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m m mw m m m m Acrobatic General You are skilled at leaping, jumping, and flying. You get a +2 bonus on all Acrobatics and Fly PFRPG skill checks. Core <link If you rel="stylesheet"href="PF.css"><div have 10 or more ranks 0 in one of these class="heading"><p 0 skills, the 0 bonusclass="alignleft">Acrobatic</p><div increases 0 to +4 for that 0 skill. style="clear: 0 both;"></div></div><div><h5>You 0 are skilled at leap Acrobatic Steps General You can easilyDex move 15, over Nimble and Nimble Moves. through MovesWhenever obstacles. you move, you may move through PFRPG up to 15 Core feet <link of difficult rel="stylesheet"href="PF.css"><div terrain each round 0 as if it were class="heading"><p 0 normal terrain. 0 Theclass="alignleft">Acrobatic effects of 0 this feat stack 0 with Steps</p><div those provided 0 style="clear: by Nimble 0 both;"></div></div><div><h5>You Moves (allowing you to move normally can easily througm Agile Maneuvers Combat You've learned to use your quickness in place You of add brute your force Dexterity You when add performing your bonus Strength to your combat bonus basemaneuvers. PFRPG attack to your bonus Core baseand attack <link size rel="stylesheet"href="PF.css"><div bonus bonus and when size determining bonus 0 when your determining Combat class="heading"><p 0 Maneuver your Combat 0 Bonus Maneuver class="alignleft">Agile (see 0 Chapter Bonus.8) instead 0 Maneuvers of your (Combat)</p><div Strength 0 bonus. 0 style="clear: both;"></div></div><div><h5>You'v Alertness General You often notice things that others might miss. You get a +2 bonus on Perception and Sense PFRPG Motive Core skill <link checks. rel="stylesheet"href="PF.css"><div If you have 10 or more 0 ranks in one class="heading"><p 0 of these skills, 0 the class="alignleft">Alertness</p><div bonus 0 increases to +4 0 for that skill. style="clear: 0 both;"></div></div><div><h5>You 0 often notice things Alignment Channel General Choose chaos, Ability evil, good, to channel or law. energy. You can channel Instead of divine its normal energy effect, to affect you You outsiders can can choose gain that this PFRPG to possess have feat multiple Core your thisability <link subtype. times. rel="stylesheet"href="PF.css"><div to channel Its effects energy do not heal stack. 0 or harm Each outsiders time class="heading"><p 0 you take of the this chosen 0feat, it class="alignleft">Alignment alignment applies 0tosubtype. a new alignment You 0 must Channel</p><div subtype. make this 0Whenever choice style="clear: each you 0 time channel you both;"></div></div><div><h5>Choose energy, channelyou energy. mustIf choose you choose whichto type heal chao too Animal AffinityGeneral You are skilled at working with animals andYou mounts. get a +2 bonus on all Handle Animal and PFRPG Ride skill Core checks. <link rel="stylesheet"href="PF.css"><div If you have 10 or more 0 ranks in one class="heading"><p 0 of these skills, 0 the bonus class="alignleft">Animal increases 0 to +4 for 0 Affinity</p><div that skill. 0 style="clear: 0 both;"></div></div><div><h5>You are skilled at Arcane Armor Combat Mastery You have mastered Arcane the Armor ability Arcane Training, to cast Armor spells Medium As Training, while a Armor swift wearing Medium action, Proficiency, armor. reduce Armor caster Proficiency the arcane level 7th. spell failure PFRPG chance Coredue <link to rel="stylesheet"href="PF.css"><div the armor you are wearing 0 by 20% class="heading"><p for 0 any spells you 0 cast class="alignleft">Arcane this round. 0 This bonus 0 Armor replaces, Mastery and 0 does (Combat)</p><div not stack 0 with,style="clear: the bonus granted both;"></div></div><div><h5 by Arcane Armor Train Arcane Armor Combat Training You have learned Light how Armor to cast Proficiency, Light spells Armor while caster Proficiency wearing Aslevel a swift 3rd. armor. action, reduce the arcane spell failure PFRPG chance Coredue <link to rel="stylesheet"href="PF.css"><div the armor you are wearing 0 by 10% class="heading"><p for 0 any spells you 0 cast class="alignleft">Arcane this round. 0 0 Armor Training 0 (Combat)</p><div 0 style="clear: both;"></div></div><div><h5 Arcane Strike Combat You draw upon Ability your arcane to cast arcane power to spells. enhance As a your swift weapons action, you with can magical imbue energy. your weapons PFRPG withCore a fraction <linkof rel="stylesheet"href="PF.css"><div your power. For 1 round, 0 your weapons class="heading"><p 0 deal +1 damage 0 class="alignleft">Arcane and are 0 treated as magic 0 Strike for (Combat)</p><div the purpose 0 of overcoming style="clear: 0 damage both;"></div></div><div><h5>You reduction. For every five caster dra le Armor Proficiency, Combat Heavy You are skilledLight at wearing Armor heavy Proficiency, Light armor. Armor Medium Proficiency, See ArmorMedium Proficiency. Proficiency, See Armor Light. Proficiency Proficiency, Fighters and Light. paladins PFRPGautomatically Core <link rel="stylesheet"href="PF.css"><div have Heavy Armor 0 Proficiency as class="heading"><p 0 a bonus feat. They 0 need class="alignleft">Armor not 0 select it. 0Proficiency, Heavy 0 (Combat)</p><div 0 style="clear: both;"></div></div><div>< Armor Proficiency, Combat Light You are skilled at wearing light armor. When you wear Aa character type of armor who Allis characters with wearing whicharmor except you PFRPG are with monks, proficient, Core which <link sorcerers, he the is rel="stylesheet"href="PF.css"><div not armor proficient and check wizards penalty applies automatically 0 its for armor that armor have check class="heading"><p 0 applies Light penalty Armor only to attack 0 to Proficiency Dexterityclass="alignleft">Armor rolls and as and 0 a to bonus Strength-based all skill feat. checks They 0Proficiency, that skill need involve checks. not Light 0 select moving. (Combat)</p><div it. 0 style="clear: both;"></div></div><div><h Armor Proficiency, Combat Medium You are skilledLight at wearing Armor medium Proficiency. Light Armor armor. Proficiency See Armor Proficiency, See Armor Light. Proficiency, Barbarians, Light. clerics, PFRPG druids, Core fighters, <link rel="stylesheet"href="PF.css"><div paladins, and rangers 0 automatically class="heading"><p 0 have Medium 0 Armor class="alignleft">Armor Proficiency 0 as a bonus 0Proficiency, feat. TheyMedium need 0 not (Combat)</p><div select 0it. style="clear: both;"></div></div><div> Athletic General You possess inherent physical prowess. You get a +2 bonus on Climb and Swim skill PFRPG checks. Core If you <link have rel="stylesheet"href="PF.css"><div 10 or more ranks in0 one of these skills, class="heading"><p 0 the bonus 0 increases class="alignleft">Athletic</p><div to 0 +4 for that skill. 0 style="clear: 0 both;"></div></div><div><h5>You 0 possess inherent ph Augment Summoning General Your summoned Spell creatures Focus (conjuration). are Spell more Focus powerful (conjuration) Each and creature robust. you conjure with any summon PFRPG spell gains Corea<link +4 enhancement rel="stylesheet"href="PF.css"><div bonus to 0Strength and class="heading"><p 0 Constitution for 0 the duration class="alignleft">Augment of 0 the spell that 0 summoned Summoning</p><div it. 0 style="clear: 0 both;"></div></div><div><h5>Your sum Bleeding Critical Combat Your critical hits Critical cause Focus, opponents Critical base to attack Focus bleed bonus profusely. Whenever +11. you score a critical You hit with can only a slashing apply PFRPG the or piercing Core effects <link of weapon, one rel="stylesheet"href="PF.css"><div critical yourfeat opponent to a given 0 takes critical 2d6 points hit unless class="heading"><p 1 of bleed you possess damage 0 (see Critical class="alignleft">Bleeding Appendix Mastery. 0 2) each 0 round Critical on his (Combat, turn, 0 in addition Critical)</p><div 0 to the damage style="clear: dealt by both;"></div></div><div><h the critical hit. Bleed dama Blind-Fight Combat You are skilled at attacking opponents that you In melee, cannot every clearly Regular time perceive. you attack miss The roll because modifiers Blind-Fight of concealment for PFRPG feat invisible is of Core no attackers (see use <link Chapter against rel="stylesheet"href="PF.css"><div trying a 8), to character you hit you can apply, reroll who 0 is your and the you miss subject lose chance class="heading"><p 0of your a blink percentile Dexterity spell. 0 bonus roll class="alignleft">Blind-Fight one to time AC. 0to The see speed if youreduction actually 0 (Combat)</p><div hit. for An darkness 0 invisible and attacker style="clear: poor 0 visibility gets no both;"></div></div><div><h5>You also advantages applies. related to hitting youare in me sk Blinding Critical Combat Your critical hits Critical blind Focus, your opponents. Critical base attack Focus bonus Whenever +15. you score a critical You hit, can your only opponent apply PFRPG the is permanently Core effects <link of one rel="stylesheet"href="PF.css"><div blinded. criticalA feat successful to a given 0 Fortitude critical hit save unless class="heading"><p 1 reduces you this possess 0to dazzled Critical class="alignleft">Blinding for Mastery. 0 1d4 rounds. The 0 Critical DC of this (Combat, Fortitude 0 Critical)</p><div save 0 is equal to style="clear: 10 + your base both;"></div></div><div><h5 attack bonus. This feat Brew Potion Item Creation You can create Caster magiclevel potions. 3rd. You can create a potion of any 3rd-level or lower PFRPG spell Core that <link you rel="stylesheet"href="PF.css"><div know and that targets 0one or more creatures class="heading"><p 0 or objects. 0 class="alignleft">Brew Brewing0 a potion takes0 Potion 2 hours (Item if itsCreation)</p><div base 0 price is 250 0 gp style="clear: or less, otherwise both;"></div></div><div><h5>You brewing a potion takes 1 d Catch Off-Guard Combat Foes are surprised by your skilled use of unorthodox You do not and suffer improvised You any take penalties a -4 weapons. penalty for using on attack anPFRPG improvised rolls made Core melee with <link an weapon. rel="stylesheet"href="PF.css"><div improvised Unarmed weapon. opponents 0 are flat-footed class="heading"><p 0 against 0 any class="alignleft">Catch attacks you 0 make with0 an Off-Guard improvised (Combat)</p><div 0melee weapon. 0 style="clear: both;"></div></div><div><h5>Foes Channel SmiteCombat You can channel Channel your divine energy energy class through feature. Before a melee you weapon make ayou melee wield. attack roll, you can PFRPG choose Core to spend <link rel="stylesheet"href="PF.css"><div one use of your channel 0 energy ability class="heading"><p 0 as a swift action. 0 class="alignleft">Channel If you channel 0 positive 0 energy Smite and (Combat)</p><div you 0 hit an undead style="clear: 0 creature, that both;"></div></div><div><h5>You creature takes an amount of addit ca Cleave Combat You can strike Str two 13, adjacent Power foes Attack, Power with Attack base a single attack As swing. a standard bonus +1. action, you can make a single PFRPG attack Core at your <link full base rel="stylesheet"href="PF.css"><div attack bonus against 0 a foe within class="heading"><p 0 reach. If you 0 hit, you class="alignleft">Cleave deal 0 damage normally 0 (Combat)</p><div and can make 0 anstyle="clear: additional 0 attack both;"></div></div><div><h5>You (using your full base attack bonus) can strike again Combat Casting General You are adept at spellcasting when threatened Youor get distracted. a +4 bonus on concentration checks PFRPG made to Core cast <link a spell rel="stylesheet"href="PF.css"><div or use a spell-like 0 ability when casting class="heading"><p 0 on the defensive 0 class="alignleft">Combat or while 0 grappled. 0 Casting</p><div 0 style="clear: 0 both;"></div></div><div><h5>You are adept a Combat Expertise Combat You can increase Int 13. your defense at the expense Youof can your choose accuracy. to take a -1 penalty on melee PFRPG attack Core rolls <link and combat rel="stylesheet"href="PF.css"><div maneuver checks 0 to gain a +1 class="heading"><p 0 dodge bonus 0 to your class="alignleft">Combat Armor 0 Class. When0your Expertise base attack (Combat)</p><div 0 bonus reaches 0 style="clear: +4, and every both;"></div></div><div><h5>You +4 thereafter, the penalty incre Combat Reflexes Combat You can make additional attacks of opportunity. You may make Aacharacter number of without additional The Combat this feat attacks Reflexes can PFRPG of make opportunity feat Core only does <link one per not attack rel="stylesheet"href="PF.css"><div round allow ofa equal opportunity rogue toto your use per 0 Dexterity her round opportunist and bonus. can't class="heading"><p 0 ability With make this more attacks feat, 0 than you of once class="alignleft">Combat opportunity mayper also 0 round. make while attacks flat-footed. 0 of Reflexes opportunity (Combat)</p><div 0 while flat-footed. 0 style="clear: both;"></div></div><div><h5>You Command Undead General Using foul powers Channel of necromancy, negative energy you can class command As feature. a standard undead action, creatures, you canmaking use one them of your into PFRPG uses yourCore of servants. channel <link rel="stylesheet"href="PF.css"><div negative energy to enslave 0 undead class="heading"><p 0 within 30 feet. 0 Undead class="alignleft">Command receive 0 a Will save to 0 negate Undead</p><div the effect. 0 The style="clear: DC for 0 this both;"></div></div><div><h5>Using Will save is equal to 10 + 1/2 your cleric foul lev po Craft Magic Arms Item and Creation Armor You can create Caster magiclevel armor, 5th. shields, and weapons. You can create magic weapons, armor, or shields. PFRPGEnhancing Core <linka rel="stylesheet"href="PF.css"><div weapon, suit of armor, 0 or shield takes class="heading"><p 0 1 day for each 0 1,000 class="alignleft">Craft gp in 0 the price of its Magic 0 magical Arms features. and 0 Armor To enhance (Item0 Creation)</p><div a weapon, suit of style="clear: armor, or shield, both;"></div></div you must us Craft Rod Item Creation You can create Caster magiclevel rods. 9th. You can create magic rods. Crafting a rod takes PFRPG 1 day Core for <link each rel="stylesheet"href="PF.css"><div 1,000 gp in its base price. 0 To craft a class="heading"><p 0 rod, you must 0use up class="alignleft">Craft raw materials 0 costing 0 Rod half (Item of itsCreation)</p><div base 0 price. See the 0 style="clear: magic itemboth;"></div></div><div><h5>You creation rules in Chapter 15 for mor ca Craft Wand Item Creation You can create Caster magiclevel wands. 5th. You can create a wand of any 4th-level or lower PFRPG spell Core that <link you know. rel="stylesheet"href="PF.css"><div Crafting a wand 0takes 1 day for class="heading"><p 0 each 1,000 gp 0 in its class="alignleft">Craft base price. 0 To craft a0 Wand wand, (Item you must Creation)</p><div 0 use up raw 0 materials style="clear: costing both;"></div></div><div><h5>You half of this base price. A newly c Craft Staff Item Creation You can create Caster magiclevel staves. 11th. You can create any staff whose prerequisites PFRPG you meet. CoreCrafting <link rel="stylesheet"href="PF.css"><div a staff takes 1 day for 0 each 1,000 class="heading"><p 0 gp in its base price. 0 To class="alignleft">Craft craft a 0 staff, you must 0 Staff use (Item up raw Creation)</p><div materials 0 costing 0style="clear: half of its base both;"></div></div><div><h5>You price. A newly created staff has c Craft Wondrous Item Item Creation You can create Caster wondrous levelitems, 3rd. a type of magic You can item. create a wide variety of magic wondrous PFRPG items. CoreCrafting <link rel="stylesheet"href="PF.css"><div a wondrous item takes 0 1 day for each class="heading"><p 0 1,000 gp in 0 its price. class="alignleft">Craft To create 0 a wondrous 0 Wondrous item, you Item 0 must (Item use Creation)</p><div up raw 0 materials style="clear: costing half both;"></div></div><div> of its base price. See the Critical Focus Combat You are trained Base in the attack art of bonus causing +9.pain. You receive a +4 circumstance bonus on attack PFRPG rolls Core made <link to confirm rel="stylesheet"href="PF.css"><div critical hits. 0 class="heading"><p 0 0 class="alignleft">Critical 0 0 Focus (Combat)</p><div 0 style="clear: 0 both;"></div></div><div><h5>You are Critical Mastery Combat Your critical hits Critical cause Focus, two additional Critical any two Focus effects. critical When feats, you 14th-level score You afighter. critical can only hit, apply you can the effects applyPFRPG the of one effects Core critical of <link two feat critical rel="stylesheet"href="PF.css"><div to a given feats critical in addition hit in 0to addition the damage to the class="heading"><p 0 dealt. damage dealt. 0 class="alignleft">Critical 0 0 Mastery (Combat)</p><div 0 0 style="clear: both;"></div></div><div><h5>Your c Dazzling Display Combat Your skill with Weapon your favored Focus, weapon Weapon proficiency can Focus frighten with While the enemies. wielding selected the weapon. weapon in which you have PFRPG Weapon Core Focus, <link you rel="stylesheet"href="PF.css"><div can perform a bewildering 0 showclass="heading"><p 0 of prowess as0a full-round class="alignleft">Dazzling action. 0 Make an 0 Intimidate Displaycheck (Combat)</p><div 0 to demoralize 0 style="clear: all foes within both;"></div></div><div><h5>Your 30 feet who can see your display Deadly Aim Combat You can makeDex exceptionally 13, base attack deadlybonus ranged +1. You attacks canby choose pinpointing to take aa foe's -1 penalty weak spot, on all at ranged PFRPG the expense attack Core of rolls <link making to rel="stylesheet"href="PF.css"><div gain the a +2 attack bonus less on likely 0 all ranged to succeed. damage class="heading"><p 0 rolls. When 0 your class="alignleft">Deadly base attack 0 bonus reaches 0 Aim +4, (Combat)</p><div and 0 every +4 thereafter, style="clear: 0 the both;"></div></div><div><h5>You penalty increases by -1 and the bonus can m to Deadly StrokeCombat With a well-placed Dazzling strike, Display, you Dazzling can Greater bring Display, aWeapon swift As a Greater and standard Focus, painful Weapon Shatter action, end to Focus, Defenses, make most foes. a Shatter single Weapon Defenses, attack Focus, with PFRPG Weapon the proficiency weapon Core Focus <link for with rel="stylesheet"href="PF.css"><div which the selected you have weapon, Greater 0 base Weapon attack Focus class="heading"><p 0 bonus against +11. a 0 stunned class="alignleft">Deadly or flat-footed 0 opponent. 0 Stroke If you (Combat)</p><div hit, you 0 deal double style="clear: 0 the normalboth;"></div></div><div><h5>With damage and the target takes 1 point aw Deafening Critical Combat Your critical hits Critical cause Focus, enemies Critical base to attack lose Focus their bonus Whenever hearing. +13. you score a critical You hit against can only an apply PFRPG opponent, theCore effects the <link victim of one rel="stylesheet"href="PF.css"><div iscritical permanently feat to a deafened. given 0 critical A successful hit unless class="heading"><p 1 Fortitude you possess 0saveCritical class="alignleft">Deafening reduces Mastery. 0 the deafness to 0 1 round. Critical The (Combat, 0 DC of this Critical)</p><div Fortitude 0 save style="clear: is equal to 10 both;"></div></div><div>< + your base attack bon Deceitful General You are skilled at deceiving others, both with You the get spoken a +2 bonus word and on all with Bluff physical and Disguise disguises. PFRPG skill checks. Core <link If yourel="stylesheet"href="PF.css"><div have 10 or more ranks 0 in one of these class="heading"><p 0 skills, the bonus 0 class="alignleft">Deceitful</p><div increases 0 to +4 for that 0skill. style="clear: 0 both;"></div></div><div><h5>You 0 are skilled at dece Defensive Combat Combat Training You excel at defending yourself from all manner You treat of combat your total maneuvers. Hit Dice as your base attack PFRPG bonus Core when <link calculating rel="stylesheet"href="PF.css"><div your Combat 0 Maneuver Defense class="heading"><p 0 (see Chapter 0 class="alignleft">Defensive 8). 0 0 Combat Training 0 (Combat)</p><div 0 style="clear: both;"></div></div><div> Deflect ArrowsCombat You can knockDex arrows 13, Improved and other Improved Unarmed projectiles Unarmed Strike. You off course, must Strike have preventing at leastthem one hand from free hitting (holding you. PFRPG nothing) Core to <link use this rel="stylesheet"href="PF.css"><div feat. Once per round 0 when you would class="heading"><p 0 normally0be hitclass="alignleft">Deflect with an 0 attack from a ranged 0 Arrows weapon, (Combat)</p><div 0 you may defstyle="clear: 0 lect it so that both;"></div></div><div><h5>You you take no damage from it. You mu ca Deft Hands General You have exceptional manual dexterity. You get a +2 bonus on Disable Device and PFRPG Sleight of Core Hand <link skillrel="stylesheet"href="PF.css"><div checks. If you have 10 0 or more ranks class="heading"><p 0 in one of these 0 skills, class="alignleft">Deft the bonus 0 increases Hands</p><div 0 to +4 for that 0 style="clear: skill. both;"></div></div><div><h5>You 0 have exceptiona Diehard General You are especially Endurance. hard to kill. Endurance Not only do your When wounds your hit automatically A point character total iswithout stabilize below 0, this when but feat you grievously who PFRPG are is not reduced Core dead, injured, <link you tobut negative automatically rel="stylesheet"href="PF.css"><div you can hitremain points stabilize. is conscious unconscious 0 You do and not continue and need class="heading"><p 0 dying. toto make act even a0 Constitution at death's class="alignleft">Diehard</p><div check door. 0 each round 0 to avoid losing style="clear: 0 additional both;"></div></div><div><h5>You hit 0 points. You may choose to act are as especially if you were hard di Disruptive Combat Your training makes 6th-level it difficult fighter.for enemy spellcasters The DC toto cast safely spells cast defensively spells near increases you. PFRPG by +4 for Core all enemies <link rel="stylesheet"href="PF.css"><div that are within your 0 threatened area. class="heading"><p 0 This increase 0 to class="alignleft">Disruptive casting spells 0 defensively 0 only (Combat)</p><div applies 0 if you are style="clear: aware 0 of the both;"></div></div><div><h5>Your enemy's location and are capable trainin of tak Dodge Combat Your training and Dex ref 13. lexes allow you to react You swiftly gainto a avoid +1 dodge an opponents' bonus to your attacks. AC. A condition PFRPG Core that makes <link rel="stylesheet"href="PF.css"><div you lose your Dex bonus 0 to AC also class="heading"><p 0 makes you lose 0 the class="alignleft">Dodge benefits 0 of this feat. 0 (Combat)</p><div 0 style="clear: 0 both;"></div></div><div><h5>Your training a Double Slice Combat Your off-hand weapon Dex 15, Two-Weapon while dual-wielding Two-Weapon Fighting. strikes Fighting Add your with Strength greater You power. bonus normally to damage add only rolls half of made PFRPG your with Strength Core your <link off-hand modifier rel="stylesheet"href="PF.css"><div weapon. to damage rolls made 0 with a weapon class="heading"><p 0 wielded in 0 your class="alignleft">Double off-hand. 0 0 Slice (Combat)</p><div 0 style="clear: 0 both;"></div></div><div><h5>Your offElemental Channel General Choose one elemental Channel subtype, energy class suchfeature. as air, Instead earth, fire, of its or normal water.effect, You can you You channel can can choose gain your this PFRPG divine to have featenergy multiple Core your ability <link totimes. harm rel="stylesheet"href="PF.css"><div to channel Its or heal effects outsiders energy do not heal stack. that 0 or possess harm Each outsiders time your class="heading"><p 0 you chosen take of your this elemental chosen 0feat, it class="alignleft">Elemental subtype. applies elemental 0to a subtype. new elemental You 0 must Channel</p><div subtype. make0 this choice style="clear: each 0 timeboth;"></div></div><div><h5>Choose you channel energy. If you choose to heal one Empower Spell Metamagic You can increase the power of your spells, causing All variable, them numeric to deal effects more damage. of an empowered PFRPG spell are Core increased <link rel="stylesheet"href="PF.css"><div by half, including bonuses 0 to those class="heading"><p 0 dice rolls. Saving 0 throws class="alignleft">Empower and 0 opposed rolls 0 are Spell not (Metamagic)</p><div affected, 0 nor are spells 0 style="clear: without random both;"></div></div><div><h5>You variables. An empowered sp Endurance General Harsh conditions or long exertions do not easily You gain tire you. a +4 A bonus character on the without following thischecks feat who PFRPG and sleeps saves: Core in Swim medium <link rel="stylesheet"href="PF.css"><div checks or heavier made armor to resist is 0fatigued nonlethal the damage next class="heading"><p 0 day. from exhaustion; 0 class="alignleft">Endurance</p><div Constitution 0 checks made 0 to continue 0 style="clear: running; Constitution both;"></div></div><div><h5>Harsh 0 checks made to avoid nonlethal conditions damag or l Enlarge Spell Metamagic You can increase the range of your spells. You can alter a spell with a range of close, medium, PFRPG Core or long <link to increase rel="stylesheet"href="PF.css"><div its range by 100%. 0 An enlarged class="heading"><p 0 spell with0 a range class="alignleft">Enlarge of close 0 now has a range 0 Spell of 50 (Metamagic)</p><div ft. + 0 5 ft./ level, while 0 style="clear: medium-range both;"></div></div><div><h5>You spells have a range of 200 ft. + c Eschew Materials General You can cast many spells without needing to You utilize can minor cast any material spell with components. a material component PFRPG costing Core <link 1 gp rel="stylesheet"href="PF.css"><div or less without needing 0 that component. class="heading"><p 0 The casting 0 of the class="alignleft">Eschew spell 0 still provokes attacks 0 Materials</p><div of opportunity 0 as style="clear: normal. 0 If both;"></div></div><div><h5>You the spell requires a material component can cast that Exhausting Critical Combat Your critical hits Critical cause Focus, opponents Critical Tiring to Critical, Focus, become When Tiring base exhausted. attack you Critical score bonus a critical +15. hit You on a can foe,only yourapply PFRPG target the immediately Core effects <link of one becomes rel="stylesheet"href="PF.css"><div critical exhausted. feat to a given This 0 critical feat has hitno unless class="heading"><p 1 effect you on possess exhausted 0 the class="alignleft">Exhausting creatures. Critical 0 Mastery feat. 0 Critical (Combat, 0 Critical)</p><div 0 style="clear: both;"></div></div><div> Exotic Weapon Combat Proficiency Choose one type Base of attack exotic weapon, bonus +1. such as You the make spiked attack chain A character rolls or whip. with who You the You weapon understand uses canagain weapon normally. Exotic how PFRPG with to Weapon use Core which that <link he Proficiency type isrel="stylesheet"href="PF.css"><div not of exotic proficient multiple weapon takes times. ina combat, 0-4 Each penalty time and on you can class="heading"><p 0 attack take utilize the rolls. any feat, special 0it applies class="alignleft">Exotic tricks to or a0 new qualities type that of exotic exotic 0Weapon weapon. weapon Proficiency 0 might allow. (Combat)</p><div 0 style="clear: both;"></div></div><div> Extend Spell Metamagic You can make your spells last twice as long. An extended spell lasts twice as long as normal. PFRPG A spell Corewith <link a duration rel="stylesheet"href="PF.css"><div of concentration, 0 instantaneous, class="heading"><p 0 or permanent 0 is class="alignleft">Extend not affected 0 by this feat. 0 Spell An extended (Metamagic)</p><div 0 spell uses up 0style="clear: a spell slot one both;"></div></div><div><h5>You level higher than the spell's actu c Extra ChannelGeneral You can channel Channel divine energy energy class more feature. often. You can channel energy two If additional a paladintimes with PFRPG the per ability day. Core to <link channel rel="stylesheet"href="PF.css"><div positive energy takes 0 this feat, she class="heading"><p 0 can use lay0 on hands class="alignleft">Extra four0 additional times 0 Channel</p><div a day, but only 0 to style="clear: channel 0 positive both;"></div></div><div><h5>You energy. can channel Extra Ki General You can use your Ki pool ki pool class more feature. times per day Your than ki most. pool increases by 2. You can gain Extra PFRPG Ki multiple Core <link times. rel="stylesheet"href="PF.css"><div Its effects stack. 0 class="heading"><p 0 0 class="alignleft">Extra 0 0 Ki</p><div style="clear: 0 both;"></div></div><div><h5>You 0 can use your <i>ki< Extra Lay On Hands General You can use your Lay lay on on hands hands class ability feature. moreYou often. can use your lay on hands You ability can gain two additional Extra PFRPG Lay Core times On Hands <link per day. rel="stylesheet"href="PF.css"><div multiple times. Its effects 0 stack. class="heading"><p 0 0 class="alignleft">Extra 0 0 Lay On Hands</p><div 0 style="clear: 0 both;"></div></div><div><h5>You can us Extra Mercy General Your lay on hands Lay on ability hands adds class an additional feature, mercy Select mercy. class one additional feature. mercy for You which can gain you qualify. this PFRPG featWhen multiple Core you <link times. use rel="stylesheet"href="PF.css"><div lay Its on effects hands doto not heal stack. 0 damage Eachto time one class="heading"><p 0 you target, takeitthis also 0feat, receives select class="alignleft">Extra the a0 new additional mercy. effects 0 Mercy</p><div of this mercy. 0 style="clear: 0 both;"></div></div><div><h5>Your lay on hands a Extra Performance General You can use your Bardic bardic performance performance class ability feature. You more can often use than bardic normal. performance You for can 6gain additional Extra PFRPG Performance rounds Coreper <link day. multiple rel="stylesheet"href="PF.css"><div times. Its effects 0 stack. class="heading"><p 0 0 class="alignleft">Extra 0 0 Performance</p><div 0 style="clear: 0 both;"></div></div><div><h5>You can use Extra Rage General You can use your Rage rage class ability feature. more than normal. You can rage for 6 additionalYou rounds canper gain day. Extra PFRPG Rage Core multiple <link rel="stylesheet"href="PF.css"><div times. Its effects stack. 0 class="heading"><p 0 0 class="alignleft">Extra 0 0 Rage</p><div0 style="clear: both;"></div></div><div><h5>You 0 can use your ra Far Shot Combat You are more accurate Point-Blank at longer Shot. Point-Blank ranges. Shot You only suffer You a -1 suffer penalty a -2 per penalty full range per full increment PFRPG range increment Core between <link you between rel="stylesheet"href="PF.css"><div and your you target and your when 0target. using a ranged class="heading"><p 0 weapon. 0 class="alignleft">Far 0 Shot 0 (Combat)</p><div 0 style="clear: 0 both;"></div></div><div><h5>You are more Fleet General You are faster than most. While you are wearing light or You no can armor, take your this PFRPG base feat multiple speed Core <link increases times. rel="stylesheet"href="PF.css"><div The byeffects 5 feet. stack. You lose 0 the benefits class="heading"><p 0 of this feat if you 0 carry class="alignleft">Fleet</p><div a medium 0 or heavy0 load. style="clear: 0 both;"></div></div><div><h5>You 0 are faster than most.< Forge Ring Item Creation You can create Caster magiclevel rings. 7th. You can create magic rings. Crafting a ring PFRPG takes 1 day Core for <link each rel="stylesheet"href="PF.css"><div 1,000 gp in its base 0 price. To craftclass="heading"><p 0 a ring, you must 0 useclass="alignleft">Forge up raw 0 materials costing 0Ring half (Item of the Creation)</p><div base 0 price. See 0 the style="clear: magic item both;"></div></div><div><h5>You creation rules in Chapter 15 for m Gorgon's Fist Combat With one well-placed Improved blow, Unarmed you Improved leave Strike, your Unarmed Scorpion target As a standard Strike, reeling. Style, Scorpion base action, attack make Style bonus a single +6. unarmed PFRPG melee Core attack <link against rel="stylesheet"href="PF.css"><div a foe whose speed 0 is reduced (such class="heading"><p 0 as from Scorpion 0 class="alignleft">Gorgon's Style). 0 If the attack hits, 0 you Fist deal (Combat)</p><div damage 0 normally style="clear: 0 and the target both;"></div></div><div><h5>With is staggered until the end of your one Great Cleave Combat You can strike Str many 13,adjacent Cleave, Cleave, Power foes with Attack, Power a single As Attack base a blow. standard attack bonus action, +4. you can make a single PFRPG attack Core at your <link full base rel="stylesheet"href="PF.css"><div attack bonus against 0 a foe within class="heading"><p 0 reach. If you 0 hit, you class="alignleft">Great deal 0 damage normally 0 Cleave and can (Combat)</p><div make 0 an additional style="clear: 0 attack (using both;"></div></div><div><h5>You your full base attack bonus) again can Great Fortitude General You are resistant to poisons, diseases, andYou other get maladies. a +2 bonus on all Fortitude saving throws. PFRPG Core <link rel="stylesheet"href="PF.css"><div 0 class="heading"><p 0 0 class="alignleft">Great 0 0 Fortitude</p><div 0 style="clear: 0 both;"></div></div><div><h5>You are resistan Greater Bull Rush Combat Your bull rush Improved attacks throw Bull enemies Improved Rush, Power off Bull balance. Attack, You Rush, receive Power base attack aAttack Creatures +2 bonus bonus on moved +6, checks Strby 13. made bull rush toPFRPG bull do not rush provoke Core a foe. <link This attacks rel="stylesheet"href="PF.css"><div bonus of opportunity. stacks with the 0 bonus granted class="heading"><p 0 by Improved 0 Bull class="alignleft">Greater Rush. Whenever 0 you bull 0 Bull rush Rush an opponent, (Combat)</p><div 0 his movement 0 style="clear: provokes both;"></div></div><div><h5>You attacks of opportunity from all of Greater Disarm Combat You can knockCombat weapons Expertise, far from Combat an Improved enemy's Expertise, You Disarm, grasp. receive Improved base a attack Disarmed +2 Disarm bonus bonus on weapons checks +6, Int and 13. made gear toPFRPG land disarm at the a Core foe. feet <link This of the bonus rel="stylesheet"href="PF.css"><div disarmed stackscreature. with the0 bonus granted class="heading"><p 0 by Improved 0 Disarm. class="alignleft">Greater Whenever 0 you successfully 0 Disarm disarm (Combat)</p><div 0 an opponent, 0 the style="clear: weapon lands both;"></div></div><div><h5>You 15 feet away from its previousca w Greater Feint Combat You are skilledCombat at making Expertise, foes Combat overreact Improved Expertise, to Whenever your Feint, Improved attacks. base you attack A Feint use creature bonus feint to you +6, cause Int feint 13. an loses opponent its PFRPG Dexterity to lose Core bonus his Dexterity <link against rel="stylesheet"href="PF.css"><div bonus, your next he attack. loses that 0 bonus untilclass="heading"><p 0the beginning0 of your class="alignleft">Greater next turn, 0 in addition 0 to Feint losing(Combat)</p><div his Dexterity 0 bonus style="clear: 0 against your both;"></div></div><div><h5>You next attack. are Greater Grapple Combat Maintaining a grapple Improved is Grapple, second Improved nature Improved Grapple, to you. You Unarmed receive Improved Strike, a Maintaining +2 Unarmed base bonus attack on Strike achecks grapple bonus made +6, is a Dex standard toPFRPG grapple 13. action. Core a foe.<link This rel="stylesheet"href="PF.css"><div bonus stacks with the 0 bonus granted class="heading"><p 0 by Improved0 Grapple. class="alignleft">Greater Once 0 you have grappled 0 Grapple a creature, (Combat)</p><div 0 maintaining 0the style="clear: grapple is both;"></div></div><div><h5>Maint a move action. This feat allows yo Greater Overrun Combat Enemies must Improved dive to avoid Overrun, your Improved dangerous Power Overrun, Attack, You move. receive Power base attack Attack a Creatures +2 bonus bonus +6, on knocked checks Str 13. prone made by toPFRPG your overrun overrun Core a foe. do <link This notrel="stylesheet"href="PF.css"><div bonus provoke stacks an attack with the of 0 opportunity. bonus granted class="heading"><p 0 by Improved0Overrun. class="alignleft">Greater Whenever 0 you overrun 0 Overrun opponents, (Combat)</p><div 0 they provoke 0 style="clear: attacks of opportunity both;"></div></div><div><h5>Enem if they are knocked prone Greater Penetrating Combat Strike Your attacks penetrate Penetrating the Strike, defenses Penetrating Weapon of most Strike, Focus, Your foes. Weapon attacks 16th-level made Focus fighter. with weapons selected with PFRPG Weapon CoreFocus <link rel="stylesheet"href="PF.css"><div ignore up to 10 points 0 of damage reduction. class="heading"><p 0 This amount 0 class="alignleft">Greater is reduced 0 to 5 points0for Penetrating damage reduction 0 Strike (Combat)</p><div without 0 a type (such style="clear: as DR 10/-). both;"></div></div><div>< Greater ShieldCombat Focus You are skilledShield at def Focus, lecting Shield blows with Proficiency, Focus, your Shield Increase shield. 8th-level Proficiency the AC fighter. bonus granted by any shield PFRPG you are Core using <link by 1. rel="stylesheet"href="PF.css"><div This bonus stacks 0 with the bonusclass="heading"><p 0 granted by Shield 0 Focus. class="alignleft">Greater 0 0 Shield Focus 0 (Combat)</p><div 0 style="clear: both;"></div></div><div><h5> Greater Spell Focus General Choose a school Spell of magic Focus.to Spell which Focus you have Add already +1 to applied the Difficulty the Spell Class Focus You for all can feat. saving gain Any this throws PFRPG spells featagainst you multiple Core cast <link spells of times. this rel="stylesheet"href="PF.css"><div from school Its effects the are school do very not of hard magic stack. 0 to resist. you Each select. time class="heading"><p 0 you This take bonus thestacks 0 feat, it class="alignleft">Greater with applies the0 to bonus a new from school Spell 0 to Spell Focus. which Focus</p><div you 0 already style="clear: have0 applied both;"></div></div><div><h5>Choose the Spell Focus feat. as Greater Spell Penetration General Your spells break Spell through Penetration. spell Spell resistance Penetration much You get more a +2 easily bonus than onmost. caster level checks (1d20 PFRPG + caster Core <link level) rel="stylesheet"href="PF.css"><div made to overcome a 0 creature's spell class="heading"><p 0 resistance. This 0 bonus class="alignleft">Greater stacks 0 with the one 0 from SpellSpell Penetration</p><div Penetration. 0 0 style="clear: both;"></div></div><div><h5>Your s Greater Sunder Combat Your devastating Improved strikes Sunder, cleave Improved through Power Sunder, Attack, weapons You Power base receive and attack armor Attack a +2 bonus and bonus into +6, on their Str checks 13. wielders, madedamaging toPFRPG sunder both an Core item. item <link This and rel="stylesheet"href="PF.css"><div bonus wielder stacks alike in with a single the 0 bonus terrific granted strike. class="heading"><p 0 by Improved 0 Sunder. class="alignleft">Greater Whenever 0 you sunder 0 Sunder to destroy (Combat)</p><div 0a weapon, shield, 0 style="clear: or suit ofboth;"></div></div><div><h5>Your armor, any excess damage is applie d Greater Trip Combat You can makeCombat free attacks Expertise, on Combat foes Improved that Expertise, youYou Trip, knock receive Improved base down. attack a Creatures +2 Trip bonus on +6, do checks not Int 13. provoke madeattacks toPFRPG trip a of foe. opportunity Core This <link bonus from rel="stylesheet"href="PF.css"><div stacks being with tripped. the bonus 0 granted byclass="heading"><p 0 Improved Trip. 0 Whenever class="alignleft">Greater you 0 successfully0 trip Trip an (Combat)</p><div opponent, 0 that opponent style="clear: 0 provokes both;"></div></div><div><h5>You attacks of opportunity. can m Greater Two-Weapon CombatFighting You are incredibly Dex skilled 19, Improved at fighting Improved Two-Weapon with Two-Weapon two You weapons Fighting, get aFighting, third atTwo-Weapon the attack same Two-Weapon with time. your Fighting, off-hand Fighting base weapon, attack PFRPG bonus albeit Core +11. at<link a -10 rel="stylesheet"href="PF.css"><div penalty. 0 class="heading"><p 0 0 class="alignleft">Greater 0 0 Two-Weapon 0 Fighting (Combat)</p><div 0 style="clear: both;"></div></div><d Greater Vital Strike Combat You can makeImproved a single attack VitalImproved Strike, that deals Vital Vital incredible Strike, When Strike, base you damage. Vital use attack Strike the bonus attack +16. action, you can make PFRPG one Core attack<link at your rel="stylesheet"href="PF.css"><div highest base attack 0 bonus that deals class="heading"><p 0 additional0 damage. class="alignleft">Greater Roll 0 the weapon's damage 0 Vital Strike dice for (Combat)</p><div 0 the attack four 0 times style="clear: and add both;"></div></div><div><h5>Yo the results together before addin Greater Weapon Combat Focus Choose one type Proficiency of weapon with (including Weapon selected Focus unarmed weapon, You gain strike Weapon a or +1grapple) bonus Focus on with for attack selected which You rolls you can weapon, you have gain make already Greater PFRPG 8th-level using selected Weapon Core the fighter. selected <link Weapon Focus rel="stylesheet"href="PF.css"><div weapon. multiple Focus. This times. You bonus are Its0 a effects stacks master do with at not your other class="heading"><p 0 stack. chosen bonuses Each weapon. time on 0 attack you class="alignleft">Greater take rolls, the 0 including feat, it applies those 0 from to Weapon a new Weapon type Focus 0 of Focus. weapon. (Combat)</p><div 0 style="clear: both;"></div></div><div><h5 Greater Weapon Combat Specialization Choose one type Proficiency of weapon with (including Greater selected Weapon unarmed weapon, You Focus, gain strike Greater a Weapon or +2Weapon grapple) bonus Focus, on for Focus all which Weapon damage You with you can selected Specialization rolls possess gain you Greater PFRPG weapon, make the Weapon Weapon using Core Weapon the <link Specialization Specialization selected Focus rel="stylesheet"href="PF.css"><div with weapon. selected feat. multiple Your This weapon, times. attacks 0 bonus Its to Weapon with effects damage the class="heading"><p 0chosen do Specialization stacks not stack. weapon with 0 Each other with are class="alignleft">Greater time selected damage more you devastating 0take roll weapon, bonuses, the feat, 12th-level than 0 it including normal. applies Weapon fighter. to any Specialization a new you 0 gain type from of weapon. (Combat)</p><div Weapon 0 Specialization. style="clear: both;"></div></div>< Heighten SpellMetamagic You can cast spells as if they were a higherA level. heightened spell has a higher spell level than PFRPG normal Core (up <link to arel="stylesheet"href="PF.css"><div maximum of 9th level). 0 Unlike other class="heading"><p 0metamagic feats, 0 Heighten class="alignleft">Heighten Spell 0 actually increases 0 Spell the (Metamagic)</p><div effective 0 level of 0 the style="clear: spell that itboth;"></div></div><div><h5>You modifies. All effects dependent on Improved Bull Combat Rush You are skilledStr at 13, pushing Power your Attack, Power foesAttack base around. attack You do bonus not provoke +1. You provoke an attack anof attack opportunity of opportunity PFRPG when performing Core when <link performing arel="stylesheet"href="PF.css"><div bull rush a bull combat rush combat maneuver. 0 maneuver. In addition, class="heading"><p 0 you receive 0 a +2 class="alignleft">Improved bonus0 on checks made 0 to Bull bullRush rush 0 (Combat)</p><div a foe. You also 0 receive style="clear: a +2 bonus both;"></div></div><div><h5>Yo to your Combat Maneuver D Improved Channel General Your channeled Channel energy energy is harder class to resist. feature. Add 2 to the DC of saving throws made to resist PFRPG theCore effects <link of your rel="stylesheet"href="PF.css"><div channel energy ability. 0 class="heading"><p 0 0 class="alignleft">Improved 0 0 Channel</p><div 0 style="clear: 0 both;"></div></div><div><h5>Your channel Improved Counterspell General You are skilled at countering the spells of others Whenusing counterspelling, similar Without spells. this you feat, may you use may a spell counter PFRPG of thea same spell Core school only <link with rel="stylesheet"href="PF.css"><div that the is same one or spell more orspell with 0 levels a spellhigher specifically class="heading"><p 0 than the designated target 0 spell. as class="alignleft">Improved countering 0 the target 0spell. Counterspell</p><div 0 style="clear: 0 both;"></div></div><div><h5>You are s Improved Critical Combat Attacks made with Proficient your chosen with weapon, weapon base are When attack quite using deadly. bonus the +8. weapon you You selected, can gain your Improved PFRPG threat range Core Critical is <link doubled. multiple rel="stylesheet"href="PF.css"><div times. The effects 0 do not stack. class="heading"><p 0 Each time you 0 take class="alignleft">Improved the feat, 0 it applies to a 0 new Critical type of (Combat)</p><div weapon. 0 This effect 0 style="clear: doesn't stack both;"></div></div><div><h5>Attac with any other effect that expan Improved Disarm Combat You are skilledInt at 13, knocking Combat weapons Combat Expertise. from Expertise aYou foe's do grasp. not provoke You provoke an attack anof attack opportunity of opportunity PFRPG when performing Core when <link performing arel="stylesheet"href="PF.css"><div disarm a combat disarm combat maneuver. 0 maneuver. In addition, class="heading"><p 0 you receive 0 a +2 class="alignleft">Improved bonus on 0 checks made 0 to disarm Disarma(Combat)</p><div foe. 0 You also receive 0 style="clear: a +2 bonus both;"></div></div><div><h5>You to your Combat Maneuver Defe Improved Familiar General This feat allows Ability you to toacquire acquirea apowerful new familiar, familiar, When compatible choosing but onlyalignment, when a familiar, you sufficiently could the creatures normally high listed acquire level PFRPG below (see a new Core below). arefamiliar. also <link available rel="stylesheet"href="PF.css"><div to you (see the 0 Pathfinder RPG class="heading"><p 0 Bestiary for 0 statistics class="alignleft">Improved on 0 these creatures). 0 You Familiar</p><div may choose 0 astyle="clear: familiar 0 with both;"></div></div><div><h5>This an alignment up to one step away on feat each allow Improved Feint Combat You are skilledInt at 13, fooling Combat your Combat Expertise. opponents Expertise inYou combat. can makeFeinting a Bluff check in combat to feint is a instandard combat PFRPG as action. a move Core action. <link rel="stylesheet"href="PF.css"><div 0 class="heading"><p 0 0 class="alignleft">Improved 0 0 Feint (Combat)</p><div 0 0 style="clear: both;"></div></div><div><h5>You ar Improved Grapple Combat You are skilledDex at grappling 13, Improved opponents. Improved Unarmed Unarmed Strike. You do Strike not provoke You provoke an attack anof attack opportunity of opportunity PFRPG when performing Core when <link performing arel="stylesheet"href="PF.css"><div grapple a grapple combat combat maneuver. 0 maneuver. In addition, class="heading"><p 0 you receive 0 a +2class="alignleft">Improved bonus on 0 checks made 0 to Grapple grapple a (Combat)</p><div 0 foe. You also receive 0 style="clear: a +2 bonus both;"></div></div><div><h5>You to your Combat Maneuver Def Improved Great General Fortitude You can draw Great upon an Fortitude. inner Great reserve Fortitude to resist Once diseases, per day, poisons, you may and reroll other a Fortitude grievous harm. save. PFRPG You Core must decide <link rel="stylesheet"href="PF.css"><div to use this ability before 0 the results class="heading"><p 0 are revealed.0You must class="alignleft">Improved take 0 the second roll, 0 even Great if it Fortitude</p><div is worse. 0 0 style="clear: both;"></div></div><div><h5>You ca Improved Initiative Combat Your quick ref lexes allow you to react rapidly You toget danger. a +4 bonus on initiative checks. PFRPG Core <link rel="stylesheet"href="PF.css"><div 0 class="heading"><p 0 0 class="alignleft">Improved 0 0 Initiative (Combat)</p><div 0 0 style="clear: both;"></div></div><div><h5>You Improved Iron General Will Your clarity of Iron thought Will. allowsIron you Will to resist mental Once per attacks. day, you may reroll a Will save. You PFRPG must Core decide <link to use rel="stylesheet"href="PF.css"><div this ability before the 0 results are class="heading"><p 0 revealed. You 0 must take class="alignleft">Improved the second 0 roll, even 0 if Iron it is Will</p><div worse. 0 style="clear: 0 both;"></div></div><div><h5>Your clarity o Improved Lightning General Reflexes You have a knack Lightning for avoiding Reflexes. Lightning danger all Reflexes around Once you. per day, you may reroll a Ref lex save. PFRPG You must Core decide <link to rel="stylesheet"href="PF.css"><div use this ability before 0 the results are class="heading"><p 0 revealed. You 0 must class="alignleft">Improved take the 0 second roll, 0even Lightning if it is worse. Reflexes</p><div 0 0 style="clear: both;"></div></div><div><h5>Yo Improved Overrun Combat You are skilledStr at 13, running Power down Attack, Power your Attack base foes.attack You do bonus not provoke +1. You provoke an attack anof attack opportunity of opportunity PFRPG when performing Core when <link performing an rel="stylesheet"href="PF.css"><div overrun an overrun combat combat maneuver. 0 maneuver. In addition, class="heading"><p 0 you receive 0 a +2 class="alignleft">Improved bonus0on checks made 0 to Overrun overrrun (Combat)</p><div 0 a foe. You also 0 receive style="clear: a +2 bonus both;"></div></div><div><h5>You to your Combat Maneuver D Improved Precise Combat Shot Your ranged attacks Dex 19, ignore Point-Blank anything Point-Blank Shot, but total Precise Shot, Your concealment Precise ranged Shot, base Shot attacks See and attack the cover. ignore normal bonus the rules +11. AC bonus on thegranted effects PFRPG of to Core cover targets <link and by rel="stylesheet"href="PF.css"><div concealment anything lessin than Chapter total 0 cover, 8. and the class="heading"><p 0 miss chance 0 granted class="alignleft">Improved to targets 0 by anything 0 less Precise thanShot total 0 (Combat)</p><div concealment. 0 Total style="clear: cover and total both;"></div></div><div><h5 concealment provide the Improved Shield Combat Bash You can protect Shield yourself Proficiency. withShield your shield, Proficiency even When if you youuse perform Without it to attack. a shield this feat, bash, a character you may still PFRPG that apply performs Core the shield's <link a shield rel="stylesheet"href="PF.css"><div shield bash bonus loses the to your shield's 0 AC. shield bonus class="heading"><p 0 to AC until0his next class="alignleft">Improved turn (see 0 Chapter 6). 0 Shield Bash 0 (Combat)</p><div 0 style="clear: both;"></div></div><div><h5> Improved Sunder Combat You are skilledStr at 13, damaging Power your Attack, Power foes' Attack base weapons attack You do bonus and not armor. provoke +1. You provoke an attack anof attack opportunity of opportunity PFRPG when performing Core when <link performing arel="stylesheet"href="PF.css"><div sunder a sunder combat combat maneuver. 0 maneuver. In addition, class="heading"><p 0 you receive 0 a +2 class="alignleft">Improved bonus on 0 checks made 0 to sunder Sunderan (Combat)</p><div 0 item. You also0receive style="clear: a +2 bonus both;"></div></div><div><h5>You to your Combat Maneuver De Improved Trip Combat You are skilledInt at 13, sending Combat your Combat Expertise. opponents Expertise to You the do ground. not provoke You provoke an attack anof attack opportunity of opportunity PFRPG when performing Core when <link performing arel="stylesheet"href="PF.css"><div trip combat a trip combat maneuver. maneuver. 0 In addition, class="heading"><p you 0 receive a +2 0 bonus class="alignleft">Improved on checks 0 made to 0 trip a Trip foe. (Combat)</p><div You0 also receive a style="clear: 0 +2 bonus to both;"></div></div><div><h5>You your Combat Maneuver Defense wh are Improved Two-Weapon Combat Fighting You are skilledDex at fighting 17, Two-Weapon with Two-Weapon two weapons. Fighting, Fighting In addition base attack to the Without bonus standard +6. this single feat, you extra can attack only PFRPG get youaget single Core withextra <link an off-hand rel="stylesheet"href="PF.css"><div attack with weapon, an off-hand you get 0 weapon. a second attack class="heading"><p 0 with it, albeit 0 at class="alignleft">Improved a -5 penalty. 0 0 Two-Weapon 0 Fighting (Combat)</p><div 0 style="clear: both;"></div></div> Improved Unarm C m w m W m w R m GC m w w m w w m m m wm U m C m m m C m m W m m m R GC m R w m m C m m m WC m M C O G C O w G w w m m R GC w m m m w m Wm M m C m m m m m w m Cwm m m m m R GC C m m m w C m W G m m W w R GC W m G Cw m R GC m w N Cw w w w N C w w R G m R w R GC R C m w D Dm D m W W m w m w w R GC % m C m C m w m m R GC C mC m m M G m m RU G CM D m M M C m mD w RW R m w w R GC w w w M m C m m D m M W C m C m w m w W w wm w ww w R G m C m w w m w M W M WC m m m m M C m G Cw C m mCO m w R GC C M m m C W m C M R C m M m M m m m m m m R GC m m w M wm m M m m m M W C m m U m U GW m G m w mR G C m m w m M W C m m m M C m D m D D m m C R GC w m w M Cm m D m C m M C m R m MM CCmm w m w w R GC w m m m M C m m M C mC m R m O m w m mR G C m m R mm M C m R C m N G W w w m m m m mR G C w w N m m m m Nm M G m D w W m m m R GC w m w Nm M m C m W W m mw w w w w RWG C m m w C m DR G w m Dw m m R GC m w C m D w m m m m R GC m m m C C m m C m w m m R wG C w C m w C m m m m R GC m m m m w C m m % m w C m m w w R GC m w C m Q D w C m ww m w Ww m wR w GC m m w w H Q m D w m C m m W w wm w ww Q M m m C m w R GC m m m Qm M m w w m m m R R C m C W w W w m ww R R R Gm C m w m m w ww m wR R w C m w R w C R C m m D W m w Rw G C m R C m w R m R C m W m R MM CC m mmW m m R GC m m w m R C m m m W m R G w W m m m mRwG C w wm m m m m m m m m mR m m w w m m w m C m m U m m U m m m m m m m R GC m m m C m m mC Cm R wG C w mC m

133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226

