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Force Field

Portable Gravity Field Generator

Manufactorium

Place 30mm (small base) marker anywhere on the battlefield. Each model within 6 of the marker gains +4Ar.

Squad Armour Type becomes Heavy. Movement Value (M) is reduced by 2 (to minimum of 2)

Resource card, flip over this card to gain 1 Res.

Gas Trap

Overcharge

Medipack

Place 30mm (small base) marker anywhere on the battlefield. Each model that finishes its activation phase within 6 of the marker takes St 6 Autohit (piercing),

The target model RoF is doubled. The model takes a St 10 Autohit (piercing) at the end of its activation

Nominated Squad Gains Heal (4) Special Rule

iQuake!

Parabola Shot

HE Ammo

Reduce Movement Value (M) of all Units by 3 (to minimum of 3)

The target squad shooting Range (R) is Increased by +3

Squad Weapon Type becomes Blast. You may remove this card from play at any point in time.

Smoke Bomb Strike

AC Ammo

Plasma Ammo

Range (R) of all Range Weapons is halved (round up)

Nominate a piece of Cover, Heavy Cover counts as Light Cover, Light Cover Counts as Open Terrain. This card has no effect on Line of Sight

Squad Weapon Type becomes Plasma. You may remove this card from play at any point in time.

Minefield

Forget it!

Kamikaze

Place 30mm token anywhere on battlefield, all terrain (except Impossible) within 8 from token counts as Heavy Terrain

Spend X resources to remove card from play : 3 Res - Gear card, 2 Res Strategy Card, 1 Res Tactical card.

If Squad member is removed from play, each model in B2B with that model takes St 12 (blast) Autohit.

Eclipse

Reinforced Cover

Camouflage

LD Value of all units in game is Halved (does not affect LD for Coherency)

Nominate a piece of Light Cover, the cover counts now as Heavy Cover.

Enemy shooting at equipped squad count any Light Cover as Heavy Cover.

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