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Yu-Gi-Oh!

Power of Chaos - Yugi the Destiny: FAQ by kimkallstrom19


Version 1.01, Last Updated 2006-10-19 View/Download Original File
Hosted by ChronoCross
Yu-Gi-Oh! Power of Chaos: Yugi the Destiny FAQ
Version 1.01
Last Updated: June 30 2004
E-mail:BlackDivineDragon@gmail.com

------------------------------------------------------------------------------Version Updates
------------------------------------------------------------------------------1.01 - 30/06/04 - "Backing Up Your Card Collection" section added.
1.00 - 01/05/04 - Cards List section completed.

------------------------------------------------------------------------------Table of Contents
------------------------------------------------------------------------------I.
II.
III.
IV.
V.

VI.
VII.
VIII.
IX.

Backing Up Your Card Collection


Strategy
Cards List
Tutorials
Yugi
a. Yugi's Quotes
b. Yugi's Losing Quotes
c. Yugi's Winning Quotes
Miscellaneous
Frequently Asked Questions
Contributors/Credits
Disclaimer

------------------------------------------------------------------------------I. Backing Up Your Card Collection


------------------------------------------------------------------------------Only attempt the following if you're comfortable with using the registry
editor.

----------------------------------------------------------How to backup your Yu-Gi-Oh Card Collection and Custom Deck


----------------------------------------------------------- Click on the Start Button, Select "Run...".
- Type "regedit" and press the Enter key.
- Select HKEY_LOCAL_MACHINE, SOFTWARE, KONAMI, then Yu-Gi-Oh! Power of Chaos,
and lastly system.

- With "system" highlighted in the folder tree, click on "Registry" from the
Menu, then select "Export Registry File..." and choose a file name and
location to save the file to.
- The data you're looking to import from the registry is the crc
check/encryption key ("flcrc"), since the import/export function found in
Yu-Gi-Oh! Power of Chaos: Yugi the Destiny is only used for further
expansion packs.
- Once you have the .reg file, do a search for the system.dat file and the
deck.ydc (or the .ydc file you've named your custom deck to). Backup these
two files together with the .reg file you've just created.
- To restore your card collection, just overwrite the system.dat/deck.ydc
file and double click on the .reg file to import the entries required.
(note: you will overwrite previous card collection data, so make sure you
don't need them anymore or at least have done the above backup too)

------------------------------------------------------------------------------II. Strategy
------------------------------------------------------------------------------Tip: If you right click on the Deck Construction
Screen, a window will appear with the options to
sort your deck by Name, Type, ATK, DEF, Attribute
and Level.
- At the beginning of a Duel, "Set" all your Spell Cards
(or just the ones you need) in the event that Yugi decides
to activate Card Destruction during his turn. You might
end up losing your Spell Cards (especially Limited Cards,
where you can only have one of each) even before having
the chance to cast them.
- Always "Set" your Spell Cards (or just the ones you need)
in the event that Yugi decides to activate Card Destruction
during his turn.
- Right-clicking anywhere on the screen has the same effect
as selecting "No". You practically do not have to move your
mouse when a window pops up since the pointer will always
automatically default to "Yes", therefore left-clicking will
select one choice while right-clicking will select the other.

------------------------------------------------------------------------------III. Cards List


-----------------------------------------------------------------------------------------------------------------------Ancient Elf [Spellcaster] Light **** 1/155
-----------------------------------------ATK/1450 DEF/1200
This elf is rumored to have lived for
thousands of years. He leads an
army of spirits against his enemies.
-----------------------------------

Ansatsu [Warrior] Earth ***** 2/155


----------------------------------ATK/1700 DEF/1200
A silent and deadly warrior
specializing in assassinations.
-----------------------------Anti Raigeki [Trap Card] 3/155
-----------------------------When your opponent activates
"Raigeki", all of your opponent's
monsters are destroyed in place of
your own.
-----------------------------------------Aqua Madoor [Spellcaster] Water **** 4/155
-----------------------------------------ATK/1200 DEF/2000
A wizard of the waters that
conjures a liquid wall to crush any
enemies that oppose him.
--------------------------------Armaill [Warrior] Earth *** 5/155
--------------------------------ATK/700 DEF/1300
A strange warrior who
manipulates three deadly blades
with both hands and his tail.
-----------------------------------------Armed Ninja [Warrior/Effect] Earth * 6/155
-----------------------------------------ATK/300 DEF/300
FLIP: Destroys 1 Spell Card on the
field. If this card's target is facedown, flip it face up. If the card is
a Spell Card, it is destroyed. If not,
it is returned to its face-down
position. The flipped card is not
activated.
---------------------------------------Armored Starfish [Aqua] Water **** 7/155
---------------------------------------ATK/850 DEF/1400
A bluish starfish with a very tough
hide for repelling attacks.
-----------------------------------------------Baron of the Fiend Sword [Fiend] Dark **** 8/155
-----------------------------------------------ATK/1550 DEF/800
An aristocrat who wields a sword
possessed by a malicious spirit
that preys on the weak.
-----------------------------------Basic Insect [Insect] Earth ** 9/155
------------------------------------

ATK/500 DEF/700
Usually found traveling in swarms,
this creature's ideal environment is
the forest.
------------------------------Beast Fangs [Spell Card] 10/155
------------------------------A Beast-Type monster equipped with
this card increases its ATK
and DEF by 300 points.
-----------------------------------------------Beaver Warrior [Beast-Warrior] **** Earth 11/155
-----------------------------------------------ATK/1200 DEF/1500
What this creature lacks in size it
makes up for in defense when
battling in the prairie.
----------------------------------------------------Blue-Eyes White Dragon [Dragon] ******** Light 12/155
----------------------------------------------------ATK/3000 DEF/2500
This legendary dragon is a
powerful engine of destruction.
Virtually invincible, very few have
faced this awesome creature and
lived to tell the tale.
--------------------------------------Book of Secret Arts [Spell Card] 13/155
--------------------------------------A Spellcaster-type monster
equipped with this card increases
its ATK and DEF by 300 points.
-----------------------------------Card Destruction [Spell Card] 14/155
-----------------------------------Both players must discard their
entire hands and draw the same
number of cards that they
discarded from their respective
Decks.
------------------------------Castle Walls [Trap Card] 15/155
------------------------------Increase a selected monster's DEF
by 500 points during the turn this
card is activated.
------------------------------------------Celtic Guardian [Warrior] **** Earth 16/155
------------------------------------------ATK/1400 DEF/1200
An elf who learned to wield a
sword, he baffles enemies with
lightning-swift attacks.