m m mw m m m m Selective Channeling General You can choose Cha whom 13, channel to affectenergy when you class channel When feature. you energy. channel All targets energy, in a you 30-foot can choose burst are PFRPG a number affected Core of when targets <link you rel="stylesheet"href="PF.css"><div inchannel the area energy. up to your You 0 Charisma can only choose modifier. class="heading"><p 0 whether These or targets 0 not you class="alignleft">Selective areare notaffected. 0 affected by your 0 channeled Channeling</p><div energy. 0 style="clear: 0 both;"></div></div><div><h5>You can ch Self-Sufficient General You know how to get along in the wild and how You to get effectively a +2 bonus treat onwounds. all Heal checks and PFRPG SurvivalCore checks. <link If you rel="stylesheet"href="PF.css"><div have 10 or more ranks 0 in one ofclass="heading"><p 0 these skills, the 0 bonus class="alignleft">Self-Sufficient</p><div increases 0 to +4 for that 0 skill. 0 style="clear: 0 both;"></div></div><div><h5>You know how to Shatter Defenses Combat Your skill with Weapon your chosen Focus, weapon Weapon Dazzling leaves Focus, Display, opponents Any Dazzling shaken, base unable attack Display frightened, bonus to defend or +6, panicked proficiency themselves opponent with if you PFRPG weapon. strike hit by Core them you this <link when round rel="stylesheet"href="PF.css"><div their is defenses flat-footed are to already your 0 attacks compromised. until class="heading"><p 0 the end of your 0 next class="alignleft">Shatter turn. This 0 includes any 0 Defenses additional (Combat)</p><div attacks 0 you make 0 this style="clear: round. both;"></div></div><div><h5>You Shield Focus Combat You are skilledShield at def Proficiency, lecting Shield blows base with Proficiency attack your Increase shield. bonus the +1. AC bonus granted by any shield PFRPG you are Core using <link by 1. rel="stylesheet"href="PF.css"><div 0 class="heading"><p 0 0 class="alignleft">Shield 0 0 Focus (Combat)</p><div 0 style="clear: 0 both;"></div></div><div><h5>You are Shield Proficiency Combat You are trained in how to properly use a shield. When you useWhen a shield you (except are Barbarians, using a tower a shield shield), bards, PFRPG withthe clerics, which shield's Core you druids, <link are armor not rel="stylesheet"href="PF.css"><div fighters, check proficient, paladins, penalty youonly take and 0applies rangers the shield's to all Strengthautomatically armor class="heading"><p 0 check and Dexterity-based have penalty 0 Shield on class="alignleft">Shield attack Proficiency skills. 0 rolls and as a on bonus all 0 Proficiency skill feat. checks They (Combat)</p><div that 0need involve not select moving. 0 it. style="clear: both;"></div></div><div><h5>You Shield Slam Combat In the right position, Improved yourShield shield Improved Bash, can be Shield Shield used Any Proficiency, to Bash, send opponents Shield opponents Two-Weapon hit Proficiency, byflying. your shield Fighting, Two-Weapon bash base are Fighting attack also PFRPG hit bonus with Core a+6. free <link bull rel="stylesheet"href="PF.css"><div rush attack, substituting 0 your attack class="heading"><p 0 roll for the combat 0 class="alignleft">Shield maneuver 0 check (see0Chapter Slam (Combat)</p><div 8). This 0 bull rushstyle="clear: does 0 not provoke both;"></div></div><div><h5>In an attack of opportunity. Opponen the righ Shot on the Run Combat You can move, Dex fire 13, a ranged Dodge, Dodge, weapon, Mobility, Mobility, and Point-Blank move AsPoint-Blank a full-round again Shot, before You base Shot action, your cannot attack you foes move bonus can can move before react. +4. upand to your PFRPG after speed anCore attack and <link with make rel="stylesheet"href="PF.css"><div aa ranged single weapon. ranged attack 0 at any point class="heading"><p 0 during your movement. 0 class="alignleft">Shot 0 on 0 the Run (Combat)</p><div 0 0 style="clear: both;"></div></div><div><h5>You c Sickening Critical Combat Your critical hits Critical cause Focus, opponents Critical base to attack Focus become bonus Whenever sickened. +11. you score a critical You hit, can your only opponent apply PFRPG the becomes Core effects <link sickened of one rel="stylesheet"href="PF.css"><div critical for 1 minute. feat to aThe given 0 effects critical of hit this unless class="heading"><p 1 feat do you not possess stack. 0 Additional Critical class="alignleft">Sickening Mastery. 0hits instead add 0 toCritical the effect's (Combat, 0 duration. Critical)</p><div 0 style="clear: both;"></div></div><div>< Silent Spell Metamagic You can cast your spells without making any A sound. silent spell can be cast with Bard no verbal spells components. cannot PFRPG be enhanced Core Spells <link without by rel="stylesheet"href="PF.css"><div thisverbal feat. components 0 are not affected. class="heading"><p 0 A silent spell 0 uses class="alignleft">Silent up a 0spell slot one0 level Spell higher (Metamagic)</p><div than 0 the spell's style="clear: actual 0 level. both;"></div></div><div><h5>You ca Simple Weapon Combat Proficiency You are trained in the use of basic weapons. You make attack When rolls using with simple a All weapon characters weapons with which except PFRPG without you for penalty. Core are druids, not <link proficient, monks, rel="stylesheet"href="PF.css"><div and you wizards take a are -4 0 penalty automatically on attack class="heading"><p 0proficient rolls. with0all simple class="alignleft">Simple weapons. 0 They need 0 Weapon not select Proficiency this 0 feat. (Combat)</p><div 0 style="clear: both;"></div></div><div> Skill Focus General Choose a skill. You are particularly adept atYou thatget skill. a +3 bonus on all checks You can involving gain this PFRPG the feat chosen multiple Core skill. <link times. If you rel="stylesheet"href="PF.css"><div Its have effects 10 ordo more not ranks stack. 0 in Each that time skill, class="heading"><p 0 you this take bonus the increases 0 feat, it class="alignleft">Skill applies to +6. 0 to a new skill. Focus</p><div 0 0 style="clear: both;"></div></div><div><h5>Choose 0 a skill. You a Snatch ArrowsCombat Instead of knocking Dex 15, an Deflect arrowDeflect or Arrows, ranged Arrows, Improved attack When Improved aside, Unarmed using you Unarmed the can Strike. Def catch lect Strike it Arrows in mid-flight. feat you may PFRPG choose Core to catch <linkthe rel="stylesheet"href="PF.css"><div weapon instead of0just def lecting class="heading"><p 0 it. Thrown weapons 0 class="alignleft">Snatch can immediately 0 be thrown 0 Arrows back (Combat)</p><div as 0 an attack against style="clear: 0 the original both;"></div></div><div><h5>Instead attacker (even though it isn't your t Spell Focus General Choose a school of magic. Any spells you cast Addof +1 that to the school Difficulty are more Class difficult You for all can to saving gain resist. this throws PFRPG featagainst multiple Core <link spells times. rel="stylesheet"href="PF.css"><div from Its effects the school do not of magic stack. 0 you Each select. time class="heading"><p 0 you take the0 feat, it class="alignleft">Spell applies0 to a new school 0 Focus</p><div of magic. 0style="clear: both;"></div></div><div><h5>Choose 0 a school of Spell Mastery General You have mastered 1st-level a small wizard. handful of spells, Each andtime can you prepare Without take these this this feat, spells feat, choose you without must a number referencing use PFRPG aof spellbook spells Core yourthat spellbooks <link to you prepare rel="stylesheet"href="PF.css"><div already at all all. your know spells, equalexcept 0 to your read Intelligence magic. class="heading"><p 0 modifier.0 From class="alignleft">Spell that point 0 on, you can 0 prepare Mastery</p><div these 0 spells style="clear: without referring 0 both;"></div></div><div><h5>You to a spellbook. have mastere Spell Penetration General Your spells break through spell resistance more You get easily a +2 than bonus most. on caster level checks (1d20 PFRPG + caster Core <link level) rel="stylesheet"href="PF.css"><div made to overcome a 0 creature's spell class="heading"><p 0 resistance. 0 class="alignleft">Spell 0 0 Penetration</p><div 0 style="clear: 0 both;"></div></div><div><h5>Your spells bre Spellbreaker Combat You can strike Disruptive, at enemy spellcasters 10th-level Disruptive fighter. who fail Enemies to cast in defensively your Enemies threatened when that you fail area to threaten that cast fail spells them. their PFRPG defensively checks Core to cast do <link not spells rel="stylesheet"href="PF.css"><div provoke defensively attacks provoke of opportunity. 0 attacks of class="heading"><p 0 opportunity from 0 you. class="alignleft">Spellbreaker 0 0 (Combat)</p><div 0 style="clear: 0 both;"></div></div><div><h5>You can Spirited Charge Combat Your mounted Ride charge 1 rank, attacks Mounted Mounted deal a Combat, tremendous Combat, When Ride-By Ride-By amount mounted Attack. Attack ofand damage. using the charge action, PFRPG you deal Core double <link damage rel="stylesheet"href="PF.css"><div with a melee weapon 0 (or triple class="heading"><p 0 damage with 0 a lance). class="alignleft">Spirited 0 0 Charge (Combat)</p><div 0 0 style="clear: both;"></div></div><div><h5>Your m Spring Attack Combat You can deftly Dex move 13, up Dodge, to a foe, Dodge, Mobility, strike, Mobility base andA withdraw s attack a full-round bonus before You action, +4. he cannot can you react. move can move before upand to your PFRPG after speed anCore attack. and <link make rel="stylesheet"href="PF.css"><div a single melee attack 0 without provoking class="heading"><p 0 any attacks 0 ofclass="alignleft">Spring opportunity 0 from the target 0 Attack of your (Combat)</p><div attack. 0 You can style="clear: 0 move both before both;"></div></div><div><h5>You and after the attack, but youcan mu Staggering Critical Combat Your critical hits Critical cause Focus, opponents Critical base to attack Focus slow bonus down. Whenever +13. you score a critical You hit, can your only opponent apply PFRPG the becomes Core effects <link staggered of one rel="stylesheet"href="PF.css"><div critical for 1d4+1 feat torounds. a given 0 A critical successful hit unless class="heading"><p 1 Fortitude you possess save 0 reduces Critical class="alignleft">Staggering the Mastery. 0duration to 1 round. 0 Critical The DC (Combat, 0of this Fortitude Critical)</p><div 0 save is equal style="clear: to 10 + your both;"></div></div><div> base attack bonus. T Stand Still Combat You can stop foes Combat that Reflexes. try to move Combat past Reflexes you. When a foe provokes an attack of opportunity PFRPG due to Core moving <link through rel="stylesheet"href="PF.css"><div your adjacent squares, 0 you can class="heading"><p 0 make a combat 0 maneuver class="alignleft">Stand 0 check as your0 attack Still (Combat)</p><div of opportunity. 0 If style="clear: successful, 0 the both;"></div></div><div><h5>You enemy cannot move for the rest can of his sto Stealthy General You are good at avoiding unwanted attention You and get slipping a +2 bonus out ofon bonds. all Escape Artist and PFRPG StealthCore skill checks. <link rel="stylesheet"href="PF.css"><div If you have 10 or more 0 ranks in one class="heading"><p 0 of these skills, 0 theclass="alignleft">Stealthy</p><div bonus increases 0 to +40 for that skill. style="clear: 0 both;"></div></div><div><h5>You 0 are good at avoidin Step Up Combat You can close Base the distance attack bonus when +1. a foe triesWhenever to move away. an adjacent foe attempts to take PFRPG a 5-foot Core step away <link from rel="stylesheet"href="PF.css"><div you, you may also 0 make a 5-foot class="heading"><p 0 step as an immediate 0 class="alignleft">Step action 0 so long as you Up 0 (Combat)</p><div end up adjacent 0 tostyle="clear: the foe 0 that triggered both;"></div></div><div><h5>You this ability. If you take thiscan step, close yo Still Spell Metamagic You can cast spells without moving. A stilled spell can be cast with no somatic components. PFRPG Core Spells <link without rel="stylesheet"href="PF.css"><div somatic components 0 are notclass="heading"><p 0 affected. A stilled 0 spell class="alignleft">Still uses 0 up a spell slot Spell 0 one (Metamagic)</p><div level higher 0 than the spell's style="clear: 0 actual both;"></div></div><div><h5>You level. can Strike Back Combat You can strike Base at foes attack that attack bonus you +11.using You theircan superior readyreach, an action by targeting to make their a melee limbs attack PFRPG or weapons against Core as any <link they foe rel="stylesheet"href="PF.css"><div come that attacks at you. you in melee, 0 even if class="heading"><p the 0 foe is outside 0 of your class="alignleft">Strike reach. 0 0Back (Combat)</p><div 0 style="clear: 0 both;"></div></div><div><h5>You can s Stunning Critical Combat Your critical hits Critical cause Focus, opponents Critical Staggering toFocus, become Critical, Whenever Staggering stunned. base you attack Critical score bonus a critical +17. You hit, can your only opponent apply PFRPG the becomes Core effects <link stunned of one rel="stylesheet"href="PF.css"><div critical for 1d4 feat rounds. to a given A 0successful critical hit Fortitude unless class="heading"><p 1 you save possess reduces 0 Critical class="alignleft">Stunning this toMastery. staggered 0 for 1d4 0 rounds. Critical (Combat, The 0 DC ofCritical)</p><div this Fortitude 0 save style="clear: is equal to both;"></div></div><div><h 10 + your base attack bon Stunning Fist Combat You know just Dex where 13, to Wis strike 13, Improved to Improved temporarily Unarmed Unarmed You stun must Strike a Strike, foe. declare base that attack you are bonus A using monk +8.this receives feat PFRPG before Stunning Core youFist make <link as your rel="stylesheet"href="PF.css"><div a bonus attack feat roll at (thus, 1st level, 0 a failed even attack if he class="heading"><p does 0 roll ruins not meet the attempt). 0 the prerequisites. class="alignleft">Stunning Stunning 0 Fist A monk forces may 0 a foe attempt Fist damaged (Combat)</p><div a stunning 0 by your attack unarmed style="clear: a 0 number attack of both;"></div></div><div><h5>You to times make per a Fortitude day equal saving to his throw monk (DC level kno Throw Anything Combat You are used to throwing things you have on You hand. do not suffer You any take penalties a -4 penalty for using on attack anPFRPG improvised rolls made Core ranged with <link an rel="stylesheet"href="PF.css"><div weapon. improvised Youweapon. receive0a +1 circumstance class="heading"><p 0 bonus on 0attack class="alignleft">Throw rolls made 0 with thrown 0 Anything splash weapons. (Combat)</p><div 0 0 style="clear: both;"></div></div><div><h5>You a Tiring Critical Combat Your critical hits Critical cause Focus, opponents Critical base to attack Focus become bonus Whenever fatigued. +13. you score a critical You hit, can your only opponent apply PFRPG the becomes Core effects <link fatigued. of one rel="stylesheet"href="PF.css"><div critical This feat feat has to ano given 0 additional critical effect hit unless class="heading"><p 1 on ayou fatigued possess 0 or exhausted Critical class="alignleft">Tiring Mastery. 0creature. 0 Critical (Combat, 0 Critical)</p><div 0 style="clear: both;"></div></div><div><h5> Toughness General You have enhanced physical stamina. You gain +3 hit points. For every Hit Die you PFRPG possess Core beyond <link 3, rel="stylesheet"href="PF.css"><div you gain an additional 0 +1 hit point.class="heading"><p 0 If you have more 0 than class="alignleft">Toughness</p><div 3 Hit Dice, 0 you gain 0 +1 hit points whenever 0 style="clear: you gain both;"></div></div><div><h5>You 0 a Hit Die (such as when you gain have a enhanced level). Tower Shield Proficiency Combat You are trained Shield in how Proficiency. to properly Shield use Proficiency a tower When shield. you useA a character tower shield, using Fighters the a shield's shield automatically with armor PFRPG which check have Core he penalty is Tower not <link proficient rel="stylesheet"href="PF.css"><div only Shield applies Proficiency takes to the Strength shield's as 0a bonus and armor Dexterity-based feat. check class="heading"><p 0 They penalty need skills. on not 0 attack select class="alignleft">Tower rolls it. and 0 on all skill checks 0 Shield that Proficiency involve 0 moving, (Combat)</p><div including 0 Ride. style="clear: both;"></div></div><div><h Trample Combat While mounted, Ride you1can rank, ride Mounted Mounted down opponents Combat. Combat When and you trample attempt them to under overrun your an mount. opponent while PFRPG mounted, Core <link yourrel="stylesheet"href="PF.css"><div target may not choose 0 to avoid you. class="heading"><p 0 Your mount may 0 make class="alignleft">Trample one0 hoof attack against 0 (Combat)</p><div any target 0 you knock style="clear: down, 0 gaining both;"></div></div><div><h5>While the standard +4 bonus on attack mounte rolls Turn Undead General Calling upon higher Channel powers, positive you energy cause class undead You feature. to can, flee as from a standard the might action, of your use unleashed one of your PFRPG divine uses energy. Core of channel <link rel="stylesheet"href="PF.css"><div positive energy to cause 0 all undead class="heading"><p 0within 30 feet0of you class="alignleft">Turn to flee,0 as if panicked. Undead</p><div 0Undead receive 0 style="clear: a Will save 0 to both;"></div></div><div><h5>Calling negate the effect. The DC for this Will upon save highe is e Two-Weapon Defense Combat You are skilledDex at defending 15, Two-Weapon yourself Two-Weapon Fighting. while dual-wielding. Fighting When wielding a double weapon or two weapons PFRPG (not Core including <link rel="stylesheet"href="PF.css"><div natural weapons or unarmed 0 strikes), class="heading"><p 0 you gain a +1 0 shield class="alignleft">Two-Weapon bonus 0 to your AC. When 0 you Defense are fighting 0 (Combat)</p><div defensively 0 or style="clear: using the total both;"></div></div><div><h5> defense action, this shield b Two-Weapon Fighting Combat You can fight with Dexa 15. weapon wielded in each Your of your penalties hands. If on you You attack wield canrolls make a second forone fighting weapon extra with attack PFRPG in two your each weapons Core off round hand, <link are with you rel="stylesheet"href="PF.css"><div reduced. the can secondary get The one penalty extra weapon. attack 0for your per primary round class="heading"><p 0 with hand that lessens weapon. 0 by 2 When class="alignleft">Two-Weapon and the fighting 0one for in this your way off 0 hand you suffer lessens Fighting a0-6 by (Combat)</p><div penalty 6. Seewith Two-Weapon 0 your regular style="clear: Fighting attackboth;"></div></div><div><h5> in orChapter attacks with 8. your primary h Two-Weapon Rend Combat Striking with both Dex of 17, your Double weapons Double Slice, simultaneously, Slice, Improved Improved If you Two-Weapon hit you an Two-Weapon can opponent use Fighting, them with Fighting, to Two-Weapon both deliver your Two-Weapon devastating primary Fighting, PFRPG hand Fighting wounds. base and Core your attack <link off-hand bonus rel="stylesheet"href="PF.css"><div weapon, +11. you deal 0 an additional class="heading"><p 0 1d10 points 0 of damage class="alignleft">Two-Weapon plus 0 1-1/2 times your 0 Strength Rendmodifier. 0 (Combat)</p><div You can 0 only style="clear: deal this additional both;"></div></div><div><h5>St damage once each rou Unseat Combat You are skilledStr at 13, unseating Ride 1 your Mounted rank, mounted Mounted Combat, opponents. When Combat, Power charging Power Attack, an Attack, Improved opponent Improved Bull while Rush Bull mounted Rush, PFRPG and base wielding attack Core a bonus <link lance, rel="stylesheet"href="PF.css"><div +1. resolve the attack 0 as normal. If itclass="heading"><p 0 hits, you may 0 immediately class="alignleft">Unseat make 0 a free bull0 rush (Combat)</p><div attempt in 0 addition style="clear: to the 0 normal both;"></div></div><div><h5>You damage. If successful, the target areis skilled knoc Vital Strike Combat You make a single Baseattack attackthat bonus deals +6. significantly When more you use damage the attack than normal. action, you can make PFRPG one Core attack<link at your rel="stylesheet"href="PF.css"><div highest base attack 0 bonus that deals class="heading"><p 0 additional0 damage. class="alignleft">Vital Roll 0 the weapon's Strike damage 0 (Combat)</p><div dice for 0 the attack style="clear: twice 0 and add both;"></div></div><div><h5>You the results together before adding make bo Weapon Finesse Combat You are trained in using your agility in melee With combat, a light as weapon, opposed elven to brute curve Natural strength. blade, weapons rapier, PFRPG are whip, considered Core or spiked <linklight chain rel="stylesheet"href="PF.css"><div weapons. made for a creature 0 of your size class="heading"><p 0 category, you 0 may class="alignleft">Weapon use your 0 Dexterity modifier 0 Finesse instead (Combat)</p><div of 0 your Strength 0 modifier style="clear: on attack both;"></div></div><div><h5>You rolls. If you carry a shield, its Weapon Focus Combat Choose one type Proficiency of weapon. with You selected can also weapon, choose You gain base unarmed a attack +1 bonus strike bonus on or all +1. grapple attack You can rolls (or ray, gain you ifthis make PFRPG you feat are using multiple Core a spellcaster) the <link selected times. rel="stylesheet"href="PF.css"><div as Its weapon. your effects weapon do notfor stack. 0 the purposes Each time class="heading"><p 0of you this take feat. the0 feat, it class="alignleft">Weapon applies0 to a new type 0 of weapon. Focus (Combat)</p><div 0 0 style="clear: both;"></div></div><div><h5>Choos Weapon Specialization Combat You are skilledProficiency at dealing damage with Weapon selected with Focus one weapon, You weapon. gain Weapon a Choose +2 bonus Focus oneon with type all selected of damage You weapon can weapon, rolls gain (including you this PFRPG fighter make feat unarmed multiple level using Core 4th. the <link strike times. selected rel="stylesheet"href="PF.css"><div orIts grapple) effects weapon. for do which not stack. 0 you have Each already time class="heading"><p 0 you selected take the the 0 feat, Weapon it class="alignleft">Weapon applies Focus 0 to a feat. new You type deal 0 of weapon. Specialization extra damage 0 (Combat)</p><div when using 0 this weapon. style="clear: both;"></div></div><div><h5 Whirlwind Attack Combat You can strike Dex out at 13, every Int 13, foe Combat Combat within Expertise, reach. Expertise, When Dodge, Dodge, you use Mobility, Mobility, the full-attack Spring SpringAttack action, Attack,you base can attack PFRPG give bonus up Core your +4. <link regular rel="stylesheet"href="PF.css"><div attacks and instead 0 make one melee class="heading"><p 0 attack at your 0 highest class="alignleft">Whirlwind base 0 attack bonus 0 against Attack each (Combat)</p><div 0 opponent within 0 style="clear: reach. You both;"></div></div><div><h5>You must make a separate attack roll a Widen Spell Metamagic You can cast your spells so that they occupy You a larger can alter space. a burst, emanation, or spread-shaped PFRPG Core spell to <link increase rel="stylesheet"href="PF.css"><div its area. Any numeric 0 measurements class="heading"><p 0 of the spell's 0 class="alignleft">Widen area increase 0 by 100%. 0 Spell A widened (Metamagic)</p><div spell 0 uses up a 0 style="clear: spell slot three both;"></div></div><div><h5>You levels higher than the spell's actua ca Wind Stance Combat Your erratic movements Dex 15, Dodge, make Dodge base it difficult attack for bonus If enemies you move +6.to pinpoint more than your 5 feet location. this turn, you gain PFRPG 20% Core concealment <link rel="stylesheet"href="PF.css"><div for 1 round against 0 ranged attacks. class="heading"><p 0 0 class="alignleft">Wind 0 0 Stance (Combat)</p><div 0 style="clear: 0 both;"></div></div><div><h5>Your erra Additional Traits General You have more traits than normal. You gain two character traits of your choiceAdvanced (see Chapter Player's <link 8). These Guide rel="stylesheet"href="PF.css"><div traits must be chosen 0 from different class="heading"><p 0 lists, and 0 cannot class="alignleft">Additional be chosen 0 from lists from 0 which Traits</p><div you 0have style="clear: already 0 selected both;"></div></div><div><h5>You a character trait. You must meet have any more add Ability Focus Monster One of this creature's Special special attack. attacks is particularly Choose difficult one of the to resist. creature'sA special creature attacks. canBestiary gain Add this +2 feat to the multiple <link DCrel="stylesheet"href="PF.css"><div fortimes. all saving Its effects throws do 0 against not stack. the special Each class="heading"><p 0 time attack the on creature 0 whichclass="alignleft">Ability takes the creature the 0 feat, focuses. it applies 0Focus to a different (Monster)</p><div 0special attack. style="clear: 0 both;"></div></div><div><h5>One of th Awesome Blow Monster, Combat This creature can Str 25, send Power opponents Attack, flying. Improved As Bull a standard Rush, size action, Large the or creature larger. may perform Bestiary an awesome <link blow rel="stylesheet"href="PF.css"><div combat maneuver. 0 If the creature's class="heading"><p 0 maneuver succeeds 0 class="alignleft">Awesome against 0 a corporeal0opponent Blow (Monster, smaller 0 than Combat)</p><div itself,0its opponent style="clear: takes damage both;"></div></div><div><h (typically slam damag Craft Construct Item Creation You can create Caster construct level creatures 5th, Craft like Magic golems. You Arms can and create Armor, any Craft construct Wondrous whose Item. prerequisites Bestiary you meet. <link The rel="stylesheet"href="PF.css"><div act of animating a 0 construct takes class="heading"><p 0 one day for each 0 1,000 class="alignleft">Craft gp in 0 its market price. Construct 0 To create (Item a 0 Creation)</p><div construct, you 0 must style="clear: use up raw both;"></div></div><div><h5>Y materials costing half of its bas Empower Spell-Like Monster Ability One of this creature's Spell-like spell-like ability at abilities caster is level particularly Choose 6th or higher. one potent of the and creature's powerful. This spell-like feat can abilities, be Bestiary taken subject multiple to <link the times. restrictions rel="stylesheet"href="PF.css"><div Each time below. it isThe taken, 0creature the creature can use class="heading"><p 0 can that apply ability it to 0 asaan different class="alignleft">Empower empowered spell-like 0 spell-like ability. ability 0 Spell-Like three times 0 Ability per day (Monster)</p><div (or 0 less, if the ability style="clear: is normally both;"></div></div><div> usable only once or t Flyby Attack Monster This creature can Fly speed. make an attack before and When afterflying, it moves the Without while creature flying. this can feat, take thea creature move action Bestiary takesand a standard another <linkaction standard rel="stylesheet"href="PF.css"><div either action before at any or 0 after pointits during move. the class="heading"><p 0 move. The creature 0 class="alignleft">Flyby cannot 0 take a second 0 Attack move(Monster)</p><div action 0 during a round style="clear: 0when it makes both;"></div></div><div><h5>This a flyby attack. crea Hover Monster This creature can Fly speed. hover in place with ease and A creature can kick with up Without this clouds feat this of can dust feat, halt and aits creature debris. movement must Bestiary while make flying, a Fly <link allowing skill rel="stylesheet"href="PF.css"><div check it to to hover hover without and the 0 needing creature todoes make class="heading"><p 0 not a Fly create skilla 0 check. cloud class="alignleft">Hover If ofa debris creature 0 while of hovering. size Large 0(Monster)</p><div or larger with 0 this style="clear: feat hovers 0 both;"></div></div><div><h5>This within 20 feet of the ground in an creature area withca l Improved Natural Monster Armor This creature'sNatural hide is armor, tougher Con than 13. most. The creature's natural armor A bonus creature increases canBestiary gain by this +1. feat multiple <link rel="stylesheet"href="PF.css"><div times. Each time the 0 creature takes class="heading"><p 0 the feat, its0 natural class="alignleft">Improved armor 0 bonus increases 0 by Natural another Armor point. 0 (Monster)</p><div 0 style="clear: both;"></div></div><div><h Improved Natural Monster Attack Attacks made by Natural one of weapon, this creature's base attack natural Choose bonus attacks +4. one leave of the vicious creature's wounds. This natural featattack can be Bestiary forms taken (not multiple an <link unarmed times. rel="stylesheet"href="PF.css"><div Each strike). time The it is damage taken, 0 for it applies this natural to class="heading"><p 0 a different attack increases natural 0 attack. class="alignleft">Improved by one step 0 on the following 0 Natural list, as Attack if 0the creature's (Monster)</p><div 0size had style="clear: increased byboth;"></div></div><div><h one category. Damage dic Multiattack Monster, Combat This creature is Three particularly or more skilled natural at attacks. making The attacks creature's with its Without secondary natural this weapons. attacks feat, the with creature's natural Bestiary weapons secondary take attacks <link only rel="stylesheet"href="PF.css"><div with a -2 natural penalty. weapons 0 take a -5 penalty. class="heading"><p 0 0 class="alignleft">Multiattack 0 0 (Monster, 0 Combat)</p><div 0 style="clear: both;"></div></div><div><h5>T Quicken Spell-Like Monster Ability This creature can Spell-like use one ability of its atspell-like CL 10th abilities or Choose higher. with one next ofThe the to no use creature's effort. of a spell-like spell-like ability abilities, Bestiary normally subject requires to <link the a restrictions rel="stylesheet"href="PF.css"><div standard action described (at the in 0 this veryfeat. least) The and class="heading"><p 0 creature provokes can an 0 use attack the class="alignleft">Quicken chosen of opportunity. 0 spell-like ability 0 as Spell-Like a quickened Ability 0 spell-like (Monster)</p><div ability 0 threestyle="clear: times per day both;"></div></div><div>< (or less, if the ability is n Snatch Monster This creature can Size grab Huge other or larger. creatures with The ease. creature can start a grapple when it hits Bestiary with a claw or <link bite rel="stylesheet"href="PF.css"><div attack, as though it had 0 the grab ability. class="heading"><p 0 If it grapples 0 a creature class="alignleft">Snatch three 0 or more sizes 0 (Monster)</p><div smaller, it0squeezes style="clear: each 0 round both;"></div></div><div><h5>This for automatic bite or claw damage creature with ac Wingover Monster This creature can Fly speed. make turns with ease while Once flying. each round, A flying a creature creature with can this turn feat upcan Bestiary to 90 turn degrees up to 180 <link by making degrees rel="stylesheet"href="PF.css"><div a as DC a15 free Fly action skill 0 check without and making expending class="heading"><p 0 a Fly skill 5 feet check. 0of movement. This class="alignleft">Wingover free 0A turn flying does creature not 0 consume can (Monster)</p><div turn any up0 additional to 180 degrees style="clear: movement 0 by making from both;"></div></div><div><h5>This the a DC creature. 20 Fly skill check and expendin creatur Allied Spellcaster General With the aid ofCaster an ally, level you 1st. are skilled at piercing Whenever the protections you are adjacent of other to creatures an ally who with also Advanced your has spells. this Player's feat, <link you Guide rel="stylesheet"href="PF.css"><div receive a +2 competence 1 bonus on class="heading"><p 0 level checks0made class="alignleft">Allied to overcome 0 spell resistance. 0 Spellcaster If your (Teamwork)</p><div 0ally has the same 0 spell style="clear: prepared both;"></div></div><div><h5>W (or known with a slot available Arcane Blast General You can convert Arcane any spell spellcaster, into an attack. caster level As 10th. a standard action, you can sacrifice a prepared Advanced spell Player's or <link unused Guide rel="stylesheet"href="PF.css"><div spell slot of 1st level 0 or higher and class="heading"><p 0 transform it0 into aclass="alignleft">Arcane ray, targeting 0 any foe within 0 Blast</p><div 30 feet as 0 style="clear: a ranged touch 0 both;"></div></div><div><h5>You attack. This attack deals 2d6 points can of convert damage an Arcane Shield General You can convert Arcane any spell spellcaster, into a defense. caster level As 10th. a immediate action, you can sacrifice a prepared Advanced spell Player's <link or unused Guide rel="stylesheet"href="PF.css"><div spell slot of 1st level 0 or higher class="heading"><p 0 and gain a def0lection class="alignleft">Arcane bonus 0 to AC equal to0the Shield</p><div level of the 0 spell style="clear: or spell0 slot both;"></div></div><div><h5>You you sacrificed for 1 round. 0-level can spells convert maya Arcane Talent General Magic is in your Cha blood, 10; elf, andhalf-elf, at your or fingertips. gnome. Choose a 0-level spell from the sorcerer/wizard Advanced spell list. Player's You <link can Guide rel="stylesheet"href="PF.css"><div cast this spell three 0 times per day class="heading"><p 0 as a spell-like 0 ability. class="alignleft">Arcane The caster 0 level is equal 0 Talent</p><div to your character 1 style="clear: level. The 0 both;"></div></div><div><h5>Magic Half-elf, save DC Elf, isGnome 10 + your Charisma modifier. is in your b Aspect of the Beast General Whether by magic wild or shape a curse class of feature, your blood, seeYour some Special. bestial part of nature you ismanifests more beast Aitself character than in man. onethat of Advanced the has following contracted Player's <link ways. lycanthropy Guide rel="stylesheet"href="PF.css"><div You choose canthe take manifestation this 0 feat without when class="heading"><p having 0 you choose to meet the 0the feat, prerequisites. class="alignleft">Aspect and then 0 you A ranger cannot who 0 change of selects the Beast</p><div it. Night the 0natural Senses weapon style="clear: (Ex): 0 Ifcombat your both;"></div></div><div><h5>Whether base style race can has take normal this feat vision, without youhaving gain by low t Bashing FinishCombat You follow a powerful Improved blow Shield from Improved Bash, your weapon Shield Shield Whenever Master, Bash, with an Shield Two-Weapon opportunistic you score Master, a critical Fighting, Two-Weapon bash from hit base with your a Fighting attack shield. melee Advanced bonus weapon, +11. Player's you <link can Guide rel="stylesheet"href="PF.css"><div make a shield bash 0 attack against class="heading"><p 0 the same target 0 using class="alignleft">Bashing the same 0 bonus as a 0free Finish action. (Combat)</p><div 0 style="clear: 0 both;"></div></div><div><h5>You fo Bloody Assault Combat Sacrificing accuracy, Str 13, you Power can Attack, Power inflict bloody Attack base attack wounds You can bonus that choose +6. are slow to take to heal. a -5 penalty on all melee Advanced attack Player's rolls <link and Guide rel="stylesheet"href="PF.css"><div combat maneuver checks 0 to inflict class="heading"><p 0 1d4 points of0 bleedclass="alignleft">Bloody damage 0with your weapon 0 Assault melee (Combat)</p><div attacks, 0 in addition 0 style="clear: to the normal both;"></div></div><div><h5>Sacrific damage dealt by the weapon. A c Bodyguard Combat Your swift strikes Combat ward Reflexes. off enemies Combat attacking Reflexes When nearby an allies. adjacent Aid another ally is attacked, is a standard you may action. Advanced use an attack Player's <link of opportunity Guide rel="stylesheet"href="PF.css"><div to attempt the 0 aid another class="heading"><p 0 action to improve 0 your class="alignleft">Bodyguard ally's AC. 0 You may not 0 use (Combat)</p><div the aid 0 another action style="clear: 0to improve both;"></div></div><div><h5>Your your ally's attack roll with this attack. swift Bouncing Spell Metamagic You can direct a failed spell against a different Whenever target. a bouncing spell targeting a single Advanced creaturePlayer's has <link no effect Guide rel="stylesheet"href="PF.css"><div on its intended target 0 (whetherclass="heading"><p 0 due to spell resistance 0 class="alignleft">Bouncing or a successful 0 saving 0 throw) Spell (Metamagic)</p><div you 0 may, as a swift 0 action, style="clear: redirectboth;"></div></div><div><h5>You it to target another eligible creatu Breadth of Experience General Although still young Dwarf, for elf, your or gnome; kind, you 100+ have years You a lifetime get old. a of +2knowledge bonus on all and Knowledge training. and Profession Advanced skill Player's <link checks, Guide rel="stylesheet"href="PF.css"><div and can make checks 0 with those class="heading"><p 0skills untrained. 0 class="alignleft">Breadth 0 0 of Experience</p><div 1 style="clear: 0 Elf, Gnome, both;"></div></div><div><h5>Although Dwarf Bull Rush Strike Combat Your critical hits Str can 13,push Improved back Improved Bull yourRush, foes. BullPower Whenever Rush, Attack, Power you Attack base You score must attack a critical perform bonus You hit a +9. with can bull only arush melee apply Advanced combat attack, the maneuver effects you Player's <link can of one push Guide to rel="stylesheet"href="PF.css"><div bull ofyour the rush following opponent an opponent. feats back, 0 to in aaddition given critical class="heading"><p 0 to the hit: normal Bull 0 Rush damage class="alignleft">Bull Strike, dealt Disarming 0 by the attack. Strike, Rush 0 If Repositioning your Strike confirmation (Combat)</p><div 0 Strike, roll Sundering exceeds 0style="clear: your Strike, opponent's or both;"></div></div><div><h5>Your Tripping CMD, Strike. you You may may push choose your opp to Charge Through Combat You can overrun Strenemies 13, Improved when Improved Overrun, charging. Overrun, Power When Attack, Power making Attack base You a charge, attack must you have bonus can a +1. clear attempt path to toward Advanced overrun the one target Player's creature <link of Guide your rel="stylesheet"href="PF.css"><div in charge. the path of the charge 0 as a free class="heading"><p 0action. If you 0 successfully class="alignleft">Charge overrun 0 that creature, 0 Through you can (Combat)</p><div 0 complete the charge. 0 style="clear: If the overrun both;"></div></div><div><h5>You is unsuccessful, the charge c Childlike General Your resemblance Cha to 13, a halfling. human child tends to You make can others take 10 trust on you, Bluffperhaps checks to more convince thanAdvanced they others should. you Player's are <link telling Guide rel="stylesheet"href="PF.css"><div the truth, so long as 0 your story makes class="heading"><p 0 you appear 0 innocent. class="alignleft">Childlike</p><div You 0 gain a +2 bonus 0 on Disguise style="clear: 1 skill checks both;"></div></div><div><h5>Your 0 to Halfling pose as a human child, andresemblance ignore the check to a Cloud Step General Your tread is of Spider unearthly Step, lightness. monk Spider level Step 12th. As a move action, you can air walk (as the spell) Advanced up toPlayer's half <link your Guide rel="stylesheet"href="PF.css"><div slow fall distance, maximum 0 50 feet. class="heading"><p 0 You must reach 0 a class="alignleft">Cloud solid, level 0 surface by the 0Step</p><div end of your0 style="clear: turn or you will both;"></div></div><div><h5>Your 0 fall. tread is of unea Cockatrice Strike Combat With a single strike, Improved you Unarmed transmute Improved Strike, flesh Unarmed to Gorgon's stone. As a full-round Strike, Fist, Gorgon's Medusa's action, Fist, you Wrath, can Medusa's base make attack a Wrath single bonus Advanced unarmed +14. Player's strike <link against Guide rel="stylesheet"href="PF.css"><div a dazed, flat-footed, 0 paralyzed, class="heading"><p 0 staggered, stunned, 0 class="alignleft">Cockatrice or unconscious 0 foe. If 0 that Strike attack (Combat)</p><div is0 a critical hit, the 0 style="clear: target is petrified both;"></div></div><div><h5>With unless it succeeds on a Fortitu Combat PatrolCombat You range across Combat the battlefield, Reflexes, Combat Mobility, dealing Reflexes, with base Asthreats aMobility attack full-round wherever bonus action, +5. they you arise. may set up a combat Advanced patrol, Player's increasing <link Guide rel="stylesheet"href="PF.css"><div your threatened area 0 by 5 feet for class="heading"><p 0 every 5 points 0 of your class="alignleft">Combat base0 attack bonus. 0 Until Patrol the beginning (Combat)</p><div 0 of your next style="clear: 0 turn, you both;"></div></div><div><h5>You may make attacks of opportunity aga ran Cooperative Crafting General Your assistance 1 rank makes in any itemCraft crafting skill, far any more item You efficient. creation can assist feat. another character in craftingAdvanced mundane Player's and<link magical Guide rel="stylesheet"href="PF.css"><div items. You must both 0 possess the class="heading"><p 0 relevant Craft 0 skillclass="alignleft">Cooperative or item 0 creation feat, but 0 either Crafting</p><div one of 0 you can style="clear: fulfill 0 any other both;"></div></div><div><h5>Your prerequisites for crafting the item. assist You Coordinated Defense Combat You are adept at working with allies to avoid Whenever being tripped, you are grappled, adjacent and to subjected an ally who to also other Advanced has maneuvers. this Player's feat, <link you Guide rel="stylesheet"href="PF.css"><div receive a +2 competence 1 bonus to class="heading"><p 0 your Combat0Maneuver class="alignleft">Coordinated Defense. 0 This bonus 0 increases Defense 0 to(Combat,Teamwork)</p><div +4 if the creature 0 attempting the style="clear: maneuverboth;"></div></div> is larger than both Coordinated Maneuvers Combat You are skilled at working with your allies to Whenever perform dangerous you are adjacent combatto maneuvers. an ally who also Advanced has this Player's feat, <link you Guide rel="stylesheet"href="PF.css"><div receive a +2 competence 1 bonus on class="heading"><p 0 all combat maneuver 0 class="alignleft">Coordinated checks. 0 This bonus0increases Maneuvers to +4 0 when (Combat,Teamwork)</p><div attempting 0 to break free from style="clear: a grapple. both;"></div></d Cosmopolitan General Living in large, exotic cities has put you in touch You can withspeak many and diverse read civilizations, two additional cultures, languages Advanced and races. of your Player's <link choice. Guide rel="stylesheet"href="PF.css"><div In addition, choose 0 two Intelligence-, class="heading"><p 0 Wisdom-, 0 or Charisma-based class="alignleft">Cosmopolitan</p><div 0 skills. Those 0 skills always 0 count style="clear: as class 0 both;"></div></div><div><h5>Living skills for you. in large, ex Covering Defense Combat You are skilledShield at protecting Focus, yourself base Shield attack Focus and bonus your When allies +6. you with use your the shield. total defense action while Advanced using a light, Player's <link heavy, Guide rel="stylesheet"href="PF.css"><div or tower shield, you 0 can provide a class="heading"><p 0cover bonus to 0 AC against class="alignleft">Covering all 0 attacks to an 0 adjacent Defense ally (Combat)</p><div 0 your size or smaller. 0 style="clear: This cover both;"></div></div><div><h5>You bonus is equal to your shield's s Crippling Critical Combat You are able to Critical maim Focus, a target Critical base and hinder attack Focus bonus its Whenever movement. +13. you score a critical You hit against can only an apply Advanced opponent, the effects Player's its <link speed of one Guide rel="stylesheet"href="PF.css"><div is critical halvedfeat for 1 tominute. a given 0 A critical successful hit unless class="heading"><p 1 Fortitude you possess save 0 reduces Critical class="alignleft">Crippling this Mastery. 0duration to 1d4 0 rounds. CriticalThe (Combat,Critical)</p><div 0 DC of this save 0 is equal style="clear: to 10 + your both;"></div></div><div><h base attack bonus. Agains Crossbow Mastery Combat You can load crossbows Dex 15, Point-Blank withPoint-Blank blinding Shot, speed Rapid Shot, The and Rapid Reload, time even required Reload, fire Rapid them for Rapid Shot. in you melee Shot to reload Starting with little any at fear type 6th Advanced level, of of reprisal. crossbow a ranger Player's is <link with reduced Guide rel="stylesheet"href="PF.css"><div the archery to a free combat action, style 0 regardless may select of the class="heading"><p 0Crossbow type of crossbow Mastery 0 class="alignleft">Crossbow as used. a combat You 0 can style firefeat. a crossbow 0 Mastery as many (Combat)</p><div 0 times in a full 0 attack style="clear: action as both;"></div></div><div><h5>Yo you could attack if you were us Dastardly Finish Combat You can take advantage Sneak attack of an +5d6. enemy's debilitated You can state deliver toYou attempt a coup can only a de coup grace coup deto de grace. cowering grace helpless Advanced or stunned targets. Player's targets. <link Guide rel="stylesheet"href="PF.css"><div 0 class="heading"><p 0 0 class="alignleft">Dastardly 0 0 Finish (Combat)</p><div 0 0style="clear: both;"></div></div><div><h5>You c Dazing Assault Combat You can daze Str foes 13, with Power wild attacks. Attack, Power Attack base attack You can bonus choose +11. to take a -5 penalty on all melee Advanced attack Player's rolls <link and Guide rel="stylesheet"href="PF.css"><div combat maneuver checks 0 to daze class="heading"><p 0opponents you 0 hit with class="alignleft">Dazing your 0 melee attacks0 for Assault 1 round, (Combat)</p><div in0addition to the 0 style="clear: normal damage both;"></div></div><div><h5>You dealt by the attack. A successful ca Dazing Spell Metamagic You can daze creatures with the power of your Youspells. can modify a spell to daze a creature damaged Advanced by Player's the <link spell. Guide rel="stylesheet"href="PF.css"><div When a creature takes 0 damage from class="heading"><p 0 this spell, they 0 become class="alignleft">Dazing dazed 0 for a number 0 Spell of rounds (Metamagic)</p><div equal 0 to the original 0style="clear: level of the both;"></div></div><div><h5>You spell. If the spell allows a saving c Deep Drinker General You draw greater Con amounts 13, monk oflevel ki from 11,your drunken libations. When ki class you gain feature. temporary ki from drunken ki, Advanced you gainPlayer's 2 temporary <link Guide rel="stylesheet"href="PF.css"><div ki rather than just 01. class="heading"><p 0 0 class="alignleft">Deep 0 0 Drinker</p><div 0 style="clear: 0both;"></div></div><div><h5>You draw greater a Deepsight General Your senses are Darkvision especially 60 keen feet.in the utter Your darkness. darkvision Darkvision has a range normally of 120extends feet. Advanced 60 or 90 feet. Player's <link Guide rel="stylesheet"href="PF.css"><div 0 class="heading"><p 0 0 class="alignleft">Deepsight</p><div 0 0 style="clear: 0 both;"></div></div><div><h5>Your 0 senses are espe Disarming Strike Combat Your critical hits Intcan 13, disarm Combat your Combat Expertise, foes. Expertise, Improved Whenever Improved Disarm, youYou Disarm score base must attack a critical perform bonus You hit a with can +9. disarm only a melee combat apply Advanced attack, the maneuver effects you Player's <link can of to one disarm Guide rel="stylesheet"href="PF.css"><div disarm of the your an following opponent. opponent, feats 0 in to addition a given tocritical class="heading"><p 0 the normal hit: Bull damage 0 Rush dealt class="alignleft">Disarming Strike, by Disarming 0 the attack. Strike, If your 0 Repositioning confirmation Strike (Combat)</p><div 0 Strike, roll exceeds Sundering 0 your style="clear: opponent's Strike, orboth;"></div></div><div><h5>Your Tripping CMD, you Strike. may You disarm may your choose oppo to Disrupting Shot Combat With a well-placed Dex shot, 13, Point-Blank you make Point-Blank it Shot, harder fighter Shot If for you a level nearby ready 6th. an opponent action to to shoot cast spells. an opponentAdvanced casting a spell Player's <link within Guide rel="stylesheet"href="PF.css"><div 30 feet and successfully 0 hit that opponent class="heading"><p 0 with a 0ranged class="alignleft">Disrupting attack, 0 the concentration 0 Shot DC to (Combat)</p><div successfully 0 cast 0 the style="clear: spell is increased both;"></div></div><div><h5>With by +4. a Disruptive Spell Metamagic Your magical energies cling to enemies, interfering Targets with affected theirby spellcasting. a disruptive spell must make Advanced concentration Player's <link Guide rel="stylesheet"href="PF.css"><div checks when using spells 0 or spell-like class="heading"><p 0 abilities (DC 0 equals class="alignleft">Disruptive the save 0 DC of the disruptive 0 Spell spell (Metamagic)</p><div 0 plus the level of 0 the style="clear: spell beingboth;"></div></div><div><h5>Yo cast) for 1 round. Targets that av Diviner's Delving General Your keen magical Spellintuition Focus (divination). makes Spell Focus reading signs, You gain portents, a +2 bonus and mystical on caster clues level quick checks and Advanced with easy. divinations Player's <link to Guide overcome rel="stylesheet"href="PF.css"><div spell resistance 0 or effectsclass="heading"><p 0that impede divination 0 class="alignleft">Diviner's (for example, 0 nondetection). 0 Delving</p><div When 0usingstyle="clear: a divination 0 both;"></div></div><div><h5>Your spell that requires concentration, you keen gain mag inf Dreadful Carnage Combat Slaying an enemy Str 15, demoralizes Power Attack, Power yourAttack, Furious other nearby Whenever Furious Focus, foes. Focus base youattack reduce bonus an enemy +11. to 0 or fewer Advanced hit points, Player's you <link can Guide rel="stylesheet"href="PF.css"><div make an Intimidate0check to demoralize class="heading"><p 0 all enemies 0 within class="alignleft">Dreadful 30 feet 0 as a free action. 0 Carnage Enemies (Combat)</p><div 0 that cannot see 0 style="clear: both you and both;"></div></div><div><h5>Slay the enemy you reduced to 0 or fe Duck and Cover General Your allies assist you in avoiding certain attacks. Whenever you are adjacent to an ally who also Advanced has this Player's feat, <link and Guide rel="stylesheet"href="PF.css"><div both of you are required 1 to make class="heading"><p 0 a Ref lex saving 0 throw class="alignleft">Duck against 0 a spell or effect, 0 and you Cover may (Teamwork)</p><div take 0 the result of 0 your style="clear: die roll or that both;"></div></div><div><h5>Yo of your ally (your modifiers s Eagle Eyes General Your vision is especially Wis 13, keen keen. senses racial trait. You ignore up to -5 in penalties due to distance Advanced on visual Player's Perception <link Guide rel="stylesheet"href="PF.css"><div checks, allowing 0 you to see accurately class="heading"><p 0 at much 0 greater class="alignleft">Eagle distances 0 than most. 0Eyes</p><div0style="clear: both;"></div></div><div><h5>Your 0 vision is espec Eclectic General You have a talent Human. for picking up different vocations. Choose an additional favored class and gain Advanced either +1Player's hit point <link Guide rel="stylesheet"href="PF.css"><div or +1 skill point whenever 0 you take class="heading"><p a 0 level in that class. 0 If class="alignleft">Eclectic</p><div you choose 0 a class in 0which you style="clear: already 1 haveboth;"></div></div><div><h5>You levels, 0 Human the benefits of this feat are have retroactive. a talent for pic Ectoplasmic Spell Metamagic Your spells breach the gulf between dimensions, An ectoplasmic sending ghostly spell has emanations full effect into against the ether. incorporeal Advanced Player's or ethereal <link Guide rel="stylesheet"href="PF.css"><div creatures. An ectoplasmic 0 spell uses class="heading"><p 0 up a spell0slot one class="alignleft">Ectoplasmic level 0 higher than the 0 spell's Spell actual (Metamagic)</p><div 0 level. 0 style="clear: both;"></div></div><div><h5>Y Eldritch ClawsCombat Who needs magic Str 15, weapons? natural weapons, Eldritch tricks base You are attack no natural match bonus weapons for +6. yourare bestial considered ferocity.both magic and silver for G purpose of overcoming damage C w C m W m C m m w C W w m mm U UW mm m m w w G m O m m m m m C m m m mm m m m m m G m m C m mG D C m w m w m m M m m m C m mmG m mm m w m m M m m m C m m m m w m w G w w m w m C m m C m m W m w m w G m m m C m m m G C w m Gw w m m m w w m w m m m G w mm m w w m m m G m m wm D G m D w m m m D m G m D m H G H w m m H m G m H R G w R ww w w m mR w m G m w R w R G R w m m m R mG m R R G R w m m m R G m m R D G w C w D m w G D w H G C m D D Wm m G C m m H m m D G m C m m mG m CMD m Cw w D m m O G C w O m m G C m mm O w w Dw H O O C m m m m w w w G w m m m m m m w C m m C mm M m W m W m m G w M w m DC m W w w C m D U U w W m wU w m w mw m m mGm U m w m m C m m m C m m w w wW w w w m w G w w mw w w C m m m G U C m C m C mm m w G G U C m G m G C m m m m m G w m G m G m G U G m D m m D m G G Uw m m m m G C m m m m m mG G m w w m G m m C m%m % m m G D C m W C m C m m mD D m m m G w w m D W CMD G R D m C m m m W G D C m m w mD Dw w C m m G w m D W G D m Cm m m G m G C m w m D m C w m mG m m w w G mm w m m C G R C m W C m C m m mR C R m m G w m R W G R C m m m m W G C m m w w G C G mw m w G w m W wG C m m C m G C m C m C m m m m m C m m m m m mG m w m m m G C m m m m G G C w wm m m m w m w G mm w w m m G m G mw m w H D G Dw D w O mm G m H D m H R G wD D O m m w G w m H R w m C m m m m G m m w m m m C m w m D C m C m C m w w m G m m mm m mm D m C m C m M m D C m w w w w m G m m mm m mm D C m C m M D w m C m w m m w R m w W R w w m mm w G M m m m w C m w m R C m w C m C m m m w w m G m m mm m m m R C m C m M

265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357

