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rev amping capital ships in renegade Legion: leviathan

by JP Trostle The following is a suggested update and alteration to the ship stats and damage templates in Renegade Legion: Leviathan. It also gives the ship classes some consistency they were lacking in the original rules by FASA. (1) Expanding on the ideas and designs of Oliver Bollmann on his Kanniks RL web site, this new damage template for Leviathan reorganizes the internal component block of a starship to mirror the interior layout of the ship itself. A handful of the blocks which seemed overrepresented in the original game (1/2 Turret Factors Lost, for example), or had no impact on play (4 boxes for Transponder? Really?), have been swapped out with critical systems that were missing from the original including missile silos and flight decks. In addition, the final row of boxes (ship destoyed) have been converted to additional laser bays, crew quarters and other sections that seemed under-represented. A ship is now considered Destroyed if a box is hit in the Spine Cracks or Structural Collapse areas. (Optionally, if both Plant Destroyed AND SLD Destroyed are hit, a ship may be considered out of play.) See Oliver Bollmanns free online book Techical Update: Neverending Conflict for more suggestions on handling internal damage. (2) Due to the new placement of exterior armor, damage that overlaps the center line of port or starboard is not lost but damages both the forward and aft sections of the side struck. (3) With this new template for Leviathan, all ships have had their exterior armor and interior size adjusted for consistency. Battleships keep their 200 points of armor per side and lose 10 points of internal boxes, giving them 200 internal components boxes in a neat 10 x 20 grid. Cruisers now have 140 points of armor per side and 144 internal component boxes in 9 x 16 grid. (Gaining 40 points of armor and 4 boxes) Frigates now have 100 points of armor per side and 98 internal component boxes in a 7 x 14 grid. (Gaining 20 points of armor and interior 8 boxes) Destroyers now have 60 points of armor per side and 60 internal component boxes in a 6 x 10 grid. Patrol ships now have 30 points of armor per side and 30 internal component boxes in a 5 x 6 grid. This means a Leviathan cruiser is 70% as large as a battleship, both inside and out; a frigate is approximately 70% as large as a cruiser; a destroyer is 60% as large as a frigate; and a patrol ship is 50% as large as a destroyer. (Honestly I never quite understood why cruisers a 3-hex ship, or 25% smaller than the 4-hex battleship had only half the armor of the next class up. So, updated cruisers now have 140 points of armor per side 70% of what the battleship carries as well as 72% of the comparative internal boxes.) (4) For those ships that have less than 10 rows or columns of components boxes, damage going internal from one of the 6 facings of ship armor will following the following path: d10 roll for 9 boxes across: 1 2 3 4 5-6 7 8 9 10 d10 roll for 8 boxes across: 1 2 3 4-5 6-7 8 9 10 d10 roll for 7 boxes across: 1 2 3-4 5-6 7-8 9 10 d10 roll for 6 boxes across: 1 2-3 4-5 6-7 8-9 10 d10 roll for 5 boxes across: 1-2 3-4 5-6 7-8 9-10 (5) NEW RULES FOR MISSILES: Missiles were, simply put, broken in the original rules. They were insanely overpowered compared to all other weapons, both in cost and effect. Therefore, missiles should be reduced to the following, more reasonable, levels. A missiles rating is now equal to the total amount of damage a salvo can do. (ie 150 points = 150 points, no matter how it is distributed over the surface of a target.) A missile salvo can have 2 settings: area blast or focused. (a) An area blast strips off armor equal to its strength, spread out over the surface of a ship (ie, an unblocked 150 point missile attack will remove 25 points on each armor facing.) (Alternately, an area blast will do damage to 5 of the 6 facings of a ship; the area opposite the original facing hit location will remain untouched think of the untouched side as being 'in the shadow' of the blast. As missiles do 50, 100, and 150 points of damage, those totals are equally divided by 5. Therefore an full 150 missile blast does 30 damage on each of the 5 sides; a 100 point barrage does 20, and a 50 point attack removes a single row of 10 armor boxes per side.) or (b) A missile can be set for a focused blast, which carves out a cone shaped crater on the surface of a ship, similar to a HEAP round. In this case, missiles would have the following damage template shapes: <12 > < 9 > <18 > <16 >

100 points < 7 > <10 > 150 points

50 points NOTE: due to the powerful nature of the nuclear missile, those parts of a blast template that overlap the edge of a ship's armor boxes ( which, under any other circumstance, would be 'lost') now carry over to the adjacent facing. Example: A battleship takes a hit from a 150 point missile on its Forward facing. The attacker rolls a 1, indicating hit location is the far left column of the armor. Normally, a hit in this column means half the boxes from the damage template would be wasted; however, with a focused missile blast, the other half of the template will now fall on the ship's forward port armor starting in column 10.

leviathan battleship

Forward
1 2 3 4 5 6 7 8 9 10

10

forward starboard

forward Port

10

10 1

1 2

Aft starboard

Aft Port

10

Forward
1 2 3 4 5 6 7 8 9 10 1 2

Shield Des Ext. Com System

Bay Dest.

