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Enhanced Warriors An army which includes Fabius Bile must also include at least one unit of Chaos Space Marines. This unit must be given the Enhanced Warriors special rule at +1 point per model. This unit automatically gains the Stable Mutation trait listed on the table below and does not roll on the table at the start of the game. If Fabius Bile is the warlord of the army, any number of additional Chaos Space Marine squads may be given the Enhanced Warriors special rule at +3 points per model. After sides have been decided but before forces are deployed, roll once for each additional squad with the Enhanced Warriors special rule on the table and apply the result to the entire unit. Enhanced Warrior Table Result Berserk Rage Make an Armor save for each warrior, removing any who fail. Survivors are at +1 Strength for the entire game. Stable Mutation The Enhanced Warriors are Fearless and at +1 Strength for the entire game. Created a Monster The Enhanced Warriors are Fearless and add +1 to their Strength and +2 to their Attacks for the entire game. However, even if the unit survives until the end of the game, this unit awards the opponent victory points as if they had been destroyed.
D6 1
2-5
Plague Zombies Any Chaos Cultist units in the same army as Typhus can be nominated as Plague Zombies. Plague Zombies are Chaos Cultists that have the Fearless, Feel No Pain and Slow and Purposeful special rules, and cannot purchase options other than to add additional models to the unit. They are armed with a single close combat weapon. The Destroyer Hive Once per game, in any Assault phase, Tvphus can unleash me Destroyer I live instead of attacking. At the start of Typhus' Initiative Step, place a large blast marker with the hole centered over Typhus (this does not scatter). All units (friend or foe) suffer a number of hits equal to the number of models from their unit that do not have the Plague Incubator special rule that are at least partially under me large blast marker. These hits are resolved at Strength 4 AP2 and have me Ignores Cover special rule. Wounds from this attack cannot be allocated to models with the Plague Incubator special rule. Manreaper Rng S AP +1 2
Black Staff of Ahriman The Black Staff of Ahriman has the profile below. Additionally, it allows Ahriman to manifest up to three Witchfire psychic powers in the same Shooting phase, provided he has enough Warp Charge remaining. These powers must target the same enemy unit. Rng S AP Type +2 4 Melee, Force
Accursed Crozius An Accursed Crozius confers a 4+ Invulnerable save on its wielder and may be given up to 3 additional options from the Weapons of Chaos Undivided table. Rng S AP Type +2 4 Melee, Concussive, Daemon Weapon Demagogue Any friendly unit in an army containing a model with this special rule may use their Leadership value for any Morale or Pinning checks they are called upon to make. The Book of Lorgar Any friendly Word Bearers units with a model within 6 of a model armed with The Book of Lorgar gain the Zealot special rule.
First Chaplain Erebus Erebus is an HQ choice in a Word Bearers army. He counts as that armies Dark Apostle and may not be included in an army that contains Kor Phaeron, Master of the Faith. WS BS S T W I A Ld Sv Unit Unit Type Composition Erebus 6 5 4 4 3 5 3 10 3+ In Erebus (Ch) (Unique)
Rather than deploying normally, if the Warlord of an Alpha Legion army is a Chaos Lord or Chaos Lieutenant, the Warlord may instead be placed in any Chaos Chosen Squad , Chaos Space Marine Squad, Chaos Space Marine Assault Squad, Chaos Biker Squad or Chaos Havoc Squad in the army, replacing the units Character model. The only restrictions are that if the Warlord is equipped with Terminator armor, he may only replace another model wearing Terminator armor and if he is equipped with a Jump Pack or Chaos Bike, he may only join Assault or Biker squads respectively. While deploying their army, the controlling player may choose to replace a unit Champion with their Warlord as described above. To do so, they must mark down which unit the Warlord is joining. That unit must have purchased the option to upgrade a single model to a Champion. When replaced in a unit in this way, the Champion gains the Independent Character special rule. That model and the Warlord switch places, retaining any wargear they have purchased. However, the models are not switched, with the Champion using the Warlords model and vice versa. If the Champion is killed, another model, either the actual Warlord or another unit Champion, may declare themselves the Warlord, replacing their model with the Warlords so long as they meet the same specifications as the model the warlord initially replaced. They gain the Independent Character special rule. The controlling player does not have to reveal during the course of the game which models have switched places. Any game conditions which rely on the Warlord are only affected by the true Warlord.
The cell may contain up to two heavy weapon teams. Each team included replaces two insurgent models in the same squad. Heavy weapon teams benefit from any armor or grenade options purchased by the cell. A heavy weapon team must be armed with one of the following, replacing all of its other weapons options. All heavy weapon teams in a cell must be armed with the same heavy weapon. Heavy Bolter or Autocannon +5 pts per model Missile Launcher with Frag and Krak Missiles +10 pts per model Missile Launcher with Flakk, Frag and Krak Missiles +15 pts per model - Assassins Upon deployment, for each unit with this upgrade, select an enemy HQ unit. For the remainder of the game, that cell has the Preferred Enemy special rule while targeting that unit with shooting or close combat attacks. - Demolition Operatives Up to three insurgents may be given melta bombs +5 pts per model Up to two insurgents may be given: Grenade Launcher +5 pts per model Demolition Charge +10 pts per model