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Monster Carnival

The Level Range: 30-50 (need 2 party members


minimum)

Before the PQ:

There are many areas in which you can get into the
Monster Carnival. You have to talk to Spieglemann in 1 of 4
places: Kerning City, Orbis, Ludibrium, or Singapore. Once
you have clicked Spieglemann select the option to enter the
monster carnival.

The unique thing about this party quest is that you work
together to beat the other team instead of working together
to beat the actual quest, so it is competitive (not always, but
that will be explained later.) The main objective is to get the
most CP (Carnival Points) in the given time (10 minutes.)
Caution: Dying will result in a 10 summoning CP loss or if
you have less than 10 CP you will lose all. There are two
teams, the Blue Team, and the Red Team.

Simply stated, you can say J>PQ or TW to join a party


which is quite obvious. (J> means joining.)

Once you have 2 party members (minimum), find another


party of the same number of party members and enter the
same arena as them (arenas will be explained). When you
choose the arena the other party is in, it will send an invite to
that party. That party will now choose to accept or deny your
invite.

Warriors/Brawlers/Ice Lightning Mages are good


mobbers meaning they can take out many monsters at a
time. The thing is, Warriors and Brawlers have a good
single-hitting attack but their damage is unstable. (For
example, they might hit from 100-1000.) Ice Lightning Mages
are a good addition to your team but are weaker than the
other 2 classes.

Bandit/Assassin are very good attackers. An assassin


probably has the highest attack at lower levels because of
their ability to attack two times with critical hits. Bandits can
hit 6 times with their common move of savage blow.

Gunslingers are decent attackers with their fast double


shot which resembles an Assassin’s Lucky Seven but far
weaker.

Archers are basically all arounders. They have a decent


damaged single-attack, and multihit.

Clerics are your way to never have to delay to pick up


healing pots.

Fire/Poison mages are extremely strong at levels 30-50


and are a good addition to your party.
There are 5 CP points under the monster carnival menu,
your overall CP, your party's overall CP, CP that can be used
to either summon monsters, summon protectors for
monsters (protectors are simply buffs on the monsters, like a
stone golem using defense and attack buff,) and lastly
summon a skill (skills are simply curses like when a jr.
boogie weakens you, etc,) and your opponents overall CP
and summoning CP. Luckily, Nexon has made summoning
convenient by adding hotkeys in which you can press to
perform these actions. (F1-F9) The summoning CP is on the
left while your overall CP is on the right.

Your overall CP is the overall number of CP that you have


gained, your party's overall CP is the number of CP you
have gained and the CP your party has to summon. When
you summon a monster, that monster will constantly
summon at designated times over the course of your PQ.
When you summon a protector, the protector symbol will be
above the monsters and the other party will have to destroy
the crystal colour opposite of their colour team. When you
summon a skill that skill will be inflicted on the actual team
members, some skill affect the whole party, and some affect
one person. (Monsters summoned to the other party will be
transparent meaning they won't be able to affect you, you
can't hit it, it can't hit you, etc.) Remember mages, you have
to use attack, not your spell.

List of Monsters:

Monster Name CP Hotkey


Brown Teddy
7 F1
(COINS!)
Bloctopus (Not
7 F2
used so much)
Ratz (Look
8 F3
above)
Chronos (Look
8 F4
above)
Toy Trojan (Used
9 F5
often for TW)
Tick-Tock (Look
9 F6
at Bloctopus)
Robo (Pretty
strong, with lots
of defense, but 10 F7
still not used so
much)
King Bloctopus 11 F8
(This doesn't
actually summon
King Bloctopus, it
summons King
Block Golem. It’s
decent too.)
Master Chronos 12 F9
Rombot (Rombot
costs only 22 for
arenas 5/6.
Good, unless
other party is
30/22 F10
strong, then it’ll
be like suicide
since these
beasts give 6
CP.)

List of Protectors:

Name CP Hotkey
Power UP 17 F1
Guard UP 16 F2
Magic UP 17 F3
Shield UP 16 F4
Accuracy UP 13 F5
Avoidibility UP 16 F6
Speed UP 12 F7
Cancel Weapon
35 F8
Attack
Cancel Magic
35 F9
Attack
List of Skills:

Name CP Hotkey
Darkness (Party) 17 F1
Weakness (Party) 19 F2
Curse (Party) 12 F3
Poisoned (Party) 19 F4
Slow (Party) 16 F5
Seal (1 person) 14 F6
Stun (1 person) 22 F7
Cancel Buff (1
18 F8
person)

Skills are not commonly used because it remains for a


small time and could better off be used for something else.

