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Expansion: Flame

of the Pantheon

Focus: Centered on the Titans and the third Invasion of the Burning Legion. New Class: Astral Walker, with like 4 specs based off the primary Titans, like a revamped Path of the Titans, wears Mail and primary stat is specialization dependent. Resource: Astral Walkers use cosmic field akin to energy/focus and a new Affinity system. Specializations: Path of Norgannon as an arcane/time based spellcaster, Path of Eonar as a life force healer, Path of Golganneth as a thundering and lightning based melee dps, and Path of Khaz'Goroth as a seismic/geothermal based tank. Class details: Astral Walkers use astral energy and a new specialty system called cosmic affinity, which is like the Balance Druids Solar/Lunar power system, for when a certain class spell is used, it pushes Affinity towards and away from the spell class. For example, say the Walker uses a melee dps ability. Using this ability increases melee dps effectiveness (to a certain extent), but also decreases healing effectiveness. Using tanking abilities decreases spell effectiveness, vice versa. This forces the Walker player to anticipate what kind power he is going to need in a fight. Since the Astral Walker has a current specialization abilities as well as a few (2-4) spells from other specializations available to him at all times, he is not completely locked into a specific role in any situation. Typically, in dungeons and raids, players will be expected to perform a certain role, and the affinity system allows for this Sample cooldown spells Cosmic Burst [3min]: The Walker overcharges his cosmic field to dump 60% affinity into any other affinity pool to increase the effectiveness of a specialization class for 8 seconds, and returns the affinity to the center (0%) Aether Shift: The Walker accesses the essence of Aether to change his affinity to a selected pool which becomes fully charged for 10 seconds, and after would return to the previous affinity at 60%. Each ability of each specialization raises the affinity 10%, except select, power, longer cooldown abilities, which raise the affinity by up to 20%. Call of the Titans: Activates all affinities at 70% for 5 seconds and removes Affinity Shift. Sample Norgannon spells: Ethreal Spike: Destablizes the cosmic field around an enemy, causing ### damage over 6 seconds. Arcane pump: Drains the cosmic energy around an opponent, refilling ## cosmic field. Void Orb: Encases the target in an orb of pure void energy, protecting them from all spell effects and raising them into the air 20m. Targets will take 10% fall damage. Singularity: Create a singularity around the target, which teleports all enemies within # yds to the target.

Asteroid System: Creates four asteroids around you, randomly composed of either ice or rock. Each asteroid can take ### damage before being destroyed. Use [Asteroid Impact] to send an asteroid to a target. If friendly, the asteroid will orbit the new target. If enemy, the asteroid will strike the player and either cause damage or a slow effect. Sample Eonar spells: Breath of Vita: Bathe the target in the power of Creation, Vita. The Makers Light: Bask an area with sunlight, healing all targets within the radius by ## health per second for 4 seconds. Friendly targets will take Overexposure damage after 6 seconds of standing in the light. Tidal lock: Creates a tidal lock on two targets. While the targets are facing each other, they both gain 1% health every (2-4) seconds. Only one tidal lock pair can be created per Walker. Supernova: [COOLDOWN] heals all targets within # yds for 30% of their health. Sample Golganneth abilities: Thundering Cry: Unleash the power of Golganneth, interrupting all spellcasting within 6 yards and granting 2% haste to all allies within 10 yards for 10 seconds. Light and Sound: Imbues your weapon with lightning, giving your auto-attacks the chance to create a lightning spark that will damage the target over 3 seconds. Also produces a sonar shell around you reducing incoming damage by 3%. Overpressure: Compress the air in front of you, disorientating the target for 4 seconds. Call of the Aesir: Summons a lightning giant to aid you, which has a 40% chance to unleash chain lightning upon your foes every 5 seconds and auto-attacks the target. Lasts 15 seconds. Sample Khazgoroth abilities: Seismic stomp: Stomp the ground and fissure the earth around you, reducing enemy speed by 30% in a 60* cone in front and behind you. Skin of the Vanir: Grants a thick metallic skin, decreasing incoming damage by 20% for 10 seconds. (Like Barkskin) Mountains Blood: Create three mini dormant volcanoes, which can be activated separately using [Eruption]. Active volcanoes have a 50% chance every 3 seconds to spew lava, which causes AOE damage and hardens on the target after 6 seconds, stunning them for 2 seconds. Active volcanoes last for 15 seconds, and turn extinct, creating an obstacle for players. Standing behind an extinct volcano breaks LOS, but they can be easily destroyed.