R Turret Fire Con Silos Destroyed

Turret Factors Lost Bay Dest. Bay Dest. BFC Turret Factors Lost BFC Bay Dest. NL
1

BFC SS

Shield Des Long Range Sen

Bay Dest.

Bay Dest.

NL

Spinal Mount Coil Shorts

BFC NL

10

forward starboard

SD Bulkheads Flag Bridge

forward Port

VIP Docking Port Turret Factors Lost Flight Deck Bay Dest. Crew Quarters

Bulkheads

Spinal SD Mount Coil Destroyed Spinal Mount Destroyed Spine Cracks Structural Collapse FTL System Destroyed Plant Destroyed SLD Destroyed

Damage Control

CIC Destroyed

Life Support

Int. Com System Crew Quarters

Plant damage

SLD damage

CIC

CIC

Abreviation Key : NL . . . . Navigation Lights T. . . . . . Transponder BFC . . . . Bay Fire Control SD . . . . Front Shield Destroyed SS . . . . Shield Short 2 shields Silo Missile Silo Destroyed: If missiles havent yet been launced, 50 points of missiles lost for each box destroyed Flight Deck If one deck is damaged, ship takes twice as long to recover fighters. If both decks damaged, ship takes 4 times as long. Cannot recover half of fighters if 1 deck completely destroyed, and no fighters if both are completely destroyed.

Flight Deck

Bridge

9 10

FTL Minor

FTL Minor

FTL Major

FTL Major

10

BFC Turret Factors Lost

Aft starboard

L Turret Fire Con

Aft Port

Shield Des

Shield Des

SLD Shorts

Right Thruster Out


2

Left Thruster Out

BFC Bay Dest.

Plant Shorts

AFT

Wpn Pwr

Shield Des Manuever


5 6

Acc Comp.

Interior Components

AFT

10

10

SS

Plant damage

SLD damage

SS

6 7 8 9 10

NL

Atmos.

Bay Dest. Anti-grav

leviathan cruiser
Forward
1 2 3 4 5 6 7 8 9 10

10

forward starboard

forward Port

10

10 1

1 2

Aft starboard

Aft Port

10

Forward
1 9 10 2 3 4 5-6 7 8 9 10

Coil Dest Coil short

Ext. Com

VIP dock Flag Bridge L Turret Fire Con Shield Des

Lg. Senors

NL Bay Dest.

Silos Dest.

T R Turret Fire Con Shield Des

NL Bay Dest.

forward starboard

BFC SS

SS BFC

forward Port

3 4-5 6-7 8

Bulkheads

Life Support

SD

SD Int. Com

3 4-5 6-7 8

CIC

Plant Destroyed

SLD damage

SLD Destroyed

Struct. Collapse

Shield Des

Shield Des

AFT

9 10

Turret Lost

Turret Lost

3 4-5 6-7 8

Aft Port

Interior Components

AFT

5/6

10

Silo Missile Silo Destroyed: If missiles havent yet been launced, 50 points of missiles lost for each box destroyed Flight Deck If one deck is damaged, ship takes twice as long to recover fighters. If both decks damaged, ship takes 4 times as long. Cannot recover half of fighters if 1 deck completely destroyed, and no fighters if both are completely destroyed.

BFC Bay Dest.

Rt. Thrust Acc Comp.

Lt. Thrust Wpn Pwr

Plant Shorts

SLD Shorts

Manuever

Bay Dest.

