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Ogryns (Homo sapiens gigantus) are the largest and most physically powerful type of abhuman.

They make ideal warriors and are often recruited into Imperial Guar d regiments, and used as close assault shock troops.[1] Contents [hide] 1 Physiology 2 Imperial Guard 2.1 Equipment 2.2 Regimental use 3 Famous Ogryns 4 Chaos Ogryns 5 Previous editions 6 Sources Physiology Ogryns Ogryns evolved on worlds with harsh and barren environments and high gravities. Most of these worlds, having no other use to humanity, were originally used as p rison planets. Ogryns are large and bulky, standing between 2 and 3 metres tall. Ogryns vary in appearance according to world, but all are tough and powerful. Some forms are we ll-muscled, while others tend more towards grotesque obesity. Stupid and repulsi vely unhygienic, Ogryns have earned such names as Fats, Flabs, Slobs and Stenche s. Ogryn populations produce mutant individuals to the same extent as humans. Th e psychic mutation, however, is unknown among Ogryns.[*] The issue of Ogryn classification is one of the most contentious within the Admi nistratum's Abhuman department. This complex strain is currently listed as seven distinct types (Alpha, Theta, Type IV, Type VIIa, H.S. gigantus gigantus, H.S. gigantus Cranopus, and the mysterious Grey Ogryns). Many within the department b elieve that many of these classifications are all separate types, and another re vision of strain classification is required.[7] Imperial Guard The Imperium puts the Ogryns' qualities to good use: their strength and lack of intellectual complexity make them ideal warriors for the Imperial Guard. The con centration of the Ogryns' brutal power creates formidable assault forces. Once introduced into the Imperial Cult, Ogryns develop an unshakable and almost childlike faith in the Emperor, seeing Him as watching over their every action o n the battlefield. Each order they receive is viewed as having worked its way do wn the hierarchy from the Emperor, and is followed without question and to the b est of their ability. During the Horus Heresy, Ogryns fought on both sides of the conflict. It is beli eved that those who took the side of the traitors were told that they were actua lly fighting for the Emperor, and the loyalists were the traitors. The most intelligent individuals among Ogryns undergo an augmentative chemical p rocess called Biochemical Ogryn Neural Enhancement (BONE), which increases their intelligence further and makes them ideal as sergeants (or Bone'eads) of Ogryn squads. Although Ogryn worlds provide troops for the Imperial Guard like any other inhab ited Imperial world, the standard practice of raising regiments is not used for Ogryns. Units of Ogryns are instead attached to the regiments of other worlds. T he unit consists of squads, each led by an Ogryn Sergeant who has received BONE

treatment, allowing them to communicate orders to their squad. Ogryns have a particular respect for Commissars, who they see as closest to thei r beloved Emperor. Ogryns are also naturally claustrophobic, meaning they are re luctant to enter the cramped confines of Chimera carriers. Outside of the Imperial Guard, Ogryns are sometimes modified by the Adeptus Mech anicus into the cyborg slaves known as servitors and adapted to tasks where grea t size and strength are required. Ogryns are also used as heavy lifters and mine rs in some Imperial mining operations. Equipment Ogryn squads are armed with ripper guns, weapons designed to be 'Ogryn-proof', b uilt simply and durable enough that they can double as clubs for the close comba t inclined Ogryns. They also carry frag grenades and wear flak armour.[1] Regimental use Regiments which are known to use Ogryns include the Catachan Jungle Fighters, Sa vlar Chem-Dogs, and Kanak Skull Takers. Ogryn units include the Krourk Ogryn Auxilia and Monglor Ogryn Auxilia. Famous Ogryns Nork Deddog - Nork is an Ogryn bodyguard with an unswerving desire to protec t his master, usually the highest ranking member of the officer ranks.[2]

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