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m mw m m m m You can turn aInt missed 13, Combat strike Combat into Expertise, a second Expertise, Second chance When Second Chance, you without reroll Chance When base sacrificing a missed attack usingattack later bonus the Second attacks. using +11. the Chance Second Advanced feat, Chance you Player's must <link feat, normally Guide rel="stylesheet"href="PF.css"><div you can forgo still make the rest the 0of rest your ofattacks your class="heading"><p 0 attacks that turn. that turn, 0 albeit class="alignleft">Improved at a -5 0 penalty to each 0 attack. Second Chance 0 (Combat)</p><div 0 style="clear: both;"></div></div><div>< You can shareSpellcraft spells with 10 those ranks, you ability have to aAny acquire magical non-instantaneous an connection animal companion, with. spell (but eidolon, not any familiar, spell-like Advanced or special ability) Player's <link you mount. cast Guide rel="stylesheet"href="PF.css"><div on yourself can also 0 affect a creature class="heading"><p 0 bonded 0 to youclass="alignleft">Improved (such as 0 an animal companion, 0 Share eidolon, Spells</p><div 0 familiar, style="clear: or0special mount). both;"></div></div><div><h5>You The creature must be within 5 can fee You are adept Dex at sidestepping 15, Dodge, Dodge, your Mobility, opponent's Mobility, Sidestep. After Sidestep melee sidestepping attacks If you without an use opponent's the compromising Sidestep missed feat, your attack you Advanced mobility. cannot using Player's the take <link Sidestep a 5-foot Guide rel="stylesheet"href="PF.css"><div feat, stepyou during may your still0 next take turn. a 5-foot step class="heading"><p 0 during your 0 nextclass="alignleft">Improved turn, or 0 you may move 0 up Sidestep to your full (Combat)</p><div 0speed if you take 0 style="clear: an action to both;"></div></div><div><h5>Yo move during your next turn. You have a knack Int 13, for Combat snatching Combat Expertise. itemsExpertise from You your do opponents. not provoke You provoke an attack anof attack opportunity of opportunity Advanced when performing when Player's <link performing a Guide rel="stylesheet"href="PF.css"><div steal combat a steal combat maneuver. 0 maneuver. In addition, class="heading"><p 0 you receive a 0+2 bonus class="alignleft">Improved on checks 0 made to 0 steal Steal an (Combat)</p><div item0from a foe. You 0 style="clear: also receive both;"></div></div><div><h5>You a +2 bonus to your Combat Maneu ha Your sense forWis stonework 13, dwarf, is uncanny. stonecunning You racial receive trait. a +4 bonus on Perception checks Advanced to notice Player's unusual <link Guide rel="stylesheet"href="PF.css"><div stonework. This bonus 0 replaces the class="heading"><p 0 stonecunning 0 ability's class="alignleft">Improved normal 0 bonus on Perception 0 Stonecunning</p><div checks. 1 style="clear: 0 Dwarf both;"></div></div><div><h5>Your se Your spells can go beyond several normal limitations. An intensified spell increases the maximumAdvanced number ofPlayer's damage <link Guide rel="stylesheet"href="PF.css"><div dice by 5 levels. You0 must actually class="heading"><p 0 have sufficient0caster class="alignleft">Intensified levels to 0 surpass the 0 maximum Spellin (Metamagic)</p><div order 0 to benefit from 0 style="clear: this feat. Noboth;"></div></div><div><h5>Yo other variables of the spell are a You put yourself Bodyguard. in danger's path Bodyguard to save your While allies. using the aid another action to improve Advanced an adjacent Player's <link ally's Guide rel="stylesheet"href="PF.css"><div AC, you can intercept 0 a successfulclass="heading"><p 0 attack against0 that ally class="alignleft">In as an0immediate Harm's action, 0 Way taking (Combat)</p><div full 0 damage from style="clear: 0 that attack and both;"></div></div><div><h5>You any associated effects (bleed, pois pu You have an especially Con 13; dwarf, stronghalf-orc, stomach. or orc. You gain a +2 racial bonus on saving throws Advanced against any Player's effect <link Guide rel="stylesheet"href="PF.css"><div causing the nauseated 0 or sickened class="heading"><p 0 conditions and 0against class="alignleft">Ironguts</p><div all ingested 0 poisons0 (but not other style="clear: 1 poisons). In both;"></div></div><div><h5>You addition, 0 Dwarf, you Half-Orc,Orc receive a +2 bonushave on Survival an especially skill ch Your skin is thicker Con 13; anddwarf, more half-orc, resilient than or orc. that You of gain most a +1 of natural your people. armor bonus due to your Advanced unusually Player's tough <link Guide rel="stylesheet"href="PF.css"><div hide. 0 class="heading"><p 0 0 class="alignleft">Ironhide</p><div 0 0 style="clear: 1 both;"></div></div><div><h5>Your 0 Dwarf, Half-Orc,Orc skin is thicker and Your nose is as Wis sensitive 13, half-orc as that or of orc. a wild predator. You gain the scent special ability. Advanced Player's <link Guide rel="stylesheet"href="PF.css"><div 0 class="heading"><p 0 0 class="alignleft">Keen 0 0 Scent</p><div 1style="clear: both;"></div></div><div><h5>Your 0 Half-Orc,Orc nose is as sen Your physical control Improved and Trip, mastery Improved Improved of momentum Trip, Unarmed On Improved a successful allows Strike. Unarmed you unarmed to throw Strike enemies. trip Aattack monk against may gain Advanced a target Ki Throw your Player's as <link size a bonus Guide or rel="stylesheet"href="PF.css"><div smaller, feat at you 10th may level. throw 0 A monk the target with class="heading"><p 0 this prone feat incan anyaffect square 0 creatures class="alignleft"><i>Ki</i> you threaten 0 larger rather than his than 0own its Throw own size square. by (Combat)</p><div spending 0 This 1 movement ki point 0style="clear: per does size not category both;"></div></div><div><h5>Your provoke difference. attacks of opportunity, and p Your songs recount Cha 13, thebardic ways performance and mysteries class When of your feature, you people. use elf bardic or half-elf. performance with audible Advanced components Player's <link inGuide rel="stylesheet"href="PF.css"><div a forest, the range or 0 area of your chosen class="heading"><p 0 performance 0 is class="alignleft">Leaf doubled. 0 In addition, Singer</p><div 0 the DC for saving 1style="clear: throws against both;"></div></div><div><h5>Your 0 Elf, your Half-Elf bardic performance is increased songs recount by +2 fo You pick your way Acrobatic nimbly Steps, through Acrobatic Nimble even Steps, Moves, the You most Nimble elf. can dangerous ignore Moves the and effects uneven of difficult terrain. terrainAdvanced in natural Player's environments, <link Guide rel="stylesheet"href="PF.css"><div as if it were normal 0 terrain. class="heading"><p 0 0 class="alignleft">Light 0 0 Step</p><div style="clear: 1 both;"></div></div><div><h5>You 0 Elf pick your way nim The effects of your Bardic bardic performance performance class carry feature. The on, bonuses even after and you penalties have stopped from your performing. bardic Advanced performance Player's <link continue Guide rel="stylesheet"href="PF.css"><div for 2 rounds after0you cease performing. class="heading"><p 0 Any other 0 requirement, class="alignleft">Lingering 0 such as range 0 Performance</p><div or specific 0conditions, style="clear: must 0 still be met both;"></div></div><div><h5>The for the effect to continue. If you effec beg You spell clings to existence, slowly fading from You may the world. cause an instantaneous spell that Advanced affects an Player's area <link to persist Guide rel="stylesheet"href="PF.css"><div until the beginning 0 of your next class="heading"><p 0 turn. Those already 0 class="alignleft">Lingering in the area 0 suffer no additional 0 Spell harm, (Metamagic)</p><div 0 but other creatures 0 style="clear: or objects both;"></div></div><div><h5>You entering the area are subject to i Your allies help you avoid being surprised. Whenever you are adjacent to an ally who also Advanced has this Player's feat, <link you Guide rel="stylesheet"href="PF.css"><div may act in the surprise 1 round as long class="heading"><p 0 as your ally 0 would class="alignleft">Lookout normally 0 be able to act 0 in (Combat,Teamwork)</p><div the surprise 0 round. If you 0 would style="clear: normallyboth;"></div></div><div><h5>Yo be denied the ability to act in the Yours small stature Dex 13, helps Small you size avoid or ranged smaller. You attacks. gain a +1 dodge bonus to AC against ranged Advanced attacks. Player's <link In addition, Guide rel="stylesheet"href="PF.css"><div you do not provide 0 soft cover class="heading"><p 0 to creatures when 0 ranged class="alignleft">Low attacks 0 pass through Profile 0 your (Combat)</p><div square. 0 style="clear: 0 both;"></div></div><div><h5>Yours sma You bring luck Halfling. to those with whom you travel. Once per day, when one of your allies within Advanced 30 feet makes Player's <link a saving Guide rel="stylesheet"href="PF.css"><div throw, you may0 roll the same saving class="heading"><p 0 throw as 0 if you class="alignleft">Lucky were the 0 one subject 0 to Halfling</p><div the effect requiring 1 style="clear: it. You 0 may both;"></div></div><div><h5>You Halfling use this ability after your ally has bring rolled, luck but to b You can cast a Minor single Spell low-level Expertise, Minor spell Spell as ability aExpertise spell-like Choose to cast 9th-level ability. one spell spells. that you know Youof can 5th gain level this Advanced or feat lower. multiple You Player's <link may times. Guide rel="stylesheet"href="PF.css"><div cast Its that effects spelldo twice not per stack. 0 day Each as atime spelllike class="heading"><p 0 you take ability. the The 0 feat, caster it class="alignleft">Major applies level 0 to for athis new spell-like spell. 0 Spell ability Expertise</p><div is equal 0 to yourstyle="clear: caster 0 level in both;"></div></div><div><h5>You the class from whose spell list the can spe c Your mastery of Craft alchemy (alchemy) is nearly 5 ranks. supernatural. You receive a +2 bonus on Craft (alchemy) Advanced checks, and Player's you <link may Guide rel="stylesheet"href="PF.css"><div create mundane alchemical 0 items class="heading"><p 0much more quickly 0 class="alignleft">Master than normal. 0 When making 0 Alchemist</p><div poisons, you 0 can style="clear: create0 a number both;"></div></div><div><h5>Your of doses equal to your Intelligence mastery mod Your damaging spells subdue rather than kill. 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A merciful both;"></div></div><div><h5>Your spell does not use up a higherYou are able to Ability cast a to1st-level cast 4th-level spell as spells. a spell-like Choose ability. one 1st-level spell that You you can know. gain You this Advanced feat maymultiple cast Player's that <link times. spell Guide rel="stylesheet"href="PF.css"><div Its twice effects per day do not as a stack. 0spell-like Each ability. time class="heading"><p 0 you The take caster thelevel 0 feat, for it class="alignleft">Minor applies this spell-like 0 to a new ability spell. is 0 Spell equal Expertise</p><div to your 0caster level style="clear: in 0the class both;"></div></div><div><h5>You from whose spell list the spell is taken. are ab You are skilledDex at def 13, lecting ShieldShield ranged Focus. Focus attacks You with must yourbe shield. using a light, heavy, or tower shield Advanced to use Player's this <link feat. Guide rel="stylesheet"href="PF.css"><div Once per round when 0 you would normally class="heading"><p 0 be hit0 with an class="alignleft">Missile attack0 from a ranged0weapon Shield (Combat)</p><div (not including 0 spell style="clear: 0 effects, natural both;"></div></div><div><h5>You attacks, or massive ranged weapo are Your defensive Mounted tactics defend Combat, Mounted both Shield you Combat, and Focus. You your Shield may mount. add Focus your base shield bonus (including Advanced the bonus Player's <link from Guide rel="stylesheet"href="PF.css"><div Shield Focus but not0including enhancement class="heading"><p 0 bonuses) 0 to class="alignleft">Mounted your mount's 0 AC. In addition, 0 Shield you (Combat)</p><div may 0 add this bonus 0 style="clear: when making both;"></div></div><div><h5>Your a Ride check to negate a hit ag d You are adept Ride at attacking rank 14, from Mounted Mounted upon a Combat, Combat, swift If moving your Trick Trick mount Riding. steed. Riding moves If your its mount speed moves or less, more you than can Advanced 5still feet, take you Player's a can <link full-attack only Guide rel="stylesheet"href="PF.css"><div take action. an attack action. 0 class="heading"><p 0 0 class="alignleft">Mounted 0 0 Skirmisher0(Combat)</p><div 0 style="clear: both;"></div></div><div><h5>Y You look for every Base edge attack when bonus flanking +4. an enemy. Whenever you and an ally who also has this Advanced feat are flanking Player's <link the Guide rel="stylesheet"href="PF.css"><div same creature, your 1 flanking bonus class="heading"><p 0 on attack rolls 0 increases class="alignleft">Outflank to 0+4. 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This works exactly 0 like the class="heading"><p spell 0 turning spell 0 (Pathfinder class="alignleft">Parry 0RPG Core Rulebook 0 Spell</p><div page 347). 0 style="clear: both;"></div></div><div><h5>You 0 can throw an en You are an expert Dex skirmisher, 13, Dodge, Dodge, able Mobility, toMobility, rain Point missiles Once Blank Point per upon Blank Shot, encounter, your Shot You Shot, enemies cannot on Shot when theon attack Run, whether using the Starting base Run when the advancing withdraw at attack using 6th Advanced level, bonus the action, or withdraw a retreating. +6. ranger you Player's <link can with action. make Guide rel="stylesheet"href="PF.css"><div the archery a single combat ranged style 0 attack may atselect any point class="heading"><p 0Parting during Shot your as 0 movement. a combat class="alignleft">Parting style 0 feat. 0 Shot (Combat)</p><div 0 style="clear: 0 both;"></div></div><div><h5>You are a You're easily mistaken Half-elf, half-orc, for a human or halfling rather (see than YouSpecial). a receive member a +10 of your bonus own on race. A Disguise half ling checks mayAdvanced take to disguise this feat, Player's yourself <link but must Guide rel="stylesheet"href="PF.css"><div as have a human, the Childlike and do 0 feat not receive as a prerequisite. the class="heading"><p 0 penalty The for benefits 0 disguising class="alignleft">Pass of yourself the 0 two feats as a member stack. 0 For Human</p><div of another1 race when style="clear: you 0 do Half-elf, so. both;"></div></div><div><h5>You're In Half-orc, areas largely Halfling populated or settled easily by hu m When wieldingDex a monk 13, Wis weapon, 13, Improved Improved your attacks Unarmed Unarmed You can must Strike be Strike, extremely declare base that precise. attack you are bonus A using weapon +8.this master feat Advanced before monkyou or Player's zen make <link archer Guide your rel="stylesheet"href="PF.css"><div monk attack receives roll (thus Perfect a 0 failed Strike attack as roll class="heading"><p 0a bonus ruins the feat attempt). at 0 1st level, class="alignleft">Perfect Youeven must 0 ifuse he does one of not 0 the Strike meet following the (Combat)</p><div prerequisites. weapons 0 to make Astyle="clear: monk 0 the may attack: attempt both;"></div></div><div><h5>When kama, annunchaku, perfect strike quarterstaff, attack a numb sai,w a You can modify a spell to become more tenacious Whenever when a creature its targets targeted resist its byeffect. a persistent Advanced spell or within Player's <link itsGuide rel="stylesheet"href="PF.css"><div area succeeds on its 0 saving throw against class="heading"><p 0 the spell, 0 it must class="alignleft">Persistent make 0 another saving 0 throw Spell against (Metamagic)</p><div 0 the effect. 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You can to grant gainallies Practiced Advanced a teamwork Tactician Player's <link feat multiple Guide rel="stylesheet"href="PF.css"><div one additional times. Its time effects per 0 stack. day. class="heading"><p 0 0 class="alignleft">Practiced 0 0 Tactician</p><div 0 style="clear: 0 both;"></div></div><div><h5>With only a f You are skilledDex at striking 13, base where attack it counts, bonus +1. as Whenever long as an you ally and distracts an allyyour who foe. also has this Advanced feat are flanking Player's <link the Guide rel="stylesheet"href="PF.css"><div same the creature, 1 you deal an additional class="heading"><p 0 1d6 points 0 of class="alignleft">Precise precision 0 damage with 0 each Strike successful (Combat,Teamwork)</p><div 0 melee attack. 0 This bonus style="clear: damage both;"></div></div><div><h stacks with other sources You find it very Spellcraft easy to cast 5 ranks, one Heighten particular Heighten Spell spell. Spell. 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You count Advanced as both human Player's <link and Guide rel="stylesheet"href="PF.css"><div that race for any effects 0 related to race. class="heading"><p 0 For example, 0 if class="alignleft">Racial you choose 0 dwarf, you0 are Heritage</p><div considered 1 both style="clear: a human 0 and Human both;"></div></div><div><h5>The a dwarf for the purpose of taking blood traits, of feats an While raging, you Con are 15,full rage of vigor class and feature. health. Whenever you are raging, the morale bonus Advanced to your Constitution Player's <link Guide rel="stylesheet"href="PF.css"><div increases by +2. Your 0 rage does not class="heading"><p 0 end if you become 0 class="alignleft">Raging unconscious. 0 While unconscious 0 Vitality</p><div you 0 must style="clear: still expend 0 both;"></div></div><div><h5>While rounds of rage per day each round. raging, you You can even Dex deflect 15, rays Missile with Missile Shield, your shield. Shield, Spellbreaker. You Spellbreaker must be using a light, heavy, or tower shield Advanced to use Player's this <link feat. Guide rel="stylesheet"href="PF.css"><div Once per round when 0 you would normally class="heading"><p 0 be hit0 with a class="alignleft">Ray ranged 0 touch attack (including Shield 0 (Combat)</p><div rays and 0 similarstyle="clear: magical 0 effects), both;"></div></div><div><h5>You you may def lect it so that youcan take ev n Your powerful Half-orc. jaws and steely teeth are deadly You enough can make to give a bite you attack a bite forattack. 1d4 points of Advanced damage, Player's plus <link your Guide rel="stylesheet"href="PF.css"><div Strength modifier. You're 0 considered class="heading"><p 0 proficient in 0 this attack class="alignleft">Razortusk</p><div and 0can apply feats 0 or effects appropriate style="clear: 1 to both;"></div></div><div><h5>Your natural 0 Half-Orc attacks to it. If used as part of powerful a full attack jaws an ac Your spells go farther than normal. You can alter a spell with a range of touch, Advanced close, or medium Player's <link to Guide rel="stylesheet"href="PF.css"><div increase its range to 0 a higher range class="heading"><p 0category, using 0 the class="alignleft">Reach following 0 order: touch, 0 close, Spell medium, (Metamagic)</p><div 0 and long. A reach 0 style="clear: spell uses both;"></div></div><div><h5>Your up a spell slot one level higher th s Your claw attacks Str 13, do greater two claw harm natural to your weapon enemy. If you attacks, hit a creature base attack with bonus two claw +6. attacks inAdvanced the same Player's turn, <link the Guide second rel="stylesheet"href="PF.css"><div claw attack deals 0 an additional class="heading"><p 0 1d6 points 0 of damage. class="alignleft">Rending This 0 damage is precision 0 Claws damage (Combat)</p><div 0 and is not multiplied 0 style="clear: on a both;"></div></div><div><h5>Your critical hit. You can use this feat on c Your critical hits Intcan 13, move Combat your Combat Expertise, foes where Expertise, Improved Whenever you wish. Improved Reposition, youYou Reposition score must base a critical perform attack You hit bonus a with can reposition only a +9. melee apply Advanced combat attack, the effects maneuver you Player's <link can of one move Guide rel="stylesheet"href="PF.css"><div to of reposition your the following opponent, an opponent. feats 0 in addition to a given to the critical class="heading"><p 0 normal hit: Bull damage 0 Rush dealt class="alignleft">Repositioning Strike, by Disarming the 0 attack. 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You must 0 Shield be wielding (Combat)</p><div 0a light shield, style="clear: 0 heavy shield, both;"></div></div><div><h5>You or tower shield to use this feat. def Quick ref lexes Int turn 13, missed Combat strikes Combat Expertise, into Expertise second base When attack chances. making bonus a +6. full attack, if you miss on your Advanced first attack, Player's <link you can Guide rel="stylesheet"href="PF.css"><div forgo making any 0 other attacks for class="heading"><p 0 the rest of your 0 turn class="alignleft">Second to reroll 0 that attack at 0 your Chance highest (Combat)</p><div 0 base attack bonus. 0style="clear: both;"></div></div><div><h5>Quick Your allies need Spellcraft not fear10 friendly ranks. fire. When casting a selective spell with an areaAdvanced effect and Player's a duration <link Guide rel="stylesheet"href="PF.css"><div of instantaneous, you 0 can chooseclass="heading"><p 0 a number of targets 0 class="alignleft">Selective in the area 0 equal to the 0 ability Spell score (Metamagic)</p><div modifier 0 used to 0 determine style="clear: bonus both;"></div></div><div><h5>You spells of the same type (Charis You accurately Base strike attack even bonus those you +1. cannot You clearly can see. deal precision damage, such as sneak Advanced attackPlayer's damage, <link Guide rel="stylesheet"href="PF.css"><div against targets with 0 concealment (but class="heading"><p 0 not total concealment). 0 class="alignleft">Shadow 0 0 Strike (Combat)</p><div 0 style="clear: 0 both;"></div></div><div><h5>You ac You deftly direct Wis others' 13, half-elf. attentions where you Aswish. a move action, you can grant all friendly Advanced creatures within Player's <link 30Guide rel="stylesheet"href="PF.css"><div feet who can see or hear 0 you a +2 bonus class="heading"><p 0 on Perception 0 class="alignleft">Shared checks for 0 a number of 0 rounds Insight</p><div equal1 to your style="clear: Wisdom 0 Half-Elf both;"></div></div><div><h5>You modifier (minimum 1 round). deftly direct Your senses are Keen especially senses sharp, racial trait. even for You your receive kind. a The +4 racial keenbonus senses on trait Perception normally Advanced skill grants checks. aPlayer's +2 <link This racial Guide replaces rel="stylesheet"href="PF.css"><div bonus on the Perception normal bonus 0skill checks. from the class="heading"><p 0 keen senses racial 0 trait. class="alignleft">Sharp 0 0Senses</p><div 0 style="clear: 0 both;"></div></div><div><h5>Your senses are e A wild frenzy of Str attacks 13, Power serves Attack, Power to bolster Attack baseyour attack When defenses. bonus you take +1. a full-attack action while wielding Advanced a two-handed Player's <link Guide rel="stylesheet"href="PF.css"><div weapon, you can choose 0 to reduceclass="heading"><p 0 the damage by 0 1/2 to class="alignleft">Shield gain a 0 +4 shield bonus 0 of to Swings AC and (Combat)</p><div CMD 0 until the beginning 0 style="clear: of your both;"></div></div><div><h5>A next turn. The reduction in damag wil You have mastered Proficiency the use with of Shield selected one type Focus shield, of shield. Choose Shield one Focus, type of fighter shield level (buckler, You 4th. can light, gain heavy, this Advanced feat or multiple tower Player's shield). <link times. Guide rel="stylesheet"href="PF.css"><div With Its effects the selected do not shield, stack. 0 Each you gain time class="heading"><p 0ayou +2 bonus take the to 0 feat, your it class="alignleft">Shield Armor applies Class 0 to a against new type critical 0 of Specialization shield. hit confirmation 0 (Combat)</p><div rolls. 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If your ally is wielding You can sicken creatures with your spells. You can modify a spell to sicken a creature Advanced damaged by Player's the <link spell. Guide rel="stylesheet"href="PF.css"><div When a creature takes 0 damage class="heading"><p 0 from this spell,0they become class="alignleft">Sickening sickened 0 for a 0 number Spell of (Metamagic)</p><div rounds 0 equal to the 0 original style="clear: level of both;"></div></div><div><h5>Yo the spell. If the spell allows a sa You can reposition Dex 13, yourself Dodge, after Dodge, Mobility. a foe's Mobility missed Whenever swing.an opponent misses you with a melee Advanced attack, Player's you <link may Guide rel="stylesheet"href="PF.css"><div move 5 feet as an 0 immediate action class="heading"><p 0 so long as 0 you remain class="alignleft">Sidestep within 0 that opponent's 0 (Combat)</p><div threatened 0 area. style="clear: This movement 0 both;"></div></div><div><h5>You does not provoke attacks of opportunity can repo You overcomePower obstacles Attack, by breaking Power half-orc. Attack them.When you attack an inanimate, The unattended benefits of Advanced object, this feat you do Player's ignore not <link apply the Guide rel="stylesheet"href="PF.css"><div first to sunder 5 points attempts of its hardness. 0or attacksYou against class="heading"><p 0 also constructs, receive a0+5 only bonus class="alignleft">Smash attacks on Strength 0 on inanimate, checks 0 unattended made (Combat)</p><div to knock objects. 1 down style="clear: or break 0 Half-Orc open both;"></div></div><div><h5>You doors. overcome You can catch Keen the sour Scent, scent half-orc Keen of fear Scent or on orc. the You wind. receive a +4 bonus on Perception checks Advanced to detect Player's creatures <link Guide rel="stylesheet"href="PF.css"><div with the shaken, frightened, 0 or panicked class="heading"><p 0 conditions 0 using class="alignleft">Smell scent. 0 You can substitute 0 Fear</p><div your Perception 1 style="clear: skillboth;"></div></div><div><h5>You for 0 Half-Orc,Orc Sense Motive skill checks if thecan subject catch has theone so You have a way Cha of 13, helping half-elf. others to get along. As a move action, you grant all friendly creatures Advanced within Player's 30 <link feetGuide rel="stylesheet"href="PF.css"><div who can see or hear 0 you (includingclass="heading"><p 0 yourself ) a +2 0bonus class="alignleft">Sociable</p><div on Diplomacy 0 checks 0for a number style="clear: 1 of rounds equal both;"></div></div><div><h5>You 0 to Half-Elf your Charisma modifier (minimum have a way 1 round). of help You are unequaled Spellcraft at the 15 casting ranks,of atone least particular three Pick metamagic one spell. spell which feats. you have the ability to Advanced cast. 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Back (Teamwork)</p><div 0 0style="clear: both;"></div></div><div><h5>Your a You can charm Quick people Draw, into Persuasive, lowering Quick Draw, their base defenses, Persuasive When attack you bonus allowing succeed +3. you at to a Diplomacy ambush them check more to Ultimate effectively. change Combat a creature's <link rel="stylesheet"href="PF.css"><div attitude, you can draw 0 a weapon and class="heading"><p 0 make a single 0 melee class="alignleft">Betrayer</p><div attack 0 against that0creature as style="clear: an 0 immediate both;"></div></div><div><h5>You action. 0 If you changed your target's can attitude charm to people friend You can strike Improved your enemy Grapple, and Improved use Improved theGrapple, blow After Trip, as an Improved you Improved opportunity successfully Trip, Unarmed to Improved grab useStrike, the and m Unarmed Ki m hold Ki Throw m Throw. him. feat Strike, Uon m Ki anThrow C m w w m m m w C m w m w U m w C m w w w m m m w w C m m m mU m U m m m m m U m C m w m m m C m W w w m w U m m U m m m m w m U m C m m W w C m w m m U m U m m m U m mC m w m m W C m w w w m m W m D m m G G m m mm U m U m w m U m C m m m m C m W m mD m m mm m U DR m C m m m m DR DR m R m W D m m G G m W m Um m U m m w w mU m m CHm C m D m W m w w m m U m C m m m w w R m W D w C w Cm m W m w m D w D w m m w w W W w w U mw C m w m w G C m m m w w m mW m m U m C m m W G m C m mw mm W m m U m C m m m mm C m wm D m M C mM m C m w m m w m U m m Cw m m w C m C m mw m C w U m C m C R C R m W m w mU m C m m m m m C w DC w w m m m w w m Uw mw C m m m m C H C m m m m w W m G m m G W U m U m m U m C m m m m w C C m W W wC C w w m m w U m C m w m m C C m w W D D Dm W W C ww w Mw w w w w m U m C m m w C Q m w C m m m m m m W m mm m m U m m C m w C R m m m m C w C m m m w H w W H U m wC m w w C m M mw wm m U m m U wm m m w w U m mw C m m m C m M C m m w C C m m U m C m C w C m m w W mw w U m C m w m mm C C mC m mw w m C CC W m DC w W m D U m U m U m C mm W C W Cm R C m m D m D U m w U m m U m C m W C C m m C m w C DC m DO U m w U w m C wU mm mC m w m w C W C m m w w m m m m U W m w m m U Um m C m mw C w C m m m C W w w m W wm U w mw C m m w m w C w m Um m Umm m m U m C m C C m w C m W mm m W m w m U m C m w D DC C m m w W m U m C m m w D m m C m w w w m U m m C m m w w m D m G G C m m w m C D w D w D U m C m m w D w C m H mO O w D C D w WD D mD w U m C m w D M C m H O O O m C w D WD D M DD M m D U m C m m w w D C m H O O O C m C m m m m m m m w U m C m m m m D m D m C m mm w w C w w m w U m C mm w m CD w w W C m w m G w D m M G w w D M w U m C m m w m D D G W m m m W m m w w U m C m m DC D DC D W

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m m mw m m m m Devastating Strike Combat Pitting all of your Vital strength Strike, and base Vital resolve attack Strike against bonus Whenever +9. your enemy, you use youVital deliver Strike, a strike Improved that isVital impossible Ultimate Strike, Combat to or ignore. Greater <link rel="stylesheet"href="PF.css"><div Vital Strike, you gain 0 a +2 bonus on class="heading"><p 0 each extra weapon 0 class="alignleft">Devastating damage 0 dice roll those 0 featsStrike grant (+6 (Combat)</p><div 0 maximum). 0 This style="clear: bonus damage both;"></div></div><div><h5>Pitt is multiplied on a critical hit. Dimensional Agility General Teleportation does Ability not to faze use the you. abundant step After class using feature abundant or cast step dimension or casting door. dimension Ultimate door, Combat you <link can take rel="stylesheet"href="PF.css"><div any actions you still 0 have remaining class="heading"><p 0 on your turn. 0 You class="alignleft">Dimensional also gain 0 a +4 bonus0on Concentration Agility</p><div 0 checks style="clear: when 0 casting both;"></div></div><div><h5>Teleportation teleportation spells. Dimensional Assault General You have been Ability trained to to use use the Dimensional magical abundant movement step Agility As a class full-round as feature part of action, your or cast combat you dimension use tactics. abundant door, Dimensional step Ultimate or cast Combat dimension Agility. <link rel="stylesheet"href="PF.css"><div door as a special charge. 0 Doing so class="heading"><p 0allows you to 0 teleport class="alignleft">Dimensional up to double 0 your current 0 speed Assault</p><div (up 0 to the maximum style="clear: 0 distance both;"></div></div><div><h5>You allowed by the spell or ability) have and to b Dimensional Dervish General You teleport with Ability a mere to use thought, the Dimensional abundant savaging step Agility, You your class can opponents Dimensional take feature a full-attack as or Assault cast you flash dimension action, A inmonk and activating door, out can of Dimensional use reality. Ultimate abundant additional Combat step Agility, points <link or casting Dimensional from rel="stylesheet"href="PF.css"><div his dimension ki pool Assault, to door increase base 0 as a attack swift his speed action. bonus class="heading"><p 0 before +6. If your determining do, you 0 can class="alignleft">Dimensional the teleport total 0speed up to twice for this your 0teleportation. speed Dervish</p><div (up0 to the maximum style="clear: 0 distance both;"></div></div><div><h5>You allowed by the spell or ability), dividing telepo Dimensional Maneuvers General Your rapid teleportation Ability to use makes the Dimensional your abundant combat step Agility, While maneuvers class Dimensional using feature the more Dimensional ordifficult Assault, cast dimension to Dimensional avoid. Dervish door, feat, Dervish Dimensional you Ultimate gain a Combat +4 Agility, bonus <link Dimensional rel="stylesheet"href="PF.css"><div on combat Assault, maneuver Dimensional 0checks to bull Dervish, class="heading"><p 0rush, base disarm, attack 0 reposition, bonus class="alignleft">Dimensional +9. or trip 0 an opponent. 0 Maneuvers</p><div 0 style="clear: 0 both;"></div></div><div><h5>Your ra Dimensional Savant General You flash into and Dimensional out of reality Agility, Dimensional so quickly Dimensional Agility, itWhile is impossible Assault, Dimensional using the Dimensional toDimensional tell Assault, exactly Dervish, Dimensional where Dervish you ability feat, are Dervish to you at Ultimate use any provide the given Combat abundant flanking time. <linkstep rel="stylesheet"href="PF.css"><div from class all squares featureyou or cast 0 attack dimension from. Flanking class="heading"><p 0 door, base starts attack from 0 bonus the class="alignleft">Dimensional moment +9. 0 you make an 0 attack Savant</p><div until the 0 start of style="clear: your 0 next turn. both;"></div></div><div><h5>You You can effectively flank with yourself flash in a Discordant Voice General By singing out Bardic a precise performance tone, you cause class feature, discordant Whenever Perform vibrations you(oratory are using to run or bardic sing) through 10 performance ranks. allies' weapons. Ultimate to create Combat a spell-like <link rel="stylesheet"href="PF.css"><div or supernatural effect, 0 allies within class="heading"><p 0 30 feet of you 0 dealclass="alignleft">Discordant an extra 0 1d6 points of 0 sonic Voice</p><div damage0with successful style="clear: 0 weapon both;"></div></div><div><h5>By attacks. This damage stacks singing with other out Disengaging Feint Combat You can feint to Int disengage 13, Combat from Combat Expertise, combat. 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If you class="heading"><p 0succeed against 0 at class="alignleft">Disengaging least one 0 opponent, you 0 can move Flourish up 0 to (Combat)</p><div your speed. 0 Thisstyle="clear: movement does both;"></div></div><div><h5>D not provoke attacks of opp Disengaging Shot Combat You make oneInt last 13, attack Combat before Combat Expertise, beating Expertise, Disengaging a hasty Whenever Disengaging retreat. Feint, you use Dodge, Feint, Disengaging Dodge, Improved Improved Feint Feint, or Disengaging Mobility. Feint, Ultimate Mobility Combat Flourish, <link rel="stylesheet"href="PF.css"><div you can make a single 0 melee attack class="heading"><p 0 against one opponent 0 class="alignleft">Disengaging you succeeded 0 at feinting 0 against. Shot (Combat)</p><div 0That opponent 0 is style="clear: denied his Dexterity both;"></div></div><div><h5>You bonus to AC against this Disorienting Maneuver General Your erratic movements Dodge, Acrobatics disorient Dodge 5 your ranks. opponent. If you successfully use Acrobatics to tumble Ultimate through Combat an opponent's <link rel="stylesheet"href="PF.css"><div space, you gain a 0 +2 circumstance class="heading"><p 0 bonus on attack 0 class="alignleft">Disorienting rolls against 0 that opponent 0 until Maneuver</p><div the start 0 of your next style="clear: 0 turn. If you both;"></div></div><div><h5>Your choose to make a trip attempt agains erra Dispel Synergy General By tearing away Spellcraft an opponent's 5 ranks. magical defenses, If you successfully you leave your dispel enemy an ongoing vulnerable, magical making Ultimate effect it difficult on Combat an <link opponent, for him rel="stylesheet"href="PF.css"><div to that resist opponent your spells. takes 0 a -2 penalty class="heading"><p 0 on saving throws 0 class="alignleft">Dispel against your 0 spells until 0 Synergy</p><div the end of your 0 next style="clear: turn. 0 both;"></div></div><div><h5>By tearing away Dispelling Critical General Your blows attack Arcane the Strike, physical Arcane base andattack arcane Strike bonus forms If you +11, of have your ability dispel enemies tomagic castat dispel prepared the same magic. or time. can cast Ultimate it spontaneously, Combat <link rel="stylesheet"href="PF.css"><div when you score a critical 0 hit against class="heading"><p 1 an opponent,0you may class="alignleft">Dispelling use 0 a swift action to 0 cast Critical dispel(Critical)</p><div magic 0 to make a 0 style="clear: targeted dispel both;"></div></div><div><h5>Your against that opponent. Dispelling Fist General By focusing onImproved your knowledge Unarmed Improved of Strike, magic Unarmed and base If you spells attack Strike have that bonus dispel negate +11, magic its ability powers, prepared to cast you or dispel use canyour cast magic, Ultimate bare it spontaneously, caster hands Combat level to <link rip 7th. rel="stylesheet"href="PF.css"><div magical you candefenses cast it as from a swift 0 your action enemy. after class="heading"><p 0 hitting an opponent 0 class="alignleft">Dispelling with an0unarmed strike. 0 Treat Fist</p><div this as 0 a targeted style="clear: dispel 0 both;"></div></div><div><h5>By against the opponent you hit. focusing on yo Disposable Weapon General You ignore theBase limitations attackof bonus your equipment, +1, proficient Whenever striking with weapon. harder you use despite a melee theor damage thrownit weapon does Ultimate towith yourthe Combat weapon. fragile <linkweapon rel="stylesheet"href="PF.css"><div special quality 0to score a critical class="heading"><p 0 threat against 0 an class="alignleft">Disposable opponent, 0 you can give 0 your Weapon</p><div weapon 0 the broken style="clear: condition 0 both;"></div></div><div><h5>You to automatically conf irm the critical ignore hit. Disruptive Recall General You can disrupt Spell an enemy recall class caster's feature, spells Spellcraft toWhen fuel your you 5 ranks. own use arcane a melee power. attack to successfully Ultimate disruptCombat an arcane <link rel="stylesheet"href="PF.css"><div spellcaster's spell, you 0 can immediately class="heading"><p 0 use your 0 spell recall class="alignleft">Disruptive class 0 feature to regain 0 Recall</p><div a magus 0 spell you style="clear: have 0already both;"></div></div><div><h5>You cast. This ability functions as ifcan youdisrup had e Distance Thrower Combat You are accurate Str with 13. thrown weapons at longer With a ranges thrown than weapon, normal. you reduce your penalty Ultimate on ranged Combat <link attack rel="stylesheet"href="PF.css"><div rolls due to range by 0 2. class="heading"><p 0 0 class="alignleft">Distance 0 0 Thrower (Combat)</p><div 0 0 style="clear: both;"></div></div><div><h5>You Djinni Spin Combat You can surround Conyourself 15, Wis with 17, Djinni Djinni the Style, power Style, Djinni of While Djinni theSpirit, storm, using Spirit, Elemental spinning Djinni Elemental Style, like Fist, Fist**, as aImproved hurricane a standard Improved Unarmed to action unleash Unarmed Ultimate you Strike a violent can Strike, Combat spend blast base <link two of rel="stylesheet"href="PF.css"><div attack electrical Elemental bonus energy. Fist +13(Advanced or monk 0 level Player's 11th. class="heading"><p 0 Guide 158) attempts 0 class="alignleft">Djinni to surround 0 yourself 0 with Spina(Combat)</p><div whirlwind 0 of electrified style="clear: 0 air. Creatures both;"></div></div><div><h5>You adjacent to you take your unarmed can su Djinni Spirit Combat By calling upon Con the 15, spirits Wis of 15, storms, Djinni Djinni Style, you Style, can Elemental You Elemental manipulate gainFist, one Fist**, Improved lightning additional Improved to Unarmed Elemental protect Unarmed yourself Strike Fist Strike, (Advanced and Ultimate base buffet attack Player's your Combat bonus enemies <link Guide rel="stylesheet"href="PF.css"><div +11 158) with or monk peals attempt of level per thunder. 9th. day. 0 While using class="heading"><p 0 Djinni Style, you 0 gain class="alignleft">Djinni electricity 0 resistance 0 Spirit equal(Combat)</p><div to your 0 base attack style="clear: bonus 0 or monk both;"></div></div><div><h5>By level, whichever is higher. While calling den Djinni Style Combat Your hands sheathed Con 13,in Wis an 15, auras Elemental Elemental of lightning, Fist, Fist**, You Improved you gain Improved move one Unarmed like additional Unarmed the wind. Strike Elemental Strike, base Fist attack (Advanced Ultimate bonusPlayer's +9 Combat or monk <link Guide rel="stylesheet"href="PF.css"><div level 158) 5th. attempt per day. 0 While you class="heading"><p are 0 in this style 0you must class="alignleft">Djinni use1Elemental Fist 0 Style to deal (Combat, electricity 0 Style)</p><div damage and 0 style="clear: you gain a bonus both;"></div></div><div><h5>You on electricity damage rolls eq Domain StrikeCombat You unleash aDomain domain class power feature, Improved upon your Improved Unarmed enemy When Unarmed as Strike you part gain of Strike. your this unarmed feat, choose You strike. one can domaingranted take this Ultimate feat multiple Combat power <link times. that rel="stylesheet"href="PF.css"><div you Each cantime use to you affect take 0 no it, you more apply thanclass="heading"><p 0 itone to aopponent. different0 qualifying If you class="alignleft">Domain make domain a 0 successful power. unarmed 0 Strike strike (Combat)</p><div against 0 an opponent, style="clear: 0 in addition both;"></div></div><div><h5>You to dealing your unarmed strike un d Double Bane General You extend your Bane bane class effect feature, Two-Weapon to two Two-Weapon weapons. Fighting You can Fighting. apply your bane to a second weapon Ultimate you are Combat wielding. <link rel="stylesheet"href="PF.css"><div While your bane class 0 feature is active, class="heading"><p 0 at the start 0 of each class="alignleft">Double of your 0 turns as a free 0 Bane</p><div action, you 0choose style="clear: whether 0both;"></div></div><div><h5>You to apply the ability to one weapon extend or theyour other, b Drag Down Combat When you are Int knocked 13, Combat prone, Combat Expertise, you are Expertise, skilled Improved Whenever at Improved bringing Trip. an your opponent Trip opponent successfully down with trips you. you, Ultimate you can Combat attempt <link rel="stylesheet"href="PF.css"><div to trip that opponent 0 as an immediate class="heading"><p 0 action. 0 class="alignleft">Drag 0 0 Down (Combat)</p><div 0 style="clear: 0 both;"></div></div><div><h5>When you Dragon Ferocity Combat You attack with Str the 15, strength Improved of Improved a Unarmed dragon, Unarmed your Strike, While telling Dragon Strike, using blows Dragon Dragon Style, striking Stunning Style, Style, fear you Stunning into Taking Fist, gain your Acrobatics a this Fist enemies. bonus feat Ultimate on allows 5 ranks. unarmed you Combat to strike <link qualify rel="stylesheet"href="PF.css"><div damage for therolls Elemental equal to Fist 0half feat your (Advanced Strength class="heading"><p 0 Player's bonus. When Guide 0 you 158) class="alignleft">Dragon score even 0aifcritical you do hit not or0 meet a Ferocity successful that feat's (Combat)</p><div Stunning 0 prerequisites. Fist attempt 0style="clear: If youagainst do notboth;"></div></div><div><h5>You meet an opponent that feat's while prerequisites, using this style, youa Dragon Roar Combat The spirit of the Str dragon 15, Improved wellsImproved upUnarmed inside Unarmed you Strike, You and bursts gain Dragon Strike, one forth Dragon Style, additional in aStunning Style, mighty Stunning Stunning roar. If Fist, you Fist Acrobatics have Fist attempt theUltimate Elemental 8per ranks. day. Combat Fist While <link feat using rel="stylesheet"href="PF.css"><div (Advanced Dragon Player's Style, asGuide 0 a standard 158), action you class="heading"><p 0 can you expend can expend a 0 dailyclass="alignleft">Dragon two useStunning of that 0 feat Fist toattempts deal0your Roar to Elemental unleash (Combat)</p><div 0aFist concussive damage style="clear: 0 roar to those in a 15-foot caught both;"></div></div><div><h5>The in cone. the cone. Creatures This caught damage inis the not spiri co h Dragon Style Combat You call upon the Str 15, spirit Improved of dragonkind, Improved Unarmed gaining Unarmed Strike, While greater Acrobatics Strike using resilience, this You style, 3 ranks. cannot mobility, you charge gainand a +2 or fierceness bonus run through Ultimate onfrom saving difficult the Combat throws blessing terrain, <link against rel="stylesheet"href="PF.css"><div of and these you sleep great cannot effects, beings. charge paralysis 0 through effects, a square class="heading"><p 0 and stunning that contains 0effects. an class="alignleft">Dragon You ally. ignore With 1 an difficult unarmed terrain 0 Style strike, when (Combat, you you usually 0 charge, Style)</p><div addrun, your 0 or Strength withdraw. style="clear: bonus You both;"></div></div><div><h5>Yo can on damage also charge rolls.through square Dramatic Display Combat Your skill with Dazzling your weapon Display. is Dazzling obviousDisplay to enemies When you andspend onlookers a swift alike. action to make a performance Ultimate Combat check, <linkyou rel="stylesheet"href="PF.css"><div exude an aura of 0 awe-inspiring skill. class="heading"><p 0 You gain a 0 +2 bonus class="alignleft">Dramatic on 0 your performance 1 Display check, and (Combat, 0 gain a Performance)</p><div +2 bonus 0 on all attack style="clear: rolls and combat both;"></div></div>< maneuver check Earth Child Binder Combat Even the greatest Wis giants 13, dwarf fearor Earth your gnome, technique. Child defensive Style, YouEarth can training trip Child a You creature racial Topple, can trait, only of Greater Earth the trip giant Child opponents Trip, subtype Improved Style,who Ultimate Earth no matter Trip, are Child one Combat Improved its Topple, size size. <link category While Unarmed rel="stylesheet"href="PF.css"><div Greater you larger Trip, Strike, are than using Improved Stunning you. Earth 0 Trip, Child FistImproved Style, class="heading"><p 0 when Unarmed a prone Strike, 0 creature class="alignleft">Earth Stunning of the 0 Fist, giant Acrobatics subtype 0 Child stands 9 ranks. Binder up and (Combat)</p><div 1 provokes an 0 attack Dwarf, style="clear: of Gnome opportunity both;"></div></div><div><h5>Eve from you, if you make an un Earth Child Style Combat Your martial training Wis 13, makes dwarfyou or Improved gnome, a dangerous Unarmed defensive While and Strike using training elusive this target racial style, trait, for your giants. Improved defensive Unarmed training Ultimate Strike, dodge Combat bonus Acrobatics <link to AC rel="stylesheet"href="PF.css"><div 3 increases ranks. to +6. Further, 0 against class="heading"><p 0 creatures of the 0 giant class="alignleft">Earth subtype, 1 you can add0 Child your Wisdom Style (Combat, 1 bonus on Style)</p><div your0unarmed Dwarf, style="clear: Gnome strike damage both;"></div></div><div><h5 rolls. Earth Child Topple Combat Your mastery of Wis balance 13, dwarf andor Earth momentum gnome, Child defensive Style, allows YouImproved can you training trip to bring aTrip, You creature racial down Improved can trait, trip of giants Earth the only Unarmed giant with Child those your subtype Style, opponents Strike bare Ultimate Improved of hands. up that to Huge Combat are Trip, one <link size. Improved size rel="stylesheet"href="PF.css"><div While category Unarmed using Earth larger Strike, Child than 0 Acrobatics you. Style, you6add class="heading"><p 0 ranks. your Wisdom 0 bonus class="alignleft">Earth on combat 0 maneuver 0 Child checks Topple made (Combat)</p><div 1 to trip a creature 0 Dwarf, style="clear: of the Gnome giant both;"></div></div><div><h5>Yo subtype, as well as on attack roll Efreeti StanceCombat Calling upon the Con burning 15, Wis spirits 15, Efreeti Efreeti of incarnate Style, Style, Elemental You flame, Elemental gain you one Fist, can Fist**, additional Improved manipulate Improved Elemental Unarmed fire Unarmed to protect Strike FistStrike, (Advanced yourself Ultimate baseand Player's attack Combat immolate <link bonus Guide rel="stylesheet"href="PF.css"><div your +11 158) or foes. attempt monk level per day. 9th. 0 While using class="heading"><p 0 Efreeti Style,0 you gain class="alignleft">Efreeti fire resistance 0 equal 0 Stance to your (Combat)</p><div base0 attack bonus style="clear: or 0 your monk both;"></div></div><div><h5>Calling level plus any base attack bonus gai Efreeti Style Combat Your mastery of Con the 13, unpredictable Wis 15, Elemental Elemental power Fist, of Fist**, You flames Improved gain Improved allows one Unarmed additional you Unarmed to Strike unleash Elemental Strike, scorching base Fist attack (Advanced strikes Ultimate bonus that Player's +9 burn Combat or monk your <link Guide enemies rel="stylesheet"href="PF.css"><div level 158) 5th. attempt even when per you day. 0 fail While to make using class="heading"><p 0 contact. this style and 0Elemental class="alignleft">Efreeti Fist 1 to deal fire damage, 0 Style (Combat, you gain 0 a Style)</p><div bonus on 0 fire style="clear: damage rollsboth;"></div></div><div><h5>You equal to your Wisdom bonus. Fu Efreeti Touch Combat Your knowledge Con of 15, the Wis secrets 17, Efreeti of Efreeti the Style, burning Style, Efreeti While Efreeti wind Stance, using and Stance, blazing Efreeti Elemental Elemental Style, sun allows Fist, as Fist**, aImproved standard youImproved to collect action, Unarmed Ultimate Unarmed flames you Strike can into Combat Strike, spend your <link base hands two rel="stylesheet"href="PF.css"><div attack Elemental and unleash bonus Fist +13 them (Advanced 0 or in monk a gout Player's level of class="heading"><p elemental 0 11th. Guide 158) fire. 0 attempts class="alignleft">Efreeti to unleash 0 a 15-foot 0 Touch coneshaped (Combat)</p><div 0 burst of flame. style="clear: 0 Creatures caught both;"></div></div><div><h5>Your in the cone take your unarmed kno Elusive Redirection General You can redirect Elusive an attack target back class Combat at feature, your Expertise, assailant Combat When Improved or you Expertise, into successfully an Unarmed adjacent Improved use Strike enemy. your Unarmed elusive Strike, target Ultimate flowing classCombat feature monk <link level to avoid rel="stylesheet"href="PF.css"><div 12th. taking damage,0you can spend class="heading"><p 0 an immediate 0 action class="alignleft">Elusive and an 0 additional point 0 Redirection</p><div from your ki0pool to redirect style="clear: 0 that attack both;"></div></div><div><h5>You back at your attacker or toward can any red o Enfilading FireCombat Your ranged attacks Point-Blank take advantage Shot, Point-Blank Precise of the Shot, Shot, flanking You one Precise receive other maneuvers Shot ateamwork +2 bonus of allies. feat. on ranged attacks made Ultimate against Combat a <link foe flanked rel="stylesheet"href="PF.css"><div by 1 or more allies 1 with this class="heading"><p 0 feat. 0 class="alignleft">Enfilading 0 0 Fire (Combat, 0 Teamwork)</p><div 0 style="clear: both;"></div></div><div>< Escape RouteGeneral You have trained to watch your allies' backs, An covering ally who them also as has they thismake feat provokes tactical withdraws. no attacks Ultimate ofCombat opportunity <link rel="stylesheet"href="PF.css"><div for moving through 1 squares adjacent class="heading"><p 0 to you or within 0 your class="alignleft">Escape space. 0 0 Route (Teamwork)</p><div 0 0 style="clear: both;"></div></div><div><h5>You Expert Driver General When driving a Skilled chosen Driver type with of Skilled vehicle, theDriver selected you You exhibit vehicle can incredible make type.an control, accelerate, maneuvering decelerate, the or Ultimate vehicle turn action with Combat as greater <link a move rel="stylesheet"href="PF.css"><div ease action and instead stopping of with a 0 standard uncanny action. precision. class="heading"><p 0 Furthermore, 0 when class="alignleft">Expert stopping 0 a vehicle, you 0 Driver</p><div subtract 10 0feet style="clear: from the 0 roll both;"></div></div><div><h5>When to determine how many feet the vehicle driving moves a cho Extra Bane General You can use your Bane bane class ability feature. more often than You normal. can use your bane ability for 3 additional Ultimate rounds Combat per day. <link rel="stylesheet"href="PF.css"><div 0 class="heading"><p 0 0 class="alignleft">Extra 0 0 Bane</p><div0 style="clear: both;"></div></div><div><h5>You 0 can use your ba Extra Grit General You have more Grit gritclass than feature the ordinary or the gunslinger. Amateur You Gunslinger gain 2 extra If feat. you grit are points a gunslinger, at Ifthe you start possess you of each gain Ultimate levels day, your inand Combat Wisdom the your gunslinger <link modifier maximum rel="stylesheet"href="PF.css"><div class, in grit grit you increases points can take at0the by this 2. start feat of multiple each class="heading"><p 0 day, times. which 1 is alsoclass="alignleft">Extra your maximum 0 grit. If 0 you Grit have (Grit)</p><div the Amateur 0 style="clear: Gunslinger 0 both;"></div></div><div><h5>You feat, you gain 1 grit point at the start have of more eachg False OpeningCombat When you make Dex a ranged 13, Dodge, attack Dodge, Close while Close Quarters threatened, Quarters Choose Thrower you aThrower|Point-Blank ranged can or Point-Blank fool weapon your opponent or Master, aMaster, thrown Weapon into weapon. Weapon thinking Ultimate Focus Focus When he with has Combat you selected an <link make opening. rel="stylesheet"href="PF.css"><div a ranged ranged weapon. attack using 0 that weapon, class="heading"><p 0 you can choose 0 to class="alignleft">False provoke0 an attack of opportunity 0 Opening (Combat)</p><div from 0one or more opponents style="clear: 0 who both;"></div></div><div><h5>When threaten you. You gain a +4 dodge y Feint Partner Combat A little diversion Bluff is all 1 rank. you need to slip through Whenever your foe's andefenses. ally who also has this feat successfully Ultimate Combat feints <link an opponent, rel="stylesheet"href="PF.css"><div that opponent 1 also loses his class="heading"><p 0 Dexterity bonus 0 to class="alignleft">Feint AC against 0 the next attack 0 Partner you (Combat, make 0 against Teamwork)</p><div him before 0 the style="clear: end of the feinting both;"></div></div><div><h ally's next turn. Felling EscapeCombat Through the use Int of 13, fluid Combat contortions Combat Expertise, and Expertise, manipulations Improved When Improved you Trip. break of leverage, Trip an opponent's you cangrapple throw your with Ultimate opponent a combat Combat to maneuver the <link ground rel="stylesheet"href="PF.css"><div check after or escaping Escape Artist a0 grapple. check, you class="heading"><p 0can spend a swift 0 action class="alignleft">Felling to make 0 a trip attempt 0 Escape against (Combat)</p><div that 0 opponent. style="clear: 0 both;"></div></div><div><h5>Throug Felling SmashCombat You commit allInt your 13,focus Str 13, to Combat a devastating Expertise, blow, If you Improved trying use the to attack crush Trip, Power your action opponent Attack, Attack to make base to a single the attack ground. Ultimate melee bonus attack Combat +6. <link at your rel="stylesheet"href="PF.css"><div highest base attack 0 bonus while using class="heading"><p 0 Power Attack 0 and class="alignleft">Felling you hit 0 an opponent, 0 Smash you can(Combat)</p><div spend 0 a swift action style="clear: 0 to attempt both;"></div></div><div><h5>You a trip combat maneuver against that co Feral Combat Training Combat You were taught Improved a style of Unarmed martial Improved arts Strike, that Unarmed Weapon relies Choose Strike, on Focus one the Weapon natural of with your selected weapons natural Focusnatural weapons. Iffrom you are your weapon. While aracial monk, Ultimate using ability you the can Combat orselected class use <link the feature. rel="stylesheet"href="PF.css"><div natural selected weapon, naturalyou weapon 0 can apply with your the effects class="heading"><p 0 flurry of of blows feats0 class that have class="alignleft">Feral feature. Improved 0 Unarmed 0 Combat Strike as Training a prerequisite, 0 (Combat)</p><div as 0 well as style="clear: effects that augment both;"></div></div><div><h5> an unarmed strike. Field Repair General You can repairCraft your 4 broken ranks.weapon or armor If you to serviceability are trained Improvised in even a Craft without tools skill impose appropriate the benefits a -2Ultimate to penalty of a artisan broken on Combat tools. Craft item, <link checks. you rel="stylesheet"href="PF.css"><div canItems repair require that item raw 0 with materials no rawto material class="heading"><p 0 repair. cost and 0 no penalty class="alignleft">Field on 0 your Craft skill 0 Repair</p><div check for using 0 style="clear: improvised 0 both;"></div></div><div><h5>You tools. If you spend a day, the itemcan regains repair 1 your hit p Final EmbraceCombat Your coils are Str particularly 13, Int 3; deadly, naga, serpentfolk, allowing you You or to gain creature constrict the constrict that You opponents has canand the grab of constrict grab and your special constrict size special or attacks. smaller. creatures Ultimate attack; Your base one Combat constrict attack size <link smaller attack bonus rel="stylesheet"href="PF.css"><div than deals +3. you. damage equal 0 to your unarmed class="heading"><p 0 strike 0 or primary class="alignleft">Final natural 0 weapon melee 0 Embrace attack. (Combat)</p><div Further, 0 you canstyle="clear: 0 grab and constrict both;"></div></div><div><h5>Your opponents up to your size. co Final EmbraceCombat Horror Your constricting Str attack 15, Inthas 3; naga, become Ability serpentfolk, Focus, stronger Final A creature or and Embrace creature more that lethal. that takes has damage the constrict from your special constrict Ultimate attack; attack Ability Combat isFocus <link also rel="stylesheet"href="PF.css"><div shaken (constrict); until Final the start Embrace; 0 of yourbase next attack turn. class="heading"><p 0 bonus +6.0 class="alignleft">Final 0 0 Embrace Horror 0 (Combat)</p><div 0 style="clear: both;"></div></div><div><h5> Final EmbraceCombat Master Few creatures Str can 17, survive Int 3; the naga, Ability crushing serpentfolk, Focus, horror Final Double or ofEmbrace, creature your theFinal number that Final Embrace. has of Embrace damage the constrict Horror dice special for yourUltimate attack; constrict Ability Combat special Focus <link attack. rel="stylesheet"href="PF.css"><div (constrict); Final Embrace; 0 Final Embrace class="heading"><p 0 Horror;0base class="alignleft">Final attack bonus 0 +9. 0 Embrace Master 0 (Combat)</p><div 0 style="clear: both;"></div></div><div><h5> Flanking Foil Combat Fighting multiple foes is easy for you. Whenever you hit an adjacent opponent with Ultimate a melee Combat attack, <link until rel="stylesheet"href="PF.css"><div the start of your next 0 turn, that opponent class="heading"><p 0 does not 0 gain class="alignleft">Flanking any flanking 0 bonus on 0 attack Foil (Combat)</p><div rolls while 0 it is f lanking style="clear: 0 you and both;"></div></div><div><h5>Fighting cannot deal sneak attack damage to y Fortified Armor Combat Training You have learned Proficient to let your with armor bear or shield. the Ifbrunt an opponent of the worst scores attacks. a critical hit against you, Ultimate you can Combat turn <link therel="stylesheet"href="PF.css"><div critical hit into a normal 0 hit. If you do, class="heading"><p 0 either your armor 0 or class="alignleft">Fortified your shield 0 gains the 0broken Armor condition Training 0 (your (Combat)</p><div choice). 