Magnetic field: Creates a magnetic field around you and the target, slowly dragging the target to you, as well as any electrified enemies. Geothermal Power: Access the power of the Earth, drawing 10% health over 10 seconds. Immobile when active. Possible class concerns: No burst, too many spells, confusing system, too much to keep track of, too many specializations, too many specialization spells.

STORY
Pre-Expanion event: 5.4.X Following the Siege of Orgimmar, and the death of Garrosh Hellscream, a tenuous cease fire is declared by High King Varian Wrynn. With the establishing of Eitrigg as Warchief of the Horde, and The Council of Durotan, formed of Thrall, Vol'Jin, Baine Bloodhoof, and Lor'Themar Theron, is primarily focused with the complete removal of the Hellscream War Machine, as well as the isolation of the Heart of Y'Shaarj. Wrathion, in possession of Titan technology, has employed the help of his champions in the search and repair of the [Watcher's Transceiver], a device that can be used only in dire emergencies to contact the Pantheon. Wrathion sends his champions to all of the known Titan facilities in order to find the Transceiver, to no avail. Through a surprising turn of events, it is discovered that Kalecgos discovered the Transceivers location through the events of Dawn of the Aspects, being a tool in the possession of Tyr. Tyr then reveals himself to Wrathion after the retrieval of the gadget, and instructs him and his champions to travel to Mogu'Shun Palace. Using the Engine of Nalak'Sha, Wrathion repairs the Transciever, and takes it to the Halls of Origination. Using the power of the Reorigination machine, Wrathion sends out a signal to the Pantheon requesting their aid against the Burning Legion. Shortly after, the first infernals land, and the third invasion of the Burning Legion begins.

6.0: The Maker's Flame (The Third Invasion) Defense of Azeroth (levels 90-92) Azeroth's forces are spread thin across the land and all mortal, dragon, and terrestrial based titan technology employed against the Demons, led by Kil'Jaeden. Wrathion, the High King, the Council of Durotan, and Tyr discuss possible tactics atop the Halls of Reorigination, Wrathion exclaims suddenly that the transciever is glowing in a myriad of colors. Algalon the Champion of Life (instead of Observer) translocates after Wrathion activates the transceiver to the astonishment of all. After collecting information from the leaders and the present Titanic watchers, he modifies the Reorigination engine to send out a terrific beam of energy at a cluster of Burning Legion forces flying down to Azeroth, buying them some time. Algalon informs the champions and leaders of Azeroth that he was unable to find the Pantheon's capitol mothership, the Crown of Aman'Thul, and was also unable to reach them. He suspects that they have either receded from the universe long ago or are cosmically distant (very, very

