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Corey Rosen Corey Rosen is an actor, director, writer and visual effects artist living in San Francisco. After 11 years with ILM, he moved to The Orphanage, where hes overseeing two international creature-intensive projects www.theorphanage.com
The problem every new animator faces: just how do you frame your shots? This collection of tips from leading directors should help. Image from Annie & Boo, directed by Johannes Weiland.
Johannes Weiland Johannes Weiland is a German freelance director and animator who also teaches animation. His 3D animated shorts, Hessi James and Annie & Boo, have won many awards. Hes represented by Studio Soi www.studiosoi.com
inematography isnt simply the art of placing and moving the camera it involves framing and editing shots to tell a story visually, express a point of view, create a rhythm, and add
dont frame him on the right in the close shot. Rule 2: when intercutting between two people, their glances must always face in the opposite direction if the viewers are to feel that theyre looking at one other. Dont make them look towards the same side of the screen or theyll both appear to be looking in the same direction. Rule 3: when a character moves between shots, he should move in the same direction on screen in each one. If he doesnt, it will look like hes changed direction. To build on these fundamentals, weve asked four experienced professionals to share their tricks of the trade and tips for avoiding common mistakes. Youll learn how cinematography can support the action of a lm and enhance emotions, and how you can create rhythm and visual ow. Youll also discover the magic behind the choice of focal lengths. Read on to discover 15 simple things that you can do right now to improve the structure of your next animation.
tension and atmosphere to a scene. An animation can be made or broken by the quality of its cinematography, while framing, editing and camera moves are all great tools to help accentuate the action or amplify the storyline. Even technically good and experienced animators are often let down by their cinematography. The difference between a professionally composed and edited lm and an unwatchable mess comes down to having paid attention to a few simple rules. Here are three rules that aspiring virtual cinematographers most commonly break. Rule 1: when going from a wide to a close shot, keep your character on the same side of the screen if he was on the left in the wide shot,
Benoit Guerville Benoit Guerville has been using a camera since he was 12. Hes currently developing CGI-heavy projects in the south of France, and teaches Photoshop and Art Direction in a visual effects school benoit@widecinema.com
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LONG = INTIMATE A long focal length helps the viewers to connect with this characters inner thoughts, as the blurring effect of the shallow depth of eld helps to visually isolate her from the outside world SHORT = ISOLATED In contrast, a short focal
Filmakademie Baden-Wuerttemberg
point of focus: something to which you want to draw attention. This will usually be located in the lighter-coloured part of the frame, as this will draw the viewers eyes towards it. Ask yourself how the other elements inside your shot help to guide the viewers towards your focal element.
length serves to isolate the viewers. In this wideangle shot, the character appears so small, and the set so devoid of people, that the contrast greatly enhances the atmosphere of loneliness
Filmakademie Baden-Wuerttemberg
If youre unsure about continuity between your shots, dont hesitate to use visual cues. Here, the second characters shoulder in the foreground helps create a spatial relationship between the two speakers
Filmakademie Baden-Wuerttemberg
inside it. In general, focal lengths between 35 and 55 millimetres create a fairly neutral perception theyre a kind of non-statement. This can be a good way to focus the viewers attention on the characters performances without adding any visual gimmicks. Shorter focal lengths, such as 28mm, cover a much wider angle than the human eye. They make everything appear larger, and strongly accentuate perspective lines. These are useful for enhancing large vistas, landscapes and so on, and theyre often used in anime to inject a dynamic feel to a shot. Used in close-ups,
It may be conventional to open on a wide shot, but the reverse can pay dividends. In Johannes Weilands Hessi James, close-ups suggest the heat and decay of a desert gas station, before a wide shot reveals the set
they magnify the aws of a characters face and are thus often
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In contrast, longer focal lengths tend to atten the image, making objects appear much closer to one another than they really
A close-up of a characters face places strong emphasis on emotions. You can accentuate this effect with a travelling shot (pushing inwards). This still is from Olis Chance, directed by Johannes Weiland and Saschka Unseld
are. Obliterating space in this way can help to create a symbolic relationship between characters. However, long focal lengths also produce a short depth of eld everything in front of or beyond the focal point is out of focus. This is why long focal lengths are generally used to isolate a subject from its environment. For example, you could single out a person in a crowd or focus on a characters face while everything else looks like an abstract blur. This helps to draw the viewers into your characters world.
Filmakademie Baden-Wuerttemberg
Studio Soi
Framing a character in a wide shot allows you to express more body language, and is the ideal choice for showcasing physical comedy
dynamics and rhythm. Asian cinematographers are good at providing breathing space before the action starts, speeding things up as it unfolds. This can be seen in classic shots where the lead character lands on his feet and his opponent drops to the oor. The action often seems to freeze in the last few seconds for which the opponent is still standing until he suddenly collapses.
Studio Soi
lengths in the same sequence: some say you should and some say you shouldnt! Choosing a xed focal length for a whole sequence is one way to create very discreet cinematography, with the focus more on the characters than on the camera moves. This can be good practice when youre starting out, since it forces you to concentrate on framing shots rather than planning ashy camera moves. On the other hand, modern cinematography tends to mix and match focal lengths. You can see this in Hong Kong movies and anime, where a director will go from a very long focal length in a close-up on a characters eyes (to show his concentration) before moving to a very wide angle (when he jumps in the air to attack), then back to a more neutral focal length with a camera circling around him (as he hits his opponent with a slow-motion kick). This is highly effective and stylish if done correctly. However, more often than not, young animators overdo it. The key here is
shots from Annie & Boo show how each interacting character should remain on the same side of the screen, no matter where the camera is
Cameras are very powerful tools for expressing a point of view. A camera placed at eye level gives a natural point of view that mimics what you experience in your everyday life. All other angles place the viewers in a special position. A low angle makes characters and sets look larger than life, while a high angle helps the viewers feel like theyre dominating a scene or spying on the action.
right of shot, even when the camera reverses direction. Similarly, the directions in which the two characters are looking always remain opposed
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Title: Film Directing: Shot By Shot Author: Steven D Katz ISBN: 0941188108 An in-depth exploration of the many camera-framing options that help to convey mood and emotions
Title: Grammar of the Film Language Author: Daniel Arijon ISBN: 187950507X An in-depth look at the lm language, as well as staging and framing strategies, with plenty of case studies and explanations
Title: Film Directing: Cinematic Motion (2nd ed.) Author: Steven D Katz ISBN: 0941188906 Following Shot By Shot, this book builds on its predecessor by explaining the art of moving the camera around the stage
Title: The Visual Story: Seeing the Structure of Film, TV and New Media Author: Bruce Block ISBN: 0240804678 Goes beyond the concept of framing, encompassing all aspects of visual storytelling
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