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[2.2] Controls [2.3] Battling [2.4] Venturing {3.0} Raising Your Monster [3.1] Basics [3.2] Raise [3.3] Fatigue [3.4] Feeding [3.5] Aging {4.0} Locations [4.1] Shrine [4.2] Morx [4.3] Takrama [4.4] Kalaragi [4.5] Brillia [4.6] Goat {5.0} Multiplayer {6.0} Items [6.1] Depletable [6.2] Durable [6.3] Accessories {7.0} Abilities {8.0} Characteristics {9.0} Monster List {10.0} Tournaments {11.0} FAQ {12.0} End The last section has contact information. Disclaimer: ============================================================================== This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and violation of copyright. Sites this FAQ can be posted on: www.gamefaqs.com faqs.ign.com www.honestgamers.com www.1up.com www.supercheats.com www.gamerhelp.com Version History ============================================================================== Final: Everything in the guide is complete. If you still want to ask or add something, send me an E-mail. 0.5: The outlines of the locations are done. I still need some more research to complete the sections though. 0.2: The basics and raising your monster sections are complete. +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ | {1.0} Introduction |

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ Monster Rancher 3 is in my opinion, one of the most underrated games ever. Even when I first played it at my friend's house, I expected it be terrible and about all that good and happiness that you can find on the Pokemon show. Of course, I was wrong. This game does not have the best of FAQs, so here I come along and try to add another decent FAQ for the denied. This FAQ will include many storyline topics, secret training areas, strategies to raising your monster, a list of all the monsters in the game, and much more information. I hope this FAQ helps and as always, let's forward on to the meat of the FAQ and my 18th file written. BTW, I am far from being an expert to this game, so please don't treat me as such. I write to help people with what I know. +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ | {2.0} Basics | +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ ============================================================================== [2.1] Storyline/Characters ============================================================================== In the world of Tochikan, people become breeders. They regenerate monsters from Saucer Stones. There are many different kinds of monsters all subject to change and ready for training. They age and die just like humans and they share a bond with you. Your goal is to become the best breeder in Tochikan. This means raising many monsters that will battle in fierce tournaments around the land and finally defeating the Big 5, the greatest breeders in the world. This requires a ton of training in many locations that you will find. Let the world know your name, fight to become the best breeder in Tochikan! Characters: ----------You: The "apprentice" of Fleria, you are the silent person in the game. You will make the decisions in the game. Fleria: She's the talking character of the game. She'll ask you if you want to battle or not, what your monster's feeling, and chat with rivals. Fleria will make Grandpa Bragma revive monsters for you allowing you to become a Tochikan Breeder. Grandpa Bragma: He's the guy at the shrine. He watches you resurrect monsters and keeps the monsters that you keep in hibernation in check. He hosts the Tochikan Festas at the end of every season. He himself used to be a great breeder but couldn't attend the championships only because he had to take care of the shrine. Mucchi: A merchant. He'll buy and sell you items and accessories at any time during the game. He's often gullible and falls to Fleria's want of items. He also appears at the start of every season to sell you Ran Rans. Gadamon: Fleria's biggest rival. She's an annoying redhead who constantly thinks that she is better than Fleria, but usually that's not the case. Show her up and beat her in a battle!

There are more characters in the game but they mainly revive around your rivals and are not too important. You will undoubtedly meet more people as you continue to play the game. ============================================================================== [2.2] Controls ============================================================================== Menu Mode: +------------------------------------------------------------+ | Button | Effect | |------------------------------------------------------------| | Start | Skip scenes. | | Select | Nothing. | | X | Confirm, skip scenes, scroll through text. | | Circle | Help. | | Triangle | Cancel. | | Square | View Monster Data(raising monster only). | | R1 | Turn forward a page. | | R2 | Nothing. | | L1 | Turn back a page. | | L2 | Nothing. | | Control Pad | Select an option. | +------------------------------------------------------------+ Venturing: +------------------------------------------------------------+ | Button | Effect | |------------------------------------------------------------| | Start | Quit venturing. | | Select | Nothing. | | X | Search an area. | | Circle | Nothing. | | Triangle | Nothing. | | Square | Nothing. | | R1 | Nothing. | | R2 | Fixed-camera view. | | L1 | Nothing. | | L2 | Nothing. | | Control Pad | Move your monster. | +------------------------------------------------------------+ Battling: +------------------------------------------------------------+ | Button | Effect | |------------------------------------------------------------| | Start | Pause/Forfeit. | | Select | Nothing. | | X | Select assigned move. | | Circle | Select assigned move. | | Triangle | Select assigned move. | | Square | Select assigned move. | | R1 | Push opponent. | | R2 | Nothing. | | L1 | Push opponent. | | L2 | Nothing. | | Control Pad | Move left and right. | +------------------------------------------------------------+

============================================================================== [2.3] Battling ============================================================================== Battling is an important aspect to beating the game. You are forced to battle many times during the game so you'd better have a good monster! The battle screen has many important icons. Let's take a look at them. 1. At the bottom left corner, you'll see a circle. It will slowly fill up with red. This is your guts meter. The higher your guts meter, the higher the chance of your attack hitting and your opponent's attack failing. Attacks also require guts from this bar. The max guts is 99 and monsters recharge the meter at different rates. 2. Also at the bottom left corner, you'll see a control pad. Each direction has a different animation for the moves that you have. The moves you have can be set prior to battle; see section [3.0] Raising Your Monster for more information on that. Each direction corresponds to the four buttons on the right of your controller; X, Square, Triangle, and Circle. The blue bar represents its accuracy and the number next to the picture is the amount of guts that it uses. 3. Right below the move indicator(#2), you'll see three frames and a little triangle above it. The triangle represents where you are. Any highlighted buttons means that you can use that move in that frame. So for example, the indicator moves to the very left because I tap left on the control to move as left as I can. On the very left frame, X is represented by down on the control pad. So while I the indicator is in that frame, I can use the move that's shown in that frame. Got it? You can see the same for your opponent on the right. 4. At the top of the screen on both the left and right sides, you'll see two green bars. This represents your health. On top of the bars, you'll see numbers. The first number means your current HP and the right means your max HP. Once a monster's current HP is 0, that monster is KO'd. The left bar represents you, the right bar represents your opponent. 5. Between the HP bars, there's a number. This is your time limit. Once it goes down to 0, the battle is over. The victor is judged by the PERCENTAGE of HP it has left. There are different stats that determine the strength of your monster. 1. HP: This is the total amount of HP you have. Self-explanatory. 2. Strength: This is how powerful your monster's "physical" attacks are. Physical attacks are represented in yellow. 3. Intelligence: Determines the strength of "intelligence" attack represented in green. Also determines how well your monster can fend of "intelligence" attacks. 4. Speed: How well your monster can hit and dodge attacks. The MOST important stat in the game. 5. Defense: Reduces that amount of damage your monster takes from a "physical" attack. There are two modes of battle. The first is tournament and the second is

league. In tournament mode, you must win all the battles to win. In league mode, you must have the least amount of losses. I also think that KO's count as 4/3 of a win and is represented by a green circle. To enter a battle, go to the battle screen. Select a tournament that you would like to enter. On that week, Fleria will alert you of that tournament. Go to the battle screen again and select that tournament to enter. If you have a low bonding with your monster, it may enter the unknown state. This is basically the monster fooling around and not listening to you during battle. Your opponent will have a much higher accuracy while your monster is in the unknown state and viceversa. The unknown state can really screw you up. One more important strategy is the push. When you and your opponent's monsters are in close contact, a bar may appear between the two distance meters at the bottom. While this is in effect, tap L1 or R1 to push off your opponent. This will give you both some distance. If your opponent is against a wall, pushing will buy you some time. Your opponent can also push off, so beware. During battle, some attacks may change the status of your monster. These can be dizzy, adooled, etc. but no one has really found definite effects. People think that dizzy makes the effected monster's accuracy lower. If you have any theories, drop me an E-mail! A very important tournament that is held at the end of every season is the Tochikan Festa. There is one for every rank. Beating this tournament will result in prize money and your monster will advance to the next rank! Attending this tournament is not always recommended though because if your monster is too weak, it will NEVER be able to win any high level tournaments. A monster can only enter a tournament of its level or lower. Always enter a tournament of your rank or a free tournament. Entering in low ranking tournaments will ruin your popularity and screw any chances of you being able to train there. ============================================================================== [2.4] Venturing ============================================================================== At the start of every season(June, September, March, and December) the light of Earth can be visible to the naked eye with a little bit of help from Ran Rans. With the Light of Earth, you can go searching for items and various other things in the ground. There are four different Ran Rans that you can buy: +--------------------------------------------------+ | Name | Price | You start with... | |--------------------------------------------------| | Ran Ran Smell | 0 | 30 | | Ran Ran Leaf | 500 | 200 | | Ran Ran Fruit | 1000 | 400 | | Ran Ran Extract | 2000 | 600 | +--------------------------------------------------+ In my opinion, Ran Ran Fruit is the best Ran Ran. Although it gives you less time to search, it is much cheaper than the extract and saves you some money to buy the really expensive items such as Holy Goblet. After purchasing a Ran Ran, you can start your venture. Just walk around and

wait for the little black strip at the bottom to say Light of Earth. Press X to search the area. Each place can give you different items. Each "type" of item takes away some time from your timer at the top. Walking around also takes away a little bit of time. There are three different levels of an item. There's normal, good, and great. You want to get those great items. There are also items that increase your stats. The most important thing that you can find in a venture though is a Noisy Hall. Noisy Halls are the only place where you can improve the level of your attacks. When you find one, you can select a move and you will gain some experience. When you have enough experience, the move will gain a level and its stats will increase. A monster will not gain as much experience when it has just came out of hibernation though. There are three Noisy Halls in each area. Another thing found only during ventures are lords. If you have a bit or orb, the lord will teach you a new move. The same items will give you the same moves for the same creature. If you're unlucky, you can run into an Evil Leech along the way. This will cause your stats to drop or for your monster to get tired. On rare occasions, you will get into a battle. This will take A LOT of time away from your venture and are really annoying. If you win, you might get a rare item(if you're at a high rank). If you lose, you get nothing. The monster will always be the subtype of that area. Fleria can also alert you if she has a bad feeling. Confirm that you want to search that area and you will find an item that can give you a move. There are three spots in each area that can be a "Bad Feeling" spot. Fleria will not always have that bad feeling though. Sometimes, an area will have a secret path or a continuation of a path. Watch the black bar below. If Fleria says that you can do something, tap X. The last thing that you can find in a venture are new training methods. Your monster will be "inspired" to do so. Inspiration spots are always the same, but your monster may not always find them. You must find them in a certain order. Sometimes your monster must be a certain rank in order to be inspired to find these new training methods. These new methods of training will greatly raise one stat, raise another stat slightly, and drop one stat. These are excellent training methods because it's 2 for 1, pretty obvious. All the Light of Earth places will be in the same spots during each venture. Noisy Halls and Lords will always stay in the same spot. Memorize the spot of each Light of Earth and find the quickest route to find everything that you want, particularly the Noisy Halls. +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ | {3.0} Raising Your Monster | +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ To raise your monster, first you have to get one. To get one, you must go the Shrine. Revive one from the Encyclopedia or a Saucer Stone. Read the Shrine section for more information on it. OK, so now you have the monster that you want to raise so lovingly and carefully. Right? Er...well, the thing that you'll be spending the most time is training. Before that though, let's take a look at the screen. There are several things that you should know about.

============================================================================== [3.1] Basics ============================================================================== 1. The heart meter. This shows the monster's affection towards you. Try to keep this full by making your monster happy. 2. The bonding meter. This is the bar at the left of the screen. Keep this high if you plan to have a strong monster that listens to you. The higher the bar is, the higher the chance of your monster succeeding in its training for the week and the more it listens to you in battle. 3. Your training philosophy. At the bottom right, you'll see Fleria's face along with an adjective such as "hard" or "Easier." This represents your training philosophy. A monster that you are strict on will always listen to you, but live a short life and vice-versa. To change this, just be either nice or mean to your monster when you have to say something to it. I try to keep my philosophy at normal. 4. You monster's personality is located on the bottomright corner. This represents...your monster's personality. View its section for more information. 5. On the topright, there's the calendar. This tells you which week and month it is, just like a real one. If you press Square, you'll view a bunch of stats. You can see your moves and your monster's personality. Another thing is how fat your monster is. A fat monster means that it will avoid less attacks, but take a bit less damage and vice-versa. OK, so now if you take a look at the right, there's a bunch of options. Let's take a look at them from bottom to top. 1. Move. This gives you the option to move from place to place. At the beginning of the game, you can only go to Morx and the Shrine. As you gain popularity by winning tournaments in specific locations, you will have access to more and more places. Read the locations section{4.0} for more details. 2. System. This lets you save your game, load another file, save your current monster's stats for VS. Data, or adjust the volume and screen in the options section. Make sure you save often! Especially in Kalaragi, read its section for more details. 3. Item. This allows you to use items on your monster, buy items and accessories, sell your items, and check your items. 4. Battle. This brings up a calendar showing different tournaments for different ranks. To enter/sign up for a tournament, press X on it and confirm. 5. Rest. If your monster is tired, it is very important to give it some rest. Not resting can result in a sick monster. 6. Raise. See below. ============================================================================== [3.2] Raise

============================================================================== As said before, you're going to be spending most of your time here. This choice leads you to a whole bunch of different exercises for your monster to do during the week(which is actually like a day.) Each exercise raises a different stat by a little, a lot, or a lot for one stat and drops a little for a different stat. To have a good monster, you must have high stats for the most important stats. Each place that you go to will have different exercises. You first start out at Morx which has the worst things. But that's OK for now. Concentrate on raising the speed stat for your monster. Speed is ALWAYS helpful because it allows you to land a hit and avoid a hit. If you can do the two of these things, you will never become damaged and you can always damage the opponent resulting in many KO's. Of course, you will always get hit at one point or another. That's why you must also have decent to high life. A Rank E monster should have around 150 HP and rising by 50-75 HP for every rank. The third most important stat is either Attack or Intelligence depending on your monster. If you monster uses mostly Intelligence based attacks, raise that and ignore the other. If you have mostly physical attacks, raise attack and ignore Intelligence. The other stats I don't care too much about, but it's good to keep them above 200 especially at high levels. You start out with 5 exercises. These five are all basic. There is a cycle of how much your monster will raise in stats. At birth, the monster will only raise about 5 points for a small boost. As it gets older, the number will slowly climb. When it reaches the time of its life that its "in its prime", your monster should be getting at least 15 points in stat boosts for each training session. When it gets older, the stat boosts start dropping again. Your monster will not always succeed in its training. When bonding is low, your monster may fail many times at an exercise. The same thing happens when your monster is old. You can always say something afterwards, so do so. Your monster can also sometimes get a great status. This will improve your stats even more. You can also say something to your monster after you get this condition. Raising your monster is not the only way to improve stats, but it's certainly the best way. Getting a high number of wins in a tournament also increases your stats. Sometimes, rivals may come by. If you choose to battle them and both monsters are close in rank, you monster will gain some stats. Venturing at the start of every season will also get you some stat raising items if you're lucky. ============================================================================== [3.3] Fatigue ============================================================================== After doing strenuous tasks, your monster will always become fatigued. This includes raising, battling, and venturing. Monsters live much longer if you let them rest. Even if you monster is just "a little tired", you should let it rest for the week. Something you never want to do is make Fleria sad and say that "you have to do something." If your monster is REALLY tired, it will request a rest if you try to make it train or battle. Say yes. This will make your monster and prevent it from getting sick.

And yes, your monster can get sick. This will shorten the life of your monster and you will be unable to do anything for a few weeks. This is devastating and should be avoided at all costs. ============================================================================== [3.4] Feeding ============================================================================== At the beginning of your first month, Fleria will say that it's important for you to feed your monster, but it's not really THAT necessary. You have to feed your monster at the first week of every month. There are eight different foods that you can feed your monster. Each food has two bars. There's the nutrition and favorites. You want both of these to be high so your monster will be very happy and not get any weird condition. It's up to you what you want to feed your monster. You have to pay a small amount of money for the food. If you feed your monster something it likes but is not nutritious, it may come down with a weird condition like Easily Tired and your training philosophy will lean towards easier. If you feed your monster something it hates but is nutritious, it will be angry but won't get weird conditions. You can also feed it nothing at all, but then your monster will get pissed at you more than if you feed it something it dislikes. If you have been feeding your monster stuff that it dislikes, it may ask you to feed it something else. This is up to you what you. The last option before nothing will vary from place to place. This is the town's local food. If you feed your monster that food(no matter if it likes it or not) for over five months before it "ages", then it will evolve into a monster of that place! Not all monsters will evolve in every location though. The last thing about foods that you need to know is how much they fill up your monster. Some foods fill up your monster more than others. Sometimes the caption under the food tells you, other times it doesn't. I can tell you that most of the "meat" items such as feet and chicken will make your monster nice and fat. IMO, try to keep it skinny. If you have a really fat monster, some diet grass may need to be used. Yam Rice Cakes also help make your monster skinnier. NOTE: Peppers from Takrama leaves your monster in worse shape than before feeding. It will leave you with a "your monster is healthy" message instead of "Your monster is full of energy." I still fed them though. :P ============================================================================== [3.5] Aging ============================================================================== Your monster can age just like humans. Their lifespan ranges between 2 1/2 years to up to 5 years if you take really good care of it. An average lifespan should fall around 4 years. To check your monster's age, press square and go to monster data. Tap L1 once. There are sequences throughout the game that tell you if your monster has grown. You can tell how well you are taking care of your monster by these sequences. Fleria will usually say something like: "Hm, monster has been noisy last night. I wonder if it...". Then the monster comes out. The stages should occur annually.

Those sequences are also the time your monster changes. To make your monster "evolve", feed it tons of the place's natural food such as Morx Mushrooms in Morx. There are some factors that effect the lifespan of your monster. First is KOs. If your monster has been KO'd a lot, you can count on a short life. Your raising philosophy is also a factor. If you are easy on the monster, its life will be a bit longer and vice-versa. The last thing is the amount of time your monster rests. If it NEVER EVER gets tired(not even "just a little") your monster will live quite a while. If it gets a little tired often, it'll have an average life. If it's often very tired, it'll die early. You'll want your monster to live as long as possible while being able to train it, so I recommend you never get KO'd(restart when you do), let your monster drop to "a little tired" only, and try to buy some good items such as Holy Goblet if you can afford it. Keep your raising philosophy at normal or easier. +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ | {4.0} Locations | +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ During the game, you will be able to have access to many different places. At the beginning, you'll only be able to go to Morx and the Shrine. These locations don't really effect anything except if the monster will evolve into a subtype and also the things that you can get during ventures. ============================================================================== [4.1] Shrine ============================================================================== Here is where you do most of the technical stuff with your monster. You can create monsters, split with them, hibernate, and much more. Here's a list of the options: ------------1. Regenerate ------------a. From a Saucer Stone ---------------------Regenerating from a Saucer is a simple process. First, you must have a bunch of CDs, DVDs, or PS2/PSX games. Actually, anything that the PS2 can read is OK to use. You will be prompted to open the disc tray. When it opens, take out the Monster Rancher 3 disk and replace it with another disk. Close the disk tray and let the game read the disc. When the game opens the disc tray again for you, take out your disc and replace it with the Monster Rancher 3 disk. Close the disk tray and wait some more for the PS2 to read the disk. When that's done, watch the scene and a new monster will be born. This is no doubt the easiest way to fill up your encyclopedia. You can get any kind of monster. I don't know the exact process, but there's some kind of code in discs that can be translated into monsters. The stats will also be higher that a standard of that type. If a disc is unreadable of you use the Monster Rancher 3 disc, a Mocchi with standard stats will be revived. If you have four of the same saucer stone pieces ingame, you will be able to create that monster.

b. From Your Encyclopedia ------------------------If you have monsters in your encyclopedia, you will be able to revive them at any time. At the beginning of the game, you start with only three different species. Every different specie of monsters will be recorded into the encyclopedia. c. A Few More Things -------------------When you obtain a new monster, its encyclopedia page will be added. Same goes if your monster evolved into a subtype that you have never seen. If you get another of the same type of monster, you will be given the choice whether you want to copy your new data over your old. Evolved monsters' new encyclopedia pages will always have standard stats and personalities. -----------2. Hibernate -----------As you can probably tell when you first start the game, you can only carry one monster at a time with you. You can have a total of six monsters at a time though. To change which monster you are carrying with you, just go to the Hibernate menu and put the monster to sleep. Now select the wake up option to wake up a different monster. Just to warn you though, if you have five monsters asleep and regenerate a sixth monster, you won't be able to trade in monsters until the one that you have with you dies or splits with you. -------3. Split -------You split up with your monster. You'll never, ever see it again EXCEPT if one of your rival picks it up. ;) It will have the same stats and moves, so be careful if you want to split with a powerful monster. -------4. Piece -------Piece together the ingame saucer stones of the same kind to get a monster. ============================================================================== [4.2] Morx ============================================================================== Morx is the first area that you start out in. It's a green environment filled with mushrooms and trees. Training Exercises: +----------------------------------------------------------+ | Exercise | Status Changes: | |----------------------------------------------------------| | Trampoline | +Life | | Picking | +Power | | Blocking | +Intelligence | | 3 Step Jump | +Speed | | Nut Catch | +Toughness | | Lightlearn | ++Intelligence, +Speed, -Power | | Tunnel | ++Life, +Intelligence, -Speed | | Hit Moles | ++Speed, +Power, -Toughness |

