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Becoming a Better Educator


Educational Technology and Curricular Connections

JamieDoiron BoiseStateUniversity FinalSynthesisPaper July2013

Introduction
IamcurrentlyahighschooltechnologyteacherinSouthWindsor,Connecticut.Imainlyteachcoursesin photography,butwillsoonofferacourseincomputersciencethroughvideogamedesign.IstartedmyMETatBoise Stateinearly2012andlearnedmanythingsthatIhaveputtopracticaluse.Thispaperhighlightssomeofthose artifactsandisorganizedaccordingtotheAECTstandards.

Standard 1: Design
1.1 Instructional Systems Design
Thisstandardreferstotheabilitytodesign,implement,andevaluatemeaningful,engaginginstruction.InEDTECH 503,IdevelopeddetailedinstructionforadepthoffieldunitinaphotographyclassthatIteach.Myinstructional designprojectstartedwithaclearlydefinedlearninggoal.Iwentonthoroughlyanalyzemylearnerswithaformative assessmentgivenatthebeginningoftheunittounderstandtheircurrentknowledgeofthetopic.Accordingto GarrisonandEhringhaus(2007,p.1),formativeassessmentinformsbothteachersandstudentsaboutstudent understandingatapointwhentimelyadjustmentscanbemade.Theseadjustmentshelptoensurestudents achieve,targetedstandardsbasedlearninggoalswithinasettimeframe.Thedatafromtheformativeassessment enabledmetodesigninstructiontailoredtothelearnersindividualneeds. Attheendoftheunitthelearnerstookapostassessment,whichgavemeadditionalinformationregardingthe effectivenessoftheinstruction.Priortoinstruction,only12.8%ofstudentsscoreda75%orbetteronthe assessment.Followinginstruction,75%ofstudentsscoredatleasta75%onthepostassessment.This demonstratesproficiencyindesigningmeaningful,datadriven,learnercentricinstructionalunitsbecausestudents whoengagedintheactivityIdesigneddemonstratedalargeincreaseincontentknowledgefollowingthecompletion oftheactivity.

1.2 Message Design


Messagedesignrelatestoplanninghowamessagewillbedeliveredtoatargetaudiencetomeetanobjective.It encompassesthephysicalformthemessagetakesaswellasthewayinwhichthatmessageisdelivered.The artifactIselectedtodemonstrateproficiencyforthisstandardisareadingquizfromEDTECH503.Inthis assignment,Idemonstratedknowledgeandunderstandingofconceptsfromthetextbycreatingvisualmetaphorsto representthemandexplainingmyrationale.Inthissituation,thetargetaudiencewasmyprofessorandtheobjective wastodemonstratemyunderstandingofinstructionaldesign.ThisshowsthatIcancarefullycraftamessagefora specificaudienceandpurposeanddeliveriteffectively.Ihavesincetakentheideasofmessagedesignandvisual metaphorandusedtheminmyphotographyclassbyrequiringstudentstocreatephotographsrepresentativeof specificthemesortopicsrelevanttothem.Thishashelpedinspirethestudentstoplanphotographsinawaythat theyhadnotinthepastandthinkaboutwhatmessagetheywanttheirphotographtosend.

1.3 Instructional Strategies


Instructionalstrategiesarewaystoplanandsequenceeventsinalearningactivitytoachievethelearninggoal.They areusuallyrelatedtoaninstructionalmodel.IcreatedacompositionjigsawactivityforEDTECH502that demonstratesproficiencyinthisarea.AccordingtoAronsen(2008),notonlyisajigsawactivityagreatwayfor studentstolearncontent,italsofacilitatesinteractionamongallstudentsintheclass,leadingthemtovalueeach otherascontributorstotheircommontask.Iselectedthistypeofactivitywhendesigninginstructionformy photographyunitoncompositionbecauseIwantedthelearnerstomasterthecontentandbeginregardingone anotherasresourcestheycouldusethroughoutthesemester.Thisparticularunitoccurswithinthefirstfewweeks ofthecourseandisagreatplaceforlearnerstostartbuildingrelationshipswithoneanother. Myadaptationofthejigsawhasfourexpertgroups.Eachgroupisgivenacompositiontechniquetolearnaboutand

