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By the end of 2013, there will be more mobile devices on Earth than people
500%
TOUGH CHOICES
Use existin conventions and native UI elements Most responsive to touch, superior physics, complex animations Push notications, social media inte ration Marketin advanta es to bein in the App Store
Native developers arent cheap or plentiful, particularly for iOS Lon er dev time means hi her costs Apple App Store submission process Additional eort to support multiple platforms: iOS, Android, Blackberry, Windows
Oers many advanta es of native app Less development cost & eort
Not as responsive to touch/swipe, dicult to support complex physics Users expect native behavior and are subtly disappointed when it doesnt deliver
Easy to develop, deploy and update One site, many devices Works across platforms
Lack of native UI elements Fewer complex animations Lack of exposure in the App Store Cant do push notications, cant inte rate with the users contacts/social media
SEAMLESSNESS erases the line between the physical and the virtual world
SEAMLESSNESS TAKEAWAYS Enabled by the ma ic of touch Requires suspension of disbelief and awless technolo y performance Necessitates new, touch-specic UI patterns Destroyed by anythin clunky or unexpected Happens in the minds of users
What do users want to do? Why are they doin it? Where are they doin it?
30 SECOND RULE: If I cant do somethin in 30 seconds or less I will never use your app a ain
PLANNING TAKEAWAYS
Extra features do not make an app extra immersive 30 seconds to your most critical function Oer carefully edited avenues for exploration Anticipate user needs and enhance the experience in context specic ways.
Transitions and animations arent eye candy; they provide important user feedback
Use the z-axis to layer screens and describe relationships between content
Secret panels and hidden doors streamline UI and oer en a ement for expert users
Only hide as much as you have to, and oer stron visual cues
DESIGN TAKEAWAYS
Optimize navi ation for discoverability Help users build mental maps Use animation to provide information, not eye candy Dont for et to consider er onomics Hide options in secret panels, but only when necessary Look for opportunities to create Super Realism
THANK YOU!
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