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Current Chair: Breanne Kirsch, Public Services Librarian, University of South Carolina Upstate, @breezyalli, e-mail: bkirsch@uscupstate.

edu, phone: 864-503-5613 Current Vice-Chair: Cody Hanson, Acting Director of Web Development, University of Minnesota Libraries, @codyh, e-mail: Wiki: ALA Connect Page: Gamification Presentation LibGuide:

Suggested Readings
Games in Libraries
Galloway, Beth. Game On! Gaming at the Library. New York: Neal-Schuman Publishers, 2009. Harris, A. & Rice, S. E. (Eds.). Gaming in Academic Libraries: Collections, Marketing, and Information Literacy. Chicago: Association of College and Research Libraries, 2008. Kirsch, Breanne (Ed.). Games in Libraries: Essays on Using Play to Connect and Instruct. Jefferson, NC: McFarland & Company, Available December 7, 2013. Neiburger, Eli. Gamersin the Library?! The Why, What, and How of Videogame Tournaments for All Ages. Chicago: American Library Association, 2007. Nicholson, Scott. Everyone Plays at the Library: Creating Great Gaming Experiences for All Ages. Medford, NJ: Information Today, 2010.

Kapp, Karl M. The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education. San Francisco: Pfeiffer, 2012. Werbach, Kevin, and Dan Hunter. For the Win: How Game Thinking Can Revolutionize Your Business. Philadelphia: Wharton Digital Press, 2012. Zichermann, Gabe, and Christopher Cunningham. Gamification By Design: Implementing Game Mechanics in Web and Mobile Apps. Sebastopol, CA: OReilly Media, Inc., 2011.

Games and Instruction

Gee, James Paul. What Video Games Have to Teach Us About Learning and Literacy. New York, NY: Palgrave Macmillan, 2007. Kirriemuir, J. Teaching Information Literacy through Digital Games. In P. Godwin, and J. Parker (Eds.) Information Literacy meets Library 2.0 (p. 153-164). London: Facet Publishing, 2008. Mayer, Brian, and Christopher Harris. Libraries Got Game Aligned Learning through Modern Board Games. Chicago: American Library Association, 2010. McDevitt, T. R. Let the Games Begin!: Engaging Students with Field-Tested Interactive Information Literacy Instruction. New York: Neal-Schuman Publishers, 2011. Prensky, Marc. Digital Game-Based Learning. St. Paul, MN: Paragon House, 2007. Squire, Kurt. Video Games and Learning: Teaching and Participatory Culture in the Digital Age. New York: Teachers College Press, 2011.

Game Making/Design
Cinnamon, Ian. Programming Video Games for the Evil Genius. New York: McGraw-Hill, 2008. Koster, Raph. Theory of Fun for Game Design. Scottsdale, AZ: Paraglyph Press, 2005. McGonigal, Jane. Reality is Broken: Why Games Make Us Better and How They Can Change the World. New York: The Penguin Press, 2011. Schell, Jesse. The Art of Game Design: A Book of Lenses. Boston: Morgan Kaufmann, 2008. Szulborski, Dave. This Is Not a Game: A Guide to Alternate Reality Gaming. Macungie: New Fiction Publishing, 2005. Trefry, Gregory. Casual Game Design: Designing Play for the Gamer in All of Us. Boston: Morgan Kaufmann, 2010.

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Bohyun Kim- @bohyunkim Laurie Golden- @goldenlaurie or @cantonlibrary Nicole Pagowsky- @pumpedlibrarian Carli Spina- @CarliSpina Dave Pattern- @daveyp Kyle Felker- @gwydion9 Young Lee- @leebrarian Annie Pho- @catladylib Breanne Kirsch- @breezyalli