Beruflich Dokumente
Kultur Dokumente
COMPUTER 2
FIRST QUARTER
TIME 3 Days OBJECTIVE COMPONENT At the end of the period the pupils should be able to Identify the early computing devices Manifest cooperation during class discussion Cut pictures of the different early computing devices LEARNING CONTENT Early Computing Devices Abacus Pascaline Leibnitz Calculator Jacquards Automatic Loom Analytical Engine Tabulating Machine REFERENCE Computer Literacy Program for Grade 2 pp. 25 LEARNING EXPERIENCE Recalling Presentation Discussion Discovery Approach Drawing or cutting pictures METHODOLOGY Inductive Method EVALUATION Answer activities on pp. 7-13 VALUES INTEGRATION Cooperation
TIME 3 Days
OBJECTIVE COMPONENT Recognize the different electronic devices Appreciate importance of electronic devices invented in the advancement of technology Make a timeline of electronic inventions
LEARNING CONTENT Electronic Devices In the 1900s, people all over the world attempted to invent automatic counting machines that could perform different arithmetic operations. These are: Mark 1 1944 ENIAC 1946 UNIVAC 1951 Transistor 1959 Integrated circuit 1967 Microprocessor 1968 First Personal Computer 1981
TIME 3 Days
OBJECTIVE COMPONENT Determine the different elements of computer Develop unity by working together as a team List down examples for each elements of a computer Report on the examples for each element of computer
LEARNING CONTENT
REFERENCE
Elements of Computer Computer Literacy Program for A computer is made Grade 2 pp. up of three elements. 2327 These elements make the computer work or function. All these elements are very important for the computer. If one of these is missing, the computer cannot work. These three elements are; Peopleware Software hardware
TIME 3 Days
OBJECTIVE COMPONENT
LEARNING CONTENT
Steps in the Data Enumerate the Processing Cycle steps in the Data Processing Cycle Data Processing is the Develop changing of data into a analytical more useful form. thinking by Origination following the steps in Data Input Processing Cycle Processing Draw the Data Storage Processing Cycle Output
TIME 1 Day
OBJECTIVE COMPONENT Classify the parts of the computer according to their uses Develop selfdiscipline in using the computer Point to the different parts of the computer
LEARNING CONTENT Classification of the Parts of the Computer Parts of the computer are classified as; Input devices Processing devices Output devices Storage devices
TIME 2 Days
OBJECTIVE COMPONENT Identify the parts of the keyboard Give the function of each part of the keyboard List down the different keys found in each part of the keyboard Recognize keyboard as an input device Develop love and care by using the keyboard properly Practice using the keyboard through typing
LEARNING CONTENT The Keyboard as an Input Device The Keyboard is an input device used to type in words or numbers. It can have 101 0r 104 keys. These keys are grouped according to the work each key performs. Function Keys Alphanumeric Keypad Numeric Keypad Cursor keys
LEARNING EXPERIENCE Presentation Small group discussion Actual demonstration Keyboard typing
VALUES INTEGRATION
TIME 2 Days
OBJECTIVE COMPONENT Determine the functions of the other keys that performs special tasks Develop independence in using the different keys on their own Practice using the other keys to be able to know their functions
LEARNING CONTENT Function of the other parts of the Keyboard Caps Lock key Ctrl and Alt Keys Shift Key Enter key Backspace Key Status Light Delete key
LEARNING EXPERIENCE Presentation Point to the other keys that performs special task Actual Demonstration Discussion
TIME 2 Days
OBJECTIVE COMPONENT Recognize the correct placing of the hands on the keyboard Develop selfconfidence through proper typing Practice Keyboard Typing
LEARNING CONTENT Proper Placing of Hands on the Keyboard The proper way of using the keyboard is to use all the fingers you have. All fingers have their own key assignments. Typing with only few fingers wastes time and makes your over-used fingers tired. Using all your fingers gives each one an equal amount of job. Home Row Keys Top Row Keys Bottom Row Keys
SECOND QUARTER
TIME 2 Days OBJECTIVE COMPONENT Enumerate the parts of the mouse Give the ways on how to take care of the mouse Develop care by using the mouse properly Demonstrate on how to handle the mouse properly LEARNING CONTENT The Mouse as an Input Device REFERENCE LEARNING EXPERIENCE Presentation Discussion Actual demonstration METHODOLOGY Demonstration Method Inductive Method EVALUATION Answer exercises on pp. 5455 VALUES INTEGRATION Care
Computer Literacy Program for A mouse is a box- Grade pp. 51-53 like input device that allows people to use commands easily. It has different parts namely; Mouse buttons Long wire Trackball Palm rest Functions of the Mouse There are four functions of the mouse and these are; Click Double-click is Drag Point is Computer Literacy Program for Grade 2 pp. 5258
2 Days
Explain the four functions of the mouse Develop coordination in clicking the mouse Demonstrate the 4 functions of the mouse
Presentation Actual demonstration Singing an action song about the functions of the mouse
Demonstration Method
Answer Exercises on p. 58
Coordination
TIME 3 Days
OBJECTIVE COMPONENT Recognize the external parts of the system unit Participate actively during class discussion Draw and label the parts of the system unit
LEARNING CONTENT The External Parts of the System Unit There are 8 external parts of the system unit. These are: Casing Diskdrives Power switch Reset switch Turbo switch Lock LED Ports
10
TIME 3 Days