0 style="clear: both;"></div></div><div><h5 Furious FinishGeneral You channel all Rage of your class rage feature, into Vitalone Strike Vital massive Strike, While blow base raging, to attack crush when bonus your you enemy. +6. use the Vital Strike Ultimate feat, youCombat can choose <link rel="stylesheet"href="PF.css"><div not to roll your damage 0 dice and instead class="heading"><p 0 deal damage 0 class="alignleft">Furious equal to0the maximum0 roll Finish</p><div possible on 0 those style="clear: damage 0 both;"></div></div><div><h5>You dice. If you do, your rage immediately channel ends, all and o Gory Finish Combat By drawing upon Dazzling wells of Display, savagery, Dazzling Weapon you Display, can Focus. When slay Weapon your you use foe Focus in the creative attack action, and horrifyingly you can use gruesome Ultimate a weapon Combat manners, with <link which intimidating rel="stylesheet"href="PF.css"><div you have nearby Weapon foes. 0 Focus to make class="heading"><p 0 a single attack 0 at your class="alignleft">Gory highest 0 base attack Finish 0 bonus. (Combat)</p><div If you 0 reduce your style="clear: target 0 to negative both;"></div></div><div><h5>By hit points, you can spend drawin a swift Greater Channel General Smite You empower Channel your weapon energy with Channel class the might feature, SmiteBefore of Channel your deity, making Smite, which any base you melee attack discharge attacks bonus on as +8. you yourstrike turn, Ultimate you yourcan Combat foes. use <link a swift rel="stylesheet"href="PF.css"><div action to expend 0 one daily use of class="heading"><p 0 your channel 0 energy class="alignleft">Greater class 0 feature. The dice 0 Channel from your Smite</p><div channel 0 energy style="clear: 0feature form both;"></div></div><div><h5>You a pool of damage dice you can acce emp Greater Rending Combat Fury When your claws Improved latch on Rending to Improved an opponent, Fury, Rending Rending the Whenever effect Fury, Fury, is Rending base you bloody rend attack and Fury an bonus horrific. opponent, +12,you rend deal special Ultimate 1d6 bleed attack. Combat damage <link to rel="stylesheet"href="PF.css"><div that opponent. This0is an additionclass="heading"><p 0 to the effects of 0 the rend. class="alignleft">Greater 0 0 Rending Fury 0 (Combat)</p><div 0 style="clear: both;"></div></div><div><h5> Greater Snap Shot Combat You can prey on Dex any 17, gap Improved in your Improved Snap foe's guard Shot, Snap Whenever Point-Blank Shot, with impunity, Point-Blank you Shot, make andRapid Shot, with an attack even Rapid Shot, greater of Snap Shot, opportunity Shot, Snap range. Ultimate base Shot using attack a Combat ranged bonus <link weapon +12. rel="stylesheet"href="PF.css"><div and hit, you gain 0 a +2 bonus class="heading"><p 0 on the damage 0 roll and class="alignleft">Greater a +2 0 bonus on rolls 0 to Snap confirm Shot a critical (Combat)</p><div 0 hit with that 0 attack. style="clear: These both;"></div></div><div><h5>Yo bonuses increase to +4 when yo Greater Whip Mastery Combat You can use aImproved whip to make Whip Improved combat Mastery, maneuvers Whip Weapon You Mastery, are Focus with so ease. Weapon quick (whip), with Whip Focus your Mastery, (whip), whip that Whip base you Mastery attack never Ultimate bonus drop Combat it+8. due<link to a rel="stylesheet"href="PF.css"><div failed disarm or trip combat 0 maneuver class="heading"><p 0 attempt. Further, 0 you class="alignleft">Greater gain0 the ability to grapple 0 Whip using Mastery your 0 (Combat)</p><div whip. To do 0 so, use style="clear: the normalboth;"></div></div><div><h5> grapple rules with the followin Guided Hand General Your deity blesses Channel any strike energy Channel you class make feature, SmiteWith with that Channel your deity's deity's Smite, favored favored proficiency weapon. weapon, with your you can deity's use Ultimate favored your Combat Wisdom weapon. <link modifier rel="stylesheet"href="PF.css"><div instead of your0Strength or Dexterity class="heading"><p 0 modifier 0 on attack class="alignleft">Guided rolls. 0 0 Hand</p><div 0 style="clear: 0both;"></div></div><div><h5>Your deity blesses Gunsmithing General You know the secrets of repairing and restoring If you firearms. have access to a gunsmith's If you are kit, you a gunslinger, can Ultimate create Combat this and feat <link restore grants rel="stylesheet"href="PF.css"><div firearms, the following craft bullets, additional 0 and benefit. mix black class="heading"><p 0You powder can use for this 0all feat types class="alignleft">Gunsmithing</p><div toof repair firearms. 0 and restore You do0 your not need initial, to battered make 0 style="clear: a weapon. Craft check 0 both;"></div></div><div><h5>You It costs to create 300 gp firearms and 1 and day ammunition of work to know upgrade or the to restor secre it to Hammer the Gap Combat You repeatedly Base strike attack the same bonus location, +6. causing When increasing you take aamounts full-attack ofaction, damage. each consecutive Ultimate Combat hit against <link rel="stylesheet"href="PF.css"><div the same opponent 0 deals extra damage class="heading"><p 0 equal to 0 the number class="alignleft">Hammer of 0 previous consecutive 0 the Gap hits you (Combat)</p><div 0 have made against 0 style="clear: that opponent both;"></div></div><div><h5>You this turn. This damage is mu Harmonic Sage General Your thorough Bardic understanding performance of acoustics class feature, in While artificial Knowledge inside surroundings an Aartif bardic (engineering) icial performance allows structure, you 5 ranks. to you lasts improve can only Ultimate spend the as long power a free Combat as of action you <link your maintain rel="stylesheet"href="PF.css"><div to bardic make performance. it. a DC 15 Knowledge 0 (engineering) class="heading"><p 0 check 0 when class="alignleft">Harmonic you begin 0 your bardic performance. 0 Sage</p><div Success 0 style="clear: on this 0check both;"></div></div><div><h5>Your allows you to do one of the following. thorough Selfu Haunted Gnome Combat You use your gnome Cha 13, magic gnome to magic take on racial an eerie trait, You illusory add Knowledge haunted appearance. (arcana) fey aspect 1 rank. (page 230) to your Ultimate list of Combat gnome <link magic rel="stylesheet"href="PF.css"><div spell-like abilities, 0 and you canclass="heading"><p 0 use this spell-like 0 ability class="alignleft">Haunted twice 0 per day. 0 Gnome (Combat)</p><div 0 0 style="clear: both;"></div></div><div><h5>You u Haunted Gnome Combat Assault Discharging your Cha disturbing 13, gnome glamer Haunted magic as racial Gnome you strike trait, You gain Haunted a telling one use blow, Gnome, ofyou your Knowledge haunt gnome a foe magic (arcana) withthat lingering Ultimate 3 isranks. independent fear. Combat <link of your rel="stylesheet"href="PF.css"><div gnome magic spell-like 0 abilities. class="heading"><p 0When you wish 0 to cast class="alignleft">Haunted a gnome 0 magic spell-like 0 Gnome ability Assault for 1 which (Combat)</p><div you have 0 Gnome no daily style="clear: uses remaining, both;"></div></div><div><h you can expend this i Haunted Gnome Combat Shroud Your disturbing Cha glamer 13, gnome expands Haunted magic to make racial Gnome, your trait, You exact Haunted gain Haunted location another Gnome Gnome, hard independent Assault to Haunted pinpoint. use Gnome of your Assault, gnome Ultimate Knowledge magic Combat like <link (arcana) that rel="stylesheet"href="PF.css"><div which 6 ranks. Haunted Gnome 0 Assault grants. class="heading"><p 0 Further, 0 while you class="alignleft">Haunted are under 0 the effect 0 of Gnome haunted Shroud fey 1 aspect, (Combat)</p><div you also 0 Gnome havestyle="clear: concealment both;"></div></div><div><h (20% miss chance) agains Hero's DisplayCombat With a dramatic Dazzling flourish Display, you display Dazzling Weapon your Display, weapons Focus, When Weapon and you to proficiency the spend Focus crowd. a swift Onlookers with action the selected to are make elated, weapon. a performance Ultimate and yourCombat enemies combat <linkare rel="stylesheet"href="PF.css"><div check, demoralized. you present the 0 weapon in which class="heading"><p 0 you have0 Weapon class="alignleft">Hero's Focus 0 in a triumphant 1 Display display. (Combat, You 0 gain Performance)</p><div a +2 bonus 0 on the performance style="clear: combat both;"></div></div><div check and make Hex Strike Combat Chanting and cursing, Hex class you feature, put Improved a hex Improved on Unarmed your Unarmed When enemy Strike you as Strike. gain partthis of your feat,unarmed choose Youone can strike. hex take that this Ultimate you featcan multiple Combat use<link to times. affect rel="stylesheet"href="PF.css"><div Each no more timethan you take one 0 opponent. it, you apply If you class="heading"><p 0 it to make a different a successful 0 qualifying class="alignleft">Hex unarmed hex. 0 strike against Strike 0 an(Combat)</p><div opponent, 0 in addition style="clear: to 0 dealing both;"></div></div><div><h5>Chanting your unarmed strike damage, you can a u Horse Master Combat You blend horsemanship Expert trainer skills class from feature disparate (Advanced Use traditions your character Player's into You a Guide seamless use level your to 33), determine cavalier mounted Ride 6 level ranks. your combat to effective Ultimate determine technique. Combat druid your <link level effective rel="stylesheet"href="PF.css"><div for determining druid level the forpowers determining 0 and abilities the class="heading"><p 0powers of your and mount. abilities 0 class="alignleft">Horse of your 0 mount. 0Master (Combat)</p><div 0 style="clear: 0 both;"></div></div><div><h5>You blen Impact Critical Combat Shot With a series of Dex ranged 13, Point-Blank attacks, Point-Blank you Shot, bring base Shot your Whenever attack foes to bonus you their You score knees +9. must a or critical perform force hit them a with bull to arush move. ranged Ultimate combat attack, maneuver Combat in addition <link to rel="stylesheet"href="PF.css"><div bull to the rush normal an opponent, damage 0 and youryou attack must class="heading"><p 1 deals, perform if your a trip 0 confirmation combat class="alignleft">Impact maneuver roll 0 exceeds to trip your an 0 Critical opponent's opponent. ShotCMD, 0 (Combat, you can Critical)</p><div 0 push your opponent style="clear: back both;"></div></div><div> as if from the bull rush c Impaling Critical Combat Your critical hits Critical can skewer Focus,your Critical Weapon foes. Focus, Specialization Whenever Weapon Specialization with youselected score a critical piercing hit melee with the weapon, selected Ultimate base piercing Combat attack <link melee bonus rel="stylesheet"href="PF.css"><div weapon, +11. you can impale 0 your opponent class="heading"><p 1 on your 0 weapon. class="alignleft">Impaling While 0 your opponent 0 is Critical impaled (Combat, in 0 this way, Critical)</p><div each 0 time he style="clear: starts his turn, both;"></div></div><div><h you deal damage equal t Improved Back General to Back After much practice, Back to you Back, andBack Perception an ally to have Back 5 become ranks. While you adept areat adjacent fightingto in an close allyproximity who is flanked to Ultimate oneand another. Combat also has <link this rel="stylesheet"href="PF.css"><div feat, you can spend 1 a swift action class="heading"><p 0to gain a +2 bonus 0 class="alignleft">Improved to AC against 0 all flankers 0 until Back the to start Back 0 of(Teamwork)</p><div your next 0 turn. style="clear: both;"></div></div><div>< Improved Charging Combat Hurler Every muscle in Charging your body Hurler, adds Charging Point-Blank its force Hurler, to When your Shot. Point-Blank thrown you use weapons. Using Shot Charging Charging Hurler, Hurler your target requires Ultimate can you beto at Combat end any your <link range movement rel="stylesheet"href="PF.css"><div up to your within weapon's 30 feet 0maximum of your opponent. range. class="heading"><p 0 If your target 0 is within class="alignleft">Improved 30 0 feet, you gain 0 a +2Charging bonus onHurler 0 damage (Combat)</p><div rolls. 0 style="clear: both;"></div></div><div>< Improved Cleaving Combat Finish You can cut down Str 13, many Cleave, opponents Cleave, Cleaving in Cleaving aFinish, single You Finish, Great strike. can use Cleave, Great Cleaving Cleave, Power Finish Attack, Power any Attack base number attack of Ultimate times bonus per +6. Combat round. <link rel="stylesheet"href="PF.css"><div 0 class="heading"><p 0 0 class="alignleft">Improved 0 0 Cleaving Finish 0 (Combat)</p><div 0 style="clear: both;"></div></div><div>< Improved Devastating Combat Strike The fury and power Devastating channeled Strike, Devastating through Vital Strike, your Strike, Whenever attack base Vital is attack enough Strike you bonus use to Vital kill +13. a Strike, lesser Improved being outright. Vital Ultimate Strike, Combat or Greater <link rel="stylesheet"href="PF.css"><div Vital Strike, you gain 0 a bonus on attack class="heading"><p 0 rolls to confirm 0 class="alignleft">Improved a critical 0hit equal to the 0 bonus Devastating on damage 0 Strike rolls (Combat)</p><div you 0gain from Devastating style="clear: Strike. both;"></div></div><div Improved Feint Combat Partner Knowledge of your Bluff companions' 1 rank, Combat Combat tricks Reflexes, Reflexes, and techniques Whenever Feint Feint Partner, Partner an allow ally base you who to attack also takehas even bonus this greater +6. feat successfully advantage Ultimate Combat of feints your <link against allies' rel="stylesheet"href="PF.css"><div feints. an opponent, that 1opponent provokes class="heading"><p 0 an attack 0 of opportunity class="alignleft">Improved 0 from you. 0 Feint Partner 0 (Combat, Teamwork)</p><div 0 style="clear: both;"></div></d Improved Impaling Combat Critical When you impale Impaling a target, Critical, you Impaling hinder Critical Critical, its Focus, movement While Critical Weapon you and Focus, are Specialization can using cause Weapon Impaling severe Specialization with Critical selected bleeding. to impale piercing Ultimate anmelee opponent, Combat weapon, <link and rel="stylesheet"href="PF.css"><div you base are attack still holding bonus 0 +13. onto that weapon, class="heading"><p 1 that opponent 0 must class="alignleft">Improved succeed 0 at a grapple 0 combat Impaling maneuver Critical 0 (Combat, check against 0 Critical)</p><div you to pull your style="clear: weapon both;"></div></div out. If you have le Improved Rending Combat Fury Honing the deadliness Rending of Fury, your Rending base claws, attack you Fury bonus are Whenever a living +9, rend hurricane you special successfully ofattack. rending rend fury. an opponent, Ultimate you deal Combat an <link extra rel="stylesheet"href="PF.css"><div 1d6 damage. This damage 0 is not class="heading"><p multiplied 0 on a0 critical class="alignleft">Improved hit. 0 0 Rending Fury 0 (Combat)</p><div 0 style="clear: both;"></div></div><div><h5 Improved Snap Combat Shot You can take advantage Dex 15, Point-Blank of your Point-Blank opponent's Shot, Rapid Shot, You vulnerabilities Rapid Shot, threaten Snap Shot, an Making from Shot, Snap additional a Weapon Shot, greater a ranged 10 Weapon distance, feet Focus, attack with Focus base provokes Snap andUltimate attack without Shot. attacks bonus exposing Combat of +9. <link opportunity. yourself. rel="stylesheet"href="PF.css"><div 0 class="heading"><p 0 0 class="alignleft">Improved 0 0 Snap Shot 0(Combat)</p><div 0 style="clear: both;"></div></div><div><h5>Y Improved Stalwart General You can roll with Diehard, the punches Endurance, Diehard, while Stalwart, simultaneously Endurance, Double base Stalwart attack the striking DR bonus you back gain +11. at your fromattackers. Stalwart, to a Ultimate maximum Combat of DR <link 10/-. rel="stylesheet"href="PF.css"><div 0 class="heading"><p 0 0 class="alignleft">Improved 0 0 Stalwart</p><div 0 style="clear: 0 both;"></div></div><div><h5>You can roll w Improved Two-Weapon Combat FeintYour primary weapon Dex 17,keeps Int 13,a Combat Combat foe off Expertise, balance, Expertise, While allowing Improved Improved using you Two-Weapon Two-Weapon Two-Weapon to slip your Fighting off-hand Fighting, Fighting, to weapon make Two-Weapon Two-Weapon Ultimate melee past his attacks, Combat Fighting Fighting, defenses. <link youbase rel="stylesheet"href="PF.css"><div can forgo attack your bonus first+6. primary-hand 0 melee class="heading"><p 0 attack to make 0 a class="alignleft">Improved Bluff check 0 to feint an0opponent. Two-Weapon If you 0 successfully Feint (Combat)</p><div 0 feint, that opponent style="clear: is denied both;"></div></div><di his Dexterity bonu Improved Whip Combat Mastery You are able to Weapon entangle Focus opponents Weapon (whip), with Whip Focus the While Mastery, (whip), coils wielding of Whip your basewhip. Mastery attack a whip, bonus you threaten +5. the area Ultimate of your Combat natural <link reach rel="stylesheet"href="PF.css"><div plus 5 feet. You can 0 also use a whip class="heading"><p 0 to grasp an 0 unattended class="alignleft">Improved Small 0 or Tiny object 0 Whip within Mastery your 0 whip's (Combat)</p><div reach 0 and pullstyle="clear: that object into both;"></div></div><div><h your square. To do so, y Instant Judgment General Your hastiest condemnations Second judgment can class have feature. power. You can spend Pronouncing an immediate or action changing to pronounce a judgment Ultimate a requires Combat judgment <link a or swift rel="stylesheet"href="PF.css"><div change action. an active judgment. 0 class="heading"><p 0 0 class="alignleft">Instant 0 0 Judgment</p><div 0 style="clear: 0 both;"></div></div><div><h5>Your hastiest c Intimidating Bane General Your bane weapon Banestrikes class feature, fear Dazzling into Dazzling your Display, enemies. Whenever Display, Weapon Weapon you Focus use Focus, Dazzling character Display level while 8th. your Ultimate bane Combat feature <link is rel="stylesheet"href="PF.css"><div active, you gain a +2 0 bonus on the Intimidate class="heading"><p 0 check 0 thatclass="alignleft">Intimidating Dazzling 0 Display allows 0 against Bane</p><div creatures 0 of style="clear: the type 0 your both;"></div></div><div><h5>Your bane weapon currently affects. Such bane creat we Janni Rush Combat When you leap Improved to the attack, Unarmed Improved your blows Strike, Unarmed are Janni While like Style, bolts Strike, using Janni from Janni Janni on Tempest, Style, Style, high. you Janni Acrobatics are Tempest always 8 ranks, considered Ultimate Perform to Combat have (dance) <link a running rel="stylesheet"href="PF.css"><div 8 ranks. start when jumping. 0 Further, class="heading"><p 0 if you jump as 0 part of class="alignleft">Janni a charge 0 and make an 0 Rush unarmed (Combat)</p><div strike 0 against style="clear: the 0 designated both;"></div></div><div><h5>When opponent, a hit allows you to roll the you u Janni Style Combat Your whirling fighting Improved technique Unarmed Improved makes Strike, Unarmed you Acrobatics While difficult Strike using to 3hit. ranks, this style, Perform you take (dance) only 3a ranks. -1 penalty Ultimate to AC Combat for<link charging. rel="stylesheet"href="PF.css"><div Further, opponents 0 that flank you class="heading"><p 0 gain only a0 +1 bonus class="alignleft">Janni on attack 1 rolls against 0 Style you. (Combat, 0 Style)</p><div 0 style="clear: both;"></div></div><div><h5>You Janni TempestCombat Your gale of attacks Improved easily Unarmed throws Improved your Strike, Unarmed opponents Janni While Style, Strike, you off balance. Acrobatics are Janni using Style the 5 ranks, Janni Style Perform feat, (dance) whenever Ultimate 5 ranks. you Combat make <link an rel="stylesheet"href="PF.css"><div unarmed attack and 0 hit an opponent, class="heading"><p 0 you gain a 0 +4 bonus class="alignleft">Janni on checks 0 made to 0 Tempest bull rush (Combat)</p><div or trip 0 that opponent, style="clear: 0 as long as both;"></div></div><div><h5>Your the combat maneuver is your next g a Jawbreaker Combat You deliver a powerful Improved strike Unarmed Improved to theStrike, mouth, Unarmed Stunning breaking WhenStrike, you Fist, teeth make Stunning Heal and a6successful bone. ranks. Fist Stunning FistUltimate attempt against Combat <link an rel="stylesheet"href="PF.css"><div opponent that is grappled, 0 helpless,class="heading"><p 0 or stunned, instead 0 class="alignleft">Jawbreaker of imparting 0 any other Stunning 0 (Combat)</p><div Fist effect, 0 you can style="clear: 0 cripple that both;"></div></div><div><h5>You opponent's mouth, dealing normal delive una Kirin Path Combat You turn knowledge Int 13,of Kirin your Strike, enemy Kirin Kirin Strike, into Style, aKirin flawless Whenever Improved Style, defense. Improved you Unarmed make Unarmed a Strike, Knowledge Knowledge Strike check(arcana) toUltimate identify 12a Combat ranks, creature, <link Knowledge rel="stylesheet"href="PF.css"><div even when (dungeoneering, using Kirin 0 Style, local, you nature, can class="heading"><p 0 take planes, 10 even or religion) 0 if stress class="alignleft">Kirin 5 and ranks. distractions 0 would Path 0 normally (Combat)</p><div prevent 0 you style="clear: from 0 doing both;"></div></div><div><h5>You so. While using Kirin Style against turn a creat kn Kirin Strike Combat You have read the texts of the perfect m way, mU and m know U how m identify w to your enemies' w weak U spot m w m C m w W C m w C m m U m w U W mw m w w wU m Cm m w DC CR C m w G w m U m W m U m m U m C m m m D C m m w R C m D D DM M w w m mm U m C mm w R C m m m D G D D M m G D M U m m Cm m m m m D G w m w M C m m U m w U m H m U m C m W DC w M C m M m C m w H m m m U U mm m w M M M M W W w m mm U m m C m W M m m w M m m C m m w M W m C m w m U m w U Mm M wH m U m m C m m M W m C m M C C m mm C W w mm W M M m MM M m m m U U mU m m C m w m m G m M C Cwm C m m M C m m C W mm M M m m U m U m m U m C m G m m W M M C m m m M C m C W w mm m m m U m U m m m U m C mm G m W m M m C m m W mm M C m C m m m m C m w m m m m U m C m w w m M C m m C m M C m W W w w w U m w C m m m W m M C m w m M D C m D D m w C m w ww m U m C m W m m m Mw D C m m m m M m G M m m m m W w m w m Q UD m w C m D C M m m m m M G w m w m U D mm C m w w m w w w w m G N M w w w w w w M G W w m W w w U m C m m w w w M m w W w M D C m m m W w w m U m m C mm m m w M D C m m m M C m m mm m U m m U m U m mC m m m m m M m C m m m w M M C m m W m m U m m U W m M M M m WCU m mm C mC m D C mw w m M M m m Cm m m m w m D w M C m m W m m U m U W m M M MM MM M U m C m m C m m M C m w M C m m W m mm U m U m W m C m U m C W mC m w m Cw M C m w m w M C m w C m CW m m m w U m C m m M C m M C m w C m CO m M M mU w m m C mw m w m M C m M C m M w C m CW m w w m m mM M UM m m M C m % w m Mm M C mm m m m m M C C m D D W w m U m m C mm m m m M C C m m m m m N C m W G mG G m G G m m G U m m U m U m w C m w H m m Nm C m w W N C m W W m w w m Um m wC m w m N C m w m N C m w D w W w W w N N w w Ww W Uw wm C mw w m w m N w C m W m w N M C m W w m m W W mN N m U m C m m m m N M w C m W N C m m W W N N N M m m N M U m C m m m m N G C m m N m C m m m U m U W m m w m m U m C m m w m N m C m m N m C m m Umm U NW m m NN wmm W N w m W U mH m C m m m DC N m C m m w N m W C m m U m m U Nm m N m m m U mD C m D m m m D D N m W C m N N m G G m G w m U m C m N N m G D m m O C m W m m w U m C m m m m O C mm C m m W w U m C mm mw m mm C m mw w m C wC m W C m CR m w R mW m Um m U m w m U m C m w m m m C m w C m m W mm C m W mC m C R m R mW m U m w U m m C w C w U m m C m m m C m m C m W C m mC R m w R mW w m U m U m m w mU m C m m w C m m m C m C m C m D W D m mm M M m U U m m Cm m w m w C m m m W C m M w w w m w U m C m m w m W M C m m C C mm D m D D m D m m m wm m U m C mm W m m m m m C m m C m m D w C m C m mR C m R W U m C m w w m D w C m m C m D G GG G mW m G G m m U m U w m U m C m m m m m m C m w m R C m D w G m GG G mW m G G m m U m U w m U m C m m m m m m R C m w m

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m m mw m m m m Pinpoint Poisoner Combat You deftly use Poison specially use prepared class Adder feature, needles Strike, Craft to Improved When apply (alchemy) you poison Unarmed use 6Applying ranks, for Adder maximum Strike Strike, Adder poison Strike, effect. you to can a weapon Improved instead Ultimate or poison Unarmed singleCombat up piece Strike, to <link two of ammunition blowgun Two-Weapon rel="stylesheet"href="PF.css"><div darts is a Fighting that standard you 0or can action. flurry then ofuse blows class="heading"><p 0 to strike class your feature. opponent 0 class="alignleft">Pinpoint in melee. 0 (Drawing 0 such Poisoner darts is(Combat)</p><div a 0 free action.) While 0 style="clear: holding these both;"></div></div><div><h5>You darts, you can spend a standa Planar Wild Shape General You can infuse Wild your shape wild shape class with feature, planar Knowledge When strength. you (planes) use wild 5 ranks. shape to take the form of Ultimate an animal, Combat you <link can rel="stylesheet"href="PF.css"><div expend an additional 0 daily use of your class="heading"><p 0 wild shape 0 class class="alignleft">Planar feature0 to add the celestial 0 Wildtemplate Shape</p><div 0 or fiendish style="clear: template 0 to both;"></div></div><div><h5>You your animal form. (Good druids must can infus use Prone ShooterCombat While prone, you Weapon use the Focus ground (crossbow to stabilize orIf firearm), your you have aimbase while been attack using prone bonus asince crossbow +1. Ifthe you end or have firearm. of your theUltimate Prone last turn, Slinger Combat you <link feat, can rel="stylesheet"href="PF.css"><div ignore Weapon the Focus penalty (sling) the 0 prone satisfies condition thisclass="heading"><p 0 feat's imposes Weapon on0ranged Focus class="alignleft">Prone prerequisite, attack0 rolls you and make you0can Shooter using apply a crossbow (Combat)</p><div this0feat's orbenefit firearm style="clear: to 0with attack which rolls you both;"></div></div><div><h5>While you have make Weapon using a Focus. sling with which y p Prone Slinger Combat Your sideways sling release allows you to launch While prone, bullets you and Crossbows can stones useeven a and sling firearms while to make prone. are ranged Ultimate the only attacks. ranged Combat <link weapons rel="stylesheet"href="PF.css"><div that can be used 0 while prone.class="heading"><p 0 0 class="alignleft">Prone 0 0Slinger (Combat)</p><div 0 style="clear: 0 both;"></div></div><div><h5>Your sid Quick Bull Rush Combat You can barrelStr into 13, your Improved opponent Improved Bull and Rush, Bull follow Power On Rush, this your with Attack, Power turn, anAttack you base attack. A bull can attack rush perform combat bonus a single +6. maneuver bull Ultimate rush is a combat standard Combat maneuver <link action. rel="stylesheet"href="PF.css"><div in place of one of0 your melee attacks. class="heading"><p 0 You must 0 choose class="alignleft">Quick the melee 0 attack with 0Bull the Rush highest (Combat)</p><div 0 base attack bonus 0style="clear: to make the both;"></div></div><div><h5>You bull rush. c Quick Dirty Trick Combat You can perpetrate Int 13, a Combat dirty trick Combat Expertise, and deliver Expertise, Improved an Onattack your Improved Dirty turn, before Trick, you A Dirty dirty your can base Trick trick opponent perform attack combat a bonus is single the maneuver +6. wiser. dirtyUltimate trick is a combat standard Combat maneuver <link action. rel="stylesheet"href="PF.css"><div (Advanced Players 0 Guide 320) class="heading"><p 0 in place of one 0 of your class="alignleft">Quick melee 0attacks. You must 0Dirtychoose Trick (Combat)</p><div the 0 melee attack 0 style="clear: with the highest both;"></div></div><div><h5>You base attack bonus to make the c Quick Drag Combat You drag your Str enemy 13, Improved and deliver Improved Drag, a punishing Power Drag, On Attack, Power blow. your turn, Attack baseyou A attack drag canbonus combat perform +6. maneuver a single drag is a Ultimate combat standard Combat maneuver action. <link rel="stylesheet"href="PF.css"><div (Advanced Players Guide 0 320) in place class="heading"><p 0 of one of your 0 melee class="alignleft">Quick attacks. 0 You must0Drag choose (Combat)</p><div the melee 0 attackstyle="clear: with 0 the highest both;"></div></div><div><h5>You base attack bonus to make thedrag dragy Quick Reposition Combat Your opponentInt becomes 13, Combat an unwitting Combat Expertise, Expertise, dance Improved On partner, your Improved Reposition, turn, following you A Reposition reposition can base your perform lead attack combat while a bonus single maneuver you+6. reposition fight. Ultimate is a combat standard Combat <link maneuver action. rel="stylesheet"href="PF.css"><div (Advanced Players 0 Guide 320) class="heading"><p 0in place of one 0 of your class="alignleft">Quick melee 0 attacks. You0 must Reposition choose (Combat)</p><div the 0 melee attack 0 style="clear: with the highest both;"></div></div><div><h5>Your base attack bonus to make the Quick Steal Combat You are adept Int at relieving 13, Combat foes Combat Expertise, of their Expertise, belongings Improved On your Improved even Steal, turn, while base you A Steal steal can you attack combat perform strike. bonus maneuver a single +6. steal is a Ultimate combat standard Combat maneuver action. <link rel="stylesheet"href="PF.css"><div (Advanced Players Guide 0 320) in place class="heading"><p 0 of one of your 0 melee class="alignleft">Quick attacks. 0 You must 0Steal choose (Combat)</p><div the melee 0 attackstyle="clear: with 0 the highest both;"></div></div><div><h5>You base attack bonus to make theare stea a Raging Brutality General You expend some Str 13, of your rage rage class Power to feature, strike Attack your Power While opponents Attack, ragingbase with and using a attack more Power bonus powerful Attack, +12. weapon you can blow. Ultimate spend Combat 3 additional <link rel="stylesheet"href="PF.css"><div rounds of your rage 0 as a swift action class="heading"><p 0 to add your 0 Constitution class="alignleft">Raging bonus 0 on damage 0 Brutality</p><div rolls for melee 0 attacks style="clear: or 0 thrown both;"></div></div><div><h5>You weapon attacks you make on your expend turn. som If Raging Deathblow General Every killing blow Greater gives rage you class a surge feature. of vitality, While further raging, fueling whenever your rage. your attack reduces Ultimate your opponent Combat <link to -1 rel="stylesheet"href="PF.css"><div or fewer hit points, you 0 gain 1 extra class="heading"><p 0 round of rage 0 for that class="alignleft">Raging day. If 0 that attack was 0 Deathblow</p><div a critical hit, 0you gain style="clear: 1 additional 0 both;"></div></div><div><h5>Every extra round of rage for that day. Wheneve killing b Raging Hurler General An opponent can Rage do class little to feature, evade Throw Throw your Anything wrathful Anything. While pitching raging, of you weapons can throw and a objects. two-handed weapon Ultimateas Combat a standard <link rel="stylesheet"href="PF.css"><div action, and you double 0 the rangeclass="heading"><p 0 increment for 0 weapons class="alignleft">Raging you throw. 0 If you also 0 Hurler</p><div have the Quick 0 style="clear: Draw feat,0 you both;"></div></div><div><h5>An can throw two-handed weapons opponent at your full can n Raging Throw General You expend some Str 13, of your Con rage 13, Improved rage to throw class Bull one feature, While Rush, opponent Improved raging, Power at Attack when another. Bullyou Rush, attempt Power a bull Attack, rush base Ultimate combat attack maneuver, Combat bonus <link +6. you rel="stylesheet"href="PF.css"><div can spend 1 additional 0 round ofclass="heading"><p 0 your rage as a 0swift class="alignleft">Raging action to 0add your Constitution 0 Throw</p><div bonus 0onstyle="clear: your combat 0 both;"></div></div><div><h5>You maneuver check to the bull rush. Further, expend if some you Rapid Grappler Combat You are a quick Dex hand 13,at Greater grappling. Greater Grapple, Grapple, Improved Whenever Improved Grapple, you Grapple, use Improved Greater Improved Unarmed Grapple Unarmed to Strike, successfully Strike Ultimate base attack maintain Combat bonus <link a +9 grapple rel="stylesheet"href="PF.css"><div or monk as a level move 9th. action, 0 you can then class="heading"><p 0 spend a swift 0 action class="alignleft">Rapid to make 0 a grapple 0 combat Grappler maneuver (Combat)</p><div 0 check. 0 style="clear: both;"></div></div><div><h5>You ar Rapid Reload Combat Choose a typeWeapon of crossbow Proficiency (hand, light, (crossbow heavy) The type or time a chosen) single required Atype or character for Exotic of you one-handed Weapon to without reload You can this Proficiency your orgain two-handed feat chosen Rapid needs Ultimate (firearm). type Reload afirearm move Combat of weapon multiple <link action that you rel="stylesheet"href="PF.css"><div is to times. reduced reload are proficient Each a to hand a time free with. or you light 0 action You take crossbow, can (for thea reload feat, hand class="heading"><p 0aitstandard such or applies light a weapon crossbow), to action a 0 new to quickly. class="alignleft">Rapid type reload a move of crossbow a 0 one-handed action (for or a heavy new firearm, 0Reload type crossbow or (Combat)</p><div of afirearm. full-round 0 or onehanded action style="clear: 0 to firearm), load a heavy orboth;"></div></div><div><h5>Choose a standard crossbow action or a(two-handed two-handed firearm Rebounding Leap Combat Your riding and Leaping lancinglance expertise class allows feature, you Acrobatics When to enter youand succeed 5 ranks, leave Ride at the the saddle 11 Acrobatics ranks. with great check speed. Ultimate to jump as Combat part <link of your rel="stylesheet"href="PF.css"><div leaping lance class 0 feature, youclass="heading"><p 0 can remount your 0 steed class="alignleft">Rebounding as a 0swift action. 0 Leap (Combat)</p><div 0 0 style="clear: both;"></div></div><div><h5>You Rebuffing Reduction Combat Your damage reduction Str 13, damage can turn Improved reduction, the force Bull Improved of Whenever Rush, blows Power Bull back an Rush, on Attack opponent A bull your Power rush enemies. that combat Attack, is adjacent base maneuver attack to you Ultimate is bonus a fails standard to Combat +1. penetrate <link action. rel="stylesheet"href="PF.css"><div your DR with a melee 0 attack, you can class="heading"><p 0 spend an immediate 0 class="alignleft">Rebuffing action 0 to attempt a 0 bull rush Reduction combat 0(Combat)</p><div maneuver against 0 style="clear: that opponent. both;"></div></div><div><h5>Y If you succeed, you cannot Rending Fury Combat You easily tear Base your attack enemies bonus limb+6, from rend limb special You with deal your attack. rend natural damage attacks. if you hit with half the Ultimate normalCombat natural <link attacks rel="stylesheet"href="PF.css"><div your rend requires. 0 For example, class="heading"><p 0 a troll that has 0 this class="alignleft">Rending feat can 0 rend when it 0 hitsFury with (Combat)</p><div one claw 0 attack, while style="clear: 0 a girallon both;"></div></div><div><h5>You that has this feat must hit one target eas w Revelation Strike Combat Your unarmed Revelation strike brings class aImproved revelation feature,Unarmed Improved down When upon Strike you Unarmed your gain foe. this Strike. feat, choose Youone can revelation take this Ultimate feat thatmultiple you Combat can <link times. use rel="stylesheet"href="PF.css"><div to Each affect time no more you take than 0 it,one youopponent. apply class="heading"><p 0 it to If a you different make 0 qualifying a successful class="alignleft">Revelation revelation. 0 unarmed strike 0 against Strike an (Combat)</p><div opponent, 0 in addition 0 style="clear: to dealingboth;"></div></div><div><h5>Your your unarmed strike damage, you Rhetorical Flourish General You rapidly change Cha 13, topics Persuasive. and Persuasive employ confusing Whenrhetoric using the to Diplomacy distract people skill from to make your a true request Ultimate intent. or Combat change <link a rel="stylesheet"href="PF.css"><div creature's attitude, you 0 can use verbal class="heading"><p 0 misdirection. 0 To do class="alignleft">Rhetorical so, make 0 a Bluff check 0 against Flourish</p><div that 0creature. style="clear: If you 0 succeed, both;"></div></div><div><h5>You you gain a +4 bonus on your next rapidly Dip c Ricochet Shot General Deed You can ricochet Grit aclass firearm feature shot Blind-Fight off or Amateur the wall You and Gunslinger still can hit fire your feat, a shot target. Blind-Fight. at a wall or piece of solid Ultimate terrain, Combat and have <link it rel="stylesheet"href="PF.css"><div ricochet off. When you 0 do, use theclass="heading"><p 0 square immediately 1 class="alignleft">Ricochet in front of 0 the wall or piece 0 Shot of solid Deed terrain 0 (Grit)</p><div to determine 0style="clear: line of sight both;"></div></div><div><h5>You to a target, and this square is cons c Righteous Healing General Your healing spells Judgment are more class potent feature. when you If you have cast a judgment a cure spell active. while you have a judgment Ultimate active, Combat <link each rel="stylesheet"href="PF.css"><div target regains 1 extra0hit point from class="heading"><p 0 the cure spell + 0 1 hitclass="alignleft">Righteous point per 0 three inquisitor 0 levels Healing</p><div you possess. 0 style="clear: 0 both;"></div></div><div><h5>Your healing Sap Adept Combat You know just Sneak where attack to hit to +1d6. knock the sense Whenever out of your youfoe. use a bludgeoning weapon to Ultimate deal nonlethal Combat <link sneak rel="stylesheet"href="PF.css"><div attack damage, you 0 gain a bonus class="heading"><p 0 on your damage 0 roll class="alignleft">Sap equal 0 to twice the number Adept 0 (Combat)</p><div of sneak0 attack damage style="clear: 0 dice you both;"></div></div><div><h5>You rolled. know j Sap Master Combat You knock the Sneak sense attack out of foes +3d6, Sapwith Adept Sap a Adept. well-timed Whenever surprise you use attack. a bludgeoning weapon to Ultimate deal nonlethal Combat <link sneak rel="stylesheet"href="PF.css"><div attack damage to 0 a flat-footed opponent, class="heading"><p 0 roll your 0 sneak class="alignleft">Sap attack 0 dice twice, Master totaling 0 (Combat)</p><div the results 0 as yourstyle="clear: nonlethal 0 sneak both;"></div></div><div><h5>You attack damage for that attack. knock Savage Display Combat With your victory Dazzling and a roar, Display. 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This both;"></div></div><d extra damage is n School Strike Combat You focus the Wizard secrets school of yourImproved class school feature, ofUnarmed wizardry When Improved into Strike you your Unarmed gainunarmed this feat, Strike. strike. choose Youone can arcane take this Ultimate school feat multiple power Combat <link that times. rel="stylesheet"href="PF.css"><div you Each can use timeto you affect take 0 no it,more you apply than class="heading"><p one 0 it to opponent. a different0 If qualifying youclass="alignleft">School make arcane a0 successful school power. unarmed 0 Strike strike (Combat)</p><div against 0 an opponent, style="clear: 0 in addition both;"></div></div><div><h5>You to dealing your unarmed strike focu da Sea Legs General You have a sailor's Profession instincts (sailor) for moving 5 ranks. about You while gain aboard a +2 bonus seagoing on Acrobatics, vessels. Climb, Ultimate and Swim Combat checks. <link rel="stylesheet"href="PF.css"><div 0 class="heading"><p 0 0 class="alignleft">Sea 0 Legs</p><div 0 style="clear: 0 both;"></div></div><div><h5>You 0 have a sailor's ins Secret Stash Deed General You are so skilled Grit at class stashing feature small or Amateur packets Spend Gunslinger of firearm 1 grit ammunition feat, pointSleight while and in ofcombat Hand black 1 powder to rank. recover on Ultimate your either person 1 Combat bullet <link that and you rel="stylesheet"href="PF.css"><div 1 dose sometimes of black surprise powder 0 yourself or 1 alchemical when class="heading"><p 0 you cartridge find them. from 1 aclass="alignleft">Secret hidden 0 stash on your person 0 Stashthat Deed you (Grit)</p><div 0 had, until now, style="clear: 0 forgotten about. both;"></div></div><div><h5>You If the bullet and black powder ar o Seize the Moment Combat You and your allies Combat areReflexes, poised Combat to Improved pounce Reflexes, whenever Critical. When Improved anone ally of who Critical you also scores has a this telling feat blow. confirms Ultimate a critical Combat hit against <link rel="stylesheet"href="PF.css"><div an opponent that you 1 also threaten, class="heading"><p 0 you can make 0 an class="alignleft">Seize attack of0opportunity against 0 the Moment that opponent. (Combat, 0 Teamwork)</p><div 0 style="clear: both;"></div></div><d Shaitan Earthblast Combat With a forcefulCon stomp 15, you Wis release 17, Elemental Elemental a blast Fist, of Fist**, While acid Improved Improved from using the Unarmed the earth Unarmed Shaitan to Strike, burn Style Strike, your Shaitan feat, Shaitan enemies. as Skin, a standard Skin, Shaitan Ultimate Shaitan action, Style Combat Style, you <link base can rel="stylesheet"href="PF.css"><div spend attacktwo bonus Elemental +13 0 or Fist monk (Advanced level 11th. class="heading"><p 0 Player's Guide 0 158) class="alignleft">Shaitan attempts 0 to unleash 0 aEarthblast 20-foot column (Combat)</p><div 0 of acid that 0 has style="clear: a 5-foot radius both;"></div></div><div><h5>Wit and erupts from a point of or Shaitan Skin Combat You can manipulate Con 15, acid Wis to 15, shield Elemental Elemental yourself Fist, Fist**, and You Improved disable gain Improved one Unarmed your additional Unarmed enemies. Strike, Elemental Strike, Shaitan Shaitan Fist Style (Advanced Style, Ultimate base Player's Combat attack <link bonus Guide rel="stylesheet"href="PF.css"><div +11 158)or attempt monk level per day. 0 9th.While using class="heading"><p 0 the Shaitan Style 0 feat, class="alignleft">Shaitan you gain 0 acid resistance 0 Skin equal (Combat)</p><div to 0 your base attack style="clear: 0 bonus, or both;"></div></div><div><h5>You your monk level plus BAB gained can fro Shaitan Style Combat You strike withCon the caustic 13, Wisforces 15, Elemental Elemental from within Fist, Fist**, You Improved thegain Improved earth. one Unarmed additional Unarmed Strike Elemental Strike, base Fist attack (Advanced Ultimate bonusPlayer's +9 Combat or monk <link Guide rel="stylesheet"href="PF.css"><div level 158) 5th. attempt per day. 0 While using class="heading"><p 0 the Shaitan Style 0 and class="alignleft">Shaitan Elemental 1 Fist feats 0toStyle deal (Combat, acid damage, 0 Style)</p><div you gain 0 a style="clear: bonus on acid both;"></div></div><div><h5>Yo damage rolls equal to your Wi Shake It Off General You support your allies and help them recover When from you crippling are adjacent effects. to one or more allies Ultimate who also Combat have <link this rel="stylesheet"href="PF.css"><div feat, you gain a +1 bonus 1 on saving class="heading"><p 0 throws per such 0 ally class="alignleft">Shake (maximum 0 +4). 0 It Off (Teamwork)</p><div 0 style="clear: 0 both;"></div></div><div><h5>You su Shapeshifter Foil General Your command Knowledge of shapeshifting (arcana) magic 5 ranks can A or disrupt creature Knowledge similar you(nature) effects deal damage in 5others. ranks, to has ability difficulty to use Ultimate using any polymorph or Combat maintaining <link effect. rel="stylesheet"href="PF.css"><div polymorph effects until 0 the end your class="heading"><p 0 next turn. 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Also, 0 your ranger class="alignleft">Shapeshifting levels 0 stack with0 your druid Hunter</p><div levels 0 in determining style="clear: 0 the number both;"></div></div><div><h5>You of times per day you can use blend your Shared Judgment General You extend the Second benefits judgment of your judgment class feature. to You an ally. can pronounce a single judgment and extend Ultimate its Combat effects <link to rel="stylesheet"href="PF.css"><div one adjacent ally instead 0 of pronouncing class="heading"><p 0 a second0judgment. class="alignleft">Shared Similarly, 0 once you 0 have Judgment</p><div the third 0 judgment style="clear: class 0 feature, both;"></div></div><div><h5>You you can pronounce a single judgment extend th Siege Commander Combat Under your leadership, Craft (siege the weapon) time required 5 ranks, to When assemble Knowledge you and lead (engineering) move a siege a siege engine 5 ranks engine assembly or isProfession greatly crew, Ultimate reduced. you (siege grant Combat engineer) all <link of its rel="stylesheet"href="PF.css"><div members 1 rank. a +4 competence 0 bonus class="heading"><p 0 on checks to0 assemble class="alignleft">Siege or move 0 the weapon. 0Commander You also halve (Combat)</p><div 0 the time required 0 style="clear: to assemble both;"></div></div><div><h5>Un a siege engine. Siege Engineer Combat You are proficient Knowledge with all siege (engineering) weaponry. 5 ranks You are or Profession considered Each (siege siege to be engineer) proficient engine is with 5 an ranks, exotic all siege Ultimate proficiency weapon. weapons. Combat with <link Also, one rel="stylesheet"href="PF.css"><div siege when engine. you are crew0 lead for a siege class="heading"><p 0 engine, you 0 do notclass="alignleft">Siege generate 0 mishaps on 0 the Engineer roll of a (Combat)</p><div natural 0 1. 0 style="clear: both;"></div></div><div><h5>You a Siege Gunner Combat Aiming outsized Siege siege Engineer, weapons Siege Profession poses Engineer little (siege You difficulty take engineer) for no you. size Direct-fire 5penalty ranks. weapons for aiming impose a directfire a Ultimate -2 attack siegeCombat weapon roll penalty <link larger rel="stylesheet"href="PF.css"><div per than sizeyourself. categoryIfby you 0 which operate the weapon an class="heading"><p 0indirect-fire is larger siege 0 thanweapon the class="alignleft">Siege creature and 0 miss, aiming you it. misdirect An 0Gunner indirect-fire fire (Combat)</p><div by weapon 01 square that per misses style="clear: range 0 misdirects increment. both;"></div></div><div><h5>Aiming fire by 1d4 squares per range inc Signature Deed General You are known Grit for class performing feature, a particular gunslinger deed, Pick levela and 11th. deed can that perform you have it with access greater to ease. and that Ultimate you must Combat spend <linkgrit rel="stylesheet"href="PF.css"><div to perform. You can 0 perform this class="heading"><p 0 deed for 1 fewer 1 gritclass="alignleft">Signature point (minimum 0 0). If the 0 amount Deed (Grit)</p><div of grit 0 needed style="clear: to perform 0 the both;"></div></div><div><h5>You deed is reduced to 0, you can perform are kn Skilled Driver General Choose a type a type of vehicle (either air, land, You gain or water). a +4 bonus You are onmore driving skilled checks when with driving Ultimate your chosen that Combat vehicle. vehicle. <link rel="stylesheet"href="PF.css"><div 0 class="heading"><p 0 0 class="alignleft">Skilled 0 0 Driver</p><div 0 style="clear: 0both;"></div></div><div><h5>Choose a type a ty Slayer's Knack General You know howFavored to battleenemy your favored class feature, enemies When base with you attack such take efficacy bonus this feat, +6. thatchoose any You weapon one can of take you your this wield Ultimate favored feat against multiple Combat enemy them <link times. types. becomes rel="stylesheet"href="PF.css"><div Each Against time more enemies you deadly. take 0 ofit, that you type, choose the class="heading"><p 0 threat a different range favored 0 of anyclass="alignleft">Slayer's enemy weapon type. 0you wield is doubled. 0 Knack</p><div This effect 0 style="clear: does not stack 0 both;"></div></div><div><h5>You with any other effect that expands know a weapon how to Sling Flail Combat You can use your Weapon loaded Focus sling Weapon (sling), to effectively base Focus attack You strike (sling) can bonus at make nearby +1. melee foes.attacksAny using feats your you loaded have Ultimate sling, thatCombat apply using <link when that rel="stylesheet"href="PF.css"><div weapon's you use anormal flail also statistics 0 apply when but treating you class="heading"><p 0 use it a as loaded a flail. 0sling Using class="alignleft">Sling as aa sling melee 0 in this weapon. way does 0 Flail not (Combat)</p><div expend 0 mundane style="clear: ammunition, 0 both;"></div></div><div><h5>You but magical or masterwork ammunition can use lo Snake Fang Combat You can unleash Combat attacks Reflexes, against Combat Improved an opponent Reflexes, Unarmed While that Improved using has Strike, dropped the Unarmed Snake Snake its Style guard. Sidewind, Strike, feat, Snake when Snake Sidewind, an Style, opponent's Ultimate Acrobatics Snake Combat attack Style <link 6 ranks, misses rel="stylesheet"href="PF.css"><div Sense you, you Motive can9 make ranks. 0 an unarmed class="heading"><p 0 strike against 0 that class="alignleft">Snake opponent 0 as an attack0 of Fang opportunity. (Combat)</p><div 0If this attack style="clear: of 0 opportunity both;"></div></div><div><h5>You hits, you can spend an immediate can ac u Snake Style Combat You watch your Improved foe's every Unarmed movement Improved Strike, Unarmed and Acrobatics You then gain punch Strike 1 a rank, +2 through An bonus Sense unarmed its on defense. Motive Sense strike 3 Motive ranks. deals checks, bludgeoning Ultimate and you Combat damage. can <link deal rel="stylesheet"href="PF.css"><div piercing damage with 0 your unarmed class="heading"><p 0 strikes. While 0 using class="alignleft">Snake the Snake 1 Style feat, 0 when Style (Combat, an opponent 0 Style)</p><div targets you 0 style="clear: with a meleeboth;"></div></div><div><h5>You or ranged attack, you can spend Snap Shot Combat With a ranged Dex weapon, 13, Point-Blank you can Point-Blank take Shot, advantage Rapid Shot, While Rapid Shot, of wielding any Weapon Shot, opening While aWeapon ranged Focus, wielding in your weapon Focus base opponent's a ranged attack with which bonus weapon, defenses. Ultimate you +6. you have Combat threaten Weapon <link no rel="stylesheet"href="PF.css"><div Focus, squares you and threaten can make squares 0 no attacks within class="heading"><p 0 5 offeet opportunity of you. You 0 withcan that class="alignleft">Snap make weapon. 0 attacks of opportunity 0 Shot (Combat)</p><div with that 0 ranged style="clear: weapon. 0 Youboth;"></div></div><div><h5>With do not provoke attacks of opportunity a rang wh Snapping Turtle Combat Clutch Your unarmed Snapping style allows Turtle you Snapping Style, to turn Improved your Turtle While opponent's Style, Grapple, you Improved are attack Improved using Grapple, into the an Unarmed Snapping opportunity. Improved Strike, Turtle Unarmed base Style Ultimate attack feat, Strike the Combat bonus shield <link +3bonus or rel="stylesheet"href="PF.css"><div monk thelevel style3rd. grants 0 to your AC applies class="heading"><p 0 to your CMD 0 and class="alignleft">Snapping touch 0 AC. Whenever0an opponent Turtle Clutch misses 0 (Combat)</p><div you with 0 a melee style="clear: attack while both;"></div></div><div><h5 you are using the Snapping Snapping Turtle Combat Shell Your guarding Snapping hand is almost Turtle Snapping magical Clutch, in Snapping Turtle its While skill Clutch, at Turtle you def Snapping are lecting Style, using Improved incoming Turtle the Snapping Style, blows. Grapple, Improved Turtle Improved Style Grapple, Ultimate feat, Unarmed the Improved Combat shield Strike, <link bonus Unarmed rel="stylesheet"href="PF.css"><div base the attack Strike stylebonus grants+5 0 to or your monk AC level increases class="heading"><p 0 5th. to +2, and 0 your class="alignleft">Snapping enemies 0 take a -4 penalty 0 Turtle on critical Shell 0 (Combat)</p><div confirmation0rolls against style="clear: you. both;"></div></div><div><h5> Snapping Turtle Combat Style Your deft unarmed Improved style Unarmed allows Improved you Strike, to shield Unarmed base While your attack Strike using body bonus from the Snapping +1 harm. or monk Turtle level Style 1st. feat with Ultimate at least Combat one <link hand rel="stylesheet"href="PF.css"><div free, you gain a +10 shield bonus to class="heading"><p 0 AC. 0 class="alignleft">Snapping 1 0 Turtle Style 0 (Combat, Style)</p><div 0 style="clear: both;"></div></div><div Sneaking Precision General Your knowledge Sneak of your attack enemies' class Critical feature, vulnerable FocusCritical Whenever spots Focus, is especially you any successfully critical punishing. feat, sneak baseattack attackan bonus Ultimate opponent +9.Combat for <link a second rel="stylesheet"href="PF.css"><div time on your turn, 0 you can spend class="heading"><p 0 a swift action 0 to apply class="alignleft">Sneaking the effects 0 of one critical 0 Precision</p><div feat you0know to style="clear: that opponent. 0 both;"></div></div><div><h5>Your knowle Sorcerous Strike Combat The power flowing Sorcerer through bloodline your Improved veins classalso Unarmed feature, flows When Improved through Strike you gain your Unarmed thisunarmed feat,Strike. youstrike. You choose canone take bloodline this Ultimate feat power multiple Combat <link that times. you rel="stylesheet"href="PF.css"><div Each can use time toyou affect take a 0 single it, you opponent. apply class="heading"><p 0 it to If a you different make 0 qualifying a successful class="alignleft">Sorcerous bloodline 0unarmed power. strike 0 against Strike an (Combat)</p><div opponent, 0 in addition 0 style="clear: to dealing both;"></div></div><div><h5>The your unarmed strike damage, you p Spell Bane General While your bane Bane weapon classis feature. active, creatures While that your bane affects class feature find it more is affecting difficult a Ultimate to creature resist your Combat type,spells. <link the saving rel="stylesheet"href="PF.css"><div throw's DCs for0your spells increase class="heading"><p 0 by +2 for 0 creatures class="alignleft">Spell of 0 that type. 0 Bane</p><div 0 style="clear: both;"></div></div><div><h5>While 0 your bane wea Spinning Throw Combat You whirl your Combat foe around Expertise, and Combat then Improved let Expertise, go. On Bull aImproved Rush, successful Improved Bull unarmed Rush, Trip,Improved trip Improved Per combat theTrip, Unarmed Ki maneuver Throw Improved Ultimate feat, Strike, against Unarmed aCombat monk Ki Throw. an <link can opponent Strike, rel="stylesheet"href="PF.css"><div use ki Kiyour to Throw affect sizecreatures or smaller, 0 larger you can than class="heading"><p 0 spend himself a swift with this 0 action feat. class="alignleft">Spinning to attempt 0 a bull rush combat 0 Throw maneuver (Combat)</p><div 0 against that 0 style="clear: opponent. Ifboth;"></div></div><div><h5>You your bull rush succeeds, you can m w Splintering Weapon General Your fragile weapon Base attack works bonus to your +1, advantage, proficient Whenever breaking with weapon, you offuse fragments weapon a melee made inor wounds thrown of primitive you weapon inf Ultimate material. lict. with the Combat fragile <linkweapon rel="stylesheet"href="PF.css"><div feature (page 0 146) or similarclass="heading"><p 0quality and hit 0an opponent, class="alignleft">Splintering 0 you can give your 0 weapon Weapon</p><div the 0 brokenstyle="clear: condition 0 to deal both;"></div></div><div><h5>Your that opponent 1d4 points of bleed fragile dam Stage Combatant Combat You are a master Weapon of stage Focus, and Weapon base nonlethal attack Focus combats. bonus When you +5 make When an attack making with attacks a weapon that deal that Ultimate no you damage have Combat Weapon <link or nonlethal rel="stylesheet"href="PF.css"><div Focus damage, in, you take you take no 0 penalty a -4 penalty on the class="heading"><p 0 on attack attack roll rolls. when 0 you class="alignleft">Stage are attempting 0 to make 0Combatant an attack (Combat)</p><div that 0 deals no damage 0 style="clear: or nonlethal both;"></div></div><div><h5>You damage. Stalwart General You adopt a defensive Diehard, stance Endurance, Diehard, that allows base Endurance attack you While to bonus absorb using+4. the and total redirect defense hits. action, fighting Ultimate defensively Combat action, <link rel="stylesheet"href="PF.css"><div or Combat Expertise, 0 you can forgo class="heading"><p 0 the dodge bonus 0 to class="alignleft">Stalwart</p><div AC you0would normally 0 gain to instead style="clear: 0 gain anboth;"></div></div><div><h5>You equivalent 0 amount of DR, to a maximum adopt a of defensive DR 5/-, un s Stealth Synergy General Working closely with an ally, you are able to While move you likecan twin see shadows. one or more allies who also Ultimate haveCombat this feat, <linkwhenever rel="stylesheet"href="PF.css"><div you and your 1 allies make a class="heading"><p 0Stealth check, 0 you all class="alignleft">Stealth take the 0 highest roll 0 and Synergy add all(Teamwork)</p><div your 0 modifiers to 0 Stealth. style="clear: both;"></div></div><div><h5>Wo Strangler Combat Throttling the life Dex out 13, ofsneak enemies Improved attack is second +1d6, Grapple, Improved nature Whenever Improved to you. Grapple, you Unarmed successfully Improved Strike maintain Unarmed a Strike. grapple Ultimate and choose Combat <link to deal rel="stylesheet"href="PF.css"><div damage, you can0 spend a swift class="heading"><p 0 action to deal your 0 sneak class="alignleft">Strangler attack 0 damage to0 the (Combat)</p><div creature you 0 are grappling. style="clear: 0 both;"></div></div><div><h5>Throttling the Strong Comeback General You learn quickly from past mistakes. Whenever you are allowed to reroll an ability Ultimate check, Combat a skill<link check, rel="stylesheet"href="PF.css"><div or a saving throw, you 0 gain a +2 circumstance class="heading"><p 0 bonus 0 class="alignleft">Strong on the reroll. 