----------------------------------Change of Heart [Spell Card] 17/155


----------------------------------Select and control 1 opposing
monster (regardless of position) on
the field until the end of your turn.
-----------------------------------------------------Charubin the Fire Knight [Pyro/Fusion] *** Fire 18/155
-----------------------------------------------------ATK/1100 DEF/800
Monster Egg + Hinotama Soul
-----------------------------------Claw Reacher [Fiend] *** Dark 19/155
-----------------------------------ATK/1000 DEF/800
Stretching arms and razor-sharp
claws make this monster a
formidable opponent.
-----------------------------------------Curse of Dragon [Dragon] ***** Dark 20/155
-----------------------------------------ATK/2000 DEF/1500
A wicked dragon that taps into
dark forces to execute a powerful
attack.
------------------------------Dark Energy [Spell Card] 21/155
------------------------------A Fiend-type monster equipped
with this card increases its ATK
and DEF by 300 points.
---------------------------------Dark Gray [Beast] *** Earth 22/155
---------------------------------ATK/800 DEF/900
Entirely gray, this beast has rarely
been seen by mortal eyes.
----------------------------Dark Hole [Spell Card] 23/155
----------------------------Destroy all monsters on the field.
---------------------------------------------Dark King of the Abyss [Fiend] *** Dark 24/155
---------------------------------------------ATK/1200 DEF/800
It's said that this King of the
Netherworld once had the power
to rule over the dark.
----------------------------------------------Dark Magician [Spellcaster] ******* Dark 25/155
-----------------------------------------------

ATK/2500 DEF/2100
The ultimate wizard in terms of
attack and defense.
-----------------------------------------------Darkfire Dragon [Dragon/Fusion] **** Dark 26/155
-----------------------------------------------ATK/1500 DEF/1250
Firegrass + Petit Dragon
----------------------------------------Darkworld Thorns [Plant] *** Earth 27/155
----------------------------------------ATK/1200 DEF/900
A thorny plant found in the
darklands that wraps itself around
any unwary traveler.
---------------------------De-Spell [Spell Card] 28/155
---------------------------Destroys 1 Spell Card on the field.
If this card's target is face-down,
flip it face-up. If the card is a Spell
Card, it is destroyed. If not, it is
returned to its face-down position.
The flipped card is not activated.
--------------------------------------------Dian Keto the Cure Master [Spell Card] 29/155
--------------------------------------------Increase your Life Points by 1000
points.
-----------------------------------Dissolverock [Rock] *** Earth 30/155
-----------------------------------ATK/900 DEF/1000
A monster born in the lava pits, it
generates intense heat that can
melt away its enemies.
--------------------------------------------------Doma The Angel of Silence [Fairy] ***** Dark 31/155
--------------------------------------------------ATK/1600 DEF/1400
This fairy rules over the end of
existence.
------------------------------------Dragon Capture Jar [Trap Card] 32/155
------------------------------------All Dragon-type monsters on the
field are switched to Defense
Position and remain in this position
as long as this card is active.
----------------------------------Dragon Treasure [Spell Card] 33/155
-----------------------------------

A Dragon-type monster equipped


with this card increases its ATK
and DEF by 300 points.
-------------------------------------Dragon Zombie [Zombie] *** Dark 34/155
-------------------------------------ATK/1600 DEF/0
A dragon revived by sorcery. Its
breath is highly corrosive.
Rating: 4.5/5
-----------------------------------------------------------Dragoness the Wicked Knight [Warrior/Fusion] *** Wind 35/155
-----------------------------------------------------------ATK/1200 DEF/900
Armaill + One-Eyed Shield Dragon
-----------------------------------------Drooling Lizard [Reptile] *** Earth 36/155
-----------------------------------------ATK/900 DEF/800
A blood-sucking snake in human
form that attacks any living being
that passes by.
-------------------------------Electro-Whip [Spell Card] 37/155
-------------------------------A Thunder-Type monster equipped
with this card increases its ATK
and DEF by 300 points.
-----------------------------------------Enchanting Mermaid [Fish] *** Water 38/155
-----------------------------------------ATK/1200 DEF/900
A beautiful mermaid that lures
voyagers to a watery grave.
------------------------------------------------------------Exodia the Forbidden One [Spellcaster/Effect] *** Dark 39/155
------------------------------------------------------------ATK/1000 DEF/1000
An automatic victory can be
declared by the player whose
hand contains this card together
with the Left Leg/Right Leg/Left
Arm/Right Arm of the Forbidden
One.
---------------------------------Feral Imp [Fiend] **** Dark 40/155
---------------------------------ATK/1300 DEF/1400
A playful little fiend that lurks in the
dark, waiting to attack an unwary
enemy.
----------------------------------------------------

Fiend Reflection #2 [Winged Beast] **** Light 41/155


---------------------------------------------------ATK/1100 DEF/1400
A bird-beast that summons
reinforcements with a hand mirror.
------------------------------Final Flame [Spell Card] 42/155
------------------------------Decreases your opponent's Life
Points by 600 points.
--------------------------------Firegrass [Plant] ** Earth 43/155
--------------------------------ATK/700 DEF/600
A fire-breathing plant found
growing near volcanoes.
--------------------------------Fireyarou [Pyro] **** Fire 44/155
--------------------------------ATK/1300 DEF/1000
A malevolent creature wrapped in
flames that attack enemies with
intense fire.
--------------------------Fissure [Spell Card] 45/155
--------------------------Destroys 1 opponent's face-up
monster with the lowest ATK.
------------------------------------------Flame Ghost [Zombie/Fusion] *** Dark 46/155
------------------------------------------ATK/1000 DEF/800
Skull Servant + Dissolverock
----------------------------------------------Flame Manipulator [Spellcaster] *** Fire 47/155
----------------------------------------------ATK/900 DEF/1000
This spellcaster attacks enemies
with fire-related spells such as
"Sea of Flames" and "Wall of Fire".
--------------------------------------------Flower Wolf [Beast/Fusion] ***** Earth 48/155
--------------------------------------------ATK/1800 DEF/1400
Silver Fang + Darkworld Thorns
------------------------------Follow Wind [Spell Card] 49/155
------------------------------A Winged Beast-Type monster
equipped with this card increases
its ATK and DEF by 300 points.

-------------------------Forest [Spell Card] 50/155


-------------------------Increases the ATK and DEF of all
Insect, Beast, Plant, and BeastWarrior-Type monsters by 200
points.
---------------------------------------Frenzied Panda [Beast] **** Earth 51/155
---------------------------------------ATK/1200 DEF/1000
A savage beast that carries a big
bamboo stick for beating down its
enemies.
------------------------------------------Fusionist [Beast/Fusion] *** Earth 52/155
------------------------------------------ATK/900 DEF/700
Petit Angel + Mystical Sheep #2
-----------------------------------------------------------Gaia the Dragon Champion [Dragon/Fusion] ******* Wind 53/155
-----------------------------------------------------------ATK/2600 DEF/2100
Gaia the Fierce Knight + Curse of Dragon
----------------------------------------------------Gaia the Fierce Knight [Warrior] ******* Earth 54/155
----------------------------------------------------ATK/2300 DEF/2100
A knight whose horse travels
faster than the wind. His battlecharge is a force to be reckoned
with.
---------------------------------------------Giant Soldier of Stone [Rock] *** Earth 55/155
---------------------------------------------ATK/1300 DEF/2000
A giant warrior made of stone. A
punch from this creature has earth
-shaking results.
-----------------------------------------Goblin's Secret Remedy [Spell Card] 56/155
-----------------------------------------Increases your Life Points by 600
points.
-----------------------------------Graceful Charity [Spell Card] 57/155
-----------------------------------Draw 3 cards from your Deck,
then discard any 2 cards from
your hand.
-----------------------------------Great White [Fish] **** Water 58/155

-----------------------------------ATK/1600 DEF/800
A giant white shark with razorsharp teeth.
Rating: 4/5
------------------------------------------Green Phantom King [Plant] *** Earth 59/155
------------------------------------------ATK/500 DEF/1600
This youthful king of the forests
lives in a green world, abundant
with trees and wildlife.
---------------------------------------Hane-Hane [Beast/Effect] ** Earth 60/155
---------------------------------------ATK/450 DEF/500
FLIP: Select 1 Monster Card on the
field (regardless of position) and
return it to its owner's hand.
------------------------------------Hard Armor [Warrior] *** Earth 61/155
------------------------------------ATK/300 DEF/1200
A living suit of armor that attacks
enemies with a bone-jarring tackle.
---------------------------Hinotama [Spell Card] 62/155
---------------------------Decreases your opponent's Life
Points by 500 Points.
----------------------------------Hinotama Soul [Pyro] ** Fire 63/155
----------------------------------ATK/600 DEF/500
An intensely hot flame creature
that rams anything standing in its
way.
-------------------------------------------------Hitotsu-Me Giant [Beast-Warrior] **** Earth 64/155
-------------------------------------------------ATK/1200 DEF/1000
A one-eyed behemoth with thick,
powerful arms made for delivering
punishing blows.
----------------------------------------------------Kagemusha of the Blue Flame [Warrior] ** Earth 65/155
----------------------------------------------------ATK/800 DEF/400
Serving as a double for the Ruler
of the Blue Flame, he's a master
swordsman that wields a fine
blade.

