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Saivel Darnech

CHARACTER NAME

Skylar
PLAYER NAME

Erastil
DEITY

None
REGION

Neutral Good
ALIGNMENT

Fighter 1
CLASS

Human
RACE

Medium / 5 ft.
SIZE / FACE

5' 11"
HEIGHT EYES

200 lbs.
WEIGHT HAIR
SUBDUAL DAMAGE

Normal
VISION POINTS
DAMAGE REDUCTION

1 / 1/2
Character Level / CR
ABILITY NAME

0 / 2000
EXP / NEXT LEVEL
ABILITY EQUIPPED ABILITY ABILITY SCORE SCORE MODIFIER DAMAGE PENALTY

21
AGE

Male
GENDER
WOUNDS/CURRENT HP

SPEED

STR
Strength Dexterity

19

+4 +0 +2 +0 +2 +0
TOTAL
BASE SAVE ABILITY MAGIC

HP
hit points armor class

13 18
TOTAL :

Walk 20 ft.

DEX 10 CON 15
Constitution Intelligence

AC

18
FLAT

10
TOUCH

10 + 5
BASE ARMOR BONUS

3
SHIELD BONUS

0
STAT

0
SIZE

0
NATURAL ARMOR

0
DEFLECTION

0
DODGE

0
MISC

40

-6

0
SPELL RESIST

MISS ARCANE ARMOR CHANCE SPELL CHECK FAILURE PENALTY

INT WIS
Wisdom Charisma

10 14

INITIATIVE
modifier

+4
TOTAL

+0
DEX MODIFIER

+4
MISC MODIFIER

TOTAL SKILLPOINTS: 3

SKILLS
KEY ABILITY SKILL MODIFIER ABILITY MODIFIER

MAX RANKS: 1/1


RANKS MISC MODIFIER

SKILL NAME
   

BASE ATTACK
bonus

+1
TEMP Conditional Modifiers

CHA 11
SAVING THROWS

MISC

EPIC

 

FORTITUDE
(constitution)

+4 +0 +2
+5 +1 +5

= = =

+2 +0 +0

+ + +

+2 +0 +2

+ + +

+0 +0 +0
+1 +1 +1

+ + +

+0 +0 +0

+ + +

+0 +0 +0
STAT

+ + +
SIZE MISC EPIC TEMP

REFLEX
(dexterity)

WILL
(wisdom)

     + +
BULL RUSHOVERRUN

TOTAL

BASE ATTACK BONUS

MELEE
attack bonus

= = =
TRIP

+ + +
DISARM

+4 +0 +4

+ + +

+0 +0 +0

+ + +

+0 +0 +0

+ + +

+0 +0

RANGED
attack bonus

       

CMB
attack bonus GRAPPLE

SUNDER

Offense Defense

+5

+5

+5

+5

+5 +5 15 15
REACH

15

15

15
HAND TYPE SIZE

15
CRITICAL

*Longsword
To Hit
1H-P 1H-O 2H

Primary
Dam

M
To Hit

19-20/x2

5 ft.
Dam

Acrobatics Acrobatics (Jump) Appraise Bluff Climb Craft (Blacksmithing) Craft (Untrained) Craft (Weapons) Diplomacy Disguise Escape Artist Fly Heal Intimidate Perception Perform (Untrained) Profession (Miner) Ride Sense Motive Stealth Survival Swim

DEX DEX INT CHA STR INT INT INT CHA CHA DEX DEX WIS CHA WIS CHA WIS DEX WIS DEX WIS STR

-6 -10 0 0 -2 4 0 4 0 0 -6 -6 2 0 2 0 6 -6 2 -6 2 -2

= = = = = = = = = = = = = = = = = = = = = =

0 0 0 0 4 0 0 0 0 0 0 0 2 0 2 0 2 0 2 0 2 4

+ +

-6 -10

+ + +

1 1

+ +

-6 3 3

+ +

-6 -6

+ + + + + +

3 -6 -6 -6

+6 +2 +6

1d8+4 1d8+2 1d8+6

2W-P-(OH) 2W-P-(OL) 2W-OH

+0 +2 -4

1d8+4 1d8+4 1d8+2

= + = + : can be used untrained. #: exclusive skills. *: Skill Mastery.

*: weapon is equipped 1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.

ARMOR

TYPE

AC

MAXDEX

CHECK

SPELL FAILURE

*Scale Mail *Shield, Heavy Steel

Medium +5 Heavy +2

+3

-4 -2

25 15

Character: Saivel Darnech Player: Skylar

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Created using PCGen 6.00.01 on May 11, 2013 at 6:59:27 PM

Level:1 (CR:1/2) Page 1

EQUIPMENT
ITEM

Special Qualities
QTY 1 1 1 1 1 WT 4 5 30 15 0.5 COST 15 0 50 20 1 Bonus Feat Humans select one extra feat at 1st level. Bonus Feats [Paizo Publishing - Core Rulebook, p.27]

Longsword Outfit (Traveler's) Scale Mail Shield, Heavy Steel Pouch (Belt)
1.28 lbs., 8 Coin (Copper Piece), 54 Coin (Gold Piece), 2 Coin (Silver Piece)

LOCATION Equipped Equipped Equipped Equipped Equipped

Caltrops Case (Map or Scroll)


0 lbs.

