Beruflich Dokumente
Kultur Dokumente
CHARACTER NAME
Skylar
PLAYER NAME
Erastil
DEITY
None
REGION
Neutral Good
ALIGNMENT
Fighter 1
CLASS
Human
RACE
Medium / 5 ft.
SIZE / FACE
5' 11"
HEIGHT EYES
200 lbs.
WEIGHT HAIR
SUBDUAL DAMAGE
Normal
VISION POINTS
DAMAGE REDUCTION
1 / 1/2
Character Level / CR
ABILITY NAME
0 / 2000
EXP / NEXT LEVEL
ABILITY EQUIPPED ABILITY ABILITY SCORE SCORE MODIFIER DAMAGE PENALTY
21
AGE
Male
GENDER
WOUNDS/CURRENT HP
SPEED
STR
Strength Dexterity
19
+4 +0 +2 +0 +2 +0
TOTAL
BASE SAVE ABILITY MAGIC
HP
hit points armor class
13 18
TOTAL :
Walk 20 ft.
DEX 10 CON 15
Constitution Intelligence
AC
18
FLAT
10
TOUCH
10 + 5
BASE ARMOR BONUS
3
SHIELD BONUS
0
STAT
0
SIZE
0
NATURAL ARMOR
0
DEFLECTION
0
DODGE
0
MISC
40
-6
0
SPELL RESIST
INT WIS
Wisdom Charisma
10 14
INITIATIVE
modifier
+4
TOTAL
+0
DEX MODIFIER
+4
MISC MODIFIER
TOTAL SKILLPOINTS: 3
SKILLS
KEY ABILITY SKILL MODIFIER ABILITY MODIFIER
SKILL NAME
BASE ATTACK
bonus
+1
TEMP Conditional Modifiers
CHA 11
SAVING THROWS
MISC
EPIC
FORTITUDE
(constitution)
+4 +0 +2
+5 +1 +5
= = =
+2 +0 +0
+ + +
+2 +0 +2
+ + +
+0 +0 +0
+1 +1 +1
+ + +
+0 +0 +0
+ + +
+0 +0 +0
STAT
+ + +
SIZE MISC EPIC TEMP
REFLEX
(dexterity)
WILL
(wisdom)
+ +
BULL RUSHOVERRUN
TOTAL
MELEE
attack bonus
= = =
TRIP
+ + +
DISARM
+4 +0 +4
+ + +
+0 +0 +0
+ + +
+0 +0 +0
+ + +
+0 +0
RANGED
attack bonus
CMB
attack bonus GRAPPLE
SUNDER
Offense Defense
+5
+5
+5
+5
+5 +5 15 15
REACH
15
15
15
HAND TYPE SIZE
15
CRITICAL
*Longsword
To Hit
1H-P 1H-O 2H
Primary
Dam
M
To Hit
19-20/x2
5 ft.
Dam
Acrobatics Acrobatics (Jump) Appraise Bluff Climb Craft (Blacksmithing) Craft (Untrained) Craft (Weapons) Diplomacy Disguise Escape Artist Fly Heal Intimidate Perception Perform (Untrained) Profession (Miner) Ride Sense Motive Stealth Survival Swim
DEX DEX INT CHA STR INT INT INT CHA CHA DEX DEX WIS CHA WIS CHA WIS DEX WIS DEX WIS STR
-6 -10 0 0 -2 4 0 4 0 0 -6 -6 2 0 2 0 6 -6 2 -6 2 -2
= = = = = = = = = = = = = = = = = = = = = =
0 0 0 0 4 0 0 0 0 0 0 0 2 0 2 0 2 0 2 0 2 4
+ +
-6 -10
+ + +
1 1
+ +
-6 3 3
+ +
-6 -6
+ + + + + +
3 -6 -6 -6
+6 +2 +6
+0 +2 -4
*: weapon is equipped 1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.
ARMOR
TYPE
AC
MAXDEX
CHECK
SPELL FAILURE
Medium +5 Heavy +2
+3
-4 -2
25 15
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Created using PCGen 6.00.01 on May 11, 2013 at 6:59:27 PM
EQUIPMENT
ITEM
Special Qualities
QTY 1 1 1 1 1 WT 4 5 30 15 0.5 COST 15 0 50 20 1 Bonus Feat Humans select one extra feat at 1st level. Bonus Feats [Paizo Publishing - Core Rulebook, p.27]
Longsword Outfit (Traveler's) Scale Mail Shield, Heavy Steel Pouch (Belt)
1.28 lbs., 8 Coin (Copper Piece), 54 Coin (Gold Piece), 2 Coin (Silver Piece)
1 1 1 5 1 3
2 0.5 10
1 1 3
[Paizo Publishing - Core Rulebook] At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed as combat feats, sometimes also called "fighter bonus feats." Upon reaching 4th level, and every four levels thereafter (8th, 12th, and so on), a fighter can choose to learn a new bonus feat in place of a bonus feat he has already learned. In effect, the fighter loses the bonus feat in exchange for the new one. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. A fighter can only change one feat at any given level and must choose whether or not to swap the feat at the time he gains a new bonus feat for the level. Skilled [Paizo Publishing - Core Rulebook, p.27] Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Feats
Improved Initiative [Paizo Publishing - Core Rulebook, p.127] You get a +4 bonus on initiative checks. Shield Focus
ttt
Torch
Bright Illumination: 20 ft., Duration: 1 hr., Shadowy Illumination: 40 ft.
