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Headquarters

Weapons Barracks Support Center 160 MP 15 Fuel 180 MP 15 Fuel

Triage Center

Supply Yard

200 MP 20 Fuel 100 MP 50 Fuel

Motor Pool 240 MP 45 Fuel

Tank Depot 350 MP 90 Fuel

American Tech Tree


Relic Patch v 2.300

Engineers 140 MP (23) Rifleman 270 MP (27) M8 Armored Car 280 MP 30 Fuel

Heavy MG Team 240 MP (40)

M10 Tank Destroyer 300 MP 55 Fuel

Jeep 220 MP

Mortar Team 280 MP (46)

M3 Halftrack 220 MP 25 Fuel

M4 Sherman Crocodile 320 MP 110 Fuel

Sniper 340 MP

57mm AT Gun 280 MP

M4 Sherman Tank 420 MP 90 Fuel

Motor Pool / Tank Depot requires Supply Yard to be built

American Cheat Sheet Version 2.300

Icons by: www.coh-stats.com

Motor Pool / Tank Depot requires Supply Yard to be built

Headquarters
HQ Upgrades
Engineers 140 MP (23)

Barracks 160 MP 15 Fuel

Engineer Upgrades

Weapons Triage Center Supply Yard Motor Pool Support Center 200 MP 20 Fuel 100 MP 50 Fuel 240 MP 45 Fuel 180 MP 15 Fuel

Tank Depot 350 MP 90 Fuel

Demolitions 100 MP 30 Fuel Flamethrowers 50 Ammo

MG Emplacement 240 MP 20 Fuel

Medic Station Observation Post 150 MP 200 MP

Barbed Wire Free

Sand Bags Free

Tank Traps Free

Mines 25 Ammo

Minesweeper 35 Ammo

Engineer Abilities

105MM Howitzer 450 MP 75 Fuel


Requires 105MM Howitzer selected from the Infantry Company

Cut Barbed Wire Free

Repair Free

American Cheat Sheet Version 2.300


Plant Demolition 50 Ammo Icons by: www.coh-stats.com

Barracks 160 MP 15 Fuel Barrack Upgrades


Rifleman 270 MP (27) Jeep 220 MP

Weapons Support Center 180 MP 15 Fuel

Heavy MG Team 240 MP (40)

Mortar Team 280 MP (46)

Sniper 340 MP

Mk2 Grenades 100 MP 40 Fuel

Throw Grenade 25 Ammo

Armor Piercing Burst 35 Ammo

60mm Mortar Bombardment Free

Camouflage (cloak/uncloak) Free

Sticky Bombs 80 MP 25 Fuel

Throw Stick Bomb 35 Ammo

Smoke Barrage Free

Hold/Unhold Fire Free M1918 BAR 200 MP 60 Fuel Barrack upgrades are made available to all rifleman immediately after upgrade is completed Observation Post 200 MP Forward Barracks 260 MP
(195 MP Rapid Response Infantry Company)

Suppression Fire 40 Ammo

American Cheat Sheet Version 2.300


Barbed Wire Sand Bags Free Free Tank Traps Free Mines 25 Ammo Icons by: www.coh-stats.com

All units (except Jeep) on this page are capable of upgrading a building to a Forward Barracks

Defensive Operations
(available from the Infantry Company)

Motor Pool 240 MP 45 Fuel


M8 Armored Car 280 MP 30 Fuel M3 Halftrack 220 MP 25 Fuel 57mm AT Gun 280 MP

Tank Depot 350 MP 90 Fuel Tank Depot Upgrades


M4 Sherman Tank 420 MP 90 Fuel M4 Croc Sherman 320 MP 110 Fuel
M10 Tank Destroyer 300 MP 55 Fuel

Supply Yard 100 MP 50 Fuel

Armor Skirts 50 Ammo

Quad .50 Cal Maxson Mount 100 Ammo

Armor Piercing Shells 50 Ammo

M1A1C 76mm Gun 200 MP 50 Fuel

M2HB .50 Cal 75 Ammo

Bulldozer 75 Ammo

Level 1 Production 150 MP 50 Fuel

M2HB .50 Cal 50 Ammo

Defensive Smoke Screen 150 MP 25 Fuel Tank Depot upgrades only apply to the M4 Sherman (not Croc)

