [PHYS CRIT %] 3.5 [ATTACK] after crit 28 [ATTACK] after mult 28 [PROJECTOR] starting dam 28 [PROJECTOR] after difficulty dam 28 [PROJECTOR] res 0 1 on dam 28 [PROJECTOR] after resists dam 28 [PROJECTOR] after flat damage armor 28 [PROJECTOR] final dam 28 [LOG] #UID:1455:0#Lucifer hits dire wolf for #aaaaaa#28 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed dire wolf!#{normal}# [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.3 [HEALING] 1455 Lucifer for 0.375 [HEALING] 1455 Lucifer for 0.45 [HEALING] 1455 Lucifer for 0.525 [HEALING] 1455 Lucifer for 0.6 [HEALING] 1455 Lucifer for 0.675 [HEALING] 1455 Lucifer for 0.75 [HEALING] 1455 Lucifer for 0.825 [HEALING] 1455 Lucifer for 0.9 [HEALING] 1455 Lucifer for 0.975 [HEALING] 1455 Lucifer for 1.05 [LOG] Rested for 14 turns (stop reason: all resources and life at maximum).

[LOG] [Identify] quick elm wand of detection true [LOG] There is an item here: #00FF80##UID:16025:0#quick elm wand of detection [power 5] (10 cooldown)#LAST# [LOG] Ran for 8 turns (stop reason: object seen). [LOG] [Identify] quick elm wand of detection true [LOG] Lucifer picks up (m.): #00FF80##UID:16025:0#quick elm wand of detection [power 5] (10 cooldown)#LAST#. [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [LOG] Ran for 4 turns (stop reason: hostile spotted to the northeast (green wo rm mass - offscreen)). [LOG] [LOG] There is nothing to pickup there. AI took for target 16005 green worm mass :: 1455 Lucifer 49 < 100 green worm mass 16005 dumb ai talents can use Multiply T_MULTIPLY dumb ai uses T_MULTIPLY [LOG] Green worm mass uses Multiply. [MULTIPLY] 60 17 :: nil [MULTIPLY] 2 uids 16005 => 16917 :: nil nil [TARGET] Passing target giant brown mouse from green worm mass to Lucifer [TARGET] Passing target giant white rat from giant brown mouse to Lucifer [LOG] AI took for target 16917 green worm mass :: 1455 Lucifer 16 < 100 green worm mass 16917 dumb ai talents can use Multiply T_MULTIPLY dumb ai uses T_MULTIPLY [LOG] Green worm mass uses Multiply. [MULTIPLY] 61 18 :: nil [MULTIPLY] 0 uids 16917 => 16918 :: nil nil [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to green worm mass :: 22.094429416968 2 1 3.1 :: 1 checkHit 15 3.1 => chance to hit 80 [ATTACK] raw dam 22.094429416968 versus 1 0.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 27 [PHYS CRIT %] 3.5 [ATTACK] after crit 40.5 [ATTACK] after mult 40.5 [LOG] #{bold}#Lucifer performs a critical strike!#{normal}# [PROJECTOR] starting dam 40.5 [PROJECTOR] after difficulty dam 40.5 [PROJECTOR] res 0 1 on dam 40.5 [PROJECTOR] after resists dam 40.5 [PROJECTOR] after flat damage armor 40.5 [PROJECTOR] final dam 40.5 [LOG] You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#. [LOG] #UID:1455:0#Lucifer hits green worm mass for #{bold}##aaaaaa#41 physical #{normal}##LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed green worm mass!#{normal}#

[LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to green worm mass :: 22.094429416968 2 1 3.1 :: 1 checkHit 15 3.1 => chance to hit 80 [ATTACK] raw dam 22.094429416968 versus 1 0.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 30 [PHYS CRIT %] 3.5 [ATTACK] after crit 30 [ATTACK] after mult 30 [PROJECTOR] starting dam 30 [PROJECTOR] after difficulty dam 30 [PROJECTOR] res 0 1 on dam 30 [PROJECTOR] after resists dam 30 [PROJECTOR] after flat damage armor 30 [PROJECTOR] final dam 30 [LOG] You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#. [LOG] #UID:1455:0#Lucifer hits green worm mass for #aaaaaa#30 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed green worm mass!#{normal}# [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to green worm mass :: 22.094429416968 2 1 3.1 :: 1 checkHit 15 3.1 => chance to hit 80 [LOG] Lucifer misses green worm mass. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 3.9982733043862 100 16.623823384474 14.35 :: 1 checkHit 13 14.35 => chance to hit 47 [ATTACK] raw dam 3.9982733043862 versus 16.623823384474 0.3 with APR 100 [ATTACK] after armor 3.9982733043862 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [LOG] #UID:16005:0#Green worm mass hits Lucifer for #aaaaaa#4 physical#LAST# d amage. [LOG] #UID:1455:0#Lucifer hits green worm mass for #1133F3#8 cold#LAST# damage . [LOG] [ATTACK] attacking with iron waraxe of massacre

[ATTACK] to green worm mass :: 22.094429416968 2 1 3.1 :: 1 checkHit 15 3.1 => chance to hit 80 [ATTACK] raw dam 22.094429416968 versus 1 0.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 29 [PHYS CRIT %] 3.5 [ATTACK] after crit 29 [ATTACK] after mult 29 [PROJECTOR] starting dam 29 [PROJECTOR] after difficulty dam 29 [PROJECTOR] res 0 1 on dam 29 [PROJECTOR] after resists dam 29 [PROJECTOR] after flat damage armor 29 [PROJECTOR] final dam 29 [LOG] You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#. [LOG] #UID:1455:0#Lucifer hits green worm mass for #aaaaaa#29 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed green worm mass!#{normal}# [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant white rat :: 22.094429416968 2 1 2.75 :: 1 checkHit 15 2.75 => chance to hit 81 [ATTACK] raw dam 22.094429416968 versus 1 0.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 30 [PHYS CRIT %] 3.5 [ATTACK] after crit 30 [ATTACK] after mult 30 [PROJECTOR] starting dam 30 [PROJECTOR] after difficulty dam 30 [PROJECTOR] res 0 1 on dam 30 [PROJECTOR] after resists dam 30 [PROJECTOR] after flat damage armor 30 [PROJECTOR] final dam 30 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#30 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] [SOUND] loading from /data/sound/creatures/rats/rat_3.ogg :=: sound "/ data/sound/creatures/rats/rat_3.ogg" : <static> [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.2398553999506 10 16.623823384474 14.35 :: 1 checkHit 11 14.35 => chance to hit 42 [LOG] Giant brown mouse misses Lucifer. [SOUND] loading from /data/sound/creatures/rats/rat_hurt_2.ogg :=: sound "/data/sound/creatures/rats/rat_hurt_2.ogg" : <static> [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant brown mouse :: 22.094429416968 2 1 3.45 :: 1 checkHit 15 3.45 => chance to hit 79

[LOG] Lucifer misses giant brown mouse. giant brown mouse 15993 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.2398553999506 10 16.623823384474 14.35 :: 1 checkHit 11 14.35 => chance to hit 42 [LOG] Giant brown mouse misses Lucifer. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant brown mouse :: 22.094429416968 2 1 3.45 :: 1 checkHit 15 3.45 => chance to hit 79 [LOG] Lucifer misses giant brown mouse. giant brown mouse 15993 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.2398553999506 10 16.623823384474 14.35 :: 1 checkHit 11 14.35 => chance to hit 42 [LOG] Giant brown mouse misses Lucifer. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant brown mouse :: 22.094429416968 2 1 3.45 :: 1 checkHit 15 3.45 => chance to hit 79 [LOG] Lucifer misses giant brown mouse. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.2398553999506 10 16.623823384474 14.35 :: 1 checkHit 11 14.35 => chance to hit 42 [ATTACK] raw dam 5.2398553999506 versus 16.623823384474 0.3 with APR 10 [ATTACK] after armor 3.6678987799654 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [LOG] #UID:1455:0#Lucifer hits giant brown mouse for #1133F3#8 cold#LAST# dama ge. [LOG] #UID:15993:0#Giant brown mouse hits Lucifer for #aaaaaa#4 physical#LAST# damage. [LOG]

[ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant brown mouse :: 22.094429416968 2 1 3.45 :: 1 checkHit 15 3.45 => chance to hit 79 [LOG] Lucifer misses giant brown mouse. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.2398553999506 10 16.623823384474 14.35 :: 1 checkHit 11 14.35 => chance to hit 42 [ATTACK] raw dam 5.2398553999506 versus 16.623823384474 0.3 with APR 10 [ATTACK] after armor 3.6678987799654 [ATTACK] after range 3 [PHYS CRIT %] 1 [ATTACK] after crit 3 [ATTACK] after mult 3 [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 [PROJECTOR] res 0 1 on dam 3 [PROJECTOR] after resists dam 3 [PROJECTOR] after flat damage armor 3 [PROJECTOR] final dam 3 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [LOG] #UID:1455:0#Lucifer hits giant brown mouse for #1133F3#8 cold#LAST# dama ge. [LOG] #UID:15993:0#Giant brown mouse hits Lucifer for #aaaaaa#3 physical#LAST# damage. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant brown mouse :: 22.094429416968 2 1 3.45 :: 1 checkHit 15 3.45 => chance to hit 79 [ATTACK] raw dam 22.094429416968 versus 1 0.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 23 [PHYS CRIT %] 3.5 [ATTACK] after crit 23 [ATTACK] after mult 23 [PROJECTOR] starting dam 23 [PROJECTOR] after difficulty dam 23 [PROJECTOR] res 0 1 on dam 23 [PROJECTOR] after resists dam 23 [PROJECTOR] after flat damage armor 23 [PROJECTOR] final dam 23 [LOG] #UID:1455:0#Lucifer hits giant brown mouse for #aaaaaa#23 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant brown mouse!#{normal}# [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.075

[HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.3 [HEALING] 1455 Lucifer for 0.375 [HEALING] 1455 Lucifer for 0.45 [LOG] Rested for 6 turns (stop reason: all resources and life at maximum). [LOG] AI took for target 15989 stone troll :: 1455 Lucifer 36 < 100 [LOG] Ran for 4 turns (stop reason: hostile spotted to the north (stone troll) ). [LOG] stone troll 15989 dumb ai talents can use Stun T_STUN stone troll 15989 dumb ai talents can use Attack T_ATTACK stone troll 15989 dumb ai talents can use Knockback T_KNOCKBACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 14.346810294684 6 16.623823384474 14.35 :: 1 checkHit 6 14.35 => chance to hit 30 [LOG] Stone troll misses Lucifer. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to stone troll :: 22.094429416968 2 7 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 22.094429416968 versus 7 0.3 with APR 2 [ATTACK] after armor 17.094429416968 [ATTACK] after range 20 [PHYS CRIT %] 3.5 [ATTACK] after crit 20 [ATTACK] after mult 20 [PROJECTOR] starting dam 20 [PROJECTOR] after difficulty dam 20 [PROJECTOR] res 0 1 on dam 20 [PROJECTOR] after resists dam 20 [PROJECTOR] after flat damage armor 20 [PROJECTOR] final dam 20 [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#20 physical#LAST# damag e. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to stone troll :: 22.094429416968 2 7 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 22.094429416968 versus 7 0.3 with APR 2 [ATTACK] after armor 17.094429416968 [ATTACK] after range 22 [PHYS CRIT %] 3.5 [ATTACK] after crit 22 [ATTACK] after mult 22 [PROJECTOR] starting dam 22 [PROJECTOR] after difficulty dam 22 [PROJECTOR] res 0 1 on dam 22 [PROJECTOR] after resists dam 22

[PROJECTOR] after flat damage armor 22 [PROJECTOR] final dam 22 [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#22 physical#LAST# damag e. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 14.346810294684 6 16.623823384474 14.35 :: 1 checkHit 6 14.35 => chance to hit 30 [LOG] Stone troll misses Lucifer. [LOG] [LOG] You fail to use Ice Claw due to your equilibrium! [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to stone troll :: 22.094429416968 2 7 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 22.094429416968 versus 7 0.3 with APR 2 [ATTACK] after armor 17.094429416968 [ATTACK] after range 23 [PHYS CRIT %] 3.5 [ATTACK] after crit 23 [ATTACK] after mult 23 [PROJECTOR] starting dam 23 [PROJECTOR] after difficulty dam 23 [PROJECTOR] res 0 1 on dam 23 [PROJECTOR] after resists dam 23 [PROJECTOR] after flat damage armor 23 [PROJECTOR] final dam 23 [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#23 physical#LAST# damag e. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 14.346810294684 6 16.623823384474 14.35 :: 1 checkHit 6 14.35 => chance to hit 30 [LOG] Stone troll misses Lucifer. [LOG] [LOG] Lucifer uses Ice Claw. [ATTACK] attacking with iron waraxe of massacre [ATTACK] to stone troll :: 22.094429416968 2 7 0 :: 1.5625 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 22.094429416968 versus 7 0.3 with APR 2 [ATTACK] after armor 17.094429416968 [ATTACK] after range 22 [PHYS CRIT %] 3.5 [ATTACK] after crit 22 [ATTACK] after mult 34.375 [PROJECTOR] starting dam 34.375 [PROJECTOR] after difficulty dam 34.375 [PROJECTOR] res 0 1 on dam 34.375 [PROJECTOR] after resists dam 34.375 [PROJECTOR] after flat damage armor 34.375 [PROJECTOR] final dam 34.375 [LOG] #UID:1455:0#Lucifer hits stone troll for #1133F3#35 cold#LAST# damage.

[LOG] [LOG] Lucifer uses Wing Buffet. [MIND CRIT %] 1 [PROJECTOR] starting dam 13.329116279477 [PROJECTOR] after difficulty dam 13.329116279477 [PROJECTOR] res 0 1 on dam 13.329116279477 [PROJECTOR] after resists dam 13.329116279477 [PROJECTOR] after flat damage armor 13.329116279477 [PROJECTOR] final dam 13.329116279477 checkHit 27 14.444374729957 => chance to hit 82 [KNOCKBACK] from 61 61 over 4 [KNOCKBACK] try 59 4 3 [KNOCKBACK] try 58 3 2 :: [KNOCKBACK] try 57 2 1 :: true [KNOCKBACK] failsafe knocked to 58 3 :: [LOG] Stone troll is knocked back! [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#14 physical#LAST# damag e. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to stone troll :: 22.094429416968 2 7 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 22.094429416968 versus 7 0.3 with APR 2 [ATTACK] after armor 17.094429416968 [ATTACK] after range 19 [PHYS CRIT %] 3.5 [ATTACK] after crit 19 [ATTACK] after mult 19 [PROJECTOR] starting dam 19 [PROJECTOR] after difficulty dam 19 [PROJECTOR] res 0 1 on dam 19 [PROJECTOR] after resists dam 19 [PROJECTOR] after flat damage armor 19 [PROJECTOR] final dam 19 AI took for target 15989 stone troll :: 1455 Lucifer 1 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 14.346810294684 6 16.623823384474 14.35 :: 1 checkHit 6 14.35 => chance to hit 30 [LOG] Stone troll misses Lucifer. [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#19 physical#LAST# damag e. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to stone troll :: 22.094429416968 2 7 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 22.094429416968 versus 7 0.3 with APR 2 [ATTACK] after armor 17.094429416968 [ATTACK] after range 23 [PHYS CRIT %] 3.5 [ATTACK] after crit 23

[ATTACK] after mult 23 [PROJECTOR] starting dam 23 [PROJECTOR] after difficulty dam 23 [PROJECTOR] res 0 1 on dam 23 [PROJECTOR] after resists dam 23 [PROJECTOR] after flat damage armor 23 [PROJECTOR] final dam 23 [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#23 physical#LAST# damag e. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to stone troll :: 22.094429416968 2 7 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 22.094429416968 versus 7 0.3 with APR 2 [ATTACK] after armor 17.094429416968 [ATTACK] after range 18 [PHYS CRIT %] 3.5 [ATTACK] after crit 18 [ATTACK] after mult 18 [PROJECTOR] starting dam 18 [PROJECTOR] after difficulty dam 18 [PROJECTOR] res 0 1 on dam 18 [PROJECTOR] after resists dam 18 [PROJECTOR] after flat damage armor 18 [PROJECTOR] final dam 18 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 14.346810294684 6 16.623823384474 14.35 :: 1 checkHit 6 14.35 => chance to hit 30 [LOG] Stone troll misses Lucifer. [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#18 physical#LAST# damag e. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to stone troll :: 22.094429416968 2 7 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 22.094429416968 versus 7 0.3 with APR 2 [ATTACK] after armor 17.094429416968 [ATTACK] after range 19 [PHYS CRIT %] 3.5 [ATTACK] after crit 19 [ATTACK] after mult 19 [PROJECTOR] starting dam 19 [PROJECTOR] after difficulty dam 19 [PROJECTOR] res 0 1 on dam 19 [PROJECTOR] after resists dam 19 [PROJECTOR] after flat damage armor 19 [PROJECTOR] final dam 19 [LOG] You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll inte stine#WHITE#. [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#19 physical#LAST# damag e. [LOG] #{bold}##UID:1455:0#Lucifer killed stone troll!#{normal}#

[LOG] #00ff00##UID:657:0#Talent Ice Claw is ready to use. [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.225 [LOG] #00ff00##UID:654:0#Talent Wing Buffet is ready to use. [HEALING] 1455 Lucifer for 0.3 [HEALING] 1455 Lucifer for 0.375 [HEALING] 1455 Lucifer for 0.45 [HEALING] 1455 Lucifer for 0.525 [HEALING] 1455 Lucifer for 0.6 [HEALING] 1455 Lucifer for 0.675 [HEALING] 1455 Lucifer for 0.75 [HEALING] 1455 Lucifer for 0.825 [HEALING] 1455 Lucifer for 0.9 [HEALING] 1455 Lucifer for 0.975 [HEALING] 1455 Lucifer for 1.05 [HEALING] 1455 Lucifer for 1.125 [HEALING] 1455 Lucifer for 1.2 [HEALING] 1455 Lucifer for 1.275 [HEALING] 1455 Lucifer for 1.35 [HEALING] 1455 Lucifer for 1.425 [HEALING] 1455 Lucifer for 1.5 [HEALING] 1455 Lucifer for 1.575 [LOG] Rested for 21 turns (stop reason: all resources and life at maximum). [LOG] AI took for target 15995 large brown snake :: 1455 Lucifer 49 < 100 [LOG] Ran for 4 turns (stop reason: hostile spotted to the west (large brown s nake)). [LOG] [LOG] Resting starts... [LOG] Rested for 0 turns (stop reason: hostile spotted to the west (large brow n snake)). [TARGET] Passing target great wolf from large brown snake to Lucifer [LOG] great wolf 15990 dumb ai talents can use Howl T_HOWL dumb ai uses T_HOWL [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.2619192081902 10 16.623823384474 14.35 :: 1 checkHit 16 14.35 => chance to hit 55 [LOG] Something misses Lucifer. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to large brown snake :: 22.094429416968 2 1 7.9 :: 1 checkHit 15 7.9 => chance to hit 68 [ATTACK] raw dam 22.094429416968 versus 1 0.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 23 [PHYS CRIT %] 3.5 [ATTACK] after crit 23 [ATTACK] after mult 23

[PROJECTOR] starting dam 23 [PROJECTOR] after difficulty dam 23 [PROJECTOR] res 0 1 on dam 23 [PROJECTOR] after resists dam 23 [PROJECTOR] after flat damage armor 23 [PROJECTOR] final dam 23 [LOG] #UID:1455:0#Lucifer hits large brown snake for #aaaaaa#23 physical#LAST# damage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.2619192081902 10 16.623823384474 14.35 :: 1 checkHit 16 14.35 => chance to hit 55 [ATTACK] raw dam 6.2619192081902 versus 16.623823384474 0.3 with APR 10 [ATTACK] after armor 4.3833434457331 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [LOG] #UID:1455:0#Lucifer hits large brown snake for #1133F3#8 cold#LAST# dama ge. [LOG] #UID:15995:0#Large brown snake hits Lucifer for #aaaaaa#4 physical#LAST# damage. hornet swarm 15997 dumb ai talents can use Attack T_ATTACK hornet swarm 15997 dumb ai talents can use Poisonous Bite T_BITE_POISON dumb ai uses T_BITE_POISON [LOG] Hornet swarm bites poison into Lucifer. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 2.6588021691998 20 16.623823384474 14.35 :: 4 checkHit 20.5 14.35 => chance to hit 66 [LOG] Hornet swarm misses Lucifer. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to large brown snake :: 22.094429416968 2 1 7.9 :: 1 checkHit 15 7.9 => chance to hit 68 [ATTACK] raw dam 22.094429416968 versus 1 0.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 27 [PHYS CRIT %] 3.5 [ATTACK] after crit 27 [ATTACK] after mult 27 [PROJECTOR] starting dam 27

[PROJECTOR] after difficulty dam 27 [PROJECTOR] res 0 1 on dam 27 [PROJECTOR] after resists dam 27 [PROJECTOR] after flat damage armor 27 [PROJECTOR] final dam 27 [LOG] #UID:1455:0#Lucifer hits large brown snake for #aaaaaa#27 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed large brown snake!#{normal}# AI took for target 15990 great wolf :: 1455 Lucifer 4 < 100 hornet swarm 15997 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 2.6588021691998 20 16.623823384474 14.35 :: 1 checkHit 20.5 14.35 => chance to hit 66 [ATTACK] raw dam 2.6588021691998 versus 16.623823384474 0.3 with APR 20 [ATTACK] after armor 2.6588021691998 [ATTACK] after range 2 [PHYS CRIT %] 0 [ATTACK] after crit 2 [ATTACK] after mult 2 [PROJECTOR] starting dam 2 [PROJECTOR] after difficulty dam 2 [PROJECTOR] res 0 1 on dam 2 [PROJECTOR] after resists dam 2 [PROJECTOR] after flat damage armor 2 [PROJECTOR] final dam 2 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [LOG] #UID:1455:0#Lucifer hits hornet swarm for #1133F3#8 cold#LAST# damage. [LOG] #UID:15997:0#Hornet swarm hits Lucifer for #aaaaaa#2 physical#LAST# dama ge. hornet swarm 15997 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 2.6588021691998 20 16.623823384474 14.35 :: 1 checkHit 20.5 14.35 => chance to hit 66 [ATTACK] raw dam 2.6588021691998 versus 16.623823384474 0.3 with APR 20 [ATTACK] after armor 2.6588021691998 [ATTACK] after range 2 [PHYS CRIT %] 0 [ATTACK] after crit 2 [ATTACK] after mult 2 [PROJECTOR] starting dam 2 [PROJECTOR] after difficulty dam 2 [PROJECTOR] res 0 1 on dam 2 [PROJECTOR] after resists dam 2 [PROJECTOR] after flat damage armor 2 [PROJECTOR] final dam 2 [PROJECTOR] starting dam 7.1228963289926

[PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [LOG] #UID:1455:0#Lucifer hits hornet swarm for #1133F3#8 cold#LAST# damage. [LOG] #UID:15997:0#Hornet swarm hits Lucifer for #aaaaaa#2 physical#LAST# dama ge. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to hornet swarm :: 22.094429416968 2 1 14.2 :: 1 checkHit 15 14.2 => chance to hit 52 [ATTACK] raw dam 22.094429416968 versus 1 0.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 27 [PHYS CRIT %] 3.5 [ATTACK] after crit 27 [ATTACK] after mult 27 [PROJECTOR] starting dam 27 [PROJECTOR] after difficulty dam 27 [PROJECTOR] res 0.58889876348684 0.99411101236513 on dam 27 [PROJECTOR] after resists dam 26.840997333859 [PROJECTOR] after flat damage armor 26.840997333859 [PROJECTOR] final dam 26.840997333859 [LOG] #UID:1455:0#Lucifer hits hornet swarm for #aaaaaa#27 physical#LAST# dama ge. [LOG] #{bold}##UID:1455:0#Lucifer killed hornet swarm!#{normal}# great wolf 15990 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 7.5739787103219 3 16.623823384474 14.35 :: 1 checkHit 14 14.35 => chance to hit 50 [LOG] Great wolf misses Lucifer. great wolf 15990 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 7.5739787103219 3 16.623823384474 14.35 :: 1 checkHit 14 14.35 => chance to hit 50 [LOG] Great wolf misses Lucifer. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to great wolf :: 22.094429416968 2 2 7.5 :: 1 checkHit 15 7.5 => chance to hit 69 [ATTACK] raw dam 22.094429416968 versus 2 0.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 26 [PHYS CRIT %] 3.5 [ATTACK] after crit 26 [ATTACK] after mult 26 [PROJECTOR] starting dam 26

[PROJECTOR] after difficulty dam 26 [PROJECTOR] res 1.3529478616543 0.98647052138346 on dam 26 [PROJECTOR] after resists dam 25.64823355597 [PROJECTOR] after flat damage armor 25.64823355597 [PROJECTOR] final dam 25.64823355597 [LOG] #UID:1455:0#Lucifer hits great wolf for #aaaaaa#26 physical#LAST# damage . [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 7.5739787103219 3 16.623823384474 14.35 :: 1 checkHit 14 14.35 => chance to hit 50 [LOG] Great wolf misses Lucifer. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to great wolf :: 22.094429416968 2 2 7.5 :: 1 checkHit 15 7.5 => chance to hit 69 [ATTACK] raw dam 22.094429416968 versus 2 0.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 26 [PHYS CRIT %] 3.5 [ATTACK] after crit 26 [ATTACK] after mult 26 [PROJECTOR] starting dam 26 [PROJECTOR] after difficulty dam 26 [PROJECTOR] res 1.3529478616543 0.98647052138346 on dam 26 [PROJECTOR] after resists dam 25.64823355597 [PROJECTOR] after flat damage armor 25.64823355597 [PROJECTOR] final dam 25.64823355597 [LOG] #UID:1455:0#Lucifer hits great wolf for #aaaaaa#26 physical#LAST# damage . great wolf 15990 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 7.5739787103219 3 16.623823384474 14.35 :: 1 checkHit 14 14.35 => chance to hit 50 [LOG] Great wolf misses Lucifer. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to great wolf :: 22.094429416968 2 2 7.5 :: 1 checkHit 15 7.5 => chance to hit 69 [ATTACK] raw dam 22.094429416968 versus 2 0.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 24 [PHYS CRIT %] 3.5 [ATTACK] after crit 24 [ATTACK] after mult 24 [PROJECTOR] starting dam 24 [PROJECTOR] after difficulty dam 24 [PROJECTOR] res 1.3529478616543 0.98647052138346 on dam 24 [PROJECTOR] after resists dam 23.675292513203 [PROJECTOR] after flat damage armor 23.675292513203

[PROJECTOR] final dam 23.675292513203 [LOG] #UID:1455:0#Lucifer hits great wolf for #aaaaaa#24 physical#LAST# damage . great wolf 15990 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 7.5739787103219 3 16.623823384474 14.35 :: 1 checkHit 14 14.35 => chance to hit 50 [LOG] Great wolf misses Lucifer. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to great wolf :: 22.094429416968 2 2 7.5 :: 1 checkHit 15 7.5 => chance to hit 69 [LOG] Lucifer misses great wolf. great wolf 15990 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 7.5739787103219 3 16.623823384474 14.35 :: 1 checkHit 14 14.35 => chance to hit 50 [LOG] Great wolf misses Lucifer. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to great wolf :: 22.094429416968 2 2 7.5 :: 1 checkHit 15 7.5 => chance to hit 69 [ATTACK] raw dam 22.094429416968 versus 2 0.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 26 [PHYS CRIT %] 3.5 [ATTACK] after crit 26 [ATTACK] after mult 26 [PROJECTOR] starting dam 26 [PROJECTOR] after difficulty dam 26 [PROJECTOR] res 1.3529478616543 0.98647052138346 on dam 26 [PROJECTOR] after resists dam 25.64823355597 [PROJECTOR] after flat damage armor 25.64823355597 [PROJECTOR] final dam 25.64823355597 [LOG] #UID:1455:0#Lucifer hits great wolf for #aaaaaa#26 physical#LAST# damage . [LOG] #{bold}##UID:1455:0#Lucifer killed great wolf!#{normal}# [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.225 [LOG] Rested for 3 turns (stop reason: all resources and life at maximum). [LOG] [LOG] Today is the 78th Pyre of the 122nd year of the Age of Ascendancy of Maj 'Eyal. The time is 00:00. AI took for target 15996 wolf :: 1455 Lucifer 16 <

100 [LOG] Ran for 3 turns (stop reason: hostile spotted to the northeast (wolf)). [LOG] [TARGET] Passing target degenerated skeleton warrior from wolf to Lucifer [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 4.3348173842756 3 16.623823384474 14.35 :: 1 checkHit 11 14.35 => chance to hit 42 [LOG] Wolf misses Lucifer. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 4.3348173842756 3 16.623823384474 14.35 :: 1 checkHit 11 14.35 => chance to hit 42 [LOG] Wolf misses Lucifer. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to wolf :: 22.094429416968 2 1 5.45 :: 1 checkHit 15 5.45 => chance to hit 74 [ATTACK] raw dam 22.094429416968 versus 1 0.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 27 [PHYS CRIT %] 3.5 [ATTACK] after crit 27 [ATTACK] after mult 27 [PROJECTOR] starting dam 27 [PROJECTOR] after difficulty dam 27 [PROJECTOR] res 0 1 on dam 27 [PROJECTOR] after resists dam 27 [PROJECTOR] after flat damage armor 27 [PROJECTOR] final dam 27 [LOG] #UID:1455:0#Lucifer hits wolf for #aaaaaa#27 physical#LAST# damage. AI took for target 15996 wolf :: 1455 Lucifer 1 < 100 wolf 15996 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 4.3348173842756 3 16.623823384474 14.35 :: 1 checkHit 11 14.35 => chance to hit 42 [LOG] Wolf misses Lucifer. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to wolf :: 22.094429416968 2 1 5.45 :: 1 checkHit 15 5.45 => chance to hit 74 [ATTACK] raw dam 22.094429416968 versus 1 0.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 25 [PHYS CRIT %] 3.5 [ATTACK] after crit 25 [ATTACK] after mult 25

[PROJECTOR] starting dam 25 [PROJECTOR] after difficulty dam 25 [PROJECTOR] res 0 1 on dam 25 [PROJECTOR] after resists dam 25 [PROJECTOR] after flat damage armor 25 [PROJECTOR] final dam 25 [LOG] #UID:1455:0#Lucifer hits wolf for #aaaaaa#25 physical#LAST# damage. AI took for target 15996 wolf :: 1455 Lucifer 1 < 100 wolf 15996 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 4.3348173842756 3 16.623823384474 14.35 :: 1 checkHit 11 14.35 => chance to hit 42 [ATTACK] raw dam 4.3348173842756 versus 16.623823384474 0.3 with APR 3 [ATTACK] after armor 3.0343721689929 [ATTACK] after range 3 [PHYS CRIT %] 1 [ATTACK] after crit 3 [ATTACK] after mult 3 [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 [PROJECTOR] res 0 1 on dam 3 [PROJECTOR] after resists dam 3 [PROJECTOR] after flat damage armor 3 [PROJECTOR] final dam 3 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [LOG] #UID:15996:0#Wolf hits Lucifer for #aaaaaa#3 physical#LAST# damage. [LOG] #UID:1455:0#Lucifer hits wolf for #1133F3#8 cold#LAST# damage. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to wolf :: 22.094429416968 2 1 5.45 :: 1 checkHit 15 5.45 => chance to hit 74 [ATTACK] raw dam 22.094429416968 versus 1 0.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 29 [PHYS CRIT %] 3.5 [ATTACK] after crit 43.5 [ATTACK] after mult 43.5 [LOG] #{bold}#Lucifer performs a critical strike!#{normal}# [PROJECTOR] starting dam 43.5 [PROJECTOR] after difficulty dam 43.5 [PROJECTOR] res 0 1 on dam 43.5 [PROJECTOR] after resists dam 43.5 [PROJECTOR] after flat damage armor 43.5 [PROJECTOR] final dam 43.5 [LOG] #UID:1455:0#Lucifer hits wolf for #{bold}##aaaaaa#44 physical#{normal}## LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed wolf!#{normal}#

[SOUND] loading from /data/sound/creatures/skeletons/skell_4.ogg :=: sound "/data/sound/creatures/skeletons/skell_4.ogg" : <static> [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to degenerated skeleton warrior :: 22.094429416968 2 5 2.75 :: 1 checkHit 15 2.75 => chance to hit 81 [ATTACK] raw dam 22.094429416968 versus 5 0.3 with APR 2 [ATTACK] after armor 19.094429416968 [ATTACK] after range 21 [PHYS CRIT %] 3.5 [ATTACK] after crit 21 [ATTACK] after mult 21 [PROJECTOR] starting dam 21 [PROJECTOR] after difficulty dam 21 [PROJECTOR] res 0 1 on dam 21 [PROJECTOR] after resists dam 21 [PROJECTOR] after flat damage armor 21 [PROJECTOR] final dam 21 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [LOG] #UID:15979:0#Degenerated skeleton warrior hits Lucifer for #LIGHT_STEEL_ BLUE#6 temporal#LAST# damage. [LOG] #UID:1455:0#Lucifer hits degenerated skeleton warrior for #aaaaaa#21 phy sical#LAST# damage. [ATTACK] attacking with iron greatsword of paradox [ATTACK] to Lucifer :: 14.244808210717 1 16.623823384474 14.35 :: 1 checkHit 9 14.35 => chance to hit 37 [ATTACK] raw dam 14.244808210717 versus 16.623823384474 0.3 with APR 1 [ATTACK] after armor 9.971365747502 [ATTACK] after range 14 [PHYS CRIT %] 2.5 [ATTACK] after crit 14 [ATTACK] after mult 14 [PROJECTOR] starting dam 14 [PROJECTOR] after difficulty dam 14 [PROJECTOR] res 0 1 on dam 14 [PROJECTOR] after resists dam 14 [PROJECTOR] after flat damage armor 14 [PROJECTOR] final dam 14 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926

[PROJECTOR] final dam 7.1228963289926 [LOG] #UID:15979:0#Degenerated skeleton warrior hits Lucifer for #aaaaaa#14 ph ysical#LAST#, #LIGHT_STEEL_BLUE#6 temporal#LAST# damage (total 20.00). [LOG] #UID:1455:0#Lucifer hits degenerated skeleton warrior for #1133F3#8 cold #LAST# damage. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to degenerated skeleton warrior :: 22.094429416968 2 5 2.75 :: 1 checkHit 15 2.75 => chance to hit 81 [ATTACK] raw dam 22.094429416968 versus 5 0.3 with APR 2 [ATTACK] after armor 19.094429416968 [ATTACK] after range 25 [PHYS CRIT %] 3.5 [ATTACK] after crit 25 [ATTACK] after mult 25 [PROJECTOR] starting dam 25 [PROJECTOR] after difficulty dam 25 [PROJECTOR] res 0 1 on dam 25 [PROJECTOR] after resists dam 25 [PROJECTOR] after flat damage armor 25 [PROJECTOR] final dam 25 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [LOG] #UID:15979:0#Degenerated skeleton warrior hits Lucifer for #LIGHT_STEEL_ BLUE#6 temporal#LAST# damage. [LOG] #UID:1455:0#Lucifer hits degenerated skeleton warrior for #aaaaaa#25 phy sical#LAST# damage. [ATTACK] attacking with iron greatsword of paradox [ATTACK] to Lucifer :: 14.244808210717 1 16.623823384474 14.35 :: 1 checkHit 9 14.35 => chance to hit 37 [LOG] Degenerated skeleton warrior misses Lucifer. [SOUND] loading from /data/sound/creatures/skeletons/skell_2.ogg :=: sound "/data/sound/creatures/skeletons/skell_2.ogg" : <static> [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to degenerated skeleton warrior :: 22.094429416968 2 5 2.75 :: 1 checkHit 15 2.75 => chance to hit 81 [ATTACK] raw dam 22.094429416968 versus 5 0.3 with APR 2 [ATTACK] after armor 19.094429416968 [ATTACK] after range 26 [PHYS CRIT %] 3.5 [ATTACK] after crit 26 [ATTACK] after mult 26 [PROJECTOR] starting dam 26 [PROJECTOR] after difficulty dam 26 [PROJECTOR] res 0 1 on dam 26 [PROJECTOR] after resists dam 26 [PROJECTOR] after flat damage armor 26

[PROJECTOR] final dam 26 [SOUND] loading from /data/sound/creatures/skeletons/skell_die.ogg :=: sound "/data/sound/creatures/skeletons/skell_die.ogg" : <static> [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [LOG] #UID:15979:0#Degenerated skeleton warrior hits Lucifer for #LIGHT_STEEL_ BLUE#6 temporal#LAST# damage. [LOG] #UID:1455:0#Lucifer hits degenerated skeleton warrior for #aaaaaa#26 phy sical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed degenerated skeleton warrior!#{normal }# [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.3 [HEALING] 1455 Lucifer for 0.375 [HEALING] 1455 Lucifer for 0.45 [HEALING] 1455 Lucifer for 0.525 [HEALING] 1455 Lucifer for 0.6 [HEALING] 1455 Lucifer for 0.675 [HEALING] 1455 Lucifer for 0.75 [HEALING] 1455 Lucifer for 0.825 [HEALING] 1455 Lucifer for 0.9 [HEALING] 1455 Lucifer for 0.975 [HEALING] 1455 Lucifer for 1.05 [HEALING] 1455 Lucifer for 1.125 [HEALING] 1455 Lucifer for 1.2 [HEALING] 1455 Lucifer for 1.275 [HEALING] 1455 Lucifer for 1.35 [HEALING] 1455 Lucifer for 1.425 [HEALING] 1455 Lucifer for 1.5 [HEALING] 1455 Lucifer for 1.575 [HEALING] 1455 Lucifer for 1.65 [HEALING] 1455 Lucifer for 1.725 [LOG] Rested for 23 turns (stop reason: all resources and life at maximum). [LOG] AI took for target 15986 wolf :: 1455 Lucifer 64 < 100 [LOG] Ran for 2 turns (stop reason: hostile spotted to the west (wolf)). [LOG] AI took for target 15986 wolf :: 1455 Lucifer 4 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.3927729026595 3 16.623823384474 14.35 :: 1 checkHit 12 14.35 => chance to hit 45 [LOG] Wolf misses Lucifer. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to wolf :: 22.094429416968 2 1 5.8 :: 1 checkHit 15 5.8

=> chance to hit 73 [LOG] Lucifer misses wolf. AI took for target 15986 wolf :: 1455 Lucifer 1 < 100 wolf 15986 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.3927729026595 3 16.623823384474 14.35 :: 1 checkHit 12 14.35 => chance to hit 45 [LOG] Wolf misses Lucifer. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to wolf :: 22.094429416968 2 1 5.8 :: 1 checkHit 15 5.8 => chance to hit 73 [ATTACK] raw dam 22.094429416968 versus 1 0.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 24 [PHYS CRIT %] 3.5 [ATTACK] after crit 24 [ATTACK] after mult 24 [PROJECTOR] starting dam 24 [PROJECTOR] after difficulty dam 24 [PROJECTOR] res 0 1 on dam 24 [PROJECTOR] after resists dam 24 [PROJECTOR] after flat damage armor 24 [PROJECTOR] final dam 24 [LOG] #UID:1455:0#Lucifer hits wolf for #aaaaaa#24 physical#LAST# damage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.3927729026595 3 16.623823384474 14.35 :: 1 checkHit 12 14.35 => chance to hit 45 [LOG] Wolf misses Lucifer. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to wolf :: 22.094429416968 2 1 5.8 :: 1 checkHit 15 5.8 => chance to hit 73 [LOG] Lucifer misses wolf. wolf 15986 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.3927729026595 3 16.623823384474 14.35 :: 1 checkHit 12 14.35 => chance to hit 45 [LOG] Wolf misses Lucifer. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to wolf :: 22.094429416968 2 1 5.8 :: 1 checkHit 15 5.8 => chance to hit 73 [ATTACK] raw dam 22.094429416968 versus 1 0.3 with APR

2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 30 [PHYS CRIT %] 3.5 [ATTACK] after crit 30 [ATTACK] after mult 30 [PROJECTOR] starting dam 30 [PROJECTOR] after difficulty dam 30 [PROJECTOR] res 0 1 on dam 30 [PROJECTOR] after resists dam 30 [PROJECTOR] after flat damage armor 30 [PROJECTOR] final dam 30 [LOG] #UID:1455:0#Lucifer hits wolf for #aaaaaa#30 physical#LAST# damage. wolf 15986 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.3927729026595 3 16.623823384474 14.35 :: 1 checkHit 12 14.35 => chance to hit 45 [ATTACK] raw dam 5.3927729026595 versus 16.623823384474 0.3 with APR 3 [ATTACK] after armor 3.7749410318617 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [LOG] #UID:15986:0#Wolf hits Lucifer for #aaaaaa#4 physical#LAST# damage. [LOG] #UID:1455:0#Lucifer hits wolf for #1133F3#8 cold#LAST# damage. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to wolf :: 22.094429416968 2 1 5.8 :: 1 checkHit 15 5.8 => chance to hit 73 [ATTACK] raw dam 22.094429416968 versus 1 0.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 22 [PHYS CRIT %] 3.5 [ATTACK] after crit 22 [ATTACK] after mult 22 [PROJECTOR] starting dam 22 [PROJECTOR] after difficulty dam 22 [PROJECTOR] res 0 1 on dam 22 [PROJECTOR] after resists dam 22 [PROJECTOR] after flat damage armor 22 [PROJECTOR] final dam 22

[LOG] #UID:1455:0#Lucifer hits wolf for #aaaaaa#22 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed wolf!#{normal}# [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.225 [LOG] Rested for 3 turns (stop reason: all resources and life at maximum). [LOG] Vault id 1 opens: 4 5 11 13 AI took for target 16001 stone troll :: 1455 Lucifer 16 < 100 [LOG] Ran for 2 turns (stop reason: hostile spotted to the west (stone troll)) . [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to stone troll :: 22.094429416968 2 7 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 22.094429416968 versus 7 0.3 with APR 2 [ATTACK] after armor 17.094429416968 [ATTACK] after range 20 [PHYS CRIT %] 3.5 [ATTACK] after crit 20 [ATTACK] after mult 20 [PROJECTOR] starting dam 20 [PROJECTOR] after difficulty dam 20 [PROJECTOR] res 0 1 on dam 20 [PROJECTOR] after resists dam 20 [PROJECTOR] after flat damage armor 20 [PROJECTOR] final dam 20 [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#20 physical#LAST# damag e. [SOUND] loading from /data/sound/creatures/trolls/troll_growl_2.ogg :=: sound "/data/sound/creatures/trolls/troll_growl_2.ogg" : <static> stone troll 16001 dumb ai talents can use Stun T_STUN stone troll 16001 dumb ai talents can use Attack T_ATTACK stone troll 16001 dumb ai talents can use Knockback T_KNOCKBACK dumb ai uses T_KNOCKBACK [LOG] Stone troll uses Knockback. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 14.346810294684 6 16.623823384474 14.35 :: 1.72360679775 checkHit 6 14.35 => chance to hit 30 [ATTACK] raw dam 14.346810294684 versus 16.623823384474 0.3 with APR 6 [ATTACK] after armor 10.042767206279 [ATTACK] after range 11 [PHYS CRIT %] 1 [ATTACK] after crit 11 [ATTACK] after mult 18.95967477525 [PROJECTOR] starting dam 18.95967477525 [PROJECTOR] after difficulty dam 18.95967477525 [PROJECTOR] res 0 1 on dam 18.95967477525 [PROJECTOR] after resists dam 18.95967477525 [PROJECTOR] after flat damage armor 18.95967477525

[PROJECTOR] final dam 18.95967477525 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 1.3374416512292 0.98662558348771 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.0276317467148 [PROJECTOR] after flat damage armor 7.0276317467148 [PROJECTOR] final dam 7.0276317467148 checkHit 22 14 => chance to hit 70 [LOG] Lucifer resists the knockback! [LOG] #UID:1455:0#Lucifer hits stone troll for #1133F3#8 cold#LAST# damage. [LOG] #UID:16001:0#Stone troll hits Lucifer for #aaaaaa#19 physical#LAST# dama ge. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to stone troll :: 22.094429416968 2 7 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 22.094429416968 versus 7 0.3 with APR 2 [ATTACK] after armor 17.094429416968 [ATTACK] after range 23 [PHYS CRIT %] 3.5 [ATTACK] after crit 23 [ATTACK] after mult 23 [PROJECTOR] starting dam 23 [PROJECTOR] after difficulty dam 23 [PROJECTOR] res 0 1 on dam 23 [PROJECTOR] after resists dam 23 [PROJECTOR] after flat damage armor 23 [PROJECTOR] final dam 23 [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#23 physical#LAST# damag e. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to stone troll :: 22.094429416968 2 7 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 22.094429416968 versus 7 0.3 with APR 2 [ATTACK] after armor 17.094429416968 [ATTACK] after range 23 [PHYS CRIT %] 3.5 [ATTACK] after crit 23 [ATTACK] after mult 23 [PROJECTOR] starting dam 23 [PROJECTOR] after difficulty dam 23 [PROJECTOR] res 0 1 on dam 23 [PROJECTOR] after resists dam 23 [PROJECTOR] after flat damage armor 23 [PROJECTOR] final dam 23 [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#23 physical#LAST# damag e. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 14.346810294684 6 16.623823384474 14.35 :: 1 checkHit 6 14.35 => chance to hit 30

[ATTACK] raw dam 14.346810294684 versus 16.623823384474 0.3 with APR 6 [ATTACK] after armor 10.042767206279 [ATTACK] after range 10 [PHYS CRIT %] 1 [ATTACK] after crit 10 [ATTACK] after mult 10 [PROJECTOR] starting dam 10 [PROJECTOR] after difficulty dam 10 [PROJECTOR] res 0 1 on dam 10 [PROJECTOR] after resists dam 10 [PROJECTOR] after flat damage armor 10 [PROJECTOR] final dam 10 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 1.3374416512292 0.98662558348771 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.0276317467148 [PROJECTOR] after flat damage armor 7.0276317467148 [PROJECTOR] final dam 7.0276317467148 [LOG] #UID:1455:0#Lucifer hits stone troll for #1133F3#8 cold#LAST# damage. [LOG] #UID:16001:0#Stone troll hits Lucifer for #aaaaaa#10 physical#LAST# dama ge. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to stone troll :: 22.094429416968 2 7 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 22.094429416968 versus 7 0.3 with APR 2 [ATTACK] after armor 17.094429416968 [ATTACK] after range 20 [PHYS CRIT %] 3.5 [ATTACK] after crit 20 [ATTACK] after mult 20 [PROJECTOR] starting dam 20 [PROJECTOR] after difficulty dam 20 [PROJECTOR] res 0 1 on dam 20 [PROJECTOR] after resists dam 20 [PROJECTOR] after flat damage armor 20 [PROJECTOR] final dam 20 [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#20 physical#LAST# damag e. [LOG] Server latency 1156 [ATTACK] attacking with iron waraxe of massacre [ATTACK] to stone troll :: 22.094429416968 2 7 0 :: 1 checkHit 15 0 => chance to hit 88 [LOG] Lucifer misses stone troll. stone troll 16001 dumb ai talents can use Stun T_STUN stone troll 16001 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 14.346810294684 6 16.623823384474 14.35 :: 1 checkHit 6 14.35 => chance to hit 30 [LOG] Stone troll misses Lucifer.

[LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to stone troll :: 22.094429416968 2 7 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 22.094429416968 versus 7 0.3 with APR 2 [ATTACK] after armor 17.094429416968 [ATTACK] after range 20 [PHYS CRIT %] 3.5 [ATTACK] after crit 20 [ATTACK] after mult 20 [PROJECTOR] starting dam 20 [PROJECTOR] after difficulty dam 20 [PROJECTOR] res 0 1 on dam 20 [PROJECTOR] after resists dam 20 [PROJECTOR] after flat damage armor 20 [PROJECTOR] final dam 20 [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#20 physical#LAST# damag e. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to stone troll :: 22.094429416968 2 7 0 :: 1 checkHit 15 0 => chance to hit 88 [LOG] Lucifer misses stone troll. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 14.346810294684 6 16.623823384474 14.35 :: 1 checkHit 6 14.35 => chance to hit 30 [LOG] Stone troll misses Lucifer. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to stone troll :: 22.094429416968 2 7 0 :: 1 checkHit 15 0 => chance to hit 88 [LOG] Lucifer misses stone troll. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to stone troll :: 22.094429416968 2 7 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 22.094429416968 versus 7 0.3 with APR 2 [ATTACK] after armor 17.094429416968 [ATTACK] after range 19 [PHYS CRIT %] 3.5 [ATTACK] after crit 19 [ATTACK] after mult 19 [PROJECTOR] starting dam 19 [PROJECTOR] after difficulty dam 19 [PROJECTOR] res 0 1 on dam 19 [PROJECTOR] after resists dam 19 [PROJECTOR] after flat damage armor 19 [PROJECTOR] final dam 19

[LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#19 physical#LAST# damag e. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 14.346810294684 6 16.623823384474 14.35 :: 1 checkHit 6 14.35 => chance to hit 30 [LOG] Stone troll misses Lucifer. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to stone troll :: 22.094429416968 2 7 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 22.094429416968 versus 7 0.3 with APR 2 [ATTACK] after armor 17.094429416968 [ATTACK] after range 20 [PHYS CRIT %] 3.5 [ATTACK] after crit 20 [ATTACK] after mult 20 [PROJECTOR] starting dam 20 [PROJECTOR] after difficulty dam 20 [PROJECTOR] res 0 1 on dam 20 [PROJECTOR] after resists dam 20 [PROJECTOR] after flat damage armor 20 [PROJECTOR] final dam 20 [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#20 physical#LAST# damag e. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to stone troll :: 22.094429416968 2 7 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 22.094429416968 versus 7 0.3 with APR 2 [ATTACK] after armor 17.094429416968 [ATTACK] after range 23 [PHYS CRIT %] 3.5 [ATTACK] after crit 23 [ATTACK] after mult 23 [PROJECTOR] starting dam 23 [PROJECTOR] after difficulty dam 23 [PROJECTOR] res 0 1 on dam 23 [PROJECTOR] after resists dam 23 [PROJECTOR] after flat damage armor 23 [PROJECTOR] final dam 23 [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#23 physical#LAST# damag e. stone troll 16001 dumb ai talents can use Stun T_STUN stone troll 16001 dumb ai talents can use Attack T_ATTACK stone troll 16001 dumb ai talents can use Knockback T_KNOCKBACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 14.346810294684 6 16.623823384474 14.35 :: 1 checkHit 6 14.35 => chance to hit 30 [LOG] Stone troll misses Lucifer.

[LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to stone troll :: 22.094429416968 2 7 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 22.094429416968 versus 7 0.3 with APR 2 [ATTACK] after armor 17.094429416968 [ATTACK] after range 18 [PHYS CRIT %] 3.5 [ATTACK] after crit 18 [ATTACK] after mult 18 [PROJECTOR] starting dam 18 [PROJECTOR] after difficulty dam 18 [PROJECTOR] res 0 1 on dam 18 [PROJECTOR] after resists dam 18 [PROJECTOR] after flat damage armor 18 [PROJECTOR] final dam 18 [LOG] You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll inte stine#WHITE#. [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#18 physical#LAST# damag e. [LOG] #{bold}##UID:1455:0#Lucifer killed stone troll!#{normal}# [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.3 [HEALING] 1455 Lucifer for 0.375 [HEALING] 1455 Lucifer for 0.45 [HEALING] 1455 Lucifer for 0.525 [HEALING] 1455 Lucifer for 0.6 [HEALING] 1455 Lucifer for 0.675 [HEALING] 1455 Lucifer for 0.75 [HEALING] 1455 Lucifer for 0.825 [HEALING] 1455 Lucifer for 0.9 [HEALING] 1455 Lucifer for 0.975 [HEALING] 1455 Lucifer for 1.05 [HEALING] 1455 Lucifer for 1.125 [HEALING] 1455 Lucifer for 1.2 [LOG] Rested for 16 turns (stop reason: all resources and life at maximum). [LOG] AI took for target 15987 stone troll :: 1455 Lucifer 64 < 100 [LOG] Ran for 10 turns (stop reason: hostile spotted to the south (stone troll - offscreen)). [LOG] [LOG] There is nothing to pickup there. [LOG] Resting starts... [LOG] Rested for 0 turns (stop reason: hostile spotted to the south (stone tro ll - offscreen)). AI took for target 15987 stone troll :: 1455 Lucifer 36 < 100 [LOG] [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 15.268607704847 6 16.623823384474 14.35 :: 1

checkHit 6 14.35 => chance to hit 30 [ATTACK] raw dam 15.268607704847 versus 16.623823384474 0.3 with APR 6 [ATTACK] after armor 10.688025393393 [ATTACK] after range 10 [PHYS CRIT %] 1 [ATTACK] after crit 10 [ATTACK] after mult 10 [PROJECTOR] starting dam 10 [PROJECTOR] after difficulty dam 10 [PROJECTOR] res 0 1 on dam 10 [PROJECTOR] after resists dam 10 [PROJECTOR] after flat damage armor 10 [PROJECTOR] final dam 10 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [LOG] #UID:1455:0#Lucifer hits stone troll for #1133F3#8 cold#LAST# damage. [LOG] #UID:15987:0#Stone troll hits Lucifer for #aaaaaa#10 physical#LAST# dama ge. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to stone troll :: 22.094429416968 2 7 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 22.094429416968 versus 7 0.3 with APR 2 [ATTACK] after armor 17.094429416968 [ATTACK] after range 19 [PHYS CRIT %] 3.5 [ATTACK] after crit 19 [ATTACK] after mult 19 [PROJECTOR] starting dam 19 [PROJECTOR] after difficulty dam 19 [PROJECTOR] res 0 1 on dam 19 [PROJECTOR] after resists dam 19 [PROJECTOR] after flat damage armor 19 [PROJECTOR] final dam 19 [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#19 physical#LAST# damag e. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to stone troll :: 22.094429416968 2 7 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 22.094429416968 versus 7 0.3 with APR 2 [ATTACK] after armor 17.094429416968 [ATTACK] after range 18 [PHYS CRIT %] 3.5 [ATTACK] after crit 18 [ATTACK] after mult 18 [PROJECTOR] starting dam 18 [PROJECTOR] after difficulty dam 18

[PROJECTOR] res 0 1 on dam 18 [PROJECTOR] after resists dam 18 [PROJECTOR] after flat damage armor 18 [PROJECTOR] final dam 18 [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#18 physical#LAST# damag e. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 15.268607704847 6 16.623823384474 14.35 :: 1 checkHit 6 14.35 => chance to hit 30 [ATTACK] raw dam 15.268607704847 versus 16.623823384474 0.3 with APR 6 [ATTACK] after armor 10.688025393393 [ATTACK] after range 11 [PHYS CRIT %] 1 [ATTACK] after crit 11 [ATTACK] after mult 11 [PROJECTOR] starting dam 11 [PROJECTOR] after difficulty dam 11 [PROJECTOR] res 0 1 on dam 11 [PROJECTOR] after resists dam 11 [PROJECTOR] after flat damage armor 11 [PROJECTOR] final dam 11 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [LOG] #UID:1455:0#Lucifer hits stone troll for #1133F3#8 cold#LAST# damage. [LOG] #UID:15987:0#Stone troll hits Lucifer for #aaaaaa#11 physical#LAST# dama ge. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to stone troll :: 22.094429416968 2 7 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 22.094429416968 versus 7 0.3 with APR 2 [ATTACK] after armor 17.094429416968 [ATTACK] after range 19 [PHYS CRIT %] 3.5 [ATTACK] after crit 19 [ATTACK] after mult 19 [PROJECTOR] starting dam 19 [PROJECTOR] after difficulty dam 19 [PROJECTOR] res 0 1 on dam 19 [PROJECTOR] after resists dam 19 [PROJECTOR] after flat damage armor 19 [PROJECTOR] final dam 19 [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#19 physical#LAST# damag e. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to stone troll :: 22.094429416968 2 7 0 :: 1 checkHit 15 0 => chance to hit 88

[ATTACK] raw dam 22.094429416968 versus 7 0.3 with APR 2 [ATTACK] after armor 17.094429416968 [ATTACK] after range 22 [PHYS CRIT %] 3.5 [ATTACK] after crit 22 [ATTACK] after mult 22 [PROJECTOR] starting dam 22 [PROJECTOR] after difficulty dam 22 [PROJECTOR] res 0 1 on dam 22 [PROJECTOR] after resists dam 22 [PROJECTOR] after flat damage armor 22 [PROJECTOR] final dam 22 [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#22 physical#LAST# damag e. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 15.268607704847 6 16.623823384474 14.35 :: 1 checkHit 6 14.35 => chance to hit 30 [ATTACK] raw dam 15.268607704847 versus 16.623823384474 0.3 with APR 6 [ATTACK] after armor 10.688025393393 [ATTACK] after range 11 [PHYS CRIT %] 1 [ATTACK] after crit 11 [ATTACK] after mult 11 [PROJECTOR] starting dam 11 [PROJECTOR] after difficulty dam 11 [PROJECTOR] res 0 1 on dam 11 [PROJECTOR] after resists dam 11 [PROJECTOR] after flat damage armor 11 [PROJECTOR] final dam 11 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [LOG] #UID:1455:0#Lucifer hits stone troll for #1133F3#8 cold#LAST# damage. [LOG] #UID:15987:0#Stone troll hits Lucifer for #aaaaaa#11 physical#LAST# dama ge. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to stone troll :: 22.094429416968 2 7 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 22.094429416968 versus 7 0.3 with APR 2 [ATTACK] after armor 17.094429416968 [ATTACK] after range 17 [PHYS CRIT %] 3.5 [ATTACK] after crit 17 [ATTACK] after mult 17 [PROJECTOR] starting dam 17 [PROJECTOR] after difficulty dam 17 [PROJECTOR] res 0 1 on dam 17 [PROJECTOR] after resists dam 17 [PROJECTOR] after flat damage armor 17

[PROJECTOR] final dam 17 [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#17 physical#LAST# damag e. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to stone troll :: 22.094429416968 2 7 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 22.094429416968 versus 7 0.3 with APR 2 [ATTACK] after armor 17.094429416968 [ATTACK] after range 18 [PHYS CRIT %] 3.5 [ATTACK] after crit 18 [ATTACK] after mult 18 [PROJECTOR] starting dam 18 [PROJECTOR] after difficulty dam 18 [PROJECTOR] res 0 1 on dam 18 [PROJECTOR] after resists dam 18 [PROJECTOR] after flat damage armor 18 [PROJECTOR] final dam 18 [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#18 physical#LAST# damag e. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 15.268607704847 6 16.623823384474 14.35 :: 1 checkHit 6 14.35 => chance to hit 30 [LOG] Stone troll misses Lucifer. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to stone troll :: 22.094429416968 2 7 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 22.094429416968 versus 7 0.3 with APR 2 [ATTACK] after armor 17.094429416968 [ATTACK] after range 17 [PHYS CRIT %] 3.5 [ATTACK] after crit 17 [ATTACK] after mult 17 [PROJECTOR] starting dam 17 [PROJECTOR] after difficulty dam 17 [PROJECTOR] res 0 1 on dam 17 [PROJECTOR] after resists dam 17 [PROJECTOR] after flat damage armor 17 [PROJECTOR] final dam 17 [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#17 physical#LAST# damag e. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to stone troll :: 22.094429416968 2 7 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 22.094429416968 versus 7 0.3 with APR 2 [ATTACK] after armor 17.094429416968

[ATTACK] after range 20 [PHYS CRIT %] 3.5 [ATTACK] after crit 20 [ATTACK] after mult 20 [PROJECTOR] starting dam 20 [PROJECTOR] after difficulty dam 20 [PROJECTOR] res 0 1 on dam 20 [PROJECTOR] after resists dam 20 [PROJECTOR] after flat damage armor 20 [PROJECTOR] final dam 20 [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#20 physical#LAST# damag e. stone troll 15987 dumb ai talents can use Stun T_STUN stone troll 15987 dumb ai talents can use Attack T_ATTACK stone troll 15987 dumb ai talents can use Knockback T_KNOCKBACK dumb ai uses T_STUN [LOG] Stone troll uses Stun. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 15.268607704847 6 16.623823384474 14.35 :: 0.72360679774998 checkHit 6 14.35 => chance to hit 30 [ATTACK] raw dam 15.268607704847 versus 16.623823384474 0.3 with APR 6 [ATTACK] after armor 10.688025393393 [ATTACK] after range 11 [PHYS CRIT %] 1 [ATTACK] after crit 11 [ATTACK] after mult 7.9596747752498 [PROJECTOR] starting dam 7.9596747752498 [PROJECTOR] after difficulty dam 7.9596747752498 [PROJECTOR] res 0 1 on dam 7.9596747752498 [PROJECTOR] after resists dam 7.9596747752498 [PROJECTOR] after flat damage armor 7.9596747752498 [PROJECTOR] final dam 7.9596747752498 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 checkHit 14 22 => chance to hit 30 [LOG] Lucifer is stunned! [LOG] #UID:1455:0#Lucifer hits stone troll for #1133F3#8 cold#LAST# damage. [LOG] #UID:15987:0#Stone troll hits Lucifer for #aaaaaa#8 physical#LAST# damag e. Loading tile effects/stunned.png [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to stone troll :: 22.094429416968 2 7 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 22.094429416968 versus 7 0.3 with APR 2 [ATTACK] after armor 17.094429416968 [ATTACK] after range 23 [PHYS CRIT %] 3.5 [ATTACK] after crit 23

[ATTACK] after mult 23 [PROJECTOR] starting dam 23 [PROJECTOR] after difficulty dam 23 [PROJECTOR] res 0 1 on dam 23 [PROJECTOR] after resists dam 23 [PROJECTOR] after flat damage armor 23 [PROJECTOR] stunned dam 6.9 [PROJECTOR] final dam 6.9 [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#7 physical#LAST# damage . [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to stone troll :: 22.094429416968 2 7 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 22.094429416968 versus 7 0.3 with APR 2 [ATTACK] after armor 17.094429416968 [ATTACK] after range 18 [PHYS CRIT %] 3.5 [ATTACK] after crit 18 [ATTACK] after mult 18 [PROJECTOR] starting dam 18 [PROJECTOR] after difficulty dam 18 [PROJECTOR] res 0 1 on dam 18 [PROJECTOR] after resists dam 18 [PROJECTOR] after flat damage armor 18 [PROJECTOR] stunned dam 5.4 [PROJECTOR] final dam 5.4 [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#6 physical#LAST# damage . stone troll 15987 dumb ai talents can use Attack T_ATTACK stone troll 15987 dumb ai talents can use Knockback T_KNOCKBACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 15.268607704847 6 16.623823384474 14.35 :: 1 checkHit 6 14.35 => chance to hit 30 [LOG] Stone troll misses Lucifer. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to stone troll :: 22.094429416968 2 7 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 22.094429416968 versus 7 0.3 with APR 2 [ATTACK] after armor 17.094429416968 [ATTACK] after range 23 [PHYS CRIT %] 3.5 [ATTACK] after crit 23 [ATTACK] after mult 23 [PROJECTOR] starting dam 23 [PROJECTOR] after difficulty dam 23 [PROJECTOR] res 0 1 on dam 23 [PROJECTOR] after resists dam 23 [PROJECTOR] after flat damage armor 23 [PROJECTOR] stunned dam 6.9

[PROJECTOR] final dam 6.9 [LOG] You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll inte stine#WHITE#. [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#7 physical#LAST# damage . [LOG] #{bold}##UID:1455:0#Lucifer killed stone troll!#{normal}# [LOG] [LOG] You pickup 0.70 gold pieces. [LOG] Lucifer is not stunned anymore. [LOG] #00ff00##UID:654:0#Talent Wing Buffet is ready to use. [LOG] #00ff00##UID:657:0#Talent Ice Claw is ready to use. [LOG] #00ff00##UID:46:0#Talent Infusion: Regeneration is ready to use. [LOG] #00ff00##UID:653:0#Talent Bellowing Roar is ready to use. [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.3 [HEALING] 1455 Lucifer for 0.375 [HEALING] 1455 Lucifer for 0.45 [HEALING] 1455 Lucifer for 0.525 [HEALING] 1455 Lucifer for 0.6 [HEALING] 1455 Lucifer for 0.675 [HEALING] 1455 Lucifer for 0.75 [HEALING] 1455 Lucifer for 0.825 [HEALING] 1455 Lucifer for 0.9 [HEALING] 1455 Lucifer for 0.975 [HEALING] 1455 Lucifer for 1.05 [HEALING] 1455 Lucifer for 1.125 [HEALING] 1455 Lucifer for 1.2 [HEALING] 1455 Lucifer for 1.275 [HEALING] 1455 Lucifer for 1.35 [HEALING] 1455 Lucifer for 1.425 [HEALING] 1455 Lucifer for 1.5 [LOG] Rested for 20 turns (stop reason: all resources and life at maximum). [LOG] [Identify] balanced iron mace true [LOG] There is an item here: #00FF80##UID:16028:0#balanced iron mace (8-11.2 p ower, 2 apr)#LAST# [LOG] Ran for 6 turns (stop reason: object seen). [LOG] [Identify] balanced iron mace true [LOG] Lucifer picks up (b.): #00FF80##UID:16028:0#balanced iron mace (8-11.2 p ower, 2 apr)#LAST#. [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). AI took for target 15994 yellow jelly :: 1455 Lucifer 25 < 100 [LOG] Ran for 2 turns (stop reason: hostile spotted to the west (yellow jelly) ). [LOG] yellow jelly 15994 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.2398553999506 5 16.623823384474 14.35 :: 1

checkHit 10 14.35 => chance to hit 40 [ATTACK] raw dam 5.2398553999506 versus 16.623823384474 0.3 with APR 5 [ATTACK] after armor 3.6678987799654 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 6 [ATTACK] after mult 6 [LOG] #{bold}#Yellow jelly performs a critical strike!#{normal}# [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [LOG] #UID:15994:0#Yellow jelly hits Lucifer for #{bold}##ROYAL_BLUE#6 lightni ng#{normal}##LAST# damage. [LOG] #UID:1455:0#Lucifer hits yellow jelly for #1133F3#8 cold#LAST# damage. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to yellow jelly :: 22.094429416968 2 1 3.1 :: 1 checkHit 15 3.1 => chance to hit 80 [LOG] Lucifer misses yellow jelly. yellow jelly 15994 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.2398553999506 5 16.623823384474 14.35 :: 1 checkHit 10 14.35 => chance to hit 40 [LOG] Yellow jelly misses Lucifer. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to yellow jelly :: 22.094429416968 2 1 3.1 :: 1 checkHit 15 3.1 => chance to hit 80 [ATTACK] raw dam 22.094429416968 versus 1 0.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 24 [PHYS CRIT %] 3.5 [ATTACK] after crit 24 [ATTACK] after mult 24 [PROJECTOR] starting dam 24 [PROJECTOR] after difficulty dam 24 [PROJECTOR] res 0 1 on dam 24 [PROJECTOR] after resists dam 24 [PROJECTOR] after flat damage armor 24 [PROJECTOR] final dam 24 [LOG] #UID:1455:0#Lucifer hits yellow jelly for #aaaaaa#24 physical#LAST# dama

ge. [LOG] #{bold}##UID:1455:0#Lucifer killed yellow jelly!#{normal}# [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.3 [HEALING] 1455 Lucifer for 0.375 [LOG] Rested for 5 turns (stop reason: all resources and life at maximum). [LOG] [LOG] Ran for 20 turns (stop reason: hostile spotted to the east (giant grey r at - offscreen)). [LOG] [LOG] Resting starts... [LOG] Rested for 0 turns (stop reason: hostile spotted to the east (giant grey rat - offscreen)). [LOG] AI took for target 15998 giant grey rat :: 1455 Lucifer 16 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 4.6774549821878 10 16.623823384474 14.35 :: 1 checkHit 10 14.35 => chance to hit 40 [ATTACK] raw dam 4.6774549821878 versus 16.623823384474 0.3 with APR 10 [ATTACK] after armor 3.2742184875315 [ATTACK] after range 3 [PHYS CRIT %] 1 [ATTACK] after crit 3 [ATTACK] after mult 3 [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 [PROJECTOR] res 0 1 on dam 3 [PROJECTOR] after resists dam 3 [PROJECTOR] after flat damage armor 3 [PROJECTOR] final dam 3 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [LOG] #UID:15998:0#Giant grey rat hits Lucifer for #aaaaaa#3 physical#LAST# da mage. [LOG] #UID:1455:0#Lucifer hits giant grey rat for #1133F3#8 cold#LAST# damage. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant grey rat :: 22.094429416968 2 1 3.1 :: 1 checkHit 15 3.1 => chance to hit 80 [ATTACK] raw dam 22.094429416968 versus 1 0.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 30 [PHYS CRIT %] 3.5 [ATTACK] after crit 30

[ATTACK] after mult 30 [PROJECTOR] starting dam 30 [PROJECTOR] after difficulty dam 30 [PROJECTOR] res 0 1 on dam 30 [PROJECTOR] after resists dam 30 [PROJECTOR] after flat damage armor 30 [PROJECTOR] final dam 30 [LOG] #UID:1455:0#Lucifer hits giant grey rat for #aaaaaa#30 physical#LAST# da mage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant grey rat!#{normal}# [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.15 [LOG] Rested for 2 turns (stop reason: all resources and life at maximum). [LOG] [LOG] Ran for 42 turns (stop reason: at door). [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [LOG] Ran for 1 turns (stop reason: checked door). Loading tile terrain/marble_floor.png Loading tile terrain/granite_door1_open_vert.png Loading tile terrain/granite_door1_open_vert_north.png [SOUND] loading from /data/sound/ambient/door_creaks/creak_3.ogg :=: sound "/data/sound/ambient/door_creaks/creak_3.ogg" : <static> AI took for target 15974 forest troll :: 1455 Lucifer 4 < 100 [LOG] Ran for 2 turns (stop reason: hostile spotted to the southwest (forest t roll)). [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to forest troll :: 22.094429416968 2 4 1.4 :: 1 checkHit 15 1.4 => chance to hit 84 [LOG] Lucifer misses forest troll. forest troll 15974 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 20.683680326202 6 16.623823384474 14.35 :: 1 checkHit 10 14.35 => chance to hit 40 [LOG] Forest troll misses Lucifer. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to forest troll :: 22.094429416968 2 4 1.4 :: 1 checkHit 15 1.4 => chance to hit 84 [LOG] Lucifer misses forest troll. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to forest troll :: 22.094429416968 2 4 1.4 :: 1 checkHit 15 1.4 => chance to hit 84

[ATTACK] raw dam 22.094429416968 versus 4 0.3 with APR 2 [ATTACK] after armor 20.094429416968 [ATTACK] after range 26 [PHYS CRIT %] 3.5 [ATTACK] after crit 26 [ATTACK] after mult 26 [PROJECTOR] starting dam 26 [PROJECTOR] after difficulty dam 26 [PROJECTOR] res 0 1 on dam 26 [PROJECTOR] after resists dam 26 [PROJECTOR] after flat damage armor 26 [PROJECTOR] final dam 26 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#26 physical#LAST# dama ge. forest troll 15974 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 20.683680326202 6 16.623823384474 14.35 :: 1 checkHit 10 14.35 => chance to hit 40 [ATTACK] raw dam 20.683680326202 versus 16.623823384474 0.3 with APR 6 [ATTACK] after armor 14.478576228341 [ATTACK] after range 14 [PHYS CRIT %] 1 [ATTACK] after crit 14 [ATTACK] after mult 14 [PROJECTOR] starting dam 14 [PROJECTOR] after difficulty dam 14 [PROJECTOR] res 0 1 on dam 14 [PROJECTOR] after resists dam 14 [PROJECTOR] after flat damage armor 14 [PROJECTOR] final dam 14 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [LOG] #UID:15974:0#Forest troll hits Lucifer for #aaaaaa#14 physical#LAST# dam age. [LOG] #UID:1455:0#Lucifer hits forest troll for #1133F3#8 cold#LAST# damage. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to forest troll :: 22.094429416968 2 4 1.4 :: 1 checkHit 15 1.4 => chance to hit 84 [ATTACK] raw dam 22.094429416968 versus 4 0.3 with APR 2 [ATTACK] after armor 20.094429416968 [ATTACK] after range 20 [PHYS CRIT %] 3.5 [ATTACK] after crit 20 [ATTACK] after mult 20 [PROJECTOR] starting dam 20 [PROJECTOR] after difficulty dam 20 [PROJECTOR] res 0 1 on dam 20

[PROJECTOR] after resists dam 20 [PROJECTOR] after flat damage armor 20 [PROJECTOR] final dam 20 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#20 physical#LAST# dama ge. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to forest troll :: 22.094429416968 2 4 1.4 :: 1 checkHit 15 1.4 => chance to hit 84 [ATTACK] raw dam 22.094429416968 versus 4 0.3 with APR 2 [ATTACK] after armor 20.094429416968 [ATTACK] after range 24 [PHYS CRIT %] 3.5 [ATTACK] after crit 24 [ATTACK] after mult 24 [PROJECTOR] starting dam 24 [PROJECTOR] after difficulty dam 24 [PROJECTOR] res 0 1 on dam 24 [PROJECTOR] after resists dam 24 [PROJECTOR] after flat damage armor 24 [PROJECTOR] final dam 24 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#24 physical#LAST# dama ge. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 20.683680326202 6 16.623823384474 14.35 :: 1 checkHit 10 14.35 => chance to hit 40 [ATTACK] raw dam 20.683680326202 versus 16.623823384474 0.3 with APR 6 [ATTACK] after armor 14.478576228341 [ATTACK] after range 15 [PHYS CRIT %] 1 [ATTACK] after crit 15 [ATTACK] after mult 15 [PROJECTOR] starting dam 15 [PROJECTOR] after difficulty dam 15 [PROJECTOR] res 0 1 on dam 15 [PROJECTOR] after resists dam 15 [PROJECTOR] after flat damage armor 15 [PROJECTOR] final dam 15 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [LOG] #UID:15974:0#Forest troll hits Lucifer for #aaaaaa#15 physical#LAST# dam age. [LOG] #UID:1455:0#Lucifer hits forest troll for #1133F3#8 cold#LAST# damage. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to forest troll :: 22.094429416968 2 4 1.4 :: 1 checkHit 15 1.4 => chance to hit 84 [ATTACK] raw dam 22.094429416968 versus 4 0.3 with APR

2 [ATTACK] after armor 20.094429416968 [ATTACK] after range 26 [PHYS CRIT %] 3.5 [ATTACK] after crit 26 [ATTACK] after mult 26 [PROJECTOR] starting dam 26 [PROJECTOR] after difficulty dam 26 [PROJECTOR] res 0 1 on dam 26 [PROJECTOR] after resists dam 26 [PROJECTOR] after flat damage armor 26 [PROJECTOR] final dam 26 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#26 physical#LAST# dama ge. [LOG] [LOG] Lucifer uses Ice Claw. [ATTACK] attacking with iron waraxe of massacre [ATTACK] to forest troll :: 22.094429416968 2 4 1.4 :: 1.5625 checkHit 15 1.4 => chance to hit 84 [ATTACK] raw dam 22.094429416968 versus 4 0.3 with APR 2 [ATTACK] after armor 20.094429416968 [ATTACK] after range 20 [PHYS CRIT %] 3.5 [ATTACK] after crit 20 [ATTACK] after mult 31.25 [PROJECTOR] starting dam 31.25 [PROJECTOR] after difficulty dam 31.25 [PROJECTOR] res 0 1 on dam 31.25 [PROJECTOR] after resists dam 31.25 [PROJECTOR] after flat damage armor 31.25 [PROJECTOR] final dam 31.25 [LOG] #UID:1455:0#Lucifer hits forest troll for #1133F3#32 cold#LAST# damage. forest troll 15974 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 20.683680326202 6 16.623823384474 14.35 :: 1 checkHit 10 14.35 => chance to hit 40 [LOG] Forest troll misses Lucifer. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to forest troll :: 22.094429416968 2 4 1.4 :: 1 checkHit 15 1.4 => chance to hit 84 [ATTACK] raw dam 22.094429416968 versus 4 0.3 with APR 2 [ATTACK] after armor 20.094429416968 [ATTACK] after range 22 [PHYS CRIT %] 3.5 [ATTACK] after crit 22 [ATTACK] after mult 22 [PROJECTOR] starting dam 22 [PROJECTOR] after difficulty dam 22 [PROJECTOR] res 0 1 on dam 22 [PROJECTOR] after resists dam 22

[PROJECTOR] after flat damage armor 22 [PROJECTOR] final dam 22 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#22 physical#LAST# dama ge. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to forest troll :: 22.094429416968 2 4 1.4 :: 1 checkHit 15 1.4 => chance to hit 84 [ATTACK] raw dam 22.094429416968 versus 4 0.3 with APR 2 [ATTACK] after armor 20.094429416968 [ATTACK] after range 26 [PHYS CRIT %] 3.5 [ATTACK] after crit 26 [ATTACK] after mult 26 [PROJECTOR] starting dam 26 [PROJECTOR] after difficulty dam 26 [PROJECTOR] res 0 1 on dam 26 [PROJECTOR] after resists dam 26 [PROJECTOR] after flat damage armor 26 [PROJECTOR] final dam 26 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#26 physical#LAST# dama ge. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 20.683680326202 6 16.623823384474 14.35 :: 1 checkHit 10 14.35 => chance to hit 40 [LOG] Forest troll misses Lucifer. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to forest troll :: 22.094429416968 2 4 1.4 :: 1 checkHit 15 1.4 => chance to hit 84 [ATTACK] raw dam 22.094429416968 versus 4 0.3 with APR 2 [ATTACK] after armor 20.094429416968 [ATTACK] after range 23 [PHYS CRIT %] 3.5 [ATTACK] after crit 23 [ATTACK] after mult 23 [PROJECTOR] starting dam 23 [PROJECTOR] after difficulty dam 23 [PROJECTOR] res 0 1 on dam 23 [PROJECTOR] after resists dam 23 [PROJECTOR] after flat damage armor 23 [PROJECTOR] final dam 23 [LOG] You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll inte stine#WHITE#. [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#23 physical#LAST# dama ge. [LOG] #{bold}##UID:1455:0#Lucifer killed forest troll!#{normal}# [LOG] [LOG] You pickup 0.70 gold pieces. [LOG] [Identify] warrior's wild infusion true [LOG] There is an item here: #00FF80##UID:15972:0#warrior's wild infusion (res

ist 12%; cure mental)#LAST# [LOG] [Identify] warrior's wild infusion true [LOG] Lucifer picks up (a.): #00FF80##UID:15972:0#warrior's wild infusion (res ist 12%; cure mental)#LAST#. [LOG] #00ff00##UID:657:0#Talent Ice Claw is ready to use. [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.3 [HEALING] 1455 Lucifer for 0.375 [HEALING] 1455 Lucifer for 0.45 [HEALING] 1455 Lucifer for 0.525 [HEALING] 1455 Lucifer for 0.6 [HEALING] 1455 Lucifer for 0.675 [HEALING] 1455 Lucifer for 0.75 [HEALING] 1455 Lucifer for 0.825 [HEALING] 1455 Lucifer for 0.9 [HEALING] 1455 Lucifer for 0.975 [HEALING] 1455 Lucifer for 1.05 [HEALING] 1455 Lucifer for 1.125 [HEALING] 1455 Lucifer for 1.2 [LOG] Rested for 16 turns (stop reason: all resources and life at maximum). [LOG] [LOG] #YELLOW_GREEN#There is a way to the hidden trollmire treasure here (pres s '<', '>' or right click to use). [LOG] Ran for 59 turns (stop reason: at exit). [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [LOG] #YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use). [LOG] Ran for 65 turns (stop reason: at exit). [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [LOG] #YELLOW_GREEN#There is a way to the hidden trollmire treasure here (pres s '<', '>' or right click to use). [LOG] Ran for 65 turns (stop reason: at exit). [LOG] [LOG] Space around you starts to dissolve... [Identify] Rod of Recall true [LORE] learnt Rod of Recall [LOG] Loading tile effects/recall.png [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.3 [HEALING] 1455 Lucifer for 0.375 [HEALING] 1455 Lucifer for 0.45 [HEALING] 1455 Lucifer for 0.525 [HEALING] 1455 Lucifer for 0.6

[HEALING] 1455 Lucifer for 0.675 [HEALING] 1455 Lucifer for 0.75 [HEALING] 1455 Lucifer for 0.825 [HEALING] 1455 Lucifer for 0.9 [HEALING] 1455 Lucifer for 0.975 [HEALING] 1455 Lucifer for 1.05 [HEALING] 1455 Lucifer for 1.125 [HEALING] 1455 Lucifer for 1.2 [HEALING] 1455 Lucifer for 1.275 [HEALING] 1455 Lucifer for 1.35 [HEALING] 1455 Lucifer for 1.425 [HEALING] 1455 Lucifer for 1.5 [HEALING] 1455 Lucifer for 1.575 [HEALING] 1455 Lucifer for 1.65 [HEALING] 1455 Lucifer for 1.725 [HEALING] 1455 Lucifer for 1.8 [HEALING] 1455 Lucifer for 1.875 [HEALING] 1455 Lucifer for 1.95 [HEALING] 1455 Lucifer for 2.025 [HEALING] 1455 Lucifer for 2.1 [HEALING] 1455 Lucifer for 2.175 [HEALING] 1455 Lucifer for 2.25 [HEALING] 1455 Lucifer for 2.325 [HEALING] 1455 Lucifer for 2.4 [HEALING] 1455 Lucifer for 2.475 [HEALING] 1455 Lucifer for 2.55 [HEALING] 1455 Lucifer for 2.625 [HEALING] 1455 Lucifer for 2.7 [HEALING] 1455 Lucifer for 2.775 [HEALING] 1455 Lucifer for 2.85 [HEALING] 1455 Lucifer for 2.925 [LOG] You are yanked out of this place! [LOG] Rested for 40 turns (stop reason: saving). [COROUTINE] registering savefilepipe thread: 0x0ff72548 Make wait background texture 378 : 1264x755 (2048, 1024) [SAVEFILE PIPE] new save running in the pipe: Lucifer zone :: zone-tro llmire.teaz :: table: 0x099bf020 => table: 0x0a78c968 (4784) Loading savefile /save/Lucifer/ [LOG] Saving done. Wait finished, counted 669, 615 ticks [ZONE] Closed level map 1 [ZONE] Closed level map 2 [ZONE] Closed level map 3 [ZONE] Left zone Trollmire Loading savefile /save/Lucifer/ Loading entities file from file /data/zones/wilderness/npcs.lua Loading entities file from file /data/zones/wilderness/grids.lua Loading entities file from file /data/zones/wilderness/objects.lua Loading entities file from memory /data/general/objects/objects.lua Loading entities file from memory /data/general/objects/money.lua Loading entities file from memory /data/general/objects/gem.lua Loading entities file from memory /data/general/objects/lites.lua Loading entities file from memory /data/general/objects/potions.lua Loading entities file from memory /data/general/objects/scrolls.lua Loading entities file from memory /data/general/objects/rods.lua Loading entities file from memory /data/general/objects/wands.lua Loading entities file from memory /data/general/objects/totems.lua Loading entities file from memory /data/general/objects/torques.lua Loading entities file from memory /data/general/objects/digger.lua

Loading entities file from memory /data/general/objects/misc-tools.lua Loading entities file from memory /data/general/objects/jewelry.lua Loading entities file from memory /data/general/objects/staves.lua Loading entities file from memory /data/general/objects/mindstars.lua Loading entities file from memory /data/general/objects/knifes.lua Loading entities file from memory /data/general/objects/whips.lua Loading entities file from memory /data/general/objects/swords.lua Loading entities file from memory /data/general/objects/2hswords.lua Loading entities file from memory /data/general/objects/maces.lua Loading entities file from memory /data/general/objects/2hmaces.lua Loading entities file from memory /data/general/objects/axes.lua Loading entities file from memory /data/general/objects/2haxes.lua Loading entities file from memory /data/general/objects/2htridents.lua Loading entities file from memory /data/general/objects/bows.lua Loading entities file from memory /data/general/objects/slings.lua Loading entities file from memory /data/general/objects/shields.lua Loading entities file from memory /data/general/objects/cloth-armors.lua Loading entities file from memory /data/general/objects/light-armors.lua Loading entities file from memory /data/general/objects/heavy-armors.lua Loading entities file from memory /data/general/objects/massive-armors.lua Loading entities file from memory /data/general/objects/leather-caps.lua Loading entities file from memory /data/general/objects/helms.lua Loading entities file from memory /data/general/objects/wizard-hat.lua Loading entities file from memory /data/general/objects/leather-boots.lua Loading entities file from memory /data/general/objects/heavy-boots.lua Loading entities file from memory /data/general/objects/gloves.lua Loading entities file from memory /data/general/objects/gauntlets.lua Loading entities file from memory /data/general/objects/cloak.lua Loading entities file from memory /data/general/objects/leather-belt.lua Loading entities file from memory /data/general/objects/lore/spellhunt.lua Loading entities file from memory /data/general/objects/lore/fun.lua Loading entities file from memory /data/general/objects/lore/misc.lua Loading entities file from memory /data/general/objects/world-artifacts.lu a Importing steel shield 'Blackdare' into world artifacts Importing Xanilewyn the Brandknight into world artifacts Importing Ivytira into world artifacts Importing ash wand of conjuration 'Thunderbile' into world artifacts Importing pouch of stralite shots 'Ebonyreaper' into world artifacts Importing dwarven-steel longsword 'Fogbrawn' into world artifacts Importing Armylathagas the steel mail armour into world artifacts Importing dwarven-steel greatmaul 'Gorogen' into world artifacts Importing Dourbone into world artifacts Importing dwarven-steel longsword 'Darkgrind' into world artifacts Importing silk robe 'Polunn' into world artifacts Importing ash starstaff 'Armatodas' into world artifacts Importing Huraroddantir the stralite shield into world artifacts Importing Unreruirand the steel battleaxe into world artifacts Importing Hadunavor the steel torque of charged psionic shield into world artifa cts Importing steel greatmaul 'Polyba' into world artifacts Importing stralite amulet 'Brenakor' into world artifacts Importing Phoenixrace the hardened leather armour into world artifacts Importing Undeathbutcher into world artifacts Importing Berumas the Charzephyr into world artifacts Importing Arthendur into world artifacts Importing Arthurendur into world artifacts Importing Lightningstun the cashmere wizard hat into world artifacts Importing steel waraxe 'Radhydin' into world artifacts Importing Phoenixpanic into world artifacts

Importing stralite waraxe 'Deepsfear' into world artifacts Importing Issychik the Eclipsewolf into world artifacts Importing Blastonslaught into world artifacts Importing Gloraldavena the Lustreedge into world artifacts Importing Morningwasp the stralite dagger into world artifacts Importing Polyvena into world artifacts Importing Salybeth into world artifacts Importing ash starstaff 'Nimbusglean' into world artifacts Importing Isluma the ash longbow into world artifacts Importing steel longsword 'Sulfurshear' into world artifacts Importing Dimtitan into world artifacts Importing steel waraxe 'Cuthelen' into world artifacts Importing Shimmerbringer into world artifacts Importing Zyrab the cashmere cloak into world artifacts Importing Lightoozer into world artifacts Importing Mayilranne into world artifacts Importing steel mail armour 'Hanothel' into world artifacts Importing yew magestaff 'Lisinor' into world artifacts Importing stralite mail armour 'Flashtreason' into world artifacts Importing Ashraptor the dragonbone vilestaff into world artifacts Importing Ce'Nida the Squalorraze into world artifacts Importing Yarugorn the dwarven-steel dagger into world artifacts Importing cured leather sling 'Chondil' into world artifacts Importing vined mindstar 'Bethildawyn' into world artifacts Importing Emonor the Duskrend into world artifacts Loading entities file from memory /data/general/objects/quest-artifacts.lu a Loading entities file from memory /data/general/objects/special-artifacts. lua Loading entities file from memory /data/general/objects/staves.lua Loading entities file from memory /data/general/objects/boss-artifacts.lua Loading entities file from file /data/zones/wilderness/traps.lua which do es not exists! Initiated zone World of Eyal with base_level 1 Make wait background texture 484 : 1264x755 (2048, 1024) Wait finished, counted 0, 17 ticks Make wait background texture 384 : 1264x755 (2048, 1024) C Map size 19:11 :: 209 C Map seens texture: 509 (180x110) Loading entities file from memory /data/general/objects/egos/lite.lua Loading entities file from memory /data/general/objects/egos/infusions.lua Loading entities file from memory /data/general/objects/egos/wands.lua Loading entities file from memory /data/general/objects/egos/charms.lua Loading entities file from memory /data/general/objects/egos/wands-powers. lua Loading entities file from memory /data/general/objects/egos/totems.lua Loading entities file from memory /data/general/objects/egos/charms.lua Loading entities file from memory /data/general/objects/egos/totems-powers .lua Loading entities file from memory /data/general/objects/egos/torques.lua Loading entities file from memory /data/general/objects/egos/charms.lua Loading entities file from memory /data/general/objects/egos/torques-power s.lua Loading entities file from memory /data/general/objects/egos/digger.lua Loading entities file from memory /data/general/objects/egos/rings.lua Loading entities file from memory /data/general/objects/egos/amulets.lua Loading entities file from memory /data/general/objects/egos/staves.lua Loading entities file from memory /data/general/objects/egos/mindstars.lua Loading entities file from memory /data/general/objects/egos/weapon.lua Loading entities file from memory /data/general/objects/egos/bow.lua

Loading entities file from memory /data/general/objects/egos/ranged.lua Loading entities file from memory /data/general/objects/egos/ammo.lua Loading entities file from memory /data/general/objects/egos/sling.lua Loading entities file from memory /data/general/objects/egos/ranged.lua Loading entities file from memory /data/general/objects/egos/shield.lua Loading entities file from memory /data/general/objects/egos/robe.lua Loading entities file from memory /data/general/objects/egos/light-armor.l ua Loading entities file from memory /data/general/objects/egos/armor.lua Loading entities file from memory /data/general/objects/egos/heavy-armor.l ua Loading entities file from memory /data/general/objects/egos/armor.lua Loading entities file from memory /data/general/objects/egos/massive-armor .lua Loading entities file from memory /data/general/objects/egos/armor.lua Loading entities file from memory /data/general/objects/egos/helm.lua Loading entities file from memory /data/general/objects/egos/wizard-hat.lu a Loading entities file from memory /data/general/objects/egos/light-boots.l ua Loading entities file from memory /data/general/objects/egos/boots.lua Loading entities file from memory /data/general/objects/egos/boots.lua Loading entities file from memory /data/general/objects/egos/gloves.lua Loading entities file from memory /data/general/objects/egos/cloak.lua Loading entities file from memory /data/general/objects/egos/belt.lua Static generator using file /data/maps/wilderness/eyal.lua Loading entities file from file /data/general/encounters/maj-eyal.lua Loading entities file from file /data/general/encounters/maj-eyal-npcs.lua Loading entities file from file /data/general/encounters/fareast.lua Loading entities file from file /data/general/encounters/fareast-npcs.lua [STATIC MAP] size 170 100 Loading tile terrain/water_grass_5_1.png Loading tile terrain/sandfloor.png Loading tile terrain/sandfloor.png Loading tile terrain/ladder_down.png Loading tile terrain/rocky_mountain.png Loading tile terrain/frozen_ground.png Loading tile terrain/tree_dark_snow1.png Loading tile terrain/grass.png Loading tile terrain/cave_entrance02.png Loading tile terrain/cultivation.png Loading tile terrain/palmtree.png Loading tile terrain/palmtree_alpha5.png Loading tile terrain/palmtree_alpha8.png Loading tile terrain/dungeon_entrance02.png Loading tile terrain/grass.png Loading tile terrain/village_01.png Loading tile terrain/ruin_tower01.png Loading tile terrain/grass.png Loading tile terrain/road_going_right_01.png Loading tile terrain/tree_dark.png Loading tile terrain/jungle/jungle_grass_floor_01.png Loading tile terrain/jungle/jungle_grass_floor_01.png Loading tile terrain/water_grass_5_1.png Loading tile terrain/underwater/subsea_cave_entrance_01.png Loading tile terrain/jungle/jungle_grass_floor_01.png Loading tile terrain/ruin_entrance01.png Loading tile terrain/road_going_left_01.png Loading tile terrain/town1.png Loading tile terrain/burnt_tree.png

Loading tile terrain/lava_floor.png Loading tile terrain/cave_entrance_closed01.png Loading tile terrain/tower_entrance02.png Loading tile terrain/tower_entrance_up02.png Loading tile terrain/lava_floor.png Loading tile terrain/lava/volcano_02.png Loading tile terrain/lava/volcano_02_up.png Loading tile terrain/grass.png Loading tile terrain/road_upwards_01.png Loading tile terrain/cave_entrance01.png Loading tile terrain/golden_mountain5_1.png Loading tile terrain/golden_cave_entrance02.png Wait finished, counted 3917, 1808 ticks [1] = { [percent] = 30 [name] = noxious-caldera [special] = function: 0x17c82d50 } Loading tile terrain/ice/frozen_ground_5_01.png Loading tile terrain/ice/frozen_ground_5_02.png Loading tile terrain/ice/frozen_ground_5_03.png Loading tile terrain/ice/frozen_ground_5_04.png Loading tile terrain/grass_hill_5_01.png Loading tile terrain/grass_hill_1_01.png Loading tile terrain/grass_hill_4_01.png Loading tile terrain/grass_hill_6_01.png Loading tile terrain/frozen_ground.png Loading tile terrain/tree_dark_snow10.png Loading tile terrain/tree_dark_snow11.png Loading tile terrain/mountain5_3.png Loading tile terrain/mountain5_2.png Loading tile terrain/grass_hill_2_01.png Loading tile terrain/tree_dark_snow7.png Loading tile terrain/tree_dark_snow9.png Loading tile terrain/tree_dark_snow12.png Loading tile terrain/mountain5_4.png Loading tile terrain/mountain5_5.png Loading tile terrain/mountain5_1.png Loading tile terrain/tree_dark_snow2.png Loading tile terrain/tree_dark_snow13.png Loading tile terrain/tree_dark_snow1.png Loading tile terrain/tree_dark_snow6.png Loading tile terrain/grass_hill_3_01.png Loading tile terrain/tree_dark_snow3.png Loading tile terrain/tree_dark_snow5.png Loading tile terrain/mountain5_6.png Loading tile terrain/grass.png Loading tile terrain/cultivation04.png Loading tile terrain/cultivation02.png Loading tile terrain/cultivation03.png Loading tile terrain/sandfloor.png Loading tile terrain/palmtree_alpha3.png Loading tile terrain/cultivation01.png Loading tile terrain/tree_dark_snow8.png Loading tile terrain/palmtree_alpha4.png Loading tile terrain/palmtree_alpha1.png Loading tile terrain/palmtree_alpha2.png Loading tile terrain/tree_dark_snow4.png Loading tile terrain/grass.png Loading tile terrain/jungle/jungle_tree_4.png

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terrain/jungle/jungle_brush_4_64_01.png terrain/jungle/jungle_brush_6_64_01.png terrain/jungle/jungle_tree_16.png terrain/jungle/jungle_tree_8.png terrain/jungle/jungle_brush_11_128_01.png terrain/jungle/jungle_tree_12.png terrain/jungle/jungle_tree_13.png terrain/jungle/jungle_tree_15.png terrain/jungle/jungle_brush_3_192_01.png terrain/jungle/jungle_tree_10.png terrain/jungle/jungle_tree_11.png terrain/jungle/jungle_dirt_var_1_64_01.png terrain/jungle/jungle_brush_8_128_01.png terrain/jungle/jungle_tree_1.png terrain/jungle/jungle_dirt_var_4_64_01.png terrain/jungle/jungle_brush_5_192_01.png terrain/jungle/jungle_brush_9_128_01.png terrain/jungle/jungle_tree_3.png terrain/jungle/jungle_plant_03.png terrain/jungle/jungle_brush_4_128_01.png terrain/jungle/jungle_brush_5_128_01.png terrain/jungle/jungle_dirt_var_2_64_01.png terrain/lava_floor.png terrain/burnttree_alpha1.png terrain/burnttree_alpha3.png terrain/burnttree_alpha2.png terrain/burnttree_alpha8.png terrain/burnttree_alpha4.png terrain/lava/lava_floor16.png terrain/lava/lava_floor7.png terrain/burnttree_alpha7.png terrain/lava/lava_floor13.png terrain/lava/lava_floor10.png terrain/lava/lava_floor3.png terrain/lava/lava_floor2.png terrain/burnttree_alpha5.png terrain/lava/lava_floor11.png terrain/lava/lava_floor4.png terrain/lava/lava_floor14.png terrain/lava/lava_floor9.png terrain/lava/lava_floor5.png terrain/lava/lava_floor15.png terrain/lava/lava_floor6.png terrain/lava/lava_floor1.png terrain/lava/lava_floor8.png terrain/golden_mountain5_6.png terrain/golden_mountain5_4.png terrain/golden_mountain5_3.png terrain/golden_mountain5_2.png terrain/golden_mountain5_5.png terrain/ice/frozen_ground_2_02.png terrain/ice/frozen_ground_8_02.png terrain/ice/frozen_ground_6_04.png terrain/ice/frozen_ground_inner_7_02.png terrain/ice/frozen_ground_inner_1_02.png terrain/ice/frozen_ground_8_03.png terrain/ice/frozen_ground_6_03.png terrain/ice/frozen_ground_4_01.png terrain/ice/frozen_ground_inner_3_02.png terrain/ice/frozen_ground_6_02.png

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terrain/ice/frozen_ground_4_03.png terrain/ice/frozen_ground_6_01.png terrain/ice/frozen_ground_7_02.png terrain/ice/frozen_ground_2_04.png terrain/ice/frozen_ground_8_01.png terrain/ice/frozen_ground_inner_1_01.png terrain/ice/frozen_ground_3_01.png terrain/ice/frozen_ground_9_01.png terrain/ice/frozen_ground_3_02.png terrain/ice/frozen_ground_2_01.png terrain/ice/frozen_ground_inner_7_01.png terrain/ice/frozen_ground_2_03.png terrain/ice/frozen_ground_4_02.png terrain/ice/frozen_ground_inner_9_01.png terrain/ice/frozen_ground_7_01.png terrain/ice/frozen_ground_1_02.png terrain/ice/frozen_ground_inner_3_01.png terrain/ice/frozen_ground_4_04.png terrain/sand/sand_2_03.png terrain/sand/sand_6_03.png terrain/sand/sand_inner_7_01.png terrain/sand/sand_6_01.png terrain/sand/sand_6_04.png terrain/sand/sand_8_03.png terrain/sand/sand_inner_1_02.png terrain/ice/frozen_ground_1_01.png terrain/sand/sand_2_05.png terrain/sand/sand_6_02.png terrain/sand/sand_inner_7_03.png terrain/sand/sand_3_03.png terrain/sand/sand_9_03.png terrain/sand/sand_6_05.png terrain/ice/frozen_ground_9_02.png terrain/rocky_mountain.png terrain/mountain4.png terrain/mountain8.png terrain/mountain7.png terrain/mountain2.png terrain/mountain1.png terrain/sand/sand_8_01.png terrain/sand/sand_inner_1_01.png terrain/mountain5_3.png terrain/mountain3i.png terrain/mountain7i.png terrain/mountain5_2.png terrain/mountain6.png terrain/mountain3.png terrain/mountain5_4.png terrain/mountain5_1.png terrain/mountain5_5.png terrain/sand/sand_2_04.png terrain/mountain9i.png terrain/mountain5_6.png terrain/sand/sand_8_02.png terrain/sand/sand_8_05.png terrain/sand/sand_7_03.png terrain/sand/sand_4_03.png terrain/sand/sand_4_02.png terrain/sand/sand_4_01.png terrain/sand/sand_inner_3_03.png

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terrain/mountain1i.png terrain/sand/sand_inner_3_02.png terrain/mountain9.png terrain/sand/sand_7_01.png terrain/sand/sand_1_03.png terrain/sand/sand_4_04.png terrain/sand/sand_1_01.png terrain/sand/sand_inner_9_02.png terrain/sand/sand_8_04.png terrain/sand/sand_9_01.png terrain/sand/sand_inner_3_01.png terrain/sand/sand_2_01.png terrain/jungle/jungle_grass_2_01.png terrain/jungle/jungle_grass_6_05.png terrain/jungle/jungle_grass_inner_7_01.png terrain/jungle/jungle_grass_6_02.png terrain/jungle/jungle_grass_8_05.png terrain/jungle/jungle_grass_6_01.png terrain/jungle/jungle_grass_inner_1_02.png terrain/jungle/jungle_grass_2_04.png terrain/jungle/jungle_grass_3_02.png terrain/jungle/jungle_grass_8_02.png terrain/jungle/jungle_grass_6_03.png terrain/jungle/jungle_grass_9_03.png terrain/jungle/jungle_grass_6_04.png terrain/jungle/jungle_grass_inner_1_01.png terrain/jungle/jungle_grass_2_05.png terrain/jungle/jungle_grass_inner_7_02.png terrain/jungle/jungle_grass_8_04.png terrain/jungle/jungle_grass_4_01.png terrain/jungle/jungle_grass_inner_9_01.png terrain/jungle/jungle_grass_1_02.png terrain/jungle/jungle_grass_7_01.png terrain/jungle/jungle_grass_8_03.png terrain/jungle/jungle_grass_4_02.png terrain/jungle/jungle_grass_inner_3_03.png terrain/jungle/jungle_grass_2_03.png terrain/jungle/jungle_grass_4_03.png terrain/jungle/jungle_grass_8_01.png terrain/jungle/jungle_grass_inner_9_02.png terrain/jungle/jungle_grass_1_01.png terrain/jungle/jungle_grass_9_01.png terrain/sand/sand_inner_9_03.png terrain/jungle/jungle_grass_inner_3_01.png terrain/lava/lava_floor_2_07.png terrain/lava/lava_floor_6_05.png terrain/lava/lava_floor_inner_7_01.png terrain/lava/lava_floor_8_02.png terrain/lava/lava_floor_6_08.png terrain/lava/lava_floor_inner_1_03.png terrain/lava/lava_floor_8_07.png terrain/lava/lava_floor_inner_1_02.png terrain/lava/lava_floor_2_01.png terrain/lava/lava_floor_9_04.png terrain/lava/lava_floor_4_01.png terrain/lava/lava_floor_inner_9_03.png terrain/lava/lava_floor_1_04.png terrain/lava/lava_floor_2_06.png terrain/lava/lava_floor_4_07.png terrain/lava/lava_floor_inner_9_01.png

Loading tile terrain/lava/lava_floor_4_03.png Loading tile terrain/lava/lava_floor_1_03.png Loading tile terrain/lava/lava_floor_8_08.png Loading tile terrain/lava/lava_floor_2_04.png Loading tile terrain/lava/lava_floor_4_02.png Loading tile terrain/lava/lava_floor_inner_9_04.png Loading tile terrain/lava/lava_floor_9_01.png Loading tile terrain/lava/lava_floor_inner_1_01.png Loading tile terrain/lava/lava_floor_inner_3_02.png Loading tile terrain/lava/lava_floor_2_02.png Loading tile terrain/lava/lava_floor_8_03.png Loading tile terrain/lava/lava_floor_inner_7_02.png Loading tile terrain/lava/lava_floor_6_01.png Loading tile terrain/lava/lava_floor_inner_1_04.png Loading tile terrain/lava/lava_floor_3_02.png Loading tile terrain/lava/lava_floor_9_02.png Loading tile terrain/lava/lava_floor_4_05.png Loading tile terrain/lava/lava_floor_7_01.png Loading tile terrain/lava/lava_floor_2_05.png Loading tile terrain/lava/lava_floor_inner_3_01.png Loading tile terrain/lava/lava_floor_4_08.png Loading tile terrain/lava/lava_floor_8_05.png Loading tile terrain/lava/lava_floor_4_04.png Loading tile terrain/lava/lava_floor_inner_3_04.png Loading tile terrain/lava/lava_floor_7_02.png Loading tile terrain/lava/lava_floor_2_08.png Loading tile terrain/lava/lava_floor_8_01.png Loading tile terrain/lava/lava_floor_4_06.png Loading tile terrain/lava/lava_floor_6_06.png Loading tile terrain/lava/lava_floor_inner_7_04.png Loading tile terrain/lava/lava_floor_3_03.png Loading tile terrain/lava/lava_floor_1_01.png Loading tile terrain/sand/sand_3_01.png Loading tile terrain/golden_mountain5_6.png Loading tile terrain/golden_mountain4.png Loading tile terrain/golden_mountain6.png Loading tile terrain/golden_mountain8.png Loading tile terrain/golden_mountain7.png Loading tile terrain/golden_mountain9.png Loading tile terrain/golden_mountain5_4.png Loading tile terrain/golden_mountain1i.png Loading tile terrain/golden_mountain5_1.png Loading tile terrain/golden_mountain2.png Loading tile terrain/golden_mountain1.png Loading tile terrain/golden_mountain9i.png Loading tile terrain/golden_mountain7i.png Loading tile terrain/golden_mountain5_3.png Loading tile terrain/golden_mountain3.png Loading tile terrain/golden_mountain5_2.png Loading tile terrain/golden_mountain3i.png Loading tile terrain/golden_mountain5_5.png Loading tile npc/humanoid_human_apprentice_mage.png Added unique mod.class.Encounter/Novice mage :: 1 Loading tile terrain/grass2.png Loading tile terrain/dungeon_entrance_closed02.png [WORLDMAP] Elven ruins at 63 18 Added unique mod.class.Encounter/Ancient Elven Ruins :: Loading tile terrain/frozen_ground.png Loading tile terrain/ruin_entrance_closed01.png [WORLDMAP] Ruined dungeon at 39 7

Added unique mod.class.Encounter/Ruined Dungeon :: 1 Loading tile terrain/lava/lava_floor2.png Loading tile terrain/floor_pentagram.png [WORLDMAP] Mark of the spellblaze at 43 42 Added unique mod.class.Encounter/Mark of the Spellblaze :: 1 Loading tile terrain/frozen_ground.png Loading tile npc/alchemist_golem.png [WORLDMAP] Golem Graveyard at 71 9 Added unique mod.class.Encounter/Golem Graveyard :: 1 Loading tile npc/humanoid_human_agrimley_the_hermit.png [WORLDMAP] Agrimley at 11 15 Added unique mod.class.Encounter/Agrimley the Hermit :: 1 Loading tile terrain/cave_entrance_closed02.png [WORLDMAP] Hidden compound at 23 40 Added unique mod.class.Encounter/Ring of Blood :: 1 Loading tile terrain/grass.png Added unique mod.class.Encounter/Shadow Crypt :: 1 Loading tile terrain/grass2.png Loading tile terrain/ladder_down.png Added unique mod.class.Encounter/Orc Breeding Pit :: 1 Assigned events list [1] = { [1] = noxious-caldera } Not gone east, no backup guardian Running on level loads wilderness-1 [LOG] #YELLOW_GREEN#There is a Passageway into the Trollmire here (press '<', '>' or right click to use). Updating zone name Maj'Eyal [PARTY] New member, add after Lucifer Lucifer Adding entity 1455 after 1455 [MUSIC] stoping Rainy Day.ogg [MUSIC] loading Remembrance.ogg sound "/data/music/Remembrance.ogg" : <static> [MUSIC] playing Remembrance.ogg sound "/data/music/Remembrance.ogg" : <static> [LOG] #TEAL#You feel very confident walking into this place. Updating zone name Maj'Eyal C Map minimap texture: 1427 (50x50; 64x64) stack traceback: [COROUTINE] error cannot resume dead coroutine [COROUTINE] dead savefilepipe [PROFILE] filtering save of scores to profile online [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [COROUTINE] registering savefilepipe thread: 0x0b6ba0b8 Make wait background texture 400 : 1264x755 (2048, 1024) [SAVEFILE PIPE] new save running in the pipe: Lucifer game :: game.tea g :: table: 0x0a422a58 => table: 0x171e6bd0 (4732) Loading savefile /save/Lucifer/ [LOG] Saving done. Wait finished, counted 1448, 1300 ticks [COROUTINE] registering savefilepipe thread: 0x11115e08 Server latency 989 Make wait background texture 1459 : 1264x755 (2048, 1024) [SAVEFILE PIPE] new save running in the pipe: world :: world.te aw :: table: 0x0a41cfe8 => table: 0x11114508 (1) Loading savefile /save// [LOG] Saving done. Wait finished, counted 1, 368 ticks Saving JSON true [LOG] Saving game...

stack traceback: [COROUTINE] error cannot resume dead coroutine [COROUTINE] dead savefilepipe [LOG] Spawned allied kingdom patrol 65 11 Allied Kingdoms human patrol Loading tile npc/patrol_allied_kingdoms_allied_kingdoms_human_patrol.png [LOG] Today is the 79th Pyre of the 122nd year of the Age of Ascendancy of Maj 'Eyal. The time is 01:21. Spawned allied kingdom patrol 17 39 Allied Kingdoms halfling patrol Loading tile npc/patrol_allied_kingdoms_allied_kingdoms_halfling_patrol.png [LOG] Spawned allied kingdom patrol 60 38 Allied Kingdoms halfling patrol [LOG] #YELLOW_GREEN#There is a Derth (Town) here (press '<', '>' or right clic k to use). [LOG] Ran for 3 turns (stop reason: interesting terrain). [LOG] [COROUTINE] registering savefilepipe thread: 0x115d41b8 Make wait background texture 497 : 1264x755 (2048, 1024) [SAVEFILE PIPE] new save running in the pipe: Lucifer zone :: zone-wil derness.teaz :: table: 0x03d6c5a8 => table: 0x0a10d008 (4434) Loading savefile /save/Lucifer/ [LOG] Saving done. Wait finished, counted 1400, 1130 ticks [ZONE] Closed level map 1 [ZONE] Left zone World of Eyal Loading savefile /save/Lucifer/ Loading entities file from file /data/zones/town-derth/npcs.lua Loading entities file from file /data/general/npcs/gwelgoroth.lua Loading entities file from file /data/zones/town-derth/grids.lua Loading entities file from memory /data/general/grids/basic.lua Loading entities file from memory /data/general/grids/forest.lua Loading entities file from memory /data/general/grids/water.lua Loading entities file from file /data/zones/town-derth/objects.lua Loading entities file from memory /data/general/objects/objects-maj-eyal.l ua Loading entities file from memory /data/general/objects/objects.lua Loading entities file from memory /data/general/objects/money.lua Loading entities file from memory /data/general/objects/gem.lua Loading entities file from memory /data/general/objects/lites.lua Loading entities file from memory /data/general/objects/potions.lua Loading entities file from memory /data/general/objects/scrolls.lua Loading entities file from memory /data/general/objects/rods.lua Loading entities file from memory /data/general/objects/wands.lua Loading entities file from memory /data/general/objects/totems.lua Loading entities file from memory /data/general/objects/torques.lua Loading entities file from memory /data/general/objects/digger.lua Loading entities file from memory /data/general/objects/misc-tools.lua Loading entities file from memory /data/general/objects/jewelry.lua Loading entities file from memory /data/general/objects/staves.lua Loading entities file from memory /data/general/objects/mindstars.lua Loading entities file from memory /data/general/objects/knifes.lua Loading entities file from memory /data/general/objects/whips.lua Loading entities file from memory /data/general/objects/swords.lua Loading entities file from memory /data/general/objects/2hswords.lua Loading entities file from memory /data/general/objects/maces.lua Loading entities file from memory /data/general/objects/2hmaces.lua Loading entities file from memory /data/general/objects/axes.lua Loading entities file from memory /data/general/objects/2haxes.lua

Loading entities file from memory /data/general/objects/2htridents.lua Loading entities file from memory /data/general/objects/bows.lua Loading entities file from memory /data/general/objects/slings.lua Loading entities file from memory /data/general/objects/shields.lua Loading entities file from memory /data/general/objects/cloth-armors.lua Loading entities file from memory /data/general/objects/light-armors.lua Loading entities file from memory /data/general/objects/heavy-armors.lua Loading entities file from memory /data/general/objects/massive-armors.lua Loading entities file from memory /data/general/objects/leather-caps.lua Loading entities file from memory /data/general/objects/helms.lua Loading entities file from memory /data/general/objects/wizard-hat.lua Loading entities file from memory /data/general/objects/leather-boots.lua Loading entities file from memory /data/general/objects/heavy-boots.lua Loading entities file from memory /data/general/objects/gloves.lua Loading entities file from memory /data/general/objects/gauntlets.lua Loading entities file from memory /data/general/objects/cloak.lua Loading entities file from memory /data/general/objects/leather-belt.lua Loading entities file from memory /data/general/objects/lore/spellhunt.lua Loading entities file from memory /data/general/objects/lore/fun.lua Loading entities file from memory /data/general/objects/lore/misc.lua Loading entities file from memory /data/general/objects/world-artifacts.lu a Importing steel shield 'Blackdare' into world artifacts Importing Xanilewyn the Brandknight into world artifacts Importing Ivytira into world artifacts Importing ash wand of conjuration 'Thunderbile' into world artifacts Importing pouch of stralite shots 'Ebonyreaper' into world artifacts Importing dwarven-steel longsword 'Fogbrawn' into world artifacts Importing Armylathagas the steel mail armour into world artifacts Importing dwarven-steel greatmaul 'Gorogen' into world artifacts Importing Dourbone into world artifacts Importing dwarven-steel longsword 'Darkgrind' into world artifacts Importing silk robe 'Polunn' into world artifacts Importing ash starstaff 'Armatodas' into world artifacts Importing Huraroddantir the stralite shield into world artifacts Importing Unreruirand the steel battleaxe into world artifacts Importing Hadunavor the steel torque of charged psionic shield into world artifa cts Importing steel greatmaul 'Polyba' into world artifacts Importing stralite amulet 'Brenakor' into world artifacts Importing Phoenixrace the hardened leather armour into world artifacts Importing Undeathbutcher into world artifacts Importing Berumas the Charzephyr into world artifacts Importing Arthendur into world artifacts Importing Arthurendur into world artifacts Importing Lightningstun the cashmere wizard hat into world artifacts Importing steel waraxe 'Radhydin' into world artifacts Importing Phoenixpanic into world artifacts Importing stralite waraxe 'Deepsfear' into world artifacts Importing Issychik the Eclipsewolf into world artifacts Importing Blastonslaught into world artifacts Importing Gloraldavena the Lustreedge into world artifacts Importing Morningwasp the stralite dagger into world artifacts Importing Polyvena into world artifacts Importing Salybeth into world artifacts Importing ash starstaff 'Nimbusglean' into world artifacts Importing Isluma the ash longbow into world artifacts Importing steel longsword 'Sulfurshear' into world artifacts Importing Dimtitan into world artifacts Importing steel waraxe 'Cuthelen' into world artifacts

Importing Shimmerbringer into world artifacts Importing Zyrab the cashmere cloak into world artifacts Importing Lightoozer into world artifacts Importing Mayilranne into world artifacts Importing steel mail armour 'Hanothel' into world artifacts Importing yew magestaff 'Lisinor' into world artifacts Importing stralite mail armour 'Flashtreason' into world artifacts Importing Ashraptor the dragonbone vilestaff into world artifacts Importing Ce'Nida the Squalorraze into world artifacts Importing Yarugorn the dwarven-steel dagger into world artifacts Importing cured leather sling 'Chondil' into world artifacts Importing vined mindstar 'Bethildawyn' into world artifacts Importing Emonor the Duskrend into world artifacts Loading entities file from memory /data/general/objects/quest-artifacts.lu a Loading entities file from memory /data/general/objects/special-artifacts. lua Loading entities file from memory /data/general/objects/staves.lua Loading entities file from memory /data/general/objects/boss-artifacts.lua Loading entities file from memory /data/general/objects/lore/maj-eyal.lua Loading entities file from file /data/zones/town-derth/traps.lua Loading entities file from file /data/general/traps/store.lua Initiated zone Derth with base_level 5 Make wait background texture 1445 : 1264x755 (2048, 1024) Wait finished, counted 0, 14 ticks Make wait background texture 1462 : 1264x755 (2048, 1024) C Map size 19:11 :: 209 C Map seens texture: 497 (206x90) Loading entities file from memory /data/general/objects/egos/lite.lua Loading entities file from memory /data/general/objects/egos/infusions.lua Loading entities file from memory /data/general/objects/egos/wands.lua Loading entities file from memory /data/general/objects/egos/charms.lua Loading entities file from memory /data/general/objects/egos/wands-powers. lua Loading entities file from memory /data/general/objects/egos/totems.lua Loading entities file from memory /data/general/objects/egos/charms.lua Loading entities file from memory /data/general/objects/egos/totems-powers .lua Loading entities file from memory /data/general/objects/egos/torques.lua Loading entities file from memory /data/general/objects/egos/charms.lua Loading entities file from memory /data/general/objects/egos/torques-power s.lua Loading entities file from memory /data/general/objects/egos/digger.lua Loading entities file from memory /data/general/objects/egos/rings.lua Loading entities file from memory /data/general/objects/egos/amulets.lua Loading entities file from memory /data/general/objects/egos/staves.lua Loading entities file from memory /data/general/objects/egos/mindstars.lua Loading entities file from memory /data/general/objects/egos/weapon.lua Loading entities file from memory /data/general/objects/egos/bow.lua Loading entities file from memory /data/general/objects/egos/ranged.lua Loading entities file from memory /data/general/objects/egos/ammo.lua Loading entities file from memory /data/general/objects/egos/sling.lua Loading entities file from memory /data/general/objects/egos/ranged.lua Loading entities file from memory /data/general/objects/egos/shield.lua Loading entities file from memory /data/general/objects/egos/robe.lua Loading entities file from memory /data/general/objects/egos/light-armor.l ua Loading entities file from memory /data/general/objects/egos/armor.lua Loading entities file from memory /data/general/objects/egos/heavy-armor.l ua

Loading entities file from memory /data/general/objects/egos/armor.lua Loading entities file from memory /data/general/objects/egos/massive-armor .lua Loading entities file from memory /data/general/objects/egos/armor.lua Loading entities file from memory /data/general/objects/egos/helm.lua Loading entities file from memory /data/general/objects/egos/wizard-hat.lu a Loading entities file from memory /data/general/objects/egos/light-boots.l ua Loading entities file from memory /data/general/objects/egos/boots.lua Loading entities file from memory /data/general/objects/egos/boots.lua Loading entities file from memory /data/general/objects/egos/gloves.lua Loading entities file from memory /data/general/objects/egos/cloak.lua Loading entities file from memory /data/general/objects/egos/belt.lua Static generator using file /data/maps/towns/derth.lua [STATIC MAP] size 50 50 Loading tile store/shop_door.png Loading tile store/shop_sign_knives.png Loading tile store/shop_sign_swordsmith.png Loading tile store/shop_door.png Loading tile store/shop_sign_herbalist.png Loading tile store/shop_sign_tanner.png Loading tile store/shop_sign_armory.png Loading tile store/shop_door_barred.png Loading tile store/shop_door.png Loading tile store/shop_sign_jewelry.png Loading tile store/shop_sign_bows.png Loading tile npc/humanoid_human_human_farmer.png Loading tile npc/humanoid_halfling_halfling_gardener.png [TOME ENTITY FILTER] selected Ego 34.383759279941 65.5 [TOME ENTITY FILTER] selected Double Ego 18.52524102992 20.5 Loading tile npc/humanoid_human_derth_guard.png Wait finished, counted 1499, 672 ticks No zone events loaded Loading tile terrain/granite_wall1_3.png Loading tile terrain/granite_wall2_4.png Loading tile terrain/granite_wall2_2.png Loading tile terrain/granite_wall2_16.png Not gone east, no backup guardian Running on level loads town-derth-1 [LOG] #YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or r ight click to use). [PARTY] New member, add after Lucifer Lucifer Adding entity 1455 after 1455 Loading tile npc/humanoid_human_shady_cornac_man.png Added unique mod.class.NPC/Shady cornac man :: 1 [MUSIC] stoping Remembrance.ogg [MUSIC] loading Virtue lost.ogg sound "/data/music/Virtue lost.ogg" : <static> [MUSIC] playing Virtue lost.ogg sound "/data/music/Virtue lost.ogg" : <static> [MUSIC] loading weather/town_small_base.ogg sound "/data/music/weather/town_ small_base.ogg" : <static> [MUSIC] playing weather/town_small_base.ogg sound "/data/music/weather/town_ small_base.ogg" : <static> Updating zone name Derth C Map minimap texture: 494 (50x50; 64x64) stack traceback: [COROUTINE] error cannot resume dead coroutine [COROUTINE] dead savefilepipe [PROFILE] filtering save of scores to profile online [PROFILE] mounted online on /current-profile

[PROFILE] unmounted online from /current-profile [SOUND] loading from /data/sound/ambient/town/town_small1.ogg :=: sound "/data/sound/ambient/town/town_small1.ogg" : <static> [COROUTINE] registering savefilepipe thread: 0x11563840 Make wait background texture 188 : 1264x755 (2048, 1024) [SAVEFILE PIPE] new save running in the pipe: Lucifer game :: game.tea g :: table: 0x0a422a58 => table: 0x0bbccfa8 (3079) Loading savefile /save/Lucifer/ [LOG] Saving done. Wait finished, counted 300, 674 ticks [COROUTINE] registering savefilepipe thread: 0x17611860 Make wait background texture 409 : 1264x755 (2048, 1024) [SAVEFILE PIPE] new save running in the pipe: world :: world.te aw :: table: 0x0a41cfe8 => table: 0x11678478 (1) Loading savefile /save// [LOG] Saving done. Wait finished, counted 1, 294 ticks Saving JSON true [LOG] Saving game... stack traceback: [COROUTINE] error cannot resume dead coroutine [COROUTINE] dead savefilepipe [LOG] STORE LEVEL =================================================== 8 [TOME ENTITY FILTER] selected Double Ego 5.1427142314247 20.5 [Identify] psychic's regeneration infusion true [STORE] stocking up: psychic's regeneration infusion [TOME ENTITY FILTER] selected Ego 51.676607966348 65.5 [Identify] warrior's wild infusion true [STORE] stocking up: warrior's wild infusion [TOME ENTITY FILTER] selected Ego 23.306680693013 65.5 [Identify] warrior's insidious poison infusion true [STORE] stocking up: warrior's insidious poison infusion [TOME ENTITY FILTER] selected basic 98.496809977921 105.5 [Identify] sun infusion true [STORE] stocking up: sun infusion [TOME ENTITY FILTER] selected Ego 28.535409913639 65.5 [Identify] duelist's healing infusion true [STORE] stocking up: duelist's healing infusion [TOME ENTITY FILTER] selected basic 69.053715759784 105.5 [Identify] healing infusion true [STORE] stocking up: healing infusion [TOME ENTITY FILTER] selected basic 94.711589149482 105.5 [Identify] regeneration infusion true [STORE] stocking up: regeneration infusion [TOME ENTITY FILTER] selected basic 92.522327855002 105.5 [Identify] healing infusion true [STORE] stocking up: healing infusion [TOME ENTITY FILTER] selected Ego 44.689876266101 65.5 [Identify] warrior's regeneration infusion true [STORE] stocking up: warrior's regeneration infusion [TOME ENTITY FILTER] selected Double Ego 1.8920326652918 20.5 [Identify] psychic's regeneration infusion true [STORE] stocking up: psychic's regeneration infusion [Identify] iron battleaxe true [LOG] Sold: #FFFFFF##UID:5086:0#iron battleaxe (10.5-15.75 power, 1 apr)#LAST# for 0.30 gold. [Identify] balanced iron mace true [LOG] Sold: #00FF80##UID:16028:0#balanced iron mace (8-11.2 power, 2 apr)#LAST # for 1.60 gold.