far away). With the sincerest petitions of Wrathion, Algalon commits himself to the preservation of life on Azeroth, and to that end, will aid Wrathion and all of the mortal heroes on Azeroth on a quest to find the Pantheon. Wrathion, Prophet Velen, Anduin, Thrall, Tyr, and Algalon set out with the Heroes along with a small contigent of Alliance and Horde special forces and supplies through the Dark Portal, leaving the defense of Azeroth to the remaining leaders. Interdimensional Travel (levels 92-96) The newly formed group heads to Shattrath to consult A'dal. The leader of the Naaru, through an inspiring speech, informs the heroes that the best way to find the Titans would be to use the transdimensional fortress, Tempest Keep, to travel throughout the Universe as an Army of Light in their search of the Titans. Augmented with Titan technology, and blessed with the presence of the Naaru warrior/pilot Xiri, the Eye departs from its station over Auchindoun, while the Botanica and Mechanar are sent to Azeroth to aid in the defense. Planet hopping ensues, with visits to uninhabited wastlelands, inhabitated jungle planets, the shadow of Karesh, Xoroth, and a multitude of other planets. The Infiltration of Argus (96-98) Only after visiting a planet that houses Titan technology and a failed version of Shalozar Basin/Ungoro do the heroes find the trail. Through reports and logs stored by Titanic workers, it is found that a watcher was only recently (~15000 years ago) abducted by the Burning Legion and taken to Argus. Wrathion immediately proposes a visit Argus, to which Anduin vehemently refutes, calling it, Madness that could only come from the spawn of the Worldbreaker. After running a risk assessment, Algalon informs the Leaders that he could take a few heroes from the Keep down to the surface of Argus as a task force to gain intelligence about the Burning Legion and possible whereabouts of the Titans. After infiltrating the planet and disabling the major defenses of the Legion around the Watchers Cell, with only a few isolated and close calls/battles, the heroes assault the prison and free the watcher (Nyria). The watcher then joins the Army of Light as a counselor, and the leaders discuss the next move. With the combined knowledge of Algalon, Tyr, and the new Watcher, they are able to alter Tyrs octahedral device which starts a cinematic. In the in-game cinematic (Wrathgate-esque), Algalon creates a starmap, while Nyria uses Tyrs Device as a compass. The device produces a rainbow light point that floats up and bathes a certain star on the fringes of the universe that is in the danger zone, which signifies the worlds consumed by the Burning Legion. With restored hope and confidence, the Keep prepares for the journey ahead through the Nether to reach the system. The Eternal Task (98-100) Upon reaching the system, the leaders of the Army are incredibly surprised to see the system devoid of any Legion forces. Instead, they find a single, green and blue planet that looks startlingly like Azeroth. Orbiting the planet, the leaders decide what to do. Through the persuasion of Anduin and Wrathion, the players accompany them down to the planet while the Keep searches for the Crown of Amanthul. As they descend to the planet, they are shocked to see familiar geographical features, such as the Storm Peaks, the Barrens as a lush forest, and even a young Elwynn Forest. Wrathion correctly concludes that this must be a second Azeroth, yet untouched any Sundering or Cataclysm, for the continent of Kalimdor

is whole. Steering for the center of the landmass, they set down near the banks of a lake. Wrathion considers testing the waters, assuming it is a second Well of Eternity, but notices a lack of any magical energy. Players are sent out to a few nearby zones to look for any traces of the Titans, and the heroes find many Titan complexes in pristine condition, but no inhabitants. When the heroes return, Wrathion and Alduin are in some kind of stasis field, unable to move and accompanied by none other than Turalyon and Alleria Windrunner. Behind the pods stands a giant metallic figure cloaked in magical energies, who announces himself as none other than AmanThul. He threatens the heroes and Wrathion and Anduin of reorgination, but Wrathion is able to use his connection to his father to calm the Titans annoyance. The player is sent back to Tempest Keep to relay the news through a cinematic, and once Anduin and the heroes return they witness the arrival of the Crown of AmanThul, in all of its glory and gigantic size (the size of a small moon, perhaps). Shortly after, AmanThul translocates onto the bridge of the Keep and immediately starts to target all of the non-titan life. Algalon quickly begins to parlay with AmanThul, and is able to share his realization from Ulduar with him. Prophet Velen is on his knees, while Thrall and Tyr are completely frozen by the presence of the majestic deity. AmanThul explains that this was to be a new Azeroth, free of the corruption of the Old Gods and the problems that arose from the Well of Eternity. The party explains how their kind of life couldnt have happened without it, and they make their claim for aid in defending true life. After pledging the aid of the Titans to the Army of Light, Tempest Keep and the Crown of AmanThul begin preparations to depart to Azeroth when the Burning Legion arrives at uncorrupted Azeroth and immediately begin to invade. Daily Hub-Kalimdor Unbroken (centered around the repulsion and defense of the zones of Kalimdor on Azeroth 2.0 Reputations: The Pantheon, the Army of Light, Karesh Resistance, the Glibbor, the Glabbor, the Knights of Tyr, the Astral Conviction. Level 100 Dungeons-Siege of Uldaran ,Defense of Kalimdor, Caverns of Time: Corruption of Sargeras Scenarios: Uldaran Scouting, Test of Eonar, Test of KhazGoroth, Test of AmanThul, Test of Norgannon, Test of Aggramar, Test of Golganneth, Fate of Kalimdor, Caverns of Time: Temple of Order Entry-level raids: Crown of AmanThul (4-6 bosses) & Invasion Point: Emerald Dream Patch 6.1-Battle for Draenor With the second Azeroth saved from the twisted fel energies of the Burning Legion, the Crown of AmanThul and Tempest Keep return to Outland, only to find it under siege from the Burning Legion once more. Daily Hub-Shattrath Fortress (Dispacted to fight against the demons spewing from: Twilight Ridge, Zangarmash, Deaths Door, the Dark Portal, and Shadowmoon Portal) Reputation-ShaTari Onslaught, Kures Champions Dungeons-Deaths Door