There are 6 arenas in which you can hold a monster


carnival. Arenas 1-6. Arenas 1-4 require 2 party members
while room 5-6 requires at least 3. Also arenas 1 and 2 are
the same, 3 and 4 are the same, and 5 and 6 are the same.
To make a "room" you just click Spiegleman and click on the
room you would like to go to. While in the room you will have
a minute to accept or deny requests. To try and join a "room"
simply click Spiegleman and click on a room with people
already in it. As recently stated, you will have to wait for their
acceptance or rejection. Arenas 1,2,5,6 you will be sharing
the map, so both parties are in the same place, while in
Arena 3 and 4 you are separated by a wall.
*This is Arena 3/4. Note that there indeed is a wall
separating the two parties, if you talk to all, they will be
able to hear you. Also, as you can see the monsters on
the other side are transparent therefore, they will not
affect you.

*Also lookee there! Mass Master Chronoses =D.


*This is a picture of arena 5/6, as you can see there are
Rombots at the bottom and Robos at the top platforms.
You can’t see the very top platform but there are Robos
also.

In the PQ:

While in the PQ monsters will automatically summon within


10 seconds. The default monsters summoned in arenas 1
and 2 are Brown Teddies and King Block Golems. The
default monsters summoned in arenas 3 and 4 are Toy
Trojans and Robos. The default monsters summoned in
arenas 5 and 6 are Robos and Rombots.

The other unique thing about this PQ is that you can't use
pots. If you try it'll declare that you are unable to use that
item. Alternatively, the monsters you kill will drop items. Most
of the time it will drop the usual pots such as white pots,
mana elixers, elixers, power elixers, and all cure potions, but
there are special items dropped. They will be listed in the
chart below. (Maple Coins are coins that can be used to
trade in for items, or the prestigious spiegleman necklace,
and spiegleman marbles.) All of the items in this PQ that you
pick up are utilized immediately and automatically, so if you
pick up a mana elixir you immediately gain 300 MP.
Remember to pick up CP point orbs because 2 CP is already
a Toy Trojan!

List of Items:

Picture Name Description


Carnival
Increases CP by 1
Point 1
Carnival
Increases CP by 2
Point 2
Carnival
Increases CP by 3
Point 3
Party Mana Recovers 300 MP in
Elixir your entire party.
Recovers 50% of HP
Party Elixir and MP in your entire
party.
Party Recovers 100% HP
Power and MP in your entire
Elixir party..
Party All All curses in your
Cure entire party will be
Potion removed..
Mini Cube One of your opponent
of will be randomly
Darkness cursed.
All of your opponents
Cube of
will be randomly
Darkness
cursed.
One of your opponent
Stunner
will be stunned.
Can be used to trade
in for Spiegleman
Maple Coin Necklace, Marble, or
lvl 30-50 weapons for
all classes.

There are no guaranteed wins unless you buy a win, or are


doing TW with another party (will be explained.) You must
familiarize yourself with different strategies such as
summoning one protector at a time, summoning Master
Chronuses to knock the opponent down, etc. Remember to
work with your teammates, and listen if they have a good
idea, if not contribute yourself. The other team might want
you to summon mass Trojans and speed because they are
easy to kill (little defense) and fairly low HP with a good
amount of CP. Personally I don’t suggest you using this
technique in a competetitive CPQ (just a hint.)

To get you started with some strategies, here is one that


people use often: Summoning the Protector, avoidibility up
constantly (the moment they destroy the crystal summon
again.) And summon master chronuses. Or if you have A
LOT of CP you can summon cancel weapon or magic attack
constantly. The reason for this is because when you
summon avoidibility up, the amount of time for them to kill
doubles, or even triples depending on their level. Most of the
time they will be missing the monsters and also they need to
waste time to negate the protector. The reason for the
Master Chronuses is that they posses the ability to shoot at
people with their magic, which prevents your opponent from
climbing up the ladder to destroy the crystal. Their only
escape is to die. (Pretty cruel ain’t it?)

Some people buy wins, meaning they will pay you meso if
you let them win or help them win. This is unlikely but some
people do do it.

Many Carnival PQers do something called TW. TW is an


abbreviation for trade wins which is pretty straightforward. It
means that two parties co-operate to win once lose once,
win once lose once, etc. This is a very popular method since
killing monsters to win a PQ is challenging for lower levels.
Also it is a way to earn a steady, decent EXP. How do you
determine who wins first? Well you can battle it out in a
normal competitive CPQ then whoever wins loses the next
time. Or you can always just compromise.

Some people also Coin Farm, but it is as unlikely as buying


wins. For this PQ both teams will mass summon Brown
Teddies. Why Brown Teddies you ask? Because they are
easy to kill and for some reason they drop a lot of Maple
Coins (I tested it out.)
* This is Arena 1/2; I have marked the most important
things in a CPQ look below for a description.