Carried
Waterskin (Filled) Artisan's Tools (Armor) Artisan's Tools (Weaponsmithing) Bedroll Cart
0 lbs.
Carried
1 1 1 1 1 1
4 5 5 5 200 0
1 5 5 0.1 15 8
Mule
0 lbs.
WEIGHT ALLOWANCE
Light 116 Lift over head 350 Medium 233 Lift off ground 700 Heavy 350 Push / Drag 1750
MONEY
Coin (Gold Piece): 1[Carried] Coin (Gold Piece): 54[Pouch (Belt)] Coin (Silver Piece): 1[Carried] Coin (Silver Piece): 2[Pouch (Belt)] Coin (Copper Piece): 1[Carried] Coin (Copper Piece): 8[Pouch (Belt)]
Total = 55.4 gp
LANGUAGES
Common
[Paizo Publishing - Core Rulebook, p.133] Increase the AC bonus granted by any shield you are using by 1. Weapon Focus (Longsword) [Paizo Publishing - Core Rulebook, p.136] You gain a +1 bonus on all attack rolls you make using the selected weapon. Armor Proficiency, Heavy [Paizo Publishing - Core Rulebook, p.118] When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks. Armor Proficiency, Light [Paizo Publishing - Core Rulebook, p.118] When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks. Armor Proficiency, Medium [Paizo Publishing - Core Rulebook, p.118] When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks. Martial Weapon Proficiency [Paizo Publishing - Core Rulebook, p.130] You make attack rolls with all your martial weapons normally (without the non-proficient penalty). Shield Proficiency [Paizo Publishing - Core Rulebook, p.133] When you use a shield (except a tower shield), the shield's armor check penalty only applies to Strength- and Dexterity-based skills. Simple Weapon Proficiency [Paizo Publishing - Core Rulebook, p.133] You make attack rolls with simple weapons without penalty. Tower Shield Proficiency [Paizo Publishing - Core Rulebook, p.135] When you use a tower shield, the shield's armor check penalty only applies to Strength and Dexterity-based skills.
Traits
Courageous [Paizo Publishing Character Traits Web Enhancement, p.4] Your childhood was brutal, yet you persevered primarily through force of will and the hope that no matter how hard things might get, as long as you kept a level head you'd make it through. Focused Mind [Paizo Publishing Character Traits Web Enhancement, p.5] Your childhood was either dominated by lessons of some sort (be they musical or academic) or by a horrible home life that encouraged your ability to block out distractions to focus on the immediate task at hand.
PROFICIENCIES
Axe (Throwing), Battleaxe, Blowgun, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet (Spiked), Glaive, Grapple, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light), Handaxe, Javelin, Kukri, Lance, Longbow, Longspear, Longsword, Mace (Heavy), Mace (Light), Morningstar, Pick (Heavy), Pick (Light), Quarterstaff, Ranseur, Rapier, Rock, Sap, Scimitar, Scythe, Shieldbash, Shortbow, Shortspear, Sickle, Sling, Spear, Spells (Ray), Spells (Touch), Spiked Armor, Starknife, Sword (Bastard), Sword (Short), Trident, Unarmed Strike, Waraxe (Dwarven), Warhammer
TEMPLATES
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Created using PCGen 6.00.01 on May 11, 2013 at 6:59:27 PM
Saivel Darnech
Human
RACE
21
AGE
Male
GENDER VISION
Neutral Good
ALIGNMENT
Right
DOMINANT HAND
5' 11"
HEIGHT
200 lbs.
WEIGHT EYE COLOUR SKIN COLOUR
,
HAIR PHOBIAS
,
PERSONALITY TRAITS INTERESTS
,
SPOKEN STYLE / CATCH PHRASE RESIDENCE LOCATION
None
REGION
Description: Biography:
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Created using PCGen 6.00.01 on May 11, 2013 at 6:59:27 PM