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Brevity Code - Terms and Definitions ABORT: Directive commentary to terminate. Applicable to a specific attack ma neuver or entire mission.

ACTIVE: An onboard radar self-guidance mode of an advanced AAR like the AIM 120 ALPHA CHECK: A request for bearing and distance to a given point. Generally used to confirm navigational accuracy ANCHOR: 1.) Begin an orbit at a specific point or location. 2.) A refueling track flown by a tanker aircraft. ANGELS: Altitude expressed in thousands of feet. Angels 20 means 20,000 ft. AS FRAGGED: Perform the event as briefed or planned. BALL: The landing assistance device on the deck of an aircraft carrier.; RO GER BALL: I have the landing assistance system in sight. BANDIT: Known enemy aircraft. Only used when the contact is confirmed hostil e. BEAM/BEAMER: Descriptive terminology for an aircraft that maneuvered to stab ilize between 70 degrees 110 degrees aspect. Can be used to describe your own ac tion. Example: stab 11 beaming North. BELLY CHECK: Directive commentary to instruct recipient to roll over and che ck for bandits underneath him. BENT: Inoperative or "bent" system. "Stab one one gadget bent" BINGO / BINGO FUEL: A predetermined fuel quantity that is required to safely return to base. BLIND: Lost visual contact with appropriate friendly aircraft. Generally mea ns that the wingman lost sight of a flight lead. The opposite of this is VISUAL. BOGEY: An unknown radar/visual contact. BOGEY DOPE: A request for information about a specific target or threat. Gen erally directed toward GCI/AWACS or other flight members. BOX: Groups/contacts/formations in a square, as viewed on a radar display or from above. BRACKET: Indicates geometry where aircraft will maneuver to a position on op posing sides of a given point / target, either laterally / vertically/ or a comb ination of both. Basically, it is a relatively short-range pincer maneuver. BREAK: (Up/Down/Right/Left) Directive to perform an immediate maximum perform ance turn. Assumes a defensive situation that requires immediate action. BREVITY: Denotes radio frequency is becoming saturated/degraded/jammed and m ore concise/less R/T transmissions should be used. BUDDY SPIKE: Illumination by friendly AI RWR. BUG OUT: Separate from the engagement and head for a safe area or home.

BULLSEYE: A pre-briefed reference point. It is used to describe your positio n or that of the target. CHARLIE: I am prepared to land. CLARA: I have the area in site. CLEAN: 1.) No radar contacts, i.e. your radar scope is clean. 2.) An aircraf t configuration without any external stores or tanks. CLEARED: Requested action is approved. CLEARED HOT: Ordnance release is approved. CLOSING: Bandit/bogey/target is decreasing its range. COLD: 1.) Attack geometry that will result in a position behind the target. (lag pursuit) 2.) Pointed away from the anticipated threats. COMMITTED/COMMIT: Intent to engage/intercept. CONTACT: Radar/IR contact; should include bearing, range, altitude (BRA), Bu ll s-eye, or geographic position information. CONTINUE: Continue present maneuver; does not imply clearance to engage or t o shoot. COVER: Directive R/T to assume supporting role and responsibilities. DEFENSIVE: (Spike/Missile/SAM/Mud/AAA) Subject is in a defensive position an d maneuvering with reference to the threat. If not explicitly stated, threat is assumed to an air/air threat. DEPART(ED): 1). Leaving the engagement area. 2). A sudden or unexpected loss of control. DRAG/DRAGGING: (Direction) Bogey/Bandit maneuvering to 60 degrees or less as pect. Can also describe your own actions. ENGAGED: Maneuvering with respect to a threat or target in order to kill or negate an attack. EXTEND: (Direction) Directive to temporally depart the immediate "fight" loc ation gain energy, distance, time, situational awareness, or a combination of al l. The intent is to reengage as soon as desired parameter is achieved. FADED: Radar contact is lost or has "faded" from your radar display. FLEET WET/DRY: Transitioning from flying over water/land. FENCE CHECK/FENCE IN/FENCE OUT: Set cockpit switches as appropriate to your location. Generally means to arm up weapons as you enter enemy territory and saf e them as you proceed back to friendly airspace. FLANK/FLANKING: Target with a stable aspect of 120 degrees to 150 degrees. FLOAT: Expand the formation laterally within visual limits. Used to initiate a "bracket" or to force a commit from a trailing bandit.