[Identify] ranger's rough leather sling true [LOG] Sold: #00FF80##UID:4107:0#ranger's rough leather sling#LAST# for 0.90 go ld. [Identify] elm magestaff of fate true [LOG] Sold: #00FF80##UID:4098:0#elm magestaff of fate (10-12 power, 2 apr, col d damage)#LAST# for 1.40 gold. [SOUND] loading from /data/sound/ambient/town/town_small2.ogg :=: sound "/data/sound/ambient/town/town_small2.ogg" : <static> Server latency 914 STORE LEVEL =================================================== 8 [STORE] not restocking yet [stores_restock] 1 nil 1 [MOUSE] pre starting drag'n'drop [Identify] arcing iron waraxe of crippling true [LOG] Sold: #00FF80##UID:16011:0#arcing iron waraxe of crippling (6.5-9.1 powe r, 2 apr)#LAST# for 1.60 gold. [Identify] linen robe true [LOG] Sold: #FFFFFF##UID:14199:0#linen robe (0 def, 0 armour)#LAST# for 0.10 g old. [Identify] iron gauntlets true [LOG] Sold: #FFFFFF##UID:4066:0#iron gauntlets (0 def, 1 armour)#LAST# for 0.3 0 gold. [Identify] grounding rough leather cap of dexterity (#STATBONUS#) true [LOG] Sold: #00FF80##UID:16014:0#grounding rough leather cap of dexterity (+2) (0 def, 1 armour)#LAST# for 1.00 gold. [Identify] cleansing rough leather armour true [LOG] Sold: #00FF80##UID:4114:0#cleansing rough leather armour (1 def, 2 armou r)#LAST# for 0.90 gold. [Identify] rough leather armour true [LOG] Sold: #FFFFFF##UID:5087:0#rough leather armour (1 def, 2 armour)#LAST# f or 0.50 gold. [Identify] brass lantern true [LOG] Sold: #FFFFFF##UID:4087:0#brass lantern#LAST# for 0.10 gold. Using cached font /data/font/DroidSans-Bold.ttf 16 [LOG] Shady cornac man says: 'Hey you. Come here.' [EMOTE] added Hey you. Come here. 28 12 Loading tile speak_bubble.png [LOG] [CHAT] loaded welcome table: 0x17480308 [CHAT] loaded more table: 0x17787970 [CHAT] loaded more_ex table: 0x10df6078 [CHAT] loaded refuse table: 0x0d259f68 [CHAT] loaded accept table: 0x0ba41b58 [CHAT] loaded go table: 0x177f2c30 [CHAT] loaded win table: 0x172f2ea0 [CHAT] loaded ok table: 0x0a9d91f0 [CHAT] loaded back table: 0x176e8ff0 [CHAT] loaded back2 table: 0x09b108e0 Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSansMono.ttf 14 [CHAT] selected I am strong! What do you have to offer? function: 0x115d6260 more Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSansMono.ttf 14 [CHAT] selected I am ready for battle. Let's go! function: 0x11512e78 accept Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSansMono.ttf 14 [CHAT] selected Sounds like fun. I'm ready! nil go Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSansMono.ttf 14

[CHAT] selected [Follow him] function: 0x1751b9a8 nil [QUEST] given to table: 0x0a47dbe0 arena-unlock [LOG] #LIGHT_GREEN#Accepted quest 'The agent of the arena'! #WHITE#(Press 'j' to see the quest log) [COROUTINE] registering savefilepipe thread: 0x09aa1fb0 Make wait background texture 1559 : 1264x755 (2048, 1024) [SAVEFILE PIPE] new save running in the pipe: Lucifer zone :: zone-tow n-derth.teaz :: table: 0x110bbd20 => table: 0x0b6aa980 (2457) Loading savefile /save/Lucifer/ [LOG] Saving done. Wait finished, counted 267, 537 ticks [ZONE] Closed level map 1 [ZONE] Left zone Derth Loading savefile /save/Lucifer/ Loading entities file from file /data/zones/arena-unlock/npcs.lua Loading entities file from file /data/zones/arena-unlock/grids.lua Loading entities file from memory /data/general/grids/basic.lua Loading entities file from file /data/general/grids/sand.lua Loading entities file from memory /data/general/grids/forest.lua Loading entities file from file /data/zones/arena-unlock/objects.lua Loading entities file from memory /data/general/objects/objects-maj-eyal.l ua Loading entities file from memory /data/general/objects/objects.lua Loading entities file from memory /data/general/objects/money.lua Loading entities file from memory /data/general/objects/gem.lua Loading entities file from memory /data/general/objects/lites.lua Loading entities file from memory /data/general/objects/potions.lua Loading entities file from memory /data/general/objects/scrolls.lua Loading entities file from memory /data/general/objects/rods.lua Loading entities file from memory /data/general/objects/wands.lua Loading entities file from memory /data/general/objects/totems.lua Loading entities file from memory /data/general/objects/torques.lua Loading entities file from memory /data/general/objects/digger.lua Loading entities file from memory /data/general/objects/misc-tools.lua Loading entities file from memory /data/general/objects/jewelry.lua Loading entities file from memory /data/general/objects/staves.lua Loading entities file from memory /data/general/objects/mindstars.lua Loading entities file from memory /data/general/objects/knifes.lua Loading entities file from memory /data/general/objects/whips.lua Loading entities file from memory /data/general/objects/swords.lua Loading entities file from memory /data/general/objects/2hswords.lua Loading entities file from memory /data/general/objects/maces.lua Loading entities file from memory /data/general/objects/2hmaces.lua Loading entities file from memory /data/general/objects/axes.lua Loading entities file from memory /data/general/objects/2haxes.lua Loading entities file from memory /data/general/objects/2htridents.lua Loading entities file from memory /data/general/objects/bows.lua Loading entities file from memory /data/general/objects/slings.lua Loading entities file from memory /data/general/objects/shields.lua Loading entities file from memory /data/general/objects/cloth-armors.lua Loading entities file from memory /data/general/objects/light-armors.lua Loading entities file from memory /data/general/objects/heavy-armors.lua Loading entities file from memory /data/general/objects/massive-armors.lua Loading entities file from memory /data/general/objects/leather-caps.lua Loading entities file from memory /data/general/objects/helms.lua Loading entities file from memory /data/general/objects/wizard-hat.lua Loading entities file from memory /data/general/objects/leather-boots.lua Loading entities file from memory /data/general/objects/heavy-boots.lua Loading entities file from memory /data/general/objects/gloves.lua

Loading entities file from memory /data/general/objects/gauntlets.lua Loading entities file from memory /data/general/objects/cloak.lua Loading entities file from memory /data/general/objects/leather-belt.lua Loading entities file from memory /data/general/objects/lore/spellhunt.lua Loading entities file from memory /data/general/objects/lore/fun.lua Loading entities file from memory /data/general/objects/lore/misc.lua Loading entities file from memory /data/general/objects/world-artifacts.lu a Importing steel shield 'Blackdare' into world artifacts Importing Xanilewyn the Brandknight into world artifacts Importing Ivytira into world artifacts Importing ash wand of conjuration 'Thunderbile' into world artifacts Importing pouch of stralite shots 'Ebonyreaper' into world artifacts Importing dwarven-steel longsword 'Fogbrawn' into world artifacts Importing Armylathagas the steel mail armour into world artifacts Importing dwarven-steel greatmaul 'Gorogen' into world artifacts Importing Dourbone into world artifacts Importing dwarven-steel longsword 'Darkgrind' into world artifacts Importing silk robe 'Polunn' into world artifacts Importing ash starstaff 'Armatodas' into world artifacts Importing Huraroddantir the stralite shield into world artifacts Importing Unreruirand the steel battleaxe into world artifacts Importing Hadunavor the steel torque of charged psionic shield into world artifa cts Importing steel greatmaul 'Polyba' into world artifacts Importing stralite amulet 'Brenakor' into world artifacts Importing Phoenixrace the hardened leather armour into world artifacts Importing Undeathbutcher into world artifacts Importing Berumas the Charzephyr into world artifacts Importing Arthendur into world artifacts Importing Arthurendur into world artifacts Importing Lightningstun the cashmere wizard hat into world artifacts Importing steel waraxe 'Radhydin' into world artifacts Importing Phoenixpanic into world artifacts Importing stralite waraxe 'Deepsfear' into world artifacts Importing Issychik the Eclipsewolf into world artifacts Importing Blastonslaught into world artifacts Importing Gloraldavena the Lustreedge into world artifacts Importing Morningwasp the stralite dagger into world artifacts Importing Polyvena into world artifacts Importing Salybeth into world artifacts Importing ash starstaff 'Nimbusglean' into world artifacts Importing Isluma the ash longbow into world artifacts Importing steel longsword 'Sulfurshear' into world artifacts Importing Dimtitan into world artifacts Importing steel waraxe 'Cuthelen' into world artifacts Importing Shimmerbringer into world artifacts Importing Zyrab the cashmere cloak into world artifacts Importing Lightoozer into world artifacts Importing Mayilranne into world artifacts Importing steel mail armour 'Hanothel' into world artifacts Importing yew magestaff 'Lisinor' into world artifacts Importing stralite mail armour 'Flashtreason' into world artifacts Importing Ashraptor the dragonbone vilestaff into world artifacts Importing Ce'Nida the Squalorraze into world artifacts Importing Yarugorn the dwarven-steel dagger into world artifacts Importing cured leather sling 'Chondil' into world artifacts Importing vined mindstar 'Bethildawyn' into world artifacts Importing Emonor the Duskrend into world artifacts Loading entities file from memory /data/general/objects/quest-artifacts.lu

a Loading entities file from memory /data/general/objects/special-artifacts. lua Loading entities file from memory /data/general/objects/staves.lua Loading entities file from memory /data/general/objects/boss-artifacts.lua Loading entities file from memory /data/general/objects/lore/maj-eyal.lua Loading entities file from file /data/zones/arena-unlock/traps.lua Loading entities file from file /data/general/traps/elemental.lua Initiated zone Derth (Southeast) with base_level 5 Make wait background texture 1596 : 1264x755 (2048, 1024) C Map size 19:11 :: 209 C Map seens texture: 1608 (27x26) Loading entities file from memory /data/general/objects/egos/lite.lua Loading entities file from memory /data/general/objects/egos/infusions.lua Loading entities file from memory /data/general/objects/egos/wands.lua Loading entities file from memory /data/general/objects/egos/charms.lua Loading entities file from memory /data/general/objects/egos/wands-powers. lua Loading entities file from memory /data/general/objects/egos/totems.lua Loading entities file from memory /data/general/objects/egos/charms.lua Loading entities file from memory /data/general/objects/egos/totems-powers .lua Loading entities file from memory /data/general/objects/egos/torques.lua Loading entities file from memory /data/general/objects/egos/charms.lua Loading entities file from memory /data/general/objects/egos/torques-power s.lua Loading entities file from memory /data/general/objects/egos/digger.lua Loading entities file from memory /data/general/objects/egos/rings.lua Loading entities file from memory /data/general/objects/egos/amulets.lua Loading entities file from memory /data/general/objects/egos/staves.lua Loading entities file from memory /data/general/objects/egos/mindstars.lua Loading entities file from memory /data/general/objects/egos/weapon.lua Loading entities file from memory /data/general/objects/egos/bow.lua Loading entities file from memory /data/general/objects/egos/ranged.lua Loading entities file from memory /data/general/objects/egos/ammo.lua Loading entities file from memory /data/general/objects/egos/sling.lua Loading entities file from memory /data/general/objects/egos/ranged.lua Loading entities file from memory /data/general/objects/egos/shield.lua Loading entities file from memory /data/general/objects/egos/robe.lua Loading entities file from memory /data/general/objects/egos/light-armor.l ua Loading entities file from memory /data/general/objects/egos/armor.lua Loading entities file from memory /data/general/objects/egos/heavy-armor.l ua Loading entities file from memory /data/general/objects/egos/armor.lua Loading entities file from memory /data/general/objects/egos/massive-armor .lua Loading entities file from memory /data/general/objects/egos/armor.lua Loading entities file from memory /data/general/objects/egos/helm.lua Loading entities file from memory /data/general/objects/egos/wizard-hat.lu a Loading entities file from memory /data/general/objects/egos/light-boots.l ua Loading entities file from memory /data/general/objects/egos/boots.lua Loading entities file from memory /data/general/objects/egos/boots.lua Loading entities file from memory /data/general/objects/egos/gloves.lua Loading entities file from memory /data/general/objects/egos/cloak.lua Loading entities file from memory /data/general/objects/egos/belt.lua Static generator using file /data/maps/zones/arena-unlock.lua [STATIC MAP] size 17 15

[TOME ENTITY FILTER] selected basic 91.702685555258 105.5 [TOME ENTITY FILTER] selected Double Ego 15.545680316409 20.5 [TOME ENTITY FILTER] selected basic 72.589798565858 105.5 fight: pouch of iron shots mighty rough leather sling of lightning :: nil QUIVER [TOME ENTITY FILTER] selected basic 76.636503147692 105.5 fight: pouch of iron shots mighty rough leather sling of lightning :: nil QUIVER fight: pouch of iron shots pouch of iron shots :: nil QUIVER [TOME ENTITY FILTER] selected basic 83.227324378148 105.5 Loading tile npc/humanoid_halfling_halfling_slinger.png Wait finished, counted 143, 185 ticks No zone events loaded Loading tile terrain/granite_wall_pillar_3.png Loading tile terrain/granite_wall_pillar_9.png Loading tile terrain/granite_wall_pillar_small.png Loading tile terrain/granite_wall_pillar_small_top.png Loading tile terrain/granite_wall_pillar_8.png Loading tile terrain/padlock2.png Loading tile terrain/sand/sand_inner_1_03.png Loading tile terrain/sand/sand_9_02.png Loading tile terrain/sand/sand_7_02.png Loading tile terrain/sand/sand_2_02.png Loading tile terrain/sand/sand_1_02.png Loading tile terrain/sand/sand_inner_7_02.png Loading tile terrain/sand/sand_3_02.png Loading tile terrain/sand/sand_inner_9_01.png Not gone east, no backup guardian Running on level loads arena-unlock-1 [PARTY] New member, add after Lucifer Lucifer Adding entity 1455 after 1455 [MUSIC] stoping Virtue lost.ogg [MUSIC] stoping weather/town_small_base.ogg [MUSIC] loading a_lomos_del_dragon_blanco.ogg sound "/data/music/a_lomos_del_d ragon_blanco.ogg" : <static> [MUSIC] playing a_lomos_del_dragon_blanco.ogg sound "/data/music/a_lomos_del_d ragon_blanco.ogg" : <static> Updating zone name Derth (Southeast) C Map minimap texture: 1561 (50x50; 64x64) stack traceback: [COROUTINE] error cannot resume dead coroutine [COROUTINE] dead savefilepipe [PROFILE] filtering save of scores to profile online [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [COROUTINE] registering savefilepipe thread: 0x0d37e5f0 Make wait background texture 1578 : 1264x755 (2048, 1024) [SAVEFILE PIPE] new save running in the pipe: Lucifer game :: game.tea g :: table: 0x0a422a58 => table: 0x170a7aa0 (2875) Loading savefile /save/Lucifer/ [LOG] Saving done. Wait finished, counted 114, 502 ticks [COROUTINE] registering savefilepipe thread: 0x10e3e650 Make wait background texture 1614 : 1264x755 (2048, 1024) [SAVEFILE PIPE] new save running in the pipe: world :: world.te aw :: table: 0x0a41cfe8 => table: 0x1160d068 (1) Loading savefile /save// [LOG] Saving done. Wait finished, counted 1, 362 ticks Saving JSON true

[LOG] Saving game... stack traceback: [COROUTINE] error cannot resume dead coroutine [COROUTINE] dead savefilepipe AI took for target 31790 halfling slinger :: 1455 Lucifer 81 < 100 [LOG] [LOG] Halfling slinger uses Inertial Shot. [ARCHERY ACQUIRE TARGETS WITH] mighty rough leather sling of lightning pouch of iron shots [PROJECTILE SPEED] :: 10 [SHOOT] speed 0.8 => 800 [SOUND] loading from /data/sound/actions/sling.ogg :=: sound "/data/sou nd/actions/sling.ogg" : <static> [SHOOT WITH] mighty rough leather sling of lightning pouch of iron shots Adding entity 32321 after 31790 [LOG] [LOG] Halfling slinger activates Rapid Shot. [LOG] [LOG] Lucifer roars! [MIND CRIT %] 1 [PROJECTOR] starting dam 128.9974436322 [PROJECTOR] after difficulty dam 128.9974436322 [PROJECTOR] res 0 1 on dam 128.9974436322 [PROJECTOR] after resists dam 128.9974436322 [PROJECTOR] after flat damage armor 128.9974436322 [PROJECTOR] final dam 128.9974436322 checkHit 11.531802549989 27 => chance to hit 12 [LOG] Halfling slinger wanders around!. [LOG] #UID:1455:0#Lucifer hits halfling slinger for #aaaaaa#129 physical#LAST# damage. [LOG] [LOG] Halfling slinger is confused and fails to use Heave. [LOG] Server latency 1086 [ATTACK] attacking with iron waraxe of massacre [ATTACK] to halfling slinger :: 22.094429416968 2 0 5.25 :: 1 checkHit 15 5.25 => chance to hit 75 [ATTACK] raw dam 22.094429416968 versus 0 0.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 30 [PHYS CRIT %] 3.5 [ATTACK] after crit 30 [ATTACK] after mult 30 [PROJECTOR] starting dam 30 [PROJECTOR] after difficulty dam 30 [PROJECTOR] res 0 1 on dam 30 [PROJECTOR] after resists dam 30 [PROJECTOR] after flat damage armor 30 [PROJECTOR] final dam 30 [TOME ENTITY FILTER] selected Ego 31.118585317772 65.5 [TOME ENTITY FILTER] selected Double Ego 10.936646455302 20.5 [TOME ENTITY FILTER] selected Ego 47.982856383543 65.5 fight: iron shield of fire resistance (#RESIST#) acidic iron mace of dayl ight :: nil OFFHAND [TOME ENTITY FILTER] selected Ego 35.626207532623 65.5

fight: spiked iron mail armour acidic iron mace of daylight :: nil BODY fight: spiked iron mail armour iron shield of fire resistance (#RESIST#) :: nil BODY [TOME ENTITY FILTER] selected Ego 40.173088352702 65.5 Loading tile npc/humanoid_human_gladiator.png [LOG] #UID:1455:0#Lucifer hits halfling slinger for #aaaaaa#30 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed halfling slinger!#{normal}# [LOG] AI took for target 32322 gladiator :: 1455 Lucifer 9 < 100 [LOG] Gladiator rushes out! [ATTACK] attacking with acidic iron mace of daylight [ATTACK] to Lucifer :: 17.456362668409 2 16.623823384474 14.35 :: 1.2 checkHit 23 14.35 => chance to hit 72 [ATTACK] raw dam 17.456362668409 versus 16.623823384474 0.3 with APR 2 [ATTACK] after armor 12.219453867887 [ATTACK] after range 16 [PHYS CRIT %] 0.5 [ATTACK] after crit 16 [ATTACK] after mult 19.2 [ATTACK] after inc by type 19.2 [PROJECTOR] starting dam 19.2 [PROJECTOR] after difficulty dam 19.2 [PROJECTOR] res 0 1 on dam 19.2 [PROJECTOR] after resists dam 19.2 [PROJECTOR] after flat damage armor 19.2 [PROJECTOR] final dam 19.2 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5 [PROJECTOR] res 0 1 on dam 5 [PROJECTOR] after resists dam 5 [PROJECTOR] after flat damage armor 5 [PROJECTOR] final dam 5 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 1.2142848958523 0.98785715104148 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.0364040747224 [PROJECTOR] after flat damage armor 7.0364040747224 [PROJECTOR] final dam 7.0364040747224 [LOG] Lucifer is dazed! [LOG] #UID:1455:0#Lucifer hits gladiator for #1133F3#8 cold#LAST# damage. [LOG] #UID:32322:0#Gladiator hits Lucifer for #aaaaaa#20 physical#LAST#, #GREE N#6 acid#LAST#, #YELLOW#5 light#LAST# damage (total 30.20). Loading tile effects/dazed.png [LOG] [LOG] You are unable to move! [LOG] You are unable to move! [ATTACK] attacking with iron waraxe of massacre [ATTACK] to gladiator :: 17.607796827478 2 11.6 10.2

:: 1 checkHit 7.5 10.2 => chance to hit 44 [LOG] Lucifer misses gladiator. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to gladiator :: 17.607796827478 2 11.6 10.2 :: 1 checkHit 7.5 10.2 => chance to hit 44 [LOG] Lucifer misses gladiator. AI took for target 32322 gladiator :: 1455 Lucifer 1 < 100 [LOG] Gladiator uses Shield Pummel. [ATTACK] to Lucifer :: 18.390110611531 0 16.623823384474 7.175 :: 1.4427188724236 checkHit 23 7.175 => chance to hit 90 [ATTACK] raw dam 18.390110611531 versus 16.623823384474 0.3 with APR 0 [ATTACK] after armor 12.873077428071 [ATTACK] after range 13 [PHYS CRIT %] 2.5 [ATTACK] after crit 13 [ATTACK] after mult 18.755345341506 [PROJECTOR] starting dam 18.755345341506 [PROJECTOR] after difficulty dam 18.755345341506 [PROJECTOR] res 0 1 on dam 18.755345341506 [PROJECTOR] after resists dam 18.755345341506 [PROJECTOR] after flat damage armor 18.755345341506 [PROJECTOR] final dam 18.755345341506 [LOG] Lucifer is not dazed anymore. [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 1.2142848958523 0.98785715104148 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.0364040747224 [PROJECTOR] after flat damage armor 7.0364040747224 [PROJECTOR] final dam 7.0364040747224 [ATTACK] to Lucifer :: 18.390110611531 0 16.623823384474 14.35 :: 1.7692099788303 checkHit 23 14.35 => chance to hit 72 [ATTACK] raw dam 18.390110611531 versus 16.623823384474 0.3 with APR 0 [ATTACK] after armor 12.873077428071 [ATTACK] after range 12 [PHYS CRIT %] 2.5 [ATTACK] after crit 12 [ATTACK] after mult 21.230519745964 [PROJECTOR] starting dam 21.230519745964 [PROJECTOR] after difficulty dam 21.230519745964 [PROJECTOR] res 0 1 on dam 21.230519745964 [PROJECTOR] after resists dam 21.230519745964 [PROJECTOR] after flat damage armor 21.230519745964 [PROJECTOR] final dam 21.230519745964 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 1.2142848958523 0.98785715104148 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.0364040747224 [PROJECTOR] after flat damage armor 7.0364040747224

[PROJECTOR] final dam 7.0364040747224 checkHit 14 27.5 => chance to hit 17 [LOG] Lucifer is stunned! [LOG] #UID:1455:0#Lucifer hits gladiator for #1133F3#8 cold#LAST#, #1133F3#8 c old#LAST# damage (total 14.07). [LOG] #UID:32322:0#Gladiator hits Lucifer for #aaaaaa#19 physical#LAST#, #aaaa aa#22 physical#LAST# damage (total 39.99). [LOG] [LOG] Lucifer uses Gift of the Highborn. [LOG] Lucifer starts regenerating health quickly. [ATTACK] attacking with iron waraxe of massacre [ATTACK] to gladiator :: 22.094429416968 2 11.6 10.2 :: 1 checkHit 15 10.2 => chance to hit 62 [LOG] Lucifer misses gladiator. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to gladiator :: 22.094429416968 2 11.6 10.2 :: 1 checkHit 15 10.2 => chance to hit 62 [ATTACK] raw dam 22.094429416968 versus 11.6 0.5 with APR 2 [ATTACK] after armor 12.494429416968 [ATTACK] after range 14 [PHYS CRIT %] 0 [ATTACK] after crit 14 [ATTACK] after mult 14 [PROJECTOR] starting dam 14 [PROJECTOR] after difficulty dam 14 [PROJECTOR] res 0 1 on dam 14 [PROJECTOR] after resists dam 14 [PROJECTOR] after flat damage armor 14 [PROJECTOR] stunned dam 4.2 [PROJECTOR] final dam 4.2 [PROJECTOR] starting dam 11 [PROJECTOR] after difficulty dam 11 [PROJECTOR] res 0 1 on dam 11 [PROJECTOR] after resists dam 11 [PROJECTOR] after flat damage armor 11 [PROJECTOR] final dam 11 [LOG] #UID:32322:0#Gladiator hits Lucifer for #aaaaaa#11 physical#LAST# damage . [LOG] #UID:1455:0#Lucifer hits gladiator for #aaaaaa#5 physical#LAST# damage. [LOG] Gladiator uses Block. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to gladiator :: 22.094429416968 2 11.6 0 :: 1 checkHit 15 0 => chance to hit 88 [LOG] Lucifer misses gladiator. [LOG] Lucifer is not stunned anymore. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to gladiator :: 22.094429416968 2 11.6 0 :: 1 checkHit 15 0

=> chance to hit 88 [ATTACK] raw dam 22.094429416968 versus 11.6 0.5 with APR 2 [ATTACK] after armor 12.494429416968 [ATTACK] after range 15 [PHYS CRIT %] 0 [ATTACK] after crit 15 [ATTACK] after mult 15 [PROJECTOR] starting dam 15 [PROJECTOR] after difficulty dam 15 [PROJECTOR] res 0 1 on dam 0 [PROJECTOR] after resists dam 0 [PROJECTOR] after flat damage armor 0 [PROJECTOR] final dam 0 [PROJECTOR] starting dam 11 [PROJECTOR] after difficulty dam 11 [PROJECTOR] res 0 1 on dam 11 [PROJECTOR] after resists dam 11 [PROJECTOR] after flat damage armor 11 [PROJECTOR] final dam 11 [LOG] #UID:32322:0#Gladiator hits Lucifer for #aaaaaa#11 physical#LAST# damage . [LOG] #UID:1455:0#Lucifer hits gladiator for #aaaaaa#0 physical#LAST# damage. Loading tile effects/counterstrike.png [ATTACK] attacking with acidic iron mace of daylight [ATTACK] to Lucifer :: 17.456362668409 2 16.623823384474 0 :: 1 checkHit 23 0 => chance to hit 100 [ATTACK] raw dam 17.456362668409 versus 16.623823384474 0.3 with APR 2 [ATTACK] after armor 12.219453867887 [ATTACK] after range 17 [PHYS CRIT %] 0.5 [ATTACK] after crit 17 [ATTACK] after mult 17 [ATTACK] after counterstrike 34 [ATTACK] after inc by type 34 [PROJECTOR] starting dam 34 [PROJECTOR] after difficulty dam 34 [PROJECTOR] res 0 1 on dam 34 [PROJECTOR] after resists dam 34 [PROJECTOR] after flat damage armor 34 [PROJECTOR] final dam 34 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5 [PROJECTOR] res 0 1 on dam 5 [PROJECTOR] after resists dam 5 [PROJECTOR] after flat damage armor 5 [PROJECTOR] final dam 5 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 1.2142848958523 0.98785715104148 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.0364040747224

[PROJECTOR] after flat damage armor 7.0364040747224 [PROJECTOR] final dam 7.0364040747224 [LOG] #UID:1455:0#Lucifer hits gladiator for #1133F3#8 cold#LAST# damage. [LOG] #UID:32322:0#Gladiator hits Lucifer for #aaaaaa#34 physical#LAST#, #GREE N#6 acid#LAST#, #YELLOW#5 light#LAST# damage (total 45.00). [LOG] #00ff00##UID:654:0#Talent Wing Buffet is ready to use. [LOG] #00ff00##UID:657:0#Talent Ice Claw is ready to use. [LOG] #00ff00##UID:46:0#Talent Infusion: Regeneration is ready to use. [LOG] [LOG] Gladiator uses Repulsion. [LOG] [LOG] Lucifer uses Wing Buffet. [MIND CRIT %] 1 [PROJECTOR] starting dam 13.329116279477 [PROJECTOR] after difficulty dam 13.329116279477 [PROJECTOR] res 0 1 on dam 13.329116279477 [PROJECTOR] after resists dam 13.329116279477 [PROJECTOR] after flat damage armor 13.329116279477 [PROJECTOR] final dam 13.329116279477 checkHit 27 17.297036664501 => chance to hit 75 [LOG] Gladiator resists the knockback! [LOG] #UID:1455:0#Lucifer hits gladiator for #aaaaaa#14 physical#LAST# damage. [LOG] [LOG] Gladiator uses Block. [LOG] [LOG] Lucifer stops regenerating health quickly. [LOG] [LOG] Gladiator uses Repulsion. [LOG] #00ff00##UID:654:0#Talent Wing Buffet is ready to use. [LOG] #00ff00##UID:653:0#Talent Bellowing Roar is ready to use. [LOG] [LOG] Gladiator uses Block. [LOG] [LOG] You pickup 0.60 gold pieces. [LOG] [LOG] There is nothing to pickup there. AI took for target 32322 gladiator :: 1455 Lucifer 25 < 100 [LOG] [LOG] Lucifer uses Ice Claw. [ATTACK] attacking with iron waraxe of massacre [ATTACK] to gladiator :: 22.094429416968 2 11.6 10.2 :: 1.5625 checkHit 15 10.2 => chance to hit 62 [ATTACK] raw dam 22.094429416968 versus 11.6 0.5 with APR 2 [ATTACK] after armor 12.494429416968 [ATTACK] after range 12 [PHYS CRIT %] 0 [ATTACK] after crit 12 [ATTACK] after mult 18.75 [PROJECTOR] starting dam 18.75 [PROJECTOR] after difficulty dam 18.75 [PROJECTOR] res 1.2142848958523 0.98785715104148 on dam 18.75 [PROJECTOR] after resists dam 18.522321582028 [PROJECTOR] after flat damage armor 18.522321582028 [PROJECTOR] final dam 18.522321582028 [PROJECTOR] starting dam 11

[PROJECTOR] after difficulty dam 11 [PROJECTOR] res 0 1 on dam 11 [PROJECTOR] after resists dam 11 [PROJECTOR] after flat damage armor 11 [PROJECTOR] final dam 11 [LOG] #UID:32322:0#Gladiator hits Lucifer for #aaaaaa#11 physical#LAST# damage . [LOG] #UID:1455:0#Lucifer hits gladiator for #1133F3#19 cold#LAST# damage. [LOG] Gladiator uses Shield Pummel. [ATTACK] to Lucifer :: 18.390110611531 0 16.623823384474 14.35 :: 1.4427188724236 checkHit 23 14.35 => chance to hit 72 [LOG] Gladiator misses Lucifer. [ATTACK] to Lucifer :: 18.390110611531 0 16.623823384474 14.35 :: 1.7692099788303 checkHit 23 14.35 => chance to hit 72 [ATTACK] raw dam 18.390110611531 versus 16.623823384474 0.3 with APR 0 [ATTACK] after armor 12.873077428071 [ATTACK] after range 13 [PHYS CRIT %] 2.5 [ATTACK] after crit 13 [ATTACK] after mult 22.999729724794 [PROJECTOR] starting dam 22.999729724794 [PROJECTOR] after difficulty dam 22.999729724794 [PROJECTOR] res 0 1 on dam 22.999729724794 [PROJECTOR] after resists dam 22.999729724794 [PROJECTOR] after flat damage armor 22.999729724794 [PROJECTOR] final dam 22.999729724794 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 1.2142848958523 0.98785715104148 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.0364040747224 [PROJECTOR] after flat damage armor 7.0364040747224 [PROJECTOR] final dam 7.0364040747224 checkHit 14 27.5 => chance to hit 17 [LOG] Lucifer is stunned! [LOG] #UID:1455:0#Lucifer hits gladiator for #1133F3#8 cold#LAST# damage. [LOG] #UID:32322:0#Gladiator hits Lucifer for #aaaaaa#23 physical#LAST# damage . [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to gladiator :: 22.094429416968 2 11.6 10.2 :: 1 checkHit 15 10.2 => chance to hit 62 [ATTACK] raw dam 22.094429416968 versus 11.6 0.5 with APR 2 [ATTACK] after armor 12.494429416968 [ATTACK] after range 15 [PHYS CRIT %] 0 [ATTACK] after crit 15 [ATTACK] after mult 15 [PROJECTOR] starting dam 15 [PROJECTOR] after difficulty dam 15 [PROJECTOR] res 0 1 on dam 15 [PROJECTOR] after resists dam 15

[PROJECTOR] after flat damage armor 15 [PROJECTOR] stunned dam 4.5 [PROJECTOR] final dam 4.5 [PROJECTOR] starting dam 11 [PROJECTOR] after difficulty dam 11 [PROJECTOR] res 0 1 on dam 11 [PROJECTOR] after resists dam 11 [PROJECTOR] after flat damage armor 11 [PROJECTOR] final dam 11 [LOG] #UID:32322:0#Gladiator hits Lucifer for #aaaaaa#11 physical#LAST# damage . [LOG] #UID:1455:0#Lucifer hits gladiator for #aaaaaa#5 physical#LAST# damage. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to gladiator :: 22.094429416968 2 11.6 10.2 :: 1 checkHit 15 10.2 => chance to hit 62 [ATTACK] raw dam 22.094429416968 versus 11.6 0.5 with APR 2 [ATTACK] after armor 12.494429416968 [ATTACK] after range 15 [PHYS CRIT %] 0 [ATTACK] after crit 15 [ATTACK] after mult 15 [PROJECTOR] starting dam 15 [PROJECTOR] after difficulty dam 15 [PROJECTOR] res 0 1 on dam 15 [PROJECTOR] after resists dam 15 [PROJECTOR] after flat damage armor 15 [PROJECTOR] stunned dam 4.5 [PROJECTOR] final dam 4.5 [PROJECTOR] starting dam 11 [PROJECTOR] after difficulty dam 11 [PROJECTOR] res 0 1 on dam 11 [PROJECTOR] after resists dam 11 [PROJECTOR] after flat damage armor 11 [PROJECTOR] final dam 11 [LOG] #UID:32322:0#Gladiator hits Lucifer for #aaaaaa#11 physical#LAST# damage . [LOG] #UID:1455:0#Lucifer hits gladiator for #aaaaaa#5 physical#LAST# damage. [LOG] Gladiator uses Block. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to gladiator :: 22.094429416968 2 11.6 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 22.094429416968 versus 11.6 0.5 with APR 2 [ATTACK] after armor 12.494429416968 [ATTACK] after range 14 [PHYS CRIT %] 0 [ATTACK] after crit 14 [ATTACK] after mult 14 [PROJECTOR] starting dam 14 [PROJECTOR] after difficulty dam 14 [PROJECTOR] res 0 1 on dam 0 [PROJECTOR] after resists dam 0 [PROJECTOR] after flat damage armor 0

[PROJECTOR] stunned dam 0 [PROJECTOR] final dam 0 [PROJECTOR] starting dam 11 [PROJECTOR] after difficulty dam 11 [PROJECTOR] res 0 1 on dam 11 [PROJECTOR] after resists dam 11 [PROJECTOR] after flat damage armor 11 [PROJECTOR] final dam 11 [LOG] #UID:32322:0#Gladiator hits Lucifer for #aaaaaa#11 physical#LAST# damage . [LOG] #UID:1455:0#Lucifer hits gladiator for #aaaaaa#0 physical#LAST# damage. [LOG] Lucifer is not stunned anymore. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to gladiator :: 22.094429416968 2 11.6 10.2 :: 1 checkHit 15 10.2 => chance to hit 62 [ATTACK] raw dam 22.094429416968 versus 11.6 0.5 with APR 2 [ATTACK] after armor 12.494429416968 [ATTACK] after range 13 [PHYS CRIT %] 0 [ATTACK] after crit 13 [ATTACK] after mult 13 [PROJECTOR] starting dam 13 [PROJECTOR] after difficulty dam 13 [PROJECTOR] res 0 1 on dam 13 [PROJECTOR] after resists dam 13 [PROJECTOR] after flat damage armor 13 [PROJECTOR] final dam 13 [PROJECTOR] starting dam 11 [PROJECTOR] after difficulty dam 11 [PROJECTOR] res 0 1 on dam 11 [PROJECTOR] after resists dam 11 [PROJECTOR] after flat damage armor 11 [PROJECTOR] final dam 11 [LOG] #UID:32322:0#Gladiator hits Lucifer for #aaaaaa#11 physical#LAST# damage . [LOG] #UID:1455:0#Lucifer hits gladiator for #aaaaaa#13 physical#LAST# damage. [LOG] #00ff00##UID:654:0#Talent Wing Buffet is ready to use. [LOG] #00ff00##UID:46:0#Talent Infusion: Regeneration is ready to use. [LOG] #00ff00##UID:653:0#Talent Bellowing Roar is ready to use. AI took for target 32322 gladiator :: 1455 Lucifer 1 < 100 [ATTACK] attacking with acidic iron mace of daylight [ATTACK] to Lucifer :: 17.456362668409 2 16.623823384474 14.35 :: 1 checkHit 23 14.35 => chance to hit 72 [LOG] Gladiator misses Lucifer. [LOG] [LOG] Lucifer uses Infusion: Regeneration. [LOG] Lucifer starts regenerating health quickly. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to gladiator :: 22.094429416968 2 11.6 10.2 :: 1 checkHit 15 10.2 => chance to hit 62

[ATTACK] raw dam 22.094429416968 versus 11.6 0.5 with APR 2 [ATTACK] after armor 12.494429416968 [ATTACK] after range 17 [PHYS CRIT %] 0 [ATTACK] after crit 17 [ATTACK] after mult 17 [PROJECTOR] starting dam 17 [PROJECTOR] after difficulty dam 17 [PROJECTOR] res 0 1 on dam 17 [PROJECTOR] after resists dam 17 [PROJECTOR] after flat damage armor 17 [PROJECTOR] final dam 17 [PROJECTOR] starting dam 11 [PROJECTOR] after difficulty dam 11 [PROJECTOR] res 0 1 on dam 11 [PROJECTOR] after resists dam 11 [PROJECTOR] after flat damage armor 11 [PROJECTOR] final dam 11 [LOG] #UID:32322:0#Gladiator hits Lucifer for #aaaaaa#11 physical#LAST# damage . [LOG] #UID:1455:0#Lucifer hits gladiator for #aaaaaa#17 physical#LAST# damage. [LOG] [LOG] Gladiator uses Shield Pummel. [ATTACK] to Lucifer :: 18.390110611531 0 16.623823384474 14.35 :: 1.4427188724236 checkHit 23 14.35 => chance to hit 72 [ATTACK] raw dam 18.390110611531 versus 16.623823384474 0.3 with APR 0 [ATTACK] after armor 12.873077428071 [ATTACK] after range 15 [PHYS CRIT %] 2.5 [ATTACK] after crit 15 [ATTACK] after mult 21.640783086354 [PROJECTOR] starting dam 21.640783086354 [PROJECTOR] after difficulty dam 21.640783086354 [PROJECTOR] res 0 1 on dam 21.640783086354 [PROJECTOR] after resists dam 21.640783086354 [PROJECTOR] after flat damage armor 21.640783086354 [PROJECTOR] final dam 21.640783086354 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 1.2142848958523 0.98785715104148 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.0364040747224 [PROJECTOR] after flat damage armor 7.0364040747224 [PROJECTOR] final dam 7.0364040747224 [ATTACK] to Lucifer :: 18.390110611531 0 16.623823384474 14.35 :: 1.7692099788303 checkHit 23 14.35 => chance to hit 72 [ATTACK] raw dam 18.390110611531 versus 16.623823384474 0.3 with APR 0 [ATTACK] after armor 12.873077428071 [ATTACK] after range 14 [PHYS CRIT %] 2.5 [ATTACK] after crit 14 [ATTACK] after mult 24.768939703624 [PROJECTOR] starting dam 24.768939703624 [PROJECTOR] after difficulty dam 24.768939703624

[PROJECTOR] res 0 1 on dam 24.768939703624 [PROJECTOR] after resists dam 24.768939703624 [PROJECTOR] after flat damage armor 24.768939703624 [PROJECTOR] final dam 24.768939703624 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 1.2142848958523 0.98785715104148 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.0364040747224 [PROJECTOR] after flat damage armor 7.0364040747224 [PROJECTOR] final dam 7.0364040747224 checkHit 14 27.5 => chance to hit 17 [LOG] #ORANGE#Lucifer shrugs off the effect 'Stunned'! [LOG] #UID:1455:0#Lucifer hits gladiator for #1133F3#8 cold#LAST#, #1133F3#8 c old#LAST# damage (total 14.07). [LOG] #UID:32322:0#Gladiator hits Lucifer for #aaaaaa#22 physical#LAST#, #aaaa aa#25 physical#LAST# damage (total 46.41). [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to gladiator :: 22.094429416968 2 11.6 10.2 :: 1 checkHit 15 10.2 => chance to hit 62 [ATTACK] raw dam 22.094429416968 versus 11.6 0.5 with APR 2 [ATTACK] after armor 12.494429416968 [ATTACK] after range 16 [PHYS CRIT %] 0 [ATTACK] after crit 16 [ATTACK] after mult 16 [PROJECTOR] starting dam 16 [PROJECTOR] after difficulty dam 16 [PROJECTOR] res 0 1 on dam 16 [PROJECTOR] after resists dam 16 [PROJECTOR] after flat damage armor 16 [PROJECTOR] final dam 16 [PROJECTOR] starting dam 11 [PROJECTOR] after difficulty dam 11 [PROJECTOR] res 0 1 on dam 11 [PROJECTOR] after resists dam 11 [PROJECTOR] after flat damage armor 11 [PROJECTOR] final dam 11 [LOG] #UID:32322:0#Gladiator hits Lucifer for #aaaaaa#11 physical#LAST# damage . [LOG] #UID:1455:0#Lucifer hits gladiator for #aaaaaa#16 physical#LAST# damage. [LOG] Server latency 999 [ATTACK] attacking with iron waraxe of massacre [ATTACK] to gladiator :: 22.094429416968 2 11.6 10.2 :: 1 checkHit 15 10.2 => chance to hit 62 [LOG] Lucifer misses gladiator. [LOG] [LOG] Gladiator uses Block. [LOG] #00ff00##UID:657:0#Talent Ice Claw is ready to use. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to gladiator :: 22.094429416968 2 11.6 0 :: 1

checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 22.094429416968 versus 11.6 0.5 with APR 2 [ATTACK] after armor 12.494429416968 [ATTACK] after range 16 [PHYS CRIT %] 0 [ATTACK] after crit 16 [ATTACK] after mult 16 [PROJECTOR] starting dam 16 [PROJECTOR] after difficulty dam 16 [PROJECTOR] res 0 1 on dam 0 [PROJECTOR] after resists dam 0 [PROJECTOR] after flat damage armor 0 [PROJECTOR] final dam 0 [PROJECTOR] starting dam 11 [PROJECTOR] after difficulty dam 11 [PROJECTOR] res 0 1 on dam 11 [PROJECTOR] after resists dam 11 [PROJECTOR] after flat damage armor 11 [PROJECTOR] final dam 11 [LOG] #UID:32322:0#Gladiator hits Lucifer for #aaaaaa#11 physical#LAST# damage . [LOG] #UID:1455:0#Lucifer hits gladiator for #aaaaaa#0 physical#LAST# damage. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to gladiator :: 22.094429416968 2 11.6 10.2 :: 1 checkHit 15 10.2 => chance to hit 62 [LOG] Lucifer misses gladiator. [LOG] Lucifer stops regenerating health quickly. [LOG] AI took for target 32322 gladiator :: 1455 Lucifer 1 < 100 [LOG] Lucifer uses Wing Buffet. [MIND CRIT %] 1 [PROJECTOR] starting dam 13.329116279477 [PROJECTOR] after difficulty dam 13.329116279477 [PROJECTOR] res 0 1 on dam 13.329116279477 [PROJECTOR] after resists dam 13.329116279477 [PROJECTOR] after flat damage armor 13.329116279477 [PROJECTOR] final dam 13.329116279477 checkHit 27 17.297036664501 => chance to hit 75 [KNOCKBACK] from 8 8 over 4 [KNOCKBACK] try 5 9 3 [KNOCKBACK] try 4 10 2 :: [KNOCKBACK] try 3 10 1 :: [KNOCKBACK] try 2 11 0 :: [KNOCKBACK] ok knocked to 2 11 :: [LOG] Gladiator is knocked back! [LOG] #UID:1455:0#Lucifer hits gladiator for #aaaaaa#14 physical#LAST# damage. [LOG] #00ff00##UID:46:0#Talent Infusion: Regeneration is ready to use. [LOG] [LOG] Gladiator uses Block. [LOG] [LOG] Lucifer uses Ice Claw. [ATTACK] attacking with iron waraxe of massacre [ATTACK] to gladiator :: 22.094429416968 2 11.6 0

:: 1.5625 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 22.094429416968 versus 11.6 0.5 with APR 2 [ATTACK] after armor 12.494429416968 [ATTACK] after range 17 [PHYS CRIT %] 0 [ATTACK] after crit 17 [ATTACK] after mult 26.5625 [PROJECTOR] starting dam 26.5625 [PROJECTOR] after difficulty dam 26.5625 [PROJECTOR] res 1.2142848958523 0.98785715104148 on dam 26.5625 [PROJECTOR] after resists dam 26.239955574539 [PROJECTOR] after flat damage armor 26.239955574539 [PROJECTOR] final dam 26.239955574539 [PROJECTOR] starting dam 11 [PROJECTOR] after difficulty dam 11 [PROJECTOR] res 0 1 on dam 11 [PROJECTOR] after resists dam 11 [PROJECTOR] after flat damage armor 11 [PROJECTOR] final dam 11 [LOG] #UID:32322:0#Gladiator hits Lucifer for #aaaaaa#11 physical#LAST# damage . [LOG] #UID:1455:0#Lucifer hits gladiator for #1133F3#27 cold#LAST# damage. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to gladiator :: 22.094429416968 2 11.6 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 22.094429416968 versus 11.6 0.5 with APR 2 [ATTACK] after armor 12.494429416968 [ATTACK] after range 17 [PHYS CRIT %] 0 [ATTACK] after crit 17 [ATTACK] after mult 17 [PROJECTOR] starting dam 17 [PROJECTOR] after difficulty dam 17 [PROJECTOR] res 0 1 on dam 0 [PROJECTOR] after resists dam 0 [PROJECTOR] after flat damage armor 0 [PROJECTOR] final dam 0 [PROJECTOR] starting dam 11 [PROJECTOR] after difficulty dam 11 [PROJECTOR] res 0 1 on dam 11 [PROJECTOR] after resists dam 11 [PROJECTOR] after flat damage armor 11 [PROJECTOR] final dam 11 [LOG] #UID:32322:0#Gladiator hits Lucifer for #aaaaaa#11 physical#LAST# damage . [LOG] #UID:1455:0#Lucifer hits gladiator for #aaaaaa#0 physical#LAST# damage. [LOG] [ATTACK] attacking with acidic iron mace of daylight [ATTACK] to Lucifer :: 17.456362668409 2 16.623823384474 14.35 :: 1 checkHit 23 14.35 => chance to hit 72 [ATTACK] raw dam 17.456362668409 versus 16.623823384474 0.3 with APR

2 [ATTACK] after armor 12.219453867887 [ATTACK] after range 14 [PHYS CRIT %] 0.5 [ATTACK] after crit 14 [ATTACK] after mult 14 [ATTACK] after inc by type 14 [PROJECTOR] starting dam 14 [PROJECTOR] after difficulty dam 14 [PROJECTOR] res 0 1 on dam 14 [PROJECTOR] after resists dam 14 [PROJECTOR] after flat damage armor 14 [PROJECTOR] final dam 14 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5 [PROJECTOR] res 0 1 on dam 5 [PROJECTOR] after resists dam 5 [PROJECTOR] after flat damage armor 5 [PROJECTOR] final dam 5 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 1.2142848958523 0.98785715104148 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.0364040747224 [PROJECTOR] after flat damage armor 7.0364040747224 [PROJECTOR] final dam 7.0364040747224 [LOG] #UID:1455:0#Lucifer hits gladiator for #1133F3#8 cold#LAST# damage. [LOG] #UID:32322:0#Gladiator hits Lucifer for #aaaaaa#14 physical#LAST#, #GREE N#6 acid#LAST#, #YELLOW#5 light#LAST# damage (total 25.00). [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to gladiator :: 22.094429416968 2 11.6 10.2 :: 1 checkHit 15 10.2 => chance to hit 62 [LOG] Lucifer misses gladiator. [LOG] Gladiator uses Shield Pummel. [ATTACK] to Lucifer :: 18.390110611531 0 16.623823384474 14.35 :: 1.4427188724236 checkHit 23 14.35 => chance to hit 72 [ATTACK] raw dam 18.390110611531 versus 16.623823384474 0.3 with APR 0 [ATTACK] after armor 12.873077428071 [ATTACK] after range 13 [PHYS CRIT %] 2.5 [ATTACK] after crit 13 [ATTACK] after mult 18.755345341506 [PROJECTOR] starting dam 18.755345341506 [PROJECTOR] after difficulty dam 18.755345341506 [PROJECTOR] res 0 1 on dam 18.755345341506 [PROJECTOR] after resists dam 18.755345341506 [PROJECTOR] after flat damage armor 18.755345341506 [PROJECTOR] final dam 18.755345341506 [PROJECTOR] starting dam 7.1228963289926

[PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 1.2142848958523 0.98785715104148 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.0364040747224 [PROJECTOR] after flat damage armor 7.0364040747224 [PROJECTOR] final dam 7.0364040747224 [ATTACK] to Lucifer :: 18.390110611531 0 16.623823384474 14.35 :: 1.7692099788303 checkHit 23 14.35 => chance to hit 72 [ATTACK] raw dam 18.390110611531 versus 16.623823384474 0.3 with APR 0 [ATTACK] after armor 12.873077428071 [ATTACK] after range 13 [PHYS CRIT %] 2.5 [ATTACK] after crit 13 [ATTACK] after mult 22.999729724794 [PROJECTOR] starting dam 22.999729724794 [PROJECTOR] after difficulty dam 22.999729724794 [PROJECTOR] res 0 1 on dam 22.999729724794 [PROJECTOR] after resists dam 22.999729724794 [PROJECTOR] after flat damage armor 22.999729724794 [PROJECTOR] final dam 22.999729724794 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 1.2142848958523 0.98785715104148 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.0364040747224 [PROJECTOR] after flat damage armor 7.0364040747224 [PROJECTOR] final dam 7.0364040747224 checkHit 14 27.5 => chance to hit 17 [LOG] #ORANGE#Lucifer shrugs off the effect 'Stunned'! [LOG] #UID:1455:0#Lucifer hits gladiator for #1133F3#8 cold#LAST#, #1133F3#8 c old#LAST# damage (total 14.07). [LOG] #UID:32322:0#Gladiator hits Lucifer for #aaaaaa#19 physical#LAST#, #aaaa aa#23 physical#LAST# damage (total 41.76). [LOG] [LOG] Lucifer uses Infusion: Regeneration. [LOG] Lucifer starts regenerating health quickly. [LOG] #00ff00##UID:654:0#Talent Wing Buffet is ready to use. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to gladiator :: 22.094429416968 2 11.6 10.2 :: 1 checkHit 15 10.2 => chance to hit 62 [LOG] Lucifer misses gladiator. [ATTACK] attacking with acidic iron mace of daylight [ATTACK] to Lucifer :: 17.456362668409 2 16.623823384474 14.35 :: 1 checkHit 23 14.35 => chance to hit 72 [ATTACK] raw dam 17.456362668409 versus 16.623823384474 0.3 with APR 2 [ATTACK] after armor 12.219453867887 [ATTACK] after range 13 [PHYS CRIT %] 0.5 [ATTACK] after crit 13 [ATTACK] after mult 13 [ATTACK] after inc by type 13 [PROJECTOR] starting dam 13

[PROJECTOR] after difficulty dam 13 [PROJECTOR] res 0 1 on dam 13 [PROJECTOR] after resists dam 13 [PROJECTOR] after flat damage armor 13 [PROJECTOR] final dam 13 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5 [PROJECTOR] res 0 1 on dam 5 [PROJECTOR] after resists dam 5 [PROJECTOR] after flat damage armor 5 [PROJECTOR] final dam 5 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 1.2142848958523 0.98785715104148 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.0364040747224 [PROJECTOR] after flat damage armor 7.0364040747224 [PROJECTOR] final dam 7.0364040747224 [LOG] #UID:1455:0#Lucifer hits gladiator for #1133F3#8 cold#LAST# damage. [LOG] #UID:32322:0#Gladiator hits Lucifer for #aaaaaa#13 physical#LAST#, #GREE N#6 acid#LAST#, #YELLOW#5 light#LAST# damage (total 24.00). [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to gladiator :: 22.094429416968 2 11.6 10.2 :: 1 checkHit 15 10.2 => chance to hit 62 [LOG] Lucifer misses gladiator. [LOG] #00ff00##UID:657:0#Talent Ice Claw is ready to use. [LOG] Gladiator uses Block. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to gladiator :: 22.094429416968 2 11.6 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 22.094429416968 versus 11.6 0.5 with APR 2 [ATTACK] after armor 12.494429416968 [ATTACK] after range 12 [PHYS CRIT %] 0 [ATTACK] after crit 12 [ATTACK] after mult 12 [PROJECTOR] starting dam 12 [PROJECTOR] after difficulty dam 12 [PROJECTOR] res 0 1 on dam 0 [PROJECTOR] after resists dam 0 [PROJECTOR] after flat damage armor 0 [PROJECTOR] final dam 0 [PROJECTOR] starting dam 11 [PROJECTOR] after difficulty dam 11 [PROJECTOR] res 0 1 on dam 11 [PROJECTOR] after resists dam 11 [PROJECTOR] after flat damage armor 11 [PROJECTOR] final dam 11

[LOG] #UID:32322:0#Gladiator hits Lucifer for #aaaaaa#11 physical#LAST# damage . [LOG] #UID:1455:0#Lucifer hits gladiator for #aaaaaa#0 physical#LAST# damage. [LOG] #00ff00##UID:261:0#Talent Gift of the Highborn is ready to use. [LOG] [LOG] Lucifer uses Ice Claw. [ATTACK] attacking with iron waraxe of massacre [ATTACK] to gladiator :: 22.094429416968 2 11.6 10.2 :: 1.5625 checkHit 15 10.2 => chance to hit 62 [ATTACK] raw dam 22.094429416968 versus 11.6 0.5 with APR 2 [ATTACK] after armor 12.494429416968 [ATTACK] after range 13 [PHYS CRIT %] 0 [ATTACK] after crit 13 [ATTACK] after mult 20.3125 [PROJECTOR] starting dam 20.3125 [PROJECTOR] after difficulty dam 20.3125 [PROJECTOR] res 1.2142848958523 0.98785715104148 on dam 20.3125 [PROJECTOR] after resists dam 20.06584838053 [PROJECTOR] after flat damage armor 20.06584838053 [PROJECTOR] final dam 20.06584838053 [PROJECTOR] starting dam 11 [PROJECTOR] after difficulty dam 11 [PROJECTOR] res 0 1 on dam 11 [PROJECTOR] after resists dam 11 [PROJECTOR] after flat damage armor 11 [PROJECTOR] final dam 11 [LOG] #UID:32322:0#Gladiator hits Lucifer for #aaaaaa#11 physical#LAST# damage . [LOG] #UID:1455:0#Lucifer hits gladiator for #1133F3#21 cold#LAST# damage. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to gladiator :: 22.094429416968 2 11.6 10.2 :: 1 checkHit 15 10.2 => chance to hit 62 [ATTACK] raw dam 22.094429416968 versus 11.6 0.5 with APR 2 [ATTACK] after armor 12.494429416968 [ATTACK] after range 13 [PHYS CRIT %] 0 [ATTACK] after crit 13 [ATTACK] after mult 13 [PROJECTOR] starting dam 13 [PROJECTOR] after difficulty dam 13 [PROJECTOR] res 0 1 on dam 13 [PROJECTOR] after resists dam 13 [PROJECTOR] after flat damage armor 13 [PROJECTOR] final dam 13 [PROJECTOR] starting dam 11 [PROJECTOR] after difficulty dam 11 [PROJECTOR] res 0 1 on dam 11 [PROJECTOR] after resists dam 11 [PROJECTOR] after flat damage armor 11 [PROJECTOR] final dam 11 [ATTACK] attacking with acidic iron mace of daylight [ATTACK] to Lucifer :: 17.456362668409 2 16.623823384474 14.35

:: 1 checkHit 23 14.35 => chance to hit 72 [ATTACK] raw dam 17.456362668409 versus 16.623823384474 0.3 with APR 2 [ATTACK] after armor 12.219453867887 [ATTACK] after range 14 [PHYS CRIT %] 0.5 [ATTACK] after crit 14 [ATTACK] after mult 14 [ATTACK] after inc by type 14 [PROJECTOR] starting dam 14 [PROJECTOR] after difficulty dam 14 [PROJECTOR] res 0 1 on dam 14 [PROJECTOR] after resists dam 14 [PROJECTOR] after flat damage armor 14 [PROJECTOR] final dam 14 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5 [PROJECTOR] res 0 1 on dam 5 [PROJECTOR] after resists dam 5 [PROJECTOR] after flat damage armor 5 [PROJECTOR] final dam 5 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 1.2142848958523 0.98785715104148 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.0364040747224 [PROJECTOR] after flat damage armor 7.0364040747224 [PROJECTOR] final dam 7.0364040747224 [LOG] #UID:32322:0#Gladiator hits Lucifer for #aaaaaa#11 physical#LAST#, #aaaa aa#14 physical#LAST#, #GREEN#6 acid#LAST#, #YELLOW#5 light#LAST# damage (total 3 6.00). [LOG] #UID:1455:0#Lucifer hits gladiator for #aaaaaa#13 physical#LAST#, #1133F 3#8 cold#LAST# damage (total 20.04). [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to gladiator :: 22.094429416968 2 11.6 10.2 :: 1 checkHit 15 10.2 => chance to hit 62 [ATTACK] raw dam 22.094429416968 versus 11.6 0.5 with APR 2 [ATTACK] after armor 12.494429416968 [ATTACK] after range 15 [PHYS CRIT %] 0 [ATTACK] after crit 15 [ATTACK] after mult 15 [PROJECTOR] starting dam 15 [PROJECTOR] after difficulty dam 15 [PROJECTOR] res 0 1 on dam 15 [PROJECTOR] after resists dam 15 [PROJECTOR] after flat damage armor 15 [PROJECTOR] final dam 15 [TOME ENTITY FILTER] selected Double Ego 42.808461336607 53

[TOME ENTITY FILTER] selected Ego 62.055767788914 65.5 [TOME ENTITY FILTER] selected basic 105.37364010347 105.5 [TOME ENTITY FILTER] selected Double Ego 20.412804268513 20.5 [TOME ENTITY FILTER] selected Double Ego 4.3969941707088 20.5 fight: spiked iron mail armour of temporal resistance flaming iron greatsword of massacre :: OFFHAND BODY [TOME ENTITY FILTER] selected basic 94.781500073565 105.5 Loading tile npc/humanoid_human_arcane_blade.png [SOUND] loading from /data/sound/talents/teleport.ogg :=: sound "/ data/sound/talents/teleport.ogg" : <static> [PROJECTOR] starting dam 11 [PROJECTOR] after difficulty dam 11 [PROJECTOR] res 0 1 on dam 11 [PROJECTOR] after resists dam 11 [PROJECTOR] after flat damage armor 11 [PROJECTOR] final dam 11 [LOG] #UID:32322:0#Gladiator hits Lucifer for #aaaaaa#11 physical#LAST# damage . [LOG] #UID:1455:0#Lucifer hits gladiator for #aaaaaa#15 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed gladiator!#{normal}# [LOG] [LOG] You pickup 0.60 gold pieces. [LOG] Lucifer stops regenerating health quickly. [LOG] [MOUSE] pre starting drag'n'drop [LOG] Lucifer uses Gift of the Highborn. [LOG] Lucifer starts regenerating health quickly. [LOG] #00ff00##UID:46:0#Talent Infusion: Regeneration is ready to use. [LOG] [LOG] #00ff00##UID:657:0#Talent Ice Claw is ready to use. AI took for target 32333 arcane blade :: 1455 Lucifer 64 < 100 [LOG] Arcane blade activates Arcane Combat. [LOG] [LOG] Arcane blade activates Arcane Feed. [LOG] [LOG] Arcane blade casts Flame. [SPELL CRIT %] 5.4 Adding entity 32346 after 32333 [SOUND] loading from /data/sound/talents/fire.ogg :=: sound "/data/sou nd/talents/fire.ogg" : <static> [PROJECTOR] starting dam 22.273317101903 [PROJECTOR] after difficulty dam 22.273317101903 [PROJECTOR] res 21 0.79 on dam 22.273317101903 [PROJECTOR] after resists dam 17.595920510503 [PROJECTOR] after flat damage armor 17.595920510503 [PROJECTOR] final dam 17.595920510503 [LOG] Lucifer is on fire! [LOG] #UID:32333:0#Arcane blade hits Lucifer for #LIGHT_RED#18 fire#LAST# dama ge. [LOG] Loading tile talents/flame.png [PROJECTOR] starting dam 7.4244390339675 [PROJECTOR] after difficulty dam 7.4244390339675 [PROJECTOR] res 21 0.79 on dam 7.4244390339675 [PROJECTOR] after resists dam 5.8653068368343 [PROJECTOR] after flat damage armor 5.8653068368343 [PROJECTOR] final dam 5.8653068368343 [LOG] #UID:32333:0#Arcane blade hits Lucifer for #LIGHT_RED#6 fire#LAST# damag e.

[LOG] [PROJECTOR] starting dam 7.4244390339675 [PROJECTOR] after difficulty dam 7.4244390339675 [PROJECTOR] res 21 0.79 on dam 7.4244390339675 [PROJECTOR] after resists dam 5.8653068368343 [PROJECTOR] after flat damage armor 5.8653068368343 [PROJECTOR] final dam 5.8653068368343 [LOG] #UID:32333:0#Arcane blade hits Lucifer for #LIGHT_RED#6 fire#LAST# damag e. [LOG] [LOG] Lucifer roars! [MIND CRIT %] 1 [PROJECTOR] starting dam 128.9974436322 [PROJECTOR] after difficulty dam 128.9974436322 [PROJECTOR] res 6.0179091372113 0.93982090862789 on dam 128.9974436322 [PROJECTOR] after resists dam 121.23449468509 [PROJECTOR] after flat damage armor 121.23449468509 [PROJECTOR] final dam 121.23449468509 checkHit 7.8238725799075 27 => chance to hit 3 [LOG] Arcane blade wanders around!. [LOG] #UID:1455:0#Lucifer hits arcane blade for #aaaaaa#122 physical#LAST# dam age. [PROJECTOR] starting dam 7.4244390339675 [PROJECTOR] after difficulty dam 7.4244390339675 [PROJECTOR] res 21 0.79 on dam 7.4244390339675 [PROJECTOR] after resists dam 5.8653068368343 [PROJECTOR] after flat damage armor 5.8653068368343 [PROJECTOR] final dam 5.8653068368343 [LOG] #UID:32333:0#Arcane blade hits Lucifer for #LIGHT_RED#6 fire#LAST# damag e. [LOG] [LOG] Lucifer uses Wing Buffet. [MIND CRIT %] 1 [PROJECTOR] starting dam 13.329116279477 [PROJECTOR] after difficulty dam 13.329116279477 [PROJECTOR] res 6.0179091372113 0.93982090862789 on dam 13.329116279477 [PROJECTOR] after resists dam 12.526982172984 [PROJECTOR] after flat damage armor 12.526982172984 [PROJECTOR] final dam 12.526982172984 checkHit 27 17.738624401673 => chance to hit 74 [LOG] Arcane blade resists the knockback! [LOG] #UID:1455:0#Lucifer hits arcane blade for #aaaaaa#13 physical#LAST# dama ge. [LOG] Lucifer stops burning. [LOG] [LOG] Arcane blade is confused and fails to use Attack. [LOG] [LOG] You fail to use Ice Claw due to your equilibrium! AI took for target 32333 arcane blade :: 1455 Lucifer 1 < 100 [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to arcane blade :: 22.094429416968 2 6.8 7.25 :: 1 checkHit 15 7.25 => chance to hit 70 [ATTACK] raw dam 22.094429416968 versus 6.8 0.4 with APR 2

[ATTACK] after armor 17.294429416968 [ATTACK] after range 18 [PHYS CRIT %] 0 [ATTACK] after crit 18 [ATTACK] after mult 18 [PROJECTOR] starting dam 18 [PROJECTOR] after difficulty dam 18 [PROJECTOR] res 6.0179091372113 0.93982090862789 on dam 18 [PROJECTOR] after resists dam 16.916776355302 [PROJECTOR] after flat damage armor 16.916776355302 [PROJECTOR] final dam 16.916776355302 [PROJECTOR] starting dam 11 [PROJECTOR] after difficulty dam 11 [PROJECTOR] res 0 1 on dam 11 [PROJECTOR] after resists dam 11 [PROJECTOR] after flat damage armor 11 [PROJECTOR] final dam 11 [LOG] #UID:32333:0#Arcane blade hits Lucifer for #aaaaaa#11 physical#LAST# dam age. [LOG] #UID:1455:0#Lucifer hits arcane blade for #aaaaaa#17 physical#LAST# dama ge. [LOG] Arcane blade seems more focused. [LOG] [LOG] Lucifer stops regenerating health quickly. [LOG] [LOG] You fail to use Ice Claw due to your equilibrium! [LOG] #00ff00##UID:654:0#Talent Wing Buffet is ready to use. [LOG] [LOG] Lucifer uses Ice Claw. [ATTACK] attacking with iron waraxe of massacre [ATTACK] to arcane blade :: 22.094429416968 2 6.8 7.25 :: 1.5625 checkHit 15 7.25 => chance to hit 70 [ATTACK] raw dam 22.094429416968 versus 6.8 0.4 with APR 2 [ATTACK] after armor 17.294429416968 [ATTACK] after range 24 [PHYS CRIT %] 0 [ATTACK] after crit 24 [ATTACK] after mult 37.5 [PROJECTOR] starting dam 37.5 [PROJECTOR] after difficulty dam 37.5 [PROJECTOR] res 0 1 on dam 37.5 [PROJECTOR] after resists dam 37.5 [PROJECTOR] after flat damage armor 37.5 [PROJECTOR] final dam 37.5 [PROJECTOR] starting dam 11 [PROJECTOR] after difficulty dam 11 [PROJECTOR] res 0 1 on dam 11 [PROJECTOR] after resists dam 11 [PROJECTOR] after flat damage armor 11 [PROJECTOR] final dam 11 [LOG] #UID:32333:0#Arcane blade hits Lucifer for #aaaaaa#11 physical#LAST# dam age. [LOG] #UID:1455:0#Lucifer hits arcane blade for #1133F3#38 cold#LAST# damage. [LOG] Server latency 936 [LOG] Lucifer uses Wing Buffet. [MIND CRIT %] 1

[PROJECTOR] starting dam 13.329116279477 [PROJECTOR] after difficulty dam 13.329116279477 [PROJECTOR] res 6.0179091372113 0.93982090862789 on dam 13.329116279477 [PROJECTOR] after resists dam 12.526982172984 [PROJECTOR] after flat damage armor 12.526982172984 [PROJECTOR] final dam 12.526982172984 checkHit 27 17.738624401673 => chance to hit 74 [LOG] Arcane blade resists the knockback! [LOG] #UID:1455:0#Lucifer hits arcane blade for #aaaaaa#13 physical#LAST# dama ge. [LOG] [LOG] Arcane blade casts Flame. [SPELL CRIT %] 5.4 Adding entity 32347 after 32333 [PROJECTOR] starting dam 22.273317101903 [PROJECTOR] after difficulty dam 22.273317101903 [PROJECTOR] res 21 0.79 on dam 22.273317101903 [PROJECTOR] after resists dam 17.595920510503 [PROJECTOR] after flat damage armor 17.595920510503 [PROJECTOR] final dam 17.595920510503 [LOG] Lucifer is on fire! [LOG] #UID:32333:0#Arcane blade hits Lucifer for #LIGHT_RED#18 fire#LAST# dama ge. [LOG] [PROJECTOR] starting dam 7.4244390339675 [PROJECTOR] after difficulty dam 7.4244390339675 [PROJECTOR] res 21 0.79 on dam 7.4244390339675 [PROJECTOR] after resists dam 5.8653068368343 [PROJECTOR] after flat damage armor 5.8653068368343 [PROJECTOR] final dam 5.8653068368343 [LOG] #UID:32333:0#Arcane blade hits Lucifer for #LIGHT_RED#6 fire#LAST# damag e. [ATTACK] attacking with flaming iron greatsword of massacre [ATTACK] to Lucifer :: 25.00141854252 1 16.623823384474 14.35 :: 1 checkHit 29.5 14.35 => chance to hit 88 [ATTACK] raw dam 25.00141854252 versus 16.623823384474 0.3 with APR 1 [ATTACK] after armor 17.500992979764 [ATTACK] after range 19 [PHYS CRIT %] 6.9 [ATTACK] after crit 19 [ATTACK] after mult 19 [PROJECTOR] starting dam 19 [PROJECTOR] after difficulty dam 19 [PROJECTOR] res 0 1 on dam 19 [PROJECTOR] after resists dam 19 [PROJECTOR] after flat damage armor 19 [PROJECTOR] final dam 19 [PROJECTOR] starting dam 8 [PROJECTOR] after difficulty dam 8 [PROJECTOR] res 21 0.79 on dam 8 [PROJECTOR] after resists dam 6.32 [PROJECTOR] after flat damage armor 6.32 [PROJECTOR] final dam 6.32 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926

[PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [CHAT] loaded welcome table: 0x0a117530 [CHAT] loaded more table: 0x09f5dcd8 [CHAT] loaded more_ex table: 0x09f4f6c8 [CHAT] loaded refuse table: 0x0ff70700 [CHAT] loaded accept table: 0x0a030a28 [CHAT] loaded go table: 0x0a18b7a8 [CHAT] loaded win table: 0x10dae4d8 [CHAT] loaded ok table: 0x109d3178 [CHAT] loaded back table: 0x09f708e8 [CHAT] loaded back2 table: 0x09c66798 Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSansMono.ttf 14 [LOG] #UID:32333:0#Arcane blade hits Lucifer for #aaaaaa#19 physical#LAST#, #L IGHT_RED#7 fire#LAST# damage (total 25.32). [LOG] #UID:1455:0#Lucifer hits arcane blade for #1133F3#8 cold#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed arcane blade!#{normal}# [LOG] [CHAT] selected I will. Farewell for now. function: 0x174c01b8 nil Loading tile terrain/sandfloor.png Loading tile terrain/worldmap.png [PROFILE] filtering save of allow_build to profile offline [PROFILE] mounted offline on /current-profile [PROFILE] unmounted offline from /current-profile [QUEST] try update status on Lucifer arena-unlock 1 nil [QUEST] try update status on Lucifer arena-unlock 100 nil [LOG] #LIGHT_GREEN#Quest 'The agent of the arena' is done! #WHITE#(Press 'j' t o see the quest log) [LOG] #LIGHT_GREEN#Quest 'The agent of the arena' completed! #WHITE#(Press 'j' to see the quest log) [LOG] #LIGHT_GREEN#Personal New Achievement: The Arena! Donation check: too low level [SOUND] loading from /data/sound/actions/achievement.ogg :=: sound "/ data/sound/actions/achievement.ogg" : <static> [LOG] You pickup 0.60 gold pieces. [LOG] You pickup 0.90 gold pieces. [Identify] earthen elm magestaff of illumination true [LOG] There is an item here: #00FF80##UID:32334:0#earthen elm magestaff of ill umination (10-12 power, 2 apr, fire damage)#LAST# [PROJECTOR] starting dam 7.4244390339675 [PROJECTOR] after difficulty dam 7.4244390339675 [PROJECTOR] res 21 0.79 on dam 7.4244390339675 [PROJECTOR] after resists dam 5.8653068368343 [PROJECTOR] after flat damage armor 5.8653068368343 [PROJECTOR] final dam 5.8653068368343 [LOG] #UID:32333:0#Arcane blade hits Lucifer for #LIGHT_RED#6 fire#LAST# damag e. [LOG] [Identify] earthen elm magestaff of illumination true [LOG] Lucifer picks up (b.): #00FF80##UID:32334:0#earthen elm magestaff of ill umination (10-12 power, 2 apr, fire damage)#LAST#. [LOG] #00ff00##UID:657:0#Talent Ice Claw is ready to use. [LOG] #00ff00##UID:653:0#Talent Bellowing Roar is ready to use. [PROJECTOR] starting dam 7.4244390339675 [PROJECTOR] after difficulty dam 7.4244390339675 [PROJECTOR] res 21 0.79 on dam 7.4244390339675 [PROJECTOR] after resists dam 5.8653068368343 [PROJECTOR] after flat damage armor 5.8653068368343

[PROJECTOR] final dam 5.8653068368343 [LOG] #UID:32333:0#Arcane blade hits Lucifer for #LIGHT_RED#6 fire#LAST# damag e. [LOG] [LOG] Lucifer stops burning. [LOG] [LOG] #YELLOW_GREEN#There is an exit to Derth here (press '<', '>' or right cl ick to use). [LOG] Using cached font /data/font/DroidSansMono.ttf 12 Using cached font /data/font/DroidSans.ttf 14 Using cached font /data/font/DroidSans.ttf 14 Using cached font /data/font/DroidSans.ttf 14 <==== 100 100 0 866 591.5 ====> 100 100 0 866 591.5 <==== 100 100 0 466 551.5 ====> 100 100 0 466 551.5 [LOG] Lucifer deactivates Wild Growth. [LOG] Lucifer activates Wild Growth. [LOG] Lucifer deactivates Icy Skin. [LOG] Lucifer activates Icy Skin. [ZONE] Left zone Derth (Southeast) Loading savefile /save/Lucifer/ Make wait background texture 478 : 1264x755 (2048, 1024) Loading entities file from memory /data/zones/town-derth/npcs.lua Loading entities file from memory /data/general/npcs/gwelgoroth.lua Loading entities file from memory /data/zones/town-derth/grids.lua Loading entities file from memory /data/general/grids/basic.lua Loading entities file from memory /data/general/grids/forest.lua Loading entities file from memory /data/general/grids/water.lua Loading entities file from memory /data/zones/town-derth/objects.lua Loading entities file from memory /data/general/objects/objects-maj-eyal.l ua Loading entities file from memory /data/general/objects/objects.lua Loading entities file from memory /data/general/objects/money.lua Loading entities file from memory /data/general/objects/gem.lua Loading entities file from memory /data/general/objects/lites.lua Loading entities file from memory /data/general/objects/potions.lua Loading entities file from memory /data/general/objects/scrolls.lua Loading entities file from memory /data/general/objects/rods.lua Loading entities file from memory /data/general/objects/wands.lua Loading entities file from memory /data/general/objects/totems.lua Loading entities file from memory /data/general/objects/torques.lua Loading entities file from memory /data/general/objects/digger.lua Loading entities file from memory /data/general/objects/misc-tools.lua Loading entities file from memory /data/general/objects/jewelry.lua Loading entities file from memory /data/general/objects/staves.lua Loading entities file from memory /data/general/objects/mindstars.lua Loading entities file from memory /data/general/objects/knifes.lua Loading entities file from memory /data/general/objects/whips.lua Loading entities file from memory /data/general/objects/swords.lua Loading entities file from memory /data/general/objects/2hswords.lua Loading entities file from memory /data/general/objects/maces.lua Loading entities file from memory /data/general/objects/2hmaces.lua Loading entities file from memory /data/general/objects/axes.lua Loading entities file from memory /data/general/objects/2haxes.lua Loading entities file from memory /data/general/objects/2htridents.lua Loading entities file from memory /data/general/objects/bows.lua Loading entities file from memory /data/general/objects/slings.lua Loading entities file from memory /data/general/objects/shields.lua

Loading entities file from memory /data/general/objects/cloth-armors.lua Loading entities file from memory /data/general/objects/light-armors.lua Loading entities file from memory /data/general/objects/heavy-armors.lua Loading entities file from memory /data/general/objects/massive-armors.lua Loading entities file from memory /data/general/objects/leather-caps.lua Loading entities file from memory /data/general/objects/helms.lua Loading entities file from memory /data/general/objects/wizard-hat.lua Loading entities file from memory /data/general/objects/leather-boots.lua Loading entities file from memory /data/general/objects/heavy-boots.lua Loading entities file from memory /data/general/objects/gloves.lua Loading entities file from memory /data/general/objects/gauntlets.lua Loading entities file from memory /data/general/objects/cloak.lua Loading entities file from memory /data/general/objects/leather-belt.lua Loading entities file from memory /data/general/objects/lore/spellhunt.lua Loading entities file from memory /data/general/objects/lore/fun.lua Loading entities file from memory /data/general/objects/lore/misc.lua Loading entities file from memory /data/general/objects/world-artifacts.lu a Importing steel shield 'Blackdare' into world artifacts Importing Xanilewyn the Brandknight into world artifacts Importing Ivytira into world artifacts Importing ash wand of conjuration 'Thunderbile' into world artifacts Importing pouch of stralite shots 'Ebonyreaper' into world artifacts Importing dwarven-steel longsword 'Fogbrawn' into world artifacts Importing Armylathagas the steel mail armour into world artifacts Importing dwarven-steel greatmaul 'Gorogen' into world artifacts Importing Dourbone into world artifacts Importing dwarven-steel longsword 'Darkgrind' into world artifacts Importing silk robe 'Polunn' into world artifacts Importing ash starstaff 'Armatodas' into world artifacts Importing Huraroddantir the stralite shield into world artifacts Importing Unreruirand the steel battleaxe into world artifacts Importing Hadunavor the steel torque of charged psionic shield into world artifa cts Importing steel greatmaul 'Polyba' into world artifacts Importing stralite amulet 'Brenakor' into world artifacts Importing Phoenixrace the hardened leather armour into world artifacts Importing Undeathbutcher into world artifacts Importing Berumas the Charzephyr into world artifacts Importing Arthendur into world artifacts Importing Arthurendur into world artifacts Importing Lightningstun the cashmere wizard hat into world artifacts Importing steel waraxe 'Radhydin' into world artifacts Importing Phoenixpanic into world artifacts Importing stralite waraxe 'Deepsfear' into world artifacts Importing Issychik the Eclipsewolf into world artifacts Importing Blastonslaught into world artifacts Importing Gloraldavena the Lustreedge into world artifacts Importing Morningwasp the stralite dagger into world artifacts Importing Polyvena into world artifacts Importing Salybeth into world artifacts Importing ash starstaff 'Nimbusglean' into world artifacts Importing Isluma the ash longbow into world artifacts Importing steel longsword 'Sulfurshear' into world artifacts Importing Dimtitan into world artifacts Importing steel waraxe 'Cuthelen' into world artifacts Importing Shimmerbringer into world artifacts Importing Zyrab the cashmere cloak into world artifacts Importing Lightoozer into world artifacts Importing Mayilranne into world artifacts

Importing steel mail armour 'Hanothel' into world artifacts Importing yew magestaff 'Lisinor' into world artifacts Importing stralite mail armour 'Flashtreason' into world artifacts Importing Ashraptor the dragonbone vilestaff into world artifacts Importing Ce'Nida the Squalorraze into world artifacts Importing Yarugorn the dwarven-steel dagger into world artifacts Importing cured leather sling 'Chondil' into world artifacts Importing vined mindstar 'Bethildawyn' into world artifacts Importing Emonor the Duskrend into world artifacts Loading entities file from memory /data/general/objects/quest-artifacts.lu a Loading entities file from memory /data/general/objects/special-artifacts. lua Loading entities file from memory /data/general/objects/staves.lua Loading entities file from memory /data/general/objects/boss-artifacts.lua Loading entities file from memory /data/general/objects/lore/maj-eyal.lua Loading entities file from memory /data/zones/town-derth/traps.lua Loading entities file from memory /data/general/traps/store.lua C Map size 19:11 :: 209 C Map seens texture: 188 (60x60) Wait finished, counted 625, 633 ticks Loaded zone Derth with base_level 5 Make wait background texture 417 : 1264x755 (2048, 1024) C Map size 19:11 :: 209 C Map seens texture: 424 (60x60) Wait finished, counted 216, 177 ticks Loading tile terrain/granite_wall2_17.png Loading tile terrain/granite_wall2_10.png Not gone east, no backup guardian Running on level loads town-derth-1 [LOG] #YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or r ight click to use). [PARTY] New member, add after Lucifer Lucifer Adding entity 1455 after 1455 [MUSIC] stoping a_lomos_del_dragon_blanco.ogg [MUSIC] loading Virtue lost.ogg sound "/data/music/Virtue lost.ogg" : <static> [MUSIC] playing Virtue lost.ogg sound "/data/music/Virtue lost.ogg" : <static> [MUSIC] loading weather/town_small_base.ogg sound "/data/music/weather/town_ small_base.ogg" : <static> [MUSIC] playing weather/town_small_base.ogg sound "/data/music/weather/town_ small_base.ogg" : <static> Updating zone name Derth C Map minimap texture: 447 (50x50; 64x64) [LOG] #00ff00##UID:654:0#Talent Wing Buffet is ready to use. [LOG] [LOG] #00ff00##UID:261:0#Talent Gift of the Highborn is ready to use. [LOG] STORE LEVEL =================================================== 8 [STORE] not restocking yet [stores_restock] 1 nil 1 [Identify] earthen elm magestaff of illumination true [LOG] Sold: #00FF80##UID:32334:0#earthen elm magestaff of illumination (10-12 power, 2 apr, fire damage)#LAST# for 2.20 gold. [LOG] Loading entities file from file /data/general/objects/brotherhood-artifacts.lua Loading entities file from memory /data/general/objects/scrolls.lua Loading entities file from memory /data/general/objects/gem.lua [CHAT] loaded welcome table: 0x11663d58 [CHAT] loaded ominous table: 0x10bb4d40 [CHAT] loaded proposal table: 0x0ff7c350 [CHAT] loaded help table: 0x07da3b70

[CHAT] loaded competition table: 0x09e8eed0 [CHAT] loaded choice table: 0x0b749e60 [CHAT] loaded list table: 0x0be26098 Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSansMono.ttf 14 [CHAT] selected That sounds promising. And ominous. nil ominous Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSansMono.ttf 14 [CHAT] selected What do you propose? nil proposal Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSansMono.ttf 14 [CHAT] selected How can I help? nil help Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSansMono.ttf 14 [CHAT] selected I specialize in separating vital body parts from monsters. What do you offer in return? nil competition Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSansMono.ttf 14 [CHAT] selected I accept. function: 0x176d60f8 choice [LOG] #VIOLET#You can check the ingredients you possess by pressing Escape and selecting 'Show ingredients'. [QUEST] given to table: 0x0a47dbe0 brotherhood-of-alchemists [LOG] #LIGHT_GREEN#Accepted quest 'The Brotherhood of Alchemists'! #WHITE#(Pre ss 'j' to see the quest log) Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSansMono.ttf 14 [Identify] Elixir of Precision true Loading tile object/elixir_of_precision.png [Identify] Elixir of Precision true [Identify] Elixir of Precision true [Identify] Elixir of Precision true [Identify] Elixir of Precision true [Identify] Elixir of Precision true [Identify] Elixir of Precision true [Identify] Elixir of Precision true [Identify] Elixir of Precision true [Identify] Elixir of Precision true [Identify] Elixir of Precision true [Identify] Elixir of Precision true [Identify] Elixir of Precision true [Identify] Elixir of Precision true [Identify] Elixir of Precision true [Identify] Elixir of Precision true [Identify] Elixir of Precision true [Identify] Elixir of Avoidance true Loading tile object/elixir_of_avoidance.png [Identify] Elixir of Avoidance true [Identify] Elixir of Avoidance true [Identify] Elixir of Avoidance true [Identify] Elixir of Avoidance true [Identify] Elixir of Avoidance true [Identify] Elixir of Avoidance true [Identify] Elixir of Avoidance true [Identify] Elixir of Avoidance true [Identify] Elixir of Avoidance true [Identify] Elixir of Avoidance true [Identify] Elixir of Avoidance true [Identify] Elixir of Avoidance true [Identify] Elixir of Avoidance true [Identify] Elixir of Avoidance true

[Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] Server latency [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] [Identify] Loading tile [Identify] [Identify]

Elixir of Avoidance true Elixir of Avoidance true Elixir of Avoidance true Elixir of Avoidance true Elixir of Avoidance true Elixir of Avoidance true Elixir of Avoidance true Elixir of Avoidance true Elixir of Avoidance true Elixir of Avoidance true Elixir of Avoidance true Elixir of Avoidance true Elixir of Avoidance true Elixir of Avoidance true Elixir of Avoidance true Elixir of Precision true Elixir of Precision true Elixir of Precision true Elixir of Precision true Elixir of Precision true Elixir of Precision true Elixir of Precision true Elixir of Precision true Elixir of Precision true Elixir of Precision true Elixir of Precision true Elixir of Precision true Elixir of Precision true Elixir of Precision true 920 Elixir of Precision true Elixir of Precision true Elixir of Precision true Elixir of Precision true Elixir of Precision true Elixir of Precision true Elixir of Precision true Elixir of Avoidance true Elixir of Avoidance true Elixir of Avoidance true Elixir of Avoidance true Elixir of Avoidance true Elixir of Avoidance true Elixir of Avoidance true Elixir of Avoidance true Elixir of Avoidance true Elixir of Avoidance true Elixir of Avoidance true Elixir of Avoidance true Elixir of Avoidance true Elixir of Avoidance true Elixir of Avoidance true Elixir of Avoidance true Elixir of Avoidance true Elixir of Avoidance true Elixir of Avoidance true Elixir of the Fox true object/elixir_of_the_fox.png Elixir of the Fox true Elixir of the Fox true

[Identify] Elixir of the Fox true [Identify] Elixir of the Fox true [Identify] Elixir of the Fox true [Identify] Elixir of the Fox true [Identify] Elixir of the Fox true [Identify] Elixir of the Fox true [Identify] Elixir of the Fox true [Identify] Elixir of the Fox true [Identify] Elixir of the Fox true [Identify] Elixir of the Fox true [Identify] Elixir of the Fox true [Identify] Elixir of the Fox true [Identify] Elixir of the Fox true [Identify] Elixir of the Fox true [Identify] Elixir of the Fox true [Identify] Elixir of the Fox true [Identify] Elixir of the Fox true [Identify] Elixir of the Fox true [Identify] Elixir of the Fox true [Identify] Elixir of Avoidance true [Identify] Elixir of Avoidance true [Identify] Elixir of Avoidance true [Identify] Elixir of Avoidance true [Identify] Elixir of Avoidance true [Identify] Elixir of Avoidance true [Identify] Elixir of Avoidance true [Identify] Elixir of Avoidance true [Identify] Elixir of Avoidance true [Identify] Elixir of Avoidance true [Identify] Elixir of Avoidance true [Identify] Elixir of Avoidance true [Identify] Elixir of Avoidance true [Identify] Elixir of Avoidance true [Identify] Elixir of Avoidance true [Identify] Elixir of Avoidance true [Identify] Elixir of Avoidance true [Identify] Elixir of Avoidance true [Identify] Elixir of Precision true [Identify] Elixir of Precision true [Identify] Elixir of Precision true [Identify] Elixir of Precision true [Identify] Elixir of Precision true [Identify] Elixir of Precision true [Identify] Elixir of Precision true [CHAT] selected The elixir of precision. function: 0x171e2018 list [QUEST] try update status on Lucifer brotherhood-of-alchemists 1 precision_start [LOG] #LIGHT_GREEN#Quest 'The Brotherhood of Alchemists' status updated! #WHIT E#(Press 'j' to see the quest log) Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSansMono.ttf 14 [CHAT] selected I'll be off. nil nil [LOG] [LOG] #YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or r ight click to use). [LOG] [COROUTINE] registering savefilepipe thread: 0x0da5ec20 Make wait background texture 302 : 1264x755 (2048, 1024) [SAVEFILE PIPE] new save running in the pipe: Lucifer zone :: zone-tow n-derth.teaz :: table: 0x115d0478 => table: 0x0a44adb0

(1758) Loading savefile /save/Lucifer/ [LOG] Saving done. Wait finished, counted 269, 504 ticks [ZONE] Closed level map 1 [ZONE] Left zone Derth Loading savefile /save/Lucifer/ Make wait background texture 764 : 1264x755 (2048, 1024) Loading entities file from memory /data/zones/wilderness/npcs.lua Loading entities file from memory /data/zones/wilderness/grids.lua Loading entities file from memory /data/zones/wilderness/objects.lua Loading entities file from memory /data/general/objects/objects.lua Loading entities file from memory /data/general/objects/money.lua Loading entities file from memory /data/general/objects/gem.lua Loading entities file from memory /data/general/objects/lites.lua Loading entities file from memory /data/general/objects/potions.lua Loading entities file from memory /data/general/objects/scrolls.lua Loading entities file from memory /data/general/objects/rods.lua Loading entities file from memory /data/general/objects/wands.lua Loading entities file from memory /data/general/objects/totems.lua Loading entities file from memory /data/general/objects/torques.lua Loading entities file from memory /data/general/objects/digger.lua Loading entities file from memory /data/general/objects/misc-tools.lua Loading entities file from memory /data/general/objects/jewelry.lua Loading entities file from memory /data/general/objects/staves.lua Loading entities file from memory /data/general/objects/mindstars.lua Loading entities file from memory /data/general/objects/knifes.lua Loading entities file from memory /data/general/objects/whips.lua Loading entities file from memory /data/general/objects/swords.lua Loading entities file from memory /data/general/objects/2hswords.lua Loading entities file from memory /data/general/objects/maces.lua Loading entities file from memory /data/general/objects/2hmaces.lua Loading entities file from memory /data/general/objects/axes.lua Loading entities file from memory /data/general/objects/2haxes.lua Loading entities file from memory /data/general/objects/2htridents.lua Loading entities file from memory /data/general/objects/bows.lua Loading entities file from memory /data/general/objects/slings.lua Loading entities file from memory /data/general/objects/shields.lua Loading entities file from memory /data/general/objects/cloth-armors.lua Loading entities file from memory /data/general/objects/light-armors.lua Loading entities file from memory /data/general/objects/heavy-armors.lua Loading entities file from memory /data/general/objects/massive-armors.lua Loading entities file from memory /data/general/objects/leather-caps.lua Loading entities file from memory /data/general/objects/helms.lua Loading entities file from memory /data/general/objects/wizard-hat.lua Loading entities file from memory /data/general/objects/leather-boots.lua Loading entities file from memory /data/general/objects/heavy-boots.lua Loading entities file from memory /data/general/objects/gloves.lua Loading entities file from memory /data/general/objects/gauntlets.lua Loading entities file from memory /data/general/objects/cloak.lua Loading entities file from memory /data/general/objects/leather-belt.lua Loading entities file from memory /data/general/objects/lore/spellhunt.lua Loading entities file from memory /data/general/objects/lore/fun.lua Loading entities file from memory /data/general/objects/lore/misc.lua Loading entities file from memory /data/general/objects/world-artifacts.lu a Importing steel shield 'Blackdare' into world artifacts Importing Xanilewyn the Brandknight into world artifacts Importing Ivytira into world artifacts Importing ash wand of conjuration 'Thunderbile' into world artifacts

Importing pouch of stralite shots 'Ebonyreaper' into world artifacts Importing dwarven-steel longsword 'Fogbrawn' into world artifacts Importing Armylathagas the steel mail armour into world artifacts Importing dwarven-steel greatmaul 'Gorogen' into world artifacts Importing Dourbone into world artifacts Importing dwarven-steel longsword 'Darkgrind' into world artifacts Importing silk robe 'Polunn' into world artifacts Importing ash starstaff 'Armatodas' into world artifacts Importing Huraroddantir the stralite shield into world artifacts Importing Unreruirand the steel battleaxe into world artifacts Importing Hadunavor the steel torque of charged psionic shield into world artifa cts Importing steel greatmaul 'Polyba' into world artifacts Importing stralite amulet 'Brenakor' into world artifacts Importing Phoenixrace the hardened leather armour into world artifacts Importing Undeathbutcher into world artifacts Importing Berumas the Charzephyr into world artifacts Importing Arthendur into world artifacts Importing Arthurendur into world artifacts Importing Lightningstun the cashmere wizard hat into world artifacts Importing steel waraxe 'Radhydin' into world artifacts Importing Phoenixpanic into world artifacts Importing stralite waraxe 'Deepsfear' into world artifacts Importing Issychik the Eclipsewolf into world artifacts Importing Blastonslaught into world artifacts Importing Gloraldavena the Lustreedge into world artifacts Importing Morningwasp the stralite dagger into world artifacts Importing Polyvena into world artifacts Importing Salybeth into world artifacts Importing ash starstaff 'Nimbusglean' into world artifacts Importing Isluma the ash longbow into world artifacts Importing steel longsword 'Sulfurshear' into world artifacts Importing Dimtitan into world artifacts Importing steel waraxe 'Cuthelen' into world artifacts Importing Shimmerbringer into world artifacts Importing Zyrab the cashmere cloak into world artifacts Importing Lightoozer into world artifacts Importing Mayilranne into world artifacts Importing steel mail armour 'Hanothel' into world artifacts Importing yew magestaff 'Lisinor' into world artifacts Importing stralite mail armour 'Flashtreason' into world artifacts Importing Ashraptor the dragonbone vilestaff into world artifacts Importing Ce'Nida the Squalorraze into world artifacts Importing Yarugorn the dwarven-steel dagger into world artifacts Importing cured leather sling 'Chondil' into world artifacts Importing vined mindstar 'Bethildawyn' into world artifacts Importing Emonor the Duskrend into world artifacts Loading entities file from memory /data/general/objects/quest-artifacts.lu a Loading entities file from memory /data/general/objects/special-artifacts. lua Loading entities file from memory /data/general/objects/staves.lua Loading entities file from memory /data/general/objects/boss-artifacts.lua Loading entities file from file /data/zones/wilderness/traps.lua which do es not exists! C Map size 19:11 :: 209 C Map seens texture: 299 (180x110) Loading tile terrain/grass.png Wait finished, counted 2652, 2150 ticks Loaded zone World of Eyal with base_level 1

Make wait background texture 450 : 1264x755 (2048, 1024) C Map size 19:11 :: 209 C Map seens texture: 474 (180x110) Wait finished, counted 1392, 957 ticks Loading tile terrain/jungle/jungle_tree_9.png Loading tile terrain/jungle/jungle_tree_17.png Loading tile terrain/jungle/jungle_tree_2.png Loading tile terrain/jungle/jungle_brush_7_128_01.png Loading tile terrain/jungle/jungle_brush_8_64_01.png Loading tile terrain/jungle/jungle_brush_10_128_01.png Loading tile terrain/jungle/jungle_plant_01.png Loading tile terrain/jungle/jungle_dirt_var_3_64_01.png Loading tile terrain/burnttree_alpha6.png Loading tile terrain/lava/lava_floor12.png Loading tile terrain/jungle/jungle_grass_2_02.png Loading tile terrain/jungle/jungle_grass_3_01.png Loading tile terrain/jungle/jungle_grass_4_04.png Loading tile terrain/jungle/jungle_grass_1_03.png Loading tile terrain/jungle/jungle_grass_inner_1_03.png Loading tile terrain/jungle/jungle_grass_inner_3_02.png Loading tile terrain/lava/lava_floor_6_07.png Loading tile terrain/lava/lava_floor_8_04.png Loading tile terrain/lava/lava_floor_1_02.png Loading tile terrain/lava/lava_floor_inner_9_02.png Loading tile terrain/lava/lava_floor_8_06.png Loading tile terrain/lava/lava_floor_6_02.png Loading tile terrain/lava/lava_floor_2_03.png Loading tile terrain/lava/lava_floor_3_01.png Loading tile terrain/lava/lava_floor_9_03.png Loading tile terrain/lava/lava_floor_7_03.png Loading tile terrain/lava/lava_floor_3_04.png Not gone east, no backup guardian Running on level loads wilderness-1 [LOG] #YELLOW_GREEN#There is a Derth (Town) here (press '<', '>' or right clic k to use). Updating zone name Maj'Eyal [PARTY] New member, add after Lucifer Lucifer Adding entity 1455 after 1455 [MUSIC] stoping Virtue lost.ogg [MUSIC] stoping weather/town_small_base.ogg [MUSIC] loading Remembrance.ogg sound "/data/music/Remembrance.ogg" : <static> [MUSIC] playing Remembrance.ogg sound "/data/music/Remembrance.ogg" : <static> [LOG] #TEAL#You feel very confident walking into this place. Updating zone name Maj'Eyal C Map minimap texture: 793 (50x50; 64x64) stack traceback: [COROUTINE] error cannot resume dead coroutine [COROUTINE] dead savefilepipe [PROFILE] filtering save of scores to profile online [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [COROUTINE] registering savefilepipe thread: 0x07dc6e78 Make wait background texture 341 : 1264x755 (2048, 1024) [SAVEFILE PIPE] new save running in the pipe: Lucifer game :: game.tea g :: table: 0x0a422a58 => table: 0x03e31b90 (4613) Loading savefile /save/Lucifer/ [LOG] Saving done. Wait finished, counted 1455, 1482 ticks [COROUTINE] registering savefilepipe thread: 0x0f13cd28 Make wait background texture 908 : 1264x755 (2048, 1024)

[SAVEFILE PIPE] new save running in the pipe: world :: world.te aw :: table: 0x0a41cfe8 => table: 0x0f01e158 (1) Loading savefile /save// [LOG] Saving done. Wait finished, counted 1, 406 ticks Saving JSON true [LOG] Saving game... stack traceback: [COROUTINE] error cannot resume dead coroutine [COROUTINE] dead savefilepipe [LOG] [LOG] Today is the 1st Mirth of the 122nd year of the Age of Ascendancy of Maj 'Eyal. The time is 00:00. [LOG] [LOG] #YELLOW_GREEN#There is a Ruins of Kor'Pul here (press '<', '>' or right click to use). [LOG] [LOG] #YELLOW_GREEN#There is a Ruins of Kor'Pul here (press '<', '>' or right click to use). [LOG] [COROUTINE] registering savefilepipe thread: 0x174e2d28 Make wait background texture 341 : 1264x755 (2048, 1024) [SAVEFILE PIPE] new save running in the pipe: Lucifer zone :: zone-wil derness.teaz :: table: 0x10961638 => table: 0x170f87c8 (4029) Loading savefile /save/Lucifer/ [LOG] Saving done. Wait finished, counted 1408, 1318 ticks [ZONE] Closed level map 1 [ZONE] Left zone World of Eyal Loading savefile /save/Lucifer/ Loading entities file from file /data/zones/ruins-kor-pul/npcs.lua Loading entities file from memory /data/general/npcs/rodent.lua Loading entities file from memory /data/general/npcs/vermin.lua Loading entities file from memory /data/general/npcs/molds.lua Loading entities file from memory /data/general/npcs/skeleton.lua Loading entities file from memory /data/general/npcs/snake.lua Loading entities file from memory /data/general/npcs/all.lua Loading entities file from memory /data/general/npcs/ant.lua Loading entities file from memory /data/general/npcs/bear.lua Loading entities file from memory /data/general/npcs/bird.lua Loading entities file from memory /data/general/npcs/canine.lua Loading entities file from memory /data/general/npcs/cold-drake.lua Loading entities file from memory /data/general/npcs/fire-drake.lua Loading entities file from memory /data/general/npcs/ghost.lua Loading entities file from memory /data/general/npcs/ghoul.lua Loading entities file from memory /data/general/npcs/horror.lua Loading entities file from memory /data/general/npcs/horror_temporal.lua Loading entities file from memory /data/general/npcs/jelly.lua Loading entities file from memory /data/general/npcs/lich.lua Loading entities file from memory /data/general/npcs/minor-demon.lua Loading entities file from memory /data/general/npcs/major-demon.lua Loading entities file from memory /data/general/npcs/minotaur.lua Loading entities file from memory /data/general/npcs/multihued-drake.lua Loading entities file from memory /data/general/npcs/naga.lua Loading entities file from memory /data/general/npcs/ooze.lua Loading entities file from memory /data/general/npcs/orc-grushnak.lua Loading entities file from memory /data/general/npcs/orc-gorbat.lua Loading entities file from memory /data/general/npcs/orc.lua

Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading lua Loading Loading Loading Loading ua Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading

entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities entities

file file file file file file file file file file file file file file file file file file file file file file file file file file file file file file file file file file file file file file file file file file file file file file file file file file file file file file file file file file

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/data/general/npcs/orc-rak-shor.lua /data/general/npcs/orc-vor.lua /data/general/npcs/plant.lua /data/general/npcs/sandworm.lua /data/general/npcs/snow-giant.lua /data/general/npcs/spider.lua /data/general/npcs/storm-drake.lua /data/general/npcs/swarm.lua /data/general/npcs/thieve.lua /data/general/npcs/troll.lua /data/general/npcs/vampire.lua /data/general/npcs/venom-drake.lua /data/general/npcs/wight.lua /data/general/npcs/wild-drake.lua /data/general/npcs/xorn.lua /data/general/npcs/humanoid_random_boss.

file /data/zones/ruins-kor-pul/grids.lua memory /data/general/grids/basic.lua file /data/zones/ruins-kor-pul/objects.lua memory /data/general/objects/objects-maj-eyal.l memory memory memory memory memory memory memory memory memory memory memory memory memory memory memory memory memory memory memory memory memory memory memory memory memory memory memory memory memory memory memory memory memory memory memory memory memory memory /data/general/objects/objects.lua /data/general/objects/money.lua /data/general/objects/gem.lua /data/general/objects/lites.lua /data/general/objects/potions.lua /data/general/objects/scrolls.lua /data/general/objects/rods.lua /data/general/objects/wands.lua /data/general/objects/totems.lua /data/general/objects/torques.lua /data/general/objects/digger.lua /data/general/objects/misc-tools.lua /data/general/objects/jewelry.lua /data/general/objects/staves.lua /data/general/objects/mindstars.lua /data/general/objects/knifes.lua /data/general/objects/whips.lua /data/general/objects/swords.lua /data/general/objects/2hswords.lua /data/general/objects/maces.lua /data/general/objects/2hmaces.lua /data/general/objects/axes.lua /data/general/objects/2haxes.lua /data/general/objects/2htridents.lua /data/general/objects/bows.lua /data/general/objects/slings.lua /data/general/objects/shields.lua /data/general/objects/cloth-armors.lua /data/general/objects/light-armors.lua /data/general/objects/heavy-armors.lua /data/general/objects/massive-armors.lua /data/general/objects/leather-caps.lua /data/general/objects/helms.lua /data/general/objects/wizard-hat.lua /data/general/objects/leather-boots.lua /data/general/objects/heavy-boots.lua /data/general/objects/gloves.lua /data/general/objects/gauntlets.lua

Loading entities file from memory /data/general/objects/cloak.lua Loading entities file from memory /data/general/objects/leather-belt.lua Loading entities file from memory /data/general/objects/lore/spellhunt.lua Loading entities file from memory /data/general/objects/lore/fun.lua Loading entities file from memory /data/general/objects/lore/misc.lua Loading entities file from memory /data/general/objects/world-artifacts.lu a Importing steel shield 'Blackdare' into world artifacts Importing Xanilewyn the Brandknight into world artifacts Importing Ivytira into world artifacts Importing ash wand of conjuration 'Thunderbile' into world artifacts Importing pouch of stralite shots 'Ebonyreaper' into world artifacts Importing dwarven-steel longsword 'Fogbrawn' into world artifacts Importing Armylathagas the steel mail armour into world artifacts Importing dwarven-steel greatmaul 'Gorogen' into world artifacts Importing Dourbone into world artifacts Importing dwarven-steel longsword 'Darkgrind' into world artifacts Importing silk robe 'Polunn' into world artifacts Importing ash starstaff 'Armatodas' into world artifacts Importing Huraroddantir the stralite shield into world artifacts Importing Unreruirand the steel battleaxe into world artifacts Importing Hadunavor the steel torque of charged psionic shield into world artifa cts Importing steel greatmaul 'Polyba' into world artifacts Importing stralite amulet 'Brenakor' into world artifacts Importing Phoenixrace the hardened leather armour into world artifacts Importing Undeathbutcher into world artifacts Importing Berumas the Charzephyr into world artifacts Importing Arthendur into world artifacts Importing Arthurendur into world artifacts Importing Lightningstun the cashmere wizard hat into world artifacts Importing steel waraxe 'Radhydin' into world artifacts Importing Phoenixpanic into world artifacts Importing stralite waraxe 'Deepsfear' into world artifacts Importing Issychik the Eclipsewolf into world artifacts Importing Blastonslaught into world artifacts Importing Gloraldavena the Lustreedge into world artifacts Importing Morningwasp the stralite dagger into world artifacts Importing Polyvena into world artifacts Importing Salybeth into world artifacts Importing ash starstaff 'Nimbusglean' into world artifacts Importing Isluma the ash longbow into world artifacts Importing steel longsword 'Sulfurshear' into world artifacts Importing Dimtitan into world artifacts Importing steel waraxe 'Cuthelen' into world artifacts Importing Shimmerbringer into world artifacts Importing Zyrab the cashmere cloak into world artifacts Importing Lightoozer into world artifacts Importing Mayilranne into world artifacts Importing steel mail armour 'Hanothel' into world artifacts Importing yew magestaff 'Lisinor' into world artifacts Importing stralite mail armour 'Flashtreason' into world artifacts Importing Ashraptor the dragonbone vilestaff into world artifacts Importing Ce'Nida the Squalorraze into world artifacts Importing Yarugorn the dwarven-steel dagger into world artifacts Importing cured leather sling 'Chondil' into world artifacts Importing vined mindstar 'Bethildawyn' into world artifacts Importing Emonor the Duskrend into world artifacts Loading entities file from memory /data/general/objects/quest-artifacts.lu a

Loading entities file from memory /data/general/objects/special-artifacts. lua Loading entities file from memory /data/general/objects/staves.lua Loading entities file from memory /data/general/objects/boss-artifacts.lua Loading entities file from memory /data/general/objects/lore/maj-eyal.lua Loading entities file from file /data/zones/ruins-kor-pul/traps.lua Loading entities file from file /data/general/traps/complex.lua Initiated zone Ruins of Kor'Pul with base_level 5 Make wait background texture 447 : 1264x755 (2048, 1024) Wait finished, counted 0, 14 ticks Make wait background texture 766 : 1264x755 (2048, 1024) C Map size 19:11 :: 209 C Map seens texture: 795 (60x60) Loading entities file from memory /data/general/objects/egos/lite.lua Loading entities file from memory /data/general/objects/egos/infusions.lua Loading entities file from memory /data/general/objects/egos/wands.lua Loading entities file from memory /data/general/objects/egos/charms.lua Loading entities file from memory /data/general/objects/egos/wands-powers. lua Loading entities file from memory /data/general/objects/egos/totems.lua Loading entities file from memory /data/general/objects/egos/charms.lua Loading entities file from memory /data/general/objects/egos/totems-powers .lua Loading entities file from memory /data/general/objects/egos/torques.lua Loading entities file from memory /data/general/objects/egos/charms.lua Loading entities file from memory /data/general/objects/egos/torques-power s.lua Loading entities file from memory /data/general/objects/egos/digger.lua Loading entities file from memory /data/general/objects/egos/rings.lua Loading entities file from memory /data/general/objects/egos/amulets.lua Loading entities file from memory /data/general/objects/egos/staves.lua Loading entities file from memory /data/general/objects/egos/mindstars.lua Loading entities file from memory /data/general/objects/egos/weapon.lua Loading entities file from memory /data/general/objects/egos/bow.lua Loading entities file from memory /data/general/objects/egos/ranged.lua Loading entities file from memory /data/general/objects/egos/ammo.lua Loading entities file from memory /data/general/objects/egos/sling.lua Loading entities file from memory /data/general/objects/egos/ranged.lua Loading entities file from memory /data/general/objects/egos/shield.lua Loading entities file from memory /data/general/objects/egos/robe.lua Loading entities file from memory /data/general/objects/egos/light-armor.l ua Loading entities file from memory /data/general/objects/egos/armor.lua Loading entities file from memory /data/general/objects/egos/heavy-armor.l ua Loading entities file from memory /data/general/objects/egos/armor.lua Loading entities file from memory /data/general/objects/egos/massive-armor .lua Loading entities file from memory /data/general/objects/egos/armor.lua Loading entities file from memory /data/general/objects/egos/helm.lua Loading entities file from memory /data/general/objects/egos/wizard-hat.lu a Loading entities file from memory /data/general/objects/egos/light-boots.l ua Loading entities file from memory /data/general/objects/egos/boots.lua Loading entities file from memory /data/general/objects/egos/boots.lua Loading entities file from memory /data/general/objects/egos/gloves.lua Loading entities file from memory /data/general/objects/egos/cloak.lua Loading entities file from memory /data/general/objects/egos/belt.lua loaded room generator random_room function: 0x10a19708

loaded room generator money_vault function: 0x10d8f900 room generator function: 0x0a1aad08 is making a room C Map size 19:11 :: 209 C Map seens texture: 234 (60x60) Static generator using file /data/maps/vaults/rat-nest.lua [STATIC MAP] size 23 7 [TOME ENTITY FILTER] selected basic 95.09862877198 112.5 [TOME ENTITY FILTER] selected Double Ego 9.5020197078125 [TOME ENTITY FILTER] selected Double Ego 11.070626408344 [TOME ENTITY FILTER] selected Ego 26.502261682763 65.5 [TOME ENTITY FILTER] selected basic 92.505378923729 105.5 [TOME ENTITY FILTER] selected Ego 29.861924768161 65.5 [TOME ENTITY FILTER] selected Lore 73.064092330882 72.5 Added unique mod.class.Object/letter to Weisman(2) :: [TOME ENTITY FILTER] selected basic 82.576588471554 105.5 [TOME ENTITY FILTER] selected Double Ego 10.338354740138 [TOME ENTITY FILTER] selected Ego 58.333728673946 65.5 [TOME ENTITY FILTER] selected Ego 25.880534394966 65.5 [TOME ENTITY FILTER] selected Ego 34.924772435083 65.5 [TOME ENTITY FILTER] selected Double Ego 9.1719990733946 [TOME ENTITY FILTER] selected Double Ego 2.4550066908018 alloc lesser_vault-rat-nest-23x7 room allocated at 13 14 with center 24 room generator function: 0x10a19708 is making a room loaded room pilar_big 10 10 alloc pilar_big room allocated at 33 33 with center 37 room generator function: 0x0a1aad08 is making a room C Map size 19:11 :: 209 C Map seens texture: 270 (60x60) Static generator using file /data/maps/vaults/rat-nest.lua [STATIC MAP] size 23 7 [TOME ENTITY FILTER] selected Ego 21.025780706789 65.5 [TOME ENTITY FILTER] selected basic 85.798604744789 105.5 [TOME ENTITY FILTER] selected Double Ego 20.356183571708 [TOME ENTITY FILTER] selected basic 101.90272869307 105.5 [TOME ENTITY FILTER] selected basic 72.404286223441 105.5 [TOME ENTITY FILTER] selected basic 91.12153333603 105.5 [TOME ENTITY FILTER] selected Double Ego 19.452605633869 [TOME ENTITY FILTER] selected Double Ego 13.639603885272 [TOME ENTITY FILTER] selected Ego 44.28882123816 65.5 [TOME ENTITY FILTER] selected Ego 21.493902612476 65.5 [TOME ENTITY FILTER] selected basic 99.285274862029 105.5 [TOME ENTITY FILTER] selected Ego 49.201943245763 65.5 [TOME ENTITY FILTER] selected Ego 62.198950361856 65.5 [TOME ENTITY FILTER] selected Ego 60.044778263905 65.5 alloc lesser_vault-rat-nest-23x7 room allocated at 10 3 with center 21 room generator function: 0x10a19708 is making a room loaded room basic_cell 9 9 alloc basic_cell room allocated at 23 27 with center 27 room generator function: 0x10a19708 is making a room loaded room cells3 10 8 alloc cells3 room allocated at 33 24 with center 37 room generator function: 0x0a1aad08 is making a room C Map size 19:11 :: 209 C Map seens texture: 346 (60x60) Static generator using file /data/maps/vaults/rat-nest.lua

20.5 20.5

1 20.5

20.5 20.5 17

37

20.5

20.5 20.5

31

27

[STATIC MAP] size 23 7 [TOME ENTITY FILTER] selected Ego 56.420114064571 65.5 [TOME ENTITY FILTER] selected Ego 62.772229811706 65.5 [TOME ENTITY FILTER] selected basic 93.025268705568 105.5 [TOME ENTITY FILTER] selected Ego 44.433705552815 65.5 [TOME ENTITY FILTER] selected Double Ego 13.397283179894 [TOME ENTITY FILTER] selected basic 101.39405800667 105.5 [TOME ENTITY FILTER] selected Ego 57.408059602582 65.5 [TOME ENTITY FILTER] selected Ego 29.78223265458 65.5 [TOME ENTITY FILTER] selected basic 104.19913205917 105.5 [TOME ENTITY FILTER] selected Ego 64.696697786496 65.5 [TOME ENTITY FILTER] selected basic 67.922219766635 105.5 [TOME ENTITY FILTER] selected basic 75.845069281837 105.5 [TOME ENTITY FILTER] selected Ego 21.046881231257 65.5 [TOME ENTITY FILTER] selected Ego 63.48969950841 65.5 alloc lesser_vault-rat-nest-23x7 room allocated at 5 37 with center 16 room generator function: 0x10a19708 is making a room alloc cells3 room allocated at 3 26 with center 7 room generator function: 0x10a19708 is making a room loaded room generator simple function: 0x0f656cb0 alloc simple10x8 room allocated at 33 5 with center 37 room generator function: 0x10a19708 is making a room loaded room center_arrows 11 15 alloc center_arrows room generator function: 0x10a19708 is making a room loaded room five_blocks 16 9 alloc five_blocks Begin tunnel 8 table: 0x0ef80920 Loading tile object/belt_rough.png Loading tile npc/vermin_rodent_giant_brown_rat.png Loading tile npc/immovable_molds_grey_mold.png Loading tile object/2hmace_iron.png Loading tile npc/immovable_molds_green_mold.png Loading tile object/2haxe_steel.png Loading tile terrain/marble_floor.png Loading tile terrain/stair_down.png Loading tile object/gloves_rough.png Loading tile object/plate_steel.png Loading tile object/citrine.png Loading tile object/scroll.png Loading tile object/amulet_steel.png Loading tile object/shot_iron.png Loading tile terrain/marble_floor.png Loading tile terrain/stair_up_wild.png Spawning giant rabbit near vault lesser at [TOME ENTITY FILTER] selected basic 74.434773623346 105.5 [TOME ENTITY FILTER] selected basic 72.879651718629 105.5 Spawning skeleton warrior near vault lesser 21 Loading tile npc/skeleton_warrior.png [TOME ENTITY FILTER] selected basic 79.834117779353 112.5 [TOME ENTITY FILTER] selected Double Ego 9.0100771993189 [TOME ENTITY FILTER] selected Ego 43.634024471774 65.5 Loading tile npc/immovable_molds_shining_mold.png Spawning giant brown mouse near room cells3 27 Spawning copperhead snake near vault lesser

20.5

40 29

23 at

22 30

20.5 at at 11 23

23 Loading tile npc/vermin_rodent_giant_crystal_rat.png [TOME ENTITY FILTER] selected Ego 48.859375074706 65.5 [TOME ENTITY FILTER] selected Ego 63.698199824942 65.5 [TOME ENTITY FILTER] selected basic 82.41912379405 105.5 [TOME ENTITY FILTER] selected Ego 44.844522512365 65.5 Loading tile npc/skeleton_mage.png Spawning giant yellow ant near room cells3 at 27 Loading tile npc/yellow_ant.png Spawning white worm mass near vault lesser at 28 [TOME ENTITY FILTER] selected Double Ego 16.180920623634 20.5 Spawning giant white mouse near vault lesser at 21 Spawning giant white rat near room cells3 at 7 Spawning giant white rat near vault lesser at 24 Spawning grey mold near room cells3 at 6 [TOME ENTITY FILTER] selected Double Ego 11.772586332465 20.5 [TOME ENTITY FILTER] selected basic 100.34666103936 105.5 [TOME ENTITY FILTER] selected Ego 43.234846817733 65.5 Spawning brown mold near vault lesser at 23 [TOME ENTITY FILTER] selected Ego 28.600514447107 65.5 [TOME ENTITY FILTER] selected basic 77.000834561885 105.5 Loading tile npc/green-snake.png [TOME ENTITY FILTER] selected Double Ego 5.4693096650227 20.5 Loading tile object/mail_iron.png [TOME ENTITY FILTER] selected basic 96.23507195705 112.5 Spawning gold pieces near vault lesser at nil [TOME ENTITY FILTER] selected Ego 39.387293076 65.5 [TOME ENTITY FILTER] selected basic 101.22282889525 112.5 Spawning linen cloak near vault lesser at nil [TOME ENTITY FILTER] selected Double Ego 4.778397296853 20.5 [TOME ENTITY FILTER] selected Double Ego 0.74899319460359 Loading tile object/spinel.png [TOME ENTITY FILTER] selected basic 91.893545216157 112.5 Loading tile object/sword_iron.png [TOME ENTITY FILTER] selected Money 69.463073757818 72.5 Placed lore journal page 11 28 [Identify] journal page true Placed lore journal page 34 11 [Identify] journal page true Wait finished, counted 2441, 1274 ticks [1] = { [minor] = true [name] = glowing-chest [percent] = 30 } [2] = { [minor] = true [name] = protective-aura [percent] = 50 } [3] = { [minor] = true [name] = necrotic-air [percent] = 50 } Loading tile terrain/granite_wall2_15.png Loading tile terrain/granite_wall2_8.png Loading tile terrain/granite_wall2_14.png

8 21 25 30 22 32

21

nil nil 20.5

Loading tile terrain/granite_wall2_13.png Loading tile terrain/granite_wall2_11.png Loading tile terrain/granite_wall2_3.png Loading tile terrain/granite_wall2_12.png Assigned events list [1] = { [1] = protective-aura [2] = necrotic-air } [2] = { [1] = glowing-chest [2] = protective-aura } [3] = { [1] = necrotic-air } Not gone east, no backup guardian Running on level loads ruins-kor-pul-1 [LOG] #YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or r ight click to use). [PARTY] New member, add after Lucifer Lucifer Adding entity 1455 after 1455 Entering tier1 zone for escort tier1.2 0 1 [MUSIC] stoping Remembrance.ogg [MUSIC] loading Swashing the buck.ogg sound "/data/music/Swashing the buck.ogg " : <static> [MUSIC] playing Swashing the buck.ogg sound "/data/music/Swashing the buck.ogg " : <static> stack traceback: [COROUTINE] error cannot resume dead coroutine [COROUTINE] dead savefilepipe [PROFILE] filtering save of scores to profile online [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile Updating zone name Ruins of Kor'Pul (1) C Map minimap texture: 838 (50x50; 64x64) [COROUTINE] registering savefilepipe thread: 0x03d44ef8 Make wait background texture 328 : 1264x755 (2048, 1024) [SAVEFILE PIPE] new save running in the pipe: Lucifer game :: game.tea g :: table: 0x0a422a58 => table: 0x178357e8 (2968) Loading savefile /save/Lucifer/ [LOG] Saving done. Wait finished, counted 258, 713 ticks [COROUTINE] registering savefilepipe thread: 0x03ccf690 Make wait background texture 943 : 1264x755 (2048, 1024) [SAVEFILE PIPE] new save running in the pipe: world :: world.te aw :: table: 0x0a41cfe8 => table: 0x1704f8a0 (1) Loading savefile /save// [LOG] Saving done. Wait finished, counted 1, 375 ticks Saving JSON true [LOG] Saving game... stack traceback: [COROUTINE] error cannot resume dead coroutine [COROUTINE] dead savefilepipe AI took for target 47831 skeleton warrior :: 1455 Lucifer 1 < 100 skeleton warrior 47831 dumb ai talents can use Stunning Blow T_STUNNI NG_BLOW skeleton warrior 47831 dumb ai talents can use Attack T_ATTACK

dumb ai uses T_STUNNING_BLOW [LOG] Skeleton warrior uses Stunning Blow. [ATTACK] to Lucifer :: 24.533091278426 1 16.623823384474 14.35 :: 1.2549509756796 checkHit 20.5 14.35 => chance to hit 66 [ATTACK] raw dam 24.533091278426 versus 16.623823384474 0.3 with APR 1 [ATTACK] after armor 17.173163894898 [ATTACK] after range 22 [PHYS CRIT %] 10.5 [ATTACK] after crit 22 [ATTACK] after mult 27.608921464952 [PROJECTOR] starting dam 27.608921464952 [PROJECTOR] after difficulty dam 27.608921464952 [PROJECTOR] res 0 1 on dam 27.608921464952 [PROJECTOR] after resists dam 27.608921464952 [PROJECTOR] after flat damage armor 27.608921464952 [PROJECTOR] final dam 27.608921464952 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 checkHit 14 27 => chance to hit 18 [LOG] #ORANGE#Lucifer shrugs off the effect 'Stunned'! [LOG] [LOG] #UID:47831:0#Skeleton warrior hits Lucifer for #aaaaaa#28 physical#LAST# damage. [LOG] #UID:1455:0#Lucifer hits skeleton warrior for #1133F3#8 cold#LAST# damag e. [ATTACK] attacking with iron waraxe of massacre [ATTACK] to skeleton warrior :: 22.094429416968 2 5 3.45 :: 1 checkHit 15 3.45 => chance to hit 79 [LOG] Lucifer misses skeleton warrior. AI took for target 47836 shining mold :: 1455 Lucifer 9 < 100 AI took for target 47831 skeleton warrior :: 1455 Lucifer 1 < 100 skeleton warrior 47831 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with iron greatsword of crippling [ATTACK] to Lucifer :: 24.533091278426 1 16.623823384474 14.35 :: 1 checkHit 20.5 14.35 => chance to hit 66 [ATTACK] raw dam 24.533091278426 versus 16.623823384474 0.3 with APR 1 [ATTACK] after armor 17.173163894898 [ATTACK] after range 19 [PHYS CRIT %] 10.5 [ATTACK] after crit 19 [ATTACK] after mult 19 [PROJECTOR] starting dam 19 [PROJECTOR] after difficulty dam 19 [PROJECTOR] res 0 1 on dam 19

[PROJECTOR] after resists dam 19 [PROJECTOR] after flat damage armor 19 [PROJECTOR] final dam 19 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [LOG] #UID:47831:0#Skeleton warrior hits Lucifer for #aaaaaa#19 physical#LAST# damage. [LOG] #UID:1455:0#Lucifer hits skeleton warrior for #1133F3#8 cold#LAST# damag e. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to skeleton warrior :: 22.094429416968 2 5 3.45 :: 1 checkHit 15 3.45 => chance to hit 79 [ATTACK] raw dam 22.094429416968 versus 5 0.3 with APR 2 [ATTACK] after armor 19.094429416968 [ATTACK] after range 20 [PHYS CRIT %] 3.5 [ATTACK] after crit 20 [ATTACK] after mult 20 [PROJECTOR] starting dam 20 [PROJECTOR] after difficulty dam 20 [PROJECTOR] res 0 1 on dam 20 [PROJECTOR] after resists dam 20 [PROJECTOR] after flat damage armor 20 [PROJECTOR] final dam 20 [LOG] #UID:1455:0#Lucifer hits skeleton warrior for #aaaaaa#20 physical#LAST# damage. skeleton warrior 47831 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with iron greatsword of crippling [ATTACK] to Lucifer :: 24.533091278426 1 16.623823384474 14.35 :: 1 checkHit 20.5 14.35 => chance to hit 66 [LOG] Skeleton warrior misses Lucifer. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to skeleton warrior :: 22.094429416968 2 5 3.45 :: 1 checkHit 15 3.45 => chance to hit 79 [ATTACK] raw dam 22.094429416968 versus 5 0.3 with APR 2 [ATTACK] after armor 19.094429416968 [ATTACK] after range 22 [PHYS CRIT %] 3.5 [ATTACK] after crit 22 [ATTACK] after mult 22 [PROJECTOR] starting dam 22 [PROJECTOR] after difficulty dam 22 [PROJECTOR] res 0 1 on dam 22 [PROJECTOR] after resists dam 22 [PROJECTOR] after flat damage armor 22

[PROJECTOR] final dam 22 [LOG] #UID:1455:0#Lucifer hits skeleton warrior for #aaaaaa#22 physical#LAST# damage. skeleton warrior 47831 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with iron greatsword of crippling [ATTACK] to Lucifer :: 24.533091278426 1 16.623823384474 14.35 :: 1 checkHit 20.5 14.35 => chance to hit 66 [ATTACK] raw dam 24.533091278426 versus 16.623823384474 0.3 with APR 1 [ATTACK] after armor 17.173163894898 [ATTACK] after range 27 [PHYS CRIT %] 10.5 [ATTACK] after crit 27 [ATTACK] after mult 27 [PROJECTOR] starting dam 27 [PROJECTOR] after difficulty dam 27 [PROJECTOR] res 0 1 on dam 27 [PROJECTOR] after resists dam 27 [PROJECTOR] after flat damage armor 27 [PROJECTOR] final dam 27 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [SOUND] loading from /data/sound/creatures/skeletons/skell_1.ogg :=: sound "/data/sound/creatures/skeletons/skell_1.ogg" : <static> [LOG] #UID:47831:0#Skeleton warrior hits Lucifer for #aaaaaa#27 physical#LAST# damage. [LOG] #UID:1455:0#Lucifer hits skeleton warrior for #1133F3#8 cold#LAST# damag e. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to skeleton warrior :: 22.094429416968 2 5 3.45 :: 1 checkHit 15 3.45 => chance to hit 79 [ATTACK] raw dam 22.094429416968 versus 5 0.3 with APR 2 [ATTACK] after armor 19.094429416968 [ATTACK] after range 20 [PHYS CRIT %] 3.5 [ATTACK] after crit 20 [ATTACK] after mult 20 [PROJECTOR] starting dam 20 [PROJECTOR] after difficulty dam 20 [PROJECTOR] res 0 1 on dam 20 [PROJECTOR] after resists dam 20 [PROJECTOR] after flat damage armor 20 [PROJECTOR] final dam 20 [LOG] #UID:1455:0#Lucifer hits skeleton warrior for #aaaaaa#20 physical#LAST# damage. skeleton warrior 47831 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with iron greatsword of crippling [ATTACK] to Lucifer :: 24.533091278426 1 16.623823384474 14.35

:: 1 checkHit 20.5 14.35 => chance to hit 66 [LOG] Skeleton warrior misses Lucifer. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to skeleton warrior :: 22.094429416968 2 5 3.45 :: 1 checkHit 15 3.45 => chance to hit 79 [ATTACK] raw dam 22.094429416968 versus 5 0.3 with APR 2 [ATTACK] after armor 19.094429416968 [ATTACK] after range 19 [PHYS CRIT %] 3.5 [ATTACK] after crit 19 [ATTACK] after mult 19 [PROJECTOR] starting dam 19 [PROJECTOR] after difficulty dam 19 [PROJECTOR] res 0 1 on dam 19 [PROJECTOR] after resists dam 19 [PROJECTOR] after flat damage armor 19 [PROJECTOR] final dam 19 [LOG] #UID:1455:0#Lucifer hits skeleton warrior for #aaaaaa#19 physical#LAST# damage. skeleton warrior 47831 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with iron greatsword of crippling [ATTACK] to Lucifer :: 24.533091278426 1 16.623823384474 14.35 :: 1 checkHit 20.5 14.35 => chance to hit 66 [ATTACK] raw dam 24.533091278426 versus 16.623823384474 0.3 with APR 1 [ATTACK] after armor 17.173163894898 [ATTACK] after range 18 [PHYS CRIT %] 10.5 [ATTACK] after crit 18 [ATTACK] after mult 18 [PROJECTOR] starting dam 18 [PROJECTOR] after difficulty dam 18 [PROJECTOR] res 0 1 on dam 18 [PROJECTOR] after resists dam 18 [PROJECTOR] after flat damage armor 18 [PROJECTOR] final dam 18 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [LOG] #UID:47831:0#Skeleton warrior hits Lucifer for #aaaaaa#18 physical#LAST# damage. [LOG] #UID:1455:0#Lucifer hits skeleton warrior for #1133F3#8 cold#LAST# damag e. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to skeleton warrior :: 22.094429416968 2 5 3.45 :: 1 checkHit 15 3.45

=> chance to hit 79 [ATTACK] raw dam 22.094429416968 versus 5 0.3 with APR 2 [ATTACK] after armor 19.094429416968 [ATTACK] after range 24 [PHYS CRIT %] 3.5 [ATTACK] after crit 24 [ATTACK] after mult 24 [PROJECTOR] starting dam 24 [PROJECTOR] after difficulty dam 24 [PROJECTOR] res 0 1 on dam 24 [PROJECTOR] after resists dam 24 [PROJECTOR] after flat damage armor 24 [PROJECTOR] final dam 24 [LOG] #UID:1455:0#Lucifer hits skeleton warrior for #aaaaaa#24 physical#LAST# damage. skeleton warrior 47831 dumb ai talents can use Stunning Blow T_STUNNI NG_BLOW skeleton warrior 47831 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with iron greatsword of crippling [ATTACK] to Lucifer :: 24.533091278426 1 16.623823384474 14.35 :: 1 checkHit 20.5 14.35 => chance to hit 66 [LOG] Skeleton warrior misses Lucifer. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to skeleton warrior :: 22.094429416968 2 5 3.45 :: 1 checkHit 15 3.45 => chance to hit 79 [ATTACK] raw dam 22.094429416968 versus 5 0.3 with APR 2 [ATTACK] after armor 19.094429416968 [ATTACK] after range 24 [PHYS CRIT %] 3.5 [ATTACK] after crit 24 [ATTACK] after mult 24 [PROJECTOR] starting dam 24 [PROJECTOR] after difficulty dam 24 [PROJECTOR] res 0 1 on dam 24 [PROJECTOR] after resists dam 24 [PROJECTOR] after flat damage armor 24 [PROJECTOR] final dam 24 [LOG] #UID:1455:0#Lucifer hits skeleton warrior for #aaaaaa#24 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed skeleton warrior!#{normal}# [LOG] [LOG] You pickup 0.75 gold pieces. Loading tile object/longbow_elm.png [Identify] elm longbow true [LOG] There is an item here: #FFFFFF##UID:47832:0#elm longbow#LAST# [LOG] AI took for target 47836 shining mold :: 1455 Lucifer 1 < 100 shining mold 47836 dumb ai talents can use Attack T_ATTACK shining mold 47836 dumb ai talents can use Blinding Spores T_SPORE_BLIND dumb ai uses T_SPORE_BLIND [LOG] Shining mold releases blinding spores at Lucifer.

[ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 10.074897240455 10 16.623823384474 14.35 :: 1.3577708764 checkHit 17 14.35 => chance to hit 57 [ATTACK] raw dam 10.074897240455 versus 16.623823384474 0.3 with APR 10 [ATTACK] after armor 7.0524280683186 [ATTACK] after range 7 [PHYS CRIT %] 0 [ATTACK] after crit 7 [ATTACK] after mult 9.5043961347998 [PROJECTOR] starting dam 9.5043961347998 [PROJECTOR] after difficulty dam 9.5043961347998 [PROJECTOR] res 0 1 on dam 9.5043961347998 [PROJECTOR] after resists dam 9.5043961347998 [PROJECTOR] after flat damage armor 9.5043961347998 [PROJECTOR] final dam 9.5043961347998 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 checkHit 14 18 => chance to hit 40 [LOG] Lucifer loses sight! [LOG] #UID:1455:0#Lucifer hits shining mold for #1133F3#8 cold#LAST# damage. [LOG] #UID:47836:0#Shining mold hits Lucifer for #YELLOW#10 light#LAST# damage . Loading tile effects/blinded.png [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to shining mold :: 22.094429416968 2 1 3.8 :: 1 checkHit 15 3.8 => chance to hit 78 [ATTACK] raw dam 22.094429416968 versus 1 0.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 27 [PHYS CRIT %] 3.5 [ATTACK] after crit 27 [ATTACK] after mult 27 [PROJECTOR] starting dam 27 [PROJECTOR] after difficulty dam 27 [PROJECTOR] res 0 1 on dam 27 [PROJECTOR] after resists dam 27 [PROJECTOR] after flat damage armor 27 [PROJECTOR] final dam 27 [Identify] elm longbow true [LOG] Ran for 3 turns (stop reason: object seen). [LOG] [LOG] #YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or r ight click to use). AI took for target 47865 skeleton warrior :: 1455 Lucifer 49 < 100 [LOG] [TARGET] Passing target giant white rat from skeleton warrior to Lucifer

[TARGET] Passing target giant white rat from skeleton warrior to Lucifer [TARGET] Passing target skeleton mage from skeleton warrior to Lucifer [Identify] elm longbow true [LOG] There is an item here: #FFFFFF##UID:47832:0#elm longbow#LAST# [TARGET] Passing target giant white rat from skeleton mage to Lucifer [LOG] [Identify] elm longbow true [LOG] Lucifer picks up (b.): #FFFFFF##UID:47832:0#elm longbow#LAST#. [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 AI took for target 47865 skeleton warrior :: 1455 Lucifer 16 < 100 [LOG] Rested for 1 turns (stop reason: hostile spotted to the west (skeleton w arrior)). [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to skeleton warrior :: 22.094429416968 2 5 3.45 :: 1 checkHit 15 3.45 => chance to hit 79 [ATTACK] raw dam 22.094429416968 versus 5 0.3 with APR 2 [ATTACK] after armor 19.094429416968 [ATTACK] after range 21 [PHYS CRIT %] 3.5 [ATTACK] after crit 21 [ATTACK] after mult 21 [PROJECTOR] starting dam 21 [PROJECTOR] after difficulty dam 21 [PROJECTOR] res 0 1 on dam 21 [PROJECTOR] after resists dam 21 [PROJECTOR] after flat damage armor 21 [PROJECTOR] final dam 21 [LOG] #UID:1455:0#Lucifer hits skeleton warrior for #aaaaaa#21 physical#LAST# damage. skeleton warrior 47865 dumb ai talents can use Stunning Blow T_STUNNI NG_BLOW skeleton warrior 47865 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with flaming iron greatsword [ATTACK] to Lucifer :: 23.983375994162 1 16.623823384474 14.35 :: 1 checkHit 20.5 14.35 => chance to hit 66 [ATTACK] raw dam 23.983375994162 versus 16.623823384474 0.3 with APR 1 [ATTACK] after armor 16.788363195913 [ATTACK] after range 23 [PHYS CRIT %] 2.5 [ATTACK] after crit 23 [ATTACK] after mult 23 [PROJECTOR] starting dam 23 [PROJECTOR] after difficulty dam 23 [PROJECTOR] res 0 1 on dam 23 [PROJECTOR] after resists dam 23 [PROJECTOR] after flat damage armor 23 [PROJECTOR] final dam 23

[PROJECTOR] starting dam 8 [PROJECTOR] after difficulty dam 8 [PROJECTOR] res 21 0.79 on dam 8 [PROJECTOR] after resists dam 6.32 [PROJECTOR] after flat damage armor 6.32 [PROJECTOR] final dam 6.32 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [LOG] #UID:1455:0#Lucifer hits skeleton warrior for #1133F3#8 cold#LAST# damag e. [LOG] #UID:47865:0#Skeleton warrior hits Lucifer for #aaaaaa#23 physical#LAST# , #LIGHT_RED#7 fire#LAST# damage (total 29.32). [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to skeleton warrior :: 22.094429416968 2 5 3.45 :: 1 checkHit 15 3.45 => chance to hit 79 [LOG] Lucifer misses skeleton warrior. skeleton warrior 47865 dumb ai talents can use Stunning Blow T_STUNNI NG_BLOW skeleton warrior 47865 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with flaming iron greatsword [ATTACK] to Lucifer :: 23.983375994162 1 16.623823384474 14.35 :: 1 checkHit 20.5 14.35 => chance to hit 66 [LOG] Skeleton warrior misses Lucifer. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to skeleton warrior :: 22.094429416968 2 5 3.45 :: 1 checkHit 15 3.45 => chance to hit 79 [ATTACK] raw dam 22.094429416968 versus 5 0.3 with APR 2 [ATTACK] after armor 19.094429416968 [ATTACK] after range 26 [PHYS CRIT %] 3.5 [ATTACK] after crit 26 [ATTACK] after mult 26 [PROJECTOR] starting dam 26 [PROJECTOR] after difficulty dam 26 [PROJECTOR] res 0 1 on dam 26 [PROJECTOR] after resists dam 26 [PROJECTOR] after flat damage armor 26 [PROJECTOR] final dam 26 [LOG] #UID:1455:0#Lucifer hits skeleton warrior for #aaaaaa#26 physical#LAST# damage. AI took for target 47682 giant white rat :: 1455 Lucifer 4 < 100 skeleton warrior 47865 dumb ai talents can use Stunning Blow T_STUNNI NG_BLOW skeleton warrior 47865 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK

[ATTACK] attacking with flaming iron greatsword [ATTACK] to Lucifer :: 23.983375994162 1 16.623823384474 14.35 :: 1 checkHit 20.5 14.35 => chance to hit 66 [ATTACK] raw dam 23.983375994162 versus 16.623823384474 0.3 with APR 1 [ATTACK] after armor 16.788363195913 [ATTACK] after range 24 [PHYS CRIT %] 2.5 [ATTACK] after crit 24 [ATTACK] after mult 24 [PROJECTOR] starting dam 24 [PROJECTOR] after difficulty dam 24 [PROJECTOR] res 0 1 on dam 24 [PROJECTOR] after resists dam 24 [PROJECTOR] after flat damage armor 24 [PROJECTOR] final dam 24 [PROJECTOR] starting dam 8 [PROJECTOR] after difficulty dam 8 [PROJECTOR] res 21 0.79 on dam 8 [PROJECTOR] after resists dam 6.32 [PROJECTOR] after flat damage armor 6.32 [PROJECTOR] final dam 6.32 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [LOG] #UID:1455:0#Lucifer hits skeleton warrior for #1133F3#8 cold#LAST# damag e. [LOG] #UID:47865:0#Skeleton warrior hits Lucifer for #aaaaaa#24 physical#LAST# , #LIGHT_RED#7 fire#LAST# damage (total 30.32). [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to skeleton warrior :: 22.094429416968 2 5 3.45 :: 1 checkHit 15 3.45 => chance to hit 79 [ATTACK] raw dam 22.094429416968 versus 5 0.3 with APR 2 [ATTACK] after armor 19.094429416968 [ATTACK] after range 25 [PHYS CRIT %] 3.5 [ATTACK] after crit 25 [ATTACK] after mult 25 [PROJECTOR] starting dam 25 [PROJECTOR] after difficulty dam 25 [PROJECTOR] res 0 1 on dam 25 [PROJECTOR] after resists dam 25 [PROJECTOR] after flat damage armor 25 [PROJECTOR] final dam 25 [LOG] #UID:1455:0#Lucifer hits skeleton warrior for #aaaaaa#25 physical#LAST# damage. skeleton warrior 47865 dumb ai talents can use Stunning Blow T_STUNNI NG_BLOW skeleton warrior 47865 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with flaming iron greatsword

[ATTACK] to Lucifer :: 23.983375994162 1 16.623823384474 14.35 :: 1 checkHit 20.5 14.35 => chance to hit 66 [ATTACK] raw dam 23.983375994162 versus 16.623823384474 0.3 with APR 1 [ATTACK] after armor 16.788363195913 [ATTACK] after range 18 [PHYS CRIT %] 2.5 [ATTACK] after crit 18 [ATTACK] after mult 18 [PROJECTOR] starting dam 18 [PROJECTOR] after difficulty dam 18 [PROJECTOR] res 0 1 on dam 18 [PROJECTOR] after resists dam 18 [PROJECTOR] after flat damage armor 18 [PROJECTOR] final dam 18 [PROJECTOR] starting dam 8 [PROJECTOR] after difficulty dam 8 [PROJECTOR] res 21 0.79 on dam 8 [PROJECTOR] after resists dam 6.32 [PROJECTOR] after flat damage armor 6.32 [PROJECTOR] final dam 6.32 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [LOG] #UID:1455:0#Lucifer hits skeleton warrior for #1133F3#8 cold#LAST# damag e. [LOG] #UID:47865:0#Skeleton warrior hits Lucifer for #aaaaaa#18 physical#LAST# , #LIGHT_RED#7 fire#LAST# damage (total 24.32). [LOG] [MOUSE] pre starting drag'n'drop [LOG] Lucifer uses Infusion: Regeneration. [LOG] Lucifer starts regenerating health quickly. skeleton warrior 47865 dumb ai talents can use Stunning Blow T_STUNNI NG_BLOW skeleton warrior 47865 dumb ai talents can use Attack T_ATTACK dumb ai uses T_STUNNING_BLOW [LOG] Skeleton warrior uses Stunning Blow. [ATTACK] to Lucifer :: 23.983375994162 1 16.623823384474 14.35 :: 1.2549509756796 checkHit 20.5 14.35 => chance to hit 66 [LOG] Skeleton warrior misses Lucifer. [LOG] [LOG] Lucifer roars! [MIND CRIT %] 1 [PROJECTOR] starting dam 128.9974436322 [PROJECTOR] after difficulty dam 128.9974436322 [PROJECTOR] res 0 1 on dam 128.9974436322 [PROJECTOR] after resists dam 128.9974436322 [PROJECTOR] after flat damage armor 128.9974436322 [PROJECTOR] final dam 128.9974436322 [PROJECTOR] starting dam 128.9974436322 [PROJECTOR] after difficulty dam 128.9974436322 [PROJECTOR] res 0 1 on dam 128.9974436322 [PROJECTOR] after resists dam 128.9974436322

[PROJECTOR] after flat damage armor 128.9974436322 [PROJECTOR] final dam 128.9974436322 [PROJECTOR] starting dam 128.9974436322 [PROJECTOR] after difficulty dam 128.9974436322 [PROJECTOR] res 0 1 on dam 128.9974436322 [PROJECTOR] after resists dam 128.9974436322 [PROJECTOR] after flat damage armor 128.9974436322 [PROJECTOR] final dam 128.9974436322 [PROJECTOR] starting dam 128.9974436322 [PROJECTOR] after difficulty dam 128.9974436322 [PROJECTOR] res 0 1 on dam 128.9974436322 [PROJECTOR] after resists dam 128.9974436322 [PROJECTOR] after flat damage armor 128.9974436322 [PROJECTOR] final dam 128.9974436322 [LOG] #UID:1455:0#Lucifer hits skeleton warrior for #aaaaaa#129 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed skeleton warrior!#{normal}# [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#129 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#129 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#129 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] [LOG] You pickup 0.90 gold pieces. [LOG] #YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or r ight click to use). [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 1.275 [HEALING] 1455 Lucifer for 2.55 [HEALING] 1455 Lucifer for 3.825 [HEALING] 1455 Lucifer for 5.1 [HEALING] 1455 Lucifer for 6.375 [HEALING] 1455 Lucifer for 7.65 [LOG] #00ff00##UID:46:0#Talent Infusion: Regeneration is ready to use. [LOG] Lucifer stops regenerating health quickly. [HEALING] 1455 Lucifer for 0.525 [HEALING] 1455 Lucifer for 0.6 [HEALING] 1455 Lucifer for 0.675 [HEALING] 1455 Lucifer for 0.75 [HEALING] 1455 Lucifer for 0.825 [HEALING] 1455 Lucifer for 0.9 [HEALING] 1455 Lucifer for 0.975 [HEALING] 1455 Lucifer for 1.05 [HEALING] 1455 Lucifer for 1.125 [LOG] Rested for 15 turns (stop reason: all resources and life at maximum). [LOG] AI took for target 47830 large brown snake :: 1455 Lucifer 81 < 100 [LOG] #00ff00##UID:653:0#Talent Bellowing Roar is ready to use. Vault id 1 opens: 13 14 23 7 AI took for target 47652 giant white rat :: 1455 Lucifer 100 < 100 [Identify] journal page true [LOG] There is an item here: #0080FF##UID:47888:0#journal page#LAST#

AI took for target 47846 skeleton mage :: 1455 Lucifer 64 < 100 [LOG] Ran for 4 turns (stop reason: hostile spotted to the east (skeleton mage )). [LOG] [LOG] Lore found: #0080FF#journal page (kor'pul) [LOG] You can read all your collected lore in the game menu, by pressing Escap e. [LORE] learnt kor-pul-note-2 Server latency 1120 [LOG] AI took for target 47846 skeleton mage :: 1455 Lucifer 16 < 100 skeleton mage 47846 dumb ai talents can use Flame T_FLAME skeleton mage 47846 dumb ai talents can use Manathrust T_MANATHRUST dumb ai uses T_MANATHRUST [LOG] Skeleton mage casts Manathrust. [SPELL CRIT %] 3.2 [PROJECTOR] starting dam 62.422674752336 [PROJECTOR] after difficulty dam 62.422674752336 [PROJECTOR] res 0 1 on dam 62.422674752336 [PROJECTOR] after resists dam 62.422674752336 [PROJECTOR] after flat damage armor 62.422674752336 [PROJECTOR] final dam 62.422674752336 [SOUND] loading from /data/sound/talents/arcane.ogg :=: sound "/data/sou nd/talents/arcane.ogg" : <static> [LOG] #UID:47846:0#Skeleton mage hits Lucifer for #PURPLE#63 arcane#LAST# dama ge. [LOG] [LOG] Lucifer uses Wing Buffet. [MIND CRIT %] 1 [PROJECTOR] starting dam 13.329116279477 [PROJECTOR] after difficulty dam 13.329116279477 [PROJECTOR] res 0 1 on dam 13.329116279477 [PROJECTOR] after resists dam 13.329116279477 [PROJECTOR] after flat damage armor 13.329116279477 [PROJECTOR] final dam 13.329116279477 checkHit 27 7.4115799912162 => chance to hit 95 [KNOCKBACK] from 36 36 over 4 [KNOCKBACK] try 41 11 3 [KNOCKBACK] try 42 11 2 :: true [KNOCKBACK] failsafe knocked to 41 11 :: [LOG] Skeleton mage is knocked back! [LOG] #UID:1455:0#Lucifer hits skeleton mage for #aaaaaa#14 physical#LAST# dam age. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to skeleton mage :: 22.094429416968 2 3 1.7 :: 1 checkHit 15 1.7 => chance to hit 84 [ATTACK] raw dam 22.094429416968 versus 3 0.3 with APR 2 [ATTACK] after armor 21.094429416968 [ATTACK] after range 29 [PHYS CRIT %] 3.5 [ATTACK] after crit 29 [ATTACK] after mult 29 [PROJECTOR] starting dam 29

[PROJECTOR] after difficulty dam 29 [PROJECTOR] res 0 1 on dam 29 [PROJECTOR] after resists dam 29 [PROJECTOR] after flat damage armor 29 [PROJECTOR] final dam 29 [ATTACK] attacking with potent elm starstaff [ATTACK] to Lucifer :: 10.544071983157 2 16.623823384474 14.35 :: 1 checkHit 6 14.35 => chance to hit 30 [LOG] Skeleton mage misses Lucifer. [LOG] #UID:1455:0#Lucifer hits skeleton mage for #aaaaaa#29 physical#LAST# dam age. large brown snake 47830 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 11.363092159145 10 16.623823384474 14.35 :: 1 checkHit 20.5 14.35 => chance to hit 66 [LOG] Large brown snake misses Lucifer. [LOG] [LOG] Lucifer roars! [MIND CRIT %] 1 [PROJECTOR] starting dam 128.9974436322 [PROJECTOR] after difficulty dam 128.9974436322 [PROJECTOR] res 0 1 on dam 128.9974436322 [PROJECTOR] after resists dam 128.9974436322 [PROJECTOR] after flat damage armor 128.9974436322 [PROJECTOR] final dam 128.9974436322 [LOG] You collect a new ingredient: #LIGHT_GREEN##UID:2:0#skeleton mage skull# WHITE#. [PROJECTOR] starting dam 128.9974436322 [PROJECTOR] after difficulty dam 128.9974436322 [PROJECTOR] res 0 1 on dam 128.9974436322 [PROJECTOR] after resists dam 128.9974436322 [PROJECTOR] after flat damage armor 128.9974436322 [PROJECTOR] final dam 128.9974436322 Loading tile object/skeleton_mage_skull.png [LOG] #UID:1455:0#Lucifer hits large brown snake for #aaaaaa#129 physical#LAST # damage. [LOG] #{bold}##UID:1455:0#Lucifer killed large brown snake!#{normal}# [LOG] #UID:1455:0#Lucifer hits skeleton mage for #aaaaaa#129 physical#LAST# da mage. [LOG] #{bold}##UID:1455:0#Lucifer killed skeleton mage!#{normal}# [LOG] [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 14.35 :: 1 checkHit 12 14.35 => chance to hit 45 [ATTACK] raw dam 6.6371674317876 versus 16.623823384474 0.3 with APR 10 [ATTACK] after armor 4.6460172022513 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4

[PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [LOG] #UID:1455:0#Lucifer hits giant white rat for #1133F3#8 cold#LAST# damage . [LOG] #UID:47652:0#Giant white rat hits Lucifer for #aaaaaa#4 physical#LAST# d amage. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant white rat :: 22.094429416968 2 1 3.8 :: 1 checkHit 15 3.8 => chance to hit 78 [ATTACK] raw dam 22.094429416968 versus 1 0.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 28 [PHYS CRIT %] 3.5 [ATTACK] after crit 28 [ATTACK] after mult 28 [PROJECTOR] starting dam 28 [PROJECTOR] after difficulty dam 28 [PROJECTOR] res 0 1 on dam 28 [PROJECTOR] after resists dam 28 [PROJECTOR] after flat damage armor 28 [PROJECTOR] final dam 28 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#28 physical#LAST# d amage. giant white rat 47652 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 14.35 :: 1 checkHit 12 14.35 => chance to hit 45 [LOG] Giant white rat misses Lucifer. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant white rat :: 22.094429416968 2 1 3.8 :: 1 checkHit 15 3.8 => chance to hit 78 [ATTACK] raw dam 22.094429416968 versus 1 0.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 28 [PHYS CRIT %] 3.5 [ATTACK] after crit 28 [ATTACK] after mult 28 [PROJECTOR] starting dam 28 [PROJECTOR] after difficulty dam 28 [PROJECTOR] res 0 1 on dam 28 [PROJECTOR] after resists dam 28

[PROJECTOR] after flat damage armor 28 [PROJECTOR] final dam 28 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#28 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] [LOG] #00ff00##UID:654:0#Talent Wing Buffet is ready to use. [LOG] [Identify] iron longsword true [LOG] There is an item here: #FFFFFF##UID:47885:0#iron longsword (6-8.4 power, 2 apr)#LAST# [LOG] [Identify] iron longsword true [LOG] Lucifer picks up (c.): #FFFFFF##UID:47885:0#iron longsword (6-8.4 power, 2 apr)#LAST#. [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.3 [HEALING] 1455 Lucifer for 0.375 [HEALING] 1455 Lucifer for 0.45 [HEALING] 1455 Lucifer for 0.525 [HEALING] 1455 Lucifer for 0.6 [HEALING] 1455 Lucifer for 0.675 [HEALING] 1455 Lucifer for 0.75 [HEALING] 1455 Lucifer for 0.825 [LOG] #00ff00##UID:653:0#Talent Bellowing Roar is ready to use. [HEALING] 1455 Lucifer for 0.9 [HEALING] 1455 Lucifer for 0.975 [HEALING] 1455 Lucifer for 1.05 [HEALING] 1455 Lucifer for 1.125 [HEALING] 1455 Lucifer for 1.2 [HEALING] 1455 Lucifer for 1.275 [HEALING] 1455 Lucifer for 1.35 [HEALING] 1455 Lucifer for 1.425 [HEALING] 1455 Lucifer for 1.5 [HEALING] 1455 Lucifer for 1.575 [HEALING] 1455 Lucifer for 1.65 [HEALING] 1455 Lucifer for 1.725 [HEALING] 1455 Lucifer for 1.8 [HEALING] 1455 Lucifer for 1.875 [HEALING] 1455 Lucifer for 1.95 [HEALING] 1455 Lucifer for 2.025 [HEALING] 1455 Lucifer for 2.1 [HEALING] 1455 Lucifer for 2.175 [HEALING] 1455 Lucifer for 2.25 [HEALING] 1455 Lucifer for 2.325 [LOG] Rested for 31 turns (stop reason: all resources and life at maximum). [LOG] [Identify] spinel true [LOG] Lucifer picks up (d.): #FFFFFF##UID:47884:0#spinel#LAST#. AI took for target 47724 giant white rat :: 1455 Lucifer 100 < 100 Vault id 2 opens: 10 3 23 7 AI took for target 47719 giant white rat :: 1455 Lucifer 100 < 100 AI took for target 47719 giant white rat :: 1455 Lucifer 49

< 100 [LOG] Ran for 2 turns (stop reason: hostile spotted to the west (giant white r at)). [LOG] [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.654030048728 10 16.623823384474 14.35 :: 1 checkHit 11 14.35 => chance to hit 42 [LOG] Giant white rat misses Lucifer. [SOUND] loading from /data/sound/creatures/rats/rat_hurt_1.ogg :=: sound "/data/sound/creatures/rats/rat_hurt_1.ogg" : <static> [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant white rat :: 22.094429416968 2 1 3.45 :: 1 checkHit 15 3.45 => chance to hit 79 [LOG] Lucifer misses giant white rat. AI took for target 47724 giant white rat :: 1455 Lucifer 1 < 100 giant white rat 47724 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.654030048728 10 16.623823384474 14.35 :: 1 checkHit 11 14.35 => chance to hit 42 [ATTACK] raw dam 5.654030048728 versus 16.623823384474 0.3 with APR 10 [ATTACK] after armor 3.9578210341096 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [LOG] #UID:1455:0#Lucifer hits giant white rat for #1133F3#8 cold#LAST# damage . [LOG] #UID:47724:0#Giant white rat hits Lucifer for #aaaaaa#4 physical#LAST# d amage. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant white rat :: 22.094429416968 2 1 3.45 :: 1 checkHit 15 3.45 => chance to hit 79 [LOG] Lucifer misses giant white rat. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.654030048728 10 16.623823384474 14.35

:: 1 checkHit 11 14.35 => chance to hit 42 [ATTACK] raw dam 5.654030048728 versus 16.623823384474 0.3 with APR 10 [ATTACK] after armor 3.9578210341096 [ATTACK] after range 3 [PHYS CRIT %] 1 [ATTACK] after crit 3 [ATTACK] after mult 3 [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 [PROJECTOR] res 0 1 on dam 3 [PROJECTOR] after resists dam 3 [PROJECTOR] after flat damage armor 3 [PROJECTOR] final dam 3 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [LOG] #UID:1455:0#Lucifer hits giant white rat for #1133F3#8 cold#LAST# damage . [LOG] #UID:47724:0#Giant white rat hits Lucifer for #aaaaaa#3 physical#LAST# d amage. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant white rat :: 22.094429416968 2 1 3.45 :: 1 checkHit 15 3.45 => chance to hit 79 [ATTACK] raw dam 22.094429416968 versus 1 0.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 23 [PHYS CRIT %] 3.5 [ATTACK] after crit 23 [ATTACK] after mult 23 [PROJECTOR] starting dam 23 [PROJECTOR] after difficulty dam 23 [PROJECTOR] res 0 1 on dam 23 [PROJECTOR] after resists dam 23 [PROJECTOR] after flat damage armor 23 [PROJECTOR] final dam 23 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#23 physical#LAST# d amage. AI took for target 47719 giant white rat :: 1455 Lucifer 4 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.654030048728 10 16.623823384474 14.35 :: 1 checkHit 11 14.35 => chance to hit 42 [LOG] Giant white rat misses Lucifer. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant white rat :: 22.094429416968 2 1 3.45 :: 1 checkHit 15 3.45

=> chance to hit 79 [LOG] Lucifer misses giant white rat. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.654030048728 10 16.623823384474 14.35 :: 1 checkHit 11 14.35 => chance to hit 42 [LOG] Giant white rat misses Lucifer. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant white rat :: 22.094429416968 2 1 3.45 :: 1 checkHit 15 3.45 => chance to hit 79 [ATTACK] raw dam 22.094429416968 versus 1 0.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 26 [PHYS CRIT %] 3.5 [ATTACK] after crit 26 [ATTACK] after mult 26 [PROJECTOR] starting dam 26 [PROJECTOR] after difficulty dam 26 [PROJECTOR] res 0 1 on dam 26 [PROJECTOR] after resists dam 26 [PROJECTOR] after flat damage armor 26 [PROJECTOR] final dam 26 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#26 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant white rat :: 22.094429416968 2 1 3.45 :: 1 checkHit 15 3.45 => chance to hit 79 [ATTACK] raw dam 22.094429416968 versus 1 0.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 22 [PHYS CRIT %] 3.5 [ATTACK] after crit 22 [ATTACK] after mult 22 [PROJECTOR] starting dam 22 [PROJECTOR] after difficulty dam 22 [PROJECTOR] res 0 1 on dam 22 [PROJECTOR] after resists dam 22 [PROJECTOR] after flat damage armor 22 [PROJECTOR] final dam 22 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#22 physical#LAST# d amage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.654030048728 10 16.623823384474 14.35 :: 1 checkHit 11 14.35 => chance to hit 42 [LOG] Giant white rat misses Lucifer. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant white rat :: 22.094429416968 2 1 3.45

:: 1 checkHit 15 3.45 => chance to hit 79 [ATTACK] raw dam 22.094429416968 versus 1 0.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 24 [PHYS CRIT %] 3.5 [ATTACK] after crit 24 [ATTACK] after mult 24 [PROJECTOR] starting dam 24 [PROJECTOR] after difficulty dam 24 [PROJECTOR] res 0 1 on dam 24 [PROJECTOR] after resists dam 24 [PROJECTOR] after flat damage armor 24 [PROJECTOR] final dam 24 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#24 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.15 [LOG] Rested for 2 turns (stop reason: all resources and life at maximum). [LOG] AI took for target 47709 giant white rat :: 1455 Lucifer 100 < 100 AI took for target 47705 giant white rat :: 1455 Lucifer 100 < 100 [TARGET] Passing target giant white rat from giant white rat to Lucifer [TARGET] Passing target grey mold from giant white rat to Lucifer [TARGET] Passing target giant brown rat from giant white rat to Lucifer [TARGET] Passing target giant white rat from giant white rat to Lucifer [TARGET] Passing target giant white rat from giant white rat to Lucifer [TARGET] Passing target brown mold from giant white rat to Lucifer [TARGET] Passing target giant brown rat from giant white rat to Lucifer [TARGET] Passing target giant brown rat from giant brown rat to Lucifer [TARGET] Passing target giant grey rat from giant white rat to Lucifer AI took for target 47705 giant white rat :: 1455 Lucifer 36 < 100 AI took for target 47709 giant white rat :: 1455 Lucifer 16 < 100 [TARGET] Passing target giant white rat from giant brown rat to Lucifer [TARGET] Passing target giant grey rat from giant brown rat to Lucifer [TARGET] Passing target giant white rat from giant brown rat to Lucifer AI took for target 47716 giant white rat :: 1455 Lucifer 25 < 100 AI took for target 47717 giant white rat :: 1455 Lucifer 16 < 100 AI took for target 47718 giant white rat :: 1455 Lucifer 9 < 100 AI took for target 47722 giant brown rat :: 1455 Lucifer 9 < 100 [TARGET] Passing target giant brown rat from giant white rat to Lucifer [TARGET] Passing target giant white rat from giant white rat to Lucifer [TARGET] Passing target giant grey rat from giant white rat to Lucifer [TARGET] Passing target giant white rat from giant white rat to Lucifer [TARGET] Passing target giant white rat from giant white rat to Lucifer [TARGET] Passing target grey mold from giant white rat to Lucifer

[TARGET] Passing target brown mold from giant white rat to Lucifer [TARGET] Passing target giant white rat from giant white rat to Lucifer [TARGET] Passing target giant brown rat from giant white rat to Lucifer [TARGET] Passing target giant white rat from giant white rat to Lucifer [TARGET] Passing target giant brown rat from giant white rat to Lucifer [TARGET] Passing target giant white rat from giant white rat to Lucifer [TARGET] Passing target giant brown rat from giant white rat to Lucifer [TARGET] Passing target giant white rat from giant white rat to Lucifer [TARGET] Passing target giant brown rat from giant white rat to Lucifer [TARGET] Passing target giant white rat from giant brown rat to Lucifer [TARGET] Passing target giant brown rat from giant brown rat to Lucifer [TARGET] Passing target giant grey rat from giant brown rat to Lucifer [LOG] Ran for 3 turns (stop reason: hostile spotted to the west (giant brown r at)). [LOG] [LOG] Lucifer roars! [MIND CRIT %] 1 [PROJECTOR] starting dam 128.9974436322 [PROJECTOR] after difficulty dam 128.9974436322 [PROJECTOR] res 1.7823211383093 0.98217678861691 on dam 128.9974436322 [PROJECTOR] after resists dam 126.69829492647 [PROJECTOR] after flat damage armor 126.69829492647 [PROJECTOR] final dam 126.69829492647 [PROJECTOR] starting dam 128.9974436322 [PROJECTOR] after difficulty dam 128.9974436322 [PROJECTOR] res 0 1 on dam 128.9974436322 [PROJECTOR] after resists dam 128.9974436322 [PROJECTOR] after flat damage armor 128.9974436322 [PROJECTOR] final dam 128.9974436322 [PROJECTOR] starting dam 128.9974436322 [PROJECTOR] after difficulty dam 128.9974436322 [PROJECTOR] res 0 1 on dam 128.9974436322 [PROJECTOR] after resists dam 128.9974436322 [PROJECTOR] after flat damage armor 128.9974436322 [PROJECTOR] final dam 128.9974436322 [PROJECTOR] starting dam 128.9974436322 [PROJECTOR] after difficulty dam 128.9974436322 [PROJECTOR] res 0 1 on dam 128.9974436322 [PROJECTOR] after resists dam 128.9974436322 [PROJECTOR] after flat damage armor 128.9974436322 [PROJECTOR] final dam 128.9974436322 [PROJECTOR] starting dam 128.9974436322 [PROJECTOR] after difficulty dam 128.9974436322 [PROJECTOR] res 0 1 on dam 128.9974436322 [PROJECTOR] after resists dam 128.9974436322 [PROJECTOR] after flat damage armor 128.9974436322 [PROJECTOR] final dam 128.9974436322 [PROJECTOR] starting dam 128.9974436322 [PROJECTOR] after difficulty dam 128.9974436322 [PROJECTOR] res 0 1 on dam 128.9974436322 [PROJECTOR] after resists dam 128.9974436322 [PROJECTOR] after flat damage armor 128.9974436322 [PROJECTOR] final dam 128.9974436322 [PROJECTOR] starting dam 128.9974436322 [PROJECTOR] after difficulty dam 128.9974436322 [PROJECTOR] res 0 1 on dam 128.9974436322 [PROJECTOR] after resists dam 128.9974436322 [PROJECTOR] after flat damage armor 128.9974436322 [PROJECTOR] final dam 128.9974436322 [PROJECTOR] starting dam 128.9974436322

[PROJECTOR] after difficulty dam 128.9974436322 [PROJECTOR] res 0.89994777425036 0.9910005222575 on dam 128.9974436322 [PROJECTOR] after resists dam 127.8365340094 [PROJECTOR] after flat damage armor 127.8365340094 [PROJECTOR] final dam 127.8365340094 [PROJECTOR] starting dam 128.9974436322 [PROJECTOR] after difficulty dam 128.9974436322 [PROJECTOR] res 0 1 on dam 128.9974436322 [PROJECTOR] after resists dam 128.9974436322 [PROJECTOR] after flat damage armor 128.9974436322 [PROJECTOR] final dam 128.9974436322 [PROJECTOR] starting dam 128.9974436322 [PROJECTOR] after difficulty dam 128.9974436322 [PROJECTOR] res 4.8365130930182 0.95163486906982 on dam 128.9974436322 [PROJECTOR] after resists dam 122.75846538127 [PROJECTOR] after flat damage armor 122.75846538127 [PROJECTOR] final dam 122.75846538127 [PROJECTOR] starting dam 128.9974436322 [PROJECTOR] after difficulty dam 128.9974436322 [PROJECTOR] res 0 1 on dam 128.9974436322 [PROJECTOR] after resists dam 128.9974436322 [PROJECTOR] after flat damage armor 128.9974436322 [PROJECTOR] final dam 128.9974436322 [PROJECTOR] starting dam 128.9974436322 [PROJECTOR] after difficulty dam 128.9974436322 [PROJECTOR] res 0 1 on dam 128.9974436322 [PROJECTOR] after resists dam 128.9974436322 [PROJECTOR] after flat damage armor 128.9974436322 [PROJECTOR] final dam 128.9974436322 [PROJECTOR] starting dam 128.9974436322 [PROJECTOR] after difficulty dam 128.9974436322 [PROJECTOR] res 0 1 on dam 128.9974436322 [PROJECTOR] after resists dam 128.9974436322 [PROJECTOR] after flat damage armor 128.9974436322 [PROJECTOR] final dam 128.9974436322 [LOG] #UID:1455:0#Lucifer hits giant brown rat for #aaaaaa#129 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant brown rat!#{normal}# [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#129 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#128 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] #UID:1455:0#Lucifer hits giant brown rat for #aaaaaa#129 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant brown rat!#{normal}# [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#129 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] giant grey rat 47731 dumb ai talents can use Attack T_ATTACK giant grey rat 47731 dumb ai talents can use Poisonous Crawl T_CRAWL_POISON dumb ai uses T_CRAWL_POISON [LOG] Giant grey rat crawls poison onto Lucifer. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 1010 16.623823384474 14.35 :: 3 checkHit 12 14.35 => chance to hit 45

[ATTACK] raw dam 6.6371674317876 versus 16.623823384474 0.3 with APR 1010 [ATTACK] after armor 6.6371674317876 [ATTACK] after range 6 [PHYS CRIT %] 1 [ATTACK] after crit 6 [ATTACK] after mult 18 [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 [PROJECTOR] res 0 1 on dam 3 [PROJECTOR] after resists dam 3 [PROJECTOR] after flat damage armor 3 [PROJECTOR] final dam 3 checkHit 14 12 => chance to hit 55 [LOG] Lucifer is poisoned! [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 AI took for target 47737 giant white rat :: 1455 Lucifer 16 < 100 AI took for target 47739 giant brown rat :: 1455 Lucifer 25 < 100 AI took for target 47756 giant brown rat :: 1455 Lucifer 64 < 100 [LOG] #UID:1455:0#Lucifer hits giant grey rat for #1133F3#8 cold#LAST# damage. [LOG] #UID:47731:0#Giant grey rat hits Lucifer for #LIGHT_GREEN#3 nature#LAST# damage. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant grey rat :: 22.094429416968 2 1 3.8 :: 1 checkHit 15 3.8 => chance to hit 78 [ATTACK] raw dam 22.094429416968 versus 1 0.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 27 [PHYS CRIT %] 3.5 [ATTACK] after crit 27 [ATTACK] after mult 27 [PROJECTOR] starting dam 27 [PROJECTOR] after difficulty dam 27 [PROJECTOR] res 0 1 on dam 27 [PROJECTOR] after resists dam 27 [PROJECTOR] after flat damage armor 27 [PROJECTOR] final dam 27 [LOG] #UID:1455:0#Lucifer hits giant grey rat for #aaaaaa#27 physical#LAST# da mage. [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 [PROJECTOR] res 0 1 on dam 3 [PROJECTOR] after resists dam 3 [PROJECTOR] after flat damage armor 3 [PROJECTOR] final dam 3 [LOG] #UID:47731:0#Giant grey rat hits Lucifer for #LIGHT_GREEN#3 nature#LAST# damage.

[ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 14.35 :: 1 checkHit 12 14.35 => chance to hit 45 [LOG] Giant grey rat misses Lucifer. AI took for target 47733 giant white rat :: 1455 Lucifer 4 < 100 [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant grey rat :: 22.094429416968 2 1 3.8 :: 1 checkHit 15 3.8 => chance to hit 78 [LOG] Lucifer misses giant grey rat. [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 [PROJECTOR] res 0 1 on dam 3 [PROJECTOR] after resists dam 3 [PROJECTOR] after flat damage armor 3 [PROJECTOR] final dam 3 [LOG] #UID:47731:0#Giant grey rat hits Lucifer for #LIGHT_GREEN#3 nature#LAST# damage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 14.35 :: 1 checkHit 12 14.35 => chance to hit 45 [ATTACK] raw dam 6.6371674317876 versus 16.623823384474 0.3 with APR 10 [ATTACK] after armor 4.6460172022513 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [LOG] #UID:1455:0#Lucifer hits giant grey rat for #1133F3#8 cold#LAST# damage. [LOG] #UID:47731:0#Giant grey rat hits Lucifer for #aaaaaa#4 physical#LAST# da mage. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant grey rat :: 22.094429416968 2 1 3.8 :: 1 checkHit 15 3.8 => chance to hit 78 [LOG] Lucifer misses giant grey rat. [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 [PROJECTOR] res 0 1 on dam 3

[PROJECTOR] after resists dam 3 [PROJECTOR] after flat damage armor 3 [PROJECTOR] final dam 3 [LOG] #UID:47731:0#Giant grey rat hits Lucifer for #LIGHT_GREEN#3 nature#LAST# damage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 14.35 :: 1 checkHit 12 14.35 => chance to hit 45 [LOG] Giant grey rat misses Lucifer. AI took for target 47741 giant grey rat :: 1455 Lucifer 16 < 100 AI took for target 47754 giant grey rat :: 1455 Lucifer 49 < 100 [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant grey rat :: 22.094429416968 2 1 3.8 :: 1 checkHit 15 3.8 => chance to hit 78 [ATTACK] raw dam 22.094429416968 versus 1 0.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 30 [PHYS CRIT %] 3.5 [ATTACK] after crit 30 [ATTACK] after mult 30 [PROJECTOR] starting dam 30 [PROJECTOR] after difficulty dam 30 [PROJECTOR] res 0 1 on dam 30 [PROJECTOR] after resists dam 30 [PROJECTOR] after flat damage armor 30 [PROJECTOR] final dam 30 [LOG] #UID:1455:0#Lucifer hits giant grey rat for #aaaaaa#30 physical#LAST# da mage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant grey rat!#{normal}# [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 [PROJECTOR] res 0 1 on dam 3 [PROJECTOR] after resists dam 3 [PROJECTOR] after flat damage armor 3 [PROJECTOR] final dam 3 [LOG] #UID:47731:0#Giant grey rat hits Lucifer for #LIGHT_GREEN#3 nature#LAST# damage. AI took for target 47746 giant white rat :: 1455 Lucifer 36 < 100 [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant white rat :: 22.094429416968 2 1 3.8 :: 1 checkHit 15 3.8 => chance to hit 78 [LOG] Lucifer misses giant white rat. [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 [PROJECTOR] res 0 1 on dam 3 [PROJECTOR] after resists dam 3 [PROJECTOR] after flat damage armor 3 [PROJECTOR] final dam 3

[LOG] #UID:47731:0#Giant grey rat hits Lucifer for #LIGHT_GREEN#3 nature#LAST# damage. AI took for target 47732 giant white rat :: 1455 Lucifer 1 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 14.35 :: 1 checkHit 12 14.35 => chance to hit 45 [ATTACK] raw dam 6.6371674317876 versus 16.623823384474 0.3 with APR 10 [ATTACK] after armor 4.6460172022513 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 AI took for target 47737 giant white rat :: 1455 Lucifer 9 < 100 AI took for target 47754 giant grey rat :: 1455 Lucifer 49 < 100 [LOG] #UID:1455:0#Lucifer hits giant white rat for #1133F3#8 cold#LAST# damage . [LOG] #UID:47732:0#Giant white rat hits Lucifer for #aaaaaa#4 physical#LAST# d amage. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant white rat :: 22.094429416968 2 1 3.8 :: 1 checkHit 15 3.8 => chance to hit 78 [ATTACK] raw dam 22.094429416968 versus 1 0.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 22 [PHYS CRIT %] 3.5 [ATTACK] after crit 22 [ATTACK] after mult 22 [PROJECTOR] starting dam 22 [PROJECTOR] after difficulty dam 22 [PROJECTOR] res 0 1 on dam 22 [PROJECTOR] after resists dam 22 [PROJECTOR] after flat damage armor 22 [PROJECTOR] final dam 22 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#22 physical#LAST# d amage. [LOG] Lucifer stops being poisoned. [TARGET] Passing target grey mold from giant brown rat to Lucifer [ATTACK] attacking with innate combat

[ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 14.35 :: 1 checkHit 12 14.35 => chance to hit 45 [ATTACK] raw dam 6.6371674317876 versus 16.623823384474 0.3 with APR 10 [ATTACK] after armor 4.6460172022513 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 AI took for target 47736 giant white rat :: 1455 Lucifer 16 < 100 AI took for target 47754 giant grey rat :: 1455 Lucifer 49 < 100 [LOG] #UID:1455:0#Lucifer hits giant white rat for #1133F3#8 cold#LAST# damage . [LOG] #UID:47732:0#Giant white rat hits Lucifer for #aaaaaa#4 physical#LAST# d amage. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant white rat :: 22.094429416968 2 1 3.8 :: 1 checkHit 15 3.8 => chance to hit 78 [LOG] Lucifer misses giant white rat. giant white rat 47732 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 14.35 :: 1 checkHit 12 14.35 => chance to hit 45 [LOG] Giant white rat misses Lucifer. AI took for target 47741 giant grey rat :: 1455 Lucifer 16 < 100 AI took for target 47750 giant white rat :: 1455 Lucifer 36 < 100 [LOG] [LOG] Lucifer uses Wing Buffet. [MIND CRIT %] 1 [PROJECTOR] starting dam 13.329116279477 [PROJECTOR] after difficulty dam 13.329116279477 [PROJECTOR] res 0 1 on dam 13.329116279477 [PROJECTOR] after resists dam 13.329116279477 [PROJECTOR] after flat damage armor 13.329116279477 [PROJECTOR] final dam 13.329116279477 checkHit 27 6.8243769290574

=> chance to hit 95 [KNOCKBACK] from 22 22 over 4 [KNOCKBACK] try 24 5 3 [KNOCKBACK] try 24 4 2 :: true [KNOCKBACK] failsafe knocked to 24 5 :: [PROJECTOR] starting dam 13.329116279477 [PROJECTOR] after difficulty dam 13.329116279477 [PROJECTOR] res 0 1 on dam 13.329116279477 [PROJECTOR] after resists dam 13.329116279477 [PROJECTOR] after flat damage armor 13.329116279477 [PROJECTOR] final dam 13.329116279477 checkHit 27 6.8135367634742 => chance to hit 95 [KNOCKBACK] from 22 22 over 4 [KNOCKBACK] try 24 6 3 [LOG] Giant white rat is knocked back! [PROJECTOR] starting dam 13.329116279477 [PROJECTOR] after difficulty dam 13.329116279477 [PROJECTOR] res 0.5733615516901 0.9942663844831 on dam 13.329116279477 [PROJECTOR] after resists dam 13.25269225155 [PROJECTOR] after flat damage armor 13.25269225155 [PROJECTOR] final dam 13.25269225155 checkHit 27 6.829916430551 => chance to hit 95 [KNOCKBACK] from 22 22 over 4 [KNOCKBACK] try 26 5 3 [KNOCKBACK] ok knocked to 26 5 :: [PROJECTOR] starting dam 13.329116279477 [PROJECTOR] after difficulty dam 13.329116279477 [PROJECTOR] res 0 1 on dam 13.329116279477 [PROJECTOR] after resists dam 13.329116279477 [PROJECTOR] after flat damage armor 13.329116279477 [PROJECTOR] final dam 13.329116279477 checkHit 27 6.7967236179014 => chance to hit 95 [KNOCKBACK] from 22 22 over 4 [KNOCKBACK] try 26 7 3 [LOG] Giant white rat is knocked back! [PROJECTOR] starting dam 13.329116279477 [PROJECTOR] after difficulty dam 13.329116279477 [PROJECTOR] res 0 1 on dam 13.329116279477 [PROJECTOR] after resists dam 13.329116279477 [PROJECTOR] after flat damage armor 13.329116279477 [PROJECTOR] final dam 13.329116279477 checkHit 27 6.0397475570238 => chance to hit 95 [KNOCKBACK] from 22 22 over 4 [KNOCKBACK] try 25 5 3 [KNOCKBACK] try 26 4 2 :: true [KNOCKBACK] failsafe knocked to 25 5 :: [PROJECTOR] starting dam 13.329116279477 [PROJECTOR] after difficulty dam 13.329116279477 [PROJECTOR] res 0 1 on dam 13.329116279477 [PROJECTOR] after resists dam 13.329116279477 [PROJECTOR] after flat damage armor 13.329116279477 [PROJECTOR] final dam 13.329116279477 checkHit 27 6.059820170046 => chance to hit 95 [KNOCKBACK] from 22 22 over 4 [KNOCKBACK] try 25 6 3

[KNOCKBACK] try 26 6 2 :: true [KNOCKBACK] failsafe knocked to 25 6 :: [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#14 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#14 physical#LAST# d amage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.654030048728 10 16.623823384474 14.35 :: 1 checkHit 11 14.35 => chance to hit 42 [ATTACK] raw dam 5.654030048728 versus 16.623823384474 0.3 with APR 10 [ATTACK] after armor 3.9578210341096 [ATTACK] after range 3 [PHYS CRIT %] 1 [ATTACK] after crit 3 [ATTACK] after mult 3 [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 [PROJECTOR] res 0 1 on dam 3 [PROJECTOR] after resists dam 3 [PROJECTOR] after flat damage armor 3 [PROJECTOR] final dam 3 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 AI took for target 47749 giant brown rat :: 1455 Lucifer 64 < 100 [LOG] #UID:1455:0#Lucifer hits giant white rat for #1133F3#8 cold#LAST# damage . [LOG] #UID:47708:0#Giant white rat hits Lucifer for #aaaaaa#3 physical#LAST# d amage. AI took for target 47733 giant white rat :: 1455 Lucifer 16 < 100 [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant white rat :: 22.094429416968 2 1 3.45 :: 1 checkHit 15 3.45 => chance to hit 79 [ATTACK] raw dam 22.094429416968 versus 1 0.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 30 [PHYS CRIT %] 3.5 [ATTACK] after crit 30 [ATTACK] after mult 30 [PROJECTOR] starting dam 30 [PROJECTOR] after difficulty dam 30 [PROJECTOR] res 0 1 on dam 30 [PROJECTOR] after resists dam 30 [PROJECTOR] after flat damage armor 30 [PROJECTOR] final dam 30 [SOUND] loading from /data/sound/creatures/rats/rat_die_1.ogg :=: sound "/data/sound/creatures/rats/rat_die_1.ogg" : <static>

[LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#30 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# AI took for target 47704 giant brown rat :: 1455 Lucifer 16 < 100 AI took for target 47707 giant brown rat :: 1455 Lucifer 9 < 100 [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant grey rat :: 22.094429416968 2 1 3.8 :: 1 checkHit 15 3.8 => chance to hit 78 [ATTACK] raw dam 22.094429416968 versus 1 0.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 26 [PHYS CRIT %] 3.5 [ATTACK] after crit 26 [ATTACK] after mult 26 [PROJECTOR] starting dam 26 [PROJECTOR] after difficulty dam 26 [PROJECTOR] res 1.1397886479632 0.98860211352037 on dam 26 [PROJECTOR] after resists dam 25.70365495153 [PROJECTOR] after flat damage armor 25.70365495153 [PROJECTOR] final dam 25.70365495153 AI took for target 47736 giant white rat :: 1455 Lucifer 16 < 100 AI took for target 47739 giant brown rat :: 1455 Lucifer 4 < 100 [LOG] #UID:1455:0#Lucifer hits giant grey rat for #aaaaaa#26 physical#LAST# da mage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 14.35 :: 1 checkHit 12 14.35 => chance to hit 45 [ATTACK] raw dam 6.6371674317876 versus 16.623823384474 0.3 with APR 10 [ATTACK] after armor 4.6460172022513 [ATTACK] after range 5 [PHYS CRIT %] 1 [ATTACK] after crit 5 [ATTACK] after mult 5 [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5 [PROJECTOR] res 0 1 on dam 5 [PROJECTOR] after resists dam 5 [PROJECTOR] after flat damage armor 5 [PROJECTOR] final dam 5 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 AI took for target 47745 giant brown rat :: 1455 Lucifer 25 < 100 AI took for target 47757 grey mold :: 1455 Lucifer 64 < 100

[LOG] #UID:47702:0#Giant grey rat hits Lucifer for #aaaaaa#5 physical#LAST# da mage. [LOG] #UID:1455:0#Lucifer hits giant grey rat for #1133F3#8 cold#LAST# damage. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant grey rat :: 22.094429416968 2 1 3.8 :: 1 checkHit 15 3.8 => chance to hit 78 [ATTACK] raw dam 22.094429416968 versus 1 0.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 24 [PHYS CRIT %] 3.5 [ATTACK] after crit 24 [ATTACK] after mult 24 [PROJECTOR] starting dam 24 [PROJECTOR] after difficulty dam 24 [PROJECTOR] res 1.1397886479632 0.98860211352037 on dam 24 [PROJECTOR] after resists dam 23.726450724489 [PROJECTOR] after flat damage armor 23.726450724489 [PROJECTOR] final dam 23.726450724489 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.654030048728 10 16.623823384474 14.35 :: 1 checkHit 11 14.35 => chance to hit 42 [ATTACK] raw dam 5.654030048728 versus 16.623823384474 0.3 with APR 10 [ATTACK] after armor 3.9578210341096 [ATTACK] after range 3 [PHYS CRIT %] 1 [ATTACK] after crit 3 [ATTACK] after mult 3 [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 [PROJECTOR] res 0 1 on dam 3 [PROJECTOR] after resists dam 3 [PROJECTOR] after flat damage armor 3 [PROJECTOR] final dam 3 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [LOG] #UID:47733:0#Giant white rat hits Lucifer for #aaaaaa#3 physical#LAST# d amage. [LOG] #UID:1455:0#Lucifer hits giant grey rat for #aaaaaa#24 physical#LAST# da mage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant grey rat!#{normal}# [LOG] #UID:1455:0#Lucifer hits giant white rat for #1133F3#8 cold#LAST# damage . [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 14.35 :: 1 checkHit 12 14.35 => chance to hit 45 [ATTACK] raw dam 6.6371674317876 versus 16.623823384474 0.3 with APR 10

[ATTACK] after armor 4.6460172022513 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 AI took for target 47750 giant white rat :: 1455 Lucifer 36 < 100 [LOG] #UID:1455:0#Lucifer hits giant brown rat for #1133F3#8 cold#LAST# damage . [LOG] #UID:47707:0#Giant brown rat hits Lucifer for #aaaaaa#4 physical#LAST# d amage. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant brown rat :: 22.094429416968 2 1 3.8 :: 1 checkHit 15 3.8 => chance to hit 78 [ATTACK] raw dam 22.094429416968 versus 1 0.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 27 [PHYS CRIT %] 3.5 [ATTACK] after crit 27 [ATTACK] after mult 27 [PROJECTOR] starting dam 27 [PROJECTOR] after difficulty dam 27 [PROJECTOR] res 0.45302501611379 0.99546974983886 on dam 27 [PROJECTOR] after resists dam 26.877683245649 [PROJECTOR] after flat damage armor 26.877683245649 [PROJECTOR] final dam 26.877683245649 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.654030048728 10 16.623823384474 14.35 :: 1 checkHit 11 14.35 => chance to hit 42 [LOG] Giant white rat misses Lucifer. AI took for target 47739 giant brown rat :: 1455 Lucifer 4 < 100 [LOG] #UID:1455:0#Lucifer hits giant brown rat for #aaaaaa#27 physical#LAST# d amage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 14.35 :: 1 checkHit 12 14.35 => chance to hit 45 [ATTACK] raw dam 6.6371674317876 versus 16.623823384474 0.3 with APR 10 [ATTACK] after armor 4.6460172022513

[ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [LOG] #UID:1455:0#Lucifer hits giant brown rat for #1133F3#8 cold#LAST# damage . [LOG] #UID:47707:0#Giant brown rat hits Lucifer for #aaaaaa#4 physical#LAST# d amage. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant brown rat :: 22.094429416968 2 1 3.8 :: 1 checkHit 15 3.8 => chance to hit 78 [ATTACK] raw dam 22.094429416968 versus 1 0.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 25 [PHYS CRIT %] 3.5 [ATTACK] after crit 25 [ATTACK] after mult 25 [PROJECTOR] starting dam 25 [PROJECTOR] after difficulty dam 25 [PROJECTOR] res 0.45302501611379 0.99546974983886 on dam 25 [PROJECTOR] after resists dam 24.886743745972 [PROJECTOR] after flat damage armor 24.886743745972 [PROJECTOR] final dam 24.886743745972 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.654030048728 10 16.623823384474 14.35 :: 1 checkHit 11 14.35 => chance to hit 42 [ATTACK] raw dam 5.654030048728 versus 16.623823384474 0.3 with APR 10 [ATTACK] after armor 3.9578210341096 [ATTACK] after range 3 [PHYS CRIT %] 1 [ATTACK] after crit 3 [ATTACK] after mult 3 [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 [PROJECTOR] res 0 1 on dam 3 [PROJECTOR] after resists dam 3 [PROJECTOR] after flat damage armor 3 [PROJECTOR] final dam 3 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926

[PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [LOG] #UID:47733:0#Giant white rat hits Lucifer for #aaaaaa#3 physical#LAST# d amage. [LOG] #UID:1455:0#Lucifer hits giant white rat for #1133F3#8 cold#LAST# damage . [LOG] #UID:1455:0#Lucifer hits giant brown rat for #aaaaaa#25 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant brown rat!#{normal}# giant brown rat 47704 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 14.35 :: 1 checkHit 12 14.35 => chance to hit 45 [ATTACK] raw dam 6.6371674317876 versus 16.623823384474 0.3 with APR 10 [ATTACK] after armor 4.6460172022513 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [LOG] #UID:1455:0#Lucifer hits giant brown rat for #1133F3#8 cold#LAST# damage . [LOG] #UID:47704:0#Giant brown rat hits Lucifer for #aaaaaa#4 physical#LAST# d amage. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant brown rat :: 22.094429416968 2 1 3.8 :: 1 checkHit 15 3.8 => chance to hit 78 [ATTACK] raw dam 22.094429416968 versus 1 0.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 26 [PHYS CRIT %] 3.5 [ATTACK] after crit 26 [ATTACK] after mult 26 [PROJECTOR] starting dam 26 [PROJECTOR] after difficulty dam 26 [PROJECTOR] res 0 1 on dam 26 [PROJECTOR] after resists dam 26 [PROJECTOR] after flat damage armor 26 [PROJECTOR] final dam 26 giant white rat 47733 dumb ai talents can use Attack T_ATTACK

dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.654030048728 10 16.623823384474 14.35 :: 1 checkHit 11 14.35 => chance to hit 42 [LOG] Giant white rat misses Lucifer. AI took for target 47739 giant brown rat :: 1455 Lucifer 4 < 100 [LOG] #UID:1455:0#Lucifer hits giant brown rat for #aaaaaa#26 physical#LAST# d amage. giant brown rat 47704 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 14.35 :: 1 checkHit 12 14.35 => chance to hit 45 [LOG] Giant brown rat misses Lucifer. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant brown rat :: 22.094429416968 2 1 3.8 :: 1 checkHit 15 3.8 => chance to hit 78 [ATTACK] raw dam 22.094429416968 versus 1 0.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 28 [PHYS CRIT %] 3.5 [ATTACK] after crit 28 [ATTACK] after mult 28 [PROJECTOR] starting dam 28 [PROJECTOR] after difficulty dam 28 [PROJECTOR] res 0 1 on dam 28 [PROJECTOR] after resists dam 28 [PROJECTOR] after flat damage armor 28 [PROJECTOR] final dam 28 AI took for target 47733 giant white rat :: 1455 Lucifer 1 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.654030048728 10 16.623823384474 14.35 :: 1 checkHit 11 14.35 => chance to hit 42 [ATTACK] raw dam 5.654030048728 versus 16.623823384474 0.3 with APR 10 [ATTACK] after armor 3.9578210341096 [ATTACK] after range 3 [PHYS CRIT %] 1 [ATTACK] after crit 3 [ATTACK] after mult 3 [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 [PROJECTOR] res 0 1 on dam 3 [PROJECTOR] after resists dam 3 [PROJECTOR] after flat damage armor 3 [PROJECTOR] final dam 3 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926

[PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [LOG] #UID:47733:0#Giant white rat hits Lucifer for #aaaaaa#3 physical#LAST# d amage. [LOG] #UID:1455:0#Lucifer hits giant white rat for #1133F3#8 cold#LAST# damage . [LOG] #UID:1455:0#Lucifer hits giant brown rat for #aaaaaa#28 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant brown rat!#{normal}# [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant white rat :: 22.094429416968 2 1 3.45 :: 1 checkHit 15 3.45 => chance to hit 79 [ATTACK] raw dam 22.094429416968 versus 1 0.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 25 [PHYS CRIT %] 3.5 [ATTACK] after crit 25 [ATTACK] after mult 25 [PROJECTOR] starting dam 25 [PROJECTOR] after difficulty dam 25 [PROJECTOR] res 0 1 on dam 25 [PROJECTOR] after resists dam 25 [PROJECTOR] after flat damage armor 25 [PROJECTOR] final dam 25 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#25 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# AI took for target 47745 giant brown rat :: 1455 Lucifer 25 < 100 [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant brown rat :: 22.094429416968 2 1 3.45 :: 1 checkHit 15 3.45 => chance to hit 79 [LOG] Lucifer misses giant brown rat. giant brown rat 47735 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.654030048728 10 16.623823384474 14.35 :: 1 checkHit 11 14.35 => chance to hit 42 [LOG] Giant brown rat misses Lucifer. [LOG] #00ff00##UID:654:0#Talent Wing Buffet is ready to use. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant brown rat :: 22.094429416968 2 1 3.45 :: 1 checkHit 15 3.45 => chance to hit 79 [ATTACK] raw dam 22.094429416968 versus 1 0.3 with APR 2 [ATTACK] after armor 22.094429416968

[ATTACK] after range 28 [PHYS CRIT %] 3.5 [ATTACK] after crit 28 [ATTACK] after mult 28 [PROJECTOR] starting dam 28 [PROJECTOR] after difficulty dam 28 [PROJECTOR] res 0 1 on dam 28 [PROJECTOR] after resists dam 28 [PROJECTOR] after flat damage armor 28 [PROJECTOR] final dam 28 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.654030048728 10 16.623823384474 14.35 :: 1 checkHit 11 14.35 => chance to hit 42 [ATTACK] raw dam 5.654030048728 versus 16.623823384474 0.3 with APR 10 [ATTACK] after armor 3.9578210341096 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [LOG] #UID:47735:0#Giant brown rat hits Lucifer for #aaaaaa#4 physical#LAST# d amage. [LOG] #UID:1455:0#Lucifer hits giant brown rat for #aaaaaa#28 physical#LAST#, #1133F3#8 cold#LAST# damage (total 35.12). [LOG] #{bold}##UID:1455:0#Lucifer killed giant brown rat!#{normal}# [LOG] #00ff00##UID:653:0#Talent Bellowing Roar is ready to use. AI took for target 47741 giant grey rat :: 1455 Lucifer 16 < 100 [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant white rat :: 22.094429416968 2 1 3.8 :: 1 checkHit 15 3.8 => chance to hit 78 [ATTACK] raw dam 22.094429416968 versus 1 0.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 27 [PHYS CRIT %] 3.5 [ATTACK] after crit 27 [ATTACK] after mult 27 [PROJECTOR] starting dam 27 [PROJECTOR] after difficulty dam 27 [PROJECTOR] res 0.5733615516901 0.9942663844831 on dam 27 [PROJECTOR] after resists dam 26.845192381044 [PROJECTOR] after flat damage armor 26.845192381044

[PROJECTOR] final dam 26.845192381044 giant white rat 47736 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 14.35 :: 1 checkHit 12 14.35 => chance to hit 45 [LOG] Giant white rat misses Lucifer. [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#27 physical#LAST# d amage. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant white rat :: 22.094429416968 2 1 3.8 :: 1 checkHit 15 3.8 => chance to hit 78 [ATTACK] raw dam 22.094429416968 versus 1 0.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 28 [PHYS CRIT %] 3.5 [ATTACK] after crit 28 [ATTACK] after mult 28 [PROJECTOR] starting dam 28 [PROJECTOR] after difficulty dam 28 [PROJECTOR] res 0.5733615516901 0.9942663844831 on dam 28 [PROJECTOR] after resists dam 27.839458765527 [PROJECTOR] after flat damage armor 27.839458765527 [PROJECTOR] final dam 27.839458765527 AI took for target 47737 giant white rat :: 1455 Lucifer 4 < 100 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#28 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant white rat :: 22.094429416968 2 1 3.8 :: 1 checkHit 15 3.8 => chance to hit 78 [ATTACK] raw dam 22.094429416968 versus 1 0.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 26 [PHYS CRIT %] 3.5 [ATTACK] after crit 26 [ATTACK] after mult 26 [PROJECTOR] starting dam 26 [PROJECTOR] after difficulty dam 26 [PROJECTOR] res 0 1 on dam 26 [PROJECTOR] after resists dam 26 [PROJECTOR] after flat damage armor 26 [PROJECTOR] final dam 26 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 14.35 :: 1 checkHit 12 14.35 => chance to hit 45 [LOG] Giant white rat misses Lucifer.

[LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#26 physical#LAST# d amage. AI took for target 47756 giant brown rat :: 1455 Lucifer 36 < 100 [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant white rat :: 22.094429416968 2 1 3.8 :: 1 checkHit 15 3.8 => chance to hit 78 [LOG] Lucifer misses giant white rat. giant white rat 47737 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 14.35 :: 1 checkHit 12 14.35 => chance to hit 45 [LOG] Giant white rat misses Lucifer. AI took for target 47750 giant white rat :: 1455 Lucifer 9 < 100 [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant white rat :: 22.094429416968 2 1 3.8 :: 1 checkHit 15 3.8 => chance to hit 78 [LOG] Lucifer misses giant white rat. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 14.35 :: 1 checkHit 12 14.35 => chance to hit 45 [LOG] Giant white rat misses Lucifer. AI took for target 47750 giant white rat :: 1455 Lucifer 9 < 100 [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant white rat :: 22.094429416968 2 1 3.8 :: 1 checkHit 15 3.8 => chance to hit 78 [ATTACK] raw dam 22.094429416968 versus 1 0.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 27 [PHYS CRIT %] 3.5 [ATTACK] after crit 27 [ATTACK] after mult 27 [PROJECTOR] starting dam 27 [PROJECTOR] after difficulty dam 27 [PROJECTOR] res 0 1 on dam 27 [PROJECTOR] after resists dam 27 [PROJECTOR] after flat damage armor 27 [PROJECTOR] final dam 27 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#27 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# AI took for target 47745 giant brown rat :: 1455 Lucifer 4 < 100

AI took for target 47750 giant white rat :: 1455 Lucifer 9 < 100 [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant brown rat :: 22.094429416968 2 1 3.8 :: 1 checkHit 15 3.8 => chance to hit 78 [LOG] Lucifer misses giant brown rat. AI took for target 47739 giant brown rat :: 1455 Lucifer 1 < 100 giant brown rat 47739 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 14.35 :: 1 checkHit 12 14.35 => chance to hit 45 [LOG] Giant brown rat misses Lucifer. AI took for target 47754 giant grey rat :: 1455 Lucifer 16 < 100 [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant brown rat :: 22.094429416968 2 1 3.8 :: 1 checkHit 15 3.8 => chance to hit 78 [LOG] Lucifer misses giant brown rat. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 14.35 :: 1 checkHit 12 14.35 => chance to hit 45 [LOG] Giant brown rat misses Lucifer. [SOUND] loading from /data/sound/creatures/rats/rat_1.ogg :=: sound "/ data/sound/creatures/rats/rat_1.ogg" : <static> AI took for target 47751 giant white rat :: 1455 Lucifer 16 < 100 [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant brown rat :: 22.094429416968 2 1 3.8 :: 1 checkHit 15 3.8 => chance to hit 78 [ATTACK] raw dam 22.094429416968 versus 1 0.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 29 [PHYS CRIT %] 3.5 [ATTACK] after crit 29 [ATTACK] after mult 29 [PROJECTOR] starting dam 29 [PROJECTOR] after difficulty dam 29 [PROJECTOR] res 0 1 on dam 29 [PROJECTOR] after resists dam 29 [PROJECTOR] after flat damage armor 29 [PROJECTOR] final dam 29 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 14.35 :: 1

checkHit 12 14.35 => chance to hit 45 [LOG] Giant brown rat misses Lucifer. [LOG] #UID:1455:0#Lucifer hits giant brown rat for #aaaaaa#29 physical#LAST# d amage. AI took for target 47754 giant grey rat :: 1455 Lucifer 16 < 100 [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant brown rat :: 22.094429416968 2 1 3.8 :: 1 checkHit 15 3.8 => chance to hit 78 [ATTACK] raw dam 22.094429416968 versus 1 0.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 28 [PHYS CRIT %] 3.5 [ATTACK] after crit 28 [ATTACK] after mult 28 [PROJECTOR] starting dam 28 [PROJECTOR] after difficulty dam 28 [PROJECTOR] res 0 1 on dam 28 [PROJECTOR] after resists dam 28 [PROJECTOR] after flat damage armor 28 [PROJECTOR] final dam 28 [LOG] #UID:1455:0#Lucifer hits giant brown rat for #aaaaaa#28 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant brown rat!#{normal}# [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant grey rat :: 22.094429416968 2 1 3.8 :: 1 checkHit 15 3.8 => chance to hit 78 [LOG] Lucifer misses giant grey rat. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 14.35 :: 1 checkHit 12 14.35 => chance to hit 45 [LOG] Giant grey rat misses Lucifer. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant grey rat :: 22.094429416968 2 1 3.8 :: 1 checkHit 15 3.8 => chance to hit 78 [ATTACK] raw dam 22.094429416968 versus 1 0.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 28 [PHYS CRIT %] 3.5 [ATTACK] after crit 28 [ATTACK] after mult 28 [PROJECTOR] starting dam 28 [PROJECTOR] after difficulty dam 28 [PROJECTOR] res 0 1 on dam 28 [PROJECTOR] after resists dam 28 [PROJECTOR] after flat damage armor 28

[PROJECTOR] final dam 28 [LOG] #UID:1455:0#Lucifer hits giant grey rat for #aaaaaa#28 physical#LAST# da mage. giant grey rat 47741 dumb ai talents can use Attack T_ATTACK giant grey rat 47741 dumb ai talents can use Poisonous Crawl T_CRAWL_POISON dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 14.35 :: 1 checkHit 12 14.35 => chance to hit 45 [ATTACK] raw dam 6.6371674317876 versus 16.623823384474 0.3 with APR 10 [ATTACK] after armor 4.6460172022513 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 2.5554559182745 0.97444544081725 on dam 7.1228963289926 [PROJECTOR] after resists dam 6.9408738532008 [PROJECTOR] after flat damage armor 6.9408738532008 [PROJECTOR] final dam 6.9408738532008 AI took for target 47754 giant grey rat :: 1455 Lucifer 9 < 100 [LOG] #UID:1455:0#Lucifer hits giant grey rat for #1133F3#7 cold#LAST# damage. [LOG] #UID:47741:0#Giant grey rat hits Lucifer for #aaaaaa#4 physical#LAST# da mage. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant grey rat :: 22.094429416968 2 1 3.8 :: 1 checkHit 15 3.8 => chance to hit 78 [ATTACK] raw dam 22.094429416968 versus 1 0.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 23 [PHYS CRIT %] 3.5 [ATTACK] after crit 34.5 [ATTACK] after mult 34.5 [LOG] #{bold}#Lucifer performs a critical strike!#{normal}# [PROJECTOR] starting dam 34.5 [PROJECTOR] after difficulty dam 34.5 [PROJECTOR] res 0 1 on dam 34.5 [PROJECTOR] after resists dam 34.5 [PROJECTOR] after flat damage armor 34.5 [PROJECTOR] final dam 34.5 [LOG] #UID:1455:0#Lucifer hits giant grey rat for #{bold}##aaaaaa#35 physical# {normal}##LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant grey rat!#{normal}# AI took for target 47746 giant white rat :: 1455 Lucifer 16 < 100

[LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant brown rat :: 22.094429416968 2 1 3.8 :: 1 checkHit 15 3.8 => chance to hit 78 [ATTACK] raw dam 22.094429416968 versus 1 0.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 27 [PHYS CRIT %] 3.5 [ATTACK] after crit 27 [ATTACK] after mult 27 [PROJECTOR] starting dam 27 [PROJECTOR] after difficulty dam 27 [PROJECTOR] res 0 1 on dam 27 [PROJECTOR] after resists dam 27 [PROJECTOR] after flat damage armor 27 [PROJECTOR] final dam 27 [LOG] #UID:1455:0#Lucifer hits giant brown rat for #aaaaaa#27 physical#LAST# d amage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 14.35 :: 1 checkHit 12 14.35 => chance to hit 45 [LOG] Giant brown rat misses Lucifer. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant brown rat :: 22.094429416968 2 1 3.8 :: 1 checkHit 15 3.8 => chance to hit 78 [ATTACK] raw dam 22.094429416968 versus 1 0.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 25 [PHYS CRIT %] 3.5 [ATTACK] after crit 25 [ATTACK] after mult 25 [PROJECTOR] starting dam 25 [PROJECTOR] after difficulty dam 25 [PROJECTOR] res 0 1 on dam 25 [PROJECTOR] after resists dam 25 [PROJECTOR] after flat damage armor 25 [PROJECTOR] final dam 25 [LOG] #UID:1455:0#Lucifer hits giant brown rat for #aaaaaa#25 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant brown rat!#{normal}# AI took for target 47756 giant brown rat :: 1455 Lucifer 25 < 100 [LOG] [LOG] Lucifer roars! [MIND CRIT %] 1 [PROJECTOR] starting dam 128.9974436322 [PROJECTOR] after difficulty dam 128.9974436322 [PROJECTOR] res 0 1 on dam 128.9974436322 [PROJECTOR] after resists dam 128.9974436322 [PROJECTOR] after flat damage armor 128.9974436322 [PROJECTOR] final dam 128.9974436322

[PROJECTOR] starting dam 128.9974436322 [PROJECTOR] after difficulty dam 128.9974436322 [PROJECTOR] res 0 1 on dam 128.9974436322 [PROJECTOR] after resists dam 128.9974436322 [PROJECTOR] after flat damage armor 128.9974436322 [PROJECTOR] final dam 128.9974436322 [PROJECTOR] starting dam 128.9974436322 [PROJECTOR] after difficulty dam 128.9974436322 [PROJECTOR] res 0 1 on dam 128.9974436322 [PROJECTOR] after resists dam 128.9974436322 [PROJECTOR] after flat damage armor 128.9974436322 [PROJECTOR] final dam 128.9974436322 [PROJECTOR] starting dam 128.9974436322 [PROJECTOR] after difficulty dam 128.9974436322 [PROJECTOR] res 0 1 on dam 128.9974436322 [PROJECTOR] after resists dam 128.9974436322 [PROJECTOR] after flat damage armor 128.9974436322 [PROJECTOR] final dam 128.9974436322 [PROJECTOR] starting dam 128.9974436322 [PROJECTOR] after difficulty dam 128.9974436322 [PROJECTOR] res 0 1 on dam 128.9974436322 [PROJECTOR] after resists dam 128.9974436322 [PROJECTOR] after flat damage armor 128.9974436322 [PROJECTOR] final dam 128.9974436322 [PROJECTOR] starting dam 128.9974436322 [PROJECTOR] after difficulty dam 128.9974436322 [PROJECTOR] res 0 1 on dam 128.9974436322 [PROJECTOR] after resists dam 128.9974436322 [PROJECTOR] after flat damage armor 128.9974436322 [PROJECTOR] final dam 128.9974436322 [PROJECTOR] starting dam 128.9974436322 [PROJECTOR] after difficulty dam 128.9974436322 [PROJECTOR] res 0 1 on dam 128.9974436322 [PROJECTOR] after resists dam 128.9974436322 [PROJECTOR] after flat damage armor 128.9974436322 [PROJECTOR] final dam 128.9974436322 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#129 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] #UID:1455:0#Lucifer hits giant grey rat for #aaaaaa#129 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant grey rat!#{normal}# [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#129 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#129 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] [Identify] restful rough leather gloves of dexterity (#STATBONUS#) true [LOG] There is an item here: #00FF80##UID:47728:0#restful rough leather gloves of dexterity (+2) (0 def, 1 armour)#LAST# [LOG] [Identify] restful rough leather gloves of dexterity (#STATBONUS#) true [LOG] Lucifer picks up (d.): #00FF80##UID:47728:0#restful rough leather gloves of dexterity (+2) (0 def, 1 armour)#LAST#. [LOG] [LOG] There is nothing to pickup there. [LOG] Resting starts... [HEALING] 1455 Lucifer for 0

[HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.3 [HEALING] 1455 Lucifer for 0.375 [HEALING] 1455 Lucifer for 0.45 [HEALING] 1455 Lucifer for 0.525 [HEALING] 1455 Lucifer for 0.6 [HEALING] 1455 Lucifer for 0.675 [HEALING] 1455 Lucifer for 0.75 [HEALING] 1455 Lucifer for 0.825 [HEALING] 1455 Lucifer for 0.9 [HEALING] 1455 Lucifer for 0.975 [HEALING] 1455 Lucifer for 1.05 [HEALING] 1455 Lucifer for 1.125 [LOG] #00ff00##UID:653:0#Talent Bellowing Roar is ready to use. [HEALING] 1455 Lucifer for 1.2 [HEALING] 1455 Lucifer for 1.275 AI took for target 47757 grey mold :: 1455 Lucifer 36 < 100 [HEALING] 1455 Lucifer for 1.35 [HEALING] 1455 Lucifer for 1.425 AI took for target 47757 grey mold :: 1455 Lucifer 36 < 100 [HEALING] 1455 Lucifer for 1.5 [HEALING] 1455 Lucifer for 1.575 [HEALING] 1455 Lucifer for 1.65 [HEALING] 1455 Lucifer for 1.725 [HEALING] 1455 Lucifer for 1.8 [HEALING] 1455 Lucifer for 1.875 [HEALING] 1455 Lucifer for 1.95 [LOG] Rested for 26 turns (stop reason: all resources and life at maximum). [LOG] [LOG] You pickup 0.60 gold pieces. [Identify] citrine true [LOG] Lucifer picks up (j.): #FFFFFF##UID:47740:0#citrine#LAST#. [LOG] Ran for 3 turns (stop reason: hostile spotted to the east (grey mold)). [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to grey mold :: 22.094429416968 2 1 4.5 :: 1 checkHit 15 4.5 => chance to hit 77 [ATTACK] raw dam 22.094429416968 versus 1 0.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 30 [PHYS CRIT %] 3.5 [ATTACK] after crit 30 [ATTACK] after mult 30 [PROJECTOR] starting dam 30 [PROJECTOR] after difficulty dam 30 [PROJECTOR] res 0 1 on dam 30 [PROJECTOR] after resists dam 30 [PROJECTOR] after flat damage armor 30 [PROJECTOR] final dam 30 [LOG] #UID:1455:0#Lucifer hits grey mold for #aaaaaa#30 physical#LAST# damage. grey mold 47757 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat

[ATTACK] to Lucifer :: 12.119737629177 10 16.623823384474 14.35 :: 1 checkHit 14 14.35 => chance to hit 50 [ATTACK] raw dam 12.119737629177 versus 16.623823384474 0.3 with APR 10 [ATTACK] after armor 8.4838163404236 [ATTACK] after range 8 [PHYS CRIT %] 0 [ATTACK] after crit 8 [ATTACK] after mult 8 [PROJECTOR] starting dam 8 [PROJECTOR] after difficulty dam 8 [PROJECTOR] res 0 1 on dam 8 [PROJECTOR] after resists dam 8 [PROJECTOR] after flat damage armor 8 [PROJECTOR] final dam 8 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [LOG] #UID:47757:0#Grey mold hits Lucifer for #aaaaaa#8 physical#LAST# damage. [LOG] #UID:1455:0#Lucifer hits grey mold for #1133F3#8 cold#LAST# damage. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to grey mold :: 22.094429416968 2 1 4.5 :: 1 checkHit 15 4.5 => chance to hit 77 [ATTACK] raw dam 22.094429416968 versus 1 0.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 24 [PHYS CRIT %] 3.5 [ATTACK] after crit 24 [ATTACK] after mult 24 [PROJECTOR] starting dam 24 [PROJECTOR] after difficulty dam 24 [PROJECTOR] res 0 1 on dam 24 [PROJECTOR] after resists dam 24 [PROJECTOR] after flat damage armor 24 [PROJECTOR] final dam 24 [LOG] #UID:1455:0#Lucifer hits grey mold for #aaaaaa#24 physical#LAST# damage. grey mold 47757 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 12.119737629177 10 16.623823384474 14.35 :: 1 checkHit 14 14.35 => chance to hit 50 [LOG] Grey mold misses Lucifer. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to grey mold :: 22.094429416968 2 1 4.5 :: 1 checkHit 15 4.5 => chance to hit 77 [LOG] Lucifer misses grey mold.

Server latency 5397 [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to grey mold :: 22.094429416968 2 1 4.5 :: 1 checkHit 15 4.5 => chance to hit 77 [ATTACK] raw dam 22.094429416968 versus 1 0.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 29 [PHYS CRIT %] 3.5 [ATTACK] after crit 29 [ATTACK] after mult 29 [PROJECTOR] starting dam 29 [PROJECTOR] after difficulty dam 29 [PROJECTOR] res 0 1 on dam 29 [PROJECTOR] after resists dam 29 [PROJECTOR] after flat damage armor 29 [PROJECTOR] final dam 29 [LOG] #UID:1455:0#Lucifer hits grey mold for #aaaaaa#29 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed grey mold!#{normal}# [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.3 [HEALING] 1455 Lucifer for 0.375 [HEALING] 1455 Lucifer for 0.45 [LOG] Rested for 6 turns (stop reason: all resources and life at maximum). [LOG] [LOG] You pickup 0.70 gold pieces. [LOG] You pickup 0.85 gold pieces. [LOG] You pickup 0.55 gold pieces. [Identify] insulating rough leather cap true [LOG] There is an item here: #00FF80##UID:47752:0#insulating rough leather cap (0 def, 1 armour)#LAST# [LOG] Ran for 2 turns (stop reason: object seen). [LOG] [Identify] insulating rough leather cap true [LOG] Lucifer picks up (e.): #00FF80##UID:47752:0#insulating rough leather cap (0 def, 1 armour)#LAST#. [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [LOG] You pickup 0.60 gold pieces. [LOG] You pickup 0.75 gold pieces. [LOG] You pickup 0.75 gold pieces. AI took for target 47697 giant white rat :: 1455 Lucifer 81 < 100 AI took for target 47699 giant white rat :: 1455 Lucifer 64 < 100 AI took for target 47742 giant white rat :: 1455 Lucifer 49 < 100 AI took for target 47747 giant white rat :: 1455 Lucifer 64 < 100 AI took for target 47699 giant white rat :: 1455 Lucifer 49

< 100 [LOG] Ran for 2 turns (stop reason: hostile spotted to the east (giant white r at)). [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant white rat :: 22.094429416968 2 1 3.8 :: 1 checkHit 15 3.8 => chance to hit 78 [LOG] Lucifer misses giant white rat. AI took for target 47742 giant white rat :: 1455 Lucifer 1 < 100 giant white rat 47742 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 14.35 :: 1 checkHit 12 14.35 => chance to hit 45 [LOG] Giant white rat misses Lucifer. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant white rat :: 22.094429416968 2 1 3.8 :: 1 checkHit 15 3.8 => chance to hit 78 [ATTACK] raw dam 22.094429416968 versus 1 0.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 29 [PHYS CRIT %] 3.5 [ATTACK] after crit 29 [ATTACK] after mult 29 [PROJECTOR] starting dam 29 [PROJECTOR] after difficulty dam 29 [PROJECTOR] res 0 1 on dam 29 [PROJECTOR] after resists dam 29 [PROJECTOR] after flat damage armor 29 [PROJECTOR] final dam 29 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#29 physical#LAST# d amage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 14.35 :: 1 checkHit 12 14.35 => chance to hit 45 [ATTACK] raw dam 6.6371674317876 versus 16.623823384474 0.3 with APR 10 [ATTACK] after armor 4.6460172022513 [ATTACK] after range 5 [PHYS CRIT %] 1 [ATTACK] after crit 5 [ATTACK] after mult 5 [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5 [PROJECTOR] res 0 1 on dam 5 [PROJECTOR] after resists dam 5 [PROJECTOR] after flat damage armor 5 [PROJECTOR] final dam 5 [PROJECTOR] starting dam 7.1228963289926

[PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0.78657830854005 0.9921342169146 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.066869171529 [PROJECTOR] after flat damage armor 7.066869171529 [PROJECTOR] final dam 7.066869171529 [LOG] #UID:47742:0#Giant white rat hits Lucifer for #aaaaaa#5 physical#LAST# d amage. [LOG] #UID:1455:0#Lucifer hits giant white rat for #1133F3#8 cold#LAST# damage . [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant white rat :: 22.094429416968 2 1 3.8 :: 1 checkHit 15 3.8 => chance to hit 78 [ATTACK] raw dam 22.094429416968 versus 1 0.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 23 [PHYS CRIT %] 3.5 [ATTACK] after crit 23 [ATTACK] after mult 23 [PROJECTOR] starting dam 23 [PROJECTOR] after difficulty dam 23 [PROJECTOR] res 0 1 on dam 23 [PROJECTOR] after resists dam 23 [PROJECTOR] after flat damage armor 23 [PROJECTOR] final dam 23 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#23 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant white rat :: 22.094429416968 2 1 3.8 :: 1 checkHit 15 3.8 => chance to hit 78 [LOG] Lucifer misses giant white rat. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 14.35 :: 1 checkHit 12 14.35 => chance to hit 45 [LOG] Giant white rat misses Lucifer. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant white rat :: 22.094429416968 2 1 3.8 :: 1 checkHit 15 3.8 => chance to hit 78 [ATTACK] raw dam 22.094429416968 versus 1 0.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 27 [PHYS CRIT %] 3.5 [ATTACK] after crit 27 [ATTACK] after mult 27 [PROJECTOR] starting dam 27 [PROJECTOR] after difficulty dam 27 [PROJECTOR] res 1.8613319766848 0.98138668023315 on dam 27

[PROJECTOR] after resists dam 26.497440366295 [PROJECTOR] after flat damage armor 26.497440366295 [PROJECTOR] final dam 26.497440366295 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#27 physical#LAST# d amage. AI took for target 47747 giant white rat :: 1455 Lucifer 1 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 14.35 :: 1 checkHit 12 14.35 => chance to hit 45 [ATTACK] raw dam 6.6371674317876 versus 16.623823384474 0.3 with APR 10 [ATTACK] after armor 4.6460172022513 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [LOG] #UID:1455:0#Lucifer hits giant white rat for #1133F3#8 cold#LAST# damage . [LOG] #UID:47747:0#Giant white rat hits Lucifer for #aaaaaa#4 physical#LAST# d amage. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant white rat :: 22.094429416968 2 1 3.8 :: 1 checkHit 15 3.8 => chance to hit 78 [LOG] Lucifer misses giant white rat. giant white rat 47699 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.654030048728 10 16.623823384474 14.35 :: 1 checkHit 11 14.35 => chance to hit 42 [LOG] Giant white rat misses Lucifer. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 14.35 :: 1 checkHit 12 14.35 => chance to hit 45 [LOG] Giant white rat misses Lucifer. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant white rat :: 22.094429416968 2 1 3.8 :: 1

checkHit 15 3.8 => chance to hit 78 [ATTACK] raw dam 22.094429416968 versus 1 0.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 29 [PHYS CRIT %] 3.5 [ATTACK] after crit 29 [ATTACK] after mult 29 [PROJECTOR] starting dam 29 [PROJECTOR] after difficulty dam 29 [PROJECTOR] res 1.8613319766848 0.98138668023315 on dam 29 [PROJECTOR] after resists dam 28.460213726761 [PROJECTOR] after flat damage armor 28.460213726761 [PROJECTOR] final dam 28.460213726761 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#29 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.654030048728 10 16.623823384474 14.35 :: 1 checkHit 11 14.35 => chance to hit 42 [ATTACK] raw dam 5.654030048728 versus 16.623823384474 0.3 with APR 10 [ATTACK] after armor 3.9578210341096 [ATTACK] after range 3 [PHYS CRIT %] 1 [ATTACK] after crit 3 [ATTACK] after mult 3 [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 [PROJECTOR] res 0 1 on dam 3 [PROJECTOR] after resists dam 3 [PROJECTOR] after flat damage armor 3 [PROJECTOR] final dam 3 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [LOG] #UID:1455:0#Lucifer hits giant white rat for #1133F3#8 cold#LAST# damage . [LOG] #UID:47699:0#Giant white rat hits Lucifer for #aaaaaa#3 physical#LAST# d amage. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant white rat :: 22.094429416968 2 1 3.45 :: 1 checkHit 15 3.45 => chance to hit 79 [ATTACK] raw dam 22.094429416968 versus 1 0.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 26 [PHYS CRIT %] 3.5 [ATTACK] after crit 26 [ATTACK] after mult 26 [PROJECTOR] starting dam 26

[PROJECTOR] after difficulty dam 26 [PROJECTOR] res 0 1 on dam 26 [PROJECTOR] after resists dam 26 [PROJECTOR] after flat damage armor 26 [PROJECTOR] final dam 26 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#26 physical#LAST# d amage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.654030048728 10 16.623823384474 14.35 :: 1 checkHit 11 14.35 => chance to hit 42 [LOG] Giant white rat misses Lucifer. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant white rat :: 22.094429416968 2 1 3.45 :: 1 checkHit 15 3.45 => chance to hit 79 [ATTACK] raw dam 22.094429416968 versus 1 0.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 30 [PHYS CRIT %] 3.5 [ATTACK] after crit 30 [ATTACK] after mult 30 [PROJECTOR] starting dam 30 [PROJECTOR] after difficulty dam 30 [PROJECTOR] res 0 1 on dam 30 [PROJECTOR] after resists dam 30 [PROJECTOR] after flat damage armor 30 [PROJECTOR] final dam 30 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#30 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant white rat :: 22.094429416968 2 1 3.45 :: 1 checkHit 15 3.45 => chance to hit 79 [ATTACK] raw dam 22.094429416968 versus 1 0.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 26 [PHYS CRIT %] 3.5 [ATTACK] after crit 26 [ATTACK] after mult 26 [PROJECTOR] starting dam 26 [PROJECTOR] after difficulty dam 26 [PROJECTOR] res 0 1 on dam 26 [PROJECTOR] after resists dam 26 [PROJECTOR] after flat damage armor 26 [PROJECTOR] final dam 26 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#26 physical#LAST# d amage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.654030048728 10 16.623823384474 14.35 :: 1 checkHit 11 14.35

=> chance to hit 42 [ATTACK] raw dam 5.654030048728 versus 16.623823384474 0.3 with APR 10 [ATTACK] after armor 3.9578210341096 [ATTACK] after range 3 [PHYS CRIT %] 1 [ATTACK] after crit 3 [ATTACK] after mult 3 [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 [PROJECTOR] res 0 1 on dam 3 [PROJECTOR] after resists dam 3 [PROJECTOR] after flat damage armor 3 [PROJECTOR] final dam 3 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [LOG] #UID:47697:0#Giant white rat hits Lucifer for #aaaaaa#3 physical#LAST# d amage. [LOG] #UID:1455:0#Lucifer hits giant white rat for #1133F3#8 cold#LAST# damage . [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant white rat :: 22.094429416968 2 1 3.45 :: 1 checkHit 15 3.45 => chance to hit 79 [ATTACK] raw dam 22.094429416968 versus 1 0.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 23 [PHYS CRIT %] 3.5 [ATTACK] after crit 23 [ATTACK] after mult 23 [PROJECTOR] starting dam 23 [PROJECTOR] after difficulty dam 23 [PROJECTOR] res 0 1 on dam 23 [PROJECTOR] after resists dam 23 [PROJECTOR] after flat damage armor 23 [PROJECTOR] final dam 23 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#23 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.3 [HEALING] 1455 Lucifer for 0.375 [HEALING] 1455 Lucifer for 0.45 [HEALING] 1455 Lucifer for 0.525 [HEALING] 1455 Lucifer for 0.6 [LOG] Rested for 8 turns (stop reason: all resources and life at maximum). [LOG] AI took for target 47694 giant white rat :: 1455 Lucifer 100

< 100 AI took for target 47695 giant white rat :: 1455 Lucifer 100 < 100 [TARGET] Passing target giant white rat from giant white rat to Lucifer [LOG] Ran for 2 turns (stop reason: hostile spotted to the west (giant white r at)). [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant white rat :: 22.094429416968 2 1 3.8 :: 1 checkHit 15 3.8 => chance to hit 78 [ATTACK] raw dam 22.094429416968 versus 1 0.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 25 [PHYS CRIT %] 3.5 [ATTACK] after crit 37.5 [ATTACK] after mult 37.5 [LOG] #{bold}#Lucifer performs a critical strike!#{normal}# [PROJECTOR] starting dam 37.5 [PROJECTOR] after difficulty dam 37.5 [PROJECTOR] res 0 1 on dam 37.5 [PROJECTOR] after resists dam 37.5 [PROJECTOR] after flat damage armor 37.5 [PROJECTOR] final dam 37.5 [LOG] #UID:1455:0#Lucifer hits giant white rat for #{bold}##aaaaaa#38 physical #{normal}##LAST# damage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 14.35 :: 1 checkHit 12 14.35 => chance to hit 45 [ATTACK] raw dam 6.6371674317876 versus 16.623823384474 0.3 with APR 10 [ATTACK] after armor 4.6460172022513 [ATTACK] after range 5 [PHYS CRIT %] 1 [ATTACK] after crit 5 [ATTACK] after mult 5 [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5 [PROJECTOR] res 0 1 on dam 5 [PROJECTOR] after resists dam 5 [PROJECTOR] after flat damage armor 5 [PROJECTOR] final dam 5 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [LOG] #UID:47694:0#Giant white rat hits Lucifer for #aaaaaa#5 physical#LAST# d amage. [LOG] #UID:1455:0#Lucifer hits giant white rat for #1133F3#8 cold#LAST# damage . [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant white rat :: 22.094429416968 2 1 3.8 :: 1

checkHit 15 3.8 => chance to hit 78 [ATTACK] raw dam 22.094429416968 versus 1 0.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 24 [PHYS CRIT %] 3.5 [ATTACK] after crit 24 [ATTACK] after mult 24 [PROJECTOR] starting dam 24 [PROJECTOR] after difficulty dam 24 [PROJECTOR] res 0 1 on dam 24 [PROJECTOR] after resists dam 24 [PROJECTOR] after flat damage armor 24 [PROJECTOR] final dam 24 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#24 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant white rat :: 22.094429416968 2 1 3.45 :: 1 checkHit 15 3.45 => chance to hit 79 [ATTACK] raw dam 22.094429416968 versus 1 0.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 26 [PHYS CRIT %] 3.5 [ATTACK] after crit 26 [ATTACK] after mult 26 [PROJECTOR] starting dam 26 [PROJECTOR] after difficulty dam 26 [PROJECTOR] res 0 1 on dam 26 [PROJECTOR] after resists dam 26 [PROJECTOR] after flat damage armor 26 [PROJECTOR] final dam 26 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#26 physical#LAST# d amage. giant white rat 47695 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.654030048728 10 16.623823384474 14.35 :: 1 checkHit 11 14.35 => chance to hit 42 [ATTACK] raw dam 5.654030048728 versus 16.623823384474 0.3 with APR 10 [ATTACK] after armor 3.9578210341096 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [PROJECTOR] starting dam 7.1228963289926

[PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0.77278774986954 0.9922721225013 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.0678514587263 [PROJECTOR] after flat damage armor 7.0678514587263 [PROJECTOR] final dam 7.0678514587263 [LOG] #UID:47695:0#Giant white rat hits Lucifer for #aaaaaa#4 physical#LAST# d amage. [LOG] #UID:1455:0#Lucifer hits giant white rat for #1133F3#8 cold#LAST# damage . [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant white rat :: 22.094429416968 2 1 3.45 :: 1 checkHit 15 3.45 => chance to hit 79 [ATTACK] raw dam 22.094429416968 versus 1 0.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 27 [PHYS CRIT %] 3.5 [ATTACK] after crit 27 [ATTACK] after mult 27 [PROJECTOR] starting dam 27 [PROJECTOR] after difficulty dam 27 [PROJECTOR] res 0 1 on dam 27 [PROJECTOR] after resists dam 27 [PROJECTOR] after flat damage armor 27 [PROJECTOR] final dam 27 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#27 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.3 [HEALING] 1455 Lucifer for 0.375 [LOG] Rested for 5 turns (stop reason: all resources and life at maximum). [LOG] [LOG] Ran for 3 turns (stop reason: hostile spotted to the south (grey mold)). [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to grey mold :: 22.094429416968 2 1 4.85 :: 1 checkHit 15 4.85 => chance to hit 76 [ATTACK] raw dam 22.094429416968 versus 1 0.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 23 [PHYS CRIT %] 3.5 [ATTACK] after crit 23 [ATTACK] after mult 23 [PROJECTOR] starting dam 23 [PROJECTOR] after difficulty dam 23 [PROJECTOR] res 0 1 on dam 23 [PROJECTOR] after resists dam 23 [PROJECTOR] after flat damage armor 23

[PROJECTOR] final dam 23 [LOG] #UID:1455:0#Lucifer hits grey mold for #aaaaaa#23 physical#LAST# damage. grey mold 47698 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 12.559733831638 10 16.623823384474 14.35 :: 1 checkHit 15 14.35 => chance to hit 52 [ATTACK] raw dam 12.559733831638 versus 16.623823384474 0.3 with APR 10 [ATTACK] after armor 8.7918136821464 [ATTACK] after range 9 [PHYS CRIT %] 0 [ATTACK] after crit 9 [ATTACK] after mult 9 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 0 1 on dam 9 [PROJECTOR] after resists dam 9 [PROJECTOR] after flat damage armor 9 [PROJECTOR] final dam 9 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [LOG] #UID:47698:0#Grey mold hits Lucifer for #aaaaaa#9 physical#LAST# damage. [LOG] #UID:1455:0#Lucifer hits grey mold for #1133F3#8 cold#LAST# damage. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to grey mold :: 22.094429416968 2 1 4.85 :: 1 checkHit 15 4.85 => chance to hit 76 [ATTACK] raw dam 22.094429416968 versus 1 0.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 22 [PHYS CRIT %] 3.5 [ATTACK] after crit 22 [ATTACK] after mult 22 [PROJECTOR] starting dam 22 [PROJECTOR] after difficulty dam 22 [PROJECTOR] res 0 1 on dam 22 [PROJECTOR] after resists dam 22 [PROJECTOR] after flat damage armor 22 [PROJECTOR] final dam 22 [LOG] #UID:1455:0#Lucifer hits grey mold for #aaaaaa#22 physical#LAST# damage. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to grey mold :: 22.094429416968 2 1 4.85 :: 1 checkHit 15 4.85 => chance to hit 76 [LOG] Lucifer misses grey mold. grey mold 47698 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat

[ATTACK] to Lucifer :: 12.559733831638 10 16.623823384474 14.35 :: 1 checkHit 15 14.35 => chance to hit 52 [ATTACK] raw dam 12.559733831638 versus 16.623823384474 0.3 with APR 10 [ATTACK] after armor 8.7918136821464 [ATTACK] after range 8 [PHYS CRIT %] 0 [ATTACK] after crit 8 [ATTACK] after mult 8 [PROJECTOR] starting dam 8 [PROJECTOR] after difficulty dam 8 [PROJECTOR] res 0 1 on dam 8 [PROJECTOR] after resists dam 8 [PROJECTOR] after flat damage armor 8 [PROJECTOR] final dam 8 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 AI took for target 47713 grey mold :: 1455 Lucifer 64 < 100 [LOG] #UID:47698:0#Grey mold hits Lucifer for #aaaaaa#8 physical#LAST# damage. [LOG] #UID:1455:0#Lucifer hits grey mold for #1133F3#8 cold#LAST# damage. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to grey mold :: 22.094429416968 2 1 4.85 :: 1 checkHit 15 4.85 => chance to hit 76 [ATTACK] raw dam 22.094429416968 versus 1 0.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 29 [PHYS CRIT %] 3.5 [ATTACK] after crit 29 [ATTACK] after mult 29 [PROJECTOR] starting dam 29 [PROJECTOR] after difficulty dam 29 [PROJECTOR] res 0 1 on dam 29 [PROJECTOR] after resists dam 29 [PROJECTOR] after flat damage armor 29 [PROJECTOR] final dam 29 [LOG] #UID:1455:0#Lucifer hits grey mold for #aaaaaa#29 physical#LAST# damage. grey mold 47698 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 12.559733831638 10 16.623823384474 14.35 :: 1 checkHit 15 14.35 => chance to hit 52 [LOG] Grey mold misses Lucifer. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to grey mold :: 22.094429416968 2 1 4.85 :: 1 checkHit 15 4.85

=> chance to hit 76 [ATTACK] raw dam 22.094429416968 versus 1 0.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 25 [PHYS CRIT %] 3.5 [ATTACK] after crit 25 [ATTACK] after mult 25 [PROJECTOR] starting dam 25 [PROJECTOR] after difficulty dam 25 [PROJECTOR] res 0 1 on dam 25 [PROJECTOR] after resists dam 25 [PROJECTOR] after flat damage armor 25 [PROJECTOR] final dam 25 [LOG] #00ffff#Welcome to level 6 [Lucifer]. [LOG] Lucifer has 3 stat point(s), 1 class talent point(s), 1 generic talent p oint(s) to spend. Press p to use them. [LOG] #UID:1455:0#Lucifer hits grey mold for #aaaaaa#25 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed grey mold!#{normal}# [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant white rat :: 22.094429416968 2 1 3.8 :: 1 checkHit 15 3.8 => chance to hit 78 [ATTACK] raw dam 22.094429416968 versus 1 0.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 27 [PHYS CRIT %] 3.5 [ATTACK] after crit 27 [ATTACK] after mult 27 [PROJECTOR] starting dam 27 [PROJECTOR] after difficulty dam 27 [PROJECTOR] res 0 1 on dam 27 [PROJECTOR] after resists dam 27 [PROJECTOR] after flat damage armor 27 [PROJECTOR] final dam 27 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#27 physical#LAST# d amage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 14.35 :: 1 checkHit 12 14.35 => chance to hit 45 [LOG] Giant white rat misses Lucifer. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to giant white rat :: 22.094429416968 2 1 3.8 :: 1 checkHit 15 3.8 => chance to hit 78 [ATTACK] raw dam 22.094429416968 versus 1 0.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 28 [PHYS CRIT %] 3.5 [ATTACK] after crit 28 [ATTACK] after mult 28 [PROJECTOR] starting dam 28

[PROJECTOR] after difficulty dam 28 [PROJECTOR] res 0 1 on dam 28 [PROJECTOR] after resists dam 28 [PROJECTOR] after flat damage armor 28 [PROJECTOR] final dam 28 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#28 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] [Identify] balanced iron greatmaul true [LOG] There is an item here: #00FF80##UID:47700:0#balanced iron greatmaul (13. 5-20.25 power, 1 apr)#LAST# [LOG] [LOG] You pickup 0.75 gold pieces. brown mold 47710 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 12.559733831638 10 16.623823384474 14.35 :: 1 checkHit 15 14.35 => chance to hit 52 [LOG] Brown mold misses Lucifer. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to brown mold :: 22.094429416968 2 1 4.85 :: 1 checkHit 15 4.85 => chance to hit 76 [ATTACK] raw dam 22.094429416968 versus 1 0.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 27 [PHYS CRIT %] 3.5 [ATTACK] after crit 27 [ATTACK] after mult 27 [PROJECTOR] starting dam 27 [PROJECTOR] after difficulty dam 27 [PROJECTOR] res 0 1 on dam 27 [PROJECTOR] after resists dam 27 [PROJECTOR] after flat damage armor 27 [PROJECTOR] final dam 27 [LOG] #UID:1455:0#Lucifer hits brown mold for #aaaaaa#27 physical#LAST# damage . [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to brown mold :: 22.094429416968 2 1 4.85 :: 1 checkHit 15 4.85 => chance to hit 76 [LOG] Lucifer misses brown mold. brown mold 47710 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 12.559733831638 10 16.623823384474 14.35 :: 1 checkHit 15 14.35 => chance to hit 52 [ATTACK] raw dam 12.559733831638 versus 16.623823384474 0.3 with APR 10 [ATTACK] after armor 8.7918136821464

[ATTACK] after range 8 [PHYS CRIT %] 0 [ATTACK] after crit 8 [ATTACK] after mult 8 [PROJECTOR] starting dam 8 [PROJECTOR] after difficulty dam 8 [PROJECTOR] res 0 1 on dam 8 [PROJECTOR] after resists dam 8 [PROJECTOR] after flat damage armor 8 [PROJECTOR] final dam 8 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [LOG] #UID:47710:0#Brown mold hits Lucifer for #aaaaaa#8 physical#LAST# damage . [LOG] #UID:1455:0#Lucifer hits brown mold for #1133F3#8 cold#LAST# damage. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to brown mold :: 22.094429416968 2 1 4.85 :: 1 checkHit 15 4.85 => chance to hit 76 [ATTACK] raw dam 22.094429416968 versus 1 0.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 27 [PHYS CRIT %] 3.5 [ATTACK] after crit 27 [ATTACK] after mult 27 [PROJECTOR] starting dam 27 [PROJECTOR] after difficulty dam 27 [PROJECTOR] res 0 1 on dam 27 [PROJECTOR] after resists dam 27 [PROJECTOR] after flat damage armor 27 [PROJECTOR] final dam 27 [LOG] #UID:1455:0#Lucifer hits brown mold for #aaaaaa#27 physical#LAST# damage . brown mold 47710 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 12.559733831638 10 16.623823384474 14.35 :: 1 checkHit 15 14.35 => chance to hit 52 [LOG] Brown mold misses Lucifer. AI took for target 47713 grey mold :: 1455 Lucifer 16 < 100 [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to brown mold :: 22.094429416968 2 1 4.85 :: 1 checkHit 15 4.85 => chance to hit 76 [ATTACK] raw dam 22.094429416968 versus 1 0.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 22

[PHYS CRIT %] 3.5 [ATTACK] after crit 22 [ATTACK] after mult 22 [PROJECTOR] starting dam 22 [PROJECTOR] after difficulty dam 22 [PROJECTOR] res 0 1 on dam 22 [PROJECTOR] after resists dam 22 [PROJECTOR] after flat damage armor 22 [PROJECTOR] final dam 22 [LOG] #UID:1455:0#Lucifer hits brown mold for #aaaaaa#22 physical#LAST# damage . [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to brown mold :: 22.094429416968 2 1 4.85 :: 1 checkHit 15 4.85 => chance to hit 76 [ATTACK] raw dam 22.094429416968 versus 1 0.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 28 [PHYS CRIT %] 3.5 [ATTACK] after crit 28 [ATTACK] after mult 28 [PROJECTOR] starting dam 28 [PROJECTOR] after difficulty dam 28 [PROJECTOR] res 0 1 on dam 28 [PROJECTOR] after resists dam 28 [PROJECTOR] after flat damage armor 28 [PROJECTOR] final dam 28 [LOG] #UID:1455:0#Lucifer hits brown mold for #aaaaaa#28 physical#LAST# damage . [LOG] #{bold}##UID:1455:0#Lucifer killed brown mold!#{normal}# [LOG] [Identify] balanced iron greatmaul true [LOG] There is an item here: #00FF80##UID:47700:0#balanced iron greatmaul (13. 5-20.25 power, 1 apr)#LAST# [LOG] [Identify] balanced iron greatmaul true [LOG] Lucifer picks up (b.): #00FF80##UID:47700:0#balanced iron greatmaul (13. 5-20.25 power, 1 apr)#LAST#. AI took for target 47713 grey mold :: 1455 Lucifer 25 < 100 [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.3 [LOG] Rested for 4 turns (stop reason: all resources and life at maximum). [LOG] [LOG] You pickup 0.90 gold pieces. AI took for target 47713 grey mold :: 1455 Lucifer 25 < 100 [LOG] Ran for 2 turns (stop reason: hostile spotted to the north (grey mold)). [LOG] grey mold 47713 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat

[ATTACK] to Lucifer :: 11.241607436512 10 16.623823384474 14.35 :: 1 checkHit 14 14.35 => chance to hit 50 [LOG] Grey mold misses Lucifer. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to grey mold :: 22.094429416968 2 1 4.5 :: 1 checkHit 15 4.5 => chance to hit 77 [LOG] Lucifer misses grey mold. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to grey mold :: 22.094429416968 2 1 4.5 :: 1 checkHit 15 4.5 => chance to hit 77 [LOG] Lucifer misses grey mold. grey mold 47713 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 11.241607436512 10 16.623823384474 14.35 :: 1 checkHit 14 14.35 => chance to hit 50 [LOG] Grey mold misses Lucifer. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to grey mold :: 22.094429416968 2 1 4.5 :: 1 checkHit 15 4.5 => chance to hit 77 [ATTACK] raw dam 22.094429416968 versus 1 0.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 27 [PHYS CRIT %] 3.5 [ATTACK] after crit 27 [ATTACK] after mult 27 [PROJECTOR] starting dam 27 [PROJECTOR] after difficulty dam 27 [PROJECTOR] res 0 1 on dam 27 [PROJECTOR] after resists dam 27 [PROJECTOR] after flat damage armor 27 [PROJECTOR] final dam 27 [LOG] #UID:1455:0#Lucifer hits grey mold for #aaaaaa#27 physical#LAST# damage. grey mold 47713 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 11.241607436512 10 16.623823384474 14.35 :: 1 checkHit 14 14.35 => chance to hit 50 [ATTACK] raw dam 11.241607436512 versus 16.623823384474 0.3 with APR 10 [ATTACK] after armor 7.8691252055581 [ATTACK] after range 8 [PHYS CRIT %] 0 [ATTACK] after crit 8

[ATTACK] after mult 8 [PROJECTOR] starting dam 8 [PROJECTOR] after difficulty dam 8 [PROJECTOR] res 0 1 on dam 8 [PROJECTOR] after resists dam 8 [PROJECTOR] after flat damage armor 8 [PROJECTOR] final dam 8 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 3.1108636817033 0.96889136318297 on dam 7.1228963289926 [PROJECTOR] after resists dam 6.9013127340086 [PROJECTOR] after flat damage armor 6.9013127340086 [PROJECTOR] final dam 6.9013127340086 [LOG] #UID:1455:0#Lucifer hits grey mold for #1133F3#7 cold#LAST# damage. [LOG] #UID:47713:0#Grey mold hits Lucifer for #aaaaaa#8 physical#LAST# damage. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to grey mold :: 22.094429416968 2 1 4.5 :: 1 checkHit 15 4.5 => chance to hit 77 [ATTACK] raw dam 22.094429416968 versus 1 0.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 26 [PHYS CRIT %] 3.5 [ATTACK] after crit 26 [ATTACK] after mult 26 [PROJECTOR] starting dam 26 [PROJECTOR] after difficulty dam 26 [PROJECTOR] res 0 1 on dam 26 [PROJECTOR] after resists dam 26 [PROJECTOR] after flat damage armor 26 [PROJECTOR] final dam 26 [LOG] #UID:1455:0#Lucifer hits grey mold for #aaaaaa#26 physical#LAST# damage. [LOG] [ATTACK] attacking with iron waraxe of massacre [ATTACK] to grey mold :: 22.094429416968 2 1 4.5 :: 1 checkHit 15 4.5 => chance to hit 77 [ATTACK] raw dam 22.094429416968 versus 1 0.3 with APR 2 [ATTACK] after armor 22.094429416968 [ATTACK] after range 27 [PHYS CRIT %] 3.5 [ATTACK] after crit 27 [ATTACK] after mult 27 [PROJECTOR] starting dam 27 [PROJECTOR] after difficulty dam 27 [PROJECTOR] res 0 1 on dam 27 [PROJECTOR] after resists dam 27 [PROJECTOR] after flat damage armor 27 [PROJECTOR] final dam 27 [LOG] #UID:1455:0#Lucifer hits grey mold for #aaaaaa#27 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed grey mold!#{normal}# [LOG] [LOG] You pickup 0.65 gold pieces. [LOG] fight: balanced iron greatmaul iron waraxe of massacre :: nil MAINHAND

fight: balanced iron greatmaul brass lantern :: nil MAINHAND fight: balanced iron greatmaul Skin of Many :: nil MAINHAND fight: balanced iron greatmaul lightening linen cloak of clarity :: nil MAINHAND fight: balanced iron greatmaul linen wizard hat of fire (#RESIST#) :: nil MAINHAND fight: balanced iron greatmaul Mighty Girdle :: nil MAINHAND fight: balanced iron greatmaul restful iron gauntlets :: nil MAINHAND [LOG] Lucifer wears(replacing): #00FF80##UID:47700:0#balanced iron greatmaul ( 13.5-20.25 power, 1 apr)#LAST#. Loading tile player/human_male/right_hand_05.png [LOG] Server latency 995 [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.3 [LOG] Rested for 4 turns (stop reason: all resources and life at maximum). [LOG] [SOUND] loading from /data/sound/ambient/door_creaks/creak_2.ogg :=: sound "/data/sound/ambient/door_creaks/creak_2.ogg" : <static> [LOG] Today is the 2nd Mirth of the 122nd year of the Age of Ascendancy of Maj 'Eyal. The time is 00:00. AI took for target 47850 white worm mass :: 1455 Lucifer 49 < 100 AI took for target 47660 giant white rat :: 1455 Lucifer 81 < 100 AI took for target 47827 skeleton warrior :: 1455 Lucifer 25 < 100 AI took for target 47840 degenerated skeleton warrior :: 1455 Lucifer 64 < 100 AI took for target 47856 giant white mouse :: 1455 Lucifer 100 < 100 AI took for target 47655 giant white rat :: 1455 Lucifer 100 < 100 [LOG] Ran for 3 turns (stop reason: hostile spotted to the west (skeleton warr ior)). [LOG] [TARGET] Passing target giant white rat from giant white rat to Lucifer AI took for target 47856 giant white mouse :: 1455 Lucifer 49 < 100 [TARGET] Passing target giant white rat from giant white rat to Lucifer [TARGET] Passing target giant white rat from giant white rat to Lucifer [TARGET] Passing target giant brown rat from giant white rat to Lucifer [TARGET] Passing target green mold from giant white rat to Lucifer [TARGET] Passing target giant brown rat from giant white rat to Lucifer [ATTACK] attacking with balanced iron greatmaul [ATTACK] to skeleton warrior :: 25.06167042012 1 5 2.75 :: 1 checkHit 20.5 2.75 => chance to hit 95 [ATTACK] raw dam 25.06167042012 versus 5 0.3 with APR 1 [ATTACK] after armor 21.06167042012 [ATTACK] after range 23 [PHYS CRIT %] 0.5 [ATTACK] after crit 23

[ATTACK] after mult 23 [PROJECTOR] starting dam 23 [PROJECTOR] after difficulty dam 23 [PROJECTOR] res 0 1 on dam 23 [PROJECTOR] after resists dam 23 [PROJECTOR] after flat damage armor 23 [PROJECTOR] final dam 23 [LOG] #UID:1455:0#Lucifer hits skeleton warrior for #aaaaaa#23 physical#LAST# damage. [TARGET] Passing target giant white rat from green mold to Lucifer [TARGET] Passing target giant white rat from green mold to Lucifer [TARGET] Passing target giant white rat from green mold to Lucifer [TARGET] Passing target giant brown rat from green mold to Lucifer [TARGET] Passing target giant white rat from green mold to Lucifer [TARGET] Passing target giant brown rat from green mold to Lucifer [TARGET] Passing target giant white rat from green mold to Lucifer [TARGET] Passing target giant brown rat from green mold to Lucifer [TARGET] Passing target giant brown rat from green mold to Lucifer [TARGET] Passing target giant white rat from green mold to Lucifer [TARGET] Passing target giant grey rat from green mold to Lucifer [TARGET] Passing target giant brown rat from green mold to Lucifer [TARGET] Passing target giant white rat from green mold to Lucifer [TARGET] Passing target giant grey rat from green mold to Lucifer [TARGET] Passing target giant grey rat from green mold to Lucifer [TARGET] Passing target giant white rat from giant brown rat to Lucifer [TARGET] Passing target giant white rat from giant brown rat to Lucifer [TARGET] Passing target green mold from giant brown rat to Lucifer skeleton warrior 47827 dumb ai talents can use Stunning Blow T_STUNNI NG_BLOW skeleton warrior 47827 dumb ai talents can use Attack T_ATTACK dumb ai uses T_STUNNING_BLOW [LOG] Skeleton warrior uses Stunning Blow. [ATTACK] to Lucifer :: 19.372211518246 1 16.623823384474 21.175 :: 1.2549509756796 checkHit 19 21.175 => chance to hit 45 [ATTACK] raw dam 19.372211518246 versus 16.623823384474 0.3 with APR 1 [ATTACK] after armor 13.560548062772 [ATTACK] after range 18 [PHYS CRIT %] 2.5 [ATTACK] after crit 18 [ATTACK] after mult 22.589117562234 [PROJECTOR] starting dam 22.589117562234 [PROJECTOR] after difficulty dam 22.589117562234 [PROJECTOR] res 0 1 on dam 22.589117562234 [PROJECTOR] after resists dam 22.589117562234 [PROJECTOR] after flat damage armor 22.589117562234 [PROJECTOR] final dam 22.589117562234 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 checkHit 14 25 => chance to hit 23 [LOG] Lucifer is stunned! AI took for target 47856 giant white mouse :: 1455 Lucifer 36 < 100

[LOG] #UID:47827:0#Skeleton warrior hits Lucifer for #aaaaaa#23 physical#LAST# damage. [LOG] #UID:1455:0#Lucifer hits skeleton warrior for #1133F3#8 cold#LAST# damag e. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to skeleton warrior :: 25.06167042012 1 5 2.75 :: 1 checkHit 20.5 2.75 => chance to hit 95 [ATTACK] raw dam 25.06167042012 versus 5 0.3 with APR 1 [ATTACK] after armor 21.06167042012 [ATTACK] after range 26 [PHYS CRIT %] 0.5 [ATTACK] after crit 26 [ATTACK] after mult 26 [PROJECTOR] starting dam 26 [PROJECTOR] after difficulty dam 26 [PROJECTOR] res 0 1 on dam 26 [PROJECTOR] after resists dam 26 [PROJECTOR] after flat damage armor 26 [PROJECTOR] stunned dam 7.8 [PROJECTOR] final dam 7.8 [LOG] #UID:1455:0#Lucifer hits skeleton warrior for #aaaaaa#8 physical#LAST# d amage. skeleton warrior 47827 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with iron greatsword [ATTACK] to Lucifer :: 19.372211518246 1 16.623823384474 21.175 :: 1 checkHit 19 21.175 => chance to hit 45 [LOG] Skeleton warrior misses Lucifer. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to white worm mass :: 25.06167042012 1 1 4.15 :: 1 checkHit 20.5 4.15 => chance to hit 91 [ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR 1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 32 [PHYS CRIT %] 0.5 [ATTACK] after crit 32 [ATTACK] after mult 32 [PROJECTOR] starting dam 32 [PROJECTOR] after difficulty dam 32 [PROJECTOR] res 1.4629656765479 0.98537034323452 on dam 32 [PROJECTOR] after resists dam 31.531850983505 [PROJECTOR] after flat damage armor 31.531850983505 [PROJECTOR] stunned dam 9.4595552950514 [PROJECTOR] final dam 9.4595552950514 [LOG] #UID:1455:0#Lucifer hits white worm mass for #aaaaaa#10 physical#LAST# d amage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.4480400510233 100 16.623823384474 21.175 :: 1 checkHit 13 21.175

=> chance to hit 30 [LOG] White worm mass misses Lucifer. skeleton warrior 47827 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with iron greatsword [ATTACK] to Lucifer :: 19.372211518246 1 16.623823384474 21.175 :: 1 checkHit 19 21.175 => chance to hit 45 [LOG] Skeleton warrior misses Lucifer. AI took for target 47655 giant white rat :: 1455 Lucifer 16 < 100 [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to skeleton warrior :: 25.06167042012 1 5 2.75 :: 1 checkHit 20.5 2.75 => chance to hit 95 [ATTACK] raw dam 25.06167042012 versus 5 0.3 with APR 1 [ATTACK] after armor 21.06167042012 [ATTACK] after range 24 [PHYS CRIT %] 0.5 [ATTACK] after crit 24 [ATTACK] after mult 24 [PROJECTOR] starting dam 24 [PROJECTOR] after difficulty dam 24 [PROJECTOR] res 0 1 on dam 24 [PROJECTOR] after resists dam 24 [PROJECTOR] after flat damage armor 24 [PROJECTOR] stunned dam 7.2 [PROJECTOR] final dam 7.2 [LOG] #UID:1455:0#Lucifer hits skeleton warrior for #aaaaaa#8 physical#LAST# d amage. AI took for target 47827 skeleton warrior :: 1455 Lucifer 1 < 100 skeleton warrior 47827 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with iron greatsword [ATTACK] to Lucifer :: 19.372211518246 1 16.623823384474 21.175 :: 1 checkHit 19 21.175 => chance to hit 45 [ATTACK] raw dam 19.372211518246 versus 16.623823384474 0.3 with APR 1 [ATTACK] after armor 13.560548062772 [ATTACK] after range 17 [PHYS CRIT %] 2.5 [ATTACK] after crit 17 [ATTACK] after mult 17 [PROJECTOR] starting dam 17 [PROJECTOR] after difficulty dam 17 [PROJECTOR] res 0 1 on dam 17 [PROJECTOR] after resists dam 17 [PROJECTOR] after flat damage armor 17 [PROJECTOR] final dam 17 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926

[PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] stunned dam 2.1368688986978 [PROJECTOR] final dam 2.1368688986978 white worm mass 47850 dumb ai talents can use Multiply T_MULTIPLY white worm mass 47850 dumb ai talents can use Attack T_ATTACK white worm mass 47850 dumb ai talents can use Poisonous Crawl T_CRAWL_POISON dumb ai uses T_MULTIPLY [LOG] White worm mass uses Multiply. [MULTIPLY] 34 21 :: nil [MULTIPLY] 2 uids 47850 => 48136 :: nil nil [LOG] #UID:47827:0#Skeleton warrior hits Lucifer for #aaaaaa#17 physical#LAST# damage. [LOG] #UID:1455:0#Lucifer hits skeleton warrior for #1133F3#3 cold#LAST# damag e. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.4480400510233 100 16.623823384474 21.175 :: 1 checkHit 13 21.175 => chance to hit 30 [ATTACK] raw dam 6.4480400510233 versus 16.623823384474 0.3 with APR 100 [ATTACK] after armor 6.4480400510233 [ATTACK] after range 7 [PHYS CRIT %] 1 [ATTACK] after crit 7 [ATTACK] after mult 7 [PROJECTOR] starting dam 7 [PROJECTOR] after difficulty dam 7 [PROJECTOR] res 0 1 on dam 7 [PROJECTOR] after resists dam 7 [PROJECTOR] after flat damage armor 7 [PROJECTOR] final dam 7 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] stunned dam 2.1368688986978 [PROJECTOR] final dam 2.1368688986978 [LOG] #UID:48136:0#White worm mass hits Lucifer for #aaaaaa#7 physical#LAST# d amage. [LOG] #UID:1455:0#Lucifer hits white worm mass for #1133F3#3 cold#LAST# damage . [LOG] Lucifer is not stunned anymore. [LOG] [MOUSE] pre starting drag'n'drop [LOG] Lucifer uses Gift of the Highborn. [LOG] Lucifer starts regenerating health quickly. [ATTACK] attacking with balanced iron greatmaul [ATTACK] to skeleton warrior :: 25.06167042012 1 5 2.75 :: 1 checkHit 20.5 2.75 => chance to hit 95 [ATTACK] raw dam 25.06167042012 versus 5 0.3 with APR 1 [ATTACK] after armor 21.06167042012 [ATTACK] after range 22 [PHYS CRIT %] 0.5 [ATTACK] after crit 22 [ATTACK] after mult 22

[PROJECTOR] starting dam 22 [PROJECTOR] after difficulty dam 22 [PROJECTOR] res 0 1 on dam 22 [PROJECTOR] after resists dam 22 [PROJECTOR] after flat damage armor 22 [PROJECTOR] final dam 22 [LOG] #UID:1455:0#Lucifer hits skeleton warrior for #aaaaaa#22 physical#LAST# damage. AI took for target 47660 giant white rat :: 1455 Lucifer 4 < 100 skeleton warrior 47827 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with iron greatsword [ATTACK] to Lucifer :: 19.372211518246 1 16.623823384474 21.175 :: 1 checkHit 19 21.175 => chance to hit 45 [ATTACK] raw dam 19.372211518246 versus 16.623823384474 0.3 with APR 1 [ATTACK] after armor 13.560548062772 [ATTACK] after range 20 [PHYS CRIT %] 2.5 [ATTACK] after crit 20 [ATTACK] after mult 20 [PROJECTOR] starting dam 20 [PROJECTOR] after difficulty dam 20 [PROJECTOR] res 0 1 on dam 20 [PROJECTOR] after resists dam 20 [PROJECTOR] after flat damage armor 20 [PROJECTOR] final dam 20 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [LOG] #UID:47827:0#Skeleton warrior hits Lucifer for #aaaaaa#20 physical#LAST# damage. [LOG] #UID:1455:0#Lucifer hits skeleton warrior for #1133F3#8 cold#LAST# damag e. white worm mass 47850 dumb ai talents can use Attack T_ATTACK white worm mass 47850 dumb ai talents can use Poisonous Crawl T_CRAWL_POISON dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.4480400510233 100 16.623823384474 21.175 :: 1 checkHit 13 21.175 => chance to hit 30 [ATTACK] raw dam 6.4480400510233 versus 16.623823384474 0.3 with APR 100 [ATTACK] after armor 6.4480400510233 [ATTACK] after range 6 [PHYS CRIT %] 1 [ATTACK] after crit 6 [ATTACK] after mult 6 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6

[PROJECTOR] final dam 6 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [LOG] #UID:1455:0#Lucifer hits white worm mass for #1133F3#8 cold#LAST# damage . [LOG] #UID:47850:0#White worm mass hits Lucifer for #aaaaaa#6 physical#LAST# d amage. [LOG] #00ff00##UID:654:0#Talent Wing Buffet is ready to use. [LOG] #00ff00##UID:657:0#Talent Ice Claw is ready to use. [LOG] #00ff00##UID:46:0#Talent Infusion: Regeneration is ready to use. [LOG] #00ff00##UID:653:0#Talent Bellowing Roar is ready to use. [LOG] [LOG] Lucifer roars! [MIND CRIT %] 1 [PROJECTOR] starting dam 128.9974436322 [PROJECTOR] after difficulty dam 128.9974436322 [PROJECTOR] res 1.4629656765479 0.98537034323452 on dam 128.9974436322 [PROJECTOR] after resists dam 127.11025530824 [PROJECTOR] after flat damage armor 127.11025530824 [PROJECTOR] final dam 127.11025530824 [PROJECTOR] starting dam 128.9974436322 [PROJECTOR] after difficulty dam 128.9974436322 [PROJECTOR] res 0 1 on dam 128.9974436322 [PROJECTOR] after resists dam 128.9974436322 [PROJECTOR] after flat damage armor 128.9974436322 [PROJECTOR] final dam 128.9974436322 [PROJECTOR] starting dam 128.9974436322 [PROJECTOR] after difficulty dam 128.9974436322 [PROJECTOR] res 0 1 on dam 128.9974436322 [PROJECTOR] after resists dam 128.9974436322 [PROJECTOR] after flat damage armor 128.9974436322 [PROJECTOR] final dam 128.9974436322 [PROJECTOR] starting dam 128.9974436322 [PROJECTOR] after difficulty dam 128.9974436322 [PROJECTOR] res 0 1 on dam 128.9974436322 [PROJECTOR] after resists dam 128.9974436322 [PROJECTOR] after flat damage armor 128.9974436322 [PROJECTOR] final dam 128.9974436322 [PROJECTOR] starting dam 128.9974436322 [PROJECTOR] after difficulty dam 128.9974436322 [PROJECTOR] res 0 1 on dam 128.9974436322 [PROJECTOR] after resists dam 128.9974436322 [PROJECTOR] after flat damage armor 128.9974436322 [PROJECTOR] final dam 128.9974436322 [PROJECTOR] starting dam 128.9974436322 [PROJECTOR] after difficulty dam 128.9974436322 [PROJECTOR] res 0 1 on dam 128.9974436322 [PROJECTOR] after resists dam 128.9974436322 [PROJECTOR] after flat damage armor 128.9974436322 [PROJECTOR] final dam 128.9974436322 [PROJECTOR] starting dam 128.9974436322 [PROJECTOR] after difficulty dam 128.9974436322 [PROJECTOR] res 0 1 on dam 128.9974436322 [PROJECTOR] after resists dam 128.9974436322 [PROJECTOR] after flat damage armor 128.9974436322 [PROJECTOR] final dam 128.9974436322

[PROJECTOR] starting dam 128.9974436322 [PROJECTOR] after difficulty dam 128.9974436322 [PROJECTOR] res 0 1 on dam 128.9974436322 [PROJECTOR] after resists dam 128.9974436322 [PROJECTOR] after flat damage armor 128.9974436322 [PROJECTOR] final dam 128.9974436322 [PROJECTOR] starting dam 128.9974436322 [PROJECTOR] after difficulty dam 128.9974436322 [PROJECTOR] res 1.4629656765479 0.98537034323452 on dam 128.9974436322 [PROJECTOR] after resists dam 127.11025530824 [PROJECTOR] after flat damage armor 127.11025530824 [PROJECTOR] final dam 127.11025530824 [LOG] #UID:1455:0#Lucifer hits degenerated skeleton warrior for #aaaaaa#129 ph ysical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed degenerated skeleton warrior!#{normal }# [LOG] #UID:1455:0#Lucifer hits white worm mass for #aaaaaa#128 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed white worm mass!#{normal}# [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#129 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] #UID:1455:0#Lucifer hits white worm mass for #aaaaaa#128 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed white worm mass!#{normal}# [LOG] #UID:1455:0#Lucifer hits skeleton warrior for #aaaaaa#129 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed skeleton warrior!#{normal}# [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 1.575 [HEALING] 1455 Lucifer for 3.15 [HEALING] 1455 Lucifer for 4.725 [HEALING] 1455 Lucifer for 6.3 AI took for target 47659 giant white rat :: 1455 Lucifer 81 < 100 [HEALING] 1455 Lucifer for 7.875 [HEALING] 1455 Lucifer for 9.45 [LOG] Rested for 6 turns (stop reason: all resources and life at maximum). [LOG] [LOG] You pickup 0.85 gold pieces. AI took for target 47825 giant rabbit :: 1455 Lucifer 100 < 100 [LOG] You pickup 0.80 gold pieces. [Identify] spinel true [LOG] Lucifer picks up (g.): #FFFFFF##UID:47841:0#spinel#LAST#. [TARGET] Passing target copperhead snake from giant brown rat to Lucifer [TARGET] Passing target brown mold from giant white rat to Lucifer [TARGET] Passing target giant white rat from giant rabbit to Lucifer [LOG] Ran for 2 turns (stop reason: hostile spotted to the west (giant white r at)). [LOG] Server latency 910 [TARGET] Passing target giant white rat from copperhead snake to Lucifer [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.06167042012 1 1 3.45 :: 1

checkHit 20.5 3.45 => chance to hit 93 [ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR 1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 36 [PHYS CRIT %] 0.5 [ATTACK] after crit 36 [ATTACK] after mult 36 [PROJECTOR] starting dam 36 [PROJECTOR] after difficulty dam 36 [PROJECTOR] res 0 1 on dam 36 [PROJECTOR] after resists dam 36 [PROJECTOR] after flat damage armor 36 [PROJECTOR] final dam 36 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#36 physical#LAST# d amage. [TARGET] Passing target giant brown rat from giant white rat to Lucifer [TARGET] Passing target grey mold from giant white rat to Lucifer [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.654030048728 10 16.623823384474 21.175 :: 1 checkHit 11 21.175 => chance to hit 25 [ATTACK] raw dam 5.654030048728 versus 16.623823384474 0.3 with APR 10 [ATTACK] after armor 3.9578210341096 [ATTACK] after range 3 [PHYS CRIT %] 1 [ATTACK] after crit 3 [ATTACK] after mult 3 [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 [PROJECTOR] res 0 1 on dam 3 [PROJECTOR] after resists dam 3 [PROJECTOR] after flat damage armor 3 [PROJECTOR] final dam 3 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [LOG] #UID:1455:0#Lucifer hits giant white rat for #1133F3#8 cold#LAST# damage . [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] #UID:47659:0#Giant white rat hits Lucifer for #aaaaaa#3 physical#LAST# d amage. [LOG] [TARGET] Passing target giant white rat from giant brown rat to Lucifer [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.8544069285894 10 16.623823384474 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [LOG] Giant rabbit misses Lucifer. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant rabbit :: 25.06167042012 1 1 3.8 :: 1

checkHit 20.5 3.8 => chance to hit 92 [ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR 1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 33 [PHYS CRIT %] 0.5 [ATTACK] after crit 33 [ATTACK] after mult 33 [PROJECTOR] starting dam 33 [PROJECTOR] after difficulty dam 33 [PROJECTOR] res 1.3687185571708 0.98631281442829 on dam 33 [PROJECTOR] after resists dam 32.548322876134 [PROJECTOR] after flat damage armor 32.548322876134 [PROJECTOR] final dam 32.548322876134 [LOG] #UID:1455:0#Lucifer hits giant rabbit for #aaaaaa#33 physical#LAST# dama ge. AI took for target 47838 copperhead snake :: 1455 Lucifer 16 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.8544069285894 10 16.623823384474 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [LOG] Giant rabbit misses Lucifer. [LOG] Lucifer stops regenerating health quickly. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant rabbit :: 25.06167042012 1 1 3.8 :: 1 checkHit 20.5 3.8 => chance to hit 92 [ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR 1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 28 [PHYS CRIT %] 0.5 [ATTACK] after crit 28 [ATTACK] after mult 28 [PROJECTOR] starting dam 28 [PROJECTOR] after difficulty dam 28 [PROJECTOR] res 1.3687185571708 0.98631281442829 on dam 28 [PROJECTOR] after resists dam 27.616758803992 [PROJECTOR] after flat damage armor 27.616758803992 [PROJECTOR] final dam 27.616758803992 [LOG] #UID:1455:0#Lucifer hits giant rabbit for #aaaaaa#28 physical#LAST# dama ge. [LOG] #{bold}##UID:1455:0#Lucifer killed giant rabbit!#{normal}# AI took for target 47651 giant brown rat :: 1455 Lucifer 36 < 100 [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.06167042012 1 1 3.45 :: 1 checkHit 20.5 3.45 => chance to hit 93 [ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR 1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 35

[PHYS CRIT %] 0.5 [ATTACK] after crit 35 [ATTACK] after mult 35 [PROJECTOR] starting dam 35 [PROJECTOR] after difficulty dam 35 [PROJECTOR] res 0 1 on dam 35 [PROJECTOR] after resists dam 35 [PROJECTOR] after flat damage armor 35 [PROJECTOR] final dam 35 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#35 physical#LAST# d amage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.654030048728 10 16.623823384474 21.175 :: 1 checkHit 11 21.175 => chance to hit 25 [LOG] Giant white rat misses Lucifer. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.06167042012 1 1 3.45 :: 1 checkHit 20.5 3.45 => chance to hit 93 [ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR 1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 37 [PHYS CRIT %] 0.5 [ATTACK] after crit 37 [ATTACK] after mult 37 [PROJECTOR] starting dam 37 [PROJECTOR] after difficulty dam 37 [PROJECTOR] res 0 1 on dam 37 [PROJECTOR] after resists dam 37 [PROJECTOR] after flat damage armor 37 [PROJECTOR] final dam 37 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#37 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# copperhead snake 47838 dumb ai talents can use Attack T_ATTACK copperhead snake 47838 dumb ai talents can use Poisonous Bite T_BITE_P OISON dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 8.6757509238992 10 16.623823384474 21.175 :: 1 checkHit 20 21.175 => chance to hit 48 [LOG] Copperhead snake misses Lucifer. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to copperhead snake :: 25.06167042012 1 2 10.6 :: 1 checkHit 20.5 10.6 => chance to hit 75 [ATTACK] raw dam 25.06167042012 versus 2 0.3 with APR 1 [ATTACK] after armor 24.06167042012 [ATTACK] after range 29 [PHYS CRIT %] 0.5

[ATTACK] after crit 29 [ATTACK] after mult 29 [PROJECTOR] starting dam 29 [PROJECTOR] after difficulty dam 29 [PROJECTOR] res 0 1 on dam 29 [PROJECTOR] after resists dam 29 [PROJECTOR] after flat damage armor 29 [PROJECTOR] final dam 29 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 8.6757509238992 10 16.623823384474 21.175 :: 1 checkHit 20 21.175 => chance to hit 48 [LOG] Copperhead snake misses Lucifer. [LOG] #UID:1455:0#Lucifer hits copperhead snake for #aaaaaa#29 physical#LAST# damage. AI took for target 47651 giant brown rat :: 1455 Lucifer 9 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 8.6757509238992 10 16.623823384474 21.175 :: 1 checkHit 20 21.175 => chance to hit 48 [ATTACK] raw dam 8.6757509238992 versus 16.623823384474 0.3 with APR 10 [ATTACK] after armor 6.0730256467294 [ATTACK] after range 6 [PHYS CRIT %] 1 [ATTACK] after crit 6 [ATTACK] after mult 6 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [LOG] #UID:1455:0#Lucifer hits copperhead snake for #1133F3#8 cold#LAST# damag e. [LOG] #UID:47838:0#Copperhead snake hits Lucifer for #aaaaaa#6 physical#LAST# damage. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to copperhead snake :: 25.06167042012 1 2 10.6 :: 1 checkHit 20.5 10.6 => chance to hit 75 [ATTACK] raw dam 25.06167042012 versus 2 0.3 with APR 1 [ATTACK] after armor 24.06167042012 [ATTACK] after range 26 [PHYS CRIT %] 0.5 [ATTACK] after crit 26 [ATTACK] after mult 26 [PROJECTOR] starting dam 26

[PROJECTOR] after difficulty dam 26 [PROJECTOR] res 0 1 on dam 26 [PROJECTOR] after resists dam 26 [PROJECTOR] after flat damage armor 26 [PROJECTOR] final dam 26 [LOG] #UID:1455:0#Lucifer hits copperhead snake for #aaaaaa#26 physical#LAST# damage. AI took for target 47647 giant white rat :: 1455 Lucifer 25 < 100 copperhead snake 47838 dumb ai talents can use Attack T_ATTACK copperhead snake 47838 dumb ai talents can use Poisonous Bite T_BITE_P OISON dumb ai uses T_BITE_POISON [LOG] Copperhead snake bites poison into Lucifer. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 8.6757509238992 10 16.623823384474 21.175 :: 3 checkHit 20 21.175 => chance to hit 48 [LOG] Copperhead snake misses Lucifer. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to copperhead snake :: 25.06167042012 1 2 10.6 :: 1 checkHit 20.5 10.6 => chance to hit 75 [ATTACK] raw dam 25.06167042012 versus 2 0.3 with APR 1 [ATTACK] after armor 24.06167042012 [ATTACK] after range 30 [PHYS CRIT %] 0.5 [ATTACK] after crit 30 [ATTACK] after mult 30 [PROJECTOR] starting dam 30 [PROJECTOR] after difficulty dam 30 [PROJECTOR] res 0 1 on dam 30 [PROJECTOR] after resists dam 30 [PROJECTOR] after flat damage armor 30 [PROJECTOR] final dam 30 [LOG] #UID:1455:0#Lucifer hits copperhead snake for #aaaaaa#30 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed copperhead snake!#{normal}# giant brown rat 47651 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [LOG] Giant brown rat misses Lucifer. [LOG] #00ff00##UID:653:0#Talent Bellowing Roar is ready to use. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant brown rat :: 25.06167042012 1 1 3.8 :: 1 checkHit 20.5 3.8 => chance to hit 92 [ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR 1 [ATTACK] after armor 25.06167042012

[ATTACK] after range 36 [PHYS CRIT %] 0.5 [ATTACK] after crit 36 [ATTACK] after mult 36 [PROJECTOR] starting dam 36 [PROJECTOR] after difficulty dam 36 [PROJECTOR] res 1.7929103886261 0.98207089611374 on dam 36 [PROJECTOR] after resists dam 35.354552260095 [PROJECTOR] after flat damage armor 35.354552260095 [PROJECTOR] final dam 35.354552260095 [LOG] #UID:1455:0#Lucifer hits giant brown rat for #aaaaaa#36 physical#LAST# d amage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [ATTACK] raw dam 6.6371674317876 versus 16.623823384474 0.3 with APR 10 [ATTACK] after armor 4.6460172022513 [ATTACK] after range 5 [PHYS CRIT %] 1 [ATTACK] after crit 5 [ATTACK] after mult 5 [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5 [PROJECTOR] res 0 1 on dam 5 [PROJECTOR] after resists dam 5 [PROJECTOR] after flat damage armor 5 [PROJECTOR] final dam 5 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [LOG] #UID:1455:0#Lucifer hits giant brown rat for #1133F3#8 cold#LAST# damage . [LOG] #UID:47651:0#Giant brown rat hits Lucifer for #aaaaaa#5 physical#LAST# d amage. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant brown rat :: 25.06167042012 1 1 3.8 :: 1 checkHit 20.5 3.8 => chance to hit 92 [ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR 1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 35 [PHYS CRIT %] 0.5 [ATTACK] after crit 35 [ATTACK] after mult 35 [PROJECTOR] starting dam 35 [PROJECTOR] after difficulty dam 35 [PROJECTOR] res 1.7929103886261 0.98207089611374 on dam 35 [PROJECTOR] after resists dam 34.372481363981 [PROJECTOR] after flat damage armor 34.372481363981 [PROJECTOR] final dam 34.372481363981 [LOG] #UID:1455:0#Lucifer hits giant brown rat for #aaaaaa#35 physical#LAST# d

amage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant brown rat!#{normal}# [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.06167042012 1 1 3.45 :: 1 checkHit 20.5 3.45 => chance to hit 93 [ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR 1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 35 [PHYS CRIT %] 0.5 [ATTACK] after crit 35 [ATTACK] after mult 35 [PROJECTOR] starting dam 35 [PROJECTOR] after difficulty dam 35 [PROJECTOR] res 0 1 on dam 35 [PROJECTOR] after resists dam 35 [PROJECTOR] after flat damage armor 35 [PROJECTOR] final dam 35 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#35 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] AI took for target 47645 giant white rat :: 1455 Lucifer 100 < 100 [TARGET] Passing target giant white rat from giant white rat to Lucifer [TARGET] Passing target green mold from giant white rat to Lucifer AI took for target 47641 giant white rat :: 1455 Lucifer 100 < 100 [TARGET] Passing target giant brown rat from giant white rat to Lucifer [EVENT HANDLER]: Got a HIDDEN/FOCUS_LOST event, going idle. [ENGINE] Setting requested FPS to 2 (500 ms) [EVENT HANDLER]: Got a SHOW/FOCUS_GAINED event, restoring full FPS. [ENGINE] Setting requested FPS to 30 (33 ms) [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [TARGET] Passing target giant brown rat from green mold to Lucifer [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.225 AI took for target 47640 giant brown rat :: 1455 Lucifer 81 < 100 AI took for target 47643 giant brown rat :: 1455 Lucifer 100 < 100 [LOG] Rested for 4 turns (stop reason: hostile spotted to the west (giant whit e rat)). [LOG] AI took for target 47641 giant white rat :: 1455 Lucifer 16 < 100 [TARGET] Passing target giant grey rat from giant brown rat to Lucifer [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.06167042012 1 1 3.45 :: 1 checkHit 20.5 3.45 => chance to hit 93 [ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR 1 [ATTACK] after armor 25.06167042012

[ATTACK] after range 37 [PHYS CRIT %] 0.5 [ATTACK] after crit 37 [ATTACK] after mult 37 [PROJECTOR] starting dam 37 [PROJECTOR] after difficulty dam 37 [PROJECTOR] res 0 1 on dam 37 [PROJECTOR] after resists dam 37 [PROJECTOR] after flat damage armor 37 [PROJECTOR] final dam 37 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#37 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# AI took for target 47640 giant brown rat :: 1455 Lucifer 36 < 100 [LOG] giant white rat 47641 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [LOG] Giant white rat misses Lucifer. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.06167042012 1 1 3.8 :: 1 checkHit 20.5 3.8 => chance to hit 92 [ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR 1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 25 [PHYS CRIT %] 0.5 [ATTACK] after crit 25 [ATTACK] after mult 25 [PROJECTOR] starting dam 25 [PROJECTOR] after difficulty dam 25 [PROJECTOR] res 0 1 on dam 25 [PROJECTOR] after resists dam 25 [PROJECTOR] after flat damage armor 25 [PROJECTOR] final dam 25 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#25 physical#LAST# d amage. giant white rat 47641 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [LOG] Giant white rat misses Lucifer. giant white rat 47644 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 21.175 :: 1 checkHit 12 21.175 => chance to hit 28

[LOG] Giant white rat misses Lucifer. [LOG] [LOG] Lucifer roars! [MIND CRIT %] 1 [PROJECTOR] starting dam 128.9974436322 [PROJECTOR] after difficulty dam 128.9974436322 [PROJECTOR] res 0 1 on dam 128.9974436322 [PROJECTOR] after resists dam 128.9974436322 [PROJECTOR] after flat damage armor 128.9974436322 [PROJECTOR] final dam 128.9974436322 [PROJECTOR] starting dam 128.9974436322 [PROJECTOR] after difficulty dam 128.9974436322 [PROJECTOR] res 0 1 on dam 128.9974436322 [PROJECTOR] after resists dam 128.9974436322 [PROJECTOR] after flat damage armor 128.9974436322 [PROJECTOR] final dam 128.9974436322 [PROJECTOR] starting dam 128.9974436322 [PROJECTOR] after difficulty dam 128.9974436322 [PROJECTOR] res 0 1 on dam 128.9974436322 [PROJECTOR] after resists dam 128.9974436322 [PROJECTOR] after flat damage armor 128.9974436322 [PROJECTOR] final dam 128.9974436322 [PROJECTOR] starting dam 128.9974436322 [PROJECTOR] after difficulty dam 128.9974436322 [PROJECTOR] res 0 1 on dam 128.9974436322 [PROJECTOR] after resists dam 128.9974436322 [PROJECTOR] after flat damage armor 128.9974436322 [PROJECTOR] final dam 128.9974436322 [PROJECTOR] starting dam 128.9974436322 [PROJECTOR] after difficulty dam 128.9974436322 [PROJECTOR] res 0 1 on dam 128.9974436322 [PROJECTOR] after resists dam 128.9974436322 [PROJECTOR] after flat damage armor 128.9974436322 [PROJECTOR] final dam 128.9974436322 [PROJECTOR] starting dam 128.9974436322 [PROJECTOR] after difficulty dam 128.9974436322 [PROJECTOR] res 0 1 on dam 128.9974436322 [PROJECTOR] after resists dam 128.9974436322 [PROJECTOR] after flat damage armor 128.9974436322 [PROJECTOR] final dam 128.9974436322 [PROJECTOR] starting dam 128.9974436322 [PROJECTOR] after difficulty dam 128.9974436322 [PROJECTOR] res 0 1 on dam 128.9974436322 [PROJECTOR] after resists dam 128.9974436322 [PROJECTOR] after flat damage armor 128.9974436322 [PROJECTOR] final dam 128.9974436322 [PROJECTOR] starting dam 128.9974436322 [PROJECTOR] after difficulty dam 128.9974436322 [PROJECTOR] res 0 1 on dam 128.9974436322 [PROJECTOR] after resists dam 128.9974436322 [PROJECTOR] after flat damage armor 128.9974436322 [PROJECTOR] final dam 128.9974436322 [PROJECTOR] starting dam 128.9974436322 [PROJECTOR] after difficulty dam 128.9974436322 [PROJECTOR] res 0 1 on dam 128.9974436322 [PROJECTOR] after resists dam 128.9974436322 [PROJECTOR] after flat damage armor 128.9974436322 [PROJECTOR] final dam 128.9974436322 [PROJECTOR] starting dam 128.9974436322 [PROJECTOR] after difficulty dam 128.9974436322

[PROJECTOR] res 0 1 on dam 128.9974436322 [PROJECTOR] after resists dam 128.9974436322 [PROJECTOR] after flat damage armor 128.9974436322 [PROJECTOR] final dam 128.9974436322 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#129 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] #UID:1455:0#Lucifer hits giant brown rat for #aaaaaa#129 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant brown rat!#{normal}# [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#129 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] #UID:1455:0#Lucifer hits giant brown rat for #aaaaaa#129 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant brown rat!#{normal}# [LOG] #UID:1455:0#Lucifer hits brown mold for #aaaaaa#129 physical#LAST# damag e. [LOG] #{bold}##UID:1455:0#Lucifer killed brown mold!#{normal}# [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#129 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] [LOG] Resting starts... [LOG] Rested for 0 turns (stop reason: hostile spotted to the north (giant gre y rat)). giant grey rat 47665 dumb ai talents can use Attack T_ATTACK giant grey rat 47665 dumb ai talents can use Poisonous Crawl T_CRAWL_POISON dumb ai uses T_CRAWL_POISON [LOG] Giant grey rat crawls poison onto Lucifer. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 1010 16.623823384474 21.175 :: 3 checkHit 12 21.175 => chance to hit 28 [LOG] Giant grey rat misses Lucifer. AI took for target 47680 giant brown rat :: 1455 Lucifer 36 < 100 AI took for target 47686 giant white rat :: 1455 Lucifer 49 < 100 [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant grey rat :: 25.06167042012 1 1 3.8 :: 1 checkHit 20.5 3.8 => chance to hit 92 [ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR 1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 28 [PHYS CRIT %] 0.5 [ATTACK] after crit 28 [ATTACK] after mult 28 [PROJECTOR] starting dam 28 [PROJECTOR] after difficulty dam 28 [PROJECTOR] res 0 1 on dam 28 [PROJECTOR] after resists dam 28 [PROJECTOR] after flat damage armor 28 [PROJECTOR] final dam 28 [LOG] #UID:1455:0#Lucifer hits giant grey rat for #aaaaaa#28 physical#LAST# da

mage. giant grey rat 47665 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [LOG] Giant grey rat misses Lucifer. AI took for target 47685 giant white rat :: 1455 Lucifer 49 < 100 [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant grey rat :: 25.06167042012 1 1 3.8 :: 1 checkHit 20.5 3.8 => chance to hit 92 [ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR 1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 25 [PHYS CRIT %] 0.5 [ATTACK] after crit 25 [ATTACK] after mult 25 [PROJECTOR] starting dam 25 [PROJECTOR] after difficulty dam 25 [PROJECTOR] res 0 1 on dam 25 [PROJECTOR] after resists dam 25 [PROJECTOR] after flat damage armor 25 [PROJECTOR] final dam 25 [LOG] #UID:1455:0#Lucifer hits giant grey rat for #aaaaaa#25 physical#LAST# da mage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant grey rat!#{normal}# AI took for target 47673 giant brown rat :: 1455 Lucifer 16 < 100 [TARGET] Passing target green mold from green mold to Lucifer [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.06167042012 1 1 3.45 :: 1 checkHit 20.5 3.45 => chance to hit 93 [LOG] Lucifer misses giant white rat. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.654030048728 10 16.623823384474 21.175 :: 1 checkHit 11 21.175 => chance to hit 25 [LOG] Giant white rat misses Lucifer. AI took for target 47680 giant brown rat :: 1455 Lucifer 25 < 100 AI took for target 47681 giant white rat :: 1455 Lucifer 36 < 100 [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.06167042012 1 1 3.45 :: 1 checkHit 20.5 3.45 => chance to hit 93 [ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR

1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 30 [PHYS CRIT %] 0.5 [ATTACK] after crit 30 [ATTACK] after mult 30 [PROJECTOR] starting dam 30 [PROJECTOR] after difficulty dam 30 [PROJECTOR] res 0 1 on dam 30 [PROJECTOR] after resists dam 30 [PROJECTOR] after flat damage armor 30 [PROJECTOR] final dam 30 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#30 physical#LAST# d amage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.654030048728 10 16.623823384474 21.175 :: 1 checkHit 11 21.175 => chance to hit 25 [LOG] Giant white rat misses Lucifer. AI took for target 47684 giant brown rat :: 1455 Lucifer 25 < 100 [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.06167042012 1 1 3.45 :: 1 checkHit 20.5 3.45 => chance to hit 93 [ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR 1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 35 [PHYS CRIT %] 0.5 [ATTACK] after crit 35 [ATTACK] after mult 35 [PROJECTOR] starting dam 35 [PROJECTOR] after difficulty dam 35 [PROJECTOR] res 0 1 on dam 35 [PROJECTOR] after resists dam 35 [PROJECTOR] after flat damage armor 35 [PROJECTOR] final dam 35 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#35 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# giant white rat 47648 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.654030048728 10 16.623823384474 21.175 :: 1 checkHit 11 21.175 => chance to hit 25 [LOG] Giant white rat misses Lucifer. AI took for target 47670 giant white rat :: 1455 Lucifer 4 < 100 AI took for target 47673 giant brown rat :: 1455 Lucifer 16 < 100 AI took for target 47681 giant white rat :: 1455 Lucifer 36 < 100 AI took for target 47685 giant white rat :: 1455 Lucifer 49 < 100

AI took for target 47692 giant brown rat :: 1455 Lucifer 64 < 100 [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant brown rat :: 25.06167042012 1 1 3.45 :: 1 checkHit 20.5 3.45 => chance to hit 93 [ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR 1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 34 [PHYS CRIT %] 0.5 [ATTACK] after crit 34 [ATTACK] after mult 34 [PROJECTOR] starting dam 34 [PROJECTOR] after difficulty dam 34 [PROJECTOR] res 0 1 on dam 34 [PROJECTOR] after resists dam 34 [PROJECTOR] after flat damage armor 34 [PROJECTOR] final dam 34 [LOG] #UID:1455:0#Lucifer hits giant brown rat for #aaaaaa#34 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant brown rat!#{normal}# giant white rat 47648 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.654030048728 10 16.623823384474 21.175 :: 1 checkHit 11 21.175 => chance to hit 25 [ATTACK] raw dam 5.654030048728 versus 16.623823384474 0.3 with APR 10 [ATTACK] after armor 3.9578210341096 [ATTACK] after range 3 [PHYS CRIT %] 1 [ATTACK] after crit 3 [ATTACK] after mult 3 [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 [PROJECTOR] res 0 1 on dam 3 [PROJECTOR] after resists dam 3 [PROJECTOR] after flat damage armor 3 [PROJECTOR] final dam 3 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 AI took for target 47684 giant brown rat :: 1455 Lucifer 16 < 100 [LOG] #UID:47648:0#Giant white rat hits Lucifer for #aaaaaa#3 physical#LAST# d amage. [LOG] #UID:1455:0#Lucifer hits giant white rat for #1133F3#8 cold#LAST# damage . [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.06167042012 1 1 3.8 :: 1

checkHit 20.5 3.8 => chance to hit 92 [ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR 1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 29 [PHYS CRIT %] 0.5 [ATTACK] after crit 29 [ATTACK] after mult 29 [PROJECTOR] starting dam 29 [PROJECTOR] after difficulty dam 29 [PROJECTOR] res 0 1 on dam 29 [PROJECTOR] after resists dam 29 [PROJECTOR] after flat damage armor 29 [PROJECTOR] final dam 29 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#29 physical#LAST# d amage. giant grey rat 47638 dumb ai talents can use Attack T_ATTACK giant grey rat 47638 dumb ai talents can use Poisonous Crawl T_CRAWL_POISON dumb ai uses T_CRAWL_POISON [LOG] Giant grey rat crawls poison onto Lucifer. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 1010 16.623823384474 21.175 :: 3 checkHit 12 21.175 => chance to hit 28 [LOG] Giant grey rat misses Lucifer. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.654030048728 10 16.623823384474 21.175 :: 1 checkHit 11 21.175 => chance to hit 25 [ATTACK] raw dam 5.654030048728 versus 16.623823384474 0.3 with APR 10 [ATTACK] after armor 3.9578210341096 [ATTACK] after range 3 [PHYS CRIT %] 1 [ATTACK] after crit 3 [ATTACK] after mult 3 [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 [PROJECTOR] res 0 1 on dam 3 [PROJECTOR] after resists dam 3 [PROJECTOR] after flat damage armor 3 [PROJECTOR] final dam 3 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 AI took for target 47670 giant white rat :: 1455 Lucifer 1 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [ATTACK] raw dam 6.6371674317876 versus 16.623823384474 0.3 with APR 10

[ATTACK] after armor 4.6460172022513 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [LOG] #UID:47648:0#Giant white rat hits Lucifer for #aaaaaa#3 physical#LAST# d amage. [LOG] #UID:47670:0#Giant white rat hits Lucifer for #aaaaaa#4 physical#LAST# d amage. [LOG] #UID:1455:0#Lucifer hits giant white rat for #1133F3#8 cold#LAST# damage . [LOG] #UID:1455:0#Lucifer hits giant white rat for #1133F3#8 cold#LAST# damage . [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.06167042012 1 1 3.8 :: 1 checkHit 20.5 3.8 => chance to hit 92 [ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR 1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 34 [PHYS CRIT %] 0.5 [ATTACK] after crit 34 [ATTACK] after mult 34 [PROJECTOR] starting dam 34 [PROJECTOR] after difficulty dam 34 [PROJECTOR] res 0 1 on dam 34 [PROJECTOR] after resists dam 34 [PROJECTOR] after flat damage armor 34 [PROJECTOR] final dam 34 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#34 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# AI took for target 47638 giant grey rat :: 1455 Lucifer 1 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [LOG] Giant grey rat misses Lucifer. giant white rat 47648 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.654030048728 10 16.623823384474 21.175 :: 1

checkHit 11 21.175 => chance to hit 25 [LOG] Giant white rat misses Lucifer. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.06167042012 1 1 3.8 :: 1 checkHit 20.5 3.8 => chance to hit 92 [ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR 1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 32 [PHYS CRIT %] 0.5 [ATTACK] after crit 32 [ATTACK] after mult 32 [PROJECTOR] starting dam 32 [PROJECTOR] after difficulty dam 32 [PROJECTOR] res 0 1 on dam 32 [PROJECTOR] after resists dam 32 [PROJECTOR] after flat damage armor 32 [PROJECTOR] final dam 32 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#32 physical#LAST# d amage. giant grey rat 47638 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [ATTACK] raw dam 6.6371674317876 versus 16.623823384474 0.3 with APR 10 [ATTACK] after armor 4.6460172022513 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.654030048728 10 16.623823384474 21.175 :: 1 checkHit 11 21.175 => chance to hit 25 [ATTACK] raw dam 5.654030048728 versus 16.623823384474 0.3 with APR 10 [ATTACK] after armor 3.9578210341096 [ATTACK] after range 3 [PHYS CRIT %] 1

[ATTACK] after crit 3 [ATTACK] after mult 3 [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 [PROJECTOR] res 0 1 on dam 3 [PROJECTOR] after resists dam 3 [PROJECTOR] after flat damage armor 3 [PROJECTOR] final dam 3 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 giant white rat 47671 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [LOG] Giant white rat misses Lucifer. AI took for target 47673 giant brown rat :: 1455 Lucifer 4 < 100 AI took for target 47680 giant brown rat :: 1455 Lucifer 16 < 100 [LOG] #UID:47648:0#Giant white rat hits Lucifer for #aaaaaa#3 physical#LAST# d amage. [LOG] #UID:47638:0#Giant grey rat hits Lucifer for #aaaaaa#4 physical#LAST# da mage. [LOG] #UID:1455:0#Lucifer hits giant white rat for #1133F3#8 cold#LAST# damage . [LOG] #UID:1455:0#Lucifer hits giant grey rat for #1133F3#8 cold#LAST# damage. [LOG] #00ff00##UID:261:0#Talent Gift of the Highborn is ready to use. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.06167042012 1 1 3.8 :: 1 checkHit 20.5 3.8 => chance to hit 92 [ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR 1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 37 [PHYS CRIT %] 0.5 [ATTACK] after crit 37 [ATTACK] after mult 37 [PROJECTOR] starting dam 37 [PROJECTOR] after difficulty dam 37 [PROJECTOR] res 0 1 on dam 37 [PROJECTOR] after resists dam 37 [PROJECTOR] after flat damage armor 37 [PROJECTOR] final dam 37 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#37 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# AI took for target 47638 giant grey rat :: 1455 Lucifer 1 < 100 giant grey rat 47638 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK

[ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [ATTACK] raw dam 6.6371674317876 versus 16.623823384474 0.3 with APR 10 [ATTACK] after armor 4.6460172022513 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.654030048728 10 16.623823384474 21.175 :: 1 checkHit 11 21.175 => chance to hit 25 [LOG] Giant white rat misses Lucifer. AI took for target 47680 giant brown rat :: 1455 Lucifer 16 < 100 AI took for target 47685 giant white rat :: 1455 Lucifer 16 < 100 AI took for target 47686 giant white rat :: 1455 Lucifer 25 < 100 [LOG] #UID:1455:0#Lucifer hits giant grey rat for #1133F3#8 cold#LAST# damage. [LOG] #UID:47638:0#Giant grey rat hits Lucifer for #aaaaaa#4 physical#LAST# da mage. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant brown rat :: 25.06167042012 1 1 3.8 :: 1 checkHit 20.5 3.8 => chance to hit 92 [ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR 1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 28 [PHYS CRIT %] 0.5 [ATTACK] after crit 28 [ATTACK] after mult 28 [PROJECTOR] starting dam 28 [PROJECTOR] after difficulty dam 28 [PROJECTOR] res 0 1 on dam 28 [PROJECTOR] after resists dam 28 [PROJECTOR] after flat damage armor 28 [PROJECTOR] final dam 28 [LOG] #UID:1455:0#Lucifer hits giant brown rat for #aaaaaa#28 physical#LAST# d amage.

[ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [LOG] Giant grey rat misses Lucifer. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.654030048728 10 16.623823384474 21.175 :: 1 checkHit 11 21.175 => chance to hit 25 [LOG] Giant white rat misses Lucifer. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [LOG] Giant brown rat misses Lucifer. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant brown rat :: 25.06167042012 1 1 3.8 :: 1 checkHit 20.5 3.8 => chance to hit 92 [ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR 1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 36 [PHYS CRIT %] 0.5 [ATTACK] after crit 36 [ATTACK] after mult 36 [PROJECTOR] starting dam 36 [PROJECTOR] after difficulty dam 36 [PROJECTOR] res 0 1 on dam 36 [PROJECTOR] after resists dam 36 [PROJECTOR] after flat damage armor 36 [PROJECTOR] final dam 36 [LOG] #UID:1455:0#Lucifer hits giant brown rat for #aaaaaa#36 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant brown rat!#{normal}# [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [LOG] Giant grey rat misses Lucifer. giant white rat 47648 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.654030048728 10 16.623823384474 21.175 :: 1 checkHit 11 21.175 => chance to hit 25 [LOG] Giant white rat misses Lucifer. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant grey rat :: 25.06167042012 1 1 3.8 :: 1 checkHit 20.5 3.8 => chance to hit 92

[ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR 1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 35 [PHYS CRIT %] 0.5 [ATTACK] after crit 35 [ATTACK] after mult 35 [PROJECTOR] starting dam 35 [PROJECTOR] after difficulty dam 35 [PROJECTOR] res 0 1 on dam 35 [PROJECTOR] after resists dam 35 [PROJECTOR] after flat damage armor 35 [PROJECTOR] final dam 35 [LOG] #UID:1455:0#Lucifer hits giant grey rat for #aaaaaa#35 physical#LAST# da mage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [LOG] Giant grey rat misses Lucifer. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.654030048728 10 16.623823384474 21.175 :: 1 checkHit 11 21.175 => chance to hit 25 [LOG] Giant white rat misses Lucifer. AI took for target 47676 giant grey rat :: 1455 Lucifer 1 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [LOG] Giant grey rat misses Lucifer. AI took for target 47681 giant white rat :: 1455 Lucifer 9 < 100 AI took for target 47685 giant white rat :: 1455 Lucifer 16 < 100 AI took for target 47690 giant grey rat :: 1455 Lucifer 16 < 100 [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant grey rat :: 25.06167042012 1 1 3.8 :: 1 checkHit 20.5 3.8 => chance to hit 92 [ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR 1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 30 [PHYS CRIT %] 0.5 [ATTACK] after crit 30 [ATTACK] after mult 30 [PROJECTOR] starting dam 30 [PROJECTOR] after difficulty dam 30 [PROJECTOR] res 0 1 on dam 30 [PROJECTOR] after resists dam 30 [PROJECTOR] after flat damage armor 30 [PROJECTOR] final dam 30

[LOG] #UID:1455:0#Lucifer hits giant grey rat for #aaaaaa#30 physical#LAST# da mage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant grey rat!#{normal}# giant grey rat 47638 dumb ai talents can use Attack T_ATTACK giant grey rat 47638 dumb ai talents can use Poisonous Crawl T_CRAWL_POISON dumb ai uses T_CRAWL_POISON [LOG] Giant grey rat crawls poison onto Lucifer. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 1010 16.623823384474 21.175 :: 3 checkHit 12 21.175 => chance to hit 28 [LOG] Giant grey rat misses Lucifer. AI took for target 47648 giant white rat :: 1455 Lucifer 1 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.654030048728 10 16.623823384474 21.175 :: 1 checkHit 11 21.175 => chance to hit 25 [LOG] Giant white rat misses Lucifer. AI took for target 47681 giant white rat :: 1455 Lucifer 9 < 100 [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.06167042012 1 1 3.8 :: 1 checkHit 20.5 3.8 => chance to hit 92 [ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR 1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 29 [PHYS CRIT %] 0.5 [ATTACK] after crit 29 [ATTACK] after mult 29 [PROJECTOR] starting dam 29 [PROJECTOR] after difficulty dam 29 [PROJECTOR] res 0 1 on dam 29 [PROJECTOR] after resists dam 29 [PROJECTOR] after flat damage armor 29 [PROJECTOR] final dam 29 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#29 physical#LAST# d amage. giant grey rat 47638 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [LOG] Giant grey rat misses Lucifer. AI took for target 47648 giant white rat :: 1455 Lucifer 1 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.654030048728 10 16.623823384474 21.175 :: 1 checkHit 11 21.175 => chance to hit 25 [LOG] Giant white rat misses Lucifer.

AI took for target 47678 giant white rat :: 1455 Lucifer 1 < 100 giant white rat 47678 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [LOG] Giant white rat misses Lucifer. AI took for target 47686 giant white rat :: 1455 Lucifer 25 < 100 [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.06167042012 1 1 3.8 :: 1 checkHit 20.5 3.8 => chance to hit 92 [ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR 1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 34 [PHYS CRIT %] 0.5 [ATTACK] after crit 34 [ATTACK] after mult 34 [PROJECTOR] starting dam 34 [PROJECTOR] after difficulty dam 34 [PROJECTOR] res 0 1 on dam 34 [PROJECTOR] after resists dam 34 [PROJECTOR] after flat damage armor 34 [PROJECTOR] final dam 34 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#34 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# giant grey rat 47638 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [LOG] Giant grey rat misses Lucifer. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.654030048728 10 16.623823384474 21.175 :: 1 checkHit 11 21.175 => chance to hit 25 [LOG] Giant white rat misses Lucifer. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant brown rat :: 25.06167042012 1 1 3.8 :: 1 checkHit 20.5 3.8 => chance to hit 92 [ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR 1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 35 [PHYS CRIT %] 0.5 [ATTACK] after crit 35

[ATTACK] after mult 35 [PROJECTOR] starting dam 35 [PROJECTOR] after difficulty dam 35 [PROJECTOR] res 0.89225988613295 0.99107740113867 on dam 35 [PROJECTOR] after resists dam 34.687709039853 [PROJECTOR] after flat damage armor 34.687709039853 [PROJECTOR] final dam 34.687709039853 [LOG] #UID:1455:0#Lucifer hits giant brown rat for #aaaaaa#35 physical#LAST# d amage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [LOG] Giant grey rat misses Lucifer. giant white rat 47648 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.654030048728 10 16.623823384474 21.175 :: 1 checkHit 11 21.175 => chance to hit 25 [LOG] Giant white rat misses Lucifer. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [ATTACK] raw dam 6.6371674317876 versus 16.623823384474 0.3 with APR 10 [ATTACK] after armor 4.6460172022513 [ATTACK] after range 5 [PHYS CRIT %] 1 [ATTACK] after crit 5 [ATTACK] after mult 5 [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5 [PROJECTOR] res 0 1 on dam 5 [PROJECTOR] after resists dam 5 [PROJECTOR] after flat damage armor 5 [PROJECTOR] final dam 5 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 AI took for target 47686 giant white rat :: 1455 Lucifer 16 < 100 [LOG] #UID:47680:0#Giant brown rat hits Lucifer for #aaaaaa#5 physical#LAST# d amage. [LOG] #UID:1455:0#Lucifer hits giant brown rat for #1133F3#8 cold#LAST# damage . [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant brown rat :: 25.06167042012 1 1 3.8 :: 1 checkHit 20.5 3.8 => chance to hit 92 [ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR

1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 31 [PHYS CRIT %] 0.5 [ATTACK] after crit 31 [ATTACK] after mult 31 [PROJECTOR] starting dam 31 [PROJECTOR] after difficulty dam 31 [PROJECTOR] res 0.89225988613295 0.99107740113867 on dam 31 [PROJECTOR] after resists dam 30.723399435299 [PROJECTOR] after flat damage armor 30.723399435299 [PROJECTOR] final dam 30.723399435299 [LOG] #UID:1455:0#Lucifer hits giant brown rat for #aaaaaa#31 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant brown rat!#{normal}# [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [ATTACK] raw dam 6.6371674317876 versus 16.623823384474 0.3 with APR 10 [ATTACK] after armor 4.6460172022513 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.654030048728 10 16.623823384474 21.175 :: 1 checkHit 11 21.175 => chance to hit 25 [LOG] Giant white rat misses Lucifer. [LOG] #UID:1455:0#Lucifer hits giant grey rat for #1133F3#8 cold#LAST# damage. [LOG] #UID:47638:0#Giant grey rat hits Lucifer for #aaaaaa#4 physical#LAST# da mage. [LOG] #00ff00##UID:653:0#Talent Bellowing Roar is ready to use. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.06167042012 1 1 3.8 :: 1 checkHit 20.5 3.8 => chance to hit 92 [ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR 1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 33 [PHYS CRIT %] 0.5

[ATTACK] after crit 33 [ATTACK] after mult 33 [PROJECTOR] starting dam 33 [PROJECTOR] after difficulty dam 33 [PROJECTOR] res 0 1 on dam 33 [PROJECTOR] after resists dam 33 [PROJECTOR] after flat damage armor 33 [PROJECTOR] final dam 33 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#33 physical#LAST# d amage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [LOG] Giant grey rat misses Lucifer. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.654030048728 10 16.623823384474 21.175 :: 1 checkHit 11 21.175 => chance to hit 25 [ATTACK] raw dam 5.654030048728 versus 16.623823384474 0.3 with APR 10 [ATTACK] after armor 3.9578210341096 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [LOG] Giant white rat misses Lucifer. AI took for target 47684 giant brown rat :: 1455 Lucifer 9 < 100 [LOG] #UID:47648:0#Giant white rat hits Lucifer for #aaaaaa#4 physical#LAST# d amage. [LOG] #UID:1455:0#Lucifer hits giant white rat for #1133F3#8 cold#LAST# damage . [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.06167042012 1 1 3.8 :: 1 checkHit 20.5 3.8 => chance to hit 92 [LOG] Lucifer misses giant white rat. giant grey rat 47638 dumb ai talents can use Attack T_ATTACK

giant grey rat 47638 dumb ai talents can use Poisonous Crawl T_CRAWL_POISON dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [ATTACK] raw dam 6.6371674317876 versus 16.623823384474 0.3 with APR 10 [ATTACK] after armor 4.6460172022513 [ATTACK] after range 5 [PHYS CRIT %] 1 [ATTACK] after crit 5 [ATTACK] after mult 5 [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5 [PROJECTOR] res 0 1 on dam 5 [PROJECTOR] after resists dam 5 [PROJECTOR] after flat damage armor 5 [PROJECTOR] final dam 5 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.654030048728 10 16.623823384474 21.175 :: 1 checkHit 11 21.175 => chance to hit 25 [ATTACK] raw dam 5.654030048728 versus 16.623823384474 0.3 with APR 10 [ATTACK] after armor 3.9578210341096 [ATTACK] after range 3 [PHYS CRIT %] 1 [ATTACK] after crit 3 [ATTACK] after mult 3 [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 [PROJECTOR] res 0 1 on dam 3 [PROJECTOR] after resists dam 3 [PROJECTOR] after flat damage armor 3 [PROJECTOR] final dam 3 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [LOG] Giant white rat misses Lucifer. [LOG] #UID:47648:0#Giant white rat hits Lucifer for #aaaaaa#3 physical#LAST# d amage. [LOG] #UID:47638:0#Giant grey rat hits Lucifer for #aaaaaa#5 physical#LAST# da mage.

[LOG] #UID:1455:0#Lucifer hits giant white rat for #1133F3#8 cold#LAST# damage . [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] #UID:1455:0#Lucifer hits giant grey rat for #1133F3#8 cold#LAST# damage. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.06167042012 1 1 3.8 :: 1 checkHit 20.5 3.8 => chance to hit 92 [ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR 1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 29 [PHYS CRIT %] 0.5 [ATTACK] after crit 29 [ATTACK] after mult 29 [PROJECTOR] starting dam 29 [PROJECTOR] after difficulty dam 29 [PROJECTOR] res 0 1 on dam 29 [PROJECTOR] after resists dam 29 [PROJECTOR] after flat damage armor 29 [PROJECTOR] final dam 29 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#29 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# AI took for target 47693 green mold :: 1455 Lucifer 64 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [LOG] Giant grey rat misses Lucifer. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant brown rat :: 25.06167042012 1 1 3.8 :: 1 checkHit 20.5 3.8 => chance to hit 92 [ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR 1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 27 [PHYS CRIT %] 0.5 [ATTACK] after crit 27 [ATTACK] after mult 27 [PROJECTOR] starting dam 27 [PROJECTOR] after difficulty dam 27 [PROJECTOR] res 0 1 on dam 27 [PROJECTOR] after resists dam 27 [PROJECTOR] after flat damage armor 27 [PROJECTOR] final dam 27 [LOG] #UID:1455:0#Lucifer hits giant brown rat for #aaaaaa#27 physical#LAST# d amage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 21.175 :: 1 checkHit 12 21.175 => chance to hit 28

[LOG] Giant grey rat misses Lucifer. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [LOG] Giant brown rat misses Lucifer. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant brown rat :: 25.06167042012 1 1 3.8 :: 1 checkHit 20.5 3.8 => chance to hit 92 [ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR 1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 27 [PHYS CRIT %] 0.5 [ATTACK] after crit 27 [ATTACK] after mult 27 [PROJECTOR] starting dam 27 [PROJECTOR] after difficulty dam 27 [PROJECTOR] res 0 1 on dam 27 [PROJECTOR] after resists dam 27 [PROJECTOR] after flat damage armor 27 [PROJECTOR] final dam 27 [LOG] #UID:1455:0#Lucifer hits giant brown rat for #aaaaaa#27 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant brown rat!#{normal}# giant grey rat 47638 dumb ai talents can use Attack T_ATTACK giant grey rat 47638 dumb ai talents can use Poisonous Crawl T_CRAWL_POISON dumb ai uses T_CRAWL_POISON [LOG] Giant grey rat crawls poison onto Lucifer. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 1010 16.623823384474 21.175 :: 3 checkHit 12 21.175 => chance to hit 28 [LOG] Giant grey rat misses Lucifer. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.06167042012 1 1 3.8 :: 1 checkHit 20.5 3.8 => chance to hit 92 [ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR 1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 36 [PHYS CRIT %] 0.5 [ATTACK] after crit 36 [ATTACK] after mult 36 [PROJECTOR] starting dam 36 [PROJECTOR] after difficulty dam 36 [PROJECTOR] res 0 1 on dam 36 [PROJECTOR] after resists dam 36 [PROJECTOR] after flat damage armor 36 [PROJECTOR] final dam 36 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#36 physical#LAST# d amage.

[ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [LOG] Giant grey rat misses Lucifer. giant white rat 47685 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [ATTACK] raw dam 6.6371674317876 versus 16.623823384474 0.3 with APR 10 [ATTACK] after armor 4.6460172022513 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [LOG] #UID:47685:0#Giant white rat hits Lucifer for #aaaaaa#4 physical#LAST# d amage. [LOG] #UID:1455:0#Lucifer hits giant white rat for #1133F3#8 cold#LAST# damage . [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.06167042012 1 1 3.45 :: 1 checkHit 20.5 3.45 => chance to hit 93 [ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR 1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 33 [PHYS CRIT %] 0.5 [ATTACK] after crit 33 [ATTACK] after mult 33 [PROJECTOR] starting dam 33 [PROJECTOR] after difficulty dam 33 [PROJECTOR] res 0 1 on dam 33 [PROJECTOR] after resists dam 33 [PROJECTOR] after flat damage armor 33 [PROJECTOR] final dam 33 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#33 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [ATTACK] attacking with innate combat

[ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [LOG] Giant grey rat misses Lucifer. AI took for target 47690 giant grey rat :: 1455 Lucifer 9 < 100 [LOG] [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [LOG] Giant grey rat misses Lucifer. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [LOG] Giant brown rat misses Lucifer. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant brown rat :: 25.06167042012 1 1 3.8 :: 1 checkHit 20.5 3.8 => chance to hit 92 [ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR 1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 26 [PHYS CRIT %] 0.5 [ATTACK] after crit 26 [ATTACK] after mult 26 [PROJECTOR] starting dam 26 [PROJECTOR] after difficulty dam 26 [PROJECTOR] res 0 1 on dam 26 [PROJECTOR] after resists dam 26 [PROJECTOR] after flat damage armor 26 [PROJECTOR] final dam 26 [LOG] #UID:1455:0#Lucifer hits giant brown rat for #aaaaaa#26 physical#LAST# d amage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [ATTACK] raw dam 6.6371674317876 versus 16.623823384474 0.3 with APR 10 [ATTACK] after armor 4.6460172022513 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [PROJECTOR] starting dam 7.1228963289926

[PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [LOG] Giant grey rat misses Lucifer. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [ATTACK] raw dam 6.6371674317876 versus 16.623823384474 0.3 with APR 10 [ATTACK] after armor 4.6460172022513 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [LOG] #UID:47692:0#Giant brown rat hits Lucifer for #aaaaaa#4 physical#LAST# d amage. [LOG] #UID:47638:0#Giant grey rat hits Lucifer for #aaaaaa#4 physical#LAST# da mage. [LOG] #UID:1455:0#Lucifer hits giant brown rat for #1133F3#8 cold#LAST# damage . [LOG] #UID:1455:0#Lucifer hits giant grey rat for #1133F3#8 cold#LAST# damage. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant brown rat :: 25.06167042012 1 1 3.8 :: 1 checkHit 20.5 3.8 => chance to hit 92 [ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR 1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 36 [PHYS CRIT %] 0.5 [ATTACK] after crit 36 [ATTACK] after mult 36 [PROJECTOR] starting dam 36 [PROJECTOR] after difficulty dam 36 [PROJECTOR] res 0 1 on dam 36 [PROJECTOR] after resists dam 36 [PROJECTOR] after flat damage armor 36

[PROJECTOR] final dam 36 [LOG] #UID:1455:0#Lucifer hits giant brown rat for #aaaaaa#36 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant brown rat!#{normal}# [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [LOG] Giant grey rat misses Lucifer. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [LOG] Giant grey rat misses Lucifer. [LOG] [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [LOG] Giant grey rat misses Lucifer. [LOG] giant grey rat 47690 dumb ai talents can use Attack T_ATTACK giant grey rat 47690 dumb ai talents can use Poisonous Crawl T_CRAWL_POISON dumb ai uses T_CRAWL_POISON [LOG] Giant grey rat crawls poison onto Lucifer. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 1010 16.623823384474 21.175 :: 3 checkHit 12 21.175 => chance to hit 28 [ATTACK] raw dam 6.6371674317876 versus 16.623823384474 0.3 with APR 1010 [ATTACK] after armor 6.6371674317876 [ATTACK] after range 6 [PHYS CRIT %] 1 [ATTACK] after crit 6 [ATTACK] after mult 18 [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 [PROJECTOR] res 0 1 on dam 3 [PROJECTOR] after resists dam 3 [PROJECTOR] after flat damage armor 3 [PROJECTOR] final dam 3 checkHit 14 12 => chance to hit 55 [LOG] Lucifer is poisoned! [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [LOG] #UID:1455:0#Lucifer hits giant grey rat for #1133F3#8 cold#LAST# damage. [LOG] #UID:47690:0#Giant grey rat hits Lucifer for #LIGHT_GREEN#3 nature#LAST# damage. [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3

[PROJECTOR] res 0 1 on dam 3 [PROJECTOR] after resists dam 3 [PROJECTOR] after flat damage armor 3 [PROJECTOR] final dam 3 [LOG] [LOG] #UID:47690:0#Giant grey rat hits Lucifer for #LIGHT_GREEN#3 nature#LAST# damage. [LOG] You pickup 0.75 gold pieces. giant grey rat 47638 dumb ai talents can use Attack T_ATTACK giant grey rat 47638 dumb ai talents can use Poisonous Crawl T_CRAWL_POISON dumb ai uses T_CRAWL_POISON [LOG] Giant grey rat crawls poison onto Lucifer. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 1010 16.623823384474 21.175 :: 3 checkHit 12 21.175 => chance to hit 28 [LOG] Giant grey rat misses Lucifer. giant grey rat 47690 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [LOG] Giant grey rat misses Lucifer. [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 [PROJECTOR] res 0 1 on dam 3 [PROJECTOR] after resists dam 3 [PROJECTOR] after flat damage armor 3 [PROJECTOR] final dam 3 [LOG] [LOG] #UID:47690:0#Giant grey rat hits Lucifer for #LIGHT_GREEN#3 nature#LAST# damage. [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant grey rat :: 25.06167042012 1 1 3.8 :: 1 checkHit 20.5 3.8 => chance to hit 92 [ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR 1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 37 [PHYS CRIT %] 0.5 [ATTACK] after crit 37 [ATTACK] after mult 37 [PROJECTOR] starting dam 37 [PROJECTOR] after difficulty dam 37 [PROJECTOR] res 0 1 on dam 37 [PROJECTOR] after resists dam 37 [PROJECTOR] after flat damage armor 37 [PROJECTOR] final dam 37 [LOG] #UID:1455:0#Lucifer hits giant grey rat for #aaaaaa#37 physical#LAST# da mage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant grey rat!#{normal}# [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 21.175 :: 1 checkHit 12 21.175

=> chance to hit 28 [LOG] Giant grey rat misses Lucifer. [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 [PROJECTOR] res 0 1 on dam 3 [PROJECTOR] after resists dam 3 [PROJECTOR] after flat damage armor 3 [PROJECTOR] final dam 3 [LOG] [LOG] #UID:47690:0#Giant grey rat hits Lucifer for #LIGHT_GREEN#3 nature#LAST# damage. [LOG] There is an item here: #0080FF##UID:47664:0#letter to Weisman(2)#LAST# [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [ATTACK] raw dam 6.6371674317876 versus 16.623823384474 0.3 with APR 10 [ATTACK] after armor 4.6460172022513 [ATTACK] after range 5 [PHYS CRIT %] 1 [ATTACK] after crit 5 [ATTACK] after mult 5 [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5 [PROJECTOR] res 0 1 on dam 5 [PROJECTOR] after resists dam 5 [PROJECTOR] after flat damage armor 5 [PROJECTOR] final dam 5 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [LOG] #UID:1455:0#Lucifer hits giant grey rat for #1133F3#8 cold#LAST# damage. [LOG] #UID:47638:0#Giant grey rat hits Lucifer for #aaaaaa#5 physical#LAST# da mage. [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 [PROJECTOR] res 0 1 on dam 3 [PROJECTOR] after resists dam 3 [PROJECTOR] after flat damage armor 3 [PROJECTOR] final dam 3 [LOG] [LOG] #UID:47690:0#Giant grey rat hits Lucifer for #LIGHT_GREEN#3 nature#LAST# damage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [LOG] Giant grey rat misses Lucifer. [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 [PROJECTOR] res 0 1 on dam 3 [PROJECTOR] after resists dam 3 [PROJECTOR] after flat damage armor 3 [PROJECTOR] final dam 3

[LOG] [LOG] #UID:47690:0#Giant grey rat hits Lucifer for #LIGHT_GREEN#3 nature#LAST# damage. [LOG] You pickup 0.80 gold pieces. AI took for target 47638 giant grey rat :: 1455 Lucifer 1 < 100 giant grey rat 47638 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [LOG] Giant grey rat misses Lucifer. [LOG] Lucifer stops being poisoned. [LOG] [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [LOG] Giant grey rat misses Lucifer. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant grey rat :: 25.06167042012 1 1 3.8 :: 1 checkHit 20.5 3.8 => chance to hit 92 [ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR 1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 27 [PHYS CRIT %] 0.5 [ATTACK] after crit 27 [ATTACK] after mult 27 [PROJECTOR] starting dam 27 [PROJECTOR] after difficulty dam 27 [PROJECTOR] res 0 1 on dam 27 [PROJECTOR] after resists dam 27 [PROJECTOR] after flat damage armor 27 [PROJECTOR] final dam 27 [LOG] #UID:1455:0#Lucifer hits giant grey rat for #aaaaaa#27 physical#LAST# da mage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant grey rat!#{normal}# [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.3 [HEALING] 1455 Lucifer for 0.375 [HEALING] 1455 Lucifer for 0.45 [HEALING] 1455 Lucifer for 0.525 [HEALING] 1455 Lucifer for 0.6 [HEALING] 1455 Lucifer for 0.675 [HEALING] 1455 Lucifer for 0.75 [HEALING] 1455 Lucifer for 0.825 [HEALING] 1455 Lucifer for 0.9 [HEALING] 1455 Lucifer for 0.975

[HEALING] 1455 Lucifer for 1.05 [HEALING] 1455 Lucifer for 1.125 AI took for target 47693 green mold :: 1455 Lucifer 36 < 100 [HEALING] 1455 Lucifer for 1.2 [HEALING] 1455 Lucifer for 1.275 [HEALING] 1455 Lucifer for 1.35 [HEALING] 1455 Lucifer for 1.425 [HEALING] 1455 Lucifer for 1.5 [HEALING] 1455 Lucifer for 1.575 [HEALING] 1455 Lucifer for 1.65 [HEALING] 1455 Lucifer for 1.725 [HEALING] 1455 Lucifer for 1.8 [HEALING] 1455 Lucifer for 1.875 [HEALING] 1455 Lucifer for 1.95 [HEALING] 1455 Lucifer for 2.025 [HEALING] 1455 Lucifer for 2.1 [HEALING] 1455 Lucifer for 2.175 [LOG] Rested for 29 turns (stop reason: all resources and life at maximum). [LOG] [LOG] There is an item here: #0080FF##UID:47664:0#letter to Weisman(2)#LAST# [LOG] Ran for 2 turns (stop reason: object seen). [LOG] [LOG] Lore found: #0080FF#letter to Weisman (2) [LOG] You can read all your collected lore in the game menu, by pressing Escap e. [LORE] learnt adventurer-letter-4 [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [LOG] You pickup 0.85 gold pieces. [LOG] You pickup 0.70 gold pieces. [LOG] You pickup 0.90 gold pieces. [LOG] Ran for 2 turns (stop reason: hostile spotted to the southeast (green mo ld)). [LOG] [LOG] You pickup 0.65 gold pieces. [LOG] [Identify] slimey pouch of iron shots of wind true [LOG] There is an item here: #00FF80##UID:47687:0#slimey pouch of iron shots o f wind (15/15, 8-9.6 power, 1 apr)#LAST# [LOG] [LOG] You pickup 0.50 gold pieces. green mold 47693 dumb ai talents can use Attack T_ATTACK green mold 47693 dumb ai talents can use Poisonous Spores T_SPORE_ POISON dumb ai uses T_SPORE_POISON [LOG] Green mold releases poisonous spores at Lucifer. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 13.000323797827 1010 16.623823384474 21.175 :: 3 checkHit 23 21.175 => chance to hit 55 [ATTACK] raw dam 13.000323797827 versus 16.623823384474 0.3 with APR 1010 [ATTACK] after armor 13.000323797827 [ATTACK] after range 14 [PHYS CRIT %] 0 [ATTACK] after crit 14 [ATTACK] after mult 42

[PROJECTOR] starting dam 7 [PROJECTOR] after difficulty dam 7 [PROJECTOR] res 0 1 on dam 7 [PROJECTOR] after resists dam 7 [PROJECTOR] after flat damage armor 7 [PROJECTOR] final dam 7 checkHit 14 23 => chance to hit 28 [LOG] Lucifer is poisoned! [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [PROJECTOR] starting dam 7 [PROJECTOR] after difficulty dam 7 [PROJECTOR] res 0 1 on dam 7 [PROJECTOR] after resists dam 7 [PROJECTOR] after flat damage armor 7 [PROJECTOR] final dam 7 [LOG] [LOG] #UID:47693:0#Green mold hits Lucifer for #LIGHT_GREEN#7 nature#LAST#, #L IGHT_GREEN#7 nature#LAST# damage (total 14.00). [LOG] #UID:1455:0#Lucifer hits green mold for #1133F3#8 cold#LAST# damage. [ATTACK] attacking with balanced iron greatmaul [ATTACK] to green mold :: 25.06167042012 1 1 5.2 :: 1 checkHit 20.5 5.2 => chance to hit 89 [ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR 1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 27 [PHYS CRIT %] 0.5 [ATTACK] after crit 27 [ATTACK] after mult 27 [PROJECTOR] starting dam 27 [PROJECTOR] after difficulty dam 27 [PROJECTOR] res 0 1 on dam 27 [PROJECTOR] after resists dam 27 [PROJECTOR] after flat damage armor 27 [PROJECTOR] final dam 27 [LOG] #UID:1455:0#Lucifer hits green mold for #aaaaaa#27 physical#LAST# damage . [PROJECTOR] starting dam 7 [PROJECTOR] after difficulty dam 7 [PROJECTOR] res 0 1 on dam 7 [PROJECTOR] after resists dam 7 [PROJECTOR] after flat damage armor 7 [PROJECTOR] final dam 7 [LOG] [LOG] #UID:47693:0#Green mold hits Lucifer for #LIGHT_GREEN#7 nature#LAST# dam age. [ATTACK] attacking with balanced iron greatmaul [ATTACK] to green mold :: 25.06167042012 1 1 5.2 :: 1 checkHit 20.5 5.2 => chance to hit 89 [ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR

1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 35 [PHYS CRIT %] 0.5 [ATTACK] after crit 35 [ATTACK] after mult 35 [PROJECTOR] starting dam 35 [PROJECTOR] after difficulty dam 35 [PROJECTOR] res 0 1 on dam 35 [PROJECTOR] after resists dam 35 [PROJECTOR] after flat damage armor 35 [PROJECTOR] final dam 35 [LOG] #UID:1455:0#Lucifer hits green mold for #aaaaaa#35 physical#LAST# damage . green mold 47693 dumb ai talents can use Attack T_ATTACK green mold 47693 dumb ai talents can use Poisonous Spores T_SPORE_ POISON dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 13.000323797827 10 16.623823384474 21.175 :: 1 checkHit 23 21.175 => chance to hit 55 [ATTACK] raw dam 13.000323797827 versus 16.623823384474 0.3 with APR 10 [ATTACK] after armor 9.1002266584788 [ATTACK] after range 10 [PHYS CRIT %] 0 [ATTACK] after crit 10 [ATTACK] after mult 10 [PROJECTOR] starting dam 10 [PROJECTOR] after difficulty dam 10 [PROJECTOR] res 0 1 on dam 10 [PROJECTOR] after resists dam 10 [PROJECTOR] after flat damage armor 10 [PROJECTOR] final dam 10 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [LOG] #UID:47693:0#Green mold hits Lucifer for #aaaaaa#10 physical#LAST# damag e. [LOG] #UID:1455:0#Lucifer hits green mold for #1133F3#8 cold#LAST# damage. [PROJECTOR] starting dam 7 [PROJECTOR] after difficulty dam 7 [PROJECTOR] res 0 1 on dam 7 [PROJECTOR] after resists dam 7 [PROJECTOR] after flat damage armor 7 [PROJECTOR] final dam 7 [LOG] [LOG] #UID:47693:0#Green mold hits Lucifer for #LIGHT_GREEN#7 nature#LAST# dam age. [ATTACK] attacking with balanced iron greatmaul [ATTACK] to green mold :: 25.06167042012 1 1 5.2 :: 1 checkHit 20.5 5.2 => chance to hit 89 [ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR

1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 35 [PHYS CRIT %] 0.5 [ATTACK] after crit 35 [ATTACK] after mult 35 [PROJECTOR] starting dam 35 [PROJECTOR] after difficulty dam 35 [PROJECTOR] res 0 1 on dam 35 [PROJECTOR] after resists dam 35 [PROJECTOR] after flat damage armor 35 [PROJECTOR] final dam 35 [LOG] #UID:1455:0#Lucifer hits green mold for #aaaaaa#35 physical#LAST# damage . [LOG] #{bold}##UID:1455:0#Lucifer killed green mold!#{normal}# [PROJECTOR] starting dam 7 [PROJECTOR] after difficulty dam 7 [PROJECTOR] res 0 1 on dam 7 [PROJECTOR] after resists dam 7 [PROJECTOR] after flat damage armor 7 [PROJECTOR] final dam 7 [LOG] [LOG] #UID:47693:0#Green mold hits Lucifer for #LIGHT_GREEN#7 nature#LAST# dam age. [Identify] slimey pouch of iron shots of wind true [LOG] There is an item here: #00FF80##UID:47687:0#slimey pouch of iron shots o f wind (15/15, 8-9.6 power, 1 apr)#LAST# [PROJECTOR] starting dam 7 [PROJECTOR] after difficulty dam 7 [PROJECTOR] res 0 1 on dam 7 [PROJECTOR] after resists dam 7 [PROJECTOR] after flat damage armor 7 [PROJECTOR] final dam 7 [LOG] [LOG] #UID:47693:0#Green mold hits Lucifer for #LIGHT_GREEN#7 nature#LAST# dam age. [Identify] slimey pouch of iron shots of wind true [LOG] Lucifer picks up (j.): #00FF80##UID:47687:0#slimey pouch of iron shots o f wind (15/15, 8-9.6 power, 1 apr)#LAST#. [LOG] Lucifer stops being poisoned. [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.3 [HEALING] 1455 Lucifer for 0.375 [HEALING] 1455 Lucifer for 0.45 [HEALING] 1455 Lucifer for 0.525 [HEALING] 1455 Lucifer for 0.6 [HEALING] 1455 Lucifer for 0.675 [HEALING] 1455 Lucifer for 0.75 [HEALING] 1455 Lucifer for 0.825 [HEALING] 1455 Lucifer for 0.9 [HEALING] 1455 Lucifer for 0.975 [HEALING] 1455 Lucifer for 1.05 [HEALING] 1455 Lucifer for 1.125 [HEALING] 1455 Lucifer for 1.2 [HEALING] 1455 Lucifer for 1.275

[HEALING] 1455 Lucifer for 1.35 [HEALING] 1455 Lucifer for 1.425 [HEALING] 1455 Lucifer for 1.5 [HEALING] 1455 Lucifer for 1.575 [HEALING] 1455 Lucifer for 1.65 [HEALING] 1455 Lucifer for 1.725 [HEALING] 1455 Lucifer for 1.8 [HEALING] 1455 Lucifer for 1.875 [HEALING] 1455 Lucifer for 1.95 [HEALING] 1455 Lucifer for 2.025 [LOG] Rested for 27 turns (stop reason: all resources and life at maximum). [LOG] [Identify] inertial steel amulet true [LOG] There is an item here: #00FF80##UID:47674:0#inertial steel amulet#LAST# [LOG] Ran for 4 turns (stop reason: object seen). [LOG] [Identify] inertial steel amulet true [LOG] Lucifer picks up (b.): #00FF80##UID:47674:0#inertial steel amulet#LAST#. [LOG] Server latency 847 fight: inertial steel amulet balanced iron greatmaul :: OFFHAND NECK fight: inertial steel amulet brass lantern :: nil NECK fight: inertial steel amulet Skin of Many :: nil NECK fight: inertial steel amulet lightening linen cloak of clarity :: nil NECK fight: inertial steel amulet linen wizard hat of fire (#RESIST#) :: nil NECK fight: inertial steel amulet Mighty Girdle :: nil NECK fight: inertial steel amulet restful iron gauntlets :: nil NECK [LOG] Lucifer wears: #00FF80##UID:47674:0#inertial steel amulet#LAST#. [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). AI took for target 47633 giant white rat :: 1455 Lucifer 100 < 100 [Identify] iron waraxe of crippling true [LOG] There is an item here: #00FF80##UID:47878:0#iron waraxe of crippling (5. 5-7.7 power, 2 apr)#LAST# [LOG] Ran for 3 turns (stop reason: object seen). [LOG] [Identify] iron waraxe of crippling true [LOG] Lucifer picks up (d.): #00FF80##UID:47878:0#iron waraxe of crippling (5. 5-7.7 power, 2 apr)#LAST#. [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [TARGET] Passing target giant white rat from green mold to Lucifer [LOG] Ran for 3 turns (stop reason: hostile spotted to the west (giant white r at)). [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.06167042012 1 1 3.8 :: 1 checkHit 20.5 3.8 => chance to hit 92 [ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR 1 [ATTACK] after armor 25.06167042012

[ATTACK] after range 25 [PHYS CRIT %] 0.5 [ATTACK] after crit 25 [ATTACK] after mult 25 [PROJECTOR] starting dam 25 [PROJECTOR] after difficulty dam 25 [PROJECTOR] res 0 1 on dam 25 [PROJECTOR] after resists dam 25 [PROJECTOR] after flat damage armor 25 [PROJECTOR] final dam 25 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#25 physical#LAST# d amage. [TARGET] Passing target giant white rat from giant white rat to Lucifer [TARGET] Passing target giant white rat from giant white rat to Lucifer [TARGET] Passing target giant white rat from giant white rat to Lucifer [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [LOG] Giant white rat misses Lucifer. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.06167042012 1 1 3.8 :: 1 checkHit 20.5 3.8 => chance to hit 92 [ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR 1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 29 [PHYS CRIT %] 0.5 [ATTACK] after crit 29 [ATTACK] after mult 29 [PROJECTOR] starting dam 29 [PROJECTOR] after difficulty dam 29 [PROJECTOR] res 0 1 on dam 29 [PROJECTOR] after resists dam 29 [PROJECTOR] after flat damage armor 29 [PROJECTOR] final dam 29 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#29 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [LOG] Ran for 2 turns (stop reason: hostile spotted to the north (grey mold)). [LOG] AI took for target 47646 green mold :: 1455 Lucifer 4 < 100 grey mold 47649 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 13.000323797827 10 16.623823384474 21.175 :: 1 checkHit 16 21.175 => chance to hit 38 [ATTACK] raw dam 13.000323797827 versus 16.623823384474 0.3 with APR 10

[ATTACK] after armor 9.1002266584788 [ATTACK] after range 10 [PHYS CRIT %] 0 [ATTACK] after crit 10 [ATTACK] after mult 10 [PROJECTOR] starting dam 10 [PROJECTOR] after difficulty dam 10 [PROJECTOR] res 0 1 on dam 10 [PROJECTOR] after resists dam 10 [PROJECTOR] after flat damage armor 10 [PROJECTOR] final dam 10 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [LOG] #UID:47649:0#Grey mold hits Lucifer for #aaaaaa#10 physical#LAST# damage . [LOG] #UID:1455:0#Lucifer hits grey mold for #1133F3#8 cold#LAST# damage. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to grey mold :: 25.06167042012 1 1 5.2 :: 1 checkHit 20.5 5.2 => chance to hit 89 [ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR 1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 37 [PHYS CRIT %] 0.5 [ATTACK] after crit 37 [ATTACK] after mult 37 [PROJECTOR] starting dam 37 [PROJECTOR] after difficulty dam 37 [PROJECTOR] res 5.5926462072821 0.94407353792718 on dam 37 [PROJECTOR] after resists dam 34.930720903306 [PROJECTOR] after flat damage armor 34.930720903306 [PROJECTOR] final dam 34.930720903306 [LOG] #UID:1455:0#Lucifer hits grey mold for #aaaaaa#35 physical#LAST# damage. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to grey mold :: 25.06167042012 1 1 5.2 :: 1 checkHit 20.5 5.2 => chance to hit 89 [ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR 1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 37 [PHYS CRIT %] 0.5 [ATTACK] after crit 37 [ATTACK] after mult 37 [PROJECTOR] starting dam 37 [PROJECTOR] after difficulty dam 37 [PROJECTOR] res 5.5926462072821 0.94407353792718 on dam 37 [PROJECTOR] after resists dam 34.930720903306 [PROJECTOR] after flat damage armor 34.930720903306 [PROJECTOR] final dam 34.930720903306 [LOG] #UID:1455:0#Lucifer hits grey mold for #aaaaaa#35 physical#LAST# damage.

grey mold 47649 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 13.000323797827 10 16.623823384474 21.175 :: 1 checkHit 16 21.175 => chance to hit 38 [LOG] Grey mold misses Lucifer. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to grey mold :: 25.06167042012 1 1 5.2 :: 1 checkHit 20.5 5.2 => chance to hit 89 [ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR 1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 32 [PHYS CRIT %] 0.5 [ATTACK] after crit 32 [ATTACK] after mult 32 [PROJECTOR] starting dam 32 [PROJECTOR] after difficulty dam 32 [PROJECTOR] res 5.5926462072821 0.94407353792718 on dam 32 [PROJECTOR] after resists dam 30.21035321367 [PROJECTOR] after flat damage armor 30.21035321367 [PROJECTOR] final dam 30.21035321367 [LOG] #UID:1455:0#Lucifer hits grey mold for #aaaaaa#31 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed grey mold!#{normal}# AI took for target 47646 green mold :: 1455 Lucifer 4 < 100 [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to green mold :: 25.06167042012 1 1 4.5 :: 1 checkHit 20.5 4.5 => chance to hit 90 [ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR 1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 32 [PHYS CRIT %] 0.5 [ATTACK] after crit 32 [ATTACK] after mult 32 [PROJECTOR] starting dam 32 [PROJECTOR] after difficulty dam 32 [PROJECTOR] res 0 1 on dam 32 [PROJECTOR] after resists dam 32 [PROJECTOR] after flat damage armor 32 [PROJECTOR] final dam 32 [LOG] #UID:1455:0#Lucifer hits green mold for #aaaaaa#32 physical#LAST# damage . green mold 47646 dumb ai talents can use Attack T_ATTACK green mold 47646 dumb ai talents can use Poisonous Spores T_SPORE_ POISON dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 12.119737629177 10 16.623823384474 21.175 :: 1 checkHit 22 21.175

=> chance to hit 53 [ATTACK] raw dam 12.119737629177 versus 16.623823384474 0.3 with APR 10 [ATTACK] after armor 8.4838163404236 [ATTACK] after range 9 [PHYS CRIT %] 0 [ATTACK] after crit 9 [ATTACK] after mult 9 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 0 1 on dam 9 [PROJECTOR] after resists dam 9 [PROJECTOR] after flat damage armor 9 [PROJECTOR] final dam 9 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [LOG] #UID:1455:0#Lucifer hits green mold for #1133F3#8 cold#LAST# damage. [LOG] #UID:47646:0#Green mold hits Lucifer for #aaaaaa#9 physical#LAST# damage . [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to green mold :: 25.06167042012 1 1 4.5 :: 1 checkHit 20.5 4.5 => chance to hit 90 [LOG] Lucifer misses green mold. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to green mold :: 25.06167042012 1 1 4.5 :: 1 checkHit 20.5 4.5 => chance to hit 90 [ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR 1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 32 [PHYS CRIT %] 0.5 [ATTACK] after crit 32 [ATTACK] after mult 32 [PROJECTOR] starting dam 32 [PROJECTOR] after difficulty dam 32 [PROJECTOR] res 0 1 on dam 32 [PROJECTOR] after resists dam 32 [PROJECTOR] after flat damage armor 32 [PROJECTOR] final dam 32 [LOG] #UID:1455:0#Lucifer hits green mold for #aaaaaa#32 physical#LAST# damage . [LOG] #{bold}##UID:1455:0#Lucifer killed green mold!#{normal}# AI took for target 47631 giant white rat :: 1455 Lucifer 36 < 100 [LOG] AI took for target 47632 giant white rat :: 1455 Lucifer 25 < 100 [LOG] You pickup 0.95 gold pieces. [LOG] Ran for 3 turns (stop reason: hostile spotted to the west (green mold)). [LOG]

[Identify] regeneration infusion true [LOG] There is an item here: #FFFFFF##UID:47637:0#regeneration infusion (heal 60 over 5 turns)#LAST# [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to green mold :: 25.06167042012 1 1 4.85 :: 1 checkHit 20.5 4.85 => chance to hit 90 [ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR 1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 30 [PHYS CRIT %] 0.5 [ATTACK] after crit 30 [ATTACK] after mult 30 [PROJECTOR] starting dam 30 [PROJECTOR] after difficulty dam 30 [PROJECTOR] res 0 1 on dam 30 [PROJECTOR] after resists dam 30 [PROJECTOR] after flat damage armor 30 [PROJECTOR] final dam 30 [LOG] #UID:1455:0#Lucifer hits green mold for #aaaaaa#30 physical#LAST# damage . green mold 47635 dumb ai talents can use Attack T_ATTACK green mold 47635 dumb ai talents can use Poisonous Spores T_SPORE_ POISON dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 12.559733831638 10 16.623823384474 21.175 :: 1 checkHit 22.5 21.175 => chance to hit 54 [ATTACK] raw dam 12.559733831638 versus 16.623823384474 0.3 with APR 10 [ATTACK] after armor 8.7918136821464 [ATTACK] after range 9 [PHYS CRIT %] 0 [ATTACK] after crit 9 [ATTACK] after mult 9 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 0 1 on dam 9 [PROJECTOR] after resists dam 9 [PROJECTOR] after flat damage armor 9 [PROJECTOR] final dam 9 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [LOG] #UID:47635:0#Green mold hits Lucifer for #aaaaaa#9 physical#LAST# damage . [LOG] #UID:1455:0#Lucifer hits green mold for #1133F3#8 cold#LAST# damage. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to green mold :: 25.06167042012 1 1 4.85 :: 1 checkHit 20.5 4.85

=> chance to hit 90 [ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR 1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 30 [PHYS CRIT %] 0.5 [ATTACK] after crit 30 [ATTACK] after mult 30 [PROJECTOR] starting dam 30 [PROJECTOR] after difficulty dam 30 [PROJECTOR] res 0 1 on dam 30 [PROJECTOR] after resists dam 30 [PROJECTOR] after flat damage armor 30 [PROJECTOR] final dam 30 [LOG] #UID:1455:0#Lucifer hits green mold for #aaaaaa#30 physical#LAST# damage . green mold 47635 dumb ai talents can use Attack T_ATTACK green mold 47635 dumb ai talents can use Poisonous Spores T_SPORE_ POISON dumb ai uses T_SPORE_POISON [LOG] Green mold releases poisonous spores at Lucifer. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 12.559733831638 1010 16.623823384474 21.175 :: 3 checkHit 22.5 21.175 => chance to hit 54 [ATTACK] raw dam 12.559733831638 versus 16.623823384474 0.3 with APR 1010 [ATTACK] after armor 12.559733831638 [ATTACK] after range 13 [PHYS CRIT %] 0 [ATTACK] after crit 13 [ATTACK] after mult 39 [PROJECTOR] starting dam 6.5 [PROJECTOR] after difficulty dam 6.5 [PROJECTOR] res 0 1 on dam 6.5 [PROJECTOR] after resists dam 6.5 [PROJECTOR] after flat damage armor 6.5 [PROJECTOR] final dam 6.5 checkHit 14 22.5 => chance to hit 29 [LOG] Lucifer is poisoned! [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [PROJECTOR] starting dam 6.5 [PROJECTOR] after difficulty dam 6.5 [PROJECTOR] res 0 1 on dam 6.5 [PROJECTOR] after resists dam 6.5 [PROJECTOR] after flat damage armor 6.5 [PROJECTOR] final dam 6.5 [LOG] [LOG] #UID:47635:0#Green mold hits Lucifer for #LIGHT_GREEN#7 nature#LAST#, #L IGHT_GREEN#7 nature#LAST# damage (total 13.00). [LOG] #UID:1455:0#Lucifer hits green mold for #1133F3#8 cold#LAST# damage. [ATTACK] attacking with balanced iron greatmaul [ATTACK] to green mold :: 25.06167042012 1 1 4.85

:: 1 checkHit 20.5 4.85 => chance to hit 90 [ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR 1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 30 [PHYS CRIT %] 0.5 [ATTACK] after crit 30 [ATTACK] after mult 30 [PROJECTOR] starting dam 30 [PROJECTOR] after difficulty dam 30 [PROJECTOR] res 0 1 on dam 30 [PROJECTOR] after resists dam 30 [PROJECTOR] after flat damage armor 30 [PROJECTOR] final dam 30 [LOG] #UID:1455:0#Lucifer hits green mold for #aaaaaa#30 physical#LAST# damage . [LOG] #{bold}##UID:1455:0#Lucifer killed green mold!#{normal}# [PROJECTOR] starting dam 6.5 [PROJECTOR] after difficulty dam 6.5 [PROJECTOR] res 0 1 on dam 6.5 [PROJECTOR] after resists dam 6.5 [PROJECTOR] after flat damage armor 6.5 [PROJECTOR] final dam 6.5 [LOG] [LOG] #UID:47635:0#Green mold hits Lucifer for #LIGHT_GREEN#7 nature#LAST# dam age. [PROJECTOR] starting dam 6.5 [PROJECTOR] after difficulty dam 6.5 [PROJECTOR] res 0 1 on dam 6.5 [PROJECTOR] after resists dam 6.5 [PROJECTOR] after flat damage armor 6.5 [PROJECTOR] final dam 6.5 [LOG] [LOG] #UID:47635:0#Green mold hits Lucifer for #LIGHT_GREEN#7 nature#LAST# dam age. [PROJECTOR] starting dam 6.5 [PROJECTOR] after difficulty dam 6.5 [PROJECTOR] res 0 1 on dam 6.5 [PROJECTOR] after resists dam 6.5 [PROJECTOR] after flat damage armor 6.5 [PROJECTOR] final dam 6.5 [LOG] Ran for 2 turns (stop reason: taken damage). [LOG] [LOG] #UID:47635:0#Green mold hits Lucifer for #LIGHT_GREEN#7 nature#LAST# dam age. [Identify] regeneration infusion true [LOG] There is an item here: #FFFFFF##UID:47637:0#regeneration infusion (heal 60 over 5 turns)#LAST# [PROJECTOR] starting dam 6.5 [PROJECTOR] after difficulty dam 6.5 [PROJECTOR] res 0 1 on dam 6.5 [PROJECTOR] after resists dam 6.5 [PROJECTOR] after flat damage armor 6.5 [PROJECTOR] final dam 6.5 [LOG] [LOG] #UID:47635:0#Green mold hits Lucifer for #LIGHT_GREEN#7 nature#LAST# dam age. [Identify] regeneration infusion true

[LOG] Lucifer picks up (a.): #FFFFFF##UID:47637:0#regeneration infusion (heal 60 over 5 turns)#LAST#. [LOG] Lucifer stops being poisoned. [LOG] [MOUSE] pre starting drag'n'drop [LOG] Lucifer uses Gift of the Highborn. [LOG] Lucifer starts regenerating health quickly. [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 1.575 [HEALING] 1455 Lucifer for 3.15 [HEALING] 1455 Lucifer for 4.725 [LOG] Rested for 3 turns (stop reason: all resources and life at maximum). [LOG] [LOG] You pickup 0.75 gold pieces. [LOG] You pickup 0.80 gold pieces. AI took for target 47632 giant white rat :: 1455 Lucifer 36 < 100 [LOG] Lucifer stops regenerating health quickly. [LOG] Ran for 2 turns (stop reason: hostile spotted to the north (giant white rat)). [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.06167042012 1 1 3.45 :: 1 checkHit 20.5 3.45 => chance to hit 93 [ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR 1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 33 [PHYS CRIT %] 0.5 [ATTACK] after crit 33 [ATTACK] after mult 33 [PROJECTOR] starting dam 33 [PROJECTOR] after difficulty dam 33 [PROJECTOR] res 0 1 on dam 33 [PROJECTOR] after resists dam 33 [PROJECTOR] after flat damage armor 33 [PROJECTOR] final dam 33 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#33 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.225 [LOG] Rested for 4 turns (stop reason: hostile spotted to the east (giant whit e rat)). [LOG] giant white rat 47636 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.654030048728 10 16.623823384474 21.175 :: 1 checkHit 11 21.175 => chance to hit 25 [LOG] Giant white rat misses Lucifer.

[LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.06167042012 1 1 3.45 :: 1 checkHit 20.5 3.45 => chance to hit 93 [ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR 1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 37 [PHYS CRIT %] 0.5 [ATTACK] after crit 37 [ATTACK] after mult 37 [PROJECTOR] starting dam 37 [PROJECTOR] after difficulty dam 37 [PROJECTOR] res 0 1 on dam 37 [PROJECTOR] after resists dam 37 [PROJECTOR] after flat damage armor 37 [PROJECTOR] final dam 37 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#37 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.225 [LOG] Rested for 4 turns (stop reason: hostile spotted to the east (giant whit e rat)). [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.06167042012 1 1 3.8 :: 1 checkHit 20.5 3.8 => chance to hit 92 [ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR 1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 29 [PHYS CRIT %] 0.5 [ATTACK] after crit 29 [ATTACK] after mult 29 [PROJECTOR] starting dam 29 [PROJECTOR] after difficulty dam 29 [PROJECTOR] res 0 1 on dam 29 [PROJECTOR] after resists dam 29 [PROJECTOR] after flat damage armor 29 [PROJECTOR] final dam 29 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#29 physical#LAST# d amage. giant white rat 47631 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [ATTACK] raw dam 6.6371674317876 versus 16.623823384474 0.3 with APR 10

[ATTACK] after armor 4.6460172022513 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 2.3437946923851 0.97656205307615 on dam 7.1228963289926 [PROJECTOR] after resists dam 6.9559502628896 [PROJECTOR] after flat damage armor 6.9559502628896 [PROJECTOR] final dam 6.9559502628896 [LOG] #UID:1455:0#Lucifer hits giant white rat for #1133F3#7 cold#LAST# damage . [LOG] #UID:47631:0#Giant white rat hits Lucifer for #aaaaaa#4 physical#LAST# d amage. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.06167042012 1 1 3.8 :: 1 checkHit 20.5 3.8 => chance to hit 92 [ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR 1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 31 [PHYS CRIT %] 0.5 [ATTACK] after crit 31 [ATTACK] after mult 31 [PROJECTOR] starting dam 31 [PROJECTOR] after difficulty dam 31 [PROJECTOR] res 0 1 on dam 31 [PROJECTOR] after resists dam 31 [PROJECTOR] after flat damage armor 31 [PROJECTOR] final dam 31 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#31 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.225 [LOG] Rested for 3 turns (stop reason: all resources and life at maximum). [LOG] [LOG] #00ff00##UID:261:0#Talent Gift of the Highborn is ready to use. [LOG] Ran for 3 turns (stop reason: hostile spotted to the northeast (giant wh ite rat)). [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.06167042012 1 1 3.45 :: 1 checkHit 20.5 3.45 => chance to hit 93

[ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR 1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 32 [PHYS CRIT %] 0.5 [ATTACK] after crit 32 [ATTACK] after mult 32 [PROJECTOR] starting dam 32 [PROJECTOR] after difficulty dam 32 [PROJECTOR] res 0 1 on dam 32 [PROJECTOR] after resists dam 32 [PROJECTOR] after flat damage armor 32 [PROJECTOR] final dam 32 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#32 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). AI took for target 47823 giant brown mouse :: 1455 Lucifer 9 < 100 [LOG] Ran for 2 turns (stop reason: hostile spotted to the northeast (giant br own mouse)). [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant brown mouse :: 25.06167042012 1 1 3.45 :: 1 checkHit 20.5 3.45 => chance to hit 93 [ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR 1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 31 [PHYS CRIT %] 0.5 [ATTACK] after crit 31 [ATTACK] after mult 31 [PROJECTOR] starting dam 31 [PROJECTOR] after difficulty dam 31 [PROJECTOR] res 0 1 on dam 31 [PROJECTOR] after resists dam 31 [PROJECTOR] after flat damage armor 31 [PROJECTOR] final dam 31 [LOG] #UID:1455:0#Lucifer hits giant brown mouse for #aaaaaa#31 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant brown mouse!#{normal}# [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [SOUND] loading from /data/sound/ambient/door_creaks/creak_1.ogg :=: sound "/data/sound/ambient/door_creaks/creak_1.ogg" : <static> Loading tile talents/repression.png [LOG] Ran for 22 turns (stop reason: at door). [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). Loading tile terrain/granite_door1_open.png [SOUND] loading from /data/sound/ambient/door_creaks/creak_4.ogg :=:

sound "/data/sound/ambient/door_creaks/creak_4.ogg" : <static> AI took for target 47822 giant white rat :: 1455 Lucifer 36 < 100 [LOG] Ran for 2 turns (stop reason: hostile spotted to the east (giant white r at)). [LOG] [LOG] Resting starts... [LOG] Rested for 0 turns (stop reason: hostile spotted to the east (giant whit e rat)). [LOG] [TARGET] Passing target brown mold from giant white rat to Lucifer [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.06167042012 1 1 3.8 :: 1 checkHit 20.5 3.8 => chance to hit 92 [ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR 1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 33 [PHYS CRIT %] 0.5 [ATTACK] after crit 33 [ATTACK] after mult 33 [PROJECTOR] starting dam 33 [PROJECTOR] after difficulty dam 33 [PROJECTOR] res 0.60749513366929 0.99392504866331 on dam 33 [PROJECTOR] after resists dam 32.799526605889 [PROJECTOR] after flat damage armor 32.799526605889 [PROJECTOR] final dam 32.799526605889 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#33 physical#LAST# d amage. AI took for target 47822 giant white rat :: 1455 Lucifer 1 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [ATTACK] raw dam 6.6371674317876 versus 16.623823384474 0.3 with APR 10 [ATTACK] after armor 4.6460172022513 [ATTACK] after range 5 [PHYS CRIT %] 1 [ATTACK] after crit 5 [ATTACK] after mult 5 [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5 [PROJECTOR] res 0 1 on dam 5 [PROJECTOR] after resists dam 5 [PROJECTOR] after flat damage armor 5 [PROJECTOR] final dam 5 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [LOG] #UID:47822:0#Giant white rat hits Lucifer for #aaaaaa#5 physical#LAST# d amage. [LOG] #UID:1455:0#Lucifer hits giant white rat for #1133F3#8 cold#LAST# damage

. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.06167042012 1 1 3.8 :: 1 checkHit 20.5 3.8 => chance to hit 92 [ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR 1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 28 [PHYS CRIT %] 0.5 [ATTACK] after crit 28 [ATTACK] after mult 28 [PROJECTOR] starting dam 28 [PROJECTOR] after difficulty dam 28 [PROJECTOR] res 0.60749513366929 0.99392504866331 on dam 28 [PROJECTOR] after resists dam 27.829901362573 [PROJECTOR] after flat damage armor 27.829901362573 [PROJECTOR] final dam 27.829901362573 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#28 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to brown mold :: 25.06167042012 1 1 4.15 :: 1 checkHit 20.5 4.15 => chance to hit 91 [ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR 1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 33 [PHYS CRIT %] 0.5 [ATTACK] after crit 33 [ATTACK] after mult 33 [PROJECTOR] starting dam 33 [PROJECTOR] after difficulty dam 33 [PROJECTOR] res 0 1 on dam 33 [PROJECTOR] after resists dam 33 [PROJECTOR] after flat damage armor 33 [PROJECTOR] final dam 33 [LOG] #UID:1455:0#Lucifer hits brown mold for #aaaaaa#33 physical#LAST# damage . brown mold 47845 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 10.657638002581 10 16.623823384474 21.175 :: 1 checkHit 13 21.175 => chance to hit 30 [LOG] Brown mold misses Lucifer. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to brown mold :: 25.06167042012 1 1 4.15 :: 1 checkHit 20.5 4.15 => chance to hit 91 [LOG] Lucifer misses brown mold. brown mold 47845 dumb ai talents can use Attack T_ATTACK

dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 10.657638002581 10 16.623823384474 21.175 :: 1 checkHit 13 21.175 => chance to hit 30 [LOG] Brown mold misses Lucifer. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to brown mold :: 25.06167042012 1 1 4.15 :: 1 checkHit 20.5 4.15 => chance to hit 91 [LOG] Lucifer misses brown mold. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to brown mold :: 25.06167042012 1 1 4.15 :: 1 checkHit 20.5 4.15 => chance to hit 91 [ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR 1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 34 [PHYS CRIT %] 0.5 [ATTACK] after crit 34 [ATTACK] after mult 34 [PROJECTOR] starting dam 34 [PROJECTOR] after difficulty dam 34 [PROJECTOR] res 0 1 on dam 34 [PROJECTOR] after resists dam 34 [PROJECTOR] after flat damage armor 34 [PROJECTOR] final dam 34 [LOG] #UID:1455:0#Lucifer hits brown mold for #aaaaaa#34 physical#LAST# damage . [LOG] #{bold}##UID:1455:0#Lucifer killed brown mold!#{normal}# [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [LOG] Ran for 2 turns (stop reason: interesting terrain). [LOG] [LOG] #YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use). [LOG] AI took for target 47780 giant white rat :: 1455 Lucifer 49 < 100 AI took for target 47781 giant white rat :: 1455 Lucifer 64 < 100 AI took for target 47782 giant white rat :: 1455 Lucifer 81 < 100 [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [TARGET] Passing target giant white rat from giant white rat to Lucifer [TARGET] Passing target giant white rat from giant white rat to Lucifer [LOG] Ran for 2 turns (stop reason: hostile spotted to the south (giant white rat)). [LOG] [ATTACK] attacking with innate combat

[ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [ATTACK] raw dam 6.6371674317876 versus 16.623823384474 0.3 with APR 10 [ATTACK] after armor 4.6460172022513 [ATTACK] after range 5 [PHYS CRIT %] 1 [ATTACK] after crit 5 [ATTACK] after mult 5 [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5 [PROJECTOR] res 0 1 on dam 5 [PROJECTOR] after resists dam 5 [PROJECTOR] after flat damage armor 5 [PROJECTOR] final dam 5 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [TARGET] Passing target giant white rat from giant white rat to Lucifer [TARGET] Passing target giant white rat from giant white rat to Lucifer [TARGET] Passing target giant white rat from giant white rat to Lucifer [TARGET] Passing target giant brown rat from giant white rat to Lucifer [TARGET] Passing target grey mold from giant white rat to Lucifer [TARGET] Passing target giant brown rat from giant white rat to Lucifer [TARGET] Passing target giant white rat from giant brown rat to Lucifer [TARGET] Passing target giant grey rat from giant brown rat to Lucifer [TARGET] Passing target giant white rat from giant brown rat to Lucifer [TARGET] Passing target giant brown rat from giant brown rat to Lucifer [TARGET] Passing target giant white rat from giant brown rat to Lucifer [TARGET] Passing target giant grey rat from giant brown rat to Lucifer [TARGET] Passing target giant white rat from giant brown rat to Lucifer [TARGET] Passing target giant white rat from giant brown rat to Lucifer [TARGET] Passing target giant white rat from giant brown rat to Lucifer [TARGET] Passing target giant white rat from giant brown rat to Lucifer [TARGET] Passing target giant brown rat from giant brown rat to Lucifer [TARGET] Passing target giant white rat from giant brown rat to Lucifer [TARGET] Passing target giant brown rat from giant brown rat to Lucifer [TARGET] Passing target giant grey rat from giant brown rat to Lucifer [TARGET] Passing target giant brown rat from giant white rat to Lucifer [TARGET] Passing target giant white rat from giant white rat to Lucifer [TARGET] Passing target giant brown rat from giant white rat to Lucifer [LOG] #UID:47780:0#Giant white rat hits Lucifer for #aaaaaa#5 physical#LAST# d amage. [LOG] #UID:1455:0#Lucifer hits giant white rat for #1133F3#8 cold#LAST# damage . [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.06167042012 1 1 3.8 :: 1 checkHit 20.5 3.8 => chance to hit 92 [ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR 1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 34

[PHYS CRIT %] 0.5 [ATTACK] after crit 34 [ATTACK] after mult 34 [PROJECTOR] starting dam 34 [PROJECTOR] after difficulty dam 34 [PROJECTOR] res 0 1 on dam 34 [PROJECTOR] after resists dam 34 [PROJECTOR] after flat damage armor 34 [PROJECTOR] final dam 34 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#34 physical#LAST# d amage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [LOG] Giant white rat misses Lucifer. [TARGET] Passing target giant white rat from giant white rat to Lucifer [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.06167042012 1 1 3.8 :: 1 checkHit 20.5 3.8 => chance to hit 92 [ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR 1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 35 [PHYS CRIT %] 0.5 [ATTACK] after crit 35 [ATTACK] after mult 35 [PROJECTOR] starting dam 35 [PROJECTOR] after difficulty dam 35 [PROJECTOR] res 0 1 on dam 35 [PROJECTOR] after resists dam 35 [PROJECTOR] after flat damage armor 35 [PROJECTOR] final dam 35 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#35 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [TARGET] Passing target brown mold from giant white rat to Lucifer [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.06167042012 1 1 3.45 :: 1 checkHit 20.5 3.45 => chance to hit 93 [ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR 1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 26 [PHYS CRIT %] 0.5 [ATTACK] after crit 26 [ATTACK] after mult 26 [PROJECTOR] starting dam 26 [PROJECTOR] after difficulty dam 26 [PROJECTOR] res 0 1 on dam 26 [PROJECTOR] after resists dam 26 [PROJECTOR] after flat damage armor 26 [PROJECTOR] final dam 26

[LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#26 physical#LAST# d amage. giant white rat 47781 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.654030048728 10 16.623823384474 21.175 :: 1 checkHit 11 21.175 => chance to hit 25 [LOG] Giant white rat misses Lucifer. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [ATTACK] raw dam 6.6371674317876 versus 16.623823384474 0.3 with APR 10 [ATTACK] after armor 4.6460172022513 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [LOG] #UID:1455:0#Lucifer hits giant white rat for #1133F3#8 cold#LAST# damage . [LOG] #UID:47782:0#Giant white rat hits Lucifer for #aaaaaa#4 physical#LAST# d amage. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.06167042012 1 1 3.8 :: 1 checkHit 20.5 3.8 => chance to hit 92 [ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR 1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 25 [PHYS CRIT %] 0.5 [ATTACK] after crit 25 [ATTACK] after mult 25 [PROJECTOR] starting dam 25 [PROJECTOR] after difficulty dam 25 [PROJECTOR] res 0 1 on dam 25 [PROJECTOR] after resists dam 25 [PROJECTOR] after flat damage armor 25 [PROJECTOR] final dam 25 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#25 physical#LAST# d amage. [ATTACK] attacking with innate combat

[ATTACK] to Lucifer :: 5.654030048728 10 16.623823384474 21.175 :: 1 checkHit 11 21.175 => chance to hit 25 [LOG] Giant white rat misses Lucifer. AI took for target 47782 giant white rat :: 1455 Lucifer 1 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [LOG] Giant white rat misses Lucifer. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.06167042012 1 1 3.45 :: 1 checkHit 20.5 3.45 => chance to hit 93 [ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR 1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 31 [PHYS CRIT %] 0.5 [ATTACK] after crit 31 [ATTACK] after mult 31 [PROJECTOR] starting dam 31 [PROJECTOR] after difficulty dam 31 [PROJECTOR] res 0 1 on dam 31 [PROJECTOR] after resists dam 31 [PROJECTOR] after flat damage armor 31 [PROJECTOR] final dam 31 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#31 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [LOG] Giant white rat misses Lucifer. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.06167042012 1 1 3.8 :: 1 checkHit 20.5 3.8 => chance to hit 92 [ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR 1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 28 [PHYS CRIT %] 0.5 [ATTACK] after crit 28 [ATTACK] after mult 28 [PROJECTOR] starting dam 28 [PROJECTOR] after difficulty dam 28 [PROJECTOR] res 0 1 on dam 28 [PROJECTOR] after resists dam 28 [PROJECTOR] after flat damage armor 28 [PROJECTOR] final dam 28

[LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#28 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [LOG] Giant white rat misses Lucifer. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.06167042012 1 1 3.8 :: 1 checkHit 20.5 3.8 => chance to hit 92 [ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR 1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 34 [PHYS CRIT %] 0.5 [ATTACK] after crit 34 [ATTACK] after mult 34 [PROJECTOR] starting dam 34 [PROJECTOR] after difficulty dam 34 [PROJECTOR] res 0 1 on dam 34 [PROJECTOR] after resists dam 34 [PROJECTOR] after flat damage armor 34 [PROJECTOR] final dam 34 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#34 physical#LAST# d amage. [TARGET] Passing target giant white rat from giant white rat to Lucifer giant white rat 47783 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [ATTACK] raw dam 6.6371674317876 versus 16.623823384474 0.3 with APR 10 [ATTACK] after armor 4.6460172022513 [ATTACK] after range 5 [PHYS CRIT %] 1 [ATTACK] after crit 5 [ATTACK] after mult 5 [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5 [PROJECTOR] res 0 1 on dam 5 [PROJECTOR] after resists dam 5 [PROJECTOR] after flat damage armor 5 [PROJECTOR] final dam 5 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.654030048728 10 16.623823384474 21.175

:: 1 checkHit 11 21.175 => chance to hit 25 [LOG] Giant white rat misses Lucifer. [LOG] #UID:47783:0#Giant white rat hits Lucifer for #aaaaaa#5 physical#LAST# d amage. [LOG] #UID:1455:0#Lucifer hits giant white rat for #1133F3#8 cold#LAST# damage . [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.06167042012 1 1 3.45 :: 1 checkHit 20.5 3.45 => chance to hit 93 [LOG] Lucifer misses giant white rat. giant white rat 47788 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.654030048728 10 16.623823384474 21.175 :: 1 checkHit 11 21.175 => chance to hit 25 [ATTACK] raw dam 5.654030048728 versus 16.623823384474 0.3 with APR 10 [ATTACK] after armor 3.9578210341096 [ATTACK] after range 3 [PHYS CRIT %] 1 [ATTACK] after crit 3 [ATTACK] after mult 3 [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 [PROJECTOR] res 0 1 on dam 3 [PROJECTOR] after resists dam 3 [PROJECTOR] after flat damage armor 3 [PROJECTOR] final dam 3 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [LOG] #UID:1455:0#Lucifer hits giant white rat for #1133F3#8 cold#LAST# damage . [LOG] #UID:47788:0#Giant white rat hits Lucifer for #aaaaaa#3 physical#LAST# d amage. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.06167042012 1 1 3.45 :: 1 checkHit 20.5 3.45 => chance to hit 93 [ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR 1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 27 [PHYS CRIT %] 0.5 [ATTACK] after crit 27 [ATTACK] after mult 27 [PROJECTOR] starting dam 27

[PROJECTOR] after difficulty dam 27 [PROJECTOR] res 0 1 on dam 27 [PROJECTOR] after resists dam 27 [PROJECTOR] after flat damage armor 27 [PROJECTOR] final dam 27 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#27 physical#LAST# d amage. giant white rat 47788 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.654030048728 10 16.623823384474 21.175 :: 1 checkHit 11 21.175 => chance to hit 25 [LOG] Giant white rat misses Lucifer. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.06167042012 1 1 3.45 :: 1 checkHit 20.5 3.45 => chance to hit 93 [ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR 1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 32 [PHYS CRIT %] 0.5 [ATTACK] after crit 32 [ATTACK] after mult 32 [PROJECTOR] starting dam 32 [PROJECTOR] after difficulty dam 32 [PROJECTOR] res 0 1 on dam 32 [PROJECTOR] after resists dam 32 [PROJECTOR] after flat damage armor 32 [PROJECTOR] final dam 32 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#32 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.06167042012 1 1 3.8 :: 1 checkHit 20.5 3.8 => chance to hit 92 [ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR 1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 28 [PHYS CRIT %] 0.5 [ATTACK] after crit 28 [ATTACK] after mult 28 [PROJECTOR] starting dam 28 [PROJECTOR] after difficulty dam 28 [PROJECTOR] res 0 1 on dam 28 [PROJECTOR] after resists dam 28 [PROJECTOR] after flat damage armor 28 [PROJECTOR] final dam 28 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#28 physical#LAST# d amage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 21.175

:: 1 checkHit 12 21.175 => chance to hit 28 [LOG] Giant white rat misses Lucifer. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [LOG] Giant white rat misses Lucifer. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.06167042012 1 1 3.8 :: 1 checkHit 20.5 3.8 => chance to hit 92 [ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR 1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 37 [PHYS CRIT %] 0.5 [ATTACK] after crit 37 [ATTACK] after mult 37 [PROJECTOR] starting dam 37 [PROJECTOR] after difficulty dam 37 [PROJECTOR] res 0 1 on dam 37 [PROJECTOR] after resists dam 37 [PROJECTOR] after flat damage armor 37 [PROJECTOR] final dam 37 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#37 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [LOG] Giant white rat misses Lucifer. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.06167042012 1 1 3.8 :: 1 checkHit 20.5 3.8 => chance to hit 92 [ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR 1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 34 [PHYS CRIT %] 0.5 [ATTACK] after crit 34 [ATTACK] after mult 34 [PROJECTOR] starting dam 34 [PROJECTOR] after difficulty dam 34 [PROJECTOR] res 0 1 on dam 34 [PROJECTOR] after resists dam 34 [PROJECTOR] after flat damage armor 34 [PROJECTOR] final dam 34 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#34 physical#LAST# d amage. giant white rat 47806 dumb ai talents can use Attack T_ATTACK

dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [ATTACK] raw dam 6.6371674317876 versus 16.623823384474 0.3 with APR 10 [ATTACK] after armor 4.6460172022513 [ATTACK] after range 5 [PHYS CRIT %] 1 [ATTACK] after crit 5 [ATTACK] after mult 5 [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5 [PROJECTOR] res 0 1 on dam 5 [PROJECTOR] after resists dam 5 [PROJECTOR] after flat damage armor 5 [PROJECTOR] final dam 5 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [LOG] #UID:47806:0#Giant white rat hits Lucifer for #aaaaaa#5 physical#LAST# d amage. [LOG] #UID:1455:0#Lucifer hits giant white rat for #1133F3#8 cold#LAST# damage . [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.06167042012 1 1 3.8 :: 1 checkHit 20.5 3.8 => chance to hit 92 [LOG] Lucifer misses giant white rat. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [LOG] Giant white rat misses Lucifer. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.06167042012 1 1 3.8 :: 1 checkHit 20.5 3.8 => chance to hit 92 [ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR 1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 33 [PHYS CRIT %] 0.5 [ATTACK] after crit 33 [ATTACK] after mult 33 [PROJECTOR] starting dam 33 [PROJECTOR] after difficulty dam 33 [PROJECTOR] res 0 1 on dam 33 [PROJECTOR] after resists dam 33 [PROJECTOR] after flat damage armor 33

[PROJECTOR] final dam 33 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#33 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# AI took for target 47787 giant white rat :: 1455 Lucifer 49 < 100 [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.075 AI took for target 47787 giant white rat :: 1455 Lucifer 25 < 100 [HEALING] 1455 Lucifer for 0.15 AI took for target 47796 giant white rat :: 1455 Lucifer 25 < 100 [LOG] Rested for 3 turns (stop reason: hostile spotted to the south (giant whi te rat)). [LOG] Server latency 1098 [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.06167042012 1 1 3.8 :: 1 checkHit 20.5 3.8 => chance to hit 92 [ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR 1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 30 [PHYS CRIT %] 0.5 [ATTACK] after crit 30 [ATTACK] after mult 30 [PROJECTOR] starting dam 30 [PROJECTOR] after difficulty dam 30 [PROJECTOR] res 0.55531388763221 0.99444686112368 on dam 30 [PROJECTOR] after resists dam 29.83340583371 [PROJECTOR] after flat damage armor 29.83340583371 [PROJECTOR] final dam 29.83340583371 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#30 physical#LAST# d amage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [LOG] Giant white rat misses Lucifer. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.06167042012 1 1 3.8 :: 1 checkHit 20.5 3.8 => chance to hit 92 [ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR 1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 25 [PHYS CRIT %] 0.5 [ATTACK] after crit 25 [ATTACK] after mult 25 [PROJECTOR] starting dam 25 [PROJECTOR] after difficulty dam 25

[PROJECTOR] res 0.55531388763221 0.99444686112368 on dam 25 [PROJECTOR] after resists dam 24.861171528092 [PROJECTOR] after flat damage armor 24.861171528092 [PROJECTOR] final dam 24.861171528092 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#25 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [ATTACK] raw dam 6.6371674317876 versus 16.623823384474 0.3 with APR 10 [ATTACK] after armor 4.6460172022513 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [LOG] #UID:47796:0#Giant white rat hits Lucifer for #aaaaaa#4 physical#LAST# d amage. [LOG] #UID:1455:0#Lucifer hits giant white rat for #1133F3#8 cold#LAST# damage . [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.06167042012 1 1 3.8 :: 1 checkHit 20.5 3.8 => chance to hit 92 [ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR 1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 32 [PHYS CRIT %] 0.5 [ATTACK] after crit 32 [ATTACK] after mult 32 [PROJECTOR] starting dam 32 [PROJECTOR] after difficulty dam 32 [PROJECTOR] res 0 1 on dam 32 [PROJECTOR] after resists dam 32 [PROJECTOR] after flat damage armor 32 [PROJECTOR] final dam 32 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#32 physical#LAST# d amage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 21.175 :: 1 checkHit 12 21.175

=> chance to hit 28 [LOG] Giant white rat misses Lucifer. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.06167042012 1 1 3.8 :: 1 checkHit 20.5 3.8 => chance to hit 92 [ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR 1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 30 [PHYS CRIT %] 0.5 [ATTACK] after crit 30 [ATTACK] after mult 30 [PROJECTOR] starting dam 30 [PROJECTOR] after difficulty dam 30 [PROJECTOR] res 0 1 on dam 30 [PROJECTOR] after resists dam 30 [PROJECTOR] after flat damage armor 30 [PROJECTOR] final dam 30 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#30 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# AI took for target 47761 giant white rat :: 1455 Lucifer 1 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.654030048728 10 16.623823384474 21.175 :: 1 checkHit 11 21.175 => chance to hit 25 [ATTACK] raw dam 5.654030048728 versus 16.623823384474 0.3 with APR 10 [ATTACK] after armor 3.9578210341096 [ATTACK] after range 3 [PHYS CRIT %] 1 [ATTACK] after crit 3 [ATTACK] after mult 3 [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 [PROJECTOR] res 0 1 on dam 3 [PROJECTOR] after resists dam 3 [PROJECTOR] after flat damage armor 3 [PROJECTOR] final dam 3 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [LOG] #UID:47761:0#Giant white rat hits Lucifer for #aaaaaa#3 physical#LAST# d amage. [LOG] #UID:1455:0#Lucifer hits giant white rat for #1133F3#8 cold#LAST# damage . [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.06167042012 1 1 3.45 :: 1 checkHit 20.5 3.45 => chance to hit 93

[ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR 1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 35 [PHYS CRIT %] 0.5 [ATTACK] after crit 35 [ATTACK] after mult 35 [PROJECTOR] starting dam 35 [PROJECTOR] after difficulty dam 35 [PROJECTOR] res 0 1 on dam 35 [PROJECTOR] after resists dam 35 [PROJECTOR] after flat damage armor 35 [PROJECTOR] final dam 35 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#35 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] AI took for target 47811 giant white rat :: 1455 Lucifer 36 < 100 [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 AI took for target 47758 giant white rat :: 1455 Lucifer 100 < 100 AI took for target 47759 giant white rat :: 1455 Lucifer 100 < 100 [HEALING] 1455 Lucifer for 0.075 [TARGET] Passing target brown mold from giant white rat to Lucifer [TARGET] Passing target giant white rat from giant white rat to Lucifer [TARGET] Passing target giant grey rat from giant white rat to Lucifer [TARGET] Passing target giant brown rat from giant white rat to Lucifer [TARGET] Passing target giant brown rat from giant white rat to Lucifer [TARGET] Passing target brown mold from giant white rat to Lucifer [TARGET] Passing target giant white rat from giant white rat to Lucifer [TARGET] Passing target brown mold from giant white rat to Lucifer [TARGET] Passing target giant white rat from giant white rat to Lucifer [TARGET] Passing target giant white rat from giant white rat to Lucifer AI took for target 47759 giant white rat :: 1455 Lucifer 81 < 100 [TARGET] Passing target giant white rat from brown mold to Lucifer [TARGET] Passing target giant brown rat from giant brown rat to Lucifer [LOG] Rested for 2 turns (stop reason: hostile spotted to the east (giant whit e rat)). [LOG] [LOG] Resting starts... [LOG] Rested for 0 turns (stop reason: hostile spotted to the east (giant whit e rat)). [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.06167042012 1 1 3.8 :: 1 checkHit 20.5 3.8 => chance to hit 92 [ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR 1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 31 [PHYS CRIT %] 0.5 [ATTACK] after crit 31 [ATTACK] after mult 31 [PROJECTOR] starting dam 31

[PROJECTOR] after difficulty dam 31 [PROJECTOR] res 0 1 on dam 31 [PROJECTOR] after resists dam 31 [PROJECTOR] after flat damage armor 31 [PROJECTOR] final dam 31 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#31 physical#LAST# d amage. AI took for target 47798 giant brown rat :: 1455 Lucifer 25 < 100 AI took for target 47811 giant white rat :: 1455 Lucifer 1 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [LOG] Giant white rat misses Lucifer. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.06167042012 1 1 3.8 :: 1 checkHit 20.5 3.8 => chance to hit 92 [ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR 1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 26 [PHYS CRIT %] 0.5 [ATTACK] after crit 26 [ATTACK] after mult 26 [PROJECTOR] starting dam 26 [PROJECTOR] after difficulty dam 26 [PROJECTOR] res 0 1 on dam 26 [PROJECTOR] after resists dam 26 [PROJECTOR] after flat damage armor 26 [PROJECTOR] final dam 26 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#26 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] Vault id 3 opens: 5 37 23 7 AI took for target 47759 giant white rat :: 1455 Lucifer 64 < 100 AI took for target 47798 giant brown rat :: 1455 Lucifer 4 < 100 [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant brown rat :: 25.06167042012 1 1 3.45 :: 1 checkHit 20.5 3.45 => chance to hit 93 [ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR 1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 36 [PHYS CRIT %] 0.5 [ATTACK] after crit 36 [ATTACK] after mult 36 [PROJECTOR] starting dam 36 [PROJECTOR] after difficulty dam 36 [PROJECTOR] res 0 1 on dam 36

[PROJECTOR] after resists dam 36 [PROJECTOR] after flat damage armor 36 [PROJECTOR] final dam 36 [LOG] #UID:1455:0#Lucifer hits giant brown rat for #aaaaaa#36 physical#LAST# d amage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.654030048728 10 16.623823384474 21.175 :: 1 checkHit 11 21.175 => chance to hit 25 [ATTACK] raw dam 5.654030048728 versus 16.623823384474 0.3 with APR 10 [ATTACK] after armor 3.9578210341096 [ATTACK] after range 3 [PHYS CRIT %] 1 [ATTACK] after crit 3 [ATTACK] after mult 3 [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 [PROJECTOR] res 0 1 on dam 3 [PROJECTOR] after resists dam 3 [PROJECTOR] after flat damage armor 3 [PROJECTOR] final dam 3 [PROJECTOR] starting dam 7.1228963289926 [PROJECTOR] after difficulty dam 7.1228963289926 [PROJECTOR] res 0 1 on dam 7.1228963289926 [PROJECTOR] after resists dam 7.1228963289926 [PROJECTOR] after flat damage armor 7.1228963289926 [PROJECTOR] final dam 7.1228963289926 [LOG] #UID:47798:0#Giant brown rat hits Lucifer for #aaaaaa#3 physical#LAST# d amage. [LOG] #UID:1455:0#Lucifer hits giant brown rat for #1133F3#8 cold#LAST# damage . [LOG] #{bold}##UID:1455:0#Lucifer killed giant brown rat!#{normal}# [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.06167042012 1 1 3.8 :: 1 checkHit 20.5 3.8 => chance to hit 92 [ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR 1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 37 [PHYS CRIT %] 0.5 [ATTACK] after crit 37 [ATTACK] after mult 37 [PROJECTOR] starting dam 37 [PROJECTOR] after difficulty dam 37 [PROJECTOR] res 0 1 on dam 37 [PROJECTOR] after resists dam 37 [PROJECTOR] after flat damage armor 37 [PROJECTOR] final dam 37 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#37 physical#LAST# d amage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 16.623823384474 21.175 :: 1 checkHit 12 21.175 => chance to hit 28

[LOG] Giant white rat misses Lucifer. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.06167042012 1 1 3.8 :: 1 checkHit 20.5 3.8 => chance to hit 92 [ATTACK] raw dam 25.06167042012 versus 1 0.3 with APR 1 [ATTACK] after armor 25.06167042012 [ATTACK] after range 31 [PHYS CRIT %] 0.5 [ATTACK] after crit 31 [ATTACK] after mult 31 [PROJECTOR] starting dam 31 [PROJECTOR] after difficulty dam 31 [PROJECTOR] res 0 1 on dam 31 [PROJECTOR] after resists dam 31 [PROJECTOR] after flat damage armor 31 [PROJECTOR] final dam 31 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#31 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] Using cached font /data/font/DroidSansMono.ttf 12 Using cached font /data/font/DroidSans.ttf 14 Using cached font /data/font/DroidSans.ttf 14 Using cached font /data/font/DroidSans.ttf 14 <==== 100 100 0 466 551.5 ====> 100 100 0 466 551.5 <==== 100 100 0 866 591.5 ====> 100 100 0 866 591.5 <==== 100 100 0 866 591.5 ====> 100 100 0 866 591.5 [LOG] Lucifer deactivates Wild Growth. [LOG] Lucifer activates Wild Growth. [LOG] Lucifer deactivates Icy Skin. [LOG] Lucifer activates Icy Skin. [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop Server latency 948 [MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop

[MOUSE] pre starting drag'n'drop [MOUSE] enabling drag from predrag [MOUSE] ending drag'n'drop AI took for target 47758 giant white rat :: 1455 Lucifer 4 < 100 [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.856218310599 1 1 3.8 :: 1 checkHit 20.5 3.8 => chance to hit 92 [ATTACK] raw dam 25.856218310599 versus 1 0.3 with APR 1 [ATTACK] after armor 25.856218310599 [ATTACK] after range 25 [PHYS CRIT %] 0.5 [ATTACK] after crit 25 [ATTACK] after mult 25 [PROJECTOR] starting dam 25 [PROJECTOR] after difficulty dam 25 [PROJECTOR] res 0 1 on dam 25 [PROJECTOR] after resists dam 25 [PROJECTOR] after flat damage armor 25 [PROJECTOR] final dam 25 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#25 physical#LAST# d amage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 18.84390357653 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [LOG] Giant white rat misses Lucifer. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.856218310599 1 1 3.8 :: 1 checkHit 20.5 3.8 => chance to hit 92 [ATTACK] raw dam 25.856218310599 versus 1 0.3 with APR 1 [ATTACK] after armor 25.856218310599 [ATTACK] after range 26 [PHYS CRIT %] 0.5 [ATTACK] after crit 26 [ATTACK] after mult 26 [PROJECTOR] starting dam 26 [PROJECTOR] after difficulty dam 26 [PROJECTOR] res 0 1 on dam 26 [PROJECTOR] after resists dam 26 [PROJECTOR] after flat damage armor 26 [PROJECTOR] final dam 26 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#26 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 18.84390357653 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [ATTACK] raw dam 6.6371674317876 versus 18.84390357653 0.3 with APR

10 [ATTACK] after armor 4.6460172022513 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [PROJECTOR] starting dam 9.8409999475713 [PROJECTOR] after difficulty dam 9.8409999475713 [PROJECTOR] res 0 1 on dam 9.8409999475713 [PROJECTOR] after resists dam 9.8409999475713 [PROJECTOR] after flat damage armor 9.8409999475713 [PROJECTOR] final dam 9.8409999475713 [LOG] #UID:47759:0#Giant white rat hits Lucifer for #aaaaaa#4 physical#LAST# d amage. [LOG] #UID:1455:0#Lucifer hits giant white rat for #1133F3#10 cold#LAST# damag e. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.856218310599 1 1 3.8 :: 1 checkHit 20.5 3.8 => chance to hit 92 [ATTACK] raw dam 25.856218310599 versus 1 0.3 with APR 1 [ATTACK] after armor 25.856218310599 [ATTACK] after range 27 [PHYS CRIT %] 0.5 [ATTACK] after crit 27 [ATTACK] after mult 27 [PROJECTOR] starting dam 27 [PROJECTOR] after difficulty dam 27 [PROJECTOR] res 0 1 on dam 27 [PROJECTOR] after resists dam 27 [PROJECTOR] after flat damage armor 27 [PROJECTOR] final dam 27 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#27 physical#LAST# d amage. giant white rat 47759 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 18.84390357653 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [LOG] Giant white rat misses Lucifer. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.856218310599 1 1 3.8 :: 1 checkHit 20.5 3.8 => chance to hit 92 [ATTACK] raw dam 25.856218310599 versus 1 0.3 with APR 1 [ATTACK] after armor 25.856218310599

[ATTACK] after range 25 [PHYS CRIT %] 0.5 [ATTACK] after crit 25 [ATTACK] after mult 25 [PROJECTOR] starting dam 25 [PROJECTOR] after difficulty dam 25 [PROJECTOR] res 0 1 on dam 25 [PROJECTOR] after resists dam 25 [PROJECTOR] after flat damage armor 25 [PROJECTOR] final dam 25 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#25 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.3 [HEALING] 1455 Lucifer for 0.375 [LOG] Rested for 6 turns (stop reason: hostile spotted to the south (giant whi te rat)). [LOG] [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 18.84390357653 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [LOG] Giant white rat misses Lucifer. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.856218310599 1 1 3.8 :: 1 checkHit 20.5 3.8 => chance to hit 92 [ATTACK] raw dam 25.856218310599 versus 1 0.3 with APR 1 [ATTACK] after armor 25.856218310599 [ATTACK] after range 33 [PHYS CRIT %] 0.5 [ATTACK] after crit 33 [ATTACK] after mult 33 [PROJECTOR] starting dam 33 [PROJECTOR] after difficulty dam 33 [PROJECTOR] res 1.9604868889032 0.98039513111097 on dam 33 [PROJECTOR] after resists dam 32.353039326662 [PROJECTOR] after flat damage armor 32.353039326662 [PROJECTOR] final dam 32.353039326662 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#33 physical#LAST# d amage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 18.84390357653 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [ATTACK] raw dam 6.6371674317876 versus 18.84390357653 0.3 with APR 10 [ATTACK] after armor 4.6460172022513 [ATTACK] after range 4

[PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [PROJECTOR] starting dam 9.8409999475713 [PROJECTOR] after difficulty dam 9.8409999475713 [PROJECTOR] res 0 1 on dam 9.8409999475713 [PROJECTOR] after resists dam 9.8409999475713 [PROJECTOR] after flat damage armor 9.8409999475713 [PROJECTOR] final dam 9.8409999475713 [LOG] #UID:47795:0#Giant white rat hits Lucifer for #aaaaaa#4 physical#LAST# d amage. [LOG] #UID:1455:0#Lucifer hits giant white rat for #1133F3#10 cold#LAST# damag e. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.856218310599 1 1 3.8 :: 1 checkHit 20.5 3.8 => chance to hit 92 [ATTACK] raw dam 25.856218310599 versus 1 0.3 with APR 1 [ATTACK] after armor 25.856218310599 [ATTACK] after range 26 [PHYS CRIT %] 0.5 [ATTACK] after crit 26 [ATTACK] after mult 26 [PROJECTOR] starting dam 26 [PROJECTOR] after difficulty dam 26 [PROJECTOR] res 1.9604868889032 0.98039513111097 on dam 26 [PROJECTOR] after resists dam 25.490273408885 [PROJECTOR] after flat damage armor 25.490273408885 [PROJECTOR] final dam 25.490273408885 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#26 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.856218310599 1 1 3.8 :: 1 checkHit 20.5 3.8 => chance to hit 92 [ATTACK] raw dam 25.856218310599 versus 1 0.3 with APR 1 [ATTACK] after armor 25.856218310599 [ATTACK] after range 34 [PHYS CRIT %] 0.5 [ATTACK] after crit 34 [ATTACK] after mult 34 [PROJECTOR] starting dam 34 [PROJECTOR] after difficulty dam 34 [PROJECTOR] res 2.1420954408277 0.97857904559172 on dam 34 [PROJECTOR] after resists dam 33.271687550119 [PROJECTOR] after flat damage armor 33.271687550119 [PROJECTOR] final dam 33.271687550119

[LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#34 physical#LAST# d amage. giant white rat 47775 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 18.84390357653 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [LOG] Giant white rat misses Lucifer. [LOG] #00ff00##UID:617:0#Talent Nature's Touch is ready to use. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.856218310599 1 1 3.8 :: 1 checkHit 20.5 3.8 => chance to hit 92 [ATTACK] raw dam 25.856218310599 versus 1 0.3 with APR 1 [ATTACK] after armor 25.856218310599 [ATTACK] after range 27 [PHYS CRIT %] 0.5 [ATTACK] after crit 27 [ATTACK] after mult 27 [PROJECTOR] starting dam 27 [PROJECTOR] after difficulty dam 27 [PROJECTOR] res 2.1420954408277 0.97857904559172 on dam 27 [PROJECTOR] after resists dam 26.421634230977 [PROJECTOR] after flat damage armor 26.421634230977 [PROJECTOR] final dam 26.421634230977 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#27 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant brown rat :: 25.856218310599 1 1 3.8 :: 1 checkHit 20.5 3.8 => chance to hit 92 [ATTACK] raw dam 25.856218310599 versus 1 0.3 with APR 1 [ATTACK] after armor 25.856218310599 [ATTACK] after range 34 [PHYS CRIT %] 0.5 [ATTACK] after crit 34 [ATTACK] after mult 34 [PROJECTOR] starting dam 34 [PROJECTOR] after difficulty dam 34 [PROJECTOR] res 0 1 on dam 34 [PROJECTOR] after resists dam 34 [PROJECTOR] after flat damage armor 34 [PROJECTOR] final dam 34 [LOG] #UID:1455:0#Lucifer hits giant brown rat for #aaaaaa#34 physical#LAST# d amage. AI took for target 47786 giant brown rat :: 1455 Lucifer 1 < 100 giant brown rat 47786 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 18.84390357653 21.175

:: 1 checkHit 12 21.175 => chance to hit 28 [ATTACK] raw dam 6.6371674317876 versus 18.84390357653 0.3 with APR 10 [ATTACK] after armor 4.6460172022513 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [PROJECTOR] starting dam 9.8409999475713 [PROJECTOR] after difficulty dam 9.8409999475713 [PROJECTOR] res 0 1 on dam 9.8409999475713 [PROJECTOR] after resists dam 9.8409999475713 [PROJECTOR] after flat damage armor 9.8409999475713 [PROJECTOR] final dam 9.8409999475713 [LOG] #UID:1455:0#Lucifer hits giant brown rat for #1133F3#10 cold#LAST# damag e. [LOG] #UID:47786:0#Giant brown rat hits Lucifer for #aaaaaa#4 physical#LAST# d amage. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant brown rat :: 25.856218310599 1 1 3.8 :: 1 checkHit 20.5 3.8 => chance to hit 92 [ATTACK] raw dam 25.856218310599 versus 1 0.3 with APR 1 [ATTACK] after armor 25.856218310599 [ATTACK] after range 31 [PHYS CRIT %] 0.5 [ATTACK] after crit 31 [ATTACK] after mult 31 [PROJECTOR] starting dam 31 [PROJECTOR] after difficulty dam 31 [PROJECTOR] res 0 1 on dam 31 [PROJECTOR] after resists dam 31 [PROJECTOR] after flat damage armor 31 [PROJECTOR] final dam 31 [LOG] #UID:1455:0#Lucifer hits giant brown rat for #aaaaaa#31 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant brown rat!#{normal}# [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant brown rat :: 25.856218310599 1 1 3.45 :: 1 checkHit 20.5 3.45 => chance to hit 93 [ATTACK] raw dam 25.856218310599 versus 1 0.3 with APR 1 [ATTACK] after armor 25.856218310599 [ATTACK] after range 28 [PHYS CRIT %] 0.5 [ATTACK] after crit 28

[ATTACK] after mult 28 [PROJECTOR] starting dam 28 [PROJECTOR] after difficulty dam 28 [PROJECTOR] res 0 1 on dam 28 [PROJECTOR] after resists dam 28 [PROJECTOR] after flat damage armor 28 [PROJECTOR] final dam 28 [LOG] #UID:1455:0#Lucifer hits giant brown rat for #aaaaaa#28 physical#LAST# d amage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.654030048728 10 18.84390357653 21.175 :: 1 checkHit 11 21.175 => chance to hit 25 [LOG] Giant brown rat misses Lucifer. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant brown rat :: 25.856218310599 1 1 3.45 :: 1 checkHit 20.5 3.45 => chance to hit 93 [ATTACK] raw dam 25.856218310599 versus 1 0.3 with APR 1 [ATTACK] after armor 25.856218310599 [ATTACK] after range 25 [PHYS CRIT %] 0.5 [ATTACK] after crit 25 [ATTACK] after mult 25 [PROJECTOR] starting dam 25 [PROJECTOR] after difficulty dam 25 [PROJECTOR] res 0 1 on dam 25 [PROJECTOR] after resists dam 25 [PROJECTOR] after flat damage armor 25 [PROJECTOR] final dam 25 [LOG] #UID:1455:0#Lucifer hits giant brown rat for #aaaaaa#25 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant brown rat!#{normal}# [LOG] [LOG] Ran for 3 turns (stop reason: hostile spotted to the south (giant brown rat)). [LOG] giant brown rat 47768 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 18.84390357653 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [LOG] Giant brown rat misses Lucifer. giant grey rat 47805 dumb ai talents can use Attack T_ATTACK giant grey rat 47805 dumb ai talents can use Poisonous Crawl T_CRAWL_POISON dumb ai uses T_CRAWL_POISON [LOG] Giant grey rat crawls poison onto Lucifer. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.654030048728 1010 18.84390357653 21.175 :: 3 checkHit 11 21.175 => chance to hit 25 [LOG] Giant grey rat misses Lucifer. [LOG]

[ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant brown rat :: 25.856218310599 1 1 3.8 :: 1 checkHit 20.5 3.8 => chance to hit 92 [ATTACK] raw dam 25.856218310599 versus 1 0.3 with APR 1 [ATTACK] after armor 25.856218310599 [ATTACK] after range 30 [PHYS CRIT %] 0.5 [ATTACK] after crit 30 [ATTACK] after mult 30 [PROJECTOR] starting dam 30 [PROJECTOR] after difficulty dam 30 [PROJECTOR] res 0 1 on dam 30 [PROJECTOR] after resists dam 30 [PROJECTOR] after flat damage armor 30 [PROJECTOR] final dam 30 [LOG] #UID:1455:0#Lucifer hits giant brown rat for #aaaaaa#30 physical#LAST# d amage. giant brown rat 47768 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 18.84390357653 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [ATTACK] raw dam 6.6371674317876 versus 18.84390357653 0.3 with APR 10 [ATTACK] after armor 4.6460172022513 [ATTACK] after range 5 [PHYS CRIT %] 1 [ATTACK] after crit 5 [ATTACK] after mult 5 [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5 [PROJECTOR] res 0 1 on dam 5 [PROJECTOR] after resists dam 5 [PROJECTOR] after flat damage armor 5 [PROJECTOR] final dam 5 [PROJECTOR] starting dam 9.8409999475713 [PROJECTOR] after difficulty dam 9.8409999475713 [PROJECTOR] res 0.44542449105456 0.99554575508945 on dam 9.840999 9475713 [PROJECTOR] after resists dam 9.7971657236401 [PROJECTOR] after flat damage armor 9.7971657236401 [PROJECTOR] final dam 9.7971657236401 giant grey rat 47805 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.654030048728 10 18.84390357653 21.175 :: 1 checkHit 11 21.175 => chance to hit 25 [ATTACK] raw dam 5.654030048728 versus 18.84390357653 0.3 with APR 10 [ATTACK] after armor 3.9578210341096 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4

[ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [PROJECTOR] starting dam 9.8409999475713 [PROJECTOR] after difficulty dam 9.8409999475713 [PROJECTOR] res 0 1 on dam 9.8409999475713 [PROJECTOR] after resists dam 9.8409999475713 [PROJECTOR] after flat damage armor 9.8409999475713 [PROJECTOR] final dam 9.8409999475713 [LOG] #UID:47805:0#Giant grey rat hits Lucifer for #aaaaaa#4 physical#LAST# da mage. [LOG] #UID:47768:0#Giant brown rat hits Lucifer for #aaaaaa#5 physical#LAST# d amage. [LOG] #UID:1455:0#Lucifer hits giant grey rat for #1133F3#10 cold#LAST# damage . [LOG] #UID:1455:0#Lucifer hits giant brown rat for #1133F3#10 cold#LAST# damag e. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant brown rat :: 25.856218310599 1 1 3.8 :: 1 checkHit 20.5 3.8 => chance to hit 92 [ATTACK] raw dam 25.856218310599 versus 1 0.3 with APR 1 [ATTACK] after armor 25.856218310599 [ATTACK] after range 37 [PHYS CRIT %] 0.5 [ATTACK] after crit 37 [ATTACK] after mult 37 [PROJECTOR] starting dam 37 [PROJECTOR] after difficulty dam 37 [PROJECTOR] res 0 1 on dam 37 [PROJECTOR] after resists dam 37 [PROJECTOR] after flat damage armor 37 [PROJECTOR] final dam 37 [LOG] #UID:1455:0#Lucifer hits giant brown rat for #aaaaaa#37 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant brown rat!#{normal}# giant grey rat 47805 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.654030048728 10 18.84390357653 21.175 :: 1 checkHit 11 21.175 => chance to hit 25 [ATTACK] raw dam 5.654030048728 versus 18.84390357653 0.3 with APR 10 [ATTACK] after armor 3.9578210341096 [ATTACK] after range 3 [PHYS CRIT %] 1 [ATTACK] after crit 3 [ATTACK] after mult 3 [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 [PROJECTOR] res 0 1 on dam 3

[PROJECTOR] after resists dam 3 [PROJECTOR] after flat damage armor 3 [PROJECTOR] final dam 3 [PROJECTOR] starting dam 9.8409999475713 [PROJECTOR] after difficulty dam 9.8409999475713 [PROJECTOR] res 0 1 on dam 9.8409999475713 [PROJECTOR] after resists dam 9.8409999475713 [PROJECTOR] after flat damage armor 9.8409999475713 [PROJECTOR] final dam 9.8409999475713 [LOG] #UID:1455:0#Lucifer hits giant grey rat for #1133F3#10 cold#LAST# damage . [LOG] #UID:47805:0#Giant grey rat hits Lucifer for #aaaaaa#3 physical#LAST# da mage. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant grey rat :: 25.856218310599 1 1 3.45 :: 1 checkHit 20.5 3.45 => chance to hit 93 [ATTACK] raw dam 25.856218310599 versus 1 0.3 with APR 1 [ATTACK] after armor 25.856218310599 [ATTACK] after range 33 [PHYS CRIT %] 0.5 [ATTACK] after crit 33 [ATTACK] after mult 33 [PROJECTOR] starting dam 33 [PROJECTOR] after difficulty dam 33 [PROJECTOR] res 0 1 on dam 33 [PROJECTOR] after resists dam 33 [PROJECTOR] after flat damage armor 33 [PROJECTOR] final dam 33 [LOG] #UID:1455:0#Lucifer hits giant grey rat for #aaaaaa#33 physical#LAST# da mage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant grey rat!#{normal}# [LOG] AI took for target 47794 giant grey rat :: 1455 Lucifer 9 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 18.84390357653 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [ATTACK] raw dam 6.6371674317876 versus 18.84390357653 0.3 with APR 10 [ATTACK] after armor 4.6460172022513 [ATTACK] after range 5 [PHYS CRIT %] 1 [ATTACK] after crit 5 [ATTACK] after mult 5 [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5 [PROJECTOR] res 0 1 on dam 5 [PROJECTOR] after resists dam 5 [PROJECTOR] after flat damage armor 5 [PROJECTOR] final dam 5 [PROJECTOR] starting dam 9.8409999475713 [PROJECTOR] after difficulty dam 9.8409999475713 [PROJECTOR] res 0 1 on dam 9.8409999475713 [PROJECTOR] after resists dam 9.8409999475713

[PROJECTOR] after flat damage armor 9.8409999475713 [PROJECTOR] final dam 9.8409999475713 giant grey rat 47794 dumb ai talents can use Attack T_ATTACK giant grey rat 47794 dumb ai talents can use Poisonous Crawl T_CRAWL_POISON dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 18.84390357653 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [ATTACK] raw dam 6.6371674317876 versus 18.84390357653 0.3 with APR 10 [ATTACK] after armor 4.6460172022513 [ATTACK] after range 5 [PHYS CRIT %] 1 [ATTACK] after crit 5 [ATTACK] after mult 5 [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5 [PROJECTOR] res 0 1 on dam 5 [PROJECTOR] after resists dam 5 [PROJECTOR] after flat damage armor 5 [PROJECTOR] final dam 5 [PROJECTOR] starting dam 9.8409999475713 [PROJECTOR] after difficulty dam 9.8409999475713 [PROJECTOR] res 0 1 on dam 9.8409999475713 [PROJECTOR] after resists dam 9.8409999475713 [PROJECTOR] after flat damage armor 9.8409999475713 [PROJECTOR] final dam 9.8409999475713 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.654030048728 10 18.84390357653 21.175 :: 1 checkHit 11 21.175 => chance to hit 25 [LOG] Giant brown rat misses Lucifer. [LOG] #UID:47794:0#Giant grey rat hits Lucifer for #aaaaaa#5 physical#LAST# da mage. [LOG] #UID:47791:0#Giant white rat hits Lucifer for #aaaaaa#5 physical#LAST# d amage. [LOG] #UID:1455:0#Lucifer hits giant white rat for #1133F3#10 cold#LAST# damag e. [LOG] #UID:1455:0#Lucifer hits giant grey rat for #1133F3#10 cold#LAST# damage . [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant brown rat :: 25.856218310599 1 1 3.45 :: 1 checkHit 20.5 3.45 => chance to hit 93 [ATTACK] raw dam 25.856218310599 versus 1 0.3 with APR 1 [ATTACK] after armor 25.856218310599 [ATTACK] after range 35 [PHYS CRIT %] 0.5 [ATTACK] after crit 35 [ATTACK] after mult 35 [PROJECTOR] starting dam 35 [PROJECTOR] after difficulty dam 35 [PROJECTOR] res 0 1 on dam 35 [PROJECTOR] after resists dam 35

[PROJECTOR] after flat damage armor 35 [PROJECTOR] final dam 35 [LOG] #UID:1455:0#Lucifer hits giant brown rat for #aaaaaa#35 physical#LAST# d amage. giant white rat 47791 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 18.84390357653 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [ATTACK] raw dam 6.6371674317876 versus 18.84390357653 0.3 with APR 10 [ATTACK] after armor 4.6460172022513 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [PROJECTOR] starting dam 9.8409999475713 [PROJECTOR] after difficulty dam 9.8409999475713 [PROJECTOR] res 0 1 on dam 9.8409999475713 [PROJECTOR] after resists dam 9.8409999475713 [PROJECTOR] after flat damage armor 9.8409999475713 [PROJECTOR] final dam 9.8409999475713 giant grey rat 47794 dumb ai talents can use Attack T_ATTACK giant grey rat 47794 dumb ai talents can use Poisonous Crawl T_CRAWL_POISON dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 18.84390357653 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [ATTACK] raw dam 6.6371674317876 versus 18.84390357653 0.3 with APR 10 [ATTACK] after armor 4.6460172022513 [ATTACK] after range 5 [PHYS CRIT %] 1 [ATTACK] after crit 5 [ATTACK] after mult 5 [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5 [PROJECTOR] res 0 1 on dam 5 [PROJECTOR] after resists dam 5 [PROJECTOR] after flat damage armor 5 [PROJECTOR] final dam 5 [PROJECTOR] starting dam 9.8409999475713 [PROJECTOR] after difficulty dam 9.8409999475713 [PROJECTOR] res 0 1 on dam 9.8409999475713 [PROJECTOR] after resists dam 9.8409999475713 [PROJECTOR] after flat damage armor 9.8409999475713 [PROJECTOR] final dam 9.8409999475713 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.654030048728 10 18.84390357653 21.175 :: 1

checkHit 11 21.175 => chance to hit 25 [LOG] Giant brown rat misses Lucifer. AI took for target 47818 giant grey rat :: 1455 Lucifer 16 < 100 [LOG] #UID:47794:0#Giant grey rat hits Lucifer for #aaaaaa#5 physical#LAST# da mage. [LOG] #UID:47791:0#Giant white rat hits Lucifer for #aaaaaa#4 physical#LAST# d amage. [LOG] #UID:1455:0#Lucifer hits giant white rat for #1133F3#10 cold#LAST# damag e. [LOG] #UID:1455:0#Lucifer hits giant grey rat for #1133F3#10 cold#LAST# damage . [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant brown rat :: 25.856218310599 1 1 3.45 :: 1 checkHit 20.5 3.45 => chance to hit 93 [ATTACK] raw dam 25.856218310599 versus 1 0.3 with APR 1 [ATTACK] after armor 25.856218310599 [ATTACK] after range 34 [PHYS CRIT %] 0.5 [ATTACK] after crit 34 [ATTACK] after mult 34 [PROJECTOR] starting dam 34 [PROJECTOR] after difficulty dam 34 [PROJECTOR] res 0 1 on dam 34 [PROJECTOR] after resists dam 34 [PROJECTOR] after flat damage armor 34 [PROJECTOR] final dam 34 [LOG] #UID:1455:0#Lucifer hits giant brown rat for #aaaaaa#34 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant brown rat!#{normal}# giant white rat 47791 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 18.84390357653 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [LOG] Giant white rat misses Lucifer. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 18.84390357653 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [LOG] Giant grey rat misses Lucifer. AI took for target 47814 giant white rat :: 1455 Lucifer 9 < 100 [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant brown rat :: 25.856218310599 1 1 3.8 :: 1 checkHit 20.5 3.8 => chance to hit 92 [ATTACK] raw dam 25.856218310599 versus 1 0.3 with APR 1 [ATTACK] after armor 25.856218310599

[ATTACK] after range 37 [PHYS CRIT %] 0.5 [ATTACK] after crit 37 [ATTACK] after mult 37 [PROJECTOR] starting dam 37 [PROJECTOR] after difficulty dam 37 [PROJECTOR] res 1.1354670530315 0.98864532946968 on dam 37 [PROJECTOR] after resists dam 36.579877190378 [PROJECTOR] after flat damage armor 36.579877190378 [PROJECTOR] final dam 36.579877190378 [LOG] #UID:1455:0#Lucifer hits giant brown rat for #aaaaaa#37 physical#LAST# d amage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 18.84390357653 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [LOG] Giant white rat misses Lucifer. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 18.84390357653 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [LOG] Giant grey rat misses Lucifer. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 18.84390357653 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [LOG] Giant brown rat misses Lucifer. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant brown rat :: 25.856218310599 1 1 3.8 :: 1 checkHit 20.5 3.8 => chance to hit 92 [ATTACK] raw dam 25.856218310599 versus 1 0.3 with APR 1 [ATTACK] after armor 25.856218310599 [ATTACK] after range 31 [PHYS CRIT %] 0.5 [ATTACK] after crit 31 [ATTACK] after mult 31 [PROJECTOR] starting dam 31 [PROJECTOR] after difficulty dam 31 [PROJECTOR] res 1.1354670530315 0.98864532946968 on dam 31 [PROJECTOR] after resists dam 30.64800521356 [PROJECTOR] after flat damage armor 30.64800521356 [PROJECTOR] final dam 30.64800521356 [LOG] #UID:1455:0#Lucifer hits giant brown rat for #aaaaaa#31 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant brown rat!#{normal}# [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 18.84390357653 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [ATTACK] raw dam 6.6371674317876 versus 18.84390357653 0.3 with APR 10 [ATTACK] after armor 4.6460172022513

[ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [PROJECTOR] starting dam 9.8409999475713 [PROJECTOR] after difficulty dam 9.8409999475713 [PROJECTOR] res 0 1 on dam 9.8409999475713 [PROJECTOR] after resists dam 9.8409999475713 [PROJECTOR] after flat damage armor 9.8409999475713 [PROJECTOR] final dam 9.8409999475713 giant grey rat 47794 dumb ai talents can use Attack T_ATTACK giant grey rat 47794 dumb ai talents can use Poisonous Crawl T_CRAWL_POISON dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 18.84390357653 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [ATTACK] raw dam 6.6371674317876 versus 18.84390357653 0.3 with APR 10 [ATTACK] after armor 4.6460172022513 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [PROJECTOR] starting dam 9.8409999475713 [PROJECTOR] after difficulty dam 9.8409999475713 [PROJECTOR] res 0 1 on dam 9.8409999475713 [PROJECTOR] after resists dam 9.8409999475713 [PROJECTOR] after flat damage armor 9.8409999475713 [PROJECTOR] final dam 9.8409999475713 [LOG] #UID:47794:0#Giant grey rat hits Lucifer for #aaaaaa#4 physical#LAST# da mage. [LOG] #UID:47791:0#Giant white rat hits Lucifer for #aaaaaa#4 physical#LAST# d amage. [LOG] #UID:1455:0#Lucifer hits giant white rat for #1133F3#10 cold#LAST# damag e. [LOG] #UID:1455:0#Lucifer hits giant grey rat for #1133F3#10 cold#LAST# damage . [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant grey rat :: 25.856218310599 1 1 3.8 :: 1 checkHit 20.5 3.8 => chance to hit 92 [ATTACK] raw dam 25.856218310599 versus 1 0.3 with APR 1 [ATTACK] after armor 25.856218310599

[ATTACK] after range 37 [PHYS CRIT %] 0.5 [ATTACK] after crit 37 [ATTACK] after mult 37 [PROJECTOR] starting dam 37 [PROJECTOR] after difficulty dam 37 [PROJECTOR] res 0 1 on dam 37 [PROJECTOR] after resists dam 37 [PROJECTOR] after flat damage armor 37 [PROJECTOR] final dam 37 [LOG] #UID:1455:0#Lucifer hits giant grey rat for #aaaaaa#37 physical#LAST# da mage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 18.84390357653 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [ATTACK] raw dam 6.6371674317876 versus 18.84390357653 0.3 with APR 10 [ATTACK] after armor 4.6460172022513 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [PROJECTOR] starting dam 9.8409999475713 [PROJECTOR] after difficulty dam 9.8409999475713 [PROJECTOR] res 0 1 on dam 9.8409999475713 [PROJECTOR] after resists dam 9.8409999475713 [PROJECTOR] after flat damage armor 9.8409999475713 [PROJECTOR] final dam 9.8409999475713 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 18.84390357653 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [ATTACK] raw dam 6.6371674317876 versus 18.84390357653 0.3 with APR 10 [ATTACK] after armor 4.6460172022513 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [PROJECTOR] starting dam 9.8409999475713 [PROJECTOR] after difficulty dam 9.8409999475713 [PROJECTOR] res 0 1 on dam 9.8409999475713 [PROJECTOR] after resists dam 9.8409999475713 [PROJECTOR] after flat damage armor 9.8409999475713 [PROJECTOR] final dam 9.8409999475713

[ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 18.84390357653 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [ATTACK] raw dam 6.6371674317876 versus 18.84390357653 0.3 with APR 10 [ATTACK] after armor 4.6460172022513 [ATTACK] after range 5 [PHYS CRIT %] 1 [ATTACK] after crit 5 [ATTACK] after mult 5 [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5 [PROJECTOR] res 0 1 on dam 5 [PROJECTOR] after resists dam 5 [PROJECTOR] after flat damage armor 5 [PROJECTOR] final dam 5 [PROJECTOR] starting dam 9.8409999475713 [PROJECTOR] after difficulty dam 9.8409999475713 [PROJECTOR] res 0 1 on dam 9.8409999475713 [PROJECTOR] after resists dam 9.8409999475713 [PROJECTOR] after flat damage armor 9.8409999475713 [PROJECTOR] final dam 9.8409999475713 [LOG] #UID:47818:0#Giant grey rat hits Lucifer for #aaaaaa#5 physical#LAST# da mage. [LOG] #UID:47794:0#Giant grey rat hits Lucifer for #aaaaaa#4 physical#LAST# da mage. [LOG] #UID:47791:0#Giant white rat hits Lucifer for #aaaaaa#4 physical#LAST# d amage. [LOG] #UID:1455:0#Lucifer hits giant grey rat for #1133F3#10 cold#LAST# damage . [LOG] #UID:1455:0#Lucifer hits giant white rat for #1133F3#10 cold#LAST# damag e. [LOG] #UID:1455:0#Lucifer hits giant grey rat for #1133F3#10 cold#LAST# damage . [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant grey rat :: 25.856218310599 1 1 3.8 :: 1 checkHit 20.5 3.8 => chance to hit 92 [ATTACK] raw dam 25.856218310599 versus 1 0.3 with APR 1 [ATTACK] after armor 25.856218310599 [ATTACK] after range 25 [PHYS CRIT %] 0.5 [ATTACK] after crit 25 [ATTACK] after mult 25 [PROJECTOR] starting dam 25 [PROJECTOR] after difficulty dam 25 [PROJECTOR] res 0 1 on dam 25 [PROJECTOR] after resists dam 25 [PROJECTOR] after flat damage armor 25 [PROJECTOR] final dam 25 [LOG] #UID:1455:0#Lucifer hits giant grey rat for #aaaaaa#25 physical#LAST# da mage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant grey rat!#{normal}# [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.654030048728 10 18.84390357653 21.175

:: 1 checkHit 11 21.175 => chance to hit 25 [LOG] Giant white rat misses Lucifer. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 18.84390357653 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [LOG] Giant white rat misses Lucifer. AI took for target 47794 giant grey rat :: 1455 Lucifer 1 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 18.84390357653 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [LOG] Giant grey rat misses Lucifer. AI took for target 47807 giant white rat :: 1455 Lucifer 4 < 100 AI took for target 47813 giant brown rat :: 1455 Lucifer 16 < 100 [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.856218310599 1 1 3.8 :: 1 checkHit 20.5 3.8 => chance to hit 92 [ATTACK] raw dam 25.856218310599 versus 1 0.3 with APR 1 [ATTACK] after armor 25.856218310599 [ATTACK] after range 26 [PHYS CRIT %] 0.5 [ATTACK] after crit 26 [ATTACK] after mult 26 [PROJECTOR] starting dam 26 [PROJECTOR] after difficulty dam 26 [PROJECTOR] res 0 1 on dam 26 [PROJECTOR] after resists dam 26 [PROJECTOR] after flat damage armor 26 [PROJECTOR] final dam 26 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#26 physical#LAST# d amage. AI took for target 47769 giant white rat :: 1455 Lucifer 4 < 100 giant white rat 47773 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.654030048728 10 18.84390357653 21.175 :: 1 checkHit 11 21.175 => chance to hit 25 [LOG] Giant white rat misses Lucifer. giant white rat 47791 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 18.84390357653 21.175 :: 1 checkHit 12 21.175 => chance to hit 28

[ATTACK] raw dam 6.6371674317876 versus 18.84390357653 0.3 with APR 10 [ATTACK] after armor 4.6460172022513 [ATTACK] after range 5 [PHYS CRIT %] 1 [ATTACK] after crit 5 [ATTACK] after mult 5 [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5 [PROJECTOR] res 0 1 on dam 5 [PROJECTOR] after resists dam 5 [PROJECTOR] after flat damage armor 5 [PROJECTOR] final dam 5 [PROJECTOR] starting dam 9.8409999475713 [PROJECTOR] after difficulty dam 9.8409999475713 [PROJECTOR] res 0 1 on dam 9.8409999475713 [PROJECTOR] after resists dam 9.8409999475713 [PROJECTOR] after flat damage armor 9.8409999475713 [PROJECTOR] final dam 9.8409999475713 AI took for target 47794 giant grey rat :: 1455 Lucifer 1 < 100 giant grey rat 47794 dumb ai talents can use Attack T_ATTACK giant grey rat 47794 dumb ai talents can use Poisonous Crawl T_CRAWL_POISON dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 18.84390357653 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [LOG] Giant grey rat misses Lucifer. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 18.84390357653 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [LOG] Giant white rat misses Lucifer. AI took for target 47814 giant white rat :: 1455 Lucifer 9 < 100 [LOG] #UID:47791:0#Giant white rat hits Lucifer for #aaaaaa#5 physical#LAST# d amage. [LOG] #UID:1455:0#Lucifer hits giant white rat for #1133F3#10 cold#LAST# damag e. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.856218310599 1 1 3.8 :: 1 checkHit 20.5 3.8 => chance to hit 92 [ATTACK] raw dam 25.856218310599 versus 1 0.3 with APR 1 [ATTACK] after armor 25.856218310599 [ATTACK] after range 37 [PHYS CRIT %] 0.5 [ATTACK] after crit 37 [ATTACK] after mult 37 [PROJECTOR] starting dam 37 [PROJECTOR] after difficulty dam 37 [PROJECTOR] res 0 1 on dam 37 [PROJECTOR] after resists dam 37 [PROJECTOR] after flat damage armor 37

[PROJECTOR] final dam 37 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#37 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.654030048728 10 18.84390357653 21.175 :: 1 checkHit 11 21.175 => chance to hit 25 [LOG] Giant white rat misses Lucifer. giant white rat 47791 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 18.84390357653 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [ATTACK] raw dam 6.6371674317876 versus 18.84390357653 0.3 with APR 10 [ATTACK] after armor 4.6460172022513 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [PROJECTOR] starting dam 9.8409999475713 [PROJECTOR] after difficulty dam 9.8409999475713 [PROJECTOR] res 0 1 on dam 9.8409999475713 [PROJECTOR] after resists dam 9.8409999475713 [PROJECTOR] after flat damage armor 9.8409999475713 [PROJECTOR] final dam 9.8409999475713 AI took for target 47814 giant white rat :: 1455 Lucifer 9 < 100 [LOG] #UID:47791:0#Giant white rat hits Lucifer for #aaaaaa#4 physical#LAST# d amage. [LOG] #UID:1455:0#Lucifer hits giant white rat for #1133F3#10 cold#LAST# damag e. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# giant grey rat 47794 dumb ai talents can use Attack T_ATTACK giant grey rat 47794 dumb ai talents can use Poisonous Crawl T_CRAWL_POISON dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 18.84390357653 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [ATTACK] raw dam 6.6371674317876 versus 18.84390357653 0.3 with APR 10 [ATTACK] after armor 4.6460172022513 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4

[PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [PROJECTOR] starting dam 9.8409999475713 [PROJECTOR] after difficulty dam 9.8409999475713 [PROJECTOR] res 0 1 on dam 9.8409999475713 [PROJECTOR] after resists dam 9.8409999475713 [PROJECTOR] after flat damage armor 9.8409999475713 [PROJECTOR] final dam 9.8409999475713 [LOG] #UID:1455:0#Lucifer hits giant grey rat for #1133F3#10 cold#LAST# damage . [LOG] #UID:47794:0#Giant grey rat hits Lucifer for #aaaaaa#4 physical#LAST# da mage. [LOG] [LOG] Lucifer roars! [MIND CRIT %] 1 [PROJECTOR] starting dam 130.81186501705 [PROJECTOR] after difficulty dam 130.81186501705 [PROJECTOR] res 0 1 on dam 130.81186501705 [PROJECTOR] after resists dam 130.81186501705 [PROJECTOR] after flat damage armor 130.81186501705 [PROJECTOR] final dam 130.81186501705 [PROJECTOR] starting dam 130.81186501705 [PROJECTOR] after difficulty dam 130.81186501705 [PROJECTOR] res 0 1 on dam 130.81186501705 [PROJECTOR] after resists dam 130.81186501705 [PROJECTOR] after flat damage armor 130.81186501705 [PROJECTOR] final dam 130.81186501705 [PROJECTOR] starting dam 130.81186501705 [PROJECTOR] after difficulty dam 130.81186501705 [PROJECTOR] res 0 1 on dam 130.81186501705 [PROJECTOR] after resists dam 130.81186501705 [PROJECTOR] after flat damage armor 130.81186501705 [PROJECTOR] final dam 130.81186501705 [PROJECTOR] starting dam 130.81186501705 [PROJECTOR] after difficulty dam 130.81186501705 [PROJECTOR] res 0 1 on dam 130.81186501705 [PROJECTOR] after resists dam 130.81186501705 [PROJECTOR] after flat damage armor 130.81186501705 [PROJECTOR] final dam 130.81186501705 [PROJECTOR] starting dam 130.81186501705 [PROJECTOR] after difficulty dam 130.81186501705 [PROJECTOR] res 0 1 on dam 130.81186501705 [PROJECTOR] after resists dam 130.81186501705 [PROJECTOR] after flat damage armor 130.81186501705 [PROJECTOR] final dam 130.81186501705 [PROJECTOR] starting dam 130.81186501705 [PROJECTOR] after difficulty dam 130.81186501705 [PROJECTOR] res 0 1 on dam 130.81186501705 [PROJECTOR] after resists dam 130.81186501705 [PROJECTOR] after flat damage armor 130.81186501705 [PROJECTOR] final dam 130.81186501705 [PROJECTOR] starting dam 130.81186501705 [PROJECTOR] after difficulty dam 130.81186501705 [PROJECTOR] res 0 1 on dam 130.81186501705 [PROJECTOR] after resists dam 130.81186501705 [PROJECTOR] after flat damage armor 130.81186501705 [PROJECTOR] final dam 130.81186501705 [PROJECTOR] starting dam 130.81186501705

[PROJECTOR] after difficulty dam 130.81186501705 [PROJECTOR] res 0 1 on dam 130.81186501705 [PROJECTOR] after resists dam 130.81186501705 [PROJECTOR] after flat damage armor 130.81186501705 [PROJECTOR] final dam 130.81186501705 [PROJECTOR] starting dam 130.81186501705 [PROJECTOR] after difficulty dam 130.81186501705 [PROJECTOR] res 0 1 on dam 130.81186501705 [PROJECTOR] after resists dam 130.81186501705 [PROJECTOR] after flat damage armor 130.81186501705 [PROJECTOR] final dam 130.81186501705 [PROJECTOR] starting dam 130.81186501705 [PROJECTOR] after difficulty dam 130.81186501705 [PROJECTOR] res 0 1 on dam 130.81186501705 [PROJECTOR] after resists dam 130.81186501705 [PROJECTOR] after flat damage armor 130.81186501705 [PROJECTOR] final dam 130.81186501705 [PROJECTOR] starting dam 130.81186501705 [PROJECTOR] after difficulty dam 130.81186501705 [PROJECTOR] res 0 1 on dam 130.81186501705 [PROJECTOR] after resists dam 130.81186501705 [PROJECTOR] after flat damage armor 130.81186501705 [PROJECTOR] final dam 130.81186501705 [PROJECTOR] starting dam 130.81186501705 [PROJECTOR] after difficulty dam 130.81186501705 [PROJECTOR] res 0 1 on dam 130.81186501705 [PROJECTOR] after resists dam 130.81186501705 [PROJECTOR] after flat damage armor 130.81186501705 [PROJECTOR] final dam 130.81186501705 [PROJECTOR] starting dam 130.81186501705 [PROJECTOR] after difficulty dam 130.81186501705 [PROJECTOR] res 0 1 on dam 130.81186501705 [PROJECTOR] after resists dam 130.81186501705 [PROJECTOR] after flat damage armor 130.81186501705 [PROJECTOR] final dam 130.81186501705 [LOG] #UID:1455:0#Lucifer hits grey mold for #aaaaaa#131 physical#LAST# damage . [LOG] #{bold}##UID:1455:0#Lucifer killed grey mold!#{normal}# [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#131 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] #UID:1455:0#Lucifer hits giant brown rat for #aaaaaa#131 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant brown rat!#{normal}# [LOG] #UID:1455:0#Lucifer hits giant brown rat for #aaaaaa#131 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant brown rat!#{normal}# [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#131 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#131 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#131 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] #UID:1455:0#Lucifer hits giant grey rat for #aaaaaa#131 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant grey rat!#{normal}# [LOG]

[LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.3 [HEALING] 1455 Lucifer for 0.375 [HEALING] 1455 Lucifer for 0.45 [HEALING] 1455 Lucifer for 0.525 [HEALING] 1455 Lucifer for 0.6 [HEALING] 1455 Lucifer for 0.675 [HEALING] 1455 Lucifer for 0.75 [HEALING] 1455 Lucifer for 0.825 [HEALING] 1455 Lucifer for 0.9 [HEALING] 1455 Lucifer for 0.975 [HEALING] 1455 Lucifer for 1.05 [HEALING] 1455 Lucifer for 1.125 [HEALING] 1455 Lucifer for 1.2 [HEALING] 1455 Lucifer for 1.275 [HEALING] 1455 Lucifer for 1.35 [LOG] #00ff00##UID:653:0#Talent Bellowing Roar is ready to use. [LOG] Rested for 19 turns (stop reason: hostile spotted to the southwest (gian t white rat)). [LOG] [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.654030048728 10 18.84390357653 21.175 :: 1 checkHit 11 21.175 => chance to hit 25 [LOG] Giant white rat misses Lucifer. [LOG] [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.654030048728 10 18.84390357653 21.175 :: 1 checkHit 11 21.175 => chance to hit 25 [LOG] Giant white rat misses Lucifer. [LOG] AI took for target 47760 giant white rat :: 1455 Lucifer 100 < 100 AI took for target 47772 giant white rat :: 1455 Lucifer 1 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.654030048728 10 18.84390357653 21.175 :: 1 checkHit 11 21.175 => chance to hit 25 [ATTACK] raw dam 5.654030048728 versus 18.84390357653 0.3 with APR 10 [ATTACK] after armor 3.9578210341096 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4

[PROJECTOR] starting dam 9.8409999475713 [PROJECTOR] after difficulty dam 9.8409999475713 [PROJECTOR] res 1.1850973360241 0.98814902663976 on dam 9.8409999475713 [PROJECTOR] after resists dam 9.7243745193545 [PROJECTOR] after flat damage armor 9.7243745193545 [PROJECTOR] final dam 9.7243745193545 [LOG] #UID:1455:0#Lucifer hits giant white rat for #1133F3#10 cold#LAST# damag e. [LOG] #UID:47772:0#Giant white rat hits Lucifer for #aaaaaa#4 physical#LAST# d amage. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.856218310599 1 1 3.45 :: 1 checkHit 20.5 3.45 => chance to hit 93 [ATTACK] raw dam 25.856218310599 versus 1 0.3 with APR 1 [ATTACK] after armor 25.856218310599 [ATTACK] after range 29 [PHYS CRIT %] 0.5 [ATTACK] after crit 29 [ATTACK] after mult 29 [PROJECTOR] starting dam 29 [PROJECTOR] after difficulty dam 29 [PROJECTOR] res 0 1 on dam 29 [PROJECTOR] after resists dam 29 [PROJECTOR] after flat damage armor 29 [PROJECTOR] final dam 29 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#29 physical#LAST# d amage. AI took for target 47771 giant brown rat :: 1455 Lucifer 4 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.654030048728 10 18.84390357653 21.175 :: 1 checkHit 11 21.175 => chance to hit 25 [LOG] Giant white rat misses Lucifer. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.856218310599 1 1 3.45 :: 1 checkHit 20.5 3.45 => chance to hit 93 [ATTACK] raw dam 25.856218310599 versus 1 0.3 with APR 1 [ATTACK] after armor 25.856218310599 [ATTACK] after range 34 [PHYS CRIT %] 0.5 [ATTACK] after crit 34 [ATTACK] after mult 34 [PROJECTOR] starting dam 34 [PROJECTOR] after difficulty dam 34 [PROJECTOR] res 0 1 on dam 34 [PROJECTOR] after resists dam 34 [PROJECTOR] after flat damage armor 34 [PROJECTOR] final dam 34 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#34 physical#LAST# d amage.

[LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# giant brown rat 47771 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 18.84390357653 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [LOG] Giant brown rat misses Lucifer. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant brown rat :: 25.856218310599 1 1 3.8 :: 1 checkHit 20.5 3.8 => chance to hit 92 [ATTACK] raw dam 25.856218310599 versus 1 0.3 with APR 1 [ATTACK] after armor 25.856218310599 [ATTACK] after range 36 [PHYS CRIT %] 0.5 [ATTACK] after crit 36 [ATTACK] after mult 36 [PROJECTOR] starting dam 36 [PROJECTOR] after difficulty dam 36 [PROJECTOR] res 0 1 on dam 36 [PROJECTOR] after resists dam 36 [PROJECTOR] after flat damage armor 36 [PROJECTOR] final dam 36 [LOG] #UID:1455:0#Lucifer hits giant brown rat for #aaaaaa#36 physical#LAST# d amage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 18.84390357653 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [ATTACK] raw dam 6.6371674317876 versus 18.84390357653 0.3 with APR 10 [ATTACK] after armor 4.6460172022513 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [PROJECTOR] starting dam 9.8409999475713 [PROJECTOR] after difficulty dam 9.8409999475713 [PROJECTOR] res 1.7901252384805 0.98209874761519 on dam 9.8409999475713 [PROJECTOR] after resists dam 9.6648337237909 [PROJECTOR] after flat damage armor 9.6648337237909 [PROJECTOR] final dam 9.6648337237909 [LOG] #UID:1455:0#Lucifer hits giant brown rat for #1133F3#10 cold#LAST# damag e. [LOG] #UID:47771:0#Giant brown rat hits Lucifer for #aaaaaa#4 physical#LAST# d amage. [LOG] [ATTACK] attacking with balanced iron greatmaul

[ATTACK] to giant brown rat :: 25.856218310599 1 1 3.8 :: 1 checkHit 20.5 3.8 => chance to hit 92 [ATTACK] raw dam 25.856218310599 versus 1 0.3 with APR 1 [ATTACK] after armor 25.856218310599 [ATTACK] after range 25 [PHYS CRIT %] 0.5 [ATTACK] after crit 25 [ATTACK] after mult 25 [PROJECTOR] starting dam 25 [PROJECTOR] after difficulty dam 25 [PROJECTOR] res 0 1 on dam 25 [PROJECTOR] after resists dam 25 [PROJECTOR] after flat damage armor 25 [PROJECTOR] final dam 25 [LOG] #UID:1455:0#Lucifer hits giant brown rat for #aaaaaa#25 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant brown rat!#{normal}# [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.856218310599 1 1 3.8 :: 1 checkHit 20.5 3.8 => chance to hit 92 [ATTACK] raw dam 25.856218310599 versus 1 0.3 with APR 1 [ATTACK] after armor 25.856218310599 [ATTACK] after range 29 [PHYS CRIT %] 0.5 [ATTACK] after crit 29 [ATTACK] after mult 29 [PROJECTOR] starting dam 29 [PROJECTOR] after difficulty dam 29 [PROJECTOR] res 1.6786620600478 0.98321337939952 on dam 29 [PROJECTOR] after resists dam 28.513188002586 [PROJECTOR] after flat damage armor 28.513188002586 [PROJECTOR] final dam 28.513188002586 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#29 physical#LAST# d amage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 18.84390357653 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [ATTACK] raw dam 6.6371674317876 versus 18.84390357653 0.3 with APR 10 [ATTACK] after armor 4.6460172022513 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [PROJECTOR] starting dam 9.8409999475713

[PROJECTOR] after difficulty dam 9.8409999475713 [PROJECTOR] res 0 1 on dam 9.8409999475713 [PROJECTOR] after resists dam 9.8409999475713 [PROJECTOR] after flat damage armor 9.8409999475713 [PROJECTOR] final dam 9.8409999475713 [LOG] #UID:1455:0#Lucifer hits giant white rat for #1133F3#10 cold#LAST# damag e. [LOG] #UID:47776:0#Giant white rat hits Lucifer for #aaaaaa#4 physical#LAST# d amage. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.856218310599 1 1 3.8 :: 1 checkHit 20.5 3.8 => chance to hit 92 [ATTACK] raw dam 25.856218310599 versus 1 0.3 with APR 1 [ATTACK] after armor 25.856218310599 [ATTACK] after range 34 [PHYS CRIT %] 0.5 [ATTACK] after crit 34 [ATTACK] after mult 34 [PROJECTOR] starting dam 34 [PROJECTOR] after difficulty dam 34 [PROJECTOR] res 1.6786620600478 0.98321337939952 on dam 34 [PROJECTOR] after resists dam 33.429254899584 [PROJECTOR] after flat damage armor 33.429254899584 [PROJECTOR] final dam 33.429254899584 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#34 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] AI took for target 47760 giant white rat :: 1455 Lucifer 4 < 100 [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.856218310599 1 1 3.8 :: 1 checkHit 20.5 3.8 => chance to hit 92 [ATTACK] raw dam 25.856218310599 versus 1 0.3 with APR 1 [ATTACK] after armor 25.856218310599 [ATTACK] after range 27 [PHYS CRIT %] 0.5 [ATTACK] after crit 27 [ATTACK] after mult 27 [PROJECTOR] starting dam 27 [PROJECTOR] after difficulty dam 27 [PROJECTOR] res 0 1 on dam 27 [PROJECTOR] after resists dam 27 [PROJECTOR] after flat damage armor 27 [PROJECTOR] final dam 27 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#27 physical#LAST# d amage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 18.84390357653 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [LOG] Giant white rat misses Lucifer.

[LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.856218310599 1 1 3.8 :: 1 checkHit 20.5 3.8 => chance to hit 92 [ATTACK] raw dam 25.856218310599 versus 1 0.3 with APR 1 [ATTACK] after armor 25.856218310599 [ATTACK] after range 29 [PHYS CRIT %] 0.5 [ATTACK] after crit 29 [ATTACK] after mult 29 [PROJECTOR] starting dam 29 [PROJECTOR] after difficulty dam 29 [PROJECTOR] res 0 1 on dam 29 [PROJECTOR] after resists dam 29 [PROJECTOR] after flat damage armor 29 [PROJECTOR] final dam 29 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#29 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 AI took for target 47774 brown mold :: 1455 Lucifer 16 < 100 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.3 [HEALING] 1455 Lucifer for 0.375 [HEALING] 1455 Lucifer for 0.45 [HEALING] 1455 Lucifer for 0.525 [HEALING] 1455 Lucifer for 0.6 [HEALING] 1455 Lucifer for 0.675 [HEALING] 1455 Lucifer for 0.75 [HEALING] 1455 Lucifer for 0.825 [HEALING] 1455 Lucifer for 0.9 [HEALING] 1455 Lucifer for 0.975 [HEALING] 1455 Lucifer for 1.05 [HEALING] 1455 Lucifer for 1.125 AI took for target 47774 brown mold :: 1455 Lucifer 16 < 100 [HEALING] 1455 Lucifer for 1.2 [HEALING] 1455 Lucifer for 1.275 [HEALING] 1455 Lucifer for 1.35 [HEALING] 1455 Lucifer for 1.425 [HEALING] 1455 Lucifer for 1.5 [LOG] Rested for 20 turns (stop reason: all resources and life at maximum). [LOG] [LOG] Ran for 2 turns (stop reason: hostile spotted to the north (brown mold)) . [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to brown mold :: 25.856218310599 1 1 4.85 :: 1 checkHit 20.5 4.85 => chance to hit 90 [ATTACK] raw dam 25.856218310599 versus 1 0.3 with APR

1 [ATTACK] after armor 25.856218310599 [ATTACK] after range 36 [PHYS CRIT %] 0.5 [ATTACK] after crit 36 [ATTACK] after mult 36 [PROJECTOR] starting dam 36 [PROJECTOR] after difficulty dam 36 [PROJECTOR] res 0 1 on dam 36 [PROJECTOR] after resists dam 36 [PROJECTOR] after flat damage armor 36 [PROJECTOR] final dam 36 [LOG] #UID:1455:0#Lucifer hits brown mold for #aaaaaa#36 physical#LAST# damage . AI took for target 47777 brown mold :: 1455 Lucifer 1 < 100 brown mold 47777 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 12.559733831638 10 18.84390357653 21.175 :: 1 checkHit 15 21.175 => chance to hit 35 [LOG] Brown mold misses Lucifer. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to brown mold :: 25.856218310599 1 1 4.85 :: 1 checkHit 20.5 4.85 => chance to hit 90 [ATTACK] raw dam 25.856218310599 versus 1 0.3 with APR 1 [ATTACK] after armor 25.856218310599 [ATTACK] after range 27 [PHYS CRIT %] 0.5 [ATTACK] after crit 27 [ATTACK] after mult 27 [PROJECTOR] starting dam 27 [PROJECTOR] after difficulty dam 27 [PROJECTOR] res 0 1 on dam 27 [PROJECTOR] after resists dam 27 [PROJECTOR] after flat damage armor 27 [PROJECTOR] final dam 27 [LOG] #UID:1455:0#Lucifer hits brown mold for #aaaaaa#27 physical#LAST# damage . [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to brown mold :: 25.856218310599 1 1 4.85 :: 1 checkHit 20.5 4.85 => chance to hit 90 [ATTACK] raw dam 25.856218310599 versus 1 0.3 with APR 1 [ATTACK] after armor 25.856218310599 [ATTACK] after range 31 [PHYS CRIT %] 0.5 [ATTACK] after crit 31 [ATTACK] after mult 31 [PROJECTOR] starting dam 31 [PROJECTOR] after difficulty dam 31

[PROJECTOR] res 0 1 on dam 31 [PROJECTOR] after resists dam 31 [PROJECTOR] after flat damage armor 31 [PROJECTOR] final dam 31 [LOG] #UID:1455:0#Lucifer hits brown mold for #aaaaaa#31 physical#LAST# damage . [LOG] #{bold}##UID:1455:0#Lucifer killed brown mold!#{normal}# [LOG] brown mold 47774 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 13.000323797827 10 18.84390357653 21.175 :: 1 checkHit 16 21.175 => chance to hit 38 [LOG] Brown mold misses Lucifer. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to brown mold :: 25.856218310599 1 1 5.2 :: 1 checkHit 20.5 5.2 => chance to hit 89 [ATTACK] raw dam 25.856218310599 versus 1 0.3 with APR 1 [ATTACK] after armor 25.856218310599 [ATTACK] after range 25 [PHYS CRIT %] 0.5 [ATTACK] after crit 25 [ATTACK] after mult 25 [PROJECTOR] starting dam 25 [PROJECTOR] after difficulty dam 25 [PROJECTOR] res 2.2994694554096 0.9770053054459 on dam 25 [PROJECTOR] after resists dam 24.425132636148 [PROJECTOR] after flat damage armor 24.425132636148 [PROJECTOR] final dam 24.425132636148 [LOG] #UID:1455:0#Lucifer hits brown mold for #aaaaaa#25 physical#LAST# damage . [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to brown mold :: 25.856218310599 1 1 5.2 :: 1 checkHit 20.5 5.2 => chance to hit 89 [LOG] Lucifer misses brown mold. brown mold 47774 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 13.000323797827 10 18.84390357653 21.175 :: 1 checkHit 16 21.175 => chance to hit 38 [LOG] Brown mold misses Lucifer. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to brown mold :: 25.856218310599 1 1 5.2 :: 1 checkHit 20.5 5.2 => chance to hit 89 [LOG] Lucifer misses brown mold. [LOG]

[ATTACK] attacking with balanced iron greatmaul [ATTACK] to brown mold :: 25.856218310599 1 1 5.2 :: 1 checkHit 20.5 5.2 => chance to hit 89 [ATTACK] raw dam 25.856218310599 versus 1 0.3 with APR 1 [ATTACK] after armor 25.856218310599 [ATTACK] after range 29 [PHYS CRIT %] 0.5 [ATTACK] after crit 29 [ATTACK] after mult 29 [PROJECTOR] starting dam 29 [PROJECTOR] after difficulty dam 29 [PROJECTOR] res 2.2994694554096 0.9770053054459 on dam 29 [PROJECTOR] after resists dam 28.333153857931 [PROJECTOR] after flat damage armor 28.333153857931 [PROJECTOR] final dam 28.333153857931 [LOG] #UID:1455:0#Lucifer hits brown mold for #aaaaaa#29 physical#LAST# damage . brown mold 47774 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 13.000323797827 10 18.84390357653 21.175 :: 1 checkHit 16 21.175 => chance to hit 38 [LOG] Brown mold misses Lucifer. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to brown mold :: 25.856218310599 1 1 5.2 :: 1 checkHit 20.5 5.2 => chance to hit 89 [ATTACK] raw dam 25.856218310599 versus 1 0.3 with APR 1 [ATTACK] after armor 25.856218310599 [ATTACK] after range 27 [PHYS CRIT %] 0.5 [ATTACK] after crit 27 [ATTACK] after mult 27 [PROJECTOR] starting dam 27 [PROJECTOR] after difficulty dam 27 [PROJECTOR] res 2.2994694554096 0.9770053054459 on dam 27 [PROJECTOR] after resists dam 26.379143247039 [PROJECTOR] after flat damage armor 26.379143247039 [PROJECTOR] final dam 26.379143247039 [LOG] #UID:1455:0#Lucifer hits brown mold for #aaaaaa#27 physical#LAST# damage . brown mold 47774 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 13.000323797827 10 18.84390357653 21.175 :: 1 checkHit 16 21.175 => chance to hit 38 [ATTACK] raw dam 13.000323797827 versus 18.84390357653 0.3 with APR 10 [ATTACK] after armor 9.1002266584788 [ATTACK] after range 10

[PHYS CRIT %] 0 [ATTACK] after crit 10 [ATTACK] after mult 10 [PROJECTOR] starting dam 10 [PROJECTOR] after difficulty dam 10 [PROJECTOR] res 0 1 on dam 10 [PROJECTOR] after resists dam 10 [PROJECTOR] after flat damage armor 10 [PROJECTOR] final dam 10 [PROJECTOR] starting dam 9.8409999475713 [PROJECTOR] after difficulty dam 9.8409999475713 [PROJECTOR] res 0 1 on dam 9.8409999475713 [PROJECTOR] after resists dam 9.8409999475713 [PROJECTOR] after flat damage armor 9.8409999475713 [PROJECTOR] final dam 9.8409999475713 [LOG] [LOG] #UID:1455:0#Lucifer hits brown mold for #1133F3#10 cold#LAST# damage. [LOG] #UID:47774:0#Brown mold hits Lucifer for #aaaaaa#10 physical#LAST# damag e. [ATTACK] attacking with balanced iron greatmaul [ATTACK] to brown mold :: 25.856218310599 1 1 5.2 :: 1 checkHit 20.5 5.2 => chance to hit 89 [LOG] Lucifer misses brown mold. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to brown mold :: 25.856218310599 1 1 5.2 :: 1 checkHit 20.5 5.2 => chance to hit 89 [ATTACK] raw dam 25.856218310599 versus 1 0.3 with APR 1 [ATTACK] after armor 25.856218310599 [ATTACK] after range 27 [PHYS CRIT %] 0.5 [ATTACK] after crit 27 [ATTACK] after mult 27 [PROJECTOR] starting dam 27 [PROJECTOR] after difficulty dam 27 [PROJECTOR] res 2.2994694554096 0.9770053054459 on dam 27 [PROJECTOR] after resists dam 26.379143247039 [PROJECTOR] after flat damage armor 26.379143247039 [PROJECTOR] final dam 26.379143247039 [LOG] #UID:1455:0#Lucifer hits brown mold for #aaaaaa#27 physical#LAST# damage . [LOG] #{bold}##UID:1455:0#Lucifer killed brown mold!#{normal}# [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.3 [HEALING] 1455 Lucifer for 0.375 [HEALING] 1455 Lucifer for 0.45 [HEALING] 1455 Lucifer for 0.525 [HEALING] 1455 Lucifer for 0.6 [LOG] Rested for 8 turns (stop reason: all resources and life at maximum). [LOG]

[LOG] You pickup 0.75 gold pieces. [LOG] Ran for 3 turns (stop reason: hostile spotted to the west (brown mold)). [LOG] [Identify] rough leather belt of carrying true [LOG] There is an item here: #00FF80##UID:47764:0#rough leather belt of carryi ng#LAST# [LOG] brown mold 47762 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 11.241607436512 10 18.84390357653 21.175 :: 1 checkHit 14 21.175 => chance to hit 33 [LOG] Brown mold misses Lucifer. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to brown mold :: 25.856218310599 1 1 4.5 :: 1 checkHit 20.5 4.5 => chance to hit 90 [LOG] Lucifer misses brown mold. brown mold 47762 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 11.241607436512 10 18.84390357653 21.175 :: 1 checkHit 14 21.175 => chance to hit 33 [LOG] Brown mold misses Lucifer. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to brown mold :: 25.856218310599 1 1 4.5 :: 1 checkHit 20.5 4.5 => chance to hit 90 [ATTACK] raw dam 25.856218310599 versus 1 0.3 with APR 1 [ATTACK] after armor 25.856218310599 [ATTACK] after range 34 [PHYS CRIT %] 0.5 [ATTACK] after crit 34 [ATTACK] after mult 34 [PROJECTOR] starting dam 34 [PROJECTOR] after difficulty dam 34 [PROJECTOR] res 0 1 on dam 34 [PROJECTOR] after resists dam 34 [PROJECTOR] after flat damage armor 34 [PROJECTOR] final dam 34 [LOG] #UID:1455:0#Lucifer hits brown mold for #aaaaaa#34 physical#LAST# damage . [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to brown mold :: 25.856218310599 1 1 4.5 :: 1 checkHit 20.5 4.5 => chance to hit 90 [ATTACK] raw dam 25.856218310599 versus 1 0.3 with APR 1 [ATTACK] after armor 25.856218310599

[ATTACK] after range 27 [PHYS CRIT %] 0.5 [ATTACK] after crit 27 [ATTACK] after mult 27 [PROJECTOR] starting dam 27 [PROJECTOR] after difficulty dam 27 [PROJECTOR] res 0 1 on dam 27 [PROJECTOR] after resists dam 27 [PROJECTOR] after flat damage armor 27 [PROJECTOR] final dam 27 [LOG] #UID:1455:0#Lucifer hits brown mold for #aaaaaa#27 physical#LAST# damage . brown mold 47762 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 11.241607436512 10 18.84390357653 21.175 :: 1 checkHit 14 21.175 => chance to hit 33 [ATTACK] raw dam 11.241607436512 versus 18.84390357653 0.3 with APR 10 [ATTACK] after armor 7.8691252055581 [ATTACK] after range 8 [PHYS CRIT %] 0 [ATTACK] after crit 8 [ATTACK] after mult 8 [PROJECTOR] starting dam 8 [PROJECTOR] after difficulty dam 8 [PROJECTOR] res 0 1 on dam 8 [PROJECTOR] after resists dam 8 [PROJECTOR] after flat damage armor 8 [PROJECTOR] final dam 8 [PROJECTOR] starting dam 9.8409999475713 [PROJECTOR] after difficulty dam 9.8409999475713 [PROJECTOR] res 0 1 on dam 9.8409999475713 [PROJECTOR] after resists dam 9.8409999475713 [PROJECTOR] after flat damage armor 9.8409999475713 [PROJECTOR] final dam 9.8409999475713 [LOG] #UID:47762:0#Brown mold hits Lucifer for #aaaaaa#8 physical#LAST# damage . [LOG] #UID:1455:0#Lucifer hits brown mold for #1133F3#10 cold#LAST# damage. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to brown mold :: 25.856218310599 1 1 4.5 :: 1 checkHit 20.5 4.5 => chance to hit 90 [LOG] Lucifer misses brown mold. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to brown mold :: 25.856218310599 1 1 4.5 :: 1 checkHit 20.5 4.5 => chance to hit 90 [ATTACK] raw dam 25.856218310599 versus 1 0.3 with APR 1 [ATTACK] after armor 25.856218310599 [ATTACK] after range 36 [PHYS CRIT %] 0.5 [ATTACK] after crit 36

[ATTACK] after mult 36 [PROJECTOR] starting dam 36 [PROJECTOR] after difficulty dam 36 [PROJECTOR] res 0 1 on dam 36 [PROJECTOR] after resists dam 36 [PROJECTOR] after flat damage armor 36 [PROJECTOR] final dam 36 [LOG] #UID:1455:0#Lucifer hits brown mold for #aaaaaa#36 physical#LAST# damage . [LOG] #{bold}##UID:1455:0#Lucifer killed brown mold!#{normal}# [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.3 [HEALING] 1455 Lucifer for 0.375 [HEALING] 1455 Lucifer for 0.45 [LOG] Rested for 6 turns (stop reason: all resources and life at maximum). [LOG] [Identify] rough leather belt of carrying true [LOG] There is an item here: #00FF80##UID:47764:0#rough leather belt of carryi ng#LAST# [LOG] Ran for 2 turns (stop reason: object seen). [LOG] [Identify] rough leather belt of carrying true [LOG] Lucifer picks up (g.): #00FF80##UID:47764:0#rough leather belt of carryi ng#LAST#. [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [LOG] You pickup 0.65 gold pieces. [LOG] You pickup 0.75 gold pieces. [LOG] You pickup 0.60 gold pieces. [LOG] You pickup 0.80 gold pieces. [Identify] hateful steel battleaxe true [LOG] There is an item here: #00FF80##UID:47792:0#hateful steel battleaxe (1725.5 power, 2 apr)#LAST# [LOG] Ran for 3 turns (stop reason: object seen). [LOG] [LOG] You pickup 0.60 gold pieces. [LOG] [Identify] hateful steel battleaxe true [LOG] There is an item here: #00FF80##UID:47792:0#hateful steel battleaxe (1725.5 power, 2 apr)#LAST# [LOG] [Identify] hateful steel battleaxe true [LOG] Lucifer picks up (c.): #00FF80##UID:47792:0#hateful steel battleaxe (1725.5 power, 2 apr)#LAST#. [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [Identify] huntsman's iron waraxe true [LOG] There is an item here: #00FF80##UID:47803:0#huntsman's iron waraxe (6-8. 4 power, 2 apr)#LAST# [LOG] Ran for 4 turns (stop reason: object seen). [LOG]

[Identify] huntsman's iron waraxe true [LOG] Lucifer picks up (f.): #00FF80##UID:47803:0#huntsman's iron waraxe (6-8. 4 power, 2 apr)#LAST#. [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [LOG] You pickup 0.65 gold pieces. [LOG] You pickup 0.65 gold pieces. [LOG] You pickup 0.90 gold pieces. [Identify] spiked steel plate armour true [LOG] There is an item here: #00FF80##UID:47816:0#spiked steel plate armour (4 def, 9 armour)#LAST# [LOG] Ran for 2 turns (stop reason: object seen). [LOG] [Identify] spiked steel plate armour true [LOG] Lucifer picks up (l.): #00FF80##UID:47816:0#spiked steel plate armour (4 def, 9 armour)#LAST#. [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [LOG] You pickup 0.45 gold pieces. [LOG] #YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use). [LOG] Ran for 32 turns (stop reason: at door). [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [LOG] Ran for 3 turns (stop reason: at door). [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [LOG] Ran for 3 turns (stop reason: at door). [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [LOG] Ran for 1 turns (stop reason: hostile spotted to the east (skeleton warr ior)). AI took for target 47873 king cobra :: 1455 Lucifer 64 < 100 AI took for target 47844 giant white rat :: 1455 Lucifer 25 < 100 AI took for target 47861 skeleton warrior :: 1455 Lucifer 4 < 100 [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to skeleton warrior :: 25.856218310599 1 5 2.75 :: 1 checkHit 20.5 2.75 => chance to hit 95 [ATTACK] raw dam 25.856218310599 versus 5 0.3 with APR 1 [ATTACK] after armor 21.856218310599 [ATTACK] after range 30 [PHYS CRIT %] 0.5 [ATTACK] after crit 30

[ATTACK] after mult 30 [PROJECTOR] starting dam 30 [PROJECTOR] after difficulty dam 30 [PROJECTOR] res 0 1 on dam 30 [PROJECTOR] after resists dam 30 [PROJECTOR] after flat damage armor 30 [PROJECTOR] final dam 30 [LOG] #UID:1455:0#Lucifer hits skeleton warrior for #aaaaaa#30 physical#LAST# damage. [TARGET] Passing target green mold from giant white rat to Lucifer skeleton warrior 47861 dumb ai talents can use Stunning Blow T_STUNNI NG_BLOW skeleton warrior 47861 dumb ai talents can use Attack T_ATTACK dumb ai uses T_STUNNING_BLOW [LOG] Skeleton warrior uses Stunning Blow. [ATTACK] to Lucifer :: 21.893458420618 1 18.84390357653 21.175 :: 1.2549509756796 checkHit 19 21.175 => chance to hit 45 [ATTACK] raw dam 21.893458420618 versus 18.84390357653 0.3 with APR 1 [ATTACK] after armor 15.325420894433 [ATTACK] after range 16 [PHYS CRIT %] 2.5 [ATTACK] after crit 16 [ATTACK] after mult 20.079215610874 checkHit 13.1 17.2 => chance to hit 40 [LOG] Lucifer resists the mind attack! [PROJECTOR] starting dam 3.2126744977399 [PROJECTOR] after difficulty dam 3.2126744977399 [PROJECTOR] res 0 1 on dam 3.2126744977399 [PROJECTOR] after resists dam 3.2126744977399 [PROJECTOR] after flat damage armor 3.2126744977399 [PROJECTOR] final dam 3.2126744977399 [PROJECTOR] starting dam 13.653866615394 [PROJECTOR] after difficulty dam 13.653866615394 [PROJECTOR] res 0 1 on dam 13.653866615394 [PROJECTOR] after resists dam 13.653866615394 [PROJECTOR] after flat damage armor 13.653866615394 [PROJECTOR] final dam 13.653866615394 checkHit 13.1 17.2 => chance to hit 40 [LOG] Lucifer resists the mind attack! [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 0 1 on dam 9 [PROJECTOR] after resists dam 9 [PROJECTOR] after flat damage armor 9 [PROJECTOR] final dam 9 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6

[PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [PROJECTOR] starting dam 9.8409999475713 [PROJECTOR] after difficulty dam 9.8409999475713 [PROJECTOR] res 0 1 on dam 9.8409999475713 [PROJECTOR] after resists dam 9.8409999475713 [PROJECTOR] after flat damage armor 9.8409999475713 [PROJECTOR] final dam 9.8409999475713 checkHit 14.35 25 => chance to hit 24 [LOG] Lucifer is stunned! [LOG] #UID:47861:0#Skeleton warrior hits Lucifer for #YELLOW#4 mind#LAST#, #aa aaaa#14 physical#LAST#, #YELLOW#4 mind#LAST#, #LIGHT_GREEN#9 nature#LAST#, #LIGH T_STEEL_BLUE#6 temporal#LAST# damage (total 35.87). [LOG] #UID:1455:0#Lucifer hits skeleton warrior for #1133F3#10 cold#LAST# dama ge. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to skeleton warrior :: 25.856218310599 1 5 2.75 :: 1 checkHit 20.5 2.75 => chance to hit 95 [ATTACK] raw dam 25.856218310599 versus 5 0.3 with APR 1 [ATTACK] after armor 21.856218310599 [ATTACK] after range 25 [PHYS CRIT %] 0.5 [ATTACK] after crit 25 [ATTACK] after mult 25 [PROJECTOR] starting dam 25 [PROJECTOR] after difficulty dam 25 [PROJECTOR] res 0 1 on dam 25 [PROJECTOR] after resists dam 25 [PROJECTOR] after flat damage armor 25 [PROJECTOR] stunned dam 7.5 [PROJECTOR] final dam 7.5 [LOG] #UID:1455:0#Lucifer hits skeleton warrior for #aaaaaa#8 physical#LAST# d amage. AI took for target 47873 king cobra :: 1455 Lucifer 36 < 100 AI took for target 47861 skeleton warrior :: 1455 Lucifer 1 < 100 skeleton warrior 47861 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with thought-forged iron greatsword of erosion [ATTACK] to Lucifer :: 21.893458420618 1 18.84390357653 21.175 :: 1 checkHit 19 21.175 => chance to hit 45 [ATTACK] raw dam 21.893458420618 versus 18.84390357653 0.3 with APR 1 [ATTACK] after armor 15.325420894433 [ATTACK] after range 24 [PHYS CRIT %] 2.5 [ATTACK] after crit 24 [ATTACK] after mult 24 checkHit 13.1 17.2 => chance to hit 40 [PROJECTOR] starting dam 7.68 [PROJECTOR] after difficulty dam 7.68

[PROJECTOR] res 0 1 on dam 7.68 [PROJECTOR] after resists dam 7.68 [PROJECTOR] after flat damage armor 7.68 [PROJECTOR] final dam 7.68 [PROJECTOR] starting dam 16.32 [PROJECTOR] after difficulty dam 16.32 [PROJECTOR] res 0 1 on dam 16.32 [PROJECTOR] after resists dam 16.32 [PROJECTOR] after flat damage armor 16.32 [PROJECTOR] final dam 16.32 checkHit 13.1 17.2 => chance to hit 40 [LOG] Lucifer resists the mind attack! [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 0 1 on dam 9 [PROJECTOR] after resists dam 9 [PROJECTOR] after flat damage armor 9 [PROJECTOR] final dam 9 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [PROJECTOR] starting dam 9.8409999475713 [PROJECTOR] after difficulty dam 9.8409999475713 [PROJECTOR] res 0 1 on dam 9.8409999475713 [PROJECTOR] after resists dam 9.8409999475713 [PROJECTOR] after flat damage armor 9.8409999475713 [PROJECTOR] stunned dam 2.9522999842714 [PROJECTOR] final dam 2.9522999842714 [LOG] #UID:47861:0#Skeleton warrior hits Lucifer for #YELLOW#8 mind#LAST#, #aa aaaa#17 physical#LAST#, #YELLOW#4 mind#LAST#, #LIGHT_GREEN#9 nature#LAST#, #LIGH T_STEEL_BLUE#6 temporal#LAST# damage (total 43.00). [LOG] #UID:1455:0#Lucifer hits skeleton warrior for #1133F3#3 cold#LAST# damag e. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to skeleton warrior :: 25.856218310599 1 5 2.75 :: 1 checkHit 20.5 2.75 => chance to hit 95 [ATTACK] raw dam 25.856218310599 versus 5 0.3 with APR 1 [ATTACK] after armor 21.856218310599 [ATTACK] after range 30 [PHYS CRIT %] 0.5 [ATTACK] after crit 30 [ATTACK] after mult 30 [PROJECTOR] starting dam 30 [PROJECTOR] after difficulty dam 30 [PROJECTOR] res 0 1 on dam 30 [PROJECTOR] after resists dam 30

[PROJECTOR] after flat damage armor 30 [PROJECTOR] stunned dam 9 [PROJECTOR] final dam 9 [LOG] #UID:1455:0#Lucifer hits skeleton warrior for #aaaaaa#9 physical#LAST# d amage. AI took for target 47861 skeleton warrior :: 1455 Lucifer 1 < 100 skeleton warrior 47861 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with thought-forged iron greatsword of erosion [ATTACK] to Lucifer :: 21.893458420618 1 18.84390357653 21.175 :: 1 checkHit 19 21.175 => chance to hit 45 [LOG] Skeleton warrior misses Lucifer. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to skeleton warrior :: 25.856218310599 1 5 2.75 :: 1 checkHit 20.5 2.75 => chance to hit 95 [ATTACK] raw dam 25.856218310599 versus 5 0.3 with APR 1 [ATTACK] after armor 21.856218310599 [ATTACK] after range 22 [PHYS CRIT %] 0.5 [ATTACK] after crit 22 [ATTACK] after mult 22 [PROJECTOR] starting dam 22 [PROJECTOR] after difficulty dam 22 [PROJECTOR] res 0 1 on dam 22 [PROJECTOR] after resists dam 22 [PROJECTOR] after flat damage armor 22 [PROJECTOR] stunned dam 6.6 [PROJECTOR] final dam 6.6 [LOG] #UID:1455:0#Lucifer hits skeleton warrior for #aaaaaa#7 physical#LAST# d amage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 18.84390357653 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [LOG] Giant white rat misses Lucifer. skeleton warrior 47861 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with thought-forged iron greatsword of erosion [ATTACK] to Lucifer :: 21.893458420618 1 18.84390357653 21.175 :: 1 checkHit 19 21.175 => chance to hit 45 [ATTACK] raw dam 21.893458420618 versus 18.84390357653 0.3 with APR 1 [ATTACK] after armor 15.325420894433 [ATTACK] after range 16 [PHYS CRIT %] 2.5 [ATTACK] after crit 16 [ATTACK] after mult 16 checkHit 13.1 17.2 => chance to hit 40 [LOG] Lucifer resists the mind attack!

