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Name

Kreighton Teuthold Weight Val 17 13 15 13 10 15 Bon +3 +1 +3 +1 +0 +2 Shld +2

Player Eyes Enh 0 0 0 0 0 0

Race Hair Fav. Class

Human

Alignment Medium

Name

Height Languages Abil STR DEX

Blond Notes

Size Mod.

Common, Celestial Base Race 15 13 15 13 10 15 Dex Dex 2 0 0 0 0 0 Armor Size Size Size Medium Size Medium Def Nat

4th Lvl: +1CHA

Abilities CON
INT WIS CHA AC 17 Tch 11 Flat 16 10 Total 21

Armor Pen Nat Def Def Def Ddg Dge Othr Othr Othr Othr +0 Max Dex +6 Spell Fail 10% Hit Points

Hit Points 54 Damage

Armr +4

+1 Medium +1 Medium

mor Class, HP, Init, CMB


+4 Flat/Touch

Armr

Shld +2

Temp

54
Notes

Combat Maneuver Defence (CMB) BAB +5 STR +3 Class +4 Class +1 Class +4 Armor Mithral Shirt DEX Saves Fortitude 9 Con +3 Dex +1 Wis +0 Enh +2 Enh Enh Othr +2 Othr +2 Othr +2 Enhance AC +4 Enhance AC +2 STR +3 DEX Attack BAB DEX +1 Max Dex +6 Max Dex Size Abil Othr +3 Medium +0

Save Bonuses Divine Grace: Add CHA to all saves Lightning Reflexes (+2 REF)

Saves

Reflex 6 Will 6

Pen Spell Fail Type +0 10% 0%

Armor

Shield Mithral Shield STR Attack BAB

Pen Spell Fail Type +0 0% 0% CMB Abil

Attacks

Attacks Longbow

Enh

To Hit 1d20+2+5 1d20+5

DMG 1d8+1d6+2 1d6

Crit x3 x2

Rng 5

Type

Notes

Nonlethal 100 damage (can do lethal 1

Attacks

Quarterstaff Arrows: 17

Nonlethal, Double

Class Abilities

Class Features, Gear, Notes

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Alignment Medium

LG

Classes Paladin

Lvl 5

BAB +5

Fort +4

Ref +1

Wil +4

Skills 25

HP 39 CL Name Acrobatics Appraise Bluff Climb

Totals Skills

+5 Spent

+4 25 Spells

+1

+4 Armor Pen

25

39 +0

x x x

Craft: Craft: Diplomacy Disable Device Disguise Escape Artist Fly

Hit Points 54 HP Bonus


Bonus Toughnes s

x x x x

Handle Animal Heal Intimidate Kn: Nobility Kn: Religion Kn: Kn: Kn: Kn: Linguistics Perception Perform

Init Bon 1

to all saves x x x Size Mat Resistance x

+2 REF)

Prof: Ride Sense Motive Sleight of Hand Spellcraft Stealth Survival

Size

Mat

Swim Use Magic Device

BAB +5

STR +3

Proficiencies Simple, Martial Weapons

Notes Nonlethal, Double

All Armor, Shields (except Tower) Speed 30 DR SR AP Gear


Slot Headband Head Eyes Neck Wrist Hands Ring Ring Body Shoulders Chest Belt Feet Item

Experience Fly

amage (can do lethal 1d8 on command)

munity Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by P ease visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com."

Skills Name Total +1 +1 +2 +3 +1 +1 +9 +2 +1 +1 +7 +8 +2 +6 +7 +2 +2 +5 +6 +7 +1 +0 +3 +0 +0 +0 Rnk 0 0 0 0 0 0 4 0 0 0 0 2 5 0 2 3 0 0 0 0 0 2 0 0 1 3 0 3 0 0 0 0 0 0 0 Abil +1 +1 +2 +3 +1 +1 +2 +1 +2 +1 +1 +2 +0 +2 +1 +1 +1 +1 +1 +1 +1 +0 +2 +0 +1 +0 +1 +1 +1 +0 +3 +2 Trn +0 +0 +0 +0 +0 +0 +3 +0 +0 +0 +0 +3 +3 +0 +3 +3 +0 +0 +0 +0 +0 +0 +0 +0 +3 +3 +0 +3 +0 +0 +0 +0 +0 +0 +0 Othr Pen +0 +0 +0 +0 +0 +0 +0 +0 +0 BAB 5 CL 5 Abil STR 3 DEX 1 CON 3 INT 1 WIS 0 CHA 2

