Sie sind auf Seite 1von 4

Article

If you are recording your sound inside you could find that the area in which you record could produce echoes this is due to reflective surfaces and this sources the sound to bounce uncontrollably, this allows the sound to become louder or as I mentioned echo. Studios are used so when recording all sound is kept in between walls so this means echoes will not occur. Studio acoustics allow fine turning sound quality to take place. The settings require strategic placement so that the sounds maybe absorbed to control effects such as reverb and diffusion. Acoustic materials that used in the studios are fibreglass and cotton. When music is being recorded live instead of using a studio they will use a live room, this is acoustically absorbent and partly reflective, which allows a varied sound. It is particularly suited to record instruments such as drums. A room with a lot of sound absorbing is called a dead room as it has a high frequency. Indoor acoustics Sound and acoustics have many principles, such as all properties have some sort of acoustic material inside them, which is likely to absorb, reflect or transmit the sound. Acoustic material is designed for the purpose of absorbing sound. The studying of sound is divided in to three sections, these being production, transmissions and reception. All of these are need to allow sound to occur. When using a studio base to record the acoustics are clear, this is due to the surrounding sounds having a low frequency and are designed to block out surroundings sounds that are not in the studio. Recording in a studio is the opposite to recording in a location such as a hall, when recording it is said that the studio would be dead as no other sounds can come in to contact with the recording system other than the sounds purposely made within the studio. The live room or inset recording have a minimum use of sound absorbing material, live rooms usually have surroundings of stone or wood. By using a live room you accomplish a more intimate sound. Many different surface types have different reflective and absorptive properties. For example; a carpet is a greatly absorbent when it comes to sound proofing. How can your acoustic environment affect your recorded sound? Reverberation Reverberation is similar to echo in the sense that it re-creates an echo of sound that sounds like a humming tone of the just plated notes. It is often found in modern day music such as electro, it is the most commonly used sound effect in music. Sound proofing

Sound proofing is used to keep sound enclosed. It is used to recording studios and cinemas. Common materials used for soundproofing a room are; screening, acoustic screening allows the sound to be reduce during the working process and with environment facilities, usually built using a large steel construction with an acoustic panel infill. The materials used for screening have to be flexible robust and heavy. Outdoor acoustics Sound bites This is a short sound clip of speech or music, taken from a larger piece of audio, a sound bite usually lasts between 15-30 seconds. Background atmosphere When creating the sound you want minimal background atmosphere, this is the background sound that is behind the audio soundtrack, by using a controlled room you can control the amount of background sound that is then on the track you can also get rid of it. Unwanted noise The unwanted noise is the noise behind the track which can be hidden by editing the sound on software such as reason, if the recording outside the level of background noise will be higher as there will be more unwanted noise such as buses or wind. Editing in the studio is the main way to get rid of these sounds or you can use the wind shield o the microphone when recording this make the sounds quieter and harder for the audience to the hear on the recording. Wind noise When recording with a microphone the use of the wind shield is very important if the wind is high. This is because without the shield, the wind would affect your recording extremely. Microphones used to prevent this as called boom mics. Stimulate acoustics Different effect can be used when creating music: Distortion:

Distortion-A distortion is the alteration of the original shape (or other characteristic) of an object, image, sound, waveform or other form of information or representation. Delay-Delay is an audio effect which records an input signal to an audio storage medium, and then plays it back after a period of time. Echo-In audio signal processing and acoustics, an echo (plural echoes) is a reflection of sound, arriving at the listener sometime after the direct sound. Wah-Wah-Wah-wah is an imitative word (or onomatopoeia) for the sound of altering the resonance of musical notes to extend expressiveness, sounding much like a human voice saying the syllable wah. Reverberation-Reverberation is the persistence of sound in a particular space after the original sound is removed. Chorus-In music, a chorus effect (sometimes chorusing or chorused effect) occurs when individual sounds with roughly the same

timbre and nearly (but never exactly) the same pitches converge and are perceived as one. Phaser-The electronic phasing effect is created by splitting an audio signal into two paths. Delay: It records an input signal to an audio and then plays it back after a period of time. Wah-Wah: this is produced by closing and opening the bell of an instrument such as the trombone or trumpet. Reverberation: Reverberation is similar to echo in the sense that it re-creates an echo of sound that sounds like a humming tone of the just played note(s). It is often found in modern day music such as Rock and Electro; it is the most commonly used sound effect in music. Soundproofing is used to keep sound encased. It is often used in recording studios and cinemas as a means of keeping the outside area quieter. Common materials used for soundproofing a room are: carpet, foam, wood, fibreglass and cotton. These all have uniquely good properties for absorbing sound. However the alternative is for reflective surfaces such as: glass, metal, brick, stone and plastic.

Echo: Repetition of the sound by reflection of sound waves from an acoustic surface. Phaser: This is an electronic sound processor, it creates a sweeping effect. Compression and limiting These are the automatic volume controls, by changing the signal volume, you will be making the levels more even. As the process is turned down, they become peaks in the signal the overall level is raised to maximise the dynamic range. Computer-based software Cubase and Reason are the most popular software to edit sound and video. Surround sound This is a technique by sound reproduction and audio channels by using more discreet speakers. Surround sound is created by a listening location where the audio works best and creates a forward perspective in the sound field. Mono This means one sound, so it could mean one speaker or even one source of sound. Stereo Using two or more audio channels and two or more loudspeakers to create an effect that makes the sound heard from different places. A phase This is an electronic sound processor that creates a sweeping effect by modulating a narrow notch signal filter.

Pitch This is the ordering of the sounds related on a frequency scale, you can have a high pitch and a low pitch, high pitch, high pitch means very rapid sound and low pitch means a slower sound. Delay This is an audio effect which records an input signal to an audio storage medium, and then plays it back after a period of time. Indirect recording This type of recording is when a soundtrack is a recorded through a microphone but not directly onto a computer software system; the sound is recorded onto a system such as a zoom. This is then connected to the computer and the sound is then copied on to the system it is then edited and put on to reason or Cubase

Das könnte Ihnen auch gefallen