alistofresourcestohelpthem.Ratherthanrequireeachpersontolearnalittlebitabouteverytypeofcomposition, thisactivitygivesthemownershipoveroneparticularareaandanopportunitytobecomeanexpertthatother learnersmaycometoforhelp.Thisartifactdemonstratesmyabilitytoplanandsequenceactivitiesbasedon instructionalmodelsthatnotonlyhelplearnersmeettheinstructionalobjectiveofthatclassperiod,butalsohelp buildlongtermrelationshipsbetweenlearners,somethingthatiskeytothesuccessofthecourseasawhole.

1.4 Learner Characteristics


Learnercharacteristicsarefactsaboutlearnersthatcanbeusedwhenselectingtheappropriateinstructional strategy,implementingtheinstruction,andchoosinghowtoevaluatethelearners.Todemonstratemyknowledgeof manydifferentlearnercharacteristicsandabilitytodesigninstructionbasedonthem,Iincludedmylearning theories:discoverylearningpaperfromEDTECH504.AccordingtoHammer(1997),discoverylearningisa studentcenteredapproachthatisverycloselytiedtoconstructivisttheory.Asaresultofmyresearch,Iredesigned thefinalunitinmyphotographyclass:studioportraitureandlighting.Inthepast,Itoldthelearnershowtoarrange thelightingtoachieveabalancedeffectsuitableforportraits.However,afterdoingmoreresearchaboutdiscovery learning,Isimplyshowedthelearnershowtousethelightsandrequiredthemtotryatleast10different arrangements.Ihavealsoincludedthestudioworksheetfromthenewunitthatthelearnersusetoguidetheir experimentation. TheworkthatIgotfromthelearnerswassomeofthemostoriginalandcreativestudiophotographsIhaveever receivedandthelearnersseemedmuchmoreengagedthroughouttheentireprocess.Mydiscoverylearning researchshowedmethatmostpeoplelearnbestwhentheyareabletodosomething,trydifferentapproaches,and solveaproblem.Myknowledgeofthislearnercharacteristicinformedmyinstructionandresultedinaanengaging activityandhigherqualitystudentworkclearlyshowingmasteryofthecontent,whichdemonstratesIamproficient inthisstandard.

Standard 2: Development
2.1 Print Technologies
Printtechnologiesrefernotonlytopaperbaseddeliverysystems,butalsotoanyvisualrepresentationor photographicreproductionusedtofurtherinstructionalobjectives.PartofmyinstructionaldesignprojectforEDTECH 503involvedcreatinginstructionalmaterialsthatwouldaidlearnersindeterminingthedifferencebetweenshallow anddeepdepthoffield,whichcanbefoundinAppendixAonpage25.Ipresentthelearnerswithaseriesof photographsandaskthemtohypothesizewhatthephotoshaveincommon.Then,learnersidentifythedifferences betweenthatfirstsetandasecondsetofphotographs.Byhypothesizing,predicting,andidentifyingsimilaritiesand differences,thelearnersarebeginningtoidentifythedifferencesbetweenshallowanddeepdepthoffield,whichis oneofthefirstobjectivesintheunit.Mostrecently,Ifurthermodifiedthisunitbygroupingthestudents,givingthem printedphotographs,andaskingthemtoengageinthesameformofinquiry. Inthepast,Ihavealwaysexplainedthevisualdifferencesbetweenwhatdeepandshallowdepthoffieldandshown someexamples.However,byusingvisualrepresentationsandaskingthelearnerstoengageininquiry,theyare discoveringthedifferencesforthemselves.Afterredesigningtheunitinthisproject,Isawanincreaseinlearner understandingoftheconcept,whichtranslatedintoabetterabilitytorecreatethatparticularphotographiceffect,as evidencedbythepostassessmentscoreswhencomparedwithprevioussemesters.Thisdemonstratesproficiency withusingvisualmaterialstoachieveobjectivesandimprovestudentengagementandlearning.