---------------------------------------------------Karbonala Warrior [Warrior/Fusion] **** Earth 66/155


---------------------------------------------------ATK/1500 DEF/1200
M-Warrior #1 + M-Warrior #2
-------------------------------King Fog [Fiend] *** Dark 67/155
-------------------------------ATK/1000 DEF/900
A fiend that dwells in a blinding
curtain of smoke.
----------------------------------Kumootoko [Insect] *** Earth 68/155
----------------------------------ATK/700 DEF/1400
A massive, intelligent spider that
traps enemies with webbing.
------------------------------------Kurama [Winged Beast] *** Wind 69/155
------------------------------------ATK/800 DEF/800
A vicious bird that attacks from the
skies with its whip-like tail.
-----------------------------------Kuriboh [Fiend/Effect] * Dark 70/155
-----------------------------------ATK/300 DEF/200
Discard this card from your hand
to the Graveyard to make the
damage inflicted to your Life Points
by 1 opponent's monster 0. This
effect must be activated during
your opponent's Battle Phase.
------------------------------Larvas [Beast] *** Earth 71/155
------------------------------ATK/800 DEF/1000
A fast-moving, bird-like creature
that strangles opposing monsters
with its long, thin arms.
-------------------------------------Laser Cannon Armor [Spell Card] 72/155
-------------------------------------An Insect-Type monster equipped
with this card increases its ATK
and DEF by 300 points.
--------------------------------------------------------Left Arm of the Forbidden One [Spellcaster] * Dark 73/155
--------------------------------------------------------ATK/200 DEF/300
A forbidden left arm sealed by
spell. Whosoever breaks this seal
will know infinite power.

--------------------------------------------------------Left Leg of the Forbidden One [Spellcaster] * Dark 74/155


--------------------------------------------------------ATK/200 DEF/300
A forbidden left leg sealed by spell.
Whosoever breaks this seal will
know infinite power.
----------------------------------Legendary Sword [Spell Card] 75/155
----------------------------------A Warrior-Type monster equipped
with this card increases its ATK
and DEF by 300 points.
--------------------------------------Lesser Dragon [Dragon] **** Wind 76/155
--------------------------------------ATK/1200 DEF/1000
A minor dragon incapable of
breathing fire.
---------------------------------------------Machine Conversion Factory [Spell Card] 77/155
---------------------------------------------A Machine-Type monster equipped
with this card increases its ATK
and DEF by 300 points.
--------------------------------------Magical Ghost [Zombie] **** Dark 78/155
--------------------------------------ATK/1300 DEF/1400
This creature casts a spell of
terror and confusion just before
attacking its enemies.
--------------------------------------------Mammoth Graveyard [Dinosaur] *** Earth 79/155
--------------------------------------------ATK/1200 DEF/800
A mammoth that protects the
graves of its pack and is
absolutely merciless when facing
grave-robbers.
--------------------------------Man Eater [Plant] ** Earth 80/155
--------------------------------ATK/800 DEF/600
Man-eating plant with poison
feelers for attacking enemies.
--------------------------------------------Man-Eater Bug [Insect/Effect] ** Earth 81/155
--------------------------------------------ATK/450 DEF/600
FLIP: Destroys 1 monster on the
field (regardless of position).

-------------------------------------------------Man-Eating Treasure Chest [Fiend] **** Dark 82/155


-------------------------------------------------ATK/1600 DEF/1000
A monster disguised as a treasure
chest that is known to attack the
unwary adventurer.
Rating: 5/5
-----------------------------------------------------------Masaki the Legendary Swordsman [Warrior] **** [Earth] 83/155
-----------------------------------------------------------ATK/1100 DEF/1100
Legendary swordmaster Masaki is
a veteran of over 100 battles.
--------------------------------Meda Bat [Fiend] ** [Dark] 84/155
--------------------------------ATK/800 DEF/400
An eyeball fiend created by a
servant of the wicked, it uses
"Dark Blasts" to blow away its
enemies.
----------------------------------------------Metal Dragon [Machine/Fusion] ****** Wind 85/155
----------------------------------------------ATK/1850 DEF/1700
Steel Ogre Grotto #1 + Lesser Dragon
------------------------------Mirror Force [Trap Card] 86/155
------------------------------When an opponent's monster
attacks, negate the attack and
destroy all opponent's monsters in
Attack Position.
------------------------------------Misairuzame [Fish] ***** Water 87/155
------------------------------------ATK/1400 DEF/1600
A missile-launching fish protected
by deadly spikes.
-------------------------------------Monster Egg [Warrior] *** Earth 88/155
-------------------------------------ATK/600 DEF/900
A warrior hidden within an egg
that attacks enemies by flinging
eggshells.
---------------------------------Monster Reborn [Spell Card] 89/155
---------------------------------Select 1 Monster Card from either
your opponent's or your own

Graveyard and place it on the field


under your control in Attack or
Defense Position (face-up). This is
considered a Special Summon.
---------------------------Mountain [Spell Card] 90/155
---------------------------Increases the ATK and DEF of all
Dragon, Winged Beast, and
Thunder-Type monsters by 200
points.
--------------------------------------M-Warrior #1 [Warrior] *** Earth 91/155
--------------------------------------ATK/1000 DEF/500
Specializing in combination attacks,
this warrior uses magnetism to
block an enemy's escape.
--------------------------------------M-Warrior #2 [Warrior] *** Earth 92/155
--------------------------------------ATK/500 DEF/1000
Specializing in combination attacks,
this warrior is equipped with a
tough, magnetically coated armor.
-------------------------------Mystic Clown [Fiend] **** 93/155
-------------------------------ATK/1500 DEF/1000
Nothing can stop the mad attack of
this powerful creature.
-------------------------------------------Mystical Elf [Spellcaster] **** Light 94/155
-------------------------------------------ATK/800 DEF/2000
A delicate elf that lacks offense,
but has a terrific defense backed
by mystical power.
--------------------------------Mystical Moon [Spell Card] 95/155
--------------------------------A Beast-Warrior-Type monster
equipped with this card increases
its ATK and DEF by 300 points.
-----------------------------------------Mystical Sheep #2 [Beast] *** Earth 96/155
-----------------------------------------ATK/800 DEF/1000
A monstrous sheep with a long tail
for hypnotizing enemies.
-------------------------------------Nemuriko [Spellcaster] *** Dark 97/155

-------------------------------------ATK/800 DEF/700
A child-like creature that controls a
sleep fiend to beckon enemies into
eternal slumber.
------------------------------------------------------Neo the Magic Swordsman [Spellcaster] **** Light 98/155
------------------------------------------------------ATK/1700 DEF/1000
A dimensional drifter who not only
practices sorcery, but is also a
sword and martial arts master.
Rating: 5/5
----------------------------------------------One-Eyed Shield Dragon [Dragon] *** Wind 99/155
----------------------------------------------ATK/700 DEF/1300
This dragon wears a shield not
only for its own protection, but
also for ramming its enemies.
------------------------------------Petit Angel [Fairy] *** Light 100/155
------------------------------------ATK/600 DEF/900
A quick-moving and tiny fairy that's
very difficult to hit.
------------------------------------Petit Dragon [Dragon] ** Wind 101/155
------------------------------------ATK/600 DEF/700
A very small dragon known for its
vicious attacks.
----------------------------------Polymerization [Spell Card] 102/155
----------------------------------Fuses 2 or more Fusion-Material
Monsters to form a new Fusion
Monster.
--------------------------------Pot of Greed [Spell Card] 103/155
--------------------------------Draw 2 cards from your Deck.
------------------------------------Power of Kaishin [Spell Card] 104/155
------------------------------------An Aqua-Type monster equipped
with this card increases its ATK
and DEF by 300 points.
---------------------------Raigeki [Spell Card] 105/155
---------------------------Destroys all of your opponent's

monsters on the field.