+----------------------------------------------------------+ Secret Training Method Locations: --------------------------------Lightlearn can be gotten by walking forward and left and searching around that area during a venture. Tunnel is gotten by moving back and searching the tree stump during a venture. Hit Moles is learned by searching the open field found by walking straight up during a venture. Noisy Hall Locations: --------------------1. Near the white flower by walking straight and a bit to the right. 2. The first Light of Earth you find by hugging the right wall after Noisy Hall #1. 3. Walk back from your starting point and to the right up the big tree root. Go in the hole TWICE, then onto the branch. The lord for this area is in the southwest corner, the flower. Native Characters: -----------------Gadamon Grandma Mosha Taz Mitia Yuikyo Storylines: ----------1. Lost Mushrooms: -----------------One day while you are training, all of your mushrooms will disappear from the forest! Your monster will pick up a letter that it found near a stump. Wait a few more weeks and you'll get another scene where Grandma Mosha comes by and asks what's wrong. Fleria tells her that her mushrooms are missing. Mosha laughs and leaves. A few more weeks after that, you'll meet Taz. He will say that he stole the mushrooms here because it's his training spot and you stole it. A battle will commence. Whether you beat him or not, he won't give back the mushrooms and escape once again. A few more weeks after that, Mosha will come by saying that Taz is her nephew and gives back your mushrooms. The last event will be when Taz comes by to apologize and gives back you a gift. Note: During this event, you won't be able to use any of your mushroom-based training such as Picking. 2. Bragma's Crush: -----------------If you remember at the beginning of the game, Fleria says that Bragma used to send love letters to someone. Can you guess who? One day at Morx, Bragma will come by and comment on Fleria. When he leaves, you learn that Grandma Mosha was listening to you and him in the bushes. She says that she knows Bragma. Now go back to the shrine. Bragma will be surprised that you know Mosha. He'll ask you to ask for a "treasure" from Mosha which she took many years ago. Agree to this and go back to Morx. Mosha will be back in a few more weeks. Fleria will ask for the treasure and Mosha says that she did not take it from him. She will say she beat him in a battle and won it. If you want it back, you have to battle her. Decline the battle and go back to the shrine. Bragma

will give you a free Energy Ball. Go back to Morx and Mosha will appear a few days later asking for a battle. Agree to this one. Beat her. When you beat her, Mosha will give up the treasure. It happens to be a letter! Fleria reads it and discovers that Bragma used to like Mosha. Return to the shrine and Bragma will get a little angry at you, but sly Fleria makes him give up a Large Egg as a thank you. This ends the scene. ============================================================================== [4.3] Takrama ============================================================================== Takrama is home to desert type monsters who can take the heat. Raising your monster here for a while will be sure to get it the Resist Heat characteristic. Training Exercises: +----------------------------------------------------------+ | Exercise | Status Changes: | |----------------------------------------------------------| | Sand Swim | ++Life | | Rock Push | ++Power, -Intelligence | | Balance | ++Intelligence, -Defense | | Slide | ++Speed, -Power | | Cactus | ++Toughness, -Speed | | Tornado | ++Life, +Defense, -Speed | | Real Thing | ++Intelligence, +Defense, -Power | +----------------------------------------------------------+ Secret Training Method Locations: --------------------------------Tornado can be found in the northeast section near the rocks during a venture. Real Thing is found at the arch below Noisy Hall #2. Noisy Hall Locations: --------------------1. From your starting point, walk back and to the left. It's between the stone and the cactus. 2. On the right side of the pond. 3. The bones on the northwest side. This area's lord is straight in the center at the very top. It's the cave. Native Characters: -----------------Haz Luz Shimuka Storylines: ----------1. Stray Golem: --------------One day, a man named Haz will come by and warn you of a stray Golem that has been attacking people. Wait a week or so and a man named Shimuka will come. He'll think that you own the Golem that has been attacking people and attack. After the battle, you'll see the Golem. You'll start another battle right away. Whether you win or lose, Shimuka will see that you are not the Golem's

trainer and give you a rare item as an apology. He'll then say something about Luz owning the Golem and walk away. A few weeks later, Haz will return. Fleria will tell him about Luz owning the Golem and who he is. Haz will say that it can't be Luz. After that, Luz will come by. Fleria will accuse Luz of owning the stray Golem, but Luz says that he doesn't. Battle Luz, then the stray Golem will appear again. Fight it. The Golem will run away again. In a few weeks, Haz will come again and be glad that Luz doesn't own the stray Golem. Right then, Haz will warn you that the Golem is coming. The Golem runs away after being spotted and you hear an "Uh-oh!" It sounds familiar to Fleria. In a week or so, the Golem will come again. This time, you have to defeat it. If you don't the Golem will run away and you'll have to fight it again the next time it comes around. If you defeat the Golem, you'll catch Gadamon. So she's been the Golem owner! After this, Haz will come in a few week to end the storyline. ============================================================================== [4.4] Kalaragi ============================================================================== Kalaragi is a nice, lush jungle which is hot and humid. It's a pretty place. BEWARE OF THE KALARAGI BUG! READ THE STORYLINE SECTION FOR DETAILS. Training Exercises: +----------------------------------------------------------+ | Exercise | Status Changes: | |----------------------------------------------------------| | Repeat Jump | +Life | | Hippo | ++Power, -Speed | | Waterfall | ++Intelligence, -Power | | Lotus | ++Speed, -Toughness | | Dive | ++Toughness, -Intelligence | | Fishing | ++Speed, +Intelligence, -Toughness | | Life Risk | ++Speed, +Life, -Power | | Chase | ++Life, +Speed, -Intelligence | +----------------------------------------------------------+ Secret Training Method Locations: --------------------------------Fishing is found right behind the waterfall when you hold R2. Life Risk is found at the first spot after the waterfall. Chase is found by walking straight down from your starting point. Noisy Hall Locations: --------------------1. The corner after the lilypads on the path to the left. 2. The first branch after the waterfall on the path to the left. 3. The end of the path to the right of your starting point. This area's lord is in the small pond. To find it, take the path to the right from your starting location. Search on the first lilypad. Native Characters: -----------------Jimsey Lek Sansha

Storylines: ----------1. Thief -------THIS STORYLINE HAS A DEVASTATING BUG. SAVE WHEN YOU FIRST START IT. Fleria will alert you that some of your money is missing. About half of it will be gone. Wait a few weeks and Fleria will hear a noise. She'll move about and find the thief! The thief battles you and runs away. A few more weeks and Lek will appear. He'll say that he knows the thief. He says that his name is Jimsey and that he's a good breeder, but lately he's been stealing things. Hmm. OK, the next event is when Gadamon appears. She'll have Jimsey by the tail catching him stealing her stuff. Fleria will tell her to let him go. Being the arrogant witch that she is, Gadamon says no. So now the battle commences. MAKE SURE YOU BEAT HER. Her monster will be very powerful, have stats in the 300+ zone. If you don't beat her, you'll have to search for a rare Dodorin Fruit. Lek will come by and tell you to search. AFTER THIS, THE STORY WILL NEVER END. Without this ending, you will NEVER be allowed to start another storyline again. This is why you must beat Gadamon. If you beat Gadamon, then she'll let go of Jimsey. He'll run off again WITHOUT returning your money. A few weeks after, Jimsey will return and give you a Dodorin Fruit and the money he stole. IMPORTANT NOTE: --------------I was told by someone that they were able to solve the storyline even though they lost to Gadamon. I can't verify this, but here's part of the E-mail so you can check it out. Thanks for telling me this Daniel! "I lost to Gadamon in Kalragi, but I was able to free Jimsey regardless. After I lost, she told me to get a Dodoron fruit. I searched for it in one season change without any luck. A few weeks later, one of the other characters from the region (a guy) stopped by and asked how we were doing. We explained the problem, and he said something about "you know those are really rare, right? well, good luck" and left. A little while later, the girl who fishes stopped by, and when Fleria related our tale of woe, she said "oh, look over there." The camera swung over to focus on a particular bush, and when I searched there at the next season change, lo and behold, I found a Dodoron fruit. The sequence that followed was rather amusing, but I won't spoil it for you; I'll just say that I got Jimsey back and he gave me another Dodoron." If anyone has information about this topic, please E-mail me. This was verified by CyNNa. ============================================================================== [4.5] Brillia ============================================================================== Brillia is an icy cold place. In my opinion, it's the best place to train because of the beautiful scenery and just the best damn music ever. It also has excellent training areas. Training Exercises:

+----------------------------------------------------------+ | Exercise | Status Changes: | |----------------------------------------------------------| | Snowball | +Life | | Knock Down | ++Power, -Speed | | Bloom | ++Intelligence, -Power | | Icicle | ++Speed, -Toughness | | Avalanche | ++Toughness, -Intelligence | | Cross Seal | ++Life, +Speed, -Toughness | | Dodge Seal | ++Speed, +Intelligence, -Power | | Dig Seal | ++Intelligence, +Power, -Speed | +----------------------------------------------------------+ Secret Training Method Locations: --------------------------------Cross Seal is found all the way at the back of the hill. Dodge Seal is found going north from your starting spot and searching at the corner of the hill. Dig Seal is found at the top right before the slope. It's the second crystal down. Noisy Hall Locations: --------------------1. Go up the slope to the left and walk all the way right into the corner. 2. The southwest corner. 3. Walk up the path to the right. Jump across when you reach the end of the path. The Noisy Hall will be at the bottom. This area's lord is in the snowy tree. Walk up the path to the right as you did with Noisy Hall 3. Jump across the area and the tree will be up at the top. Native Characters: -----------------Rip and Rap Maya Taya Nahze Storylines: ----------1. First Meeting ---------------This is technically not a storyline, but it's worth a mention anyway. When you first enter Brillia, You will meet Maya. Battle, then wait a few weeks. You will meet her brother Taya, a shy little boy. Fleria will make him more arrogant and ask for a battle. During the next month or so, Taya will keep appearing wanting a battle until one day, he just comes right up and says he wants to battle unlike his old shy self. This is the end of the "storyline." 2. Zan Storyline ---------------This is the storyline to unlock the legendary Zan. One week, Maya will come by warning you of a monster with an accessory that attacked her monster. She warns Fleria, then leaves. In a few weeks, a monster will show up and attack yours. Defeat it and it runs away. The monster will attack again in a few weeks. Defeat it to see Gadamon. She'll mention that she'll become stronger after doing some more modifications. Fleria will ask her what she's doing, but

Gadamon will run away before answering. Soon, Taya will come by and warn you about the accessory wearing monster. He'll also say that a loud lady was with it. A few more weeks and Gadamon will return. Fight, then Gadamon will say a Master Nahze has been doing modifications for her monster and also that she still doesn't have enough modifications. SAVE AFTER THIS FIGHT. Soon after, Nahze himself will appear. He'll have a powerful-looking Zan with him. You MUST defeat him if you want to get a Zan. You will never ever have another chance to get a Zan if you lose to him. Hopefully, you win. Nahze will say that he came to fight you because Gadamon said you beat up her monster. Nahze will apologize by giving you a Saucer Stone for a Zan. Bring it to the Shrine and Bragma will conduct research on it. He says that he'll tell you when he's done, but he never does. After that scene, you'll be able to revive Zans whenever you want. ============================================================================== [4.6] Goat ============================================================================== Another great place to train your monster. Goat is a large ocean. The place you train at has a high amount of oxygen so you can train underwater. I know that that doesn't make sense at all, but it's cool anyway. Training Exercises: +----------------------------------------------------------+ | Exercise | Status Changes: | |----------------------------------------------------------| | Hole | +Life | | Starfish | ++Power, -Intelligence | | Bubbles | ++Intelligence, -Toughness | | Moray | ++Speed, -Power | | Fish | ++Toughness, -Speed | | Blowfish | ++Speed, +Power, -Intelligence | | Search | ++Life, +Speed, -Toughness | | Swirl | ++Power, +Intelligence, --Speed | +----------------------------------------------------------+ Secret Training Method Locations: --------------------------------Blowfish is found on the rock to the right of the Octopus Statue. Search is found below the octopus statue. Swirl is found at the Octopus Statue. Noisy Hall Locations: --------------------1. In the middle of the shell at the very top of the region. 2. Seaweed at the southeast corner. 3. The corner formed above the hole containing a lord. This area's lord is in a hole. Walk to the left of your starting point and it's already there. Native Characters: -----------------Burn Ms. Jenna Kai

Date Muto Dagga Storylines: ----------Joker: -----When you first enter Goat, you will meet a feisty breeder named Lord Burn. He will challenge you to a battle. The next week, Ms. Jenna will appear. You will learn that she is a famous breeder in the area and that Fleria knows her. Battle her and she will warn you about Kai. She says not to listen to anything he says because he is a bad guy. A few weeks after that, Kai will come by asking you to join the Anarami Battle Royal tournament. He will pay you 2000G to lose. Fleria declines knowing about Kai's reputation. Kai becomes angry and attacks you. Whether you lose or win, Kai will leave. Burn will then come back in another week and again warn you about Kai. After a while, Kai will return asking if you are ready to enter his tournament. Fleria will again decline and Kai will try to force you to enter by battling. Whether you win or lose, Kai will just run off again. OK, so a few more weeks pass by. Kai returns giving you an item telling you to show it at the Luna Battle at the second week of November. If you win the battle, you will be able to regenerate a Joker. Jokers are incredibly rare. Fleria's not sure if he is telling the truth. After some more time, Jenna comes back and warns you YET AGAIN about Kai and not believing him about Joker. She says she heard something about a Joker from Grandma Mosha. Head to Morx. Mosha will appear the following week and tell you that she had seen a Joker just once before. Fleria will ask if you would want to go to the to tournament. Answer anything, the battle's optional anyway. Now all you have to do is wait until the second week of November. Make sure you have a strong monster. Be in Goat and Fleria will tell you that it's the night of the Luna Battle Kai told you about. She'll ask if you want to go or not. Say yes of course. At the arena, Kai will come out. Fleria will discover that he tricked her and that the item he bought was just a normal accessory. Well, that's what he thought. The items starts to glow and a man appears. He'll have a Joker with him and kick the crap out of Kai's monster. He runs away, then Jokerman comes towards you and asks if you want to battle. If you win, you'll be able to revive a Joker. If you lose, you'll lose a bit of your monster's lifespan. Say yes to battle(unless you don't think you can win) and fight. If you win, go to the shrine the next day. Bragma will lecture you and say that the man was Dagga and he's dangerous. Whatever, we can revive Joker now so if you're lucky enough to have a Joker disc, you can get it! +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ | {5.0} Multiplayer | +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ This game comes with a multiplayer option. You and a friend can duke it out with up to five monsters in 1-on-1 combat until someone has all of their monster knocked out. Your monsters won't automatically appear though. First, you must record it into your VS. Data. To do that, load up your game. Go to the system option in any place and go to VS. Data. Save the current monster's stats onto a slot for VS. Data and you're all set. When a monster dies, this option will automatically be given to you. You can only save FIVE monsters onto your VS. Data though.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ | {6.0} Items | +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ There are several items available for you to use at any point in the game. To check what items you have, go to the items menu at any location except the Shrine. Go to check. You can also buy items, sell items, and also check your accessories. ============================================================================== [6.1] Depletable ============================================================================== Depletable items are the most common type of items. You will get them from rivals, during ventures, and also winning tournaments. You can also just buy them. You can hold a total of ten depletable items. Note: Some items are worth 0G when you try to sell them. These are one time items only! You cannot get them anywhere else. Depletable items are one time use only. +--------------------------------------------------------------------------+ | Name | Price | Effect | |--------------------------------------------------------------------------| | Bitter Garlic | 400G | Changes training philosophy towards hard. | | Black Pearl | 500G | Makes your monster happy if it likes it. | | Coral | 800G | Makes your monster happy if it likes it. | | Diet Grass | 120G | Drastically makes your monster skinnier. | | Dodorin Fruit | 0G | Many monster love it. | | Energy Ball | 1000G | Cures many bad conditions. | | Gao Gao Nut | 0G | Many monster love it. | | Gassy Potato | 200G | Adds squares for nutrition when feeding. | | Honey Candy | 120G | Makes your monster happy if it likes it. | | Large Egg | 2000G | Cures many bad conditions. | | Moak Soup | 300G | ??? Heals certain conditions? | | Monster Nip | 150G | Makes your monster happy if it likes it. | | Nitro Juice | 300G | ??? Makes your monster recover energy? | | Pretty Flower | 100G | Makes your monster happy if it likes it. | | Saucer Fruit | 0G | Most monsters love it. | | Scorpion Claw | 800G | Cures colds. | | Spiced Cookie | 200G | Makes your monster happy if it likes it. | | Yam Rice Cake | 200G | Makes your monster a little skinnier. | +--------------------------------------------------------------------------+ ============================================================================== [6.2] Durable ============================================================================== Durable items will always be there unless you buy another one that is better. There is one slot for a stone, one for a goblet, one for a Medicine Box, one for the Aroma Pot/Herbal Incense, and the last for a Tech Bit/Stone/Orb. All of these items are in effect immediately and give you a tech/make your monster less fatigued/stressed. +---------------------------+ | Name | Price | |---------------------------| | Silver Goblet | 5000G |

| Golden Goblet | 25000G | | Holy Goblet | 125000G | | Glow Rock | 5000G | | Shining Rock | 25000G | | Beaming Rock | 125000G | | Medicine Box | 4000G | | Aroma Pot | ? | | Herbal Incense | ? | +---------------------------+ All Tech items can be found during ventures. ============================================================================== [6.3] Accessories ============================================================================== These are all things that you can put on your monsters to change their appearance. I don't think that they have any effect in battle, but it's fun to dress 'em up anyway. Most of these accessories can be bought. Some can be found while venturing and others by battle. Note: Some of the descriptions in the game had typos which were corrected here. List of Accessories: +--------------------------------------------------------------------------+ | Name | Cost | Description | |--------------------------------------------------------------------------| | 10-ton Weight | 5000 | A tool used to train the body. | | Armor | 8000 | Some shoulder armor. Decent protection. | | Bandage | 2000 | Works to prevent slipping. | | Bat Emblem | 8000 | An emblem shaped like a bat. | | Bat Tail | 12000 | A bat-shaped tail accessory. | | Beetle Jaws 3 |Venture| Beetle mandibles. Type number three. | Beret | 2000 | A slightly fashionable hat. | | Blue Jewel | 5000 | A jewel containing the power of water. | | Bone Plate | 8000 | A chest ornament arranged with bones. | | Bow Tie | 8000 | A fashionable bow tie. | | Bracelet | 3000 | A bracelet with a beautiful crest. | | Breastplate | 8000 | Chest armor for Raiden. A strong, fine article. | | Breastplate(G) | 8000 | Some sturdy armor. Very heavy. | | Breastplate(Z) |Zan St.| A breastplate designed by an unknown inventor. | | Brooch | Battle| A simple, yet beautiful brooch. | | Chain Choker | 3000 | A necklace made of chains. | | Chef's Hat | 5000 | Cleanliness first. | | Choker | 20000 | A cute necklace. A little expensive. | | Circlet | 8000 | The head ornament is a little posh. | | Clown Nose | 5000 | A bright red nose. Why do they wear such things?| | Color's Eyes | 8000 | Makes it easy to see enemy movements. | | Crown | 12000 | A very luxurious crown. Very expensive. | | Diamond | 5000 | A costly jewel. Kind of heavy too. | | Diaper | 8000 | A baby's one-piece jumpsuit. | | Dish |Zan St.| An antenna designed by an unknown inventor. | | Dog Collar | 3000 | A necklace with thorns. | | Dora's Wings | 8000 | Wings that may make one move faster. | | Dumpling Ears | 3000 | A cute ornament to put on one's head. | | Eagle Emblem | 8000 | An emblem shaped like an eagle. | | Earmuffs | 8000 | Warm earmuffs. Strong against the cold. | | Earmuffs(Mogi) | 8000 | Earmuffs that prevent hearing external sounds. |

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Fancy Shield Fang Necklace Flame Sphere Fork Glasses 1 Glasses 2 Glasses 3 Glasses 4 Glasses 5 Grey Box Hair Head Jewel Head Sword Helmet Henger Shield Horn Ornament Horns Iron Ball Knuckles Large Topknot License Plate

| 8000 | | 5000 | | 8000 | | 5000 | | 5000 | | 3000 | | 5000 | | 5000 | | 3000 | |Zan St.| | 3000 | | 5000 | | 5000 | | 8000 | | 5000 | | 5000 | | Battle| | 5000 | | Battle| | 8000 | | 5000 | | | Mask | 500 | Mocchi's Hat | Battle| Modified Horn |Zan St.| Moon Emblem | 20000 | Mustache 1 | 1000 | Mustache 2 | 2000 | Mustache 3 | 1000 | Mustache 4 | 2000 | Mystic Mask | 2000 | Necklace | 2000 | Nest | ????? | Noodle Bowl | 5000 | Ornament | 8000 | Ornament 3 | ????? | Pan Horn | 8000 | Patrol Light | 5000 | Pigtails | 8000 | Pockets | 3000 | Pointy Hat | 2000 | Pot Helmet | 5000 | Propeller | 5000 | | | Pylon | 5000 | | | Rare Watch | 12000 | Red Jewel | 5000 | Ribbon | 8000 | Rice Bowl | 5000 | Sand Castle | 5000 | Santa Hat | 5000 | Sash | 5000 | School Cap | 3000 | Sedge Hat | 8000 | Silk Hat | 8000 | Skirt 1 | 8000 | Skirt 2 | 8000 | Skull | 2000 | Snake Emblem | 8000 |

