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UBATTLETECH e add PEN UM TABLE OF CONTENTS INTRODUCTION 4 Improved Positions 59 COMPONENTS. 7 Infernos 60 BattleMechs 7 LRM indirect Fire 60 Vehicles 7 Minefields 60 Record Sheets 8 Night Combat 61 Mapsheets 9 Prizes, Repairs, and Scavenging 6 Dice 10 Underwater Operations 82 PLAYING THE GAME " MINIATURE CONVERSION 64 MechWarriors " Preparing Miniatures 64 ‘Sequence of Play 13 Preparing Terrain 66 MOVEMENT 14 Rules Adjustments 68 Movement Costs 4 ‘AEROTECH a Movement Modes 18 COMPONENTS, % Facing 16 Counters 75 Skidding 16 Record Sheets 75 Dropping to the Ground 7 Mapsheets 78 Standing Up 7 Dice 76 Stacking 7 PLAYING THE GAME n Road/Pavement Movement 7 Pilots 7 Piloting Skill Rolls 18 Sequence of Play 7 Torso and Turret Twist 20 MOVEMENT 80 COMBAT 2 Facing 80 Weapons Fire 2 Types of Movement 80 Physical Attacks 30 Structural integrity (IS) 8 Heat Build-Up u Stacking at BUILDINGS 37 Velocity 81 Building Types 37 Gravity 81 Movement Effects 37 Entering the Atmosphere 82 Combat Effects 39 Movement at High Altitude a4 VEHICLES 40 Movernent at Low Altitude ry Movement 40 COMBAT 89 Combat at ‘Weapons Fire 88 INFANTRY 44 Dropship Combat 95 Movernent 4 Ground Targets 96 Combat 45 HEAT 99 Non-Clan BattleArmor 48 Heat Points 99 OPTIONAL RULES a7 Heat Buile-Up 99 ‘Anti-BattleMech Infantry a7 ‘AEROSPACE FIGHTER LAUNCH & Antliery 48 BATTLEMECH DROPS 101 Artillery Campaign Rules 50 Fighter Launching 101 Basements 51 Fighter Refueling 401 BattleMech Lifting Capabi 52 Fighter Recovery 101 Cargo Carriers 52 BattleMech Drops 102 Clearing Woods 52 LAND-AIR BATTLEMECHS 104 Dumping Ammunition 52 Conversions 104 Ejection 52 Capabilities 104 Fire 53 LAM Construction 105 Flak 55 OUTFITTING AN OMNIFIGHTER 106 Flamers 55 OPTIONAL RULES 107 Flipping Arms 55 Abstract BattleMech Landing System 107 Four-Legged BattleMechs 56 Fuel and Withdrawal From the Low Altitude Map 107 Gun Emplacements 57 Talling 107 Hidden Units 57 Inferno Bombs 108 Hostile Environments 57 JumpShip Combat 108 The Battotech Compendium 2 BATTLETECH COMPENDIUM