-----------------------------------Raise Body Heat [Spell Card] 106/155
-----------------------------------A Dinosaur-Type monster
equipped with this card increases
its ATK and DEF by 300 points.
------------------------------------------Ray & Temperature [Fairy] *** Light 107/155
------------------------------------------ATK/1000 DEF/1000
The Sun and the North Wind join
hands to deliver a devastating
combination of heat and gale-force
winds.
----------------------------------------------------Reaper of the Cards [Fiend/Effect] ***** Dark 108/155
----------------------------------------------------ATK/1380 DEF/1930
FLIP: Destroys 1 Trap Card on the
field. If this card's target is facedown, flip it face-up. If the card is
a Trap Card, it is destroyed. If not,
it is returned to its face down
position. The flipped card is not
activated.
--------------------------------Red Medicine [Spell Card] 109/155
--------------------------------Increases your Life Points by 500
points.
---------------------------------Reinforcements [Trap Card] 110/155
---------------------------------Increases a selected monster's ATK
by 500 points during the turn this
card is activated.
-------------------------------Remove Trap [Spell Card] 111/155
-------------------------------Destroys 1 face-up Trap Card on
the field.
-------------------------------Reverse Trap [Trap Card] 112/155
-------------------------------All increases and decreases to
ATK and DEF are reversed for the
turn in which this card is activated.
Rating: 1/5
----------------------------------------------------------Right Arm of the Forbidden One [Spellcaster] * Dark 113/155
-----------------------------------------------------------

ATK/200 DEF/300
A forbidden right arm sealed by
spell. Whosoever breaks this seal
will know infinite power.
-----------------------------------------------------Right Leg of the Forbidden One [Spellcaster] * 114/155
-----------------------------------------------------ATK/200 DEF/300
A forbidden right leg sealed by
spell. Whosoever breaks this seal
will know infinite power.
----------------------------------Root Water [Fish] *** Water 115/155
----------------------------------ATK/900 DEF/800
An amphibian capable of calling up
a massive tidal wave from the dark
seas to wipe out enemy monsters.
------------------------------------Sand Stone [Rock] ***** Earth 116/155
------------------------------------ATK/1300 DEF/1600
Appears from underground and
attacks with long, snake-like
tentacles.
----------------------------------------Silver Bow and Arrow [Spell Card] 117/155
----------------------------------------A Fairy-Type monster equipped
with this card increases its ATK
and DEF by 300 points.
------------------------------------Silver Fang [Beast] *** Earth 118/155
------------------------------------ATK/1200 DEF/800
A snow wolf that's beautiful to the
eye, but absolutely vicious in battle.
----------------------------------------------Skull Red Bird [Winged Beast] **** Wind 119/155
----------------------------------------------ATK/1550 DEF/1200
This monster swoops down and
attacks with a rain of knives stored
in its wings.
------------------------------------Skull Servant [Zombie] * Dark 120/155
------------------------------------ATK/300 DEF/200
A skeletal ghost that isn't strong
but can mean trouble in large
numbers.
--------------------------

Sogen [Spell Card] 121/155


-------------------------Increases the ATK and DEF of all
Beast-Warrior and Warrior-Type
monsters by 200 points.
-----------------------------------------------------Sorcerer of the Doomed [Spellcaster] **** Dark 122/155
-----------------------------------------------------ATK/1450 DEF/1200
A slave of the dark arts, this
sorcerer is a master of lifeextinguishing spells.
--------------------------Sparks [Spell Card] 123/155
--------------------------Decreases your opponent's Life
Points by 200 points.
--------------------------------------Spellbinding Circle [Trap Card] 124/155
--------------------------------------Select 1 monster. As long as this
card remains face-up on the field,
the selected monster cannot attack
or change its battle position except
by the effect of a Spell, Trap or
Effect Monster Card. When the
selected monster is destroyed, this
card is also destroyed. If the
selected monster is offered as a
Tribute, this card is not destroyed.
---------------------------------------------Spike Seadra [Sea Serpent] ***** Water 125/155
---------------------------------------------ATK/1600 DEF/1300
Using the spikes sprouting from its
body, this creature stabs its
opponents and floods them with
electricity.
--------------------------------------------Spirit of the Harp [Fairy] **** Light 126/155
--------------------------------------------ATK/800 DEF/2000
A spirit that soothes the soul with
the music of its heavenly harp.
-------------------------------------------------Steel Ogre Grotto #1 [Machine] ***** Earth 127/155
-------------------------------------------------ATK/1400 DEF/1800
A steel idol worshipped in the Land
of Machines.
--------------------------------Stop Defense [Spell Card] 128/155
---------------------------------

Select 1 of your opponent's


monsters and switch it to Attack
Position. If the card is face-down,
flip it face-up. If the card has a flip
effect, it is activated immediately.
-------------------------------------------Succubus Knight [Warrior] ***** Dark 129/155
-------------------------------------------ATK/1650 DEF/1300
An unworthy warrior wizard adept
in casting bone-chilling spells.
-----------------------------------------Summoned Skull [Fiend] ****** Dark 130/155
-----------------------------------------ATK/2500 DEF/1200
A fiend with dark powers for
confusing the enemy. Among the
Fiend-Type monsters, this monster
boasts considerable force.
---------------------------------------------Sword of Dark Destruction [Spell Card] 131/155
---------------------------------------------A DARK monster equipped with
this card increases its ATK by 400
points and decreases its DEF by
200 points.
---------------------------------------------Swords of Revealing Light [Spell Card] 132/155
---------------------------------------------Counting from your opponent's
turn, none of your opponent's
monsters can attack for 3 turns of
his/her own. When this card is
activated, opponent's face-down
monsters at that time are turned
face-up, but remain in Defense
Position. Any effects the monsters
may have are immediately
activated.
-------------------------------------------Terra the Terrible [Fiend] **** Dark 133/155
-------------------------------------------ATK/1200 DEF/1300
Known as a swamp dweller, this
creature is a minion of the dark
forces.
---------------------------------------The 13th Grave [Zombie] *** Dark 134/155
---------------------------------------ATK/1200 DEF/900
A zombie that suddenly appeared
from plot #13 - an empty grave.
---------------------------------------------