A fancy shield with a beautiful crest. | A necklace of arranged fangs. | A large ball said to belong to dragons. | A toy used to surprise opponents. | Belongs to a flighty individual. | Gaudy, funny-shaped glasses. | Very strong glasses. May tire one's eyes. | Dark, protective glasses. | Glasses that make one look smart. | A machine of some sort. | An odd hairstyle. A little scary. | A really cool forehead ornament. | A forehead ornament shaped like a sword. | Head armor put together by Raiden. | A shield usable only by Henger. | A horn ornament made of steel. | A type of horn that grows on both sides. | A tail accessory usable as a weapon. | An iron fist used to break massive rocks. | A large topknot with a ribbon. | A strange wooden board with numbers written on | it. | You can play with many faces. | A hat worn only by a ship's captain. | A man-made horn made by an unknown inventor. | A very impressive moon-shaped ornament. | A classis, fake mustache. | An important-looking fake mustache. | A small mustache. | A large mustache. | A mask for a costume ball. | An accessory shared among Gitans. | No one knows what type of eggs these are. | A noodle bowl. Breaks easily. | A gorgeous forehead ornament. | A device used by doctors. | Horns used for attacking. | It is said to shine during emergencies. | A cute hairstyle. Very popular. | A large pocket. | A hat that has a large design. | A helmet made from a pot. | A propeller made fro Henger. Not really made for| flying. | A strange item that is often found lying on the | road. | An item popular among young people. | A jewel containing the power of flame. | A cute ribbon. | A bowl with beautiful patterns. | A sandcastle. Easily destroyed. | A warm, fuzzy hat. | Shared between Ogyos. | Helps one do well in school. | Provides protection against the sun. | A gentleman's hat. Very elegant. | A seductive skirt. Scares opponents. | A fashionable skirt. Octopee's favorite. | A fake skull to intimidate the opponent. | An emblem shaped like a snake. |

| Snakes | 3000 | Three snakes that like the top of the Gitan's | | | | head. | | Spooky Mask | 5000 | A mask that conceals one's face. Scary. | | Straw Hat | 8000 | A large, well-ventilated hat. | | Suezo's Eye | 5000 | Makes it easy to see enemy movements. | | Sumo Cloth | 12000 | A large, decorated sumo belt. | | Talisman | 8000 | A talisman said to have magical powers. | | Tie | 3000 | A necktie with Mocchi designs. | | Totem Pole | Battle| Statues of Moochi, Suezo, and Jell. | | Ukulele | Battle| It is said to make beautiful sounds. | | Visor | 5000 | A sunlight-blocking item exclusively for Zan. | | Waistband | 5000 | Warms your stomach. | | White Ribbon | Battle| A cute, white ribbon. | | Wig | 8000 | A fashionable item thought to be quite stylin'. | | Wind Ornament | Battle| A chest ornament with a wing motif. | | Wings | 8000 | An ornament that is shaped like wings. | | Yokozuna Band | 8000 | Belongs to a strong individual. | | Zan Topknot | 3000 | A topknot that only matches Zan. | +--------------------------------------------------------------------------+ +-------------------------------------------------+ | Monster | Accessory Name | |-------------------------------------------------| | Baku | Beret | | | Chef's Hat | | | Crown | | | Glasses 1 | | | Glasses 2 | | | Glasses 3 | | | Glasses 4 | | | Glasses 5 | | | Hat | | | Helmet | | | Large Topknot | | | Laurel | | | Mask | | | Mustache 1 | | | Mustache 2 | | | Mustache 3 | | | Mustache 4 | | | Ornament 1 | | | Pointy Hat | | | Santa Hat | | | School Cap | | | Silk Hat | | Beaklon | Bat Emblem | | | Beret | | | Chef's Hat | | | Crown | | | Helmet | | | Horn | | | Mask | | | Ornament 1 | | | Pockets | | | Pointy Hat | | | Santa Hat | | | School Cap | | | Tie | | Colorpandora | Beetle Jaws 3 | | | Color's Eyes |

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Dakkung

Dragon

Durahan

Gitan

Golem

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Dora's Wings Mask Pan Horn Beret Chef's Hat Crown Glasses 1 Glasses 2 Glasses 3 Glasses 4 Glasses 5 Hair 1 Helmet Laurel Mask Ornament Pigtails Pointy Hat Santa Hat School Cap Silk Hat Tie Topknot 10-ton Weight Bat Emblem Bat Tail Crown Flame Sphere Iron Ball Mask Mustache 1 Mustache 2 Mustache 3 Mustache 4 Blue Jewel Bone Plate Crown Dura-Arms Eagle Emblem Head Jewel Horn Horns Laurel Mask Moon Emblem Ornament Red Jewel Snow Goggles Wing Ornament Clown Nose Mask Necklace Skull Snakes Wig Armor Breastplate Crown Glasses 1 Glasses 2

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Hare

Hengar

Jell

Joker

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Glasses 3 Glasses 4 Glasses 5 Hair 1 Helmet 1 Helmet 2 Laurel Mask Mustache 4 Mustache 5 Ornament 1 Pigtails Santa Hat School Cap Silk Hat Tie Beret Chef's Hat Earmuffs Glasses 1 Glasses 2 Glasses 3 Glasses 4 Glasses 5 Helmet Mask Ornament 1 Pot Helmet Ribbon Santa Hat School Cap Silk Hat Tie Bracelet Crown Dish Eagle Emblem Fancy Shield Grey Box Henger Shield Laurel Mask Ornament Propeller Crown Fork Laurel Ornament 1 Ornament 3 Parrot Totem Pole Sand Castle Beret Blue Jewel Glasses 1 Glasses 2 Glasses 3 Glasses 4 Glasses 5 Mask

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Lesione

Mocchi

Mogi

Momo

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Mustache 2 Mustache 3 Pointy Hat Red Jewel Santa Hat School Cap Silk Hat Spooky Mask Talisman Crown Laurel Mask Mustache 1 Mustache 2 Mustache 3 Mustache 4 Ornament Pointy Hat Red Hat Silk Hat Tie Crown Eyebrows 1 Fork Laurel Mask Mocchi's Hat Noodle Bowl Ornament Pigtails Ribbon Rice Bowl Sedge Hat Straw Hat Bow Tie Earmuffs Glasses 1 Glasses 2 Glasses 3 Glasses 4 Glasses 5 Mask Mustache 1 Mustache 2 Mustache 3 Mustache 4 Rare Watch Tie Crown Glasses 1 Glasses 2 Glasses 3 Glasses 4 Glasses 5 Mask Mustache 1 Mustache 2 Mustache 3 Parasol Ribbon

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Naga

Octopee

Pancho

Pixie

Psiroller

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Bat Emblem Charm Choker Crown Dog Collar Glasses 1 Glasses 2 Glasses 3 Glasses 4 Glasses 5 Iron Ball Mask Mustahce 2 Mustache 3 Pointy Hat Santa Hat Snake Emblem Tie Diaper Mask Ribbon Silk Hat Skirt 1 Skirt 2 Sumo Cloth Waistband Caterpillar Doodle Eyebrows 1 Eyebrows 2 Eyebrows 3 Mask Mustache 1 Mustache 2 Mustache 3 Nameplate Notice Warning Sign Beret Chef's Hat Choker Crown Glasses 1 Glasses 2 Glasses 3 Glasses 4 Glasses 5 Hairband Helmet Laurel Mask Ornament Pointy Hat Santa Hat School Cap Silk Hat Chef's Hat Crown Helmet Glasses 1 Glasses 2

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Ogyo

Raiden

Suezo

Suzurin

Tiger

Zan

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Glasses 3 Glasses 4 Glasses 5 Laurel License Plate Mask Mustache 1 Mustache 2 Mustache 3 Mustache 4 Ornament Patrol Light Pylon School Cap Silk Hat Ukelele Circlet Diamond Mask Mystic Mask Ogyo Crown Sash Breast Plate Helmet Mask Nest Crown Hair Laurel Mask Ornament Pigtails Silk Hat Suezo's Eye Wings Dumpling Ears Glasses 3 Glasses 5 Mask Mustache 1 Mustache 3 Pigtails Ribbon Barrel Crown Glasses 1 Glasses 2 Glasses 3 Glasses 4 Glasses 5 Handbag Iron Ball Laurel Mask Ornament Ribbon Tie Bandage Blue Jewel Breastplate

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| | Crown | | | Fancy Shield | | | Head Sword | | | Laurel | | | Mask | | | Modified Horn | | | Ornament | | | Red Jewel | | | Visor | | | Zan Top Knot | | Zoom | Beret | | | Chef's Hat | | | Crab | | | Crown | | | Fang Necklace | | | Glasses 1 | | | Glasses 2 | | | Glasses 3 | | | Glasses 4 | | | Glasses 5 | | | Iron Ball | | | Laurel | | | Mask | | | Mustache 1 | | | Mustache 2 | | | Mustache 3 | | | Mustache 4 | | | Ornament 1 | | | Tie | | | Yokozuna Band | +-------------------------------------------------+ (Ignore this paragraph: THIS FAQ IS WRITTEN BY STRAW HAT. IT MAY NOT BE POSTED ANYWHERE OTHER THAN THOSE LISTED IN THE DISCLAIMER AND CAN ONLY BE FOR PRIVATE USE. THAT INCLUDES YOU, DAVE OF CHEAT CC. Dave of chea tcc.com is especially not allowed to host this FAQ.) +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ | {7.0} Abilities | +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ Abilities are very important to your monsters. To level them up, you must find Noisy Halls during ventures. To obtain new moves, you must find a bit, stone, or orb. Bits are found during ventures. Stones are won in all Free Tournaments. Orbs are found during battles in ventures, but are very rare. I'm not going to preach which techniques are good and which are not. That's for you to decide. I often find myself using high hitting techniques, but it all matters in your style of play. Baku: ===== Ear Slap -------Type: Beat Recieved From: Jade Bit Guts Used: 10 Damage: 10 Guts Down: 6

Critical: 1 Hit: 50 Max Level: 10 Range: Close Growth Pattern: Hit +1 Lick ---Type: Water Recieved From: Aqua Bit Guts Used: 15 Damage: 8 Guts Down: 27 Critical: 4 Hit: 42 Max Level: 6 Range: Middle Stat Used: Intelligence Growth Pattern: Damage +1 Sneeze -----Type: Wind Recieved From: Aurora Bit Guts Used: 18 Damage: 13 Guts Down: 15 Critical: 13 Hit: 52 Max Level: 7 Range: Middle Stat Used: Intelligence Growth Pattern: Guts Down +2 Baku Advance -----------Type: Beat Recieved From: Flare Bit Guts Used: 23 Damage: 33 Guts Down: 23 Critical: 10 Hit: 35 Max Level: 8 Range: Long Stat Used: Power Growth Pattern: Hit +1 Bowwow -----Type: Wind Recieved From: Aurora Stone Guts Used: 36 Damage: 28 Guts Down: 28 Critical: 8 Hit: 54 Max Level: 6 Stat Used: Intelligence Range: Long

Growth Pattern: Guts Down +1, Damage +1 Jidanda ------Type: Earth Recieved From: Jade Stone Guts Used: 29 Damage: 27 Guts Down: 26 Critical: 2 Hit: 42 Max Level: 8 Stat Used: Power Range: Medium Growth Pattern: Hit +1 Effect: Dizzy Roll Breath ----------Type: Beat Recieved From: Flare Stone Guts Used: 40 Damage: 60 Guts Down: 11 Critical: 9 Hit: 35 Max Level: 10 Stat Used: Power Range: Medium Growth Pattern: Critical +1, Damage +1 Suck ---Type: Wind Recieved From: Aqua Stone Guts Used: 50 Damage: 50 Guts Down: 36 Critical: 5 Hit: 45 Max Level: 10 Stat Used: Power Range: Close Growth Pattern: Hit +1 Play ---Type: Wind Recieved From: Aurora Orb Guts Used: 40 Damage: 40 Guts Down: 25 Critical: 4 Hit: 40 Max Level: 10 Stat Used: Intelligence Range: Close Growth Pattern: Guts Down +1, Damage +1 Effect: Miss/Self-Destruct

Sleep ----Type: Heart Recieved From: Jade Orb Guts Used: 29 Damage: 0 Guts Down: 0 Critical: 0 Hit: Max Level: Stat Used: Intelligence Range: Medium/Close Growth Pattern: Effect: Life Recovery Sea of Tears -----------Type: Water Recieved From: Aqua Orb Guts Used: 34 Damage: 40 Guts Down: 36 Critical: 1 Hit: 38 Max Level: 8 Stat Used: Intelligence Range: Long Growth Pattern: Guts Down +1, Damage +1 Beaklon ======= Beaban -----Type: Beat Recieved From: Jade Bit Guts Used: 16 Damage: 12 Guts Down: 2 Critical: 4 Hit: 50 Max Level: 10 Stat Used: Power Range: Close Growth Pattern: Hit +1 Horn Sweep ---------Type: Cut Recieved From: Aurora Bit Guts Used: 25 Damage: 10 Guts Down: 8 Critical: 22 Hit: 56 Max Level: 10 Stat Used: Power Range: Close Growth Pattern: Critical +3 Effect: Dizzy

Back Fist --------Type: Beat Recieved From: Aqua Bit Guts Used: 27 Damage: 24 Guts Down: 6 Critical: 7 Hit: 40 Max Level: 6 Stat Used: Power Range: Close Growth Pattern: Damage +1 Super Charge -----------Type: Beat Recieved From: Flare Bit Guts Used: 36 Damage: 26 Guts Down: 12 Critical: 5 Hit: 46 Max Level: 7 Stat Used: Power Range: Medium Growth Pattern: Damage +1 Vibrato ------Type: Wind Recieved From: Aurora Stone Guts Used: 30 Damage: 9 Guts Down: 30 Critical: 0 Hit: 50 Max Level: 9 Stat Used: Intelligence Range: Medium/Long Growth Pattern: Guts Down +1 Effect: Addled Beattack -------Type: Pound Recieved From: Aqua Stone Guts Used: 55 Damage: 36 Guts Down: 9 Critical: 33 Hit: 44 Max Level: 10 Stat Used: Power Range: Medium Growth Pattern: Hit +1 Kachiage -------Type: Earth

Recieved From: Jade Stone Guts Used: 40 Damage: 40 Guts Down: 23 Critical: 5 Hit: 32 Max Level: 10 Stat Used: Power Range: Close Growth Pattern: Damage +1 Galulubang ---------Type: Beat Recieved From: Flare Stone Guts Used: 46 Damage: 32 Guts Down: 7 Critical: 6 Hit: 52 Max Level: 8 Stat Used: Power Range: Close Growth Pattern: Damage +1 Beakrocket ---------Type: Pound Recieved From: Aurora Orb Guts Used: 50 Damage: 50 Guts Down: 5 Critical: 5 Hit: 38 Max Level: 10 Stat Used: Power Range: Long Growth Pattern: Damage +1 Beaklariat ---------Type: Beat Recieved From: Flare Orb Guts Used: 32 Damage: 24 Guts Down: 0 Critical: 7 Hit: 45 Max Level: 10 Stat Used: Power Range: Medium Growth Pattern: Critical +2 Colorpandora ============ Pinball ------Type: Beat Recieved From: Flare Bit Guts Used: 10

Damage: 10 Guts Down: 5 Critical: 2 Hit: 52 Max Level: 10 Stat Used: Power Range: Medium Growth Pattern: Critical +1, Hit +1 Effect: Wince Rolling ------Type: Beat Recieved From: Jade Bit Guts Used: 20 Damage: 28 Guts Down: 3 Critical: 3 Hit: 48 Max Level: 8 Stat Used: Power Range: Long Growth Pattern: Damage +1 Swing ----Type: Beat Recieved From: Aqua Bit Guts Used: 12 Damage: 16 Guts Down: 6 Critical: 3 Hit: 45 Max Level: 4 Stat Used: Power Range: Close Growth Pattern: Damage +1 Go Go Go -------Type: Beat Recieved From: Aurora Bit Guts Used: 15 Damage: 24 Guts Down: 4 Critical: 1 Hit: 37 Max Level: 7 Stat Used: Power Range: Medium Growth Pattern: Damage +1 Effect: Dizzy Big Spin -------Type: None Recieved From: Jade Stone Guts Used: 33 Damage: 36 Guts Down: 33

Critical: 4 Hit: 59 Max Level: 9 Stat Used: Power Range: Close Growth Pattern: Damage +1 Thundader --------Type: None Recieved From: Flare Stone Guts Used: 30 Damage: 41 Guts Down: 11 Critical: 12 Hit: 42 Max Level: 10 Stat Used: Power Range: Medium Growth Pattern: Hit +1 Koro Rocket ----------Type: Beat, Flame Recieved From: Aurora Stone Guts Used: 50 Damage: 55 Guts Down: 41 Critical: 10 Hit: 45 Max Level: 10 Stat Used: Power Range: Long Growth Pattern: Damage +1, Guts Down +1 Blackhole --------Type: None Recieved From: Aurora Orb Guts Used: 50 Damage: 49 Guts Down: 0 Critical: 3 Hit: 40 Max Level: 10 Stat Used: Intelligence Range: Medium Growth Pattern: Hit +1 Effect: Drain Meeting ------Type: Heart Recieved From: Aurora Orb Guts Used: 23 Damage: 0 Guts Down: 0 Critical: 0 Hit: 49 Max Level: 5

Stat Used: Intelligence Range: Medium/Long Growth Pattern: Guts -1 Balibo -----Type: Beat Recieved From: Flare Orb Guts Used: 27 Damage: 29 Guts Down: 8 Critical: 8 Hit: 55 Max Level: 10 Stat Used: Power Range: Medium Growth Pattern: Critical +3 Dakkung ======= Bow --Type: Beat Recieved From: Jade Bit Guts Used: 11 Damage: 7 Guts Down: 5 Critical: 2 Hit: 51 Max Level: 5 Stat Used: Power Range: Close Growth Pattern: Guts Down +1 Head Throw ---------Type: Beat Recieved From: Flare Bit Guts Used: 21 Damage: 21 Guts Down: 15 Critical: 5 Hit: 32 Max Level: 6 Stat Used: Power Range: Long Growth Pattern: Damage +1 Ab Boomerang -----------Type: Cut Recieved From: Aurora Bit Guts Used: 16 Damage: 12 Guts Down: 3 Critical: 10 Hit: 48 Max Level: 9 Stat Used: Intelligence Range: Medium

Growth Pattern: Critical +3 Bad Feeling ----------Type: Heart Recieved From: Aqua Bit Guts Used: 20 Damage: 6 Guts Down: 24 Critical: 0 Hit: 46 Max Level: 8 Stat Used: Intelligence Range: Medium/Long Growth Pattern: Hit +1 Effect: Addled Random Hit ---------Type: Flame Recieved From: Aurora Stone Guts Used: 32 Damage: 34 Guts Down: 17 Critical: 22 Hit: 29 Max Level: 9 Stat Used: Intelligence Range: Long Growth Pattern: Damage +1 Three Piece ----------Type: Beat Recieved From: Jade Stone Guts Used: 44 Damage: 31 Guts Down: 12 Critical: 6 Hit: 50 Max Level: 8 Stat Used: Power Range: Long Growth Pattern: Damage +1 Head Swing ---------Type: Beat Recieved From: Aqua Stone Guts Used: 30 Damage: 26 Guts Down: 11 Critical: 7 Hit: 40 Max Level: 9 Stat Used: Power Range: Medium Growth Pattern: Hit +1 Bomb

---Type: Flame Recieved From: Flare Stone Guts Used: 38 Damage: 54 Guts Down: 20 Critical: 10 Hit: 24 Max Level: 9 Stat Used: Intelligence Range: Medium Growth Pattern: Damage +1, Critical +1 Self Bomb --------Type: Flame Recieved From: Flare Orb Guts Used: 60 Damage: 54 Guts Down: 20 Critical: 10 Hit: 48 Max Level: 9 Stat Used: Intelligence Range: Close Growth Pattern: Damage +1, Critical +1 Effect: Self-Destruct Self Bomb --------Type: Wind Recieved From: Aurora Orb Guts Used: 27 Damage: 13 Guts Down: 25 Critical: 6 Hit: 42 Max Level: 6 Stat Used: Intelligence Range: Medium Growth Pattern: Damage +1 Effect: Dizzy Dragon ====== Dragon Tail ----------Type: Beat Recieved From: Aqua Bit Guts Used: 10 Damage: 11 Guts Down: 5 Critical: 3 Hit: 43 Max Level: 10 Stat Used: Power Range: Close Growth Pattern: Hit +1 Effect: Dizzy

Dragon Bite ----------Type: Pound Recieved From: Jade Bit Guts Used: 15 Damage: 25 Guts Down: 6 Critical: 8 Hit: 36 Max Level: 7 Stat Used: Power Range: Close Growth Pattern: Damage +1 Fire ---Type: Flame Recieved From: Flare Bit Guts Used: 21 Damage: 21 Guts Down: 18 Critical: 4 Hit: 50 Max Level: 7 Stat Used: Intelligence Range: Long Growth Pattern: Damage +1 Wing Storm ---------Type: Wind Recieved From: Aurora Bit Guts Used: 18 Damage: 15 Guts Down: 8 Critical: 3 Hit: 55 Max Level: 9 Stat Used: Intelligence Range: Medium Growth Pattern: Hit +1 Effect: Dizzy Mega Stomp ---------Type: Beat Recieved From: Jade Stone Guts Used: 30 Damage: 30 Guts Down: 26 Critical: 20 Hit: 45 Max Level: 9 Stat Used: Power Range: Long Growth Pattern: Damage +1 Effect: Dizzy Inferno -------

Type: Flame Recieved From: Flare Stone Guts Used: 50 Damage: 50 Guts Down: 42 Critical: 15 Hit: 50 Max Level: 8 Stat Used: Intelligence Range: Medium Growth Pattern: Damage +1, Guts Down +1 Inferno ------Type: Pound Recieved From: Aqua Stone Guts Used: 35 Damage: 62 Guts Down: 19 Critical: 12 Hit: 32 Max Level: 8 Stat Used: Power Range: Close Growth Pattern: Hit +1 Wing Blade ---------Type: Cut Recieved From: Aurora Stone Guts Used: 40 Damage: 36 Guts Down: 12 Critical: 30 Hit: 55 Max Level: 6 Stat Used: Power Range: Long Growth Pattern: Hit +1, Critical +3 Salamander ---------Type: Flame, Beat Recieved From: Flare Orb Guts Used: 50 Damage: 70 Guts Down: 40 Critical: 21 Hit: 35 Max Level: 9 Stat Used: Power Range: Long Growth Pattern: Hit +1, Critical +3 Zero Gravity -----------Type: Earth Recieved From: Jade Orb Guts Used: 25 Damage: 33

Guts Down: 18 Critical: 4 Hit: 42 Max Level: 10 Stat Used: Power Range: Medium Growth Pattern: Hit +1 Durahan ======= Twin Legs --------Type: Beat Recieved From: Jade Bit Guts Used: 10 Damage: 10 Guts Down: 5 Critical: 3 Hit: 40 Max Level: 9 Stat Used: Power Range: Close Growth Pattern: Hit +1 Lightning --------Type: Cut Recieved From: Flare Bit Guts Used: 18 Damage: 25 Guts Down: 5 Critical: 5 Hit: 32 Max Level: 6 Stat Used: Power Range: Medium Growth Pattern: Damage +1 Thunder Wind -----------Type: Cut Recieved From: Aurora Bit Guts Used: 15 Damage: 12 Guts Down: 3 Critical: 3 Hit: 55 Max Level: 10 Stat Used: Power Range: Close Growth Pattern: Hit +1 Avalanche --------Type: Beat Recieved From: Aqua Bit Guts Used: 20 Damage: 15 Guts Down: 3 Critical: 4