Scenarios-Shatari Proving Grounds, Shadowmoon Incursion, Revival at Oshugun Patch 6.2-War of the Mortals Finally, the Army of Light returns to Azeroth with the full force of the Shatari and the Titans. Wrathion finds inner power to save his world, and Anduin assists Prophet Velen with the channeling of Elunes power. Daily Hub-Crown of AmanThul (Dispatched to all corners of Azeroth to fight against the Legions strongest lieutenants. Reputation-Regiment of the Princes, Liadrins Atonement/Sons of Lothar Scenarios-Defense of Durotar, Stormwinds Salvation, Fall of the Vale Raid-Tomb of Sargeras Patch 6.3-Assault on Argus With the defense of Azeroth all but complete, the Army of Light turns its focus on the capitol of the Burning Legion, Argus. With the aid of the Shatari Onslaught, the Pantheon, the Defenders of Azeroth, the Army of Light launches its final crusade against the Dark Titans forces prophesized long ago by Velen. A planned crash landing on Argus gives the champions the staging grounds they need to begin their assault on MacAree New Zones: Kaarinos (Fel Volcanoes), Lokamah (Desert), Tekahl Shores (Demonic infested beach), Jaedenakar. Daily Hub-Tempest Keep (crash landed near the forests of Veleni) Reputation-The Broken Reclaimers Dungeons-Jaedenakar Tower, ArchImek Scenarios-The Astral Vanguard, Seat of Kaarinos, Manari Fields Patch 6.4-Reclamation of the Eredar The dismantling of the Legions countless defenses surrounding MacAree has been completed. The innumerable tides of demons have been staved by the bravery of fallen heroes and champions. All that remains of the host of the Burning Legion remains in the tortured shadow of MacAree, once noble capitol of the Eredar. The full power of KilJaeden guards the city and the Burning Citadel, but there are whispers of an even greater threat whose even mention puts the stoic warrior Aggramar into a fearful unnerve. New Zone: MacAree Scenarios: The Manari Courtyards, Eredun Gardens

Dungeons: Deceivers Temple, Defilers Hall Raid: The Burning Citadel (Final boss KilJaeden) Patch 6.5-The Dark Titan Argus was a ruse. With the main forces of the Army of Light and their supporters on Argus, Sargeras launches his final assault on Azeroth. The unleashing of the Old Gods has torn the ground asunder and sent the worlds denizens into insanity. The Dark Titan himself is grappling with the sheer terror of the Old Gods, keeping the madness at bay only by unimaginable fury. The Pantheons full power might make a match for Sargeras, but what hope lies for a world consumed by the Old Gods? Raid-The Makers Flame (Final Boss: Sargeras)

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