Carried Carried Carried Carried Carried Carried

1 1 1 5 1 3

2 0.5 10

1 1 3

Pick (Miner's) Rations (Trail/Per Day)


ttttt

1 (5) 0.5 (2.5) 10 1 (3) 1 2 (6)

Rope (Hemp/50 ft.) Sunrod


Bright Illumination: 30 ft., Duration: 6 hr., Shadowy Illumination: 60 ft.

[Paizo Publishing - Core Rulebook] At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed as combat feats, sometimes also called "fighter bonus feats." Upon reaching 4th level, and every four levels thereafter (8th, 12th, and so on), a fighter can choose to learn a new bonus feat in place of a bonus feat he has already learned. In effect, the fighter loses the bonus feat in exchange for the new one. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. A fighter can only change one feat at any given level and must choose whether or not to swap the feat at the time he gains a new bonus feat for the level. Skilled [Paizo Publishing - Core Rulebook, p.27] Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Feats
Improved Initiative [Paizo Publishing - Core Rulebook, p.127] You get a +4 bonus on initiative checks. Shield Focus

ttt

Torch
Bright Illumination: 20 ft., Duration: 1 hr., Shadowy Illumination: 40 ft.

Carried

Waterskin (Filled) Artisan's Tools (Armor) Artisan's Tools (Weaponsmithing) Bedroll Cart
0 lbs.

Carried

1 1 1 1 1 1

4 5 5 5 200 0

1 5 5 0.1 15 8

Mule
0 lbs.

TOTAL WEIGHT CARRIED/VALUE

91.34 / 134.6 lbs. gp

WEIGHT ALLOWANCE
Light 116 Lift over head 350 Medium 233 Lift off ground 700 Heavy 350 Push / Drag 1750

MONEY
Coin (Gold Piece): 1[Carried] Coin (Gold Piece): 54[Pouch (Belt)] Coin (Silver Piece): 1[Carried] Coin (Silver Piece): 2[Pouch (Belt)] Coin (Copper Piece): 1[Carried] Coin (Copper Piece): 8[Pouch (Belt)]
Total = 55.4 gp

LANGUAGES
Common

[Paizo Publishing - Core Rulebook, p.133] Increase the AC bonus granted by any shield you are using by 1. Weapon Focus (Longsword) [Paizo Publishing - Core Rulebook, p.136] You gain a +1 bonus on all attack rolls you make using the selected weapon. Armor Proficiency, Heavy [Paizo Publishing - Core Rulebook, p.118] When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks. Armor Proficiency, Light [Paizo Publishing - Core Rulebook, p.118] When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks. Armor Proficiency, Medium [Paizo Publishing - Core Rulebook, p.118] When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks. Martial Weapon Proficiency [Paizo Publishing - Core Rulebook, p.130] You make attack rolls with all your martial weapons normally (without the non-proficient penalty). Shield Proficiency [Paizo Publishing - Core Rulebook, p.133] When you use a shield (except a tower shield), the shield's armor check penalty only applies to Strength- and Dexterity-based skills. Simple Weapon Proficiency [Paizo Publishing - Core Rulebook, p.133] You make attack rolls with simple weapons without penalty. Tower Shield Proficiency [Paizo Publishing - Core Rulebook, p.135] When you use a tower shield, the shield's armor check penalty only applies to Strength and Dexterity-based skills.

Traits
Courageous [Paizo Publishing Character Traits Web Enhancement, p.4] Your childhood was brutal, yet you persevered primarily through force of will and the hope that no matter how hard things might get, as long as you kept a level head you'd make it through. Focused Mind [Paizo Publishing Character Traits Web Enhancement, p.5] Your childhood was either dominated by lessons of some sort (be they musical or academic) or by a horrible home life that encouraged your ability to block out distractions to focus on the immediate task at hand.

PROFICIENCIES
Axe (Throwing), Battleaxe, Blowgun, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet (Spiked), Glaive, Grapple, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light), Handaxe, Javelin, Kukri, Lance, Longbow, Longspear, Longsword, Mace (Heavy), Mace (Light), Morningstar, Pick (Heavy), Pick (Light), Quarterstaff, Ranseur, Rapier, Rock, Sap, Scimitar, Scythe, Shieldbash, Shortbow, Shortspear, Sickle, Sling, Spear, Spells (Ray), Spells (Touch), Spiked Armor, Starknife, Sword (Bastard), Sword (Short), Trident, Unarmed Strike, Waraxe (Dwarven), Warhammer

TEMPLATES

Character: Saivel Darnech Player: Skylar

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Created using PCGen 6.00.01 on May 11, 2013 at 6:59:27 PM

Level:1 (CR:1/2) Page 2

Saivel Darnech
Human
RACE

21
AGE

Male
GENDER VISION

Neutral Good
ALIGNMENT

Right
DOMINANT HAND

5' 11"
HEIGHT

200 lbs.
WEIGHT EYE COLOUR SKIN COLOUR

,
HAIR PHOBIAS

,
PERSONALITY TRAITS INTERESTS

,
SPOKEN STYLE / CATCH PHRASE RESIDENCE LOCATION

None
REGION

Description: Biography:

Character: Saivel Darnech Player: Skylar

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Created using PCGen 6.00.01 on May 11, 2013 at 6:59:27 PM

Level:1 (CR:1/2) Page 3

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