The Furious Sea King [Aqua] *** Water 135/155


--------------------------------------------ATK/800 DEF/700
Grand King of the Seven Seas,
he's able to summon massive tidal
waves to drown the enemy.
-------------------------------------------------------The Stern Mystic [Spellcaster/Effect] **** Light 136/155
-------------------------------------------------------ATK/1500 DEF/1200
FLIP: All face-down cards on the
field are turned face-up, and then
returned to their original positions.
No card effects are activated
when cards are turned face-up.
----------------------------Trap Hole [Trap Card] 137/155
----------------------------If the ATK of a monster summoned
by your opponent (excluding
Special Summon) is 1000 points or
more, the monster is destroyed.
---------------------------------------------Trap Master [Warrior/Effect] *** Earth 138/155
---------------------------------------------ATK/500 DEF/1100
FLIP: Destroys 1 Trap Card on the
field. If this card's target is facedown, flip it face-up. If the card is
a Trap Card, it is destroyed. If not,
it is returned to its face-down
position. The flipped card is not
activated.
-------------------------------------------Trial of Nightmare [Fiend] **** Dark 139/155
-------------------------------------------ATK/1300 DEF/900
This fiend passes judgement on
enemies that are locked in coffins.
-----------------------------------------------Tri-Horned Dragon [Dragon] ******** Dark 140/155
-----------------------------------------------ATK/2850 DEF/2350
An unworthy dragon with three
sharp horns sprouting from its
head.
------------------------------------------Tripwire Beast [Thunder] **** Earth 141/155
------------------------------------------ATK/1200 DEF/1300
This creature attacks with
electromagnetic waves.
--------------------------------------

Turtle Tiger [Aqua] **** Water 142/155


-------------------------------------ATK/1000 DEF/1500
A tiger encased in a protective
shell that attacks with razor-sharp
fangs.
-----------------------------------------------Two-Mouth Darkruler [Dinosaur] *** Earth 143/155
-----------------------------------------------ATK/900 DEF/700
A dinosaur with two deadly jaws,
it stores electricity in its horn and
releases high voltage bolts from
the mouth on its back.
-------------------------------------Two-Pronged Attack [Trap Card] 144/155
-------------------------------------Select and destroy 2 of your
monsters and 1 of your opponent's
monsters.
--------------------------------------Tyhone [Winged Beast] **** Wind 145/155
--------------------------------------ATK/1200 DEF/1400
Capable of firing cannonballs from
its mouth for long-range attacks,
this creature is particularly
effective in mountain battles.
-----------------------Umi [Spell Card] 146/155
-----------------------Increases the ATK and DEF of all
Fish, Sea Serpent, Thunder, and
Aqua-Type monsters by 200
points. Also decreases the ATK
and DEF of all Machine and PyroType monsters by 200 points.
----------------------------------Uraby [Dinosaur] **** Earth 147/155
----------------------------------ATK/1500 DEF/800
Fast on its feet, this dinosaur rips
enemies to shreds with its sharp claws.
------------------------------Vile Germs [Spell Card] 148/155
------------------------------A Plant-Type monster equipped
with this card increases its ATK
and DEF by 300 points.
----------------------------------Violet Crystal [Spell Card] 149/155
----------------------------------A Zombie-Type monster equipped

with this card increases its ATK


and DEF by 300 points.
-------------------------Waboku [Trap Card] 150/155
-------------------------Any damage inflicted by an
opponent's monster is decreased
to 0 during the turn this card is
activated.
------------------------------------------------Wall of Illusion [Fiend/Effect] **** Dark 151/155
------------------------------------------------ATK/1000 DEF/1850
The monster attacking this card is
returned to its owner's hand. Any
damage resulting from the attack is
calculated normally.
-----------------------------Wasteland [Spell Card] 152/155
-----------------------------Increases the ATK and DEF of all
Dinosaur, Zombie, and Rock-Type
monsters by 200 points.
--------------------------------------------------------------------Winged Dragon, Guardian of the Fortress #1 [Dragon] **** Wind 153/155
--------------------------------------------------------------------ATK/1400 DEF/1200
A dragon commonly found
guarding mountain fortresses. Its
signature attack is a sweeping
dive from out of the blue.
--------------------------------------Witty Phantom [Fiend] **** Dark 154/155
--------------------------------------ATK/1400 DEF/1300
Dressed in a night-black tuxedo,
this creature presides over the
darkness.
------------------------Yami [Spell Card] 155/155
------------------------Increases the ATK and DEF of all
Fiend and Spellcaster-Type
monsters by 200 points. Also
decreases the ATK and DEF of all
Fairy-Type monsters by 200 points.

------------------------------------------------------------------------------1/155 Ancient Elf 1450/1200 **** Spellcaster


2/155 Ansatsu 1700/1200 ***** Warrior
3/155 Anti Raigeki [Trap Card]
4/155 Aqua Madoor 1200/2000 **** Spellcaster

5/155
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61/155
62/155
63/155
64/155

Armaill 700/1300 *** Warrior


Armed Ninja 300/300 * Warrior/Effect
Armored Starfish 850/1400 **** Aqua
Baron of the Fiend Sword 1550/800 **** Fiend
Basic Insect 500/700 ** Insect
Beast Fangs [Spell Card]
Beaver Warrior 1200/1500 **** Beast-Warrior
Blue-Eyes White Dragon 3000/2500 ******** Dragon
Book of Secret Arts [Spell Card]
Card Destruction [Spell Card]
Castle Walls
Celtic Guardian 1400/1200 **** Warrior
Change of Heart [Spell Card]
Charubin the Fire Knight 1100/800 *** Pyro/Fusion
Claw Reacher 1000/800 *** Fiend
Curse of Dragon 2000/1500 ***** Dragon
Dark Energy [Spell Card]
Dark Gray 800/900 *** Beast
Dark Hole [Spell Card]
Dark King of the Abyss 1200/800 *** Fiend
Dark Magician 2500/2100 ******* Spellcaster
Darkfire Dragon 1500/1250 **** Dragon/Fusion
Darkworld Thorns *** Plant
De-Spell [Spell Card]
Dian Keto the Cure Master [Spell Card]
Dissolverock 900/1000 *** Rock
Doma The Angel of Silence 1600/1400 ***** Fairy
Dragon Capture Jar [Trap Card]
Dragon Treasure [Spell Card]
Dragon Zombie 1600/0 *** Zombie
Dragoness the Wicked Knight 1200/900 *** Warrior/Fusion
Drooling Lizard 900/800 *** Reptile
Electro-Whip [Spell Card]
Enchanting Mermaid 1200/900 *** Fish
Exodia the Forbidden One 1000/1000 *** Spellcaster/Effect
Feral Imp 1300/1400 **** Fiend
Fiend Reflection #2 1100/1400 **** Winged Beast
Final Flame [Spell Card]
Firegrass 700/600 ** Plant
Fireyarou 1300/1000 **** Pyro
Fissure
Flame Ghost 1000/800 *** Zombie/Fusion
Flame Manipulator 900/1000 *** Spellcaster
Flower Wolf 1800/1400 ***** Beast/Fusion
Follow Wind [Spell Card]
Forest [Spell Card]
Frenzied Panda 1200/1000 **** Beast
Fusionist 900/700 *** Beast/Fusion
Gaia the Dragon Champion 2600/2100 ******* Dragon/Fusion
Gaia the Fierce Knight 2300/2100 ******* Warrior
Giant Soldier of Stone 1300/2000 *** Rock
Goblin's Secret Remedy [Spell Card]
Graceful Charity [Spell Card]
Great White 1600/800 **** Fish
Green Phantom King 500/1600 *** Plant
Hane-Hane 450/500 ** Beast/Effect
Hard Armor 300/1200 *** Warrior
Hinotama [Spell Card]
Hinotama Soul 600/500 ** Pyro
Hitotsu-Me Giant 1200/1000 **** Beast-Warrior

65/155
66/155
67/155
68/155
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118/155
119/155
120/155
121/155
122/155
123/155
124/155