[PROJECTOR] starting dam 2.56 [PROJECTOR] after difficulty dam 2.56 [PROJECTOR] res 0 1 on dam 2.56 [PROJECTOR] after resists dam 2.56 [PROJECTOR] after flat damage armor 2.56 [PROJECTOR] final dam 2.56 [PROJECTOR] starting dam 10.88 [PROJECTOR] after difficulty dam 10.88 [PROJECTOR] res 0 1 on dam 10.88 [PROJECTOR] after resists dam 10.88 [PROJECTOR] after flat damage armor 10.88 [PROJECTOR] final dam 10.88 checkHit 13.1 17.2 => chance to hit 40 [PROJECTOR] starting dam 8 [PROJECTOR] after difficulty dam 8 [PROJECTOR] res 0 1 on dam 8 [PROJECTOR] after resists dam 8 [PROJECTOR] after flat damage armor 8 [PROJECTOR] final dam 8 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 0 1 on dam 9 [PROJECTOR] after resists dam 9 [PROJECTOR] after flat damage armor 9 [PROJECTOR] final dam 9 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [PROJECTOR] starting dam 9.8409999475713 [PROJECTOR] after difficulty dam 9.8409999475713 [PROJECTOR] res 0 1 on dam 9.8409999475713 [PROJECTOR] after resists dam 9.8409999475713 [PROJECTOR] after flat damage armor 9.8409999475713 [PROJECTOR] stunned dam 2.9522999842714 [PROJECTOR] final dam 2.9522999842714 [LOG] #UID:47861:0#Skeleton warrior hits Lucifer for #YELLOW#3 mind#LAST#, #aa aaaa#11 physical#LAST#, #YELLOW#8 mind#LAST#, #LIGHT_GREEN#9 nature#LAST#, #LIGH T_STEEL_BLUE#6 temporal#LAST# damage (total 36.44). [LOG] #UID:1455:0#Lucifer hits skeleton warrior for #1133F3#3 cold#LAST# damag e. [LOG] Lucifer is not stunned anymore. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to skeleton warrior :: 25.856218310599 1 5 2.75 :: 1 checkHit 20.5 2.75 => chance to hit 95 [ATTACK] raw dam 25.856218310599 versus 5 0.3 with APR 1 [ATTACK] after armor 21.856218310599 [ATTACK] after range 21 [PHYS CRIT %] 0.5 [ATTACK] after crit 21 [ATTACK] after mult 21 [PROJECTOR] starting dam 21 [PROJECTOR] after difficulty dam 21

[PROJECTOR] res 0 1 on dam 21 [PROJECTOR] after resists dam 21 [PROJECTOR] after flat damage armor 21 [PROJECTOR] final dam 21 [LOG] #UID:1455:0#Lucifer hits skeleton warrior for #aaaaaa#21 physical#LAST# damage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 18.84390357653 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [LOG] Giant white rat misses Lucifer. skeleton warrior 47861 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with thought-forged iron greatsword of erosion [ATTACK] to Lucifer :: 21.893458420618 1 18.84390357653 21.175 :: 1 checkHit 19 21.175 => chance to hit 45 [ATTACK] raw dam 21.893458420618 versus 18.84390357653 0.3 with APR 1 [ATTACK] after armor 15.325420894433 [ATTACK] after range 23 [PHYS CRIT %] 2.5 [ATTACK] after crit 23 [ATTACK] after mult 23 checkHit 13.1 17.2 => chance to hit 40 [LOG] Lucifer resists the mind attack! [PROJECTOR] starting dam 3.68 [PROJECTOR] after difficulty dam 3.68 [PROJECTOR] res 0 1 on dam 3.68 [PROJECTOR] after resists dam 3.68 [PROJECTOR] after flat damage armor 3.68 [PROJECTOR] final dam 3.68 [PROJECTOR] starting dam 15.64 [PROJECTOR] after difficulty dam 15.64 [PROJECTOR] res 0 1 on dam 15.64 [PROJECTOR] after resists dam 15.64 [PROJECTOR] after flat damage armor 15.64 [PROJECTOR] final dam 15.64 checkHit 13.1 17.2 => chance to hit 40 [LOG] Lucifer resists the mind attack! [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 0 1 on dam 9 [PROJECTOR] after resists dam 9 [PROJECTOR] after flat damage armor 9 [PROJECTOR] final dam 9 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6

[PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [PROJECTOR] starting dam 9.8409999475713 [PROJECTOR] after difficulty dam 9.8409999475713 [PROJECTOR] res 0 1 on dam 9.8409999475713 [PROJECTOR] after resists dam 9.8409999475713 [PROJECTOR] after flat damage armor 9.8409999475713 [PROJECTOR] final dam 9.8409999475713 [LOG] #UID:47861:0#Skeleton warrior hits Lucifer for #YELLOW#4 mind#LAST#, #aa aaaa#16 physical#LAST#, #YELLOW#4 mind#LAST#, #LIGHT_GREEN#9 nature#LAST#, #LIGH T_STEEL_BLUE#6 temporal#LAST# damage (total 38.32). [LOG] #UID:1455:0#Lucifer hits skeleton warrior for #1133F3#10 cold#LAST# dama ge. [LOG] #00ff00##UID:654:0#Talent Wing Buffet is ready to use. [LOG] #00ff00##UID:657:0#Talent Ice Claw is ready to use. [LOG] #00ff00##UID:653:0#Talent Bellowing Roar is ready to use. [LOG] #00ff00##UID:617:0#Talent Nature's Touch is ready to use. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to skeleton warrior :: 25.856218310599 1 5 2.75 :: 1 checkHit 20.5 2.75 => chance to hit 95 [ATTACK] raw dam 25.856218310599 versus 5 0.3 with APR 1 [ATTACK] after armor 21.856218310599 [ATTACK] after range 27 [PHYS CRIT %] 0.5 [ATTACK] after crit 27 [ATTACK] after mult 27 [PROJECTOR] starting dam 27 [PROJECTOR] after difficulty dam 27 [PROJECTOR] res 0 1 on dam 27 [PROJECTOR] after resists dam 27 [PROJECTOR] after flat damage armor 27 [PROJECTOR] final dam 27 [LOG] #UID:1455:0#Lucifer hits skeleton warrior for #aaaaaa#27 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed skeleton warrior!#{normal}# giant white rat 47844 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 18.84390357653 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [ATTACK] raw dam 6.6371674317876 versus 18.84390357653 0.3 with APR 10 [ATTACK] after armor 4.6460172022513 [ATTACK] after range 5 [PHYS CRIT %] 1 [ATTACK] after crit 5 [ATTACK] after mult 5 [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5 [PROJECTOR] res 0 1 on dam 5 [PROJECTOR] after resists dam 5 [PROJECTOR] after flat damage armor 5 [PROJECTOR] final dam 5 [PROJECTOR] starting dam 9.8409999475713

[PROJECTOR] after difficulty dam 9.8409999475713 [PROJECTOR] res 0 1 on dam 9.8409999475713 [PROJECTOR] after resists dam 9.8409999475713 [PROJECTOR] after flat damage armor 9.8409999475713 [PROJECTOR] final dam 9.8409999475713 [LOG] #UID:47844:0#Giant white rat hits Lucifer for #aaaaaa#5 physical#LAST# d amage. [LOG] #UID:1455:0#Lucifer hits giant white rat for #1133F3#10 cold#LAST# damag e. [LOG] [MOUSE] pre starting drag'n'drop [LOG] Lucifer uses Nature's Touch. [MIND CRIT %] 1 [LOG] Lucifer starts regenerating health quickly. [HEALING] 1455 Lucifer for 126.31229302431 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 18.84390357653 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [LOG] Giant white rat misses Lucifer. [LOG] Server latency 3798 [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant white rat :: 25.856218310599 1 1 3.8 :: 1 checkHit 20.5 3.8 => chance to hit 92 [ATTACK] raw dam 25.856218310599 versus 1 0.3 with APR 1 [ATTACK] after armor 25.856218310599 [ATTACK] after range 38 [PHYS CRIT %] 0.5 [ATTACK] after crit 38 [ATTACK] after mult 38 [PROJECTOR] starting dam 38 [PROJECTOR] after difficulty dam 38 [PROJECTOR] res 0 1 on dam 38 [PROJECTOR] after resists dam 38 [PROJECTOR] after flat damage armor 38 [PROJECTOR] final dam 38 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#38 physical#LAST# d amage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 18.84390357653 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [ATTACK] raw dam 6.6371674317876 versus 18.84390357653 0.3 with APR 10 [ATTACK] after armor 4.6460172022513 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4

[PROJECTOR] final dam 4 [PROJECTOR] starting dam 9.8409999475713 [PROJECTOR] after difficulty dam 9.8409999475713 [PROJECTOR] res 0 1 on dam 9.8409999475713 [PROJECTOR] after resists dam 9.8409999475713 [PROJECTOR] after flat damage armor 9.8409999475713 [PROJECTOR] final dam 9.8409999475713 AI took for target 47873 king cobra :: 1455 Lucifer 4 < 100 [LOG] #UID:47844:0#Giant white rat hits Lucifer for #aaaaaa#4 physical#LAST# d amage. [LOG] #UID:1455:0#Lucifer hits giant white rat for #1133F3#10 cold#LAST# damag e. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to king cobra :: 25.856218310599 1 3 16.95 :: 1 checkHit 20.5 16.95 => chance to hit 59 [ATTACK] raw dam 25.856218310599 versus 3 0.3 with APR 1 [ATTACK] after armor 23.856218310599 [ATTACK] after range 29 [PHYS CRIT %] 0.5 [ATTACK] after crit 29 [ATTACK] after mult 29 [PROJECTOR] starting dam 29 [PROJECTOR] after difficulty dam 29 [PROJECTOR] res 0 1 on dam 29 [PROJECTOR] after resists dam 29 [PROJECTOR] after flat damage armor 29 [PROJECTOR] final dam 29 [LOG] #UID:1455:0#Lucifer hits king cobra for #aaaaaa#29 physical#LAST# damage . AI took for target 47873 king cobra :: 1455 Lucifer 1 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 10.306518441775 10 18.84390357653 21.175 :: 1 checkHit 21.5 21.175 => chance to hit 51 [LOG] King cobra misses Lucifer. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 10.306518441775 10 18.84390357653 21.175 :: 1 checkHit 21.5 21.175 => chance to hit 51 [LOG] King cobra misses Lucifer. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to king cobra :: 25.856218310599 1 3 16.95 :: 1 checkHit 20.5 16.95 => chance to hit 59 [LOG] Lucifer misses king cobra. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 10.306518441775 10 18.84390357653 21.175 :: 1 checkHit 21.5 21.175

=> chance to hit 51 [ATTACK] raw dam 10.306518441775 versus 18.84390357653 0.3 with APR 10 [ATTACK] after armor 7.2145629092423 [ATTACK] after range 7 [PHYS CRIT %] 1 [ATTACK] after crit 7 [ATTACK] after mult 7 [PROJECTOR] starting dam 7 [PROJECTOR] after difficulty dam 7 [PROJECTOR] res 0 1 on dam 7 [PROJECTOR] after resists dam 7 [PROJECTOR] after flat damage armor 7 [PROJECTOR] final dam 7 [PROJECTOR] starting dam 9.8409999475713 [PROJECTOR] after difficulty dam 9.8409999475713 [PROJECTOR] res 0 1 on dam 9.8409999475713 [PROJECTOR] after resists dam 9.8409999475713 [PROJECTOR] after flat damage armor 9.8409999475713 [PROJECTOR] final dam 9.8409999475713 [LOG] #UID:1455:0#Lucifer hits king cobra for #1133F3#10 cold#LAST# damage. [LOG] #UID:47873:0#King cobra hits Lucifer for #aaaaaa#7 physical#LAST# damage . [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to king cobra :: 25.856218310599 1 3 16.95 :: 1 checkHit 20.5 16.95 => chance to hit 59 [ATTACK] raw dam 25.856218310599 versus 3 0.3 with APR 1 [ATTACK] after armor 23.856218310599 [ATTACK] after range 25 [PHYS CRIT %] 0.5 [ATTACK] after crit 25 [ATTACK] after mult 25 [PROJECTOR] starting dam 25 [PROJECTOR] after difficulty dam 25 [PROJECTOR] res 0 1 on dam 25 [PROJECTOR] after resists dam 25 [PROJECTOR] after flat damage armor 25 [PROJECTOR] final dam 25 [LOG] #UID:1455:0#Lucifer hits king cobra for #aaaaaa#25 physical#LAST# damage . [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 10.306518441775 10 18.84390357653 21.175 :: 1 checkHit 21.5 21.175 => chance to hit 51 [ATTACK] raw dam 10.306518441775 versus 18.84390357653 0.3 with APR 10 [ATTACK] after armor 7.2145629092423 [ATTACK] after range 7 [PHYS CRIT %] 1 [ATTACK] after crit 7 [ATTACK] after mult 7 [PROJECTOR] starting dam 7 [PROJECTOR] after difficulty dam 7 [PROJECTOR] res 0 1 on dam 7 [PROJECTOR] after resists dam 7

[PROJECTOR] after flat damage armor 7 [PROJECTOR] final dam 7 [PROJECTOR] starting dam 9.8409999475713 [PROJECTOR] after difficulty dam 9.8409999475713 [PROJECTOR] res 0 1 on dam 9.8409999475713 [PROJECTOR] after resists dam 9.8409999475713 [PROJECTOR] after flat damage armor 9.8409999475713 [PROJECTOR] final dam 9.8409999475713 [LOG] #UID:1455:0#Lucifer hits king cobra for #1133F3#10 cold#LAST# damage. [LOG] #UID:47873:0#King cobra hits Lucifer for #aaaaaa#7 physical#LAST# damage . [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to king cobra :: 25.856218310599 1 3 16.95 :: 1 checkHit 20.5 16.95 => chance to hit 59 [ATTACK] raw dam 25.856218310599 versus 3 0.3 with APR 1 [ATTACK] after armor 23.856218310599 [ATTACK] after range 25 [PHYS CRIT %] 0.5 [ATTACK] after crit 25 [ATTACK] after mult 25 [PROJECTOR] starting dam 25 [PROJECTOR] after difficulty dam 25 [PROJECTOR] res 0 1 on dam 25 [PROJECTOR] after resists dam 25 [PROJECTOR] after flat damage armor 25 [PROJECTOR] final dam 25 [LOG] #UID:1455:0#Lucifer hits king cobra for #aaaaaa#25 physical#LAST# damage . [LOG] #{bold}##UID:1455:0#Lucifer killed king cobra!#{normal}# [LOG] [LOG] Lucifer stops regenerating health quickly. [LOG] [LOG] Ran for 3 turns (stop reason: hostile spotted to the northeast (green mo ld)). [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to green mold :: 25.856218310599 1 1 3.8 :: 1 checkHit 20.5 3.8 => chance to hit 92 [ATTACK] raw dam 25.856218310599 versus 1 0.3 with APR 1 [ATTACK] after armor 25.856218310599 [ATTACK] after range 33 [PHYS CRIT %] 0.5 [ATTACK] after crit 33 [ATTACK] after mult 33 [PROJECTOR] starting dam 33 [PROJECTOR] after difficulty dam 33 [PROJECTOR] res 0 1 on dam 33 [PROJECTOR] after resists dam 33 [PROJECTOR] after flat damage armor 33 [PROJECTOR] final dam 33 [LOG] #UID:1455:0#Lucifer hits green mold for #aaaaaa#33 physical#LAST# damage . green mold 47826 dumb ai talents can use Attack T_ATTACK

green mold 47826 dumb ai talents can use Poisonous Spores T_SPORE_ POISON dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 10.074897240455 10 18.84390357653 21.175 :: 1 checkHit 21 21.175 => chance to hit 50 [ATTACK] raw dam 10.074897240455 versus 18.84390357653 0.3 with APR 10 [ATTACK] after armor 7.0524280683186 [ATTACK] after range 7 [PHYS CRIT %] 0 [ATTACK] after crit 7 [ATTACK] after mult 7 [PROJECTOR] starting dam 7 [PROJECTOR] after difficulty dam 7 [PROJECTOR] res 0 1 on dam 7 [PROJECTOR] after resists dam 7 [PROJECTOR] after flat damage armor 7 [PROJECTOR] final dam 7 [PROJECTOR] starting dam 9.8409999475713 [PROJECTOR] after difficulty dam 9.8409999475713 [PROJECTOR] res 0 1 on dam 9.8409999475713 [PROJECTOR] after resists dam 9.8409999475713 [PROJECTOR] after flat damage armor 9.8409999475713 [PROJECTOR] final dam 9.8409999475713 [LOG] #UID:1455:0#Lucifer hits green mold for #1133F3#10 cold#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed green mold!#{normal}# [LOG] #UID:47826:0#Green mold hits Lucifer for #aaaaaa#7 physical#LAST# damage . [LOG] [Identify] storming pouch of iron shots of paradox true [LOG] There is an item here: #00FF80##UID:47881:0#storming pouch of iron shots of paradox (19/19, 8-9.6 power, 1 apr)#LAST# [LOG] [Identify] storming pouch of iron shots of paradox true [LOG] Lucifer picks up (q.): #00FF80##UID:47881:0#storming pouch of iron shots of paradox (19/19, 8-9.6 power, 1 apr)#LAST#. [LOG] #00ff00##UID:617:0#Talent Nature's Touch is ready to use. [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.3 [HEALING] 1455 Lucifer for 0.375 [HEALING] 1455 Lucifer for 0.45 [HEALING] 1455 Lucifer for 0.525 [HEALING] 1455 Lucifer for 0.6 [HEALING] 1455 Lucifer for 0.675 [HEALING] 1455 Lucifer for 0.75 [HEALING] 1455 Lucifer for 0.825 [HEALING] 1455 Lucifer for 0.9 [HEALING] 1455 Lucifer for 0.975 [HEALING] 1455 Lucifer for 1.05 [HEALING] 1455 Lucifer for 1.125 [HEALING] 1455 Lucifer for 1.2 [HEALING] 1455 Lucifer for 1.275

[HEALING] 1455 Lucifer for 1.35 [HEALING] 1455 Lucifer for 1.425 [HEALING] 1455 Lucifer for 1.5 [LOG] Rested for 20 turns (stop reason: all resources and life at maximum). [LOG] [LOG] Ran for 6 turns (stop reason: at door). [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [LOG] Ran for 1 turns (stop reason: hostile spotted to the south (giant crysta l rat - offscreen)). [LOG] Resting starts... [LOG] Rested for 0 turns (stop reason: hostile spotted to the south (giant cry stal rat - offscreen)). AI took for target 47860 giant crystal rat :: 1455 Lucifer 36 < 100 [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant crystal rat :: 25.856218310599 1 4 4.8 :: 1 checkHit 20.5 4.8 => chance to hit 90 [ATTACK] raw dam 25.856218310599 versus 4 0.3 with APR 1 [ATTACK] after armor 22.856218310599 [ATTACK] after range 28 [PHYS CRIT %] 0.5 [ATTACK] after crit 28 [ATTACK] after mult 28 [PROJECTOR] starting dam 28 [PROJECTOR] after difficulty dam 28 [PROJECTOR] res 1.3549935013234 0.98645006498677 on dam 28 [PROJECTOR] after resists dam 27.620601819629 [PROJECTOR] after flat damage armor 27.620601819629 [PROJECTOR] final dam 27.620601819629 [LOG] #UID:1455:0#Lucifer hits giant crystal rat for #aaaaaa#28 physical#LAST# damage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 7.6259578113166 10 18.84390357653 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [ATTACK] raw dam 7.6259578113166 versus 18.84390357653 0.3 with APR 10 [ATTACK] after armor 5.3381704679216 [ATTACK] after range 5 [PHYS CRIT %] 1 [ATTACK] after crit 5 [ATTACK] after mult 5 [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5 [PROJECTOR] res 0 1 on dam 5 [PROJECTOR] after resists dam 5 [PROJECTOR] after flat damage armor 5 [PROJECTOR] final dam 5 [PROJECTOR] starting dam 9.8409999475713 [PROJECTOR] after difficulty dam 9.8409999475713 [PROJECTOR] res 0 1 on dam 9.8409999475713 [PROJECTOR] after resists dam 9.8409999475713

[PROJECTOR] after flat damage armor 9.8409999475713 [PROJECTOR] final dam 9.8409999475713 [LOG] #UID:47860:0#Giant crystal rat hits Lucifer for #aaaaaa#5 physical#LAST# damage. [LOG] #UID:1455:0#Lucifer hits giant crystal rat for #1133F3#10 cold#LAST# dam age. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant crystal rat :: 25.856218310599 1 4 4.8 :: 1 checkHit 20.5 4.8 => chance to hit 90 [ATTACK] raw dam 25.856218310599 versus 4 0.3 with APR 1 [ATTACK] after armor 22.856218310599 [ATTACK] after range 25 [PHYS CRIT %] 0.5 [ATTACK] after crit 25 [ATTACK] after mult 25 [PROJECTOR] starting dam 25 [PROJECTOR] after difficulty dam 25 [PROJECTOR] res 1.3549935013234 0.98645006498677 on dam 25 [PROJECTOR] after resists dam 24.661251624669 [PROJECTOR] after flat damage armor 24.661251624669 [PROJECTOR] final dam 24.661251624669 [LOG] #UID:1455:0#Lucifer hits giant crystal rat for #aaaaaa#25 physical#LAST# damage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 7.6259578113166 10 18.84390357653 21.175 :: 1 checkHit 12 21.175 => chance to hit 28 [LOG] Giant crystal rat misses Lucifer. [LOG] [ATTACK] attacking with balanced iron greatmaul [ATTACK] to giant crystal rat :: 25.856218310599 1 4 4.8 :: 1 checkHit 20.5 4.8 => chance to hit 90 [ATTACK] raw dam 25.856218310599 versus 4 0.3 with APR 1 [ATTACK] after armor 22.856218310599 [ATTACK] after range 33 [PHYS CRIT %] 0.5 [ATTACK] after crit 33 [ATTACK] after mult 33 [PROJECTOR] starting dam 33 [PROJECTOR] after difficulty dam 33 [PROJECTOR] res 1.3549935013234 0.98645006498677 on dam 33 [PROJECTOR] after resists dam 32.552852144563 [PROJECTOR] after flat damage armor 32.552852144563 [PROJECTOR] final dam 32.552852144563 [LOG] #UID:1455:0#Lucifer hits giant crystal rat for #aaaaaa#33 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant crystal rat!#{normal}# [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.15

[HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.3 [LOG] Rested for 4 turns (stop reason: all resources and life at maximum). [LOG] [Identify] citrine true [LOG] Lucifer picks up (t.): #FFFFFF##UID:47886:0#citrine#LAST#. [Identify] spiked iron mail armour of fire resistance true [LOG] There is an item here: #00FF80##UID:47874:0#spiked iron mail armour of f ire resistance (2 def, 4 armour)#LAST# [LOG] Ran for 7 turns (stop reason: object seen). [LOG] Loading tile talents/barrier.png [Identify] spiked iron mail armour of fire resistance true [LOG] Lucifer picks up (l.): #00FF80##UID:47874:0#spiked iron mail armour of f ire resistance (2 def, 4 armour)#LAST#. [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [LOG] #YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use). [LOG] Ran for 30 turns (stop reason: at exit). [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [LOG] #YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or r ight click to use). [LOG] Ran for 27 turns (stop reason: at exit). [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [LOG] Today is the 3rd Mirth of the 122nd year of the Age of Ascendancy of Maj 'Eyal. The time is 00:00. [LOG] #YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use). [LOG] Ran for 26 turns (stop reason: at exit). [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [LOG] #YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or r ight click to use). [LOG] Ran for 26 turns (stop reason: at exit). [LOG] fight: hateful steel battleaxe balanced iron greatmaul :: OFFHAND MAINHAND fight: hateful steel battleaxe inertial steel amulet :: nil MAINHAND fight: hateful steel battleaxe brass lantern :: nil MAINHAND fight: hateful steel battleaxe Skin of Many :: nil MAINHAND fight: hateful steel battleaxe lightening linen cloak of clarity :: nil MAINHAND fight: hateful steel battleaxe linen wizard hat of fire (#RESIST#) :: nil MAINHAND fight: hateful steel battleaxe Mighty Girdle :: nil MAINHAND fight: hateful steel battleaxe restful iron gauntlets :: nil MAINHAND [LOG] Lucifer wears(replacing): #00FF80##UID:47792:0#hateful steel battleaxe ( 17-25.5 power, 2 apr)#LAST#. [LOG]

Server latency 963 [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [LOG] #YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use). [LOG] Ran for 26 turns (stop reason: at exit). [LOG] Make wait background texture 1822 : 1264x755 (2048, 1024) Wait finished, counted 0, 27 ticks Make wait background texture 1855 : 1264x755 (2048, 1024) C Map size 19:11 :: 209 C Map seens texture: 1861 (60x60) Loading entities file from memory /data/general/objects/egos/lite.lua Loading entities file from memory /data/general/objects/egos/infusions.lua Loading entities file from memory /data/general/objects/egos/wands.lua Loading entities file from memory /data/general/objects/egos/charms.lua Loading entities file from memory /data/general/objects/egos/wands-powers. lua Loading entities file from memory /data/general/objects/egos/totems.lua Loading entities file from memory /data/general/objects/egos/charms.lua Loading entities file from memory /data/general/objects/egos/totems-powers .lua Loading entities file from memory /data/general/objects/egos/torques.lua Loading entities file from memory /data/general/objects/egos/charms.lua Loading entities file from memory /data/general/objects/egos/torques-power s.lua Loading entities file from memory /data/general/objects/egos/digger.lua Loading entities file from memory /data/general/objects/egos/rings.lua Loading entities file from memory /data/general/objects/egos/amulets.lua Loading entities file from memory /data/general/objects/egos/staves.lua Loading entities file from memory /data/general/objects/egos/mindstars.lua Loading entities file from memory /data/general/objects/egos/weapon.lua Loading entities file from memory /data/general/objects/egos/bow.lua Loading entities file from memory /data/general/objects/egos/ranged.lua Loading entities file from memory /data/general/objects/egos/ammo.lua Loading entities file from memory /data/general/objects/egos/sling.lua Loading entities file from memory /data/general/objects/egos/ranged.lua Loading entities file from memory /data/general/objects/egos/shield.lua Loading entities file from memory /data/general/objects/egos/robe.lua Loading entities file from memory /data/general/objects/egos/light-armor.l ua Loading entities file from memory /data/general/objects/egos/armor.lua Loading entities file from memory /data/general/objects/egos/heavy-armor.l ua Loading entities file from memory /data/general/objects/egos/armor.lua Loading entities file from memory /data/general/objects/egos/massive-armor .lua Loading entities file from memory /data/general/objects/egos/armor.lua Loading entities file from memory /data/general/objects/egos/helm.lua Loading entities file from memory /data/general/objects/egos/wizard-hat.lu a Loading entities file from memory /data/general/objects/egos/light-boots.l ua Loading entities file from memory /data/general/objects/egos/boots.lua Loading entities file from memory /data/general/objects/egos/boots.lua Loading entities file from memory /data/general/objects/egos/gloves.lua Loading entities file from memory /data/general/objects/egos/cloak.lua Loading entities file from memory /data/general/objects/egos/belt.lua room generator function: 0x10a19708 is making a room

loaded room narrow_spiral 15 8 alloc narrow_spiral room allocated at 4 23 with center 11 26 room generator function: 0x10a19708 is making a room alloc simple5x5 room allocated at 30 21 with center 32 23 room generator function: 0x10a19708 is making a room loaded room big_cells 8 9 alloc big_cells room allocated at 11 1 with center 14 5 room generator function: 0x10a19708 is making a room loaded room cells4 9 10 alloc cells4 room allocated at 14 35 with center 18 39 room generator function: 0x10a19708 is making a room loaded room oval 10 14 alloc oval room allocated at 35 32 with center 39 38 room generator function: 0x10a19708 is making a room loaded room inner_checkerboard 9 9 alloc inner_checkerboard room allocated at 36 11 with center 40 15 room generator function: 0x10a19708 is making a room loaded room big_cross 13 11 alloc big_cross room allocated at 22 7 with center 28 12 room generator function: 0x10a19708 is making a room loaded room multi_pillar 12 9 alloc multi_pillar room allocated at 19 20 with center 24 24 room generator function: 0x10a19708 is making a room alloc simple5x8 room allocated at 4 13 with center 6 16 room generator function: 0x10a19708 is making a room loaded room micro_pillar 12 8 alloc micro_pillar room allocated at 35 2 with center 40 5 Begin tunnel 10 table: 0x11444280 Loading tile terrain/stair_up.png Spawning giant grey rat near room big_cross at 10 Spawning green mold near room big_cells at 4 Random elite generating Adding to random boss class Wyrmic Wilder Random boss forbade talent because of level Corrosive Mist 6 Random boss forbade talent because of level Evasion 6 Random boss forbade talent because of level Unending Frenzy 6 Random boss forbade talent because of level Piercing Sight 6 Random boss forbade talent because of level Sudden Growth 6 Random boss forbade talent because of level Fungal Growth 6 Random boss forbade talent because of level Lightning Breath Random boss forbade talent because of level Precise Strikes 6 Random boss forbade talent because of level Ice Wall 6 Random boss forbade talent because of level Berserker 6 Random boss forbade talent because of level Spell Shield 6 Random boss forbade talent because of level Fire Breath 6 Random boss forbade talent because of level Icy Skin 6 Random boss forbade talent because of level Chromatic Fury 6 Random boss forbade talent because of level Devouring Flame 6

33 17

Random boss forbade talent because of level Dissolve 6 Random boss forbade talent because of level Charm Mastery 6 Random boss forbade talent because of level Perfect Strike 6 Random boss forbade talent because of level Fast Metabolism 6 Random boss forbade talent because of level Wyrmic Guile 6 Random boss forbade talent because of level Riposte 6 Random boss forbade talent because of level Elemental Harmony 6 Random boss forbade talent because of level Burrow 6 Random boss forbade talent because of level Ancestral Life 6 Random boss forbade talent because of level Overpower 6 Random boss forbade talent because of level Corrosive Breath 6 Random boss forbade talent because of level Death Blow 6 Random boss forbade talent because of level Tornado 6 Random boss forbade talent because of level One with Nature 6 Random boss forbade talent because of level Blinding Speed 6 Random boss forbade talent because of level Wing Buffet 6 Random boss forbade talent because of level Ice Breath 6 Random boss forbade talent because of level Static Field 6 Random boss forbade talent because of level Prismatic Slash 6 Random boss forbade talent because of level Nature's Balance 6 Random boss forbade talent because of level Assault 6 Random boss forbade talent because of level Warshout 6 Random boss forbade talent because of level Healing Nexus 6 Random boss forbade talent because of level Venomous Breath 6 Random boss forbade talent because of level Nature's Touch 6 Random boss forbade talent because of level Sand Breath 6 Adding 4 random class talents to boss * talent T_WILD_GROWTH * talent T_EXOTIC_WEAPONS_MASTERY * talent T_DEATH_DANCE * talent T_ARMOUR_TRAINING [TOME ENTITY FILTER] selected Ego 28.097013381914 65.5 [TOME ENTITY FILTER] random object requested, removing ego chances Loading entities file from memory /data/general/objects/random-artifacts/m elee.lua Loading entities file from memory /data/general/objects/random-artifacts/g eneric.lua Creating randart Erublek(jewel-encrusted iron waraxe) with nil with level 6 * using themes spell,lightning [TOME ENTITY FILTER] selected Greater + Ego 19.193656365665 25.5 [TOME ENTITY FILTER] selected Greater 42.99310944951 50.5 fight: radiant rough leather armour plaguebringer's iron battleaxe of daylig ht :: OFFHAND BODY Added unique mod.class.NPC/Layilrawe the giant white mouse :: 1 [TOME ENTITY FILTER] selected basic 73.961634109137 105.5 [TOME ENTITY FILTER] selected Ego 31.500695766648 65.5 [TOME ENTITY FILTER] selected basic 69.175191792002 105.5 [TOME ENTITY FILTER] selected basic 90.891364137035 105.5 Spawning giant brown mouse near room big_cross at 26 15 Spawning copperhead snake near room big_cross at 27 13 [TOME ENTITY FILTER] selected Ego 24.423106302722 65.5 [TOME ENTITY FILTER] selected Ego 29.95938351179 65.5 Spawning rattlesnake near room big_cross at 23 14 Loading tile npc/firebrick-snake.png Spawning brown mold near room big_cross at 31 15 Random elite generating

Adding to random boss class Bulwark Warrior Random boss forbade talent because of level Evasion 6 Random boss forbade talent because of level Battle Cry 6 Random boss forbade talent because of level Sunder Armour 6 Random boss forbade talent because of level Unending Frenzy 6 Random boss forbade talent because of level Piercing Sight 6 Random boss forbade talent because of level Cripple 6 Random boss forbade talent because of level Heave 6 Random boss forbade talent because of level Precise Strikes 6 Random boss forbade talent because of level Repulsion 6 Random boss forbade talent because of level Switch Place 6 Random boss forbade talent because of level Shield Expertise 6 Random boss forbade talent because of level Berserker 6 Random boss forbade talent because of level Spell Shield 6 Random boss forbade talent because of level Adrenaline Surge 6 Random boss forbade talent because of level Shattering Impact 6 Random boss forbade talent because of level Juggernaut 6 Random boss forbade talent because of level Second Wind 6 Random boss forbade talent because of level True Grit 6 Random boss forbade talent because of level Onslaught 6 Random boss forbade talent because of level Battle Shout 6 Random boss forbade talent because of level Daunting Presence 6 Random boss forbade talent because of level Greater Weapon Focus 6 Random boss forbade talent because of level Charm Mastery 6 Random boss forbade talent because of level Perfect Strike 6 Random boss forbade talent because of level Sunder Arms 6 Random boss forbade talent because of level Fast Metabolism 6 Random boss forbade talent because of level Backstab 6 Random boss forbade talent because of level Riposte 6 Random boss forbade talent because of level Unflinching Resolve 6 Random boss forbade talent because of level Battle Call 6 Random boss forbade talent because of level Bleeding Edge 6 Random boss forbade talent because of level Blood Frenzy 6 Random boss forbade talent because of level Overpower 6 Random boss forbade talent because of level Rapid Shot 6 Random boss forbade talent because of level Death Blow 6 Random boss forbade talent because of level Blinding Speed 6 Random boss forbade talent because of level Step Up 6 Random boss forbade talent because of level Shattering Shout 6 Random boss forbade talent because of level Slow Motion 6 Random boss forbade talent because of level Relaxed Shot 6 Random boss forbade talent because of level Assault 6 Random boss forbade talent because of level Warshout 6 Adding 5 random class talents to boss * talent T_SHIELD_WALL * talent T_ARMOUR_TRAINING * talent T_STEADY_SHOT * talent T_RUSH * talent T_WEAPON_COMBAT [TOME ENTITY FILTER] selected Double Ego 14.097846331796 20.5 [TOME ENTITY FILTER] random object requested, removing ego chances Loading entities file from memory /data/general/objects/random-artifacts/g eneric.lua Creating randart Plagueedge(rune-covered linen wizard hat) with nature with leve l 6 * using themes nature,acid [TOME ENTITY FILTER] selected Greater 30.274265508115 50.5 [TOME ENTITY FILTER] selected Double Greater 4.0306364533097 10.5 fight: coruscating iron shield of crushing psychic's iron longsword :: nil OFFHAND

[TOME ENTITY FILTER] selected Double Ego 91.339572055112 95.5 fight: spiked iron mail armour of fire resistance psychic's iron longsword :: nil BODY fight: spiked iron mail armour of fire resistance coruscating iron shield of crushing :: nil BODY Added unique mod.class.NPC/Salerithra the degenerated skeleton warrior :: 1 [TOME ENTITY FILTER] selected Ego 51.887953927947 65.5 [TOME ENTITY FILTER] selected Ego 25.464288921669 65.5 Spawning large brown snake near room big_cells at 14 2 [TOME ENTITY FILTER] selected Double Ego 19.487382417309 20.5 [TOME ENTITY FILTER] selected basic 90.150377635763 105.5 Spawning degenerated skeleton warrior near room big_cross at 27 10 Loading tile npc/blue_ant.png Spawning green mold near room big_cells at 17 6 Spawning large white snake near room big_cross at 27 16 [TOME ENTITY FILTER] selected basic 96.408286238766 112.5 Loading tile object/knife_iron.png [TOME ENTITY FILTER] selected basic 86.069122524017 112.5 [TOME ENTITY FILTER] selected basic 100.58862300953 112.5 [TOME ENTITY FILTER] selected basic 96.485527152891 112.5 [TOME ENTITY FILTER] selected Double Ego 4.3309163515994 20.5 Loading tile object/arrow_elm.png [TOME ENTITY FILTER] selected Money 68.833865450889 72.5 Spawning agate near room big_cells at nil nil [TOME ENTITY FILTER] selected Money 69.103695468303 72.5 Loading tile object/agate.png [TOME ENTITY FILTER] selected Ego 48.800198733527 65.5 Spawning mossy mindstar of balance near room big_cross at nil nil [TOME ENTITY FILTER] selected basic 100.99978134409 112.5 Placed lore journal page 42 38 [Identify] journal page true Placed lore journal page 27 29 [Identify] journal page true Wait finished, counted 1378, 880 ticks Loading tile terrain/granite_wall2_7.png Loading tile terrain/granite_wall2_9.png Loading tile terrain/granite_wall2_1.png Assigned events list [1] = { } [2] = { [1] = glowing-chest [2] = protective-aura } [3] = { [1] = necrotic-air } Loading entities file from memory /data/general/objects/random-artifacts/m elee.lua Loading entities file from memory /data/general/objects/random-artifacts/g eneric.lua Creating randart Borihad(unblemished yew vilestaff) with nil with level 16 * using themes mind,mental [TOME ENTITY FILTER] selected Lore 66.834504985678 65.5

[TOME ENTITY FILTER] selected Ego 36.851603613084 65.5 Loading tile terrain/marble_floor.png Loading tile object/chest3.png Not gone east, no backup guardian Running on level loads ruins-kor-pul-2 [LOG] #YELLOW_GREEN#There is a previous level here (press '<', '>' or right cl ick to use). [PARTY] New member, add after Lucifer Lucifer Adding entity 1455 after 1455 Entering tier1 zone for escort tier1.2 0 2 Updating zone name Ruins of Kor'Pul (2) C Map minimap texture: 1170 (50x50; 64x64) AI took for target 49245 giant blue ant :: 1455 Lucifer 25 < 100 AI took for target 49247 giant white rat :: 1455 Lucifer 1 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 18.84390357653 14.35 :: 1 checkHit 12 14.35 => chance to hit 45 [ATTACK] raw dam 6.6371674317876 versus 18.84390357653 0.3 with APR 10 [ATTACK] after armor 4.6460172022513 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [PROJECTOR] starting dam 9.8409999475713 [PROJECTOR] after difficulty dam 9.8409999475713 [PROJECTOR] res 1.7737507878788 0.98226249212121 on dam 9.8409999475713 [PROJECTOR] after resists dam 9.6664451334661 [PROJECTOR] after flat damage armor 9.6664451334661 [PROJECTOR] final dam 9.6664451334661 [LOG] [LOG] #UID:1455:0#Lucifer hits giant white rat for #1133F3#10 cold#LAST# damag e. [LOG] #UID:49247:0#Giant white rat hits Lucifer for #aaaaaa#4 physical#LAST# d amage. [ATTACK] attacking with hateful steel battleaxe [ATTACK] to giant white rat :: 27.624061067872 2 1 3.8 :: 1 checkHit 15 3.8 => chance to hit 78 [ATTACK] raw dam 27.624061067872 versus 1 0.3 with APR 2 [ATTACK] after armor 27.624061067872 [ATTACK] after range 31 [PHYS CRIT %] 5 [ATTACK] after crit 31 [ATTACK] after mult 31 [ATTACK] after inc by type 31 [PROJECTOR] starting dam 31 [PROJECTOR] after difficulty dam 31

[PROJECTOR] res 0 1 on dam 31 [PROJECTOR] after resists dam 31 [PROJECTOR] after flat damage armor 31 [PROJECTOR] final dam 31 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 0 1 on dam 9 [PROJECTOR] after resists dam 9 [PROJECTOR] after flat damage armor 9 [PROJECTOR] final dam 9 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#31 physical#LAST#, #GREY#9 darkness#LAST# damage (total 40.00). AI took for target 49245 giant blue ant :: 1455 Lucifer 16 < 100 AI took for target 49247 giant white rat :: 1455 Lucifer 1 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 18.84390357653 14.35 :: 1 checkHit 12 14.35 => chance to hit 45 [LOG] Giant white rat misses Lucifer. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to giant white rat :: 27.624061067872 2 1 3.8 :: 1 checkHit 15 3.8 => chance to hit 78 [ATTACK] raw dam 27.624061067872 versus 1 0.3 with APR 2 [ATTACK] after armor 27.624061067872 [ATTACK] after range 33 [PHYS CRIT %] 5 [ATTACK] after crit 33 [ATTACK] after mult 33 [ATTACK] after inc by type 33 [PROJECTOR] starting dam 33 [PROJECTOR] after difficulty dam 33 [PROJECTOR] res 0 1 on dam 33 [PROJECTOR] after resists dam 33 [PROJECTOR] after flat damage armor 33 [PROJECTOR] final dam 33 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#33 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# AI took for target 49245 giant blue ant :: 1455 Lucifer 16 < 100 [LOG] giant blue ant 49245 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 8.9133713776057 7 18.84390357653 14.35 :: 1 checkHit 21 14.35 => chance to hit 67 [ATTACK] raw dam 8.9133713776057 versus 18.84390357653 0.3 with APR 7 [ATTACK] after armor 6.239359964324 [ATTACK] after range 6 [PHYS CRIT %] 1

[ATTACK] after crit 6 [ATTACK] after mult 6 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 3 0.97 on dam 6 [PROJECTOR] after resists dam 5.82 [PROJECTOR] after flat damage armor 5.82 [PROJECTOR] final dam 5.82 [PROJECTOR] starting dam 9.8409999475713 [PROJECTOR] after difficulty dam 9.8409999475713 [PROJECTOR] res 0 1 on dam 9.8409999475713 [PROJECTOR] after resists dam 9.8409999475713 [PROJECTOR] after flat damage armor 9.8409999475713 [PROJECTOR] final dam 9.8409999475713 [SOUND] loading from /data/sound/creatures/ants/ant_2.ogg :=: sound "/ data/sound/creatures/ants/ant_2.ogg" : <static> [LOG] #UID:1455:0#Lucifer hits giant blue ant for #1133F3#10 cold#LAST# damage . [LOG] #UID:49245:0#Giant blue ant hits Lucifer for #1133F3#6 cold#LAST# damage . [ATTACK] attacking with hateful steel battleaxe [ATTACK] to giant blue ant :: 27.624061067872 2 1 2.05 :: 1 checkHit 15 2.05 => chance to hit 83 [ATTACK] raw dam 27.624061067872 versus 1 0.3 with APR 2 [ATTACK] after armor 27.624061067872 [ATTACK] after range 30 [PHYS CRIT %] 5 [ATTACK] after crit 30 [ATTACK] after mult 30 [ATTACK] after inc by type 30 [PROJECTOR] starting dam 30 [PROJECTOR] after difficulty dam 30 [PROJECTOR] res 0 1 on dam 30 [PROJECTOR] after resists dam 30 [PROJECTOR] after flat damage armor 30 [PROJECTOR] final dam 30 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 0 1 on dam 9 [PROJECTOR] after resists dam 9 [PROJECTOR] after flat damage armor 9 [PROJECTOR] final dam 9 [LOG] #UID:1455:0#Lucifer hits giant blue ant for #aaaaaa#30 physical#LAST#, # GREY#9 darkness#LAST# damage (total 39.00). [LOG] #{bold}##UID:1455:0#Lucifer killed giant blue ant!#{normal}# [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.3 [HEALING] 1455 Lucifer for 0.375 [HEALING] 1455 Lucifer for 0.45 [LOG] Rested for 6 turns (stop reason: all resources and life at maximum). [LOG] [Identify] iron dagger true

[LOG] There is an item here: #FFFFFF##UID:49250:0#iron dagger (5-6.5 power, 5 apr)#LAST# [LOG] Ran for 3 turns (stop reason: object seen). [LOG] [Identify] iron dagger true [LOG] Lucifer picks up (c.): #FFFFFF##UID:49250:0#iron dagger (5-6.5 power, 5 apr)#LAST#. [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [Identify] journal page true [LOG] There is an item here: #0080FF##UID:49262:0#journal page#LAST# [LOG] Ran for 6 turns (stop reason: object seen). [LOG] [LOG] Lore found: #0080FF#journal page (kor'pul) [LOG] You can read all your collected lore in the game menu, by pressing Escap e. [LORE] learnt kor-pul-note-3 [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [Identify] ametrine true [LOG] Lucifer picks up (u.): #FFFFFF##UID:49261:0#ametrine#LAST#. [LOG] Ran for 3 turns (stop reason: at door). [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [LOG] Ran for 5 turns (stop reason: something interesting). [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [LOG] Ran for 2 turns (stop reason: something interesting). [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [LOG] Ran for 2 turns (stop reason: something interesting). [LOG] Loading tile object/staff_yew.png Added unique mod.class.Object/Borihad :: 1 [LOG] #GOLD#An object rolls from the chest! Loading tile npc/dragon_fire_fire_drake_hatchling.png [TOME ENTITY FILTER] selected Double Ego 13.284515569635 20.5 [TOME ENTITY FILTER] selected Double Ego 2.2200206862111 20.5 [TOME ENTITY FILTER] selected Double Ego 5.4189149661499 20.5 [LOG] #GOLD#But the chest was guarded! [LOG] You fail to use Bellowing Roar due to your equilibrium! [LOG] [LOG] Lucifer roars! [MIND CRIT %] 1 [PROJECTOR] starting dam 130.81186501705 [PROJECTOR] after difficulty dam 130.81186501705 [PROJECTOR] res 0 1 on dam 130.81186501705 [PROJECTOR] after resists dam 130.81186501705 [PROJECTOR] after flat damage armor 130.81186501705 [PROJECTOR] final dam 130.81186501705 [PROJECTOR] starting dam 130.81186501705

[PROJECTOR] after difficulty dam 130.81186501705 [PROJECTOR] res 0 1 on dam 130.81186501705 [PROJECTOR] after resists dam 130.81186501705 [PROJECTOR] after flat damage armor 130.81186501705 [PROJECTOR] final dam 130.81186501705 [PROJECTOR] starting dam 130.81186501705 [PROJECTOR] after difficulty dam 130.81186501705 [PROJECTOR] res 0 1 on dam 130.81186501705 [PROJECTOR] after resists dam 130.81186501705 [PROJECTOR] after flat damage armor 130.81186501705 [PROJECTOR] final dam 130.81186501705 [PROJECTOR] starting dam 130.81186501705 [PROJECTOR] after difficulty dam 130.81186501705 [PROJECTOR] res 0 1 on dam 130.81186501705 [PROJECTOR] after resists dam 130.81186501705 [PROJECTOR] after flat damage armor 130.81186501705 [PROJECTOR] final dam 130.81186501705 [PROJECTOR] starting dam 130.81186501705 [PROJECTOR] after difficulty dam 130.81186501705 [PROJECTOR] res 0 1 on dam 130.81186501705 [PROJECTOR] after resists dam 130.81186501705 [PROJECTOR] after flat damage armor 130.81186501705 [PROJECTOR] final dam 130.81186501705 [PROJECTOR] starting dam 130.81186501705 [PROJECTOR] after difficulty dam 130.81186501705 [PROJECTOR] res 0 1 on dam 130.81186501705 [PROJECTOR] after resists dam 130.81186501705 [PROJECTOR] after flat damage armor 130.81186501705 [PROJECTOR] final dam 130.81186501705 [PROJECTOR] starting dam 130.81186501705 [PROJECTOR] after difficulty dam 130.81186501705 [PROJECTOR] res 5.566088183682 0.94433911816318 on dam 130.81186501705 [PROJECTOR] after resists dam 123.53076125548 [PROJECTOR] after flat damage armor 123.53076125548 [PROJECTOR] final dam 123.53076125548 checkHit 9.7638704509302 27.5 => chance to hit 6 [LOG] Fire drake hatchling wanders around!. checkHit 9.695995390471 27.5 => chance to hit 6 [LOG] Fire drake hatchling wanders around!. checkHit 9.6498701219321 27.5 => chance to hit 6 [LOG] Fire drake hatchling wanders around!. checkHit 9.684146065003 27.5 => chance to hit 6 [LOG] Fire drake hatchling wanders around!. checkHit 7.6690773964555 27.5 => chance to hit 1 [LOG] Skeleton warrior wanders around!. AI took for target 49478 skeleton warrior :: 1455 Lucifer 1 < 100 skeleton warrior 49478 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 8.2658971324477 1 18.84390357653 14.35 :: 1 checkHit 21.5 14.35 => chance to hit 68 [ATTACK] raw dam 8.2658971324477 versus 18.84390357653 0.3 with APR

1 [ATTACK] after armor 5.7861279927134 [ATTACK] after range 6 [PHYS CRIT %] 1 [ATTACK] after crit 6 [ATTACK] after mult 6 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [PROJECTOR] starting dam 9.8409999475713 [PROJECTOR] after difficulty dam 9.8409999475713 [PROJECTOR] res 0 1 on dam 9.8409999475713 [PROJECTOR] after resists dam 9.8409999475713 [PROJECTOR] after flat damage armor 9.8409999475713 [PROJECTOR] final dam 9.8409999475713 [LOG] Fire drake hatchling is confused and fails to use Attack. fire drake hatchling 49498 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [LOG] Fire drake hatchling is confused and fails to use Attack. [LOG] #UID:49478:0#Skeleton warrior hits Lucifer for #aaaaaa#6 physical#LAST# damage. [LOG] #UID:1455:0#Lucifer hits fire drake hatchling for #aaaaaa#131 physical#L AST# damage. [LOG] #UID:1455:0#Lucifer hits fire drake hatchling for #aaaaaa#131 physical#L AST# damage. [LOG] #UID:1455:0#Lucifer hits fire drake hatchling for #aaaaaa#131 physical#L AST# damage. [LOG] #UID:1455:0#Lucifer hits skeleton warrior for #aaaaaa#124 physical#LAST# , #1133F3#10 cold#LAST# damage (total 133.37). [LOG] #UID:1455:0#Lucifer hits giant white mouse for #aaaaaa#131 physical#LAST # damage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white mouse!#{normal}# [LOG] #UID:1455:0#Lucifer hits fire drake hatchling for #aaaaaa#131 physical#L AST# damage. [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#131 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to fire drake hatchling :: 27.624061067872 2 5 4.2 :: 1 checkHit 15 4.2 => chance to hit 77 [ATTACK] raw dam 27.624061067872 versus 5 0.3 with APR 2 [ATTACK] after armor 24.624061067872 [ATTACK] after range 32 [PHYS CRIT %] 5 [ATTACK] after crit 32 [ATTACK] after mult 32 [ATTACK] after inc by type 32 [PROJECTOR] starting dam 32 [PROJECTOR] after difficulty dam 32 [PROJECTOR] res 0 1 on dam 32 [PROJECTOR] after resists dam 32 [PROJECTOR] after flat damage armor 32 [PROJECTOR] final dam 32

[PROJECTOR] starting dam 2 [PROJECTOR] after difficulty dam 2 [PROJECTOR] res 21 0.79 on dam 2 [PROJECTOR] after resists dam 1.58 [PROJECTOR] after flat damage armor 1.58 [PROJECTOR] final dam 1.58 [LOG] #UID:49494:0#Fire drake hatchling hits Lucifer for #LIGHT_RED#2 fire#LAS T# damage. [LOG] #UID:1455:0#Lucifer hits fire drake hatchling for #aaaaaa#32 physical#LA ST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed fire drake hatchling!#{normal}# skeleton warrior 49478 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [LOG] Skeleton warrior is confused and fails to use Attack. fire drake hatchling 49480 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [LOG] Fire drake hatchling is confused and fails to use Attack. fire drake hatchling 49498 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 24.909379274208 25 18.84390357653 14.35 :: 1 checkHit 40.166666666667 14.35 => chance to hit 100 [ATTACK] raw dam 24.909379274208 versus 18.84390357653 0.3 with APR 25 [ATTACK] after armor 24.909379274208 [ATTACK] after range 26 [PHYS CRIT %] 0 [ATTACK] after crit 26 [ATTACK] after mult 26 [PROJECTOR] starting dam 26 [PROJECTOR] after difficulty dam 26 [PROJECTOR] res 0 1 on dam 26 [PROJECTOR] after resists dam 26 [PROJECTOR] after flat damage armor 26 [PROJECTOR] final dam 26 [PROJECTOR] starting dam 9.8409999475713 [PROJECTOR] after difficulty dam 9.8409999475713 [PROJECTOR] res 0 1 on dam 9.8409999475713 [PROJECTOR] after resists dam 9.8409999475713 [PROJECTOR] after flat damage armor 9.8409999475713 [PROJECTOR] final dam 9.8409999475713 [LOG] #UID:1455:0#Lucifer hits fire drake hatchling for #1133F3#10 cold#LAST# damage. [LOG] #UID:49498:0#Fire drake hatchling hits Lucifer for #aaaaaa#26 physical#L AST# damage. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to skeleton warrior :: 27.624061067872 2 5 3.8 :: 1 checkHit 15 3.8 => chance to hit 78 [ATTACK] raw dam 27.624061067872 versus 5 0.3 with APR 2 [ATTACK] after armor 24.624061067872 [ATTACK] after range 26 [PHYS CRIT %] 5 [ATTACK] after crit 26 [ATTACK] after mult 26

[ATTACK] after inc by type 26 [PROJECTOR] starting dam 26 [PROJECTOR] after difficulty dam 26 [PROJECTOR] res 5.566088183682 0.94433911816318 on dam 26 [PROJECTOR] after resists dam 24.552817072243 [PROJECTOR] after flat damage armor 24.552817072243 [PROJECTOR] final dam 24.552817072243 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 0 1 on dam 9 [PROJECTOR] after resists dam 9 [PROJECTOR] after flat damage armor 9 [PROJECTOR] final dam 9 [LOG] #UID:1455:0#Lucifer hits skeleton warrior for #aaaaaa#25 physical#LAST#, #GREY#9 darkness#LAST# damage (total 33.55). [LOG] #{bold}##UID:1455:0#Lucifer killed skeleton warrior!#{normal}# AI took for target 49480 fire drake hatchling :: 1455 Lucifer 1 < 100 [LOG] Fire drake hatchling is confused and fails to use Attack. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to fire drake hatchling :: 27.624061067872 2 5 4.2 :: 1 checkHit 15 4.2 => chance to hit 77 [LOG] Lucifer misses fire drake hatchling. [LOG] Fire drake hatchling seems more focused. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 24.280378264961 25 18.84390357653 14.35 :: 1 checkHit 42.833333333333 14.35 => chance to hit 100 [ATTACK] raw dam 24.280378264961 versus 18.84390357653 0.3 with APR 25 [ATTACK] after armor 24.280378264961 [ATTACK] after range 24 [PHYS CRIT %] 0 [ATTACK] after crit 24 [ATTACK] after mult 24 [PROJECTOR] starting dam 24 [PROJECTOR] after difficulty dam 24 [PROJECTOR] res 0 1 on dam 24 [PROJECTOR] after resists dam 24 [PROJECTOR] after flat damage armor 24 [PROJECTOR] final dam 24 [PROJECTOR] starting dam 9.8409999475713 [PROJECTOR] after difficulty dam 9.8409999475713 [PROJECTOR] res 0 1 on dam 9.8409999475713 [PROJECTOR] after resists dam 9.8409999475713 [PROJECTOR] after flat damage armor 9.8409999475713 [PROJECTOR] final dam 9.8409999475713 [LOG] Fire drake hatchling seems more focused. [LOG] Fire drake hatchling seems more focused. fire drake hatchling 49498 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 24.909379274208 25 18.84390357653 14.35 :: 1 checkHit 40.166666666667 14.35 => chance to hit 100

[ATTACK] raw dam 24.909379274208 versus 18.84390357653 0.3 with APR 25 [ATTACK] after armor 24.909379274208 [ATTACK] after range 26 [PHYS CRIT %] 0 [ATTACK] after crit 26 [ATTACK] after mult 26 [PROJECTOR] starting dam 26 [PROJECTOR] after difficulty dam 26 [PROJECTOR] res 0 1 on dam 26 [PROJECTOR] after resists dam 26 [PROJECTOR] after flat damage armor 26 [PROJECTOR] final dam 26 [PROJECTOR] starting dam 9.8409999475713 [PROJECTOR] after difficulty dam 9.8409999475713 [PROJECTOR] res 0 1 on dam 9.8409999475713 [PROJECTOR] after resists dam 9.8409999475713 [PROJECTOR] after flat damage armor 9.8409999475713 [PROJECTOR] final dam 9.8409999475713 [LOG] #UID:49498:0#Fire drake hatchling hits Lucifer for #aaaaaa#26 physical#L AST# damage. [LOG] #UID:49480:0#Fire drake hatchling hits Lucifer for #aaaaaa#24 physical#L AST# damage. [LOG] #UID:1455:0#Lucifer hits fire drake hatchling for #1133F3#10 cold#LAST# damage. [LOG] #UID:1455:0#Lucifer hits fire drake hatchling for #1133F3#10 cold#LAST# damage. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to fire drake hatchling :: 27.624061067872 2 5 4.2 :: 1 checkHit 15 4.2 => chance to hit 77 [ATTACK] raw dam 27.624061067872 versus 5 0.3 with APR 2 [ATTACK] after armor 24.624061067872 [ATTACK] after range 24 [PHYS CRIT %] 5 [ATTACK] after crit 24 [ATTACK] after mult 24 [ATTACK] after inc by type 24 [PROJECTOR] starting dam 24 [PROJECTOR] after difficulty dam 24 [PROJECTOR] res 0 1 on dam 24 [PROJECTOR] after resists dam 24 [PROJECTOR] after flat damage armor 24 [PROJECTOR] final dam 24 [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 [PROJECTOR] res 21 0.79 on dam 3 [PROJECTOR] after resists dam 2.37 [PROJECTOR] after flat damage armor 2.37 [PROJECTOR] final dam 2.37 [LOG] #UID:49498:0#Fire drake hatchling hits Lucifer for #LIGHT_RED#3 fire#LAS T# damage. [LOG] #UID:1455:0#Lucifer hits fire drake hatchling for #aaaaaa#24 physical#LA ST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed fire drake hatchling!#{normal}# fire drake hatchling 49480 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK

[ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 24.280378264961 25 18.84390357653 14.35 :: 1 checkHit 42.833333333333 14.35 => chance to hit 100 [ATTACK] raw dam 24.280378264961 versus 18.84390357653 0.3 with APR 25 [ATTACK] after armor 24.280378264961 [ATTACK] after range 26 [PHYS CRIT %] 0 [ATTACK] after crit 26 [ATTACK] after mult 26 [PROJECTOR] starting dam 26 [PROJECTOR] after difficulty dam 26 [PROJECTOR] res 0 1 on dam 26 [PROJECTOR] after resists dam 26 [PROJECTOR] after flat damage armor 26 [PROJECTOR] final dam 26 [PROJECTOR] starting dam 9.8409999475713 [PROJECTOR] after difficulty dam 9.8409999475713 [PROJECTOR] res 0 1 on dam 9.8409999475713 [PROJECTOR] after resists dam 9.8409999475713 [PROJECTOR] after flat damage armor 9.8409999475713 [PROJECTOR] final dam 9.8409999475713 [LOG] #UID:49480:0#Fire drake hatchling hits Lucifer for #aaaaaa#26 physical#L AST# damage. [LOG] #UID:1455:0#Lucifer hits fire drake hatchling for #1133F3#10 cold#LAST# damage. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to fire drake hatchling :: 27.624061067872 2 5 4.2 :: 1 checkHit 15 4.2 => chance to hit 77 [ATTACK] raw dam 27.624061067872 versus 5 0.3 with APR 2 [ATTACK] after armor 24.624061067872 [ATTACK] after range 33 [PHYS CRIT %] 5 [ATTACK] after crit 33 [ATTACK] after mult 33 [ATTACK] after inc by type 33 [PROJECTOR] starting dam 33 [PROJECTOR] after difficulty dam 33 [PROJECTOR] res 0 1 on dam 33 [PROJECTOR] after resists dam 33 [PROJECTOR] after flat damage armor 33 [PROJECTOR] final dam 33 [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 [PROJECTOR] res 21 0.79 on dam 3 [PROJECTOR] after resists dam 2.37 [PROJECTOR] after flat damage armor 2.37 [PROJECTOR] final dam 2.37 [LOG] #UID:49480:0#Fire drake hatchling hits Lucifer for #LIGHT_RED#3 fire#LAS T# damage. [LOG] #UID:1455:0#Lucifer hits fire drake hatchling for #aaaaaa#33 physical#LA ST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed fire drake hatchling!#{normal}# fire drake hatchling 49496 dumb ai talents can use Attack T_ATTACK

dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 25.032444222207 25 18.84390357653 14.35 :: 1 checkHit 40 14.35 => chance to hit 100 [ATTACK] raw dam 25.032444222207 versus 18.84390357653 0.3 with APR 25 [ATTACK] after armor 25.032444222207 [ATTACK] after range 25 [PHYS CRIT %] 0 [ATTACK] after crit 25 [ATTACK] after mult 25 [PROJECTOR] starting dam 25 [PROJECTOR] after difficulty dam 25 [PROJECTOR] res 0 1 on dam 25 [PROJECTOR] after resists dam 25 [PROJECTOR] after flat damage armor 25 [PROJECTOR] final dam 25 [PROJECTOR] starting dam 9.8409999475713 [PROJECTOR] after difficulty dam 9.8409999475713 [PROJECTOR] res 0 1 on dam 9.8409999475713 [PROJECTOR] after resists dam 9.8409999475713 [PROJECTOR] after flat damage armor 9.8409999475713 [PROJECTOR] final dam 9.8409999475713 [LOG] #UID:1455:0#Lucifer hits fire drake hatchling for #1133F3#10 cold#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed fire drake hatchling!#{normal}# [LOG] #UID:49496:0#Fire drake hatchling hits Lucifer for #aaaaaa#25 physical#L AST# damage. [LOG] [LOG] You pickup 0.95 gold pieces. [LOG] You pickup 0.85 gold pieces. [LOG] [LOG] There is nothing to pickup there. [LOG] You pickup 0.70 gold pieces. [LOG] [LOG] There is an item here: #B4B4B4##UID:49272:0#unblemished yew vilestaff#LA ST# [LOG] [LOG] Lucifer picks up (g.): #B4B4B4##UID:49272:0#unblemished yew vilestaff#LA ST#. [LOG] [LOG] You pickup 0.60 gold pieces. [LOG] [LOG] There is nothing to pickup there. [MOUSE] pre starting drag'n'drop [LOG] Space around you starts to dissolve... [Identify] Rod of Recall true [LORE] learnt Rod of Recall [LOG] [LOG] Space restabilizes around you. [CHAT] loaded welcome table: 0x10a02820 [CHAT] loaded friend table: 0x10a4d128 Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSansMono.ttf 14 [Identify] Orb of Scrying true [LOG] Server latency 965 [CHAT] selected Yes, Elisa, could you have a look at these objects please? [show

her the items the orb could not identify] function: 0x10a02848 nil [Identify] Borihad true [CHAT] loaded id_list table: 0x174eff88 Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSansMono.ttf 14 [CHAT] selected Thank you, Elisa! nil nil [LOG] There is nothing to pickup there. [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.3 [LOG] #00ff00##UID:653:0#Talent Bellowing Roar is ready to use. [HEALING] 1455 Lucifer for 0.375 [HEALING] 1455 Lucifer for 0.45 [HEALING] 1455 Lucifer for 0.525 [HEALING] 1455 Lucifer for 0.6 [HEALING] 1455 Lucifer for 0.675 [HEALING] 1455 Lucifer for 0.75 [HEALING] 1455 Lucifer for 0.825 [HEALING] 1455 Lucifer for 0.9 [HEALING] 1455 Lucifer for 0.975 [HEALING] 1455 Lucifer for 1.05 [HEALING] 1455 Lucifer for 1.125 [HEALING] 1455 Lucifer for 1.2 [HEALING] 1455 Lucifer for 1.275 [HEALING] 1455 Lucifer for 1.35 [HEALING] 1455 Lucifer for 1.425 [HEALING] 1455 Lucifer for 1.5 [HEALING] 1455 Lucifer for 1.575 [HEALING] 1455 Lucifer for 1.65 [HEALING] 1455 Lucifer for 1.725 [HEALING] 1455 Lucifer for 1.8 [HEALING] 1455 Lucifer for 1.875 [HEALING] 1455 Lucifer for 1.95 [HEALING] 1455 Lucifer for 2.025 [HEALING] 1455 Lucifer for 2.1 [HEALING] 1455 Lucifer for 2.175 [HEALING] 1455 Lucifer for 2.25 [HEALING] 1455 Lucifer for 2.325 [HEALING] 1455 Lucifer for 2.4 [HEALING] 1455 Lucifer for 2.475 [HEALING] 1455 Lucifer for 2.55 [HEALING] 1455 Lucifer for 2.625 [HEALING] 1455 Lucifer for 2.7 [HEALING] 1455 Lucifer for 2.775 [HEALING] 1455 Lucifer for 2.85 [HEALING] 1455 Lucifer for 2.925 [HEALING] 1455 Lucifer for 3 [HEALING] 1455 Lucifer for 3.075 [HEALING] 1455 Lucifer for 3.15 [HEALING] 1455 Lucifer for 3.225 [HEALING] 1455 Lucifer for 3.3 [HEALING] 1455 Lucifer for 3.375 [HEALING] 1455 Lucifer for 3.45 [HEALING] 1455 Lucifer for 3.525 [HEALING] 1455 Lucifer for 3.6 [HEALING] 1455 Lucifer for 3.675 [LOG] Rested for 49 turns (stop reason: all resources and life at maximum).

[LOG] [LOG] Ran for 2 turns (stop reason: at door). [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [LOG] Ran for 4 turns (stop reason: at door). [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [LOG] Ran for 1 turns (stop reason: hostile spotted to the west (brown mold)). AI took for target 49086 brown mold :: 1455 Lucifer 25 < 100 [LOG] [LOG] Lucifer deactivates Icy Skin. AI took for target 49239 white worm mass :: 1455 Lucifer 36 < 100 white worm mass 49239 dumb ai talents can use Multiply T_MULTIPLY dumb ai uses T_MULTIPLY [LOG] White worm mass uses Multiply. [MULTIPLY] 31 14 :: nil [MULTIPLY] 2 uids 49239 => 49500 :: nil nil [LOG] [MOUSE] pre starting drag'n'drop [LOG] Lucifer deactivates Wild Growth. AI took for target 49086 brown mold :: 1455 Lucifer 25 < 100 AI took for target 49500 white worm mass :: 1455 Lucifer 16 < 100 [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to white worm mass :: 27.624061067872 2 1 4.5 :: 1 checkHit 15 4.5 => chance to hit 77 [ATTACK] raw dam 27.624061067872 versus 1 0.3 with APR 2 [ATTACK] after armor 27.624061067872 [ATTACK] after range 37 [PHYS CRIT %] 5 [ATTACK] after crit 37 [ATTACK] after mult 37 [ATTACK] after inc by type 37 [PROJECTOR] starting dam 37 [PROJECTOR] after difficulty dam 37 [PROJECTOR] res 0 1 on dam 37 [PROJECTOR] after resists dam 37 [PROJECTOR] after flat damage armor 37 [PROJECTOR] final dam 37 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 0 1 on dam 9 [PROJECTOR] after resists dam 9 [PROJECTOR] after flat damage armor 9 [PROJECTOR] final dam 9 [LOG] #UID:1455:0#Lucifer hits white worm mass for #aaaaaa#37 physical#LAST#, #GREY#9 darkness#LAST# damage (total 46.00). [LOG] #{bold}##UID:1455:0#Lucifer killed white worm mass!#{normal}# [LOG]

white worm mass 49239 dumb ai talents can use Multiply T_MULTIPLY white worm mass 49239 dumb ai talents can use Attack T_ATTACK white worm mass 49239 dumb ai talents can use Poisonous Crawl T_CRAWL_POISON dumb ai uses T_MULTIPLY [LOG] White worm mass uses Multiply. [MULTIPLY] 33 15 :: nil [MULTIPLY] 1 uids 49239 => 49501 :: nil nil [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.8013508219133 100 11 14.35 :: 1 checkHit 14 14.35 => chance to hit 50 [ATTACK] raw dam 6.8013508219133 versus 11 0.3 with APR 100 [ATTACK] after armor 6.8013508219133 [ATTACK] after range 6 [PHYS CRIT %] 1 [ATTACK] after crit 6 [ATTACK] after mult 6 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [LOG] #UID:49501:0#White worm mass hits Lucifer for #aaaaaa#6 physical#LAST# d amage. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to white worm mass :: 27.624061067872 2 1 4.5 :: 1 checkHit 15 4.5 => chance to hit 77 [ATTACK] raw dam 27.624061067872 versus 1 0.3 with APR 2 [ATTACK] after armor 27.624061067872 [ATTACK] after range 28 [PHYS CRIT %] 5 [ATTACK] after crit 28 [ATTACK] after mult 28 [ATTACK] after inc by type 28 [PROJECTOR] starting dam 28 [PROJECTOR] after difficulty dam 28 [PROJECTOR] res 0 1 on dam 28 [PROJECTOR] after resists dam 28 [PROJECTOR] after flat damage armor 28 [PROJECTOR] final dam 28 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 0 1 on dam 9 [PROJECTOR] after resists dam 9 [PROJECTOR] after flat damage armor 9 [PROJECTOR] final dam 9 [LOG] #UID:1455:0#Lucifer hits white worm mass for #aaaaaa#28 physical#LAST#, #GREY#9 darkness#LAST# damage (total 37.00). [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.8013508219133 100 11 14.35 :: 1 checkHit 14 14.35 => chance to hit 50

[LOG] White worm mass misses Lucifer. [LOG] [LOG] Lucifer roars! [MIND CRIT %] 1 [PROJECTOR] starting dam 130.81186501705 [PROJECTOR] after difficulty dam 130.81186501705 [PROJECTOR] res 0 1 on dam 130.81186501705 [PROJECTOR] after resists dam 130.81186501705 [PROJECTOR] after flat damage armor 130.81186501705 [PROJECTOR] final dam 130.81186501705 [PROJECTOR] starting dam 130.81186501705 [PROJECTOR] after difficulty dam 130.81186501705 [PROJECTOR] res 0 1 on dam 130.81186501705 [PROJECTOR] after resists dam 130.81186501705 [PROJECTOR] after flat damage armor 130.81186501705 [PROJECTOR] final dam 130.81186501705 [PROJECTOR] starting dam 130.81186501705 [PROJECTOR] after difficulty dam 130.81186501705 [PROJECTOR] res 0 1 on dam 130.81186501705 [PROJECTOR] after resists dam 130.81186501705 [PROJECTOR] after flat damage armor 130.81186501705 [PROJECTOR] final dam 130.81186501705 [LOG] #UID:1455:0#Lucifer hits white worm mass for #aaaaaa#131 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed white worm mass!#{normal}# [LOG] #UID:1455:0#Lucifer hits white worm mass for #aaaaaa#131 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed white worm mass!#{normal}# [LOG] #UID:1455:0#Lucifer hits brown mold for #aaaaaa#131 physical#LAST# damag e. [LOG] #{bold}##UID:1455:0#Lucifer killed brown mold!#{normal}# [LOG] [LOG] #00ff00##UID:658:0#Talent Icy Skin is ready to use. [LOG] [LOG] Lucifer activates Icy Skin. [LOG] AI took for target 49075 skeleton mage :: 1455 Lucifer 25 < 100 AI took for target 49242 degenerated skeleton warrior :: 1455 Lucifer 1 < 100 [ATTACK] attacking with iron greatsword [ATTACK] to Lucifer :: 17.693961616188 1 18.84390357653 14.35 :: 1 checkHit 12 14.35 => chance to hit 45 [LOG] Degenerated skeleton warrior misses Lucifer. [LOG] [ATTACK] attacking with iron greatsword [ATTACK] to Lucifer :: 17.693961616188 1 18.84390357653 14.35 :: 1 checkHit 12 14.35 => chance to hit 45 [LOG] Degenerated skeleton warrior misses Lucifer. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to skeleton mage :: 27.624061067872 2 3 1.7 :: 1 checkHit 15 1.7 => chance to hit 84 [ATTACK] raw dam 27.624061067872 versus 3 0.3 with APR

2 [ATTACK] after armor 26.624061067872 [ATTACK] after range 35 [PHYS CRIT %] 5 [ATTACK] after crit 35 [ATTACK] after mult 35 [ATTACK] after inc by type 35 [PROJECTOR] starting dam 35 [PROJECTOR] after difficulty dam 35 [PROJECTOR] res 0 1 on dam 35 [PROJECTOR] after resists dam 35 [PROJECTOR] after flat damage armor 35 [PROJECTOR] final dam 35 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 0 1 on dam 9 [PROJECTOR] after resists dam 9 [PROJECTOR] after flat damage armor 9 [PROJECTOR] final dam 9 [LOG] #UID:1455:0#Lucifer hits skeleton mage for #aaaaaa#35 physical#LAST#, #G REY#9 darkness#LAST# damage (total 44.00). [ATTACK] attacking with elm starstaff [ATTACK] to Lucifer :: 12.565536770937 2 18.84390357653 14.35 :: 1 checkHit 6 14.35 => chance to hit 30 [ATTACK] raw dam 12.565536770937 versus 18.84390357653 0.3 with APR 2 [ATTACK] after armor 8.7958757396557 [ATTACK] after range 8 [PHYS CRIT %] 3.7 [ATTACK] after crit 8 [ATTACK] after mult 8 [PROJECTOR] starting dam 8 [PROJECTOR] after difficulty dam 8 [PROJECTOR] res 0 1 on dam 8.8 [PROJECTOR] after resists dam 8.8 [PROJECTOR] after flat damage armor 8.8 [PROJECTOR] final dam 8.8 [PROJECTOR] starting dam 9.8409999475713 [PROJECTOR] after difficulty dam 9.8409999475713 [PROJECTOR] res 0 1 on dam 9.8409999475713 [PROJECTOR] after resists dam 9.8409999475713 [PROJECTOR] after flat damage armor 9.8409999475713 [PROJECTOR] final dam 9.8409999475713 [ATTACK] attacking with iron greatsword [ATTACK] to Lucifer :: 17.693961616188 1 18.84390357653 14.35 :: 1 checkHit 12 14.35 => chance to hit 45 [ATTACK] raw dam 17.693961616188 versus 18.84390357653 0.3 with APR 1 [ATTACK] after armor 12.385773131332 [ATTACK] after range 15 [PHYS CRIT %] 2.5 [ATTACK] after crit 15 [ATTACK] after mult 15 [PROJECTOR] starting dam 15 [PROJECTOR] after difficulty dam 15 [PROJECTOR] res 0 1 on dam 15

[PROJECTOR] after resists dam 15 [PROJECTOR] after flat damage armor 15 [PROJECTOR] final dam 15 [PROJECTOR] starting dam 9.8409999475713 [PROJECTOR] after difficulty dam 9.8409999475713 [PROJECTOR] res 0 1 on dam 9.8409999475713 [PROJECTOR] after resists dam 9.8409999475713 [PROJECTOR] after flat damage armor 9.8409999475713 [PROJECTOR] final dam 9.8409999475713 [LOG] [LOG] #UID:49075:0#Skeleton mage hits Lucifer for #YELLOW#9 light#LAST# damage . [LOG] #UID:49242:0#Degenerated skeleton warrior hits Lucifer for #aaaaaa#15 ph ysical#LAST# damage. [LOG] #UID:1455:0#Lucifer hits skeleton mage for #1133F3#10 cold#LAST# damage. [LOG] #UID:1455:0#Lucifer hits degenerated skeleton warrior for #1133F3#10 col d#LAST# damage. [ATTACK] attacking with hateful steel battleaxe [ATTACK] to skeleton mage :: 27.624061067872 2 3 1.7 :: 1 checkHit 15 1.7 => chance to hit 84 [ATTACK] raw dam 27.624061067872 versus 3 0.3 with APR 2 [ATTACK] after armor 26.624061067872 [ATTACK] after range 29 [PHYS CRIT %] 5 [ATTACK] after crit 29 [ATTACK] after mult 29 [ATTACK] after inc by type 29 [PROJECTOR] starting dam 29 [PROJECTOR] after difficulty dam 29 [PROJECTOR] res 0 1 on dam 29 [PROJECTOR] after resists dam 29 [PROJECTOR] after flat damage armor 29 [PROJECTOR] final dam 29 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 0 1 on dam 9 [PROJECTOR] after resists dam 9 [PROJECTOR] after flat damage armor 9 [PROJECTOR] final dam 9 [LOG] #UID:1455:0#Lucifer hits skeleton mage for #aaaaaa#29 physical#LAST#, #G REY#9 darkness#LAST# damage (total 38.00). [ATTACK] attacking with elm starstaff [ATTACK] to Lucifer :: 12.565536770937 2 18.84390357653 14.35 :: 1 checkHit 6 14.35 => chance to hit 30 [LOG] Skeleton mage misses Lucifer. [ATTACK] attacking with iron greatsword [ATTACK] to Lucifer :: 17.693961616188 1 18.84390357653 14.35 :: 1 checkHit 12 14.35 => chance to hit 45 [ATTACK] raw dam 17.693961616188 versus 18.84390357653 0.3 with APR 1 [ATTACK] after armor 12.385773131332 [ATTACK] after range 19 [PHYS CRIT %] 2.5

[ATTACK] after crit 19 [ATTACK] after mult 19 [PROJECTOR] starting dam 19 [PROJECTOR] after difficulty dam 19 [PROJECTOR] res 0 1 on dam 19 [PROJECTOR] after resists dam 19 [PROJECTOR] after flat damage armor 19 [PROJECTOR] final dam 19 [PROJECTOR] starting dam 9.8409999475713 [PROJECTOR] after difficulty dam 9.8409999475713 [PROJECTOR] res 0 1 on dam 9.8409999475713 [PROJECTOR] after resists dam 9.8409999475713 [PROJECTOR] after flat damage armor 9.8409999475713 [PROJECTOR] final dam 9.8409999475713 [LOG] [LOG] #UID:1455:0#Lucifer hits degenerated skeleton warrior for #1133F3#10 col d#LAST# damage. [LOG] #UID:49242:0#Degenerated skeleton warrior hits Lucifer for #aaaaaa#19 ph ysical#LAST# damage. [ATTACK] attacking with hateful steel battleaxe [ATTACK] to skeleton mage :: 27.624061067872 2 3 1.7 :: 1 checkHit 15 1.7 => chance to hit 84 [ATTACK] raw dam 27.624061067872 versus 3 0.3 with APR 2 [ATTACK] after armor 26.624061067872 [ATTACK] after range 29 [PHYS CRIT %] 5 [ATTACK] after crit 29 [ATTACK] after mult 29 [ATTACK] after inc by type 29 [PROJECTOR] starting dam 29 [PROJECTOR] after difficulty dam 29 [PROJECTOR] res 0 1 on dam 29 [PROJECTOR] after resists dam 29 [PROJECTOR] after flat damage armor 29 [PROJECTOR] final dam 29 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 0 1 on dam 9 [PROJECTOR] after resists dam 9 [PROJECTOR] after flat damage armor 9 [PROJECTOR] final dam 9 [LOG] #UID:1455:0#Lucifer hits skeleton mage for #aaaaaa#29 physical#LAST#, #G REY#9 darkness#LAST# damage (total 38.00). skeleton mage 49075 dumb ai talents can use Flame T_FLAME skeleton mage 49075 dumb ai talents can use Attack T_ATTACK skeleton mage 49075 dumb ai talents can use Manathrust T_MANATHRUST dumb ai uses T_ATTACK [ATTACK] attacking with elm starstaff [ATTACK] to Lucifer :: 12.565536770937 2 18.84390357653 14.35 :: 1 checkHit 6 14.35 => chance to hit 30 [LOG] Skeleton mage misses Lucifer. [ATTACK] attacking with iron greatsword [ATTACK] to Lucifer :: 17.693961616188 1 18.84390357653 14.35 :: 1 checkHit 12 14.35

=> chance to hit 45 [LOG] Degenerated skeleton warrior misses Lucifer. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to skeleton mage :: 27.624061067872 2 3 1.7 :: 1 checkHit 15 1.7 => chance to hit 84 [ATTACK] raw dam 27.624061067872 versus 3 0.3 with APR 2 [ATTACK] after armor 26.624061067872 [ATTACK] after range 39 [PHYS CRIT %] 5 [ATTACK] after crit 39 [ATTACK] after mult 39 [ATTACK] after inc by type 39 [PROJECTOR] starting dam 39 [PROJECTOR] after difficulty dam 39 [PROJECTOR] res 0 1 on dam 39 [PROJECTOR] after resists dam 39 [PROJECTOR] after flat damage armor 39 [PROJECTOR] final dam 39 [LOG] You collect a new ingredient: #LIGHT_GREEN##UID:2:0#skeleton mage skull# WHITE#. [LOG] #UID:1455:0#Lucifer hits skeleton mage for #aaaaaa#39 physical#LAST# dam age. [LOG] #{bold}##UID:1455:0#Lucifer killed skeleton mage!#{normal}# [ATTACK] attacking with iron greatsword [ATTACK] to Lucifer :: 17.693961616188 1 18.84390357653 14.35 :: 1 checkHit 12 14.35 => chance to hit 45 [ATTACK] raw dam 17.693961616188 versus 18.84390357653 0.3 with APR 1 [ATTACK] after armor 12.385773131332 [ATTACK] after range 15 [PHYS CRIT %] 2.5 [ATTACK] after crit 15 [ATTACK] after mult 15 [PROJECTOR] starting dam 15 [PROJECTOR] after difficulty dam 15 [PROJECTOR] res 0 1 on dam 15 [PROJECTOR] after resists dam 15 [PROJECTOR] after flat damage armor 15 [PROJECTOR] final dam 15 [PROJECTOR] starting dam 9.8409999475713 [PROJECTOR] after difficulty dam 9.8409999475713 [PROJECTOR] res 0 1 on dam 9.8409999475713 [PROJECTOR] after resists dam 9.8409999475713 [PROJECTOR] after flat damage armor 9.8409999475713 [PROJECTOR] final dam 9.8409999475713 [LOG] [LOG] #UID:1455:0#Lucifer hits degenerated skeleton warrior for #1133F3#10 col d#LAST# damage. [LOG] #UID:49242:0#Degenerated skeleton warrior hits Lucifer for #aaaaaa#15 ph ysical#LAST# damage. [ATTACK] attacking with hateful steel battleaxe [ATTACK] to degenerated skeleton warrior :: 27.624061067872 2 5 3.8 :: 1 checkHit 15 3.8

=> chance to hit 78 [ATTACK] raw dam 27.624061067872 versus 5 0.3 with APR 2 [ATTACK] after armor 24.624061067872 [ATTACK] after range 27 [PHYS CRIT %] 5 [ATTACK] after crit 27 [ATTACK] after mult 27 [ATTACK] after inc by type 27 [PROJECTOR] starting dam 27 [PROJECTOR] after difficulty dam 27 [PROJECTOR] res 0 1 on dam 27 [PROJECTOR] after resists dam 27 [PROJECTOR] after flat damage armor 27 [PROJECTOR] final dam 27 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 1.1328523251305 0.9886714767487 on dam 9 [PROJECTOR] after resists dam 8.8980432907383 [PROJECTOR] after flat damage armor 8.8980432907383 [PROJECTOR] final dam 8.8980432907383 [LOG] #UID:1455:0#Lucifer hits degenerated skeleton warrior for #aaaaaa#27 phy sical#LAST#, #GREY#9 darkness#LAST# damage (total 35.90). [LOG] #00ff00##UID:632:0#Talent Wild Growth is ready to use. [ATTACK] attacking with iron greatsword [ATTACK] to Lucifer :: 17.693961616188 1 18.84390357653 14.35 :: 1 checkHit 12 14.35 => chance to hit 45 [ATTACK] raw dam 17.693961616188 versus 18.84390357653 0.3 with APR 1 [ATTACK] after armor 12.385773131332 [ATTACK] after range 12 [PHYS CRIT %] 2.5 [ATTACK] after crit 12 [ATTACK] after mult 12 [PROJECTOR] starting dam 12 [PROJECTOR] after difficulty dam 12 [PROJECTOR] res 0 1 on dam 12 [PROJECTOR] after resists dam 12 [PROJECTOR] after flat damage armor 12 [PROJECTOR] final dam 12 [PROJECTOR] starting dam 9.8409999475713 [PROJECTOR] after difficulty dam 9.8409999475713 [PROJECTOR] res 0 1 on dam 9.8409999475713 [PROJECTOR] after resists dam 9.8409999475713 [PROJECTOR] after flat damage armor 9.8409999475713 [PROJECTOR] final dam 9.8409999475713 [LOG] [LOG] #UID:1455:0#Lucifer hits degenerated skeleton warrior for #1133F3#10 col d#LAST# damage. [LOG] #UID:49242:0#Degenerated skeleton warrior hits Lucifer for #aaaaaa#12 ph ysical#LAST# damage. [ATTACK] attacking with hateful steel battleaxe [ATTACK] to degenerated skeleton warrior :: 27.624061067872 2 5 3.8 :: 1 checkHit 15 3.8 => chance to hit 78 [ATTACK] raw dam 27.624061067872 versus 5 0.3 with APR 2

[ATTACK] after armor 24.624061067872 [ATTACK] after range 27 [PHYS CRIT %] 5 [ATTACK] after crit 27 [ATTACK] after mult 27 [ATTACK] after inc by type 27 [PROJECTOR] starting dam 27 [PROJECTOR] after difficulty dam 27 [PROJECTOR] res 0 1 on dam 27 [PROJECTOR] after resists dam 27 [PROJECTOR] after flat damage armor 27 [PROJECTOR] final dam 27 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 1.1328523251305 0.9886714767487 on dam 9 [PROJECTOR] after resists dam 8.8980432907383 [PROJECTOR] after flat damage armor 8.8980432907383 [PROJECTOR] final dam 8.8980432907383 [LOG] #UID:1455:0#Lucifer hits degenerated skeleton warrior for #aaaaaa#27 phy sical#LAST#, #GREY#9 darkness#LAST# damage (total 35.90). [ATTACK] attacking with iron greatsword [ATTACK] to Lucifer :: 17.693961616188 1 18.84390357653 14.35 :: 1 checkHit 12 14.35 => chance to hit 45 [LOG] Degenerated skeleton warrior misses Lucifer. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to degenerated skeleton warrior :: 27.624061067872 2 5 3.8 :: 1 checkHit 15 3.8 => chance to hit 78 [ATTACK] raw dam 27.624061067872 versus 5 0.3 with APR 2 [ATTACK] after armor 24.624061067872 [ATTACK] after range 33 [PHYS CRIT %] 5 [ATTACK] after crit 33 [ATTACK] after mult 33 [ATTACK] after inc by type 33 [PROJECTOR] starting dam 33 [PROJECTOR] after difficulty dam 33 [PROJECTOR] res 0 1 on dam 33 [PROJECTOR] after resists dam 33 [PROJECTOR] after flat damage armor 33 [PROJECTOR] final dam 33 [LOG] #UID:1455:0#Lucifer hits degenerated skeleton warrior for #aaaaaa#33 phy sical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed degenerated skeleton warrior!#{normal }# [LOG] [LOG] Lucifer activates Wild Growth. [LOG] [LOG] You pickup 0.80 gold pieces. [LOG] [LOG] There is nothing to pickup there. [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] #00ff00##UID:653:0#Talent Bellowing Roar is ready to use. [HEALING] 1455 Lucifer for 0.075

[HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.3 [HEALING] 1455 Lucifer for 0.375 [HEALING] 1455 Lucifer for 0.45 [HEALING] 1455 Lucifer for 0.525 [HEALING] 1455 Lucifer for 0.6 [HEALING] 1455 Lucifer for 0.675 [HEALING] 1455 Lucifer for 0.75 [HEALING] 1455 Lucifer for 0.825 [HEALING] 1455 Lucifer for 0.9 [HEALING] 1455 Lucifer for 0.975 [HEALING] 1455 Lucifer for 1.05 [HEALING] 1455 Lucifer for 1.125 [HEALING] 1455 Lucifer for 1.2 [HEALING] 1455 Lucifer for 1.275 [HEALING] 1455 Lucifer for 1.35 [HEALING] 1455 Lucifer for 1.425 [HEALING] 1455 Lucifer for 1.5 [HEALING] 1455 Lucifer for 1.575 [HEALING] 1455 Lucifer for 1.65 [HEALING] 1455 Lucifer for 1.725 [HEALING] 1455 Lucifer for 1.8 [HEALING] 1455 Lucifer for 1.875 [HEALING] 1455 Lucifer for 1.95 [HEALING] 1455 Lucifer for 2.025 [HEALING] 1455 Lucifer for 2.1 [HEALING] 1455 Lucifer for 2.175 [HEALING] 1455 Lucifer for 2.25 [HEALING] 1455 Lucifer for 2.325 [HEALING] 1455 Lucifer for 2.4 [HEALING] 1455 Lucifer for 2.475 [LOG] Rested for 33 turns (stop reason: all resources and life at maximum). [LOG] [LOG] You pickup 0.75 gold pieces. AI took for target 49079 copperhead snake :: 1455 Lucifer 1 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 10.529751562084 10 18.84390357653 14.35 :: 1 checkHit 21 14.35 => chance to hit 67 [LOG] Copperhead snake misses Lucifer. AI took for target 49085 rattlesnake :: 1455 Lucifer 25 < 100 AI took for target 49249 large white snake :: 1455 Lucifer 16 < 100 copperhead snake 49079 dumb ai talents can use Attack T_ATTACK copperhead snake 49079 dumb ai talents can use Poisonous Bite T_BITE_P OISON dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 10.529751562084 10 18.84390357653 14.35 :: 1 checkHit 21 14.35 => chance to hit 67 [ATTACK] raw dam 10.529751562084 versus 18.84390357653 0.3 with APR 10 [ATTACK] after armor 7.370826093459 [ATTACK] after range 8

[PHYS CRIT %] 1 [ATTACK] after crit 8 [ATTACK] after mult 8 [PROJECTOR] starting dam 8 [PROJECTOR] after difficulty dam 8 [PROJECTOR] res 0 1 on dam 8 [PROJECTOR] after resists dam 8 [PROJECTOR] after flat damage armor 8 [PROJECTOR] final dam 8 [LOG] Ran for 3 turns (stop reason: taken damage). [PROJECTOR] starting dam 9.8409999475713 [PROJECTOR] after difficulty dam 9.8409999475713 [PROJECTOR] res 3.6319390157312 0.96368060984269 on dam 9.8409999475713 [PROJECTOR] after resists dam 9.4835808309373 [PROJECTOR] after flat damage armor 9.4835808309373 [PROJECTOR] final dam 9.4835808309373 [TARGET] Passing target giant brown mouse from rattlesnake to Lucifer [TARGET] Passing target skeleton warrior from rattlesnake to Lucifer [LOG] #UID:1455:0#Lucifer hits copperhead snake for #1133F3#10 cold#LAST# dama ge. [LOG] #UID:49079:0#Copperhead snake hits Lucifer for #aaaaaa#8 physical#LAST# damage. AI took for target 48857 giant grey rat :: 1455 Lucifer 25 < 100 [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to copperhead snake :: 27.624061067872 2 2 11.3 :: 1 checkHit 15 11.3 => chance to hit 60 [LOG] Lucifer misses copperhead snake. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 10.529751562084 10 18.84390357653 14.35 :: 1 checkHit 21 14.35 => chance to hit 67 [ATTACK] raw dam 10.529751562084 versus 18.84390357653 0.3 with APR 10 [ATTACK] after armor 7.370826093459 [ATTACK] after range 7 [PHYS CRIT %] 1 [ATTACK] after crit 7 [ATTACK] after mult 7 [PROJECTOR] starting dam 7 [PROJECTOR] after difficulty dam 7 [PROJECTOR] res 0 1 on dam 7 [PROJECTOR] after resists dam 7 [PROJECTOR] after flat damage armor 7 [PROJECTOR] final dam 7 [PROJECTOR] starting dam 9.8409999475713 [PROJECTOR] after difficulty dam 9.8409999475713 [PROJECTOR] res 3.6319390157312 0.96368060984269 on dam 9.8409999475713 [PROJECTOR] after resists dam 9.4835808309373 [PROJECTOR] after flat damage armor 9.4835808309373 [PROJECTOR] final dam 9.4835808309373 AI took for target 49085 rattlesnake :: 1455 Lucifer 16 < 100 [LOG] #UID:1455:0#Lucifer hits copperhead snake for #1133F3#10 cold#LAST# dama

ge. [LOG] #UID:49079:0#Copperhead snake hits Lucifer for #aaaaaa#7 physical#LAST# damage. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to copperhead snake :: 27.624061067872 2 2 11.3 :: 1 checkHit 15 11.3 => chance to hit 60 [ATTACK] raw dam 27.624061067872 versus 2 0.3 with APR 2 [ATTACK] after armor 27.624061067872 [ATTACK] after range 40 [PHYS CRIT %] 5 [ATTACK] after crit 40 [ATTACK] after mult 40 [ATTACK] after inc by type 40 [PROJECTOR] starting dam 40 [PROJECTOR] after difficulty dam 40 [PROJECTOR] res 0 1 on dam 40 [PROJECTOR] after resists dam 40 [PROJECTOR] after flat damage armor 40 [PROJECTOR] final dam 40 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 0 1 on dam 9 [PROJECTOR] after resists dam 9 [PROJECTOR] after flat damage armor 9 [PROJECTOR] final dam 9 [LOG] #UID:1455:0#Lucifer hits copperhead snake for #aaaaaa#40 physical#LAST#, #GREY#9 darkness#LAST# damage (total 49.00). [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 10.529751562084 10 18.84390357653 14.35 :: 1 checkHit 21 14.35 => chance to hit 67 [LOG] Copperhead snake misses Lucifer. AI took for target 48857 giant grey rat :: 1455 Lucifer 16 < 100 [LOG] [LOG] Lucifer roars! [MIND CRIT %] 1 [PROJECTOR] starting dam 130.81186501705 [PROJECTOR] after difficulty dam 130.81186501705 [PROJECTOR] res 0 1 on dam 130.81186501705 [PROJECTOR] after resists dam 130.81186501705 [PROJECTOR] after flat damage armor 130.81186501705 [PROJECTOR] final dam 130.81186501705 [PROJECTOR] starting dam 130.81186501705 [PROJECTOR] after difficulty dam 130.81186501705 [PROJECTOR] res 0 1 on dam 130.81186501705 [PROJECTOR] after resists dam 130.81186501705 [PROJECTOR] after flat damage armor 130.81186501705 [PROJECTOR] final dam 130.81186501705 [PROJECTOR] starting dam 130.81186501705 [PROJECTOR] after difficulty dam 130.81186501705 [PROJECTOR] res 0 1 on dam 130.81186501705 [PROJECTOR] after resists dam 130.81186501705 [PROJECTOR] after flat damage armor 130.81186501705 [PROJECTOR] final dam 130.81186501705

[PROJECTOR] starting dam 130.81186501705 [PROJECTOR] after difficulty dam 130.81186501705 [PROJECTOR] res 0 1 on dam 130.81186501705 [PROJECTOR] after resists dam 130.81186501705 [PROJECTOR] after flat damage armor 130.81186501705 [PROJECTOR] final dam 130.81186501705 [PROJECTOR] starting dam 130.81186501705 [PROJECTOR] after difficulty dam 130.81186501705 [PROJECTOR] res 0 1 on dam 130.81186501705 [PROJECTOR] after resists dam 130.81186501705 [PROJECTOR] after flat damage armor 130.81186501705 [PROJECTOR] final dam 130.81186501705 [PROJECTOR] starting dam 130.81186501705 [PROJECTOR] after difficulty dam 130.81186501705 [PROJECTOR] res 2.1383450789661 0.97861654921034 on dam 130.81186501705 [PROJECTOR] after resists dam 128.01465593876 [PROJECTOR] after flat damage armor 128.01465593876 [PROJECTOR] final dam 128.01465593876 checkHit 7.5950679439341 27.5 => chance to hit 1 [LOG] Skeleton warrior wanders around!. [LOG] #UID:1455:0#Lucifer hits large white snake for #aaaaaa#131 physical#LAST # damage. [LOG] #{bold}##UID:1455:0#Lucifer killed large white snake!#{normal}# [LOG] #UID:1455:0#Lucifer hits rattlesnake for #aaaaaa#131 physical#LAST# dama ge. [LOG] #{bold}##UID:1455:0#Lucifer killed rattlesnake!#{normal}# [LOG] #UID:1455:0#Lucifer hits skeleton warrior for #aaaaaa#131 physical#LAST# damage. [LOG] #UID:1455:0#Lucifer hits giant brown mouse for #aaaaaa#131 physical#LAST # damage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant brown mouse!#{normal}# [LOG] #UID:1455:0#Lucifer hits giant grey rat for #aaaaaa#129 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant grey rat!#{normal}# [LOG] #UID:1455:0#Lucifer hits copperhead snake for #aaaaaa#131 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed copperhead snake!#{normal}# [LOG] skeleton warrior 49071 dumb ai talents can use Stunning Blow T_STUNNI NG_BLOW skeleton warrior 49071 dumb ai talents can use Attack T_ATTACK dumb ai uses T_STUNNING_BLOW [LOG] Skeleton warrior uses Stunning Blow. [ATTACK] to Lucifer :: 23.409710581503 1 18.84390357653 14.35 :: 1.2549509756796 checkHit 20.5 14.35 => chance to hit 66 [ATTACK] raw dam 23.409710581503 versus 18.84390357653 0.3 with APR 1 [ATTACK] after armor 16.386797407052 [ATTACK] after range 26 [PHYS CRIT %] 2.5 [ATTACK] after crit 26 [ATTACK] after mult 32.628725367671 [PROJECTOR] starting dam 32.628725367671 [PROJECTOR] after difficulty dam 32.628725367671 [PROJECTOR] res 0 1 on dam 32.628725367671 [PROJECTOR] after resists dam 32.628725367671 [PROJECTOR] after flat damage armor 32.628725367671

[PROJECTOR] final dam 32.628725367671 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 21 0.79 on dam 6 [PROJECTOR] after resists dam 4.74 [PROJECTOR] after flat damage armor 4.74 [PROJECTOR] final dam 4.74 [PROJECTOR] starting dam 9.8409999475713 [PROJECTOR] after difficulty dam 9.8409999475713 [PROJECTOR] res 0 1 on dam 9.8409999475713 [PROJECTOR] after resists dam 9.8409999475713 [PROJECTOR] after flat damage armor 9.8409999475713 [PROJECTOR] final dam 9.8409999475713 checkHit 14.35 22 => chance to hit 31 [LOG] #ORANGE#Lucifer shrugs off the effect 'Stunned'! [LOG] [LOG] #UID:1455:0#Lucifer hits skeleton warrior for #1133F3#10 cold#LAST# dama ge. [LOG] #{bold}##UID:1455:0#Lucifer killed skeleton warrior!#{normal}# [LOG] #UID:49071:0#Skeleton warrior hits Lucifer for #aaaaaa#33 physical#LAST# , #LIGHT_RED#5 fire#LAST# damage (total 37.37). [LOG] You pickup 0.45 gold pieces. [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.3 [HEALING] 1455 Lucifer for 0.375 [HEALING] 1455 Lucifer for 0.45 [HEALING] 1455 Lucifer for 0.525 [HEALING] 1455 Lucifer for 0.6 [HEALING] 1455 Lucifer for 0.675 [HEALING] 1455 Lucifer for 0.75 [HEALING] 1455 Lucifer for 0.825 [HEALING] 1455 Lucifer for 0.9 [HEALING] 1455 Lucifer for 0.975 [HEALING] 1455 Lucifer for 1.05 [LOG] #00ff00##UID:653:0#Talent Bellowing Roar is ready to use. [HEALING] 1455 Lucifer for 1.125 [HEALING] 1455 Lucifer for 1.2 [HEALING] 1455 Lucifer for 1.275 [HEALING] 1455 Lucifer for 1.35 [HEALING] 1455 Lucifer for 1.425 [HEALING] 1455 Lucifer for 1.5 [HEALING] 1455 Lucifer for 1.575 [HEALING] 1455 Lucifer for 1.65 [HEALING] 1455 Lucifer for 1.725 [HEALING] 1455 Lucifer for 1.8 [HEALING] 1455 Lucifer for 1.875 [HEALING] 1455 Lucifer for 1.95 [HEALING] 1455 Lucifer for 2.025 [LOG] Rested for 27 turns (stop reason: all resources and life at maximum). [LOG] [Identify] brass lantern true [LOG] There is an item here: #FFFFFF##UID:49253:0#brass lantern#LAST# [LOG] Ran for 9 turns (stop reason: object seen). [LOG]

[LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [LOG] Ran for 4 turns (stop reason: interesting terrain). [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [LOG] #YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use). [LOG] You pickup 0.60 gold pieces. [Identify] wild infusion true [LOG] There is an item here: #FFFFFF##UID:49251:0#wild infusion (resist 12%; c ure magical)#LAST# [LOG] Ran for 3 turns (stop reason: object seen). [LOG] [Identify] wild infusion true [LOG] Lucifer picks up (c.): #FFFFFF##UID:49251:0#wild infusion (resist 12%; c ure magical)#LAST#. [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). AI took for target 49240 large brown snake :: 1455 Lucifer 36 < 100 AI took for target 49238 giant white rat :: 1455 Lucifer 25 < 100 [LOG] Ran for 2 turns (stop reason: hostile spotted to the north (giant white rat)). [LOG] [TARGET] Passing target green mold from giant white rat to Lucifer [TARGET] Passing target green mold from giant white rat to Lucifer [ATTACK] attacking with hateful steel battleaxe [ATTACK] to giant white rat :: 27.624061067872 2 1 3.8 :: 1 checkHit 15 3.8 => chance to hit 78 [ATTACK] raw dam 27.624061067872 versus 1 0.3 with APR 2 [ATTACK] after armor 27.624061067872 [ATTACK] after range 32 [PHYS CRIT %] 5 [ATTACK] after crit 32 [ATTACK] after mult 32 [ATTACK] after inc by type 32 [PROJECTOR] starting dam 32 [PROJECTOR] after difficulty dam 32 [PROJECTOR] res 0 1 on dam 32 [PROJECTOR] after resists dam 32 [PROJECTOR] after flat damage armor 32 [PROJECTOR] final dam 32 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 0 1 on dam 9 [PROJECTOR] after resists dam 9 [PROJECTOR] after flat damage armor 9 [PROJECTOR] final dam 9 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#32 physical#LAST#, #GREY#9 darkness#LAST# damage (total 41.00). [ATTACK] attacking with innate combat

[ATTACK] to Lucifer :: 6.6371674317876 10 18.84390357653 14.35 :: 1 checkHit 12 14.35 => chance to hit 45 [ATTACK] raw dam 6.6371674317876 versus 18.84390357653 0.3 with APR 10 [ATTACK] after armor 4.6460172022513 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [PROJECTOR] starting dam 9.8409999475713 [PROJECTOR] after difficulty dam 9.8409999475713 [PROJECTOR] res 0 1 on dam 9.8409999475713 [PROJECTOR] after resists dam 9.8409999475713 [PROJECTOR] after flat damage armor 9.8409999475713 [PROJECTOR] final dam 9.8409999475713 [LOG] #UID:49238:0#Giant white rat hits Lucifer for #aaaaaa#4 physical#LAST# d amage. [LOG] #UID:1455:0#Lucifer hits giant white rat for #1133F3#10 cold#LAST# damag e. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] green mold 48858 dumb ai talents can use Attack T_ATTACK green mold 48858 dumb ai talents can use Poisonous Spores T_SPORE_ POISON dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 10.074897240455 10 18.84390357653 14.35 :: 1 checkHit 21 14.35 => chance to hit 67 [LOG] Green mold misses Lucifer. green mold 49246 dumb ai talents can use Attack T_ATTACK green mold 49246 dumb ai talents can use Poisonous Spores T_SPORE_ POISON dumb ai uses T_SPORE_POISON [LOG] Green mold releases poisonous spores at Lucifer. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 11.241607436512 1010 18.84390357653 14.35 :: 3 checkHit 22 14.35 => chance to hit 70 [ATTACK] raw dam 11.241607436512 versus 18.84390357653 0.3 with APR 1010 [ATTACK] after armor 11.241607436512 [ATTACK] after range 12 [PHYS CRIT %] 0 [ATTACK] after crit 12 [ATTACK] after mult 36 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6

[PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 checkHit 14.35 22 => chance to hit 31 [LOG] Lucifer is poisoned! [PROJECTOR] starting dam 9.8409999475713 [PROJECTOR] after difficulty dam 9.8409999475713 [PROJECTOR] res 2.8925710987287 0.97107428901271 on dam 9.8409999475713 [PROJECTOR] after resists dam 9.5563420272619 [PROJECTOR] after flat damage armor 9.5563420272619 [PROJECTOR] final dam 9.5563420272619 [LOG] #UID:1455:0#Lucifer hits green mold for #1133F3#10 cold#LAST# damage. [LOG] #UID:49246:0#Green mold hits Lucifer for #LIGHT_GREEN#6 nature#LAST# dam age. [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [LOG] #UID:49246:0#Green mold hits Lucifer for #LIGHT_GREEN#6 nature#LAST# dam age. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to green mold :: 27.624061067872 2 1 3.8 :: 1 checkHit 15 3.8 => chance to hit 78 [ATTACK] raw dam 27.624061067872 versus 1 0.3 with APR 2 [ATTACK] after armor 27.624061067872 [ATTACK] after range 36 [PHYS CRIT %] 5 [ATTACK] after crit 36 [ATTACK] after mult 36 [ATTACK] after inc by type 36 [PROJECTOR] starting dam 36 [PROJECTOR] after difficulty dam 36 [PROJECTOR] res 0 1 on dam 36 [PROJECTOR] after resists dam 36 [PROJECTOR] after flat damage armor 36 [PROJECTOR] final dam 36 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 0 1 on dam 9 [PROJECTOR] after resists dam 9 [PROJECTOR] after flat damage armor 9 [PROJECTOR] final dam 9 [LOG] #UID:1455:0#Lucifer hits green mold for #aaaaaa#36 physical#LAST#, #GREY #9 darkness#LAST# damage (total 45.00). [LOG] #{bold}##UID:1455:0#Lucifer killed green mold!#{normal}# [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [LOG] #UID:49246:0#Green mold hits Lucifer for #LIGHT_GREEN#6 nature#LAST# dam age. [LOG]

[ATTACK] attacking with hateful steel battleaxe [ATTACK] to green mold :: 27.624061067872 2 1 4.5 :: 1 checkHit 15 4.5 => chance to hit 77 [ATTACK] raw dam 27.624061067872 versus 1 0.3 with APR 2 [ATTACK] after armor 27.624061067872 [ATTACK] after range 40 [PHYS CRIT %] 5 [ATTACK] after crit 40 [ATTACK] after mult 40 [ATTACK] after inc by type 40 [PROJECTOR] starting dam 40 [PROJECTOR] after difficulty dam 40 [PROJECTOR] res 0 1 on dam 40 [PROJECTOR] after resists dam 40 [PROJECTOR] after flat damage armor 40 [PROJECTOR] final dam 40 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 0 1 on dam 9 [PROJECTOR] after resists dam 9 [PROJECTOR] after flat damage armor 9 [PROJECTOR] final dam 9 [LOG] #UID:1455:0#Lucifer hits green mold for #aaaaaa#40 physical#LAST#, #GREY #9 darkness#LAST# damage (total 49.00). green mold 49246 dumb ai talents can use Attack T_ATTACK green mold 49246 dumb ai talents can use Poisonous Spores T_SPORE_ POISON dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 11.241607436512 10 18.84390357653 14.35 :: 1 checkHit 22 14.35 => chance to hit 70 [ATTACK] raw dam 11.241607436512 versus 18.84390357653 0.3 with APR 10 [ATTACK] after armor 7.8691252055581 [ATTACK] after range 7 [PHYS CRIT %] 0 [ATTACK] after crit 7 [ATTACK] after mult 7 [PROJECTOR] starting dam 7 [PROJECTOR] after difficulty dam 7 [PROJECTOR] res 0 1 on dam 7 [PROJECTOR] after resists dam 7 [PROJECTOR] after flat damage armor 7 [PROJECTOR] final dam 7 [PROJECTOR] starting dam 9.8409999475713 [PROJECTOR] after difficulty dam 9.8409999475713 [PROJECTOR] res 2.8925710987287 0.97107428901271 on dam 9.8409999475713 [PROJECTOR] after resists dam 9.5563420272619 [PROJECTOR] after flat damage armor 9.5563420272619 [PROJECTOR] final dam 9.5563420272619 [LOG] #UID:1455:0#Lucifer hits green mold for #1133F3#10 cold#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed green mold!#{normal}# [LOG] #UID:49246:0#Green mold hits Lucifer for #aaaaaa#7 physical#LAST# damage . [PROJECTOR] starting dam 6

[PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [LOG] #UID:49246:0#Green mold hits Lucifer for #LIGHT_GREEN#6 nature#LAST# dam age. [LOG] [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [LOG] Ran for 2 turns (stop reason: taken damage). [LOG] #UID:49246:0#Green mold hits Lucifer for #LIGHT_GREEN#6 nature#LAST# dam age. [LOG] Server latency 1213 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [LOG] #UID:49246:0#Green mold hits Lucifer for #LIGHT_GREEN#6 nature#LAST# dam age. AI took for target 49240 large brown snake :: 1455 Lucifer 1 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 12.340537263647 10 18.84390357653 14.35 :: 1 checkHit 21 14.35 => chance to hit 67 [ATTACK] raw dam 12.340537263647 versus 18.84390357653 0.3 with APR 10 [ATTACK] after armor 8.6383760845532 [ATTACK] after range 9 [PHYS CRIT %] 1 [ATTACK] after crit 9 [ATTACK] after mult 9 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 0 1 on dam 9 [PROJECTOR] after resists dam 9 [PROJECTOR] after flat damage armor 9 [PROJECTOR] final dam 9 [PROJECTOR] starting dam 9.8409999475713 [PROJECTOR] after difficulty dam 9.8409999475713 [PROJECTOR] res 0 1 on dam 9.8409999475713 [PROJECTOR] after resists dam 9.8409999475713 [PROJECTOR] after flat damage armor 9.8409999475713 [PROJECTOR] final dam 9.8409999475713 [LOG] #UID:49240:0#Large brown snake hits Lucifer for #aaaaaa#9 physical#LAST# damage. [LOG] #UID:1455:0#Lucifer hits large brown snake for #1133F3#10 cold#LAST# dam age. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to large brown snake :: 27.624061067872 2 1

10 :: 1 checkHit 15 10 => chance to hit 63 [LOG] Lucifer misses large brown snake. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 12.340537263647 10 18.84390357653 14.35 :: 1 checkHit 21 14.35 => chance to hit 67 [LOG] Large brown snake misses Lucifer. [LOG] Lucifer stops being poisoned. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to large brown snake :: 27.624061067872 2 1 10 :: 1 checkHit 15 10 => chance to hit 63 [ATTACK] raw dam 27.624061067872 versus 1 0.3 with APR 2 [ATTACK] after armor 27.624061067872 [ATTACK] after range 30 [PHYS CRIT %] 5 [ATTACK] after crit 30 [ATTACK] after mult 30 [ATTACK] after inc by type 30 [PROJECTOR] starting dam 30 [PROJECTOR] after difficulty dam 30 [PROJECTOR] res 0 1 on dam 30 [PROJECTOR] after resists dam 30 [PROJECTOR] after flat damage armor 30 [PROJECTOR] final dam 30 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 0 1 on dam 9 [PROJECTOR] after resists dam 9 [PROJECTOR] after flat damage armor 9 [PROJECTOR] final dam 9 [LOG] #UID:1455:0#Lucifer hits large brown snake for #aaaaaa#30 physical#LAST# , #GREY#9 darkness#LAST# damage (total 39.00). [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 12.340537263647 10 18.84390357653 14.35 :: 1 checkHit 21 14.35 => chance to hit 67 [LOG] Large brown snake misses Lucifer. [SOUND] loading from /data/sound/creatures/snakes/snake_2.ogg :=: sound "/data/sound/creatures/snakes/snake_2.ogg" : <static> [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 12.340537263647 10 18.84390357653 14.35 :: 1 checkHit 21 14.35 => chance to hit 67 [LOG] Large brown snake misses Lucifer. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to large brown snake :: 27.624061067872 2 1 10 :: 1 checkHit 15 10 => chance to hit 63 [LOG] Lucifer misses large brown snake.

[ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 12.340537263647 10 18.84390357653 14.35 :: 1 checkHit 21 14.35 => chance to hit 67 [LOG] Large brown snake misses Lucifer. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to large brown snake :: 27.624061067872 2 1 10 :: 1 checkHit 15 10 => chance to hit 63 [ATTACK] raw dam 27.624061067872 versus 1 0.3 with APR 2 [ATTACK] after armor 27.624061067872 [ATTACK] after range 30 [PHYS CRIT %] 5 [ATTACK] after crit 30 [ATTACK] after mult 30 [ATTACK] after inc by type 30 [PROJECTOR] starting dam 30 [PROJECTOR] after difficulty dam 30 [PROJECTOR] res 0 1 on dam 30 [PROJECTOR] after resists dam 30 [PROJECTOR] after flat damage armor 30 [PROJECTOR] final dam 30 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 0 1 on dam 9 [PROJECTOR] after resists dam 9 [PROJECTOR] after flat damage armor 9 [PROJECTOR] final dam 9 [LOG] #UID:1455:0#Lucifer hits large brown snake for #aaaaaa#30 physical#LAST# , #GREY#9 darkness#LAST# damage (total 39.00). [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 12.340537263647 10 18.84390357653 14.35 :: 1 checkHit 21 14.35 => chance to hit 67 [ATTACK] raw dam 12.340537263647 versus 18.84390357653 0.3 with APR 10 [ATTACK] after armor 8.6383760845532 [ATTACK] after range 9 [PHYS CRIT %] 1 [ATTACK] after crit 9 [ATTACK] after mult 9 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 0 1 on dam 9 [PROJECTOR] after resists dam 9 [PROJECTOR] after flat damage armor 9 [PROJECTOR] final dam 9 [PROJECTOR] starting dam 9.8409999475713 [PROJECTOR] after difficulty dam 9.8409999475713 [PROJECTOR] res 0 1 on dam 9.8409999475713 [PROJECTOR] after resists dam 9.8409999475713 [PROJECTOR] after flat damage armor 9.8409999475713 [PROJECTOR] final dam 9.8409999475713 [LOG] #UID:49240:0#Large brown snake hits Lucifer for #aaaaaa#9 physical#LAST# damage.

[LOG] #UID:1455:0#Lucifer hits large brown snake for #1133F3#10 cold#LAST# dam age. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to large brown snake :: 27.624061067872 2 1 10 :: 1 checkHit 15 10 => chance to hit 63 [LOG] Lucifer misses large brown snake. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 12.340537263647 10 18.84390357653 14.35 :: 1 checkHit 21 14.35 => chance to hit 67 [ATTACK] raw dam 12.340537263647 versus 18.84390357653 0.3 with APR 10 [ATTACK] after armor 8.6383760845532 [ATTACK] after range 8 [PHYS CRIT %] 1 [ATTACK] after crit 8 [ATTACK] after mult 8 [PROJECTOR] starting dam 8 [PROJECTOR] after difficulty dam 8 [PROJECTOR] res 0 1 on dam 8 [PROJECTOR] after resists dam 8 [PROJECTOR] after flat damage armor 8 [PROJECTOR] final dam 8 [PROJECTOR] starting dam 9.8409999475713 [PROJECTOR] after difficulty dam 9.8409999475713 [PROJECTOR] res 0 1 on dam 9.8409999475713 [PROJECTOR] after resists dam 9.8409999475713 [PROJECTOR] after flat damage armor 9.8409999475713 [PROJECTOR] final dam 9.8409999475713 [LOG] #UID:49240:0#Large brown snake hits Lucifer for #aaaaaa#8 physical#LAST# damage. [LOG] #UID:1455:0#Lucifer hits large brown snake for #1133F3#10 cold#LAST# dam age. [LOG] #{bold}##UID:1455:0#Lucifer killed large brown snake!#{normal}# [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.3 [HEALING] 1455 Lucifer for 0.375 [HEALING] 1455 Lucifer for 0.45 [HEALING] 1455 Lucifer for 0.525 [HEALING] 1455 Lucifer for 0.6 [HEALING] 1455 Lucifer for 0.675 [HEALING] 1455 Lucifer for 0.75 [HEALING] 1455 Lucifer for 0.825 [HEALING] 1455 Lucifer for 0.9 [HEALING] 1455 Lucifer for 0.975 [HEALING] 1455 Lucifer for 1.05 [HEALING] 1455 Lucifer for 1.125 [HEALING] 1455 Lucifer for 1.2 [HEALING] 1455 Lucifer for 1.275 [HEALING] 1455 Lucifer for 1.35 [HEALING] 1455 Lucifer for 1.425

[HEALING] 1455 Lucifer for 1.5 [HEALING] 1455 Lucifer for 1.575 [HEALING] 1455 Lucifer for 1.65 [HEALING] 1455 Lucifer for 1.725 [HEALING] 1455 Lucifer for 1.8 [HEALING] 1455 Lucifer for 1.875 [HEALING] 1455 Lucifer for 1.95 [HEALING] 1455 Lucifer for 2.025 [HEALING] 1455 Lucifer for 2.1 [HEALING] 1455 Lucifer for 2.175 [HEALING] 1455 Lucifer for 2.25 [HEALING] 1455 Lucifer for 2.325 [HEALING] 1455 Lucifer for 2.4 [HEALING] 1455 Lucifer for 2.475 [LOG] Rested for 33 turns (stop reason: all resources and life at maximum). [LOG] [LOG] #YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use). [LOG] Ran for 8 turns (stop reason: at door). [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [Identify] journal page true [LOG] There is an item here: #0080FF##UID:49263:0#journal page#LAST# [LOG] Ran for 3 turns (stop reason: object seen). [LOG] [LOG] Lore found: #0080FF#journal page (kor'pul) [LOG] You can read all your collected lore in the game menu, by pressing Escap e. [LORE] learnt kor-pul-note-4 [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [LOG] Ran for 10 turns (stop reason: at door). [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [LOG] Ran for 2 turns (stop reason: at door). [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [LOG] Ran for 13 turns (stop reason: at door). [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [LOG] Ran for 1 turns (stop reason: hostile spotted to the north (skeleton mag e)). AI took for target 49233 skeleton mage :: 1455 Lucifer 4 < 100 skeleton mage 49233 dumb ai talents can use Flame T_FLAME skeleton mage 49233 dumb ai talents can use Manathrust T_MANATHRUST dumb ai uses T_MANATHRUST [LOG] Skeleton mage casts Manathrust. [SPELL CRIT %] 6.2 [PROJECTOR] starting dam 65.554299427423 [PROJECTOR] after difficulty dam 65.554299427423

[PROJECTOR] res 0 1 on dam 65.554299427423 [PROJECTOR] after resists dam 65.554299427423 [PROJECTOR] after flat damage armor 65.554299427423 [PROJECTOR] final dam 65.554299427423 [LOG] #UID:49233:0#Skeleton mage hits Lucifer for #PURPLE#66 arcane#LAST# dama ge. [LOG] [TARGET] Passing target skeleton warrior from skeleton mage to Lucifer [ATTACK] attacking with elm magestaff of might [ATTACK] to Lucifer :: 11.192940075018 2 18.84390357653 14.35 :: 1 checkHit 6 14.35 => chance to hit 30 [LOG] Skeleton mage misses Lucifer. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to skeleton mage :: 27.624061067872 2 3 1.7 :: 1 checkHit 15 1.7 => chance to hit 84 [ATTACK] raw dam 27.624061067872 versus 3 0.3 with APR 2 [ATTACK] after armor 26.624061067872 [ATTACK] after range 33 [PHYS CRIT %] 5 [ATTACK] after crit 49.5 [ATTACK] after mult 49.5 [ATTACK] after inc by type 49.5 [LOG] #{bold}#Lucifer performs a critical strike!#{normal}# [PROJECTOR] starting dam 49.5 [PROJECTOR] after difficulty dam 49.5 [PROJECTOR] res 0 1 on dam 49.5 [PROJECTOR] after resists dam 49.5 [PROJECTOR] after flat damage armor 49.5 [PROJECTOR] final dam 49.5 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 0 1 on dam 9 [PROJECTOR] after resists dam 9 [PROJECTOR] after flat damage armor 9 [PROJECTOR] final dam 9 [LOG] #UID:1455:0#Lucifer hits skeleton mage for #{bold}##aaaaaa#50 physical#{ normal}##LAST#, #GREY#9 darkness#LAST# damage (total 58.50). [ATTACK] attacking with elm magestaff of might [ATTACK] to Lucifer :: 11.192940075018 2 18.84390357653 14.35 :: 1 checkHit 6 14.35 => chance to hit 30 [LOG] Skeleton mage misses Lucifer. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to skeleton mage :: 27.624061067872 2 3 1.7 :: 1 checkHit 15 1.7 => chance to hit 84 [ATTACK] raw dam 27.624061067872 versus 3 0.3 with APR 2 [ATTACK] after armor 26.624061067872 [ATTACK] after range 33

[PHYS CRIT %] 5 [ATTACK] after crit 33 [ATTACK] after mult 33 [ATTACK] after inc by type 33 [PROJECTOR] starting dam 33 [PROJECTOR] after difficulty dam 33 [PROJECTOR] res 0 1 on dam 33 [PROJECTOR] after resists dam 33 [PROJECTOR] after flat damage armor 33 [PROJECTOR] final dam 33 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 0 1 on dam 9 [PROJECTOR] after resists dam 9 [PROJECTOR] after flat damage armor 9 [PROJECTOR] final dam 9 [LOG] #UID:1455:0#Lucifer hits skeleton mage for #aaaaaa#33 physical#LAST#, #G REY#9 darkness#LAST# damage (total 42.00). [ATTACK] attacking with elm magestaff of might [ATTACK] to Lucifer :: 11.192940075018 2 18.84390357653 14.35 :: 1 checkHit 6 14.35 => chance to hit 30 [ATTACK] raw dam 11.192940075018 versus 18.84390357653 0.3 with APR 2 [ATTACK] after armor 7.8350580525124 [ATTACK] after range 9 [PHYS CRIT %] 3.7 [ATTACK] after crit 9 [ATTACK] after mult 9 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 3 0.97 on dam 9.9 [PROJECTOR] after resists dam 9.603 [PROJECTOR] after flat damage armor 9.603 [PROJECTOR] final dam 9.603 [PROJECTOR] starting dam 9.8409999475713 [PROJECTOR] after difficulty dam 9.8409999475713 [PROJECTOR] res 0 1 on dam 9.8409999475713 [PROJECTOR] after resists dam 9.8409999475713 [PROJECTOR] after flat damage armor 9.8409999475713 [PROJECTOR] final dam 9.8409999475713 [LOG] #UID:1455:0#Lucifer hits skeleton mage for #1133F3#10 cold#LAST# damage. [LOG] #UID:49233:0#Skeleton mage hits Lucifer for #1133F3#10 cold#LAST# damage . [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to skeleton mage :: 27.624061067872 2 3 1.7 :: 1 checkHit 15 1.7 => chance to hit 84 [ATTACK] raw dam 27.624061067872 versus 3 0.3 with APR 2 [ATTACK] after armor 26.624061067872 [ATTACK] after range 38 [PHYS CRIT %] 5 [ATTACK] after crit 57 [ATTACK] after mult 57 [ATTACK] after inc by type 57 [LOG] #{bold}#Lucifer performs a critical strike!#{normal}#

[PROJECTOR] starting dam 57 [PROJECTOR] after difficulty dam 57 [PROJECTOR] res 0 1 on dam 57 [PROJECTOR] after resists dam 57 [PROJECTOR] after flat damage armor 57 [PROJECTOR] final dam 57 [LOG] You collect a new ingredient: #LIGHT_GREEN##UID:2:0#skeleton mage skull# WHITE#. [LOG] #UID:1455:0#Lucifer hits skeleton mage for #{bold}##aaaaaa#57 physical#{ normal}##LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed skeleton mage!#{normal}# [LOG] [Identify] rough leather sling of cold true [LOG] There is an item here: #00FF80##UID:49234:0#rough leather sling of cold# LAST# [LOG] [Identify] rough leather sling of cold true [LOG] Lucifer picks up (h.): #00FF80##UID:49234:0#rough leather sling of cold# LAST#. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to skeleton warrior :: 27.624061067872 2 5 4.15 :: 1 checkHit 15 4.15 => chance to hit 78 [LOG] Lucifer misses skeleton warrior. skeleton warrior 49080 dumb ai talents can use Stunning Blow T_STUNNI NG_BLOW skeleton warrior 49080 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with arcing iron greatsword [ATTACK] to Lucifer :: 25.354245175415 1 18.84390357653 14.35 :: 1 checkHit 21.5 14.35 => chance to hit 68 [ATTACK] raw dam 25.354245175415 versus 18.84390357653 0.3 with APR 1 [ATTACK] after armor 17.74797162279 [ATTACK] after range 17 [PHYS CRIT %] 2.5 [ATTACK] after crit 17 [ATTACK] after mult 17 [PROJECTOR] starting dam 17 [PROJECTOR] after difficulty dam 17 [PROJECTOR] res 0 1 on dam 17 [PROJECTOR] after resists dam 17 [PROJECTOR] after flat damage armor 17 [PROJECTOR] final dam 17 [PROJECTOR] starting dam 8 [PROJECTOR] after difficulty dam 8 [PROJECTOR] res 0 1 on dam 8 [PROJECTOR] after resists dam 8 [PROJECTOR] after flat damage armor 8 [PROJECTOR] final dam 8 [PROJECTOR] starting dam 9.8409999475713 [PROJECTOR] after difficulty dam 9.8409999475713 [PROJECTOR] res 0 1 on dam 9.8409999475713 [PROJECTOR] after resists dam 9.8409999475713 [PROJECTOR] after flat damage armor 9.8409999475713 [PROJECTOR] final dam 9.8409999475713

[SOUND] loading from /data/sound/creatures/skeletons/skell_3.ogg :=: sound "/data/sound/creatures/skeletons/skell_3.ogg" : <static> [LOG] #UID:49080:0#Skeleton warrior hits Lucifer for #aaaaaa#17 physical#LAST# , #ROYAL_BLUE#8 lightning#LAST# damage (total 25.00). [LOG] #UID:1455:0#Lucifer hits skeleton warrior for #1133F3#10 cold#LAST# dama ge. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to skeleton warrior :: 27.624061067872 2 5 4.15 :: 1 checkHit 15 4.15 => chance to hit 78 [ATTACK] raw dam 27.624061067872 versus 5 0.3 with APR 2 [ATTACK] after armor 24.624061067872 [ATTACK] after range 25 [PHYS CRIT %] 5 [ATTACK] after crit 25 [ATTACK] after mult 25 [ATTACK] after inc by type 25 [PROJECTOR] starting dam 25 [PROJECTOR] after difficulty dam 25 [PROJECTOR] res 6.4287903851198 0.9357120961488 on dam 25 [PROJECTOR] after resists dam 23.39280240372 [PROJECTOR] after flat damage armor 23.39280240372 [PROJECTOR] final dam 23.39280240372 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 0 1 on dam 9 [PROJECTOR] after resists dam 9 [PROJECTOR] after flat damage armor 9 [PROJECTOR] final dam 9 [LOG] #UID:1455:0#Lucifer hits skeleton warrior for #aaaaaa#24 physical#LAST#, #GREY#9 darkness#LAST# damage (total 32.39). skeleton warrior 49080 dumb ai talents can use Stunning Blow T_STUNNI NG_BLOW skeleton warrior 49080 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with arcing iron greatsword [ATTACK] to Lucifer :: 25.354245175415 1 18.84390357653 14.35 :: 1 checkHit 21.5 14.35 => chance to hit 68 [ATTACK] raw dam 25.354245175415 versus 18.84390357653 0.3 with APR 1 [ATTACK] after armor 17.74797162279 [ATTACK] after range 20 [PHYS CRIT %] 2.5 [ATTACK] after crit 20 [ATTACK] after mult 20 [PROJECTOR] starting dam 20 [PROJECTOR] after difficulty dam 20 [PROJECTOR] res 0 1 on dam 20 [PROJECTOR] after resists dam 20 [PROJECTOR] after flat damage armor 20 [PROJECTOR] final dam 20 [PROJECTOR] starting dam 8 [PROJECTOR] after difficulty dam 8 [PROJECTOR] res 0 1 on dam 8 [PROJECTOR] after resists dam 8

[PROJECTOR] after flat damage armor 8 [PROJECTOR] final dam 8 [PROJECTOR] starting dam 9.8409999475713 [PROJECTOR] after difficulty dam 9.8409999475713 [PROJECTOR] res 0 1 on dam 9.8409999475713 [PROJECTOR] after resists dam 9.8409999475713 [PROJECTOR] after flat damage armor 9.8409999475713 [PROJECTOR] final dam 9.8409999475713 [LOG] #UID:49080:0#Skeleton warrior hits Lucifer for #aaaaaa#20 physical#LAST# , #ROYAL_BLUE#8 lightning#LAST# damage (total 28.00). [LOG] #UID:1455:0#Lucifer hits skeleton warrior for #1133F3#10 cold#LAST# dama ge. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to skeleton warrior :: 27.624061067872 2 5 4.15 :: 1 checkHit 15 4.15 => chance to hit 78 [ATTACK] raw dam 27.624061067872 versus 5 0.3 with APR 2 [ATTACK] after armor 24.624061067872 [ATTACK] after range 31 [PHYS CRIT %] 5 [ATTACK] after crit 31 [ATTACK] after mult 31 [ATTACK] after inc by type 31 [PROJECTOR] starting dam 31 [PROJECTOR] after difficulty dam 31 [PROJECTOR] res 6.4287903851198 0.9357120961488 on dam 31 [PROJECTOR] after resists dam 29.007074980613 [PROJECTOR] after flat damage armor 29.007074980613 [PROJECTOR] final dam 29.007074980613 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 0 1 on dam 9 [PROJECTOR] after resists dam 9 [PROJECTOR] after flat damage armor 9 [PROJECTOR] final dam 9 [LOG] #UID:1455:0#Lucifer hits skeleton warrior for #aaaaaa#30 physical#LAST#, #GREY#9 darkness#LAST# damage (total 38.01). skeleton warrior 49080 dumb ai talents can use Stunning Blow T_STUNNI NG_BLOW skeleton warrior 49080 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with arcing iron greatsword [ATTACK] to Lucifer :: 25.354245175415 1 18.84390357653 14.35 :: 1 checkHit 21.5 14.35 => chance to hit 68 [LOG] Skeleton warrior misses Lucifer. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to skeleton warrior :: 27.624061067872 2 5 4.15 :: 1 checkHit 15 4.15 => chance to hit 78 [ATTACK] raw dam 27.624061067872 versus 5 0.3 with APR 2 [ATTACK] after armor 24.624061067872 [ATTACK] after range 28

[PHYS CRIT %] 5 [ATTACK] after crit 28 [ATTACK] after mult 28 [ATTACK] after inc by type 28 [PROJECTOR] starting dam 28 [PROJECTOR] after difficulty dam 28 [PROJECTOR] res 6.4287903851198 0.9357120961488 on dam 28 [PROJECTOR] after resists dam 26.199938692166 [PROJECTOR] after flat damage armor 26.199938692166 [PROJECTOR] final dam 26.199938692166 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 0 1 on dam 9 [PROJECTOR] after resists dam 9 [PROJECTOR] after flat damage armor 9 [PROJECTOR] final dam 9 [LOG] #UID:1455:0#Lucifer hits skeleton warrior for #aaaaaa#27 physical#LAST#, #GREY#9 darkness#LAST# damage (total 35.20). skeleton warrior 49080 dumb ai talents can use Stunning Blow T_STUNNI NG_BLOW skeleton warrior 49080 dumb ai talents can use Attack T_ATTACK dumb ai uses T_STUNNING_BLOW [LOG] Skeleton warrior uses Stunning Blow. [ATTACK] to Lucifer :: 25.354245175415 1 18.84390357653 14.35 :: 1.2549509756796 checkHit 21.5 14.35 => chance to hit 68 [ATTACK] raw dam 25.354245175415 versus 18.84390357653 0.3 with APR 1 [ATTACK] after armor 17.74797162279 [ATTACK] after range 22 [PHYS CRIT %] 2.5 [ATTACK] after crit 22 [ATTACK] after mult 27.608921464952 [PROJECTOR] starting dam 27.608921464952 [PROJECTOR] after difficulty dam 27.608921464952 [PROJECTOR] res 0 1 on dam 27.608921464952 [PROJECTOR] after resists dam 27.608921464952 [PROJECTOR] after flat damage armor 27.608921464952 [PROJECTOR] final dam 27.608921464952 [PROJECTOR] starting dam 8 [PROJECTOR] after difficulty dam 8 [PROJECTOR] res 0 1 on dam 8 [PROJECTOR] after resists dam 8 [PROJECTOR] after flat damage armor 8 [PROJECTOR] final dam 8 [PROJECTOR] starting dam 9.8409999475713 [PROJECTOR] after difficulty dam 9.8409999475713 [PROJECTOR] res 0 1 on dam 9.8409999475713 [PROJECTOR] after resists dam 9.8409999475713 [PROJECTOR] after flat damage armor 9.8409999475713 [PROJECTOR] final dam 9.8409999475713 checkHit 14.35 29 => chance to hit 14 [LOG] Lucifer is stunned! [LOG] #UID:49080:0#Skeleton warrior hits Lucifer for #aaaaaa#28 physical#LAST# , #ROYAL_BLUE#8 lightning#LAST# damage (total 35.61). [LOG] #UID:1455:0#Lucifer hits skeleton warrior for #1133F3#10 cold#LAST# dama ge. [LOG]

[ATTACK] attacking with hateful steel battleaxe [ATTACK] to skeleton warrior :: 27.624061067872 2 5 4.15 :: 1 checkHit 15 4.15 => chance to hit 78 [ATTACK] raw dam 27.624061067872 versus 5 0.3 with APR 2 [ATTACK] after armor 24.624061067872 [ATTACK] after range 29 [PHYS CRIT %] 5 [ATTACK] after crit 29 [ATTACK] after mult 29 [ATTACK] after inc by type 29 [PROJECTOR] starting dam 29 [PROJECTOR] after difficulty dam 29 [PROJECTOR] res 6.4287903851198 0.9357120961488 on dam 29 [PROJECTOR] after resists dam 27.135650788315 [PROJECTOR] after flat damage armor 27.135650788315 [PROJECTOR] stunned dam 8.1406952364946 [PROJECTOR] final dam 8.1406952364946 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 0 1 on dam 9 [PROJECTOR] after resists dam 9 [PROJECTOR] after flat damage armor 9 [PROJECTOR] stunned dam 2.7 [PROJECTOR] final dam 2.7 [LOG] #UID:1455:0#Lucifer hits skeleton warrior for #aaaaaa#9 physical#LAST#, #GREY#3 darkness#LAST# damage (total 10.84). skeleton warrior 49080 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with arcing iron greatsword [ATTACK] to Lucifer :: 25.354245175415 1 18.84390357653 14.35 :: 1 checkHit 21.5 14.35 => chance to hit 68 [ATTACK] raw dam 25.354245175415 versus 18.84390357653 0.3 with APR 1 [ATTACK] after armor 17.74797162279 [ATTACK] after range 28 [PHYS CRIT %] 2.5 [ATTACK] after crit 28 [ATTACK] after mult 28 [PROJECTOR] starting dam 28 [PROJECTOR] after difficulty dam 28 [PROJECTOR] res 0 1 on dam 28 [PROJECTOR] after resists dam 28 [PROJECTOR] after flat damage armor 28 [PROJECTOR] final dam 28 [PROJECTOR] starting dam 8 [PROJECTOR] after difficulty dam 8 [PROJECTOR] res 0 1 on dam 8 [PROJECTOR] after resists dam 8 [PROJECTOR] after flat damage armor 8 [PROJECTOR] final dam 8 [PROJECTOR] starting dam 9.8409999475713 [PROJECTOR] after difficulty dam 9.8409999475713 [PROJECTOR] res 0 1 on dam 9.8409999475713 [PROJECTOR] after resists dam 9.8409999475713 [PROJECTOR] after flat damage armor 9.8409999475713

[PROJECTOR] stunned dam 2.9522999842714 [PROJECTOR] final dam 2.9522999842714 [LOG] #UID:49080:0#Skeleton warrior hits Lucifer for #aaaaaa#28 physical#LAST# , #ROYAL_BLUE#8 lightning#LAST# damage (total 36.00). [LOG] #UID:1455:0#Lucifer hits skeleton warrior for #1133F3#3 cold#LAST# damag e. [LOG] [LOG] Lucifer uses Nature's Touch. [MIND CRIT %] 1 [LOG] Lucifer starts regenerating health quickly. [HEALING] 1455 Lucifer for 126.31229302431 skeleton warrior 49080 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with arcing iron greatsword [ATTACK] to Lucifer :: 25.354245175415 1 18.84390357653 14.35 :: 1 checkHit 21.5 14.35 => chance to hit 68 [ATTACK] raw dam 25.354245175415 versus 18.84390357653 0.3 with APR 1 [ATTACK] after armor 17.74797162279 [ATTACK] after range 18 [PHYS CRIT %] 2.5 [ATTACK] after crit 18 [ATTACK] after mult 18 [PROJECTOR] starting dam 18 [PROJECTOR] after difficulty dam 18 [PROJECTOR] res 0 1 on dam 18 [PROJECTOR] after resists dam 18 [PROJECTOR] after flat damage armor 18 [PROJECTOR] final dam 18 [PROJECTOR] starting dam 8 [PROJECTOR] after difficulty dam 8 [PROJECTOR] res 0 1 on dam 8 [PROJECTOR] after resists dam 8 [PROJECTOR] after flat damage armor 8 [PROJECTOR] final dam 8 [PROJECTOR] starting dam 9.8409999475713 [PROJECTOR] after difficulty dam 9.8409999475713 [PROJECTOR] res 0 1 on dam 9.8409999475713 [PROJECTOR] after resists dam 9.8409999475713 [PROJECTOR] after flat damage armor 9.8409999475713 [PROJECTOR] stunned dam 2.9522999842714 [PROJECTOR] final dam 2.9522999842714 [LOG] #UID:49080:0#Skeleton warrior hits Lucifer for #aaaaaa#18 physical#LAST# , #ROYAL_BLUE#8 lightning#LAST# damage (total 26.00). [LOG] #UID:1455:0#Lucifer hits skeleton warrior for #1133F3#3 cold#LAST# damag e. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to skeleton warrior :: 27.624061067872 2 5 4.15 :: 1 checkHit 15 4.15 => chance to hit 78 [ATTACK] raw dam 27.624061067872 versus 5 0.3 with APR 2 [ATTACK] after armor 24.624061067872 [ATTACK] after range 31 [PHYS CRIT %] 5 [ATTACK] after crit 31

[ATTACK] after mult 31 [ATTACK] after inc by type 31 [PROJECTOR] starting dam 31 [PROJECTOR] after difficulty dam 31 [PROJECTOR] res 6.4287903851198 0.9357120961488 on dam 31 [PROJECTOR] after resists dam 29.007074980613 [PROJECTOR] after flat damage armor 29.007074980613 [PROJECTOR] stunned dam 8.7021224941839 [PROJECTOR] final dam 8.7021224941839 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 0 1 on dam 9 [PROJECTOR] after resists dam 9 [PROJECTOR] after flat damage armor 9 [PROJECTOR] stunned dam 2.7 [PROJECTOR] final dam 2.7 [LOG] #00ffff#Welcome to level 7 [Lucifer]. [LOG] Lucifer has 3 stat point(s), 1 class talent point(s), 1 generic talent p oint(s) to spend. Press p to use them. [LOG] #UID:1455:0#Lucifer hits skeleton warrior for #aaaaaa#9 physical#LAST#, #GREY#3 darkness#LAST# damage (total 11.40). [LOG] #{bold}##UID:1455:0#Lucifer killed skeleton warrior!#{normal}# [LOG] [Identify] brass lantern of health true [LOG] There is an item here: #00FF80##UID:49081:0#brass lantern of health#LAST # [LOG] Lucifer is not stunned anymore. [LOG] #00ff00##UID:654:0#Talent Wing Buffet is ready to use. [LOG] #00ff00##UID:657:0#Talent Ice Claw is ready to use. [LOG] #00ff00##UID:653:0#Talent Bellowing Roar is ready to use. [LOG] #00ff00##UID:46:0#Talent Infusion: Regeneration is ready to use. [LOG] [Identify] brass lantern of health true [LOG] Lucifer picks up (s.): #00FF80##UID:49081:0#brass lantern of health#LAST #. [LOG] fight: brass lantern of health hateful steel battleaxe :: OFFHAND LITE fight: brass lantern of health inertial steel amulet :: nil LITE fight: brass lantern of health brass lantern :: nil LITE fight: brass lantern of health Skin of Many :: nil LITE fight: brass lantern of health lightening linen cloak of clarity :: nil LITE fight: brass lantern of health linen wizard hat of fire (#RESIST#) :: nil LITE fight: brass lantern of health Mighty Girdle :: nil LITE fight: brass lantern of health restful iron gauntlets :: nil LITE [LOG] Lucifer wears(replacing): #00FF80##UID:49081:0#brass lantern of health#L AST#. [LOG] Using cached font /data/font/DroidSansMono.ttf 12 Using cached font /data/font/DroidSans.ttf 14 Using cached font /data/font/DroidSans.ttf 14 Using cached font /data/font/DroidSans.ttf 14 <==== 100 100 0 466 551.5 ====> 100 100 0 466 551.5 <==== 100 100 0 866 591.5 ====> 100 100 0 866 591.5 <==== 100 100 0 866 591.5 ====> 100 100 0 866 591.5 <==== 100 100 0 866 591.5

====> 100 100 0 866 591.5 Server latency 1061 [LOG] Lucifer deactivates Wild Growth. [LOG] Lucifer activates Wild Growth. [LOG] Lucifer deactivates Icy Skin. [LOG] Lucifer activates Icy Skin. [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Lucifer stops regenerating health quickly. [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.3 [HEALING] 1455 Lucifer for 0.375 [HEALING] 1455 Lucifer for 0.45 [HEALING] 1455 Lucifer for 0.525 [HEALING] 1455 Lucifer for 0.6 [HEALING] 1455 Lucifer for 0.675 [HEALING] 1455 Lucifer for 0.75 [HEALING] 1455 Lucifer for 0.825 [LOG] #00ff00##UID:617:0#Talent Nature's Touch is ready to use. [HEALING] 1455 Lucifer for 0.9 [HEALING] 1455 Lucifer for 0.975 [HEALING] 1455 Lucifer for 1.05 [HEALING] 1455 Lucifer for 1.125 [HEALING] 1455 Lucifer for 1.2 [HEALING] 1455 Lucifer for 1.275 [HEALING] 1455 Lucifer for 1.35 [HEALING] 1455 Lucifer for 1.425 [HEALING] 1455 Lucifer for 1.5 [LOG] Rested for 20 turns (stop reason: all resources and life at maximum). [LOG] [LOG] Ran for 14 turns (stop reason: at door). [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [LOG] Ran for 1 turns (stop reason: hostile spotted to the east (Layilrawe the giant white mouse)). AI took for target 49065 Layilrawe the giant white mouse :: 1455 Lucifer 49 < 100 [LOG] [Identify] high-capacity quiver of elm arrows of crippling true [LOG] There is an item here: #00FF80##UID:49254:0#high-capacity quiver of elm arrows of crippling (15/15, 12-16.8 power, 5 apr)#LAST# [LOG] Layilrawe the giant white mouse uses Death Dance. [ATTACK] to Lucifer :: 20.926631912951 1 20.806763579757 14.35 :: 1.7283291031876 checkHit 24.5 14.35 => chance to hit 76 [ATTACK] raw dam 20.926631912951 versus 20.806763579757 0.3 with APR 1 [ATTACK] after armor 14.648642339066 [ATTACK] after range 16 [PHYS CRIT %] 4.5 [ATTACK] after crit 16 [ATTACK] after mult 27.653265651002 [ATTACK] after inc by type 27.653265651002 [PROJECTOR] starting dam 27.653265651002 [PROJECTOR] after difficulty dam 27.653265651002

[PROJECTOR] res 0 1 on dam 19.357285955702 [PROJECTOR] after resists dam 19.357285955702 [PROJECTOR] after flat damage armor 19.357285955702 [PROJECTOR] final dam 19.357285955702 [PROJECTOR] starting dam 8 [PROJECTOR] after difficulty dam 8 [PROJECTOR] res 0 1 on dam 5.6 [PROJECTOR] after resists dam 5.6 [PROJECTOR] after flat damage armor 5.6 [PROJECTOR] final dam 5.6 [PROJECTOR] starting dam 8 [PROJECTOR] after difficulty dam 8 [PROJECTOR] res 0 1 on dam 5.6 [PROJECTOR] after resists dam 5.6 [PROJECTOR] after flat damage armor 5.6 [PROJECTOR] final dam 5.6 [LOG] Layilrawe the giant white mouse casts Epidemic. [SPELL CRIT %] 1 checkHit 12.25 3 => chance to hit 74 [LOG] #ORANGE#Lucifer shrugs off the effect 'Epidemic'! [SOUND] loading from /data/sound/talents/slime.ogg :=: sound "/data/sou nd/talents/slime.ogg" : <static> [PROJECTOR] starting dam 12.204158118389 [PROJECTOR] after difficulty dam 12.204158118389 [PROJECTOR] res 2 0.98 on dam 12.204158118389 [PROJECTOR] after resists dam 11.960074956021 [PROJECTOR] after flat damage armor 11.960074956021 [PROJECTOR] final dam 11.960074956021 [LOG] #UID:1455:0#Lucifer hits Layilrawe the giant white mouse for #1133F3#12 cold#LAST# damage. [LOG] #UID:49065:0#Layilrawe the giant white mouse hits Lucifer for #aaaaaa#20 physical#LAST#, #YELLOW#6 light#LAST#, #DARK_GREEN#6 blight#LAST# damage (total 30.56). [LOG] [LOG] Lucifer uses Ice Claw. [ATTACK] attacking with hateful steel battleaxe [ATTACK] to Layilrawe the giant white mouse :: 28.473938451395 2 3 3.75 :: 1.5625 checkHit 15 3.75 => chance to hit 79 [ATTACK] raw dam 28.473938451395 versus 3 0.3 with APR 2 [ATTACK] after armor 27.473938451395 [ATTACK] after range 36 [PHYS CRIT %] 5 [ATTACK] after crit 36 [ATTACK] after mult 56.25 [ATTACK] after inc by type 56.25 [PROJECTOR] starting dam 56.25 [PROJECTOR] after difficulty dam 56.25 [PROJECTOR] res 2 0.98 on dam 56.25 [PROJECTOR] after resists dam 55.125 [PROJECTOR] after flat damage armor 55.125 [PROJECTOR] final dam 55.125 [PROFILE] filtering save of uniques to profile online [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5

[PROJECTOR] res 0 1 on dam 3.5 [PROJECTOR] after resists dam 3.5 [PROJECTOR] after flat damage armor 3.5 [PROJECTOR] final dam 3.5 [LOG] #UID:49065:0#Layilrawe the giant white mouse hits Lucifer for #YELLOW#4 light#LAST# damage. [LOG] #UID:1455:0#Lucifer hits Layilrawe the giant white mouse for #1133F3#56 cold#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed Layilrawe the giant white mouse!#{nor mal}# [LOG] [Identify] Erublek true [LOG] There is an item here: #SALMON##UID:49064:0#Erublek (6-8.4 power, 2 apr) #LAST# [LOG] [Identify] Erublek true [LOG] Lucifer picks up (j.): #SALMON##UID:49064:0#Erublek (6-8.4 power, 2 apr) #LAST#. [LOG] [Identify] high-capacity quiver of elm arrows of crippling true [LOG] There is an item here: #00FF80##UID:49254:0#high-capacity quiver of elm arrows of crippling (15/15, 12-16.8 power, 5 apr)#LAST# [LOG] [Identify] high-capacity quiver of elm arrows of crippling true [LOG] Lucifer picks up (s.): #00FF80##UID:49254:0#high-capacity quiver of elm arrows of crippling (15/15, 12-16.8 power, 5 apr)#LAST#. [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.075 [LOG] #00ff00##UID:657:0#Talent Ice Claw is ready to use. [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.3 [HEALING] 1455 Lucifer for 0.375 [HEALING] 1455 Lucifer for 0.45 [HEALING] 1455 Lucifer for 0.525 [HEALING] 1455 Lucifer for 0.6 [HEALING] 1455 Lucifer for 0.675 [HEALING] 1455 Lucifer for 0.75 [HEALING] 1455 Lucifer for 0.825 [HEALING] 1455 Lucifer for 0.9 [HEALING] 1455 Lucifer for 0.975 [HEALING] 1455 Lucifer for 1.05 [HEALING] 1455 Lucifer for 1.125 [HEALING] 1455 Lucifer for 1.2 [HEALING] 1455 Lucifer for 1.275 [HEALING] 1455 Lucifer for 1.35 [HEALING] 1455 Lucifer for 1.425 [HEALING] 1455 Lucifer for 1.5 [LOG] Rested for 20 turns (stop reason: all resources and life at maximum). [LOG] [LOG] Ran for 4 turns (stop reason: at door). [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [LOG] Ran for 34 turns (stop reason: at door). [LOG] [LOG] Resting starts...

[HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [LOG] #YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use). [LOG] Ran for 41 turns (stop reason: at exit). [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [LOG] #YELLOW_GREEN#There is a previous level here (press '<', '>' or right cl ick to use). [LOG] Ran for 52 turns (stop reason: at exit). [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [LOG] #YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use). [LOG] Ran for 52 turns (stop reason: at exit). [LOG] Make wait background texture 801 : 1264x755 (2048, 1024) Wait finished, counted 0, 41 ticks Make wait background texture 1158 : 1264x755 (2048, 1024) C Map size 19:11 :: 209 C Map seens texture: 1189 (60x60) Loading entities file from memory /data/general/objects/egos/lite.lua Loading entities file from memory /data/general/objects/egos/infusions.lua Loading entities file from memory /data/general/objects/egos/wands.lua Loading entities file from memory /data/general/objects/egos/charms.lua Loading entities file from memory /data/general/objects/egos/wands-powers. lua Loading entities file from memory /data/general/objects/egos/totems.lua Loading entities file from memory /data/general/objects/egos/charms.lua Loading entities file from memory /data/general/objects/egos/totems-powers .lua Loading entities file from memory /data/general/objects/egos/torques.lua Loading entities file from memory /data/general/objects/egos/charms.lua Loading entities file from memory /data/general/objects/egos/torques-power s.lua Loading entities file from memory /data/general/objects/egos/digger.lua Loading entities file from memory /data/general/objects/egos/rings.lua Loading entities file from memory /data/general/objects/egos/amulets.lua Loading entities file from memory /data/general/objects/egos/staves.lua Loading entities file from memory /data/general/objects/egos/mindstars.lua Loading entities file from memory /data/general/objects/egos/weapon.lua Loading entities file from memory /data/general/objects/egos/bow.lua Loading entities file from memory /data/general/objects/egos/ranged.lua Loading entities file from memory /data/general/objects/egos/ammo.lua Loading entities file from memory /data/general/objects/egos/sling.lua Loading entities file from memory /data/general/objects/egos/ranged.lua Loading entities file from memory /data/general/objects/egos/shield.lua Loading entities file from memory /data/general/objects/egos/robe.lua Loading entities file from memory /data/general/objects/egos/light-armor.l ua Loading entities file from memory /data/general/objects/egos/armor.lua Loading entities file from memory /data/general/objects/egos/heavy-armor.l ua Loading entities file from memory /data/general/objects/egos/armor.lua Loading entities file from memory /data/general/objects/egos/massive-armor .lua

Loading entities file from memory /data/general/objects/egos/armor.lua Loading entities file from memory /data/general/objects/egos/helm.lua Loading entities file from memory /data/general/objects/egos/wizard-hat.lu a Loading entities file from memory /data/general/objects/egos/light-boots.l ua Loading entities file from memory /data/general/objects/egos/boots.lua Loading entities file from memory /data/general/objects/egos/boots.lua Loading entities file from memory /data/general/objects/egos/gloves.lua Loading entities file from memory /data/general/objects/egos/cloak.lua Loading entities file from memory /data/general/objects/egos/belt.lua Static generator using file /data/maps/zones/ruins-kor-pul-last.lua [STATIC MAP] size 50 50 [TOME ENTITY FILTER] selected Money 98.737789690666 102 [TOME ENTITY FILTER] selected Double Ego 20.932642498736 53 [TOME ENTITY FILTER] selected Double Ego 52.827944508015 53 Added unique mod.class.Object/Kor's Fall :: 1 [TOME ENTITY FILTER] selected Ego 35.885892122725 65.5 fight: prismatic rough leather armour Kor's Fall :: OFFHAND BODY Added unique mod.class.NPC/The Shade :: 1 C Map size 19:11 :: 209 C Map seens texture: 1194 (60x53) room generator function: 0x10a19708 is making a room alloc simple5x12 room allocated at 6 7 with center 8 12 room generator function: 0x10a19708 is making a room alloc center_arrows room allocated at 17 1 with center 22 8 room generator function: 0x10a19708 is making a room alloc cells4 room allocated at 28 5 with center 32 9 room generator function: 0x10a19708 is making a room loaded room five_walls 18 7 alloc five_walls room allocated at 22 21 with center 30 24 room generator function: 0x10a19708 is making a room loaded room big_inner_circle 11 11 alloc big_inner_circle room allocated at 6 26 with center 11 31 room generator function: 0x10a19708 is making a room loaded room cells9 18 5 alloc cells9 room allocated at 20 36 with center 28 38 room generator function: 0x10a19708 is making a room loaded room equal 9 7 alloc equal room allocated at 37 28 with center 41 31 room generator function: 0x10a19708 is making a room alloc center_arrows room allocated at 37 3 with center 42 10 room generator function: 0x10a19708 is making a room loaded room circular 15 11 alloc circular room generator function: 0x10a19708 is making a room loaded room cells7 7 9 alloc cells7 room allocated at 13 17 with center 16 21 Begin tunnel 9 table: 0x0a76cbd0 Loading tile npc/undead_skeleton_the_shade.png [SHADER] Loading from /data/gfx/shaders/unique_glow.lua

New GL Shader program 7 GLSL ERROR: Compile error in shader inline ERROR: 0:33: '*' : wrong operand types no operation '*' exists that takes a le ft-hand operand of type 'float' and a right operand of type 'const int' (or ther e is no acceptable conversion) [SHADER] created fragment shader from /data/gfx/shaders/unique_glow.frag OPENGL ERROR: Program link ErrorLink called without any attached shader objects. [TOME ENTITY FILTER] selected Ego 60.577807045327 65.5 [TOME ENTITY FILTER] selected Ego 22.856775427902 65.5 Spawning white ooze near room five_walls at 26 22 Loading tile npc/vermin_oozes_white_ooze.png [TOME ENTITY FILTER] selected Ego 57.699647552497 65.5 [TOME ENTITY FILTER] selected Ego 64.539454731867 65.5 fight: quiver of elm arrows of psychokinesis ranger's elm longbow :: OFFHAND QUIVER Loading tile npc/skeleton_archer.png [TOME ENTITY FILTER] selected basic 92.524060647358 105.5 Spawning skeleton mage near room center_arrows at 42 8 [TOME ENTITY FILTER] selected Double Ego 20.205218579551 20.5 [TOME ENTITY FILTER] selected basic 92.481048104931 105.5 Spawning degenerated skeleton warrior near room five_walls at 28 24 [TOME ENTITY FILTER] selected basic 87.238069176962 105.5 [TOME ENTITY FILTER] selected Ego 22.739348022789 65.5 fight: deadly quiver of elm arrows elm longbow :: OFFHAND QUIVER Spawning white worm mass near room five_walls at 29 26 [TOME ENTITY FILTER] selected basic 87.178988112993 105.5 [TOME ENTITY FILTER] selected Double Ego 17.92707753692 20.5 Spawning green mold near room center_arrows at 39 6 Spawning large white snake near room five_walls at 29 23 Spawning green worm mass near room five_walls at 26 26 [TOME ENTITY FILTER] selected Ego 26.3624595103 65.5 Spawning mindwoven linen robe near room center_arrows at nil nil [TOME ENTITY FILTER] selected Lore 73.160825779932 72.5 Added unique mod.class.Object/Spellhunter's Guide part 3: How to Kill a Magic -User :: 1 [TOME ENTITY FILTER] selected basic 111.04612589081 112.5 [TOME ENTITY FILTER] selected Double Ego 7.3264026915018 20.5 Spawning grounding rough leather cap of dexterity (#STATBONUS#) near room five_walls at nil nil [TOME ENTITY FILTER] selected basic 91.195747743173 112.5 [TOME ENTITY FILTER] selected Double Ego 13.619437761633 20.5 Loading tile object/plate_iron.png Wait finished, counted 1681, 826 ticks Loading tile terrain/granite_wall2_5.png Loading tile terrain/granite_wall2_6.png Assigned events list [1] = { } [2] = { } [3] = {

[1] = necrotic-air } Not gone east, no backup guardian Running on level loads ruins-kor-pul-3 [LOG] #YELLOW_GREEN#There is a previous level here (press '<', '>' or right cl ick to use). [PARTY] New member, add after Lucifer Lucifer Adding entity 1455 after 1455 Entering tier1 zone for escort tier1.2 0 3 Updating zone name Ruins of Kor'Pul (3) C Map minimap texture: 801 (50x50; 64x64) AI took for target 50256 skeleton archer :: 1455 Lucifer 36 < 100 skeleton archer 50256 dumb ai talents can use Shoot T_SHOOT skeleton archer 50256 dumb ai talents can use Reload T_RELOAD dumb ai uses T_SHOOT [ARCHERY ACQUIRE TARGETS WITH] elm longbow deadly quiver of elm arrows [PROJECTILE SPEED] :: 10 [SHOOT] speed 0.8 => 800 [SHOOT WITH] elm longbow deadly quiver of elm arrows Adding entity 50312 after 50256 AI took for target 50262 degenerated skeleton warrior :: 1455 Lucifer 1 < 100 [ATTACK] attacking with acidic iron greatsword of projection [ATTACK] to Lucifer :: 19.366247939094 1 20.806763579757 14.35 :: 1 checkHit 13 14.35 => chance to hit 47 [LOG] Degenerated skeleton warrior misses Lucifer. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to degenerated skeleton warrior :: 28.473938451395 2 5 4.15 :: 1 checkHit 15 4.15 => chance to hit 78 [ATTACK] raw dam 28.473938451395 versus 5 0.3 with APR 2 [ATTACK] after armor 25.473938451395 [ATTACK] after range 31 [PHYS CRIT %] 5 [ATTACK] after crit 31 [ATTACK] after mult 31 [ATTACK] after inc by type 31 [PROJECTOR] starting dam 31 [PROJECTOR] after difficulty dam 31 [PROJECTOR] res 0 1 on dam 31 [PROJECTOR] after resists dam 31 [PROJECTOR] after flat damage armor 31 [PROJECTOR] final dam 31 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 3.1844925561884 0.96815507443812 on dam 9 [PROJECTOR] after resists dam 8.713395669943 [PROJECTOR] after flat damage armor 8.713395669943 [PROJECTOR] final dam 8.713395669943 AI took for target 50236 white worm mass :: 1455 Lucifer 81 < 100 white worm mass 50236 dumb ai talents can use Multiply T_MULTIPLY dumb ai uses T_MULTIPLY [MULTIPLY] 23 25 :: nil

[MULTIPLY] 2 uids 50236 => 50313 :: nil nil AI took for target 50271 green worm mass :: 1455 Lucifer 100 < 100 [LOG] #UID:1455:0#Lucifer hits degenerated skeleton warrior for #aaaaaa#31 phy sical#LAST#, #GREY#9 darkness#LAST# damage (total 39.71). [TARGET] Passing target white worm mass from white worm mass to Lucifer AI took for target 50237 white ooze :: 1455 Lucifer 36 < 100 [ATTACK ARCHERY] to Lucifer :: 23.383305286602 5 20.806763579757 :: 1 checkHit 23 14.35 => chance to hit 72 [ATTACK ARCHERY] raw dam 23.383305286602 versus 20.806763579757 with APR 5 [ATTACK ARCHERY] after armor 16.368313700621 [ATTACK ARCHERY] after range 16 [PHYS CRIT %] 1 [ATTACK ARCHERY] after crit 16 [ATTACK ARCHERY] after mult 16 [PROJECTOR] starting dam 16 [PROJECTOR] after difficulty dam 16 [PROJECTOR] res 0 1 on dam 16 [PROJECTOR] after resists dam 16 [PROJECTOR] after flat damage armor 16 [PROJECTOR] final dam 16 [LOG] #UID:50256:0#Skeleton archer hits Lucifer for #aaaaaa#16 physical#LAST# damage. skeleton archer 50256 dumb ai talents can use Shoot T_SHOOT skeleton archer 50256 dumb ai talents can use Reload T_RELOAD dumb ai uses T_SHOOT [ARCHERY ACQUIRE TARGETS WITH] elm longbow deadly quiver of elm arrows [PROJECTILE SPEED] :: 10 [SHOOT] speed 0.8 => 800 [SHOOT WITH] elm longbow deadly quiver of elm arrows Adding entity 50314 after 50256 [ATTACK] attacking with acidic iron greatsword of projection [ATTACK] to Lucifer :: 19.366247939094 1 20.806763579757 14.35 :: 1 checkHit 13 14.35 => chance to hit 47 [LOG] Degenerated skeleton warrior misses Lucifer. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to degenerated skeleton warrior :: 28.473938451395 2 5 4.15 :: 1 checkHit 15 4.15 => chance to hit 78 [LOG] Lucifer misses degenerated skeleton warrior. [ATTACK ARCHERY] to Lucifer :: 23.383305286602 5 20.806763579757 :: 1 checkHit 23 14.35 => chance to hit 72 [LOG] Something misses Lucifer. [TARGET] Passing target degenerated skeleton warrior from white worm mass to Lucifer [TARGET] Passing target large white snake from white worm mass to Lucifer skeleton archer 50256 dumb ai talents can use Shoot T_SHOOT skeleton archer 50256 dumb ai talents can use Reload T_RELOAD dumb ai uses T_SHOOT

[ARCHERY ACQUIRE TARGETS WITH] elm longbow deadly quiver of elm arrows [PROJECTILE SPEED] :: 10 [SHOOT] speed 0.8 => 800 [SHOOT WITH] elm longbow deadly quiver of elm arrows Adding entity 50315 after 50256 AI took for target 50313 white worm mass :: 1455 Lucifer 81 < 100 AI took for target 50237 white ooze :: 1455 Lucifer 25 < 100 [ATTACK] attacking with acidic iron greatsword of projection [ATTACK] to Lucifer :: 19.366247939094 1 20.806763579757 14.35 :: 1 checkHit 13 14.35 => chance to hit 47 [LOG] Degenerated skeleton warrior misses Lucifer. [ATTACK ARCHERY] to Lucifer :: 23.383305286602 5 20.806763579757 :: 1 checkHit 23 14.35 => chance to hit 72 [LOG] Something misses Lucifer. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to degenerated skeleton warrior :: 28.473938451395 2 5 4.15 :: 1 checkHit 15 4.15 => chance to hit 78 [ATTACK] raw dam 28.473938451395 versus 5 0.3 with APR 2 [ATTACK] after armor 25.473938451395 [ATTACK] after range 25 [PHYS CRIT %] 5 [ATTACK] after crit 25 [ATTACK] after mult 25 [ATTACK] after inc by type 25 [PROJECTOR] starting dam 25 [PROJECTOR] after difficulty dam 25 [PROJECTOR] res 0 1 on dam 25 [PROJECTOR] after resists dam 25 [PROJECTOR] after flat damage armor 25 [PROJECTOR] final dam 25 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 3.1844925561884 0.96815507443812 on dam 9 [PROJECTOR] after resists dam 8.713395669943 [PROJECTOR] after flat damage armor 8.713395669943 [PROJECTOR] final dam 8.713395669943 [LOG] #UID:1455:0#Lucifer hits degenerated skeleton warrior for #aaaaaa#25 phy sical#LAST#, #GREY#9 darkness#LAST# damage (total 33.71). skeleton archer 50256 dumb ai talents can use Shoot T_SHOOT skeleton archer 50256 dumb ai talents can use Reload T_RELOAD dumb ai uses T_RELOAD degenerated skeleton warrior 50262 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with acidic iron greatsword of projection [ATTACK] to Lucifer :: 19.366247939094 1 20.806763579757 14.35 :: 1 checkHit 13 14.35 => chance to hit 47 [ATTACK] raw dam 19.366247939094 versus 20.806763579757 0.3 with APR 1

[ATTACK] after armor 13.556373557366 [ATTACK] after range 16 [PHYS CRIT %] 2.5 [ATTACK] after crit 16 [ATTACK] after mult 16 [PROJECTOR] starting dam 16 [PROJECTOR] after difficulty dam 16 [PROJECTOR] res 0 1 on dam 16 [PROJECTOR] after resists dam 16 [PROJECTOR] after flat damage armor 16 [PROJECTOR] final dam 16 checkHit 11 17.9 => chance to hit 33 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [PROJECTOR] starting dam 8 [PROJECTOR] after difficulty dam 8 [PROJECTOR] res 0 1 on dam 8 [PROJECTOR] after resists dam 8 [PROJECTOR] after flat damage armor 8 [PROJECTOR] final dam 8 [PROJECTOR] starting dam 12.204158118389 [PROJECTOR] after difficulty dam 12.204158118389 [PROJECTOR] res 0 1 on dam 12.204158118389 [PROJECTOR] after resists dam 12.204158118389 [PROJECTOR] after flat damage armor 12.204158118389 [PROJECTOR] final dam 12.204158118389 [LOG] #UID:50262:0#Degenerated skeleton warrior hits Lucifer for #aaaaaa#16 ph ysical#LAST#, #YELLOW#6 mind#LAST#, #GREEN#8 acid#LAST# damage (total 30.00). [LOG] #UID:1455:0#Lucifer hits degenerated skeleton warrior for #1133F3#13 col d#LAST# damage. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to degenerated skeleton warrior :: 28.473938451395 2 5 4.15 :: 1 checkHit 15 4.15 => chance to hit 78 [LOG] Lucifer misses degenerated skeleton warrior. skeleton archer 50256 dumb ai talents can use Shoot T_SHOOT skeleton archer 50256 dumb ai talents can use Reload T_RELOAD dumb ai uses T_SHOOT [ARCHERY ACQUIRE TARGETS WITH] elm longbow deadly quiver of elm arrows [PROJECTILE SPEED] :: 10 [SHOOT] speed 0.8 => 800 [SHOOT WITH] elm longbow deadly quiver of elm arrows Adding entity 50316 after 50256 [ATTACK ARCHERY] to Lucifer :: 23.383305286602 5 20.806763579757 :: 1 checkHit 23 14.35 => chance to hit 72 [LOG] Something misses Lucifer. [ATTACK] attacking with acidic iron greatsword of projection [ATTACK] to Lucifer :: 19.366247939094 1 20.806763579757 14.35 :: 1 checkHit 13 14.35 => chance to hit 47

[LOG] Degenerated skeleton warrior misses Lucifer. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to degenerated skeleton warrior :: 28.473938451395 2 5 4.15 :: 1 checkHit 15 4.15 => chance to hit 78 [ATTACK] raw dam 28.473938451395 versus 5 0.3 with APR 2 [ATTACK] after armor 25.473938451395 [ATTACK] after range 29 [PHYS CRIT %] 5 [ATTACK] after crit 29 [ATTACK] after mult 29 [ATTACK] after inc by type 29 [PROJECTOR] starting dam 29 [PROJECTOR] after difficulty dam 29 [PROJECTOR] res 0 1 on dam 29 [PROJECTOR] after resists dam 29 [PROJECTOR] after flat damage armor 29 [PROJECTOR] final dam 29 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 3.1844925561884 0.96815507443812 on dam 9 [PROJECTOR] after resists dam 8.713395669943 [PROJECTOR] after flat damage armor 8.713395669943 [PROJECTOR] final dam 8.713395669943 skeleton archer 50256 dumb ai talents can use Shoot T_SHOOT skeleton archer 50256 dumb ai talents can use Reload T_RELOAD dumb ai uses T_SHOOT [ARCHERY ACQUIRE TARGETS WITH] elm longbow deadly quiver of elm arrows [PROJECTILE SPEED] :: 10 [SHOOT] speed 0.8 => 800 [SHOOT WITH] elm longbow deadly quiver of elm arrows Adding entity 50317 after 50256 [LOG] #UID:1455:0#Lucifer hits degenerated skeleton warrior for #aaaaaa#29 phy sical#LAST#, #GREY#9 darkness#LAST# damage (total 37.71). [ATTACK ARCHERY] to Lucifer :: 23.383305286602 5 20.806763579757 :: 1 checkHit 23 14.35 => chance to hit 72 [ATTACK ARCHERY] raw dam 23.383305286602 versus 20.806763579757 with APR 5 [ATTACK ARCHERY] after armor 16.368313700621 [ATTACK ARCHERY] after range 17 [PHYS CRIT %] 1 [ATTACK ARCHERY] after crit 17 [ATTACK ARCHERY] after mult 17 [PROJECTOR] starting dam 17 [PROJECTOR] after difficulty dam 17 [PROJECTOR] res 0 1 on dam 17 [PROJECTOR] after resists dam 17 [PROJECTOR] after flat damage armor 17 [PROJECTOR] final dam 17 [LOG] #UID:50256:0#Skeleton archer hits Lucifer for #aaaaaa#17 physical#LAST# damage. skeleton archer 50256 dumb ai talents can use Shoot T_SHOOT skeleton archer 50256 dumb ai talents can use Reload T_RELOAD dumb ai uses T_SHOOT [ARCHERY ACQUIRE TARGETS WITH] elm longbow deadly quiver of elm arrows

[PROJECTILE SPEED] :: 10 [SHOOT] speed 0.8 => 800 [SHOOT WITH] elm longbow deadly quiver of elm arrows Adding entity 50318 after 50256 [ATTACK] attacking with acidic iron greatsword of projection [ATTACK] to Lucifer :: 19.366247939094 1 20.806763579757 14.35 :: 1 checkHit 13 14.35 => chance to hit 47 [ATTACK] raw dam 19.366247939094 versus 20.806763579757 0.3 with APR 1 [ATTACK] after armor 13.556373557366 [ATTACK] after range 19 [PHYS CRIT %] 2.5 [ATTACK] after crit 19 [ATTACK] after mult 19 [PROJECTOR] starting dam 19 [PROJECTOR] after difficulty dam 19 [PROJECTOR] res 0 1 on dam 19 [PROJECTOR] after resists dam 19 [PROJECTOR] after flat damage armor 19 [PROJECTOR] final dam 19 checkHit 11 17.9 => chance to hit 33 [LOG] Lucifer resists the mind attack! [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 [PROJECTOR] res 0 1 on dam 3 [PROJECTOR] after resists dam 3 [PROJECTOR] after flat damage armor 3 [PROJECTOR] final dam 3 [PROJECTOR] starting dam 8 [PROJECTOR] after difficulty dam 8 [PROJECTOR] res 0 1 on dam 8 [PROJECTOR] after resists dam 8 [PROJECTOR] after flat damage armor 8 [PROJECTOR] final dam 8 [PROJECTOR] starting dam 12.204158118389 [PROJECTOR] after difficulty dam 12.204158118389 [PROJECTOR] res 0 1 on dam 12.204158118389 [PROJECTOR] after resists dam 12.204158118389 [PROJECTOR] after flat damage armor 12.204158118389 [PROJECTOR] final dam 12.204158118389 [LOG] #UID:50262:0#Degenerated skeleton warrior hits Lucifer for #aaaaaa#19 ph ysical#LAST#, #YELLOW#3 mind#LAST#, #GREEN#8 acid#LAST# damage (total 30.00). [LOG] #UID:1455:0#Lucifer hits degenerated skeleton warrior for #1133F3#13 col d#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed degenerated skeleton warrior!#{normal }# [LOG] [LOG] You pickup 0.65 gold pieces. [TARGET] Passing target rattlesnake from degenerated skeleton warrior to Lucifer [LOG] skeleton archer 50256 dumb ai talents can use Reload T_RELOAD dumb ai uses T_RELOAD skeleton archer 50256 dumb ai talents can use Reload T_RELOAD dumb ai uses T_RELOAD skeleton archer 50256 dumb ai talents can use Reload T_RELOAD dumb ai uses T_RELOAD

skeleton archer 50256 dumb ai talents can use Reload T_RELOAD dumb ai uses T_RELOAD [ATTACK] attacking with hateful steel battleaxe [ATTACK] to white ooze :: 28.473938451395 2 1 3.8 :: 1 checkHit 15 3.8 => chance to hit 78 [ATTACK] raw dam 28.473938451395 versus 1 0.3 with APR 2 [ATTACK] after armor 28.473938451395 [ATTACK] after range 41 [PHYS CRIT %] 5 [ATTACK] after crit 41 [ATTACK] after mult 41 [ATTACK] after inc by type 41 [PROJECTOR] starting dam 41 [PROJECTOR] after difficulty dam 41 [PROJECTOR] res 0 1 on dam 41 [PROJECTOR] after resists dam 41 [PROJECTOR] after flat damage armor 41 [PROJECTOR] final dam 41 [LOG] White ooze is split in two! [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 0 1 on dam 9 [PROJECTOR] after resists dam 9 [PROJECTOR] after flat damage armor 9 [PROJECTOR] final dam 9 [LOG] White ooze is split in two! [LOG] #UID:1455:0#Lucifer hits white ooze for #aaaaaa#21 physical#LAST#, #GREY #5 darkness#LAST# damage (total 25.00). white ooze 50237 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 7.9882971543489 5 20.806763579757 14.35 :: 1 checkHit 12 14.35 => chance to hit 45 [ATTACK] raw dam 7.9882971543489 versus 20.806763579757 0.3 with APR 5 [ATTACK] after armor 5.5918080080442 [ATTACK] after range 5 [PHYS CRIT %] 1 [ATTACK] after crit 5 [ATTACK] after mult 5 [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5 [PROJECTOR] res 0 1 on dam 5 [PROJECTOR] after resists dam 5 [PROJECTOR] after flat damage armor 5 [PROJECTOR] final dam 5 [PROJECTOR] starting dam 12.204158118389 [PROJECTOR] after difficulty dam 12.204158118389 [PROJECTOR] res -50 1.5 on dam 12.204158118389 [PROJECTOR] after resists dam 18.306237177583 [PROJECTOR] after flat damage armor 18.306237177583 [PROJECTOR] final dam 18.306237177583 [LOG] #UID:1455:0#Lucifer hits white ooze for #1133F3#19 cold#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed white ooze!#{normal}# [LOG] #UID:50237:0#White ooze hits Lucifer for #aaaaaa#5 physical#LAST# damage

. skeleton archer 50256 dumb ai talents can use Reload T_RELOAD dumb ai uses T_RELOAD [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to white ooze :: 28.473938451395 2 1 4.5 :: 1 checkHit 15 4.5 => chance to hit 77 [ATTACK] raw dam 28.473938451395 versus 1 0.3 with APR 2 [ATTACK] after armor 28.473938451395 [ATTACK] after range 38 [PHYS CRIT %] 5 [ATTACK] after crit 38 [ATTACK] after mult 38 [ATTACK] after inc by type 38 [PROJECTOR] starting dam 38 [PROJECTOR] after difficulty dam 38 [PROJECTOR] res 0 1 on dam 38 [PROJECTOR] after resists dam 38 [PROJECTOR] after flat damage armor 38 [PROJECTOR] final dam 38 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 0 1 on dam 9 [PROJECTOR] after resists dam 9 [PROJECTOR] after flat damage armor 9 [PROJECTOR] final dam 9 [LOG] #UID:1455:0#Lucifer hits white ooze for #aaaaaa#38 physical#LAST#, #GREY #9 darkness#LAST# damage (total 47.00). skeleton archer 50256 dumb ai talents can use Reload T_RELOAD dumb ai uses T_RELOAD white ooze 50319 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 9.5515350725761 5 20.806763579757 14.35 :: 1 checkHit 14 14.35 => chance to hit 50 [ATTACK] raw dam 9.5515350725761 versus 20.806763579757 0.3 with APR 5 [ATTACK] after armor 6.6860745508033 [ATTACK] after range 7 [PHYS CRIT %] 1 [ATTACK] after crit 7 [ATTACK] after mult 7 [PROJECTOR] starting dam 7 [PROJECTOR] after difficulty dam 7 [PROJECTOR] res 0 1 on dam 7 [PROJECTOR] after resists dam 7 [PROJECTOR] after flat damage armor 7 [PROJECTOR] final dam 7 [PROJECTOR] starting dam 12.204158118389 [PROJECTOR] after difficulty dam 12.204158118389 [PROJECTOR] res -50 1.5 on dam 12.204158118389 [PROJECTOR] after resists dam 18.306237177583 [PROJECTOR] after flat damage armor 18.306237177583 [PROJECTOR] final dam 18.306237177583 [LOG] White ooze is split in two!

white ooze 50320 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 8.9133713776057 5 20.806763579757 14.35 :: 1 checkHit 14 14.35 => chance to hit 50 [ATTACK] raw dam 8.9133713776057 versus 20.806763579757 0.3 with APR 5 [ATTACK] after armor 6.239359964324 [ATTACK] after range 6 [PHYS CRIT %] 1 [ATTACK] after crit 6 [ATTACK] after mult 6 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [PROJECTOR] starting dam 12.204158118389 [PROJECTOR] after difficulty dam 12.204158118389 [PROJECTOR] res -50 1.5 on dam 12.204158118389 [PROJECTOR] after resists dam 18.306237177583 [PROJECTOR] after flat damage armor 18.306237177583 [PROJECTOR] final dam 18.306237177583 [LOG] #UID:50319:0#White ooze hits Lucifer for #aaaaaa#7 physical#LAST# damage . [LOG] #UID:50320:0#White ooze hits Lucifer for #aaaaaa#6 physical#LAST# damage . [LOG] #UID:1455:0#Lucifer hits white ooze for #1133F3#10 cold#LAST# damage. [LOG] #UID:1455:0#Lucifer hits white ooze for #1133F3#19 cold#LAST# damage. [LOG] [LOG] You fail to use Bellowing Roar due to your equilibrium! AI took for target 50236 white worm mass :: 1455 Lucifer 4 < 100 skeleton archer 50256 dumb ai talents can use Reload T_RELOAD dumb ai uses T_RELOAD [ATTACK] attacking with iron greatsword [ATTACK] to Lucifer :: 16.062391442784 1 20.806763579757 14.35 :: 1 checkHit 11 14.35 => chance to hit 42 [ATTACK] raw dam 16.062391442784 versus 20.806763579757 0.3 with APR 1 [ATTACK] after armor 11.243674009949 [ATTACK] after range 17 [PHYS CRIT %] 2.5 [ATTACK] after crit 17 [ATTACK] after mult 17 [PROJECTOR] starting dam 17 [PROJECTOR] after difficulty dam 17 [PROJECTOR] res 0 1 on dam 17 [PROJECTOR] after resists dam 17 [PROJECTOR] after flat damage armor 17 [PROJECTOR] final dam 17 [PROJECTOR] starting dam 12.204158118389 [PROJECTOR] after difficulty dam 12.204158118389 [PROJECTOR] res 0 1 on dam 12.204158118389 [PROJECTOR] after resists dam 12.204158118389

[PROJECTOR] after flat damage armor 12.204158118389 [PROJECTOR] final dam 12.204158118389 [LOG] #UID:1455:0#Lucifer hits degenerated skeleton warrior for #1133F3#13 col d#LAST# damage. [LOG] #UID:50252:0#Degenerated skeleton warrior hits Lucifer for #aaaaaa#17 ph ysical#LAST# damage. [LOG] [LOG] Lucifer roars! [MIND CRIT %] 1 [PROJECTOR] starting dam 132.62321532289 [PROJECTOR] after difficulty dam 132.62321532289 [PROJECTOR] res 0 1 on dam 132.62321532289 [PROJECTOR] after resists dam 132.62321532289 [PROJECTOR] after flat damage armor 132.62321532289 [PROJECTOR] final dam 132.62321532289 [PROJECTOR] starting dam 132.62321532289 [PROJECTOR] after difficulty dam 132.62321532289 [PROJECTOR] res 4.1607212914424 0.95839278708558 on dam 132.62321532289 [PROJECTOR] after resists dam 127.10513296556 [PROJECTOR] after flat damage armor 127.10513296556 [PROJECTOR] final dam 127.10513296556 [LOG] You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#. [PROJECTOR] starting dam 132.62321532289 [PROJECTOR] after difficulty dam 132.62321532289 [PROJECTOR] res 0 1 on dam 132.62321532289 [PROJECTOR] after resists dam 132.62321532289 [PROJECTOR] after flat damage armor 132.62321532289 [PROJECTOR] final dam 132.62321532289 [PROJECTOR] starting dam 132.62321532289 [PROJECTOR] after difficulty dam 132.62321532289 [PROJECTOR] res 0 1 on dam 132.62321532289 [PROJECTOR] after resists dam 132.62321532289 [PROJECTOR] after flat damage armor 132.62321532289 [PROJECTOR] final dam 132.62321532289 [LOG] White ooze is split in two! [PROJECTOR] starting dam 132.62321532289 [PROJECTOR] after difficulty dam 132.62321532289 [PROJECTOR] res 0 1 on dam 132.62321532289 [PROJECTOR] after resists dam 132.62321532289 [PROJECTOR] after flat damage armor 132.62321532289 [PROJECTOR] final dam 132.62321532289 checkHit 7.4530604517795 28 => chance to hit 0 [LOG] White ooze wanders around!. [LOG] #UID:1455:0#Lucifer hits degenerated skeleton warrior for #aaaaaa#133 ph ysical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed degenerated skeleton warrior!#{normal }# [LOG] #UID:1455:0#Lucifer hits green worm mass for #aaaaaa#128 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed green worm mass!#{normal}# [LOG] #UID:1455:0#Lucifer hits white ooze for #aaaaaa#133 physical#LAST# damag e. [LOG] #{bold}##UID:1455:0#Lucifer killed white ooze!#{normal}# [LOG] #UID:1455:0#Lucifer hits white ooze for #aaaaaa#67 physical#LAST# damage . [LOG] #{bold}##UID:1455:0#Lucifer killed white ooze!#{normal}# white ooze 50322 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [LOG] White ooze is confused and fails to use Attack.

skeleton archer 50256 dumb ai talents can use Reload T_RELOAD dumb ai uses T_RELOAD [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to white ooze :: 28.473938451395 2 1 4.5 :: 1 checkHit 15 4.5 => chance to hit 77 [ATTACK] raw dam 28.473938451395 versus 1 0.3 with APR 2 [ATTACK] after armor 28.473938451395 [ATTACK] after range 41 [PHYS CRIT %] 5 [ATTACK] after crit 41 [ATTACK] after mult 41 [ATTACK] after inc by type 41 [PROJECTOR] starting dam 41 [PROJECTOR] after difficulty dam 41 [PROJECTOR] res 0 1 on dam 41 [PROJECTOR] after resists dam 41 [PROJECTOR] after flat damage armor 41 [PROJECTOR] final dam 41 [LOG] #UID:1455:0#Lucifer hits white ooze for #aaaaaa#41 physical#LAST# damage . [LOG] #{bold}##UID:1455:0#Lucifer killed white ooze!#{normal}# skeleton archer 50256 dumb ai talents can use Reload T_RELOAD dumb ai uses T_RELOAD [LOG] [LOG] You pickup 0.90 gold pieces. Loading tile object/helm_iron.png [Identify] grounding iron helm true [LOG] There is an item here: #00FF80##UID:50238:0#grounding iron helm (0 def, 3 armour)#LAST# [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 10.405713123903 10 20.806763579757 14.35 :: 1 checkHit 20 14.35 => chance to hit 65 [LOG] Something misses Lucifer. white ooze 50321 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 9.5515350725761 5 20.806763579757 14.35 :: 1 checkHit 14 14.35 => chance to hit 50 [LOG] White ooze misses Lucifer. [SOUND] loading from /data/sound/creatures/jelly/jelly_2.ogg :=: sound "/ data/sound/creatures/jelly/jelly_2.ogg" : <static> skeleton archer 50256 dumb ai talents can use Shoot T_SHOOT skeleton archer 50256 dumb ai talents can use Reload T_RELOAD dumb ai uses T_SHOOT [LOG] Skeleton archer shoots! [ARCHERY ACQUIRE TARGETS WITH] elm longbow deadly quiver of elm arrows [PROJECTILE SPEED] :: 10 [SHOOT] speed 0.8 => 800 [SOUND] loading from /data/sound/actions/arrow.ogg :=: sound "/data/sou nd/actions/arrow.ogg" : <static> [SHOOT WITH] elm longbow deadly quiver of elm arrows Adding entity 50323 after 50256

[ATTACK ARCHERY] to Lucifer :: 23.383305286602 5 20.806763579757 :: 1 checkHit 23 14.35 => chance to hit 72 [ATTACK ARCHERY] raw dam 23.383305286602 versus 20.806763579757 with APR 5 [ATTACK ARCHERY] after armor 16.368313700621 [ATTACK ARCHERY] after range 19 [PHYS CRIT %] 1 [ATTACK ARCHERY] after crit 19 [ATTACK ARCHERY] after mult 19 [PROJECTOR] starting dam 19 [PROJECTOR] after difficulty dam 19 [PROJECTOR] res 0 1 on dam 19 [PROJECTOR] after resists dam 19 [PROJECTOR] after flat damage armor 19 [PROJECTOR] final dam 19 [LOG] #UID:50256:0#Skeleton archer hits Lucifer for #aaaaaa#19 physical#LAST# damage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 10.405713123903 10 20.806763579757 14.35 :: 1 checkHit 20 14.35 => chance to hit 65 [ATTACK] raw dam 10.405713123903 versus 20.806763579757 0.3 with APR 10 [ATTACK] after armor 7.2839991867318 [ATTACK] after range 8 [PHYS CRIT %] 1 [ATTACK] after crit 8 [ATTACK] after mult 8 [PROJECTOR] starting dam 8 [PROJECTOR] after difficulty dam 8 [PROJECTOR] res 0 1 on dam 8 [PROJECTOR] after resists dam 8 [PROJECTOR] after flat damage armor 8 [PROJECTOR] final dam 8 [PROJECTOR] starting dam 12.204158118389 [PROJECTOR] after difficulty dam 12.204158118389 [PROJECTOR] res 0 1 on dam 12.204158118389 [PROJECTOR] after resists dam 12.204158118389 [PROJECTOR] after flat damage armor 12.204158118389 [PROJECTOR] final dam 12.204158118389 [LOG] #UID:50269:0#Large white snake hits Lucifer for #aaaaaa#8 physical#LAST# damage. [LOG] #UID:1455:0#Lucifer hits large white snake for #1133F3#13 cold#LAST# dam age. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to white ooze :: 28.473938451395 2 1 4.5 :: 1 checkHit 15 4.5 => chance to hit 77 [LOG] Lucifer misses white ooze. skeleton archer 50256 dumb ai talents can use Shoot T_SHOOT skeleton archer 50256 dumb ai talents can use Reload T_RELOAD dumb ai uses T_RELOAD [LOG] Skeleton archer uses Reload. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 10.405713123903 10 20.806763579757 14.35

:: 1 checkHit 20 14.35 => chance to hit 65 [ATTACK] raw dam 10.405713123903 versus 20.806763579757 0.3 with APR 10 [ATTACK] after armor 7.2839991867318 [ATTACK] after range 8 [PHYS CRIT %] 1 [ATTACK] after crit 8 [ATTACK] after mult 8 [PROJECTOR] starting dam 8 [PROJECTOR] after difficulty dam 8 [PROJECTOR] res 0 1 on dam 8 [PROJECTOR] after resists dam 8 [PROJECTOR] after flat damage armor 8 [PROJECTOR] final dam 8 [PROJECTOR] starting dam 12.204158118389 [PROJECTOR] after difficulty dam 12.204158118389 [PROJECTOR] res 0 1 on dam 12.204158118389 [PROJECTOR] after resists dam 12.204158118389 [PROJECTOR] after flat damage armor 12.204158118389 [PROJECTOR] final dam 12.204158118389 AI took for target 50313 white worm mass :: 1455 Lucifer 4 < 100 [LOG] #UID:50269:0#Large white snake hits Lucifer for #aaaaaa#8 physical#LAST# damage. [LOG] #UID:1455:0#Lucifer hits large white snake for #1133F3#13 cold#LAST# dam age. white ooze 50321 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 9.5515350725761 5 20.806763579757 14.35 :: 1 checkHit 14 14.35 => chance to hit 50 [LOG] White ooze misses Lucifer. [LOG] [LOG] Lucifer uses Wing Buffet. [MIND CRIT %] 1 [PROJECTOR] starting dam 13.956989333741 [PROJECTOR] after difficulty dam 13.956989333741 [PROJECTOR] res 0 1 on dam 13.956989333741 [PROJECTOR] after resists dam 13.956989333741 [PROJECTOR] after flat damage armor 13.956989333741 [PROJECTOR] final dam 13.956989333741 checkHit 28 11.737119564341 => chance to hit 91 [KNOCKBACK] from 27 27 over 4 [KNOCKBACK] try 25 13 3 [KNOCKBACK] try 25 12 2 :: [KNOCKBACK] try 25 11 1 :: [KNOCKBACK] try 24 10 0 :: [KNOCKBACK] ok knocked to 24 10 :: [PROJECTOR] starting dam 13.956989333741 [PROJECTOR] after difficulty dam 13.956989333741 [PROJECTOR] res 0 1 on dam 13.956989333741 [PROJECTOR] after resists dam 13.956989333741 [PROJECTOR] after flat damage armor 13.956989333741 [PROJECTOR] final dam 13.956989333741 checkHit 28 11.864737475606

=> chance to hit 91 [KNOCKBACK] from 27 27 over 4 [KNOCKBACK] try 25 16 3 [KNOCKBACK] try 24 16 2 :: true [KNOCKBACK] failsafe knocked to 25 16 :: [LOG] White ooze is knocked back! [PROJECTOR] starting dam 13.956989333741 [PROJECTOR] after difficulty dam 13.956989333741 [PROJECTOR] res 0 1 on dam 13.956989333741 [PROJECTOR] after resists dam 13.956989333741 [PROJECTOR] after flat damage armor 13.956989333741 [PROJECTOR] final dam 13.956989333741 checkHit 28 8.0186102734164 => chance to hit 95 [KNOCKBACK] from 27 27 over 4 [KNOCKBACK] try 25 14 3 [KNOCKBACK] try 24 13 2 :: [KNOCKBACK] try 23 12 1 :: true [KNOCKBACK] failsafe knocked to 24 13 :: [LOG] #UID:1455:0#Lucifer hits white ooze for #aaaaaa#14 physical#LAST# damage . [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 10.405713123903 10 20.806763579757 14.35 :: 1 checkHit 20 14.35 => chance to hit 65 [ATTACK] raw dam 10.405713123903 versus 20.806763579757 0.3 with APR 10 [ATTACK] after armor 7.2839991867318 [ATTACK] after range 7 [PHYS CRIT %] 1 [ATTACK] after crit 7 [ATTACK] after mult 7 [PROJECTOR] starting dam 7 [PROJECTOR] after difficulty dam 7 [PROJECTOR] res 0 1 on dam 7 [PROJECTOR] after resists dam 7 [PROJECTOR] after flat damage armor 7 [PROJECTOR] final dam 7 [PROJECTOR] starting dam 12.204158118389 [PROJECTOR] after difficulty dam 12.204158118389 [PROJECTOR] res 0 1 on dam 12.204158118389 [PROJECTOR] after resists dam 12.204158118389 [PROJECTOR] after flat damage armor 12.204158118389 [PROJECTOR] final dam 12.204158118389 [LOG] #UID:50269:0#Large white snake hits Lucifer for #aaaaaa#7 physical#LAST# damage. [LOG] #UID:1455:0#Lucifer hits large white snake for #1133F3#13 cold#LAST# dam age. skeleton archer 50256 dumb ai talents can use Reload T_RELOAD dumb ai uses T_RELOAD [LOG] [LOG] Lucifer uses Nature's Touch. [MIND CRIT %] 1 [LOG] Lucifer starts regenerating health quickly. [HEALING] 1455 Lucifer for 129.11991888104 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 10.405713123903 10 20.806763579757 14.35 :: 1 checkHit 20 14.35

=> chance to hit 65 [ATTACK] raw dam 10.405713123903 versus 20.806763579757 0.3 with APR 10 [ATTACK] after armor 7.2839991867318 [ATTACK] after range 7 [PHYS CRIT %] 1 [ATTACK] after crit 7 [ATTACK] after mult 7 [PROJECTOR] starting dam 7 [PROJECTOR] after difficulty dam 7 [PROJECTOR] res 0 1 on dam 7 [PROJECTOR] after resists dam 7 [PROJECTOR] after flat damage armor 7 [PROJECTOR] final dam 7 [PROJECTOR] starting dam 12.204158118389 [PROJECTOR] after difficulty dam 12.204158118389 [PROJECTOR] res 0 1 on dam 12.204158118389 [PROJECTOR] after resists dam 12.204158118389 [PROJECTOR] after flat damage armor 12.204158118389 [PROJECTOR] final dam 12.204158118389 [LOG] #UID:50269:0#Large white snake hits Lucifer for #aaaaaa#7 physical#LAST# damage. [LOG] #UID:1455:0#Lucifer hits large white snake for #1133F3#13 cold#LAST# dam age. skeleton archer 50256 dumb ai talents can use Shoot T_SHOOT skeleton archer 50256 dumb ai talents can use Reload T_RELOAD dumb ai uses T_RELOAD [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 10.405713123903 10 20.806763579757 14.35 :: 1 checkHit 20 14.35 => chance to hit 65 [ATTACK] raw dam 10.405713123903 versus 20.806763579757 0.3 with APR 10 [ATTACK] after armor 7.2839991867318 [ATTACK] after range 8 [PHYS CRIT %] 1 [ATTACK] after crit 8 [ATTACK] after mult 8 [PROJECTOR] starting dam 8 [PROJECTOR] after difficulty dam 8 [PROJECTOR] res 0 1 on dam 8 [PROJECTOR] after resists dam 8 [PROJECTOR] after flat damage armor 8 [PROJECTOR] final dam 8 [PROJECTOR] starting dam 12.204158118389 [PROJECTOR] after difficulty dam 12.204158118389 [PROJECTOR] res 0 1 on dam 12.204158118389 [PROJECTOR] after resists dam 12.204158118389 [PROJECTOR] after flat damage armor 12.204158118389 [PROJECTOR] final dam 12.204158118389 [LOG] #UID:50269:0#Large white snake hits Lucifer for #aaaaaa#8 physical#LAST# damage. [LOG] #UID:1455:0#Lucifer hits large white snake for #1133F3#13 cold#LAST# dam age. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to large white snake :: 28.473938451395 2 1 9.3 :: 1 checkHit 15 9.3

=> chance to hit 65 [ATTACK] raw dam 28.473938451395 versus 1 0.3 with APR 2 [ATTACK] after armor 28.473938451395 [ATTACK] after range 34 [PHYS CRIT %] 5 [ATTACK] after crit 34 [ATTACK] after mult 34 [ATTACK] after inc by type 34 [PROJECTOR] starting dam 34 [PROJECTOR] after difficulty dam 34 [PROJECTOR] res 0 1 on dam 34 [PROJECTOR] after resists dam 34 [PROJECTOR] after flat damage armor 34 [PROJECTOR] final dam 34 [SOUND] loading from /data/sound/creatures/snakes/snake_die_1.ogg :=: sound "/data/sound/creatures/snakes/snake_die_1.ogg" : <static> [LOG] #UID:1455:0#Lucifer hits large white snake for #aaaaaa#34 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed large white snake!#{normal}# AI took for target 50313 white worm mass :: 1455 Lucifer 9 < 100 skeleton archer 50256 dumb ai talents can use Reload T_RELOAD dumb ai uses T_RELOAD [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to white ooze :: 28.473938451395 2 1 4.5 :: 1 checkHit 15 4.5 => chance to hit 77 [ATTACK] raw dam 28.473938451395 versus 1 0.3 with APR 2 [ATTACK] after armor 28.473938451395 [ATTACK] after range 42 [PHYS CRIT %] 5 [ATTACK] after crit 42 [ATTACK] after mult 42 [ATTACK] after inc by type 42 [PROJECTOR] starting dam 42 [PROJECTOR] after difficulty dam 42 [PROJECTOR] res 0 1 on dam 42 [PROJECTOR] after resists dam 42 [PROJECTOR] after flat damage armor 42 [PROJECTOR] final dam 42 [LOG] #UID:1455:0#Lucifer hits white ooze for #aaaaaa#42 physical#LAST# damage . [LOG] #{bold}##UID:1455:0#Lucifer killed white ooze!#{normal}# AI took for target 50313 white worm mass :: 1455 Lucifer 1 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.4480400510233 100 20.806763579757 14.35 :: 1 checkHit 13 14.35 => chance to hit 47 [LOG] White worm mass misses Lucifer. AI took for target 50256 skeleton archer :: 1455 Lucifer 9 < 100 skeleton archer 50256 dumb ai talents can use Reload T_RELOAD dumb ai uses T_RELOAD [LOG] Skeleton archer uses Reload.

[LOG] [LOG] Today is the 4th Mirth of the 122nd year of the Age of Ascendancy of Maj 'Eyal. The time is 00:00. [ATTACK] attacking with hateful steel battleaxe [ATTACK] to white worm mass :: 28.473938451395 2 1 4.15 :: 1 checkHit 15 4.15 => chance to hit 78 [LOG] Lucifer misses white worm mass. skeleton archer 50256 dumb ai talents can use Reload T_RELOAD dumb ai uses T_RELOAD [LOG] Skeleton archer uses Reload. white worm mass 50313 dumb ai talents can use Multiply T_MULTIPLY white worm mass 50313 dumb ai talents can use Attack T_ATTACK white worm mass 50313 dumb ai talents can use Poisonous Crawl T_CRAWL_POISON dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.4480400510233 100 20.806763579757 14.35 :: 1 checkHit 13 14.35 => chance to hit 47 [LOG] White worm mass misses Lucifer. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to white worm mass :: 28.473938451395 2 1 4.15 :: 1 checkHit 15 4.15 => chance to hit 78 [ATTACK] raw dam 28.473938451395 versus 1 0.3 with APR 2 [ATTACK] after armor 28.473938451395 [ATTACK] after range 37 [PHYS CRIT %] 5 [ATTACK] after crit 37 [ATTACK] after mult 37 [ATTACK] after inc by type 37 [PROJECTOR] starting dam 37 [PROJECTOR] after difficulty dam 37 [PROJECTOR] res 0 1 on dam 37 [PROJECTOR] after resists dam 37 [PROJECTOR] after flat damage armor 37 [PROJECTOR] final dam 37 [LOG] #UID:1455:0#Lucifer hits white worm mass for #aaaaaa#37 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed white worm mass!#{normal}# skeleton archer 50256 dumb ai talents can use Shoot T_SHOOT skeleton archer 50256 dumb ai talents can use Reload T_RELOAD dumb ai uses T_RELOAD [LOG] Skeleton archer uses Reload. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to skeleton archer :: 28.473938451395 2 5 5.2 :: 1 checkHit 15 5.2 => chance to hit 75 [ATTACK] raw dam 28.473938451395 versus 5 0.3 with APR 2 [ATTACK] after armor 25.473938451395 [ATTACK] after range 30

[PHYS CRIT %] 5 [ATTACK] after crit 30 [ATTACK] after mult 30 [ATTACK] after inc by type 30 [PROJECTOR] starting dam 30 [PROJECTOR] after difficulty dam 30 [PROJECTOR] res 0 1 on dam 30 [PROJECTOR] after resists dam 30 [PROJECTOR] after flat damage armor 30 [PROJECTOR] final dam 30 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 0 1 on dam 9 [PROJECTOR] after resists dam 9 [PROJECTOR] after flat damage armor 9 [PROJECTOR] final dam 9 [LOG] #UID:1455:0#Lucifer hits skeleton archer for #aaaaaa#30 physical#LAST#, #GREY#9 darkness#LAST# damage (total 39.00). AI took for target 50256 skeleton archer :: 1455 Lucifer 1 < 100 skeleton archer 50256 dumb ai talents can use Shoot T_SHOOT skeleton archer 50256 dumb ai talents can use Attack T_ATTACK skeleton archer 50256 dumb ai talents can use Reload T_RELOAD dumb ai uses T_RELOAD [LOG] Skeleton archer uses Reload. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.4480400510233 1 20.806763579757 14.35 :: 1 checkHit 23.5 14.35 => chance to hit 73 [ATTACK] raw dam 6.4480400510233 versus 20.806763579757 0.3 with APR 1 [ATTACK] after armor 4.5136280357163 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [PROJECTOR] starting dam 12.204158118389 [PROJECTOR] after difficulty dam 12.204158118389 [PROJECTOR] res 0 1 on dam 12.204158118389 [PROJECTOR] after resists dam 12.204158118389 [PROJECTOR] after flat damage armor 12.204158118389 [PROJECTOR] final dam 12.204158118389 [LOG] #UID:1455:0#Lucifer hits skeleton archer for #1133F3#13 cold#LAST# damag e. [LOG] #UID:50256:0#Skeleton archer hits Lucifer for #aaaaaa#4 physical#LAST# d amage. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to skeleton archer :: 28.473938451395 2 5 5.2 :: 1 checkHit 15 5.2 => chance to hit 75 [LOG] Lucifer misses skeleton archer.

[LOG] Lucifer stops regenerating health quickly. AI took for target 50256 skeleton archer :: 1455 Lucifer 1 < 100 skeleton archer 50256 dumb ai talents can use Shoot T_SHOOT skeleton archer 50256 dumb ai talents can use Attack T_ATTACK skeleton archer 50256 dumb ai talents can use Reload T_RELOAD dumb ai uses T_SHOOT [LOG] Skeleton archer shoots! [ARCHERY ACQUIRE TARGETS WITH] elm longbow deadly quiver of elm arrows [PROJECTILE SPEED] :: 10 [SHOOT] speed 0.8 => 800 [SHOOT WITH] elm longbow deadly quiver of elm arrows Adding entity 50324 after 50256 [ATTACK ARCHERY] to Lucifer :: 23.383305286602 5 20.806763579757 :: 1 checkHit 23 14.35 => chance to hit 72 [LOG] Skeleton archer misses Lucifer. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to skeleton archer :: 28.473938451395 2 5 5.2 :: 1 checkHit 15 5.2 => chance to hit 75 [ATTACK] raw dam 28.473938451395 versus 5 0.3 with APR 2 [ATTACK] after armor 25.473938451395 [ATTACK] after range 25 [PHYS CRIT %] 5 [ATTACK] after crit 25 [ATTACK] after mult 25 [ATTACK] after inc by type 25 [PROJECTOR] starting dam 25 [PROJECTOR] after difficulty dam 25 [PROJECTOR] res 0 1 on dam 25 [PROJECTOR] after resists dam 25 [PROJECTOR] after flat damage armor 25 [PROJECTOR] final dam 25 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 0 1 on dam 9 [PROJECTOR] after resists dam 9 [PROJECTOR] after flat damage armor 9 [PROJECTOR] final dam 9 [LOG] #UID:1455:0#Lucifer hits skeleton archer for #aaaaaa#25 physical#LAST#, #GREY#9 darkness#LAST# damage (total 34.00). white worm mass 50260 dumb ai talents can use Multiply T_MULTIPLY dumb ai uses T_MULTIPLY [LOG] White worm mass uses Multiply. [MULTIPLY] 28 15 :: nil [MULTIPLY] 2 uids 50260 => 50325 :: nil nil white worm mass 50325 dumb ai talents can use Multiply T_MULTIPLY white worm mass 50325 dumb ai talents can use Attack T_ATTACK white worm mass 50325 dumb ai talents can use Poisonous Crawl T_CRAWL_POISON dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.4480400510233 100 20.806763579757 14.35 :: 1 checkHit 13 14.35 => chance to hit 47

[LOG] White worm mass misses Lucifer. skeleton archer 50256 dumb ai talents can use Shoot T_SHOOT skeleton archer 50256 dumb ai talents can use Attack T_ATTACK skeleton archer 50256 dumb ai talents can use Reload T_RELOAD dumb ai uses T_RELOAD [LOG] Skeleton archer uses Reload. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to skeleton archer :: 28.473938451395 2 5 5.2 :: 1 checkHit 15 5.2 => chance to hit 75 [LOG] Lucifer misses skeleton archer. [LOG] #00ff00##UID:654:0#Talent Wing Buffet is ready to use. skeleton archer 50256 dumb ai talents can use Shoot T_SHOOT skeleton archer 50256 dumb ai talents can use Attack T_ATTACK skeleton archer 50256 dumb ai talents can use Reload T_RELOAD dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.4480400510233 1 20.806763579757 14.35 :: 1 checkHit 23.5 14.35 => chance to hit 73 [ATTACK] raw dam 6.4480400510233 versus 20.806763579757 0.3 with APR 1 [ATTACK] after armor 4.5136280357163 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [PROJECTOR] starting dam 12.204158118389 [PROJECTOR] after difficulty dam 12.204158118389 [PROJECTOR] res 0 1 on dam 12.204158118389 [PROJECTOR] after resists dam 12.204158118389 [PROJECTOR] after flat damage armor 12.204158118389 [PROJECTOR] final dam 12.204158118389 white worm mass 50325 dumb ai talents can use Multiply T_MULTIPLY white worm mass 50325 dumb ai talents can use Attack T_ATTACK white worm mass 50325 dumb ai talents can use Poisonous Crawl T_CRAWL_POISON dumb ai uses T_CRAWL_POISON [LOG] White worm mass crawls poison onto Lucifer. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.4480400510233 1100 20.806763579757 14.35 :: 3 checkHit 13 14.35 => chance to hit 47 [LOG] White worm mass misses Lucifer. [LOG] #UID:1455:0#Lucifer hits skeleton archer for #1133F3#13 cold#LAST# damag e. [LOG] #UID:50256:0#Skeleton archer hits Lucifer for #aaaaaa#4 physical#LAST# d amage. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to skeleton archer :: 28.473938451395 2 5 5.2

:: 1 checkHit 15 5.2 => chance to hit 75 [ATTACK] raw dam 28.473938451395 versus 5 0.3 with APR 2 [ATTACK] after armor 25.473938451395 [ATTACK] after range 27 [PHYS CRIT %] 5 [ATTACK] after crit 27 [ATTACK] after mult 27 [ATTACK] after inc by type 27 [PROJECTOR] starting dam 27 [PROJECTOR] after difficulty dam 27 [PROJECTOR] res 0 1 on dam 27 [PROJECTOR] after resists dam 27 [PROJECTOR] after flat damage armor 27 [PROJECTOR] final dam 27 [LOG] #UID:1455:0#Lucifer hits skeleton archer for #aaaaaa#27 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed skeleton archer!#{normal}# [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.4480400510233 100 20.806763579757 14.35 :: 1 checkHit 13 14.35 => chance to hit 47 [ATTACK] raw dam 6.4480400510233 versus 20.806763579757 0.3 with APR 100 [ATTACK] after armor 6.4480400510233 [ATTACK] after range 6 [PHYS CRIT %] 1 [ATTACK] after crit 6 [ATTACK] after mult 6 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [PROJECTOR] starting dam 12.204158118389 [PROJECTOR] after difficulty dam 12.204158118389 [PROJECTOR] res 0 1 on dam 12.204158118389 [PROJECTOR] after resists dam 12.204158118389 [PROJECTOR] after flat damage armor 12.204158118389 [PROJECTOR] final dam 12.204158118389 [LOG] #UID:1455:0#Lucifer hits white worm mass for #1133F3#13 cold#LAST# damag e. [LOG] #UID:50260:0#White worm mass hits Lucifer for #aaaaaa#6 physical#LAST# d amage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.4480400510233 100 20.806763579757 14.35 :: 1 checkHit 13 14.35 => chance to hit 47 [LOG] White worm mass misses Lucifer. [LOG] Server latency 1057 [ATTACK] attacking with hateful steel battleaxe [ATTACK] to white worm mass :: 28.473938451395 2 1 4.15 :: 1 checkHit 15 4.15

=> chance to hit 78 [LOG] Lucifer misses white worm mass. AI took for target 50260 white worm mass :: 1455 Lucifer 1 < 100 white worm mass 50260 dumb ai talents can use Multiply T_MULTIPLY white worm mass 50260 dumb ai talents can use Attack T_ATTACK white worm mass 50260 dumb ai talents can use Poisonous Crawl T_CRAWL_POISON dumb ai uses T_CRAWL_POISON [LOG] White worm mass crawls poison onto Lucifer. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.4480400510233 1100 20.806763579757 14.35 :: 3 checkHit 13 14.35 => chance to hit 47 [ATTACK] raw dam 6.4480400510233 versus 20.806763579757 0.3 with APR 1100 [ATTACK] after armor 6.4480400510233 [ATTACK] after range 6 [PHYS CRIT %] 1 [ATTACK] after crit 6 [ATTACK] after mult 18 [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 [PROJECTOR] res 0 1 on dam 3 [PROJECTOR] after resists dam 3 [PROJECTOR] after flat damage armor 3 [PROJECTOR] final dam 3 checkHit 14.7 13 => chance to hit 55 [LOG] Lucifer is poisoned! [PROJECTOR] starting dam 12.204158118389 [PROJECTOR] after difficulty dam 12.204158118389 [PROJECTOR] res 0 1 on dam 12.204158118389 [PROJECTOR] after resists dam 12.204158118389 [PROJECTOR] after flat damage armor 12.204158118389 [PROJECTOR] final dam 12.204158118389 [LOG] #UID:1455:0#Lucifer hits white worm mass for #1133F3#13 cold#LAST# damag e. [LOG] #UID:50260:0#White worm mass hits Lucifer for #LIGHT_GREEN#3 nature#LAST # damage. [LOG] [LOG] Lucifer uses Wing Buffet. [MIND CRIT %] 1 [PROJECTOR] starting dam 13.956989333741 [PROJECTOR] after difficulty dam 13.956989333741 [PROJECTOR] res 0 1 on dam 13.956989333741 [PROJECTOR] after resists dam 13.956989333741 [PROJECTOR] after flat damage armor 13.956989333741 [PROJECTOR] final dam 13.956989333741 checkHit 28 12.681795042062 => chance to hit 89 [KNOCKBACK] from 27 27 over 4 [KNOCKBACK] try 30 16 3 [KNOCKBACK] try 31 16 2 :: true [KNOCKBACK] failsafe knocked to 30 16 :: [PROJECTOR] starting dam 13.956989333741 [PROJECTOR] after difficulty dam 13.956989333741 [PROJECTOR] res 0 1 on dam 13.956989333741 [PROJECTOR] after resists dam 13.956989333741 [PROJECTOR] after flat damage armor 13.956989333741

[PROJECTOR] final dam 13.956989333741 checkHit 28 8.0200835063798 => chance to hit 95 [KNOCKBACK] from 27 27 over 4 [KNOCKBACK] try 29 16 3 [KNOCKBACK] try 30 16 2 :: true [KNOCKBACK] failsafe knocked to 29 16 :: [LOG] White worm mass is knocked back! [PROJECTOR] starting dam 13.956989333741 [PROJECTOR] after difficulty dam 13.956989333741 [PROJECTOR] res 0 1 on dam 13.956989333741 [PROJECTOR] after resists dam 13.956989333741 [PROJECTOR] after flat damage armor 13.956989333741 [PROJECTOR] final dam 13.956989333741 checkHit 28 8.0200835063798 => chance to hit 95 [KNOCKBACK] from 27 27 over 4 [KNOCKBACK] try 29 14 3 [LOG] White worm mass is knocked back! [LOG] #UID:1455:0#Lucifer hits white worm mass for #aaaaaa#14 physical#LAST# d amage. [LOG] #UID:1455:0#Lucifer hits rattlesnake for #aaaaaa#14 physical#LAST# damag e. [LOG] #UID:1455:0#Lucifer hits white worm mass for #aaaaaa#14 physical#LAST# d amage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.4480400510233 100 20.806763579757 14.35 :: 1 checkHit 13 14.35 => chance to hit 47 [ATTACK] raw dam 6.4480400510233 versus 20.806763579757 0.3 with APR 100 [ATTACK] after armor 6.4480400510233 [ATTACK] after range 6 [PHYS CRIT %] 1 [ATTACK] after crit 6 [ATTACK] after mult 6 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [PROJECTOR] starting dam 12.204158118389 [PROJECTOR] after difficulty dam 12.204158118389 [PROJECTOR] res 0 1 on dam 12.204158118389 [PROJECTOR] after resists dam 12.204158118389 [PROJECTOR] after flat damage armor 12.204158118389 [PROJECTOR] final dam 12.204158118389 [SOUND] loading from /data/sound/creatures/worms/worm_1.ogg :=: sound "/ data/sound/creatures/worms/worm_1.ogg" : <static> [LOG] #UID:50325:0#White worm mass hits Lucifer for #aaaaaa#6 physical#LAST# d amage. [LOG] #UID:1455:0#Lucifer hits white worm mass for #1133F3#13 cold#LAST# damag e. [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 [PROJECTOR] res 0 1 on dam 3 [PROJECTOR] after resists dam 3 [PROJECTOR] after flat damage armor 3

[PROJECTOR] final dam 3 [LOG] #UID:50260:0#White worm mass hits Lucifer for #LIGHT_GREEN#3 nature#LAST # damage. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to white worm mass :: 28.473938451395 2 1 4.15 :: 1 checkHit 15 4.15 => chance to hit 78 [LOG] Lucifer misses white worm mass. [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 [PROJECTOR] res 0 1 on dam 3 [PROJECTOR] after resists dam 3 [PROJECTOR] after flat damage armor 3 [PROJECTOR] final dam 3 [LOG] #UID:50260:0#White worm mass hits Lucifer for #LIGHT_GREEN#3 nature#LAST # damage. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.4480400510233 100 20.806763579757 14.35 :: 1 checkHit 13 14.35 => chance to hit 47 [LOG] White worm mass misses Lucifer. AI took for target 50270 rattlesnake :: 1455 Lucifer 9 < 100 [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to white worm mass :: 28.473938451395 2 1 4.15 :: 1 checkHit 15 4.15 => chance to hit 78 [ATTACK] raw dam 28.473938451395 versus 1 0.3 with APR 2 [ATTACK] after armor 28.473938451395 [ATTACK] after range 31 [PHYS CRIT %] 5 [ATTACK] after crit 46.5 [ATTACK] after mult 46.5 [ATTACK] after inc by type 46.5 [LOG] #{bold}#Lucifer performs a critical strike!#{normal}# [PROJECTOR] starting dam 46.5 [PROJECTOR] after difficulty dam 46.5 [PROJECTOR] res 0 1 on dam 46.5 [PROJECTOR] after resists dam 46.5 [PROJECTOR] after flat damage armor 46.5 [PROJECTOR] final dam 46.5 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.4480400510233 100 20.806763579757 14.35 :: 1 checkHit 13 14.35 => chance to hit 47 [LOG] White worm mass misses Lucifer. [LOG] #UID:1455:0#Lucifer hits white worm mass for #{bold}##aaaaaa#47 physical #{normal}##LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed white worm mass!#{normal}# [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 [PROJECTOR] res 0 1 on dam 3 [PROJECTOR] after resists dam 3

[PROJECTOR] after flat damage armor 3 [PROJECTOR] final dam 3 [LOG] #UID:50260:0#White worm mass hits Lucifer for #LIGHT_GREEN#3 nature#LAST # damage. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to white worm mass :: 28.473938451395 2 1 4.15 :: 1 checkHit 15 4.15 => chance to hit 78 [LOG] Lucifer misses white worm mass. white worm mass 50260 dumb ai talents can use Multiply T_MULTIPLY white worm mass 50260 dumb ai talents can use Attack T_ATTACK dumb ai uses T_MULTIPLY [LOG] White worm mass uses Multiply. [MULTIPLY] 29 16 :: nil [MULTIPLY] 1 uids 50260 => 50326 :: nil nil rattlesnake 50270 dumb ai talents can use Attack T_ATTACK rattlesnake 50270 dumb ai talents can use Poisonous Bite T_BITE_POISON dumb ai uses T_BITE_POISON [LOG] Rattlesnake bites poison into Lucifer. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 12.708902471936 10 20.806763579757 14.35 :: 3 checkHit 22 14.35 => chance to hit 70 [ATTACK] raw dam 12.708902471936 versus 20.806763579757 0.3 with APR 10 [ATTACK] after armor 8.8962317303551 [ATTACK] after range 9 [PHYS CRIT %] 1 [ATTACK] after crit 9 [ATTACK] after mult 27 [PROJECTOR] starting dam 4.5 [PROJECTOR] after difficulty dam 4.5 [PROJECTOR] res 0 1 on dam 4.5 [PROJECTOR] after resists dam 4.5 [PROJECTOR] after flat damage armor 4.5 [PROJECTOR] final dam 4.5 checkHit 14.7 22 => chance to hit 32 [LOG] #ORANGE#Lucifer shrugs off the effect 'Poisoned'! [LOG] Lucifer stops being poisoned. [PROJECTOR] starting dam 12.204158118389 [PROJECTOR] after difficulty dam 12.204158118389 [PROJECTOR] res 0 1 on dam 12.204158118389 [PROJECTOR] after resists dam 12.204158118389 [PROJECTOR] after flat damage armor 12.204158118389 [PROJECTOR] final dam 12.204158118389 [LOG] #00ff00##UID:653:0#Talent Bellowing Roar is ready to use. [LOG] #00ff00##UID:617:0#Talent Nature's Touch is ready to use. [LOG] #UID:1455:0#Lucifer hits rattlesnake for #1133F3#13 cold#LAST# damage. [LOG] #UID:50270:0#Rattlesnake hits Lucifer for #LIGHT_GREEN#5 nature#LAST# da mage. rattlesnake 50270 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 12.708902471936 10 20.806763579757 14.35 :: 1 checkHit 22 14.35

=> chance to hit 70 [ATTACK] raw dam 12.708902471936 versus 20.806763579757 0.3 with APR 10 [ATTACK] after armor 8.8962317303551 [ATTACK] after range 8 [PHYS CRIT %] 1 [ATTACK] after crit 8 [ATTACK] after mult 8 [PROJECTOR] starting dam 8 [PROJECTOR] after difficulty dam 8 [PROJECTOR] res 0 1 on dam 8 [PROJECTOR] after resists dam 8 [PROJECTOR] after flat damage armor 8 [PROJECTOR] final dam 8 [PROJECTOR] starting dam 12.204158118389 [PROJECTOR] after difficulty dam 12.204158118389 [PROJECTOR] res 0 1 on dam 12.204158118389 [PROJECTOR] after resists dam 12.204158118389 [PROJECTOR] after flat damage armor 12.204158118389 [PROJECTOR] final dam 12.204158118389 [LOG] [LOG] #UID:1455:0#Lucifer hits rattlesnake for #1133F3#13 cold#LAST# damage. [LOG] #UID:50270:0#Rattlesnake hits Lucifer for #aaaaaa#8 physical#LAST# damag e. [ATTACK] attacking with hateful steel battleaxe [ATTACK] to rattlesnake :: 28.473938451395 2 2 15 :: 1 checkHit 15 15 => chance to hit 50 [ATTACK] raw dam 28.473938451395 versus 2 0.3 with APR 2 [ATTACK] after armor 28.473938451395 [ATTACK] after range 36 [PHYS CRIT %] 5 [ATTACK] after crit 36 [ATTACK] after mult 36 [ATTACK] after inc by type 36 [PROJECTOR] starting dam 36 [PROJECTOR] after difficulty dam 36 [PROJECTOR] res 0 1 on dam 36 [PROJECTOR] after resists dam 36 [PROJECTOR] after flat damage armor 36 [PROJECTOR] final dam 36 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 0 1 on dam 9 [PROJECTOR] after resists dam 9 [PROJECTOR] after flat damage armor 9 [PROJECTOR] final dam 9 [LOG] #UID:1455:0#Lucifer hits rattlesnake for #aaaaaa#36 physical#LAST#, #GRE Y#9 darkness#LAST# damage (total 45.00). [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.4480400510233 100 20.806763579757 14.35 :: 1 checkHit 13 14.35 => chance to hit 47 [LOG] White worm mass misses Lucifer. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 7.2883018292737 100 20.806763579757 14.35 :: 1

checkHit 14 14.35 => chance to hit 50 [LOG] White worm mass misses Lucifer. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 12.708902471936 10 20.806763579757 14.35 :: 1 checkHit 22 14.35 => chance to hit 70 [LOG] Rattlesnake misses Lucifer. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to white worm mass :: 28.473938451395 2 1 4.15 :: 1 checkHit 15 4.15 => chance to hit 78 [LOG] Lucifer misses white worm mass. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.4480400510233 100 20.806763579757 14.35 :: 1 checkHit 13 14.35 => chance to hit 47 [LOG] White worm mass misses Lucifer. AI took for target 50270 rattlesnake :: 1455 Lucifer 1 < 100 rattlesnake 50270 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 12.708902471936 10 20.806763579757 14.35 :: 1 checkHit 22 14.35 => chance to hit 70 [LOG] Rattlesnake misses Lucifer. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 7.2883018292737 100 20.806763579757 14.35 :: 1 checkHit 14 14.35 => chance to hit 50 [ATTACK] raw dam 7.2883018292737 versus 20.806763579757 0.3 with APR 100 [ATTACK] after armor 7.2883018292737 [ATTACK] after range 8 [PHYS CRIT %] 1 [ATTACK] after crit 8 [ATTACK] after mult 8 [PROJECTOR] starting dam 8 [PROJECTOR] after difficulty dam 8 [PROJECTOR] res 0 1 on dam 8 [PROJECTOR] after resists dam 8 [PROJECTOR] after flat damage armor 8 [PROJECTOR] final dam 8 [PROJECTOR] starting dam 12.204158118389 [PROJECTOR] after difficulty dam 12.204158118389 [PROJECTOR] res 0 1 on dam 12.204158118389 [PROJECTOR] after resists dam 12.204158118389 [PROJECTOR] after flat damage armor 12.204158118389 [PROJECTOR] final dam 12.204158118389 [LOG] #UID:1455:0#Lucifer hits white worm mass for #1133F3#13 cold#LAST# damag e. [LOG] #UID:50326:0#White worm mass hits Lucifer for #aaaaaa#8 physical#LAST# d amage.

[LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to rattlesnake :: 28.473938451395 2 2 15 :: 1 checkHit 15 15 => chance to hit 50 [LOG] Lucifer misses rattlesnake. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 12.708902471936 10 20.806763579757 14.35 :: 1 checkHit 22 14.35 => chance to hit 70 [ATTACK] raw dam 12.708902471936 versus 20.806763579757 0.3 with APR 10 [ATTACK] after armor 8.8962317303551 [ATTACK] after range 9 [PHYS CRIT %] 1 [ATTACK] after crit 9 [ATTACK] after mult 9 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 0 1 on dam 9 [PROJECTOR] after resists dam 9 [PROJECTOR] after flat damage armor 9 [PROJECTOR] final dam 9 [PROJECTOR] starting dam 12.204158118389 [PROJECTOR] after difficulty dam 12.204158118389 [PROJECTOR] res 0 1 on dam 12.204158118389 [PROJECTOR] after resists dam 12.204158118389 [PROJECTOR] after flat damage armor 12.204158118389 [PROJECTOR] final dam 12.204158118389 [LOG] #UID:1455:0#Lucifer hits rattlesnake for #1133F3#13 cold#LAST# damage. [LOG] #UID:50270:0#Rattlesnake hits Lucifer for #aaaaaa#9 physical#LAST# damag e. white worm mass 50260 dumb ai talents can use Multiply T_MULTIPLY white worm mass 50260 dumb ai talents can use Attack T_ATTACK white worm mass 50260 dumb ai talents can use Poisonous Crawl T_CRAWL_POISON dumb ai uses T_CRAWL_POISON [LOG] White worm mass crawls poison onto Lucifer. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.4480400510233 1100 20.806763579757 14.35 :: 3 checkHit 13 14.35 => chance to hit 47 [LOG] White worm mass misses Lucifer. AI took for target 50326 white worm mass :: 1455 Lucifer 1 < 100 white worm mass 50326 dumb ai talents can use Multiply T_MULTIPLY white worm mass 50326 dumb ai talents can use Attack T_ATTACK white worm mass 50326 dumb ai talents can use Poisonous Crawl T_CRAWL_POISON dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 7.2883018292737 100 20.806763579757 14.35 :: 1 checkHit 14 14.35 => chance to hit 50 [ATTACK] raw dam 7.2883018292737 versus 20.806763579757 0.3 with APR 100 [ATTACK] after armor 7.2883018292737 [ATTACK] after range 8

[PHYS CRIT %] 1 [ATTACK] after crit 8 [ATTACK] after mult 8 [PROJECTOR] starting dam 8 [PROJECTOR] after difficulty dam 8 [PROJECTOR] res 0 1 on dam 8 [PROJECTOR] after resists dam 8 [PROJECTOR] after flat damage armor 8 [PROJECTOR] final dam 8 [PROJECTOR] starting dam 12.204158118389 [PROJECTOR] after difficulty dam 12.204158118389 [PROJECTOR] res 0 1 on dam 12.204158118389 [PROJECTOR] after resists dam 12.204158118389 [PROJECTOR] after flat damage armor 12.204158118389 [PROJECTOR] final dam 12.204158118389 [LOG] #UID:1455:0#Lucifer hits white worm mass for #1133F3#13 cold#LAST# damag e. [LOG] #UID:50326:0#White worm mass hits Lucifer for #aaaaaa#8 physical#LAST# d amage. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to white worm mass :: 28.473938451395 2 1 4.15 :: 1 checkHit 15 4.15 => chance to hit 78 [ATTACK] raw dam 28.473938451395 versus 1 0.3 with APR 2 [ATTACK] after armor 28.473938451395 [ATTACK] after range 41 [PHYS CRIT %] 5 [ATTACK] after crit 41 [ATTACK] after mult 41 [ATTACK] after inc by type 41 [PROJECTOR] starting dam 41 [PROJECTOR] after difficulty dam 41 [PROJECTOR] res 0 1 on dam 41 [PROJECTOR] after resists dam 41 [PROJECTOR] after flat damage armor 41 [PROJECTOR] final dam 41 [SOUND] loading from /data/sound/creatures/worms/worm_die_2.ogg :=: sound "/data/sound/creatures/worms/worm_die_2.ogg" : <static> AI took for target 50270 rattlesnake :: 1455 Lucifer 1 < 100 rattlesnake 50270 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 12.708902471936 10 20.806763579757 14.35 :: 1 checkHit 22 14.35 => chance to hit 70 [LOG] Rattlesnake misses Lucifer. [LOG] #UID:1455:0#Lucifer hits white worm mass for #aaaaaa#41 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed white worm mass!#{normal}# [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 12.708902471936 10 20.806763579757 14.35 :: 1 checkHit 22 14.35 => chance to hit 70 [LOG] Rattlesnake misses Lucifer.

[LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to rattlesnake :: 28.473938451395 2 2 15 :: 1 checkHit 15 15 => chance to hit 50 [ATTACK] raw dam 28.473938451395 versus 2 0.3 with APR 2 [ATTACK] after armor 28.473938451395 [ATTACK] after range 31 [PHYS CRIT %] 5 [ATTACK] after crit 31 [ATTACK] after mult 31 [ATTACK] after inc by type 31 [PROJECTOR] starting dam 31 [PROJECTOR] after difficulty dam 31 [PROJECTOR] res 0 1 on dam 31 [PROJECTOR] after resists dam 31 [PROJECTOR] after flat damage armor 31 [PROJECTOR] final dam 31 [LOG] #UID:1455:0#Lucifer hits rattlesnake for #aaaaaa#31 physical#LAST# damag e. [LOG] #{bold}##UID:1455:0#Lucifer killed rattlesnake!#{normal}# [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 7.2883018292737 100 20.806763579757 14.35 :: 1 checkHit 14 14.35 => chance to hit 50 [LOG] White worm mass misses Lucifer. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to white worm mass :: 28.473938451395 2 1 4.5 :: 1 checkHit 15 4.5 => chance to hit 77 [ATTACK] raw dam 28.473938451395 versus 1 0.3 with APR 2 [ATTACK] after armor 28.473938451395 [ATTACK] after range 38 [PHYS CRIT %] 5 [ATTACK] after crit 38 [ATTACK] after mult 38 [ATTACK] after inc by type 38 [PROJECTOR] starting dam 38 [PROJECTOR] after difficulty dam 38 [PROJECTOR] res 0 1 on dam 38 [PROJECTOR] after resists dam 38 [PROJECTOR] after flat damage armor 38 [PROJECTOR] final dam 38 [LOG] #UID:1455:0#Lucifer hits white worm mass for #aaaaaa#38 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed white worm mass!#{normal}# [LOG] #00ff00##UID:654:0#Talent Wing Buffet is ready to use. [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.3

[HEALING] 1455 Lucifer for 0.375 [HEALING] 1455 Lucifer for 0.45 [HEALING] 1455 Lucifer for 0.525 [HEALING] 1455 Lucifer for 0.6 [HEALING] 1455 Lucifer for 0.675 [HEALING] 1455 Lucifer for 0.75 [HEALING] 1455 Lucifer for 0.825 [HEALING] 1455 Lucifer for 0.9 [HEALING] 1455 Lucifer for 0.975 [HEALING] 1455 Lucifer for 1.05 [HEALING] 1455 Lucifer for 1.125 [HEALING] 1455 Lucifer for 1.2 [HEALING] 1455 Lucifer for 1.275 [HEALING] 1455 Lucifer for 1.35 [HEALING] 1455 Lucifer for 1.425 [HEALING] 1455 Lucifer for 1.5 [HEALING] 1455 Lucifer for 1.575 [HEALING] 1455 Lucifer for 1.65 [HEALING] 1455 Lucifer for 1.725 [HEALING] 1455 Lucifer for 1.8 [HEALING] 1455 Lucifer for 1.875 [HEALING] 1455 Lucifer for 1.95 [HEALING] 1455 Lucifer for 2.025 [HEALING] 1455 Lucifer for 2.1 [HEALING] 1455 Lucifer for 2.175 [HEALING] 1455 Lucifer for 2.25 [HEALING] 1455 Lucifer for 2.325 [HEALING] 1455 Lucifer for 2.4 [HEALING] 1455 Lucifer for 2.475 [HEALING] 1455 Lucifer for 2.55 [HEALING] 1455 Lucifer for 2.625 [HEALING] 1455 Lucifer for 2.7 [HEALING] 1455 Lucifer for 2.775 [HEALING] 1455 Lucifer for 2.85 [HEALING] 1455 Lucifer for 2.925 [HEALING] 1455 Lucifer for 3 [HEALING] 1455 Lucifer for 3.075 [HEALING] 1455 Lucifer for 3.15 [HEALING] 1455 Lucifer for 3.225 [HEALING] 1455 Lucifer for 3.3 [HEALING] 1455 Lucifer for 3.375 [HEALING] 1455 Lucifer for 3.45 [HEALING] 1455 Lucifer for 3.525 [HEALING] 1455 Lucifer for 3.6 [HEALING] 1455 Lucifer for 3.675 [HEALING] 1455 Lucifer for 3.75 [HEALING] 1455 Lucifer for 3.825 [HEALING] 1455 Lucifer for 3.9 [HEALING] 1455 Lucifer for 3.975 [HEALING] 1455 Lucifer for 4.05 [HEALING] 1455 Lucifer for 4.125 [LOG] Rested for 55 turns (stop reason: all resources and life at maximum). [LOG] [Identify] grounding iron helm true [LOG] There is an item here: #00FF80##UID:50238:0#grounding iron helm (0 def, 3 armour)#LAST# [Identify] rejuvenating iron plate armour of cold resistance true [LOG] There is an item here: #00FF80##UID:50281:0#rejuvenating iron plate armo ur of cold resistance (3 def, 7 armour)#LAST# [LOG] Ran for 4 turns (stop reason: object seen).

[LOG] [Identify] rejuvenating iron plate armour of cold resistance true [LOG] Lucifer picks up (r.): #00FF80##UID:50281:0#rejuvenating iron plate armo ur of cold resistance (3 def, 7 armour)#LAST#. [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). AI took for target 50242 skeleton archer :: 1455 Lucifer 100 < 100 skeleton archer 50242 dumb ai talents can use Reload T_RELOAD dumb ai uses T_RELOAD [LOG] Skeleton archer uses Reload. [LOG] Ran for 2 turns (stop reason: hostile spotted to the west (skeleton arch er)). [LOG] [LOG] Resting starts... [LOG] Rested for 0 turns (stop reason: hostile spotted to the west (skeleton a rcher)). skeleton archer 50242 dumb ai talents can use Reload T_RELOAD dumb ai uses T_RELOAD [LOG] Skeleton archer uses Reload. [LOG] skeleton archer 50242 dumb ai talents can use Shoot T_SHOOT skeleton archer 50242 dumb ai talents can use Reload T_RELOAD dumb ai uses T_RELOAD skeleton archer 50242 dumb ai talents can use Shoot T_SHOOT skeleton archer 50242 dumb ai talents can use Reload T_RELOAD dumb ai uses T_SHOOT [ARCHERY ACQUIRE TARGETS WITH] ranger's elm longbow quiver of elm arrows of psychokinesis [PROJECTILE SPEED] :: 10 [SHOOT] speed 0.8 => 800 [SHOOT WITH] ranger's elm longbow quiver of elm arrows of psychokinesis Adding entity 50327 after 50242 [ATTACK ARCHERY] to Lucifer :: 20.390607638723 5 20.806763579757 :: 1 checkHit 23.5 14.35 => chance to hit 73 [ATTACK ARCHERY] raw dam 20.390607638723 versus 20.806763579757 with APR 5 [ATTACK ARCHERY] after armor 14.273425347106 [ATTACK ARCHERY] after range 15 [PHYS CRIT %] 1 [ATTACK ARCHERY] after crit 15 [ATTACK ARCHERY] after mult 15 [PROJECTOR] starting dam 15 [PROJECTOR] after difficulty dam 15 [PROJECTOR] res 0 1 on dam 15 [PROJECTOR] after resists dam 15 [PROJECTOR] after flat damage armor 15 [PROJECTOR] final dam 15 [LOG] Ran for 2 turns (stop reason: taken damage). [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5 [PROJECTOR] res 0 1 on dam 5 [PROJECTOR] after resists dam 5 [PROJECTOR] after flat damage armor 5 [PROJECTOR] final dam 5 checkHit 11 14.7

=> chance to hit 41 [KNOCKBACK] from 18 18 over 2 [KNOCKBACK] try 22 29 1 [KNOCKBACK] try 23 29 0 :: [KNOCKBACK] ok knocked to 23 29 :: [LOG] Lucifer is knocked back! [LOG] #UID:50242:0#Skeleton archer hits Lucifer for #aaaaaa#15 physical#LAST#, #aaaaaa#5 physical#LAST# damage (total 20.00). skeleton archer 50242 dumb ai talents can use Shoot T_SHOOT skeleton archer 50242 dumb ai talents can use Reload T_RELOAD dumb ai uses T_SHOOT [LOG] Skeleton archer shoots! [ARCHERY ACQUIRE TARGETS WITH] ranger's elm longbow quiver of elm arrows of psychokinesis [PROJECTILE SPEED] :: 10 [SHOOT] speed 0.8 => 800 [SHOOT WITH] ranger's elm longbow quiver of elm arrows of psychokinesis Adding entity 50328 after 50242 [ATTACK ARCHERY] to Lucifer :: 20.390607638723 5 20.806763579757 :: 1 checkHit 23.5 14.35 => chance to hit 73 [ATTACK ARCHERY] raw dam 20.390607638723 versus 20.806763579757 with APR 5 [ATTACK ARCHERY] after armor 14.273425347106 [ATTACK ARCHERY] after range 16 [PHYS CRIT %] 1 [ATTACK ARCHERY] after crit 16 [ATTACK ARCHERY] after mult 16 [PROJECTOR] starting dam 16 [PROJECTOR] after difficulty dam 16 [PROJECTOR] res 0 1 on dam 16 [PROJECTOR] after resists dam 16 [PROJECTOR] after flat damage armor 16 [PROJECTOR] final dam 16 [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5 [PROJECTOR] res 0 1 on dam 5 [PROJECTOR] after resists dam 5 [PROJECTOR] after flat damage armor 5 [PROJECTOR] final dam 5 [LOG] #UID:50242:0#Skeleton archer hits Lucifer for #aaaaaa#16 physical#LAST#, #aaaaaa#5 physical#LAST# damage (total 21.00). [LOG] skeleton archer 50242 dumb ai talents can use Shoot T_SHOOT skeleton archer 50242 dumb ai talents can use Reload T_RELOAD dumb ai uses T_SHOOT [ARCHERY ACQUIRE TARGETS WITH] ranger's elm longbow quiver of elm arrows of psychokinesis [PROJECTILE SPEED] :: 10 [SHOOT] speed 0.8 => 800 [SHOOT WITH] ranger's elm longbow quiver of elm arrows of psychokinesis Adding entity 50329 after 50242 [ATTACK ARCHERY] to Lucifer :: 20.390607638723 5 20.806763579757 :: 1 checkHit 23.5 14.35 => chance to hit 73 [ATTACK ARCHERY] raw dam 20.390607638723 versus 20.806763579757 with APR 5 [ATTACK ARCHERY] after armor 14.273425347106

[ATTACK ARCHERY] after range 19 [PHYS CRIT %] 1 [ATTACK ARCHERY] after crit 19 [ATTACK ARCHERY] after mult 19 [PROJECTOR] starting dam 19 [PROJECTOR] after difficulty dam 19 [PROJECTOR] res 0 1 on dam 19 [PROJECTOR] after resists dam 19 [PROJECTOR] after flat damage armor 19 [PROJECTOR] final dam 19 [LOG] Ran for 2 turns (stop reason: taken damage). [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5 [PROJECTOR] res 0 1 on dam 5 [PROJECTOR] after resists dam 5 [PROJECTOR] after flat damage armor 5 [PROJECTOR] final dam 5 [LOG] #UID:50242:0#Skeleton archer hits Lucifer for #aaaaaa#19 physical#LAST#, #aaaaaa#5 physical#LAST# damage (total 24.00). skeleton archer 50242 dumb ai talents can use Shoot T_SHOOT skeleton archer 50242 dumb ai talents can use Reload T_RELOAD dumb ai uses T_RELOAD [LOG] AI took for target 50242 skeleton archer :: 1455 Lucifer 9 < 100 skeleton archer 50242 dumb ai talents can use Shoot T_SHOOT skeleton archer 50242 dumb ai talents can use Reload T_RELOAD dumb ai uses T_SHOOT [LOG] Skeleton archer shoots! [ARCHERY ACQUIRE TARGETS WITH] ranger's elm longbow quiver of elm arrows of psychokinesis [PROJECTILE SPEED] :: 10 [SHOOT] speed 0.8 => 800 [SHOOT WITH] ranger's elm longbow quiver of elm arrows of psychokinesis Adding entity 50330 after 50242 [LOG] Ran for 2 turns (stop reason: hostile spotted to the west (skeleton arch er)). [LOG] [ATTACK ARCHERY] to Lucifer :: 20.390607638723 5 20.806763579757 :: 1 checkHit 23.5 14.35 => chance to hit 73 [ATTACK ARCHERY] raw dam 20.390607638723 versus 20.806763579757 with APR 5 [ATTACK ARCHERY] after armor 14.273425347106 [ATTACK ARCHERY] after range 17 [PHYS CRIT %] 1 [ATTACK ARCHERY] after crit 17 [ATTACK ARCHERY] after mult 17 [PROJECTOR] starting dam 17 [PROJECTOR] after difficulty dam 17 [PROJECTOR] res 0 1 on dam 17 [PROJECTOR] after resists dam 17 [PROJECTOR] after flat damage armor 17 [PROJECTOR] final dam 17 [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5 [PROJECTOR] res 0 1 on dam 5 [PROJECTOR] after resists dam 5 [PROJECTOR] after flat damage armor 5

[PROJECTOR] final dam 5 [LOG] #UID:50242:0#Skeleton archer hits Lucifer for #aaaaaa#17 physical#LAST#, #aaaaaa#5 physical#LAST# damage (total 22.00). skeleton archer 50242 dumb ai talents can use Shoot T_SHOOT skeleton archer 50242 dumb ai talents can use Reload T_RELOAD dumb ai uses T_SHOOT [LOG] Skeleton archer shoots! [ARCHERY ACQUIRE TARGETS WITH] ranger's elm longbow quiver of elm arrows of psychokinesis [PROJECTILE SPEED] :: 10 [SHOOT] speed 0.8 => 800 [SHOOT WITH] ranger's elm longbow quiver of elm arrows of psychokinesis Adding entity 50331 after 50242 [ATTACK ARCHERY] to Lucifer :: 20.390607638723 5 20.806763579757 :: 1 checkHit 23.5 14.35 => chance to hit 73 [ATTACK ARCHERY] raw dam 20.390607638723 versus 20.806763579757 with APR 5 [ATTACK ARCHERY] after armor 14.273425347106 [ATTACK ARCHERY] after range 16 [PHYS CRIT %] 1 [ATTACK ARCHERY] after crit 16 [ATTACK ARCHERY] after mult 16 [PROJECTOR] starting dam 16 [PROJECTOR] after difficulty dam 16 [PROJECTOR] res 0 1 on dam 16 [PROJECTOR] after resists dam 16 [PROJECTOR] after flat damage armor 16 [PROJECTOR] final dam 16 [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5 [PROJECTOR] res 0 1 on dam 5 [PROJECTOR] after resists dam 5 [PROJECTOR] after flat damage armor 5 [PROJECTOR] final dam 5 [LOG] #UID:50242:0#Skeleton archer hits Lucifer for #aaaaaa#16 physical#LAST#, #aaaaaa#5 physical#LAST# damage (total 21.00). [LOG] skeleton archer 50242 dumb ai talents can use Shoot T_SHOOT skeleton archer 50242 dumb ai talents can use Attack T_ATTACK skeleton archer 50242 dumb ai talents can use Reload T_RELOAD dumb ai uses T_SHOOT [LOG] Skeleton archer shoots! [ARCHERY ACQUIRE TARGETS WITH] ranger's elm longbow quiver of elm arrows of psychokinesis [PROJECTILE SPEED] :: 10 [SHOOT] speed 0.8 => 800 [SHOOT WITH] ranger's elm longbow quiver of elm arrows of psychokinesis Adding entity 50332 after 50242 [ATTACK ARCHERY] to Lucifer :: 20.390607638723 5 20.806763579757 :: 1 checkHit 23.5 14.35 => chance to hit 73 [LOG] Skeleton archer misses Lucifer. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to skeleton archer :: 28.473938451395 2 5 5.55 :: 1 checkHit 15 5.55

=> chance to hit 74 [ATTACK] raw dam 28.473938451395 versus 5 0.3 with APR 2 [ATTACK] after armor 25.473938451395 [ATTACK] after range 29 [PHYS CRIT %] 5 [ATTACK] after crit 29 [ATTACK] after mult 29 [ATTACK] after inc by type 29 [PROJECTOR] starting dam 29 [PROJECTOR] after difficulty dam 29 [PROJECTOR] res 3.3710153528654 0.96628984647135 on dam 29 [PROJECTOR] after resists dam 28.022405547669 [PROJECTOR] after flat damage armor 28.022405547669 [PROJECTOR] final dam 28.022405547669 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 0 1 on dam 9 [PROJECTOR] after resists dam 9 [PROJECTOR] after flat damage armor 9 [PROJECTOR] final dam 9 [LOG] #UID:1455:0#Lucifer hits skeleton archer for #aaaaaa#29 physical#LAST#, #GREY#9 darkness#LAST# damage (total 37.02). skeleton archer 50242 dumb ai talents can use Shoot T_SHOOT skeleton archer 50242 dumb ai talents can use Attack T_ATTACK skeleton archer 50242 dumb ai talents can use Reload T_RELOAD dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.4480400510233 1 20.806763579757 14.35 :: 1 checkHit 24 14.35 => chance to hit 75 [ATTACK] raw dam 6.4480400510233 versus 20.806763579757 0.3 with APR 1 [ATTACK] after armor 4.5136280357163 [ATTACK] after range 4 [PHYS CRIT %] 1 [ATTACK] after crit 4 [ATTACK] after mult 4 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam 4 [PROJECTOR] starting dam 12.204158118389 [PROJECTOR] after difficulty dam 12.204158118389 [PROJECTOR] res 0 1 on dam 12.204158118389 [PROJECTOR] after resists dam 12.204158118389 [PROJECTOR] after flat damage armor 12.204158118389 [PROJECTOR] final dam 12.204158118389 [LOG] #UID:50242:0#Skeleton archer hits Lucifer for #aaaaaa#4 physical#LAST# d amage. [LOG] #UID:1455:0#Lucifer hits skeleton archer for #1133F3#13 cold#LAST# damag e. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to skeleton archer :: 28.473938451395 2 5 5.55 :: 1 checkHit 15 5.55

=> chance to hit 74 [ATTACK] raw dam 28.473938451395 versus 5 0.3 with APR 2 [ATTACK] after armor 25.473938451395 [ATTACK] after range 32 [PHYS CRIT %] 5 [ATTACK] after crit 48 [ATTACK] after mult 48 [ATTACK] after inc by type 48 [LOG] #{bold}#Lucifer performs a critical strike!#{normal}# [PROJECTOR] starting dam 48 [PROJECTOR] after difficulty dam 48 [PROJECTOR] res 3.3710153528654 0.96628984647135 on dam 48 [PROJECTOR] after resists dam 46.381912630625 [PROJECTOR] after flat damage armor 46.381912630625 [PROJECTOR] final dam 46.381912630625 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 0 1 on dam 9 [PROJECTOR] after resists dam 9 [PROJECTOR] after flat damage armor 9 [PROJECTOR] final dam 9 [LOG] #UID:1455:0#Lucifer hits skeleton archer for #{bold}##aaaaaa#47 physical #{normal}##LAST#, #GREY#9 darkness#LAST# damage (total 55.38). skeleton archer 50242 dumb ai talents can use Shoot T_SHOOT skeleton archer 50242 dumb ai talents can use Attack T_ATTACK skeleton archer 50242 dumb ai talents can use Reload T_RELOAD dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.4480400510233 1 20.806763579757 14.35 :: 1 checkHit 24 14.35 => chance to hit 75 [LOG] Skeleton archer misses Lucifer. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to skeleton archer :: 28.473938451395 2 5 5.55 :: 1 checkHit 15 5.55 => chance to hit 74 [ATTACK] raw dam 28.473938451395 versus 5 0.3 with APR 2 [ATTACK] after armor 25.473938451395 [ATTACK] after range 30 [PHYS CRIT %] 5 [ATTACK] after crit 45 [ATTACK] after mult 45 [ATTACK] after inc by type 45 [LOG] #{bold}#Lucifer performs a critical strike!#{normal}# [PROJECTOR] starting dam 45 [PROJECTOR] after difficulty dam 45 [PROJECTOR] res 3.3710153528654 0.96628984647135 on dam 45 [PROJECTOR] after resists dam 43.483043091211 [PROJECTOR] after flat damage armor 43.483043091211 [PROJECTOR] final dam 43.483043091211 [LOG] #UID:1455:0#Lucifer hits skeleton archer for #{bold}##aaaaaa#44 physical #{normal}##LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed skeleton archer!#{normal}# [LOG] [LOG] Resting starts...

[HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.3 [HEALING] 1455 Lucifer for 0.375 [HEALING] 1455 Lucifer for 0.45 [HEALING] 1455 Lucifer for 0.525 [HEALING] 1455 Lucifer for 0.6 [HEALING] 1455 Lucifer for 0.675 [HEALING] 1455 Lucifer for 0.75 [HEALING] 1455 Lucifer for 0.825 [HEALING] 1455 Lucifer for 0.9 [HEALING] 1455 Lucifer for 0.975 [HEALING] 1455 Lucifer for 1.05 [HEALING] 1455 Lucifer for 1.125 [HEALING] 1455 Lucifer for 1.2 [HEALING] 1455 Lucifer for 1.275 [HEALING] 1455 Lucifer for 1.35 [HEALING] 1455 Lucifer for 1.425 [HEALING] 1455 Lucifer for 1.5 [HEALING] 1455 Lucifer for 1.575 [HEALING] 1455 Lucifer for 1.65 [HEALING] 1455 Lucifer for 1.725 [HEALING] 1455 Lucifer for 1.8 [HEALING] 1455 Lucifer for 1.875 [HEALING] 1455 Lucifer for 1.95 [HEALING] 1455 Lucifer for 2.025 [HEALING] 1455 Lucifer for 2.1 [HEALING] 1455 Lucifer for 2.175 [HEALING] 1455 Lucifer for 2.25 [HEALING] 1455 Lucifer for 2.325 [HEALING] 1455 Lucifer for 2.4 [HEALING] 1455 Lucifer for 2.475 [HEALING] 1455 Lucifer for 2.55 [HEALING] 1455 Lucifer for 2.625 [HEALING] 1455 Lucifer for 2.7 [HEALING] 1455 Lucifer for 2.775 [HEALING] 1455 Lucifer for 2.85 [HEALING] 1455 Lucifer for 2.925 [HEALING] 1455 Lucifer for 3 [HEALING] 1455 Lucifer for 3.075 [HEALING] 1455 Lucifer for 3.15 [HEALING] 1455 Lucifer for 3.225 [HEALING] 1455 Lucifer for 3.3 [LOG] Rested for 44 turns (stop reason: all resources and life at maximum). [LOG] AI took for target 50235 giant grey rat :: 1455 Lucifer 36 < 100 [LOG] Ran for 2 turns (stop reason: hostile spotted to the west (giant grey ra t)). [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to giant grey rat :: 28.473938451395 2 1 3.8 :: 1 checkHit 15 3.8 => chance to hit 78 [ATTACK] raw dam 28.473938451395 versus 1 0.3 with APR 2 [ATTACK] after armor 28.473938451395

[ATTACK] after range 40 [PHYS CRIT %] 5 [ATTACK] after crit 40 [ATTACK] after mult 40 [ATTACK] after inc by type 40 [PROJECTOR] starting dam 40 [PROJECTOR] after difficulty dam 40 [PROJECTOR] res 0 1 on dam 40 [PROJECTOR] after resists dam 40 [PROJECTOR] after flat damage armor 40 [PROJECTOR] final dam 40 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 0 1 on dam 9 [PROJECTOR] after resists dam 9 [PROJECTOR] after flat damage armor 9 [PROJECTOR] final dam 9 [LOG] #UID:1455:0#Lucifer hits giant grey rat for #aaaaaa#40 physical#LAST#, # GREY#9 darkness#LAST# damage (total 49.00). [LOG] #{bold}##UID:1455:0#Lucifer killed giant grey rat!#{normal}# [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). AI took for target 50268 giant grey mouse :: 1455 Lucifer 64 < 100 AI took for target 50255 giant crystal rat :: 1455 Lucifer 49 < 100 [LOG] Ran for 2 turns (stop reason: hostile spotted to the northwest (giant gr ey mouse)). [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to giant grey mouse :: 28.473938451395 2 1 3.45 :: 1 checkHit 15 3.45 => chance to hit 79 [LOG] Lucifer misses giant grey mouse. AI took for target 50268 giant grey mouse :: 1455 Lucifer 1 < 100 giant grey mouse 50268 dumb ai talents can use Attack T_ATTACK giant grey mouse 50268 dumb ai talents can use Poisonous Crawl T_CRAWL_ POISON dumb ai uses T_CRAWL_POISON [LOG] Giant grey mouse crawls poison onto Lucifer. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.2398553999506 1010 20.806763579757 14.35 :: 3 checkHit 11 14.35 => chance to hit 42 [LOG] Giant grey mouse misses Lucifer. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to giant grey mouse :: 28.473938451395 2 1 3.45 :: 1 checkHit 15 3.45 => chance to hit 79 [ATTACK] raw dam 28.473938451395 versus 1 0.3 with APR 2 [ATTACK] after armor 28.473938451395 [ATTACK] after range 40

[PHYS CRIT %] 5 [ATTACK] after crit 40 [ATTACK] after mult 40 [ATTACK] after inc by type 40 [PROJECTOR] starting dam 40 [PROJECTOR] after difficulty dam 40 [PROJECTOR] res 0 1 on dam 40 [PROJECTOR] after resists dam 40 [PROJECTOR] after flat damage armor 40 [PROJECTOR] final dam 40 [LOG] #UID:1455:0#Lucifer hits giant grey mouse for #aaaaaa#40 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant grey mouse!#{normal}# [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 7.6259578113166 10 20.806763579757 14.35 :: 1 checkHit 12 14.35 => chance to hit 45 [LOG] Giant crystal rat misses Lucifer. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to giant crystal rat :: 28.473938451395 2 4 4.8 :: 1 checkHit 15 4.8 => chance to hit 76 [ATTACK] raw dam 28.473938451395 versus 4 0.3 with APR 2 [ATTACK] after armor 26.473938451395 [ATTACK] after range 32 [PHYS CRIT %] 5 [ATTACK] after crit 48 [ATTACK] after mult 48 [ATTACK] after inc by type 48 [LOG] #{bold}#Lucifer performs a critical strike!#{normal}# [PROJECTOR] starting dam 48 [PROJECTOR] after difficulty dam 48 [PROJECTOR] res 0 1 on dam 48 [PROJECTOR] after resists dam 48 [PROJECTOR] after flat damage armor 48 [PROJECTOR] final dam 48 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 0 1 on dam 9 [PROJECTOR] after resists dam 9 [PROJECTOR] after flat damage armor 9 [PROJECTOR] final dam 9 [LOG] #UID:1455:0#Lucifer hits giant crystal rat for #{bold}##aaaaaa#48 physic al#{normal}##LAST#, #GREY#9 darkness#LAST# damage (total 57.00). giant crystal rat 50255 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 7.6259578113166 10 20.806763579757 14.35 :: 1 checkHit 12 14.35 => chance to hit 45 [ATTACK] raw dam 7.6259578113166 versus 20.806763579757 0.3 with APR 10 [ATTACK] after armor 5.3381704679216 [ATTACK] after range 5 [PHYS CRIT %] 1

[ATTACK] after crit 5 [ATTACK] after mult 5 [PROJECTOR] starting dam 5 [PROJECTOR] after difficulty dam 5 [PROJECTOR] res 0 1 on dam 5 [PROJECTOR] after resists dam 5 [PROJECTOR] after flat damage armor 5 [PROJECTOR] final dam 5 [PROJECTOR] starting dam 12.204158118389 [PROJECTOR] after difficulty dam 12.204158118389 [PROJECTOR] res 0 1 on dam 12.204158118389 [PROJECTOR] after resists dam 12.204158118389 [PROJECTOR] after flat damage armor 12.204158118389 [PROJECTOR] final dam 12.204158118389 [LOG] #UID:1455:0#Lucifer hits giant crystal rat for #1133F3#13 cold#LAST# dam age. [LOG] #UID:50255:0#Giant crystal rat hits Lucifer for #aaaaaa#5 physical#LAST# damage. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to giant crystal rat :: 28.473938451395 2 4 4.8 :: 1 checkHit 15 4.8 => chance to hit 76 [ATTACK] raw dam 28.473938451395 versus 4 0.3 with APR 2 [ATTACK] after armor 26.473938451395 [ATTACK] after range 33 [PHYS CRIT %] 5 [ATTACK] after crit 33 [ATTACK] after mult 33 [ATTACK] after inc by type 33 [PROJECTOR] starting dam 33 [PROJECTOR] after difficulty dam 33 [PROJECTOR] res 0 1 on dam 33 [PROJECTOR] after resists dam 33 [PROJECTOR] after flat damage armor 33 [PROJECTOR] final dam 33 [LOG] #UID:1455:0#Lucifer hits giant crystal rat for #aaaaaa#33 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant crystal rat!#{normal}# [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.3 [HEALING] 1455 Lucifer for 0.375 [LOG] Rested for 5 turns (stop reason: all resources and life at maximum). [LOG] [LOG] You pickup 0.65 gold pieces. [Identify] quiver of elm arrows true [LOG] There is an item here: #FFFFFF##UID:50276:0#quiver of elm arrows (10/10, 8.5-11.9 power, 5 apr)#LAST# [LOG] Ran for 3 turns (stop reason: object seen). [LOG] [Identify] quiver of elm arrows true [LOG] Lucifer picks up (u.): #FFFFFF##UID:50276:0#quiver of elm arrows (10/10, 8.5-11.9 power, 5 apr)#LAST#.

[LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [LOG] There is an item here: #0080FF##UID:50275:0#Spellhunter's Guide part 3: How to Kill a Magic-User#LAST# [LOG] Ran for 4 turns (stop reason: object seen). [LOG] [LOG] Lore found: #0080FF#Spellhunter's Guide part 3: How to Kill a Magic-User [LOG] You can read all your collected lore in the game menu, by pressing Escap e. [LORE] learnt spellhunt-note-4 [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [LOG] Ran for 14 turns (stop reason: at door). [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [Identify] journal page true [LOG] There is an item here: #0080FF##UID:50222:0#journal page#LAST# [LOG] Ran for 3 turns (stop reason: object seen). [LOG] [LOG] Lore found: #0080FF#journal page (kor'pul) [LOG] You can read all your collected lore in the game menu, by pressing Escap e. [LORE] learnt kor-pul-note-5 [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). AI took for target 50261 giant rabbit :: 1455 Lucifer 9 < 100 [LOG] Ran for 2 turns (stop reason: hostile spotted to the southeast (giant ra bbit)). [LOG] [TARGET] Passing target copperhead snake from giant rabbit to Lucifer giant rabbit 50261 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.8544069285894 10 20.806763579757 14.35 :: 1 checkHit 12 14.35 => chance to hit 45 [LOG] Giant rabbit misses Lucifer. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to giant rabbit :: 28.473938451395 2 1 3.8 :: 1 checkHit 15 3.8 => chance to hit 78 [LOG] Lucifer misses giant rabbit. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.8544069285894 10 20.806763579757 14.35 :: 1 checkHit 12 14.35 => chance to hit 45 [LOG] Giant rabbit misses Lucifer. [LOG]

[ATTACK] attacking with hateful steel battleaxe [ATTACK] to giant rabbit :: 28.473938451395 2 1 3.8 :: 1 checkHit 15 3.8 => chance to hit 78 [ATTACK] raw dam 28.473938451395 versus 1 0.3 with APR 2 [ATTACK] after armor 28.473938451395 [ATTACK] after range 41 [PHYS CRIT %] 5 [ATTACK] after crit 41 [ATTACK] after mult 41 [ATTACK] after inc by type 41 [PROJECTOR] starting dam 41 [PROJECTOR] after difficulty dam 41 [PROJECTOR] res 0 1 on dam 41 [PROJECTOR] after resists dam 41 [PROJECTOR] after flat damage armor 41 [PROJECTOR] final dam 41 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 0 1 on dam 9 [PROJECTOR] after resists dam 9 [PROJECTOR] after flat damage armor 9 [PROJECTOR] final dam 9 [LOG] #UID:1455:0#Lucifer hits giant rabbit for #aaaaaa#41 physical#LAST#, #GR EY#9 darkness#LAST# damage (total 50.00). [LOG] #{bold}##UID:1455:0#Lucifer killed giant rabbit!#{normal}# copperhead snake 50241 dumb ai talents can use Attack T_ATTACK copperhead snake 50241 dumb ai talents can use Poisonous Bite T_BITE_P OISON dumb ai uses T_BITE_POISON [LOG] Copperhead snake bites poison into Lucifer. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 11.48758196284 10 20.806763579757 14.35 :: 3 checkHit 21.5 14.35 => chance to hit 68 [LOG] Copperhead snake misses Lucifer. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to copperhead snake :: 28.473938451395 2 2 11.65 :: 1 checkHit 15 11.65 => chance to hit 59 [ATTACK] raw dam 28.473938451395 versus 2 0.3 with APR 2 [ATTACK] after armor 28.473938451395 [ATTACK] after range 39 [PHYS CRIT %] 5 [ATTACK] after crit 39 [ATTACK] after mult 39 [ATTACK] after inc by type 39 [PROJECTOR] starting dam 39 [PROJECTOR] after difficulty dam 39 [PROJECTOR] res 0 1 on dam 39 [PROJECTOR] after resists dam 39 [PROJECTOR] after flat damage armor 39 [PROJECTOR] final dam 39 [PROJECTOR] starting dam 9

[PROJECTOR] after difficulty dam 9 [PROJECTOR] res 0 1 on dam 9 [PROJECTOR] after resists dam 9 [PROJECTOR] after flat damage armor 9 [PROJECTOR] final dam 9 [LOG] #UID:1455:0#Lucifer hits copperhead snake for #aaaaaa#39 physical#LAST#, #GREY#9 darkness#LAST# damage (total 48.00). [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 11.48758196284 10 20.806763579757 14.35 :: 1 checkHit 21.5 14.35 => chance to hit 68 [ATTACK] raw dam 11.48758196284 versus 20.806763579757 0.3 with APR 10 [ATTACK] after armor 8.0413073739883 [ATTACK] after range 8 [PHYS CRIT %] 1 [ATTACK] after crit 8 [ATTACK] after mult 8 [PROJECTOR] starting dam 8 [PROJECTOR] after difficulty dam 8 [PROJECTOR] res 0 1 on dam 8 [PROJECTOR] after resists dam 8 [PROJECTOR] after flat damage armor 8 [PROJECTOR] final dam 8 [PROJECTOR] starting dam 12.204158118389 [PROJECTOR] after difficulty dam 12.204158118389 [PROJECTOR] res 0 1 on dam 12.204158118389 [PROJECTOR] after resists dam 12.204158118389 [PROJECTOR] after flat damage armor 12.204158118389 [PROJECTOR] final dam 12.204158118389 [LOG] #UID:1455:0#Lucifer hits copperhead snake for #1133F3#13 cold#LAST# dama ge. [LOG] #UID:50241:0#Copperhead snake hits Lucifer for #aaaaaa#8 physical#LAST# damage. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to copperhead snake :: 28.473938451395 2 2 11.65 :: 1 checkHit 15 11.65 => chance to hit 59 [ATTACK] raw dam 28.473938451395 versus 2 0.3 with APR 2 [ATTACK] after armor 28.473938451395 [ATTACK] after range 32 [PHYS CRIT %] 5 [ATTACK] after crit 32 [ATTACK] after mult 32 [ATTACK] after inc by type 32 [PROJECTOR] starting dam 32 [PROJECTOR] after difficulty dam 32 [PROJECTOR] res 0 1 on dam 32 [PROJECTOR] after resists dam 32 [PROJECTOR] after flat damage armor 32 [PROJECTOR] final dam 32 [LOG] #UID:1455:0#Lucifer hits copperhead snake for #aaaaaa#32 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed copperhead snake!#{normal}# [LOG] [LOG] Resting starts...

[HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.3 [HEALING] 1455 Lucifer for 0.375 [HEALING] 1455 Lucifer for 0.45 [HEALING] 1455 Lucifer for 0.525 [LOG] Rested for 7 turns (stop reason: all resources and life at maximum). [LOG] AI took for target 50254 large brown snake :: 1455 Lucifer 100 < 100 [TARGET] Passing target giant brown mouse from large brown snake to Lucifer [LOG] Ran for 2 turns (stop reason: hostile spotted to the east (large brown s nake)). [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to large brown snake :: 28.473938451395 2 1 10 :: 1 checkHit 15 10 => chance to hit 63 [ATTACK] raw dam 28.473938451395 versus 1 0.3 with APR 2 [ATTACK] after armor 28.473938451395 [ATTACK] after range 37 [PHYS CRIT %] 5 [ATTACK] after crit 37 [ATTACK] after mult 37 [ATTACK] after inc by type 37 [PROJECTOR] starting dam 37 [PROJECTOR] after difficulty dam 37 [PROJECTOR] res 0 1 on dam 37 [PROJECTOR] after resists dam 37 [PROJECTOR] after flat damage armor 37 [PROJECTOR] final dam 37 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 0 1 on dam 9 [PROJECTOR] after resists dam 9 [PROJECTOR] after flat damage armor 9 [PROJECTOR] final dam 9 AI took for target 50254 large brown snake :: 1455 Lucifer 1 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 12.340537263647 10 20.806763579757 14.35 :: 1 checkHit 21 14.35 => chance to hit 67 [ATTACK] raw dam 12.340537263647 versus 20.806763579757 0.3 with APR 10 [ATTACK] after armor 8.6383760845532 [ATTACK] after range 8 [PHYS CRIT %] 1 [ATTACK] after crit 8 [ATTACK] after mult 8 [PROJECTOR] starting dam 8 [PROJECTOR] after difficulty dam 8 [PROJECTOR] res 0 1 on dam 8 [PROJECTOR] after resists dam 8

[PROJECTOR] after flat damage armor 8 [PROJECTOR] final dam 8 [PROJECTOR] starting dam 12.204158118389 [PROJECTOR] after difficulty dam 12.204158118389 [PROJECTOR] res 0 1 on dam 12.204158118389 [PROJECTOR] after resists dam 12.204158118389 [PROJECTOR] after flat damage armor 12.204158118389 [PROJECTOR] final dam 12.204158118389 [LOG] #UID:50254:0#Large brown snake hits Lucifer for #aaaaaa#8 physical#LAST# damage. [LOG] #UID:1455:0#Lucifer hits large brown snake for #aaaaaa#37 physical#LAST# , #GREY#9 darkness#LAST#, #1133F3#13 cold#LAST# damage (total 58.20). [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 12.340537263647 10 20.806763579757 14.35 :: 1 checkHit 21 14.35 => chance to hit 67 [LOG] Large brown snake misses Lucifer. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to large brown snake :: 28.473938451395 2 1 10 :: 1 checkHit 15 10 => chance to hit 63 [ATTACK] raw dam 28.473938451395 versus 1 0.3 with APR 2 [ATTACK] after armor 28.473938451395 [ATTACK] after range 35 [PHYS CRIT %] 5 [ATTACK] after crit 35 [ATTACK] after mult 35 [ATTACK] after inc by type 35 [PROJECTOR] starting dam 35 [PROJECTOR] after difficulty dam 35 [PROJECTOR] res 0 1 on dam 35 [PROJECTOR] after resists dam 35 [PROJECTOR] after flat damage armor 35 [PROJECTOR] final dam 35 [LOG] #UID:1455:0#Lucifer hits large brown snake for #aaaaaa#35 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed large brown snake!#{normal}# AI took for target 50249 giant brown mouse :: 1455 Lucifer 4 < 100 [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to giant brown mouse :: 28.473938451395 2 1 3.45 :: 1 checkHit 15 3.45 => chance to hit 79 [ATTACK] raw dam 28.473938451395 versus 1 0.3 with APR 2 [ATTACK] after armor 28.473938451395 [ATTACK] after range 31 [PHYS CRIT %] 5 [ATTACK] after crit 31 [ATTACK] after mult 31 [ATTACK] after inc by type 31 [PROJECTOR] starting dam 31 [PROJECTOR] after difficulty dam 31 [PROJECTOR] res 0 1 on dam 31

[PROJECTOR] after resists dam 31 [PROJECTOR] after flat damage armor 31 [PROJECTOR] final dam 31 [LOG] #UID:1455:0#Lucifer hits giant brown mouse for #aaaaaa#31 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant brown mouse!#{normal}# [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.3 [LOG] Rested for 4 turns (stop reason: all resources and life at maximum). [LOG] AI took for target 50223 The Shade :: 1455 Lucifer 100 < 100 [SPELL CRIT %] 10.2 [PROJECTOR] starting dam 142.48646469192 [PROJECTOR] after difficulty dam 142.48646469192 [PROJECTOR] res 4 0.96 on dam 113.98917175354 [PROJECTOR] after resists dam 109.4296048834 [PROJECTOR] after flat damage armor 109.4296048834 [PROJECTOR] final dam 109.4296048834 [LOG] Ran for 2 turns (stop reason: taken damage). checkHit 14.7 34 => chance to hit 2 [LOG] Lucifer is encased in ice! Loading tile player/human_male/base_shadow_01.png Loading tile npc/iceblock.png [LOG] #UID:50223:0#The Shade hits Lucifer for #1133F3#110 cold#LAST# damage. Loading tile talents/freeze.png [LOG] [LOG] Lucifer uses Gift of the Highborn. [LOG] Lucifer starts regenerating health quickly. [ATTACK] attacking with hateful steel battleaxe [ATTACK] to Lucifer :: 28.473938451395 2 20.806763579757 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 28.473938451395 versus 20.806763579757 0.3 with APR 2 [ATTACK] after armor 19.931756915977 [ATTACK] after range 25 [PHYS CRIT %] 5 [ATTACK] after crit 37.5 [ATTACK] after mult 37.5 [ATTACK] after inc by type 41.625 [LOG] #{bold}#Lucifer performs a critical strike!#{normal}# [PROJECTOR] starting dam 41.625 [PROJECTOR] after difficulty dam 41.625 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] starting dam 12.204158118389 [PROJECTOR] after difficulty dam 12.204158118389 [LOG] #UID:1455:0#Lucifer hits Iceblock for #1133F3#13 cold#LAST# damage. [LOG] #UID:1455:0#Lucifer hits Iceblock for #aaaaaa#42 physical#LAST# damage. [LOG] #UID:1455:0#Lucifer hits Iceblock for #GREY#9 darkness#LAST# damage. [LOG] Server latency 1174

[ATTACK] attacking with hateful steel battleaxe [ATTACK] to Lucifer :: 28.473938451395 2 20.806763579757 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 28.473938451395 versus 20.806763579757 0.3 with APR 2 [ATTACK] after armor 19.931756915977 [ATTACK] after range 22 [PHYS CRIT %] 5 [ATTACK] after crit 22 [ATTACK] after mult 22 [ATTACK] after inc by type 24.42 [PROJECTOR] starting dam 24.42 [PROJECTOR] after difficulty dam 24.42 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] starting dam 12.204158118389 [PROJECTOR] after difficulty dam 12.204158118389 [LOG] #UID:1455:0#Lucifer hits Iceblock for #GREY#9 darkness#LAST# damage. [LOG] #UID:1455:0#Lucifer hits Iceblock for #1133F3#13 cold#LAST# damage. [LOG] #UID:1455:0#Lucifer hits Iceblock for #aaaaaa#25 physical#LAST# damage. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to Lucifer :: 28.473938451395 2 20.806763579757 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 28.473938451395 versus 20.806763579757 0.3 with APR 2 [ATTACK] after armor 19.931756915977 [ATTACK] after range 19 [PHYS CRIT %] 5 [ATTACK] after crit 19 [ATTACK] after mult 19 [ATTACK] after inc by type 21.09 [PROJECTOR] starting dam 21.09 [PROJECTOR] after difficulty dam 21.09 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] starting dam 12.204158118389 [PROJECTOR] after difficulty dam 12.204158118389 [LOG] #UID:1455:0#Lucifer hits Iceblock for #GREY#9 darkness#LAST# damage. [LOG] #UID:1455:0#Lucifer hits Iceblock for #aaaaaa#22 physical#LAST# damage. [LOG] #UID:1455:0#Lucifer hits Iceblock for #1133F3#13 cold#LAST# damage. [LOG] [LOG] Lucifer roars! [MIND CRIT %] 1 [PROJECTOR] starting dam 132.62321532289 [PROJECTOR] after difficulty dam 132.62321532289 checkHit 17.9 28 => chance to hit 25 [LOG] #UID:1455:0#Lucifer hits Iceblock for #aaaaaa#133 physical#LAST# damage. AI took for target 50223 The Shade :: 1455 Lucifer 9 < 100 [LOG] The Shade casts Manathrust. [SPELL CRIT %] 10.2 [PROJECTOR] starting dam 112.32444026424 [PROJECTOR] after difficulty dam 112.32444026424 [PROJECTOR] res 0 1 on dam 89.859552211395

[PROJECTOR] after resists dam 89.859552211395 [PROJECTOR] after flat damage armor 89.859552211395 [PROJECTOR] final dam 89.859552211395 [LOG] #UID:50223:0#The Shade hits Lucifer for #PURPLE#54 arcane#LAST# damage. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to Lucifer :: 28.473938451395 2 20.806763579757 0 :: 1 checkHit 15 0 => chance to hit 88 [LOG] Lucifer misses Lucifer. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to Lucifer :: 28.473938451395 2 20.806763579757 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 28.473938451395 versus 20.806763579757 0.3 with APR 2 [ATTACK] after armor 19.931756915977 [ATTACK] after range 29 [PHYS CRIT %] 5 [ATTACK] after crit 29 [ATTACK] after mult 29 [ATTACK] after inc by type 32.19 [PROJECTOR] starting dam 32.19 [PROJECTOR] after difficulty dam 32.19 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] starting dam 12.204158118389 [PROJECTOR] after difficulty dam 12.204158118389 [LOG] #UID:1455:0#Lucifer hits Iceblock for #aaaaaa#33 physical#LAST# damage. [LOG] #UID:1455:0#Lucifer hits Iceblock for #1133F3#13 cold#LAST# damage. [LOG] #UID:1455:0#Lucifer hits Iceblock for #GREY#9 darkness#LAST# damage. AI took for target 50223 The Shade :: 1455 Lucifer 4 < 100 [LOG] The Shade casts Rune: Manasurge. [LOG] The Shade starts to surge mana. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to Lucifer :: 28.473938451395 2 20.806763579757 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 28.473938451395 versus 20.806763579757 0.3 with APR 2 [ATTACK] after armor 19.931756915977 [ATTACK] after range 19 [PHYS CRIT %] 5 [ATTACK] after crit 19 [ATTACK] after mult 19 [ATTACK] after inc by type 21.09 [PROJECTOR] starting dam 21.09 [PROJECTOR] after difficulty dam 21.09 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] starting dam 12.204158118389 [PROJECTOR] after difficulty dam 12.204158118389 [LOG] Lucifer is free from the ice. [LOG] #UID:1455:0#Lucifer hits Iceblock for #aaaaaa#22 physical#LAST# damage.