Hit: 48 Max Level: 5 Stat Used: Power Range: Medium Growth Pattern: Damage +1 Whirlwind --------Type: Cut Recieved From: Flare Stone Guts Used: 32 Damage: 40 Guts Down: 4 Critical: 10 Hit: 35 Max Level: 8 Stat Used: Power Range: Medium Growth Pattern: Hit +1 Gust ---Type: Cut, Wind Recieved From: Aurora Stone Guts Used: 25 Damage: 20 Guts Down: 6 Critical: 7 Hit: 50 Max Level: 10 Stat Used: Intelligence Range: Long Growth Pattern: Hit +1 Effect: Wince Stray Bolts ----------Type: Pound Recieved From: Jade Stone Guts Used: 48 Damage: 41 Guts Down: 10 Critical: 9 Hit: 49 Max Level: 10 Stat Used: Power Range: Close Growth Pattern: Hit +1 Stray Bolts ----------Type: Cut Recieved From: Aqua Stone Guts Used: 42 Damage: 37 Guts Down: 0 Critical: 36 Hit: 42 Max Level: 5 Stat Used: Power

Range: Medium Growth Pattern: Damage +1, Critical +2 Heaven Bolt ----------Type: Cut Recieved From: Flare Orb Guts Used: 50 Damage: 67 Guts Down: 10 Critical: 10 Hit: 32 Max Level: 7 Stat Used: Power Range: Long Growth Pattern: Hit +1 Mine ---Type: Pound, Earth Recieved From: Jade Orb Guts Used: 38 Damage: 37 Guts Down: 16 Critical: 15 Hit: 38 Max Level: 10 Stat Used: Intelligence Range: Long Growth Pattern: Damage +1 Gitan ===== Thuk Thuk --------Type: Pound Recieved From: Aqua Bit Guts Used: 11 Damage: 7 Guts Down: 6 Critical: 2 Hit: 45 Max Level: 8 Stat Used: Power Range: Close Growth Pattern: Varies Thunderbolt ----------Type: Thunder Recieved From: Jade Bit Guts Used: 16 Damage: 9 Guts Down: 16 Critical: 4 Hit: 48 Max Level: 8 Stat Used: Intelligence Range: Medium Growth Pattern: Varies

Ear Slap -------Type: Beat Recieved From: Aurora Bit Guts Used: 18 Damage: 10 Guts Down: 4 Critical: Hit: 54 Max Level: 10 Stat Used: Power Range: Medium Growth Pattern: Varies Gang Raid --------Type: Magic Recieved From: Flare Bit Guts Used: 24 Damage: 15 Guts Down: 10 Critical: 10 Hit: 38 Max Level: 8 Stat Used: Intelligence Range: Long Growth Pattern: Varies Flame Breath -----------Type: Flame Recieved From: Flare Stone Guts Used: 32 Damage: 34 Guts Down: 24 Critical: 16 Hit: 34 Max Level: 7 Stat Used: Intelligence Range: Medium Growth Pattern: Varies Turn Stab --------Type: Pound Recieved From: Aurora Stone Guts Used: 26 Damage: 20 Guts Down: 20 Critical: 4 Hit: 41 Max Level: 7 Stat Used: Power Range: Close Growth Pattern: Varies Javelin ------Type: Pound

Recieved From: Aqua Stone Guts Used: 36 Damage: 38 Guts Down: 8 Critical: 12 Hit: 32 Max Level: 9 Stat Used: Intelligence Range: Long Growth Pattern: Varies Effect: Wince Skewer -----Type: Pound Recieved From: Jade Stone Guts Used: 32 Damage: 34 Guts Down: 1 Critical: 26 Hit: 33 Max Level: 10 Stat Used: Power Range: Medium Growth Pattern: Varies Gang Bomb --------Type: Flame Recieved From: Flare Orb Guts Used: 46 Damage: 43 Guts Down: 10 Critical: 10 Hit: 50 Max Level: 8 Stat Used: Power Range: Long Growth Pattern: Varies Gang Dance ---------Type: Heart, Magic Recieved From: Aurora Orb Guts Used: 28 Damage: 17 Guts Down: 24 Critical: 26 Hit: 48 Max Level: 8 Stat Used: Intelligence Range: Medium Growth Pattern: Varies Effect: Addled Balloon Pop ----------Type: Pound/Magic Recieved From: Aqua Orb Guts Used: 38

Damage: 18 Guts Down: 43 Critical: 8 Hit: 44 Max Level: 9 Stat Used: Intelligence Range: Long Growth Pattern: Varies Crane ----Type: Beat Recieved From: Jade Orb Guts Used: 42 Damage: 50 Guts Down: 36 Critical: 10 Hit: 39 Max Level: 8 Stat Used: Power Range: Long Growth Pattern: Varies Effect: Dizzy Golem ===== Finger Flick -----------Type: Beat Recieved From: Jade Bit Guts Used: 10 Damage: 11 Guts Down: 4 Critical: 5 Hit: 51 Max Level: 8 Stat Used: Power Range: Close Growth Pattern: Hit +1, Critical +1 Mega Kick --------Type: Beat Recieved From: Flare Bit Guts Used: 20 Damage: 36 Guts Down: 3 Critical: 2 Hit: 35 Max Level: 9 Stat Used: Power Range: Close Growth Pattern: Damage +1 Slap ---Type: Beat Recieved From: Aqua Bit Guts Used: 16 Damage: 18

Guts Down: 8 Critical: 4 Hit: 45 Max Level: 9 Stat Used: Power Range: Close Growth Pattern: Hit +1 Effect: Wince Rocket Punch -----------Type: Beat Recieved From: Aurora Bit Guts Used: 24 Damage: 25 Guts Down: 5 Critical: 14 Hit: 52 Max Level: 9 Stat Used: Power Range: Long Growth Pattern: Critical +3 Rock Slide ---------Type: Beat Recieved From: Aqua Stone Guts Used: 27 Damage: 36 Guts Down: 5 Critical: 2 Hit: 46 Max Level: 9 Stat Used: Power Range: Medium Growth Pattern: Damage +1 Magnifist --------Type: Earth Recieved From: Jade Stone Guts Used: 24 Damage: 18 Guts Down: 11 Critical: 5 Hit: 55 Max Level: 10 Stat Used: Intelligence Range: Long Growth Pattern: Hit +1 Effect: Wince Atomic Punch -----------Type: Beat Recieved From: Flare Stone Guts Used: 32 Damage: 52 Guts Down: 8 Critical: 10

Hit: 35 Max Level: 7 Stat Used: Power Range: Close Growth Pattern: Damage +2 Tornado Punch ------------Type: Beat Recieved From: Aurora Stone Guts Used: 48 Damage: 56 Guts Down: 7 Critical: 9 Hit: 50 Max Level: 6 Stat Used: Power Range: Close Growth Pattern: Damage +1, Hit +1 Olega Meteor -----------Type: Beat, Flame Recieved From: Flare Orb Guts Used: 50 Damage: 68 Guts Down: 18 Critical: 18 Hit: 40 Max Level: 9 Stat Used: Power Range: Close Growth Pattern: Damage +1, Hit +1 Pitch ----Type: Beat Recieved From: Aurora Orb Guts Used: 22 Damage: 17 Guts Down: 22 Critical: 25 Hit: 45 Max Level: 9 Stat Used: Power Range: Long Growth Pattern: Hit +1 Effect: Addled 1000 Tons --------Type: Beat Recieved From: Jade Orb Guts Used: 20 Damage: 41 Guts Down: 7 Critical: 9 Hit: 28 Max Level: 10 Stat Used: Power

Range: Medium Growth Pattern: Damage +1 W Chop -----Type: Beat Recieved From: Aqua Orb Guts Used: 35 Damage: 56 Guts Down: 11 Critical: 10 Hit: 35 Max Level: 8 Stat Used: Power Range: Close Growth Pattern: Hit +1 Hare ==== Mini Punch ---------Type: Beat Recieved From: Jade Bit Guts Used: 10 Damage: 9 Guts Down: 6 Critical: 1 Hit: 48 Max Level: 10 Stat Used: Power Range: Close Growth Pattern: Hit +1 Muhha ----Type: Wind Recieved From: Aurora Bit Guts Used: 20 Damage: 9 Guts Down: 24 Critical: 8 Hit: 53 Max Level: 7 Stat Used: Intelligence Range: Long Growth Pattern: Guts Down +2 Effect: Wince Uncho ----Type: Beat Recieved From: Aqua Bit Guts Used: 18 Damage: 21 Guts Down: 15 Critical: 5 Hit: 35 Max Level: 7 Stat Used: Power Range: Medium

Growth Pattern: Damage +1 Spin Bang --------Type: Beat Recieved From: Flare Bit Guts Used: 25 Damage: 27 Guts Down: 10 Critical: 6 Hit: 42 Max Level: 10 Stat Used: Power Range: Close Growth Pattern: Hit +1 Jidanda ------Type: Beat Recieved From: Aqua Stone Guts Used: 32 Damage: 43 Guts Down: 23 Critical: 5 Hit: 32 Max Level: 10 Stat Used: Power Range: Close Growth Pattern: Damage +1, every two levels +1 Critical Bullet Head ----------Type: Beat Recieved From: Flare Stone Guts Used: 50 Damage: 40 Guts Down: 10 Critical: 13 Hit: 53 Max Level: 10 Stat Used: Power Range: Medium Growth Pattern: Hit +1 Surprise -------Type: Heart Recieved From: Aurora Stone Guts Used: 30 Damage: 11 Guts Down: 45 Critical: 1 Hit: 50 Max Level: 8 Stat Used: Intelligence Range: Medium Growth Pattern: Guts Down +1, Effect +1 Effect: Wince Spring Kick

----------Type: Beat Recieved From: Jade Stone Guts Used: 44 Damage: 40 Guts Down: 17 Critical: 34 Hit: 40 Max Level: 10 Stat Used: Power Range: Medium Growth Pattern: Damage +1 Spin Upper ---------Type: Beat Recieved From: Jade Orb Guts Used: 36 Damage: 35 Guts Down: 15 Critical: 9 Hit: 45 Max Level: 9 Stat Used: Power Range: Long Growth Pattern: Damage +1 Furry Fury ---------Type: Heart Recieved From: Aqua Orb Guts Used: 20 Damage: 11 Guts Down: 46 Critical: 0 Hit: 35 Max Level: 8 Stat Used: Intelligence Range: Medium Growth Pattern: Hit +1 Hengar ====== Drill Punch ----------Type: Beat Recieved From: Jade Bit Guts Used: 9 Damage: 10 Guts Down: 4 Critical: 1 Hit: 50 Max Level: 8 Stat Used: Power Range: Close Growth Pattern: Hit +1, Critical +1 Beam ---Type: Thunder

Recieved From: Flare Bit Guts Used: 12 Damage: 12 Guts Down: 5 Critical: 3 Hit: 56 Max Level: 10 Stat Used: Intelligence Range: Long Growth Pattern: Critical +3 Mega Blade ---------Type: Cut, Lightning Recieved From: Aurora Bit Guts Used: 15 Damage: 25 Guts Down: 6 Critical: 8 Hit: 34 Max Level: 7 Stat Used: Power Range: Close Growth Pattern: Damage +1 Core Attack ----------Type: Beat Recieved From: Aqua Bit Guts Used: 18 Damage: 22 Guts Down: 5 Critical: 3 Hit: 43 Max Level: 10 Stat Used: Power Range: Medium Growth Pattern: Hit +1 Effect: Dizzy Remote Punch -----------Type: Beat Recieved From: Jade Stone Guts Used: 21 Damage: 27 Guts Down: 3 Critical: 4 Hit: 48 Max Level: 10 Stat Used: Power Range: Medium Growth Pattern: Hit +1 Ion Cannon ---------Type: Thunder Recieved From: Flare Stone Guts Used: 50 Damage: 54

Guts Down: 25 Critical: 17 Hit: 45 Max Level: 9 Stat Used: Intelligence Range: Long Growth Pattern: Guts Down +1, Damage +1 Giga Blade ---------Type: Cut, Thunder Recieved From: Aurora Stone Guts Used: 30 Damage: 44 Guts Down: 12 Critical: 15 Hit: 36 Max Level: 10 Stat Used: Power Range: Medium Growth Pattern: Damage +1 Force Bomber -----------Type: Flame Recieved From: Aqua Stone Guts Used: 28 Damage: 21 Guts Down: 21 Critical: 10 Hit: 57 Max Level: 5 Stat Used: Intelligence Range: Long Growth Pattern: Damage +1, Guts Down +1 Giga Shooter -----------Type: Flame Recieved From: Aqua Orb Guts Used: 35 Damage: 14 Guts Down: 47 Critical: 5 Hit: 65 Max Level: 8 Stat Used: Intelligence Range: Medium Growth Pattern: Damage +1 Ray Field --------Type: Thunder Recieved From: Jade Orb Guts Used: 11 Damage: 0 Guts Down: 0 Critical: 0 Hit: 57 Max Level: 3

Stat Used: Intelligence Range: All Growth Pattern: Guts Used -1 Effect: Defense Up Mixing Echo ----------Type: Wind Recieved From: Aurora Orb Guts Used: 20 Damage: 11 Guts Down: 33 Critical: 3 Hit: 47 Max Level: 5 Stat Used: Intelligence Range: Middle Growth Pattern: Damage +1, Guts Down +1 Effect: Addled Jell ==== Jell Charge ----------Type: Beat Recieved From: Aurora Bit Guts Used: 11 Damage: 12 Guts Down: 5 Critical: 3 Hit: 50 Max Level: 4 Stat Used: Power Range: Close Growth Pattern: Damage +1 Jell Hammer ----------Type: Beat Recieved From: Jade Bit Guts Used: 13 Damage: 24 Guts Down: 3 Critical: 8 Hit: 32 Max Level: 6 Stat Used: Power Range: Close Growth Pattern: Damage +1 Jell Sweep ---------Type: Beat Recieved From: Aqua Bit Guts Used: 15 Damage: 15 Guts Down: 10 Critical: 3 Hit: 42 Max Level: 10

Stat Used: Power Range: Medium Growth Pattern: Hit +1 Effect: Dizzy Jell Cannon ----------Type: Beat Recieved From: Flare Bit Guts Used: 24 Damage: 30 Guts Down: 16 Critical: 10 Hit: 40 Max Level: 9 Stat Used: Intelligence Range: Long Growth Pattern: Hit +1 Jell Wall --------Type: Beat Recieved From: Jade Stone Guts Used: 26 Damage: 22 Guts Down: 10 Critical: 6 Hit: 61 Max Level: 5 Stat Used: Power Range: Close Growth Pattern: Damage +1 Effect: Slow Jell Swallow -----------Type: None Recieved From: Aurora Stone Guts Used: 25 Damage: 24 Guts Down: 24 Critical: 13 Hit: 35 Max Level: 7 Stat Used: Power Range: Close Growth Pattern: Damage +1, Guts Down +1 Jell Hypnosis ------------Type: Heart Recieved From: Aqua Stone Guts Used: 20 Damage: 8 Guts Down: 38 Critical: 0 Hit: 49 Max Level: 6 Stat Used: Intelligence Range: Medium

Growth Pattern: Guts Down +2 Effect: Addled Jell Hypnosis ------------Type: Heart Recieved From: Aqua Stone Guts Used: 20 Damage: 8 Guts Down: 38 Critical: 0 Hit: 49 Max Level: 6 Stat Used: Intelligence Range: Medium Growth Pattern: Guts Down +2 Effect: Addled Jell Combo ---------Type: Beat Recieved From: Flare Stone Guts Used: 36 Damage: 40 Guts Down: 7 Critical: 4 Hit: 54 Max Level: 8 Stat Used: Power Range: Medium Growth Pattern: Hit +1, Critical +1 Effect: Addled Jell Swing ---------Type: Beat Recieved From: Jade Orb Guts Used: 45 Damage: 47 Guts Down: 37 Critical: 20 Hit: 41 Max Level: 7 Stat Used: Power Range: Long Growth Pattern: Critical +2, Hit +1 Jell Spa -------Type: Water Recieved From: Aqua Orb Guts Used: 40 Damage: 39 Guts Down: 0 Critical: 0 Hit: 39 Max Level: 10 Stat Used: Intelligence Range: Medium Growth Pattern: Hit +1

Effect: Drain Jell Missle ----------Type: Flame Recieved From: Flare Orb Guts Used: 52 Damage: 58 Guts Down: 40 Critical: 13 Hit: 39 Max Level: 10 Stat Used: Intelligence Range: Medium Growth Pattern: Damage +1, Guts Down +1 Effect: Self-Destruct Joker ===== Upper Attack -----------Type: Cut Recieved From: Jade Bit Guts Used: 12 Damage: 10 Guts Down: 4 Critical: 2 Hit: 50 Max Level: 8 Stat Used: Power Range: Close Growth Pattern: Hit +1, Critical +1 Death Size ---------Type: Cut Recieved From: Aurora Bit Guts Used: 18 Damage: 13 Guts Down: 3 Critical: 12 Hit: 59 Max Level: 10 Stat Used: Intelligence Range: Long Growth Pattern: Critical +3 Slash ----Type: Cut Recieved From: Flare Bit Guts Used: 15 Damage: 21 Guts Down: 3 Critical: 6 Hit: 32 Max Level: 6 Stat Used: Power Range: Medium Growth Pattern: Damage +1

Death Claw ---------Type: Magic Recieved From: Aqua Bit Guts Used: 24 Damage: 19 Guts Down: 0 Critical: 3 Hit: 39 Max Level: 5 Stat Used: Intelligence Range: Medium Growth Pattern: Damage +1 Effect: Drain Air Slash --------Type: Cut Recieved From: Aurora Stone Guts Used: 27 Damage: 24 Guts Down: 5 Critical: 20 Hit: 44 Max Level: 10 Stat Used: Power Range: Long Growth Pattern: Hit +1 Effect: Wind Chaos Slash ----------Type: Cut Recieved From: Jade Stone Guts Used: 50 Damage: 55 Guts Down: 16 Critical: 10 Hit: 37 Max Level: 9 Stat Used: Power Range: Close Growth Pattern: Damage +1, Critical +1 Evil Spirit ----------Type: Magic Recieved From: Aqua Stone Guts Used: 42 Damage: 29 Guts Down: 29 Critical: 1 Hit: 48 Max Level: 10 Stat Used: Intelligence Range: Long Growth Pattern: Guts Down +2 Dark Flame

---------Type: Flame Recieved From: Flare Stone Guts Used: 50 Damage: 43 Guts Down: 11 Critical: 3 Hit: 51 Max Level: 10 Stat Used: Intelligence Range: Medium Growth Pattern: Hit +1 Death Gate ---------Type: Magic Recieved From: Jade Orb Guts Used: 32 Damage: 38 Guts Down: 19 Critical: 3 Hit: 34 Max Level: 8 Stat Used: Intelligence Range: Medium Growth Pattern: Hit +1 Phantom Gate -----------Type: Heart Recieved From: Aqua Orb Guts Used: 29 Damage: 13 Guts Down: 43 Critical: 0 Hit: 41 Max Level: 9 Stat Used: Intelligence Range: Medium Growth Pattern: Hit +1 Effect: Addled Lesione ======= Fin Slap -------Type: Beat Recieved From: Jade Bit Guts Used: 11 Damage: 10 Guts Down: 5 Critical: 1 Hit: 45 Max Level: 10 Stat Used: Power Range: Close Growth Pattern: Hit +1 Effect: Wince Lesihorne

--------Type: Wind Recieved From: Aurora Bit Guts Used: 20 Damage: 12 Guts Down: 18 Critical: 2 Hit: 54 Max Level: 6 Stat Used: Intelligence Range: Medium Growth Pattern: Guts Down +2 Tail Whip --------Type: Beat Recieved From: Aqua Bit Guts Used: 23 Damage: 22 Guts Down: 7 Critical: 2 Hit: 50 Max Level: 6 Stat Used: Power Range: Close Growth Pattern: Damage +1 Head Slap --------Type: Beat Recieved From: Flare Bit Guts Used: 17 Damage: 25 Guts Down: 3 Critical: 1 Hit: 32 Max Level: 7 Stat Used: Power Range: Close Growth Pattern: Damage +1 Effect: Dizzy Tail Whip --------Type: Beat Recieved From: Aqua Bit Guts Used: 23 Damage: 22 Guts Down: 7 Critical: 2 Hit: 50 Max Level: 6 Stat Used: Power Range: Close Growth Pattern: Damage +1 Sole ---Type: Beat Recieved From: Flare Stone

Guts Used: 26 Damage: 26 Guts Down: 9 Critical: 6 Hit: 43 Max Level: 10 Stat Used: Power Range: Long Growth Pattern: Hit +1 Effect: Wince Water Gun --------Type: Water Recieved From: Aqua Stone Guts Used: 32 Damage: 33 Guts Down: 33 Critical: 5 Hit: 43 Max Level: 7 Stat Used: Intelligence Range: Medium Growth Pattern: Guts Down +1 Show Time --------Type: Beat Recieved From: Jade Stone Guts Used: 47 Damage: 40 Guts Down: 50 Critical: 2 Hit: 40 Max Level: 9 Stat Used: Power Range: Close Growth Pattern: Hit +1 Effect: Addled Boomerang --------Type: Beat Recieved From: Aurora Stone Guts Used: 40 Damage: 31 Guts Down: 2 Critical: 50 Hit: 48 Max Level: 10 Stat Used: Intelligence Range: Long Growth Pattern: Hit +1 Submerge -------Type: Beat Recieved From: Jade Orb Guts Used: 36 Damage: 35

Guts Down: 1 Critical: 2 Hit: 55 Max Level: 8 Stat Used: Power Range: Medium Growth Pattern: Damage +1 Tsunami ------Type: Water Recieved From: Aqua Orb Guts Used: 50 Damage: 50 Guts Down: 13 Critical: 1 Hit: 50 Max Level: 8 Stat Used: Intelligence Range: Long Growth Pattern: Damage +1 Mew === Head ---Type: Beat Recieved From: Aurora Bit Guts Used: 18 Damage: 24 Guts Down: 6 Critical: 4 Hit: 34 Max Level: 7 Stat Used: Power Range: Medium Growth Pattern: Damage +1 Effect: Dizzy Scratch ------Type: Cut Recieved From: Jade Bit Guts Used: 15 Damage: 17 Guts Down: 2 Critical: 11 Hit: 42 Max Level: 10 Stat Used: Power Range: Close Growth Pattern: Hit +1 Poko Punch ---------Type: Beat Recieved From: Flare Bit Guts Used: 10 Damage: 8 Guts Down: 5