0 0 Comeback</p><div 0 style="clear: 0 both;"></div></div><div><h5>You learn qui Stunning Pin Combat You can render Improved a pinnedGrapple, foe Improved temporarily Improved Grapple, incapacitated. Whenever Unarmed Improved Strike, you Unarmed pin Stunning an opponent, Strike, Fist. Stunning you can spend Fist Ultimate a swift Combat action <link to rel="stylesheet"href="PF.css"><div make a Stunning Fist 0 attempt against class="heading"><p 0 that opponent. 0 class="alignleft">Stunning 0 0 Pin (Combat)</p><div 0 style="clear: 0 both;"></div></div><div><h5>You can Sure Grasp General Your quick ref Climb lexes and 1 rank. skill at climbing keep Roll you twice from while falling climbing to your or doom. when making a Ultimate Ref lex save Combat to <link avoid rel="stylesheet"href="PF.css"><div falling, and take the 0higher result. class="heading"><p 0 0 class="alignleft">Sure 0 Grasp</p><div 0 0style="clear: both;"></div></div><div><h5>Your 0 quick ref lexes Sword and Pistol Combat You effortlessly Dex pair 13, melee Point-Blank and Point-Blank ranged Shot, weaponry. Rapid Shot, When Rapid Shot, youSnap Shot, useMaking the Shot, Snap Two-Weapon Two-Weapon Shot, a ranged Two-Weapon attack Fighting Fighting, provokes feat Fighting Ultimate base while attacks attack wielding Combat of bonus <link opportunity. a melee rel="stylesheet"href="PF.css"><div +6. weapon and a crossbow 0 or firearm, class="heading"><p 0 your attacks 0 with class="alignleft">Sword the crossbow 0 or firearm 0 andprovoke Pistol (Combat)</p><div no 0 attacks of opportunity 0 style="clear: from both;"></div></div><div><h5>You foes that you threaten with your me Tandem Trip Combat You know how to work together to trip your Whenever foes. you attempt a trip combat maneuver Ultimate against Combat an <link enemy rel="stylesheet"href="PF.css"><div threatened by an ally 1 with this feat, class="heading"><p 0 you roll twice 0 andclass="alignleft">Tandem take the0better result. 0 Trip (Combat, 0 Teamwork)</p><div 0 style="clear: both;"></div></div><div><h Target of Opportunity Combat You and your allies Point-Blank pelt your Shot, Point-Blank enemies base attack with Shot a When bonus deadly an +6. barrage ally who of also missiles. has this feat makes Ultimate a rangedCombat attack <link andrel="stylesheet"href="PF.css"><div hits an opponent within 1 30 feet of you, class="heading"><p 0 you can spend 0 an class="alignleft">Target immediate 0 action to make 0 of Opportunity a single ranged 0 (Combat, attack Teamwork)</p><div against 0 that opponent. style="clear: Your ranged both;"></div></div> weapon must Team Pickpocketing General You distract a Bluff mark 1 with rank, friendly Sleight conversation of Hand 1 Whenever rank. while your an partner ally with robs this the featvictim succeeds blind. a Ultimate Bluff check Combat to feint <link an rel="stylesheet"href="PF.css"><div opponent, if you are 1 adjacent to that class="heading"><p 0 creature, you 0 can class="alignleft">Team spend an 0 immediate action 0Pickpocketing to make 0 a (Teamwork)</p><div Sleight of Hand 0 check style="clear: to pickpocket both;"></div></div><div><h5 that opponent and gain a Tiger Claws Combat You can sacrifice Improved multiple Unarmed attacks Improved to Strike, make Unarmed Tiger a While single Style, Strike, you devastating base are Tiger using attack Style strike. the bonus Tiger+6 Style or monk feat and level Ultimate have 5th.both Combat hands <link free, rel="stylesheet"href="PF.css"><div you can use a full-round 0 action to class="heading"><p 0 make a single 0 unarmed class="alignleft">Tiger strike 0 with both hands. 0 ClawsUse (Combat)</p><div your 0 highest base style="clear: 0 attack bonus, both;"></div></div><div><h5>You rolling unarmed strike damagecan for s e Tiger Pounce Combat Your unarmed Improved strikes are Unarmed as Improved precise Strike, as Unarmed they Power While are Attack, powerful, Strike, using the Power Tiger but Tiger Claws, they Attack, Style leave Tiger Tiger feat, you Style, you Claws, open can base and Tiger apply Ultimate attack you Style the can bonus penalty Combat pursue +9 <link from or foes monk rel="stylesheet"href="PF.css"><div Power withlevel blinding Attack 8th.to speed. your 0AC instead of class="heading"><p 0attack rolls. Additionally, 0 class="alignleft">Tiger once 0 per round as 0 Pounce a swift (Combat)</p><div action, 0 you can move style="clear: 0 up to half both;"></div></div><div><h5>Your your speed closer to a target you hit un w Tiger Style Combat Your unarmed Improved fighting style Unarmed emulates Improved Strike, the Unarmed base strength While attack Strike using and bonus ferocity this Unarmed style, +3of ora you monk tiger. strikes gain level deal a +2 3rd. bludgeoning bonus Ultimate to your damage. CMD Combat against <link rel="stylesheet"href="PF.css"><div bull rush, overrun, and 0 trip maneuvers. class="heading"><p 0 You can also 0 deal class="alignleft">Tiger slashing 1 damage with 0 Style your (Combat, unarmed 0 Style)</p><div strikes. Whenever 0 style="clear: you score both;"></div></div><div><h5>Your a critical hit with your slashing u Trapper's Setup General You have an instinct Craft (traps) for waiting 5 ranks. until just the When right moment you manually to spring trigger a hazard a trap or against trap. opponents, Ultimate Combat that <link trap receives rel="stylesheet"href="PF.css"><div either a +2 circumstance 0 bonus class="heading"><p 0 on melee0 attack class="alignleft">Trapper's rolls or 0 a +2 circumstance 0 Setup</p><div bonus to its 0 saving style="clear: throw 0 DC. both;"></div></div><div><h5>You have an ins Twin Thunders Combat When you fight Dwarf giants, oryour gnome, powerful Weapon defensive blows Focus training Once combine per racial with round, trait, skills when Two-Weapon learned wielding from a Fighting generations bludgeoning or Ultimate flurry of weapon your of blows Combat people in each <link class to quickly rel="stylesheet"href="PF.css"><div hand feature, against even Weapon the a creature odds. Focus 0 with with the both giant wielded class="heading"><p 0 subtype, weapons. if you 0 hit class="alignleft">Twin the creature 0 with your Thunders 0 off-hand weapon (Combat)</p><div 1 after you hit 0 style="clear: with Dwarf, your Gnome primary both;"></div></div><div><h5>When weapon, roll the damage dice f Twin Thunders Combat Flurry Your dual bludgeoning Dwarf or strikes gnome; are defensive especially training You deadly can racial when trip a trait; creature you Improved are fighting with Two-Weapon thegiants. giant subtype Fighting Ultimate of upand to Combat Huge Two-Weapon <link size, rel="stylesheet"href="PF.css"><div andFighting, you gain or a +2 flurry bonus 0 of blows on damage class class="heading"><p 0 feature; rolls against Twin 0 Thunders; creatures class="alignleft">Twin of Weapon 0 the giant Focus subtype. Thunders with 0 both Further, wielded Flurry each 1 (Combat)</p><div weapons; time you hit base 0 a Dwarf, creature attack style="clear: Gnome bonus of the+6. giant both;"></div></div><div><h5> subtype with your offhand Twin Thunders Combat Master With thunderous Dwarf simultaneous or gnome;strikes, defensive youtraining can Whenever batter racial a you mighty trait; deal Improved giant an opponent into Two-Weapon submission. extra damage Fighting Ultimate with and Combat theTwo-Weapon Twin <link Thunders rel="stylesheet"href="PF.css"><div Fighting, feat, that or flurry opponent 0 of blows is shaken class class="heading"><p 0 for feature; 1 round. Twin 0 You Thunders; also class="alignleft">Twin force Twin 0that Thunders opponent Flurry; Thunders 0to succeed Weapon Master at1a Focus Fortitude (Combat)</p><div with saving both 0 Dwarf, wielded throw style="clear: Gnome (DC weapons; 10 + both;"></div></div><div><h5> half base your attack level bonus + your +9. Str mod Two-Handed Thrower Combat You hurl weapons Str 15. with both hands and withWhenever great force, you sometimes You use add two your hands using Strength to a whirling throw bonus a technique onehanded Ultimate on thrown to Combat or send weapon two-handed <link your rel="stylesheet"href="PF.css"><div damage, weapon weapon, flying regardless you through gain of 0a available the bonus air at on hands. tremendous damage class="heading"><p 0 Throwing rolls speeds. equal 0 a twohanded to class="alignleft">Two-Handed 1-1/2 times weapon 0 your isStrength a full-round 0 bonus. action. Thrower Using 0 (Combat)</p><div two hands 0 to throw style="clear: any weapon both;"></div></div><div><h5> requires only a standard act Two-Weapon Feint Combat You use one weapon Dex 15,to Int distract 13,Combat Combat your enemy Expertise, Expertise, While while Two-Weapon Two-Weapon using slipping Two-Weapon another Fighting Fighting. past Fighting his defenses. to make Ultimate melee attacks, Combat <link you rel="stylesheet"href="PF.css"><div can forgo your first primary-hand 0 melee class="heading"><p 0 attack to make 0 a class="alignleft">Two-Weapon Bluff check 0 to feint an0opponent. Feint (Combat)</p><div 0 0 style="clear: both;"></div></div><div><h5>Yo Vicious StompCombat You take advantage Combat of Reflexes, the moment Combat Improved toReflexes, brutally Unarmed Whenever kick Improved anStrike. enemy an opponent Unarmed when he falls Strike isprone down.adjacent Ultimate to you, that Combat opponent <link rel="stylesheet"href="PF.css"><div provokes an attack 0 of opportunity class="heading"><p 0 from you. This 0 attack class="alignleft">Vicious must be 0 an unarmed 0strike. Stomp (Combat)</p><div 0 style="clear: 0 both;"></div></div><div><h5>You tak Wave Strike Combat You present a Weapon serene facade expertise until class you unsheathe feature If on or your Quick your first weapon Draw, turn of Bluff and combat 1 strike rank. you in one draw fluid a melee motion. Ultimate weapon Combat to <link attack rel="stylesheet"href="PF.css"><div an opponent within0your reach, you class="heading"><p 0 can spend a 0 swift class="alignleft">Wave action to 0make a Bluff 0 check Striketo (Combat)</p><div feint against 0 that style="clear: opponent. 0 both;"></div></div><div><h5>You prese Whip Mastery Combat Your superior expertise Weapon Focus with this Weapon (whip), weapon base Focus does attack You (whip) not no bonus provoke longer +2. Attacking provoke attacks attacks of with opportunity a whip of opportunity provokes from Ultimate your when attacks enemies. attacking Combat of opportunity <link with rel="stylesheet"href="PF.css"><div a whip. as if you You used can deal a0 ranged lethal weapon. damage class="heading"><p 0 A with whip a deals whip, 0 although no damage class="alignleft">Whip you to 0can a creature still deal that nonlethal 0 Mastery has an (Combat)</p><div damage armor 0 bonus whenof you +1 style="clear: want. 0 or natural Further, armor both;"></div></div><div><h5>Your you bonus can deal of +3. damage with a whipsu d Abundant Revelations General You can plumb Mystery the depths class offeature. your mystery to Choose use your one revelations of your revelations more You often. that can has gain a number this Ultimate feat of multiple Magic uses<link per times. day. rel="stylesheet"href="PF.css"><div Its You effects gain do 1 additional not stack. 0 use Each per time day class="heading"><p 0 you of that take revelation. the0 feat, it class="alignleft">Abundant applies0 to a new revelation. 0 Revelations</p><div 0 style="clear: 0 both;"></div></div><div><h5>You can p Accursed Critical General Your spells carry Critical an embedded Focus, Critical ability curse to Focus that castmanifests bestow When you curse when confirm orthey major a strike critical curse, true. hit caster with alevel spell9th. or Ultimate spell-like Magic ability, <link you rel="stylesheet"href="PF.css"><div may cast bestow curse 0 or major class="heading"><p curse 1 on that target 0 as class="alignleft">Accursed an immediate 0 action. 0This Critical works(Critical)</p><div even 0 with ranged 0style="clear: spells. You must both;"></div></div><div><h5>Your have bestow curse or major cu Accursed Hex General You can makeHex a second class feature. attempt at failed hexes. When you target You a can creature only with target aa hex creature that cannot Ultimate with these target Magic hexes the <link same once rel="stylesheet"href="PF.css"><div creature per day. more than 0 once per day, class="heading"><p 0 and that creature 0 succeeds class="alignleft">Accursed 0 at its saving throw 0 Hex</p><div against the 0 hex's style="clear: effect, 0you both;"></div></div><div><h5>You can target the creature with the can same make hex a as Advanced Ranger General Trap Your ranger traps Trap are class especially feature, difficult rangerto level notice Add 5th. +1 and to the avoid. Difficulty Class on all Perception Ultimate and Disable Magic <link Device rel="stylesheet"href="PF.css"><div skill checks to find 0 or disable the class="heading"><p 0 traps you make 0 with class="alignleft">Advanced your trap 0 class feature. 0 Add Ranger a +1 to Trap</p><div 0 the Difficultystyle="clear: Class 0 on all both;"></div></div><div><h5>Your saving throws against the effects of ran the Antagonize General Whether with biting remarks or hurtful words, You you can are make adept Diplomacy at makingand creatures Intimidate angry checks Ultimate with you. to make Magic creatures <link rel="stylesheet"href="PF.css"><div respond to you with 0 hostility. No class="heading"><p 0 matter which 0 skill you class="alignleft">Antagonize</p><div use, antagonizing 0 a0 creature takes 0 style="clear: a standard action both;"></div></div><div><h5>Whether 0 that does not provoke attacks of opportunity, with biting r Blighted Critical General With a critical hit Caster from level a spell 5th. or spell-like ability, Whenever you give youthe confirm target aa critical minor You hit spellblight. can with apply a touch Ultimate the effects spell, Magic ranged of only <link touch one rel="stylesheet"href="PF.css"><div critical spell, or feat spell-like to a given 0 ability critical against hit unless class="heading"><p 1an opponent, you possess 0 the victim Critical class="alignleft">Blighted gains Mastery. 0 a random minor 0 Critical spellblight (Critical)</p><div 0(see page 95). style="clear: 0 both;"></div></div><div><h5>With a Blighted Critical General Mastery You control the Blighted type of Critical, spellblight Blighted caster your Critical level critical Whenever 9th. hits giveyou your apply opponent. a spellblight by way ofUltimate the Blighted Magic Critical <link rel="stylesheet"href="PF.css"><div or Greater Blighted critical 0 feat, you class="heading"><p 0 can choose the 0 spellblight class="alignleft">Blighted you 0 apply rather 0 than Critical determining Mastery</p><div 0 it randomly. style="clear: 0 both;"></div></div><div><h5>You co Burning Spell Metamagic You cause creatures to take extra damage when The acid youor affect fire effects them with of the a spell affected that spell has the adhere Ultimate acid to or Magic the fire creature, descriptor. <link rel="stylesheet"href="PF.css"><div causing more damage 0 the next round. class="heading"><p 0 When a0creature class="alignleft">Burning takes 0 acid or fire damage 0 Spell from (Metamagic)</p><div the 0 affected spell, 0 that style="clear: creature both;"></div></div><div><h5>You takes damage equal to 2 x the spec Channeled Shield General Wall You draw on your Channel channel energy, energy 3d6 toprof enhance iciency As the a with swift protective a action, shield. ability you can of spend your shield a use and of your those Ultimate channel of adjacent Magic energy <link allies. to rel="stylesheet"href="PF.css"><div grant yourself a +2 0 def lection bonus class="heading"><p 0 while using 0a shield. class="alignleft">Channeled This0 bonus lasts 1 0 minute Shield per cleric Wall</p><div 0 level or effective style="clear: 0 clericboth;"></div></div><div><h5>You level. While you benefit from this bonu draw Concussive Spell Metamagic You cause creatures to be disoriented when With yousonic affectdamage them with comes a spell a concussive that has thewave sonic Ultimate of descriptor. energy Magic that <link rattles rel="stylesheet"href="PF.css"><div creatures affected 0 by the spell.class="heading"><p 0 A concussive 0 spell causes class="alignleft">Concussive creatures 0 that take 0 damage Spell (Metamagic)</p><div from 0 a spell that0 has the style="clear: sonic descriptor both;"></div></div><div><h5>Y to take a -2 penalty on at Create Reliquary General Arms and Shields Your magical creations Craft Magic areArms infused Craft and Magic with Armor, divine Arms When ability power. and you to Armor cast craftconsecrate a magic weapon, or desecrate. magic armor, Ultimate or magic Magic shield, <link rel="stylesheet"href="PF.css"><div you may add one casting 0 of consecrate class="heading"><p 0 or desecrate 0 asclass="alignleft">Create part of the 0 item crafting 0 Reliquary process. This Arms 0 increases and Shields</p><div the 0item's Price style="clear: by 250 gp. both;"></div></div><div>< The item becomes a reliq Create Sanguine General Elixir You can condense Cha 15, a fraction Brew Potion, Brew of your Potion Craft bloodline's (alchemy) Once power per12 day, into ranks, when a powerful sorcerer you clear elixir. level your 3rd. mind to Ultimate regain spell Magic slots, <link you rel="stylesheet"href="PF.css"><div can create a sanguine 0 elixir. When class="heading"><p 0 you do, pick 0one of class="alignleft">Create your bloodline 0 powers. 0 Sanguine You transfer Elixir</p><div 0that power style="clear: into 0 a small potion both;"></div></div><div><h5>You that any creature can drink to can tem Defending Eidolon General You have trained Shield your eidolon to protect you. W U m M m m m D m C W D D G U w m M C D D D G m W w U m m M m m D w w D MG m m m m m m m w U m M w m m m w w D M m w w m m D G D w m mm w m wU m M w D m m D G w W m U m M m m m m D w w M m w m W w U m M mm m m N wM m H G C m w m w m wU m M w m H H m G m m W m m m w U mw m m M w m w m m m mw m w m mm mw m G m C m m m U m m M m mm m w mm m m m m m m m G M w O w w U m M w w m m G M wm m Um m m m M m m w m G w wm w m U m m M m m G w m w W m m U m M C G O m m w w U w m m M m m w w w C O G m U m M R G m w mU m M R mm G mm m m mm m mm mm m U m m M m mm mm m m G m D m W m U m M m w w m m m m m G m H m m w U m w w mw U w m m Um m M m m m G m W m m U m m m M m m m m m m m m m m m G m m m U m m M w w m mm w M G mm m W mm U m m M m m m w m m M m m m mm m M m w mw U m M m m M m m m G w W U m M w G G D M D N m MM Nm M wU m m M w m G m G G N C m m U m M W mm G N m m G G C m C C W m w m w U m M C m M G mm C C G GH C wH H m m H H w m U m M w H w G w H w G M G m C W m U m M m m G M m m G G m U m M m G m G W G m m w w w m wm m U m M m m w m m m D G m W m w m m m G H m m m m wm m w U m M m m w m m m m G H w C H H w m U m w M m m w m H m w H w m M G M w w m U m M w m M m G G w W M m M U m M m w G m GG m C O m w m U m m M w m G m m G O mw O m w m U m M m w m m m m m m m O G w w W w U m M w m w w R G w m m U m M m m m m W m m mW m m DC R W m G C w U m M w m C m m m m m U W DC M mm G mm m w C w mmmmm U m M mm w M mm m m M G D N m NM m Mw m W U m M w w m mm m m mM

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m m mw m m m m Oracular Intuition General You are highlyMystery sensitive class to magic feature. and changes Youin get a person's a +2 bonus demeanor. on Sense Motive checks Ultimate and Spellcraft Magic <link checks. rel="stylesheet"href="PF.css"><div If you have 10 or 0 more ranks in class="heading"><p 0 one of these 0 skills, class="alignleft">Oracular the bonus 0 increases to0 +4 Intuition</p><div for that skill. 0 style="clear: 0 both;"></div></div><div><h5>You are highly Painful AnchorGeneral Evil outsiders take Anchoring damage aura when class they feature. attempt When to connect an evil outsider to otheruses planes. a calling, summoning, Ultimate orMagic teleportation <link rel="stylesheet"href="PF.css"><div effect, or any ability 0 that physically class="heading"><p 0 transports a 0 creature class="alignleft">Painful to or 0 from another plane 0 Anchor</p><div (such as 0 blink style="clear: or etherealness) 0 both;"></div></div><div><h5>Evil within your anchoring aura, it outsiders takes damag tak Piercing Spell Metamagic Your studies have helped you develop methods When toyou overcome cast a piercing spell resistance. spell against a target Ultimate with Magic spell resistance, <link rel="stylesheet"href="PF.css"><div it treats the spell 0 resistance ofclass="heading"><p 0the target as 5 0 lower class="alignleft">Piercing than its 0actual SR. A piercing 0 Spell spell (Metamagic)</p><div uses 0 up a spell0 slot style="clear: one level higher both;"></div></div><div><h5>Your than the spell's actual level. Planar Preservationist General You know howPreservationist to preserve and alchemist reconstitute archetype. For extraplanar every summon monsters nature's as well ally asextract normal you animals. Ultimate know, you Magic learn <link therel="stylesheet"href="PF.css"><div equivalent summon 0 monster spell as class="heading"><p 0 an extract. If 0 you later class="alignleft">Planar learn 0 other summon 0 Preservationist</p><div nature's ally0 extracts, you style="clear: automatically 0 both;"></div></div><div><h5>You learn the equivalent summon monst know Powerful Shape General Your wild shapes Wild are shape mighty class and feature, muscular. druid When level in8th. wild shape, treat your size as one category Ultimate Magic larger <link for the rel="stylesheet"href="PF.css"><div purpose of calculating 0 CMB, CMD, class="heading"><p 0 carrying capacity, 0 class="alignleft">Powerful and any0 size-based special 0 Shape</p><div attacks you 0 use style="clear: or that are 0 used both;"></div></div><div><h5>Your against you (such as grab, swallow wild shape whol Prodigy General You are naturally skilled at arts, professions, Choose and the two acquisition Craft, Perform, of knowledge. or You Profession can gainskills this Ultimate feat in any multiple Magic combination <link times. rel="stylesheet"href="PF.css"><div Its (two effects Craftdo skills, not stack. a 0CraftEach skill and time class="heading"><p 0ayou Perform take the skill, 0 feat, andit class="alignleft">Prodigy</p><div so applies on). You 0 to two receive new skills. a +2 0 bonus on style="clear: checks 0 withboth;"></div></div><div><h5>You these 0 skills. If you have 10 or more are ranks naturally in any skilled one o Prophetic Visionary General Your oracular abilities Mysterygive class you feature. a glimpse into Once the per future. day, you can enter a deep trance Ultimate to receive Magic a vision <linkof rel="stylesheet"href="PF.css"><div the future. The trance 0 lasts for 10 class="heading"><p 0 minutes, during 0 which class="alignleft">Prophetic time you 0 can take no0other Visionary</p><div actions.0 If you are style="clear: interrupted, 0 both;"></div></div><div><h5>Your you must begin again. When you come oracula ou Pure Faith General Not only are you Divine immune health to class disease, feature. like most Youpaladins, gain a +4 but sacred you also bonus are to highly saving resilient throws Ultimate to against poisons. Magic poison. <link rel="stylesheet"href="PF.css"><div 0 class="heading"><p 0 0 class="alignleft">Pure 0 Faith</p><div 0 style="clear: 0 both;"></div></div><div><h5>Not 0 only are you imm Quarterstaff Master Combat You can wield Weapon a quarterstaff Focus as Weapon (quarterstaff), either Focus a two-handed By base (quarterstaff) employing attack or one-handed bonus a number +5. weapon. of different stancesUltimate and techniques, Magic <link you rel="stylesheet"href="PF.css"><div can wield a quarterstaff 0 as a one-handed class="heading"><p 0 weapon. 0 At the class="alignleft">Quarterstaff start of 0 your turn, you 0 decide Master whether 0 (Combat)</p><div or not you 0 are going style="clear: to wield both;"></div></div><div><h5>Yo the quarterstaff as a one-hande Quick ChannelGeneral Your divine energies Knowledge flash (religion) with dazzling 5 ranks, speed. You channel may channel energy class energy feature. as a move action Ultimate by spending Magic 2 <link daily rel="stylesheet"href="PF.css"><div uses of that ability. 0 class="heading"><p 0 0 class="alignleft">Quick 0 0Channel</p><div 0 style="clear: 0 both;"></div></div><div><h5>Your divine energ Quick Wild Shape General You sacrifice power Wild shape for speed class infeature, changing caster form. Youlevel can wild 8th. shape as a move action or a swift Ultimate action. Magic However, <link rel="stylesheet"href="PF.css"><div you are limited to forms 0 available class="heading"><p 0 to a druid two levels 0 class="alignleft">Quick lower when 0 changing form 0Wild as Shape</p><div a move 0action, style="clear: or four 0levels both;"></div></div><div><h5>You lower as a swift action. sacrifice Radiant Charge General When you charge, Lay on you hands do soclass with the feature. power When of faith. you hit with a charge attack, you can Ultimate expend all Magic of your <linkremaining rel="stylesheet"href="PF.css"><div uses of lay on 0 hands to deal class="heading"><p 0 extra damage 0 equal class="alignleft">Radiant to 1d6 0 per use of lay 0 on Charge</p><div hands expended 0 style="clear: + your 0 Charisma both;"></div></div><div><h5>When bonus. This damage comes from youholy charg p Remote BombGeneral You can set off Delayed your delayed bomb bombs discovery. at great The distances. maximum delay for your delayed bombs Ultimate increases Magic to <link a number rel="stylesheet"href="PF.css"><div of minutes equal 0to your level. class="heading"><p 0 If you have line 0 of effect class="alignleft">Remote to your 0 delayed bomb, 0 Bomb</p><div you may detonate 0 style="clear: it earlier 0 both;"></div></div><div><h5>You than its preset time by making a DC can 20 set Intellige off yo Resilient Eidolon General Your link with your Eidolon eidolon class isfeature. strong enough Ifthat youit are can knocked remain An eidolon with unconscious, you is immediately for a fall short asleep, time banished Ultimate after or are you when killed, Magic fall its unconscious your <link summoner eidolon rel="stylesheet"href="PF.css"><div or remains is are unconscious, killed. for a number 0 asleep, of or rounds killed. class="heading"><p 0 equal to your 0 summoner class="alignleft">Resilient level 0 before it is 0 banished. Eidolon</p><div If you 0 are style="clear: brought 0 back both;"></div></div><div><h5>Your to consciousness before this duration link with expir y Reward of Grace General When you lay on Lay hands, on hands divine class energy feature. ripples Each through time you you, use granting your lay you on grace. hands ability, Ultimate you gain Magic a +1 <link sacred rel="stylesheet"href="PF.css"><div bonus on all attack 0 rolls for 1 round. class="heading"><p 0 0 class="alignleft">Reward 0 0 of Grace</p><div 0 style="clear: 0 both;"></div></div><div><h5>When you lay Reward of LifeGeneral When you lay on Lay hands, on hands you class are also feature. healed. Each time you use your lay on hands abilityUltimate to heal a Magic creature <linkother rel="stylesheet"href="PF.css"><div than yourself, you 0 heal a number class="heading"><p 0 of hit points0equalclass="alignleft">Reward to your 0 Charisma bonus. 0 of This Life</p><div ability 0 hasstyle="clear: no effect if 0you both;"></div></div><div><h5>When use lay on hands to harm undead. you lay on Ricochet Splash General Weapon Even when your Dex thrown 13, Throw splash Throw Anything. weapons Anything miss, Whenever they are your especially Asplash throwndangerous. weapon splash weapon misses and thatUltimate the misses misdirection deals Magic <link splash rollrel="stylesheet"href="PF.css"><div indicates damage it inlands the square in a 0square where occupied it lands class="heading"><p 0 and by a in creature, adjacent 0 you squares. class="alignleft">Ricochet may make 0 an attack 0 roll Splash (at a -5 Weapon</p><div penalty) 0 as if you0 style="clear: had thrown the both;"></div></div><div><h5>Even splash weapon at that creature. If w Rime Spell Metamagic Creatures damaged by your spells with the The cold frost descriptor of your become cold spell entangled. clings to the target, Ultimate impeding Magic it<link for arel="stylesheet"href="PF.css"><div short time. A rime spell 0 causes creatures class="heading"><p 0 that takes 0 cold class="alignleft">Rime damage 0 from the spell 0 Spell to become (Metamagic)</p><div entangled 0 for a style="clear: number 0 of rounds both;"></div></div><div><h5>Creatur equal to the original level of the Sacred Summons General The minions ofAura yourclass divine feature, patrons ability standto ready cast When summon to using answer summon monster. your call. monster to summon creatures Ultimate Magic whose <link alignment rel="stylesheet"href="PF.css"><div subtype or subtypes 0 exactly class="heading"><p 0 match your aura, 0 you class="alignleft">Sacred may cast 0 the spell as 0 a Summons</p><div standard action 0 instead style="clear: of with 0 aboth;"></div></div><div><h5>The casting time of 1 round. minions o Sense Link General When you andBond your eidolon senses class share feature. senses, your When combined sharing the minds senses grant of you your exceptional eidolon, you Ultimate powers gain a of Magic +4 observation. competence <link rel="stylesheet"href="PF.css"><div bonus on Perception 0 checks for class="heading"><p 0 the duration 0of your class="alignleft">Sense bond 0 senses ability. 0 Link</p><div0 style="clear: both;"></div></div><div><h5>When 0 you and your Shaping Focus General Your powers of Wild shapeshifting shape class outstrip feature, your Knowledge dabbling If you are in (nature) athe multiclassed druidic 5 ranks. faith. druid, This your feat wild has shape no Ultimate effect ability if Magic you is calculated <link are not rel="stylesheet"href="PF.css"><div a as multiclassed though your druid. druid 0 level wereclass="heading"><p 0 four higher, to0 a maximum class="alignleft">Shaping level 0 equal to your 0 character Focus</p><div level. 0 style="clear: 0 both;"></div></div><div><h5>Your powers of s Sin Seer General Unlike others who Detect have undead taken paladin the oath class against You feature. undeath gain the(see detect page evil60), class your feature. preoccupation You may Ultimate with use it Magic the or undead the <link detect rel="stylesheet"href="PF.css"><div does undead not cloud class your feature, 0 view but of good not at and class="heading"><p 0 theevil. same time. 0 class="alignleft">Sin 0 Seer</p><div 0 style="clear: 0 both;"></div></div><div><h5>Unlike 0 others who have Skeleton Summoner General The walking dead Spell respond Focus (necromancy), toSpell your Focus call. (necromancy) ability Add "human to cast summon skeleton" monster. to the list of creatures Ultimate you can Magic summon <link with rel="stylesheet"href="PF.css"><div summon monster 0 I and "human class="heading"><p 0skeletal champion" 0 class="alignleft">Skeleton to the list 0 of creatures you 0 can Summoner</p><div summon 0 with summon style="clear: 0 monster both;"></div></div><div><h5>The III. Once per day, when you cast walking summ Sorcerous Bloodstrike General You can regain Cha power 13, when sorcerer youbloodline kill a creature. class Once feature. per day, as an immediate action upon Ultimate reducing Magic a creature <link rel="stylesheet"href="PF.css"><div to 0 or fewer hit points 0 with one of class="heading"><p 0 your sorcerer spells, 0 class="alignleft">Sorcerous you can0regain one usage 0 of Bloodstrike</p><div a sorcerer 0 bloodline style="clear: power 0 that has both;"></div></div><div><h5>You a limited number of uses per day. canT r Spell Bluff General You know the principles Bluff 5 ranks, of arcane Spellcraft dueling, 5 ranks. and If another when spellcaster fighting other tries spellcasters, to counterspell you have your Ultimate casting, learned Magic to she <link hide adds the rel="stylesheet"href="PF.css"><div +4 true to her nature Spellcraft of your 0 DC spells when until trying the class="heading"><p 0 last to determine possible 0 moment. your spell. class="alignleft">Spell Because 0 you have 0 Bluff</p><div studied howstyle="clear: 0 to mask the both;"></div></div><div><h5>You recognizable 0 elements of your spellcasting, know the you principl gai Spell Hex General You can transform Major a hex 1st-level classspell feature. into a hex. Select one 1st-level spell in the class that grants Ultimate youMagic the major <link rel="stylesheet"href="PF.css"><div hex class feature. You 0 can learn that class="heading"><p 0 spell as a hex, 0 andclass="alignleft">Spell can use 0that hex three 0 Hex</p><div times per day. style="clear: 0 This is a spell-like both;"></div></div><div><h5>You 0 ability. You use your class level can transform in the major a1 Spell Specialization General Select one spell. Int You 13, Spell cast that Focus. Spell spell Focus with greater Select than onenormal spell ofpower. a school for You which can gain you have this Ultimate feat taken multiple Magic the Spell <link times. rel="stylesheet"href="PF.css"><div Focus Its effects feat. Treat do not your stack. 0 caster Each level time as class="heading"><p 0 you being take two the higher 0 feat, for it class="alignleft">Spell applies all level-variable 0 to a different effects spell. 0 Specialization</p><div of the spell. 0 Every time style="clear: you 0 gain both;"></div></div><div><h5>Select an even level in the spellcasting class one you s Spellsong General You can blendCha the power 13, bardic of your performance performance class You and can ability, spellcasting. combine able to your cast bardic 1st-level performance spells. Ultimate and your Magic spellcasting <link rel="stylesheet"href="PF.css"><div in two ways. First, you 0 can conceal class="heading"><p 0 the activity of 0 casting class="alignleft">Spellsong</p><div a bard 0 spell by masking 0 it in a performance. style="clear: 0 As both;"></div></div><div><h5>You a 0swift action, you may combine your can casting blend the time pow Split Hex General You can split the Witch effect level of 10th. one of your targeted When hexes, you use affecting one of another your hexes creature (notyou a major can Ultimate see. hex or Magic a grand <link hex) rel="stylesheet"href="PF.css"><div that targets a single 0 creature, you class="heading"><p 0 can choose another 0 class="alignleft">Split creature 0 within 30 feet Hex</p><div 0 of the first target style="clear: 0 to alsoboth;"></div></div><div><h5>You be0targeted by the hex. can split the effect Split Major Hex General You can split the Split effect hex,of caster one of level your 18th. targeted When hexes, you use affecting one of another your major creature hexes you (not can Ultimate a see. grandMagic hex) <link that targets rel="stylesheet"href="PF.css"><div a creature, you 0can choose another class="heading"><p 0 creature 0 within class="alignleft">Split 30 feet 0 of the first target Major 0 toHex</p><div also be targeted 0 style="clear: by the 0major both;"></div></div><div><h5>You hex. can split the Spontaneous Metafocus General You can focus Cha to combine 13, oneone metamagic of your known feat,Pick able spells ato single spontaneously and metamagic spell that you cast feats. are spells. You able can totake castthis Ultimate spontaneously. feat multiple Magic <link When times. rel="stylesheet"href="PF.css"><div you Each apply timemetamagic you select 0 feats this feat, to that choose class="heading"><p 0 spell, ayou new can spell 0 cast that class="alignleft">Spontaneous the you spell can 0using cast the spontaneously; normal 0 casting Metafocus</p><div the time feat 0 instead applies to of that at style="clear: 0 the spell. slower casting both;"></div></div><div><h5>You time. ca Starlight Summons General Your summoned Spell minions Focus slink (conjuration), Spell along Focus under able (conjuration) Creatures the toshadows cast summon you of summon thenature's stars. gain ally. the Blind-FightUltimate feat, a +5 Magic bonus <link torel="stylesheet"href="PF.css"><div Perception and Stealth 0 checks in dim class="heading"><p 0 light or darkness, 0 class="alignleft">Starlight and their 0natural weapons 0 Summons</p><div are treated 0as cold style="clear: iron for 0 overcoming both;"></div></div><div><h5>Your damage reduction. summo Sunlight Summons General Your summoned Spell minions Focus shine (conjuration), Spell with Focus the power able (conjuration) Creatures to of cast the summon sun. that you nature's summonally. shed light as a Ultimate light spell. Magic They <link arerel="stylesheet"href="PF.css"><div immune to blinding or 0 dazzling effects, class="heading"><p 0 and their natural 0 class="alignleft">Sunlight weapons 0 are treated as 0 magical Summons</p><div for overcoming 0 style="clear: damage 0 reduction. both;"></div></div><div><h5>Your summo Superior Summoning General You can summon Augment more creatures. Summoning, Augment caster Summoning Each level time 3rd. you cast a summoning spell that Ultimate conjuresMagic more<link thanrel="stylesheet"href="PF.css"><div one creature, add one 0 to the total number class="heading"><p 0 of creatures 0 summoned. class="alignleft">Superior 0 0 Summoning</p><div 0 style="clear: 0 both;"></div></div><div><h5>You can su Thanatopic Spell Metamagic Your spells can Knowledge pierce wards (religion) Spell against Focus 6 negative ranks, (necromancy) ASpell thanatopic energy Focus and spell (necromancy). Defenses even pierces affect such defenses undead as death targets. and ward immunities Ultimate negate that Magic death protect <link effects, rel="stylesheet"href="PF.css"><div against negative death levels, effects, and 0 negative energy drain. levels, class="heading"><p 0 Undead and energy are 0 immune drain, class="alignleft">Thanatopic affecting to these 0 the attacks. target as0if the Spell protective (Metamagic)</p><div 0 barrier did not 0 exist. style="clear: For example, both;"></div></div><div><h5>Y you could cast a thanatopic Theurgy General You can blendWis the 13, power Int of or arcane Cha 13, and able divine toYou cast magic. can 1st-level augment arcane the power spells,of able your to divine cast 1st-level spells Ultimate with divine Magic arcane spells. <link energy rel="stylesheet"href="PF.css"><div and augment your 0 arcane spells class="heading"><p 0 with divine 0 energy. class="alignleft">Theurgy</p><div When 0 casting a divine 0 spell, you style="clear: may 0 sacrifice both;"></div></div><div><h5>You an 0 arcane spell slot or arcane prepared can blend spell the of that powe Thoughtful Discernment General Thinking back,Discern you discover lies class a liefeature. in what you Once once per thought day as to abe free words action, of truth. you can think Ultimate back about Magic a<link single rel="stylesheet"href="PF.css"><div statement you heard 0 in the last day class="heading"><p 0 and determine 0 if it class="alignleft">Thoughtful was a lie. 0 This acts like 0the discern Discernment</p><div lies 0 spell, but instead style="clear: 0 of affecting both;"></div></div><div><h5>Thinking a creature, it affects a single stat Threnodic Spell Metamagic You can convert Knowledge mind-affecting (religion) Spell magic Focus 6 ranks, to necromantic (necromancy) This Spell feat Focus only power (necromancy). works Undead capable onare mind-affecting of immune controlling to mind-affecting spells. undead. Ultimate A threnodic Magic effects. <link spell affects rel="stylesheet"href="PF.css"><div undead creatures 0 (even mindless class="heading"><p 0 undead) 0 as if they class="alignleft">Threnodic weren't 0 immune to 0 mind-affecting Spell (Metamagic)</p><div 0 effects, but has 0 no style="clear: effect on living both;"></div></div><div><h5>Yo creatures. A threnodic spell u Toppling SpellMetamagic Your spells with the force descriptor knock the Theaffected impact of creatures your force prone. spell is strong enough Ultimate to knock Magic the <link target rel="stylesheet"href="PF.css"><div prone. If the target 0 takes damage, class="heading"><p 0 fails its saving 0 throw, class="alignleft">Toppling or is 0 moved by your 0 force Spell spell, (Metamagic)</p><div make 0 a trip check 0 against style="clear: the target, both;"></div></div><div><h5>You using your caster level plus y Tripping Staff Combat You can makeInt a trip 13,attack Combat with Combat Expertise, your quarterstaff. Expertise, Improved You treat Improved Trip, quarterstaves Weapon Trip, Weapon Focus as if (quarterstaff), If they Focus you had are (quarterstaff) the a magus trip base Ultimate special attack withMagic the feature. bonus staff <link magus +6. rel="stylesheet"href="PF.css"><div archetype, you 0 can use spellstrike class="heading"><p 0 on any trip 0 combat class="alignleft">Tripping maneuver 0 you make 0 with Staff the (Combat)</p><div staff. 0 style="clear: 0 both;"></div></div><div><h5>You can Tripping Twirl Combat You can makeInt a trip 13,attack Combat with Combat Expertise, a quarterstaff Expertise, Improved As on a Improved full-round all Trip, adjacent Tripping Trip, action, enemies. Tripping Staff, whileWeapon wielding Staff, If you Weapon are Focus aa quarterstaff magus (quarterstaff), Ultimate Focus with (quarterstaff), two-handed, Magic the staff Weapon <link magus rel="stylesheet"href="PF.css"><div you Weapon Specialization can archetype, attempt Specialization you a (quarterstaff), trip 0 can combat (quarterstaff) use spellstrike maneuver base class="heading"><p 0 attack on against any bonus one 0 each +12. trip enemy class="alignleft">Tripping combat adjacent maneuver 0 to you. you 0 make Twirl with (Combat)</p><div the 0 staff. style="clear: 0 both;"></div></div><div><h5>You can Ultimate Mercy General By using lay on Cha hands, 19, Greater you can Greater Mercy, bring MercyYou the laydead on hands, back can expend to mercy life. class 10 uses feature. of lay on hands toUltimate bring a single Magic <link deadrel="stylesheet"href="PF.css"><div creature you touch back 0 to life as aclass="heading"><p 0 raise dead spell 0 with class="alignleft">Ultimate a caster 0 level equal to 0your Mercy</p><div paladin level. 0 style="clear: You must 0 provide both;"></div></div><div><h5>By the material component forusing raise lay dead onoh Ultimate Resolve General Your aura of resolve Aura of does resolve not class fall with feature. you. Your aura of resolve The aura is aof 20-foot resolve emanation, affects each Ultimate and ally does within Magic not<link 10 end feet, if rel="stylesheet"href="PF.css"><div you and fall ends unconscious. when you 0 fall unconscious. class="heading"><p 0 0 class="alignleft">Ultimate 0 0 Resolve</p><div 0 style="clear: 0 both;"></div></div><div><h5>Your aura of re Uncanny Alertness General Your research Alertness. into arcana and Alertness the nature of This reality feat has gives given you you an heightened additional +1 senses. bonus on Ultimate Perception Magic and <link Sense rel="stylesheet"href="PF.css"><div Motive checks, 0 and you gain a class="heading"><p 0 +2 bonus on 0 saving class="alignleft">Uncanny throws 0 against sleep and 0 Alertness</p><div charm effects. 0 style="clear: 0 both;"></div></div><div><h5>Your researc Uncanny Concentration General You have learned Combat to enter Casting. a deeper Combat state Casting when You casting do not need spells, to allowing make concentration you to shrug checks off Ultimate distractions, when Magic affected damage, <link by rel="stylesheet"href="PF.css"><div vigorous weather or effects, violent and 0 motion even or the byeffects violent class="heading"><p 0 of weather. other spells. 0You gain class="alignleft">Uncanny a +2 0bonus on all other 0 Concentration</p><div concentration 0 checks. style="clear: 0 both;"></div></div><div><h5>You hav Undead Master General You can marshal Spell vast focus armies (necromancy), Spell of the focus undead (necromancy) the When to ability serve you toyou. cast animate dead or command use the Command undead. Ultimate Undead Magic <link feat, rel="stylesheet"href="PF.css"><div you are considered0to be four levels class="heading"><p 0 higher when 0 determining class="alignleft">Undead the 0 number of Hit 0 Master</p><div Dice you animate. 0 style="clear: When you 0 both;"></div></div><div><h5>You cast command undead, your duration canis marsha doubl Unsanctioned General Detection You can focus Detect your ability evil class to detect feature. evil for more As a swift practical action, or mundane you can focus purposes the clarity granted Ultimate by Magic your <link detect rel="stylesheet"href="PF.css"><div evil ability to heighten 0 your awareness class="heading"><p 0 of other things. 0 class="alignleft">Unsanctioned This gives 0 you a +10 sacred 0 bonus Detection</p><div on 0 Perception style="clear: and 0 Sense Motive both;"></div></div><div><h5>You checks for one round. This expe can Unsanctioned General Knowledge You have searched Int 13, though ability forbidden to cast 1st-level texts and Pick paladin are one privy spells. 1st-level to powerful spell, one but 2nd-level proscribed spell, magic. Ultimate one 3rd-level Magic <link spell,rel="stylesheet"href="PF.css"><div and one 4th-level spell 0 from the bard, class="heading"><p 0 cleric, inquisitor, 0 or class="alignleft">Unsanctioned oracle0 spell lists. Add 0 these spells Knowledge</p><div to 0 your paladin0 spell style="clear: list as paladin both;"></div></div><div><h5>You spells of the appropriate level h Versatile Channeler General You can choose Channel to channel energy positive classand feature, negative You necromancer may energy. make or a choice neutrally whenever aligned you cleric use (see Ultimate your below). channel Magic energy <link rel="stylesheet"href="PF.css"><div class feature. If you0normally channel class="heading"><p 0 positive energy, 0 class="alignleft">Versatile you may0choose to channel 0 Channeler</p><div negative 0 energy as style="clear: if your 0 effective both;"></div></div><div><h5>You cleric This level feat were only 2 applies levels lower to necroma can than cho n Vigilant Eidolon General Your eidolon is Eidolon highly observant, class feature. and its link While with you yourincreases eidolon isyour within own your watchfulness. reach, youUltimate gain a +4 Magic bonus <link onrel="stylesheet"href="PF.css"><div Perception checks. If 0 you have 10 class="heading"><p or 0 more ranks 0 in Perception, class="alignleft">Vigilant 0 this bonus increases 0 Eidolon</p><div to +8. This 0 does style="clear: not apply 0 both;"></div></div><div><h5>Your if your eidolon is helpless or unconscious. eidolon is h Voice of the Sibyl General Your voice is strangely Cha 15. compelling. You get a +1 bonus on all Bluff, Diplomacy,Ultimate and Perform Magic (oratory) <link rel="stylesheet"href="PF.css"><div skill checks. If you0have 10 or more class="heading"><p 0 ranks in one 0 of these class="alignleft">Voice skills, 0 the bonus increases 0 of the Sibyl</p><div to +3 0 for thatstyle="clear: skill. You 0 doboth;"></div></div><div><h5>Your not get these bonuses if you do not voice use you is s Warrior Priest General Your religion is Ability both a to shield cast divine and a spells, weapon domain You in battle. gain or mystery a +1 bonus class onfeature. initiative checks and Ultimate a +2 bonus Magic on <link concentration rel="stylesheet"href="PF.css"><div checks made 0 to cast a spell class="heading"><p 0 or use a spell-like 0 class="alignleft">Warrior ability 0 when casting defensively 0 Priest</p><div or while 0 style="clear: grappled. 0 both;"></div></div><div><h5>Your religion is bo Wild Speech General You speak with Druid the tongue level 6th, of men wild shape and beasts. class When feature. using wild shape to take the form in which Ultimate you Magic cannot <link speak rel="stylesheet"href="PF.css"><div (such as an animal), 0 you are able class="heading"><p 0 to speak normally 0 class="alignleft">Wild in any language 0 you know. Speech</p><div 0 This allows 0 style="clear: you to cast spells 0 both;"></div></div><div><h5>You with verbal components, speak speak command with the w Witch Knife General You empower Witch your witch class. spells by incorporating Each the day, use when of ayou special prepare ceremonial your spells, knifeyou during Ultimate canyour select Magic castings. a<link masterwork rel="stylesheet"href="PF.css"><div or magical dagger, 0 transforming class="heading"><p 0 it into a witch 0 knife, class="alignleft">Witch which 0 serves as an0 Knife</p><div additional focus 0style="clear: componentboth;"></div></div><div><h5>You 0 for witch patron spells. Add +1 to the empower DC of all your you w Word of Healing General Using the same Lay divine on hands energy class as your feature. lay on You hands mayability, use your you lay can on heal hands others to heal at aanother distance. Ultimate creature Magic at <link a range rel="stylesheet"href="PF.css"><div of 30 feet as a standard 0 action class="heading"><p 0 that does not provoke 0 class="alignleft">Word an attack 0 of opportunity. 0 of Healing</p><div You must be 0 able style="clear: to speak 0 and both;"></div></div><div><h5>Using have a free hand to use this ability. the The same tar Brewmaster General You can concoct Craft potent (alchemy) brews.1 rank, Profession You gain (brewer) a +2 bonus 1 rank, on dwarf. Craft (alchemy) and Advanced Profession Race (brewer) <link Guide rel="stylesheet"href="PF.css"><div checks, and you add 0 +1 to the DC class="heading"><p 0 of any ingested 0 poison class="alignleft">Brewmaster</p><div you 0 create. 0 1 style="clear: 0 both;"></div></div><div><h5>You Dwarf can concoct po Cleave Through Combat You are ferocious Str 13, at hewing Cleave, smaller Cleave, Power opponents. Attack, PowerWhen Attack base using attackCleave bonus You may or +11, Great only dwarf. make Cleave, additional if yourAdvanced initial attacks attack with Race hits, Cleave <link Guide you rel="stylesheet"href="PF.css"><div against may take creatures a singleyou 5-foot 0 threaten step as when a class="heading"><p 0 free you action make before your 0 initial making class="alignleft">Cleave attack. your 0 additional attacks. 0 Through If doing (Combat)</p><div 1 so places a creature 0style="clear: Dwarf withinboth;"></div></div><div><h5>You your threatened area, that creature a Cloven Helm Combat Your helm turns Dented aside Helm, lethal blows. Dented Hard-Headed, Helm, When Hard-Headed base attack wearing bonus a helmet, +11, dwarf. you add +1 to your Advanced AC against Race critical <link Guide rel="stylesheet"href="PF.css"><div hit confirmation rolls; 0 this benefit stacks class="heading"><p 0 with Dented 0 Helm. class="alignleft">Cloven When 0you use Dented 0 Helm Helm (Combat)</p><div to def 1lect a critical style="clear: hit, 0 Dwarf you may both;"></div></div><div><h5>Your apply all damage from the critical hit helt Dented Helm Combat Your helm protects Hard-Headed, you from Hard-Headed hard basehits. attack bonus When +6, wearing dwarf. a helmet, you add +1 to your Advanced AC against Race critical <link Guide rel="stylesheet"href="PF.css"><div hit confirmation rolls. 0 When a critical class="heading"><p 0 hit is confirmed 0 against class="alignleft">Dented you, 0as an immediate 0 Helm action, (Combat)</p><div you 1can apply half style="clear: 0of Dwarf the damage both;"></div></div><div><h5>Your from the attack to your helmet hel rat Giant Killer Combat Your cleaving strokes Str 13, Cleave, menace Cleave, Goblin giants Goblin Cleaver, and larger This Cleaver, Orc functions foes. Hewer, Orc Hewer, as Power Goblin Attack, Power Cleaver, Attack, Strike but Back, Strike your base additional Back Advanced attack attacks Race bonus <link Guide can +11, rel="stylesheet"href="PF.css"><div be dwarf. made against creatures 0 one size class="heading"><p 0 category larger 0 than class="alignleft">Giant you or 0 smaller. In addition, 0 Killer (Combat)</p><div any such 1 attacks made style="clear: 0 Dwarf against both;"></div></div><div><h5>Your humanoids (giant) gain a +2 circumstan cleav Goblin Cleaver Combat You are ferocious Str 13, at hewing Cleave, smaller Cleave, Power opponents. Attack, PowerWhen Attack dwarf. using Cleave or Great Cleave, if yourAdvanced initial attack Race hits, <link Guide you rel="stylesheet"href="PF.css"><div may take your additional 0 attacks class="heading"><p 0 against any creature 0 class="alignleft">Goblin smaller 0 than you that you 0 Cleaver threaten; (Combat)</p><div your 1 targets need 0 style="clear: Dwarf not be adjacent both;"></div></div><div><h5>You to one another. Additional attac ar Hard-Headed Combat Your thick skull Base is almost attack a bonus weapon +1, unto dwarf.You itself. gain a +1 bonus on attack rolls and combat Advanced maneuver Race <link checks Guide rel="stylesheet"href="PF.css"><div made using a helmet. 0 You receive class="heading"><p 0 a +2 bonus 0 on saves class="alignleft">Hard-Headed against 0 spells and 0 special abilities (Combat)</p><div 1 that cause you style="clear: 0 Dwarf to become both;"></div></div><div><h5>Your staggered or stunned. thi Ledge Walker General You negotiate Dex tiny ledges 13, dwarf, like mountaineer a mountain goat. or You stability can move racial at trait. full speed while using Acrobatics Advanced to balance Race <link Guide on rel="stylesheet"href="PF.css"><div narrow surfaces, and 0 you gain a +4 class="heading"><p 0 bonus on Climb 0 checks class="alignleft">Ledge to 0 catch yourself 0 or Walker</p><div another creature 1 style="clear: while falling. 0 both;"></div></div><div><h5>You Dwarf You also gain a +4 bonus on saving negotiate throws tiny ag Orc Hewer Combat You are ferocious Str 13, at hewing Cleave, your Cleave, Goblin enemies, Goblin Cleaver, This especially Cleaver, Power feat functions Attack, Power orcs. Attack dwarf. as Goblin Cleaver, but your Advanced additional Race attacks <link Guide rel="stylesheet"href="PF.css"><div can be made against 0 creatures your class="heading"><p 0 size or smaller. 