Kagemusha of the Blue Flame 800/400 ** Warrior


Karbonala Warrior 1500/1200 **** Warrior/Fusion
King Fog 1000/900 *** Fiend
Kumootoko 700/1400 *** Insect
Kurama 800/800 *** Winged Beast
Kuriboh 300/200 * Fiend
Larvas 800/1000 *** Beast
Laser Cannon Armor [Spell Card]
Left Arm of the Forbidden One 200/300 * Spellcaster
Left Leg of the Forbidden One 200/300 * Spellcaster
Legendary Sword [Spell Card]
Lesser Dragon 1200/1000 **** Dragon
Machine Conversion Factory [Spell Card]
Magical Ghost 1300/1400 **** Zombie
Mammoth Graveyard 1200/800 *** Dinosaur
Man Eater 800/600 ** Plant
Man-Eater Bug 450/600 ** Insect/Effect
Man-Eating Treasure Chest 1600/1000 **** Fiend
Masaki the Legendary Swordsman 1100/1100 **** Warrior
Meda Bat 800/400 ** Fiend
Metal Dragon 1850/1700 ****** Machine/Fusion
Mirror Force [Trap Card]
Misairuzame 1400/1600 ***** Fish
Monster Egg 600/900 *** Warrior
Monster Reborn [Spell Card]
Mountain [Spell Card]
M-Warrior #1 1000/500 *** Warrior
M-Warrior #2 500/1000 *** Warrior
Mystic Clown 1500/1000 **** Fiend
Mystical Elf 800/2000 **** Spellcaster
Mystical Moon [Spell Card]
Mystical Sheep #2 800/1000 *** Beast
Nemuriko 800/700 *** Spellcaster
Neo the Magic Swordsman 1700/1000 **** Spellcaster
One-Eyed Shield Dragon 700/1300 *** Dragon
Petit Angel 600/900 *** Fairy
Petit Dragon 600/700 ** Dragon
Polymerization [Spell Card]
Pot of Greed [Spell Card]
Power of Kaishin [Spell Card]
Raigeki [Spell Card]
Raise Body Heat [Spell Card]
Ray & Temperature 1000/1000 *** Fairy
Reaper of the Cards 1380/1930 ***** Fiend/Effect
Red Medicine [Spell Card]
Reinforcements [Trap Card]
Remove Trap [Spell Card]
Reverse Trap [Trap Card]
Right Arm of the Forbidden One 200/300 * Spellcaster
Right Leg of the Forbidden One 200/300 * Spellcaster
Root Water 900/800 *** Fish
Sand Stone 1300/1600 ***** Rock
Silver Bow and Arrow [Spell Card]
Silver Fang 1200/800 *** Beast
Skull Red Bird 1550/1200 **** Winged Beast
Skull Servant 300/200 * Zombie
Sogen [Spell Card]
Sorcerer of the Doomed 1450/1200 **** Spellcaster
Sparks [Spell Card]
Spellbinding Circle [Trap Card]

125/155
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153/155
154/155
155/155

Spike Seadra 1600/1300 ***** Sea Serpent


Spirit of the Harp 800/2000 **** Fairy
Steel Ogre Grotto #1 1400/1800 ***** Machine
Stop Defense [Spell Card]
Succubus Knight 1650/1300 ***** Warrior
Summoned Skull 2500/1200 ****** Fiend
Sword of Dark Destruction [Spell Card]
Swords of Revealing Light [Spell Card]
Terra the Terrible 1200/1300 **** Fiend
The 13th Grave 1200/900 *** Zombie
The Furious Sea King 800/700 *** Aqua
The Stern Mystic 1500/1200 **** Spellcaster/Effect
Trap Hole [Trap Card]
Trap Master 500/1100 *** Warrior/Effect
Trial of Nightmare 1300/900 **** Fiend
Tri-Horned Dragon 2850/2350 ******** Dragon
Tripwire Beast 1200/1300 **** Thunder
Turtle Tiger 1000/1500 **** Aqua
Two-Mouth Darkruler 900/700 *** Dinosaur
Two-Pronged Attack [Trap Card]
Tyhone 1200/1400 **** Winged Beast
Umi [Spell Card]
Uraby 1500/800 **** Dinosaur
Vile Germs [Spell Card]
Violet Crystal [Spell Card]
Waboku [Trap Card]
Wall of Illusion 1000/1850 **** Fiend/Effect
Wasteland [Spell Card]
Winged Dragon, Guardian of the Fortress #1 1400/1200 **** Dragon
Witty Phantom 1400/1300 **** Fiend
Yami [Spell Card]

---------------------------Fusion Deck (Total Cards: 9)


---------------------------There's a total of 9 Fusion Cards in Yu-Gi-Oh! Power of Chaos:
Yugi the Destiny for the PC.
Legend:
[Card No.] [Card Name] [ATK/DEF] [?] [Type]
18/155
26/155
35/155
46/155
48/155
52/155
53/155
66/155
85/155

Charubin the Fire Knight 1100/800 *** Pyro/Fusion


Darkfire Dragon 1500/1250 **** Dragon/Fusion
Dragoness the Wicked Knight 1200/900 *** Warrior/Fusion
Flame Ghost 1000/800 *** Zombie/Fusion
Flower Wolf 1800/1400 ***** Beast/Fusion
Fusionist 900/700 *** Beast/Fusion
Gaia the Dragon Champion 2600/2100 ******* Dragon/Fusion
Karbonala Warrior 1500/1200 **** Warrior/Fusion
Metal Dragon 1850/1700 ****** Machine/Fusion

-----------------------------------------------------Charubin the Fire Knight [Pyro/Fusion] *** Fire 18/155


-----------------------------------------------------ATK/1100 DEF/800
Monster Egg + Hinotama Soul

-----------------------------------------------Darkfire Dragon [Dragon/Fusion] **** Dark 26/155


-----------------------------------------------ATK/1500 DEF/1250
Firegrass + Petit Dragon
-----------------------------------------------------------Dragoness the Wicked Knight [Warrior/Fusion] *** Wind 35/155
-----------------------------------------------------------ATK/1200 DEF/900
Armaill + One-Eyed Shield Dragon
------------------------------------------Flame Ghost [Zombie/Fusion] *** Dark 46/155
------------------------------------------ATK/1000 DEF/800
Skull Servant + Dissolverock
--------------------------------------------Flower Wolf [Beast/Fusion] ***** Earth 48/155
--------------------------------------------ATK/1800 DEF/1400
Silver Fang + Darkworld Thorns
----------------------------------------Fusionist [Beast/Fusion] *** Earth 52/155
----------------------------------------ATK/900 DEF/700
Petit Angel + Mystical Sheep #2
-----------------------------------------------------------Gaia the Dragon Champion [Dragon/Fusion] ******* Wind 53/155
-----------------------------------------------------------ATK/2600 DEF/2100
Gaia the Fierce Knight + Curse of Dragon
---------------------------------------------------Karbonala Warrior [Warrior/Fusion] **** Earth 66/155
---------------------------------------------------ATK/1500 DEF/1200
M-Warrior #1 + M-Warrior #2
-----------------------------------------------Metal Dragon [Machine/Fusion] ****** Wind 85/155
-----------------------------------------------ATK/1850 DEF/1700
Steel Ogre Grotto #1 + Lesser Dragon

------------------------------------------------------------------------------IV. Tutorials
---------------------------------------------------------------------------------------------------Step 1: The Duel Field
---------------------"I'll teach you everything you need to know
about the Duel Field"