Critical: 3 Hit: 53 Max Level: 5 Stat Used: Power Range: Close Growth Pattern: Guts Down +1 Hawaiian -------Type: Heart Recieved From: Aqua Bit Guts Used: 21 Damage: 8 Guts Down: 38 Critical: 3 Hit: 46 Max Level: 5 Stat Used: Intelligence Range: Medium/Long Growth Pattern: Guts Down +1, Damage +1 Meow ---Type: Wind Recieved From: Aqua Stone Guts Used: 32 Damage: 29 Guts Down: 21 Critical: 16 Hit: 40 Max Level: 9 Stat Used: Intelligence Range: Medium/Long Growth Pattern: Damage +1 Effect: Wince 10:10 ----Type: Cut Recieved From: Jade Stone Guts Used: 47 Damage: 50 Guts Down: 9 Critical: 50 Hit: 33 Max Level: 8 Stat Used: Power Range: Medium Growth Pattern: Hit +1 Zap --Type: Flare Recieved From: Flare Stone Guts Used: 50 Damage: 41 Guts Down: 19 Critical: 22 Hit: 48 Max Level: 10

Stat Used: Intelligence Range: Long Growth Pattern: Hit +1 Cat Fan ------Type: Cut Recieved From: Aurora Stone Guts Used: 42 Damage: 36 Guts Down: 8 Critical: 9 Hit: 54 Max Level: 9 Stat Used: Power Range: Medium Growth Pattern: Critical +1, Hit +1 Idol ---Type: Heart Recieved From: Aqua Orb Guts Used: 45 Damage: 0 Guts Down: 0 Critical: 0 Hit: 42 Max Level: 7 Stat Used: Intelligence Range: Close Growth Pattern: Nothing changes between levels Cat Fool -------Type: Pound Recieved From: Jade Orb Guts Used: 37 Damage: 20 Guts Down: 15 Critical: 14 Hit: 70 Max Level: 6 Stat Used: Intelligence Range: Close Growth Pattern: Damage +1 Mocchi ====== Monta ----Type: Beat Recieved From: Flare Bit Guts Used: 10 Damage: 8 Guts Down: 5 Critical: 14 Hit: 47 Max Level: 10 Stat Used: Power Range: Close

Growth Pattern: Hit +1 Koloron ------Type: Beat Recieved From: Jade Bit Guts Used: 22 Damage: 20 Guts Down: 10 Critical: 9 Hit: 40 Max Level: 9 Stat Used: Power Range: Long Growth Pattern: Hit +1 Mocchiri -------Type: Beat Recieved From: Aurora Bit Guts Used: 20 Damage: 21 Guts Down: 16 Critical: 3 Hit: 33 Max Level: 7 Stat Used: Power Range: Medium Growth Pattern: Damage +1 Tongue Lick ----------Type: Beat Recieved From: Aqua Bit Guts Used: 15 Damage: 4 Guts Down: 24 Critical: 0 Hit: 48 Max Level: 5 Stat Used: Intelligence Range: Medium Growth Pattern: Hit +1, Guts Down +1 Gagaccha -------Type: Beat Recieved From: Jade Stone Guts Used: 40 Damage: 29 Guts Down: 11 Critical: 13 Hit: 50 Max Level: 10 Stat Used: Power Range: Close Growth Pattern: Critical +3 Mocchi Spray ------------

Type: Thunder Recieved From: Flare Stone Guts Used: 35 Damage: 23 Guts Down: 12 Critical: 9 Hit: 55 Max Level: 7 Stat Used: Intelligence Range: Long Growth Pattern: Damage +1 Mossama ------Type: Beat Recieved From: Aurora Stone Guts Used: 36 Damage: 38 Guts Down: 18 Critical: 8 Hit: 35 Max Level: 10 Stat Used: Power Range: Medium Growth Pattern: Damage +1 Monyuun ------Type: Wind Recieved From: Aqua Stone Guts Used: 32 Damage: 15 Guts Down: 36 Critical: 3 Hit: 45 Max Level: 5 Stat Used: Intelligence Range: Medium Growth Pattern: Damage +1 Effect: Wince Mossaman -------Type: Beat Recieved From: Aurora Orb Guts Used: 50 Damage: 41 Guts Down: 15 Critical: 12 Hit: 45 Max Level: 7 Stat Used: Power Range: Long Growth Pattern: Damage +1, Guts Down +2 Mocchi Cannon ------------Type: Thunder Recieved From: Flare Orb Guts Used: 50

Damage: 40 Guts Down: 12 Critical: 12 Hit: 48 Max Level: 10 Stat Used: Intelligence Range: Long Growth Pattern: Hit +1 Mochiiki -------Type: Beat Recieved From: Jade Orb Guts Used: 24 Damage: 18 Guts Down: 7 Critical: 7 Hit: 51 Max Level: 5 Stat Used: Power Range: Close Growth Pattern: Damage +1 Mogi ==== Headbang -------Type: Pound Recieved From: Aurora Bit Guts Used: 12 Damage: 17 Guts Down: 3 Critical: 2 Hit: 38 Max Level: 8 Stat Used: Power Range: Close Growth Pattern: Hit +1 Dig --Type: Pound Recieved From: Jade Bit Guts Used: 20 Damage: 20 Guts Down: 5 Critical: 4 Hit: 52 Max Level: 5 Stat Used: Power Range: Long Growth Pattern: Damage +1 Punch In -------Type: Beat Recieved From: Flare Bit Guts Used: 10 Damage: 10 Guts Down: 3

Critical: 5 Hit: 50 Max Level: 10 Stat Used: Power Range: Close Growth Pattern: Hit +1 Scratch ------Type: Wind Recieved From: Aqua Bit Guts Used: 18 Damage: 14 Guts Down: 16 Critical: 9 Hit: 45 Max Level: 10 Stat Used: Intelligence Range: Medium Growth Pattern: Hit +1 Effect: Wince Break Spin ---------Type: Beat Recieved From: Jade Stone Guts Used: 37 Damage: 34 Guts Down: 17 Critical: 6 Hit: 50 Max Level: 7 Stat Used: Power Range: Medium Growth Pattern: Damage +1, Guts Down +1 Head Spin --------Type: Pound Recieved From: Aurora Stone Guts Used: 42 Damage: 55 Guts Down: 12 Critical: 12 Hit: 37 Max Level: 9 Stat Used: Power Range: Medium Growth Pattern: Damage +1, Critical +1 Ground Beat ----------Type: Earth Recieved From: Flare Stone Guts Used: 46 Damage: 45 Guts Down: 36 Critical: 3 Hit: 41 Max Level: 9

Stat Used: Intelligence Range: Long Growth Pattern: Damage +1, Critical +1 Effect: Dizzy Sand Loop --------Type: Earth Recieved From: Aqua Stone Guts Used: 29 Damage: 15 Guts Down: 39 Critical: 4 Hit: 49 Max Level: 10 Stat Used: Intelligence Range: Close Growth Pattern: Hit +1 Effect: Wince Dig Mosh -------Type: Pound Recieved From: Flare Orb Guts Used: 47 Damage: 43 Guts Down: 9 Critical: 10 Hit: 55 Max Level: 8 Stat Used: Power Range: Long Growth Pattern: Critical +1, Hit +1 The Earth --------Type: Earth Recieved From: Jade Orb Guts Used: 50 Damage: 46 Guts Down: 46 Critical: 8 Hit: 42 Max Level: 9 Stat Used: Power Range: Medium Growth Pattern: Critical +1, Damage +1 Momo ==== Tail Whip --------Type: Beat Recieved From: Jade Bit Guts Used: 12 Damage: 10 Guts Down: 3 Critical: 2 Hit: 49 Max Level: 9

Stat Used: Power Range: Close Growth Pattern: Critical +1, Hit +1 Dunk ---Type: Beat Recieved From: Flare Bit Guts Used: 24 Damage: 30 Guts Down: 6 Critical: 10 Hit: 32 Max Level: 8 Stat Used: Power Range: Medium Growth Pattern: Damage +1 Machine Gun ----------Type: Beat Recieved From: Aqua Bit Guts Used: 20 Damage: 15 Guts Down: 8 Critical: 11 Hit: 45 Max Level: 10 Stat Used: Intelligence Range: Long Growth Pattern: Hit +1 Effect: Wince Scratch ------Type: Cut Recieved From: Aurora Bit Guts Used: 15 Damage: 17 Guts Down: 2 Critical: 11 Hit: 36 Max Level: 9 Stat Used: Power Range: Close Growth Pattern: Hit +1 Air Raid -------Type: Beat Recieved From: Aqua Stone Guts Used: 42 Damage: 38 Guts Down: 11 Critical: 5 Hit: 44 Max Level: 10 Stat Used: Intelligence Range: Long Growth Pattern: Damage +1, Critical +1

Air Spin -------Type: Cut Recieved From: Aurora Stone Guts Used: 50 Damage: 46 Guts Down: 22 Critical: 31 Hit: 34 Max Level: 9 Stat Used: Power Range: Long Growth Pattern: Damage +1, Guts Down +1 Spike ----Type: Beat Recieved From: Flare Stone Guts Used: 38 Damage: 24 Guts Down: 6 Critical: 24 Hit: 56 Max Level: 10 Stat Used: Power Range: Medium Growth Pattern: Critical +3 Spin Crush ---------Type: Beat Recieved From: Jade Stone Guts Used: 48 Damage: 39 Guts Down: 15 Critical: 8 Hit: 47 Max Level: 10 Stat Used: Power Range: Close Growth Pattern: Critical +3 Sound Wave ---------Type: Wind Recieved From: Aurora Orb Guts Used: 24 Damage: 9 Guts Down: 29 Critical: 2 Hit: 47 Max Level: 7 Stat Used: Intelligence Range: Medium Growth Pattern: Guts Down +2 Full ---Type: None

Recieved From: Aqua Orb Guts Used: 42 Damage: 0 Guts Down: 0 Critical: 0 Hit: 50 Max Level: 6 Stat Used: Intelligence Range: All Growth Pattern: Nothing Effect: Life Recovery Naga ==== Needle Cutter ------------Type: Cut Recieved From: Aurora Bit Guts Used: 12 Damage: 12 Guts Down: 3 Critical: 2 Hit: 40 Max Level: 6 Stat Used: Power Range: Medium Growth Pattern: Critical +3 Poison Shower ------------Type: Magic Recieved From: Aqua Bit Guts Used: 24 Damage: 16 Guts Down: 20 Critical: 4 Hit: 42 Max Level: 8 Stat Used: Intelligence Range: Medium Growth Pattern: Guts Down +1 Effect: Stun Heavy Punch ----------Type: Beat Recieved From: Jade Bit Guts Used: 15 Damage: 13 Guts Down: 0 Critical: 5 Hit: 50 Max Level: 10 Stat Used: Power Range: Close Growth Pattern: Hit +1 Double Claw ----------Type: Pound

Recieved From: Flare Bit Guts Used: 21 Damage: 25 Guts Down: 5 Critical: 12 Hit: 33 Max Level: 6 Stat Used: Power Range: Close Growth Pattern: Damage +1 Energy Throw -----------Type: Magic Recieved From: Aqua Stone Guts Used: 37 Damage: 23 Guts Down: 22 Critical: 8 Hit: 49 Max Level: 8 Stat Used: Intelligence Range: Long Growth Pattern: Damage +1 Hedge Cutter -----------Type: Pound Recieved From: Aurora Stone Guts Used: 25 Damage: 22 Guts Down: 5 Critical: 7 Hit: 44 Max Level: 10 Stat Used: Power Range: Medium Growth Pattern: Hit +1 Screw Drive ----------Type: Pound Recieved From: Flare Stone Guts Used: 51 Damage: 51 Guts Down: 12 Critical: 10 Hit: 38 Max Level: 9 Stat Used: Power Range: Long Growth Pattern: Hit +1 Bone Breaker -----------Type: Pound Recieved From: Jade Stone Guts Used: 33 Damage: 24 Guts Down: 4

Critical: 45 Hit: 41 Max Level: 5 Stat Used: Power Range: Close Growth Pattern: Critical +1, Damage +1 Power Combo ----------Type: Cut Recieved From: Aurora Orb Guts Used: 41 Damage: 48 Guts Down: 20 Critical: 11 Hit: 30 Max Level: 8 Stat Used: Power Range: Medium Growth Pattern: Critical +1, Damage +1 Energy Drain -----------Type: Pound Recieved From: Aqua Orb Guts Used: 50 Damage: 33 Guts Down: 0 Critical: 2 Hit: 38 Max Level: 8 Stat Used: Intelligence Range: Close Growth Pattern: Damage +1 Octopee ======= Miminta ------Type: Beat Recieved From: Jade Bit Guts Used: 15 Damage: 10 Guts Down: 7 Critical: 3 Hit: 43 Max Level: 10 Stat Used: Power Range: Close Growth Pattern: Hit +1 Octo Ink -------Type: Water Recieved From: Aqua Ink Guts Used: 21 Damage: 6 Guts Down: 28 Critical: 3 Hit: 40

Max Level: 9 Stat Used: Intelligence Range: Medium Growth Pattern: Hit +1 Effect: Wince Octopipi -------Type: Magic Recieved From: Flare Bit Guts Used: 20 Damage: 12 Guts Down: 12 Critical: 3 Hit: 41 Max Level: 6 Stat Used: Intelligence Range: Medium Growth Pattern: Hit +1 Effect: Stun Octo Beam --------Type: Flame Recieved From: Aurora Bit Guts Used: 28 Damage: 18 Guts Down: 7 Critical: 9 Hit: 48 Max Level: 9 Stat Used: Intelligence Range: Long Growth Pattern: Critical +3 Capoeria -------Type: Beat Recieved From: Flare Stone Guts Used: 51 Damage: 41 Guts Down: 2 Critical: 4 Hit: 45 Max Level: 10 Stat Used: Power Range: Close Growth Pattern: Hit +1 Sniper -----Type: Flame Recieved From: Jade Stone Guts Used: 50 Damage: 32 Guts Down: 15 Critical: 30 Hit: 40 Max Level: 9 Stat Used: Intelligence

Range: Long Growth Pattern: Hit +1 Flappe -----Type: Ice Recieved From: Aurora Stone Guts Used: 45 Damage: 19 Guts Down: 24 Critical: 5 Hit: 55 Max Level: 5 Stat Used: Intelligence Range: Close Growth Pattern: Damage +1 Effect: Slow Bubble Dance -----------Type: Water Recieved From: Aqua Stone Guts Used: 36 Damage: 10 Guts Down: 37 Critical: 0 Hit: 50 Max Level: 6 Stat Used: Intelligence Range: Medium Growth Pattern: Guts Down +2 Effect: Slow Sucker -----Type: Heart Recieved From: Aqua Orb Guts Used: 48 Damage: 15 Guts Down: 48 Critical: 4 Hit: 37 Max Level: 7 Stat Used: Intelligence Range: Medium Growth Pattern: Hit +1 Effect: Drain Octo-Balloon -----------Type: Beat Recieved From: Aurora Orb Guts Used: 40 Damage: 28 Guts Down: 13 Critical: 13 Hit: 44 Max Level: 6 Stat Used: Power Range: Medium

Growth Pattern: Damage +1, Guts Down +1 Effect: Self-Destruct when hits Octo Ball --------Type: Beat Recieved From: Flare Orb Guts Used: 24 Damage: 31 Guts Down: 5 Critical: 6 Hit: 26 Max Level: 8 Stat Used: Power Range: Close Growth Pattern: Damage +1 Ogyo ==== Fin Slap -------Type: Beat Recieved From: Aurora Bit Guts Used: 12 Damage: 13 Guts Down: 3 Critical: 2 Hit: 43 Max Level: 8 Stat Used: Power Range: Close Growth Pattern: Hit +1 Accel Spin ---------Type: Beat Recieved From: Flare Bit Guts Used: 16 Damage: 10 Guts Down: 9 Critical: 16 Hit: 48 Max Level: 8 Stat Used: Power Range: Close Growth Pattern: Varies Tail Slap --------Type: Beat Recieved From: Jade Bit Guts Used: 18 Damage: 8 Guts Down: 13 Critical: 5 Hit: 50 Max Level: 10 Stat Used: Power Range: Medium Growth Pattern: Varies

Effect: Dizzy Ultrasonics ----------Type: Heart Recieved From: Aqua Bit Guts Used: 18 Damage: 7 Guts Down: 26 Critical: 2 Hit: 47 Max Level: 10 Stat Used: Intelligence Range: Long Growth Pattern: Varies Final Dance ----------Type: Thunder Recieved From: Flare Stone Guts Used: 36 Damage: 32 Guts Down: 18 Critical: 6 Hit: 46 Max Level: 7 Stat Used: Power Range: Close Growth Pattern: Varies Jet Fish -------Type: Beat Recieved From: Aqua Stone Guts Used: 50 Damage: 46 Guts Down: 2 Critical: 28 Hit: 31 Max Level: 9 Stat Used: Power Range: Long Growth Pattern: Varies Squall -----Type: Wind, Heart Recieved From: Jade Stone Guts Used: 44 Damage: 33 Guts Down: 37 Critical: 3 Hit: 43 Max Level: 8 Stat Used: Intelligence Range: Medium Growth Pattern: Varies Ice Beam --------

Type: Heart Recieved From: Aurora Stone Guts Used: 36 Damage: 8 Guts Down: 42 Critical: 0 Hit: 48 Max Level: 8 Stat Used: Intelligence Range: Medium/Long Growth Pattern: Varies Effect: Slow Torrent ------Type: Heart, Water Recieved From: Aqua Orb Guts Used: 44 Damage: 9 Guts Down: 42 Critical: 10 Hit: 46 Max Level: 8 Stat Used: Intelligence Range: Medium/Long Growth Pattern: Varies Un-Deux-Trois ------------Type: Magic Recieved From: Flare Orb Guts Used: 27 Damage: 9 Guts Down: 20 Critical: 8 Hit: 46 Max Level: 9 Stat Used: Intelligence Range: Long Growth Pattern: Varies (Note: Hey! That's 1-2-3 in French.) Vortex -----Type: Water, Heart Recieved From: Aurora Orb Guts Used: 27 Damage: 9 Guts Down: 20 Critical: 8 Hit: 46 Max Level: 9 Stat Used: Intelligence Range: Close Growth Pattern: Varies Earth Wave ---------Type: Heart, Magic Recieved From: Jade Orb

Guts Used: 38 Damage: 24 Guts Down: 6 Critical: 2 Hit: 41 Max Level: 9 Stat Used: Intelligence Range: Medium Growth Pattern: Varies Pancho ====== Knock ----Type: Beat Recieved From: Flare Bit Guts Used: 15 Damage: 15 Guts Down: 2 Critical: 2 Hit: 37 Max Level: 9 Stat Used: Power Range: Medium Growth Pattern: Hit +1 Boomerang --------Type: Cut Recieved From: Aurora Bit Guts Used: 20 Damage: 11 Guts Down: 4 Critical: 32 Hit: 50 Max Level: 7 Stat Used: Power Range: Long Growth Pattern: Critical +2 Magic Hand ---------Type: Beat Recieved From: Jade Bit Guts Used: 12 Damage: 7 Guts Down: 5 Critical: 2 Hit: 52 Max Level: 8 Stat Used: Intelligence Range: Close Growth Pattern: Hit +1 Cracker ------Type: Heart Recieved From: Aqua Bit Guts Used: 24 Damage: 10

Guts Down: 29 Critical: 1 Hit: 40 Max Level: 6 Stat Used: Intelligence Range: Long Growth Pattern: Guts Down +2 Effect: Wince Pitching -------Type: Beat Recieved From: Flare Stone Guts Used: 30 Damage: 29 Guts Down: 9 Critical: 5 Hit: 35 Max Level: 8 Stat Used: Power Range: Long Growth Pattern: Damage +1 Surprise -------Type: Heart Recieved From: Aurora Stone Guts Used: 36 Damage: 10 Guts Down: 41 Critical: 0 Hit: 47 Max Level: 10 Stat Used: Intelligence Range: Close Growth Pattern: Hit +1 Effect: Wince Trumpet Rush -----------Type: None Recieved From: Jade Stone Guts Used: 50 Damage: 43 Guts Down: 10 Critical: 1 Hit: 42 Max Level: 10 Stat Used: Intelligence Range: Medium Growth Pattern: Damage +1 Heavy Attack -----------Type: Water Recieved From: Aqua Stone Guts Used: 42 Damage: 25 Guts Down: 5 Critical: 15

Hit: 55 Max Level: 6 Stat Used: Intelligence Range: Medium Growth Pattern: Damage +1 Blow Arrow ---------Type: Pound Recieved From: Jade Orb Guts Used: 27 Damage: 18 Guts Down: 3 Critical: 50 Hit: 35 Max Level: 8 Stat Used: Intelligence Range: Medium Growth Pattern: Hit +1 Effect: Stun Empty ----Type: Beat Recieved From: Aqua Orb Guts Used: 48 Damage: 26 Guts Down: 10 Critical: 6 Hit: 60 Max Level: 5 Stat Used: Power Range: Close Growth Pattern: Damage +1 Effect: Stun Pixie ----Empty ----Type: Beat Recieved From: Jade Bit Guts Used: 10 Damage: 8 Guts Down: 2 Critical: 3 Hit: 42 Max Level: 10 Stat Used: Power Range: Close Growth Pattern: Hit +1 Wind Lance ---------Type: Beat Recieved From: Aurora Bit Guts Used: 24 Damage: 21 Guts Down: 5 Critical: 12

Hit: 36 Max Level: 6 Stat Used: Intelligence Range: Medium Growth Pattern: Damage +1 Raycast ------Type: Magic Recieved From: Aqua Bit Guts Used: 13 Damage: 7 Guts Down: 4 Critical: 5 Hit: 48 Max Level: 10 Stat Used: Intelligence Range: Close Growth Pattern: Critical +2 Star Light ---------Type: Magic Recieved From: Flare Bit Guts Used: 25 Damage: 14 Guts Down: 10 Critical: 6 Hit: 50 Max Level: 5 Stat Used: Intelligence Range: Long Growth Pattern: Damage +1 Fairy Dust ---------Type: Magic Recieved From: Jade Stone Guts Used: 42 Damage: 22 Guts Down: 18 Critical: 1 Hit: 54 Max Level: 4 Stat Used: Intelligence Range: Medium Growth Pattern: Damage +1, Guts Down +2 Milky Way --------Type: Heart Recieved From: Aurora Stone Guts Used: 32 Damage: 16 Guts Down: 34 Critical: 5 Hit: 36 Max Level: 6 Stat Used: Intelligence Range: Medium