[LOG] #UID:1455:0#Lucifer hits Iceblock for #GREY#9 darkness#LAST# damage. [LOG] #UID:1455:0#Lucifer hits Iceblock for #1133F3#13 cold#LAST# damage. [LOG] The Shade casts Manathrust. [SPELL CRIT %] 10.2 [PROJECTOR] starting dam 112.32444026424 [PROJECTOR] after difficulty dam 112.32444026424 [PROJECTOR] res 0 1 on dam 89.859552211395 [PROJECTOR] after resists dam 89.859552211395 [PROJECTOR] after flat damage armor 89.859552211395 [PROJECTOR] final dam 89.859552211395 [LOG] #UID:50223:0#The Shade hits Lucifer for #PURPLE#90 arcane#LAST# damage. [LOG] [LOG] Lucifer uses Nature's Touch. [MIND CRIT %] 1 [HEALING] 1455 Lucifer for 129.11991888104 [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to The Shade :: 28.473938451395 2 2 4.15 :: 1 checkHit 15 4.15 => chance to hit 78 [ATTACK] raw dam 28.473938451395 versus 2 0.3 with APR 2 [ATTACK] after armor 28.473938451395 [ATTACK] after range 34 [PHYS CRIT %] 5 [ATTACK] after crit 34 [ATTACK] after mult 34 [ATTACK] after inc by type 34 [PROJECTOR] starting dam 34 [PROJECTOR] after difficulty dam 34 [PROJECTOR] res 4.4760557636206 0.95523944236379 on dam 34 [PROJECTOR] after resists dam 32.478141040369 [PROJECTOR] after flat damage armor 32.478141040369 [PROJECTOR] final dam 32.478141040369 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 14.028450187259 0.85971549812741 on dam 9 [PROJECTOR] after resists dam 7.7374394831467 [PROJECTOR] after flat damage armor 7.7374394831467 [PROJECTOR] final dam 7.7374394831467 [LOG] #UID:1455:0#Lucifer hits The Shade for #aaaaaa#33 physical#LAST#, #GREY# 8 darkness#LAST# damage (total 40.22). [ATTACK] attacking with Kor's Fall [ATTACK] to Lucifer :: 24.107406424032 0 20.806763579757 14.35 :: 1 checkHit 13 14.35 => chance to hit 47 [LOG] The Shade misses Lucifer. [LOG] [LOG] Lucifer uses Ice Claw. [ATTACK] attacking with hateful steel battleaxe [ATTACK] to The Shade :: 28.473938451395 2 2 4.15 :: 1.5625 checkHit 15 4.15 => chance to hit 78 [ATTACK] raw dam 28.473938451395 versus 2 0.3 with APR 2 [ATTACK] after armor 28.473938451395 [ATTACK] after range 35

[PHYS CRIT %] 5 [ATTACK] after crit 35 [ATTACK] after mult 54.6875 [ATTACK] after inc by type 54.6875 [PROJECTOR] starting dam 54.6875 [PROJECTOR] after difficulty dam 54.6875 [PROJECTOR] res 11.970369188963 0.88029630811037 on dam 54.6875 [PROJECTOR] after resists dam 48.141204349786 [PROJECTOR] after flat damage armor 48.141204349786 [PROJECTOR] final dam 48.141204349786 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 14.028450187259 0.85971549812741 on dam 9 [PROJECTOR] after resists dam 7.7374394831467 [PROJECTOR] after flat damage armor 7.7374394831467 [PROJECTOR] final dam 7.7374394831467 [LOG] #UID:1455:0#Lucifer hits The Shade for #1133F3#49 cold#LAST#, #GREY#8 da rkness#LAST# damage (total 55.88). [ATTACK] attacking with Kor's Fall [ATTACK] to Lucifer :: 24.107406424032 0 20.806763579757 14.35 :: 1 checkHit 13 14.35 => chance to hit 47 [LOG] The Shade misses Lucifer. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to The Shade :: 28.473938451395 2 2 4.15 :: 1 checkHit 15 4.15 => chance to hit 78 [LOG] Lucifer misses The Shade. [ATTACK] attacking with Kor's Fall [ATTACK] to Lucifer :: 24.107406424032 0 20.806763579757 14.35 :: 1 checkHit 13 14.35 => chance to hit 47 [LOG] The Shade misses Lucifer. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to The Shade :: 28.473938451395 2 2 4.15 :: 1 checkHit 15 4.15 => chance to hit 78 [ATTACK] raw dam 28.473938451395 versus 2 0.3 with APR 2 [ATTACK] after armor 28.473938451395 [ATTACK] after range 34 [PHYS CRIT %] 5 [ATTACK] after crit 34 [ATTACK] after mult 34 [ATTACK] after inc by type 34 [PROJECTOR] starting dam 34 [PROJECTOR] after difficulty dam 34 [PROJECTOR] res 4.4760557636206 0.95523944236379 on dam 34 [PROJECTOR] after resists dam 32.478141040369 [PROJECTOR] after flat damage armor 32.478141040369 [PROJECTOR] final dam 32.478141040369 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 14.028450187259 0.85971549812741 on dam 9

[PROJECTOR] after resists dam 7.7374394831467 [PROJECTOR] after flat damage armor 7.7374394831467 [PROJECTOR] final dam 7.7374394831467 [LOG] #UID:1455:0#Lucifer hits The Shade for #aaaaaa#33 physical#LAST#, #GREY# 8 darkness#LAST# damage (total 40.22). AI took for target 50223 The Shade :: 1455 Lucifer 1 < 100 [ATTACK] attacking with Kor's Fall [ATTACK] to Lucifer :: 24.107406424032 0 20.806763579757 14.35 :: 1 checkHit 13 14.35 => chance to hit 47 [ATTACK] raw dam 24.107406424032 versus 20.806763579757 0.3 with APR 0 [ATTACK] after armor 16.875184496822 [ATTACK] after range 18 [PHYS CRIT %] 2.7 [ATTACK] after crit 18 [ATTACK] after mult 18 [PROJECTOR] starting dam 18 [PROJECTOR] after difficulty dam 18 [PROJECTOR] res 0 1 on dam 16.2 [PROJECTOR] after resists dam 16.2 [PROJECTOR] after flat damage armor 16.2 [PROJECTOR] final dam 16.2 [PROJECTOR] starting dam 12.204158118389 [PROJECTOR] after difficulty dam 12.204158118389 [PROJECTOR] res 11.970369188963 0.88029630811037 on dam 12.204158118389 [PROJECTOR] after resists dam 10.743275335213 [PROJECTOR] after flat damage armor 10.743275335213 [PROJECTOR] final dam 10.743275335213 [LOG] #UID:1455:0#Lucifer hits The Shade for #1133F3#11 cold#LAST# damage. [LOG] #UID:50223:0#The Shade hits Lucifer for #GREY#17 darkness#LAST# damage. [LOG] [ATTACK] attacking with Kor's Fall [ATTACK] to Lucifer :: 24.107406424032 0 20.806763579757 14.35 :: 1 checkHit 13 14.35 => chance to hit 47 [LOG] The Shade misses Lucifer. [LOG] [LOG] Lucifer uses Wing Buffet. [MIND CRIT %] 1 [PROJECTOR] starting dam 13.956989333741 [PROJECTOR] after difficulty dam 13.956989333741 [PROJECTOR] res 4.4760557636206 0.95523944236379 on dam 13.956989333741 [PROJECTOR] after resists dam 13.33226670824 [PROJECTOR] after flat damage armor 13.33226670824 [PROJECTOR] final dam 13.33226670824 checkHit 28 20.463983559135 => chance to hit 69 [KNOCKBACK] from 32 32 over 4 [KNOCKBACK] try 32 49 3 [LOG] The Shade is knocked back! [LOG] #UID:1455:0#Lucifer hits The Shade for #aaaaaa#14 physical#LAST# damage. [ATTACK] attacking with Kor's Fall [ATTACK] to Lucifer :: 24.107406424032 0 20.806763579757 14.35 :: 1 checkHit 13 14.35 => chance to hit 47

[ATTACK] raw dam 24.107406424032 versus 20.806763579757 0.3 with APR 0 [ATTACK] after armor 16.875184496822 [ATTACK] after range 17 [PHYS CRIT %] 2.7 [ATTACK] after crit 17 [ATTACK] after mult 17 [PROJECTOR] starting dam 17 [PROJECTOR] after difficulty dam 17 [PROJECTOR] res 0 1 on dam 15.3 [PROJECTOR] after resists dam 15.3 [PROJECTOR] after flat damage armor 15.3 [PROJECTOR] final dam 15.3 [PROJECTOR] starting dam 12.204158118389 [PROJECTOR] after difficulty dam 12.204158118389 [PROJECTOR] res 11.970369188963 0.88029630811037 on dam 12.204158118389 [PROJECTOR] after resists dam 10.743275335213 [PROJECTOR] after flat damage armor 10.743275335213 [PROJECTOR] final dam 10.743275335213 [LOG] #UID:1455:0#Lucifer hits The Shade for #1133F3#11 cold#LAST# damage. [LOG] #UID:50223:0#The Shade hits Lucifer for #GREY#16 darkness#LAST# damage. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to The Shade :: 28.473938451395 2 2 4.15 :: 1 checkHit 15 4.15 => chance to hit 78 [ATTACK] raw dam 28.473938451395 versus 2 0.3 with APR 2 [ATTACK] after armor 28.473938451395 [ATTACK] after range 38 [PHYS CRIT %] 5 [ATTACK] after crit 38 [ATTACK] after mult 38 [ATTACK] after inc by type 38 [PROJECTOR] starting dam 38 [PROJECTOR] after difficulty dam 38 [PROJECTOR] res 4.4760557636206 0.95523944236379 on dam 38 [PROJECTOR] after resists dam 36.299098809824 [PROJECTOR] after flat damage armor 36.299098809824 [PROJECTOR] final dam 36.299098809824 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 14.028450187259 0.85971549812741 on dam 9 [PROJECTOR] after resists dam 7.7374394831467 [PROJECTOR] after flat damage armor 7.7374394831467 [PROJECTOR] final dam 7.7374394831467 [LOG] #UID:1455:0#Lucifer hits The Shade for #aaaaaa#37 physical#LAST#, #GREY# 8 darkness#LAST# damage (total 44.04). AI took for target 50223 The Shade :: 1455 Lucifer 1 < 100 [LOG] The Shade casts Freeze. [SPELL CRIT %] 10.2 [LOG] #{bold}#The Shade's spell attains critical power!#{normal}# [PROJECTOR] starting dam 213.72969703789 [PROJECTOR] after difficulty dam 213.72969703789 [PROJECTOR] res 4 0.96 on dam 170.98375763031 [PROJECTOR] after resists dam 164.1444073251 [PROJECTOR] after flat damage armor 164.1444073251 [PROJECTOR] final dam 164.1444073251

checkHit 14.7 34 => chance to hit 2 [LOG] Lucifer is encased in ice! [SOUND] loading from /data/sound/talents/water.ogg :=: sound "/data/sou nd/talents/water.ogg" : <static> [LOG] #UID:50223:0#The Shade hits Lucifer for #{bold}##1133F3#165 cold#{normal }##LAST# damage. [LOG] #00ff00##UID:657:0#Talent Ice Claw is ready to use. [LOG] Lucifer stops regenerating health quickly. [LOG] [LOG] Lucifer uses Infusion: Regeneration. [LOG] Lucifer starts regenerating health quickly. AI took for target 50223 The Shade :: 1455 Lucifer 1 < 100 [ATTACK] attacking with Kor's Fall [ATTACK] to Lucifer :: 24.107406424032 0 20.806763579757 0 :: 1 checkHit 13 0 => chance to hit 83 [ATTACK] raw dam 24.107406424032 versus 20.806763579757 0.3 with APR 0 [ATTACK] after armor 16.875184496822 [ATTACK] after range 17 [PHYS CRIT %] 2.7 [ATTACK] after crit 17 [ATTACK] after mult 17 [PROJECTOR] starting dam 17 [PROJECTOR] after difficulty dam 17 [PROJECTOR] res 0 1 on dam 15.3 [PROJECTOR] after resists dam 15.3 [PROJECTOR] after flat damage armor 15.3 [PROJECTOR] final dam 15.3 [PROJECTOR] starting dam 12.204158118389 [PROJECTOR] after difficulty dam 12.204158118389 [LOG] #UID:1455:0#Lucifer hits Iceblock for #1133F3#13 cold#LAST# damage. [LOG] #UID:50223:0#The Shade hits Lucifer for #GREY#10 darkness#LAST# damage. [LOG] The Shade stops surging mana. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to Lucifer :: 28.473938451395 2 20.806763579757 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 28.473938451395 versus 20.806763579757 0.3 with APR 2 [ATTACK] after armor 19.931756915977 [ATTACK] after range 25 [PHYS CRIT %] 5 [ATTACK] after crit 25 [ATTACK] after mult 25 [ATTACK] after inc by type 27.75 [PROJECTOR] starting dam 27.75 [PROJECTOR] after difficulty dam 27.75 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] starting dam 12.204158118389 [PROJECTOR] after difficulty dam 12.204158118389 AI took for target 50223 The Shade :: 1455 Lucifer 1 < 100 [ATTACK] attacking with Kor's Fall

[ATTACK] to Lucifer :: 24.107406424032 0 20.806763579757 0 :: 1 checkHit 13 0 => chance to hit 83 [ATTACK] raw dam 24.107406424032 versus 20.806763579757 0.3 with APR 0 [ATTACK] after armor 16.875184496822 [ATTACK] after range 16 [PHYS CRIT %] 2.7 [ATTACK] after crit 16 [ATTACK] after mult 16 [PROJECTOR] starting dam 16 [PROJECTOR] after difficulty dam 16 [PROJECTOR] res 0 1 on dam 14.4 [PROJECTOR] after resists dam 14.4 [PROJECTOR] after flat damage armor 14.4 [PROJECTOR] final dam 14.4 [PROJECTOR] starting dam 12.204158118389 [PROJECTOR] after difficulty dam 12.204158118389 [LOG] #UID:50223:0#The Shade hits Lucifer for #GREY#9 darkness#LAST# damage. [LOG] #UID:1455:0#Lucifer hits Iceblock for #aaaaaa#28 physical#LAST# damage. [LOG] #UID:1455:0#Lucifer hits Iceblock for #1133F3#13 cold#LAST# damage. [LOG] #UID:1455:0#Lucifer hits Iceblock for #GREY#9 darkness#LAST# damage. [LOG] #UID:1455:0#Lucifer hits Iceblock for #1133F3#13 cold#LAST# damage. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to Lucifer :: 28.473938451395 2 20.806763579757 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 28.473938451395 versus 20.806763579757 0.3 with APR 2 [ATTACK] after armor 19.931756915977 [ATTACK] after range 28 [PHYS CRIT %] 5 [ATTACK] after crit 28 [ATTACK] after mult 28 [ATTACK] after inc by type 31.08 [PROJECTOR] starting dam 31.08 [PROJECTOR] after difficulty dam 31.08 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] starting dam 12.204158118389 [PROJECTOR] after difficulty dam 12.204158118389 [ATTACK] attacking with Kor's Fall [ATTACK] to Lucifer :: 24.107406424032 0 20.806763579757 0 :: 1 checkHit 13 0 => chance to hit 83 [ATTACK] raw dam 24.107406424032 versus 20.806763579757 0.3 with APR 0 [ATTACK] after armor 16.875184496822 [ATTACK] after range 18 [PHYS CRIT %] 2.7 [ATTACK] after crit 18 [ATTACK] after mult 18 [PROJECTOR] starting dam 18 [PROJECTOR] after difficulty dam 18 [PROJECTOR] res 0 1 on dam 16.2 [PROJECTOR] after resists dam 16.2

[PROJECTOR] after flat damage armor 16.2 [PROJECTOR] final dam 16.2 [PROJECTOR] starting dam 12.204158118389 [PROJECTOR] after difficulty dam 12.204158118389 [LOG] #UID:50223:0#The Shade hits Lucifer for #GREY#10 darkness#LAST# damage. [LOG] #UID:1455:0#Lucifer hits Iceblock for #1133F3#13 cold#LAST# damage. [LOG] #UID:1455:0#Lucifer hits Iceblock for #GREY#9 darkness#LAST# damage. [LOG] #UID:1455:0#Lucifer hits Iceblock for #1133F3#13 cold#LAST# damage. [LOG] #UID:1455:0#Lucifer hits Iceblock for #aaaaaa#32 physical#LAST# damage. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to Lucifer :: 28.473938451395 2 20.806763579757 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 28.473938451395 versus 20.806763579757 0.3 with APR 2 [ATTACK] after armor 19.931756915977 [ATTACK] after range 27 [PHYS CRIT %] 5 [ATTACK] after crit 27 [ATTACK] after mult 27 [ATTACK] after inc by type 29.97 [PROJECTOR] starting dam 29.97 [PROJECTOR] after difficulty dam 29.97 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] starting dam 12.204158118389 [PROJECTOR] after difficulty dam 12.204158118389 [ATTACK] attacking with Kor's Fall [ATTACK] to Lucifer :: 24.107406424032 0 20.806763579757 0 :: 1 checkHit 13 0 => chance to hit 83 [ATTACK] raw dam 24.107406424032 versus 20.806763579757 0.3 with APR 0 [ATTACK] after armor 16.875184496822 [ATTACK] after range 20 [PHYS CRIT %] 2.7 [ATTACK] after crit 20 [ATTACK] after mult 20 [PROJECTOR] starting dam 20 [PROJECTOR] after difficulty dam 20 [PROJECTOR] res 0 1 on dam 18 [PROJECTOR] after resists dam 18 [PROJECTOR] after flat damage armor 18 [PROJECTOR] final dam 18 [PROJECTOR] starting dam 12.204158118389 [PROJECTOR] after difficulty dam 12.204158118389 [LOG] #UID:50223:0#The Shade hits Lucifer for #GREY#11 darkness#LAST# damage. [LOG] #UID:1455:0#Lucifer hits Iceblock for #GREY#9 darkness#LAST# damage. [LOG] #UID:1455:0#Lucifer hits Iceblock for #aaaaaa#30 physical#LAST# damage. [LOG] #UID:1455:0#Lucifer hits Iceblock for #1133F3#13 cold#LAST# damage. [LOG] #UID:1455:0#Lucifer hits Iceblock for #1133F3#13 cold#LAST# damage. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to Lucifer :: 28.473938451395 2 20.806763579757 0 :: 1 checkHit 15 0 => chance to hit 88

[ATTACK] raw dam 28.473938451395 versus 20.806763579757 0.3 with APR 2 [ATTACK] after armor 19.931756915977 [ATTACK] after range 22 [PHYS CRIT %] 5 [ATTACK] after crit 22 [ATTACK] after mult 22 [ATTACK] after inc by type 24.42 [PROJECTOR] starting dam 24.42 [PROJECTOR] after difficulty dam 24.42 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] starting dam 12.204158118389 [PROJECTOR] after difficulty dam 12.204158118389 [LOG] The Shade casts Manathrust. [SPELL CRIT %] 10.2 [LOG] #{bold}#The Shade's spell attains critical power!#{normal}# [PROJECTOR] starting dam 168.48666039637 [PROJECTOR] after difficulty dam 168.48666039637 [PROJECTOR] res 0 1 on dam 134.78932831709 [PROJECTOR] after resists dam 134.78932831709 [PROJECTOR] after flat damage armor 134.78932831709 [PROJECTOR] final dam 134.78932831709 [LOG] #UID:50223:0#The Shade hits Lucifer for #{bold}##PURPLE#81 arcane#{norma l}##LAST# damage. [LOG] #UID:1455:0#Lucifer hits Iceblock for #aaaaaa#25 physical#LAST# damage. [LOG] #UID:1455:0#Lucifer hits Iceblock for #1133F3#13 cold#LAST# damage. [LOG] #UID:1455:0#Lucifer hits Iceblock for #GREY#9 darkness#LAST# damage. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to Lucifer :: 28.473938451395 2 20.806763579757 0 :: 1 checkHit 15 0 => chance to hit 88 [LOG] Lucifer misses Lucifer. [ATTACK] attacking with Kor's Fall [ATTACK] to Lucifer :: 24.107406424032 0 20.806763579757 0 :: 1 checkHit 13 0 => chance to hit 83 [LOG] The Shade misses Lucifer. [LOG] #00ff00##UID:617:0#Talent Nature's Touch is ready to use. [LOG] Lucifer is free from the ice. [LOG] [LOG] You fail to use Nature's Touch due to your equilibrium! AI took for target 50223 The Shade :: 1455 Lucifer 1 < 100 [ATTACK] attacking with Kor's Fall [ATTACK] to Lucifer :: 24.107406424032 0 20.806763579757 14.35 :: 1 checkHit 13 14.35 => chance to hit 47 [ATTACK] raw dam 24.107406424032 versus 20.806763579757 0.3 with APR 0 [ATTACK] after armor 16.875184496822 [ATTACK] after range 19 [PHYS CRIT %] 2.7 [ATTACK] after crit 19 [ATTACK] after mult 19 [PROJECTOR] starting dam 19

[PROJECTOR] after difficulty dam 19 [PROJECTOR] res 0 1 on dam 17.1 [PROJECTOR] after resists dam 17.1 [PROJECTOR] after flat damage armor 17.1 [PROJECTOR] final dam 17.1 [PROJECTOR] starting dam 12.204158118389 [PROJECTOR] after difficulty dam 12.204158118389 [PROJECTOR] res 11.970369188963 0.88029630811037 on dam 12.204158118389 [PROJECTOR] after resists dam 10.743275335213 [PROJECTOR] after flat damage armor 10.743275335213 [PROJECTOR] final dam 10.743275335213 [LOG] #UID:1455:0#Lucifer hits The Shade for #1133F3#11 cold#LAST# damage. [LOG] #UID:50223:0#The Shade hits Lucifer for #GREY#18 darkness#LAST# damage. [LOG] #00ff00##UID:654:0#Talent Wing Buffet is ready to use. [LOG] #00ff00##UID:653:0#Talent Bellowing Roar is ready to use. [LOG] [LOG] Lucifer uses Nature's Touch. [MIND CRIT %] 1 [HEALING] 1455 Lucifer for 129.11991888104 [ATTACK] attacking with Kor's Fall [ATTACK] to Lucifer :: 24.107406424032 0 20.806763579757 14.35 :: 1 checkHit 13 14.35 => chance to hit 47 [ATTACK] raw dam 24.107406424032 versus 20.806763579757 0.3 with APR 0 [ATTACK] after armor 16.875184496822 [ATTACK] after range 16 [PHYS CRIT %] 2.7 [ATTACK] after crit 16 [ATTACK] after mult 16 [PROJECTOR] starting dam 16 [PROJECTOR] after difficulty dam 16 [PROJECTOR] res 0 1 on dam 14.4 [PROJECTOR] after resists dam 14.4 [PROJECTOR] after flat damage armor 14.4 [PROJECTOR] final dam 14.4 [PROJECTOR] starting dam 12.204158118389 [PROJECTOR] after difficulty dam 12.204158118389 [PROJECTOR] res 11.970369188963 0.88029630811037 on dam 12.204158118389 [PROJECTOR] after resists dam 10.743275335213 [PROJECTOR] after flat damage armor 10.743275335213 [PROJECTOR] final dam 10.743275335213 [LOG] #UID:1455:0#Lucifer hits The Shade for #1133F3#11 cold#LAST# damage. [LOG] #UID:50223:0#The Shade hits Lucifer for #GREY#15 darkness#LAST# damage. [LOG] [LOG] Lucifer roars! [MIND CRIT %] 1 [PROJECTOR] starting dam 132.62321532289 [PROJECTOR] after difficulty dam 132.62321532289 [PROJECTOR] res 4.4760557636206 0.95523944236379 on dam 132.62321532289 [PROJECTOR] after resists dam 126.68692624953 [PROJECTOR] after flat damage armor 126.68692624953 [PROJECTOR] final dam 126.68692624953 checkHit 14.149522194451 28 => chance to hit 16 [LOG] The Shade wanders around!. [LOG] The Shade is confused and fails to use Manathrust. [LOG] #UID:1455:0#Lucifer hits The Shade for #aaaaaa#127 physical#LAST# damage .

[LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to The Shade :: 28.473938451395 2 2 4.15 :: 1 checkHit 15 4.15 => chance to hit 78 [ATTACK] raw dam 28.473938451395 versus 2 0.3 with APR 2 [ATTACK] after armor 28.473938451395 [ATTACK] after range 28 [PHYS CRIT %] 5 [ATTACK] after crit 28 [ATTACK] after mult 28 [ATTACK] after inc by type 28 [PROJECTOR] starting dam 28 [PROJECTOR] after difficulty dam 28 [PROJECTOR] res 4.4760557636206 0.95523944236379 on dam 28 [PROJECTOR] after resists dam 26.746704386186 [PROJECTOR] after flat damage armor 26.746704386186 [PROJECTOR] final dam 26.746704386186 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 14.028450187259 0.85971549812741 on dam 9 [PROJECTOR] after resists dam 7.7374394831467 [PROJECTOR] after flat damage armor 7.7374394831467 [PROJECTOR] final dam 7.7374394831467 [LOG] The Shade is confused and fails to use Manathrust. [LOG] #UID:1455:0#Lucifer hits The Shade for #aaaaaa#27 physical#LAST#, #GREY# 8 darkness#LAST# damage (total 34.48). [LOG] #00ff00##UID:46:0#Talent Infusion: Regeneration is ready to use. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to The Shade :: 28.473938451395 2 2 4.15 :: 1 checkHit 15 4.15 => chance to hit 78 [ATTACK] raw dam 28.473938451395 versus 2 0.3 with APR 2 [ATTACK] after armor 28.473938451395 [ATTACK] after range 34 [PHYS CRIT %] 5 [ATTACK] after crit 34 [ATTACK] after mult 34 [ATTACK] after inc by type 34 [PROJECTOR] starting dam 34 [PROJECTOR] after difficulty dam 34 [PROJECTOR] res 4.4760557636206 0.95523944236379 on dam 34 [PROJECTOR] after resists dam 32.478141040369 [PROJECTOR] after flat damage armor 32.478141040369 [PROJECTOR] final dam 32.478141040369 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 14.028450187259 0.85971549812741 on dam 9 [PROJECTOR] after resists dam 7.7374394831467 [PROJECTOR] after flat damage armor 7.7374394831467 [PROJECTOR] final dam 7.7374394831467 [LOG] The Shade is confused and fails to use Attack. [LOG] #UID:1455:0#Lucifer hits The Shade for #aaaaaa#33 physical#LAST#, #GREY# 8 darkness#LAST# damage (total 40.22). [LOG] Lucifer stops regenerating health quickly.

[LOG] [LOG] Lucifer uses Ice Claw. [ATTACK] attacking with hateful steel battleaxe [ATTACK] to The Shade :: 28.473938451395 2 2 4.15 :: 1.5625 checkHit 15 4.15 => chance to hit 78 [ATTACK] raw dam 28.473938451395 versus 2 0.3 with APR 2 [ATTACK] after armor 28.473938451395 [ATTACK] after range 30 [PHYS CRIT %] 5 [ATTACK] after crit 30 [ATTACK] after mult 46.875 [ATTACK] after inc by type 46.875 [PROJECTOR] starting dam 46.875 [PROJECTOR] after difficulty dam 46.875 [PROJECTOR] res 11.970369188963 0.88029630811037 on dam 46.875 [PROJECTOR] after resists dam 41.263889442674 [PROJECTOR] after flat damage armor 41.263889442674 [PROJECTOR] final dam 41.263889442674 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 14.028450187259 0.85971549812741 on dam 9 [PROJECTOR] after resists dam 7.7374394831467 [PROJECTOR] after flat damage armor 7.7374394831467 [PROJECTOR] final dam 7.7374394831467 [LOG] The Shade casts Manathrust. [SPELL CRIT %] 10.2 [PROJECTOR] starting dam 112.32444026424 [PROJECTOR] after difficulty dam 112.32444026424 [PROJECTOR] res 0 1 on dam 89.859552211395 [PROJECTOR] after resists dam 89.859552211395 [PROJECTOR] after flat damage armor 89.859552211395 [PROJECTOR] final dam 89.859552211395 [LOG] #UID:50223:0#The Shade hits Lucifer for #PURPLE#90 arcane#LAST# damage. [LOG] #UID:1455:0#Lucifer hits The Shade for #1133F3#42 cold#LAST#, #GREY#8 da rkness#LAST# damage (total 49.00). [LOG] The Shade seems more focused. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to The Shade :: 28.473938451395 2 2 4.15 :: 1 checkHit 15 4.15 => chance to hit 78 [ATTACK] raw dam 28.473938451395 versus 2 0.3 with APR 2 [ATTACK] after armor 28.473938451395 [ATTACK] after range 32 [PHYS CRIT %] 5 [ATTACK] after crit 32 [ATTACK] after mult 32 [ATTACK] after inc by type 32 [PROJECTOR] starting dam 32 [PROJECTOR] after difficulty dam 32 [PROJECTOR] res 4.4760557636206 0.95523944236379 on dam 32 [PROJECTOR] after resists dam 30.567662155641 [PROJECTOR] after flat damage armor 30.567662155641 [PROJECTOR] final dam 30.567662155641 [PROJECTOR] starting dam 9

[PROJECTOR] after difficulty dam 9 [PROJECTOR] res 14.028450187259 0.85971549812741 on dam 9 [PROJECTOR] after resists dam 7.7374394831467 [PROJECTOR] after flat damage armor 7.7374394831467 [PROJECTOR] final dam 7.7374394831467 [ATTACK] attacking with Kor's Fall [ATTACK] to Lucifer :: 24.107406424032 0 20.806763579757 14.35 :: 1 checkHit 13 14.35 => chance to hit 47 [ATTACK] raw dam 24.107406424032 versus 20.806763579757 0.3 with APR 0 [ATTACK] after armor 16.875184496822 [ATTACK] after range 20 [PHYS CRIT %] 2.7 [ATTACK] after crit 20 [ATTACK] after mult 20 [PROJECTOR] starting dam 20 [PROJECTOR] after difficulty dam 20 [PROJECTOR] res 0 1 on dam 18 [PROJECTOR] after resists dam 18 [PROJECTOR] after flat damage armor 18 [PROJECTOR] final dam 18 [PROJECTOR] starting dam 12.204158118389 [PROJECTOR] after difficulty dam 12.204158118389 [PROJECTOR] res 11.970369188963 0.88029630811037 on dam 12.204158118389 [PROJECTOR] after resists dam 10.743275335213 [PROJECTOR] after flat damage armor 10.743275335213 [PROJECTOR] final dam 10.743275335213 [LOG] #UID:50223:0#The Shade hits Lucifer for #GREY#18 darkness#LAST# damage. [LOG] #UID:1455:0#Lucifer hits The Shade for #aaaaaa#31 physical#LAST#, #GREY# 8 darkness#LAST#, #1133F3#11 cold#LAST# damage (total 49.05). [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to The Shade :: 28.473938451395 2 2 4.15 :: 1 checkHit 15 4.15 => chance to hit 78 [ATTACK] raw dam 28.473938451395 versus 2 0.3 with APR 2 [ATTACK] after armor 28.473938451395 [ATTACK] after range 29 [PHYS CRIT %] 5 [ATTACK] after crit 29 [ATTACK] after mult 29 [ATTACK] after inc by type 29 [PROJECTOR] starting dam 29 [PROJECTOR] after difficulty dam 29 [PROJECTOR] res 4.4760557636206 0.95523944236379 on dam 29 [PROJECTOR] after resists dam 27.70194382855 [PROJECTOR] after flat damage armor 27.70194382855 [PROJECTOR] final dam 27.70194382855 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 14.028450187259 0.85971549812741 on dam 9 [PROJECTOR] after resists dam 7.7374394831467 [PROJECTOR] after flat damage armor 7.7374394831467 [PROJECTOR] final dam 7.7374394831467 [ATTACK] attacking with Kor's Fall [ATTACK] to Lucifer :: 24.107406424032 0 20.806763579757 14.35

:: 1 checkHit 13 14.35 => chance to hit 47 [ATTACK] raw dam 24.107406424032 versus 20.806763579757 0.3 with APR 0 [ATTACK] after armor 16.875184496822 [ATTACK] after range 17 [PHYS CRIT %] 2.7 [ATTACK] after crit 17 [ATTACK] after mult 17 [PROJECTOR] starting dam 17 [PROJECTOR] after difficulty dam 17 [PROJECTOR] res 0 1 on dam 15.3 [PROJECTOR] after resists dam 15.3 [PROJECTOR] after flat damage armor 15.3 [PROJECTOR] final dam 15.3 [PROJECTOR] starting dam 12.204158118389 [PROJECTOR] after difficulty dam 12.204158118389 [PROJECTOR] res 11.970369188963 0.88029630811037 on dam 12.204158118389 [PROJECTOR] after resists dam 10.743275335213 [PROJECTOR] after flat damage armor 10.743275335213 [PROJECTOR] final dam 10.743275335213 [LOG] #UID:50223:0#The Shade hits Lucifer for #GREY#16 darkness#LAST# damage. [LOG] #UID:1455:0#Lucifer hits The Shade for #aaaaaa#28 physical#LAST#, #GREY# 8 darkness#LAST#, #1133F3#11 cold#LAST# damage (total 46.18). [LOG] [LOG] Lucifer uses Infusion: Regeneration. [LOG] Lucifer starts regenerating health quickly. AI took for target 50223 The Shade :: 1455 Lucifer 1 < 100 [ATTACK] attacking with Kor's Fall [ATTACK] to Lucifer :: 24.107406424032 0 20.806763579757 14.35 :: 1 checkHit 13 14.35 => chance to hit 47 [LOG] The Shade misses Lucifer. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to The Shade :: 28.473938451395 2 2 4.15 :: 1 checkHit 15 4.15 => chance to hit 78 [ATTACK] raw dam 28.473938451395 versus 2 0.3 with APR 2 [ATTACK] after armor 28.473938451395 [ATTACK] after range 32 [PHYS CRIT %] 5 [ATTACK] after crit 32 [ATTACK] after mult 32 [ATTACK] after inc by type 32 [PROJECTOR] starting dam 32 [PROJECTOR] after difficulty dam 32 [PROJECTOR] res 4.4760557636206 0.95523944236379 on dam 32 [PROJECTOR] after resists dam 30.567662155641 [PROJECTOR] after flat damage armor 30.567662155641 [PROJECTOR] final dam 30.567662155641 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 14.028450187259 0.85971549812741 on dam 9 [PROJECTOR] after resists dam 7.7374394831467

[PROJECTOR] after flat damage armor 7.7374394831467 [PROJECTOR] final dam 7.7374394831467 [ATTACK] attacking with Kor's Fall [ATTACK] to Lucifer :: 24.107406424032 0 20.806763579757 14.35 :: 1 checkHit 13 14.35 => chance to hit 47 [LOG] The Shade misses Lucifer. [LOG] #UID:1455:0#Lucifer hits The Shade for #aaaaaa#31 physical#LAST#, #GREY# 8 darkness#LAST# damage (total 38.31). [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to The Shade :: 28.473938451395 2 2 4.15 :: 1 checkHit 15 4.15 => chance to hit 78 [ATTACK] raw dam 28.473938451395 versus 2 0.3 with APR 2 [ATTACK] after armor 28.473938451395 [ATTACK] after range 41 [PHYS CRIT %] 5 [ATTACK] after crit 41 [ATTACK] after mult 41 [ATTACK] after inc by type 41 [PROJECTOR] starting dam 41 [PROJECTOR] after difficulty dam 41 [PROJECTOR] res 4.4760557636206 0.95523944236379 on dam 41 [PROJECTOR] after resists dam 39.164817136916 [PROJECTOR] after flat damage armor 39.164817136916 [PROJECTOR] final dam 39.164817136916 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 14.028450187259 0.85971549812741 on dam 9 [PROJECTOR] after resists dam 7.7374394831467 [PROJECTOR] after flat damage armor 7.7374394831467 [PROJECTOR] final dam 7.7374394831467 [ATTACK] attacking with Kor's Fall [ATTACK] to Lucifer :: 24.107406424032 0 20.806763579757 14.35 :: 1 checkHit 13 14.35 => chance to hit 47 [ATTACK] raw dam 24.107406424032 versus 20.806763579757 0.3 with APR 0 [ATTACK] after armor 16.875184496822 [ATTACK] after range 19 [PHYS CRIT %] 2.7 [ATTACK] after crit 19 [ATTACK] after mult 19 [PROJECTOR] starting dam 19 [PROJECTOR] after difficulty dam 19 [PROJECTOR] res 0 1 on dam 17.1 [PROJECTOR] after resists dam 17.1 [PROJECTOR] after flat damage armor 17.1 [PROJECTOR] final dam 17.1 [PROJECTOR] starting dam 12.204158118389 [PROJECTOR] after difficulty dam 12.204158118389 [PROJECTOR] res 11.970369188963 0.88029630811037 on dam 12.204158118389 [PROJECTOR] after resists dam 10.743275335213 [PROJECTOR] after flat damage armor 10.743275335213 [PROJECTOR] final dam 10.743275335213

[LOG] #UID:50223:0#The Shade hits Lucifer for #GREY#18 darkness#LAST# damage. [LOG] #UID:1455:0#Lucifer hits The Shade for #aaaaaa#40 physical#LAST#, #GREY# 8 darkness#LAST#, #1133F3#11 cold#LAST# damage (total 57.65). [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to The Shade :: 28.473938451395 2 2 4.15 :: 1 checkHit 15 4.15 => chance to hit 78 [ATTACK] raw dam 28.473938451395 versus 2 0.3 with APR 2 [ATTACK] after armor 28.473938451395 [ATTACK] after range 38 [PHYS CRIT %] 5 [ATTACK] after crit 57 [ATTACK] after mult 57 [ATTACK] after inc by type 57 [LOG] #{bold}#Lucifer performs a critical strike!#{normal}# [PROJECTOR] starting dam 57 [PROJECTOR] after difficulty dam 57 [PROJECTOR] res 4.4760557636206 0.95523944236379 on dam 57 [PROJECTOR] after resists dam 54.448648214736 [PROJECTOR] after flat damage armor 54.448648214736 [PROJECTOR] final dam 54.448648214736 Zone guardian dead, setting up backup guardian KOR_FURY 35 [QUEST] try update status on Lucifer start-allied 1 kor-pul [QUEST] try update status on Lucifer start-allied 100 nil [LOG] #LIGHT_GREEN#Quest 'Of trolls and damp caves' is done! #WHITE#(Press 'j' to see the quest log) [QUEST] given to table: 0x0a47dbe0 starter-zones [LOG] #LIGHT_GREEN#Accepted quest 'Into the darkness'! #WHITE#(Press 'j' to se e the quest log) [LOG] #LIGHT_GREEN#Quest 'Of trolls and damp caves' status updated! #WHITE#(Pr ess 'j' to see the quest log) [LOG] #00ffff#Welcome to level 8 [Lucifer]. [LOG] Lucifer has 3 stat point(s), 1 class talent point(s), 1 generic talent p oint(s) to spend. Press p to use them. Refusing to drop The Shade artifact Kor's Fall with chance 75 Loading tile object/artifact/stormlash.png Added unique mod.class.Object/Stormlash :: 1 Removed unique mod.class.Object/Kor's Fall :: nil [PROFILE] filtering save of uniques to profile online [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [LOG] #UID:1455:0#Lucifer hits The Shade for #{bold}##aaaaaa#55 physical#{norm al}##LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed The Shade!#{normal}# [LOG] #00ff00##UID:657:0#Talent Ice Claw is ready to use. [LOG] Server latency 1122 [LOG] There is an item here: #B4B4B4##UID:50335:0#electrified whip#LAST# [Identify] shimmering elm magestaff of projection true [LOG] There is an item here: #00FF80##UID:50229:0#shimmering elm magestaff of projection (10-12 power, 2 apr, arcane damage)#LAST# [Identify] mindwoven linen robe of corrosion (#RESIST#) true [LOG] There is an item here: #00FF80##UID:50226:0#mindwoven linen robe of corr osion (+15%) (0 def, 0 armour)#LAST# [Identify] zircon true [LOG] Lucifer picks up (E.): #FFFFFF##UID:50225:0#zircon#LAST#. [LOG]

[PROFILE] filtering save of artifacts to profile online [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [LOG] Lucifer picks up (n.): #B4B4B4##UID:50335:0#electrified whip#LAST#. [Identify] shimmering elm magestaff of projection true [LOG] Lucifer picks up (j.): #00FF80##UID:50229:0#shimmering elm magestaff of projection (10-12 power, 2 apr, arcane damage)#LAST#. [Identify] mindwoven linen robe of corrosion (#RESIST#) true [LOG] Lucifer picks up (q.): #00FF80##UID:50226:0#mindwoven linen robe of corr osion (+15%) (0 def, 0 armour)#LAST#. [LOG] Lucifer meditates on nature. [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 1.4024564584875 [HEALING] 1455 Lucifer for 2.804912916975 [LOG] #00ff00##UID:617:0#Talent Nature's Touch is ready to use. [HEALING] 1455 Lucifer for 4.2073693754625 [HEALING] 1455 Lucifer for 5.6098258339501 [LOG] #00ff00##UID:46:0#Talent Infusion: Regeneration is ready to use. [HEALING] 1455 Lucifer for 7.0122822924376 [LOG] Lucifer stops regenerating health quickly. [HEALING] 1455 Lucifer for 0.49498463240736 [HEALING] 1455 Lucifer for 0.57748207114192 [HEALING] 1455 Lucifer for 0.65997950987648 [LOG] #00ff00##UID:653:0#Talent Bellowing Roar is ready to use. [HEALING] 1455 Lucifer for 0.74247694861104 [LOG] #00ff00##UID:261:0#Talent Gift of the Highborn is ready to use. [HEALING] 1455 Lucifer for 0.8249743873456 [LOG] Rested for 10 turns (stop reason: all resources and life at maximum). [LOG] AI took for target 50272 giant white rat :: 1455 Lucifer 100 < 100 AI took for target 50272 giant white rat :: 1455 Lucifer 49 < 100 [LOG] Ran for 2 turns (stop reason: hostile spotted to the northwest (giant wh ite rat)). [LOG] [LOG] Lucifer meditates on nature. [ATTACK] attacking with hateful steel battleaxe [ATTACK] to giant white rat :: 28.473938451395 2 1 3.8 :: 1 checkHit 15 3.8 => chance to hit 78 [ATTACK] raw dam 28.473938451395 versus 1 0.3 with APR 2 [ATTACK] after armor 28.473938451395 [ATTACK] after range 33 [PHYS CRIT %] 5 [ATTACK] after crit 33 [ATTACK] after mult 33 [ATTACK] after inc by type 33 [PROJECTOR] starting dam 33 [PROJECTOR] after difficulty dam 33 [PROJECTOR] res 0 1 on dam 33 [PROJECTOR] after resists dam 33 [PROJECTOR] after flat damage armor 33 [PROJECTOR] final dam 33 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 0 1 on dam 9

[PROJECTOR] after resists dam 9 [PROJECTOR] after flat damage armor 9 [PROJECTOR] final dam 9 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#33 physical#LAST#, #GREY#9 darkness#LAST# damage (total 42.00). giant white rat 50272 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 6.6371674317876 10 20.806763579757 14.35 :: 1 checkHit 12 14.35 => chance to hit 45 [LOG] Giant white rat misses Lucifer. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to giant white rat :: 28.473938451395 2 1 3.8 :: 1 checkHit 15 3.8 => chance to hit 78 [ATTACK] raw dam 28.473938451395 versus 1 0.3 with APR 2 [ATTACK] after armor 28.473938451395 [ATTACK] after range 34 [PHYS CRIT %] 5 [ATTACK] after crit 34 [ATTACK] after mult 34 [ATTACK] after inc by type 34 [PROJECTOR] starting dam 34 [PROJECTOR] after difficulty dam 34 [PROJECTOR] res 0 1 on dam 34 [PROJECTOR] after resists dam 34 [PROJECTOR] after flat damage armor 34 [PROJECTOR] final dam 34 [LOG] #UID:1455:0#Lucifer hits giant white rat for #aaaaaa#34 physical#LAST# d amage. [LOG] #{bold}##UID:1455:0#Lucifer killed giant white rat!#{normal}# [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.3 [HEALING] 1455 Lucifer for 0.375 [HEALING] 1455 Lucifer for 0.45 [HEALING] 1455 Lucifer for 0.525 [HEALING] 1455 Lucifer for 0.6 [HEALING] 1455 Lucifer for 0.675 [HEALING] 1455 Lucifer for 0.75 [HEALING] 1455 Lucifer for 0.825 [HEALING] 1455 Lucifer for 0.9 [HEALING] 1455 Lucifer for 0.975 [HEALING] 1455 Lucifer for 1.05 [HEALING] 1455 Lucifer for 1.125 [HEALING] 1455 Lucifer for 1.2 [HEALING] 1455 Lucifer for 1.275 [LOG] #00ff00##UID:616:0#Talent Meditation is ready to use. [HEALING] 1455 Lucifer for 1.35 [LOG] Rested for 18 turns (stop reason: all resources and life at maximum). [LOG]

[LOG] Today is the 5th Mirth of the 122nd year of the Age of Ascendancy of Maj 'Eyal. The time is 00:00. [LOG] Ran for 50 turns (stop reason: at door). [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [LOG] Ran for 52 turns (stop reason: at door). [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [LOG] Ran for 9 turns (stop reason: at door). [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [Identify] grounding iron helm true [LOG] There is an item here: #00FF80##UID:50238:0#grounding iron helm (0 def, 3 armour)#LAST# [LOG] Ran for 37 turns (stop reason: at door). [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [LOG] Ran for 2 turns (stop reason: hostile spotted to the north (green mold offscreen)). [LOG] [LOG] Resting starts... [LOG] Rested for 0 turns (stop reason: hostile spotted to the north (green mol d - offscreen)). AI took for target 50250 blue ooze :: 1455 Lucifer 16 < 100 AI took for target 50267 green mold :: 1455 Lucifer 64 < 100 [LOG] [TARGET] Passing target skeleton mage from blue ooze to Lucifer [ATTACK] attacking with hateful steel battleaxe [ATTACK] to blue ooze :: 28.473938451395 2 1 4.5 :: 1 checkHit 15 4.5 => chance to hit 77 [ATTACK] raw dam 28.473938451395 versus 1 0.3 with APR 2 [ATTACK] after armor 28.473938451395 [ATTACK] after range 30 [PHYS CRIT %] 5 [ATTACK] after crit 30 [ATTACK] after mult 30 [ATTACK] after inc by type 30 [PROJECTOR] starting dam 30 [PROJECTOR] after difficulty dam 30 [PROJECTOR] res 0 1 on dam 30 [PROJECTOR] after resists dam 30 [PROJECTOR] after flat damage armor 30 [PROJECTOR] final dam 30 [LOG] Blue ooze is split in two! [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9

[PROJECTOR] res 0 1 on dam 9 [PROJECTOR] after resists dam 9 [PROJECTOR] after flat damage armor 9 [PROJECTOR] final dam 9 [LOG] #UID:1455:0#Lucifer hits blue ooze for #aaaaaa#15 physical#LAST#, #GREY# 9 darkness#LAST# damage (total 24.00). blue ooze 50250 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 9.5515350725761 5 20.806763579757 14.35 :: 1 checkHit 14 14.35 => chance to hit 50 [ATTACK] raw dam 9.5515350725761 versus 20.806763579757 0.3 with APR 5 [ATTACK] after armor 6.6860745508033 [ATTACK] after range 6 [PHYS CRIT %] 1 [ATTACK] after crit 6 [ATTACK] after mult 6 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 4 0.96 on dam 6 [PROJECTOR] after resists dam 5.76 [PROJECTOR] after flat damage armor 5.76 [PROJECTOR] final dam 5.76 [PROJECTOR] starting dam 12.204158118389 [PROJECTOR] after difficulty dam 12.204158118389 [PROJECTOR] res -50 1.5 on dam 12.204158118389 [PROJECTOR] after resists dam 18.306237177583 [PROJECTOR] after flat damage armor 18.306237177583 [PROJECTOR] final dam 18.306237177583 blue ooze 50336 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 9.5515350725761 5 20.806763579757 14.35 :: 1 checkHit 14 14.35 => chance to hit 50 [ATTACK] raw dam 9.5515350725761 versus 20.806763579757 0.3 with APR 5 [ATTACK] after armor 6.6860745508033 [ATTACK] after range 6 [PHYS CRIT %] 1 [ATTACK] after crit 6 [ATTACK] after mult 6 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 4 0.96 on dam 6 [PROJECTOR] after resists dam 5.76 [PROJECTOR] after flat damage armor 5.76 [PROJECTOR] final dam 5.76 [PROJECTOR] starting dam 12.204158118389 [PROJECTOR] after difficulty dam 12.204158118389 [PROJECTOR] res -50 1.5 on dam 12.204158118389 [PROJECTOR] after resists dam 18.306237177583 [PROJECTOR] after flat damage armor 18.306237177583 [PROJECTOR] final dam 18.306237177583 [LOG] #UID:50250:0#Blue ooze hits Lucifer for #1133F3#6 cold#LAST# damage. [LOG] #UID:50336:0#Blue ooze hits Lucifer for #1133F3#6 cold#LAST# damage.

[LOG] #UID:1455:0#Lucifer hits blue ooze for #1133F3#19 cold#LAST# damage. [LOG] #UID:1455:0#Lucifer hits blue ooze for #1133F3#19 cold#LAST# damage. [LOG] [LOG] Lucifer roars! [MIND CRIT %] 1 [PROJECTOR] starting dam 132.62321532289 [PROJECTOR] after difficulty dam 132.62321532289 [PROJECTOR] res 0 1 on dam 132.62321532289 [PROJECTOR] after resists dam 132.62321532289 [PROJECTOR] after flat damage armor 132.62321532289 [PROJECTOR] final dam 132.62321532289 [PROJECTOR] starting dam 132.62321532289 [PROJECTOR] after difficulty dam 132.62321532289 [PROJECTOR] res 0 1 on dam 132.62321532289 [PROJECTOR] after resists dam 132.62321532289 [PROJECTOR] after flat damage armor 132.62321532289 [PROJECTOR] final dam 132.62321532289 [PROJECTOR] starting dam 132.62321532289 [PROJECTOR] after difficulty dam 132.62321532289 [PROJECTOR] res 0 1 on dam 132.62321532289 [PROJECTOR] after resists dam 132.62321532289 [PROJECTOR] after flat damage armor 132.62321532289 [PROJECTOR] final dam 132.62321532289 [SOUND] loading from /data/sound/creatures/jelly/jelly_die_1.ogg :=: sound "/data/sound/creatures/jelly/jelly_die_1.ogg" : <static> checkHit 12.263786657721 28 => chance to hit 11 [LOG] Skeleton mage wanders around!. [LOG] #UID:1455:0#Lucifer hits blue ooze for #aaaaaa#133 physical#LAST# damage . [LOG] #{bold}##UID:1455:0#Lucifer killed blue ooze!#{normal}# [LOG] #UID:1455:0#Lucifer hits skeleton mage for #aaaaaa#133 physical#LAST# da mage. [LOG] #UID:1455:0#Lucifer hits blue ooze for #aaaaaa#133 physical#LAST# damage . [LOG] #{bold}##UID:1455:0#Lucifer killed blue ooze!#{normal}# skeleton mage 50247 dumb ai talents can use Flame T_FLAME skeleton mage 50247 dumb ai talents can use Manathrust T_MANATHRUST dumb ai uses T_FLAME [LOG] Skeleton mage is confused and fails to use Flame. [LOG] [Identify] ametrine true [LOG] Lucifer picks up (F.): #FFFFFF##UID:50251:0#ametrine#LAST#. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to skeleton mage :: 28.473938451395 2 3 1.7 :: 1 checkHit 15 1.7 => chance to hit 84 [ATTACK] raw dam 28.473938451395 versus 3 0.3 with APR 2 [ATTACK] after armor 27.473938451395 [ATTACK] after range 40 [PHYS CRIT %] 5 [ATTACK] after crit 40 [ATTACK] after mult 40 [ATTACK] after inc by type 40 [PROJECTOR] starting dam 40 [PROJECTOR] after difficulty dam 40 [PROJECTOR] res 0 1 on dam 40

[PROJECTOR] after resists dam 40 [PROJECTOR] after flat damage armor 40 [PROJECTOR] final dam 40 [LOG] You collect a new ingredient: #LIGHT_GREEN##UID:2:0#skeleton mage skull# WHITE#. [LOG] #UID:1455:0#Lucifer hits skeleton mage for #aaaaaa#40 physical#LAST# dam age. [LOG] #{bold}##UID:1455:0#Lucifer killed skeleton mage!#{normal}# [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.3 [HEALING] 1455 Lucifer for 0.375 [HEALING] 1455 Lucifer for 0.45 [HEALING] 1455 Lucifer for 0.525 [HEALING] 1455 Lucifer for 0.6 [LOG] Rested for 8 turns (stop reason: all resources and life at maximum). [LOG] [LOG] Ran for 4 turns (stop reason: hostile spotted to the northwest (green mo ld)). [LOG] [LOG] Ran for 2 turns (stop reason: hostile spotted to the northwest (green mo ld)). [LOG] green mold 50267 dumb ai talents can use Attack T_ATTACK green mold 50267 dumb ai talents can use Poisonous Spores T_SPORE_ POISON dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 12.119737629177 10 20.806763579757 14.35 :: 1 checkHit 22 14.35 => chance to hit 70 [ATTACK] raw dam 12.119737629177 versus 20.806763579757 0.3 with APR 10 [ATTACK] after armor 8.4838163404236 [ATTACK] after range 9 [PHYS CRIT %] 0 [ATTACK] after crit 9 [ATTACK] after mult 9 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 0 1 on dam 9 [PROJECTOR] after resists dam 9 [PROJECTOR] after flat damage armor 9 [PROJECTOR] final dam 9 [PROJECTOR] starting dam 12.204158118389 [PROJECTOR] after difficulty dam 12.204158118389 [PROJECTOR] res 0 1 on dam 12.204158118389 [PROJECTOR] after resists dam 12.204158118389 [PROJECTOR] after flat damage armor 12.204158118389 [PROJECTOR] final dam 12.204158118389 [LOG] #UID:50267:0#Green mold hits Lucifer for #aaaaaa#9 physical#LAST# damage . [LOG] #UID:1455:0#Lucifer hits green mold for #1133F3#13 cold#LAST# damage. [LOG] [ATTACK] attacking with hateful steel battleaxe

[ATTACK] to green mold :: 28.473938451395 2 1 4.5 :: 1 checkHit 15 4.5 => chance to hit 77 [LOG] Lucifer misses green mold. [LOG] #00ff00##UID:653:0#Talent Bellowing Roar is ready to use. AI took for target 50267 green mold :: 1455 Lucifer 1 < 100 green mold 50267 dumb ai talents can use Attack T_ATTACK green mold 50267 dumb ai talents can use Poisonous Spores T_SPORE_ POISON dumb ai uses T_SPORE_POISON [LOG] Green mold releases poisonous spores at Lucifer. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 12.119737629177 1010 20.806763579757 14.35 :: 3 checkHit 22 14.35 => chance to hit 70 [ATTACK] raw dam 12.119737629177 versus 20.806763579757 0.3 with APR 1010 [ATTACK] after armor 12.119737629177 [ATTACK] after range 13 [PHYS CRIT %] 0 [ATTACK] after crit 13 [ATTACK] after mult 39 [PROJECTOR] starting dam 6.5 [PROJECTOR] after difficulty dam 6.5 [PROJECTOR] res 0 1 on dam 6.5 [PROJECTOR] after resists dam 6.5 [PROJECTOR] after flat damage armor 6.5 [PROJECTOR] final dam 6.5 checkHit 14.7 22 => chance to hit 32 [LOG] #ORANGE#Lucifer shrugs off the effect 'Poisoned'! [PROJECTOR] starting dam 12.204158118389 [PROJECTOR] after difficulty dam 12.204158118389 [PROJECTOR] res 0 1 on dam 12.204158118389 [PROJECTOR] after resists dam 12.204158118389 [PROJECTOR] after flat damage armor 12.204158118389 [PROJECTOR] final dam 12.204158118389 [LOG] [LOG] #UID:50267:0#Green mold hits Lucifer for #LIGHT_GREEN#7 nature#LAST# dam age. [LOG] #UID:1455:0#Lucifer hits green mold for #1133F3#13 cold#LAST# damage. [ATTACK] attacking with hateful steel battleaxe [ATTACK] to green mold :: 28.473938451395 2 1 4.5 :: 1 checkHit 15 4.5 => chance to hit 77 [ATTACK] raw dam 28.473938451395 versus 1 0.3 with APR 2 [ATTACK] after armor 28.473938451395 [ATTACK] after range 35 [PHYS CRIT %] 5 [ATTACK] after crit 52.5 [ATTACK] after mult 52.5 [ATTACK] after inc by type 52.5 [LOG] #{bold}#Lucifer performs a critical strike!#{normal}# [PROJECTOR] starting dam 52.5 [PROJECTOR] after difficulty dam 52.5

[PROJECTOR] res 0 1 on dam 52.5 [PROJECTOR] after resists dam 52.5 [PROJECTOR] after flat damage armor 52.5 [PROJECTOR] final dam 52.5 [LOG] #UID:1455:0#Lucifer hits green mold for #{bold}##aaaaaa#53 physical#{nor mal}##LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed green mold!#{normal}# [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.3 [HEALING] 1455 Lucifer for 0.375 [HEALING] 1455 Lucifer for 0.45 [HEALING] 1455 Lucifer for 0.525 [HEALING] 1455 Lucifer for 0.6 [HEALING] 1455 Lucifer for 0.675 [HEALING] 1455 Lucifer for 0.75 [HEALING] 1455 Lucifer for 0.825 [LOG] Rested for 11 turns (stop reason: all resources and life at maximum). [LOG] [Identify] grounding iron helm true [LOG] There is an item here: #00FF80##UID:50238:0#grounding iron helm (0 def, 3 armour)#LAST# [LOG] #YELLOW_GREEN#There is a previous level here (press '<', '>' or right cl ick to use). [LOG] Ran for 21 turns (stop reason: at exit). [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [LOG] There is nowhere left to explore. [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [LOG] There is nowhere left to explore. [LOG] [LOG] #YELLOW_GREEN#There is a previous level here (press '<', '>' or right cl ick to use). [LOG] [Identify] grounding iron helm true [LOG] There is an item here: #00FF80##UID:50238:0#grounding iron helm (0 def, 3 armour)#LAST# [LOG] [Identify] grounding iron helm true [LOG] Lucifer picks up (s.): #00FF80##UID:50238:0#grounding iron helm (0 def, 3 armour)#LAST#. [LOG] [LOG] #YELLOW_GREEN#There is a previous level here (press '<', '>' or right cl ick to use). [LOG] Make wait background texture 1726 : 1264x755 (2048, 1024) C Map size 19:11 :: 209 C Map seens texture: 1737 (60x60) Wait finished, counted 208, 170 ticks Not gone east, no backup guardian Running on level loads ruins-kor-pul-2 [DECAY] decaying 49258 agate

[DECAY] decaying 49253 brass lantern [LOG] #YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use). [PARTY] New member, add after Lucifer Lucifer Adding entity 1455 after 1455 Entering tier1 zone for escort tier1.2 0 2 Updating zone name Ruins of Kor'Pul (2) C Map minimap texture: 990 (50x50; 64x64) Server latency 994 [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [LOG] #YELLOW_GREEN#There is a previous level here (press '<', '>' or right cl ick to use). [LOG] Ran for 52 turns (stop reason: at exit). [LOG] Make wait background texture 1548 : 1264x755 (2048, 1024) C Map size 19:11 :: 209 C Map seens texture: 1557 (60x60) Wait finished, counted 209, 192 ticks Not gone east, no backup guardian Running on level loads ruins-kor-pul-1 [LOG] #YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use). [PARTY] New member, add after Lucifer Lucifer Adding entity 1455 after 1455 Entering tier1 zone for escort tier1.2 0 1 [LOG] #TEAL#You feel very confident walking into this place. Updating zone name Ruins of Kor'Pul (1) C Map minimap texture: 900 (50x50; 64x64) [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [LOG] #YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or r ight click to use). [LOG] Ran for 26 turns (stop reason: at exit). [LOG] [COROUTINE] registering savefilepipe thread: 0x1145c5e8 Make wait background texture 478 : 1264x755 (2048, 1024) [SAVEFILE PIPE] new save running in the pipe: Lucifer zone :: zone-rui ns-kor-pul.teaz :: table: 0x09fcf560 => table: 0x0f35f698 (3523) Loading savefile /save/Lucifer/ [LOG] Saving done. Wait finished, counted 404, 454 ticks [ZONE] Closed level map 1 [ZONE] Closed level map 2 [ZONE] Closed level map 3 [ZONE] Left zone Ruins of Kor'Pul Loading savefile /save/Lucifer/ Make wait background texture 1475 : 1264x755 (2048, 1024) Loading entities file from memory /data/zones/wilderness/npcs.lua Loading entities file from memory /data/zones/wilderness/grids.lua Loading entities file from memory /data/zones/wilderness/objects.lua Loading entities file from memory /data/general/objects/objects.lua Loading entities file from memory /data/general/objects/money.lua Loading entities file from memory /data/general/objects/gem.lua Loading entities file from memory /data/general/objects/lites.lua Loading entities file from memory /data/general/objects/potions.lua Loading entities file from memory /data/general/objects/scrolls.lua

Loading entities file from memory /data/general/objects/rods.lua Loading entities file from memory /data/general/objects/wands.lua Loading entities file from memory /data/general/objects/totems.lua Loading entities file from memory /data/general/objects/torques.lua Loading entities file from memory /data/general/objects/digger.lua Loading entities file from memory /data/general/objects/misc-tools.lua Loading entities file from memory /data/general/objects/jewelry.lua Loading entities file from memory /data/general/objects/staves.lua Loading entities file from memory /data/general/objects/mindstars.lua Loading entities file from memory /data/general/objects/knifes.lua Loading entities file from memory /data/general/objects/whips.lua Loading entities file from memory /data/general/objects/swords.lua Loading entities file from memory /data/general/objects/2hswords.lua Loading entities file from memory /data/general/objects/maces.lua Loading entities file from memory /data/general/objects/2hmaces.lua Loading entities file from memory /data/general/objects/axes.lua Loading entities file from memory /data/general/objects/2haxes.lua Loading entities file from memory /data/general/objects/2htridents.lua Loading entities file from memory /data/general/objects/bows.lua Loading entities file from memory /data/general/objects/slings.lua Loading entities file from memory /data/general/objects/shields.lua Loading entities file from memory /data/general/objects/cloth-armors.lua Loading entities file from memory /data/general/objects/light-armors.lua Loading entities file from memory /data/general/objects/heavy-armors.lua Loading entities file from memory /data/general/objects/massive-armors.lua Loading entities file from memory /data/general/objects/leather-caps.lua Loading entities file from memory /data/general/objects/helms.lua Loading entities file from memory /data/general/objects/wizard-hat.lua Loading entities file from memory /data/general/objects/leather-boots.lua Loading entities file from memory /data/general/objects/heavy-boots.lua Loading entities file from memory /data/general/objects/gloves.lua Loading entities file from memory /data/general/objects/gauntlets.lua Loading entities file from memory /data/general/objects/cloak.lua Loading entities file from memory /data/general/objects/leather-belt.lua Loading entities file from memory /data/general/objects/lore/spellhunt.lua Loading entities file from memory /data/general/objects/lore/fun.lua Loading entities file from memory /data/general/objects/lore/misc.lua Loading entities file from memory /data/general/objects/world-artifacts.lu a Importing steel shield 'Blackdare' into world artifacts Importing Xanilewyn the Brandknight into world artifacts Importing Ivytira into world artifacts Importing ash wand of conjuration 'Thunderbile' into world artifacts Importing pouch of stralite shots 'Ebonyreaper' into world artifacts Importing dwarven-steel longsword 'Fogbrawn' into world artifacts Importing Armylathagas the steel mail armour into world artifacts Importing dwarven-steel greatmaul 'Gorogen' into world artifacts Importing Dourbone into world artifacts Importing dwarven-steel longsword 'Darkgrind' into world artifacts Importing silk robe 'Polunn' into world artifacts Importing ash starstaff 'Armatodas' into world artifacts Importing Huraroddantir the stralite shield into world artifacts Importing Unreruirand the steel battleaxe into world artifacts Importing Hadunavor the steel torque of charged psionic shield into world artifa cts Importing steel greatmaul 'Polyba' into world artifacts Importing stralite amulet 'Brenakor' into world artifacts Importing Phoenixrace the hardened leather armour into world artifacts Importing Undeathbutcher into world artifacts Importing Berumas the Charzephyr into world artifacts

Importing Arthendur into world artifacts Importing Arthurendur into world artifacts Importing Lightningstun the cashmere wizard hat into world artifacts Importing steel waraxe 'Radhydin' into world artifacts Importing Phoenixpanic into world artifacts Importing stralite waraxe 'Deepsfear' into world artifacts Importing Issychik the Eclipsewolf into world artifacts Importing Blastonslaught into world artifacts Importing Gloraldavena the Lustreedge into world artifacts Importing Morningwasp the stralite dagger into world artifacts Importing Polyvena into world artifacts Importing Salybeth into world artifacts Importing ash starstaff 'Nimbusglean' into world artifacts Importing Isluma the ash longbow into world artifacts Importing steel longsword 'Sulfurshear' into world artifacts Importing Dimtitan into world artifacts Importing steel waraxe 'Cuthelen' into world artifacts Importing Shimmerbringer into world artifacts Importing Zyrab the cashmere cloak into world artifacts Importing Lightoozer into world artifacts Importing Mayilranne into world artifacts Importing steel mail armour 'Hanothel' into world artifacts Importing yew magestaff 'Lisinor' into world artifacts Importing stralite mail armour 'Flashtreason' into world artifacts Importing Ashraptor the dragonbone vilestaff into world artifacts Importing Ce'Nida the Squalorraze into world artifacts Importing Yarugorn the dwarven-steel dagger into world artifacts Importing cured leather sling 'Chondil' into world artifacts Importing vined mindstar 'Bethildawyn' into world artifacts Importing Emonor the Duskrend into world artifacts Loading entities file from memory /data/general/objects/quest-artifacts.lu a Loading entities file from memory /data/general/objects/special-artifacts. lua Loading entities file from memory /data/general/objects/staves.lua Loading entities file from memory /data/general/objects/boss-artifacts.lua Loading entities file from file /data/zones/wilderness/traps.lua which do es not exists! C Map size 19:11 :: 209 C Map seens texture: 779 (180x110) Wait finished, counted 2692, 2276 ticks Loaded zone World of Eyal with base_level 1 Make wait background texture 1095 : 1264x755 (2048, 1024) C Map size 19:11 :: 209 C Map seens texture: 1499 (180x110) Wait finished, counted 1392, 1104 ticks Loading tile terrain/jungle/jungle_tree_14.png Loading tile terrain/jungle/jungle_tree_7.png Loading tile terrain/jungle/jungle_tree_6.png Loading tile terrain/jungle/jungle_brush_4_192_01.png Loading tile terrain/jungle/jungle_brush_3_64_01.png Loading tile terrain/jungle/jungle_brush_6_128_01.png Loading tile terrain/jungle/jungle_plant_04.png Loading tile terrain/ice/frozen_ground_inner_9_02.png Loading tile terrain/jungle/jungle_grass_3_03.png Loading tile terrain/jungle/jungle_grass_9_02.png Loading tile terrain/jungle/jungle_grass_7_02.png Loading tile terrain/jungle/jungle_grass_inner_9_03.png Loading tile terrain/lava/lava_floor_6_03.png Loading tile terrain/lava/lava_floor_inner_3_03.png

Loading tile terrain/lava/lava_floor_7_04.png Not gone east, no backup guardian Running on level loads wilderness-1 [LOG] #YELLOW_GREEN#There is a Ruins of Kor'Pul here (press '<', '>' or right click to use). Updating zone name Maj'Eyal [PARTY] New member, add after Lucifer Lucifer Adding entity 1455 after 1455 [MUSIC] stoping Swashing the buck.ogg [MUSIC] loading Remembrance.ogg sound "/data/music/Remembrance.ogg" : <static> [MUSIC] playing Remembrance.ogg sound "/data/music/Remembrance.ogg" : <static> [LOG] #TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere. Updating zone name Maj'Eyal C Map minimap texture: 1500 (50x50; 64x64) stack traceback: [COROUTINE] error cannot resume dead coroutine [COROUTINE] dead savefilepipe [PROFILE] filtering save of scores to profile online [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [COROUTINE] registering savefilepipe thread: 0x11307260 Make wait background texture 1158 : 1264x755 (2048, 1024) [SAVEFILE PIPE] new save running in the pipe: Lucifer game :: game.tea g :: table: 0x0a422a58 => table: 0x11c0f300 (4774) Loading savefile /save/Lucifer/ [LOG] Saving done. Wait finished, counted 1470, 1662 ticks [COROUTINE] registering savefilepipe thread: 0x178b0f70 Make wait background texture 1629 : 1264x755 (2048, 1024) [SAVEFILE PIPE] new save running in the pipe: world :: world.te aw :: table: 0x0a41cfe8 => table: 0x178b0a90 (1) Loading savefile /save// [LOG] Saving done. Wait finished, counted 1, 566 ticks Saving JSON true [LOG] Saving game... stack traceback: [COROUTINE] error cannot resume dead coroutine [COROUTINE] dead savefilepipe [LOG] #YELLOW_GREEN#There is a Derth (Town) here (press '<', '>' or right clic k to use). [LOG] [COROUTINE] registering savefilepipe thread: 0x1784d918 Make wait background texture 1838 : 1264x755 (2048, 1024) [SAVEFILE PIPE] new save running in the pipe: Lucifer zone :: zone-wil derness.teaz :: table: 0x0f0d9150 => table: 0x1aab9f30 (4085) Loading savefile /save/Lucifer/ [LOG] Saving done. Wait finished, counted 1415, 1168 ticks [ZONE] Closed level map 1 [ZONE] Left zone World of Eyal Loading savefile /save/Lucifer/ Make wait background texture 1450 : 1264x755 (2048, 1024) Loading entities file from memory /data/zones/town-derth/npcs.lua Loading entities file from memory /data/general/npcs/gwelgoroth.lua Loading entities file from memory /data/zones/town-derth/grids.lua Loading entities file from memory /data/general/grids/basic.lua Loading entities file from memory /data/general/grids/forest.lua

Loading entities file from memory /data/general/grids/water.lua Loading entities file from memory /data/zones/town-derth/objects.lua Loading entities file from memory /data/general/objects/objects-maj-eyal.l ua Loading entities file from memory /data/general/objects/objects.lua Loading entities file from memory /data/general/objects/money.lua Loading entities file from memory /data/general/objects/gem.lua Loading entities file from memory /data/general/objects/lites.lua Loading entities file from memory /data/general/objects/potions.lua Loading entities file from memory /data/general/objects/scrolls.lua Loading entities file from memory /data/general/objects/rods.lua Loading entities file from memory /data/general/objects/wands.lua Loading entities file from memory /data/general/objects/totems.lua Loading entities file from memory /data/general/objects/torques.lua Loading entities file from memory /data/general/objects/digger.lua Loading entities file from memory /data/general/objects/misc-tools.lua Loading entities file from memory /data/general/objects/jewelry.lua Loading entities file from memory /data/general/objects/staves.lua Loading entities file from memory /data/general/objects/mindstars.lua Loading entities file from memory /data/general/objects/knifes.lua Loading entities file from memory /data/general/objects/whips.lua Loading entities file from memory /data/general/objects/swords.lua Loading entities file from memory /data/general/objects/2hswords.lua Loading entities file from memory /data/general/objects/maces.lua Loading entities file from memory /data/general/objects/2hmaces.lua Loading entities file from memory /data/general/objects/axes.lua Loading entities file from memory /data/general/objects/2haxes.lua Loading entities file from memory /data/general/objects/2htridents.lua Loading entities file from memory /data/general/objects/bows.lua Loading entities file from memory /data/general/objects/slings.lua Loading entities file from memory /data/general/objects/shields.lua Loading entities file from memory /data/general/objects/cloth-armors.lua Loading entities file from memory /data/general/objects/light-armors.lua Loading entities file from memory /data/general/objects/heavy-armors.lua Loading entities file from memory /data/general/objects/massive-armors.lua Loading entities file from memory /data/general/objects/leather-caps.lua Loading entities file from memory /data/general/objects/helms.lua Loading entities file from memory /data/general/objects/wizard-hat.lua Loading entities file from memory /data/general/objects/leather-boots.lua Loading entities file from memory /data/general/objects/heavy-boots.lua Loading entities file from memory /data/general/objects/gloves.lua Loading entities file from memory /data/general/objects/gauntlets.lua Loading entities file from memory /data/general/objects/cloak.lua Loading entities file from memory /data/general/objects/leather-belt.lua Loading entities file from memory /data/general/objects/lore/spellhunt.lua Loading entities file from memory /data/general/objects/lore/fun.lua Loading entities file from memory /data/general/objects/lore/misc.lua Loading entities file from memory /data/general/objects/world-artifacts.lu a Importing steel shield 'Blackdare' into world artifacts Importing Xanilewyn the Brandknight into world artifacts Importing Ivytira into world artifacts Importing ash wand of conjuration 'Thunderbile' into world artifacts Importing pouch of stralite shots 'Ebonyreaper' into world artifacts Importing dwarven-steel longsword 'Fogbrawn' into world artifacts Importing Armylathagas the steel mail armour into world artifacts Importing dwarven-steel greatmaul 'Gorogen' into world artifacts Importing Dourbone into world artifacts Importing dwarven-steel longsword 'Darkgrind' into world artifacts Importing silk robe 'Polunn' into world artifacts

Importing ash starstaff 'Armatodas' into world artifacts Importing Huraroddantir the stralite shield into world artifacts Importing Unreruirand the steel battleaxe into world artifacts Importing Hadunavor the steel torque of charged psionic shield into world artifa cts Importing steel greatmaul 'Polyba' into world artifacts Importing stralite amulet 'Brenakor' into world artifacts Importing Phoenixrace the hardened leather armour into world artifacts Importing Undeathbutcher into world artifacts Importing Berumas the Charzephyr into world artifacts Importing Arthendur into world artifacts Importing Arthurendur into world artifacts Importing Lightningstun the cashmere wizard hat into world artifacts Importing steel waraxe 'Radhydin' into world artifacts Importing Phoenixpanic into world artifacts Importing stralite waraxe 'Deepsfear' into world artifacts Importing Issychik the Eclipsewolf into world artifacts Importing Blastonslaught into world artifacts Importing Gloraldavena the Lustreedge into world artifacts Importing Morningwasp the stralite dagger into world artifacts Importing Polyvena into world artifacts Importing Salybeth into world artifacts Importing ash starstaff 'Nimbusglean' into world artifacts Importing Isluma the ash longbow into world artifacts Importing steel longsword 'Sulfurshear' into world artifacts Importing Dimtitan into world artifacts Importing steel waraxe 'Cuthelen' into world artifacts Importing Shimmerbringer into world artifacts Importing Zyrab the cashmere cloak into world artifacts Importing Lightoozer into world artifacts Importing Mayilranne into world artifacts Importing steel mail armour 'Hanothel' into world artifacts Importing yew magestaff 'Lisinor' into world artifacts Importing stralite mail armour 'Flashtreason' into world artifacts Importing Ashraptor the dragonbone vilestaff into world artifacts Importing Ce'Nida the Squalorraze into world artifacts Importing Yarugorn the dwarven-steel dagger into world artifacts Importing cured leather sling 'Chondil' into world artifacts Importing vined mindstar 'Bethildawyn' into world artifacts Importing Emonor the Duskrend into world artifacts Loading entities file from memory /data/general/objects/quest-artifacts.lu a Loading entities file from memory /data/general/objects/special-artifacts. lua Loading entities file from memory /data/general/objects/staves.lua Loading entities file from memory /data/general/objects/boss-artifacts.lua Loading entities file from memory /data/general/objects/lore/maj-eyal.lua Loading entities file from memory /data/zones/town-derth/traps.lua Loading entities file from memory /data/general/traps/store.lua C Map size 19:11 :: 209 C Map seens texture: 838 (60x60) Wait finished, counted 639, 686 ticks Loaded zone Derth with base_level 8 Make wait background texture 1450 : 1264x755 (2048, 1024) C Map size 19:11 :: 209 C Map seens texture: 1476 (60x60) Wait finished, counted 216, 155 ticks Not gone east, no backup guardian Running on level loads town-derth-1 [LOG] #YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or r

ight click to use). [PARTY] New member, add after Lucifer Lucifer Adding entity 1455 after 1455 [MUSIC] stoping Remembrance.ogg [MUSIC] loading Virtue lost.ogg sound "/data/music/Virtue lost.ogg" : <static> [MUSIC] playing Virtue lost.ogg sound "/data/music/Virtue lost.ogg" : <static> [MUSIC] loading weather/town_small_base.ogg sound "/data/music/weather/town_ small_base.ogg" : <static> [MUSIC] playing weather/town_small_base.ogg sound "/data/music/weather/town_ small_base.ogg" : <static> Updating zone name Derth C Map minimap texture: 1397 (50x50; 64x64) stack traceback: [COROUTINE] error cannot resume dead coroutine [COROUTINE] dead savefilepipe [PROFILE] filtering save of scores to profile online [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [COROUTINE] registering savefilepipe thread: 0x110706e8 Make wait background texture 883 : 1264x755 (2048, 1024) [SAVEFILE PIPE] new save running in the pipe: Lucifer game :: game.tea g :: table: 0x0a422a58 => table: 0x171863a8 (2628) Loading savefile /save/Lucifer/ [LOG] Saving done. Wait finished, counted 325, 1014 ticks [COROUTINE] registering savefilepipe thread: 0x0f5a82d0 Make wait background texture 1502 : 1264x755 (2048, 1024) [SAVEFILE PIPE] new save running in the pipe: world :: world.te aw :: table: 0x0a41cfe8 => table: 0x1119e918 (1) Loading savefile /save// [LOG] Saving done. Wait finished, counted 1, 528 ticks Saving JSON true [LOG] Saving game... stack traceback: [COROUTINE] error cannot resume dead coroutine [COROUTINE] dead savefilepipe Using cached font /data/font/DroidSansMono.ttf 12 Using cached font /data/font/DroidSans.ttf 14 Using cached font /data/font/DroidSans.ttf 14 Using cached font /data/font/DroidSans.ttf 14 <==== 100 100 0 866 591.5 ====> 100 100 0 866 591.5 <==== 100 100 0 866 591.5 ====> 100 100 0 866 591.5 <==== 100 100 0 466 551.5 ====> 100 100 0 466 551.5 [LOG] Lucifer deactivates Wild Growth. [LOG] Lucifer activates Wild Growth. [LOG] Lucifer deactivates Icy Skin. [LOG] Lucifer activates Icy Skin. [COROUTINE] registering savefilepipe thread: 0x0f55e7c8 Make wait background texture 1660 : 1264x755 (2048, 1024) [SAVEFILE PIPE] new save running in the pipe: Lucifer zone :: zone-tow n-derth.teaz :: table: 0x10bfdc78 => table: 0x10bec258 (1755) Loading savefile /save/Lucifer/ [LOG] Saving done. Wait finished, counted 270, 695 ticks [ZONE] Closed level map 1

[ZONE] Left zone Derth Loading savefile /save/Lucifer/ Make wait background texture 1331 : 1264x755 (2048, 1024) Loading entities file from memory /data/zones/wilderness/npcs.lua Loading entities file from memory /data/zones/wilderness/grids.lua Loading entities file from memory /data/zones/wilderness/objects.lua Loading entities file from memory /data/general/objects/objects.lua Loading entities file from memory /data/general/objects/money.lua Loading entities file from memory /data/general/objects/gem.lua Loading entities file from memory /data/general/objects/lites.lua Loading entities file from memory /data/general/objects/potions.lua Loading entities file from memory /data/general/objects/scrolls.lua Loading entities file from memory /data/general/objects/rods.lua Loading entities file from memory /data/general/objects/wands.lua Loading entities file from memory /data/general/objects/totems.lua Loading entities file from memory /data/general/objects/torques.lua Loading entities file from memory /data/general/objects/digger.lua Loading entities file from memory /data/general/objects/misc-tools.lua Loading entities file from memory /data/general/objects/jewelry.lua Loading entities file from memory /data/general/objects/staves.lua Loading entities file from memory /data/general/objects/mindstars.lua Loading entities file from memory /data/general/objects/knifes.lua Loading entities file from memory /data/general/objects/whips.lua Loading entities file from memory /data/general/objects/swords.lua Loading entities file from memory /data/general/objects/2hswords.lua Loading entities file from memory /data/general/objects/maces.lua Loading entities file from memory /data/general/objects/2hmaces.lua Loading entities file from memory /data/general/objects/axes.lua Loading entities file from memory /data/general/objects/2haxes.lua Loading entities file from memory /data/general/objects/2htridents.lua Loading entities file from memory /data/general/objects/bows.lua Loading entities file from memory /data/general/objects/slings.lua Loading entities file from memory /data/general/objects/shields.lua Loading entities file from memory /data/general/objects/cloth-armors.lua Loading entities file from memory /data/general/objects/light-armors.lua Loading entities file from memory /data/general/objects/heavy-armors.lua Loading entities file from memory /data/general/objects/massive-armors.lua Loading entities file from memory /data/general/objects/leather-caps.lua Loading entities file from memory /data/general/objects/helms.lua Loading entities file from memory /data/general/objects/wizard-hat.lua Loading entities file from memory /data/general/objects/leather-boots.lua Loading entities file from memory /data/general/objects/heavy-boots.lua Loading entities file from memory /data/general/objects/gloves.lua Loading entities file from memory /data/general/objects/gauntlets.lua Loading entities file from memory /data/general/objects/cloak.lua Loading entities file from memory /data/general/objects/leather-belt.lua Loading entities file from memory /data/general/objects/lore/spellhunt.lua Loading entities file from memory /data/general/objects/lore/fun.lua Loading entities file from memory /data/general/objects/lore/misc.lua Loading entities file from memory /data/general/objects/world-artifacts.lu a Importing steel shield 'Blackdare' into world artifacts Importing Xanilewyn the Brandknight into world artifacts Importing Ivytira into world artifacts Importing ash wand of conjuration 'Thunderbile' into world artifacts Importing pouch of stralite shots 'Ebonyreaper' into world artifacts Importing dwarven-steel longsword 'Fogbrawn' into world artifacts Importing Armylathagas the steel mail armour into world artifacts Importing dwarven-steel greatmaul 'Gorogen' into world artifacts Importing Dourbone into world artifacts

Importing dwarven-steel longsword 'Darkgrind' into world artifacts Importing silk robe 'Polunn' into world artifacts Importing ash starstaff 'Armatodas' into world artifacts Importing Huraroddantir the stralite shield into world artifacts Importing Unreruirand the steel battleaxe into world artifacts Importing Hadunavor the steel torque of charged psionic shield into world artifa cts Importing steel greatmaul 'Polyba' into world artifacts Importing stralite amulet 'Brenakor' into world artifacts Importing Phoenixrace the hardened leather armour into world artifacts Importing Undeathbutcher into world artifacts Importing Berumas the Charzephyr into world artifacts Importing Arthendur into world artifacts Importing Arthurendur into world artifacts Importing Lightningstun the cashmere wizard hat into world artifacts Importing steel waraxe 'Radhydin' into world artifacts Importing Phoenixpanic into world artifacts Importing stralite waraxe 'Deepsfear' into world artifacts Importing Issychik the Eclipsewolf into world artifacts Importing Blastonslaught into world artifacts Importing Gloraldavena the Lustreedge into world artifacts Importing Morningwasp the stralite dagger into world artifacts Importing Polyvena into world artifacts Importing Salybeth into world artifacts Importing ash starstaff 'Nimbusglean' into world artifacts Importing Isluma the ash longbow into world artifacts Importing steel longsword 'Sulfurshear' into world artifacts Importing Dimtitan into world artifacts Importing steel waraxe 'Cuthelen' into world artifacts Importing Shimmerbringer into world artifacts Importing Zyrab the cashmere cloak into world artifacts Importing Lightoozer into world artifacts Importing Mayilranne into world artifacts Importing steel mail armour 'Hanothel' into world artifacts Importing yew magestaff 'Lisinor' into world artifacts Importing stralite mail armour 'Flashtreason' into world artifacts Importing Ashraptor the dragonbone vilestaff into world artifacts Importing Ce'Nida the Squalorraze into world artifacts Importing Yarugorn the dwarven-steel dagger into world artifacts Importing cured leather sling 'Chondil' into world artifacts Importing vined mindstar 'Bethildawyn' into world artifacts Importing Emonor the Duskrend into world artifacts Loading entities file from memory /data/general/objects/quest-artifacts.lu a Loading entities file from memory /data/general/objects/special-artifacts. lua Loading entities file from memory /data/general/objects/staves.lua Loading entities file from memory /data/general/objects/boss-artifacts.lua Loading entities file from file /data/zones/wilderness/traps.lua which do es not exists! C Map size 19:11 :: 209 C Map seens texture: 1090 (180x110) Server latency 1017 Wait finished, counted 2719, 2360 ticks Loaded zone World of Eyal with base_level 1 Make wait background texture 1544 : 1264x755 (2048, 1024) C Map size 19:11 :: 209 C Map seens texture: 1582 (180x110) Wait finished, counted 1392, 1005 ticks Loading tile terrain/jungle/jungle_plant_02.png

Loading tile terrain/jungle/jungle_tree_5.png Loading tile terrain/jungle/jungle_brush_2_64_01.png Loading tile terrain/jungle/jungle_grass_7_03.png Loading tile terrain/lava/lava_floor_6_04.png Loading tile terrain/lava/lava_floor_inner_7_03.png Not gone east, no backup guardian Running on level loads wilderness-1 [LOG] #YELLOW_GREEN#There is a Derth (Town) here (press '<', '>' or right clic k to use). Updating zone name Maj'Eyal [PARTY] New member, add after Lucifer Lucifer Adding entity 1455 after 1455 [MUSIC] stoping Virtue lost.ogg [MUSIC] stoping weather/town_small_base.ogg [MUSIC] loading Remembrance.ogg sound "/data/music/Remembrance.ogg" : <static> [MUSIC] playing Remembrance.ogg sound "/data/music/Remembrance.ogg" : <static> [LOG] #TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere. Updating zone name Maj'Eyal C Map minimap texture: 1329 (50x50; 64x64) stack traceback: [COROUTINE] error cannot resume dead coroutine [COROUTINE] dead savefilepipe [PROFILE] filtering save of scores to profile online [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [COROUTINE] registering savefilepipe thread: 0x1a89d710 Make wait background texture 1293 : 1264x755 (2048, 1024) [SAVEFILE PIPE] new save running in the pipe: Lucifer game :: game.tea g :: table: 0x0a422a58 => table: 0x0b770f58 (4890) Loading savefile /save/Lucifer/ [LOG] Saving done. Wait finished, counted 1472, 1676 ticks [COROUTINE] registering savefilepipe thread: 0x0f5f9a78 Make wait background texture 1647 : 1264x755 (2048, 1024) [SAVEFILE PIPE] new save running in the pipe: world :: world.te aw :: table: 0x0a41cfe8 => table: 0x0f3a30d0 (1) Loading savefile /save// [LOG] Saving done. Wait finished, counted 1, 628 ticks Saving JSON true [LOG] Saving game... stack traceback: [COROUTINE] error cannot resume dead coroutine [COROUTINE] dead savefilepipe [LOG] Today is the 6th Mirth of the 122nd year of the Age of Ascendancy of Maj 'Eyal. The time is 00:53. [LOG] #YELLOW_GREEN#There is a Passageway into the Trollmire here (press '<', '>' or right click to use). [LOG] [COROUTINE] registering savefilepipe thread: 0x0d218588 Make wait background texture 1206 : 1264x755 (2048, 1024) [SAVEFILE PIPE] new save running in the pipe: Lucifer zone :: zone-wil derness.teaz :: table: 0x112a3db0 => table: 0x1b928d90 (4125) Loading savefile /save/Lucifer/ [LOG] Saving done. Wait finished, counted 1416, 1268 ticks [ZONE] Closed level map 1

[ZONE] Left zone World of Eyal Loading savefile /save/Lucifer/ Make wait background texture 1612 : 1264x755 (2048, 1024) Loading entities file from memory /data/zones/trollmire/npcs.lua Loading entities file from memory /data/general/npcs/rodent.lua Loading entities file from memory /data/general/npcs/vermin.lua Loading entities file from memory /data/general/npcs/canine.lua Loading entities file from memory /data/general/npcs/troll.lua Loading entities file from memory /data/general/npcs/snake.lua Loading entities file from memory /data/general/npcs/plant.lua Loading entities file from memory /data/general/npcs/swarm.lua Loading entities file from memory /data/general/npcs/bear.lua Loading entities file from memory /data/general/npcs/all.lua Loading entities file from memory /data/general/npcs/ant.lua Loading entities file from memory /data/general/npcs/bird.lua Loading entities file from memory /data/general/npcs/cold-drake.lua Loading entities file from memory /data/general/npcs/fire-drake.lua Loading entities file from memory /data/general/npcs/ghost.lua Loading entities file from memory /data/general/npcs/ghoul.lua Loading entities file from memory /data/general/npcs/horror.lua Loading entities file from memory /data/general/npcs/horror_temporal.lua Loading entities file from memory /data/general/npcs/jelly.lua Loading entities file from memory /data/general/npcs/lich.lua Loading entities file from memory /data/general/npcs/minor-demon.lua Loading entities file from memory /data/general/npcs/major-demon.lua Loading entities file from memory /data/general/npcs/minotaur.lua Loading entities file from memory /data/general/npcs/molds.lua Loading entities file from memory /data/general/npcs/multihued-drake.lua Loading entities file from memory /data/general/npcs/naga.lua Loading entities file from memory /data/general/npcs/ooze.lua Loading entities file from memory /data/general/npcs/orc-grushnak.lua Loading entities file from memory /data/general/npcs/orc-gorbat.lua Loading entities file from memory /data/general/npcs/orc.lua Loading entities file from memory /data/general/npcs/orc-rak-shor.lua Loading entities file from memory /data/general/npcs/orc-vor.lua Loading entities file from memory /data/general/npcs/sandworm.lua Loading entities file from memory /data/general/npcs/skeleton.lua Loading entities file from memory /data/general/npcs/snow-giant.lua Loading entities file from memory /data/general/npcs/spider.lua Loading entities file from memory /data/general/npcs/storm-drake.lua Loading entities file from memory /data/general/npcs/thieve.lua Loading entities file from memory /data/general/npcs/vampire.lua Loading entities file from memory /data/general/npcs/venom-drake.lua Loading entities file from memory /data/general/npcs/wight.lua Loading entities file from memory /data/general/npcs/wild-drake.lua Loading entities file from memory /data/general/npcs/xorn.lua Loading entities file from memory /data/general/npcs/humanoid_random_boss. lua Loading entities file from memory /data/zones/trollmire/grids.lua Loading entities file from memory /data/general/grids/basic.lua Loading entities file from memory /data/general/grids/forest.lua Loading entities file from memory /data/general/grids/water.lua Loading entities file from memory /data/zones/trollmire/objects.lua Loading entities file from memory /data/general/objects/objects-maj-eyal.l ua Loading entities file from memory /data/general/objects/objects.lua Loading entities file from memory /data/general/objects/money.lua Loading entities file from memory /data/general/objects/gem.lua Loading entities file from memory /data/general/objects/lites.lua Loading entities file from memory /data/general/objects/potions.lua

Loading entities file from memory /data/general/objects/scrolls.lua Loading entities file from memory /data/general/objects/rods.lua Loading entities file from memory /data/general/objects/wands.lua Loading entities file from memory /data/general/objects/totems.lua Loading entities file from memory /data/general/objects/torques.lua Loading entities file from memory /data/general/objects/digger.lua Loading entities file from memory /data/general/objects/misc-tools.lua Loading entities file from memory /data/general/objects/jewelry.lua Loading entities file from memory /data/general/objects/staves.lua Loading entities file from memory /data/general/objects/mindstars.lua Loading entities file from memory /data/general/objects/knifes.lua Loading entities file from memory /data/general/objects/whips.lua Loading entities file from memory /data/general/objects/swords.lua Loading entities file from memory /data/general/objects/2hswords.lua Loading entities file from memory /data/general/objects/maces.lua Loading entities file from memory /data/general/objects/2hmaces.lua Loading entities file from memory /data/general/objects/axes.lua Loading entities file from memory /data/general/objects/2haxes.lua Loading entities file from memory /data/general/objects/2htridents.lua Loading entities file from memory /data/general/objects/bows.lua Loading entities file from memory /data/general/objects/slings.lua Loading entities file from memory /data/general/objects/shields.lua Loading entities file from memory /data/general/objects/cloth-armors.lua Loading entities file from memory /data/general/objects/light-armors.lua Loading entities file from memory /data/general/objects/heavy-armors.lua Loading entities file from memory /data/general/objects/massive-armors.lua Loading entities file from memory /data/general/objects/leather-caps.lua Loading entities file from memory /data/general/objects/helms.lua Loading entities file from memory /data/general/objects/wizard-hat.lua Loading entities file from memory /data/general/objects/leather-boots.lua Loading entities file from memory /data/general/objects/heavy-boots.lua Loading entities file from memory /data/general/objects/gloves.lua Loading entities file from memory /data/general/objects/gauntlets.lua Loading entities file from memory /data/general/objects/cloak.lua Loading entities file from memory /data/general/objects/leather-belt.lua Loading entities file from memory /data/general/objects/lore/spellhunt.lua Loading entities file from memory /data/general/objects/lore/fun.lua Loading entities file from memory /data/general/objects/lore/misc.lua Loading entities file from memory /data/general/objects/world-artifacts.lu a Importing steel shield 'Blackdare' into world artifacts Importing Xanilewyn the Brandknight into world artifacts Importing Ivytira into world artifacts Importing ash wand of conjuration 'Thunderbile' into world artifacts Importing pouch of stralite shots 'Ebonyreaper' into world artifacts Importing dwarven-steel longsword 'Fogbrawn' into world artifacts Importing Armylathagas the steel mail armour into world artifacts Importing dwarven-steel greatmaul 'Gorogen' into world artifacts Importing Dourbone into world artifacts Importing dwarven-steel longsword 'Darkgrind' into world artifacts Importing silk robe 'Polunn' into world artifacts Importing ash starstaff 'Armatodas' into world artifacts Importing Huraroddantir the stralite shield into world artifacts Importing Unreruirand the steel battleaxe into world artifacts Importing Hadunavor the steel torque of charged psionic shield into world artifa cts Importing steel greatmaul 'Polyba' into world artifacts Importing stralite amulet 'Brenakor' into world artifacts Importing Phoenixrace the hardened leather armour into world artifacts Importing Undeathbutcher into world artifacts

Importing Berumas the Charzephyr into world artifacts Importing Arthendur into world artifacts Importing Arthurendur into world artifacts Importing Lightningstun the cashmere wizard hat into world artifacts Importing steel waraxe 'Radhydin' into world artifacts Importing Phoenixpanic into world artifacts Importing stralite waraxe 'Deepsfear' into world artifacts Importing Issychik the Eclipsewolf into world artifacts Importing Blastonslaught into world artifacts Importing Gloraldavena the Lustreedge into world artifacts Importing Morningwasp the stralite dagger into world artifacts Importing Polyvena into world artifacts Importing Salybeth into world artifacts Importing ash starstaff 'Nimbusglean' into world artifacts Importing Isluma the ash longbow into world artifacts Importing steel longsword 'Sulfurshear' into world artifacts Importing Dimtitan into world artifacts Importing steel waraxe 'Cuthelen' into world artifacts Importing Shimmerbringer into world artifacts Importing Zyrab the cashmere cloak into world artifacts Importing Lightoozer into world artifacts Importing Mayilranne into world artifacts Importing steel mail armour 'Hanothel' into world artifacts Importing yew magestaff 'Lisinor' into world artifacts Importing stralite mail armour 'Flashtreason' into world artifacts Importing Ashraptor the dragonbone vilestaff into world artifacts Importing Ce'Nida the Squalorraze into world artifacts Importing Yarugorn the dwarven-steel dagger into world artifacts Importing cured leather sling 'Chondil' into world artifacts Importing vined mindstar 'Bethildawyn' into world artifacts Importing Emonor the Duskrend into world artifacts Loading entities file from memory /data/general/objects/quest-artifacts.lu a Loading entities file from memory /data/general/objects/special-artifacts. lua Loading entities file from memory /data/general/objects/staves.lua Loading entities file from memory /data/general/objects/boss-artifacts.lua Loading entities file from memory /data/general/objects/lore/maj-eyal.lua Loading entities file from memory /data/zones/trollmire/traps.lua Loading entities file from memory /data/general/traps/natural_forest.lua C Map size 19:11 :: 209 C Map seens texture: 1156 (75x50) C Map size 19:11 :: 209 C Map seens texture: 1168 (75x50) C Map size 19:11 :: 209 C Map seens texture: 801 (75x50) Wait finished, counted 1324, 1614 ticks Loaded zone Trollmire with base_level 1 Make wait background texture 1291 : 1264x755 (2048, 1024) C Map size 19:11 :: 209 C Map seens texture: 1302 (75x50) Wait finished, counted 228, 368 ticks Not gone east, no backup guardian Running on level loads trollmire-1 [LOG] #YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or r ight click to use). [PARTY] New member, add after Lucifer Lucifer Adding entity 1455 after 1455 Entering tier1 zone for escort tier1.1 1 0 [2] = true

[MUSIC] stoping Remembrance.ogg [MUSIC] loading Rainy Day.ogg sound "/data/music/Rainy Day.ogg" : <static> [MUSIC] playing Rainy Day.ogg sound "/data/music/Rainy Day.ogg" : <static> [LOG] #TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere. stack traceback: [COROUTINE] error cannot resume dead coroutine [COROUTINE] dead savefilepipe [PROFILE] filtering save of scores to profile online [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile Updating zone name Trollmire (1) C Map minimap texture: 1300 (50x50; 64x64) [COROUTINE] registering savefilepipe thread: 0x11c79ff8 Make wait background texture 482 : 1264x755 (2048, 1024) [SAVEFILE PIPE] new save running in the pipe: Lucifer game :: game.tea g :: table: 0x0a422a58 => table: 0x11c0e8b8 (3677) Loading savefile /save/Lucifer/ [LOG] Saving done. Wait finished, counted 738, 1145 ticks [COROUTINE] registering savefilepipe thread: 0x1a587240 Make wait background texture 1583 : 1264x755 (2048, 1024) [SAVEFILE PIPE] new save running in the pipe: world :: world.te aw :: table: 0x0a41cfe8 => table: 0x1106e858 (1) Loading savefile /save// [LOG] Saving done. Wait finished, counted 1, 555 ticks Saving JSON true [LOG] Saving game... [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). stack traceback: [COROUTINE] error cannot resume dead coroutine [COROUTINE] dead savefilepipe [LOG] #YELLOW_GREEN#There is a way to the next level here (press '<', '>' or r ight click to use). [LOG] Ran for 65 turns (stop reason: at exit). [LOG] Make wait background texture 1848 : 1264x755 (2048, 1024) C Map size 19:11 :: 209 C Map seens texture: 1854 (75x50) Wait finished, counted 228, 242 ticks Not gone east, no backup guardian Running on level loads trollmire-2 [DECAY] decaying 74910 huntsman's iron mace [LOG] #YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use). [PARTY] New member, add after Lucifer Lucifer Adding entity 1455 after 1455 Entering tier1 zone for escort tier1.1 1 1 [2] = true [LOG] #TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere. Updating zone name Trollmire (2) C Map minimap texture: 1184 (50x50; 64x64) [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [LOG] #YELLOW_GREEN#There is a way to the next level here (press '<', '>' or r

ight click to use). [LOG] Ran for 65 turns (stop reason: at exit). [LOG] Make wait background texture 801 : 1264x755 (2048, 1024) C Map size 19:11 :: 209 C Map seens texture: 1168 (75x50) Wait finished, counted 228, 194 ticks Not gone east, no backup guardian Running on level loads trollmire-3 [LOG] #YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use). [PARTY] New member, add after Lucifer Lucifer Adding entity 1455 after 1455 Entering tier1 zone for escort tier1.1 1 2 [2] = true [LOG] #TEAL#You feel very confident walking into this place. Updating zone name Trollmire (3) C Map minimap texture: 931 (50x50; 64x64) [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [LOG] #YELLOW_GREEN#There is a way to the hidden trollmire treasure here (pres s '<', '>' or right click to use). [LOG] Ran for 65 turns (stop reason: at exit). [LOG] Make wait background texture 1573 : 1264x755 (2048, 1024) Wait finished, counted 0, 20 ticks Make wait background texture 1626 : 1264x755 (2048, 1024) C Map size 19:11 :: 209 C Map seens texture: 1632 (75x50) Loading entities file from memory /data/general/objects/egos/lite.lua Loading entities file from memory /data/general/objects/egos/infusions.lua Loading entities file from memory /data/general/objects/egos/wands.lua Loading entities file from memory /data/general/objects/egos/charms.lua Loading entities file from memory /data/general/objects/egos/wands-powers. lua Loading entities file from memory /data/general/objects/egos/totems.lua Loading entities file from memory /data/general/objects/egos/charms.lua Loading entities file from memory /data/general/objects/egos/totems-powers .lua Loading entities file from memory /data/general/objects/egos/torques.lua Loading entities file from memory /data/general/objects/egos/charms.lua Loading entities file from memory /data/general/objects/egos/torques-power s.lua Loading entities file from memory /data/general/objects/egos/digger.lua Loading entities file from memory /data/general/objects/egos/rings.lua Loading entities file from memory /data/general/objects/egos/amulets.lua Loading entities file from memory /data/general/objects/egos/staves.lua Loading entities file from memory /data/general/objects/egos/mindstars.lua Loading entities file from memory /data/general/objects/egos/weapon.lua Loading entities file from memory /data/general/objects/egos/bow.lua Loading entities file from memory /data/general/objects/egos/ranged.lua Loading entities file from memory /data/general/objects/egos/ammo.lua Loading entities file from memory /data/general/objects/egos/sling.lua Loading entities file from memory /data/general/objects/egos/ranged.lua Loading entities file from memory /data/general/objects/egos/shield.lua Loading entities file from memory /data/general/objects/egos/robe.lua Loading entities file from memory /data/general/objects/egos/light-armor.l ua Loading entities file from memory /data/general/objects/egos/armor.lua

Loading entities file from memory /data/general/objects/egos/heavy-armor.l ua Loading entities file from memory /data/general/objects/egos/armor.lua Loading entities file from memory /data/general/objects/egos/massive-armor .lua Loading entities file from memory /data/general/objects/egos/armor.lua Loading entities file from memory /data/general/objects/egos/helm.lua Loading entities file from memory /data/general/objects/egos/wizard-hat.lu a Loading entities file from memory /data/general/objects/egos/light-boots.l ua Loading entities file from memory /data/general/objects/egos/boots.lua Loading entities file from memory /data/general/objects/egos/boots.lua Loading entities file from memory /data/general/objects/egos/gloves.lua Loading entities file from memory /data/general/objects/egos/cloak.lua Loading entities file from memory /data/general/objects/egos/belt.lua Static generator using file /data/maps/zones/trollmire-treasure.lua [STATIC MAP] size 20 20 [TOME ENTITY FILTER] selected Ego 49.788601845454 65.5 [TOME ENTITY FILTER] selected Double Ego 1.3783436532548 20.5 [TOME ENTITY FILTER] selected Double Ego 19.676161943976 20.5 [TOME ENTITY FILTER] selected basic 97.487744756273 105.5 [TOME ENTITY FILTER] selected Ego 63.576632293192 65.5 [TOME ENTITY FILTER] selected Ego 23.904327219796 65.5 Added unique mod.class.Object/Bill's Tree Trunk :: 1 [TOME ENTITY FILTER] selected Double Ego 31.37923037386 53 [TOME ENTITY FILTER] selected Double Ego 42.062614655137 53 [TOME ENTITY FILTER] selected Ego 55.810260601298 98 Added unique mod.class.NPC/Bill the Stone Troll :: 1 [TOME ENTITY FILTER] selected Ego 57.719171833298 65.5 [TOME ENTITY FILTER] selected Ego 24.788891029379 65.5 [TOME ENTITY FILTER] selected Ego 37.433314163688 65.5 [TOME ENTITY FILTER] selected Ego 33.888467004264 65.5 [TOME ENTITY FILTER] selected basic 75.150049320923 105.5 [TOME ENTITY FILTER] selected basic 73.421040525409 105.5 [TOME ENTITY FILTER] selected Ego 41.308001342418 65.5 [TOME ENTITY FILTER] selected Ego 64.242677754197 65.5 [TOME ENTITY FILTER] selected Double Ego 18.582393879439 20.5 [TOME ENTITY FILTER] selected basic 101.36133767556 105.5 Loading tile npc/troll_bill.png Loading tile object/aquamarine.png Loading tile terrain/grass.png Loading tile terrain/huge_rock.png No spots for spawning [TOME ENTITY FILTER] selected basic 108.52352481359 112.5 [TOME ENTITY FILTER] selected Ego 38.794951365282 65.5 [TOME ENTITY FILTER] selected basic 83.335462924637 112.5 [TOME ENTITY FILTER] selected Ego 27.851027050137 65.5 Wait finished, counted 416, 249 ticks Assigned events list [1] = { } [2] = { } [3] = { } Not gone east, no backup guardian Running on level loads trollmire-4 [LOG] #YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use).

[PARTY] New member, add after Lucifer Lucifer Adding entity 1455 after 1455 Entering tier1 zone for escort tier1.1 1 3 [2] = true [MUSIC] loading weather/rain.ogg sound "/data/music/weather/rain.ogg" : < static> [MUSIC] playing weather/rain.ogg sound "/data/music/weather/rain.ogg" : < static> [LOG] #TEAL#You feel very confident walking into this place. Updating zone name Trollmire (4) C Map minimap texture: 883 (50x50; 64x64) [Identify] bright brass lantern true [LOG] There is an item here: #00FF80##UID:79974:0#bright brass lantern#LAST# [LOG] [Identify] bright brass lantern true [LOG] Lucifer picks up (B.): #00FF80##UID:79974:0#bright brass lantern#LAST#. [LOG] AI took for target 79937 forest troll :: 1455 Lucifer 25 < 100 [LOG] Ran for 2 turns (stop reason: hostile spotted to the south (forest troll )). [LOG] [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 14.346810294684 6 21.101709547398 14.35 :: 1 checkHit 6 14.35 => chance to hit 30 [LOG] Forest troll misses Lucifer. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to forest troll :: 30.176597727021 2 4 0 :: 1 checkHit 15 0 => chance to hit 88 [LOG] Lucifer misses forest troll. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to forest troll :: 30.176597727021 2 4 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 30.176597727021 versus 4 0.3 with APR 2 [ATTACK] after armor 28.176597727021 [ATTACK] after range 38 [PHYS CRIT %] 5 [ATTACK] after crit 38 [ATTACK] after mult 38 [ATTACK] after inc by type 38 [PROJECTOR] starting dam 38 [PROJECTOR] after difficulty dam 38 [PROJECTOR] res 0 1 on dam 38 [PROJECTOR] after resists dam 38 [PROJECTOR] after flat damage armor 38 [PROJECTOR] final dam 38 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 0 1 on dam 9 [PROJECTOR] after resists dam 9 [PROJECTOR] after flat damage armor 9

[PROJECTOR] final dam 9 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#38 physical#LAST#, #GR EY#9 darkness#LAST# damage (total 47.00). forest troll 79937 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 14.346810294684 6 21.101709547398 14.35 :: 1 checkHit 6 14.35 => chance to hit 30 [LOG] Forest troll misses Lucifer. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to forest troll :: 30.176597727021 2 4 0 :: 1 checkHit 15 0 => chance to hit 88 [LOG] Lucifer misses forest troll. [LOG] [SOUND] loading from /data/sound/ambient/horror/ambient_horror_sound_03.ogg :=: sound "/data/sound/ambient/horror/ambient_horror_sound_03.ogg" : <static > [ATTACK] attacking with hateful steel battleaxe [ATTACK] to forest troll :: 30.176597727021 2 4 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 30.176597727021 versus 4 0.3 with APR 2 [ATTACK] after armor 28.176597727021 [ATTACK] after range 42 [PHYS CRIT %] 5 [ATTACK] after crit 42 [ATTACK] after mult 42 [ATTACK] after inc by type 42 [PROJECTOR] starting dam 42 [PROJECTOR] after difficulty dam 42 [PROJECTOR] res 0 1 on dam 42 [PROJECTOR] after resists dam 42 [PROJECTOR] after flat damage armor 42 [PROJECTOR] final dam 42 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 0 1 on dam 9 [PROJECTOR] after resists dam 9 [PROJECTOR] after flat damage armor 9 [PROJECTOR] final dam 9 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#42 physical#LAST#, #GR EY#9 darkness#LAST# damage (total 51.00). forest troll 79937 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 14.346810294684 6 21.101709547398 14.35 :: 1 checkHit 6 14.35 => chance to hit 30 [LOG] Forest troll misses Lucifer. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to forest troll :: 30.176597727021 2 4 0

:: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 30.176597727021 versus 4 0.3 with APR 2 [ATTACK] after armor 28.176597727021 [ATTACK] after range 32 [PHYS CRIT %] 5 [ATTACK] after crit 32 [ATTACK] after mult 32 [ATTACK] after inc by type 32 [PROJECTOR] starting dam 32 [PROJECTOR] after difficulty dam 32 [PROJECTOR] res 0 1 on dam 32 [PROJECTOR] after resists dam 32 [PROJECTOR] after flat damage armor 32 [PROJECTOR] final dam 32 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 0 1 on dam 9 [PROJECTOR] after resists dam 9 [PROJECTOR] after flat damage armor 9 [PROJECTOR] final dam 9 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#32 physical#LAST#, #GR EY#9 darkness#LAST# damage (total 41.00). [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to forest troll :: 30.176597727021 2 4 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 30.176597727021 versus 4 0.3 with APR 2 [ATTACK] after armor 28.176597727021 [ATTACK] after range 30 [PHYS CRIT %] 5 [ATTACK] after crit 30 [ATTACK] after mult 30 [ATTACK] after inc by type 30 [PROJECTOR] starting dam 30 [PROJECTOR] after difficulty dam 30 [PROJECTOR] res 0 1 on dam 30 [PROJECTOR] after resists dam 30 [PROJECTOR] after flat damage armor 30 [PROJECTOR] final dam 30 [LOG] You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll inte stine#WHITE#. [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#30 physical#LAST# dama ge. [LOG] #{bold}##UID:1455:0#Lucifer killed forest troll!#{normal}# [LOG] AI took for target 79960 stone troll :: 1455 Lucifer 4 < 100 AI took for target 79969 stone troll :: 1455 Lucifer 100 < 100 [ATTACK] attacking with hateful steel battleaxe [ATTACK] to stone troll :: 30.176597727021 2 7 0.7 :: 1 checkHit 15 0.7 => chance to hit 86

[LOG] Lucifer misses stone troll. [TARGET] Passing target green worm mass from stone troll to Lucifer stone troll 79960 dumb ai talents can use Stun T_STUN stone troll 79960 dumb ai talents can use Attack T_ATTACK stone troll 79960 dumb ai talents can use Knockback T_KNOCKBACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 16.234576009335 6 21.101709547398 14.35 :: 1 checkHit 8 14.35 => chance to hit 35 [LOG] Stone troll misses Lucifer. [TARGET] Passing target Bill the Stone Troll from stone troll to Lucifer [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to stone troll :: 30.176597727021 2 7 0.7 :: 1 checkHit 15 0.7 => chance to hit 86 [LOG] Lucifer misses stone troll. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to stone troll :: 30.176597727021 2 7 0.7 :: 1 checkHit 15 0.7 => chance to hit 86 [LOG] Lucifer misses stone troll. AI took for target 79960 stone troll :: 1455 Lucifer 1 < 100 stone troll 79960 dumb ai talents can use Stun T_STUN stone troll 79960 dumb ai talents can use Attack T_ATTACK stone troll 79960 dumb ai talents can use Knockback T_KNOCKBACK dumb ai uses T_KNOCKBACK [LOG] Stone troll uses Knockback. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 16.234576009335 6 21.101709547398 14.35 :: 1.72360679775 checkHit 8 14.35 => chance to hit 35 [ATTACK] raw dam 16.234576009335 versus 21.101709547398 0.3 with APR 6 [ATTACK] after armor 11.364203206535 [ATTACK] after range 11 [PHYS CRIT %] 1 [ATTACK] after crit 11 [ATTACK] after mult 18.95967477525 [PROJECTOR] starting dam 18.95967477525 [PROJECTOR] after difficulty dam 18.95967477525 [PROJECTOR] res 0 1 on dam 18.95967477525 [PROJECTOR] after resists dam 18.95967477525 [PROJECTOR] after flat damage armor 18.95967477525 [PROJECTOR] final dam 18.95967477525 [PROJECTOR] starting dam 12.527256590646 [PROJECTOR] after difficulty dam 12.527256590646 [PROJECTOR] res 0 1 on dam 12.527256590646 [PROJECTOR] after resists dam 12.527256590646 [PROJECTOR] after flat damage armor 12.527256590646 [PROJECTOR] final dam 12.527256590646 checkHit 24 15.4

=> chance to hit 72 [KNOCKBACK] from 8 8 over 4 [KNOCKBACK] try 6 17 3 [KNOCKBACK] try 5 17 2 :: [KNOCKBACK] try 4 17 1 :: [KNOCKBACK] try 3 17 0 :: [KNOCKBACK] ok knocked to 3 17 :: [LOG] [LOG] #UID:1455:0#Lucifer hits stone troll for #1133F3#13 cold#LAST# damage. [LOG] #UID:79960:0#Stone troll hits Lucifer for #aaaaaa#19 physical#LAST# dama ge. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to stone troll :: 30.176597727021 2 7 0.7 :: 1 checkHit 15 0.7 => chance to hit 86 [ATTACK] raw dam 30.176597727021 versus 7 0.3 with APR 2 [ATTACK] after armor 25.176597727021 [ATTACK] after range 33 [PHYS CRIT %] 5 [ATTACK] after crit 49.5 [ATTACK] after mult 49.5 [ATTACK] after inc by type 49.5 [LOG] #{bold}#Lucifer performs a critical strike!#{normal}# [PROJECTOR] starting dam 49.5 [PROJECTOR] after difficulty dam 49.5 [PROJECTOR] res 3.3491533122373 0.96650846687763 on dam 49.5 [PROJECTOR] after resists dam 47.842169110443 [PROJECTOR] after flat damage armor 47.842169110443 [PROJECTOR] final dam 47.842169110443 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 0 1 on dam 9 [PROJECTOR] after resists dam 9 [PROJECTOR] after flat damage armor 9 [PROJECTOR] final dam 9 [LOG] #UID:1455:0#Lucifer hits stone troll for #{bold}##aaaaaa#48 physical#{no rmal}##LAST#, #GREY#9 darkness#LAST# damage (total 56.84). [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 16.234576009335 6 21.101709547398 14.35 :: 1 checkHit 8 14.35 => chance to hit 35 [LOG] Stone troll misses Lucifer. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to stone troll :: 30.176597727021 2 7 0.7 :: 1 checkHit 15 0.7 => chance to hit 86 [LOG] Lucifer misses stone troll. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to stone troll :: 30.176597727021 2 7 0.7 :: 1 checkHit 15 0.7 => chance to hit 86 [LOG] Lucifer misses stone troll.

[ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 16.234576009335 6 21.101709547398 14.35 :: 1 checkHit 8 14.35 => chance to hit 35 [LOG] Stone troll misses Lucifer. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to stone troll :: 30.176597727021 2 7 0.7 :: 1 checkHit 15 0.7 => chance to hit 86 [ATTACK] raw dam 30.176597727021 versus 7 0.3 with APR 2 [ATTACK] after armor 25.176597727021 [ATTACK] after range 36 [PHYS CRIT %] 5 [ATTACK] after crit 36 [ATTACK] after mult 36 [ATTACK] after inc by type 36 [PROJECTOR] starting dam 36 [PROJECTOR] after difficulty dam 36 [PROJECTOR] res 3.3491533122373 0.96650846687763 on dam 36 [PROJECTOR] after resists dam 34.794304807595 [PROJECTOR] after flat damage armor 34.794304807595 [PROJECTOR] final dam 34.794304807595 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 0 1 on dam 9 [PROJECTOR] after resists dam 9 [PROJECTOR] after flat damage armor 9 [PROJECTOR] final dam 9 [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#35 physical#LAST#, #GRE Y#9 darkness#LAST# damage (total 43.79). [LOG] AI took for target 79969 stone troll :: 1455 Lucifer 4 < 100 [ATTACK] attacking with hateful steel battleaxe [ATTACK] to stone troll :: 30.176597727021 2 7 0.7 :: 1 checkHit 15 0.7 => chance to hit 86 [ATTACK] raw dam 30.176597727021 versus 7 0.3 with APR 2 [ATTACK] after armor 25.176597727021 [ATTACK] after range 35 [PHYS CRIT %] 5 [ATTACK] after crit 35 [ATTACK] after mult 35 [ATTACK] after inc by type 35 [PROJECTOR] starting dam 35 [PROJECTOR] after difficulty dam 35 [PROJECTOR] res 3.3491533122373 0.96650846687763 on dam 35 [PROJECTOR] after resists dam 33.827796340717 [PROJECTOR] after flat damage armor 33.827796340717 [PROJECTOR] final dam 33.827796340717 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 0 1 on dam 9 [PROJECTOR] after resists dam 9

[PROJECTOR] after flat damage armor 9 [PROJECTOR] final dam 9 [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#34 physical#LAST#, #GRE Y#9 darkness#LAST# damage (total 42.83). [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 16.234576009335 6 21.101709547398 14.35 :: 1 checkHit 8 14.35 => chance to hit 35 [ATTACK] raw dam 16.234576009335 versus 21.101709547398 0.3 with APR 6 [ATTACK] after armor 11.364203206535 [ATTACK] after range 11 [PHYS CRIT %] 1 [ATTACK] after crit 11 [ATTACK] after mult 11 [PROJECTOR] starting dam 11 [PROJECTOR] after difficulty dam 11 [PROJECTOR] res 0 1 on dam 11 [PROJECTOR] after resists dam 11 [PROJECTOR] after flat damage armor 11 [PROJECTOR] final dam 11 [PROJECTOR] starting dam 12.527256590646 [PROJECTOR] after difficulty dam 12.527256590646 [PROJECTOR] res 0 1 on dam 12.527256590646 [PROJECTOR] after resists dam 12.527256590646 [PROJECTOR] after flat damage armor 12.527256590646 [PROJECTOR] final dam 12.527256590646 [LOG] #UID:1455:0#Lucifer hits stone troll for #1133F3#13 cold#LAST# damage. [LOG] #UID:79960:0#Stone troll hits Lucifer for #aaaaaa#11 physical#LAST# dama ge. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to stone troll :: 30.176597727021 2 7 0.7 :: 1 checkHit 15 0.7 => chance to hit 86 [LOG] Lucifer misses stone troll. AI took for target 79969 stone troll :: 1455 Lucifer 4 < 100 [LOG] [LOG] Lucifer roars! [MIND CRIT %] 1 [PROJECTOR] starting dam 136.23688744864 [PROJECTOR] after difficulty dam 136.23688744864 [PROJECTOR] res 3.3491533122373 0.96650846687763 on dam 136.23688744864 [PROJECTOR] after resists dam 131.67410522017 [PROJECTOR] after flat damage armor 131.67410522017 [PROJECTOR] final dam 131.67410522017 [LOG] You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll inte stine#WHITE#. [PROJECTOR] starting dam 136.23688744864 [PROJECTOR] after difficulty dam 136.23688744864 [PROJECTOR] res 0 1 on dam 136.23688744864 [PROJECTOR] after resists dam 136.23688744864 [PROJECTOR] after flat damage armor 136.23688744864 [PROJECTOR] final dam 136.23688744864 [PROJECTOR] starting dam 136.23688744864 [PROJECTOR] after difficulty dam 136.23688744864 [PROJECTOR] res 1.8359884882399 0.9816401151176 on dam 136.23688744864

[PROJECTOR] after resists dam 133.73559387835 [PROJECTOR] after flat damage armor 133.73559387835 [PROJECTOR] final dam 133.73559387835 [LOG] You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#. [PROJECTOR] starting dam 136.23688744864 [PROJECTOR] after difficulty dam 136.23688744864 [PROJECTOR] res 2.4681459660871 0.97531854033913 on dam 136.23688744864 [PROJECTOR] after resists dam 132.87436220675 [PROJECTOR] after flat damage armor 132.87436220675 [PROJECTOR] final dam 132.87436220675 checkHit 7.2367039209201 29 => chance to hit 0 [LOG] Stone troll wanders around!. checkHit 7.3684285584297 29 => chance to hit 0 [LOG] Bill the Stone Troll wanders around!. [LOG] #UID:1455:0#Lucifer hits Bill the Stone Troll for #aaaaaa#133 physical#L AST# damage. [LOG] #UID:1455:0#Lucifer hits green worm mass for #aaaaaa#134 physical#LAST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed green worm mass!#{normal}# [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#137 physical#LAST# dama ge. [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#132 physical#LAST# dama ge. [LOG] #{bold}##UID:1455:0#Lucifer killed stone troll!#{normal}# [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to stone troll :: 30.176597727021 2 7 0 :: 1 checkHit 15 0 => chance to hit 88 [ATTACK] raw dam 30.176597727021 versus 7 0.3 with APR 2 [ATTACK] after armor 25.176597727021 [ATTACK] after range 30 [PHYS CRIT %] 5 [ATTACK] after crit 30 [ATTACK] after mult 30 [ATTACK] after inc by type 30 [PROJECTOR] starting dam 30 [PROJECTOR] after difficulty dam 30 [PROJECTOR] res 0 1 on dam 30 [PROJECTOR] after resists dam 30 [PROJECTOR] after flat damage armor 30 [PROJECTOR] final dam 30 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 0 1 on dam 9 [PROJECTOR] after resists dam 9 [PROJECTOR] after flat damage armor 9 [PROJECTOR] final dam 9 [LOG] You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll inte stine#WHITE#. [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#30 physical#LAST#, #GRE Y#9 darkness#LAST# damage (total 39.00). [LOG] #{bold}##UID:1455:0#Lucifer killed stone troll!#{normal}# [LOG] Server latency 914 [LOG] Lucifer uses Wing Buffet.

[MIND CRIT %] 1 [PROJECTOR] starting dam 14.582212447956 [PROJECTOR] after difficulty dam 14.582212447956 [PROJECTOR] res 2.4681459660871 0.97531854033913 on dam 14.582212447956 [PROJECTOR] after resists dam 14.222302159655 [PROJECTOR] after flat damage armor 14.222302159655 [PROJECTOR] final dam 14.222302159655 checkHit 29 21.39317173422 => chance to hit 70 [LOG] Bill the Stone Troll resists the knockback! [LOG] #UID:1455:0#Lucifer hits Bill the Stone Troll for #aaaaaa#15 physical#LA ST# damage. [LOG] [LOG] You pickup 0.65 gold pieces. [LOG] Bill the Stone Troll seems more focused. [LOG] Bill the Stone Troll rushes out! [ATTACK] attacking with Bill's Tree Trunk [ATTACK] to Lucifer :: 36.031401272398 7 21.101709547398 14.35 :: 1.2 checkHit 10 14.35 => chance to hit 40 [LOG] Bill the Stone Troll misses Lucifer. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to Bill the Stone Troll :: 30.176597727021 2 0 2.1 :: 1 checkHit 15 2.1 => chance to hit 83 [ATTACK] raw dam 30.176597727021 versus 0 0.3 with APR 2 [ATTACK] after armor 30.176597727021 [ATTACK] after range 41 [PHYS CRIT %] 5 [ATTACK] after crit 41 [ATTACK] after mult 41 [ATTACK] after inc by type 41 [PROJECTOR] starting dam 41 [PROJECTOR] after difficulty dam 41 [PROJECTOR] res 2.4681459660871 0.97531854033913 on dam 41 [PROJECTOR] after resists dam 39.988060153904 [PROJECTOR] after flat damage armor 39.988060153904 [PROJECTOR] final dam 39.988060153904 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 2.4681459660871 0.97531854033913 on dam 9 [PROJECTOR] after resists dam 8.7778668630522 [PROJECTOR] after flat damage armor 8.7778668630522 [PROJECTOR] final dam 8.7778668630522 [LOG] #UID:1455:0#Lucifer hits Bill the Stone Troll for #aaaaaa#40 physical#LA ST#, #GREY#9 darkness#LAST# damage (total 48.77). [ATTACK] attacking with Bill's Tree Trunk [ATTACK] to Lucifer :: 36.031401272398 7 21.101709547398 14.35 :: 1 checkHit 10 14.35 => chance to hit 40 [ATTACK] raw dam 36.031401272398 versus 21.101709547398 0.3 with APR 7 [ATTACK] after armor 25.221980890679 [ATTACK] after range 30 [PHYS CRIT %] 0.9

[ATTACK] after crit 30 [ATTACK] after mult 30 [PROJECTOR] starting dam 30 [PROJECTOR] after difficulty dam 30 [PROJECTOR] res 0 1 on dam 30 [PROJECTOR] after resists dam 30 [PROJECTOR] after flat damage armor 30 [PROJECTOR] final dam 30 [PROJECTOR] starting dam 12.527256590646 [PROJECTOR] after difficulty dam 12.527256590646 [PROJECTOR] res 2.4681459660871 0.97531854033913 on dam 12.527256590646 [PROJECTOR] after resists dam 12.218065612443 [PROJECTOR] after flat damage armor 12.218065612443 [PROJECTOR] final dam 12.218065612443 [LOG] #UID:1455:0#Lucifer hits Bill the Stone Troll for #1133F3#13 cold#LAST# damage. [LOG] #UID:79944:0#Bill the Stone Troll hits Lucifer for #aaaaaa#30 physical#L AST# damage. [LOG] [LOG] Lucifer uses Infusion: Regeneration. [LOG] Lucifer starts regenerating health quickly. [ATTACK] attacking with Bill's Tree Trunk [ATTACK] to Lucifer :: 36.031401272398 7 21.101709547398 14.35 :: 1 checkHit 10 14.35 => chance to hit 40 [LOG] Bill the Stone Troll misses Lucifer. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to Bill the Stone Troll :: 30.176597727021 2 0 2.1 :: 1 checkHit 15 2.1 => chance to hit 83 [ATTACK] raw dam 30.176597727021 versus 0 0.3 with APR 2 [ATTACK] after armor 30.176597727021 [ATTACK] after range 35 [PHYS CRIT %] 5 [ATTACK] after crit 35 [ATTACK] after mult 35 [ATTACK] after inc by type 35 [PROJECTOR] starting dam 35 [PROJECTOR] after difficulty dam 35 [PROJECTOR] res 2.4681459660871 0.97531854033913 on dam 35 [PROJECTOR] after resists dam 34.13614891187 [PROJECTOR] after flat damage armor 34.13614891187 [PROJECTOR] final dam 34.13614891187 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 2.4681459660871 0.97531854033913 on dam 9 [PROJECTOR] after resists dam 8.7778668630522 [PROJECTOR] after flat damage armor 8.7778668630522 [PROJECTOR] final dam 8.7778668630522 [LOG] #UID:1455:0#Lucifer hits Bill the Stone Troll for #aaaaaa#35 physical#LA ST#, #GREY#9 darkness#LAST# damage (total 42.91). [LOG] Bill the Stone Troll uses Knockback. [ATTACK] attacking with Bill's Tree Trunk [ATTACK] to Lucifer :: 36.031401272398 7 21.101709547398 14.35 :: 1.8872983346207 checkHit 10 14.35

=> chance to hit 40 [LOG] Bill the Stone Troll misses Lucifer. [LOG] [LOG] Lucifer uses Ice Claw. [ATTACK] attacking with hateful steel battleaxe [ATTACK] to Bill the Stone Troll :: 30.176597727021 2 0 2.1 :: 1.5625 checkHit 15 2.1 => chance to hit 83 [ATTACK] raw dam 30.176597727021 versus 0 0.3 with APR 2 [ATTACK] after armor 30.176597727021 [ATTACK] after range 42 [PHYS CRIT %] 5 [ATTACK] after crit 42 [ATTACK] after mult 65.625 [ATTACK] after inc by type 65.625 [PROJECTOR] starting dam 65.625 [PROJECTOR] after difficulty dam 65.625 [PROJECTOR] res 2.4681459660871 0.97531854033913 on dam 65.625 [PROJECTOR] after resists dam 64.005279209755 [PROJECTOR] after flat damage armor 64.005279209755 [PROJECTOR] final dam 64.005279209755 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 2.4681459660871 0.97531854033913 on dam 9 [PROJECTOR] after resists dam 8.7778668630522 [PROJECTOR] after flat damage armor 8.7778668630522 [PROJECTOR] final dam 8.7778668630522 [LOG] #UID:1455:0#Lucifer hits Bill the Stone Troll for #1133F3#65 cold#LAST#, #GREY#9 darkness#LAST# damage (total 72.78). [LOG] Bill the Stone Troll uses Infusion: Wild. [LOG] Bill the Stone Troll lessens the pain. [ATTACK] attacking with Bill's Tree Trunk [ATTACK] to Lucifer :: 36.031401272398 7 21.101709547398 14.35 :: 1 checkHit 10 14.35 => chance to hit 40 [ATTACK] raw dam 36.031401272398 versus 21.101709547398 0.3 with APR 7 [ATTACK] after armor 25.221980890679 [ATTACK] after range 31 [PHYS CRIT %] 0.9 [ATTACK] after crit 31 [ATTACK] after mult 31 [PROJECTOR] starting dam 31 [PROJECTOR] after difficulty dam 31 [PROJECTOR] res 0 1 on dam 31 [PROJECTOR] after resists dam 31 [PROJECTOR] after flat damage armor 31 [PROJECTOR] final dam 31 [PROJECTOR] starting dam 12.527256590646 [PROJECTOR] after difficulty dam 12.527256590646 [PROJECTOR] res 14.318145966087 0.85681854033913 on dam 12.527256590646 [PROJECTOR] after resists dam 10.733585706451 [PROJECTOR] after flat damage armor 10.733585706451 [PROJECTOR] final dam 10.733585706451 [LOG] #UID:1455:0#Lucifer hits Bill the Stone Troll for #1133F3#11 cold#LAST# damage. [LOG] #UID:79944:0#Bill the Stone Troll hits Lucifer for #aaaaaa#31 physical#L

AST# damage. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to Bill the Stone Troll :: 30.176597727021 2 0 2.1 :: 1 checkHit 15 2.1 => chance to hit 83 [ATTACK] raw dam 30.176597727021 versus 0 0.3 with APR 2 [ATTACK] after armor 30.176597727021 [ATTACK] after range 40 [PHYS CRIT %] 5 [ATTACK] after crit 40 [ATTACK] after mult 40 [ATTACK] after inc by type 40 [PROJECTOR] starting dam 40 [PROJECTOR] after difficulty dam 40 [PROJECTOR] res 14.318145966087 0.85681854033913 on dam 40 [PROJECTOR] after resists dam 34.272741613565 [PROJECTOR] after flat damage armor 34.272741613565 [PROJECTOR] final dam 34.272741613565 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 14.318145966087 0.85681854033913 on dam 9 [PROJECTOR] after resists dam 7.7113668630522 [PROJECTOR] after flat damage armor 7.7113668630522 [PROJECTOR] final dam 7.7113668630522 [LOG] #UID:1455:0#Lucifer hits Bill the Stone Troll for #aaaaaa#35 physical#LA ST#, #GREY#8 darkness#LAST# damage (total 41.98). [ATTACK] attacking with Bill's Tree Trunk [ATTACK] to Lucifer :: 36.031401272398 7 21.101709547398 14.35 :: 1 checkHit 10 14.35 => chance to hit 40 [ATTACK] raw dam 36.031401272398 versus 21.101709547398 0.3 with APR 7 [ATTACK] after armor 25.221980890679 [ATTACK] after range 26 [PHYS CRIT %] 0.9 [ATTACK] after crit 26 [ATTACK] after mult 26 [PROJECTOR] starting dam 26 [PROJECTOR] after difficulty dam 26 [PROJECTOR] res 0 1 on dam 26 [PROJECTOR] after resists dam 26 [PROJECTOR] after flat damage armor 26 [PROJECTOR] final dam 26 [PROJECTOR] starting dam 12.527256590646 [PROJECTOR] after difficulty dam 12.527256590646 [PROJECTOR] res 14.318145966087 0.85681854033913 on dam 12.527256590646 [PROJECTOR] after resists dam 10.733585706451 [PROJECTOR] after flat damage armor 10.733585706451 [PROJECTOR] final dam 10.733585706451 [LOG] #UID:1455:0#Lucifer hits Bill the Stone Troll for #1133F3#11 cold#LAST# damage. [LOG] #UID:79944:0#Bill the Stone Troll hits Lucifer for #aaaaaa#26 physical#L AST# damage. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to Bill the Stone Troll :: 30.176597727021 2 0

2.1 :: 1 checkHit 15 2.1 => chance to hit 83 [ATTACK] raw dam 30.176597727021 versus 0 0.3 with APR 2 [ATTACK] after armor 30.176597727021 [ATTACK] after range 43 [PHYS CRIT %] 5 [ATTACK] after crit 43 [ATTACK] after mult 43 [ATTACK] after inc by type 43 [PROJECTOR] starting dam 43 [PROJECTOR] after difficulty dam 43 [PROJECTOR] res 14.318145966087 0.85681854033913 on dam 43 [PROJECTOR] after resists dam 36.843197234583 [PROJECTOR] after flat damage armor 36.843197234583 [PROJECTOR] final dam 36.843197234583 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 14.318145966087 0.85681854033913 on dam 9 [PROJECTOR] after resists dam 7.7113668630522 [PROJECTOR] after flat damage armor 7.7113668630522 [PROJECTOR] final dam 7.7113668630522 [LOG] #UID:1455:0#Lucifer hits Bill the Stone Troll for #aaaaaa#37 physical#LA ST#, #GREY#8 darkness#LAST# damage (total 44.55). [ATTACK] attacking with Bill's Tree Trunk [ATTACK] to Lucifer :: 36.031401272398 7 21.101709547398 14.35 :: 1 checkHit 10 14.35 => chance to hit 40 [ATTACK] raw dam 36.031401272398 versus 21.101709547398 0.3 with APR 7 [ATTACK] after armor 25.221980890679 [ATTACK] after range 26 [PHYS CRIT %] 0.9 [ATTACK] after crit 26 [ATTACK] after mult 26 [PROJECTOR] starting dam 26 [PROJECTOR] after difficulty dam 26 [PROJECTOR] res 0 1 on dam 26 [PROJECTOR] after resists dam 26 [PROJECTOR] after flat damage armor 26 [PROJECTOR] final dam 26 [PROJECTOR] starting dam 12.527256590646 [PROJECTOR] after difficulty dam 12.527256590646 [PROJECTOR] res 14.318145966087 0.85681854033913 on dam 12.527256590646 [PROJECTOR] after resists dam 10.733585706451 [PROJECTOR] after flat damage armor 10.733585706451 [PROJECTOR] final dam 10.733585706451 [LOG] #UID:1455:0#Lucifer hits Bill the Stone Troll for #1133F3#11 cold#LAST# damage. [LOG] #UID:79944:0#Bill the Stone Troll hits Lucifer for #aaaaaa#26 physical#L AST# damage. [LOG] [SOUND] loading from /data/sound/ambient/horror/ambient_horror_sound_02.ogg :=: sound "/data/sound/ambient/horror/ambient_horror_sound_02.ogg" : <static > [ATTACK] attacking with hateful steel battleaxe [ATTACK] to Bill the Stone Troll :: 30.176597727021 2 0 2.1 :: 1

checkHit 15 2.1 => chance to hit 83 [ATTACK] raw dam 30.176597727021 versus 0 0.3 with APR 2 [ATTACK] after armor 30.176597727021 [ATTACK] after range 41 [PHYS CRIT %] 5 [ATTACK] after crit 61.5 [ATTACK] after mult 61.5 [ATTACK] after inc by type 61.5 [LOG] #{bold}#Lucifer performs a critical strike!#{normal}# [PROJECTOR] starting dam 61.5 [PROJECTOR] after difficulty dam 61.5 [PROJECTOR] res 14.318145966087 0.85681854033913 on dam 61.5 [PROJECTOR] after resists dam 52.694340230856 [PROJECTOR] after flat damage armor 52.694340230856 [PROJECTOR] final dam 52.694340230856 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 14.318145966087 0.85681854033913 on dam 9 [PROJECTOR] after resists dam 7.7113668630522 [PROJECTOR] after flat damage armor 7.7113668630522 [PROJECTOR] final dam 7.7113668630522 [LOG] #UID:1455:0#Lucifer hits Bill the Stone Troll for #{bold}##aaaaaa#53 phy sical#{normal}##LAST#, #GREY#8 darkness#LAST# damage (total 60.41). [ATTACK] attacking with Bill's Tree Trunk [ATTACK] to Lucifer :: 36.031401272398 7 21.101709547398 14.35 :: 1 checkHit 10 14.35 => chance to hit 40 [ATTACK] raw dam 36.031401272398 versus 21.101709547398 0.3 with APR 7 [ATTACK] after armor 25.221980890679 [ATTACK] after range 30 [PHYS CRIT %] 0.9 [ATTACK] after crit 30 [ATTACK] after mult 30 [PROJECTOR] starting dam 30 [PROJECTOR] after difficulty dam 30 [PROJECTOR] res 0 1 on dam 30 [PROJECTOR] after resists dam 30 [PROJECTOR] after flat damage armor 30 [PROJECTOR] final dam 30 [PROJECTOR] starting dam 12.527256590646 [PROJECTOR] after difficulty dam 12.527256590646 [PROJECTOR] res 14.318145966087 0.85681854033913 on dam 12.527256590646 [PROJECTOR] after resists dam 10.733585706451 [PROJECTOR] after flat damage armor 10.733585706451 [PROJECTOR] final dam 10.733585706451 [LOG] #UID:1455:0#Lucifer hits Bill the Stone Troll for #1133F3#11 cold#LAST# damage. [LOG] #UID:79944:0#Bill the Stone Troll hits Lucifer for #aaaaaa#30 physical#L AST# damage. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to Bill the Stone Troll :: 30.176597727021 2 0 2.1 :: 1 checkHit 15 2.1 => chance to hit 83 [ATTACK] raw dam 30.176597727021 versus 0 0.3 with APR

2 [ATTACK] after armor 30.176597727021 [ATTACK] after range 44 [PHYS CRIT %] 5 [ATTACK] after crit 44 [ATTACK] after mult 44 [ATTACK] after inc by type 44 [PROJECTOR] starting dam 44 [PROJECTOR] after difficulty dam 44 [PROJECTOR] res 14.318145966087 0.85681854033913 on dam 44 [PROJECTOR] after resists dam 37.700015774922 [PROJECTOR] after flat damage armor 37.700015774922 [PROJECTOR] final dam 37.700015774922 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 14.318145966087 0.85681854033913 on dam 9 [PROJECTOR] after resists dam 7.7113668630522 [PROJECTOR] after flat damage armor 7.7113668630522 [PROJECTOR] final dam 7.7113668630522 [LOG] #UID:1455:0#Lucifer hits Bill the Stone Troll for #aaaaaa#38 physical#LA ST#, #GREY#8 darkness#LAST# damage (total 45.41). [LOG] #00ff00##UID:654:0#Talent Wing Buffet is ready to use. [ATTACK] attacking with Bill's Tree Trunk [ATTACK] to Lucifer :: 36.031401272398 7 21.101709547398 14.35 :: 1 checkHit 10 14.35 => chance to hit 40 [ATTACK] raw dam 36.031401272398 versus 21.101709547398 0.3 with APR 7 [ATTACK] after armor 25.221980890679 [ATTACK] after range 38 [PHYS CRIT %] 0.9 [ATTACK] after crit 38 [ATTACK] after mult 38 [PROJECTOR] starting dam 38 [PROJECTOR] after difficulty dam 38 [PROJECTOR] res 0 1 on dam 38 [PROJECTOR] after resists dam 38 [PROJECTOR] after flat damage armor 38 [PROJECTOR] final dam 38 [PROJECTOR] starting dam 12.527256590646 [PROJECTOR] after difficulty dam 12.527256590646 [PROJECTOR] res 14.318145966087 0.85681854033913 on dam 12.527256590646 [PROJECTOR] after resists dam 10.733585706451 [PROJECTOR] after flat damage armor 10.733585706451 [PROJECTOR] final dam 10.733585706451 [LOG] #UID:1455:0#Lucifer hits Bill the Stone Troll for #1133F3#11 cold#LAST# damage. [LOG] #UID:79944:0#Bill the Stone Troll hits Lucifer for #aaaaaa#38 physical#L AST# damage. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to Bill the Stone Troll :: 30.176597727021 2 0 2.1 :: 1 checkHit 15 2.1 => chance to hit 83 [ATTACK] raw dam 30.176597727021 versus 0 0.3 with APR 2 [ATTACK] after armor 30.176597727021 [ATTACK] after range 40

[PHYS CRIT %] 5 [ATTACK] after crit 40 [ATTACK] after mult 40 [ATTACK] after inc by type 40 [PROJECTOR] starting dam 40 [PROJECTOR] after difficulty dam 40 [PROJECTOR] res 14.318145966087 0.85681854033913 on dam 40 [PROJECTOR] after resists dam 34.272741613565 [PROJECTOR] after flat damage armor 34.272741613565 [PROJECTOR] final dam 34.272741613565 [QUEST] try update status on Lucifer trollmire-treasure 1 nil [QUEST] try update status on Lucifer trollmire-treasure 100 nil [LOG] #LIGHT_GREEN#Quest 'Hidden treasure' is done! #WHITE#(Press 'j' to see t he quest log) [LOG] #LIGHT_GREEN#Quest 'Hidden treasure' completed! #WHITE#(Press 'j' to see the quest log) Refusing to drop Bill the Stone Troll artifact Bill's Tree Trunk with chance 75 Loading tile object/artifact/summertide_phial.png Added unique mod.class.Object/Summertide Phial :: 1 Removed unique mod.class.Object/Bill's Tree Trunk :: nil [PROFILE] filtering save of uniques to profile online [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [LOG] #UID:1455:0#Lucifer hits Bill the Stone Troll for #aaaaaa#35 physical#LA ST# damage. [LOG] #{bold}##UID:1455:0#Lucifer killed Bill the Stone Troll!#{normal}# [LOG] [SOUND] loading from /data/sound/ambient/horror/ambient_horror_sound_01.ogg :=: sound "/data/sound/ambient/horror/ambient_horror_sound_01.ogg" : <static > [LOG] There is an item here: #B4B4B4##UID:80009:0#glowing phial#LAST# [Identify] shimmering elm magestaff true [LOG] There is an item here: #00FF80##UID:79952:0#shimmering elm magestaff (10 -12 power, 2 apr, cold damage)#LAST# [Identify] self-loading pouch of iron shots of crippling true [LOG] There is an item here: #00FF80##UID:79949:0#self-loading pouch of iron s hots of crippling (12/12, 8.5-10.2 power, 1 apr)#LAST# [Identify] sneak's phase door rune true [LOG] There is an item here: #00FF80##UID:79947:0#sneak's phase door rune (ran ge 6)#LAST# [LOG] #00ff00##UID:657:0#Talent Ice Claw is ready to use. [LOG] Loading tile object/rune_red.png [PROFILE] filtering save of artifacts to profile online [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [LOG] Lucifer picks up (A.): #B4B4B4##UID:80009:0#glowing phial#LAST#. [Identify] shimmering elm magestaff true [LOG] Lucifer picks up (j.): #00FF80##UID:79952:0#shimmering elm magestaff (10 -12 power, 2 apr, cold damage)#LAST#. [Identify] self-loading pouch of iron shots of crippling true [LOG] Lucifer picks up (G.): #00FF80##UID:79949:0#self-loading pouch of iron s hots of crippling (12/12, 8.5-10.2 power, 1 apr)#LAST#. [Identify] sneak's phase door rune true [LOG] Lucifer picks up (d.): #00FF80##UID:79947:0#sneak's phase door rune (ran ge 6)#LAST#. [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] #00ff00##UID:46:0#Talent Infusion: Regeneration is ready to use. [HEALING] 1455 Lucifer for 1.275

[LOG] Lucifer stops regenerating health quickly. [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.3 [HEALING] 1455 Lucifer for 0.375 [LOG] #00ff00##UID:653:0#Talent Bellowing Roar is ready to use. [HEALING] 1455 Lucifer for 0.45 [HEALING] 1455 Lucifer for 0.525 [HEALING] 1455 Lucifer for 0.6 [HEALING] 1455 Lucifer for 0.675 [HEALING] 1455 Lucifer for 0.75 [HEALING] 1455 Lucifer for 0.825 [HEALING] 1455 Lucifer for 0.9 [HEALING] 1455 Lucifer for 0.975 [HEALING] 1455 Lucifer for 1.05 [HEALING] 1455 Lucifer for 1.125 [HEALING] 1455 Lucifer for 1.2 [HEALING] 1455 Lucifer for 1.275 [HEALING] 1455 Lucifer for 1.35 [HEALING] 1455 Lucifer for 1.425 [HEALING] 1455 Lucifer for 1.5 [HEALING] 1455 Lucifer for 1.575 [HEALING] 1455 Lucifer for 1.65 [HEALING] 1455 Lucifer for 1.725 [HEALING] 1455 Lucifer for 1.8 [HEALING] 1455 Lucifer for 1.875 [HEALING] 1455 Lucifer for 1.95 [HEALING] 1455 Lucifer for 2.025 [HEALING] 1455 Lucifer for 2.1 [HEALING] 1455 Lucifer for 2.175 [HEALING] 1455 Lucifer for 2.25 [HEALING] 1455 Lucifer for 2.325 [HEALING] 1455 Lucifer for 2.4 [LOG] Rested for 32 turns (stop reason: all resources and life at maximum). [LOG] AI took for target 79965 stone troll :: 1455 Lucifer 100 < 100 [LOG] Ran for 5 turns (stop reason: hostile spotted to the northeast (stone tr oll)). [LOG] AI took for target 79961 forest troll :: 1455 Lucifer 100 < 100 [ATTACK] attacking with hateful steel battleaxe [ATTACK] to stone troll :: 30.176597727021 2 7 0.35 :: 1 checkHit 15 0.35 => chance to hit 87 [LOG] Lucifer misses stone troll. AI took for target 79961 forest troll :: 1455 Lucifer 25 < 100 [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 14.935834168656 6 21.101709547398 14.35 :: 1 checkHit 7 14.35 => chance to hit 32 [LOG] Stone troll misses Lucifer. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to stone troll :: 30.176597727021 2 7 0.35 :: 1

checkHit 15 0.35 => chance to hit 87 [ATTACK] raw dam 30.176597727021 versus 7 0.3 with APR 2 [ATTACK] after armor 25.176597727021 [ATTACK] after range 33 [PHYS CRIT %] 5 [ATTACK] after crit 33 [ATTACK] after mult 33 [ATTACK] after inc by type 33 [PROJECTOR] starting dam 33 [PROJECTOR] after difficulty dam 33 [PROJECTOR] res 0 1 on dam 33 [PROJECTOR] after resists dam 33 [PROJECTOR] after flat damage armor 33 [PROJECTOR] final dam 33 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 0 1 on dam 9 [PROJECTOR] after resists dam 9 [PROJECTOR] after flat damage armor 9 [PROJECTOR] final dam 9 [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#33 physical#LAST#, #GRE Y#9 darkness#LAST# damage (total 42.00). [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to stone troll :: 30.176597727021 2 7 0.35 :: 1 checkHit 15 0.35 => chance to hit 87 [ATTACK] raw dam 30.176597727021 versus 7 0.3 with APR 2 [ATTACK] after armor 25.176597727021 [ATTACK] after range 37 [PHYS CRIT %] 5 [ATTACK] after crit 37 [ATTACK] after mult 37 [ATTACK] after inc by type 37 [PROJECTOR] starting dam 37 [PROJECTOR] after difficulty dam 37 [PROJECTOR] res 0 1 on dam 37 [PROJECTOR] after resists dam 37 [PROJECTOR] after flat damage armor 37 [PROJECTOR] final dam 37 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 0 1 on dam 9 [PROJECTOR] after resists dam 9 [PROJECTOR] after flat damage armor 9 [PROJECTOR] final dam 9 [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#37 physical#LAST#, #GRE Y#9 darkness#LAST# damage (total 46.00). [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 14.935834168656 6 21.101709547398 14.35 :: 1 checkHit 7 14.35 => chance to hit 32 [ATTACK] raw dam 14.935834168656 versus 21.101709547398 0.3 with APR 6 [ATTACK] after armor 10.455083918059

[ATTACK] after range 11 [PHYS CRIT %] 1 [ATTACK] after crit 11 [ATTACK] after mult 11 [PROJECTOR] starting dam 11 [PROJECTOR] after difficulty dam 11 [PROJECTOR] res 0 1 on dam 11 [PROJECTOR] after resists dam 11 [PROJECTOR] after flat damage armor 11 [PROJECTOR] final dam 11 [PROJECTOR] starting dam 12.527256590646 [PROJECTOR] after difficulty dam 12.527256590646 [PROJECTOR] res 0 1 on dam 12.527256590646 [PROJECTOR] after resists dam 12.527256590646 [PROJECTOR] after flat damage armor 12.527256590646 [PROJECTOR] final dam 12.527256590646 [LOG] #UID:79965:0#Stone troll hits Lucifer for #aaaaaa#11 physical#LAST# dama ge. [LOG] #UID:1455:0#Lucifer hits stone troll for #1133F3#13 cold#LAST# damage. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to stone troll :: 30.176597727021 2 7 0.35 :: 1 checkHit 15 0.35 => chance to hit 87 [ATTACK] raw dam 30.176597727021 versus 7 0.3 with APR 2 [ATTACK] after armor 25.176597727021 [ATTACK] after range 33 [PHYS CRIT %] 5 [ATTACK] after crit 33 [ATTACK] after mult 33 [ATTACK] after inc by type 33 [PROJECTOR] starting dam 33 [PROJECTOR] after difficulty dam 33 [PROJECTOR] res 0 1 on dam 33 [PROJECTOR] after resists dam 33 [PROJECTOR] after flat damage armor 33 [PROJECTOR] final dam 33 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 0 1 on dam 9 [PROJECTOR] after resists dam 9 [PROJECTOR] after flat damage armor 9 [PROJECTOR] final dam 9 [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#33 physical#LAST#, #GRE Y#9 darkness#LAST# damage (total 42.00). [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to stone troll :: 30.176597727021 2 7 0.35 :: 1 checkHit 15 0.35 => chance to hit 87 [ATTACK] raw dam 30.176597727021 versus 7 0.3 with APR 2 [ATTACK] after armor 25.176597727021 [ATTACK] after range 34 [PHYS CRIT %] 5 [ATTACK] after crit 34 [ATTACK] after mult 34

[ATTACK] after inc by type 34 [PROJECTOR] starting dam 34 [PROJECTOR] after difficulty dam 34 [PROJECTOR] res 0 1 on dam 34 [PROJECTOR] after resists dam 34 [PROJECTOR] after flat damage armor 34 [PROJECTOR] final dam 34 Loading tile object/2hsword_steel.png [LOG] You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll inte stine#WHITE#. [LOG] #UID:1455:0#Lucifer hits stone troll for #aaaaaa#34 physical#LAST# damag e. [LOG] #{bold}##UID:1455:0#Lucifer killed stone troll!#{normal}# [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 16.874017127478 6 21.101709547398 14.35 :: 1 checkHit 7 14.35 => chance to hit 32 [ATTACK] raw dam 16.874017127478 versus 21.101709547398 0.3 with APR 6 [ATTACK] after armor 11.811811989235 [ATTACK] after range 11 [PHYS CRIT %] 1 [ATTACK] after crit 11 [ATTACK] after mult 11 [PROJECTOR] starting dam 11 [PROJECTOR] after difficulty dam 11 [PROJECTOR] res 0 1 on dam 11 [PROJECTOR] after resists dam 11 [PROJECTOR] after flat damage armor 11 [PROJECTOR] final dam 11 [PROJECTOR] starting dam 12.527256590646 [PROJECTOR] after difficulty dam 12.527256590646 [PROJECTOR] res 0 1 on dam 12.527256590646 [PROJECTOR] after resists dam 12.527256590646 [PROJECTOR] after flat damage armor 12.527256590646 [PROJECTOR] final dam 12.527256590646 [LOG] #UID:79961:0#Forest troll hits Lucifer for #aaaaaa#11 physical#LAST# dam age. [LOG] #UID:1455:0#Lucifer hits forest troll for #1133F3#13 cold#LAST# damage. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to forest troll :: 30.176597727021 2 4 0.35 :: 1 checkHit 15 0.35 => chance to hit 87 [ATTACK] raw dam 30.176597727021 versus 4 0.3 with APR 2 [ATTACK] after armor 28.176597727021 [ATTACK] after range 40 [PHYS CRIT %] 5 [ATTACK] after crit 40 [ATTACK] after mult 40 [ATTACK] after inc by type 40 [PROJECTOR] starting dam 40 [PROJECTOR] after difficulty dam 40 [PROJECTOR] res 0 1 on dam 40 [PROJECTOR] after resists dam 40 [PROJECTOR] after flat damage armor 40 [PROJECTOR] final dam 40

[PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 0 1 on dam 9 [PROJECTOR] after resists dam 9 [PROJECTOR] after flat damage armor 9 [PROJECTOR] final dam 9 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#40 physical#LAST#, #GR EY#9 darkness#LAST# damage (total 49.00). [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to forest troll :: 30.176597727021 2 4 0.35 :: 1 checkHit 15 0.35 => chance to hit 87 [ATTACK] raw dam 30.176597727021 versus 4 0.3 with APR 2 [ATTACK] after armor 28.176597727021 [ATTACK] after range 37 [PHYS CRIT %] 5 [ATTACK] after crit 37 [ATTACK] after mult 37 [ATTACK] after inc by type 37 [PROJECTOR] starting dam 37 [PROJECTOR] after difficulty dam 37 [PROJECTOR] res 0 1 on dam 37 [PROJECTOR] after resists dam 37 [PROJECTOR] after flat damage armor 37 [PROJECTOR] final dam 37 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 0 1 on dam 9 [PROJECTOR] after resists dam 9 [PROJECTOR] after flat damage armor 9 [PROJECTOR] final dam 9 [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#37 physical#LAST#, #GR EY#9 darkness#LAST# damage (total 46.00). [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 16.874017127478 6 21.101709547398 14.35 :: 1 checkHit 7 14.35 => chance to hit 32 [LOG] Forest troll misses Lucifer. [LOG] [ATTACK] attacking with hateful steel battleaxe [ATTACK] to forest troll :: 30.176597727021 2 4 0.35 :: 1 checkHit 15 0.35 => chance to hit 87 [ATTACK] raw dam 30.176597727021 versus 4 0.3 with APR 2 [ATTACK] after armor 28.176597727021 [ATTACK] after range 39 [PHYS CRIT %] 5 [ATTACK] after crit 39 [ATTACK] after mult 39 [ATTACK] after inc by type 39 [PROJECTOR] starting dam 39 [PROJECTOR] after difficulty dam 39 [PROJECTOR] res 0 1 on dam 39 [PROJECTOR] after resists dam 39

[PROJECTOR] after flat damage armor 39 [PROJECTOR] final dam 39 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 0 1 on dam 9 [PROJECTOR] after resists dam 9 [PROJECTOR] after flat damage armor 9 [PROJECTOR] final dam 9 [LOG] You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll inte stine#WHITE#. [LOG] #UID:1455:0#Lucifer hits forest troll for #aaaaaa#39 physical#LAST#, #GR EY#9 darkness#LAST# damage (total 48.00). [LOG] #{bold}##UID:1455:0#Lucifer killed forest troll!#{normal}# [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.3 [HEALING] 1455 Lucifer for 0.375 [HEALING] 1455 Lucifer for 0.45 [HEALING] 1455 Lucifer for 0.525 [HEALING] 1455 Lucifer for 0.6 [HEALING] 1455 Lucifer for 0.675 [HEALING] 1455 Lucifer for 0.75 [HEALING] 1455 Lucifer for 0.825 [HEALING] 1455 Lucifer for 0.9 [HEALING] 1455 Lucifer for 0.975 [HEALING] 1455 Lucifer for 1.05 [LOG] Rested for 14 turns (stop reason: all resources and life at maximum). [LOG] [LOG] You pickup 0.65 gold pieces. [Identify] elm magestaff of illumination true [LOG] There is an item here: #00FF80##UID:79962:0#elm magestaff of illuminatio n (10-12 power, 2 apr, cold damage)#LAST# [LOG] Ran for 2 turns (stop reason: object seen). [LOG] [Identify] elm magestaff of illumination true [LOG] Lucifer picks up (k.): #00FF80##UID:79962:0#elm magestaff of illuminatio n (10-12 power, 2 apr, cold damage)#LAST#. [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [Identify] huntsman's steel greatsword of projection true [LOG] There is an item here: #00FF80##UID:79966:0#huntsman's steel greatsword of projection (21.5-34.4 power, 2 apr)#LAST# [LOG] Ran for 2 turns (stop reason: object seen). [LOG] [Identify] huntsman's steel greatsword of projection true [LOG] Lucifer picks up (g.): #00FF80##UID:79966:0#huntsman's steel greatsword of projection (21.5-34.4 power, 2 apr)#LAST#. [LOG] [SOUND] loading from /data/sound/ambient/horror/ambient_horror_sound_04.ogg :=: sound "/data/sound/ambient/horror/ambient_horror_sound_04.ogg" : <static > Server latency 916 fight: huntsman's steel greatsword of projection hateful steel battleaxe :: OFFHAND MAINHAND

fight: huntsman's steel greatsword of projection inertial steel amulet :: nil MAINHAND fight: huntsman's steel greatsword of projection brass lantern of health :: nil MAINHAND fight: huntsman's steel greatsword of projection Skin of Many :: nil MAINHAND fight: huntsman's steel greatsword of projection lightening linen cloak o f clarity :: nil MAINHAND fight: huntsman's steel greatsword of projection linen wizard hat of fire (#RESIST#) :: nil MAINHAND fight: huntsman's steel greatsword of projection Mighty Girdle :: nil MAINHAND fight: huntsman's steel greatsword of projection restful iron gauntlets :: nil MAINHAND [LOG] Lucifer wears(replacing): #00FF80##UID:79966:0#huntsman's steel greatswo rd of projection (21.5-34.4 power, 2 apr)#LAST#. Loading tile player/human_male/right_hand_04.png [LOG] [CHAT] loaded welcome table: 0x10898ef8 [CHAT] loaded friend table: 0x0b792310 Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSansMono.ttf 14 [Identify] Orb of Scrying true [CHAT] selected Yes, Elisa, could you have a look at these objects please? [show her the items the orb could not identify] function: 0x11110e88 nil [Identify] Stormlash true [Identify] Summertide Phial true [CHAT] loaded id_list table: 0x0c841b50 Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSansMono.ttf 14 [LOG] Lore found: #0080FF#Stormlash [LOG] You can read all your collected lore in the game menu, by pressing Escap e. [LORE] learnt Stormlash [LOG] Lore found: #0080FF#Summertide Phial [LOG] You can read all your collected lore in the game menu, by pressing Escap e. [LORE] learnt Summertide Phial [CHAT] selected Thank you, Elisa! nil nil [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [Identify] citrine true [LOG] Lucifer picks up (O.): #FFFFFF##UID:79976:0#citrine#LAST#. [Identify] surging elm magestaff true [LOG] There is an item here: #00FF80##UID:79977:0#surging elm magestaff (10-12 power, 2 apr, cold damage)#LAST# [LOG] Ran for 3 turns (stop reason: object seen). [LOG] [LOG] #FF0000#You carry too much--you are encumbered! [LOG] #FF0000#Drop some of your items. [Identify] surging elm magestaff true [LOG] Lucifer picks up (o.): #00FF80##UID:79977:0#surging elm magestaff (10-12 power, 2 apr, cold damage)#LAST#. [LOG] [LOG] You are unable to move! [LOG] Ran for 1 turns (stop reason: didn't move). [LOG] Lucifer drops on the floor: #FFFFFF##UID:49250:0#iron dagger (5-6.5 powe r, 5 apr)#LAST#. [SOUND] loading from /data/sound/actions/drop.ogg :=: sound "/data/sou

nd/actions/drop.ogg" : <static> [LOG] [LOG] #00FF00#You are no longer encumbered. [LOG] Lucifer drops on the floor: #FFFFFF##UID:47832:0#elm longbow#LAST#. [LOG] [LOG] Lucifer drops on the floor: #FFFFFF##UID:47885:0#iron longsword (6-8.4 p ower, 2 apr)#LAST#. [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [Identify] quiver of elm arrows true [LOG] There is an item here: #FFFFFF##UID:79973:0#quiver of elm arrows (11/11, 8.5-11.9 power, 5 apr)#LAST# [LOG] Ran for 6 turns (stop reason: object seen). [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [Identify] spinel true [LOG] Lucifer picks up (B.): #FFFFFF##UID:79958:0#spinel#LAST#. [Identify] zircon true [LOG] Lucifer picks up (N.): #FFFFFF##UID:79954:0#zircon#LAST#. [Identify] spinel true [LOG] Lucifer picks up (B.): #FFFFFF##UID:79940:0#spinel#LAST#. [Identify] spinel true [LOG] Lucifer picks up (B.): #FFFFFF##UID:79941:0#spinel#LAST#. [Identify] agate true [LOG] Lucifer picks up (B.): #FFFFFF##UID:79955:0#agate#LAST#. [Identify] aquamarine true [LOG] Lucifer picks up (C.): #FFFFFF##UID:79959:0#aquamarine#LAST#. [LOG] You pickup 0.70 gold pieces. [LOG] You pickup 0.55 gold pieces. [LOG] You pickup 0.65 gold pieces. [LOG] You pickup 0.70 gold pieces. [LOG] You pickup 0.40 gold pieces. [LOG] You pickup 0.65 gold pieces. [LOG] #YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use). [LOG] Ran for 25 turns (stop reason: at exit). [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [LOG] There is nowhere left to explore. [LOG] [LOG] Space around you starts to dissolve... [Identify] Rod of Recall true [LORE] learnt Rod of Recall [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.075 [HEALING] 1455 Lucifer for 0.15 [HEALING] 1455 Lucifer for 0.225 [HEALING] 1455 Lucifer for 0.3 [HEALING] 1455 Lucifer for 0.375 [HEALING] 1455 Lucifer for 0.45 [HEALING] 1455 Lucifer for 0.525 [HEALING] 1455 Lucifer for 0.6

[HEALING] 1455 Lucifer for 0.675 [HEALING] 1455 Lucifer for 0.75 [HEALING] 1455 Lucifer for 0.825 [HEALING] 1455 Lucifer for 0.9 [HEALING] 1455 Lucifer for 0.975 [HEALING] 1455 Lucifer for 1.05 [HEALING] 1455 Lucifer for 1.125 [HEALING] 1455 Lucifer for 1.2 [HEALING] 1455 Lucifer for 1.275 [HEALING] 1455 Lucifer for 1.35 [HEALING] 1455 Lucifer for 1.425 [HEALING] 1455 Lucifer for 1.5 [HEALING] 1455 Lucifer for 1.575 [HEALING] 1455 Lucifer for 1.65 [HEALING] 1455 Lucifer for 1.725 [HEALING] 1455 Lucifer for 1.8 [HEALING] 1455 Lucifer for 1.875 [HEALING] 1455 Lucifer for 1.95 [HEALING] 1455 Lucifer for 2.025 [HEALING] 1455 Lucifer for 2.1 [HEALING] 1455 Lucifer for 2.175 [HEALING] 1455 Lucifer for 2.25 [HEALING] 1455 Lucifer for 2.325 [HEALING] 1455 Lucifer for 2.4 [HEALING] 1455 Lucifer for 2.475 [HEALING] 1455 Lucifer for 2.55 [HEALING] 1455 Lucifer for 2.625 [HEALING] 1455 Lucifer for 2.7 [HEALING] 1455 Lucifer for 2.775 [HEALING] 1455 Lucifer for 2.85 [HEALING] 1455 Lucifer for 2.925 [LOG] You are yanked out of this place! [LOG] Rested for 40 turns (stop reason: saving). [COROUTINE] registering savefilepipe thread: 0x0d642950 Make wait background texture 1574 : 1264x755 (2048, 1024) [SAVEFILE PIPE] new save running in the pipe: Lucifer zone :: zone-tro llmire.teaz :: table: 0x0a1b2560 => table: 0x108629b0 (3348) Loading savefile /save/Lucifer/ [LOG] Saving done. Wait finished, counted 664, 779 ticks [ZONE] Closed level map 4 [ZONE] Closed level map 1 [ZONE] Closed level map 2 [ZONE] Closed level map 3 [ZONE] Left zone Trollmire Loading savefile /save/Lucifer/ Make wait background texture 1675 : 1264x755 (2048, 1024) Loading entities file from memory /data/zones/wilderness/npcs.lua Loading entities file from memory /data/zones/wilderness/grids.lua Loading entities file from memory /data/zones/wilderness/objects.lua Loading entities file from memory /data/general/objects/objects.lua Loading entities file from memory /data/general/objects/money.lua Loading entities file from memory /data/general/objects/gem.lua Loading entities file from memory /data/general/objects/lites.lua Loading entities file from memory /data/general/objects/potions.lua Loading entities file from memory /data/general/objects/scrolls.lua Loading entities file from memory /data/general/objects/rods.lua Loading entities file from memory /data/general/objects/wands.lua Loading entities file from memory /data/general/objects/totems.lua

Loading entities file from memory /data/general/objects/torques.lua Loading entities file from memory /data/general/objects/digger.lua Loading entities file from memory /data/general/objects/misc-tools.lua Loading entities file from memory /data/general/objects/jewelry.lua Loading entities file from memory /data/general/objects/staves.lua Loading entities file from memory /data/general/objects/mindstars.lua Loading entities file from memory /data/general/objects/knifes.lua Loading entities file from memory /data/general/objects/whips.lua Loading entities file from memory /data/general/objects/swords.lua Loading entities file from memory /data/general/objects/2hswords.lua Loading entities file from memory /data/general/objects/maces.lua Loading entities file from memory /data/general/objects/2hmaces.lua Loading entities file from memory /data/general/objects/axes.lua Loading entities file from memory /data/general/objects/2haxes.lua Loading entities file from memory /data/general/objects/2htridents.lua Loading entities file from memory /data/general/objects/bows.lua Loading entities file from memory /data/general/objects/slings.lua Loading entities file from memory /data/general/objects/shields.lua Loading entities file from memory /data/general/objects/cloth-armors.lua Loading entities file from memory /data/general/objects/light-armors.lua Loading entities file from memory /data/general/objects/heavy-armors.lua Loading entities file from memory /data/general/objects/massive-armors.lua Loading entities file from memory /data/general/objects/leather-caps.lua Loading entities file from memory /data/general/objects/helms.lua Loading entities file from memory /data/general/objects/wizard-hat.lua Loading entities file from memory /data/general/objects/leather-boots.lua Loading entities file from memory /data/general/objects/heavy-boots.lua Loading entities file from memory /data/general/objects/gloves.lua Loading entities file from memory /data/general/objects/gauntlets.lua Loading entities file from memory /data/general/objects/cloak.lua Loading entities file from memory /data/general/objects/leather-belt.lua Loading entities file from memory /data/general/objects/lore/spellhunt.lua Loading entities file from memory /data/general/objects/lore/fun.lua Loading entities file from memory /data/general/objects/lore/misc.lua Loading entities file from memory /data/general/objects/world-artifacts.lu a Importing steel shield 'Blackdare' into world artifacts Importing Xanilewyn the Brandknight into world artifacts Importing Ivytira into world artifacts Importing ash wand of conjuration 'Thunderbile' into world artifacts Importing pouch of stralite shots 'Ebonyreaper' into world artifacts Importing dwarven-steel longsword 'Fogbrawn' into world artifacts Importing Armylathagas the steel mail armour into world artifacts Importing dwarven-steel greatmaul 'Gorogen' into world artifacts Importing Dourbone into world artifacts Importing dwarven-steel longsword 'Darkgrind' into world artifacts Importing silk robe 'Polunn' into world artifacts Importing ash starstaff 'Armatodas' into world artifacts Importing Huraroddantir the stralite shield into world artifacts Importing Unreruirand the steel battleaxe into world artifacts Importing Hadunavor the steel torque of charged psionic shield into world artifa cts Importing steel greatmaul 'Polyba' into world artifacts Importing stralite amulet 'Brenakor' into world artifacts Importing Phoenixrace the hardened leather armour into world artifacts Importing Undeathbutcher into world artifacts Importing Berumas the Charzephyr into world artifacts Importing Arthendur into world artifacts Importing Arthurendur into world artifacts Importing Lightningstun the cashmere wizard hat into world artifacts

Importing steel waraxe 'Radhydin' into world artifacts Importing Phoenixpanic into world artifacts Importing stralite waraxe 'Deepsfear' into world artifacts Importing Issychik the Eclipsewolf into world artifacts Importing Blastonslaught into world artifacts Importing Gloraldavena the Lustreedge into world artifacts Importing Morningwasp the stralite dagger into world artifacts Importing Polyvena into world artifacts Importing Salybeth into world artifacts Importing ash starstaff 'Nimbusglean' into world artifacts Importing Isluma the ash longbow into world artifacts Importing steel longsword 'Sulfurshear' into world artifacts Importing Dimtitan into world artifacts Importing steel waraxe 'Cuthelen' into world artifacts Importing Shimmerbringer into world artifacts Importing Zyrab the cashmere cloak into world artifacts Importing Lightoozer into world artifacts Importing Mayilranne into world artifacts Importing steel mail armour 'Hanothel' into world artifacts Importing yew magestaff 'Lisinor' into world artifacts Importing stralite mail armour 'Flashtreason' into world artifacts Importing Ashraptor the dragonbone vilestaff into world artifacts Importing Ce'Nida the Squalorraze into world artifacts Importing Yarugorn the dwarven-steel dagger into world artifacts Importing cured leather sling 'Chondil' into world artifacts Importing vined mindstar 'Bethildawyn' into world artifacts Importing Emonor the Duskrend into world artifacts Loading entities file from memory /data/general/objects/quest-artifacts.lu a Loading entities file from memory /data/general/objects/special-artifacts. lua Loading entities file from memory /data/general/objects/staves.lua Loading entities file from memory /data/general/objects/boss-artifacts.lua Loading entities file from file /data/zones/wilderness/traps.lua which do es not exists! C Map size 19:11 :: 209 C Map seens texture: 805 (180x110) Wait finished, counted 2729, 2383 ticks Loaded zone World of Eyal with base_level 1 Make wait background texture 1488 : 1264x755 (2048, 1024) C Map size 19:11 :: 209 C Map seens texture: 1519 (180x110) Wait finished, counted 1392, 1042 ticks Loading tile terrain/jungle/jungle_grass_inner_7_03.png Not gone east, no backup guardian Running on level loads wilderness-1 [LOG] #YELLOW_GREEN#There is a Passageway into the Trollmire here (press '<', '>' or right click to use). Updating zone name Maj'Eyal [PARTY] New member, add after Lucifer Lucifer Adding entity 1455 after 1455 [MUSIC] stoping weather/rain.ogg [MUSIC] stoping Rainy Day.ogg [MUSIC] loading Remembrance.ogg sound "/data/music/Remembrance.ogg" : <static> [MUSIC] playing Remembrance.ogg sound "/data/music/Remembrance.ogg" : <static> [LOG] #TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere. Updating zone name Maj'Eyal C Map minimap texture: 1527 (50x50; 64x64) stack traceback:

[COROUTINE] error cannot resume dead coroutine [COROUTINE] dead savefilepipe [PROFILE] filtering save of scores to profile online [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [COROUTINE] registering savefilepipe thread: 0x1b5dba98 Make wait background texture 883 : 1264x755 (2048, 1024) [SAVEFILE PIPE] new save running in the pipe: Lucifer game :: game.tea g :: table: 0x0a422a58 => table: 0x11995900 (4936) Loading savefile /save/Lucifer/ [LOG] Saving done. Wait finished, counted 1479, 1646 ticks [COROUTINE] registering savefilepipe thread: 0x17848e00 Make wait background texture 1679 : 1264x755 (2048, 1024) [SAVEFILE PIPE] new save running in the pipe: world :: world.te aw :: table: 0x0a41cfe8 => table: 0x1a5d6a30 (1) Loading savefile /save// [LOG] Saving done. Wait finished, counted 1, 639 ticks Saving JSON true [LOG] Saving game... stack traceback: [COROUTINE] error cannot resume dead coroutine [COROUTINE] dead savefilepipe [LOG] Using cached font /data/font/DroidSansMono.ttf 12 Using cached font /data/font/DroidSans.ttf 14 Using cached font /data/font/DroidSans.ttf 14 Using cached font /data/font/DroidSans.ttf 14 <==== 100 100 0 466 551.5 ====> 100 100 0 466 551.5 <==== 100 100 0 866 591.5 ====> 100 100 0 866 591.5 <==== 100 100 0 466 551.5 ====> 100 100 0 466 551.5 Server latency 982 [LOG] Today is the 7th Mirth of the 122nd year of the Age of Ascendancy of Maj 'Eyal. The time is 00:03. [LOG] [LOG] #YELLOW_GREEN#There is a Derth (Town) here (press '<', '>' or right clic k to use). [LOG] [COROUTINE] registering savefilepipe thread: 0x1a836360 Make wait background texture 805 : 1264x755 (2048, 1024) [SAVEFILE PIPE] new save running in the pipe: Lucifer zone :: zone-wil derness.teaz :: table: 0x173e18f8 => table: 0x1b5d8940 (4138) Loading savefile /save/Lucifer/ [LOG] Saving done. Wait finished, counted 1420, 1270 ticks [ZONE] Closed level map 1 [ZONE] Left zone World of Eyal Loading savefile /save/Lucifer/ Make wait background texture 1444 : 1264x755 (2048, 1024) Loading entities file from memory /data/zones/town-derth/npcs.lua Loading entities file from memory /data/general/npcs/gwelgoroth.lua Loading entities file from memory /data/zones/town-derth/grids.lua Loading entities file from memory /data/general/grids/basic.lua Loading entities file from memory /data/general/grids/forest.lua

Loading entities file from memory /data/general/grids/water.lua Loading entities file from memory /data/zones/town-derth/objects.lua Loading entities file from memory /data/general/objects/objects-maj-eyal.l ua Loading entities file from memory /data/general/objects/objects.lua Loading entities file from memory /data/general/objects/money.lua Loading entities file from memory /data/general/objects/gem.lua Loading entities file from memory /data/general/objects/lites.lua Loading entities file from memory /data/general/objects/potions.lua Loading entities file from memory /data/general/objects/scrolls.lua Loading entities file from memory /data/general/objects/rods.lua Loading entities file from memory /data/general/objects/wands.lua Loading entities file from memory /data/general/objects/totems.lua Loading entities file from memory /data/general/objects/torques.lua Loading entities file from memory /data/general/objects/digger.lua Loading entities file from memory /data/general/objects/misc-tools.lua Loading entities file from memory /data/general/objects/jewelry.lua Loading entities file from memory /data/general/objects/staves.lua Loading entities file from memory /data/general/objects/mindstars.lua Loading entities file from memory /data/general/objects/knifes.lua Loading entities file from memory /data/general/objects/whips.lua Loading entities file from memory /data/general/objects/swords.lua Loading entities file from memory /data/general/objects/2hswords.lua Loading entities file from memory /data/general/objects/maces.lua Loading entities file from memory /data/general/objects/2hmaces.lua Loading entities file from memory /data/general/objects/axes.lua Loading entities file from memory /data/general/objects/2haxes.lua Loading entities file from memory /data/general/objects/2htridents.lua Loading entities file from memory /data/general/objects/bows.lua Loading entities file from memory /data/general/objects/slings.lua Loading entities file from memory /data/general/objects/shields.lua Loading entities file from memory /data/general/objects/cloth-armors.lua Loading entities file from memory /data/general/objects/light-armors.lua Loading entities file from memory /data/general/objects/heavy-armors.lua Loading entities file from memory /data/general/objects/massive-armors.lua Loading entities file from memory /data/general/objects/leather-caps.lua Loading entities file from memory /data/general/objects/helms.lua Loading entities file from memory /data/general/objects/wizard-hat.lua Loading entities file from memory /data/general/objects/leather-boots.lua Loading entities file from memory /data/general/objects/heavy-boots.lua Loading entities file from memory /data/general/objects/gloves.lua Loading entities file from memory /data/general/objects/gauntlets.lua Loading entities file from memory /data/general/objects/cloak.lua Loading entities file from memory /data/general/objects/leather-belt.lua Loading entities file from memory /data/general/objects/lore/spellhunt.lua Loading entities file from memory /data/general/objects/lore/fun.lua Loading entities file from memory /data/general/objects/lore/misc.lua Loading entities file from memory /data/general/objects/world-artifacts.lu a Importing steel shield 'Blackdare' into world artifacts Importing Xanilewyn the Brandknight into world artifacts Importing Ivytira into world artifacts Importing ash wand of conjuration 'Thunderbile' into world artifacts Importing pouch of stralite shots 'Ebonyreaper' into world artifacts Importing dwarven-steel longsword 'Fogbrawn' into world artifacts Importing Armylathagas the steel mail armour into world artifacts Importing dwarven-steel greatmaul 'Gorogen' into world artifacts Importing Dourbone into world artifacts Importing dwarven-steel longsword 'Darkgrind' into world artifacts Importing silk robe 'Polunn' into world artifacts

Importing ash starstaff 'Armatodas' into world artifacts Importing Huraroddantir the stralite shield into world artifacts Importing Unreruirand the steel battleaxe into world artifacts Importing Hadunavor the steel torque of charged psionic shield into world artifa cts Importing steel greatmaul 'Polyba' into world artifacts Importing stralite amulet 'Brenakor' into world artifacts Importing Phoenixrace the hardened leather armour into world artifacts Importing Undeathbutcher into world artifacts Importing Berumas the Charzephyr into world artifacts Importing Arthendur into world artifacts Importing Arthurendur into world artifacts Importing Lightningstun the cashmere wizard hat into world artifacts Importing steel waraxe 'Radhydin' into world artifacts Importing Phoenixpanic into world artifacts Importing stralite waraxe 'Deepsfear' into world artifacts Importing Issychik the Eclipsewolf into world artifacts Importing Blastonslaught into world artifacts Importing Gloraldavena the Lustreedge into world artifacts Importing Morningwasp the stralite dagger into world artifacts Importing Polyvena into world artifacts Importing Salybeth into world artifacts Importing ash starstaff 'Nimbusglean' into world artifacts Importing Isluma the ash longbow into world artifacts Importing steel longsword 'Sulfurshear' into world artifacts Importing Dimtitan into world artifacts Importing steel waraxe 'Cuthelen' into world artifacts Importing Shimmerbringer into world artifacts Importing Zyrab the cashmere cloak into world artifacts Importing Lightoozer into world artifacts Importing Mayilranne into world artifacts Importing steel mail armour 'Hanothel' into world artifacts Importing yew magestaff 'Lisinor' into world artifacts Importing stralite mail armour 'Flashtreason' into world artifacts Importing Ashraptor the dragonbone vilestaff into world artifacts Importing Ce'Nida the Squalorraze into world artifacts Importing Yarugorn the dwarven-steel dagger into world artifacts Importing cured leather sling 'Chondil' into world artifacts Importing vined mindstar 'Bethildawyn' into world artifacts Importing Emonor the Duskrend into world artifacts Loading entities file from memory /data/general/objects/quest-artifacts.lu a Loading entities file from memory /data/general/objects/special-artifacts. lua Loading entities file from memory /data/general/objects/staves.lua Loading entities file from memory /data/general/objects/boss-artifacts.lua Loading entities file from memory /data/general/objects/lore/maj-eyal.lua Loading entities file from memory /data/zones/town-derth/traps.lua Loading entities file from memory /data/general/traps/store.lua C Map size 19:11 :: 209 C Map seens texture: 931 (60x60) Wait finished, counted 645, 699 ticks Loaded zone Derth with base_level 8 Make wait background texture 1475 : 1264x755 (2048, 1024) C Map size 19:11 :: 209 C Map seens texture: 1493 (60x60) Wait finished, counted 216, 161 ticks Not gone east, no backup guardian Running on level loads town-derth-1 [LOG] #YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or r

ight click to use). [PARTY] New member, add after Lucifer Lucifer Adding entity 1455 after 1455 [MUSIC] stoping Remembrance.ogg [MUSIC] loading Virtue lost.ogg sound "/data/music/Virtue lost.ogg" : <static> [MUSIC] playing Virtue lost.ogg sound "/data/music/Virtue lost.ogg" : <static> [MUSIC] loading weather/town_small_base.ogg sound "/data/music/weather/town_ small_base.ogg" : <static> [MUSIC] playing weather/town_small_base.ogg sound "/data/music/weather/town_ small_base.ogg" : <static> Updating zone name Derth C Map minimap texture: 1168 (50x50; 64x64) stack traceback: [COROUTINE] error cannot resume dead coroutine [COROUTINE] dead savefilepipe [PROFILE] filtering save of scores to profile online [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [COROUTINE] registering savefilepipe thread: 0x1779ef60 Make wait background texture 1170 : 1264x755 (2048, 1024) [SAVEFILE PIPE] new save running in the pipe: Lucifer game :: game.tea g :: table: 0x0a422a58 => table: 0x07e256f8 (2760) Loading savefile /save/Lucifer/ [LOG] Saving done. Wait finished, counted 330, 1015 ticks [COROUTINE] registering savefilepipe thread: 0x117be428 Make wait background texture 1484 : 1264x755 (2048, 1024) [SAVEFILE PIPE] new save running in the pipe: world :: world.te aw :: table: 0x0a41cfe8 => table: 0x11174698 (1) Loading savefile /save// [LOG] Saving done. Wait finished, counted 1, 588 ticks Saving JSON true [LOG] Saving game... stack traceback: [COROUTINE] error cannot resume dead coroutine [COROUTINE] dead savefilepipe [LOG] STORE LEVEL =================================================== 8 [STORE] not restocking yet [stores_restock] 1 nil 1 [Identify] hateful steel battleaxe true [LOG] Sold: #00FF80##UID:47792:0#hateful steel battleaxe (17-25.5 power, 2 apr )#LAST# for 2.30 gold. [Identify] balanced iron greatmaul true [LOG] Sold: #00FF80##UID:47700:0#balanced iron greatmaul (13.5-20.25 power, 1 apr)#LAST# for 1.70 gold. [Identify] rough leather sling of cold true [LOG] Sold: #00FF80##UID:49234:0#rough leather sling of cold#LAST# for 1.20 go ld. [Identify] Borihad true [LOG] Sold: #FF7700##UID:49272:0#Borihad (24-28.8 power, 4 apr, darkness damag e)#LAST# for 7.60 gold. [Identify] elm magestaff of illumination true [LOG] Sold: #00FF80##UID:79962:0#elm magestaff of illumination (10-12 power, 2 apr, cold damage)#LAST# for 2.00 gold. [Identify] shimmering elm magestaff true [LOG] Sold: #00FF80##UID:79952:0#shimmering elm magestaff (10-12 power, 2 apr, cold damage)#LAST# for 1.60 gold. [Identify] shimmering elm magestaff of projection true [LOG] Sold: #00FF80##UID:50229:0#shimmering elm magestaff of projection (10-12

power, 2 apr, arcane damage)#LAST# for 2.30 gold. [Identify] surging elm magestaff true [LOG] Sold: #00FF80##UID:79977:0#surging elm magestaff (10-12 power, 2 apr, co ld damage)#LAST# for 1.80 gold. [Identify] Erublek true [LOG] Sold: #SALMON##UID:49064:0#Erublek (6-8.4 power, 2 apr)#LAST# for 10.00 gold. [Identify] huntsman's iron waraxe true [LOG] Sold: #00FF80##UID:47803:0#huntsman's iron waraxe (6-8.4 power, 2 apr)#L AST# for 1.70 gold. [Identify] iron waraxe of crippling true [LOG] Sold: #00FF80##UID:47878:0#iron waraxe of crippling (5.5-7.7 power, 2 ap r)#LAST# for 0.80 gold. [Identify] iron waraxe of massacre true [LOG] Sold: #00FF80##UID:14232:0#iron waraxe of massacre (12-16.8 power, 2 apr )#LAST# for 0.50 gold. [SOUND] loading from /data/sound/actions/eagle_scream.ogg :=: sound "/ data/sound/actions/eagle_scream.ogg" : <static> [Identify] Stormlash true [LOG] Sold: #FFD700##UID:50335:0#Stormlash (15-16.5 power, 7 apr)#LAST# for 4. 50 gold. [LORE] learnt Stormlash [Identify] rough leather belt of carrying true [LOG] Sold: #00FF80##UID:47764:0#rough leather belt of carrying#LAST# for 1.00 gold. [Identify] mindwoven linen robe of corrosion (#RESIST#) true [LOG] Sold: #00FF80##UID:50226:0#mindwoven linen robe of corrosion (+15%) (0 d ef, 0 armour)#LAST# for 1.00 gold. [Identify] restful rough leather gloves of dexterity (#STATBONUS#) true [LOG] Sold: #00FF80##UID:47728:0#restful rough leather gloves of dexterity (+2 ) (0 def, 1 armour)#LAST# for 4.80 gold. Server latency 783 [Identify] grounding iron helm true [LOG] Sold: #00FF80##UID:50238:0#grounding iron helm (0 def, 3 armour)#LAST# f or 0.50 gold. [Identify] rejuvenating iron plate armour of cold resistance true [LOG] Sold: #00FF80##UID:50281:0#rejuvenating iron plate armour of cold resist ance (3 def, 7 armour)#LAST# for 4.60 gold. [Identify] spiked iron mail armour of fire resistance true [LOG] Sold: #00FF80##UID:47874:0#spiked iron mail armour of fire resistance (2 def, 4 armour)#LAST# for 1.80 gold. [Identify] insulating rough leather cap true [LOG] Sold: #00FF80##UID:47752:0#insulating rough leather cap (0 def, 1 armour )#LAST# for 0.50 gold. [Identify] spiked steel plate armour true [LOG] Sold: #00FF80##UID:47816:0#spiked steel plate armour (4 def, 9 armour)#L AST# for 1.50 gold. [Identify] Summertide Phial true [LOG] Sold: #FFD700##UID:80009:0#Summertide Phial#LAST# for 10.00 gold. [LORE] learnt Summertide Phial [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [LOG] #YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or r ight click to use). [LOG] Ran for 22 turns (stop reason: at exit). [LOG] [COROUTINE] registering savefilepipe thread: 0x1a675f88 Make wait background texture 1845 : 1264x755 (2048, 1024) [SAVEFILE PIPE] new save running in the pipe: Lucifer zone :: zone-tow

n-derth.teaz :: table: 0x112fd1e0 => table: 0x116187d0 (1863) Loading savefile /save/Lucifer/ [LOG] Saving done. Wait finished, counted 293, 790 ticks [ZONE] Closed level map 1 [ZONE] Left zone Derth Loading savefile /save/Lucifer/ Make wait background texture 1676 : 1264x755 (2048, 1024) Loading entities file from memory /data/zones/wilderness/npcs.lua Loading entities file from memory /data/zones/wilderness/grids.lua Loading entities file from memory /data/zones/wilderness/objects.lua Loading entities file from memory /data/general/objects/objects.lua Loading entities file from memory /data/general/objects/money.lua Loading entities file from memory /data/general/objects/gem.lua Loading entities file from memory /data/general/objects/lites.lua Loading entities file from memory /data/general/objects/potions.lua Loading entities file from memory /data/general/objects/scrolls.lua Loading entities file from memory /data/general/objects/rods.lua Loading entities file from memory /data/general/objects/wands.lua Loading entities file from memory /data/general/objects/totems.lua Loading entities file from memory /data/general/objects/torques.lua Loading entities file from memory /data/general/objects/digger.lua Loading entities file from memory /data/general/objects/misc-tools.lua Loading entities file from memory /data/general/objects/jewelry.lua Loading entities file from memory /data/general/objects/staves.lua Loading entities file from memory /data/general/objects/mindstars.lua Loading entities file from memory /data/general/objects/knifes.lua Loading entities file from memory /data/general/objects/whips.lua Loading entities file from memory /data/general/objects/swords.lua Loading entities file from memory /data/general/objects/2hswords.lua Loading entities file from memory /data/general/objects/maces.lua Loading entities file from memory /data/general/objects/2hmaces.lua Loading entities file from memory /data/general/objects/axes.lua Loading entities file from memory /data/general/objects/2haxes.lua Loading entities file from memory /data/general/objects/2htridents.lua Loading entities file from memory /data/general/objects/bows.lua Loading entities file from memory /data/general/objects/slings.lua Loading entities file from memory /data/general/objects/shields.lua Loading entities file from memory /data/general/objects/cloth-armors.lua Loading entities file from memory /data/general/objects/light-armors.lua Loading entities file from memory /data/general/objects/heavy-armors.lua Loading entities file from memory /data/general/objects/massive-armors.lua Loading entities file from memory /data/general/objects/leather-caps.lua Loading entities file from memory /data/general/objects/helms.lua Loading entities file from memory /data/general/objects/wizard-hat.lua Loading entities file from memory /data/general/objects/leather-boots.lua Loading entities file from memory /data/general/objects/heavy-boots.lua Loading entities file from memory /data/general/objects/gloves.lua Loading entities file from memory /data/general/objects/gauntlets.lua Loading entities file from memory /data/general/objects/cloak.lua Loading entities file from memory /data/general/objects/leather-belt.lua Loading entities file from memory /data/general/objects/lore/spellhunt.lua Loading entities file from memory /data/general/objects/lore/fun.lua Loading entities file from memory /data/general/objects/lore/misc.lua Loading entities file from memory /data/general/objects/world-artifacts.lu a Importing steel shield 'Blackdare' into world artifacts Importing Xanilewyn the Brandknight into world artifacts Importing Ivytira into world artifacts

Importing ash wand of conjuration 'Thunderbile' into world artifacts Importing pouch of stralite shots 'Ebonyreaper' into world artifacts Importing dwarven-steel longsword 'Fogbrawn' into world artifacts Importing Armylathagas the steel mail armour into world artifacts Importing dwarven-steel greatmaul 'Gorogen' into world artifacts Importing Dourbone into world artifacts Importing dwarven-steel longsword 'Darkgrind' into world artifacts Importing silk robe 'Polunn' into world artifacts Importing ash starstaff 'Armatodas' into world artifacts Importing Huraroddantir the stralite shield into world artifacts Importing Unreruirand the steel battleaxe into world artifacts Importing Hadunavor the steel torque of charged psionic shield into world artifa cts Importing steel greatmaul 'Polyba' into world artifacts Importing stralite amulet 'Brenakor' into world artifacts Importing Phoenixrace the hardened leather armour into world artifacts Importing Undeathbutcher into world artifacts Importing Berumas the Charzephyr into world artifacts Importing Arthendur into world artifacts Importing Arthurendur into world artifacts Importing Lightningstun the cashmere wizard hat into world artifacts Importing steel waraxe 'Radhydin' into world artifacts Importing Phoenixpanic into world artifacts Importing stralite waraxe 'Deepsfear' into world artifacts Importing Issychik the Eclipsewolf into world artifacts Importing Blastonslaught into world artifacts Importing Gloraldavena the Lustreedge into world artifacts Importing Morningwasp the stralite dagger into world artifacts Importing Polyvena into world artifacts Importing Salybeth into world artifacts Importing ash starstaff 'Nimbusglean' into world artifacts Importing Isluma the ash longbow into world artifacts Importing steel longsword 'Sulfurshear' into world artifacts Importing Dimtitan into world artifacts Importing steel waraxe 'Cuthelen' into world artifacts Importing Shimmerbringer into world artifacts Importing Zyrab the cashmere cloak into world artifacts Importing Lightoozer into world artifacts Importing Mayilranne into world artifacts Importing steel mail armour 'Hanothel' into world artifacts Importing yew magestaff 'Lisinor' into world artifacts Importing stralite mail armour 'Flashtreason' into world artifacts Importing Ashraptor the dragonbone vilestaff into world artifacts Importing Ce'Nida the Squalorraze into world artifacts Importing Yarugorn the dwarven-steel dagger into world artifacts Importing cured leather sling 'Chondil' into world artifacts Importing vined mindstar 'Bethildawyn' into world artifacts Importing Emonor the Duskrend into world artifacts Loading entities file from memory /data/general/objects/quest-artifacts.lu a Loading entities file from memory /data/general/objects/special-artifacts. lua Loading entities file from memory /data/general/objects/staves.lua Loading entities file from memory /data/general/objects/boss-artifacts.lua Loading entities file from file /data/zones/wilderness/traps.lua which do es not exists! C Map size 19:11 :: 209 C Map seens texture: 900 (180x110) Wait finished, counted 2748, 2407 ticks Loaded zone World of Eyal with base_level 1

Make wait background texture 1688 : 1264x755 (2048, 1024) C Map size 19:11 :: 209 C Map seens texture: 1696 (180x110) Wait finished, counted 1392, 1028 ticks Not gone east, no backup guardian Running on level loads wilderness-1 [LOG] #YELLOW_GREEN#There is a Derth (Town) here (press '<', '>' or right clic k to use). Updating zone name Maj'Eyal [PARTY] New member, add after Lucifer Lucifer Adding entity 1455 after 1455 [MUSIC] stoping Virtue lost.ogg [MUSIC] stoping weather/town_small_base.ogg [MUSIC] loading Remembrance.ogg sound "/data/music/Remembrance.ogg" : <static> [MUSIC] playing Remembrance.ogg sound "/data/music/Remembrance.ogg" : <static> [LOG] #TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere. Updating zone name Maj'Eyal C Map minimap texture: 1647 (50x50; 64x64) stack traceback: [COROUTINE] error cannot resume dead coroutine [COROUTINE] dead savefilepipe [PROFILE] filtering save of scores to profile online [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [COROUTINE] registering savefilepipe thread: 0x10daa580 Make wait background texture 1493 : 1264x755 (2048, 1024) [SAVEFILE PIPE] new save running in the pipe: Lucifer game :: game.tea g :: table: 0x0a422a58 => table: 0x0f41ac18 (4933) Loading savefile /save/Lucifer/ [LOG] Saving done. Wait finished, counted 1470, 1820 ticks [COROUTINE] registering savefilepipe thread: 0x113027e0 Make wait background texture 1713 : 1264x755 (2048, 1024) [SAVEFILE PIPE] new save running in the pipe: world :: world.te aw :: table: 0x0a41cfe8 => table: 0x11f142e8 (1) Loading savefile /save// [LOG] Saving done. Wait finished, counted 1, 660 ticks Saving JSON true [LOG] Saving game... stack traceback: [COROUTINE] error cannot resume dead coroutine [COROUTINE] dead savefilepipe [LOG] [LOG] Today is the 8th Mirth of the 122nd year of the Age of Ascendancy of Maj 'Eyal. The time is 02:28. [LOG] Server latency 1021 [LOG] Today is the 9th Mirth of the 122nd year of the Age of Ascendancy of Maj 'Eyal. The time is 00:55. [LOG] [LOG] #YELLOW_GREEN#There is a A path into the Old Forest here (press '<', '>' or right click to use). [LOG] [COROUTINE] registering savefilepipe thread: 0x1b5d8a30 Make wait background texture 1598 : 1264x755 (2048, 1024) [SAVEFILE PIPE] new save running in the pipe: Lucifer zone :: zone-wil

derness.teaz :: table: 0x0a63b458 => table: 0x1a6ef158 (4106) Loading savefile /save/Lucifer/ [LOG] Saving done. Wait finished, counted 1416, 1340 ticks [ZONE] Closed level map 1 [ZONE] Left zone World of Eyal Loading savefile /save/Lucifer/ Loading entities file from file /data/zones/old-forest/npcs.lua Loading entities file from memory /data/general/npcs/bear.lua Loading entities file from memory /data/general/npcs/vermin.lua Loading entities file from memory /data/general/npcs/canine.lua Loading entities file from memory /data/general/npcs/snake.lua Loading entities file from memory /data/general/npcs/swarm.lua Loading entities file from memory /data/general/npcs/plant.lua Loading entities file from memory /data/general/npcs/ant.lua Loading entities file from memory /data/general/npcs/all.lua Loading entities file from memory /data/general/npcs/bird.lua Loading entities file from memory /data/general/npcs/cold-drake.lua Loading entities file from memory /data/general/npcs/fire-drake.lua Loading entities file from memory /data/general/npcs/ghost.lua Loading entities file from memory /data/general/npcs/ghoul.lua Loading entities file from memory /data/general/npcs/horror.lua Loading entities file from memory /data/general/npcs/horror_temporal.lua Loading entities file from memory /data/general/npcs/jelly.lua Loading entities file from memory /data/general/npcs/lich.lua Loading entities file from memory /data/general/npcs/minor-demon.lua Loading entities file from memory /data/general/npcs/major-demon.lua Loading entities file from memory /data/general/npcs/minotaur.lua Loading entities file from memory /data/general/npcs/molds.lua Loading entities file from memory /data/general/npcs/multihued-drake.lua Loading entities file from memory /data/general/npcs/naga.lua Loading entities file from memory /data/general/npcs/ooze.lua Loading entities file from memory /data/general/npcs/orc-grushnak.lua Loading entities file from memory /data/general/npcs/orc-gorbat.lua Loading entities file from memory /data/general/npcs/orc.lua Loading entities file from memory /data/general/npcs/orc-rak-shor.lua Loading entities file from memory /data/general/npcs/orc-vor.lua Loading entities file from memory /data/general/npcs/rodent.lua Loading entities file from memory /data/general/npcs/sandworm.lua Loading entities file from memory /data/general/npcs/skeleton.lua Loading entities file from memory /data/general/npcs/snow-giant.lua Loading entities file from memory /data/general/npcs/spider.lua Loading entities file from memory /data/general/npcs/storm-drake.lua Loading entities file from memory /data/general/npcs/thieve.lua Loading entities file from memory /data/general/npcs/troll.lua Loading entities file from memory /data/general/npcs/vampire.lua Loading entities file from memory /data/general/npcs/venom-drake.lua Loading entities file from memory /data/general/npcs/wight.lua Loading entities file from memory /data/general/npcs/wild-drake.lua Loading entities file from memory /data/general/npcs/xorn.lua Loading entities file from memory /data/general/npcs/humanoid_random_boss. lua Loading entities file from file /data/zones/old-forest/grids.lua Loading entities file from memory /data/general/grids/basic.lua Loading entities file from memory /data/general/grids/forest.lua Loading entities file from memory /data/general/grids/water.lua Loading entities file from file /data/zones/old-forest/objects.lua Loading entities file from memory /data/general/objects/objects-maj-eyal.l ua

Loading entities file from memory /data/general/objects/objects.lua Loading entities file from memory /data/general/objects/money.lua Loading entities file from memory /data/general/objects/gem.lua Loading entities file from memory /data/general/objects/lites.lua Loading entities file from memory /data/general/objects/potions.lua Loading entities file from memory /data/general/objects/scrolls.lua Loading entities file from memory /data/general/objects/rods.lua Loading entities file from memory /data/general/objects/wands.lua Loading entities file from memory /data/general/objects/totems.lua Loading entities file from memory /data/general/objects/torques.lua Loading entities file from memory /data/general/objects/digger.lua Loading entities file from memory /data/general/objects/misc-tools.lua Loading entities file from memory /data/general/objects/jewelry.lua Loading entities file from memory /data/general/objects/staves.lua Loading entities file from memory /data/general/objects/mindstars.lua Loading entities file from memory /data/general/objects/knifes.lua Loading entities file from memory /data/general/objects/whips.lua Loading entities file from memory /data/general/objects/swords.lua Loading entities file from memory /data/general/objects/2hswords.lua Loading entities file from memory /data/general/objects/maces.lua Loading entities file from memory /data/general/objects/2hmaces.lua Loading entities file from memory /data/general/objects/axes.lua Loading entities file from memory /data/general/objects/2haxes.lua Loading entities file from memory /data/general/objects/2htridents.lua Loading entities file from memory /data/general/objects/bows.lua Loading entities file from memory /data/general/objects/slings.lua Loading entities file from memory /data/general/objects/shields.lua Loading entities file from memory /data/general/objects/cloth-armors.lua Loading entities file from memory /data/general/objects/light-armors.lua Loading entities file from memory /data/general/objects/heavy-armors.lua Loading entities file from memory /data/general/objects/massive-armors.lua Loading entities file from memory /data/general/objects/leather-caps.lua Loading entities file from memory /data/general/objects/helms.lua Loading entities file from memory /data/general/objects/wizard-hat.lua Loading entities file from memory /data/general/objects/leather-boots.lua Loading entities file from memory /data/general/objects/heavy-boots.lua Loading entities file from memory /data/general/objects/gloves.lua Loading entities file from memory /data/general/objects/gauntlets.lua Loading entities file from memory /data/general/objects/cloak.lua Loading entities file from memory /data/general/objects/leather-belt.lua Loading entities file from memory /data/general/objects/lore/spellhunt.lua Loading entities file from memory /data/general/objects/lore/fun.lua Loading entities file from memory /data/general/objects/lore/misc.lua Loading entities file from memory /data/general/objects/world-artifacts.lu a Importing steel shield 'Blackdare' into world artifacts Importing Xanilewyn the Brandknight into world artifacts Importing Ivytira into world artifacts Importing ash wand of conjuration 'Thunderbile' into world artifacts Importing pouch of stralite shots 'Ebonyreaper' into world artifacts Importing dwarven-steel longsword 'Fogbrawn' into world artifacts Importing Armylathagas the steel mail armour into world artifacts Importing dwarven-steel greatmaul 'Gorogen' into world artifacts Importing Dourbone into world artifacts Importing dwarven-steel longsword 'Darkgrind' into world artifacts Importing silk robe 'Polunn' into world artifacts Importing ash starstaff 'Armatodas' into world artifacts Importing Huraroddantir the stralite shield into world artifacts Importing Unreruirand the steel battleaxe into world artifacts Importing Hadunavor the steel torque of charged psionic shield into world artifa

cts Importing steel greatmaul 'Polyba' into world artifacts Importing stralite amulet 'Brenakor' into world artifacts Importing Phoenixrace the hardened leather armour into world artifacts Importing Undeathbutcher into world artifacts Importing Berumas the Charzephyr into world artifacts Importing Arthendur into world artifacts Importing Arthurendur into world artifacts Importing Lightningstun the cashmere wizard hat into world artifacts Importing steel waraxe 'Radhydin' into world artifacts Importing Phoenixpanic into world artifacts Importing stralite waraxe 'Deepsfear' into world artifacts Importing Issychik the Eclipsewolf into world artifacts Importing Blastonslaught into world artifacts Importing Gloraldavena the Lustreedge into world artifacts Importing Morningwasp the stralite dagger into world artifacts Importing Polyvena into world artifacts Importing Salybeth into world artifacts Importing ash starstaff 'Nimbusglean' into world artifacts Importing Isluma the ash longbow into world artifacts Importing steel longsword 'Sulfurshear' into world artifacts Importing Dimtitan into world artifacts Importing steel waraxe 'Cuthelen' into world artifacts Importing Shimmerbringer into world artifacts Importing Zyrab the cashmere cloak into world artifacts Importing Lightoozer into world artifacts Importing Mayilranne into world artifacts Importing steel mail armour 'Hanothel' into world artifacts Importing yew magestaff 'Lisinor' into world artifacts Importing stralite mail armour 'Flashtreason' into world artifacts Importing Ashraptor the dragonbone vilestaff into world artifacts Importing Ce'Nida the Squalorraze into world artifacts Importing Yarugorn the dwarven-steel dagger into world artifacts Importing cured leather sling 'Chondil' into world artifacts Importing vined mindstar 'Bethildawyn' into world artifacts Importing Emonor the Duskrend into world artifacts Loading entities file from memory /data/general/objects/quest-artifacts.lu a Loading entities file from memory /data/general/objects/special-artifacts. lua Loading entities file from memory /data/general/objects/staves.lua Loading entities file from memory /data/general/objects/boss-artifacts.lua Loading entities file from memory /data/general/objects/lore/maj-eyal.lua Loading entities file from file /data/zones/old-forest/traps.lua Loading entities file from memory /data/general/traps/natural_forest.lua Initiated zone Old Forest with base_level 8 Make wait background texture 1690 : 1264x755 (2048, 1024) Wait finished, counted 0, 15 ticks Make wait background texture 1720 : 1264x755 (2048, 1024) C Map size 19:11 :: 209 C Map seens texture: 1733 (60x60) Loading entities file from memory /data/general/objects/egos/lite.lua Loading entities file from memory /data/general/objects/egos/infusions.lua Loading entities file from memory /data/general/objects/egos/wands.lua Loading entities file from memory /data/general/objects/egos/charms.lua Loading entities file from memory /data/general/objects/egos/wands-powers. lua Loading entities file from memory /data/general/objects/egos/totems.lua Loading entities file from memory /data/general/objects/egos/charms.lua Loading entities file from memory /data/general/objects/egos/totems-powers

.lua Loading entities file from memory Loading entities file from memory Loading entities file from memory s.lua Loading entities file from memory Loading entities file from memory Loading entities file from memory Loading entities file from memory Loading entities file from memory Loading entities file from memory Loading entities file from memory Loading entities file from memory Loading entities file from memory Loading entities file from memory Loading entities file from memory Loading entities file from memory Loading entities file from memory Loading entities file from memory ua Loading entities file from memory Loading entities file from memory ua Loading entities file from memory Loading entities file from memory .lua Loading entities file from memory Loading entities file from memory Loading entities file from memory a Loading entities file from memory ua Loading entities file from memory Loading entities file from memory Loading entities file from memory Loading entities file from memory Loading entities file from memory loaded room generator forest_clearing room generator function: 0x03d34de0 alloc forest_clearing7x6 Making heightmap 7 6 room allocated at 25 42 room generator function: 0x03d34de0 alloc forest_clearing9x9 Making heightmap 9 9 room allocated at 13 15 room generator function: 0x03d34de0 alloc forest_clearing9x9 Making heightmap 9 9 room allocated at 10 26 room generator function: 0x03d34de0 alloc forest_clearing7x8 Making heightmap 7 8 room allocated at 10 35 room generator function: 0x03d34de0 alloc forest_clearing6x6 Making heightmap 6 6 room allocated at 26 32 room generator function: 0x03d34de0 alloc forest_clearing10x10

/data/general/objects/egos/torques.lua /data/general/objects/egos/charms.lua /data/general/objects/egos/torques-power /data/general/objects/egos/digger.lua /data/general/objects/egos/rings.lua /data/general/objects/egos/amulets.lua /data/general/objects/egos/staves.lua /data/general/objects/egos/mindstars.lua /data/general/objects/egos/weapon.lua /data/general/objects/egos/bow.lua /data/general/objects/egos/ranged.lua /data/general/objects/egos/ammo.lua /data/general/objects/egos/sling.lua /data/general/objects/egos/ranged.lua /data/general/objects/egos/shield.lua /data/general/objects/egos/robe.lua /data/general/objects/egos/light-armor.l /data/general/objects/egos/armor.lua /data/general/objects/egos/heavy-armor.l /data/general/objects/egos/armor.lua /data/general/objects/egos/massive-armor /data/general/objects/egos/armor.lua /data/general/objects/egos/helm.lua /data/general/objects/egos/wizard-hat.lu /data/general/objects/egos/light-boots.l /data/general/objects/egos/boots.lua /data/general/objects/egos/boots.lua /data/general/objects/egos/gloves.lua /data/general/objects/egos/cloak.lua /data/general/objects/egos/belt.lua function: 0x03d34de0 is making a room with center 28 is making a room with center 17 is making a room with center 14 is making a room with center 13 is making a room with center 28 is making a room 44

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Making heightmap 10 10 room allocated at 37 32 with center 41 36 room generator function: 0x03d34de0 is making a room alloc forest_clearing8x8 Making heightmap 8 8 room allocated at 38 17 with center 41 20 room generator function: 0x03d34de0 is making a room alloc forest_clearing10x8 Making heightmap 10 8 room allocated at 4 10 with center 8 13 room generator function: 0x03d34de0 is making a room alloc forest_clearing6x6 Making heightmap 6 6 room allocated at 3 4 with center 5 6 room generator function: 0x03d34de0 is making a room alloc forest_clearing7x8 Making heightmap 7 8 room allocated at 22 15 with center 25 18 room generator function: 0x03d34de0 is making a room alloc forest_clearing6x9 Making heightmap 6 9 room allocated at 3 17 with center 5 21 Begin tunnel 11 table: 0x177773a0 Random elite generating Adding to random boss class Cursed Afflicted Random boss forbade talent because of level Evasion 8 Random boss forbade talent because of level Piercing Sight 8 Random boss forbade talent because of level Reckless Charge 8 Random boss forbade talent because of level Blindside 8 Random boss forbade talent because of level Harass Prey 8 Random boss forbade talent because of level Seethe 8 Random boss forbade talent because of level Cleave 8 Random boss forbade talent because of level Tenacity 8 Random boss forbade talent because of level Outmaneuver 8 Random boss forbade talent because of level Repel 8 Random boss forbade talent because of level Surge 8 Random boss forbade talent because of level Panic 8 Random boss forbade talent because of level Tyrant 8 Random boss forbade talent because of level Sanctuary 8 Random boss forbade talent because of level Mimic 8 Random boss forbade talent because of level Grim Resolve 8 Random boss forbade talent because of level Dismay 8 Random boss forbade talent because of level Slam 8 Adding 7 random class talents to boss * talent T_THICK_SKIN * talent T_FRENZY * talent T_SLASH * talent T_PRETERNATURAL_SENSES * talent T_CHARM_MASTERY * talent T_MARK_PREY * talent T_UNNATURAL_BODY [TOME ENTITY FILTER] selected basic 78.630878945959 112.5 [TOME ENTITY FILTER] random object requested, removing ego chances Loading entities file from memory /data/general/objects/random-artifacts/m elee.lua Loading entities file from memory /data/general/objects/random-artifacts/g eneric.lua Creating randart Chamezor(unblemished iron battleaxe) with nil with level 8 * using themes physical,defense [TOME ENTITY FILTER] selected Double Greater 0.65128293869814 10.5

[TOME ENTITY FILTER] selected Greater + Ego 18.510999919849 25.5 fight: marauder's rough leather armour of clarity psychic's iron battleaxe of the leech :: OFFHAND BODY Added unique mod.class.NPC/Ememita the copperhead snake :: 1 Loading tile npc/immovable_plants_giant_venus_flytrap.png Loading tile npc/brown_bear.png Loading tile npc/cave_bear.png Random elite generating Adding to random boss class Bulwark Warrior Random boss forbade talent because of level Evasion 8 Random boss forbade talent because of level Battle Cry 8 Random boss forbade talent because of level Unending Frenzy 8 Random boss forbade talent because of level Piercing Sight 8 Random boss forbade talent because of level Cripple 8 Random boss forbade talent because of level Heave 8 Random boss forbade talent because of level Switch Place 8 Random boss forbade talent because of level Shield Expertise 8 Random boss forbade talent because of level Spell Shield 8 Random boss forbade talent because of level Adrenaline Surge 8 Random boss forbade talent because of level Shattering Impact 8 Random boss forbade talent because of level Juggernaut 8 Random boss forbade talent because of level Second Wind 8 Random boss forbade talent because of level True Grit 8 Random boss forbade talent because of level Onslaught 8 Random boss forbade talent because of level Battle Shout 8 Random boss forbade talent because of level Greater Weapon Focus 8 Random boss forbade talent because of level Perfect Strike 8 Random boss forbade talent because of level Unflinching Resolve 8 Random boss forbade talent because of level Battle Call 8 Random boss forbade talent because of level Bleeding Edge 8 Random boss forbade talent because of level Overpower 8 Random boss forbade talent because of level Rapid Shot 8 Random boss forbade talent because of level Death Blow 8 Random boss forbade talent because of level Blinding Speed 8 Random boss forbade talent because of level Step Up 8 Random boss forbade talent because of level Shattering Shout 8 Random boss forbade talent because of level Slow Motion 8 Random boss forbade talent because of level Relaxed Shot 8 Random boss forbade talent because of level Assault 8 Random boss forbade talent because of level Warshout 8 Adding 3 random class talents to boss * talent T_QUICK_RECOVERY * talent T_THICK_SKIN * talent T_FAST_METABOLISM [TOME ENTITY FILTER] selected basic 107.80610190013 112.5 [TOME ENTITY FILTER] random object requested, removing ego chances Loading entities file from memory /data/general/objects/random-artifacts/r anged.lua Creating randart Khelyharatar(scintillating elm longbow) with nil with level 8 * using themes mind,misc [TOME ENTITY FILTER] selected Double Ego 51.657780310176 95.5 [TOME ENTITY FILTER] selected Greater 38.918659163504 50.5 fight: iron shield of harmony balanced iron longsword of purging :: nil OFFHAND [TOME ENTITY FILTER] selected Greater 40.459979401543 50.5 fight: iron mail armour of implacability balanced iron longsword of purgi ng :: nil BODY fight: iron mail armour of implacability iron shield of harmony :: nil BODY Added unique mod.class.NPC/Ivitha the brown bear :: 1

[TOME ENTITY FILTER] selected basic 83.021895228075 105.5 Loading tile npc/jelly-darkgrey.png [TOME ENTITY FILTER] selected Ego 38.088638925363 65.5 Loading tile npc/jelly-red.png Loading tile npc/green_ant.png Loading tile npc/canine_ww.png [TOME ENTITY FILTER] selected basic 82.490633799459 112.5 [TOME ENTITY FILTER] selected basic 105.73386364983 112.5 [TOME ENTITY FILTER] selected basic 79.028873658746 112.5 [TOME ENTITY FILTER] selected Ego 26.962200974688 65.5 [TOME ENTITY FILTER] selected Double Ego 1.4115316156325 20.5 [TOME ENTITY FILTER] selected basic 103.61467178529 112.5 Placed lore journal page 41 36 [Identify] journal page true Wait finished, counted 1195, 715 ticks [1] = { [name] = weird-pedestals [percent] = 10 } [2] = { [name] = drake-cave [percent] = 5 } [3] = { [name] = tombstones [percent] = 10 } [4] = { [name] = rat-lich [percent] = 2 } [5] = { [name] = thunderstorm [percent] = 7 } [6] = { [name] = meteor [percent] = 7 } [7] = { [name] = damp-cave [percent] = 10 } [8] = { [name] = old-battle-field [percent] = 5 } [1] = { [minor] = true [name] = antimagic-bush [percent] = 40 } [2] = { [minor] = true [name] = bligthed-soil [percent] = 40 } [3] = { [minor] = true [name] = font-life

[percent] = 40 } Assigned events list [1] = { [1] = bligthed-soil } [2] = { [1] = antimagic-bush [2] = font-life } [3] = { } [4] = { [1] = antimagic-bush [2] = bligthed-soil } Loading tile terrain/blight_root.png Not gone east, no backup guardian Running on level loads old-forest-1 [LOG] #YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or r ight click to use). [PARTY] New member, add after Lucifer Lucifer Adding entity 1455 after 1455 [MUSIC] stoping Remembrance.ogg [MUSIC] loading weather/rain.ogg sound "/data/music/weather/rain.ogg" : < static> [MUSIC] playing weather/rain.ogg sound "/data/music/weather/rain.ogg" : < static> [MUSIC] loading Woods of Eremae.ogg sound "/data/music/Woods of Eremae.ogg" : <static> [MUSIC] playing Woods of Eremae.ogg sound "/data/music/Woods of Eremae.ogg" : <static> Updating zone name Old Forest (1) C Map minimap texture: 1590 (50x50; 64x64) stack traceback: [COROUTINE] error cannot resume dead coroutine [COROUTINE] dead savefilepipe [PROFILE] filtering save of scores to profile online [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [COROUTINE] registering savefilepipe thread: 0x1788e708 Make wait background texture 1630 : 1264x755 (2048, 1024) [SAVEFILE PIPE] new save running in the pipe: Lucifer game :: game.tea g :: table: 0x0a422a58 => table: 0x1b5f9ec0 (3332) Loading savefile /save/Lucifer/ [LOG] Saving done. Wait finished, counted 227, 864 ticks [COROUTINE] registering savefilepipe thread: 0x09b7a838 Make wait background texture 1710 : 1264x755 (2048, 1024) [SAVEFILE PIPE] new save running in the pipe: world :: world.te aw :: table: 0x0a41cfe8 => table: 0x17853140 (1) Loading savefile /save// [LOG] Saving done. Wait finished, counted 1, 621 ticks Saving JSON true [LOG] Saving game... [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). stack traceback:

[COROUTINE] error cannot resume dead coroutine [COROUTINE] dead savefilepipe AI took for target 106410 bee swarm :: 1455 Lucifer 9 < 100 [LOG] Ran for 3 turns (stop reason: hostile spotted to the southeast (bee swar m)). [LOG] [ATTACK] attacking with huntsman's steel greatsword of projection [ATTACK] to bee swarm :: 32.392560792404 2 1 15.25 :: 1 checkHit 15 15.25 => chance to hit 50 [LOG] Lucifer misses bee swarm. bee swarm 106410 dumb ai talents can use Attack T_ATTACK bee swarm 106410 dumb ai talents can use Poisonous Bite T_BITE_POISON dumb ai uses T_BITE_POISON [LOG] Bee swarm bites poison into Lucifer. [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.0840338863086 20 21.101709547398 14.35 :: 3 checkHit 19 14.35 => chance to hit 62 [ATTACK] raw dam 5.0840338863086 versus 21.101709547398 0.3 with APR 20 [ATTACK] after armor 3.982324338911 [ATTACK] after range 4 [PHYS CRIT %] 0 [ATTACK] after crit 4 [ATTACK] after mult 12 [PROJECTOR] starting dam 2 [PROJECTOR] after difficulty dam 2 [PROJECTOR] res 0 1 on dam 2 [PROJECTOR] after resists dam 2 [PROJECTOR] after flat damage armor 2 [PROJECTOR] final dam 2 checkHit 15.4 19 => chance to hit 41 [LOG] #ORANGE#Lucifer shrugs off the effect 'Poisoned'! [PROJECTOR] starting dam 12.527256590646 [PROJECTOR] after difficulty dam 12.527256590646 [PROJECTOR] res 0 1 on dam 12.527256590646 [PROJECTOR] after resists dam 12.527256590646 [PROJECTOR] after flat damage armor 12.527256590646 [PROJECTOR] final dam 12.527256590646 [SOUND] loading from /data/sound/creatures/swarm/mswarm_2.ogg :=: sound "/data/sound/creatures/swarm/mswarm_2.ogg" : <static> [LOG] #UID:106410:0#Bee swarm hits Lucifer for #LIGHT_GREEN#2 nature#LAST# dam age. [LOG] #UID:1455:0#Lucifer hits bee swarm for #1133F3#13 cold#LAST# damage. bee swarm 106410 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 5.0840338863086 20 21.101709547398 14.35 :: 1 checkHit 19 14.35 => chance to hit 62 [LOG] Bee swarm misses Lucifer. [LOG] [ATTACK] attacking with huntsman's steel greatsword of projection [ATTACK] to bee swarm :: 32.392560792404 2 1 15.25

:: 1 checkHit 15 15.25 => chance to hit 50 [ATTACK] raw dam 32.392560792404 versus 1 0.3 with APR 2 [ATTACK] after armor 32.392560792404 [ATTACK] after range 44 [PHYS CRIT %] 3 [ATTACK] after crit 44 [ATTACK] after mult 44 [ATTACK] after inc by type 44 [PROJECTOR] starting dam 44 [PROJECTOR] after difficulty dam 44 [PROJECTOR] res 0 1 on dam 44 [PROJECTOR] after resists dam 44 [PROJECTOR] after flat damage armor 44 [PROJECTOR] final dam 44 checkHit 20.75 7.4517111231279 => chance to hit 84 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0.5504290762219 0.99449570923778 on dam 6 [PROJECTOR] after resists dam 5.9669742554267 [PROJECTOR] after flat damage armor 5.9669742554267 [PROJECTOR] final dam 5.9669742554267 [LOG] #UID:1455:0#Lucifer hits bee swarm for #aaaaaa#44 physical#LAST#, #YELLO W#6 mind#LAST# damage (total 49.97). [LOG] #{bold}##UID:1455:0#Lucifer killed bee swarm!#{normal}# [LOG] [LOG] Resting starts... [HEALING] 1455 Lucifer for 0 [HEALING] 1455 Lucifer for 0.075 [LOG] Rested for 1 turns (stop reason: all resources and life at maximum). [LOG] AI took for target 106397 Ivitha the brown bear :: 1455 Lucifer 9 < 100 [LOG] Ivitha the brown bear uses Block. [LOG] Ran for 10 turns (stop reason: hostile spotted to the east (Ivitha the b rown bear)). [LOG] AI took for target 106216 great wolf :: 1455 Lucifer 100 < 100 great wolf 106216 dumb ai talents can use Howl T_HOWL dumb ai uses T_HOWL [LOG] Great wolf howls [LOG] [ATTACK] attacking with huntsman's steel greatsword of projection [ATTACK] to Ivitha the brown bear :: 32.392560792404 2 37.704 23.817 :: 1 checkHit 15 23.817 => chance to hit 28 [LOG] Lucifer misses Ivitha the brown bear. [LOG] Ivitha the brown bear uses Shield Pummel. [ATTACK] to Lucifer :: 22.365013854346 0 21.101709547398 14.35 :: 1.504777178565 checkHit 33.5 14.35 => chance to hit 98 [ATTACK] raw dam 22.365013854346 versus 21.101709547398 0.3 with APR 0 [ATTACK] after armor 15.655509698042

[ATTACK] after range 18 [PHYS CRIT %] 2.5 [ATTACK] after crit 18 [ATTACK] after mult 27.085989214169 [PROJECTOR] starting dam 27.085989214169 [PROJECTOR] after difficulty dam 27.085989214169 [PROJECTOR] res 0 1 on dam 14.626434175651 [PROJECTOR] after resists dam 14.626434175651 [PROJECTOR] after flat damage armor 14.626434175651 [PROJECTOR] final dam 14.626434175651 [PROJECTOR] starting dam 12.527256590646 [PROJECTOR] after difficulty dam 12.527256590646 [PROJECTOR] res 22.4 0.776 on dam 12.527256590646 [PROJECTOR] after resists dam 9.7211511143416 [PROJECTOR] after flat damage armor 9.7211511143416 [PROJECTOR] final dam 9.7211511143416 [ATTACK] to Lucifer :: 22.365013854346 0 21.101709547398 14.35 :: 1.8489992295835 checkHit 33.5 14.35 => chance to hit 98 [ATTACK] raw dam 22.365013854346 versus 21.101709547398 0.3 with APR 0 [ATTACK] after armor 15.655509698042 [ATTACK] after range 15 [PHYS CRIT %] 2.5 [ATTACK] after crit 15 [ATTACK] after mult 27.734988443753 [PROJECTOR] starting dam 27.734988443753 [PROJECTOR] after difficulty dam 27.734988443753 [PROJECTOR] res 0 1 on dam 14.976893759626 [PROJECTOR] after resists dam 14.976893759626 [PROJECTOR] after flat damage armor 14.976893759626 [PROJECTOR] final dam 14.976893759626 [PROJECTOR] starting dam 12.527256590646 [PROJECTOR] after difficulty dam 12.527256590646 [PROJECTOR] res 22.4 0.776 on dam 12.527256590646 [PROJECTOR] after resists dam 9.7211511143416 [PROJECTOR] after flat damage armor 9.7211511143416 [PROJECTOR] final dam 9.7211511143416 checkHit 15.4 44.666666666667 => chance to hit 0 [LOG] Lucifer is stunned! [LOG] #UID:106397:0#Ivitha the brown bear hits Lucifer for #aaaaaa#15 physical #LAST#, #aaaaaa#15 physical#LAST# damage (total 29.60). [LOG] #UID:1455:0#Lucifer hits Ivitha the brown bear for #1133F3#10 cold#LAST# , #1133F3#10 cold#LAST# damage (total 19.44). [LOG] [ATTACK] attacking with huntsman's steel greatsword of projection [ATTACK] to Ivitha the brown bear :: 32.392560792404 2 37.704 23.817 :: 1 checkHit 15 23.817 => chance to hit 28 [LOG] Lucifer misses Ivitha the brown bear. [LOG] [ATTACK] attacking with huntsman's steel greatsword of projection [ATTACK] to Ivitha the brown bear :: 32.392560792404 2 37.704 23.817 :: 1 checkHit 15 23.817 => chance to hit 28 [ATTACK] raw dam 32.392560792404 versus 37.704 0.69 with APR

2 [ATTACK] after armor 10.041693845645 [ATTACK] after range 12 [PHYS CRIT %] 0 [ATTACK] after crit 12 [ATTACK] after mult 12 [ATTACK] after inc by type 12.96 [PROJECTOR] starting dam 12.96 [PROJECTOR] after difficulty dam 12.96 [PROJECTOR] res 13.934447189525 0.86065552810475 on dam 12.96 [PROJECTOR] after resists dam 11.154095644238 [PROJECTOR] after flat damage armor 11.154095644238 [PROJECTOR] stunned dam 3.3462286932713 [PROJECTOR] final dam 3.3462286932713 checkHit 20.75 8.4730727263314 => chance to hit 81 [LOG] Ivitha the brown bear resists the mind attack! [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 [PROJECTOR] res 3 0.97 on dam 3 [PROJECTOR] after resists dam 2.91 [PROJECTOR] after flat damage armor 2.91 [PROJECTOR] stunned dam 0.873 [PROJECTOR] final dam 0.873 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 22.4 0.776 on dam 6 [PROJECTOR] after resists dam 4.656 [PROJECTOR] after flat damage armor 4.656 [PROJECTOR] stunned dam 1.3968 [PROJECTOR] final dam 1.3968 [LOG] #UID:1455:0#Lucifer hits Ivitha the brown bear for #aaaaaa#4 physical#LA ST#, #YELLOW#1 mind#LAST#, #LIGHT_GREEN#2 nature#LAST# damage (total 5.62). AI took for target 106397 Ivitha the brown bear :: 1455 Lucifer 1 < 100 [LOG] Ivitha the brown bear uses Stun. [ATTACK] attacking with balanced iron longsword of purging [ATTACK] to Lucifer :: 20.384291490481 2 21.101709547398 14.35 :: 0.72360679774998 checkHit 33.5 14.35 => chance to hit 98 [ATTACK] raw dam 20.384291490481 versus 21.101709547398 0.3 with APR 2 [ATTACK] after armor 14.269004043337 [ATTACK] after range 18 [PHYS CRIT %] 2.5 [ATTACK] after crit 18 [ATTACK] after mult 13.0249223595 [PROJECTOR] starting dam 13.0249223595 [PROJECTOR] after difficulty dam 13.0249223595 [PROJECTOR] res 0 1 on dam 7.0334580741298 [PROJECTOR] after resists dam 7.0334580741298 [PROJECTOR] after flat damage armor 7.0334580741298 [PROJECTOR] final dam 7.0334580741298 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 4.44 [PROJECTOR] after resists dam 4.44 [PROJECTOR] after flat damage armor 4.44 [PROJECTOR] final dam 4.44

[PROJECTOR] starting dam 12.527256590646 [PROJECTOR] after difficulty dam 12.527256590646 [PROJECTOR] res 22.4 0.776 on dam 12.527256590646 [PROJECTOR] after resists dam 9.7211511143416 [PROJECTOR] after flat damage armor 9.7211511143416 [PROJECTOR] stunned dam 2.9163453343025 [PROJECTOR] final dam 2.9163453343025 checkHit 15.4 29 => chance to hit 16 [LOG] #UID:106397:0#Ivitha the brown bear hits Lucifer for #aaaaaa#8 physical# LAST#, #LIGHT_GREEN#5 nature#LAST# damage (total 11.47). [LOG] #UID:1455:0#Lucifer hits Ivitha the brown bear for #1133F3#3 cold#LAST# damage. [LOG] [ATTACK] attacking with huntsman's steel greatsword of projection [ATTACK] to Ivitha the brown bear :: 32.392560792404 2 37.704 23.817 :: 1 checkHit 15 23.817 => chance to hit 28 [ATTACK] raw dam 32.392560792404 versus 37.704 0.69 with APR 2 [ATTACK] after armor 10.041693845645 [ATTACK] after range 10 [PHYS CRIT %] 0 [ATTACK] after crit 10 [ATTACK] after mult 10 [ATTACK] after inc by type 10.8 [PROJECTOR] starting dam 10.8 [PROJECTOR] after difficulty dam 10.8 [PROJECTOR] res 13.934447189525 0.86065552810475 on dam 10.8 [PROJECTOR] after resists dam 9.2950797035313 [PROJECTOR] after flat damage armor 9.2950797035313 [PROJECTOR] stunned dam 2.7885239110594 [PROJECTOR] final dam 2.7885239110594 checkHit 20.75 8.4730727263314 => chance to hit 81 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 3 0.97 on dam 6 [PROJECTOR] after resists dam 5.82 [PROJECTOR] after flat damage armor 5.82 [PROJECTOR] stunned dam 1.746 [PROJECTOR] final dam 1.746 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 22.4 0.776 on dam 6 [PROJECTOR] after resists dam 4.656 [PROJECTOR] after flat damage armor 4.656 [PROJECTOR] stunned dam 1.3968 [PROJECTOR] final dam 1.3968 [LOG] #UID:1455:0#Lucifer hits Ivitha the brown bear for #aaaaaa#3 physical#LA ST#, #YELLOW#2 mind#LAST#, #LIGHT_GREEN#2 nature#LAST# damage (total 5.93). [LOG] [ATTACK] attacking with huntsman's steel greatsword of projection [ATTACK] to Ivitha the brown bear :: 32.392560792404 2 37.704 23.817 :: 1 checkHit 15 23.817 => chance to hit 28 [LOG] Lucifer misses Ivitha the brown bear. AI took for target 106216 great wolf :: 1455 Lucifer 9

< 100 [ATTACK] attacking with balanced iron longsword of purging [ATTACK] to Lucifer :: 20.384291490481 2 21.101709547398 14.35 :: 1 checkHit 33.5 14.35 => chance to hit 98 [ATTACK] raw dam 20.384291490481 versus 21.101709547398 0.3 with APR 2 [ATTACK] after armor 14.269004043337 [ATTACK] after range 14 [PHYS CRIT %] 2.5 [ATTACK] after crit 14 [ATTACK] after mult 14 [PROJECTOR] starting dam 14 [PROJECTOR] after difficulty dam 14 [PROJECTOR] res 0 1 on dam 7.56 [PROJECTOR] after resists dam 7.56 [PROJECTOR] after flat damage armor 7.56 [PROJECTOR] final dam 7.56 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 4.44 [PROJECTOR] after resists dam 4.44 [PROJECTOR] after flat damage armor 4.44 [PROJECTOR] final dam 4.44 [PROJECTOR] starting dam 12.527256590646 [PROJECTOR] after difficulty dam 12.527256590646 [PROJECTOR] res 22.4 0.776 on dam 12.527256590646 [PROJECTOR] after resists dam 9.7211511143416 [PROJECTOR] after flat damage armor 9.7211511143416 [PROJECTOR] stunned dam 2.9163453343025 [PROJECTOR] final dam 2.9163453343025 [LOG] #UID:106397:0#Ivitha the brown bear hits Lucifer for #aaaaaa#8 physical# LAST#, #LIGHT_GREEN#5 nature#LAST# damage (total 12.00). [LOG] #UID:1455:0#Lucifer hits Ivitha the brown bear for #1133F3#3 cold#LAST# damage. [LOG] [LOG] Bellowing Roar is still on cooldown for 1 turns. [ATTACK] attacking with huntsman's steel greatsword of projection [ATTACK] to Ivitha the brown bear :: 32.392560792404 2 37.704 23.817 :: 1 checkHit 15 23.817 => chance to hit 28 [LOG] Lucifer misses Ivitha the brown bear. [LOG] Lucifer is not stunned anymore. [ATTACK] attacking with balanced iron longsword of purging [ATTACK] to Lucifer :: 20.384291490481 2 21.101709547398 14.35 :: 1 checkHit 33.5 14.35 => chance to hit 98 [ATTACK] raw dam 20.384291490481 versus 21.101709547398 0.3 with APR 2 [ATTACK] after armor 14.269004043337 [ATTACK] after range 15 [PHYS CRIT %] 2.5 [ATTACK] after crit 15 [ATTACK] after mult 15 [PROJECTOR] starting dam 15 [PROJECTOR] after difficulty dam 15 [PROJECTOR] res 0 1 on dam 8.1

[PROJECTOR] after resists dam 8.1 [PROJECTOR] after flat damage armor 8.1 [PROJECTOR] final dam 8.1 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 4.44 [PROJECTOR] after resists dam 4.44 [PROJECTOR] after flat damage armor 4.44 [PROJECTOR] final dam 4.44 [PROJECTOR] starting dam 12.527256590646 [PROJECTOR] after difficulty dam 12.527256590646 [PROJECTOR] res 22.4 0.776 on dam 12.527256590646 [PROJECTOR] after resists dam 9.7211511143416 [PROJECTOR] after flat damage armor 9.7211511143416 [PROJECTOR] final dam 9.7211511143416 [SOUND] loading from /data/sound/creatures/bears/bear_moan_2.ogg :=: sound "/data/sound/creatures/bears/bear_moan_2.ogg" : <static> [LOG] #UID:106397:0#Ivitha the brown bear hits Lucifer for #aaaaaa#9 physical# LAST#, #LIGHT_GREEN#5 nature#LAST# damage (total 12.54). [LOG] #UID:1455:0#Lucifer hits Ivitha the brown bear for #1133F3#10 cold#LAST# damage. great wolf 106216 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 9.53094976999 3 21.101709547398 14.35 :: 1 checkHit 15 14.35 => chance to hit 52 [ATTACK] raw dam 9.53094976999 versus 21.101709547398 0.3 with APR 3 [ATTACK] after armor 6.671664838993 [ATTACK] after range 6 [PHYS CRIT %] 1 [ATTACK] after crit 6 [ATTACK] after mult 6 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [PROJECTOR] starting dam 12.527256590646 [PROJECTOR] after difficulty dam 12.527256590646 [PROJECTOR] res 0 1 on dam 12.527256590646 [PROJECTOR] after resists dam 12.527256590646 [PROJECTOR] after flat damage armor 12.527256590646 [PROJECTOR] final dam 12.527256590646 [LOG] #UID:1455:0#Lucifer hits great wolf for #1133F3#13 cold#LAST# damage. [LOG] #UID:106216:0#Great wolf hits Lucifer for #aaaaaa#6 physical#LAST# damag e. [LOG] [ATTACK] attacking with huntsman's steel greatsword of projection [ATTACK] to Ivitha the brown bear :: 32.392560792404 2 37.704 23.817 :: 1 checkHit 15 23.817 => chance to hit 28 [LOG] Lucifer misses Ivitha the brown bear. [LOG] #00ff00##UID:654:0#Talent Wing Buffet is ready to use. [LOG] #00ff00##UID:657:0#Talent Ice Claw is ready to use. [LOG] #00ff00##UID:653:0#Talent Bellowing Roar is ready to use.

[LOG] #00ff00##UID:46:0#Talent Infusion: Regeneration is ready to use. [LOG] #00ff00##UID:617:0#Talent Nature's Touch is ready to use. [ATTACK] attacking with balanced iron longsword of purging [ATTACK] to Lucifer :: 20.384291490481 2 21.101709547398 14.35 :: 1 checkHit 33.5 14.35 => chance to hit 98 [ATTACK] raw dam 20.384291490481 versus 21.101709547398 0.3 with APR 2 [ATTACK] after armor 14.269004043337 [ATTACK] after range 18 [PHYS CRIT %] 2.5 [ATTACK] after crit 18 [ATTACK] after mult 18 [PROJECTOR] starting dam 18 [PROJECTOR] after difficulty dam 18 [PROJECTOR] res 0 1 on dam 9.72 [PROJECTOR] after resists dam 9.72 [PROJECTOR] after flat damage armor 9.72 [PROJECTOR] final dam 9.72 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 4.44 [PROJECTOR] after resists dam 4.44 [PROJECTOR] after flat damage armor 4.44 [PROJECTOR] final dam 4.44 [PROJECTOR] starting dam 12.527256590646 [PROJECTOR] after difficulty dam 12.527256590646 [PROJECTOR] res 22.4 0.776 on dam 12.527256590646 [PROJECTOR] after resists dam 9.7211511143416 [PROJECTOR] after flat damage armor 9.7211511143416 [PROJECTOR] final dam 9.7211511143416 [LOG] #UID:106397:0#Ivitha the brown bear hits Lucifer for #aaaaaa#10 physical #LAST#, #LIGHT_GREEN#5 nature#LAST# damage (total 14.16). [LOG] #UID:1455:0#Lucifer hits Ivitha the brown bear for #1133F3#10 cold#LAST# damage. great wolf 106216 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Lucifer :: 9.53094976999 3 21.101709547398 14.35 :: 1 checkHit 15 14.35 => chance to hit 52 [ATTACK] raw dam 9.53094976999 versus 21.101709547398 0.3 with APR 3 [ATTACK] after armor 6.671664838993 [ATTACK] after range 6 [PHYS CRIT %] 1 [ATTACK] after crit 6 [ATTACK] after mult 6 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 6 [PROJECTOR] after resists dam 6 [PROJECTOR] after flat damage armor 6 [PROJECTOR] final dam 6 [PROJECTOR] starting dam 12.527256590646 [PROJECTOR] after difficulty dam 12.527256590646 [PROJECTOR] res 0 1 on dam 12.527256590646 [PROJECTOR] after resists dam 12.527256590646

[PROJECTOR] after flat damage armor 12.527256590646 [PROJECTOR] final dam 12.527256590646 [LOG] #UID:1455:0#Lucifer hits great wolf for #1133F3#13 cold#LAST# damage. [LOG] #UID:106216:0#Great wolf hits Lucifer for #aaaaaa#6 physical#LAST# damag e. [LOG] [LOG] Lucifer roars! [MIND CRIT %] 1 [PROJECTOR] starting dam 136.23688744864 [PROJECTOR] after difficulty dam 136.23688744864 [PROJECTOR] res 13.934447189525 0.86065552810475 on dam 136.23688744864 [PROJECTOR] after resists dam 117.25303031446 [PROJECTOR] after flat damage armor 117.25303031446 [PROJECTOR] final dam 117.25303031446 [PROJECTOR] starting dam 136.23688744864 [PROJECTOR] after difficulty dam 136.23688744864 [PROJECTOR] res 0 1 on dam 136.23688744864 [PROJECTOR] after resists dam 136.23688744864 [PROJECTOR] after flat damage armor 136.23688744864 [PROJECTOR] final dam 136.23688744864 checkHit 8.4730727263314 29 => chance to hit 0 [LOG] Ivitha the brown bear wanders around!. [LOG] #UID:1455:0#Lucifer hits Ivitha the brown bear for #aaaaaa#118 physical# LAST# damage. [LOG] #UID:1455:0#Lucifer hits great wolf for #aaaaaa#137 physical#LAST# damag e. [LOG] #{bold}##UID:1455:0#Lucifer killed great wolf!#{normal}# [LOG] [SOUND] loading from /data/sound/creatures/bears/bear_growl_2.ogg :=: sound "/data/sound/creatures/bears/bear_growl_2.ogg" : <static> AI took for target 106397 Ivitha the brown bear :: 1455 Lucifer 1 < 100 [LOG] Lucifer uses Ice Claw. [ATTACK] attacking with huntsman's steel greatsword of projection [ATTACK] to Ivitha the brown bear :: 32.392560792404 2 37.704 23.817 :: 1.5625 checkHit 15 23.817 => chance to hit 28 [LOG] Lucifer misses Ivitha the brown bear. [LOG] Ivitha the brown bear seems more focused. AI took for target 106397 Ivitha the brown bear :: 1455 Lucifer 1 < 100 [LOG] [ATTACK] attacking with huntsman's steel greatsword of projection [ATTACK] to Ivitha the brown bear :: 32.392560792404 2 37.704 23.817 :: 1 checkHit 15 23.817 => chance to hit 28 [ATTACK] raw dam 32.392560792404 versus 37.704 0.69 with APR 2 [ATTACK] after armor 10.041693845645 [ATTACK] after range 13 [PHYS CRIT %] 0 [ATTACK] after crit 13 [ATTACK] after mult 13 [ATTACK] after inc by type 14.04 [PROJECTOR] starting dam 14.04 [PROJECTOR] after difficulty dam 14.04 [PROJECTOR] res 13.934447189525 0.86065552810475 on dam 14.04

[PROJECTOR] after resists dam 12.083603614591 [PROJECTOR] after flat damage armor 12.083603614591 [PROJECTOR] final dam 12.083603614591 checkHit 20.75 8.4730727263314 => chance to hit 81 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 3 0.97 on dam 6 [PROJECTOR] after resists dam 5.82 [PROJECTOR] after flat damage armor 5.82 [PROJECTOR] final dam 5.82 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 22.4 0.776 on dam 6 [PROJECTOR] after resists dam 4.656 [PROJECTOR] after flat damage armor 4.656 [PROJECTOR] final dam 4.656 [LOG] #UID:1455:0#Lucifer hits Ivitha the brown bear for #aaaaaa#13 physical#L AST#, #YELLOW#6 mind#LAST#, #LIGHT_GREEN#5 nature#LAST# damage (total 22.56). [LOG] [ATTACK] attacking with huntsman's steel greatsword of projection [ATTACK] to Ivitha the brown bear :: 32.392560792404 2 37.704 23.817 :: 1 checkHit 15 23.817 => chance to hit 28 [LOG] Lucifer misses Ivitha the brown bear. [Identify] huntsman's steel greatsword of projection true [LOG] [ATTACK] attacking with huntsman's steel greatsword of projection [ATTACK] to Ivitha the brown bear :: 32.392560792404 2 37.704 23.817 :: 1 checkHit 15 23.817 => chance to hit 28 [ATTACK] raw dam 32.392560792404 versus 37.704 0.69 with APR 2 [ATTACK] after armor 10.041693845645 [ATTACK] after range 12 [PHYS CRIT %] 0 [ATTACK] after crit 12 [ATTACK] after mult 12 [ATTACK] after inc by type 12.96 [PROJECTOR] starting dam 12.96 [PROJECTOR] after difficulty dam 12.96 [PROJECTOR] res 13.934447189525 0.86065552810475 on dam 12.96 [PROJECTOR] after resists dam 11.154095644238 [PROJECTOR] after flat damage armor 11.154095644238 [PROJECTOR] final dam 11.154095644238 checkHit 20.75 8.4730727263314 => chance to hit 81 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 3 0.97 on dam 6 [PROJECTOR] after resists dam 5.82 [PROJECTOR] after flat damage armor 5.82 [PROJECTOR] final dam 5.82 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 22.4 0.776 on dam 6 [PROJECTOR] after resists dam 4.656 [PROJECTOR] after flat damage armor 4.656

[PROJECTOR] final dam 4.656 [LOG] #UID:1455:0#Lucifer hits Ivitha the brown bear for #aaaaaa#12 physical#L AST#, #YELLOW#6 mind#LAST#, #LIGHT_GREEN#5 nature#LAST# damage (total 21.63). [LOG] [LOG] #00ff00##UID:657:0#Talent Ice Claw is ready to use. [LOG] [ATTACK] attacking with balanced iron longsword of purging [ATTACK] to Lucifer :: 20.384291490481 2 21.101709547398 14.35 :: 1 checkHit 33.5 14.35 => chance to hit 98 [ATTACK] raw dam 20.384291490481 versus 21.101709547398 0.3 with APR 2 [ATTACK] after armor 14.269004043337 [ATTACK] after range 16 [PHYS CRIT %] 2.5 [ATTACK] after crit 16 [ATTACK] after mult 16 [PROJECTOR] starting dam 16 [PROJECTOR] after difficulty dam 16 [PROJECTOR] res 0 1 on dam 8.64 [PROJECTOR] after resists dam 8.64 [PROJECTOR] after flat damage armor 8.64 [PROJECTOR] final dam 8.64 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 4.44 [PROJECTOR] after resists dam 4.44 [PROJECTOR] after flat damage armor 4.44 [PROJECTOR] final dam 4.44 [PROJECTOR] starting dam 12.527256590646 [PROJECTOR] after difficulty dam 12.527256590646 [PROJECTOR] res 22.4 0.776 on dam 12.527256590646 [PROJECTOR] after resists dam 9.7211511143416 [PROJECTOR] after flat damage armor 9.7211511143416 [PROJECTOR] final dam 9.7211511143416 [LOG] #UID:106397:0#Ivitha the brown bear hits Lucifer for #aaaaaa#9 physical# LAST#, #LIGHT_GREEN#5 nature#LAST# damage (total 13.08). [LOG] #UID:1455:0#Lucifer hits Ivitha the brown bear for #1133F3#10 cold#LAST# damage. [LOG] [ATTACK] attacking with huntsman's steel greatsword of projection [ATTACK] to Ivitha the brown bear :: 32.392560792404 2 37.704 23.817 :: 1 checkHit 15 23.817 => chance to hit 28 [ATTACK] raw dam 32.392560792404 versus 37.704 0.69 with APR 2 [ATTACK] after armor 10.041693845645 [ATTACK] after range 10 [PHYS CRIT %] 0 [ATTACK] after crit 10 [ATTACK] after mult 10 [ATTACK] after inc by type 10.8 [PROJECTOR] starting dam 10.8 [PROJECTOR] after difficulty dam 10.8 [PROJECTOR] res 13.934447189525 0.86065552810475 on dam 10.8 [PROJECTOR] after resists dam 9.2950797035313 [PROJECTOR] after flat damage armor 9.2950797035313 [PROJECTOR] final dam 9.2950797035313

checkHit 20.75 8.4730727263314 => chance to hit 81 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 3 0.97 on dam 6 [PROJECTOR] after resists dam 5.82 [PROJECTOR] after flat damage armor 5.82 [PROJECTOR] final dam 5.82 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 22.4 0.776 on dam 6 [PROJECTOR] after resists dam 4.656 [PROJECTOR] after flat damage armor 4.656 [PROJECTOR] final dam 4.656 [LOG] #UID:1455:0#Lucifer hits Ivitha the brown bear for #aaaaaa#10 physical#L AST#, #YELLOW#6 mind#LAST#, #LIGHT_GREEN#5 nature#LAST# damage (total 19.77). [LOG] [LOG] Ivitha the brown bear uses Shield Pummel. [ATTACK] to Lucifer :: 22.365013854346 0 21.101709547398 14.35 :: 1.504777178565 checkHit 33.5 14.35 => chance to hit 98 [ATTACK] raw dam 22.365013854346 versus 21.101709547398 0.3 with APR 0 [ATTACK] after armor 15.655509698042 [ATTACK] after range 17 [PHYS CRIT %] 2.5 [ATTACK] after crit 17 [ATTACK] after mult 25.581212035604 [PROJECTOR] starting dam 25.581212035604 [PROJECTOR] after difficulty dam 25.581212035604 [PROJECTOR] res 0 1 on dam 13.813854499226 [PROJECTOR] after resists dam 13.813854499226 [PROJECTOR] after flat damage armor 13.813854499226 [PROJECTOR] final dam 13.813854499226 [PROJECTOR] starting dam 12.527256590646 [PROJECTOR] after difficulty dam 12.527256590646 [PROJECTOR] res 22.4 0.776 on dam 12.527256590646 [PROJECTOR] after resists dam 9.7211511143416 [PROJECTOR] after flat damage armor 9.7211511143416 [PROJECTOR] final dam 9.7211511143416 [ATTACK] to Lucifer :: 22.365013854346 0 21.101709547398 14.35 :: 1.8489992295835 checkHit 33.5 14.35 => chance to hit 98 [ATTACK] raw dam 22.365013854346 versus 21.101709547398 0.3 with APR 0 [ATTACK] after armor 15.655509698042 [ATTACK] after range 17 [PHYS CRIT %] 2.5 [ATTACK] after crit 17 [ATTACK] after mult 31.43298690292 [PROJECTOR] starting dam 31.43298690292 [PROJECTOR] after difficulty dam 31.43298690292 [PROJECTOR] res 0 1 on dam 16.973812927577 [PROJECTOR] after resists dam 16.973812927577 [PROJECTOR] after flat damage armor 16.973812927577 [PROJECTOR] final dam 16.973812927577 [PROJECTOR] starting dam 12.527256590646 [PROJECTOR] after difficulty dam 12.527256590646

[PROJECTOR] res 22.4 0.776 on dam 12.527256590646 [PROJECTOR] after resists dam 9.7211511143416 [PROJECTOR] after flat damage armor 9.7211511143416 [PROJECTOR] final dam 9.7211511143416 checkHit 15.4 44.666666666667 => chance to hit 0 [LOG] Lucifer is stunned! [LOG] #UID:106397:0#Ivitha the brown bear hits Lucifer for #aaaaaa#14 physical #LAST#, #aaaaaa#17 physical#LAST# damage (total 30.79). [LOG] #UID:1455:0#Lucifer hits Ivitha the brown bear for #1133F3#10 cold#LAST# , #1133F3#10 cold#LAST# damage (total 19.44). [LOG] [ATTACK] attacking with huntsman's steel greatsword of projection [ATTACK] to Ivitha the brown bear :: 32.392560792404 2 37.704 23.817 :: 1 checkHit 15 23.817 => chance to hit 28 [LOG] Lucifer misses Ivitha the brown bear. [LOG] [ATTACK] attacking with huntsman's steel greatsword of projection [ATTACK] to Ivitha the brown bear :: 32.392560792404 2 37.704 23.817 :: 1 checkHit 15 23.817 => chance to hit 28 [LOG] Lucifer misses Ivitha the brown bear. [LOG] Ivitha the brown bear uses Stun. [ATTACK] attacking with balanced iron longsword of purging [ATTACK] to Lucifer :: 20.384291490481 2 21.101709547398 14.35 :: 0.72360679774998 checkHit 33.5 14.35 => chance to hit 98 [ATTACK] raw dam 20.384291490481 versus 21.101709547398 0.3 with APR 2 [ATTACK] after armor 14.269004043337 [ATTACK] after range 16 [PHYS CRIT %] 2.5 [ATTACK] after crit 16 [ATTACK] after mult 11.577708764 [PROJECTOR] starting dam 11.577708764 [PROJECTOR] after difficulty dam 11.577708764 [PROJECTOR] res 0 1 on dam 6.2519627325598 [PROJECTOR] after resists dam 6.2519627325598 [PROJECTOR] after flat damage armor 6.2519627325598 [PROJECTOR] final dam 6.2519627325598 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 4.44 [PROJECTOR] after resists dam 4.44 [PROJECTOR] after flat damage armor 4.44 [PROJECTOR] final dam 4.44 [PROJECTOR] starting dam 12.527256590646 [PROJECTOR] after difficulty dam 12.527256590646 [PROJECTOR] res 22.4 0.776 on dam 12.527256590646 [PROJECTOR] after resists dam 9.7211511143416 [PROJECTOR] after flat damage armor 9.7211511143416 [PROJECTOR] stunned dam 2.9163453343025 [PROJECTOR] final dam 2.9163453343025 checkHit 15.4 29 => chance to hit 16 [LOG] #UID:106397:0#Ivitha the brown bear hits Lucifer for #aaaaaa#7 physical#

LAST#, #LIGHT_GREEN#5 nature#LAST# damage (total 10.69). [LOG] #UID:1455:0#Lucifer hits Ivitha the brown bear for #1133F3#3 damage. [LOG] [ATTACK] attacking with huntsman's steel greatsword of projection [ATTACK] to Ivitha the brown bear :: 32.392560792404 2 23.817 :: 1 checkHit 15 23.817 => chance to hit 28 [LOG] Lucifer misses Ivitha the brown bear. [LOG] [ATTACK] attacking with huntsman's steel greatsword of projection [ATTACK] to Ivitha the brown bear :: 32.392560792404 2 23.817 :: 1 checkHit 15 23.817 => chance to hit 28 [LOG] Lucifer misses Ivitha the brown bear. [LOG] Ivitha the brown bear uses Block. [LOG] [ATTACK] attacking with huntsman's steel greatsword of projection [ATTACK] to Ivitha the brown bear :: 32.392560792404 2 5.134 :: 1 checkHit 15 5.134 => chance to hit 75 [ATTACK] raw dam 32.392560792404 versus 37.704 0.69 with 2 [ATTACK] after armor 10.041693845645 [ATTACK] after range 11 [PHYS CRIT %] 0 [ATTACK] after crit 11 [ATTACK] after mult 11 [ATTACK] after inc by type 11.88 [PROJECTOR] starting dam 11.88 [PROJECTOR] after difficulty dam 11.88 [PROJECTOR] res 13.934447189525 0.86065552810475 on dam 0 [PROJECTOR] after resists dam 0 [PROJECTOR] after flat damage armor 0 [PROJECTOR] stunned dam 0 [PROJECTOR] final dam 0 checkHit 20.75 8.4730727263314 => chance to hit 81 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 3 0.97 on dam 6 [PROJECTOR] after resists dam 5.82 [PROJECTOR] after flat damage armor 5.82 [PROJECTOR] stunned dam 1.746 [PROJECTOR] final dam 1.746 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 22.4 0.776 on dam 6 [PROJECTOR] after resists dam 4.656 [PROJECTOR] after flat damage armor 4.656 [PROJECTOR] stunned dam 1.3968 [PROJECTOR] final dam 1.3968 [LOG] #UID:1455:0#Lucifer hits Ivitha the brown bear for #aaaaaa#0 ST#, #YELLOW#2 mind#LAST#, #LIGHT_GREEN#2 nature#LAST# damage (total [LOG] Lucifer is not stunned anymore. [LOG] [ATTACK] attacking with huntsman's steel greatsword of projection

cold#LAST#

37.704

37.704

37.704

APR

physical#LA 3.14).

[ATTACK] to Ivitha the brown bear :: 32.392560792404 2 37.704 23.817 :: 1 checkHit 15 23.817 => chance to hit 28 [ATTACK] raw dam 32.392560792404 versus 37.704 0.69 with APR 2 [ATTACK] after armor 10.041693845645 [ATTACK] after range 10 [PHYS CRIT %] 0 [ATTACK] after crit 10 [ATTACK] after mult 10 [ATTACK] after inc by type 10.8 [PROJECTOR] starting dam 10.8 [PROJECTOR] after difficulty dam 10.8 [PROJECTOR] res 13.934447189525 0.86065552810475 on dam 10.8 [PROJECTOR] after resists dam 9.2950797035313 [PROJECTOR] after flat damage armor 9.2950797035313 [PROJECTOR] final dam 9.2950797035313 checkHit 20.75 8.4730727263314 => chance to hit 81 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 3 0.97 on dam 6 [PROJECTOR] after resists dam 5.82 [PROJECTOR] after flat damage armor 5.82 [PROJECTOR] final dam 5.82 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 22.4 0.776 on dam 6 [PROJECTOR] after resists dam 4.656 [PROJECTOR] after flat damage armor 4.656 [PROJECTOR] final dam 4.656 [LOG] #UID:1455:0#Lucifer hits Ivitha the brown bear for #aaaaaa#10 physical#L AST#, #YELLOW#6 mind#LAST#, #LIGHT_GREEN#5 nature#LAST# damage (total 19.77). [LOG] #00ff00##UID:654:0#Talent Wing Buffet is ready to use. [LOG] #00ff00##UID:657:0#Talent Ice Claw is ready to use. [LOG] #00ff00##UID:46:0#Talent Infusion: Regeneration is ready to use. [LOG] #00ff00##UID:617:0#Talent Nature's Touch is ready to use. [LOG] [ATTACK] attacking with huntsman's steel greatsword of projection [ATTACK] to Ivitha the brown bear :: 32.392560792404 2 37.704 23.817 :: 1 checkHit 15 23.817 => chance to hit 28 [LOG] Lucifer misses Ivitha the brown bear. [LOG] [TARGET] Passing target king cobra from Ivitha the brown bear to Lucifer [TARGET] Passing target Ememita the copperhead snake from king cobra to Lucifer [TARGET] Passing target brown bear from king cobra to Lucifer [TARGET] Passing target king cobra from Ememita the copperhead snake to Lucifer [LOG] #00ff00##UID:653:0#Talent Bellowing Roar is ready to use. [LOG] [SOUND] loading from /data/sound/creatures/jelly/jelly_1.ogg :=: sound "/ data/sound/creatures/jelly/jelly_1.ogg" : <static> AI took for target 106411 red jelly :: 1455 Lucifer 100 < 100 [TARGET] Passing target bee swarm from red jelly to Lucifer

[TARGET] Passing target large white snake from king cobra to Lucifer AI took for target 106397 Ivitha the brown bear :: 1455 Lucifer 1 < 100 [LOG] Ememita the copperhead snake uses Frenzy. [LOG] Ivitha the brown bear uses Shield Pummel. [ATTACK] to Lucifer :: 22.365013854346 0 21.101709547398 14.35 :: 1.504777178565 checkHit 33.5 14.35 => chance to hit 98 [ATTACK] raw dam 22.365013854346 versus 21.101709547398 0.3 with APR 0 [ATTACK] after armor 15.655509698042 [ATTACK] after range 16 [PHYS CRIT %] 2.5 [ATTACK] after crit 16 [ATTACK] after mult 24.076434857039 [PROJECTOR] starting dam 24.076434857039 [PROJECTOR] after difficulty dam 24.076434857039 [PROJECTOR] res 0 1 on dam 13.001274822801 [PROJECTOR] after resists dam 13.001274822801 [PROJECTOR] after flat damage armor 13.001274822801 [PROJECTOR] final dam 13.001274822801 [PROJECTOR] starting dam 12.527256590646 [PROJECTOR] after difficulty dam 12.527256590646 [PROJECTOR] res 22.4 0.776 on dam 12.527256590646 [PROJECTOR] after resists dam 9.7211511143416 [PROJECTOR] after flat damage armor 9.7211511143416 [PROJECTOR] final dam 9.7211511143416 [ATTACK] to Lucifer :: 22.365013854346 0 21.101709547398 14.35 :: 1.8489992295835 checkHit 33.5 14.35 => chance to hit 98 [ATTACK] raw dam 22.365013854346 versus 21.101709547398 0.3 with APR 0 [ATTACK] after armor 15.655509698042 [ATTACK] after range 17 [PHYS CRIT %] 2.5 [ATTACK] after crit 17 [ATTACK] after mult 31.43298690292 [PROJECTOR] starting dam 31.43298690292 [PROJECTOR] after difficulty dam 31.43298690292 [PROJECTOR] res 0 1 on dam 16.973812927577 [PROJECTOR] after resists dam 16.973812927577 [PROJECTOR] after flat damage armor 16.973812927577 [PROJECTOR] final dam 16.973812927577 [PROJECTOR] starting dam 12.527256590646 [PROJECTOR] after difficulty dam 12.527256590646 [PROJECTOR] res 22.4 0.776 on dam 12.527256590646 [PROJECTOR] after resists dam 9.7211511143416 [PROJECTOR] after flat damage armor 9.7211511143416 [PROJECTOR] final dam 9.7211511143416 checkHit 15.4 44.666666666667 => chance to hit 0 [LOG] Lucifer is stunned! [LOG] [LOG] #UID:106397:0#Ivitha the brown bear hits Lucifer for #aaaaaa#14 physical #LAST#, #aaaaaa#17 physical#LAST# damage (total 29.98). [LOG] #UID:1455:0#Lucifer hits Ivitha the brown bear for #1133F3#10 cold#LAST# , #1133F3#10 cold#LAST# damage (total 19.44).

[ATTACK] attacking with huntsman's steel greatsword of projection [ATTACK] to Ivitha the brown bear :: 32.392560792404 2 37.704 23.817 :: 1 checkHit 15 23.817 => chance to hit 28 [LOG] Lucifer misses Ivitha the brown bear. [LOG] Ememita the copperhead snake uses Frenzy. [LOG] Ememita the copperhead snake uses Frenzy. checkHit 28.25 18.25 => chance to hit 75 [LOG] #F53CBE#Lucifer is lost in despair! AI took for target 106411 red jelly :: 1455 Lucifer 36 < 100 [LOG] Loading tile effects/gloom_confused.png [LOG] Lucifer is confused and fails to use Nature's Touch. [LOG] Ememita the copperhead snake uses Frenzy. [LOG] Ivitha the brown bear uses Stun. [ATTACK] attacking with balanced iron longsword of purging [ATTACK] to Lucifer :: 20.384291490481 2 21.101709547398 14.35 :: 0.72360679774998 checkHit 33.5 14.35 => chance to hit 98 [ATTACK] raw dam 20.384291490481 versus 21.101709547398 0.3 with APR 2 [ATTACK] after armor 14.269004043337 [ATTACK] after range 14 [PHYS CRIT %] 2.5 [ATTACK] after crit 14 [ATTACK] after mult 10.1304951685 [PROJECTOR] starting dam 10.1304951685 [PROJECTOR] after difficulty dam 10.1304951685 [PROJECTOR] res 0 1 on dam 5.4704673909898 [PROJECTOR] after resists dam 5.4704673909898 [PROJECTOR] after flat damage armor 5.4704673909898 [PROJECTOR] final dam 5.4704673909898 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 4.44 [PROJECTOR] after resists dam 4.44 [PROJECTOR] after flat damage armor 4.44 [PROJECTOR] final dam 4.44 [PROJECTOR] starting dam 12.527256590646 [PROJECTOR] after difficulty dam 12.527256590646 [PROJECTOR] res 22.4 0.776 on dam 12.527256590646 [PROJECTOR] after resists dam 9.7211511143416 [PROJECTOR] after flat damage armor 9.7211511143416 [PROJECTOR] stunned dam 2.9163453343025 [PROJECTOR] final dam 2.9163453343025 checkHit 15.4 29 => chance to hit 16 [LOG] [LOG] #UID:106397:0#Ivitha the brown bear hits Lucifer for #aaaaaa#6 physical# LAST#, #LIGHT_GREEN#5 nature#LAST# damage (total 9.91). [LOG] #UID:1455:0#Lucifer hits Ivitha the brown bear for #1133F3#3 cold#LAST# damage. [LOG] Lucifer is confused and fails to use Attack. [LOG] Ememita the copperhead snake uses Frenzy. AI took for target 106197 Ememita the copperhead snake :: 1455 Lucifer 1 < 100

[LOG] Ememita the copperhead snake uses Slash. [ATTACK] attacking with psychic's iron battleaxe of the leech [ATTACK] to Lucifer :: 38.6839238331 1 21.101709547398 14.35 :: 1.5766293962171 checkHit 33.5 14.35 => chance to hit 98 [ATTACK] raw dam 38.6839238331 versus 21.101709547398 0.3 with APR 1 [ATTACK] after armor 27.07874668317 [ATTACK] after range 27 [PHYS CRIT %] 5.1 [ATTACK] after crit 27 [ATTACK] after mult 42.568993697861 [PROJECTOR] starting dam 42.568993697861 [PROJECTOR] after difficulty dam 42.568993697861 [PROJECTOR] res 0 1 on dam 31.501055336417 [PROJECTOR] after resists dam 31.501055336417 [PROJECTOR] after flat damage armor 31.501055336417 [PROJECTOR] final dam 31.501055336417 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 4.44 [PROJECTOR] after resists dam 4.44 [PROJECTOR] after flat damage armor 4.44 [PROJECTOR] final dam 4.44 [LOG] Lucifer slows down. [PROJECTOR] starting dam 12.527256590646 [PROJECTOR] after difficulty dam 12.527256590646 [PROJECTOR] res 3 0.97 on dam 12.527256590646 [PROJECTOR] after resists dam 12.151438892927 [PROJECTOR] after flat damage armor 12.151438892927 [PROJECTOR] stunned dam 3.6454316678781 [PROJECTOR] final dam 3.6454316678781 [LOG] #UID:1455:0#Lucifer hits Ememita the copperhead snake for #1133F3#4 cold #LAST# damage. [LOG] #UID:106197:0#Ememita the copperhead snake hits Lucifer for #aaaaaa#32 p hysical#LAST#, #LIGHT_GREEN#5 nature#LAST# damage (total 35.94). Loading tile talents/slow.png [LOG] [LOG] Lucifer uses Gift of the Highborn. [LOG] Lucifer starts regenerating health quickly. [LOG] Lucifer is confused and fails to use Attack. [LOG] Lucifer overcomes the gloom checkHit 28.25 18.25 => chance to hit 75 [LOG] #F53CBE#Lucifer is stunned with fear! [LOG] Ememita the copperhead snake uses Frenzy. [ATTACK] attacking with psychic's iron battleaxe of the leech [ATTACK] to Lucifer :: 38.6839238331 1 21.101709547398 14.35 :: 0.33330154256523 checkHit 33.5 14.35 => chance to hit 98 [ATTACK] raw dam 38.6839238331 versus 21.101709547398 0.3 with APR 1 [ATTACK] after armor 27.07874668317 [ATTACK] after range 37 [PHYS CRIT %] 5.1 [ATTACK] after crit 37 [ATTACK] after mult 12.332157074914 [PROJECTOR] starting dam 12.332157074914

[PROJECTOR] after difficulty dam 12.332157074914 [PROJECTOR] res 0 1 on dam 9.1257962354361 [PROJECTOR] after resists dam 9.1257962354361 [PROJECTOR] after flat damage armor 9.1257962354361 [PROJECTOR] final dam 9.1257962354361 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 4.44 [PROJECTOR] after resists dam 4.44 [PROJECTOR] after flat damage armor 4.44 [PROJECTOR] final dam 4.44 [PROJECTOR] starting dam 12.527256590646 [PROJECTOR] after difficulty dam 12.527256590646 [PROJECTOR] res 3 0.97 on dam 12.527256590646 [PROJECTOR] after resists dam 12.151438892927 [PROJECTOR] after flat damage armor 12.151438892927 [PROJECTOR] stunned dam 3.6454316678781 [PROJECTOR] final dam 3.6454316678781 [ATTACK] attacking with psychic's iron battleaxe of the leech [ATTACK] to Lucifer :: 38.6839238331 1 21.101709547398 :: 0.33330154256523 checkHit 33.5 14.35 => chance to hit 98 [ATTACK] raw dam 38.6839238331 versus 21.101709547398 0.3 1 [ATTACK] after armor 27.07874668317 [ATTACK] after range 37 [PHYS CRIT %] 5.1 [ATTACK] after crit 37 [ATTACK] after mult 12.332157074914 [PROJECTOR] starting dam 12.332157074914 [PROJECTOR] after difficulty dam 12.332157074914 [PROJECTOR] res 0 1 on dam 9.1257962354361 [PROJECTOR] after resists dam 9.1257962354361 [PROJECTOR] after flat damage armor 9.1257962354361 [PROJECTOR] final dam 9.1257962354361 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 4.44 [PROJECTOR] after resists dam 4.44 [PROJECTOR] after flat damage armor 4.44 [PROJECTOR] final dam 4.44 [PROJECTOR] starting dam 12.527256590646 [PROJECTOR] after difficulty dam 12.527256590646 [PROJECTOR] res 3 0.97 on dam 12.527256590646 [PROJECTOR] after resists dam 12.151438892927 [PROJECTOR] after flat damage armor 12.151438892927 [PROJECTOR] stunned dam 3.6454316678781 [PROJECTOR] final dam 3.6454316678781 [ATTACK] attacking with psychic's iron battleaxe of the leech [ATTACK] to Lucifer :: 38.6839238331 1 21.101709547398 :: 0.33330154256523 checkHit 33.5 14.35 => chance to hit 98 [ATTACK] raw dam 38.6839238331 versus 21.101709547398 0.3 1 [ATTACK] after armor 27.07874668317 [ATTACK] after range 38 [PHYS CRIT %] 5.1 [ATTACK] after crit 38

14.35

with APR

14.35

with APR

[ATTACK] after mult 12.665458617479 [PROJECTOR] starting dam 12.665458617479 [PROJECTOR] after difficulty dam 12.665458617479 [PROJECTOR] res 0 1 on dam 9.3724393769344 [PROJECTOR] after resists dam 9.3724393769344 [PROJECTOR] after flat damage armor 9.3724393769344 [PROJECTOR] final dam 9.3724393769344 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 4.44 [PROJECTOR] after resists dam 4.44 [PROJECTOR] after flat damage armor 4.44 [PROJECTOR] final dam 4.44 [PROJECTOR] starting dam 12.527256590646 [PROJECTOR] after difficulty dam 12.527256590646 [PROJECTOR] res 3 0.97 on dam 12.527256590646 [PROJECTOR] after resists dam 12.151438892927 [PROJECTOR] after flat damage armor 12.151438892927 [PROJECTOR] stunned dam 3.6454316678781 [PROJECTOR] final dam 3.6454316678781 [ATTACK] attacking with psychic's iron battleaxe of the leech [ATTACK] to Lucifer :: 38.6839238331 1 21.101709547398 14.35 :: 0.33330154256523 checkHit 33.5 14.35 => chance to hit 98 [ATTACK] raw dam 38.6839238331 versus 21.101709547398 0.3 with APR 1 [ATTACK] after armor 27.07874668317 [ATTACK] after range 32 [PHYS CRIT %] 5.1 [ATTACK] after crit 32 [ATTACK] after mult 10.665649362087 [PROJECTOR] starting dam 10.665649362087 [PROJECTOR] after difficulty dam 10.665649362087 [PROJECTOR] res 0 1 on dam 7.8925805279447 [PROJECTOR] after resists dam 7.8925805279447 [PROJECTOR] after flat damage armor 7.8925805279447 [PROJECTOR] final dam 7.8925805279447 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 4.44 [PROJECTOR] after resists dam 4.44 [PROJECTOR] after flat damage armor 4.44 [PROJECTOR] final dam 4.44 [PROJECTOR] starting dam 12.527256590646 [PROJECTOR] after difficulty dam 12.527256590646 [PROJECTOR] res 3 0.97 on dam 12.527256590646 [PROJECTOR] after resists dam 12.151438892927 [PROJECTOR] after flat damage armor 12.151438892927 [PROJECTOR] stunned dam 3.6454316678781 [PROJECTOR] final dam 3.6454316678781 [LOG] #UID:1455:0#Lucifer hits Ememita the copperhead snake for #1133F3#4 cold #LAST#, #1133F3#4 cold#LAST#, #1133F3#4 cold#LAST#, #1133F3#4 cold#LAST# damage (total 14.58). [LOG] #UID:106197:0#Ememita the copperhead snake hits Lucifer for #aaaaaa#10 p hysical#LAST#, #LIGHT_GREEN#5 nature#LAST#, #aaaaaa#10 physical#LAST#, #LIGHT_GR EEN#5 nature#LAST#, #aaaaaa#10 physical#LAST#, #LIGHT_GREEN#5 nature#LAST#, #aaa aaa#8 physical#LAST#, #LIGHT_GREEN#5 nature#LAST# damage (total 53.28). Loading tile effects/gloom_stunned.png AI took for target 106397 Ivitha the brown bear :: 1455 Lucifer

1 < 100 [LOG] [ATTACK] attacking with huntsman's steel greatsword of projection [ATTACK] to Ememita the copperhead snake :: 32.392560792404 2 4 14.95 :: 1 checkHit 15 14.95 => chance to hit 51 [ATTACK] raw dam 32.392560792404 versus 4 0.3 with APR 2 [ATTACK] after armor 30.392560792404 [ATTACK] after range 42 [PHYS CRIT %] 3 [ATTACK] after crit 42 [ATTACK] after mult 42 [ATTACK] after inc by type 45.36 [PROJECTOR] starting dam 45.36 [PROJECTOR] after difficulty dam 45.36 [PROJECTOR] res 3 0.97 on dam 45.36 [PROJECTOR] after resists dam 43.9992 [PROJECTOR] after flat damage armor 43.9992 [PROJECTOR] stunned dam 13.19976 [PROJECTOR] final dam 13.19976 checkHit 20.75 24.393247530388 => chance to hit 41 [LOG] Ememita the copperhead snake resists the mind attack! [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 [PROJECTOR] res 3 0.97 on dam 3 [PROJECTOR] after resists dam 2.91 [PROJECTOR] after flat damage armor 2.91 [PROJECTOR] stunned dam 0.873 [PROJECTOR] final dam 0.873 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 3 0.97 on dam 6 [PROJECTOR] after resists dam 5.82 [PROJECTOR] after flat damage armor 5.82 [PROJECTOR] stunned dam 1.746 [PROJECTOR] final dam 1.746 [PROJECTOR] starting dam 8 [PROJECTOR] after difficulty dam 8 [PROJECTOR] res 0 1 on dam 5.92 [PROJECTOR] after resists dam 5.92 [PROJECTOR] after flat damage armor 5.92 [PROJECTOR] final dam 5.92 [ATTACK] attacking with psychic's iron battleaxe of the leech [ATTACK] to Lucifer :: 38.6839238331 1 21.101709547398 14.35 :: 1 checkHit 33.5 14.35 => chance to hit 98 [ATTACK] raw dam 38.6839238331 versus 21.101709547398 0.3 with APR 1 [ATTACK] after armor 27.07874668317 [ATTACK] after range 34 [PHYS CRIT %] 5.1 [ATTACK] after crit 51 [ATTACK] after mult 51 [LOG] #{bold}#Ememita the copperhead snake performs a critical strike!#{normal }# [PROJECTOR] starting dam 51

[PROJECTOR] after difficulty dam 51 [PROJECTOR] res 0 1 on dam 37.74 [PROJECTOR] after resists dam 37.74 [PROJECTOR] after flat damage armor 37.74 [PROJECTOR] final dam 37.74 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 4.44 [PROJECTOR] after resists dam 4.44 [PROJECTOR] after flat damage armor 4.44 [PROJECTOR] final dam 4.44 [PROJECTOR] starting dam 12.527256590646 [PROJECTOR] after difficulty dam 12.527256590646 [PROJECTOR] res 3 0.97 on dam 12.527256590646 [PROJECTOR] after resists dam 12.151438892927 [PROJECTOR] after flat damage armor 12.151438892927 [PROJECTOR] stunned dam 3.6454316678781 [PROJECTOR] final dam 3.6454316678781 [LOG] #UID:106197:0#Ememita the copperhead snake hits Lucifer for #LIGHT_GREEN #6 nature#LAST#, #{bold}##aaaaaa#38 physical#{normal}##LAST#, #LIGHT_GREEN#5 nat ure#LAST# damage (total 48.10). [LOG] #UID:1455:0#Lucifer hits Ememita the copperhead snake for #aaaaaa#14 phy sical#LAST#, #YELLOW#1 mind#LAST#, #LIGHT_GREEN#2 nature#LAST#, #1133F3#4 cold#L AST# damage (total 19.46). AI took for target 105991 king cobra :: 1455 Lucifer 36 < 100 AI took for target 106197 Ememita the copperhead snake :: 1455 Lucifer 1 < 100 [ATTACK] attacking with psychic's iron battleaxe of the leech [ATTACK] to Lucifer :: 38.6839238331 1 21.101709547398 14.35 :: 1 checkHit 33.5 14.35 => chance to hit 98 [ATTACK] raw dam 38.6839238331 versus 21.101709547398 0.3 with APR 1 [ATTACK] after armor 27.07874668317 [ATTACK] after range 40 [PHYS CRIT %] 5.1 [ATTACK] after crit 40 [ATTACK] after mult 40 [PROJECTOR] starting dam 40 [PROJECTOR] after difficulty dam 40 [PROJECTOR] res 0 1 on dam 29.6 [PROJECTOR] after resists dam 29.6 [PROJECTOR] after flat damage armor 29.6 [PROJECTOR] final dam 29.6 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 4.44 [PROJECTOR] after resists dam 4.44 [PROJECTOR] after flat damage armor 4.44 [PROJECTOR] final dam 4.44 [PROJECTOR] starting dam 12.527256590646 [PROJECTOR] after difficulty dam 12.527256590646 [PROJECTOR] res 3 0.97 on dam 12.527256590646 [PROJECTOR] after resists dam 12.151438892927 [PROJECTOR] after flat damage armor 12.151438892927 [PROJECTOR] stunned dam 3.6454316678781 [PROJECTOR] final dam 3.6454316678781 [LOG] #UID:1455:0#Lucifer hits Ememita the copperhead snake for #1133F3#4 cold

#LAST# damage. [LOG] #UID:106197:0#Ememita the copperhead snake hits Lucifer for #aaaaaa#30 p hysical#LAST#, #LIGHT_GREEN#5 nature#LAST# damage (total 34.04). [LOG] Lucifer is not stunned anymore. [LOG] Server latency 846 [ATTACK] attacking with huntsman's steel greatsword of projection [ATTACK] to Ememita the copperhead snake :: 32.392560792404 2 4 14.95 :: 1 checkHit 15 14.95 => chance to hit 51 [LOG] Lucifer misses Ememita the copperhead snake. AI took for target 106211 large white snake :: 1455 Lucifer 9 < 100 [LOG] Ememita the copperhead snake bites poison into Lucifer. [ATTACK] attacking with psychic's iron battleaxe of the leech [ATTACK] to Lucifer :: 38.6839238331 1 21.101709547398 14.35 :: 3 checkHit 33.5 14.35 => chance to hit 98 [ATTACK] raw dam 38.6839238331 versus 21.101709547398 0.3 with APR 1 [ATTACK] after armor 27.07874668317 [ATTACK] after range 31 [PHYS CRIT %] 5.1 [ATTACK] after crit 31 [ATTACK] after mult 93 [PROJECTOR] starting dam 15.5 [PROJECTOR] after difficulty dam 15.5 [PROJECTOR] res 0 1 on dam 11.47 [PROJECTOR] after resists dam 11.47 [PROJECTOR] after flat damage armor 11.47 [PROJECTOR] final dam 11.47 checkHit 15.4 33.5 => chance to hit 5 [LOG] Lucifer is poisoned! [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 4.44 [PROJECTOR] after resists dam 4.44 [PROJECTOR] after flat damage armor 4.44 [PROJECTOR] final dam 4.44 [PROJECTOR] starting dam 12.527256590646 [PROJECTOR] after difficulty dam 12.527256590646 [PROJECTOR] res 3 0.97 on dam 12.527256590646 [PROJECTOR] after resists dam 12.151438892927 [PROJECTOR] after flat damage armor 12.151438892927 [PROJECTOR] stunned dam 3.6454316678781 [PROJECTOR] final dam 3.6454316678781 [LOG] #UID:1455:0#Lucifer hits Ememita the copperhead snake for #1133F3#4 cold #LAST# damage. [LOG] #UID:106197:0#Ememita the copperhead snake hits Lucifer for #LIGHT_GREEN #12 nature#LAST#, #LIGHT_GREEN#5 nature#LAST# damage (total 15.91). [PROJECTOR] starting dam 15.5 [PROJECTOR] after difficulty dam 15.5 [PROJECTOR] res 0 1 on dam 11.47 [PROJECTOR] after resists dam 11.47 [PROJECTOR] after flat damage armor 11.47 [PROJECTOR] final dam 11.47 [LOG] Lucifer overcomes the gloom

[LOG] #UID:106197:0#Ememita the copperhead snake hits Lucifer for #LIGHT_GREEN #12 nature#LAST# damage. AI took for target 106411 red jelly :: 1455 Lucifer 36 < 100 [LOG] [ATTACK] attacking with huntsman's steel greatsword of projection [ATTACK] to Ememita the copperhead snake :: 32.392560792404 2 4 14.95 :: 1 checkHit 15 14.95 => chance to hit 51 [ATTACK] raw dam 32.392560792404 versus 4 0.3 with APR 2 [ATTACK] after armor 30.392560792404 [ATTACK] after range 41 [PHYS CRIT %] 3 [ATTACK] after crit 41 [ATTACK] after mult 41 [ATTACK] after inc by type 44.28 [PROJECTOR] starting dam 44.28 [PROJECTOR] after difficulty dam 44.28 [PROJECTOR] res 3 0.97 on dam 44.28 [PROJECTOR] after resists dam 42.9516 [PROJECTOR] after flat damage armor 42.9516 [PROJECTOR] final dam 42.9516 checkHit 20.75 24.393247530388 => chance to hit 41 [LOG] Ememita the copperhead snake resists the mind attack! [PROJECTOR] starting dam 3 [PROJECTOR] after difficulty dam 3 [PROJECTOR] res 3 0.97 on dam 3 [PROJECTOR] after resists dam 2.91 [PROJECTOR] after flat damage armor 2.91 [PROJECTOR] final dam 2.91 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 3 0.97 on dam 6 [PROJECTOR] after resists dam 5.82 [PROJECTOR] after flat damage armor 5.82 [PROJECTOR] final dam 5.82 [PROJECTOR] starting dam 8 [PROJECTOR] after difficulty dam 8 [PROJECTOR] res 0 1 on dam 5.92 [PROJECTOR] after resists dam 5.92 [PROJECTOR] after flat damage armor 5.92 [PROJECTOR] final dam 5.92 [LOG] Ememita the copperhead snake uses Mark Prey. [ATTACK] attacking with psychic's iron battleaxe of the leech [ATTACK] to Lucifer :: 38.6839238331 1 21.101709547398 14.35 :: 1 checkHit 33.5 14.35 => chance to hit 98 [ATTACK] raw dam 38.6839238331 versus 21.101709547398 0.3 with APR 1 [ATTACK] after armor 27.07874668317 [ATTACK] after range 39 [PHYS CRIT %] 5.1 [ATTACK] after crit 39 [ATTACK] after mult 39 [PROJECTOR] starting dam 39 [PROJECTOR] after difficulty dam 39

[PROJECTOR] res 0 1 on dam 28.86 [PROJECTOR] after resists dam 28.86 [PROJECTOR] after flat damage armor 28.86 [PROJECTOR] final dam 28.86 [PROJECTOR] starting dam 6 [PROJECTOR] after difficulty dam 6 [PROJECTOR] res 0 1 on dam 4.44 [PROJECTOR] after resists dam 4.44 [PROJECTOR] after flat damage armor 4.44 [PROJECTOR] final dam 4.44 [PROJECTOR] starting dam 12.527256590646 [PROJECTOR] after difficulty dam 12.527256590646 [PROJECTOR] res 3 0.97 on dam 12.527256590646 [PROJECTOR] after resists dam 12.151438892927 [PROJECTOR] after flat damage armor 12.151438892927 [PROJECTOR] final dam 12.151438892927 [LOG] #UID:106197:0#Ememita the copperhead snake hits Lucifer for #LIGHT_GREEN #6 nature#LAST#, #aaaaaa#29 physical#LAST#, #LIGHT_GREEN#5 nature#LAST# damage ( total 39.22). [LOG] #UID:1455:0#Lucifer hits Ememita the copperhead snake for #aaaaaa#43 phy sical#LAST#, #YELLOW#3 mind#LAST#, #LIGHT_GREEN#6 nature#LAST#, #1133F3#13 cold# LAST# damage (total 63.83). [LOG] #00ff00##UID:654:0#Talent Wing Buffet is ready to use. [LOG] #00ff00##UID:657:0#Talent Ice Claw is ready to use. [LOG] #00ff00##UID:653:0#Talent Bellowing Roar is ready to use. [LOG] #00ff00##UID:46:0#Talent Infusion: Regeneration is ready to use. [LOG] #00ff00##UID:617:0#Talent Nature's Touch is ready to use. [PROJECTOR] starting dam 15.5 [PROJECTOR] after difficulty dam 15.5 [PROJECTOR] res 0 1 on dam 11.47 [PROJECTOR] after resists dam 11.47 [PROJECTOR] after flat damage armor 11.47 [PROJECTOR] final dam 11.47 [LOG] #UID:106197:0#Ememita the copperhead snake hits Lucifer for #LIGHT_GREEN #12 nature#LAST# damage. [LOG] Ememita the copperhead snake uses Mark Prey. [ATTACK] attacking with psychic's iron battleaxe of the leech [ATTACK] to Lucifer :: 38.6839238331 1 21.101709547398 14.35 :: 1 checkHit 33.5 14.35 => chance to hit 98 [ATTACK] raw dam 38.6839238331 versus 21.101709547398 0.3 with APR 1 [ATTACK] after armor 27.07874668317 [ATTACK] after range 31 [PHYS CRIT %] 5.1 [ATTACK] after crit 31 [ATTACK] after mult 31 [PROJECTOR] starting dam 31 [PROJECTOR] after difficulty dam 31 [PROJECTOR] res 0 1 on dam 22.94 [PROJECTOR] after resists dam 22.94 [PROJECTOR] after flat damage armor 22.94 [PROJECTOR] final dam 22.94 [PROFILE] filtering save of deaths to profile online [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [PROFILE] filtering save of scores to profile online [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile

[COROUTINE] registering savefilepipe thread: 0x1b6b9700 Make wait background texture 1523 : 1264x755 (2048, 1024) [SAVEFILE PIPE] new save running in the pipe: Lucifer game :: game.tea g :: table: 0x0a422a58 => table: 0x10a695a0 (3334) Loading savefile /save/Lucifer/ [LOG] Saving done. Wait finished, counted 244, 962 ticks [COROUTINE] registering savefilepipe thread: 0x113ef0c8 Make wait background texture 1687 : 1264x755 (2048, 1024) [SAVEFILE PIPE] new save running in the pipe: world :: world.te aw :: table: 0x0a41cfe8 => table: 0x11392e90 (1) Loading savefile /save// [LOG] Saving done. Wait finished, counted 1, 642 ticks Saving JSON true [LOG] Saving game... [SOUND] loading from /data/sound/actions/death.ogg :=: sound "/data/sou nd/actions/death.ogg" : <static> [PROJECTOR] starting dam 12.527256590646 [PROJECTOR] after difficulty dam 12.527256590646 [PROJECTOR] res 3 0.97 on dam 12.527256590646 [PROJECTOR] after resists dam 12.151438892927 [PROJECTOR] after flat damage armor 12.151438892927 [PROJECTOR] final dam 12.151438892927 [LOG] #UID:1455:0#Lucifer hits Ememita the copperhead snake for #1133F3#13 col d#LAST# damage. [LOG] #UID:106197:0#Ememita the copperhead snake hits Lucifer for #aaaaaa#23 p hysical#LAST# damage. [LOG] #{bold}##UID:106197:0#Ememita the copperhead snake killed Lucifer!#{norm al}# [LOG] #{bold}#Lucifer the level 8 higher wyrmic was bludgeoned to death by Eme mita the copperhead snake on level 1 of Old Forest.#{normal}# stack traceback: [COROUTINE] error cannot resume dead coroutine [COROUTINE] dead savefilepipe [ENGINE] Switching to turn based Played ToME for 2943 seconds [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [MAIN] rebooting lua state: nil nil nil nil nil [ENGINE] Switching to turn based NO SELFEXE: bootstrapping from CWD Booting T-Engine from: C:\Users\own\Desktop\t-engine4-windows-1.0.0\t-engine.exe SelfExe gave us app directory of: C:\Users\own\Desktop\t-engine4-windows-1 .0.0\ LuaVM: LuaJIT 2.0.0-beta8 x86 Destroying particle thread 0 (waiting for mutex) Destroying particle thread 0 Destroying particle thread 0 (waiting for thread 7f6afa8) Cleaning up particle thread 0 Cleaned up particle thread 0 Destroyed particle thread 0 (0) Creating particles thread 0 Running lua loader code... LuaVM: LuaJIT 2.0.0-beta8 x86 Reboot using te4 LATEST boot player false [ENGINE LOADER] available from teae: te4-1.0.0 [ENGINE LOADER] found engines te4={[1]={[1]=1.000000 , [2]=0.000000 , [3]=0.00 0000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.0.0.teae" , } , } __byname={["te4-1.0.0"]=true , }

[ENGINE LOADER] looked in: C:\Users\own\\T-Engine\4.0 bootstrap C:\Users\own\Desktop\t-engine4-windows-1.0.0\\game\thirdparty C:\Users\own\Desktop\t-engine4-windows-1.0.0\\game [ENGINE LOADER] sorted: te4 1 0 0 [ENGINE LOADER] loading engine: 1 0 0 te4 [ENGINE LOADER] using archived engine: /engines/te4-1.0.0.teae Available resolutions: 1280x800x32 Available resolutions: 1024x768x32 Available resolutions: 800x600x32 Available resolutions: 640x480x32 Available resolutions: 1280x800x16 Available resolutions: 1024x768x16 Available resolutions: 800x600x16 Available resolutions: 640x480x16 [KEYBINDER] Loaded keybinds: move [KEYBINDER] Loaded keybinds: hotkeys [KEYBINDER] Loaded keybinds: inventory [KEYBINDER] Loaded keybinds: actions [KEYBINDER] Loaded keybinds: interface [KEYBINDER] Loaded keybinds: debug setResolution: switching resolution to 1264x755 Windowed 1264 false (forced) Setting resolution to 1264x755 (windowed) [DO RESIZE] Requested: 1264x755 (0) [DO RESIZE] Got: 1264x755 (0) OpenGL max texture size: 4096 setResolution: performing onResolutionChange...

755

onResolutionChange: resolution changed to 1264 755 from nil nil onResolutionChange: no game yet! [ONLINE PROFILE] fun facts nil [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [ENGINE] Setting requested FPS to 30 (33 ms) [ENGINE] Switching to turn based Creating module boot-te4-1.0.0.team :: (as dir) false :: (as team) 15 Loaded module definition for boot-1.0.0 using engine te4-1.0.0 Creating module example :: (as dir) true :: (as team) nil Loaded module definition for example-1.0.0 using engine te4-1.0.0 Creating module example_realtime :: (as dir) true :: (as team) nil Loaded module definition for example_realtime-1.0.0 using engine te4-1.0.0 Creating module tome-1.0.0.team :: (as dir) false :: (as team) 11 Loaded module definition for tome-1.0.0 using engine te4-1.0.0 tome boot example tome boot example example_realtime boot boot example_realtime boot tome example example_realtime * Module: tome ** 1.0.0 * Module: boot ** 1.0.0 * Module: example

** 1.0.0 * Module: example_realtime ** 1.0.0 After fs.reset [1] = { [path] = C:\Users\own\Desktop\t-engine4-windows-1.0.0\\game\engines\te4-1.0.0. teae } [ENGINE] Switching to turn based Loading savefile /save// Loading savefile /save/player/ Make wait background texture 2 : 1264x755 (2048, 1024) Using cached font /data/font/DroidSans.ttf 12 [PROFILE THREAD] batching CSETs [ENGINE] Switching to realtime, interval 125 ms [MODULE LOADER] loading module T-Engine4 Main Menu [mod.load] :: nil nil [GAMMA] Setting gamma correction using SDL 1.2 [ENGINE] Switching to realtime, interval 125 ms [GAMMA] Setting gamma correction using SDL 1.2 Loading savefile /save/player/ Using cached font /data/font/DroidSans.ttf 12 [MAP] Reseting tiles caches Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 [SHADER] Loading from /data/gfx/shaders/main_fbo.lua New GL Shader program 1 New GL Shader 5 of type 35632 [SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag *p 1: Uniform: 0: 8B5E tex *p 1: Uniform: 65536: 1406 motionblur *p 1: Uniform: 131072: 8B50 texSize *p 1: Uniform: 196608: 1406 tick *p 1: Uniform: 262144: 8B5E noisevol *p 1: Uniform: 327680: 1406 blur *p 1: Uniform: 393216: 8B52 colorize *p 1: Uniform: 458752: 1406 hp_warning [SHADER] Loading from /data/gfx/shaders/full_fbo.lua New GL Shader program 7 New GL Shader 9 of type 35632 [SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag *p 7: Uniform: 0: 8B5E sceneBuffer *p 7: Uniform: 65536: 1406 gamma [GAMMA] Setting gamma correction using fullscreen shader 1.2 Loading savefile /save/player/ Loading entities file from file /data/zones/dungeon/npcs.lua Loading entities file from file /data/general/npcs/skeleton.lua Loading entities file from file /data/general/npcs/canine.lua Loading entities file from file /data/general/npcs/troll.lua Loading entities file from file /data/zones/dungeon/grids.lua Loading entities file from file /data/general/grids/basic.lua Loading entities file from file /data/general/grids/forest.lua Loading entities file from file /data/general/grids/water.lua Loading entities file from file /data/general/grids/underground.lua Loading entities file from file /data/zones/dungeon/objects.lua

Loading entities file from file /data/zones/dungeon/traps.lua Initiated zone Forest with base_level 1 C Map size 26:15 :: 390 C Map seens texture: 40 (60x60) loaded room generator random_room function: 0x051998d8 room generator function: 0x051998d8 is making a room loaded room weird1 9 9 alloc weird1 room allocated at 38 10 with center 42 room generator function: 0x051998d8 is making a room loaded room cells9 18 5 alloc cells9 room allocated at 23 37 with center 31 room generator function: 0x051998d8 is making a room loaded room pilar2 10 7 alloc pilar2 room allocated at 5 20 with center 9 room generator function: 0x051998d8 is making a room alloc weird1 room allocated at 24 6 with center 28 room generator function: 0x051998d8 is making a room loaded room generator simple function: 0x051a9608 alloc simple7x6 room allocated at 23 30 with center 26 room generator function: 0x051998d8 is making a room loaded room double_helix 12 6 alloc double_helix room allocated at 8 11 with center 13 room generator function: 0x051998d8 is making a room alloc simple8x7 room allocated at 16 29 with center 19 room generator function: 0x051998d8 is making a room alloc simple6x9 room allocated at 28 20 with center 30 room generator function: 0x051998d8 is making a room loaded room inner 11 11 alloc inner room allocated at 4 35 with center 9 room generator function: 0x051998d8 is making a room alloc simple8x11 room allocated at 15 37 with center 18 Begin tunnel 10 table: 0x051d8330 Loading tile terrain/granite_wall1.png Loading tile terrain/marble_floor.png Loading tile terrain/granite_door1.png Loading tile npc/canine_w.png Loading tile npc/troll_s.png Loading tile npc/degenerated_skeleton_warrior.png Loading tile npc/skeleton_warrior.png Loading tile npc/canine_ww.png Loading tile npc/skeleton_mage.png Loading tile npc/troll_f.png Loading tile npc/canine_warg.png Loading tile npc/canine_fox.png Loading tile terrain/granite_wall1_5.png Loading tile terrain/granite_wall1_1.png Loading tile terrain/granite_wall1_2.png Loading tile terrain/granite_wall1_4.png Loading tile terrain/granite_wall1_3.png Loading tile terrain/granite_wall2.png

14

39

23 10

32

13 32 24

40 42

Loading tile terrain/granite_wall3.png Loading tile terrain/marble_floor.png Loading tile terrain/granite_wall_pillar_small.png Loading tile terrain/granite_wall_pillar_small_top.png Loading tile terrain/granite_wall_pillar_3.png Loading tile terrain/granite_wall_pillar_9.png Loading tile terrain/granite_wall2_13.png Loading tile terrain/granite_wall_pillar_8.png Loading tile terrain/granite_wall_pillar_2.png Loading tile terrain/granite_wall2_1.png Loading tile terrain/granite_wall_pillar_1.png Loading tile terrain/granite_wall_pillar_7.png Loading tile terrain/granite_wall2_9.png Loading tile terrain/granite_wall2_14.png Loading tile terrain/granite_wall2_7.png Loading tile terrain/granite_wall2_5.png Loading tile terrain/marble_floor.png Loading tile terrain/granite_door1_vert.png Loading tile terrain/granite_door1_vert_north.png Loading tile terrain/granite_wall2_3.png Loading tile terrain/granite_wall2_12.png Loading tile terrain/granite_wall2_6.png Loading tile terrain/granite_wall2_4.png Loading tile player/humanoid_dwarf_dwarven_summoner.png [MUSIC] loading The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static> [MUSIC] playing The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static> [COROUTINE] registering getnews thread: 0x05181f08 [ENGINE] Setting requested FPS to 30 (33 ms) [MODULE LOADER] done loading module T-Engine4 Main Menu [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile Wait finished, counted 1253, 1701 ticks [PROFILE THREAD] flushing CSETs [ONLINE PROFILE] get news player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_FLAME Selecting waypoint 25 42 :: forest troll Loading tile terrain/granite_door1_open.png Loading tile npc/troll_c.png player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_FIREFLASH Adding entity 344 after 1 player 1 dumb ai talents can use Lightning T_LIGHTNING

player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Manathrust T_MANATHRUST dumb ai uses T_FLAME Loading tile npc/troll_m.png [SOUND] loading from /data/sound/ui/subtle_button_sound.ogg :=: sound "/ data/sound/ui/subtle_button_sound.ogg" : <static> skeleton mage 291 dumb ai talents can use Manathrust T_MANATHRUST skeleton mage 291 dumb ai talents can use Flame T_FLAME dumb ai uses T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD dumb ai uses T_SUNSHIELD player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST dumb ai uses T_LIGHTNING [COROUTINE] dead getnews player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_MANATHRUST Using cached font /data/font/DroidSans-Bold.ttf 16 Thanks for having fun!

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