"Once you learn this, you're well on your way to


becoming a master duelist!"
"Let's start off with the Deck."
"Obviously, you can't duel without a Deck."
"Your deck must contain at least 40 cards."
"Also, you can only have a maximum of 3
copies of each card, so don't think you can put
40 copies of the same card in your Deck!"
"This is the Graveyard."
"This is where you place destroyed Monster
Cards and used Spell and Trap Cards."
"During a Duel, you're allowed to check the
cards in your opponent's Graveyard."
"This can be very helpful because you'll know
which cards your opponent has already played!"
"This is the Field Card Zone."
"This is where you Set or activate Field Magic
Cards."
"If your opponent Sets or activates a new Field
Magic Card when you already have one in
play, your Field Magic Card is destroyed."
"That means there can only be one Field Magic
Card in play during a Duel!"
"This is the Fusion Deck Zone."
"This is where you place your Fusion Deck."
"Your Fusion Deck is made up of Fusion
Monster Cards only."
"Be careful: the cards in your Fusion Deck do
not count towards the 40-card minimum
requirement of your Deck."
"This is the Monster Card Zone."
"This is where you Set or Summon Monster
Cards."
"You can only have a maximum of 5 monsters
on your Field at the same time."
"That means if your Monster Card Zone is full
with 5 Monster Cards, you can't set or
Summon another monster until one of your
Monster Cards is destroyed or a Spell or Trap
Card sends it to the Graveyard."
"Make sure to think thoroughly before
summoning a monster because your space is
limited!"
"Last, but certainly not least, is the Spell and
Trap Card Zone."
"This is where you place your Spell and Trap
Cards!"
"You can only have a maximum of 5 cards in the
Spell and Trap Card Zone at the same time."
"I'll explain in detail later, but Continuous Spell
Cards and Equip Spell Cards remain on the
Field, so think carefully when using these cards
because they use up a slot on your Spell and
Trap Card Zone."
"That's everything you need to know about the
Duel Field!"
------------------------Step 2: Phase of Gameplay

------------------------"Each duel is divided into 6 phases.


Let's take a closer look at how they break
down."
"Now let's learn about the 6 phases that make
up a Duel."
"The 6 phases are...Actually, instead of just
talking about the phases of a Duel, I think it's
more fun to play a Duel!"
You're going first! It's time to duel!"
(Start Duel)
Cards in Hand: Baron of the Fiend Sword, Trap Hole,
Steel Ogre Grotto #1, Mammoth Graveyard, Silver Fang
"The first phase is the "Draw Phase."
"In this phase, you draw 1 card from the top of
your Deck and add it to your hand!"
Drew: Dark Magician
"If you can't draw a card from your Deck during
this phase, YOU LOSE!"
The next phase is the "Standby Phase."
"During this phase, certain card effects are
activated and costs for maintaining existing
card effects are paid."
"However, we don't have any of those cards
right now, so let's go on to the next phase."
"Now comes a really important phase of the duel
- "Main Phase 1!""
"During this phase, you can Normal Summon or
Set Monsters, change card positions, and Set
or activate Spell and Trap Cards."
"In other words, all your brilliant strategies come
into play during this phase."
"OK, let's try Summoning "Baron of the Fiend
Sword" in Attack Position."
"Move your cursor to the "Baron of the Fiend
Sword" card."
"The word "Summon" appears."
(Mouse over Baron of the Fiend Sword)
"Right-click your mouse, and the word changes to "Set.""
(Right-click mouse over Baron of the Fiend Sword)
"Right-click again to go back to "Summon.""
(Right-click mouse on Baron of the Fiend Sword)
"Select the "Summon" command to summon the
Monster Card in "Attack Position.""
"The monster you summoned is placed face-up
and vertically on the Field."
"If you choose the "Set" command, the Monster
Card will be placed on the Field in "Defense
Position.""
"Cards in "Defense Position" are placed facedown and horizontally on the Field."
"Well then, it's your turn to try to summon
"Baron of the Fiend Sword!""
"Just do as I taught you!"
"Left-click your mouse while "Summon" is on
screen."
(Summon Baron of the Fiend Sword)
"You did it!"
"While you're at it, why don't you try Setting

"Trap Hole.""
"When you move your cursor on to "Trap Hole,"
the "Set" command appears."
"Before you're allowed to activate a Trap Card,
you must first Set it on the field during your
turn."
"There's nothing left to do in this phase, so
let's end Main Phase 1."
"You're doing great so far!"
"Right-click on the Field where there are no
cards."
"A window with 3 commands should have
popped-up.
"Select "Enter Battle Phase" so that we can get
to the action-packed Battle Phase!"
"See how there's a sword icon on that monster
on the Field?"
"Only monsters with this icon can take part in
attacks."
"In other words, only cards in Attack Position
can attack."
"Makes sense, right?"
"Move your cursor on to "Baron of the Fiend
Sword.""
"The "Attack!" command appears."
"Left-click your mouse to start your attack!"
(Left-click on Baron of the Fiend Sword)
(Card appears on opponent's field: Beaver Warrior,
Man-Eating Treasure Chest, Silver Fang, Mystical Elf)
"It's time for you to pick which monster to attack."
"Hmm... Your opponent has 4 monsters on the
Field..."
"Which one should you attack to deal damage
to your opponent's Life Points?"
"I hate to do this, but you're going to have to
choose for yourself."
"That's the only way you'll learn!"
"Pick which monster "Baron of the Fiend Sword"
is going to attack!"
(attacks Mystical Elf)
"Oh no!"
"Baron of the Fiend Sword" has 1550 ATK.
Your opponent's monster is in Defense
Position with 2000 DEF."
"2000 minus 1550 equals a whopping 450
points of damage to your Life Points!"
"It's a good thing that your monster wasn't
destroyed because your opponent's monster
was in Defense Position."
"It would have been horrible if you lost a
monster in addition to your Life Points!"
"Normally, you're not allowed to redo your move
during a Duel, but I'll give you another chance."
"Think hard and try again!"
(attacks Man-Eating Treasure Chest)
"Hey! What are you doing!
There's no way you'll ever win if you duel like
this!"
""Baron of the Fiend Sword" has 1550 ATK.
Your opponent's monster is in Attack Position

with 1600 ATK. Your opponent's monster has


higher ATK!"
"Not only does that mean 1600 minus 1550
equals 50 points of damage to your Life Points,
but your monster is also destroyed!"
"BE CAREFUL!"
"Normally, you're not allowed to redo your move
during a Duel, but I'll give you another chance."
"Think hard and try again!"
(attacks Beaver Warrior)
"All right, let's see what happens."
""Baron of the Fiend Sword" has 1550 ATK.
Your opponent's monster has 1500 DEF."
"That means 1550 minus 1500 equals 50 points
of damage to your opponent's Life Points, right?"
"Not so fast! That's wrong!"
"Your opponent's monster is in Defense
Position, so though it's destroyed, your
opponent doesn't take any damage!"
"You have to think carefully and learn all
about Attack and Defense Positions!"
"Normally, you're not allowed to redo your move
during a Duel, but I'll give you another chance."
"Think hard and try again!"
(Attacks Silver Fang)
"Great!"
""Baron of the Fiend Sword" has 1550 ATK.
Your opponent's monster's ATK is only 1200."
"That means your monster is stronger, so your
opponent's monster is destroyed!"
1550 minus 1200 equals 350 points of damage
to your opponent's Life Points! Excellent work!"
"That's the end of the Battle Phase."
"Right-click on any part of the Field where there
are no cards."
"A window with 3 commands should have
popped up.
Select "Proceed to Main Phase 2" to move on
to Main Phase 2!"
"In Main Phase 2, you can do the same things
that I explained for Main Phase 1."
"However, there's nothing else you can do this
turn, so that's the end of Main Phase 2."
"Right-click on the Field where there are no
cards."
"Select "YES" to end your turn!"
"During the "End Phase," due to certain card
effects, there might be something you have to
do."
"However, since you don't have any of those
cards on the Field, that's the end of the End
Phase."
"That ends your turn."
"Now it's your opponent's turn: Draw Phase,
Standby Phase, and so on."
"Keep alternating turns until the Duel is over."
"That's it for Phases."
------------------------Step 3: Deck Construction

------------------------"Now, I'll teach you about Card Decks."