Growth Pattern: Guts Down +1, Hit +1 Effect: Addled Star Gather ----------Type: Magic Recieved From: Flare Stone Guts Used: 50 Damage: 40 Guts Down: 10 Critical: 10 Hit: 40 Max Level: 10 Stat Used: Intelligence Range: Long Growth Pattern: Damage +1 Heal Ring --------Type: Magic Recieved From: Aqua Stone Guts Used: 48 Damage: 0 Guts Down: 0 Critical: 0 Hit: 45 Max Level: 10 Stat Used: Intelligence Range: Long Growth Pattern: Nothing, they stats stay the same throughout all levels Silky Dance ----------Type: Heart Recieved From: Aurora Orb Guts Used: 32 Damage: 6 Guts Down: 33 Critical: 0 Hit: 52 Max Level: 5 Stat Used: Intelligence Range: Close Growth Pattern: Damage +1 Heart Breaker ------------Type: Beat Recieved From: Flare Orb Guts Used: 49 Damage: 34 Guts Down: 24 Critical: 5 Hit: 39 Max Level: 10 Stat Used: Intelligence Range: Close Growth Pattern: Hit +1 Effect: Wince

Fairy Kiss ---------Type: Heart Recieved From: Aqua Orb Guts Used: 17 Damage: 0 Guts Down: 37 Critical: 0 Hit: 39 Max Level: 9 Stat Used: Intelligence Range: Close Growth Pattern: Hit +1 Element Guard ------------Type: Magic Recieved From: Jade Orb Guts Used: 46 Damage: 0 Guts Down: 0 Critical: 0 Hit: 40 Max Level: 9 Stat Used: Intelligence Range: All Growth Pattern: Hit +1 Effect: Despair Plant ===== Stab ---Type: Pound Recieved From: Jade Bit Guts Used: 10 Damage: 7 Guts Down: 2 Critical: 1 Hit: 48 Max Level: 5 Stat Used: Power Range: Close Growth Pattern: Guts Down +1 Pollen -----Type: Magic Recieved From: Aurora Bit Guts Used: 25 Damage: 11 Guts Down: 21 Critical: 3 Hit: 42 Max Level: 6 Stat Used: Intelligence Range: Medium Growth Pattern: Hit +1, Guts Down +1 Effect: Wince

Slap ---Type: Beat Recieved From: Flare Bit Guts Used: 15 Damage: 9 Guts Down: 2 Critical: 2 Hit: 51 Max Level: 10 Stat Used: Power Range: Close Growth Pattern: Hit +1 Effect: Wince Flower Dance -----------Type: Heart Recieved From: Aqua Bit Guts Used: 20 Damage: 3 Guts Down: 28 Critical: 0 Hit: 58 Max Level: 4 Stat Used: Intelligence Range: Medium Growth Pattern: Guts Down +2 Flowercopter -----------Type: Beat Recieved From: Aqua Stone Guts Used: 42 Damage: 39 Guts Down: 6 Critical: 3 Hit: 38 Max Level: 10 Stat Used: Power Range: Long Growth Pattern: Damage +1 Flower Storm -----------Type: Wind Recieved From: Aurora Stone Guts Used: 33 Damage: 11 Guts Down: 19 Critical: 5 Hit: 54 Max Level: 7 Stat Used: Intelligence Range: Medium Growth Pattern: Hit +1, Guts Down +1 Effect: Dizzy Seed Gatling ------------

Type: Beat Recieved From: Flare Stone Guts Used: 40 Damage: 26 Guts Down: 4 Critical: 18 Hit: 48 Max Level: 9 Stat Used: Intelligence Range: Long Growth Pattern: Critical +3 Root Uppercut ------------Type: Beat Recieved From: Jade Stone Guts Used: 45 Damage: 25 Guts Down: 1 Critical: 6 Hit: 58 Max Level: 7 Stat Used: Power Range: Medium Growth Pattern: Damage +1 Effect: Dizzy Drain ----Type: Pound Recieved From: Aqua Orb Guts Used: 50 Damage: 26 Guts Down: 0 Critical: 5 Hit: 40 Max Level: 6 Stat Used: Intelligence Range: Close Growth Pattern: Damage +1 Effect: Drain Chew ---Type: None Recieved From: Jade Orb Guts Used: 50 Damage: 49 Guts Down: 18 Critical: 4 Hit: 32 Max Level: 6 Stat Used: Power Range: Close Growth Pattern: Damage +1, Hit +1 Effect: Slow Butterfly --------Type: Magic

Recieved From: Aurora Orb Guts Used: 29 Damage: 9 Guts Down: 34 Critical: 0 Hit: 43 Max Level: 8 Stat Used: Intelligence Range: Long Growth Pattern: Hit +1 Effect: Addled Psiroller ========= Mosin ----Type: Beat Recieved From: Flare Bit Guts Used: 15 Damage: 10 Guts Down: 2 Critical: 1 Hit: 50 Max Level: 10 Stat Used: Power Range: Close Growth Pattern: Hit +1 Effect: Dizzy Bass Blast ---------Type: Wind Recieved From: Aqua Bit Guts Used: 20 Damage: 6 Guts Down: 25 Critical: 1 Hit: 47 Max Level: 5 Stat Used: Intelligence Range: Medium Growth Pattern: Guts Down +2 Back Spin --------Type: Beat Recieved From: Aurora Bit Guts Used: 17 Damage: 18 Guts Down: 0 Critical: 3 Hit: 37 Max Level: 6 Stat Used: Power Range: Long Growth Pattern: Varies Drifting -------Type: Earth

Recieved From: Jade Bit Guts Used: 24 Damage: 15 Guts Down: 22 Critical: 7 Hit: 35 Max Level: 10 Stat Used: Power Range: Medium Growth Pattern: Guts Down +1, Critical +1 Effect: Wince Zero to Sixty ------------Type: Beat Recieved From: Flare Stone Guts Used: 60 Damage: 50 Guts Down: 3 Critical: 4 Hit: 42 Max Level: 8 Stat Used: Power Range: Long Growth Pattern: Guts Down +1, Critical +1 Effect: Wince Wohoho -----Type: None Recieved From: Aqua Stone Guts Used: 40 Damage: 30 Guts Down: 30 Critical: 3 Hit: 36 Max Level: 7 Stat Used: Power Range: Close Growth Pattern: Damage +1, Guts Down +1 Large Roller -----------Type: None Recieved From: Jade Stone Guts Used: 50 Damage: 47 Guts Down: 10 Critical: 6 Hit: 48 Max Level: 9 Stat Used: Power Range: Medium Growth Pattern: Damage +1, Guts Down +1 Effect: Self-Destruct Glider -----Type: Beat Recieved From: Aurora Stone

Guts Used: 36 Damage: 39 Guts Down: 8 Critical: 8 Hit: 32 Max Level: 9 Stat Used: Power Range: Long Growth Pattern: Damage +1 Spin ---Type: Beat Recieved From: Aurora Orb Guts Used: 32 Damage: 21 Guts Down: 1 Critical: 32 Hit: 48 Max Level: 10 Stat Used: Power Range: Medium Growth Pattern: Hit +1 Cannonball ---------Type: Beat Recieved From: Flare Orb Guts Used: 48 Damage: 30 Guts Down: 6 Critical: 5 Hit: 53 Max Level: 6 Stat Used: Power Range: Medium Growth Pattern: Damage +1, Critical +1 Effect: Dizzy Raiden ====== Judo Chop --------Type: Beat Recieved From: Jade Bit Guts Used: 10 Damage: 12 Guts Down: 0 Critical: 2 Hit: 38 Max Level: 8 Stat Used: Power Range: Close Growth Pattern: Hit +1, Damage +1 at Level 5 Plow Kick --------Type: Beat Recieved From: Aqua Bit Guts Used: 20

Damage: 20 Guts Down: 10 Critical: 2 Hit: 37 Max Level: 7 Stat Used: Power Range: Medium Growth Pattern: Damage +1 Heel Drop --------Type: Beat Recieved From: Aurora Bit Guts Used: 14 Damage: 16 Guts Down: 3 Critical: 2 Hit: 38 Max Level: 10 Stat Used: Power Range: Close Growth Pattern: Varies Smash Fist ---------Type: Pound Recieved From: Flare Bit Guts Used: 18 Damage: 13 Guts Down: 5 Critical: 12 Hit: 42 Max Level: 10 Stat Used: Power Range: Close Growth Pattern: Varies Atomic Fist ---------Type: Pound Recieved From: Aqua Stone Guts Used: 32 Damage: 28 Guts Down: 20 Critical: 6 Hit: 40 Max Level: 7 Stat Used: Power Range: Medium Growth Pattern: Varies Spin Knuckle -----------Type: Beat Recieved From: Flare Stone Guts Used: 28 Damage: 29 Guts Down: 14 Critical: 8 Hit: 45

Max Level: 9 Stat Used: Power Range: Medium Growth Pattern: Varies Jumping Kick -----------Type: Pound Recieved From: Jade Stone Guts Used: 42 Damage: 35 Guts Down: 2 Critical: 26 Hit: 38 Max Level: 9 Stat Used: Power Range: Long Growth Pattern: Varies Head Clasher -----------Type: Pound Recieved From: Aurora Stone Guts Used: 36 Damage: 16 Guts Down: 40 Critical: 4 Hit: 44 Max Level: 9 Stat Used: Intelligence Range: Close Growth Pattern: Varies Effect: Addled Phoenix Combo ------------Type: Beat, Flame Recieved From: Flare Orb Guts Used: 45 Damage: 38 Guts Down: 36 Critical: 21 Hit: 35 Max Level: 8 Stat Used: Power Range: Close Growth Pattern: Varies Hell Arrow ---------Type: Wind, Heart Recieved From: Jade Orb Guts Used: 26 Damage: 25 Guts Down: 28 Critical: 4 Hit: 45 Max Level: 9 Stat Used: Intelligence Range: Long

Growth Pattern: Varies Eagle Rush ---------Type: Beat, Wind Recieved From: Aurora Orb Guts Used: 32 Damage: 16 Guts Down: 6 Critical: 2 Hit: 44 Max Level: 9 Stat Used: Power Range: Long Growth Pattern: Varies Suezo ===== Tail Whip --------Type: Beat Recieved From: Aurora Bit Guts Used: 10 Damage: 10 Guts Down: 5 Critical: 3 Hit: 42 Max Level: 10 Stat Used: Power Range: Medium Growth Pattern: Hit +1 Bite ---Type: Pound Recieved From: Jade Bit Guts Used: 23 Damage: 28 Guts Down: 12 Critical: 5 Hit: 35 Max Level: 8 Stat Used: Power Range: Close Growth Pattern: Hit +1 Lick ---Type: Water Recieved From: Aqua Bit Guts Used: 15 Damage: 5 Guts Down: 28 Critical: 0 Hit: 45 Max Level: 7 Stat Used: Intelligence Range: Medium Growth Pattern: Hit +1

Suezo Beam ---------Type: Flame Recieved From: Flare Bit Guts Used: 32 Damage: 26 Guts Down: 12 Critical: 15 Hit: 48 Max Level: 7 Stat Used: Intelligence Range: Long Growth Pattern: Damage +1 Deep Kiss --------Type: Heart Recieved From: Aqua Stone Guts Used: 35 Damage: 19 Guts Down: 38 Critical: 5 Hit: 50 Max Level: 8 Stat Used: Intelligence Range: Close Growth Pattern: Guts Down +2 Give Me ------Type: None Recieved From: Jade Stone Guts Used: 43 Damage: 37 Guts Down: 37 Critical: 6 Hit: 40 Max Level: 7 Stat Used: Power Range: Close Growth Pattern: Guts Down +1, Damage +1, Critical +1 Effect: Slow 100 Fists --------Type: Beat Recieved From: Aurora Stone Guts Used: 33 Damage: 40 Guts Down: 22 Critical: 12 Hit: 32 Max Level: 10 Stat Used: Power Range: Medium Growth Pattern: Damage +1 Noise ----Type: Wind

Recieved From: Flare Stone Guts Used: 50 Damage: 39 Guts Down: 29 Critical: 3 Hit: 46 Max Level: 10 Stat Used: Intelligence Range: Medium Growth Pattern: Guts Down +2, Critical +1 Effect: Dizzy Hypnosis -------Type: Heart Recieved From: Aqua Orb Guts Used: 26 Damage: 8 Guts Down: 39 Critical: 0 Hit: 38 Max Level: 7 Stat Used: Intelligence Range: Medium Growth Pattern: Guts Down +2 Effect: Addled Psychokinesis ------------Type: Heart Recieved From: Aurora Orb Guts Used: 23 Damage: 16 Guts Down: 7 Critical: 6 Hit: 60 Max Level: 5 Stat Used: Intelligence Range: Long Growth Pattern: Damage +1 Meteor -----Type: Beat, Flame Recieved From: Flare Orb Guts Used: 50 Damage: 56 Guts Down: 10 Critical: 10 Hit: 40 Max Level: 9 Stat Used: Intelligence Range: Long Growth Pattern: Damage +1, Critical +1 Suzurin ======= Pokorin ------Type: Beat

Recieved From: Jade Bit Guts Used: 10 Damage: 7 Guts Down: 6 Critical: 1 Hit: 50 Max Level: 10 Stat Used: Power Range: Close Growth Pattern: Critical +1, Hit +1 Ring Ring Hat ------------Type: Beat Recieved From: Aurora Bit Guts Used: 24 Damage: 22 Guts Down: 4 Critical: 3 Hit: 50 Max Level: 10 Stat Used: Power Range: Medium Growth Pattern: Hit +1 Pokkorin -------Type: Beat Recieved From: Aqua Bit Guts Used: 20 Damage: 27 Guts Down: 7 Critical: 3 Hit: 32 Max Level: 8 Stat Used: Power Range: Close Growth Pattern: Damage +1 Cover Hit --------Type: Beat Recieved From: Jade Stone Guts Used: 40 Damage: 31 Guts Down: 31 Critical: 3 Hit: 40 Max Level: 6 Stat Used: Power Range: Close Growth Pattern: Damage +1, Guts Down +1, Critical +2 Dizzy ----Type: Heart Recieved From: Aqua Stone Guts Used: 26 Damage: 10 Guts Down: 36

Critical: 0 Hit: 45 Max Level: 7 Stat Used: Intelligence Range: Medium Growth Pattern: Damage +1 Effect: Addled Aim Boom -------Type: Beat, Flame Recieved From: Flare Stone Guts Used: 32 Damage: 40 Guts Down: 10 Critical: 5 Hit: 35 Max Level: 8 Stat Used: Intelligence Range: Long Growth Pattern: Hit +1 Ringx3 -----Type: Wind Recieved From: Aurora Stone Guts Used: 35 Damage: 23 Guts Down: 23 Critical: 3 Hit: 52 Max Level: 5 Stat Used: Intelligence Range: Long Growth Pattern: Guts Down +1, Critical +1, Damage +1 Ringx3 -----Type: Wind Recieved From: Aurora Stone Guts Used: 35 Damage: 23 Guts Down: 23 Critical: 3 Hit: 52 Max Level: 5 Stat Used: Intelligence Range: Long Growth Pattern: Guts Down +1, Critical +1, Damage +1 Ringx3 -----Type: None Recieved From: Aqua Orb Guts Used: 40 Damage: 35 Guts Down: 35 Critical: 10 Hit: 46 Max Level: 7

Stat Used: Intelligence Range: Long Growth Pattern: Guts Down +1, Damage +1 Effect: Self-Destruct Do Mi So -------Type: Beat Recieved From: Aurora Orb Guts Used: 38 Damage: 50 Guts Down: 6 Critical: 3 Hit: 35 Max Level: 8 Stat Used: Intelligence Range: Medium Growth Pattern: Critical +1, Damage +1 Bowling ------Type: Beat Recieved From: Jade Orb Guts Used: 50 Damage: 40 Guts Down: 9 Critical: 3 Hit: 55 Max Level: 10 Stat Used: Intelligence Range: Long Growth Pattern: Damage +1 Tiger ===== Tiger Spike ----------Type: Cut Recieved From: Jade Bit Guts Used: 10 Damage: 9 Guts Down: 3 Critical: 1 Hit: 45 Max Level: 8 Stat Used: Power Range: Medium Growth Pattern: Hit +1 Effect: Wince Tiger Charge -----------Type: Beat Recieved From: Aqua Bit Guts Used: 20 Damage: 14 Guts Down: 3 Critical: 5 Hit: 55 Max Level: 5

Stat Used: Power Range: Medium Growth Pattern: Damage +1 Effect: Dizzy Tiger Fang ---------Type: Pound Recieved From: Flare Bit Guts Used: 19 Damage: 23 Guts Down: 5 Critical: 5 Hit: 32 Max Level: 6 Stat Used: Power Range: Close Growth Pattern: Hit +1 Somersault ---------Type: Beat Recieved From: Aurora Bit Guts Used: 24 Damage: 20 Guts Down: 6 Critical: 13 Hit: 50 Max Level: 7 Stat Used: Power Range: Close Growth Pattern: Critical +2, Guts Down +1 Tiger Step ---------Type: Cut Recieved From: Aurora Stone Guts Used: 40 Damage: 40 Guts Down: 9 Critical: 35 Hit: 36 Max Level: 6 Stat Used: Power Range: Long Growth Pattern: Critical +2, Hit +1 Howl ---Type: Heart Recieved From: Aqua Stone Guts Used: 32 Damage: 13 Guts Down: 42 Critical: 2 Hit: 50 Max Level: 10 Stat Used: Intelligence Range: Long Growth Pattern: Hit +1

Thunder Bash -----------Type: Thunder Recieved From: Flare Stone Guts Used: 45 Damage: 34 Guts Down: 29 Critical: 5 Hit: 45 Max Level: 10 Stat Used: Intelligence Range: Long Growth Pattern: Critical +2, Guts Down +1 Effect: Stun Tiger Combo ----------Type: Thunder, Cut Recieved From: Jade Stone Guts Used: 50 Damage: 42 Guts Down: 18 Critical: 10 Hit: 48 Max Level: 7 Stat Used: Intelligence Range: Medium Growth Pattern: Critical +1, Guts Down +1 Effect: Stun Moon Assault -----------Type: Beat Recieved From: Jade Orb Guts Used: 50 Damage: 48 Guts Down: 6 Critical: 5 Hit: 50 Max Level: 10 Stat Used: Power Range: Long Growth Pattern: Damage +1, Guts Down +1 Tiger Force ----------Type: Thunder Recieved From: Aurora Orb Guts Used: 12 Damage: 0 Guts Down: 0 Critical: 0 Hit: 73 Max Level: 4 Stat Used: Intelligence Range: All Growth Pattern: Nothing Zan

=== Single Shot ----------Type: Pound Recieved From: Jade Bit Guts Used: 10 Damage: 12 Guts Down: 0 Critical: 3 Hit: 48 Max Level: 4 Stat Used: Power Range: Close Growth Pattern: Damage +1 Double Summer ------------Type: Beat Recieved From: Aurora Bit Guts Used: 21 Damage: 30 Guts Down: 3 Critical: 10 Hit: 36 Max Level: 7 Stat Used: Power Range: Close Growth Pattern: Damage +1 Sonic Knife ----------Type: Cut Recieved From: Flare Bit Guts Used: 18 Damage: 17 Guts Down: 2 Critical: 6 Hit: 56 Max Level: 8 Stat Used: Power Range: Medium Growth Pattern: Hit +1, Critical +1 Leg Arc ------Type: Beat Recieved From: Aqua Bit Guts Used: 13 Damage: 10 Guts Down: 13 Critical: 2 Hit: 44 Max Level: 8 Stat Used: Power Range: Close Growth Pattern: Hit +1 Effect: Wince Meteor Drive ------------

Type: Beat Recieved From: Aurora Stone Guts Used: 35 Damage: 48 Guts Down: 22 Critical: 5 Hit: 32 Max Level: 6 Stat Used: Power Range: Long Growth Pattern: Hit +1, Critical +1 Rising Rave ----------Type: Cut Recieved From: Flare Stone Guts Used: 42 Damage: 40 Guts Down: 13 Critical: 7 Hit: 51 Max Level: 7 Stat Used: Power Range: Close Growth Pattern: Hit +1, Critical +1 Reverse Raid -----------Type: Cut Recieved From: Jade Stone Guts Used: 39 Damage: 32 Guts Down: 4 Critical: 10 Hit: 62 Max Level: 8 Stat Used: Power Range: Medium Growth Pattern: Damage +1 Axes Ballet ----------Type: Cut Recieved From: Aqua Stone Guts Used: 50 Damage: 47 Guts Down: 5 Critical: 35 Hit: 45 Max Level: 10 Stat Used: Power Range: Long Growth Pattern: Damage +1 Assault Dance ------------Type: None Recieved From: Flare Orb Guts Used: 24 Damage: 27

Guts Down: 4 Critical: 3 Hit: 48 Max Level: 10 Stat Used: Power Range: Medium Growth Pattern: Hit +1 Far Sight --------Type: Heart Recieved From: Jade Orb Guts Used: 30 Damage: 0 Guts Down: 0 Critical: 0 Hit: 41 Max Level: 8 Stat Used: Intelligence Range: All Growth Pattern: Hit +1 Effect: Despair Stunner Blitz ------------Type: Thunder Recieved From: Aurora Orb Guts Used: 22 Damage: 16 Guts Down: 8 Critical: 5 Hit: 51 Max Level: 7 Stat Used: Intelligence Range: Long Growth Pattern: Damage +1 Effect: Stun Mirage Shift -----------Type: Special Recieved From: Aqua Orb Guts Used: 5 Damage: 0 Guts Down: 0 Critical: 0 Hit: 100 Max Level: 5 Stat Used: Power Range: Any Growth Pattern: -1 Guts Effect: Changes close ranged attacks to long and viceversa. Zoom ==== Tail Attack ----------Type: Beat Recieved From: Aqua Bit Guts Used: 15

Damage: 10 Guts Down: 4 Critical: 2 Hit: 50 Max Level: 10 Stat Used: Power Range: Close Growth Pattern: None Fireball -------Type: Flame Recieved From: Flare Bit Guts Used: 24 Damage: 18 Guts Down: 12 Critical: 4 Hit: 44 Max Level: 10 Stat Used: Intelligence Range: Long Growth Pattern: Hit +1 Jump Kick --------Type: Beat Recieved From: Aurora Bit Guts Used: 18 Damage: 16 Guts Down: 4 Critical: 10 Hit: 40 Max Level: 10 Stat Used: Power Range: Close Growth Pattern: Critical +3 Tackle -----Type: Beat Recieved From: Jade Bit Guts Used: 21 Damage: 22 Guts Down: 4 Critical: 4 Hit: 36 Max Level: 6 Stat Used: Power Range: Medium Growth Pattern: Damage +1 Tail Slap --------Type: Beat Recieved From: Aqua Stone Guts Used: 38 Damage: 27 Guts Down: 8 Critical: 12 Hit: 49

Max Level: 8 Stat Used: Power Range: Long Growth Pattern: Critical +1, Hit +1 Tear Bite --------Type: Pound Recieved From: Flare Stone Guts Used: 34 Damage: 50 Guts Down: 9 Critical: 12 Hit: 32 Max Level: 6 Stat Used: Power Range: Close Growth Pattern: Critical +1, Hit +1 Charge -----Type: Beat Recieved From: Jade Stone Guts Used: 50 Damage: 38 Guts Down: 9 Critical: 9 Hit: 45 Max Level: 10 Stat Used: Power Range: Medium Growth Pattern: Damage +1 Effect: Dizzy Kick Lift --------Type: Beat Recieved From: Aurora Stone Guts Used: 42 Damage: 21 Guts Down: 35 Critical: 2 Hit: 48 Max Level: 8 Stat Used: Power Range: Close Growth Pattern: Damage +1 Effect: Addled Spin Tail --------Type: Beat Recieved From: Aqua Orb Guts Used: 32 Damage: 22 Guts Down: 5 Critical: 4 Hit: 55 Max Level: 9 Stat Used: Power

Range: Medium Growth Pattern: Hit +1, Critical +1 Great Fire ---------Type: Flame Recieved From: Flare Orb Guts Used: 45 Damage: 29 Guts Down: 26 Critical: 19 Hit: 43 Max Level: 9 Stat Used: Intelligence Range: Long Growth Pattern: Damage +1 Spiral -----Type: Heart Recieved From: Jade Orb Guts Used: 28 Damage: 7 Guts Down: 37 Critical: 0 Hit: 48 Max Level: 6 Stat Used: Intelligence Range: Close Growth Pattern: Guts Down +2 Effect: Addled Hero Kick --------Type: Beat Recieved From: Aurora Orb Guts Used: 30 Damage: 26 Guts Down: 8 Critical: 12 Hit: 40 Max Level: 9 Stat Used: Power Range: Medium Growth Pattern: Hit +1 +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ | {8.0} Characteristics | +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ Characteristics can be used in your favor to win a battle. There are good ones, bad ones, and plain old useless ones. These are gained over time. Sometimes you can acquire a characteristic through venturing. There's a good amount that doesn't do anything. :P Characteristics can be passed down by monster hearts. Well, some of them anyway. Some like Jell Body can't be passed to other monsters for obvious reasons.