0 Inclass="alignleft">Orc addition, 0 any such attacks Hewer 0 that (Combat)</p><div you make 1 against style="clear: humanoids 0 Dwarf both;"></div></div><div><h5>You (orc) gain a +2 circumstance bonus areon fer Shatterspell Combat Your mighty blows Disruptive, shatterSpellbreaker, your Disruptive, enemy'sdwarf, Spellbreaker magic. As 10th-level a standardfighter. action, you can attempt to sunder Advanced an ongoing Race <link Guide spell rel="stylesheet"href="PF.css"><div effect as if you had 0the spell sunder class="heading"><p 0 rage power0(Ultimate class="alignleft">Shatterspell Combat 0 28). You may 0 use (Combat)</p><div this feat 1 once perstyle="clear: day, 0 Dwarf plus one both;"></div></div><div><h5>Your additional time per day for every 5migh poi Toxic Recovery General Your system recuperates Dwarf, hardy from racial thetrait. effects of Whenever poisons with youastonishing succeed at speed. a saving throw against Advanced poison, Race <link you Guide heal rel="stylesheet"href="PF.css"><div 1 point of ability damage 0 of the type class="heading"><p 0 dealt by the 0 poison. class="alignleft">Toxic Whenever 0 you heal 0 Recovery</p><div ability damage 1 naturally style="clear: or magically, 0 Dwarf both;"></div></div><div><h5>Your you heal 1 additional point ofsystem ability dam rec Attuned to the General Wild You share a strong Elf. mystic connection with one Select type one of type wilderness of terrain terrain. from You the can ranger takeclass's this Advanced feat favored multiple Race terrain <link times. Guide rel="stylesheet"href="PF.css"><div class Its effects feature do (except not stack. 0 urban). Each While time class="heading"><p 0 you youare take init, your it0applies selected class="alignleft">Attuned to a terrain different 0 type, terrain your 0 type. natural to the healing Wild</p><div 1 rate (the style="clear: amount 0 Elf of hit both;"></div></div><div><h5>You points and ability damage you heal share from a Elven Battle Training Combat You have been Base specially attack trained bonusto +1, wield elf. a variety You have of traditional received special elven weapons. training with traditional Advanced elven Race weapons <link Guide rel="stylesheet"href="PF.css"><div (longbows, composite 0 longbows,class="heading"><p 0 longswords, rapiers, 0 class="alignleft">Elven shortbows, 0 composite0 shortbows, Battle Training and 1 (Combat)</p><div any weapon0 with Elf the style="clear: word "elven" both;"></div></div><div><h5>Y in its name). You receive a Guardian of the General Wild Your mystic connection Attuned to with the the Attuned Wild, wilderness elf. to the When Wild enhances you are your in ability a terrain to react type to you threats. have selected Advanced the Attuned Race <link Guide to rel="stylesheet"href="PF.css"><div the Wild feat for, you 0 gain a +2 dodge class="heading"><p 0 bonus to Armor 0 Class. class="alignleft">Guardian If 0 you are in an area 0 of that the qualifies Wild</p><div 1 as more style="clear: than 0 Elf one kind both;"></div></div><div><h5>Your of terrain, these bonuses do not mystic stack Mage of the Wild General Your mystic connection Attuned to with the the Attuned Wild, wilderness elf. to the When Wild enhances you are your in spellcasting. a terrain type you have selected Advanced the Attuned Race <link Guide to rel="stylesheet"href="PF.css"><div the Wild feat for, you 0 gain a +2 bonus class="heading"><p 0 on caster level 0 checks, class="alignleft">Mage concentration 0 checks, 0 of the and, Wild</p><div Knowledge 1 style="clear: (arcana) 0 Elf and both;"></div></div><div><h5>Your Spellcraft checks. If you are in an mystic area tha co Spirit of the Wild General Your mystic connection Attuned to with the one Attuned Wild, type Guardian to ofthe wilderness When Wild, of the Guardian you Wild, has are grown elf. in of athe terrain even Wild stronger. type you have selected Advanced the Attuned Race <link Guide to rel="stylesheet"href="PF.css"><div the Wild feat for, you 0 gain a +4 bonus class="heading"><p 0 on Perception 0 checks class="alignleft">Spirit made 0 to act in the 0 of surprise the Wild</p><div round 1 of combat. style="clear: If0you Elf both;"></div></div><div><h5>Your act in the surprise round, you gain blindsens mystic con Casual Illusionist General You can use your Gnome, innate gnome magicmagic to create racial minor As trait. long illusions as you that have augment at least your This one efforts spell-like feat counts at trickery ability Advanced as the and unused Deceitful deceit. Race from <link Guide feat your rel="stylesheet"href="PF.css"><div for gnome the purposes magic racial of 0alltrait, prerequisites. you gain class="heading"><p 0 a +2 racial bonus 0 class="alignleft">Casual on all Bluff, 0 Disguise, and 0 Illusionist</p><div Sleight of Hand 1 checks style="clear: you 0 Gnome make. both;"></div></div><div><h5>You At 10th level, these bonuses increase can use to yo Expanded Resistance General You have expanded Gnome, your illusion natural resistance resistance racial Select to magic trait. one to school encompass of magic different other You than may kinds select illusion. of magic. Advanced this You feat gain more Race a <link +2 than Guide racial rel="stylesheet"href="PF.css"><div once. bonus Its effects on saving do not 0 throws stack. against Each class="heading"><p 0spells time you or effects select 0 it, from itclass="alignleft">Expanded applies the selected 0 to a different school.school 0 Resistance</p><div of magic. 1 style="clear: 0 Gnome both;"></div></div><div><h5>You have Gnome Weapon Combat Focus Your extensive Base training attack with bonus traditional +1, gnome, gnome You proficient weapons gain a +1 with gives bonus all you martial on an attack advantage. weapons. rolls with gnome Advanced weapons Race <link (weapons Guide rel="stylesheet"href="PF.css"><div with "gnome" in 0 the title). class="heading"><p 0 0 class="alignleft">Gnome 0 0 Weapon Focus 1 (Combat)</p><div 0 Gnome style="clear: both;"></div></div><div><h5 Great Hatred Combat Your rage burns Gnome, with vast hatred intensity. racial trait. You gain an additional +1 bonus on melee and Advanced thrownRace weapon <link Guide rel="stylesheet"href="PF.css"><div attacks against targets 0 of your hatred class="heading"><p 0 racial trait. 0 class="alignleft">Great 0 0 Hatred (Combat)</p><div 1 style="clear: 0 Gnome both;"></div></div><div><h5>Your rag Vast Hatred Combat Your rage stretches Gnome, beyond hatred normal racial bounds. trait. Select two creature types (and You subtypes may take where Advanced this feat appropriate) more Race than <link Guide from once. rel="stylesheet"href="PF.css"><div theIts listbenefits of potential do not 0 favored stack. enemies Eachclass="heading"><p 0time from you the select ranger 0 this class class="alignleft">Vast feat,ability. you 0select Yourtwo +1 attack additional Hatred 0 bonus (Combat)</p><div creature from 1 the types hatred to which style="clear: racial 0 Gnome your trait hatred applies both;"></div></div><div><h5>Your racial to creatures trait applies. of the selected types rage Discerning Eye General You are not easily Elf or fooled half-elf, by keen illusions senses and forgeries. racial You trait. receive a +2 racial bonus on saving throws Advanced against Race illusion <link Guide rel="stylesheet"href="PF.css"><div spells and effects and 0 a +2 bonus on class="heading"><p 0 Linguistic checks 0 to class="alignleft">Discerning detect0 forgeries. You0can use Eye</p><div the Linguistic 1 style="clear: skill to 0 detect Half-Elf both;"></div></div><div><h5>You forgeries untrained. are not easi Elven Spirit General Although you are Half-elf. of mixed heritage, you are You closer possess to your the elven elven relatives magic You racial and can the trait only magic of take the Advanced inelves, this their feat blood granting Race at<link 1st flows Guide you level. rel="stylesheet"href="PF.css"><div freely a If +2 you in racial your take bonus veins. this feat, 0 on caster you cannot levelclass="heading"><p 0checks take the made Human 0 to overcome Spirit class="alignleft">Elven feat.spell 0 resistance. 0 Spirit</p><div In addition, you 1style="clear: receive a +2 both;"></div></div><div><h5>Although 0 racial Half-Elf bonus on Spellcraft checks made you toare identi of Exile's Path General A lifetime spent Half-elf. shunned by others and eschewing Once per your day, heritage when you makes fail a you Will resistant save against to Advanced efforts an enchantment to Race pry <link inside Guide rel="stylesheet"href="PF.css"><div of spell your ormind. effect, you may 0 reroll that class="heading"><p 0 saving throw, but 0 must class="alignleft">Exile's take the 0 reroll result0 even Path</p><div if it's worse. 1style="clear: both;"></div></div><div><h5>A 0 Half-Elf lifetime spent shu Half-Drow Paragon General Your drow blood Drow-blooded is particularly and strong. drow magic You racial count traits, as ahalf-elf. drow for any effects that relate Advanced to race.Race Furthermore, <link Guide rel="stylesheet"href="PF.css"><div the spell-like abilities 0 granted to class="heading"><p 0 you by your 0 drow magic class="alignleft">Half-Drow racial 0 trait count 0 as drow Paragon</p><div spell-like 1 abilities style="clear: for0 the Half-Elf purposes both;"></div></div><div><h5>Your of any feat prerequisites. drow b Human Spirit General Your blood burns Half-elf. with the passion and unyielding You receive quest 1 for bonus self-improvement skill rank. You Whenever can displayed only you take Advanced sogain prominently this another feat Race at<link 1st by Hit Guide level. your rel="stylesheet"href="PF.css"><div Die, human you If you gain take relatives. anthis additional feat, 0 you skill cannot rank. class="heading"><p 0 take You the cannot Elven gain 0 Spirit more class="alignleft">Human feat. than0 four skill ranks 0 in Spirit</p><div this way. 1 style="clear:0both;"></div></div><div><h5>Your Half-Elf blood burns w Multitalented Mastery General You are adept Character at numerous level disciplines. 5th, half-elf, multitalented All of your classes racial Half-elves are trait. considered with the multitalented favored classes. Advanced racial You trait Race gain have <link Guide either two rel="stylesheet"href="PF.css"><div favored +1 hit point classes. or +10 skill point whenever class="heading"><p 0 you take 0 a level class="alignleft">Multitalented in any0 class. Apply these 0 bonuses Mastery</p><div retroactively 1 style="clear: for 0 all Half-Elf classboth;"></div></div><div><h5>You levels that have not yet gained one are of ad th Neither Elf norGeneral Human You have removed Exile's yourself Path, Seen from Exile's your and Path, Unseen, heritage Seen You character so and are thoroughly not Unseen considered levelthat 11th, even elven half-elf. magic or human does not for Advanced the recognize purpose Race you. of<link harmful Guide rel="stylesheet"href="PF.css"><div spells or effects based 0 on your type, class="heading"><p 0 like a bane 0 weapon class="alignleft">Neither or a0 ranger's favored 0 Elf enemy nor Human</p><div class 1 feature. style="clear: 0 Half-Elf both;"></div></div><div><h5>You have Seen and Unseen General Your anonymity Exile's makes Path, you character difficult Exile's to Path level find through 5th, Youhalf-elf. gain magical a +2 bonus or mundane on all saving means, throws and you against Advanced havescrying learned Race or <link how Guide divination rel="stylesheet"href="PF.css"><div to combat effects. bothAdditionally, of your 0 progenitor you gain races. class="heading"><p 0 a +2 bonus on 0 all Stealth class="alignleft">Seen checks, 0 and elves, 0 and half-elves, Unseen</p><div and 1 humans style="clear: take 0 Half-Elf a -4 both;"></div></div><div><h5>Your penalty on all efforts to track you through anonymt Shared Manipulation General You can subtlyCha bolster 13, allies' half-elf. ability to misdirect As aand move infuriate action, their you enemies. can grant all friendly Advanced creatures within Race <link Guide 30 rel="stylesheet"href="PF.css"><div feet who can see or hear 0 you a +2 bonus class="heading"><p 0 on Bluff 0 or Intimidate class="alignleft">Shared checks 0 (choose0which Manipulation</p><div skill to affect 1 each style="clear: time 0 you Half-Elf use both;"></div></div><div><h5>You this ability) for a number of rounds can equa su Beast Rider General You gain the service Animalof companion a monstrous or mount companion class Select or feature, one mount. of the character following level creature 7th, half-orc types:or elephant, Advanced orc. pteranodon, Race <link Guide rel="stylesheet"href="PF.css"><div rhinoceros, stegosaurus, 0 or triceratops. class="heading"><p 0 Add this0creature class="alignleft">Beast type 0 to your list of possible 0Rider</p><div animal1companions style="clear: or both;"></div></div><div><h5>You 0 mounts. Half-Orc,Orc When summoning a creature gain the of the service sel Blood Vengeance General Seeing an ally Half-orc fall in combat or orc, fills nonlawful. you with a Whenever raging andone murderous of your allies fury. is reduced to negative Advanced hit Race points <link Guide orrel="stylesheet"href="PF.css"><div killed, you may enter0a state similar class="heading"><p 0to but less powerful 0 class="alignleft">Blood than a barbarian's 0 rage 0Vengeance</p><div as a free action 1 on your style="clear: next 0 turn. Half-Orc,Orc both;"></div></div><div><h5>Seeing If you have the rage class feature and an are ally Destroyer's Blessing Combat Breaking things Half-orc adds to or your orc,power. rage class feature. When you are raging and you succeed at a Advanced sunder combat Race <link maneuver, Guide rel="stylesheet"href="PF.css"><div you regain 1 round 0 of rage. If class="heading"><p 0 the sunder attempt 0 class="alignleft">Destroyer's causes 0 the object to gain 0 theBlessing broken 1 condition, (Combat)</p><div you0 heal Half-Orc,Orc 1 style="clear: hit point. You both;"></div></div><div><h5>B can only gain these benefits Ferocious Resolve General Your orc heritage Con allows 13, half-orc, you to fight orc ferocity on. You racial gain trait. the ferocity A half-orc universal with the monster orc ferocity ability, Advanced racial allowing trait Race can you <link fight to Guide continue rel="stylesheet"href="PF.css"><div for 1 more fighting round at after negative 0 he is hit brought points. class="heading"><p 0 below When0 using hit points. 0this ability, class="alignleft">Ferocious you 0 gain a +2 bonus 0 on Resolve</p><div Intimidate 1 checks. style="clear: 0 Half-Orc,Orc both;"></div></div><div><h5>Your orc heri Ferocious Summons General Your summoned Augment creatures Summoning, gain Augment your ferocity. Spell Summoning, Focus Creatures (conjuration), Spell youFocus summon half-orc (conjuration) gain or the orc. ferocity universal Advanced monster Race <link ability. Guide rel="stylesheet"href="PF.css"><div 0 class="heading"><p 0 0 class="alignleft">Ferocious 0 0 Summons</p><div 1 style="clear: 0 Half-Orc,Orc both;"></div></div><div><h5>Your summ Ferocious Tenacity Combat You spit in the Ferocity face of death. racial trait, half-orc or Once orc, per rage day class when feature. raging, if you are hit by Advanced an attack that Race <link would Guide rel="stylesheet"href="PF.css"><div deal enough hit points 0 of damage class="heading"><p to 0 kill you (negative 0 hit class="alignleft">Ferocious points0 equal to your 0 Constitution Tenacity score), (Combat)</p><div 1 as an immediate 0 Half-Orc,Orc style="clear: action you If both;"></div></div><div><h5>Yo this may damage expendstill 1 or makes more you rounds fall Gore Fiend General Horrible wounds, Half-orc whether or orc, on yourself rage class or your feature. When enemies, you are make raging your and blood yousing. confirm a critical Advanced hit withRace a melee <link Guide rel="stylesheet"href="PF.css"><div weapon or a critical hit 0 is confirmedclass="heading"><p 0on you (whether 0 by class="alignleft">Gore a melee0 weapon, spell, 0 Fiend</p><div or ranged weapon), 1 style="clear: you regain both;"></div></div><div><h5>Horrible 0 Half-Orc,Orc 1 round of rage (up to your maximum wounds, for the wh d Horde ChargeGeneral When you charge Base with attack an ally, bonus you +1, are half-orc more When deadly. or orc. charging during the same round as an Advanced ally with this Race <link feat, Guide rel="stylesheet"href="PF.css"><div you gain a +2 bonus on 1 attack and damage class="heading"><p 0 rolls in 0addition class="alignleft">Horde to the 0 normal bonus 0Charge for charging. (Teamwork)</p><div 1 If you can make 0 style="clear: Half-Orc,Orc multiple attacks both;"></div></div><div><h5>Whe on a charge, this bonus only ap Improved Surprise Combat Follow-Through You follow up an Strattack 13, Cleave, with a Cleave, Great surprising Cleave, Great series When Cleave, Power of using sweeping Attack, Power Great Attack, Surprise blows. Cleave, Surprise Follow eachFollow Through, opponent Through base you Advanced attack attack on Race bonus your <link Guide +8. turn rel="stylesheet"href="PF.css"><div (other than the first) 0 is denied his class="heading"><p 0Dexterity bonus 0 against class="alignleft">Improved you. 0 0 Surprise Follow-Through 1 0(Combat)</p><div Half-Orc,Orc style="clear: both;"></div></di Resilient BruteGeneral You absorb punishment Half-orc or others orc. find deadly. Once per day, when a creature confirms a critical Advanced hit against Race <link Guide you, rel="stylesheet you may treat half the damage as nonlethal damage. You cannot use this R ability if you are immune to nonlethal H damage. O O When your base attack bonus reac w C m W C C w w W C G C R G D w C m H O O m RC m H w w w W w R m G m w m w R C m H O O G C D D w W m R G m C m HDC O H O G H W m R G m m H m O O H D G m O O m m R G m w H D C m C m m C m W R G C CMD mD C m H w C C m m H W R G C C C m H C RG w C R G w C R H mw D wC m C m C w O m m wR G w m D w C m H m m w O G m m m R G O H m wC m w w w w m R G m m w m w w Cm m H m m H G w w mm m m R m G m m w H H m w w C m w R m G m w m w m C m w H R C m m m C Rw G m m w m R WC m H G C m R G H C m Cm m C D m w Ow D w w m m R G w w D w C m H U D C m C C W m R G R w CMD U D C m C H m w G m D D m m m w D R G w mm H m m C C m m m m O m R G m C C m H m D D G C m C C m m w R w G m w C D Dm C H m m D G m H mm O w Rw G m m G w D w m mH m m m G m W R G Hwm C G C m w w R w G m w C Hw m H W G m wW W Wm m Om m m R wG w m W H W m H m m w H m G H m m m m m m m R G w m m m mH m H m m m m m G m m m m m w w m R G m m H m m G w m m R G m m H m G O D m Dm O m R G m H m O m CG C C C m m w R w G m w C m WC m H m m m M M C m M wM m mm m w w R G W w w m w M UM m CC mm H m M C m m w C m m m m ww m mR G w W m w w w M m w C m H m G H m W m R G w m w H m m W G w m m m w R G m w m m W m w m m m m w m G C w m w w R w G C w m m m G mm D R G w m m C G R m m m mm m m mm m m m m m Rm G m m m m C m w H m w m m R C G m w W m m m m R G w m C w mm R G

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m m mw m m m m Greater Channel General Force Your eruptionsChannel of divineForce, power Channel Improved move your Force, Channel enemies. When Improved Force, usingChannel Improved aasimar, Force Channel channel energy Force, you 6d6.can Advanced affect all Race creatures <link Guide rel="stylesheet"href="PF.css"><div in a 30-foot-radius0burst. class="heading"><p 0 0 class="alignleft">Greater 0 0 Channel Force</p><div 1 style="clear: 0 Aasimar both;"></div></div><div><h5>Your eru Heavenly Radiance General Your heavenlyAasimar, light can daylight be used spell-like in a variety ability, You of ways. gain sufficiently one additional high level use (see per You below). day may oftake daylight. Advanced this feat Choose multiple Race one <link Guide times. spell rel="stylesheet"href="PF.css"><div from Each the time table youbelow; select 0 by it, you expending gain class="heading"><p 0 anaadditional use of daylight, 0 use ofclass="alignleft">Heavenly you daylight may 0and use may this spell select 0 as another a Radiance</p><div spell-like spell 1 ability. from the To style="clear: table. select 0 Aasimar a spell, both;"></div></div><div><h5>Your you must meet the minimum character heaven Improved Channel General Force You move your Channel enemies Force, within Channel aasimar, a beam ForceWhen of channel righteous energy using energy. Channel 4d6. Force, you can affect Advanced all creatures Race in<link aGuide 60-foot rel="stylesheet"href="PF.css"><div line or a 30-foot 0 cone-shaped burst. class="heading"><p 0 You must 0 choose class="alignleft">Improved to either 0 push or pull 0 all Channel creatures Force</p><div 1 within the affected style="clear: 0 Aasimar area that both;"></div></div><div><h5>You fail their saves. m Metallic WingsGeneral Your wing feathers Angelic areBlood, madeAngelic Angelic of gleaming Blood, Flesh, metal. You Angelic Angel gain Wings, Flesh, two wing aasimar, Angel attacks. Wings character These are level secondary 11th. Advanced natural Race attacks <link Guide rel="stylesheet"href="PF.css"><div that deal 1d4 points0 of slashing damage class="heading"><p 0 (or 1d3 if 0 you are class="alignleft">Metallic Small). 0 0 Wings</p><div 1 style="clear: 0 Aasimar both;"></div></div><div><h5>Your wing feathe Black Cat General Bad luck befalls Catfolk. those who dare to cross you. Once per day as an immediate If you action, take when thisAdvanced feat youand are don't hit Race by <link already aGuide melee rel="stylesheet"href="PF.css"><div have attack, all black you can fur, force 0 your the fur turns opponent class="heading"><p completely 0 who made black 0the when attack class="alignleft">Black you totakes reroll 0 this it with feat. a -4 0 Cat</p><div penalty. The style="clear: 1 opponent must both;"></div></div><div><h5>Bad 0 take Catfolk the result of the second attack luck befalls roll. This those is a Catfolk Exemplar General Your feline traits Catfolk. are more defined and prominent You can than take those the Aspect of otherof members the You Beast can oftake feat your (Advanced this Advanced race. feat multiple Player's Race <link times. Guide Guide rel="stylesheet"href="PF.css"><div Its 151) effects even do if not you stack. 0 do not Each meet time the class="heading"><p 0 you normal select prerequisites. it,0you must class="alignleft">Catfolk choose Furthermore, 0 a different your0 manifestation. catlike Exemplar</p><div nature 1 manifests style="clear: in one 0 Catfolk of both;"></div></div><div><h5>Your the following ways. You choose thefeline manifest trai Claw Pounce Combat You can charge Str and 13,make Dex 15, an Nimble Nimble attack StrikerWhen with Striker, yourbase paws. you attack make Charging bonus a charge, +10, is catfolk, a you special can cat's make full-round claws a Advanced full racial action attack trait that with Race or limits <link your Aspect Guide you rel="stylesheet"href="PF.css"><div claws. of tothe a single Beastattack. (claws 0 of the beast manifestation). class="heading"><p 0 0 class="alignleft">Claw 0 0 Pounce (Combat)</p><div 1 style="clear: 0 Catfolk both;"></div></div><div><h5>You can Feline Grace General Your innate grace Dexterity allows 13, you catfolk. to get out of the You stickiest gain a situations. +2 bonus to your CMD against bull Advanced rush, grapple, Race <link Guide overrun, rel="stylesheet"href="PF.css"><div repositioning, 0 and trip combat class="heading"><p 0 maneuvers. 0 class="alignleft">Feline 0 0Grace</p><div 1 style="clear:0both;"></div></div><div><h5>Your Catfolk innate grace Nimble StrikerCombat You were bornDex to charge 13, base your attack enemies bonus and +1, You nobody catfolk, do not does sprinter take it better. a -2 racial penalty trait. to AC when you Advanced use the Cleave Race <link Guide feat, rel="stylesheet"href="PF.css"><div Lunge feat, or when 0 you charge.class="heading"><p 0 0 class="alignleft">Nimble 0 0 Striker (Combat)</p><div 1 style="clear: 0 Dhampir both;"></div></div><div><h5>You we Blood Drinker General Consuming blood Dhampir. reinvigorates you. Choose one humanoid subtype, such as "goblinoid" Advanced (this Race subtype <link Guide rel="stylesheet"href="PF.css"><div cannot be "dhampir"). 0 You have acquired class="heading"><p 0 a taste 0 for the class="alignleft">Blood blood0 of creatures with 0Drinker</p><div this subtype. 1 Whenever style="clear: you 0 both;"></div></div><div><h5>Consuming Dhampir drink fresh blood from such a creature, you blood gai Blood Feaster General Consuming blood Blood gives Drinker, you superhuman Blood base attack Drinker bonus strength. If you+6, use dhampir. your Blood Drinker feat to drain 4Advanced or more points Race <link of Guide Constitution rel="stylesheet"href="PF.css"><div from a living 0 creature, you class="heading"><p 0 gain a +2 bonus 0 on class="alignleft">Blood damage 0 rolls and a +1 0Feaster</p><div bonus on Strength-based 1 style="clear: skill 0 both;"></div></div><div><h5>Consuming Dhampir checks. This bonus lasts for a number ofblood roun Blood SalvageGeneral You do not need Blood to drink Drinker, blood Blood dhampir. from Drinker a livingYou creature can use to gain your You healing Blood only benefit Drinker benefits. from feat the on a Blood dead Advanced Drinker creature Race feat of <link if the Guide you appropriate rel="stylesheet"href="PF.css"><div consume fresh humanoid blood 0subtype. from a living Theclass="heading"><p 0 creature creature.must0 have class="alignleft">Blood died less 0than 6 hours 0 beforehand. Salvage</p><div 1 style="clear: 0 Dhampir both;"></div></div><div><h5>You do not need Diverse PalateGeneral Your taste for blood Blood is Drinker, broader Blood dhampir. thanDrinker that of other Choose dhampirs. a humanoid subtypeYou or the can monstrous take this Advanced feat humanoid multiple Race type. <link times. Guide rel="stylesheet"href="PF.css"><div You Each maytime use your you select Blood 0 it, Drinker choose feat a class="heading"><p 0 new on creatures humanoid 0of subtype this class="alignleft">Diverse subtype or the 0 or monstrous type. humanoid. 0 Palate</p><div 1 style="clear: 0 Dhampir both;"></div></div><div><h5>Your taste for blo Natural Charmer General You possess some Cha 17, of the dhampir. dominating powers You of can yourtake vampire 20 You on progenitor. cannot any Charisma-based take 20 on any skills check Advanced to where charm, Race you convince, <link incur Guide rel="stylesheet"href="PF.css"><div penalties persuade, for failure. or seduce 0 humanoids class="heading"><p 0 whose attitude 0 is at class="alignleft">Natural least friendly 0 to you. Taking 0 Charmer</p><div 20 still requires 1 style="clear: 20 times 0 Dhampir the both;"></div></div><div><h5>You normal time to perform the skill. possess s Drow Nobility General Your blood courses Able to with use power, drow spell-like granting you abilities, You greater may drow. use spell-like detect abilities. magic as a spell-like ability Advanced at will,Race and <link add Guide rel="stylesheet"href="PF.css"><div feather fall and levitate 0 to the spell-like class="heading"><p 0 abilities that 0 you class="alignleft">Drow may use 0 once each per 0 Nobility</p><div day. Your caster 1 style="clear: level is equal 0both;"></div></div><div><h5>Your Drow to your character level. blood course Greater Drow Nobility General You have mastered Cha 13, theDrow lesser Drow Nobility, spell-like Nobility, Improved abilities Your Improved Drow of detect the Drow Nobility, drow, magic Nobility demonstrating spell-like able to use ability drow true isspell-like nobility. now constant. Advanced abilities, You Race drow. may <link Guide use rel="stylesheet"href="PF.css"><div your dancing lights, 0deeper darkness, class="heading"><p 0 faerie fire, 0feather class="alignleft">Greater fall, and 0 levitate spell-like 0 Drow abilities Nobility</p><div at 1 will. style="clear: 0 Drow both;"></div></div><div><h5>You have Improved Drow General Nobility Your magical heritage Cha 13, is Drow more Drow Nobility, potent Nobility able than to that You use of may drow your use peers, spell-like youras dancing abilities, demonstrated lights, drow. faerie by your fire, Advanced superior feather fall, spell-like Race and <link Guide levitate abilities. rel="stylesheet"href="PF.css"><div spell-like abilities 0 twice per day. class="heading"><p 0 Your darkness 0 spell-like class="alignleft">Improved ability 0 instead becomes 0 Drow deeper Nobility</p><div 1darkness, which style="clear: 0 Drow you may both;"></div></div><div><h5>Your use twice per day. ma Improved Umbral General Scion You are a master Cha of 13, drow Wis noble 13, Drow Drow magic. Nobility, Nobility, You Greater Greater may Drow use Drow dispel Nobility, Nobility, magic, Improved Improved divine Drow favor, Drow Nobility, and Nobility, Advanced suggestion Umbral Umbral Race Scion once <link Scion, Guide per rel="stylesheet"href="PF.css"><div able day to asuse spell-like drow spell-like abilities. 0 Your abilities, caster class="heading"><p 0 drow. level is equal 0 toclass="alignleft">Improved your character 0 level. 0 Umbral Scion</p><div 1 style="clear: 0 Drow both;"></div></div><div><h5>You are Noble Spell Resistance General Your ascension Cha is complete; 13, Wis 13, Greater you Greater have Drow the Drow spell Nobility Your Nobility, resistance spell resistance character approaching level is equal 13th, that You todrow. 11 of receive a + demon. your acharacter Advanced +1 circumstance level. Race <link Guide bonus rel="stylesheet"href="PF.css"><div on Diplomacy and 0 Intimidate checks class="heading"><p 0 made against 0 any class="alignleft">Noble drow. 0 0Spell Resistance</p><div 1 style="clear: 0 Drow both;"></div></div><div><h5>Your asc Shadow Caster General Your command Caster over shadow level 1st, and drow. darkness When createyou longer-lasting cast spells spell of the effects. shadow subschool Advanced or spells Race with <link Guide the rel="stylesheet"href="PF.css"><div darkness descriptor, 0 you are considered class="heading"><p 0 two levels 0 higher class="alignleft">Shadow when 0 determining the 0 Caster</p><div duration of1 those style="clear: spells. 0 Drow both;"></div></div><div><h5>Your command Spider Step General You tread where Character only arachnids level 3rd, dare. drow. You can cast spider climb once per day as a Advanced spell-like Race ability, <link Guide using rel="stylesheet"href="PF.css"><div your character level 0 as the caster class="heading"><p 0 level. Furthermore, 0 class="alignleft">Spider you gain 0 a +4 bonus 0 on Step</p><div saving throws 1style="clear: against theboth;"></div></div><div><h5>You 0 web Drow special attacks of spiders and tread the effects where of onw Spider Summoner General You gain the ability Ability to to summon cast summon powerful monster spiders. When or summon casting either nature's a summon ally spells, monster drow. spell Advanced or a summon Race <link nature's Guide rel="stylesheet"href="PF.css"><div ally spell, your options 0 increase. class="heading"><p 0 Depending on 0 the class="alignleft">Spider level of the 0 spell, you can 0 Summoner</p><div summon the 1 spiders style="clear: listed 0 below. Drow both;"></div></div><div><h5>You Summon Monster: 1st level-giant gain crab the sp Umbral Scion General New spell-like Cha abilities 13, are Wisunlocked 13, Drow Drow Nobility, for Nobility, youSelect Greater as Greater youone rise Drow Drow of tothe Nobility, ascendency Nobility, following: Improved Improved among dispel Drow magic, the Drow drow Nobility Nobility, divine Advanced people. favor, ableRace or to suggestion. use <link Guide drow rel="stylesheet"href="PF.css"><div spell-like You may abilities, use this 0drow. spell once per class="heading"><p 0 day as a spell-like 0 class="alignleft">Umbral ability. Your 0 caster level 0 Scion</p><div is equal to your 1 style="clear: character 0 level. both;"></div></div><div><h5>New Drow spell-like abil Natural Jouster Combat Centaur (or any tauric creature You at gain the GM's proficiency discretion) with the lance. You can AP wield 69 a lance<link one-handed rel="stylesheet"href="PF.css"><div as if you were 0 mounted, and class="heading"><p 0 you deal double 0 damage class="alignleft">Natural with 0 a lance while 0 charging. Jouster (Combat)</p><div 0 0 style="clear: both;"></div></div><div><h5><h5>< Lastwall Phalanx General When battling Base the terrifying attack bonus hordes +3, of good Belkzen, alignment. Youyou gain find a sacred strength bonus in your to your shield AC brothers against Champions and the sisters. attacks Of of <link Purity evil creatures rel="stylesheet"href="PF.css"><div and a sacred 1 bonus to saves class="heading"><p 0 against the 0spells class="alignleft">Lastwall and abilities 0 of evil creatures 0 Phalanx equal (Teamwork)</p><div to 0 the number of 0 adjacent style="clear: allies who both;"></div></div><div><h5>W also have this feat. LastwallPhalanx General When battling Base the terrifying attack bonus hordes +3, of good Belkzen, alignment. Youyou gain find a sacred strength bonus in your to your shield AC brothers against Champions and the sisters. attacks Of of <link Purity evil creatures rel="stylesheet"href="PF.css"><div and a sacred 1 bonus to saves class="heading"><p 0 against the 0spells class="alignleft">LastwallPhalanx and abilities 0 of evil creatures 0 equal (Teamwork)</p><div to 0 the number of 0 adjacent style="clear: allies both;"></div></div><div><h5>Wh who also have this feat. Legacy of Ozem General Your purity is so Base great attack that bonus the blades +5, good and bows alignment. When of using long-forgotten good-aligned heroes weapons, sing to including you as Champions if they those had under Of been <link Purity the made effects rel="stylesheet"href="PF.css"><div forof your a bless righteous weapon 0 hands. spell, you class="heading"><p 0 gain a +1 sacred 0 bonus class="alignleft">Legacy on damage 0 rolls. 0 of Ozem</p><div 0 style="clear: 0 both;"></div></div><div><h5>Your purity is s Peacemaker General Your words of Charisma peace ring13, true good and alignment. are much The more DC difficult to resist for spells others you to resist. cast to ensure peace Champions or force Ofaggressive <link Purity rel="stylesheet"href="PF.css"><div creatures to become 0 peacefulclass="heading"><p 0increases by +2. 0 This class="alignleft">Peacemaker</p><div affects 0 spells that dissuade 0 creatures 0 style="clear: from aggressive 0 both;"></div></div><div><h5>Your actions without exerting long-term words or absolut of peac Siphon PoisonGeneral You can remove poison from afflicted creatures. As a full-round action, you can remove an injury Champions poison Of from <link Purity a helpless rel="stylesheet"href="PF.css"><div or willing creature's 0 bloodstream class="heading"><p 0 with a successful 0 class="alignleft">Siphon Heal 0 check. The DC 0 of Poison</p><div this check 0 is equal style="clear: to the 0 poison's both;"></div></div><div><h5>You DC. You can only draw out poison can remove in this Worldwound Walker General Your purity always 5 or more remains Hit a Dice, blessing, good even alignment. You when can you're alter the surrounded essence by of your creatures being that to lessen Champions despise the it.effects Of<link Purity ofrel="stylesheet"href="PF.css"><div spells designed to harm 0 good creatures. class="heading"><p 0 When affected 0 class="alignleft">Worldwound by spells 0 and effects that 0 behave Walker</p><div differently 0 according style="clear: 0 to alignment both;"></div></div><div><h5>Your (such as unholy word or protectio purity Dark Sight General With further modification, Gloom Sight, your fetchling. Gloom eyes can Sight pierce Youthe gain gloom the ability of even to see magical up to darkness. 15 feet clearly Advanced in magical Race <link darkness, Guide rel="stylesheet"href="PF.css"><div such as that created 0 by the deeper class="heading"><p 0 darkness 0 spell. class="alignleft">Dark 0 Sight</p><div 0 style="clear: 1 both;"></div></div><div><h5>With 0 Fetchling further modificat Gloom Sight General With a combination Fetchling. of strange shadow magic You and gain chirurgery, darkvision your 90 eyes ft., but are gain permanently the lightAdvanced sensitivity modifiedRace weakness to see <link Guide farther rel="stylesheet"href="PF.css"><div (Bestiary in darkness. 301). 0 class="heading"><p 0 0 class="alignleft">Gloom 0 0 Sight</p><div 1 style="clear: 0 both;"></div></div><div><h5>With Fetchling a combination Gloom Strike Combat Few creatures Blind-Fight, are as accustomed fetchling. Blind-Fight to fighting When in the you shadows are within as you. an area of dim light or Advanced darkness, Race you<link gain Guide rel="stylesheet"href="PF.css"><div a +1 bonus on attack0 rolls against enemies class="heading"><p 0 that are 0 alsoclass="alignleft">Gloom within dim 0 light or darkness. 0 Strike (Combat)</p><div 1 style="clear: 0 Fetchlingboth;"></div></div><div><h5>Few crea Improved DarkGeneral Sight With further modification, Dark Sight,your Gloom Dark eyes Sight, Sight, see fetchling. clearly Gloom You in gain Sight notthe only see normal in darkness darkness, ability but(Bestiary in magical Advanced 2 301) darkness and Race lose as <link Guide well. the rel="stylesheet"href="PF.css"><div light sensitivity weakness, 0 but gain class="heading"><p 0 the light blindness 0 class="alignleft">Improved weakness 0 (Bestiary 301). 0 Dark Sight</p><div 1 style="clear: 0 Fetchling both;"></div></div><div><h5>With furthe Shadow GhostGeneral You can moveFetchling, between the shadow Shadow walk Plane spell-like and You the ability. gain Material the ability Plane to use more shadow You often. may walk select an additional Advanced this feat multiple time Race <link each Guide times. rel="stylesheet"href="PF.css"><div day. Its effects stack. 0 class="heading"><p 0 0 class="alignleft">Shadow 0 0 Ghost</p><div 1 style="clear: 0 Fetchling both;"></div></div><div><h5>You can move be Shadow Walker General You can pierce Fetchling, the veil between shadowthe walk Shadow spell-like You Plane ability. can and expend the Material one use Plane of your more shadow often, walk Advanced and spell-like to greater Race ability <link effect. Guide to rel="stylesheet"href="PF.css"><div use dimension door 0as a spell-like class="heading"><p 0ability. Your start 0 and class="alignleft">Shadow end locations 0 for this 0ability Walker</p><div must be 1 in dim style="clear: light or 0 darkness. Fetchling both;"></div></div><div><h5>You can pierce Burn! Burn! Burn! General You take the goblin Disable love Device of arson 1 rank, and goblin. fire play You to deal a whole an extra new1d4 level. points of fire damage Advanced when youRace attack <link Guide with rel="stylesheet"href="PF.css"><div fire from an alchemical 0 or nonmagical class="heading"><p 0 source (such 0 as class="alignleft">Burn! with alchemical 0 fire or 0 Burn! torches) Burn!</p><div and 1 gain a style="clear: +4 competence 0 Goblin both;"></div></div><div><h5>You bonus on Ref lex saving throwstake made the tog Fire Hand Combat Born with a torch Goblin. in your hand, you have a gift You with cananything wield a torch that burns. as a weapon without Advanced taking the nonproficient Race <link Guide rel="stylesheet"href="PF.css"><div penalty and gain 0 a +1 bonus on class="heading"><p 0attack rolls with 0 melee class="alignleft">Fire weapons 0 that dealHand fire 0 damage. (Combat)</p><div 1 style="clear: 0 Goblin both;"></div></div><div><h5>Born with a Fire Tamer General You know your Goblin. way around even magical fire. You gain a +2 bonus on saves against spells Advanced with the fire Race descriptor. <link Guide rel="stylesheet"href="PF.css"><div Additionally, your 0 scars mark you class="heading"><p 0 as a talented 0 fireclass="alignleft">Fire tamer, granting 0 you a Tamer</p><div 0 +2 circumstance 1 style="clear: bonus on Diplomacy both;"></div></div><div><h5>You 0 Goblin and Intimidate checks when know dealing your way with a Flame Heart General You have mastered Fire Tamer, fire magic character Fire and Tamer alchemy. level 5th, You goblin. gain fire resistance 5. When casting spells Advanced with the Race fire <link descriptor Guide rel="stylesheet"href="PF.css"><div or throwing alchemist 0 bombs class="heading"><p 0that deal fire damage, 0 class="alignleft">Flame treat your 0 caster level 0 Heart</p><div or alchemist1level style="clear: as if you0 both;"></div></div><div><h5>You were Goblin 1 level higher. have mastered Goblin Gunslinger Combat You have learned Goblin. how to fire the big guns. You can wield You Medium takefirearms a -2 penalty without when taking using Advanced the an penalty inappropriately Race <link for Guide an rel="stylesheet"href="PF.css"><div inappropriately sized weapon. sized 0 weapon. class="heading"><p 0 0 class="alignleft">Goblin 0 0 Gunslinger (Combat)</p><div 1 0 Goblin style="clear: both;"></div></div><div><h5>You Tangle Feet Combat Creatures whoDodge, cross your Mobility, path Dodge, Underfoot find themselves Mobility, (Advanced When Underfoot tripping youPlayer's successfully over their Guide own make 173), feet. an goblin, Acrobatics Small Advanced check size or to smaller. avoid Race <link provoking Guide rel="stylesheet"href="PF.css"><div an attack of opportunity 0 from class="heading"><p 0 a larger opponent 0 when class="alignleft">Tangle you 0 move through 0 itsFeet threatened (Combat)</p><div 1 area or its space, style="clear: 0 Goblin you can both;"></div></div><div><h5>Creatures make that opponent lose its balance u Deafening Explosion General Your bombs explode Bomb class with deafening feature, hobgoblin. force. You may reduce your bomb damage by one Advanced die to give Race it the <link Guide ability rel="stylesheet"href="PF.css"><div to deafen the creature 0 struck by class="heading"><p 0it. The bomb 0 must deal class="alignleft">Deafening fire, 0 force, or sonic0damage. Explosion</p><div If a creature 1 takes style="clear: 0 a direct Hobgoblin hit both;"></div></div><div><h5>Your from your bomb, it must make a saving bomb Demoralizing Lash Combat You cow your enemies Base attack with bonus the lash +1,of Intimidate a whip. To use 1 rank, this feat, hobgoblin. you must use a whip (or another Advanced weapon Race <link inGuide the rel="stylesheet"href="PF.css"><div flails fighter weapon0 group) to attack class="heading"><p 0 a foe demoralized 0 class="alignleft">Demoralizing by an Intimidate 0 check. 0 If the attack Lash (Combat)</p><div hits, 1 you extend 0 the Hobgoblin style="clear: duration the both;"></div></div><div><h5>Yo creature is shaken by 1 round. T Focusing BlowGeneral You and your allies Hobgoblin work Discipline, together Hobgoblin to hobgoblin. shake Discipline An off mental ally who effects. also has this feat can deal damage Advanced to youRace in order <link Guide to rel="stylesheet"href="PF.css"><div break an ongoing mind-affecting 1 effect class="heading"><p 0 that allows 0 a saving class="alignleft">Focusing throw. 0 The ally must 0 cause Blow (Teamwork)</p><div at least 1 5 points of0 damage Hobgoblin style="clear: to youboth;"></div></div><div><h5>You with an attack, spell, or other abili Hobgoblin Discipline General The presence Base of other attack hobgoblins bonus +1, bolsters hobgoblin. your While resolve. you are within 30 feet of at least two other Advanced hobgoblins, Race <link Guide you rel="stylesheet"href="PF.css"><div gain a +1 morale bonus 0 on saving class="heading"><p 0throws. 0 class="alignleft">Hobgoblin 0 0 Discipline</p><div 1 style="clear: 0 Hobgoblin both;"></div></div><div><h5>The presen Taskmaster Combat You intimidate Demoralizing weaker allies Lash, into Demoralizing reckless Intimidate ferocity. Lash As 5a ranks, standard hobgoblin. action, you spur If you an ally, have who 10 Advanced or must more have ranks Race fewer <link inGuide Intimidate, Hit rel="stylesheet"href="PF.css"><div Dice than theyourself, morale bonus to 0 reckless increases effort. class="heading"><p 0 toFor +2.1 minute, 0 the class="alignleft">Taskmaster ally gains 0 a +1 morale 0 bonus on (Combat)</p><div attack 1 rolls, weapon style="clear: 0 damage Hobgoblin both;"></div></div><div><h5>You rolls, and Will saves against mind-affec intimi Terrorizing Display Combat Your battle prowess Dazzling frightens Display, Dazzling friend Demoralizing and Display, foe When alike. Lash, Demoralizing you Taskmaster, use Dazzling Lash, Weapon Taskmaster, Display, Focus, in addition Weapon Intimidate Advanced toFocus its 10 normal ranks, Race effects, <link hobgoblin, Guide rel="stylesheet"href="PF.css"><div you can proficiency use it to with spur 0 selected allies within weapon. class="heading"><p 0 30 feet as if you 0 hadclass="alignleft">Terrorizing used the 0 Taskmaster 0 feat. Use Display the same (Combat)</p><div 1 Intimidate 0check Hobgoblin style="clear: to determine both;"></div></div><div><h5>Yo the effects of Dazzling Displa Blazing Aura Combat An inferno rages Inner inside Flame, you,Scorching causing Inner Flame, your Weapons, body Scorching When tocharacter you radiate Weapons useintense Scorching level 13th, heat. Weapons, ifrit. on your Advanced turn as a Race free<link action, Guide rel="stylesheet"href="PF.css"><div you may create an0aura of heat that class="heading"><p 0 lasts for 1 round. 0 class="alignleft">Blazing This aura 0 deals 1d6 points 0 Aura of fire (Combat)</p><div damage 1 to any style="clear: creature 0 Ifrit thatboth;"></div></div><div><h5>An begins its turn adjacent to you. infern Blistering Feint Combat Your foes flinch Combat from the Expertise, heat Combat of your Improved Expertise, weapon, You Feint, giving gain Improved ifrit. a you +2 an bonus Feint opportunity on feint to checks slip past made their Advanced while defenses. wielding Race <link a Guide weapon rel="stylesheet"href="PF.css"><div that deals fire damage. 0 Anytime class="heading"><p 0 you successfully 0 feint class="alignleft">Blistering a creature 0 while using 0 such Feinta(Combat)</p><div weapon, 1 you may 0 style="clear: deal Ifritits fire damage both;"></div></div><div><h5>Your to the enemy. fo Elemental Jaunt General The spirits of your Character ancestral level home 15th, call ifrit, tooread, you, Once beckoning sylph, per day, or undine. you youto can return. cast plane shift as aAdvanced spell-like ability Race <link with Guide rel="stylesheet"href="PF.css"><div a caster level equal 0 to your level to class="heading"><p 0transport yourself 0 and class="alignleft">Elemental willing 0 targets to an 0 elemental Jaunt</p><div plane 1 that style="clear: is appropriate 0 Oread, both;"></div></div><div><h5>The to your Sylph, race Undine (ifrits to the Plane of spirits Fire, of orea yo Firesight General Fire no longer Ifrit. blinds you, and smoke conceals Younothing can see from through yourfire gaze. and smoke without Advanced penalty, ignoring Race <link Guide any rel="stylesheet"href="PF.css"><div cover or concealment 0 bonuses from class="heading"><p 0 fire and smoke. 0 This class="alignleft">Firesight</p><div does 0 not allow you 0to see anything style="clear: 1 you could both;"></div></div><div><h5>Fire not 0 Ifrit otherwise see (for example, invisible no longer creatures blinds yo Inner Flame Combat Your body generates Scorching so much Weapons, Scorching heat that character Weapons your Your mere level bonus touch 7th, on ifrit. scorches saves against your enemies. fire attacks and Advanced spells with Race the <link Guide fire rel="stylesheet"href="PF.css"><div descriptor or light descriptor 0 increases class="heading"><p 0 to +4. When 0 you class="alignleft">Inner use Scorching 0 Weapons, 0 Flame the(Combat)</p><div affected 1 weapons style="clear: deal 0 Ifrit an additional both;"></div></div><div><h5>Your 1d6 points of fire damage instead body Scorching Weapons Combat Elemental fire Ifrit. stirs within your body, boilingYou your gain blood a +2 and bonus rendering on saving you resistant throws against to flame. Advanced fire attacks Race <link and Guide spells rel="stylesheet"href="PF.css"><div with the fire descriptor 0 or lightclass="heading"><p 0descriptor. As0a swift class="alignleft">Scorching action,0 you can make 0up to Weapons two held 1(Combat)</p><div manufactured 0 metallic Ifritstyle="clear: weapons both;"></div></div><div><h5>E become red-hot for 1 round, de Draconic Aspect General You possess some Kobold. of the qualities of your dragon Your scales ancestors. take on the colorIfand yousome have of the the Advanced dragon-scaled resistances Race <link of racial Guide one rel="stylesheet"href="PF.css"><div trait, of the your chromatic scale color dragons. 0 does Choose not change class="heading"><p 0 one and of the you following gain 0 a class="alignleft">Draconic +1 chromatic natural 0 armor dragon bonus types: 0 instead. black Aspect</p><div (acid), 1 bluestyle="clear: (electricity), 0 Kobold green both;"></div></div><div><h5>You (acid), red (fire), or white (cold). possess Your so sc Draconic Breath General You possess draconic Draconic defenses Aspect, Draconic kobold. and a Aspect draconic You gain breath a +2 weapon. bonus against Kobold sleep and sorcerers paralysis Advanced with effects. either Race You the <link Guide Draconic gain rel="stylesheet"href="PF.css"><div a breath or Kobold weapon bloodline 0 that is can determined useclass="heading"><p 0 their by Charisma your scale 0 modif coloration class="alignleft">Draconic ier instead by 0 either of their theConstitution Draconic 0 Breath</p><div Aspect to determine 1feat or style="clear: the thedragon-scaled number 0 Kobold both;"></div></div><div><h5>You of times racial per trait. day they Using can a breath use this weapon possess breath is dr w Draconic GlideGeneral You possess draconic Draconic defenses Aspect, Draconic kobold. and wings Aspect You that allow gain a you +2 to bonus glide. against If sleep you have and paralysis theAdvanced gliding effects. wings Race You <link racial Guide grow rel="stylesheet"href="PF.css"><div trait, a instead pair of wings of the that above 0 you abilities, can use class="heading"><p 0 your to fall base andspeed glide 0 at increases aclass="alignleft">Draconic safe pace. to 0 30You feet. can make 0 Glide</p><div a DC 15 Fly 1 check style="clear: to fall0 safely Kobold both;"></div></div><div><h5>You from any height without taking possess falling dama dra Draconic Paragon General You can shrugDraconic off sleep Aspect, and paralysis Draconic either effects Aspect,Draconic Draconic You asgain Breath well an asor Breath additional any Draconic dragon, | Draconic +2 Glide, and bonus your Glide character against draconic level sleep Advanced aspects 10th, and paralysis kobold. improve. Race <link Guide effects. rel="stylesheet"href="PF.css"><div You can use your 0 breath weapon class="heading"><p 0 twice per day 0 and class="alignleft">Draconic your breath 0 weapon damage 0 Paragon</p><div increases 1 to 4d6 style="clear: points 0 Kobold of both;"></div></div><div><h5>You energy damage. Your wings from the can Draco shru Kobold Ambusher Combat You are adept Stealth at moving 4 ranks, fast and kobold. staying hidden. You take no penalty When on moving Stealth greater checks than when half Advanced you speed move up Race up to<link your to Guide your rel="stylesheet"href="PF.css"><div fullfull speed, speed. you You take can a 0-5 use penalty the run on or class="heading"><p 0 Stealth charge checks. action 0 and When class="alignleft">Kobold remain you are hidden, 0 able to taking run or a 0 -10 charge Ambusher penalty while (Combat)</p><div on 1 using the check Stealth, to 0 do you Kobold style="clear: so. take a -20 penalty both;"></div></div><div><h5>You on the Stealth check. Kobold SniperCombat You snipe quickly, Stealth making 1 rank, it harder kobold. for others When to find you the are location You sniping, take ofyou a your -20 only attack. penalty take a on -10 your penalty Advanced Stealth on check your Race <link Stealth Guide to maintain rel="stylesheet"href="PF.css"><div checks your to obscured stay hidden. 0 location while class="heading"><p 0 sniping. 0 class="alignleft">Kobold 0 0 Sniper (Combat)</p><div 1 style="clear: 0 Kobold both;"></div></div><div><h5>You sni Tail Terror Combat You have strengthened Base attack your bonus tail enough +1, kobold. to make You can slap make attacks a tail with slap it. attack with your tail. Advanced This is aRace secondary <link Guide rel="stylesheet"href="PF.css"><div natural attack that 0 deals 1d4 points class="heading"><p 0 of bludgeoning 0 damage. class="alignleft">Tail Furthermore, 0 you Terror 0 can (Combat)</p><div augment 1 your tail style="clear: slap0 attack Kobold with both;"></div></div><div><h5>You a kobold tail attachment. For the have purp s Born Alone General You are so tough Orc. and vicious that you killedWhenever and ate the you rest kill of or your knock litter unconscious while still inan the Advanced opponent womb. Race with<link aGuide melee rel="stylesheet"href="PF.css"><div attack, you gain temporary 0 hit points class="heading"><p 0 equal to your 0 Constitution class="alignleft">Born 0 bonus (minimum Alone</p><div 0 1) until your 1 style="clear: next turn.both;"></div></div><div><h5>You These 0 Orc temporary hit points do not are stack. so You tough do an n Bullying Blow Combat With a simple hit, Intimidate you more 1 rank, easily orc. intimidate As an aopponent. standard Intimidating action, you may an opponent make a melee is aAdvanced standard attack with action. Race a <link -2 Guide penalty rel="stylesheet"href="PF.css"><div on the attack roll. 0 If the attack class="heading"><p 0damages your 0 opponent, class="alignleft">Bullying you 0 may make an 0 Intimidate Blow (Combat)</p><div check 1 to demoralize style="clear: 0 Orc that opponent both;"></div></div><div><h5>With as a free action. as Ferocious Action General You ferocity is Ferocity quick but racial shorter trait, lived. orc. When you fall to 0 hit points or fewer, you lose Advanced 2 hit points Race <link each Guide rel="stylesheet"href="PF.css"><div round, but you are not 0 staggered. If class="heading"><p 0you are in a rage 0 (such class="alignleft">Ferocious as that 0 caused by 0 the barbarian Action</p><div rage 1 class style="clear: feature), 0 Orc both;"></div></div><div><h5>You you instead only lose 1 hit point per ferocity round.is Foment the Blood General You can unleash Channel a wave energy of energy class that feature, drives When orc. orcs you into channel a frenzy. energy, instead of creating Advanced its normal Race effect, <link Guide rel="stylesheet"href="PF.css"><div you can give orcs a bonus 0 on weapon class="heading"><p 0 damage and 0 critical class="alignleft">Foment hit conf 0 irmation rolls 0 until the Blood</p><div your next 1 turn. style="clear: This bonus 0 Orc is both;"></div></div><div><h5>You equal to the number of dice your channeled can unlea Grudge Fighter Combat You feel great Orc. anger at anyone who dares to You attack gainyou, a +1and morale this fury bonus makes on attack your and own damage Advanced attacks that rolls Race much made <link Guide stronger. rel="stylesheet"href="PF.css"><div against any creature that 0 attacked you class="heading"><p 0 in the current 0 combat. class="alignleft">Grudge 0 0 Fighter (Combat)</p><div 1 0 style="clear: Orc both;"></div></div><div><h5>You fe Orc Weapon Expertise Combat You can do more Base with attack the weapons bonus +1, orcs orc.favor When the you most. take this feat, choose Youone can of gain thethis Advanced benefits feat multiple below. Race <link Whenever times. Guide rel="stylesheet"href="PF.css"><div Each you time wield youatake weapon 0 this feat, that has you class="heading"><p 0 "orc" must in choose its name, a 0 different you class="alignleft">Orc gain benefit. the 0 benefit You may youWeapon only chose 0 apply so Expertise long one as 1 of these you (Combat)</p><div are benefits actually 0 Orc per proficient round style="clear: (chosen with that both;"></div></div><div><h5 as weapon. a free action Bully:at Gain the start a +1 o Resolute Rager General Fear passes quickly Orc, rage while class you feature. are raging. While raging, when under the effect of a fear Advanced effect that Race allows <link Guide a rel="stylesheet"href="PF.css"><div saving throw, you can 0 make a new class="heading"><p 0saving throw 0 against class="alignleft">Resolute that fear 0 effect at the 0 start Rager</p><div of each of 1 your style="clear: turns before 0 Orc both;"></div></div><div><h5>Fear acting. If you make the new save, passes the fearqui eff Reverse-FeintCombat You can goad Toughness, an opponentbase into Toughness attacking attack bonus you As+1, in a move order orc. to action, make you your can counter leave attack a gap in allyour the Advanced more defenses powerful. Race for <link Guide one rel="stylesheet"href="PF.css"><div adjacent opponent to 0 use. If the opponent class="heading"><p 0 attacks 0 you on class="alignleft">Reverse-Feint its next 0 turn, it gains0 a +4 bonus (Combat)</p><div on 1 its attack roll. style="clear: 0Whether Orc or both;"></div></div><div><h5>You not the opponent successfully hits,can yo Trap Wrecker General You can smash Power traps Attack, insteadPower Disable of disarming Attack Device them. You 1 rank, can attempt orc. to disarm a trap by strikingAdvanced it with a melee Race <link weapon Guide rel="stylesheet"href="PF.css"><div instead of making 0 a Disable Device class="heading"><p 0 check. As 0a full-round class="alignleft">Trap action, 0 make a melee Wrecker</p><div 0 attack against 1 style="clear: an Armor 0 both;"></div></div><div><h5>You Class Orc equal to the trap's Disable Device can smash DC. Iftra y Dwarf BloodedGeneral You have dwarven Oread. blood coursing through your Yourveins. dwarven heritage manifests in two ways. Advanced First, your Race speed <link Guide rel="stylesheet"href="PF.css"><div is never modified by0 armor or encumbrance, class="heading"><p 0 as the 0 dwarf class="alignleft">Dwarf slow and 0 steady racial 0Blooded</p><div trait. Second, 1 you style="clear: gain the0stonecunning Oread both;"></div></div><div><h5>You dwarf racial trait. have dwarve Echoes of Stone General Your senses are Oread. keener among the rocks and You stones. gain a +4 racial bonus on Perception checks Advanced underground, Race <link Guide rel="stylesheet"href="PF.css"><div and on Survival checks 0 to avoid becoming class="heading"><p 0 lost in 0 caverns class="alignleft">Echoes and rocky 0 areas. 