"There are 3 types of decks:
The Deck, the Side Deck, and the Fusion Deck."
"Your deck is made up of 40 or more cards."
"However, remember that Fusion Monster
Cards are NOT counted toward your 40-card
minimum requirement."
"Also, you can only have 3 copies of each card
in your Deck, so you really have to think about
what cards you're going to play with when
you're constructing your Deck."
"Oh, there's this other rule about Limited Cards..."
"Well, I'll explain that in the next step.
I'm getting ahead of myself."
"The Side Deck is used for a Match."
"After one Duel is complete, you're allowed to
use your Side Deck to adjust the contents of
your Deck."
"For every Side Deck card you put in your
Deck, you have to take a card from your Deck
and put it into your Side Deck."
"For example, if you put 2 cards from your Side
Deck into your Deck, you have to take 2 cards
out of your Deck and put them into your Side
Deck."
"Your Fusion Deck is made up of Fusion
Monster Cards only."
"Remember, these Fusion Monster Cards don't
count towards the 40-card minimum
requirement of your Deck."
"That's everything about Decks!"
----------------------------------Step 4: Forbidden and Limited Cards
----------------------------------"Next, I'll explain Limited Cards."
1. Forbidden Cards
No restriction
2. Limited Cards
Exodia the Forbidden One, Left Arm of the Forbidden One,
Left Leg of the Forbidden One, Right Arm of the Forbidden One,
Right Leg of the Forbidden One
Change of Heart, Monster Reborn, Pot of Greed,
Mirror Force, Dark Hole, Card Destruction,
Graceful Charity, Raigeki, Swords of Revealing Light
"During Step 3, I explained that your Deck can
have a maximum of 3 copies of each card."
"Well, there are exceptions to this rule."
"For some cards, there's a special limit on the
number of copies you can have in your Deck."
"These cards are called Limited Cards."
"There are 2 types: Semi-Limited Cards and
Limited Cards. You can only have 2 copies of
each Semi-Limited Card in your Deck."
(semi-limited cards are not included in this game.)
"You can only have 1 copy of each Limited

Card in your Deck."


"These are Limited Cards."
"You can only have 1 copy of each Limited
Card in your Deck."
"These are Semi-Limited Cards."
"You can only have 2 copies of each SemiLimited Card in your Deck."
"There's also a category called Forbidden Cards."
"You can't have any Forbidden Cards in your
Deck, not even one!"
"However, there aren't any Forbidden Cards at
this time, so you don't have to worry.
Phew!"
"That's it for Limited Cards."

------------------------------------------------------------------------------V. Yugi
---------------------------------------------------------------------------------------------a. Yugi's Quotes
---------------... I call forth ... the unstoppable Exodia!"
I'll use this card to bring a monster back ...
"With this card, I can't fail.
I offer a monster on my field
as a tribute!
I summon ... Curse of Dragon!/
I call forth ... my Summoned Skull!"
"Argh! There must be something I can do, but what?"
"Flip! Your monster's attack triggered my effect."
"Flip Summon! The effect activates at the same time."
(When summoning Man-Eater Bug)
"I see what you're trying to do, unfortunately
it's not going to work. Spellbinding Circle!"
"I see what you're trying to do, unfortunately
it's not going to work. Trap Hole!"
"Now! Trap Hole!"
"Now! I activate Mirror Force!"
"(Laugh) ... Trap Hole!"
(When summoning a Monster)
"A Tribute Summon!"
"I end my turn."
"Not bad."
"That was a good attack."
"I switch it to attack position."
"I switch it to defense position."
"Ugh!"
"Argh!"
"Oh no!"
"What?"
"C... can't be!"
"That was a good attack."
"Now, I'll set a card."
"You're going to activate a Spell Card?"

(... in disbelief)
"Yes! This was the card I was waiting for!
I offer a monster on my field as a tribute!
I summon Curse of Dragon!"
I activate my Spell Card.
"I fuse two of my monsters together. Fusion!
I summon Gaia, the Dragon Champion!"
"I activate my Spell Card.
Change of Heart/Card Destruction/Raigeki!"
"I will not allow you to
hurt my monsters! Swords of Revealing Light!"
(Yugi activates Swords of Revealing Light)
"Now you can't attack for
three whole turns. Swords of Revealing Light!"
(Yugi activates Swords of Revealing Light)
"Hmm, I wonder how strong
your deck is ... Actually, it doesn't matter because
I will use all my skills to defeat you, no matter
how many powerful cards
you have in your deck!" (yeah, right...)
"Every deck has
a chance to win, as long as you believe
in the heart of the cards.
Let's duel!"
"I hope you've come prepared
because it's time to duel!"
----------------------b. Yugi's Losing Quotes
----------------------"Wow, you won ... barely.
But you pulled it out in the end
because you never gave up!"
"I'm proud of you!
Your skills have greatly improved!
I can see that you'll make an
excellent duelist!"
"No! I lost!
I guess you wanted to to win
much more than I did.
It was a great duel!"
-----------------------c. Yugi's Winning Quotes
-----------------------"You still need a lot of work to
hone your dueling skills.
You should start over and
reconstruct your deck."

------------------------------------------------------------------------------VI. Miscellaneous
-------------------------------------------------------------------------------

-----Phases
-----DP
SP
M1
BP
M2
EP

Draw Phase
Standby Phase
Main Phase 1
Battle Phase
Main Phase 2
End Phase

--------End Phase
--------- automatically proceeds to opponent's Draw Phase
-----------------------------------------Card List Collection Completion Percentage
-----------------------------------------154/155 - 99.3%
---------------Card Limitations
---------------MAX 1 of each: Change of Heart, Dark Hole,
Mirror Force, Monster Reborn, Raigeki,
Swords of Revealing Light

------------------------------------------------------------------------------VII. Frequently Asked Questions


------------------------------------------------------------------------------Q. What does the symbol of an eagle with a blue
crystal ball as it's chest (found on the top right
and bottom left of the screen) during Duels represent?
A. Your health/the opponent's life points. The blue
liquid represents how much you have left (a fraction
out of 8000 points). Similar to diablo, this will
decrease or increase (by using health-increasing
spell cards) throughout the duration of a duel.
When this is empty it means that the duelist has
lost the battle.
Q. What is the swirling circle found on the duel
screen for?
A. That's the area for polymerized monster cards.
The symbol is similar to the found found on the
face of a polymerization card. Polymerized monsters
can only be summoned when the conditions are met
AND a polymerization card is either on the field
(face down) or in your hands. Clicking on your
polymerization symbol will display a window listing
all polymerization monsters available for your
current duel.

------------------------------------------------------------------------------VIII. Contributors/Credits
------------------------------------------------------------------------------- Feel free to e-mail me at kimkallstrom19[at]hotmail[dot]com if you'd like
to contribute to this FAQ. You will be given due credit for any submission.
Please send all your comments or corrections to the address above. Thanks!
- Thanks to GameFAQs for hosting this guide.
- Thank you for reading! Hope you find the FAQ helpful!

------------------------------------------------------------------------------IX. Disclaimer
------------------------------------------------------------------------------Yu-Gi-Oh! Power of Chaos: Yugi the Destiny is a trademark of Konami. All
trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
FAQ Copyright:
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.
------------------------------------------------------------------------------Yu-Gi-Oh! Power of Chaos - Yugi the Destiny: FAQ by kimkallstrom19
Version 1.01, Last Updated 2006-10-19 View/Download Original File
Hosted by GameFAQs
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