obatics

praise

ff

mb

ft:

ft:

lomacy

able Device

guise

cape Artist

ndle Animal

al Nobility Religion

midate

guistics

ception

form

f:

nse Motive

ight of Hand

ellcraft

alth

vival

e Magic Device

Experience Swim Climb

29000

Feats

ed, or specifically approved by Paizo Publishing. For more information about Paizo's

Type Name Name Name Range/Type Range/Type Range/Type Effect Effect Effect

Aura of Good The power of a paladin's aura of good (see the detect good spell) is equal to his paladin level.

Detect Evil At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual with

Smite Evil Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin ch In addition, while smite evil is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC ag The smite evil effect remains until the target of the smite is dead or the next time the paladin rests and regains her uses of this a Divine Grace At 2nd level, a paladin gains a bonus equal to her Charisma bonus (if any) on all Saving Throws.

Lay On Hands Beginning at 2nd level, a paladin can heal wounds (her own or those of others) by touch. Each day she can use this ability a num Alternatively, a paladin can use this healing power to deal damage to undead creatures, dealing 1d6 points of damage for every

Aura of Courage At 3rd level, a paladin is immune to fear (magical or otherwise). Each ally within 10 feet of her gains a +4 morale bonus on savin Divine Health At 3rd level, a paladin is immune to all diseases, including supernatural and magical diseases, including mummy rot.

Mercy At 3rd level, and every three levels thereafter, a paladin can select one mercy. Each mercy adds an effect to the paladin's lay on At 3rd level, the paladin can select from the following initial Fatigued (The target is no longer fatigued) || Shaken (The Targ At 6th level, a paladin adds the following mercies to the list of Dazed (The target is no longer dazed) || Diseased (The paladin At 9th level, a paladin adds the following mercies to the list of Cursed (Remove Curse, Paladin lvl == CL) || Exhausted (Targe At 12th level, a paladin adds the following mercies to the list of Blinded || Deafened || Paralyzed || Stunned These abilities are cumulative. For example, a 12th-level paladin's lay on hands ability heals 6d6 points of damage and might als

Channel Positive Energy When a paladin reaches 4th level, she gains the supernatural ability to channel positive energy like a cleric. Using this ability con

Divine Bond Upon reaching 5th level, a paladin forms a divine bond with her god. This bond can take one of two forms. Once the form is cho The first type of bond allows the paladin to enhance her weapon as a standard action by calling upon the aid of a celestial spirit If a weapon bonded with a celestial spirit is destroyed, the paladin loses the use of this ability for 30 days, or until she gains a lev

on a single item or individual within 60 feet and

. As a swift action, the paladin chooses one target ma modifier (if any) to her AC against attacks made by sts and regains her uses of this ability. At 4th level, and

day she can use this ability a number of times equal to 1d6 points of damage for every two levels the paladin

ains a +4 morale bonus on saving throws against fear

ncluding mummy rot.

s an effect to the paladin's lay on hands ability. er fatigued) || Shaken (The Target is no longer dazed) || Diseased (The paladin's lay on hands ability in lvl == CL) || Exhausted (Target is no longer d || Stunned 6 points of damage and might also cure Fatigued and

ike a cleric. Using this ability consumes two uses of

two forms. Once the form is chosen, it cannot be upon the aid of a celestial spirit for 1 minute per r 30 days, or until she gains a level, whichever comes

Name

Range/Type

Type Effect

Cure Light Wounds Bless Weapon Detect Undead Detect Poison Bless Water Knight's Calling Read Magic Diagnose Disease Ghostbane Dirge Hero's Defiance