OBJECTIVE COMPONENT
LEARNING CONTENT
LEARNING EXPERIENCE Presentation Discussion Point to the internal parts of the system unit with extra care
Internal Parts of the Identify the internal System Unit parts of the system unit The system unit has Develop extra also the internal parts carefulness in handling the system and these are; Microprocessor unit Cards Point to the internal parts of the system Motherboard unit Power supply Hard disk Fan Speaker RAM chips ROM chips
11
TIME 3 Days
OBJECTIVE COMPONENT Define what a monitor is Recognize the monitor as an output device Give and explain the external parts of the monitor Develop energy conservation by turning off the monitor when not in use. Type a short description about oneself
LEARNING CONTENT The Monitor as an Output Device The monitor is like a television where you can see what you are doing while working your computer. The output that the monitor displays is called the softcopy. It has also external parts and these are: Display screen is where you see the softcopy of your work Power switch allows you turn the monitor on or off Monitor stand supports the monitor so that it could stand straight
LEARNING EXPERIENCE Presentation Describe a monitor or compare it to a television set Point to the different parts of the monitor Give the function of each part of the monitor Actual Demonstration
EVALUATION
VALUES INTEGRATION
12
THIRD QUARTER
TIME 3 Days OBJECTIVE COMPONENT Identify printer as an output device Compare the three kinds of printer Develop sense of responsibility in using the printer properly Use the printer in printing data LEARNING CONTENT The Printer as an Output Device The printer allows you to see the processed data or information. It allows us to have a copy of the information on paper. Information on paper is called Hardcopy. There are three kinds of printer. These are: Dot matrix Printer Ink jet Printer Laser Printer The Two Types of Memory Memory is the ability of the computer to remember information. There are two types of Memory, these are; Main memory Auxiliary Memory REFERENCE Computer Literacy Program for Grade 2 pp. 72-73 LEARNING EXPERIENCE Presentation Discussion Comparative learning METHODOLOGY Demonstration Method EVALUATION Hands-on VALUES INTEGRATION Sense of responsibility
3 Days
Define what a memory is Compare the two types of memory Develop wise use of resources by saving or storing things for future use Use a floppy disk in saving data or information
Lecture Method
13
TIME 3 Days
OBJECTIVE COMPONENT Identify the parts of a floppy diskette Compare the two kinds of floppy diskette Give ways on how to take care of the diskette Develop wise use of resources Practice saving a file using a floppy diskette
LEARNING CONTENT Parts of a Floppy Diskette Label Plastic case Write protect notch Spindle hole Index hole Read/write head slot Shutter
2 Days
Define Windows Give the characteristics of Windows Develop obedience by following instructions carefully Demonstrate how to start and quit windows
Windows A computer has a window too. It is a window that allows you to do many things with the computer. This Window is called Microsoft (MS) Window.
Start Windows by pressing the power switch Brainstorm what a Window is Discussion Demonstrate how to quit windows by following the steps correctly
Obedience
14
TIME 2 Days
OBJECTIVE COMPONENT Recognize the parts of the Windows Desktop Explain the function of each part of the Windows Desktop Point to the different parts of the Windows Desktop Develop creativity in arranging ones desktop Describe the 4 basic desktop icons Manifest resourcefulness by recycling used materials Demonstrate the uses of each 4 desktop icon
LEARNING CONTENT Parts of the Windows Desktop The Windows Desktop has different parts. These are: Icons Start button Taskbar Desktop 4 Basic Desktop Icons My computer Recycle Bin Inbox My Briefcase
REFERENCE Computer Literacy Program for Grade 1 pp. 80 -81. Computer Literacy Program for Grade 2 p. 94
LEARNING EXPERIENCE Actual demonstration of opening windows Point to the different parts of the Windows Desktop Discussion
2 Days
15
FOURTH QUARTER
TIME 3 Days OBJECTIVE COMPONENT Identify the Start Menu and items found on it Develop selfawareness by knowing what good will each menu brings Demonstrate how to use the start menu and the different items on it Identify the ways on how to run programs in Windows Develop patience in opening window programs Practice running programs in Windows LEARNING CONTENT The Start Menu Programs Documents Settings Find Help Run Shutdown REFERENCE Computer Literacy Program for Grade 2 pp. 97101 LEARNING EXPERIENCE Discussion Discovery approach Demonstration METHODOLOGY Demonstration Method Lecture Method EVALUATION Hands-on Answer exercises on pp. 102-104 VALUES INTEGRATION Self-awareness
3 Days
Running Programs in Windows From the Start button, point to programs Point to accessories From the accessories click paint Repeat 1st-2nd procedure then click calculator
16
TIME 3 Days
OBJECTIVE COMPONENT Determine the parts of a Window Manifest self-industry by doing all the activities Point to the different parts of windows Give the function of each part of the window through actual demonstration Define Internet Explain how data travel through the Internet Manifest selfdiscipline by using an internet properly Draw how data travel through the internet
LEARNING CONTENT Parts of a Window Minimize button Maximize/restore button Close button Title bar Application icon Menu bar
2 Days
The Internet Internet is a collection of computers linked together all around the world
Self-discipline
17