10

Abreviation Key : NL . . . . Navigation Lights T. . . . . . Transponder BFC . . . . Bay Fire Control SD . . . . Fore/Aft Shield Destroyed SS . . . . Shield Short Affects side damage came from ftlm. . . . FTL Minor Damage FTLM. . . FTL Major Damage FTLD. . . FTL Destroyed

Spinal Mt Dest

Turret Lost

Plant damage Damage Control

Bulkheads

CIC Destroyed

Bridge

Turret Lost Flight Deck

9 10

Crew

Flight Deck

Crew

Spine Cracks

1 2 3 4-5 6-7 8

Aft starboard

ftlm

FTLM FTLD

FTLD FTLM ftlm

SLD damage Plant damage SD SS

BFC

9 10

Atmos.

Anti-grav

leviathan Frigate

Forward
1 2 3 4 5 6 7 8 9 10

10

forward starboard

forward Port

10

10 1

1 2

Aft starboard

Aft Port

10

Forward
1 3-4 5-6 7-8 9 10 2 3-4 5-6 7-8 9 10

Com

L. Senors

NL Bay Dest.

T Crew

SCS

CIC Silos Dest.

NL Bay Dest.

forward starboard

forward Port

SD SCD Bulkheads SpD Structural Collapse

SMD Com FTL Major SLD Destroyed Life Supp

3-4 5-6 7-8 9 10

BFC SD Flight Deck Turret Dam Con L Tur Con

SD BFC R Tur Con Crew Flight Deck Turret SS Turret

3-4 5-6 7-8 9 10

FTL Minor Plant Destroyed

AFT

Plant Shorts

FTL Dest.

Aft Port

SLD Shorts

Turret

Bay Dest.

Rt. Thrust

AFT

Interior Components

3/4 5/6 7/8 9 10

Silo Missile Silo Destroyed: If missiles havent yet been launced, 50 points of missiles lost for each box destroyed Flight Deck If one deck is damaged, ship takes twice as long to recover fighters. If both decks damaged, ship takes 4 times as long. Cannot recover half of fighters if 1 deck completely destroyed, and no fighters if both are completely destroyed.

Atm Man AG

Bay Dest.

Lt. Thrust

10

Abreviation Key : NL . . . . Navigation Lights T. . . . . . Transponder BFC . . . . Bay Fire Control SD . . . . Shield Destroyed on that side of the ship SS . . . . Shield Short Affects side damage came from SCS . . . . Spinal Mount Coil Shorts SCD. . . . Spinal Mount Coil Destroyed SMD. . . Spinal Mount Destroyed SpD. . . . Spine Breaks

Br

SS

Aft starboard

2 3-4 5-6 7-8 9 10

SLD damage WpPr SD Acc

BFC SD Plant damage SD BFC

leviathan Destroyer

Forward
1 2 3 4 5 6 7 8 9 10

10

forward starboard

forward Port

10

10 1

1 2

Aft starboard

Aft Port

10

Forward
1 2-3 4-5 6-7 8-9 10

forward Port

1-2 3-4 5-6 7-8 9-10 1-2 3-4 5-6 7-8 9-10

1-2 3-4 5-6 7-8 9-10 1-2 3-4 5-6 7-8 9-10

Com

forward star

NL T Crew Deck T

T Life Supp

SCS Silo NL

Bay SD Sen SCD SD Bay Blk SMD CIC T Br SpD Dam Crew Structural Collapse Plant Dest SLD Dest SLD Deck T

AFT

Silo Missile Silo Destroyed: If missiles havent yet been launced, 50 points of missiles lost for each box destroyed Flight Deck If one deck is damaged, ship takes twice as long to recover fighters. If both decks damaged, ship takes 4 times as long. Cannot recover half of fighters if 1 deck completely destroyed, and no fighters if both are completely destroyed.

Interior Components

1 2-3 4-5 6-7 8-9 10

Abreviation Key : NL . . . . Navigation Lights T. . . . . . Transponder BFC . . . . Bay Fire Control SD . . . . Shield Destroyed on that side of the ship SCS . . . . Spinal Mount Coil Shorts SCD. . . . Spinal Mount Coil Destroyed SMD. . . Spinal Mount Destroyed SpD. . . . Spine Breaks Bay. . . . Fire Bay Destroyed Deck. . . Flight Deck Br. . . . . Bridge Sen. . . . Long Range Sensors Dam. . . Damage Control Man. . . Maneuver 1/2 T . . 1/2 Turret Factors Destroyed Blk . . . . Bulkhead

Aft Port

Plant

Atm Man CIC AG

AFT

Rt. Thrust

Lt. Thrust

10

Aft star

Com FTL Bay FTLD

FTLD Bay FTL BFC

WpPr SD SD Acc

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