1. The “crystal” that you have to break to negate the


protector effect.
2. The amount of CP you can use for summoning
monsters, protectors, skills. As you can see some
CP has been depleted due to the summoning of
protectors.
3. The amount of CP you have in overall, this is the
sole objective of the monster carnival, whoever has
highest wins. As you can see the Blue Team is
winning.
4. The menu that includes Protector, Skills, Mob
(monsters.) As you can see there are hotkeys and
CP requirements too.
5. This is the protector sign that is shown when you
summon a protector. As you can see it shows
avoidibility up and power up.
6. The items from the monsters being killed. As you
can see there are pots and CP plus items, and
stunners.
7. The amount of time leftover (starting time being
10:00.) As you can see there is only 6 minutes and
41 seconds left.
8. The transparency of the monster shows it is only
for the opponent. It can also mean that it is a
monster you had summoned.
After the PQ:

WINNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN
NNNNNNNNNNNNNNNNNNNNNN! = LVL UP! *As you
can see I have leveled up since my previous pictures =D.

Once it has declared if you have won or lost the PQ, it will
transport you to a place with Spiegleman. Here is where you
will earn EXP according to the number of CP points you
have earned and whether you have won or lost. There are 4
ranks in which you can achieve. A,B,C,D. The A rank is
achieved with a CP of 501+ (500 actually gets you a B still,
which makes me angry.) B rank is 250-500, C rank is 50-
249, and lastly D rank is 0-49. Great save of money and hey
look, no pots were used.

The EXP earned will be displayed in the chart below.


EXP Chart:

Win Lose
A Rank - A Rank -
30,000 EXP 10,000 EXP
B Rank - B Rank - 8,500
25,500 EXP EXP
C Rank - C Rank - 7,000
21,500 EXP EXP
D Rank - 7,500 D Rank - 1,000
EXP EXP

To Trade your Maple Coins for a reward, you have to leave the
Monster Carnival, go talk to Spiegleman again and select the third
option which is the option to trade maple coins for items. Once you
have clicked on that option there are many more options such as
Spiegleman Necklace, Weapon for warriors, weapon for
magicians, etc.

Amount of
Maple Coins
Needed
Spiegelmann
50
Necklace
Spiegelmann's
40
Marble

*Spiegelman’s Marble adds 30 HP and MP at a 60% success


rate.

Weapon for Warriors:

IMG Name Amount of


Maple
Coins
Needed
Cutlus 7
Lionheart 7
Traus 10
Zard 10
Jeweled Katar 20
Lion's Fang 20
Dankke 7
Niam 7
Blue Counter 10
Sabre tooth 10
Buck 20
The Rising 20
Heavy Hammer 7
Sledgehammer 7
Jacker 10
Titan 10
Knuckle Mace 20
Golden Mole 20
Nakamaki 7
Axe Pole Arm 7
Zeco 10
Crescent
10
Polearm
The Nine
20
Dragons
Serpent's
20
Tongue

Weapon for Magicians:

Amount of
IMG Name Maple Coins
Needed
Wizard
7
Wand
Petal
7
Staff
Crystal
10
Wand
Hall Staff 10
Arc Staff 20
Cromi 20

Weapon for Bowmen:

Amount of
IMG Name Maple Coins
Needed
Red Viper 7
Vaulter
10
2000
Olympus 20
Heckler 7
Silver
10
Crow
Rower 20

Weapon for Thieves:

Amount of
IMG Name Maple Coins
Needed
Dark
7
Guardian
Dark
10
Avarice
Dark Slain 20
Gephart 7
Bazlud 10
Dragon
10
Toenail
Sai 20
Shinkita 20

Weapon for Pirates:

Amount of
IMG Name Maple Coins
Needed
Silver
7
Maiden
Neozard 10
Fury Claw 20
Shooting
7
Star
Lunar
10
Shooter
Mr.
20
Rasfett
*The items rewarded will have random attacks and stats; they
can be above average, average, or below average. For example,
a Shinkita’s average attack is 62, but when you trade maple
coins for it, its attack can range from 57-69.

Also here is a little tip on Maple Coins. I honestly think getting


Spiegleman marbles are a waste of time, and money. You see you
can get a Gephart for 7 maple coins, and guess how much they sell
to NPCs. 150k. That’s 750k for the LESS than the equivalent of a
60% change of getting 30 more MP and HP since a marble is 40
coins and each Gephart is 7. (5 Gepharts only 35 Coins, but it
equals 750k.)

That’s all! Have fun and good luck PQing!

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