0 of Stone</p><div 1 style="clear: 0 Oread both;"></div></div><div><h5>Your senses ar Murmurs of Earth General The earth opens Echoes up her ofsecrets Stone, Echoes to character your of Stone perceptions. level You 9th, gainoread. a limited form of tremorsense. As Advanced a move action, Race <link you Guide become rel="stylesheet"href="PF.css"><div aware of all creatures 0 within class="heading"><p 0 15 feet that are 0 in contact class="alignleft">Murmurs with 0 the ground0 at that of Earth</p><div moment. 1 style="clear: 0 Oread both;"></div></div><div><h5>The earth ope Oread Burrower General The ground parts Stony for Step, you at character the Stony slightest Step level touch, 9th, You oread. allowing gain a burrow you tospeed dig with equal great tospeed. 1/2 your Advanced base speed. Race You <link Guide can rel="stylesheet"href="PF.css"><div burrow through sand, 0 dirt, clay, gravel, class="heading"><p 0 or similar0materials, class="alignleft">Oread but0 not solid stone. 0 Burrower</p><div You do not leave 1 a style="clear: hole behind, 0 Oread both;"></div></div><div><h5>The nor is your passage marked on the ground surface. par Oread Earth Glider General The earth welcomes Oread you, Burrower, showing Oread Stony you Burrower, Step, the secret You character Stony gain paths Step the level through earth 13th, glide sand oread. universal and soil. monster ability Advanced and can Race <link use Guide it rel="stylesheet"href="PF.css"><div to travel at your full base 0 speed through class="heading"><p 0 sand, dirt, 0 clay, class="alignleft">Oread gravel, 0 or similar materials. 0 Earth If Glider</p><div protected 1 against style="clear: fire0damage, Oread both;"></div></div><div><h5>The you can even burrow through lava. earth You we Stony Step General The earth recognizes Oread. its kinship with you and Whenever does notyou impede move, your you movement. may move through Advanced 5 feet of Race earth<link Guide orrel="stylesheet"href="PF.css"><div stone-based difficult 0 terrain (rubble, class="heading"><p 0stone stairs, and 0 soclass="alignleft">Stony on) each 0 round as if it 0 were Step</p><div normal terrain. 1 style="clear: The effects both;"></div></div><div><h5>The 0 Oread of this feat stack with similar feats earthsuch recognizes as Ac Burrowing Teeth General You have teeth Sharpclaw, and claws Tunnel that Sharpclaw, suit Rat, youratfolk. well Tunnel You to digging. gain Rat a burrow speed equal to 1/2 your Advanced base speed. Race You <link Guide can rel="stylesheet"href="PF.css"><div burrow through sand, 0 dirt, clay, gravel, class="heading"><p 0 or similar0materials, class="alignleft">Burrowing but0 not solid stone. 0 You Teeth</p><div do not leave 1 a style="clear: hole behind, 0 Ratfolk both;"></div></div><div><h5>You nor is your passage marked on the have surface. teeth Sharpclaw Combat Your nails are Ratfolk. large and strong. You gain two claw attacks. These are primary Advanced natural attacks Race <link Guide that rel="stylesheet"href="PF.css"><div deal 1d4 points of 0 damage. class="heading"><p 0 0 class="alignleft">Sharpclaw 0 0 (Combat)</p><div 1 style="clear: 0 Ratfolk both;"></div></div><div><h5>Your nails a Tunnel Rat General You are a master Ratfolk, of fighting swarming in confined racial trait.You spaces. count as one size smaller than normal Advanced for the purpose Race <link of Guide squeezing. rel="stylesheet"href="PF.css"><div 0 class="heading"><p 0 0 class="alignleft">Tunnel 0 0 Rat</p><div 1 style="clear: both;"></div></div><div><h5>You 0 Ratfolk are a master of Airy Step General The air responds Sylph. to your innate elemental nature, You gain protecting a +2 bonus you on from saving harmthrows and cushioning against Advanced effects your falls. Race with <link the Guide air rel="stylesheet"href="PF.css"><div or electricity descriptors 0 and effects class="heading"><p 0 that deal electricity 0 class="alignleft">Airy damage. 0 You may ignore Step</p><div 0 the first style="clear: 30 1 feet of any both;"></div></div><div><h5>The fall 0 Sylph when determining falling damage. air responds to yo Cloud Gazer General Your insight into Sylph. your elemental heritage gives Youyou canasee clarity through of sight fog, few mist, humans and clouds, possess. Advanced without penalty, Race <link ignoring Guide rel="stylesheet"href="PF.css"><div any cover or concealment 0 bonuses class="heading"><p 0 from such 0 effects. class="alignleft">Cloud If the0effect is created 0Gazer</p><div by magic, this 1 style="clear: feat instead0 both;"></div></div><div><h5>Your triples Sylphthe distance you can see without insight penalty. into yo Inner Breath General Your body is suffused Character with level elemental 11th, sylph. air that You provides no longer for all need your torespiratory breathe. You needs. are immune Advanced to effects Race <link that Guide rel="stylesheet"href="PF.css"><div require breathing (such 0 as inhaled poison). class="heading"><p 0 This does 0 not class="alignleft">Inner give you 0 immunity to 0 Breath</p><div cloud or gas attacks 1 style="clear: that do not 0 both;"></div></div><div><h5>Your Sylph require breathing, such as cloudkill. body is suffus Wings of Air General The winds lift you, Airy carrying Step, character you Airy where Step level you 9th, want Your sylph. to bonus go. on saves against effects with the Advanced air or electricity Race <link Guide descriptors rel="stylesheet"href="PF.css"><div and effects 0 that deal electricity class="heading"><p 0 damage increases 0 class="alignleft">Wings to +4. 0 In addition, you 0 of gain Air</p><div a supernatural 1 style="clear: fly speed 0 both;"></div></div><div><h5>The Sylph equal to your base speed (good winds maneuverab lift you, c Blood Beak Combat Your bleed attack Base is attack bloodybonus and dangerous. +5, natural Increase weaponthe racial damage trait, tengu. of yourThe beak bleed attack effect toAdvanced 1d6. from Furthermore, thisRace feat <link stacks Guide when rel="stylesheet"href="PF.css"><div with you that confirm of the a Bleeding critical 0 hit Critical with your class="heading"><p 0 feat beak and similar attack, 0 effects, youclass="alignleft">Blood also adding deal 01 1 point point of to bleed your 0Beak bleed damage. (Combat)</p><div damage. 1 style="clear: 0 Tengu both;"></div></div><div><h5>Your bleed Carrion Feeder General Like many scavengers, Tengu. you can stomach foods You that gainwould a +2 racial makebonus weaker on creatures saving throws ill. Advanced against diseases Race <link Guide and rel="stylesheet"href="PF.css"><div ingested poisons 0 (but not other class="heading"><p poisons). 0 You 0 receive class="alignleft">Carrion a +2 bonus 0 on Survival 0 Feeder</p><div skill checks 1 to find style="clear: food for 0yourself Tengu both;"></div></div><div><h5>Like (and only yourself ). many scave Long-Nose Form General You can shift into Character the form level of a3rd, human tengu. with Once an unusually per day, long younose. can assume the form of Advanced a human whose Race <link Guide nose rel="stylesheet"href="PF.css"><div is the length of your 0 beak. This spell-like class="heading"><p 0 ability functions 0 class="alignleft">Long-Nose as alter 0 self with a caster 0 level Form</p><div equal 1 to your style="clear: level. 0 While Tengu both;"></div></div><div><h5>You in this form you gain the scent ability can shift and in Scavenger's Eye General Your gaze is naturally Tengu. drawn to valuable glittering You gain objects. a +2 Determining bonus on Appraise the most checks. valuable You Advanced object may determine inRace a treasure <link Guide the rel="stylesheet"href="PF.css"><div hoard most takes valuable 1 full-round item 0 in a action. hoard as class="heading"><p 0a standard action 0 and class="alignleft">Scavenger's gain an 0 additional +2 0 bonusEye</p><div on the1Appraise style="clear: check 0 Tengu to both;"></div></div><div><h5>Your do so. In addition, if you fail an Appraise gaze che is n Tengu Raven Form General You can shift into Tengu the Wings, form ofTengu character a giantWings black level raven. Once 7th, tengu. per day, you can take the form of a Large Advanced black bird Race <link resembling Guide rel="stylesheet"href="PF.css"><div a raven, granting 0 you a fly speed class="heading"><p 0 of 60 feet 0 (goodclass="alignleft">Tengu maneuverability), 0 a +40size Raven bonus Form</p><div to 1 your Strength, style="clear: 0a Tengu -2 penalty both;"></div></div><div><h5>You to your Dexterity, and a +4 natural can shif ar Tengu Wings General You can grow Character wings that level allow5th, youtengu. to fly. Once per day, you can sprout a pair of giant Advanced black crow's Race wings, <link Guide rel="stylesheet"href="PF.css"><div granting you a fly speed 0 of 30 feetclass="heading"><p 0 (average maneuverability). 0 class="alignleft">Tengu This 0 spell-like ability 0 Wings</p><div otherwise 1 functions style="clear: as beast 0both;"></div></div><div><h5>You Tengu shape I (though you do not gain can any grow other wing b Armor of the Pit General Your fiendish traits Tiefling. take the form of a protective You gain scalyaskin. +2 natural armor bonus. If you have theAdvanced scaled skin Race racial <link Guide trait, rel="stylesheet"href="PF.css"><div you instead gain 0 resistance 5 to class="heading"><p 0two of the following 0 class="alignleft">Armor energy types 0 that you don't 0of the have Pit</p><div resistance 1 style="clear: to already: 0 Tiefling both;"></div></div><div><h5>Your cold, electricity, and fire. fiendish tra Expanded Fiendish General Resistance You gain extraTiefling. fiendish resistances. Pick one of the following energy Youtypes can take that this you Advanced feat do not multiple Race already <link times. Guide have rel="stylesheet"href="PF.css"><div Each resistance time you to:do, acid, 0 pick cold, another electricity, energy class="heading"><p 0 or type fire. You you 0 do gain not class="alignleft">Expanded resistance have resistance 0 5 to that to. energy You 0 gain Fiendish type. resistance 1 Resistance</p><div 5 to that energy 0 Tiefling style="clear: type. both;"></div></div><div><h5>Y Fiend Sight General Your eyes develop Darkvision keener 60 sight ft., tiefling. in dim light You and gain darkness. low-light vision and You yourcan darkvision take this Advanced improves feat twice. Race to 120 When <link Guide ft. rel="stylesheet"href="PF.css"><div you take it a second0 time, you gainclass="heading"><p 0the see in darkness 0 class="alignleft">Fiend universal 0 monster ability 0 Sight</p><div (Bestiary 2 301). 1style="clear: both;"></div></div><div><h5>Your 0 Tiefling eyes develop k Grasping Tail General Your tail becomes Tiefling. more useful. You can use your tail to grabIf stowed you have items. theAdvanced While prehensile you Race cannot tail <link racial Guide wield rel="stylesheet"href="PF.css"><div trait, weapons you can with useyour your 0 tail, tail you to grab can class="heading"><p 0 unattended use it to retrieve items 0 small, within class="alignleft">Grasping stowed 5 feet 0 as objects a swift carried action 0 on Tail</p><div as your well as person 1 to style="clear: grab as stowed a swift 0action. both;"></div></div><div><h5>Your objects Tieflingcarried on your person; youtail can becomes hold suc Aquatic Ancestry General You favor yourUndine. outsider ancestry and are better You adapted gain the amphibious to life in the special water. quality. Your Advanced swim speed Race <link increases Guide rel="stylesheet"href="PF.css"><div by +10 feet. 0 class="heading"><p 0 0 class="alignleft">Aquatic 0 0 Ancestry</p><div 1 style="clear: 0 Undine both;"></div></div><div><h5>You favor your Hydraulic Maneuver General You can use your Hydraulic hydraulic push push spell-like to disarm ability, You or trip. undine. may use hydraulic Hydraulicpush pushto can attempt only be a bull used Advanced rush, to make disarm, Race a<link bull dirty Guide rush rel="stylesheet"href="PF.css"><div trick combat (blind or maneuver. dazzle, 0 see Advanced class="heading"><p 0 Player's Guide), 0 orclass="alignleft">Hydraulic trip combat 0 maneuver. 0Each Maneuver</p><div time you 1 use hydraulic style="clear: 0push, Undine you both;"></div></div><div><h5>You must decide which of the allowed can com us Steam Caster General You imbue your Undine. fire spells with elemental water, You may transforming increase them the casting into powerful time of gouts a fire Advanced spell of steam. to a full-round Race <link Guide rel="stylesheet"href="PF.css"><div action, infusing it with0elemental power class="heading"><p 0 (spells with 0a casting class="alignleft">Steam time 0 of 1 full-round 0 action Caster</p><div or longer 1 do style="clear: not have 0an both;"></div></div><div><h5>You Undine increased casting time). The spell imbue is treated your fi a Triton Portal General You can channel Character your inner level magic 5th, hydraulic to summon Once push allies. per spell-like day, you ability, mayundine. expend your racial hydraulic push R ability G to instead cast summon nature's ally III as a spell-like ability w U mm m W G U m m m m R G w m W w U M G G C m m w w R G m m w m m M G m H C w C m G G W D w W R G G D W G m D W m R G m m m m m D m m G G m m m w R G m w m m H m m m G m m m w M G w w m w w m w R G m m w m m m M m m m w R G W m m mm R G W R m m W m H C m w C m w mm C mm W m m R w mm G m H C m m m M w m C m m N w m R G m m m C m N DC G w m w w w w m m R G w m w W m m w w W G w w R G w m w W m G m w m mR G m m m G m m m m m m m m R m G mm m m m m m w G R G m w m w m H C m m CMD R G m H w C m m m DC m w mG w m m m D m Rm G m m w w D G m W m m W w W m mm R G m m w m w D W m C m m m U m U W m m w Cm mw O D m m w m C m m C C m D W W mW w w C m O D C W C C m C mC m w w m W m m w w C m m O D m mm m m m C m C m C C m m w m m w w m mC w m m w O D mw w m w w m m C C m C C m wD m m mW W m w wC w m w O Dw m m w w C C m C m m m W m D C m OCM D C m C m m w m w C m O D w C m w m DC DC H m G C m H mm H m m m GW m G m H C m m O wD w m m H m G C m m H m C m m G m G w W m m ww C m w m O D w mm m w m H m m Cwm W H C m H Hw W m C mw O D m mm m m H Cm m H G m m m m C w m O wD H O G C m m D D W C m O D C m C O G C m m H mm C m w mm w mm w wm w mm Dw w O G w w m mm H mm C m D C m W m w C ww w Dw Om G m w w m w D C m W D D M C m w W w w W w w Dw w wOW G w m w D D M C m D m Cw m m m D w m Dw O G w w C m C m C m W w m Dw O G m D C m D C m G w w m m G m mO G m w M M w G m

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m m mw m m m m Bewildering Koan General You can pose Bluff unanswerable 1 rank, ki questions pool classthat feature, As leave a gnome. swift creatures action,momentarily spend 1 point dumbfounded from your kiGnomes as pool they and dwell Of make Golarion <link on atheir Bluff rel="stylesheet"href="PF.css"><div significance. check by asking a 0creature one class="heading"><p 0 of the impossible 0 questions class="alignleft">Bewildering you 0 ponder when 0 meditating. Koan</p><div If 1 the creature style="clear: 0 fails Gnome its both;"></div></div><div><h5>You check, you choose whether it loses can its pose nex Blood Ties General Pointing out your Bluff shared 1 rank, kinship bloodline withclass someone feature, When gives attempting gnome. you the a chance Diplomacy to win check over to creatures influence Gnomes associated a creature Of Golarion <link with with rel="stylesheet"href="PF.css"><div your a plausible bloodline. connection 0 to your sorcerous class="heading"><p 0 bloodline, 0 you class="alignleft">Blood may instead 0 make a Bluff 0Ties</p><div check. For 1 style="clear: example, a both;"></div></div><div><h5>Pointing gnome 0 Gnome sorcerer with the draconic bloodline out your may sha us Babble-Peddler General Your talent for Appraise flimflam allows 5 ranks, you Bluff to trick 5 ranks, creatures Make gnome. a Bluff into exchanging check to praise valuable the value objects and for worth Gnomes whatever of an Of junk object Golarion <link you in rel="stylesheet"href="PF.css"><div happen your hand to offer. while denigrating 0 an object class="heading"><p 0 held by a nearby 0 class="alignleft">Babble-Peddler</p><div creature; 0 this takes anywhere 0 from 1 1 round style="clear: to 1 minute 0 Gnome both;"></div></div><div><h5>Your depending on the appearance and talent nature for of fl t Caustic Slur General You know exactly Bluff how 1 rank, to insult favored your enemy favored class As enemies a standard feature, in order gnome. action, to make you can them make lose a their Bluffheads. Gnomes check against Of Golarion <link one sort rel="stylesheet"href="PF.css"><div of favored enemy. 0 Any creature class="heading"><p 0 of that type within 0 60 class="alignleft">Caustic feet of you 0 must make 0 aSlur</p><div Will saving 1 throw style="clear: or become 0 both;"></div></div><div><h5>You Gnome angered. If an affected creatureknow attacks exactly you, it' h Helpless Prisoner General You can talk your Bluff way 5 ranks, out ofEscape most restraints. Artist 1When rank, gnome. you are restrained or imprisoned, At the GM'syou discretion, Gnomes can make an Of a especially Golarion Bluff <linkcheck rel="stylesheet"href="PF.css"><div evil against or cruel any creature one0creature may gain within a class="heading"><p 0 +2 30 bonus feet in towhich its0Sense you class="alignleft">Helpless Motive emphasize 0check both to resist your0own this Prisoner</p><div harmlessness ability. If 1 it succeeds, and style="clear: the it pain 0 does Gnome or something both;"></div></div><div><h5>You inconvenience to make of your yourcurrent bindings condition. even can talk more Ify Invoke Primal Instinct General You can use your Bluff ability 1 rank, to wild take shape the shape class of As feature, an a animal standard gnome. to action, enhance you your can Bluff pantomime skill, giving or Gnomes describe yourself Of predatoran Golarion aura <link of rel="stylesheet"href="PF.css"><div or danger prey-like or meekness behavior, 0 expend that influences one of class="heading"><p 0 your nearby uses creatures of 0 wild shape, class="alignleft">Invoke into doing and 0 what makeyou a Bluff want. 0check. Primal All Instinct</p><div creatures 1 within style="clear: 30 0 feet Gnome that both;"></div></div><div><h5>You fail a Will save against your Bluff check can u Tantrum Combat Your crying, sputtering, Bluff 1 rank, and rage even class frothing feature, at You the gnome. may mouth use makes the Bluff youskill so laughably to feint while incoherent raging. Gnomes The that opponents effect Of Golarion <link of the rel="stylesheet"href="PF.css"><div are feint apt lasts to dismiss only until you 0 the asfirst a threat. time you class="heading"><p 0 hit the target. 0 class="alignleft">Tantrum 0 0 (Combat)</p><div 1 style="clear: 0 Gnome both;"></div></div><div><h5>Your crying, s Witty Feint Combat Your blending Bluff of conversation 1 rank, weapon and martial training prowess When class feature, you makes successfully gnome. it difficult feint for opponents against an to opponent slip Gnomes past in your combat, Of Golarion guard. <link instead rel="stylesheet"href="PF.css"><div of denying the opponent 0 his Dexterity class="heading"><p 0 bonus,0you may class="alignleft">Witty gain0 a dodge bonus 0 Feint to your (Combat)</p><div AC against 1 his attacks. style="clear: 0 Gnome This both;"></div></div><div><h5>Your bonus is equal to your weapon training blend b Mounted Blade General You have learned Ride to 3use ranks, the Mounted Mounted momentum Combat, Combat, of When your Ride-By Ride-By mount you use to Attack, Attack carry the Ride-By base your weapon attack Attack bonus through feat, +1, if your one Qadira Qadira attack foe affinity and hits, into <link you another. may rel="stylesheet"href="PF.css"><div also make an attack 0 against a target class="heading"><p 0 adjacent to 0 your class="alignleft">Mounted original0target. This additional 0 Blade</p><div attack0hasstyle="clear: a -5 penalty 0 both;"></div></div><div><h5>You to the attack roll. You may use thishave feat whethe learne Elephant Stomp Combat You deliver a crushing Str 13, Power blow to Attack, Power downed Attack, Improved enemies. When Improved Overrun, youOverrun overrun base When attack an your opponent bonus overrun +1. and maneuver your maneuver Sargava check exceeds check <link exceeds your rel="stylesheet"href="PF.css"><div opponent's your opponent's CMD by 0 CMD 5 or by more, 5 oryou more, class="heading"><p 0 move instead through of 0 moving the class="alignleft">Elephant target's through space 0 your and opponent's she0is knocked Stomp space (Combat)</p><div prone. and 0 knocking her 0style="clear: prone, you may both;"></div></div><div><h5>You stop in the space directly in fron d Jaguar Pounce Combat Your ambushes Base are attack especially bonus lethal. +4. When making a charge or using Spring Attack Sargava against an <link opponent rel="stylesheet"href="PF.css"><div who is flat-footed 0or helpless, you class="heading"><p 0 treat your first 0 melee class="alignleft">Jaguar attack 0 against that 0 target Pounce as if (Combat)</p><div you 0 had the Improved 0 style="clear: Critical feat. both;"></div></div><div><h5>Your a Monkey LungeCombat You can quickly Lunge, recover Acrobatics fromLunge your 1 lunges, rank. helping As a standard you to avoid You action, take counterattacks. you a -2 can penalty use the to Lunge yourSargava AC feat until to increase your next <link the turn rel="stylesheet"href="PF.css"><div reach when ofmaking your melee a lunge 0 attacks attack. by 5 class="heading"><p feet 0 until the end 0 of your class="alignleft">Monkey turn, 0without suffering 0 Lunge a penalty (Combat)</p><div to 0 your AC. You style="clear: 0 cannot use both;"></div></div><div><h5>You this feat if you carry a medium or hea ca Piranha StrikeCombat You make a combination Weapon Finesse, of quick Weapon base strikes, Finesse attack sacrificing When bonus wielding +1. accuracy a light for weapon, multiple, minor you can wounds choose Sargava that to take prove a exceptionally -1 <link penalty rel="stylesheet"href="PF.css"><div on deadly. all melee attack 0 rolls and combat class="heading"><p 0 maneuver 0 checks class="alignleft">Piranha to gain 0 a +2 bonus on 0 Strike all melee (Combat)</p><div damage 0 rolls. This style="clear: 0 bonus to both;"></div></div><div><h5>You damage is halved (-50%) if you are ma m Rhino Charge Combat Your charges are Power both Attack, violent Power Improved and unpredictable. Attack, Bull You Improved Rush, may base ready Bull attack Charging Rush a charge, bonus is+5. though a full-round you may action only Sargava and move allows up you to <link your to rel="stylesheet"href="PF.css"><div move speed twice on the your charge. speed. 0 class="heading"><p 0 0 class="alignleft">Rhino 0 0Charge (Combat)</p><div 0 style="clear: 0 both;"></div></div><div><h5>Your ch Boon Companion General Your bond with Animal your animal companion companion or familiar or familiar The class abilities feature. is unusually of yourclose. animal companion You may select or familiar Animal this feat are Archive more calculated <link than rel="stylesheet"href="PF.css"><div once. as though The effects your class do 0not were stack. 4 levels Each class="heading"><p 0higher, time you to atake maximum 0 the class="alignleft">Boon feat, effective it applies 0 druid to a level different 0 equal Companion</p><div animal to your companion character 0 style="clear: level. or familiar. 1If you both;"></div></div><div><h5>Your have more than one animal companion bond with or Critical Conduit General You are deadly Deliver when delivering touch spells your ability, master's familiar. When magic. delivering a touch spell for your master, Animal the critical Archive threat <link rel="stylesheet"href="PF.css"><div range of your touch attack 0 is doubled. class="heading"><p 0 This feat does 0 not class="alignleft">Critical stack with 0 Improved Critical 0 Conduit</p><div or other0effects style="clear: that increase 1 both;"></div></div><div><h5>You critical threat range. are deadly w Extra Item SlotGeneral You are able to Non-humanoid wear magic items body more shape. easily Choose than other one magic creatures item of slot your notkind. normally available Animal Archive to creatures <link rel="stylesheet"href="PF.css"><div with your shape. You 0can now use class="heading"><p 0 magic items in0 that slot. class="alignleft">Extra 0 0 Item Slot</p><div 0 style="clear: 1 both;"></div></div><div><h5>You are able to w Familiar FocusGeneral You are closely Familiar. connected to your master's Whenever powers. your master targets you with a harmless Animal Archive spell or <link spell-like rel="stylesheet"href="PF.css"><div ability, your master's 0 effectiveclass="heading"><p 0 caster level for 0 the effect class="alignleft">Familiar is increased 0 by 1.0 Focus</p><div 0 style="clear: 1 both;"></div></div><div><h5>You are closely c Familiar Spell Metamagic You can imbue Spellcaster your familiar with with familiar a spell. class You feature. can transfer a prepared spell If youto are your a spontaneous familiar, Animalallowing Archive caster, <link theyou familiar rel="stylesheet"href="PF.css"><div mustto select cast that a specific spell 0 at spell a later withtime. which class="heading"><p 0 Variables to imbue that 0 your rely familiar; class="alignleft">Familiar on caster you 0 level cannot function imbue 0 Spell according your (Metamagic)</p><div familiar to 0 your with caster an open level, 1 spell style="clear: not slot. your familiar's both;"></div></div><div><h5>You Hit Dice, though your famil Jumper General You are a natural Acrobatics leaper. 1 rank, creature type Youother always than count humanoid as having or outsider. a running start Animal when making Archive <link jump rel="stylesheet"href="PF.css"><div checks using Acrobatics. 0 Acrobatics class="heading"><p 0becomes a class 0 skill class="alignleft">Jumper</p><div for you. 0 0 style="clear: 0 both;"></div></div><div><h5>You 1 are a natural leaper Lithe Attacker General Your unmatched Narrow grace Frame, allows Narrow Escape you to FrameYou strike Artisteven 5 ranks, can from attack animal the tightest from or magical nooks crevices. and beast. crannies, even Animal while Archive using <link Escape rel="stylesheet"href="PF.css"><div Artist to squeeze 0 through or into class="heading"><p 0a narrow space 0 less class="alignleft">Lithe than half 0 as wide as your 0 Attacker</p><div normal space, 0 style="clear: and you do 1 both;"></div></div><div><h5>Your not lose your Dexterity bonus to ACunmatched while usingg Master ofYour General Kind When you speak Familiar, to other speak animals withof animals your kind, Your of its you master kind can ability. influence gains a +2 them bonus to act on according Handle Animal Animal to your checks Archive wishes with <link and animals rel="stylesheet"href="PF.css"><div those of your master. kind. In 0addition, once class="heading"><p 0 per day you can 0 use class="alignleft">Master animal0messenger, animal 0 ofYour trance, Kind</p><div or 0 charm style="clear: animal 1 as a spell-like both;"></div></div><div><h5>When ability, using your master's caster you sp Narrow FrameGeneral Your excellent Escape coordination Artist allows 1 rank, you animal to maneuver or You magical do not better beast. take You in penalties close take quarters. a -4 onpenalty your attack on attack rolls Animal or rolls to Archive your and a AC -4 <link for penalty squeezing rel="stylesheet"href="PF.css"><div to AC through while squeezing. a narrow 0 space that class="heading"><p 0 is at least half 0 asclass="alignleft">Narrow wide as0your normal space, 0 Frame</p><div though each 0 style="clear: move into 1or both;"></div></div><div><h5>Your through a narrow space still counts excellent as if it wer co Spell Sponge General Your mystical connection Animal companion with your orspellcasting familiar, Whenever share master spells your attunes ability. master youtargets to helpful youmagical with a harmless effects. Animal Archive spell with <link a rel="stylesheet"href="PF.css"><div target of "you," the spell's 0 duration is class="heading"><p 0 doubled as if0modified class="alignleft">Spell by the 0 Extend Spell 0 Sponge</p><div metamagic feat. 0 style="clear: This does not 1 both;"></div></div><div><h5>Your affect spells with a duration of concentration, mystical conn in Stable Gallop General You run with aAnimal smooth or and magical steady beast. gait. Your AC penalty when charging is halved. The Animal penalties Archive on <link ranged rel="stylesheet"href="PF.css"><div attacks made by 0 your rider are class="heading"><p 0 reduced by 1 when 0 you class="alignleft">Stable take 0 a double move 0and Gallop</p><div by 2 when 0 you style="clear: run (minimum 1 both;"></div></div><div><h5>You penalty of 0). Your rider gains run a +4 with bonus a sm o Sure-Footed General Your footing isQuadruped secure in unstable animal or terrain. magical You beast. gain a +2 Moving bonus on uphill Acrobatics costs 2 checks squares Animal to of keep movement Archive your balance <link to enter rel="stylesheet"href="PF.css"><div and each Reflex square saves of steep to 0 avoid slope. falling. Running class="heading"><p 0 You can or charging move0 at downhill a normal class="alignleft">Sure-Footed</p><div requires speed 0 on a successful steep slopes 0 DC and 10 stairs Acrobatics 0 style="clear: and do check not 1 risk both;"></div></div><div><h5>Your (or falling DC 10 when Ride check running for or mounted charging characters) footing downhill. is secu or Valiant Steed General Your courage is Animal unnaturally or magical strong. beast. You gain a +4 The morale DCbonus to push on an saves animal against increases Animal fear Archive and by 2emotion if<link the animal rel="stylesheet"href="PF.css"><div effects. is wounded If you can or serve has 0 taken as a mount, any class="heading"><p 0 nonlethal your rider damage gains 0 a orclass="alignleft">Valiant +4 ability morale score 0 bonus damage. on Handle 0 Steed</p><div Animal, Ride, 0 style="clear: and wild empathy 1 both;"></div></div><div><h5>Your checks to force you within range courage of ais cre un Archon Diversion Combat You are able to Archon throw yourself Style, Combat Archon in front Style, Expertise, of danger Combat The Improved penalty to protect Expertise, to Unarmed AC your for Improved friends. using Strike, Archon Unarmed base Style attack Strike toBlood bonus grant Of nearby +4Angels or monk allies <link level rel="stylesheet"href="PF.css"><div a bonus 4th. to AC against 0 a single opponent class="heading"><p 0 decreases 0 to -1, class="alignleft">Archon and you 0 can spend a0move Diversion action (Combat)</p><div instead 0 of a standard 0 style="clear: action toboth;"></div></div><div><h5>You use this ability. Once per round wh Archon JusticeCombat Your righteousArchon indignation Diversion, knows Archon Archon no Diversion, bounds, Style, You and Combat Archon nofoes longer that Style, Expertise, take attack Combat a penalty your Improved Expertise, companions to AC Unarmed for Improved using soon Strike, Blood Archon learn Unarmed Of base the Angels Style attack error Strike <link to grant of bonus rel="stylesheet"href="PF.css"><div their nearby foolish +8 or allies monk ways. alevel bonus 0 7th. to AC against class="heading"><p 0 a single opponent, 0 class="alignleft">Archon and you 0 can spend a 0 swift Justice action (Combat)</p><div instead 0 of a move style="clear: 0 action to use both;"></div></div><div><h5>Your this ability. Whenever you take da ri Archon Style Combat You have trained Combat thoroughly Expertise, Combat to protect Improved Expertise, yourWhile Unarmed allies Improved using from Strike, harm, this Unarmed style, base even as attack ifStrike it a means standard bonus temporarily +2 action, or monk Blood you sacrificing can level Of actively Angels 2nd. your <link protect own rel="stylesheet"href="PF.css"><div safety adjacent in the allies process. from 0 a single opponent class="heading"><p 0 that you 0 are class="alignleft">Archon currently 1adjacent to. This 0 Style grants (Combat, any0adjacent Style)</p><div allies 0 a +2 style="clear: dodge bonus both;"></div></div><div><h5>Yo to AC against that opponent's Banishing Critical Combat With your combination Critical Focus, of combat Critical ability and to Focus spellcasting cast dismissal When you prowess, or confirm banishment, you a critical send caster otherworldly hit with level a slashing 9th. monsters Blood or bludgeoning back Of Angels to their <link weapon, place rel="stylesheet"href="PF.css"><div of origin. you may cast0 dismissal or banishment class="heading"><p 1 on that 0 target class="alignleft">Banishing as an 0 immediate action, 0 Critical and the (Combat, 0 target takes Critical)</p><div a0 -4 penalty on style="clear: its Will save both;"></div></div><div>< to resist the spell's effec Blinding Light General You use your impenetrable Inner Light, aasimar, luminescence Inner Light daylight to Whenever spell-like disorient ability. harbingers an enemy unsuccessfully of darkness. attempts Blood to counter Of Angels or <link dispel rel="stylesheet"href="PF.css"><div your daylight spell-like 0 ability, it must class="heading"><p 0 succeed at 0 a Fortitude class="alignleft">Blinding saving 0 throw (DC 0 10 Light</p><div + 1/2 your 1 character style="clear: level 0 both;"></div></div><div><h5>You Aasimar + your Charisma modifier) or become use your blinded impe fo Consecrate Spell Metamagic You infuse spells Aasimar, with heavenly able to prepare power, drastically or cast A consecrated consecrate. increasing spell their is treated effectiveness as a maximized against Blood would-be spell Ofagainst Angels heralds <link evil of rel="stylesheet"href="PF.css"><div creatures evil. and creatures 0 with the evil class="heading"><p 0 subtype. Against 0 all class="alignleft">Consecrate other creatures, 0 this feat 0 does Spell not (Metamagic)</p><div modify 1 the spell0in Aasimar any style="clear: way (for example, both;"></div></div><div><h5>Y a consecrated fireball a Inner Light General Even when your Aasimar, innate powers daylightover spell-like light fail ability. Whenever you, you and you your cast your alliesdaylight prove vigilant spell-like against ability, Blood dark Of you Angels forces, do so <link fighting as rel="stylesheet"href="PF.css"><div if your until caster the end. level were 0 one higher. class="heading"><p 0Whenever an0 enemy class="alignleft">Inner successfully 0 counters 0 Light</p><div or dispels your 1 style="clear: daylight spell-like both;"></div></div><div><h5>Even 0 Aasimar ability, you and any allies within when a 20-foot your inna ra Revered Guidance General You were selected Aasimar, by your must celestial be taken ancestor at 1st Select level. to beone a guide of the for following a chosen creature people,subtypes: and serve Blood dwarf, asOf a beacon Angels elf, gnome, <link of hope rel="stylesheet"href="PF.css"><div halfling, in times human, of despair. or orc. 0 You gain a class="heading"><p 0+4 racial bonus 0 on Diplomacy class="alignleft">Revered 0 checks made 0 to Guidance</p><div influence 1 creatures style="clear: of the 0 selected Aasimar both;"></div></div><div><h5>You subtype. were se Sunlit Strike General Your melee blows Arcane deal Strike, extra Arcane damage able to Strike prepare to creatures Whenever or cast sensitive sunlight. you successfully to light, making hit an you enemy adept that at Blood hunting is vulnerable Of Angels foul <link monsters to light rel="stylesheet"href="PF.css"><div (such of the as night. by the light 0 blindness, light class="heading"><p 0 sensitivity,0or sunlight class="alignleft">Sunlit powerlessness 0 universal 0 Strike</p><div monster 0 style="clear: rules) with a both;"></div></div><div><h5>Your 0melee weapon you've imbued withmelee your Arcane blows d S Supernal Feast General You sup on the Con blood 15,of aasimar. your ancestors to fuel Whenever your fury. you are adjacent to a good outsider Blood that Of takes Angels bleed <link rel="stylesheet"href="PF.css"><div or blood drain damage, 0 you gain 1 class="heading"><p temporary 0 hit point 0 as class="alignleft">Supernal you bathe 0 in the celestial 0 Feast</p><div being's gore. 1 Furthermore, style="clear: 0 aasimar as both;"></div></div><div><h5>You a full-round action, you can feast sup on on thethe falle b Ancestral Scorn General The fury you harbor Intimidate for your 5 ranks, fiendish tiefling. ancestors Whenever gives evil yououtsiders Demoralizing successfully great demoralize a reason foe with to aan fear successful outsider Blood you. Of of Intimidate Fiends the <link evil subtype check rel="stylesheet"href="PF.css"><div causes with an it to Intimidate become 0 check, shaken it for becomes class="heading"><p 0 1 round, sickened +1 round 0 for for class="alignleft">Ancestral 1 round every0in 5 by addition which to you 0 being beat Scorn</p><div affected the DC. 1 by the style="clear: normal 0 effects Tiefling both;"></div></div><div><h5>The of being demoralized. If you beat fury the you DC ha b Banner of Doom Combat The mere sight Base of your attack fiendish bonus banner +8, banner is enough As class long to feature, your send banner ripples tiefling. is of clearly fear through visible,your all enemies enemies. Blood Of within Fiends 60 <link feetrel="stylesheet"href="PF.css"><div take a -2 penalty on 0 saving throws class="heading"><p 0 against fear. This 0 penalty class="alignleft">Banner does 0 not stack with 0 of other Doom effects (Combat)</p><div 1that provide enemies 0 style="clear: Tiefling with penalties both;"></div></div><div><h5>The on saving throws against fe m Blinding Sneak Combat Attack When you strike Base from attack the cover bonus of+5, darkness, darkness When you spell-like inject you successfully foes ability, withsneak a fraction deal attack sneak of your class attack foul feature, damage magic. Blood tiefling. Of to Fiends a foe <link while rel="stylesheet"href="PF.css"><div you are within an area 0 of magical darkness, class="heading"><p 0 you 0 temporarily class="alignleft">Blinding blind 0 your opponent 0 Sneak for 1 round. Attack 1 A(Combat)</p><div successful 0 Fortitude Tiefling style="clear: save (DC 10 both;"></div></div><div><h5> + the amount of sneak atta Fiendish Darkness General You can use your Darkness darkness spell-like spell-like ability, ability tiefling. You more can often. use darkness Tieflings three can use times darkness per day once as Blood a per spell-like Of day Fiends as ability. <link a spell-like rel="stylesheet"href="PF.css"><div ability. 0 class="heading"><p 0 0 class="alignleft">Fiendish 0 0 <i>Darkness</i></p><div 1 0 style="clear: Tiefling both;"></div></div><div><h5>You c Fiendish Facade General You are easily Must mistaken be taken for a at member 1st level, of another tiefling. You gain race. a +5 Your racial fiendish bonus physical on Disguise traits checks areBlood normally when Of Fiends hidden attempting <link byrel="stylesheet"href="PF.css"><div clothing to impersonate or appear a particular to0 be markings race. of You class="heading"><p 0 another must select race. 0 the race class="alignleft">Fiendish you 0 are able to impersonate 0 Facade</p><div when 1 you select style="clear: this 0 Tiefling feat, both;"></div></div><div><h5>You and thereafter you cannot change are the easily race Fiendish Resilience General You dodge energy Dex 13, attacks evasion with class amazing feature, agility. Choose tiefling. one of the following energy You can types take that this Blood you feat Of have multiple Fiends resistance <link times. rel="stylesheet"href="PF.css"><div Each to: cold, time electricity, you take 0 it, oryou fire.select Anytime class="heading"><p 0 a different you make qualifying a 0 Reflex class="alignleft">Fiendish energy saving 0 type. throw against0an Resilience</p><div attack that1deals the style="clear: selected 0 Tiefling type both;"></div></div><div><h5>You of energy damage and is subject dodge to youe Fury of the Tainted Combat The unstoppable Cha anger 13, rage you class feel toward feature, do-gooders tiefling. While raging, and self-proclaimed you gain a +4 competence saints makes bonus you Blood a on force Of saving Fiends to be <link throws reckoned rel="stylesheet"href="PF.css"><div made with. against spells 0 and effects with class="heading"><p 0 the good descriptor. 0 class="alignleft">Fury 0 of 0 the Tainted (Combat)</p><div 1 0 Tiefling style="clear: both;"></div></div><div><h5>Th Improved Fiendish General DarknessYour innate ability Fiendish to shroud Darkness, others Fiendish darkness in darkness Darknes You spell-like is gain further aability, +2empowered. bonus caster to your level effective 3rd, tiefling. caster Blood level Of when Fiends using <linkyour rel="stylesheet"href="PF.css"><div darkness spell-like 0 ability. In addition, class="heading"><p 0 whenever 0 youclass="alignleft">Improved cast a spell 0 with the evil 0 descriptor Fiendishthat Darkness</p><div 1 targets another 0 Tiefling style="clear: creature, you both;"></div></div><div><h5>Yo can spend a swift action to appl Improved Fiendish General Sorcery Your skill with Fiendish foul sorcery sorcery is even racial more trait, potent tiefling. If you than arethat a sorcerer of others and of possess your race. the Rakshasa Bloodbloodline Of Fiends <link (Pathfinder rel="stylesheet"href="PF.css"><div RPG Ultimate 0 Magic 68) or Shadow class="heading"><p 0 bloodline 0 (Pathfinder class="alignleft">Improved 0 RPG Advanced 0 Player's Fiendish Guide Sorcery</p><div 1 140), treat your 0 style="clear: Tiefling Charisma score both;"></div></div><div><h5>Your as 2 points higher for all sorc Improved FuryCombat of the TaintedYour hatred for Cha goodness 13, Fury is of rivaled Fury the of Tainted, only the Tainted by base While your ability attack raging, to bonus you repel gain +8, it. rage spell class resistance feature, equal tiefling. Blood to 10 Of + Fiends your <link classrel="stylesheet"href="PF.css"><div level against spells with 0 the good descriptor. class="heading"><p 0 0 class="alignleft">Improved 0 0 Fury of the 1 Tainted (Combat)</p><div 0 Tiefling style="clear: both;"></div></div><di Monstrous Mask General Your fiendish physical Tiefling, traits must give be taken you a at twisted 1stYou level. and get fearsome a +5 racial appearance bonus on Intimidate that strikes checks fear Blood into made Of others' Fiends against <link hearts. all rel="stylesheet"href="PF.css"><div creatures of the humanoid 0 type. class="heading"><p 0 0 class="alignleft">Monstrous 0 0 Mask</p><div 1 style="clear: 0 Tiefling both;"></div></div><div><h5>Your fiendish p Terrifying Mask General Your fiendish visage Cha 13, has Monstrous made Monstrous you Mask, a truly Mask tiefling. terrifying Anytime spectacle you can make to behold, a Sense and Motive you can check force Blood toothers get Of a Fiends hunch to betray <link orrel="stylesheet"href="PF.css"><div detect their feelings whether with someone a0 single islook. trustworthy class="heading"><p 0 or not, you 0 can choose class="alignleft">Terrifying to 0 instead make 0 an Mask</p><div Intimidate1 check style="clear: at a -2 penalty. 0 Tiefling both;"></div></div><div><h5>Your This ability only works on creatures fiendish of the vis Wicked Valor General The fiendish blood Con that 15, Diehard, courses Diehard, through Endurance, Endurance your When tiefling. body you causes regain your hit wounds points by toresting, heal faster you than heal Blood usual. double Of Fiends the <link normal rel="stylesheet"href="PF.css"><div amount of damage. 0 This feat does class="heading"><p 0 not stack with 0 items class="alignleft">Wicked or effects 0 that also affect 0 Valor</p><div the amount 1 of style="clear: damage you 0both;"></div></div><div><h5>The Tiefling recover from while resting. This feat fiendish onlyblood funct Reckless Aim Combat Your lack of regard Point-Blank for others Shot, Point-Blank proves Precise a boon Shot. Shot, When when Precise you you shoot Shot fire projectiles or throw ranged into melee. weapons at Blood an opponent Of Fiends <link engaged rel="stylesheet"href="PF.css"><div in melee, you can 0 choose to take class="heading"><p 0 a -1 penalty 0 to your class="alignleft">Reckless AC and 0 gain a +2 competence 0 Aim (Combat)</p><div bonus 0 on your attack style="clear: 0 roll. However, both;"></div></div><div><h5>Your when you roll a natural 1 on a lac r Conviction General Your actions are Cha bolstered 13. by divine determination. When you present to a vampire a holy symbol Blood or other Of The object Night <link it rel="stylesheet"href="PF.css"><div is averse to, the DC for 0 the creature class="heading"><p 0to overcome such 0 an class="alignleft">Conviction</p><div aversion 0 increases by 0 2. style="clear: 0 both;"></div></div><div><h5>Your 0 actions are bols Hymn Singer General Your music is infused Bardic performance, with your faith. good alignment, When using worshiper bardic of performance, a good deity. you may choose Blood Of to The play, Night <link recite, rel="stylesheet"href="PF.css"><div or sing a religious song 0 or piece of class="heading"><p 0 scripture of your 0 faith. class="alignleft">Hymn Each0round of bardic 0Singer</p><div performance0you style="clear: spend in 0 this both;"></div></div><div><h5>Your way, you count as presenting a holy music symbol, is infus c Life-Dominant General Soul You gain unusual Dhampir. resiliency from your mortal You heritage. are healed by channeled positive energy Blood used Of to The heal Night <link living rel="stylesheet"href="PF.css"><div creatures and channeled 0 negativeclass="heading"><p 0 energy used to 0 healclass="alignleft">Life-Dominant undead, 0but both only 0 heal half Soul</p><div the normal 1 amount. style="clear: 0 You Dhampir still both;"></div></div><div><h5>You take damage from positive energy gain used unu Potent HolySymbol General In your pious hands, Good alignment, your holy symbol worshiper is aof shining Any a good round light deity. in of which faith. you use your holy symbol Blood as a Of divine The Night focus <link rel="stylesheet"href="PF.css"><div for the casting of a spell 0 or to channel class="heading"><p 0 positive energy, 0 you class="alignleft">Potent count0as presenting0 aHolySymbol</p><div holy symbol, 0 chanting style="clear: prayers, 0 or both;"></div></div><div><h5>In ringing a hand bell for the purpose your of pious keep SchooledResolve General Your intensive Bravery combat class training feature. to fight vampiric You forces add your allows bravery you to bonus fighton offWill their saves mental against Blood spells Of mind-affecting and The effects Night <link rel="stylesheet"href="PF.css"><div using spells your and resistance effects from 0to fear. vampires.class="heading"><p 0 This does not0 stack class="alignleft">SchooledResolve</p><div with the 0 normal bravery 0 bonus on saves 0 against style="clear: fear 0 effects. both;"></div></div><div><h5>Your intensive Aversion Tolerance General You have been Vampire. hunted for so long that you have You gain developed a +2 bonus resistances on saves to made slayers' to usual resist Blood scare aversions Oftactics. Theto Night <link objects, rel="stylesheet"href="PF.css"><div sounds, and materials 0 appropriate class="heading"><p 0 to your vampire 0 type class="alignleft">Aversion (such 0 as garlic, holy 0 symbols, Tolerance</p><div and 1 mirrors style="clear: for a moroi). 0 Vampire both;"></div></div><div><h5>You When confronted with such things, have you ma be Famine Tolerance General You can abideMoroi much or longer nosferatu. periods withoutYou feeding, can go and without enjoy increased feeding for This benefits a number feat is from only ofBlood days afor meal. campaigns equal Of The toNight <link twice using rel="stylesheet"href="PF.css"><div your theHit optional Dice before undead 0 having hunger to make rules class="heading"><p 0(see hunger page saves. 22). 0 When class="alignleft">Famine you use 0 your blood drain 0 Tolerance</p><div ability, you 1 gain twice style="clear: the 0 normal Moroi, both;"></div></div><div><h5>You Nosferatu amount of temporary hit points for can each abid VampiricCompanion General Just as your undead Dhampir existence or vampire, mocks nongood nature, Your alignment, so animal too arecompanion 10 you levels granted in or aa class familiar's twisted If your that companion animal type grants changes companion Blood a familiar that Of to reflects The "undead." or or animal Night familiar <link the rel="stylesheet"href="PF.css"><div vile companion. The is nature destroyed, creature of vampirism. gains dismissed, your 0 vampire or lost,or you class="heading"><p 0 dhampir may apply weaknesses the 0 effects class="alignleft">VampiricCompanion</p><div and offast this 0 healing feat to the 5. If replacement 0 you are a vampire, creature. 1 the If creature you style="clear: are 0 Dhampir, destroyed, also both;"></div></div><div><h5>Just gains Vampire the creature followingretains abilities, itsdepending undead astype you on Variant PrayerGeneral Scroll You have learned Jiang-shi. the secret to changing the You powers gain the granted ability by to your create prayer You a different scroll. may select type Blood of this prayer feat Of The multiple scroll. Night <link You times. rel="stylesheet"href="PF.css"><div may Each create time a prayer you do 0 scroll so, choose with this another class="heading"><p 0 abilityability by using granted 0 any class="alignleft">Variant strip by the of0 feat. parchment and 0a Prayer writing Scroll</p><div instrument, 1 but style="clear: doing 0 Jiang-shi so requires both;"></div></div><div><h5>You 10 minutes of uninterrupted have work.l Blinding FlashCombat You can temporarily Dex 13, blind Combat your Combat opponent Expertise. Expertise byAs using a move youraction, weapon you or can shield expertly to flash angle sunlight the Dragon blade into its Empires ofeyes. your <link weapon Primer rel="stylesheet"href="PF.css"><div or shield to reflect 0 light into an class="heading"><p opponent's 0 eyes, 0 dazzling class="alignleft">Blinding your 0 foe for 1 round. 0 Flash This feat (Combat)</p><div functions 0 as a style="clear: gaze 0 attack, and both;"></div></div><div><h5>You the target must make a Fortitude can Disorienting Blow Combat When you successfully Stunning strike Fist, Stunning base your attack opponent Fist bonus You with +11. must yourchoose Stunning to use Fist,this youability leave before it in a state making Dragon of confusion. an Empires attack <link Primer rollrel="stylesheet"href="PF.css"><div with your Stunning Fist, 0 and this effect class="heading"><p 0 replaces other 0 effects class="alignleft">Disorienting or 0 conditions that0would Blow be caused (Combat)</p><div 0 by Stunning 0 Fist. style="clear: If you successfully both;"></div></div><div><h5>Whe hit your opponent and it Enhanced Ki Throw Combat You enhance the Ki pool force class of your feature, Ki ki Throw throws, Ki Throw enabling When (seeusing you the Pathfinder to the devastate Ki Throw RPG your feat, Advanced opponents you can Player's expend as Dragon youGuide). 1 slam ki Empires point them to <link to amplify Primer the rel="stylesheet"href="PF.css"><div ground. the force of your 0 attack. If your class="heading"><p 0 ki throw succeeds, 0 when class="alignleft">Enhanced the 0 target hits the 0 ground, <i>Ki</i> it takes 0 Throw damage (Combat)</p><div as if0you had hitstyle="clear: it with an unarmed both;"></div></div><div> strike. Feinting FlurryCombat Your subtle flourishes Dex 15, mislead flurry of Combat your blows enemy, Expertise class feature, While tricking using Combat it into flurry changing Expertise. of blows its to footing. make melee attacks, Dragon you Empires can <link forgo Primer rel="stylesheet"href="PF.css"><div your first attack to make 0 a Bluff check class="heading"><p 0 to feint. 0 class="alignleft">Feinting 0 0 Flurry (Combat)</p><div 0 style="clear: 0 both;"></div></div><div><h5>Your su Hold the BladeCombat You can take your Improved opponent's Disarm, Improved weapon base attack Disarm afterWhenever being bonus stabbed +10. an enemy in the deals back. damage to you with Dragon a melee Empires weapon <link Primer rel="stylesheet"href="PF.css"><div as part of a flanking 0attack or sneak class="heading"><p 0 attack, you can 0 make class="alignleft">Hold a combat 0 maneuver the 0 check Blade to (Combat)</p><div disarm 0 against that style="clear: 0 opponent as both;"></div></div><div><h5>You an immediate action. You must hav ca Improved Feinting Combat Flurry Your first melee Dex attack 17, flurry throws of Combat your blows opponent Expertise, class feature, While completely Feinting using Combat Feinting Flurry off A successful Expertise, guard. Flurry, Feinting feint if you causes successfully Flurry, your base Dragon opponent feint, attack Empires your bonus toopponent <link bePrimer denied +6. rel="stylesheet"href="PF.css"><div is its denied Dexterity its Dexterity bonus 0 tobonus AC against to class="heading"><p 0 ACyour until next the end attack. 