FOX ONE: Simulated/actual launch of semi-active radar guided missile. An AIM 7 Sparrow. FOX TWO: Simulated/actual launch of an IR guided missile. An AIM 9. FOX THREE: Simulated/actual launch of a fully active missile. AN AMRAAM/Phoe nix. FURBALL: A confused situation. GADGET: Radar or sensor equipment. GIMBALL: (Direction) Radar target of interest is approaching azimuth or elev ation limits of your radar and you are about to loose contact. GORILLA: A large number of unknown contacts that appear to maneuver to a com mon objective. GROUP: Radar Contacts that appear to operate together within approximately 3 Nm of each other. HARD LEFT/RIGHT: Directive call to initiate a High-G, energy sustaining turn . Generally used when entering a fight offensively. A break turn is used for a def ensive situation. HIGH: Target altitude at or above 30,000 feet MSL. HIT: A Radar return on the Radar scope (A/A). HOLDING HANDS: Aircraft together in a coordinated visual formation. HOME PLATE: Home airfield. HOT: 1.) For an AI intercept hot describes geometry will result in roll out in front of target 2.) Pointing toward the anticipated threats in a CAP (A/A). 3.) Weapons employment authorized. IN PLACE: (Left/Right) ecified direction. Simultaneously maneuvering the whole flight in the sp

JOKER: Has had several definitions 1.) Fuel state is such that the mission c an continue to the target via scheduled route and RTB, but with little or no res erve. 2.) Fuel state is such that the entire mission can be flown and all the or dnance carried all the way back to home plate. Generally used when the target is obscured by WX and Higher Headquarter directives preclude jettisoning bombs pri or to RTB. KILL: Commit and kill specified target. LADDER: Three or more groups in trail formations. It appears as a "ladder" o n the radar display LINE ABREAST: A side-by-side formation. LOCKED: (BRA/Direction) Radar Lock on. DOES NOT ASSUME SORT OR TARGETNING re sponsibilities are met unless specifically stated. LOW: Target altitude below 10,000 feet MSL MEDIUM: Target altitude between 10,000 and 30,00 feet MSL.

MERGE/ MERGED: 1.) Bandits and friendlies are in the visual arena. 2.) Radar returns have come together. MUSIC: Electronic radar jamming. NO JOY: Lost or no visual contact with the target/bandit; opposite of TALLY. NOTCH: (Direction) ssile near the beam. Radar missile defensive maneuver to place threat radar/mi

PADLOCKED: Aircrew cannot take eyes off target without risk of losing tally/ visual. PAINT: Friendly AAI/APX interrogation return. PICTURE: Situation briefing given by AWACS or GCI that provides a general ta ctical overview. POSIT: Request for a position report. PRESS: Continue the attack; mutual support will be maintained. SEPARATE: Leaving a specific engagement. SHACKLE: A weave or a single crossing of flight paths in order to regain for mation geometry. SHOOTER: Aircraft that will employ ordnance or "shoot" SLOW: speed of less than 300 knots. SNAP: (object, destination, location.) target or geographic point. An immediate vector to the requested

SORTED: Pre-briefed criteria has been met insuring each flight member have s eparate targets. SPIKE: RWR indication of AI threat. SPITTER: (Direction) An Aircraft that has departed from the engagement.

STACK: Two or more groups with a high/low altitude separation. STATUS: Request for an individual s tactical situation; generally described as "offensive," "defensive," or "neutral." STINGER: Formation with single Bogey/Bandit in trail. SWITCH/SWITCHED: Indicates an attacker is changing from one aircraft to anot her. TALLY: Bandit in sight; opposite of "NO JOY." TARGET: Specific sort responsibility TRAIL: Formation of two or more aircraft following one another. TRAILER: The last aircraft in a formation.

TRASHED: Missile in flight has been defeated. TUMBLEWEED: Indicates limited situation awareness, no tally, no visual, a re quest for information. VEE/VIC: Vic formation, single aircraft in the lead and an element in trail. VISUAL: Friendly aircraft in sight; opposite of "BLIND." WALL: Three or more groups in line abreast/side-by-side formation. WEDGE: Tactical formation of two or more aircraft with the single in front a nd two line abreast behind: Same as a "Vee" formation. WEEDS: Very low altitude. WINCHESTER: No ordnance remaining.

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