All characteristics that make you sick will give you more failures during training sessions. Here's a good list of them: +----------------------------------------------------------------------------+ | Characteristic | Effect | |----------------------------------------------------------------------------| | Active | Nothing | | Aggressive | Nothing | | Aquaphobic | Unsure. | | Armor | Raises Toughness. | | Bashful | Nothing | | Bruise | Sickness | | Calm | Nothing | | Charming Eye | Raises Accuracy. | | Cheerful | Nothing | | Cholorophyll | Nothing | | Clean | Nothing | | Cold Limbs | Nothing | | Combative | Nothing | | Confident | Nothing | | Cool | Nothing | | Dark Aura | Nothing | | Difficult | Nothing | | Dim-witted | Nothing | | Dimples | Nothing | | Directionless | Nothing | | Earth Wisdom | Greatly improves Earth-based attacks. | | Easily Tired | Sickness | | Easygoing | Nothing | | Eats Anything | Can eat more than one thing per week. | | Energetic | Nothing | | Extra Teeth | Nothing | | Faithful | Nothing | | Fast Footwork | Improves speed but you take more damage. | | Fearless | Nothing | | Fire Wisdom | Greatly improves Fire-based attacks. | | Flexible Tail | Nothing | | Gluttonous | Nothing | | Gourmet | Unsure | | Groovy Moves | Unsure | | Hard Scales | Improves Toughness. | | Hay Fever | Sickness | | Heart Wisdom | Greatly improved heart attacks. | | High Output | Nothing | | Honest | Nothing | | Honorable | Nothing | | Hypotension | Sickness | | Ice Wisdom | Greatly improves Ice-based attacks. | | Illusion Cape | Nothing | | Independent | Nothing | | Indignant | Nothing | | Intuitive | Raises speed. | | Iron Heart | Nothing | | Jell Body | Improves Toughness. | | Life Secrets | Unsure. | | Life Wisdom | Greatly improves Life-based attacks. | | Light Aura | Nothing | | Lightning Secrets | Unsure |

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Lung Capactiy Magic Wisdom Migrane Modest Narcissistic Nearsighted Nervous Nice Passionate Perceptive Perfectionist Pheromones Pride Quiet Radar Refined Relaxed Reliable Resists Cold Resists Heat Resists Ltng Resists Magic Resists Water Resists Wind Rock Head Selfish Sensitive Serious Sharp Ears Sharp Eyes Sharp Fangs Sharp Horns Shy Sleepless Soft Skin Sniper Snoring Sore Loser Split Ends Spoiled Stuffy Nose Stoic Stone Body Strong Heart Stubborn Sweaty Sweet Smell Thick Fur Thirsty Timid Tires Easily Tough Skin Touchy Unselfish Vegitarian Waterproof Water Wisdom Weak Heart Weak vs. Cold Weak vs. Heat

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Nothing Greatly improves Magic-based attacks. Sickness Nothing Nothing Sickness. Nothing Nothing Nothing Nothing Nothing Nothing Nothing Nothing Improves accuracy. Nothing Nothing Nothing Less damage against ice attacks. Less damage against fire attacks. Less damage against lightning attacks. Less damage against magic attacks. Less damage against water attacks. Less damage against wind attacks. Nothing Nothing Nothing Nothing Nothing Improves accuracy. Nothing Nothing Nothing Sickness Nothing Nothing Nothing Nothing Nothing Nothing Sickness Nothing Reduces speed but increases toughness. Nothing Nothing Nothing Nothing Increases toughness. Sickness Nothing Sickness Increases toughness but lowers speed. Nothing Nothing Unsure Nothing Greatly improves water-based attacks. Nothing Takes more damage from ice attacks. Takes more damage from fire attacks.

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| Weak vs. Ltng | Takes more damage from lightning attacks. | | Weak vs. Magic | Takes more damage from magic attacks. | | Weak vs. Water | Takes more damage from water attacks. | | Weak vs. Wind | Takes more damage from wind attacks. | | Weirdo | Nothing | | Whimisical | Nothing | | Wind Wisdom | Greatly improves wind-based attacks. | +----------------------------------------------------------------------------+ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ | {9.0} Monster List | +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ There are tons of monsters in the game that you can get. Here's a full list of them with descriptions. Baku ==== 1. Baku/Brillia: A big furry lovable monster with a huge appetite. Contrary to its looks, it actually is very agile. 2. Electrieel/Goat: This monster mutated from a huge catfish. They say lightning hitting the fish is what triggered the transformation. 3. Kobu/Takrama: They say at the top of its head you can find the legendary "water of happiness," but no one has been blessed by it yet. 4. Leon/Kalaragi: "Sleeping Lion" is the perfect phrase to describe Leon, because it is asleep just about all the time. Maybe a little too much. 5. Baksheesh/Morx: The tusks on the lower jaw can throw anyone. Only rarely does this Baku turn violent, but once it starts to turn, no one can stop it. 6. Beeslim/?: Although it often works out, it is not seeing much result. It is still looking for the dumbbells it lost last week. Beaklon ======= 1. Avalanche/Brillia: The scissor-shaped horns on its head cut anything. If it abuses the horns, they fall off, but that is ok because they'll grow back quickly. 2. Scissors/Goat: The scissor-shaped horns on its head cut anything. If it abuses the horns, they fall off, but that is ok because they'll grow back quickly. 3. Scorpi/Takrama: This savage monster has poison at the tip of its horn. However, about 10 of them die each year due to their own poison, which is kind of silly... 4. Mose/Kalaragi: Because of its huge shoulders and horn that can act as a straw to suck honey directly from a beehive, it has come to love sweet things. 5. Beaklon/Morx: Protected by strong armor equipped with powerful muscles, this monster also has the power of flight. Some say their intelligence is rather low, but that isn't really true. 6. Bealock/?: It is a strong warrior, but it has one weak point: it cannot swim because its body is made of stone.

7. Bercouger: Forever rival of the Beaklon, its scissors are just as powerful as Beaklon's horns. 8. Cantalos: Cantalos emits a sweet odor from its body to confuse its enemies. Don't go too close, because the smell will stay with you for days. 9. Tanklon/?: Enthusiastic fans called the "Tanklon Battalion" are crazy about this monster. I think it's that cool shade of green. Colorpandora ============ 1. Kolorin/Brillia: When the weather becomes cold, its fur becomes thicker. You can tell which region the monster is from by looking at the thickness of the fur. 2. Fukazukin/Goat: Its shape came to resemble a shark after it adapted to the marine environment. It also need not worry about getting eaten by a shark this way... 3. Korodango/Takrama: If you poke this monster, it curls up to protect itself. Although it could probably move faster in that shape, it never does. Maybe it hurts to roll? 4. Colorpandora/Kalaragi: Cool, merry, and enthusiastic, each of the three has a different characteristic. Humans could learn from the way these three support each other. 5. Marimba/Morx: Easily mistaken for a tree, people often try to cut them down. But every time, the three bind tightly together and they are saved. 6. Kupukkoro/?: People say that watching Capukkoro will cure colds and other common ailments. Kapukoros do not appreciate this kind of superstition. Dragon ====== 1. Shimurng/Brillia: This dragon is said to be the guardian god of this region. It is strong against the cold with its thick fur and its breath is a special flame called "Ice Breath". 2. Zaratan/Goat: This creature can swim in the water as if it were flying, and its blue skin is rough like a shark's. Don't touch it - you'll hurt your fingers. 3. Druger/Takrama: This divine dragon used to be called Pi-Long. It has been fighting so long it has forgotten anything else exists in the world 4. Fafneel/Kalaragi: This smart dragon first immobilizes the opponent with the poisonous thorns on its jaw. However, sometimes it accidently pricks itself... 5. Dragon/Morx: In the future, this monster will be a legend. Although its power is virtually limitless, this power is said to be hard to release. 6. Grupus/?: Grupus was born when moss grew on a Dragon hibernating underground. It can photo-synthesize, so it can live for many days without eating. 7. Kujata/?: This mysterious dragon is said to have come from the other side of the moon, though that is not really true. It has a bad temper and is hard to train.

8. Tigon/?: Imitataing bamboo a dragon like an illusion you can't really see. I can't tell if it's only sleeping - there is still no one who knows for sure. 9. Kung Fu/?: "I have never seen Kung Fu get hit by an enemy," says a Breeder that trained one. [and she's not lying!] Dakkung ======= 1. Dakkung/Brillia: A romatic, despite its voice and moves, it fancies itself beautiful. Its "Self Bomb" is a must-see. Beyond this, we dont't know much about it. 2. Wakkung/Goat: Wakkung knows the ring is fashionable. Although they say it changes patterns itself, no one has seen it in person. 3. Karakarakkung/Takrama: For some reason, Karakkung is afraid of triangles. When it sees one, it starts meditating. I wonder why? 4. Tokunbokun: It used to have beautiful skin until it got a tan. Now it is so sad it just looks at itself in the water and cries. 5. Dokkung/Morx: It polishes its acorn body until it is shiny. The woodland creatures then use it as a mirror. 6. Windukkun/?: This creature has no sense of direction, which has led to the proverb, "Don't ask Windukkung for directions." It often gets lost. 7. Eggkkung/?: A rumor suggests there is a raw Eggukkung and a cooked Eggukkung though it's probably just a bad joke made by breeders who missed breakfast. 8. Planekung/?: This mystery monster is said to have been bathed in starlight for 1,000 years. Its secrets have yet to berevealed. 9. Cookun/?: His goal is to become the world's best chef, so every day he is busy studying. But, the truth is that his own body is the most delicious thing. Durahan ======= 1. Highlander/Brillia: An armor monster adapted to the snow. The say it used to be the soul of a warrior who died on a quest for a legendary place. 2. Drydon/Goat: The reincarnation of a man born, raised, and killed at sea. The axe of blue metal is said to be strong enough to slice into other dimensions. 3. Galooda/Takrama: A quick and agile warrior with a soul as hot as the desert sun. It used to fly freely in the air. 4. Ruin Sector/Kalaragi: The armor of Ruin Sector, also known as "Neck Slicer", was possesed by the soul of a monster. We still don't know what happened to Ruin. 5. Durahan/Morx: This monster took over armor that is said to have belonged to a Tochikan warrior. A rumor says the sword is alive, but no one knows for sure. 6. Cabaree/?: Cabaree came from a different world called Horn Hoce. Its

superior lancing technique is touted as an art form. 7. Masasla/?: It used to be a warrior of light, but after it found a demon sword, its mind was lost, and its body color became dark. 8. Forestra/?: The ancient White Knight. Its sword has te magic power of repelling evil. Many have witnessed it sitting quietly in the woods. 9. Enki/?: There once was a country that was at war with Tochika. Enki is said to be the armor used in that country, feared because it is cursed. Gitan ===== 1. Gitan/Brillia: Gently floating along with its big ears and big tail, this monster looks very mysterious. I wonder why it's eyes are always swollen... 2. Oltan/Goat: I've no idea what it's thinking, but it does have cute eyes. Careful, if you let your guard down near it, you're liable to get poked. 3. Cacton/Takrama: This cactus always stands silently, but sometimes it just has to jump. It's affectionate towards people, but nothing can save the person it approaches... 4. Coltan/Kalaragi: Despite the glowing body, sharp eyes, and stern looks, it's really just lonely, and wants some friends to play with. 5. Ootan/Morx: This monster was raised in the forest by a wolf. It howls at the full moon with its big mouth. Isn't that a little annoying? 6. Maestan/?: Because it's busy listening to all the music in the world, it is always sleep-deprived. It may look unpleasant, but it's really a kind musician at heart. Golem ===== 1. Elebus/Brillia: This shiny and highly visible Golem is made entirely of ice. It is very popular during hot summer days. 2. Kaio/Goat: It is said this Golem is modeled after a sea god in a fairy tale. This is the only Golem not afraid of water. 3. Lapislatel: Called "Desert Castle" this Golem has high defense. When travelling in the desert, Breeders sometimes bring one instead of a tent. 4. Lemlaria/Kalaragi: This golden Golem has been blessed by the mysterious powers of the deep forest. It looks golden because of the magical blessing. 5. Golem/Morx: This Golem is a kind monster who loves to be one with nature. However, in battle it will fight furiously with powerful techniques. 6. Ormeka/?: This ancient and mysterious Golem was just recently discovered. Its body was covered with moss, so it must have been there awhile. 7. Nedel/?: This ecological Golem likes places with lots of wind from which it can generate energy. Kids love it because it looks like a toy. 8. Baum/?: This Golem is made froma 1000-year-old oak tree. Birds build nests among the leaves. 9. Oh/?: Even among Golems, which pride themseles on their strength, this

flamboyant egotist is notably strong. Is it for real? Hare ==== 1. Strawberry/Brillia: Strawberry is a friendly and spoiled baby. Popular as a pet, its favorite food is the strawberry, as you might have guessed. 2. Spearmint/Goat: The twisty thing on its head is not hair, but a shell. It is so fashionable that it goes underwater to put on these stylish things. 3. Jiro/Takrama: This monster can curl up into a highly armored ball. But if the wind blows when its like this, it will be rolling around all over the place. 4. Scurfy/Kalaragi: It always has a cynical smile, but really it's very kind. It is very good-looking, too, brushing its eyebrows every morning until they are perfect. 5. Hare/Morx: Famous for its long ears and cute moves, Hare is always energetic. Watch for its powerful Spin Fist! 6. Panthy/?: Wearing today's most stylin' outfit, Panthy is known among young Breeders for its charisma. 7. Honey/?: Honey is famous for its cute hips and round ears. No matter how hard it flaps its wings, it can only fly a a couple inches at most. 8. Mumm/?: Mumm always wakes up early to put on its dress and apron. It is a hard worker, always preparing meals. Hengar ====== 1. Metanix/Brillia: A cold weather type Hengar epquiped with skis. It must have patrolled the mountainous regions frequently. 2. Skullwave/Goat: This monster is said to bear the soul of the legendary pirate Edgar. However, no one knows anything about this Edgar, so... 3. Hengar/Takrama: A mysterious robot monster made by an ancient lost civilization. Its mechanism could not be understood for a very long time. 4. Dark Bringer/Kalaragi: Its hand is a knife, and it can see in the dark. Thus, people say that this monster must have been an assasination device in ancient times. 5. Kyuza/Morx: This is the most common type of Hengar that was manufactured. Different color versions and custom types can also be seen. 6. Avaoner/?: It can fly swiftly in the air using its large wings. On the ground however, its wings get stuck in alleys and doorways. Very inconvenient. 7. Vulcan/?: They say this was the champion machine in the Hengar fights long ago that made the Ancients go crazy. 8. Burstliner/?: The heaviest of all the Hengers. It is good at making roads and tunnels, and its earthshaking attacks are very powerful. 9. Locomotive/?: It imitated a 'locomotive' which it saw in a foriegn country. Its performance is the same as a normal Hengar.

Jell ==== 1. Marshmallow/Brillia: They are great hunters. The white Jell blends in perfectly with the snow as they sneak silently up and fire their Jell Cannons. 2. Jell/Goat: These Jell creatures have avoided contact with humans, and thus have not taken on a human shape. This is the true shape of a Jell. 3. Carame/Takrama: Its body is covered with sand, but the inside is full of Jell Water. They sometimes help desert wanderers with this water. 4. Kakao/Kalaragi: Thanks to the heat of the jungle, Kakao is very easy-going. On a moonlit night, you might be a ble to see its Jell Dance, though you'll lose guts points. 5. Kuloro/Morx: The green Jell body is full of chlorophyll. They say it can live for a long time on just water and light. 6. Puddingel/?: A very tasty-looking monster. It's true what they say, that the Tochikans invented pudding after first seeing Puddingel. Joker ===== 1. Joker/Morx: When you see it, run away as fast as you can. It is a messenger of Death, or maybe it is Death itself. Its name is Death Joker. Protect yourself. 2. Maggi/?: No one knows where it is from. If it proposes a bet using cards, don't accept. If you lose the bet, you'll lose your life. Watch out! Lesione ======= 1. Biansnow/Brillia: Be careful not to mess with its hairstyle, because it gets very upset. Make sure you redo its hair after every battle. 2. Lesione/Goat: This a spoiled baby whose cry for its mother caused it to become a Lesihorne. Other Lesiones start crying when they hear it cry. 3. Sandlessie/Takrama: This monster was thought of as royal and noble since it used to carry the King on its back. You can see this in the insignia on its forehead. 4. Hibis/Kalaragi: The flower on it tail grows bigger as Hibis gets older. Perfumes created from this flower are a special product made solely in Kalaragi. 5. Grilief/Morx: The leaf is for camouflage reasons. Its hiding ability is so great that even thier Breeders can't find them. 6. Coral/?: It's texture is soft like a sponge. It feels so good that you want to sleep on its back. 7. Diamante/?: The horns that grow out every year become valuable gemstones. Many wedding rings are made from them. Girls often long for one. 8. Seapea/?: Very gentle and kind, it's an ideal playmate for children. When it is in a good mood, it will show you tricks. 9. Metal Head/?: It usually saves energy for upcoming fights by doing nothing. A very clever monster...