2.2 Audiovisual Technologies


Thisstandardreferstoproficiencyinusingvisualandauditorymaterialsdeliveredbyanelectronicormechanical devicetoachieveinstructionalobjectives.MyprojectonhypermediaintegrationforEDTECH541demonstrates proficiencyinthisarea.ThisartifactisacollectionofvideosthatIcreatedorcuratedtoprovidedifferentiationduring instruction.Thevideosarealldesignedtoteachhowtoperformaphotographictechniqueorcreateaneffectin

AdobePhotoshop.Theartifactalsoincludesaunitplanthatusesthevideos,cameras,andformativeandsummative evaluationstogaugestudentlearning. Thisstandardreferencesthelinearnatureofaudiovisualtechnologies.Theseshortvideosarealinearwaytolearn something,buttheyarealwaysavailableforondemandlearning.Hornstates,movingthedeliveryofbasiccontent instructiononlinegivesstudentstheopportunitytohitrewindandviewagainasectiontheydontunderstandor fastforwardthroughmaterialtheyhavealreadymastered.Studentsdecidewhattowatchandwhen,which, theoreticallyatleast,givesthemgreaterownershipovertheirlearning(2011).Ihaveseenthisoccurinmy classroom,especiallywiththePhotoshopvideos.IusedtodemonstrateatechniqueinPhotoshopforthewhole classandthenaskthemtodoitontheirown.Oftenonlyabout40%ofthestudentsweresuccessful.Nowthe studentspickandchoosewhichtechniquetheywantfortheirphoto,findtheappropriatevideo,andattemptitwhile thevideoisplaying.Theywillpauseandrewindifneeded.Additionally,thestudentsarefreetoviewthevideoseven aftertheyhavefinishedthecourseifevertheywanttolearnontheirown.Thesuccessofmyhypermedialibrary demonstratesproficiencyincreating,curating,andimplementingaudiovisualtechnologytoachieveavarietyof learningobjectives.

2.3 Computer-Based Technologies


Thisstandardreferencescreatingandusinginformationstoredinacomputerorotherelectronicdevicetofurther instructionalgoalsandobjectives.SocialmediaintegrationfromEDTECH541isthefirstartifactthatdemonstrates proficiencyinthisstandard.Thisassignmentrequireslearnerstousesocialmediatodiscover,share,reinterpret, andprovidefeedbackonphotographsfromprofessionalphotographersandtheirpeers.Idesigneditwitha highdegreeofpersonalizationinmindtokeepthelearnersengaged.AccordingtoProjectTomorrow,studentshave anintrinsicunderstandingthatlikesomanyotheraspectsoftheirlives,personalizationisthekeytotheirown greaterengagementinthelearningprocess(2012).Inthisactivity,learnerschooseaphotographbyaprofessional andtrytorecreateitintheirownway.Then,theyshareitusingsocialmediaplatformsandprovidefeedbacktotheir peers.Thisartifactdemonstratessuccessfuluseofcomputerbasedtechnologytoachievelearninggoalsand increasestudentengagement,feedback,andsuccess. ThesecondartifactisaphotographyquizapplicationthatIdevelopedinEDTECH597(mobilegamedevelopment). Thisapphasaseriesofphotographicquestionsthattheusermustanswer.Theappprovidesfeedbackforcorrect andincorrectanswersandkeepsscoreastheusercontinuestoplay.Idesignedthistobeaquick,fun,easyway forstudentstostudyimportantconceptsinmyphotographyclassfromanywhere.Icreatedthisapplicationfrom scratchandmadeitavailabletostudentsinmyclasswithandroiddevices. Lastly,theappdesignjournal:week12frommyfinalprojectforEDTECH597(mobilegamedevelopment) demonstratesproficiencyinthisstandard.ThefinalapplicationIdevelopedisaninteractivequizgame.Whenthe userplaysthegamehe/shecanearnpointsbyansweringquestionscorrectly.Theinstructorcanaddquestionsto thegamerelatedtoanycontentareaandthestudentsplaythegametoreviewthoseconcepts.Standard2.3 referencesboththecreationandimplementationofcomputertechnologytofurtherinstructionalgoals.Thefirst artifactdemonstratedsuccessfulimplementationofthistechnologytofosterengagementandlearning.Thesecond andthirdartifactsdemonstratemyabilitytoplan,create,andimplementapplicationsformobiledevicesthatsupport instructionalobjectivesandincreasestudentengagement.