Crab Mine Flail 75 Ammo

Level 2 Production 200 MP 140 Fuel

M8 Mines 50 Ammo

Lower/Raise Mine Flail Free

Lower/Raise Bulldozer Free

Motor Pool / Tank Depot requires Supply Yard to be built

Smoke Canisters 50 Ammo

American Cheat Sheet Version 2.300

Icons by: www.coh-stats.com

American Cheat Sheet Version 2.300

Icons by: www.coh-stats.com

Infantry Company
The backbone of the Allied army. A well-rounded tree ideally suited to defensive players. Early Rapid Response upgrade will allow all your infantry to train faster throughout the game cutting the time it takes to have units on the battlefield by over half. At 1 CP this ability can help you crank out units faster right from the get-go, very helpful if you need units on the battlefield and fast. Rangers are an excellent multipurpose unit that can tackle armor, light vehicles and all forms of infantry, they can also be upgraded with Thompson SMG's for extra infantry killing power (armed with 2 bazookas). Off-Map Combat Group deploys cost-efficient reinforcements to the battlefield, the amount of units deployed are worth more then the manpower cost of this ability. Defensive Operations is useful for riflemen defending a strategic point that don't have any cover around and no engineers are nearby, they can simply build some sandbags and have green cover vs any incoming infantry or vehicles. Riflemen can also build tank traps/barbed wire on the front lines, make good use of this to make Axis armor walk straight into your mine fields. The artillery strike can be pretty devastating against hordes of enemy infantry. For a high cost of manpower, you can build the 105MM Howitzer. This gun can rip apart enemy infantry at a massive range, it's like an extreme version of the mortar that doesn't need to be anywhere near the frontline to wreak havoc on infantry, buildings and even armor; the barrage is FREE though it does have a cooldown.
Rapid Response 1 CP Passive Ability Infantry and Heavy Weapons Team deployment times are reduced. Rangers 2 CP, 400 MP (45) Rangers lead the way! Deploy Rangers, heavy Anti-Tank Infantry, to the battlefield. UPGRADES: ABILITIES: Throw Grenade (25 Ammo) Thompson SMGs 100 Ammo Fire Up Defensive Operations 1 CP Passive Ability Enables Riflemen to Construct Field Defenses. Speeds up Engineer construction of Defenses. Off-Map Artillery Support 2 CP, 150 Ammo Call in Artillery strike on designated target area.

requires upgrade Off-Map Combat 4 CP, 800 MP Call Off-Map Infantry and Vehicle Reinforcements to the battlefield. The types of units are random but usually include forms of infantry, weapons, and AT that would typically cost you 1000+ MP to get individually. 105MM Howitzer 2 CP, 450 MP Enables Engineers to deploy the 105MM Howitzer to the battlefield.

American Cheat SheetAirborne commentary by: [RFA] Yahtzee!!

Icons by: www.coh-stats.com

Airborne Company
An all around great tree that provides excellent counters to anything the Axis forces will throw at you. The left side is very manpower intensive however it provides excellent early game anti tank and even allows you to trade manpower for fuel and ammo in the late game, while the right side is ammo intensive providing the powerful P-47 plane to be used at you disposal. On the left side airborne troops can be called in anywhere on the map as long as its visible territory and not hidden by the fog of war, and they can be reinforced any where on the field. Another advantage with airborne is their ability to be upgraded with 2 recoilless rifles, these provide an excellent counter to any early axis armor you come across. Followed by the air dropped 57 mm AT gun, like the airborne they can be called in anywhere within visible territory. The last ability on the left side is the ability to call in Supply Drops - paradroped munitions and fuel that come with a .30 caliber machine gun and mortar in exchange for manpower. On the right side at 1 CP allows the use of a P-47 for a recon run thats excellent for scouting or getting a line of side for your airborne. After recon theres a strafing run to tear up any axis infantry caught in its way, and finally a bombing run for and stubborn axis armor.
Paratroopers 2 CP, 375 (45) MP Deploy Paratroopers on Revealed Territory. Can upgrade units with 2 recoilless rifles for 125 Ammo UPGRADES: ABILITIES: Satchel Charge (50 Ammo) Recoilless Rifle 125 Ammo Fire Up Air Recon 1 CP, 50 Ammo Call in Recon Plane to scout targeted area of battlefield.

Paradrop AT Gun 2 CP, 450 MP Deploy Paradropped 57MM Anti-Tank Weapon and Crew on revealed territory. ABILITIES: Armor Piercing Rounds 50 Ammo.

Strafing Run 2 CP, 150 Ammo Call in P47 Thunderbolt strafing run.

Supply Drops 2 CP, 100 MP Paradrop Munitions, Fuel Supplies, and some Heavy Weapons (MG and Mortar) within revealed territory.

Bombing Run 3 CP, 250 Ammo Call in P47 Thunderbolt bombing run.

American Cheat SheetAirborne commentary by: [RFA] Yahtzee!!

Icons by: www.coh-stats.com

Armor Company
Armor can be one of the most powerful American companies. Its a vehicular based company that allows such advantages as the increased speed in producing vehicles, light & heavy, vehicles can also have the ability to repair themselves in field. The left side ends with the ability to call in the mighty M26 Pershing. The right side features such abilities as the ability to cap points with light vehicles, and the ability to instantly respawn any destroyed vehicle within a certain amount of time, also known as Allied War Machine. The right side ends with the ability to call in the infamous artillery tank known as the Calliope.

Fast Deployment 1 CP Passive Ability Vehicle and Tank production times are reduced.

Raid 2 CP Passive Ability Light Vehicles (Jeeps, M8s, Halftracks) can now capture Territory Sectors. Allied War Machine (AWM) 2 CP, 250 Ammo If you suffer Tank losses while this ability is active, they are immediately replaced at the HQ. Calliope Rocket Launcher 2 CP, 560 MP Deploy an M4 Sherman outfitted with a Calliope T34 Rocket Launcher to the battlefield.

Field Repairs 2 CP, 200 Ammo Vehicle Crews Repair battle damage while this ability is active. M6 Pershing Heavy Tank 5 CP, 900 MP Deploy an M26 Pershing Heavy Tank to the battlefield.