Mew === 1. Konta/Brillia: Konta thinks it can do anything with just a peice of a leaf. It often tries to use the leaf as money and gets in trouble for it. 2. Tortboy/Goat: This is the most relaxed of all Mews, and because of this many people want it as a pet. It can move surprisingly fast sometimes though. 3. Mewkiri/Takrama: Mewkiri thinks it is a giraffe, so it doesn't like being called a monster. Nonetheless, it continues to eat fish rather than grass. 4. Mew/Kalaragi: This monster likes to sing so much that at some point it started carrying a microphone around. Lately it's been wanting to try acting, too. 5. Bambiimew/Morx: This Mew has adapted to a forest setting. The pattern on its back resembles light streaming through the leaves of a tree, making great camoflauge. 6. Boochin/?: Its big nose can vacuum up anything. Its power is so great, it once sucked up all the mushrooms in the Morx Forest. 7. Kero/?: Kero adapted to a water environment differently than Tortboy. It is said it sometimes sings a song to bring the rain. 8. Mewsneak/?: A theif who disturbs the city every night, stealing instead of working. If she doesn't watch her figure, she soon won't be able to fit into that fur coat. 9. Mew-J/?: A Mew that loves basketball but has no real skills. When it decides to dunk, it always end up going through the hoop rather than the ball. 10. Mewseijin/?: Its body is covered with a special skin, and its large eyes are always shining. There are rumors that it's from another planet, or that it is really a machine. Mocchi ====== 1. Sherbet/Brillia: Raised as a seal, this monster stayed with them until one day it realised the truth. The tears shed then are still visible. 2. Isobe/Goat: Isobe was the most famous creature in Goat, untill they found Octopee. Go Isobe! Show them you're still the best! 3. Warabi/Takrama: Its skin is actually covered in sand. Because it carefully keeps itself covered, no one knows the real color of its skin. 4. Koloro/Kalaragi: Koloro has lived in kalaragi for a long, long time. Every year at the famous Koloro Festival you can see the Koloro dance. It's fun! 5. Mocchi/Morx: It's cute moves and sticky skin make it popular among breeders. The cute squeaky voice is another reason to love it. 6. Succhi/?: "Welcome!" Succhi says this all the time, but it desn't make much sense. It had two friends, but after a fight, they left. It likes to wake up early. 7. Sumocchi/?: He has mastered the eastern art of wrestling called "Sumo". He retired the rank of Yokozuna [champion] and has entered the arena of Monster

Battles! 8. Cosmocchi/?: It was predicted this Mocchi will one day save the world. But it doesn't know that yet, and lives every day peacefully, calm and relaxed. Mogi ==== 1. Fleece/Brillia: This monster is good at winter sports and is often called "Prince os the Snow Feild." However, the best thing about it is its ability to make a snowhouse. 2. Offshore/Goat: Thsi one likes to sit underwater, moving along with the current. Unfortunately, sometimes fish lay their eggs in its hair. 3. Mogi/Takrama: It uses the big drill on its head to dig through the ground on a 16-beat rythm. It's kind of like a mole. 4. Tigre/Kalaragi: This monster is wild, as its looks suggest. Many Breeders fear this monster. But you seldom meet these, so don't worry. 5. Bosco/Morx: This monster likes reed whistles, and walks around whistling all the time. Since it tries to use all kinds of grasses, sometimes its lips get swollen. 6. Maharajan/?: This monster does mystic moves called "Yogar." They say that even if it is hurt, using "Yogar" it can heal quickly. Can this be true? 7. Blacki/?: Living in the streeets, it is never without its sunglasses. Shrewder than the other Mogis, it often ditches training. Momo ==== 1. Pepe/Brillia: Pepe is popular with children because of its cute walk, but Pepe actually does not like kids much because they always mess ups its neat hair. 2. Lulu/Goat: Sometimes you will find a wild LuLu while fishing. Fisherpeople love to see Lulu's cute emerging from the water. 3. Zaza/Takrama: While you can often see Zaza having fun, rolling down the sand dunes, no one has ever seen Zaza climbing back up the dunes... 4. Kiki/Kalaragi: Mischievious Kiki likes to jump from tree to tree and drop nuts on people walking below. Watch out! 5. Momo/Morx: Momo likes to be calm and move at its own pace. It always carries that large large walnut for its aroma-theraputic effects. 6. Panko/?: Panko is an unconventional dresser and loves to travel. It might be coming to your town soon! Naga ==== 1. Ryozan/Brillia: Sometimes, this monster starts hibernating before the winter comes, which is why many Breeders have given up on this monster. 2. Merman/Goat: With the gills on its breast, it can breathe underwater. The monster sees itself as a mermaid, but others have trouble with that idea. 3. Aspis/Takrama: As the deadly colors on its skin show, it has poisonous

fangs, claws, and tail. They say it cannot help dancing when it hears a flute melody. 4. Naga/Kalaragi: Although they say this is the most ferocious monster of all, it is actually quite careless. It often fails to catch its prey. 5. Viper/Morx: It claims to be vegetarian but, as is the case with humans, that doesn't mean it's true. 6. Ekidonna/?: A black Naga that came from the darkness. Its powers are unknown. A very mysterious monster. 7. Eega/?: This eerie eel-shaped monster often squeals with laughter, though it too can't seem to figure out what it is that's so funny. 8. Crawl/?: This monster is absolutely confident in its swimming ability. With its high-tech swimming suit on, it trains every day to become #1 in the world. Octopee ======= 1. Yuppee/Brillia: Yuppees are usually energetic, jumping, running, and rolling. But when they're tired and just standing still, they look just like snowmen. 2. Octopee/Goat: Octopee is usually very docile, but once it gets upset, it won't stop. When you see its eyes change, RUN! 3. Octomee/Talrama: An ancient race attempted to give eternal life to this monster. Judging by all those bandages, the experiment must have failed. 4. Piyopi/Kalaragi: This Octopee was born from a hard-shelled egg. It continues to switch shells as it grows, much like a hermit crab. 5. Hohocto/Morx: This Octopee lives in trees. However, they are very bad at climbing, so once they fall out of a tree, they can't get back up again. 6. Dalphi/?: This is a rare black and white Octopee! I've heard there are only 102 in the whole world! 7. Actopee/?: While monsters have been doing theater for a long time, Actopee's performances seem especially popular among women. Ogyo ==== 1. Breeza/Brillia: Said to be shown in conjunction with the Arurora. It is also known as the "Snowfield Queen." 2. Ogyo/Goat: This magnificent maiden is the most elegant of them all. Because of its great pride, you must be careful how you treat it. 3. Munlee/Takrama: This sweet monster performs under the solitude of the desert moon. Dancers often use it in their designs. 4. Galberra/Kalaragi: A happy monster born where varicolored flowers bloom. The scent must have resulted in some form of monster therapy. 5. Odyu/Morx: This character likes to stand in the green grass and breathe deeply. It might not do well in a place too cold or too hot. 6. Lovina/?: This blissed-out monster loves bright colors. It is said anyone

who sees it will become happy, but the happiest of all has to be the monster itself. Pancho ====== 1. Shironcho/Brillia: Don't speak too loud when you hear Shironcho. It will go inside its shell and never come out. 2. Shelluncho/Goat: It lives in the sea where the currents are calm. It is said that this monster was born from the tears of a mermaid. How poetic! 3. Tsuboncho/Takrama: Since they say that Tsuboncho will grant three wishes to the Breeder that has been nice to it, many Breeders tend to spoil their Tsubonchos rotten. 4. Pancho/Kalaragi: A huge pumkin-turned-monster. Like a hermit crab, the shell doesn't grow, so a new one has to be found periodically. That's why it makes such a mess. 5. Kurincho/Morx: This monster was found under a huge chestnut tree. Initially the monster still had burrs, and many breeders were hurt. 6. Makyu/?: Makyu mesmerises its fans with its exciting battles. It is always trying to improve itself, looking for a bigger battlefield. 7. Afro/?: There is a planetarium inside. Since the shell kind of looks like a human face, this monster was once thought to bring bad luck. Pixie ===== 1. Angel/Brillia: Some say it is a messenger from God, which is not true. Some also say it's good luck if an Angel's eyes are open, but this only happens when they are angry... 2. Windine/Goat: A Fairy of water, this where Windine came from. There are rumors it is going out with Jell. Kind of a careless monster. 3. Pixie/Takrama: It is very spoiled and mischievious, pretty but not always nice. The Male Breeders should be especially careful. Yes, you too. 4. Night Flyer/Kalaragi: This fairy is meant to be messenger of the night, but now it works in the day. Maybe it is afraid of the dark? Yet it still becomes dizzy with bright light. 5. Farn/Morx: A peaceful and happy fairy that does not get along with Pixie. It seems something happened between them. I wonder what? 6. Nymph/?: A very easy-going fairy that lives in the forest and does not worry about a thing. It loves to sunbathe and sleep in the shade behind a tree. 7. Pansy/?: A fairy with a sad past in which it lost everything. It stopped smiling, and its eyes became red from crying so long. 8. Valkyrie/?: This fairy was born to fight. It's friendly unless you make it upset. The blue eye can see the future while the red eye can see the past. 9. Fantuger/?: A strange fairy that came from the land of Chuka. Some maniacs really love this monster. It is looking for a particular scroll...

10. Fay/?: I wonder what misery these dark eyes have seen? It's said Fay has been through such sadness that the tears have dyed the area around its eyes black... Plant ===== 1. Kesshoka/Brillia: When the wind blows, its beautiful song can be heard. The melody makes you sleepy and sometimes you get lost. 2. Coconut/Goat: It moves by drifting in the ocean, so it was thought to be a tiny island. They even called this monster "Floating Isle". 3. Saboran/Takrama: A famous story describes how a Plant fell in love with a desert Chickchick and had a Lord change it into a Cactaran. If it sees a Chickchick the flowers turn red. 4. Jungle Plum/Kalaragi: Its dance is so amazing that toys were made to mimic it. It used to have one growing up. 5. Plant/Morx: It was once rumored that if a Plant grew up in Sparta, its flowers would become blue. Although not true, many Plants ran away and became stray monsters. 6. Akihabana/?: A mysterious monster who is said to have come from the legendary Electri-city. They say its face sometimes shows this faraway citiscape. Psiroller ========= 1. Rabbiroller/Brillia: One day a snow rabbit found a roller, sat on it, and found it could not let go. This is how Rabbiroller was born. 2. Vivaroller/Goat: The sahrp fangs are not used to fight, but to clean its rollers. This monster likes to keep things clean and tidy. It lives underwater. 3. Armadiroller/Takrama: The thorny points come from the skin of Armadiroller. It is always curled up motionless behind the rocks, because it is just too hot. 4. Psiroller/Kalaragi: This monster was recently discovered and many things are stil unknown. Is it just a rhino, or is the roller alive too? It's still often debated. 5. Bearroller/Morx: One day, a Tochikcan girl was taking a walk in the woods when she found this monster. Since the monster kept following her, she decided to keep it. 6. Baliroller/?: Its name is Bariroller. No one can run faster. Its eyes are full of the sadness and happiness of running. 7. Tornado/?: This is Tornado. He is the expert of great tackles! No one can approach his dumbbell trained body. Raiden ====== 1. Raipenpenn/Brillia: It has a rather indistinct face, but this monster can't be tricked. Called "The Strongest in the Snowfield," it puts its all into battles.

2. Peligoon/Goat: This cool Pelican is proud of how its beak can hold anything. Will it come to hold your heart too? 3. Griphyon/Takrama: This bird is revered as the King of the Sands, but it is really rather modest. It must be quietly training in the desert somewhere right now... 4. Phowou/Kalaragi: This monster will one day be legendary. It has a strong sense of fairness, and in that red body, a heart burns with the flame of justice. 5. Raiden/Morx: This monster never misses daily training. It does not bother with small things, thinking only about ways to become stronger. 6. Petraden/?: If you want to know this monster's history, just ask. It isn't called a living fossil just for show, it really has lived through an eternity. 7. Cowbird/?: A cowbird here from the edge of the wilds. It puts on its prideful hat, and with its quick-draw Western punch aims for the loot. Suezo ===== 1. Usazo/Brillia: A timid prankster, Suezo likes to hide in the snow and scare people. Once, it even scared itself. 2. Fukazo/Goat: Fukazo is often mistaken for a shark, and this makes it angry. And when it's angry, it's far scarier than a measley shark! 3. Suezo/Takrama: Charming and mischievious, this eyeball monster is popular but difficult to handle, hence all the stray Suezos around lately. 4. Monzo/Kalaragi: Monzo loves listening to gossip, but what it doesn't realize is that its big ears are often the subject of gossip themselves! 5. Tanuzo/Morx: It loves nuts and berries, and can run away quickly. Unlike other Suezos, this one is well behaved. 6. Suecho/?: Due to its upbringing, it is kind of spoiled. If it doesn't get its way, it throws a fit. It's butler always looks dumbfounded. Suzurin ======= 1. Blizzarin/Brillia: Blizzarin comes in December and gives presents to children, but if you've been bad, you may not gte any. 2. Maririn/Goat: I heard Maririn used to work for a sea god named Ogyo. They say that Ogyo was a tyrant, and Maririn was always suffering. 3. Senorin/Takrama: If you are ever lost in the desert, try calling for Senorin! Though it can't help you, it will make you forget about everything with its funky moves. 4. Kuririn/Kalragi: When you see Kuririn in the woods, put out your fires. If Kuririn catches fire it will explode. 5. Suzurin/Morx: Dr. Shiroki found this fairy monster. The doctor found this monster so sweet he just had to scream "Wowee!" 6. Drarin/?: A monster from the land of Night. Though it looks dangerous, it actually will faint if it sees blood. It is very popular in the land of Night.

7. Holstarin/?: People were curious about where this monster gets the milk it brings, so they finally decided to follow it, only to see something they shouldn't have. 8. Kerorin/?: On rainy days Kerorin plays outside then comes inside soaking wet. Some say Kerorin causes the rain to pour. 9. Rayrin/?: A fairy from the land of Chucka. Despite the pale face, it's very healthy. It loves to take naps, but don't spoil it too much. Tiger ===== 1. Tiger/Brillia: Thanks to Tochikans, the once feared "Blue Gale" Tiger can now be trained by anyone. Once you become friends, it will never betray you. 2. Galum/Goat: Galum's fur repels water, so it never really gets wet. That's why it can move so swiftly underwater. 3. Anubis/Takrama: Anubis lives alone in the desert, and it is very difficult to tame. It takes an experienced breeder to train it. You might be a good match. 4. Ryulon/Kalaragi: The two beautiful horns tell us this is the King of Tigers. Unlike the others, they live in packs and take care of their families. 5. Remus/Morx: This monster was recently discovered in the jungle. Its fur acts as camoflauge, which is why not one could find it before. 6. Ruby/?: The red body signifies the blood of Nagazi, the strongest monster of all. Maybe there is a breeder who can revoive this monster. 7. Fenril/?: It is said this monster once fought with the legendary Dragon, but we don't know for sure. The scar on its forehead is rumored to be from that battle. 8. Dobor It/?: This Tiger once saved a girl from a burning house. Its fur burned away and gave it this new look. Zan === 1. Zan/Brillia: The only thing this monster knows is how to fight. The Tochikans saw this as a danger and sealed the monster away, but a scientist recently revived it. 2. Retsu/Goat: Impressed by the lifestyle of a crawfish, it tries every day to live like one. This why it is so good at fighting underwater. 3. Bui/Takrama: As a result of living under the strong desert sun, uncessary body water has evaporated. This is how this monster became lighter and faster than a normal Zan. 4. Shin/Kalaragi: The side of its arms is shaped like a huge blade. It probably uses this to push the tall jungle grass aside as it walks. 5. Gai/Morx: This monster has the fastest airspeed. They say it learned to fight in midair froma falcon living in the woods. 6. Izuna/?: Only a few people have seen Izuna before. It is said this is because Izuna has mastered the martial art of Ninjutsu.

Zoom ==== 1. Pashminer/Brillia: Pashminer is so proud of its gorgeous muffler. It fancies itself to be quite stylish, but no one else really thinks so. 2. Palasaulo/Goat: What looks like a long horn is actually a long nose, which allows it to breathe underwater. It is the champion of the swimming contest each year. 3. Hotrod/Takrama: This monster runs in the desert at night. It doesn't really mind that it can only run in straight lines. Its shiny mane is the symbol of a Zoom. 4. Granper/Kalaragi: It was born with that great looking beard, which can be combined with the horn on its head to see things far, far away. 5. Zoom/Morx: This monster is so gentle and tame that is is often recommended for new breeders. It is also very playful, guaranteed to make you smile. 6. Fotorunner/?: Its great strides are moving to behold. Some say the name originally came from the fact that it often finds itself running subconsciously. 7. Tatton J/?: A billionaire spent lots of money to create this battle monster. Its flame tattoo symbolizes its furious fighting style. +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ | {10.0} Tournaments | +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ There are various tournaments that you will be able to compete in. They are thes ame every year. Here's a list of them. Janurary ======== Week 2 -----Name: Brillia Gran Prix Rank: S Location: Brillia Style: Tournament Number of Entrants: 4 Prize: 10000G Week 3 -----Name: Wild Waves Cup Rank: B Location: Goat Style: League Number of Entrants: 6 Prize: 4000G, Mocchi Hat Week 4 -----Name: Mushroom Cup Rank: D Location: Morx

Style: League Number of Entrants: 4 Prize: 4000G, Moak Soup February ======== Week 1 -----Name: Tropical Rumble Rank: A Location: Kalaragi Style: League Number of Entrants: 6 Prize: 4000G, Large Egg Name: Ripples Tyro Match Rank: E Location: Goat Style: League Number of Entrants: 4 Prize: 1000G Week 3 -----Name: Mirage Cup Rank: C Location: Takrama Style: Tournament Number of Entrants: 4 Prize: 3000G, Snake Emblem(Naga) Week 4 -----Name: Aurora Stone Match Rank: Free Location: Brillia Style: Tournament Number of Entrants: 8 Prize: Aurora Stone March ===== Week 2 -----Name: Morx All Stars Rank: S Location: Morx Style: Tournament Number of Entrants: 4 Prize: 10000G Week 4 -----Name: Tochikan Festa Rank: E-S Location: Shrine Style: League Number of Entrants: 6 Prize: E = 500 D = 1500

C B A S

= = = =

2000 3000 4000 5000

April ===== Week 2 -----Name: Red Coral Cup Rank: C Location: Goat Style: League Number of Entrants: 6 Prize: 2500G, Coral Week 3 -----Name: Yukiran Memorial Rank: D Location: Brillia Style: Tournament Number of Entrants: 4 Prize: 2000G, White Ribbon(Suzurin) Week 4 -----Name: Umbagi Fall Festa Rank: B Location: Kalaragi Style: League Number of Entrants: 6 Prize: 4000G, Totem Pole(Jell) May === Week 1 -----Name: Sandstorm Cup Rank: A Location: Takrama Style: Tournament Number of Entrants: 8 Prize: 5000G, Cast(Beaklon) Week 2 -----Name: Final Battle Rank: S Location: N/A Style: N/A Number of Entrants: 1 Prize: Nothing Week 3 -----Name: Fresh Leaf Cup Rank: E Location: Morx Style: League

Number of Entrants: 4 Prize: 1000G Week 4 -----Name: Flare Stone Match Rank: Free Location: Takrama Style: Tournament Number of Entrants: 8 Prize: Flare Stone June ==== Week 1 -----Name: Goat Big Tournament Rank: S Location: Goat Style: Tournament Number of Entrants: 4 Prize: 10000G Week 2 -----Name: Squall Cup Rank: C Location: Kalaragi Style: League Number of Entrants: 4 Prize: 3000G, Parasol(Momo) Week 4 -----Name: Tochikan Festa Rank: E-S Location: Shrine Style: League Number of Entrants: 6 Prize: E = 500 D = 1500 C = 2000 B = 3000 A = 4000 S = 5000 July ==== Week 2 -----Name: Aurora Tournament Rank: B Location: Brillia Style: Tournament Number of Entrants: 8 Prize: 4000, Sheriff Star(Mogi) Week 3 -----Name: Maelstrom Cup

Rank: A Location: Goat Style: League Number of Entrants: 6 Prize: 5000G, Black Pearl Week 4 -----Name: Poke Poke Bros Memorial Rank: D Location: Takrama Style: Tournament Number of Entrants: 4 Prize: 2000G, Knuckles(Suezo) August ====== Week 1 -----Name: Asunaro Tournament Rank: C Location: Morx Style: Tournament Number of Entrants: 4 Prize: 3000G, Ribbon(Mew) Week 2 -----Name: Green Tournament Rank: E Location: Kalaragi Style: Tournament Number of Entrants: 4 Prize: 1000G, Ornament(Zoom) Week 3 -----Name: Takrama Heat Challenge Rank: S Location: Takrama Style: Tournament Number of Entrants: 4 Prize: 10000G Week 4 -----Name: Aqua Stone Match Rank: Free Location: Goat Style: Tournament Number of Entrants: 8 Prize: Aqua Stone September ========= Week 1 -----Name: Hot Hot Tournament Rank: B Location: Takrama

Style: Tournament Number of Entrants: 8 Prize: 4000G, Shield(Golem) Week 2 -----Name: Seagull Tournament Rank: D Location: Goat Style: Tournament Number of Entrants: 4 Prize: 2000G, Horn Badge(Lesione) Week 4 -----Name: Tochikan Festa Rank: E-S Location: Shrine Style: League Number of Entrants: 6 Prize: E = 500 D = 1500 C = 2000 B = 3000 A = 4000 S = 5000 October ======= Week 2 -----Name: Great Baum Carnivale Rank: A Location: Morx Style: League Number of Entrants: 6 Prize: 5000G, Hairband(Pixie) Week 3 -----Name: Snow Rookie Battle Rank: E Location: Brillia Style: Tournament Number of Entrants: 4 Prize: 1000G Week 4 -----Name: Kalaragi Carnival Rank: S Location: Kalaragi Style: Tournament Number of Entrants: 4 Prize: 10000G November ======== Week 1 ------

Name: Harvest Festa Memorial Rank: B Location: Morx Style: League Number of Entrants: 6 Prize: 4000G, Energy Ball Week 3 -----Name: Prickly Water Lily Cup Rank: D Location: Kalaragi Style: Tournament Number of Entrants: 4 Prize: 2000G, Ukulele(Psiroller) Week 4 -----Name: Chorella Stone Match Rank: Free Location: Kalaragi Style: Tournament Number of Entrants: 8 Prize: Jade Stone December ======== Week 1 -----Name: Oasis Cup Rank: E Location: Takrama Style: Tournament Number of Entrants: 4 Prize: 1000G Week 2 -----Name: Blizzard Cup Rank: A Location: Brillia Style: Tournament Number of Entrants: 8 Prize: 4000G, Wing Ornament(Durahan) Week 3 -----Name: Takrama Heat Challenge Rank: S Location: Takrama Style: Tournament Number of Entrants: 4 Prize: 10000G Week 4 -----Name: Tochikan Festa Rank: E-S Location: Shrine Style: League

Number of Entrants: 6 Prize: E = 500 D = 1500 C = 2000 B = 3000 A = 4000 S = 5000 +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ | {11.0} FAQ | +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ Q: Which is the best monster? A: There are none. Each monster can defeat the Big 5 and each one has its own strengths. Depending on your style, different monsters may suit you. Q: What is the Kalaragi glitch? A: READ THE KALARAGI SECTION. NOW. Q: Does the area you train in effect your monster's lifespan? A: Nope, not at all. Q: How do I get ? breeds? A: You can only get them from discs. Q: I lost to Gadamon in the Kalaragi event! What do I do now? A: Hope you have a backup. There's no way to get around the bug. Q: How can I get a bit/stone/orb that I want? A: It depends on where you train. Aurora pieces are found in Brillia, Aqua at Goat, Jade at Morx, Fire at Takrama, and I don't know about Kalragi. Stones are won in free tournaments. Q: What's the difference between fatigue and stress? A: In all honesty, I don't know. Q: What's the different between Ornament 1 and regular? A: None AFAIK. Just a gltch I guess. Q: What is the correct spelling - Hengar or Henger? A: Both. Hengar is singular, Henger is plural. Don't know why the game made it that way, but that's how it seems. Q: Can you raise your accessory points? A: No. Q: What is populariy? A: It's a hidden number that, when reaching a certain point, allows you to train in that area. I don't think it really matters after you get all the places. +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ | {12.0} End | +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ Thanks for reading the FAQ. I'm hoping that this helped because that's what FAQs are here for.

Contact Info: ------------Rules: 1. No Attachments 2. Include this in your subject line: MR3 walkthrough (site you saw this at) When I say site you saw this at, I mean type in the site you this FAQ at and not (site you saw this at). E-mail: plasmad00d13smooth{at}gmail[dot]com Credits: -------monster-rancher-metropolis.com DeMatt Daniel CyNNa -----------------------------------------------------------------------------Copyright 2004 {c} MG(Strawhat) END OF FILE

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