First Level Spells (1+1/Day - Prep in Advance!) Touch Cure 1d8+1/lvl (up to 5) Touch, 1min/lvl This transmutation makes a weapon strik Cone 60ft, concentration, up to 1 minute/ level You(D) can detect the aura that surrounds un Instant/1 target/close (25 ft. + 5 ft./2 levels) You determine whether a creature, object Flask touch This transmutation imbues a flask (1 pint) ME Compulsion, 1 creature, Close, 1rnd You compel an enemy to come and fight Self, 10min/lvl You can decipher magical inscriptions on Instant/1 target/close (25 ft. + 5 ft./2 levels) You determine whether a creature, object 1 rnd/lvl, Incorporeal target /close (25 ft. + 5 The ft./2 target levels) coalesces into a semi-physical Instant, Self The instant before you are reduced to 0 o

p in Advance!) +1/lvl (up to 5) smutation makes a weapon strike true against evil foes. The weapon is treated as having a +1 enhancement bonus for the purpose of bypas detect the aura that surrounds undead creatures. The amount of information revealed depends on how long you study a particular area. rmine whether a creature, object, or area has been poisoned or is poisonous. You can determine the exact type of poison with a DC 20 Wisd smutation imbues a flask (1 pint) of water with positive energy, turning it into holy water. pel an enemy to come and fight you. On its turn, the target moves its speed toward you, avoiding any other dangers along its path (including decipher magical inscriptions on objects - books, scrolls, weapons, and the like - that would otherwise be unintelligible. This deciphering doe rmine whether a creature, object, or area carries any sort of disease or infestation (including molds, slimes, and similar hazards), or any exce et coalesces into a semi-physical form for a short period of time. While subject to the spell, the incorporeal creature takes half damage (50%) nt before you are reduced to 0 or fewer hit points, you can expend a use of your lay on hands ability to heal yourself as if you had used lay on

Combat Reflexes Lightning Reflexes Extra Lay On Hands Mercies Extra Mercy

Feats Make additional attacks of opportunity Gain +2 bonus on Reflex saves Use lay on hands two additional times per day Fatigued; Shakened Your lay on hands benefits from one additional mercy

Feats Empower Spell? Silent Spell Still Spell Feat that increases save? Craft? Catch Off Guard? Expanded Arcana? - wait until lvl 9 to get Remove stuff Minor Spell Expertise? - need at least 4th level spells. use this with tap inner beauty and then run with it, switch it to Improved Trip?

Uhm.... Maybe? (3rd Party Feats) http://www.d20pfsrd.com/feats/3rd-party-feats/open-design/general-feats/pack-mule http://www.d20pfsrd.com/feats/3rd-party-feats/open-design/general-feats/practice-makes-perfect http://www.d20pfsrd.com/feats/3rd-party-feats/rite-publishing/101-feats/general-feats/eccentric-specialist http://www.d20pfsrd.com/feats/3rd-party-feats/rite-publishing/101-feats/general-feats/focused-dispelling

Spells Wrathful Mantle: "(Touch, 1min/lvl) The subject of the spell gains a +1 resistance bonus on all saving throws per

Items One day... http://paizo.com/pathfinderRPG/prd/magicItems/wondrousItems.html#_strand-of-prayer-beads Sihedron Ring (35k) ring of animal friendship (10.8k) ring of counterspells ring of friend shield (50k - pair - maybe he has one with blood?) ring of protection ring of arcane signets (1k) -- this would be something more up wild's alley Hat of Disguise (1.8*.8) = 1440 Boots of Levitate (7.5*.8) Boots of Striding and Springing (5.5*.8) Bracelet of Friends (19k) Braces of Archery (5 - lesser, 25 - greater) Probably don't need this Deck of Illusions (8.1k) Phylactery of Positive Channeling (11k)\ Restorative Ointment (4k*.8) Efficient Quiver (1.8*.8), 1440 robe of stars (58k) glove of storing (10k for one) hand of glory (8k... but morbid) ring of force shield (8.5k) ring of the ram (8.6k) http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/e-g/efficient-quiver

check out "deck of many things, harrow" and deck of many things

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