0 of your class="alignleft">Improved turn.0 0 Feinting Flurry 0 (Combat)</p><div 0 style="clear: both;"></div></div><div><h Quivering Palm Combat Adept Your quiveringQuivering palm strikes palm are class more feature. potent Athan dd +2 most. to the saving throw DC against yourDragon quivering Empires palm <link attacks. Primer rel="stylesheet"href="PF.css"><div 0 class="heading"><p 0 0 class="alignleft">Quivering 0 0 Palm Adept 0 (Combat)</p><div 0 style="clear: both;"></div></div><div><h5> Quivering Palm Combat Versatility You can alter the Quivering way you palm apply class a quivering feature, After base palm's successfully attack vibrations bonus using to+13. an opponent's your quivering body palm toDragon cause attackextreme on Empires a creature, <link pain, Primer rel="stylesheet"href="PF.css"><div put you it can in a produce coma, orone destroy 0 of the its following memories. class="heading"><p 0 effects instead 0 of class="alignleft">Quivering killing the 0 creature, as 0 long Palm as you Versatility do 0 so within (Combat)</p><div a number 0 of days style="clear: equal toboth;"></div></div><div>< your monk level. Coma: T Sleeper Hold Combat By maintainingGreater a grapple Grapple, hold on base yourattack opponent, You bonus must you +8. declare can cause that it you to lose are consciousness. using this feat Dragon before Empires you make <link Primer a rel="stylesheet"href="PF.css"><div combat maneuver check 0 to maintain class="heading"><p 0 a grapple (thus 0 a class="alignleft">Sleeper failed check 0 to maintain 0 the Hold grapple (Combat)</p><div ruins 0 the attempt). style="clear: 0 If you maintain both;"></div></div><div><h5>By a grapple for a number of maint cons Stunning Fist Adept Combat Your Stunning Stunning Fist strikes Fist, become Stunning base attack even Fist deadlier. bonus Add +3. +1 to the saving throw DC against yourDragon Stunning Empires Fist <link attacks. Primer rel="stylesheet"href="PF.css"><div This bonus does not 0 stack with feats class="heading"><p 0 that grant0 you bonuses class="alignleft">Stunning to 0 the DC for saving 0 Fist throws Adept against 0 (Combat)</p><div your Stunning 0 style="clear: Fist attacks, both;"></div></div><div><h5>Yo such as Mantis Style (see Path Arcane Trap Suppressor General Your magic can Ability suppress to cast magic dispel traps magic longer orWhen greater thanyou usual. dispel target Dispel magic a magic magic as a trap spell suppresses with or spell-like dispel an magic Dungeoneer's item's ability. ormagical greater<link Handbook properties dispel rel="stylesheet"href="PF.css"><div magic, for 1d4 if your rounds. caster 0 level check exceeds class="heading"><p 0 the Disable 0 Device class="alignleft">Arcane DC 0 of the trap, the 0 Trap trap Suppressor</p><div is disabled 0 for 1d4 minutes. style="clear: 0 both;"></div></div><div><h5>Your m Close Call General Your nimble fingers Deft Hands. are able Deft to catch Hands small Once slips before per day, they you become may reroll big disasters. either a Disable Dungeoneer's Device or Sleight <link Handbook rel="stylesheet"href="PF.css"><div of Hand check. You must 0 decide toclass="heading"><p 0 use this ability 0after class="alignleft">Close the first attempt 0 but before 0Call</p><div the results style="clear: 0are revealed both;"></div></div><div><h5>Your by 0 the GM. You must take the second nimble roll, fingers even if a Tactical Reposition Combat You excel at moving Int 13, foes Combat right Combat Expertise, where Expertise, you Improved want When them. Improved making RepositionAPG. You a Reposition reposition cannot reposition combat maneuver a foe into Dungeoneer's (Pathfinder an intrinsically RPG <link Handbook dangerous Advanced rel="stylesheet"href="PF.css"><div space Player's such Guide 0as a 322), pit or you blade class="heading"><p 0 can barrier. move an enemy 0 class="alignleft">Tactical into a trap 0 or other hazardous 0 Reposition area, such (Combat)</p><div 0 as a pit, wall 0 scythe, style="clear: or blade both;"></div></div><div><h5>Yo barrier. When you do so, the m Coaxing Spell MetamagicFeat Your charms and Spell enchantments Focus (enchantment), Spell reach Focus the (enchantment) Knowledge minds This feat of even only (dungeoneering) works the lowliest with mind-affecting dungeon 6 ranks. denizens. effects. Dungeoneer's A coaxing<link Handbook spellrel="stylesheet"href="PF.css"><div affects mindless oozes 0 and verminclass="heading"><p 0 as if they weren't 0 mindless, class="alignleft">Coaxing but 0 has no effect 0 on Spell other (MetamagicFeat)</p><div creature 0 types. A 0 coaxing style="clear: spell uses a both;"></div></div><div><h5> spell slot 2 levels higher than Dampen Presence General Your habitual stillness Skill Focus makes (Stealth), Skill youFocus difficult Stealth (Stealth) to You 5perceive ranks. may use for creatures the Stealth that skill use to hide blindsight from any or Dungeoneer's blindsense. creature attempting <link Handbook rel="stylesheet"href="PF.css"><div to perceive you using 0 blindsight class="heading"><p 0 or blindsense, 0 even if class="alignleft">Dampen you are 0 clearly in that0creature's Presence</p><div perceptual 0 style="clear: field. This 0 feat both;"></div></div><div><h5>Your does not confer any advantages against habituao Cursed Item Detection General Your arcane prowess Spellcraft is so 5 ranks, great that ability even to cast cursed Youdetect gain items amagic +2 fail Unless bonus to asbefuddle a on spell the checks check or you. spell-like made to ability. identify Dungeoneer's the a cursed properties <link Handbook item rel="stylesheet"href="PF.css"><div exceeds of magic the items. DCIn by addition, 10 0 or more, you the need class="heading"><p 0 item's only curse exceed cannot 0 the DC be class="alignleft">Cursed of detected. these 0 checks by 5 0 in Item order Detection</p><div to determine 0 whether style="clear: 0 or not anboth;"></div></div><div><h5>Your item is cursed. arca Ostentatious Display General Your extravagant jewelry and accessories give As long you as an you air of are importance wearing ayou valuable can use nonmagical toDungeoneer's your advantage item in<link Handbook a magic in many rel="stylesheet"href="PF.css"><div item social slot, situations. you gain 0 a +1 bonus on class="heading"><p 0 skill checks with 0 a class="alignleft">Ostentatious corresponding 0 skill. Bonuses 0 from Display</p><div wearing 0 items style="clear: in 0 multiple slots both;"></div></div><div><h5>Your that affect the same skill do not extrav stac TORCH HANDLING General In your grasp, a simple torch becomes a beacon. You gain three benefits upon taking this feat. Dungeoneer's First, you treat <link Handbook torches rel="stylesheet"href="PF.css"><div as simple weapons. 0 Second, the class="heading"><p 0 radius of normal 0 and class="alignleft">TORCH increased 0 illumination 0 HANDLING</p><div shed by any 0 torch or style="clear: mundane 0 light both;"></div></div><div><h5>In source you carry increases by your 10 feet. gras F Arcane InsightGeneral Magical insight Worshiper helps you of evade Nethys, Arcane attacks. Arcane Shield Whenever Shield (see you the use Advanced the Arcane Player's Shield Guide). feat, you Faiths also Ofgain Balance a <link +1 insight rel="stylesheet"href="PF.css"><div bonus to your Armor 0 Class for class="heading"><p 01 round. 0 class="alignleft">Arcane 0 0 Insight</p><div 0 style="clear: 0 both;"></div></div><div><h5>Magical insight he Bloody Vengeance Combat Your retaliatory Worshiper strikes have of Calistria, long-lasting base effects. attack If an opponent bonus +1. has damaged you within theFaiths past minute, Of Balance you <link may rel="stylesheet"href="PF.css"><div study that opponent 0 as a standard class="heading"><p 0 action. Thereafter, 0 class="alignleft">Bloody if you hit 0 that creature 0 with Vengeance a melee attack, (Combat)</p><div 0 the target 0 takes style="clear: 1 point of both;"></div></div><div><h5>Yo bleed damage each round at th Measured Response Combat You believe that Worshiper a conservative of Abadar, but consistent base attack When response bonus you hit +1. guarantees an opponent success. with a melee or ranged Faiths Of attack, Balance <link you may rel="stylesheet"href="PF.css"><div choose to deal average 0 damage class="heading"><p 0 (rounded down), 0 asclass="alignleft">Measured if you had 0 rolled exactly 0 the Response average0 amount (Combat)</p><div on the 0 damage style="clear: die or dice. both;"></div></div><div><h5>Y You add your damage bonu Riptide Attack Combat You can followWorshiper up a successful of Gozreh, Improved trip attempt Improved Drag, When with Improved Drag, a you drag Improved succeed Trip maneuver. Trip. at a trip combat maneuver, Faiths you Of may Balance automatically <link rel="stylesheet"href="PF.css"><div make a drag combat 0 maneuver class="heading"><p 0 against your 0 tripped class="alignleft">Riptide target 0 as a swift action. 0 Attack Your(Combat)</p><div base 0attack bonus style="clear: 0 for the drag both;"></div></div><div><h5>You check is the same as the base attack can Spiked Destroyer Combat You can attack Worshiper with your armor of Gorum, spikes proficient while When using in spiked you bullsucceed rush armor. or overrun. at a bull rush or overrun Faiths combat Ofmaneuver, Balance <link rel="stylesheet"href="PF.css"><div you may automatically 0 make an attack class="heading"><p 0 roll with your 0 armor class="alignleft">Spiked spikes 0 against the target 0 Destroyer of the maneuver (Combat)</p><div 0 as a swift 0 style="clear: action. Thisboth;"></div></div><div><h5>You attack is made using your highest Steady Engagement Combat You can draw Worshiper on your excellent of Irori, Combat balance Combat Reflexes, to Reflexes, trip If you or Stand use disarm Stand the Still opponents Stand Still. Still feat when tothey prevent try to an disengage. opponent Faiths Of Balance from<link moving, rel="stylesheet"href="PF.css"><div you may make a disarm 0 or trip combat class="heading"><p 0 maneuver 0 against class="alignleft">Steady the0target as an immediate 0 Engagement action. 0(Combat)</p><div 0 style="clear: both;"></div></div><div><h5>Y Firebrand Combat You can makeWorshiper use of a torch of Asmodeus as a deadly, macelike You treat weapon. a torch A torch as a used light weapon in combat that is deals treated Faiths bludgeoning as Of a one-handed Corruption <link damage rel="stylesheet"href="PF.css"><div improvised equal to that weapon of a0light that mace deals of bludgeoning class="heading"><p 0 its size, plus damage 10 pointequal of class="alignleft">Firebrand fire to damage, that 0 of aand gauntlet you 0 do of not its (Combat)</p><div size, incurplus penalties 0 1 point style="clear: as ofyou fire 0 would damage. both;"></div></div><div><h5>You for using it as an improvised weapon. can ma Ordered Mind General Your study of Hell's Caster laws level improves 7th, lawful your alignment, counterspells. You are worshiper able to modify of Asmodeus. more of your spells to Faiths use as Of counterspells. Corruption <link rel="stylesheet"href="PF.css"><div The DC of the Spellcraft 0 check class="heading"><p 0 you must succeed 0 atclass="alignleft">Ordered to identify 0 an opponent's 0 spell Mind</p><div is equal 0 to style="clear: 20 + the spell 0 both;"></div></div><div><h5>Your level of the opponent's spell (instead study ofof 15 Hell + Destroy Identity General You are able to Critical use your Focus, weapons Critical base attack to Focus destroy bonus Whenever some +11, ofworshiper your you score opponent's of a Lamashtu. critical most hit distinctive against an Faiths physical opponent, Ofcharacteristics. Corruption the <link target rel="stylesheet"href="PF.css"><div is so maimed that it 0takes 2 points class="heading"><p 0of Charisma damage 0 class="alignleft">Destroy and becomes 0 staggered 0 Identity</p><div for 1 round. 0 style="clear: 0 both;"></div></div><div><h5>You are able to Fearsome Finish General When you slayIntimidating enemies, you Prowess, Intimidating frighten worshiper other Prowess Upon opponents. of reducing Lamashtu. an enemy to 0 or fewer hit points, Faithsfor Of the Corruption remaining <link rel="stylesheet"href="PF.css"><div duration of the combat 0 encounter, class="heading"><p 0 you gain a +4 0 bonus class="alignleft">Fearsome on any 0 Intimidate checks 0 Finish</p><div made to 0 demoralize style="clear: opponents 0 both;"></div></div><div><h5>When who can see both you and the opponent you slay Reject Poison General You are a careful Dex poisoner, 13, poison and use know class how feature, to Whenever protect worshiper yourself a creature of Norgorber. against attempts exposure to poison to the you ill Faiths effects with a Of poison of Corruption most <link you substances. rel="stylesheet"href="PF.css"><div have previously used0or undergoneclass="heading"><p 0 the effects of, 0 you have class="alignleft">Reject a 20% 0 chance of naturally 0 Poison</p><div rejecting 0 the style="clear: poison's0effects both;"></div></div><div><h5>You on you, negating its effects and are wasting a careful it Shadow Dodge General You use light and Dexdarkness 13, worshiper to your of advantage, Norgorber. Youconfusing are able to your useenemies the light and around confounding you to move Faiths their back Of senses. Corruption and <link forth rel="stylesheet"href="PF.css"><div from shadow to light again, and your class="heading"><p sudden shifting dazzles class="alignleft">Shadow your enemies' eyes. Dodge</p><div By spending a style="clear: number of feet both;"></div></div><div><h5>You (in 10-foot increments) when youuse uselight this a fe M R G m m R m w W R mR w O C CMD m m M R m m m G m R m M W R R Mw mR R O C CMD m m w m m m R G D m Cw W wm U O C w R W m m D m m G W W w W w w w OwC w w m m W m w D C Mm m W W w Q w D w w W Q D w W W W G m Ww w w w w D M Cwm C G m m W GR G C R m m G w C m m m m N w m D m W G w w m H m w m G m m m N wm w m W W G W w m m w m m wm m C G W m m w m m C Wm G G m m w w m C W m m C M G m w m m w wW G w mm w m w C M C m R m w m ww C G w m m mW G m w C Mm mC w w C C m m R D m H C m w w m w W wG w m m D m H C mm m D D C m D W W W w w mw m w w m W DG m m m mD D C m m w D Dw G m C m m m R G CW R G D m Dw m C D C m m W w w m W G m m m w m D m C m G w O N w W G m w m m w m G w m w m W W W G w w m w w C m W C w w W G m m m w w C m m w m W D C m m w m m mm w W GW D C m w mm m G U m U W G m mm H w w w m m W m m m G C m m m mm w m W G m m m G H G m C mO w m W wG m m mm m m GH D H m m G G w G m w m m w W G w m m m w G m m H m C m m m U m U mW m mW m H mm m W G m w mm w m H m w m C mm m m w w m H m G w m m W ww m W G m m m m m w H m m w w H w G N m H w m m W m W m G O m w m H w w H w m m N m H w H m G m m H m m w H m W w G w m w m H m w H m N m G C m m m w m Wm G N m m m N G m m C m m w m w w Wm G w w W N w m m m R R C m C W w w m W w w R Rm m Ww m m G m mw w w w w m wR Rw m C m w m m w w C m R N G C m m m m R GCW R G w R N m m w G m m w w W Gw m w m G mm w m W mG m m m m m m U G w O N w w w w U w W w G Um w w w w w w w U wU w M m w m Om w C m w C m R C m O R W G wM C m m m G w m W W w Wm G mm m w m m G m m m w W G m w G O C D D m w C m m W G w O mm O m D C m D W W W w W WW w G C G D C m m G m M m m w W G Q M C W m Q C m G m w mm m w W G w m m m m m W D G D D DM G M Wm m m m m w W m G w m m W D C m

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name type description prerequisites prerequisite_feats benifit normal special source fulltext teamwork critical grit style peformance racial companion_familiar race_name note Slaying Sprint Combat With swift feet Dodge, and deadly Mobility, intent, Dodge, Spring youMobility, finish Attack, You offSpring base your canattack target move Attack before bonus up to half +13 anyone your sees speed your instead blade. Rival of taking Guide a 5-foot <linkstep rel="stylesheet"href="PF.css"><div when taking a full-round 0 action to class="heading"><p 0 perform a coup 0 declass="alignleft">Slaying grace. Performing 0 a coup 0 Sprint de grace (Combat)</p><div does 0 not provoke style="clear: 0 attacks ofboth;"></div></div><div><h5>With opportunity. You can use this feat on sw Greater Serpent Combat Lash Your ability to disarm Serpent and Lash, pull Serpent base foes attack offLash balance bonus When with +4 you your make whip a is successful impressive. disarm or tripRival maneuver Guideusing <link the rel="stylesheet"href="PF.css"><div Serpent Lash feat, you 0 can make your class="heading"><p 0 additional 0 disarm class="alignleft">Greater or trip attempt 0 against 0 any Serpent targetLash within 0 (Combat)</p><div your whip's 0 reach. style="clear: With a reposition both;"></div></div><div><h5> maneuver, you can mov Serpent Lash Combat You are adept Weapon at vexingFinesse, multiple Weapon proficient foes with Finesse in your As whip. awhip. standard action, you can make a disarm Rival or trip Guide maneuver <link with rel="stylesheet"href="PF.css"><div your whip. If it succeeds, 0 you can class="heading"><p 0 make an additional 0 class="alignleft">Serpent disarm 0or trip maneuver 0 Lash with the (Combat)</p><div same 0 bonus against style="clear: 0 a target both;"></div></div><div><h5>You adjacent to the first and also within are yo Circling Offense Combat You are skilledDodge, at approaching Mobility, Dodge, large base foes Mobility attack with Y bonus ou an receive ally +3.in a way +1 dodge that makes bonusit to difficult your Armor for Rival your Class foes Guide against to find <link attacks an rel="stylesheet"href="PF.css"><div advantage of opportunity against provoked you 1 or your byally. moving class="heading"><p 0 through a 0 creature's class="alignleft">Circling reach, 0 provided the 0 creature Offenseis (Combat, of0a larger Teamwork)</p><div size category 0 thanstyle="clear: you and provided both;"></div></div><div at least one other Footslasher Combat You are trained to strike at a large foe's feet Ifto you impede damage its movement a foe that is and of a cause larger great size pain. category Rival Guide than you <link with rel="stylesheet"href="PF.css"><div a weapon that does 0 piercing or slashing class="heading"><p 0 damage, 0 youclass="alignleft">Footslasher can attempt 0 to damage 0 the creature's (Combat)</p><div 0 feet in a way style="clear: 0 that impedes both;"></div></div><div><h5>You its movement. Attacking a foe are in this tr Topple Foe Combat You and your allies Combat can Expertise, workCombat together Improved Expertise, to trip If Trip. larger you Improved attempt foes. to Trip trip a foe that is larger than Rival you, Guide you gain<link a +1 rel="stylesheet"href="PF.css"><div bonus on your CMB check 1 to trip the class="heading"><p 0 foe as long as 0 an ally class="alignleft">Topple with Topple 0 Foe is flanking 0 Foe (Combat, the foe 0with Teamwork)</p><div you. If multiple 0 allies style="clear: with Topple both;"></div></div><div><h5 Foe are flanking the foe w Jackal Heritage General A jackalwere crouches Humanoid, somewhere must be taken in your at family You 1st level. gain tree. a +2 racial bonus on saving throws Rival against Guide mind-affecting <link rel="stylesheet"href="PF.css"><div effects, and a +20racial bonus on class="heading"><p 0 Perception checks. 0 class="alignleft">Jackal 0 0 Heritage</p><div 0 style="clear: 0 both;"></div></div><div><h5>A jackalwere cro Drunken Brawler Combat You have learned Endurance. how to fight Endurance effectively while When drunk. you drink a tankard of ale or strong alcohol, Faiths Of you Purity take <link a -2 rel="stylesheet"href="PF.css"><div penalty on Reflex saving 0 throws, but class="heading"><p 0 gain a number 0 of temporary class="alignleft">Drunken 0 hit points equal 0 to Brawler your level, (Combat)</p><div 0 and gain a +2 0 style="clear: alchemical bonus both;"></div></div><div><h5>You on Fortitude and Will saving t Butterfly's Sting General You can forgo Combat a criticalExpertise. hit in Combat order to Expertise pass it When on to you an ally. confirm a critical hit against a creature, Faiths Of you Purity can<choose link rel="stylesheet"href="PF.css"><div to forgo the effect0 of the critical hit class="heading"><p 1 and grant a 0 critical class="alignleft">Butterfly's hit to the 0 next ally who 0 hitsSting the creature (Critical)</p><div 0 with a melee style="clear: 0 attack before both;"></div></div><div><h5>You the start of your next turn. Yourca a Divination Guide General Consulting theThe agents ability of your to cast deity, augury you or gain divination, Whenever more guidance caster you cast level than augury 3rd. mostor would. divination, you Faiths receive Of Purity further <link guidance rel="stylesheet"href="PF.css"><div by your deity's0agents. You gain class="heading"><p 0 a +1 sacred 0 bonus class="alignleft">Divination on all0 saving throws0 for 10 Guide</p><div minutes 0per your style="clear: caster 0 level both;"></div></div><div><h5>Consulting in the class you used to cast the augury the or Bullseye Shot Combat You slow your Point-Blank breath, calm Shot, yourself, Point-Blank Precise andShot, Shot, hit You the base Precise can bullseye, attack spend Shot just bonus a move as you +5. action were to trained steady to. your Faiths shot.Of When Purity you <link do, rel="stylesheet"href="PF.css"><div you gain a +4 bonus 0 on the next ranged class="heading"><p 0 attack roll 0 you class="alignleft">Bullseye make before 0 the end of 0 your Shot turn. (Combat)</p><div 0 style="clear: 0 both;"></div></div><div><h5>You slo Nimble Natural General Summons Your summoned Augmented natural allies Summoning, Augmented ignore difficult Spell Summoning, Creatures terrain Focus in (conjuration), you Spell undergrowth. summon Focuscaster (conjuration) with summon level 6th. nature's Faiths allyOf can Purity move <link through rel="stylesheet"href="PF.css"><div any sort of undergrowth 0 (such class="heading"><p 0 as natural thorns, 0 briars, class="alignleft">Nimble and 0 similar terrain) 0 Natural at their normal Summons</p><div 0 speeds without 0 style="clear: taking damage both;"></div></div><div><h5>Your or suffering other impairment.s Charge of the Righteous Combat You charge undead Base attack and fiends bonus with +1. confidence When in you yourcharge righteous When an you undead cause. charge, creature you take or an a Faiths evil -2 penalty outsider, Of Purity to AC < you link until do rel="stylesheet"href="PF.css"><div not thetake start the of your -2 penalty next 0 turn. for charging. class="heading"><p 0 0 class="alignleft">Charge 0 0 of the Righteous 0 (Combat)</p><div 0 style="clear: both;"></div></div><div><h Protector's Strike General When you smite Smite evil,evil your class divine feature, powerbase protects When attack ayou creature bonus choose While +5. within the smite line target of evil of sight. is your in effect, smite the evil Faiths paladin ability, Of Purity you gains < also link a deflection choose rel="stylesheet"href="PF.css"><div one bonus creature to her other 0AC equal than you to her class="heading"><p 0 within Charisma line of modifier sight. 0 While class="alignleft">Protector's (if any) your 0 against smite is attacks in effect, 0 made the Strike</p><div by additional the0 target creature style="clear: of the smite. you 0 chose both;"></div></div><div><h5>When gains a deflection bonus to AC equal you smi to Bestow Hope General Upon healing a Channel creature positive withImproved positive energy energy, Channel class When feature, you you also Improved heal givea itcreature hope. Channel. by channeling positive Faithsenergy, Of Purity you <link also rel="stylesheet"href="PF.css"><div relieve its fear. If a 0 creature you class="heading"><p 0 heal is shaken, 0 that condition class="alignleft">Bestow 0ends. If the creature 0 Hope</p><div is frightened, 0 style="clear: it becomes 0 both;"></div></div><div><h5>Upon shaken instead. If the creature is panicked, healing a cre it b Glorious Heat General When you cast ability divine to fire cast spells, divine their spells, heat caster empowers When level you 5th. nearby cast a divine allies.spell with the fire descriptor, Faiths Of choose Purity <link a single rel="stylesheet"href="PF.css"><div ally within 30 feet 0 that you can class="heading"><p 0see. That ally0healsclass="alignleft">Glorious half your 0 level in hit points, 0 Heat</p><div and gains 0 a style="clear: +1 morale bonus 0 both;"></div></div><div><h5>When on attack rolls until the end of itsyou next cast turn. div Spear Dancer General You incorporate Weapon a two-handed Focus (any reach twohanded weapon Each into reach time a dizzying weapon), you hit martial a creature Perform dance. 4 with ranks. a two-handed Faiths reach Of Purity weapon <link that rel="stylesheet"href="PF.css"><div you have Weapon 0 Focus in, theclass="heading"><p 0 creature is dazzled 0 for class="alignleft">Spear 1 round. 0 0Dancer</p><div 0 style="clear: 0 both;"></div></div><div><h5>You incorporate a Stone Read General Even the faint Knowledge movement and (dungeoneering) vibrations of stone While 4 ranks. can within alert a primarily you to trouble. underground or mountainous Faiths Of Purity environment, <link rel="stylesheet"href="PF.css"><div you gain a +2 bonus 0 on Perception class="heading"><p 0 checks. If you 0 have class="alignleft">Stone 10 or0more ranks in0Knowledge Read</p><div (dungeoneering), 0 style="clear: both;"></div></div><div><h5>Even 0 the bonus increases to +4. the faint move Undermining Exploit General Your familiarity Knowledge with earth and (dungeoneering) stone gives you You 4 ranks. again distinct a +4 advantage insight bonus on rocky on combat battlefields. maneuvers Faiths Of against Purity <link opponents rel="stylesheet"href="PF.css"><div that are located 0 in rocky, difficult class="heading"><p 0 terrain. 0 class="alignleft">Undermining 0 0 Exploit</p><div 0 style="clear: 0 both;"></div></div><div><h5>Your familia Ankle Biter Combat You know howGoblin, take a mouthful Escape Artist out of 1 anyone rank.If you who are tries the totarget overpower of a combat you. Youmaneuver cannot make Goblins youthis can, bite Of asGolarion attack an<link immediate when rel="stylesheet"href="PF.css"><div you action, are the attempt aggressor, 0to biteincluding your opponent class="heading"><p 0 if you manage in addition 0 to to reverse class="alignleft">Ankle any attacks a0grapple of opportunity or make 0 Biter any or (Combat)</p><div other consequences attack 1 of opportunity. style="clear: your 0 Goblin opponent both;"></div></div><div><h5>You might incur from attacking you. know Thi Battle Singer General Your battle songs Goblin, can bardic drive your performance fellow goblins class When to feature. new using heights bardic of performance frenzy. to inspire courage Goblins in Ofallies, Golarion <link you rel="stylesheet"href="PF.css"><div can choose to sing in 0 Goblin-alliesclass="heading"><p 0 who do not speak 0 Goblin class="alignleft">Battle gain 0 no benefits from 0Singer</p><div this performance. 1 style="clear: Allied 0 goblins both;"></div></div><div><h5>Your Goblin who hear your battle songs become battle songs morec Dog Killer, Horse General Hunter Embracing fear Goblin, and hatred Handle of your Animal ancestral 1 rank. You foes gain allows a +2 you morale to make bonus particularly on all attack telling and Goblins blows. damage Of Golarion rolls <link made rel="stylesheet"href="PF.css"><div against dogs and horses 0 (including class="heading"><p 0 doglike and0 horse-like class="alignleft">Dog targets 0 such a nightmares Killer, 0 Horse or worgs). Hunter</p><div 1 Additionally, style="clear: 0 Goblin you gain both;"></div></div><div><h5>Embrac a +2 bonus on rolls to confirm critical Lead from the Combat Back You allies depend Goblin, far too Intimidate much on 1 rank. your leadership During any andround encouraging in which words you gain for you the to benefit actually Goblins of cover put Of yourself Golarion or<link concealment in rel="stylesheet"href="PF.css"><div harms' against way. at least 0 one opponent, class="heading"><p 0 and you are 0 not class="alignleft">Lead threatened 0 by any opponent, 0 from the you Back can1 (Combat)</p><div bark orders and 0 Goblin encouragement style="clear: both;"></div></div><div><h5>Yo to your allies as a standard act Letter Fury General You go wild when Goblin, someone rage class tries feature. to steal the If words someone from reads your or head. writes in your presence Goblins (including Of Golarion casting <link spells rel="stylesheet"href="PF.css"><div like glyph of warding 0 or symbol) class="heading"><p 0 you can, as0 an immediate class="alignleft">Letter 0 action, choose 0Fury</p><div to activate your 1 style="clear: rage class both;"></div></div><div><h5>You ability 0 Goblin for 1 round. This round of rage go wild doeswhen not cou so Roll With It Combat You know howGoblin, to take Acrobatics a hit, even 1 if rank. your reaction If you sends are struck you by bouncing a melee and weapon flying you out of can Goblins battle try to while convert Of Golarion shrieking <link some rel="stylesheet"href="PF.css"><div at or the all of top that of your damage lungs. 0 into movement class="heading"><p 0 that sends 0 you off class="alignleft">Roll in an uncontrolled 0 bouncing With 0 It (Combat)</p><div roll. To 1 do so, youstyle="clear: must 0 make Goblinan both;"></div></div><div><h5>You Acrobatics check (DC = 5 + the damag know Saddle Shrieker Combat You sometimes Goblin, get carried Ride 1 away rank. when encouraging You can choose your mount to take to fight. a -1 penalty on all attack Goblins rolls Of and Golarion <link combat rel="stylesheet"href="PF.css"><div maneuver checks0 to grant your mount class="heading"><p 0 a +1 bonus 0 onclass="alignleft">Saddle all attack 0 rolls and damage 0 Shrieker rolls made (Combat)</p><div 1 with natural 0 weapons. style="clear: Goblin These both;"></div></div><div><h5>You effects affect you and your moun s Combat Distraction General Anyone who attacks Goblin, you Acrobatics while you 1 act rank, like Escape a As lunatic a full-round Artist exposes 1 rank. action, themselves you can to choose brutal counterattacks to do Goblins something Offrom Golarion that <link your seems rel="stylesheet"href="PF.css"><div allies. to serve no useful 0 purpose. Example class="heading"><p 0 actions could 0 include class="alignleft">Combat laughing 0 at another 0 Distraction</p><div creature's 1 misfortune, style="clear: rooting 0 Goblin inboth;"></div></div><div><h5>Anyone your pockets for a snack, bending over who to Vandal General Even other goblins Goblin, admire sneak your attack talent class for feature. mindless You treat destruction. unattended objects as if they were Goblins vulnerable Of Golarion to<link your rel="stylesheet"href="PF.css"><div sneak attack, but you 0only deal halfclass="heading"><p 0 as much damage 0 as class="alignleft">Vandal</p><div you would 0 against an 0 actual creature. style="clear: 1 For instance, both;"></div></div><div><h5>Even 0 ifGoblin you rolled 12 extra damage other from the goblins sneak admir atta Ammo Drop Combat Your coordination Sleight is so ofperfect Hand 1 that rank, you proficient canYou simply with candrop load sling. ammunition a sling or one from end your of a hand double at Halflings the sling exact with Of moment one Golarion <link hand required rel="stylesheet"href="PF.css"><div as a swift for action it to fall or into move 0 an open action. sling This class="heading"><p 0 as does your not twirl provoke 0 it around. class="alignleft">Ammo an attack 0 of opportunity. 0 Drop (Combat)</p><div 0 style="clear: 0 both;"></div></div><div><h5>Your coor Halfling Slinger Combat You have honed Halfling. your racial talent for slingcraft. You gain a +1 racial bonus on attack rolls made Halflings using Of aGolarion sling. <link rel="stylesheet"href="PF.css"><div 0 class="heading"><p 0 0 class="alignleft">Halfling 0 0 Slinger (Combat)</p><div 1 0 style="clear: Halfling both;"></div></div><div><h5>You ha Juggle Load Combat Your fingers are Ammo so nimble Drop,that Sleight Ammo reloading of Drop Hand your You 1 rank, sling canproficient is load almost a sling with effortless orsling. double for you. sling as a free Halflings action. Of This Golarion <link does rel="stylesheet"href="PF.css"><div not provoke attacks of 0 opportunity. class="heading"><p 0 This feat allows 0 you to class="alignleft">Juggle fire your 0 sling as many 0 Load times (Combat)</p><div in a fullattack 0 action style="clear: 0 as you could both;"></div></div><div><h5>Your attack if you were using a bow. fing Large Target Combat The larger a creature Proficient is, with the easier sling. you find Your it to strike attacks a vulnerable with all kinds spot of when slingsattacking add a +1 Halflings with bonus a sling. on Ofdamage Golarion <link rel="stylesheet"href="PF.css"><div rolls for every size category 0 your opponent class="heading"><p 0 is larger 0 than class="alignleft">Large you. For 0 example, if you 0Target are Small (Combat)</p><div and 0 your opponent style="clear: 0 Large (a both;"></div></div><div><h5>The difference of two sizes), you gain large a+ Whip-Slinger Combat You can use your Proficient sling as with a sap sling. to make attacks Whenof wielding opportunity. Slings a sling, and double double sling, slings or halfling are Halflings ranged sling weapons, staff, Of Golarion <link youdo threaten rel="stylesheet"href="PF.css"><div not threaten areas areas, aroundand 0 youcannot as normal make class="heading"><p 0and attacks can make of opportunity. 0 attacks class="alignleft">Whip-Slinger of A opportunity halfling 0 sling with staff the 0 can sling be (Combat)</p><div into used these 0 as threatened a simple style="clear: melee 0 areas. weapon The both;"></div></div><div><h5>You sling thatdeals deals1d4 bludgeoning nonlethal damage bludgeonin can equ Amplified Rage General When adjacent Half-orc to otheror raging orc, rage allies, class your feature. rages Whenever become you even are raging more powerful. and adjacent to aOrcs raging Ofally Golarion who <link also rel="stylesheet"href="PF.css"><div has this feat or flanking 1 the same opponent class="heading"><p 0 as a 0 ragingclass="alignleft">Amplified ally with 0 this feat, your 0morale Rage bonuses (Teamwork)</p><div 1 to Strength0 and Orc,Half-Orc style="clear: Constitution both;"></div></div><div><h5>Wh increase by +4. This feat does n Blood Vengeance General Seeing an ally Half-orc fall in combat or orc, fills non-lawful. you with a Whenever murderousone fury. of your worthy allies is brought Orcs to Of negative Golarion <link hit points rel="stylesheet"href="PF.css"><div or killed, you may 0 enter a stateclass="heading"><p 0 similar to but less 0 powerful class="alignleft">Blood than 0 a barbarian's 0Vengeance</p><div rage as a free 1 action style="clear: on your 0 Orc,Half-Orc turn. both;"></div></div><div><h5>Seeing If you have the rage class feature and an ally ar Brutal Grappler Combat When helping Half-orc an ally grapple, or orc. you can damage When the you target. andWhen an ally multiple with this creatures feat have grapple grappled Orcsone Of the Golarion target, same <link the creature, creature rel="stylesheet"href="PF.css"><div you that may first attempt initiates 1 to the damage grapple class="heading"><p 0 the is opponent the only one on 0 your that class="alignleft">Brutal makes turn (whether 0 a check you to damage were 0Grappler theaone grappled (Combat, who1first opponent, initiated Teamwork)</p><div with the 0 Orc,Half-Orc grapple a +2 bonus or style="clear: were for each assisting creature both;"></div></div><div> your that allyassists in doing the so) g Destroyer's Blessing Combat Breaking things Half-orc adds to or your orc,power. rage class feature, When worshiper you are raging of theand Destroyer. you succeed at a Orcs sunder Of attempt, Golarion <link you rel="stylesheet"href="PF.css"><div regain 1 round of rage. 0 If the sunder class="heading"><p 0 attempt causes 0 the class="alignleft">Destroyer's object 0 to gain the broken 0 condition, Blessing 1 you (Combat)</p><div heal 1 hit point. 0 Orc,Half-Orc style="clear: both;"></div></div><div><h5>B Ferocious Tenacity Combat You spit in the Half-orc face of death. or orc, ferocity racialWhen trait, rage raging, class if you feature. are hit by an attack thatOrcs would Ofdeal Golarion enough <link rel="stylesheet"href="PF.css"><div hit points of damage0 to kill you (negative class="heading"><p 0 hit points 0 equal class="alignleft">Ferocious to your0 Constitution score), 0 Tenacity as an immediate (Combat)</p><div 1 action 0 you Orc,Half-Orc style="clear: may expend both;"></div></div><div><h5>Yo 1 or more rounds of rage to neg Ferocious Tenacity Combat You spit in the Half-orc face of death. or orc, ferocity racialWhen trait, rage raging, class if you feature. are hit by an attack thatOrcs would Ofdeal Golarion enough <link rel="stylesheet"href="PF.css"><div hit points of damage0 to kill you (negative class="heading"><p 0 hit points 0 equal class="alignleft">Ferocious to your0 Constitution score), 0 Tenacity as an immediate (Combat)</p><div 1 action 0 you Orc,Half-Orc style="clear: may expend both;"></div></div><div><h5>Yo 1 or more rounds of rage to neg Fire God's Blessing General The Fire God rewards Half-orc you or orc, for worshiper killing enemies of the When with Fire in flame. God. combat, if you deal fire damage to Orcs an enemy, Of Golarion you <link healrel="stylesheet"href="PF.css"><div 1 hit point. You can only 0 benefit from class="heading"><p 0 this healing 0 once per class="alignleft">Fire round. 0 Attacks that God's 0 cause Blessing</p><div a target1to catch style="clear: on fire 0 heal Orc,Half-Orc you both;"></div></div><div><h5>The each round the target takes fireFire damag Go Gore Fiend Combat Horrible wounds, Half-orc whether or orc, on yourself rage class or your feature. When enemies, you are makes raging your and blood you confirm sing. a critical Orcs hit Of with Golarion a melee <link rel="stylesheet"href="PF.css"><div weapon or suffer a critical 0 hit yourself class="heading"><p 0 (whether by0a melee class="alignleft">Gore weapon, 0 spell, or ranged 0 Fiend weapon), (Combat)</p><div 1 you regain style="clear: 10 round Orc,Half-Orc of rage. both;"></div></div><div><h5>Horrible w Sympathetic Rage Combat Seeing an ally Half-orc enter a rage or orc, causes non-lawful. you to enter Whenever a rage-like you are state. adjacent to an ally who is Orcs raging, Of Golarion you may <link choose rel="stylesheet"href="PF.css"><div to enter a similar 0 but less powerful class="heading"><p 0 rage as a 0 free action class="alignleft">Sympathetic on 0 your turn. This 0 weaker Rage rage (Combat)</p><div 1gives you all the 0 Orc,Half-Orc benefits style="clear: and penalties both;"></div></div><div><h5>See of a rage, except your m Thrill of the KillGeneral Killing fuels your Half-orc rage. or orc, rage class feature. When you are raging and your attack brings Orcs an enemy Of Golarion to negative <link rel="stylesheet"href="PF.css"><div hit points or kills them, 0 you regain class="heading"><p 0 1 round of rage. 0 You class="alignleft">Thrill may only 0 use this feat 0 of the if the Kill</p><div fallen enemy 1 style="clear: had at least 0 Orc,Half-Orc both;"></div></div><div><h5>Killing as many Hit Dice as you. fuels your Warleader's Rage General Your rages are Cha so inspiring 13, half-orc to your or orc, allies non-lawful. that Feats theyand don't abilities have to that remain allowadjacent an ally to torage youOrcs or to enhance stay Of raging. Golarion a <link rage if rel="stylesheet"href="PF.css"><div adjacent to you (such 0 as Amplified class="heading"><p 0Rage and Sympathetic 0 class="alignleft">Warleader's Rage) 0 persist as long 0 as your Rage</p><div ally1is within style="clear: 30 feet 0 Orc,Half-Orc of you both;"></div></div><div><h5>Your and can see you. The conditions rages to activ ar Adept Channel General Some orc adepts Ability enjoy to cast a greater divine connection spells, summon You to their gain familiar gods, the channel and class can ability, energy channel caster class their feature, level faith 4th, through Orcs as Cha a cleric, Of 13. their Golarion usable unholy <link2 rel="stylesheet"href="PF.css"><div symbols. times per You day. gain This the ability 0 ability otherwise to channel class="heading"><p 0 functions energylike as 0a the cleric. cleric's class="alignleft">Adept channel 0 energy ability, 0Channel</p><div except that 0 your style="clear: effective 0 both;"></div></div><div><h5>Some cleric level is equal to your divine spellcasting orc adepts Cold Celerity General You are a child Endurance. of the frozen north, and youWhen draw your you are strength in conditions from the of biting severe cold cold and (below People unforgiving 0&#176; Of The conditions. <link North F), you rel="stylesheet"href="PF.css"><div gain a +2 bonus on 0 initiative checks class="heading"><p 0 and a +1 bonus 0 class="alignleft">Cold on attack 0 rolls. In addition, Celerity</p><div 0 you gain the 0 style="clear: same bonuses 0both;"></div></div><div><h5>You for 1 round after any round in which are a you child take of c t Tribal Scars General You endured the Member grueling of a coming-of-age Mammoth Lords rituals You tribe of gain or your following. 6 hit tribe points. or following, In addition, andyou proudly gain bear another People the benefit, Of scars The that <link North depending grant rel="stylesheet"href="PF.css"><div you on the which blessings Mammoth 0of your Lords tribe's following class="heading"><p 0ancestors you or belong totem. 0 to. class="alignleft">Tribal Bearpelt: 0 You gain a 0 +1 Scars</p><div bonus on Fortitude 0 style="clear: saves0 both;"></div></div><div><h5>You and a +2 bonus on Intimidate checks. endured Greattusk: the gr Witchbreaker Combat Your training and Iron skill Will. in combating witchesYou and gain hagsahave +2 bonus madeon you saving resistant throws to their against People magic, the and hexes, Of The you <link spells, North canrel="stylesheet"href="PF.css"><div disrupt spell-like their abilities, magical and 0 hatred. supernatural class="heading"><p 0 abilities of witches 0 class="alignleft">Witchbreaker and hags. 0 In addition, 0 whenever (Combat)</p><div you 0 score a critical style="clear: 0hit againstboth;"></div></div><div><h5>Your such a creature, any allies under the trae DEADLY DEALER General Your skill with Arcane handling Strike, cardsArcane Sleight and arcane Strike of Hand talents You 5 ranks. can allow throw you An a to card earth turnas mundane breaker though This is it cards is a were a two-handed combat into a dart, Varisia deadly feat, with weapon, weapons. and the same may preventing <link be damage, rel="stylesheet"href="PF.css"><div selected the range, with use of class and a klar other features 0 in one features. that hand grant You without class="heading"><p 0 bonus must imposing use combat the 0 penalties Arcane feats. class="alignleft">DEADLY Strike for0using feat when the earth throwing 0 breaker DEALER</p><div a card one-handed. 0 in this way, style="clear: A klar or 0 else canthe be both;"></div></div><div><h5>Your used card lacks eitherthe as magical a one-handed force and weapon precisio skill with or a Thunder And Fang General You have mastered Str 15, the Two-Weapon ancient Two-Weapon Shoanti Fighting, Thunder Fighting, You Weapon can and use Weapon Fang Focus an An fighting earth (earth earth Focus breaker breaker style, breaker), (earth This allowing as breaker), isthough is Weapon aa two-handed combat you it Weapon were Focus to Varisia fight feat, a weapon, (klar) Focus one-handed with and increased may (klar) preventing <link be weapon. rel="stylesheet"href="PF.css"><div selected effectiveness theWhen with use of class using a when klar features 0 an wielding in earth onethat hand breaker an grant earth without class="heading"><p 0 in bonus breaker one imposing hand combat and 0and penalties klar. feats. a class="alignleft">Thunder klar in for your 0using offthe hand, earth you 0 breaker And retain Fang</p><div the one-handed. shield 0 bonus style="clear: A klar your 0 can klar be both;"></div></div><div><h5>You grants used either to your as Armor a one-handed Class even weapon when have or you ma a Chainbreaker Achievement Nothing rouses Over yourthe fury course and makes of at least you more five When different deadly in combat in occasions, battle with than an free the opponent asight cumulative of that slaves you total Andoran cowering know of 50+ owns sentient Spirit before or <link trades Of their beings Liberty rel="stylesheet"href="PF.css"><div in masters. slaves, held in once unjust per captivity. 0 round you may class="heading"><p 0add a bonus to 0 damage class="alignleft">Chainbreaker rolls 0 for a melee attack, 0 ranged (Achievement)</p><div attack, 0 or targeted 0 style="clear: spell againstboth;"></div></div><div><h5>No that opponent. This bonus dama Devil's Foe Achievement Once you were Face just another 10 different helpless devils victim, in combat Your but now attacks and even take count damage the deepest as good-aligned or suffer pits of some Hell forring other the with purposes Andoran sort the of injury lamentations Spirit of bypassing from <link Of Liberty five rel="stylesheet"href="PF.css"><div of the or your more damage adversaries. attacks reduction made 0 of bydevils. each one class="heading"><p 0 without falling 0 unconscious, class="alignleft">Devil's 0 fleeing, or otherwise 0 Foe (Achievement)</p><div becoming 0 unable to0strike style="clear: back atboth;"></div></div><div><h5>Once them. Eagle Knight Candidate Achievement You have proven Character your courage level 5th, and convince skill to both Choose fourthe different Eagle one branch Eagle Knights of Knights the andEagle the and leaders Knights either of a you member Andoran. Andoran hopeof to Spirit the join. People's <link Of You Liberty rel="stylesheet"href="PF.css"><div gain Council a specific or an benefit Andoran 0based town onmayor thisclass="heading"><p 0choice. to write Golden letters 0 Legion: of commendation class="alignleft">Eagle Each 0 round on as your a move 0 behalf. Knight action, Candidate you 0 may (Achievement)</p><div issue commands 0 to all style="clear: allies withinboth;"></div></div><di 30 feet who can see a Talmandor's Lifting Achievement You felt the powerful Take at wings least of 10d6 Talmandor falling damage surround Whenon you you three cast when different a healing you risked occasions spell death on an and from unharmed survive. a fall, Andoran and creature, somehow Spiritit <link Of briefly Liberty a rel="stylesheet"href="PF.css"><div tiny manifests spark of his as a essence pair 0of wings remains made connected class="heading"><p 0 of golden to light. your 0 soul. The class="alignleft">Talmandor's spell's duration 0 becomes 0 "1 hour Lifting or (Achievement)</p><div 0 until discharged." 0 For the style="clear: next hour, the both;"></div></div><div><h spell remains on the targ Advanced Defensive Combat Combat You Training are a master Defensive at defending Combat Defensive yourself Training, Combat from Bellf You all manner gain Training lower a Network +4 of bonus combat 10 toTPA. maneuvers. your CMD. Faction Guide <link rel="stylesheet"href="PF.css"><div 0 class="heading"><p 0 0 class="alignleft">Advanced 0 0 Defensive 0 Combat Training 0 (Combat)</p><div style="clear: both;"></div>< Bloodstone Manhunter General You are skilledBloodstone at fighting criminal Swords humans 10 TPA. such You gain as bandits. a +1 bonus on Bluff, Knowledge, Perception, Faction Guide Sense <link Motive, rel="stylesheet"href="PF.css"><div and Survival checks 0 against humans, class="heading"><p 0 and a0+1 bonus class="alignleft">Bloodstone on weapon 0 attack 0 and damage Manhunter</p><div rolls 0 against humans. style="clear: 0 If you both;"></div></div><div><h5>You have a favored enemy bonus agains are s Calm Disposition General You always appear Prophets to be of in Kalistrade control of 10 your TPA. situation. You gain +2 bonus on saving throws against Faction effectsGuide that affect <link your rel="stylesheet"href="PF.css"><div composure. This0includes all mindaffecting class="heading"><p 0 spells, 0 as class="alignleft">Calm well as 0any spell or ability 0 Disposition</p><div that would 0 cause style="clear: you to0behave both;"></div></div><div><h5>You in an out-of-control manner, such always as fear ap Death's Suitor General You have diedRisen and returned Guard 20 soTPA. often that even Once Pharasma per day, you now may deems reroll it part a save of your or skill fate. Faction check ifGuide failure <link has rel="stylesheet"href="PF.css"><div a chance of killing you 0 (whether from class="heading"><p 0 hit point damage, 0 ability class="alignleft">Death's damage, 0 or some 0 instant Suitor</p><div effect). 0 You style="clear: must decide 0 both;"></div></div><div><h5>You to use this ability before the results have are died revea an Disassemble Magic General Item You can take apart Any item and creation reassemble feat, magic Aspisitems. You Consortium can break 20a TPA. magic item down into component Faction pieces. Guide <link These rel="stylesheet"href="PF.css"><div pieces are nonmagical 0 and may have class="heading"><p 0 little resemblance 0 class="alignleft">Disassemble to the0 original item other 0 than Magic being 0 Item</p><div of the same material style="clear: 0 (a magical both;"></div></div><div><h5>You sword may be three recogniza ca Divine Deception General You are skilledKnowledge at manipulating (religion) divine 5 ranks, magical You Use items. gain Magic a +5 Device bonus 5 on ranks. Use Magic Device Faction checks to Guide use <link divine rel="stylesheet"href="PF.css"><div spell-trigger or spell0 completion items class="heading"><p 0 or to emulate 0 a divine class="alignleft">Divine class 0 feature. 0 Deception</p><div 0 style="clear: 0 both;"></div></div><div><h5>You are skilled Fast Crawl General You are skilled at moving while prone. While prone, you You can can move crawl at 5half feetspeed. as a move This Faction action. movement Guide You<link provokes cannot rel="stylesheet"href="PF.css"><div take attacks a 5-foot of opportunity step while 0 crawling. as normal. class="heading"><p 0 You can take 0 a 5-foot class="alignleft">Fast step0while crawling. Crawl</p><div 0 This benefit does 0 style="clear: not stack both;"></div></div><div><h5>You 0 with the rogue crawl talent. are skilled at mo Fearsome Barricade Combat Your wrath is as Intimidate potent a5 barrier ranks,as Ulfen your Guard blades. Choose TPA 20. an adjacent ally as a free action onFaction your turn. Guide Once <link per rel="stylesheet"href="PF.css"><div round, when an opponent 0 attacks that class="heading"><p 0 ally, you may 0 make class="alignleft">Fearsome an Intimidate 0 check0 to demoralize Barricade 0 the (Combat)</p><div opponent as 0 anstyle="clear: immediate action. both;"></div></div><div><h5>Y This action counts as an Grand Master General Performer You grant yourBardic allies even performance greater Extra bonuses Performance, class feature, When whenExtra Master using any of Performance, your Performer yourbardic bardicperformance performance Master Performer, abilities. abilities Faction bard grant level Guide your 8th, allies <link Kitharodian rel="stylesheet"href="PF.css"><div a bonus,Academy that bonus 20increases 0 TPA. by +1. class="heading"><p 0 This bonus stacks 0 class="alignleft">Grand with the 0 bonus from the 0 Master Master Performer</p><div Performer 0 feat. style="clear: 0 both;"></div></div><div><h5>You gra Ki Diversity Combat You have trained Ki pool at the class feetfeature, of the masters Wis 13,You of Kusari-Gama the learn KusarihowGama, 25 to channel TPA. a secret your You society ki in can a new gain of monk ability. this Faction warriors. feat Choose multiple Guide With <link one times. their of rel="stylesheet"href="PF.css"><div the secrets Itsfollowing effects you do ki have not powers: stack. mastered 0 Bone Each new Crusher: time class="heading"><p 0 ways youWhen to take apply the you your 0 feat, succeed ki. you class="alignleft"><i>Ki</i> may at a0 choose trip or disarm an additional 0 combat Diversity ability maneuver, (Combat)</p><div from 0 the you list may above. spend 0 style="clear: Monks 1 point can from both;"></div></div><div><h5>You select your this ki pool feat as a monk swift action bonusto f Let Them Come Combat You have trained Dwarf, to fight Ninth onrushing Battalion enemy TPA 25. hordes. You treat With all oneaOnly carefully orweapons two-handed timedwith strike melee the you brace weapons ensure Faction special that as Guide feature if their they reckless <link had canrel="stylesheet"href="PF.css"><div the be charge readied brace special will against be their feature. charges. 0 undoing. class="heading"><p 0 0 class="alignleft">Let 0 Them 0 Come (Combat)</p><div 0 0style="clear: both;"></div></div><div><h5>You h Master Performer General When using your Bardic bardic performance performance class abilities, feature, When you Extra any grant of Performance, your allies bardicgreater performance Kitharodian bonuses. Academy abilities Faction grant 15 TPA. Guide your allies <link rel="stylesheet"href="PF.css"><div a bonus, that bonus is 0 increased byclass="heading"><p 0 +1. 0 class="alignleft">Master 0 0 Performer</p><div 0 style="clear: 0 both;"></div></div><div><h5>When using yo Nameless Servitor General The fact that you Risen have Guard given rank, up your Risen real Guard name Anyone 10 makes TPA. who you attempts resistant to use to certain If magic you ever types in order choose ofFaction magic. to learn a real Guide personal name, <link you information rel="stylesheet"href="PF.css"><div lose all benefits about you, of this 0 such feat. as through class="heading"><p 0 divination, scrying, 0 class="alignleft">Nameless or similar 0 magic, must 0make Servitor</p><div a caster 0 level check style="clear: with 0 a DC both;"></div></div><div><h5>The equal to 10 plus your level to succeed. fact that Y Old Cults Awakener General You hear the voices Old Cults of the 20Old TPA. Ones, and believe You can it is attempt your destiny a DC 25 to awaken Heal check others upon toFaction an their unconscious ancient Guide cause <link butrel="stylesheet"href="PF.css"><div using stablebizarre intelligent andcreature. torturous 0 The rituals. ritual Whether class="heading"><p 0 takes 1 your hourwork 0 to complete. leaves class="alignleft">Old these If 0 it's individuals successful, Cults 0 mad theAwakener</p><div victim or truly must touched 0 make by a style="clear: alien DC 0 25 sentience Will save both;"></div></div><div><h5>You remains or he gains unproven. a false memory of hear a visio th Ominous MienGeneral Your walk, stance, Hellknight and voice rank, all Hellknight amplify your 10 Whenever TPA. status asyou a Hellknight cast a spell when or use you a cast spell-like spells Faction ability or use Guide from spell-like the <link compulsion, abilities rel="stylesheet"href="PF.css"><div against fear,opponents. phantasm, 0 or shadow class="heading"><p 0 sub-schools, 0add +1 class="alignleft">Ominous to the 0 DC of the saving 0 throw Mien</p><div against 0 that style="clear: spell or0effect. both;"></div></div><div><h5>Your walk, stance Silent Performer General You can use any Bardic bardic performance performance Extra Performance, class ability feature, You without can Extra Master making use Performance, your Performer a audible-component sound. Master Performer, bardic Faction bard performance level Guide 12th, <link as Kitharodian visual-component rel="stylesheet"href="PF.css"><div Academy bardic 15 0 TPA. performances. class="heading"><p 0 Any bardic ability 0 used class="alignleft">Silent in this 0 manner expends 0 Performer</p><div 4 times 0 as many style="clear: bardic 0 performance both;"></div></div><div><h5>You rounds as normal. can use an Touched By Sacred General Fire Regular contact Endurance, with an elemental Risen Endurance Guard guardian rank, You ofRisen the gain Ruby Guard fire Prince resistance 15 TPA. 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Section 15: Copyright Notice - Paizo Feats Database Paizo Feats Database. Copyright 2013 Mike Chopswil, d20pfsrd.com Issuees? Contact me at 27 Apr 2013: Updated for Andoran Spirit Of Liberty, Faction Guide, Advanced Player's Guide Hero 24 Apr 2013: updated for Inner Sea World Guide, Rival Guide, Faiths Of Purity, Goblins Of Golari 21 Apr 2013: updated for Champions Of Purity & AP 69. Updated for Advanced Race Guide, Che 07 Apr 2013 : initial version: Core, Bestiary, Advanced Player's Guide, Ultimate Magic & Ultimate

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