2.4 Integrated Technologies


Proficiencyinintegratedtechnologiesreferstousingaudio,video,andgraphicenvironmentstoachieveinstructional objectiveswithanopportunityforlearnerstointeractwithandcontrol,tosomeextent,thelearningexperience.There arethreeartifactsthatdemonstrateproficiencyinthisarea.ThefirstisamotionphotographywebquestIcreatedfor EDTECH502.Idesignedthisactivityasawayforstudentstolearnaboutmotionphotographyindependently,at theirownpace,insteadofsittinginalecture.Itrequiresthemtovisitvariouswebsites,analyzephotographs,gather information,andputtheirknowledgeintopracticebycreatingphotographsthatdemonstratemasteryofthethree

motionphotographytechniques.WhilethewebpagesIcreatedarestatic,theyallowtheusercontroloverhis/her learningexperiencebynotsettingthepaceatwhichthelearningtakesplace. ThesecondartifactisanevolutionofedtechdefinitiontimelineIcreatedforEDTECH501.Thisisaninteractivetool thatusespictures,videos,andtextinoneinterfacetodemonstratehoweducationaltechnologyhasevolvedinthe pastfiftyyears.Thisisalsoaselfpacedlearningresource.Userscanselectwhichsectionsofthetimelinetoview, accesstheresourcesandvideosthatareembeddedwithinit,andlearnattheirownpace.Thistoolcouldeasilybe adaptedinaclassroomsettingasawayforstudentstodigitallycurateandorganizeinformation. Thefinalartifactistheappdesignjournal:week11thatIwroteforEDTECH597(mobilegamedevelopment)whileI wasstillintheveryearlyplanningstagesofmyfinalproject.Atthattime,allIhadwasaconceptforhowafun educationalexperiencecouldbecreatedusingappinventoranddeliveredtostudentstoengageandexcitethem. EventhoughIdidnothaveanythingcreatedatthistime,thisartifactdemonstratesthedetailedplanningprocessI wentthroughtocreateanapplicationthatblendedaudio,visual,andcomputertechnologywithahighdegreeof customizationandselfpacedlearning.NotonlydidIhavetothinkofthepurposeoftheapplication,Ihadtoconsider thetechnicallimitationsoftheplatformIwasusingandthepracticalityofwhatIcouldachievegiventhetimeline. ThesethreeartifactsdemonstratethatIcansuccessfullyplan,create,andimplementactivitiesthatutilizeaudio, visual,andgraphicenvironmentstiedtolearningobjectivesinawaythatencouragesstudentpersonalizationand givesstudentscontroloverthelearningprocess.

Standard 3: Utilization
3.1 Media Utilization
Thisstandardreferstotheprocessofselectingandimplementingmediaduringtheinstructionaldesignprocess.I chosetwoartifactstodemonstratemyproficiency.ThefirstisasocialstudiesintegrationprojectfromEDTECH541. Ihavenevertaughtasocialstudiesclass,butIwantedtocreateatechnologyintegratedlessonplanthattruly supportedinstructionalobjectivesinsteadofbeingsimplylayeredontopofanexistinglessonplan.SinceIam familiarwithphotography,Ithoughtitwouldalsobeagreatopportunityforacrosscurricularconnection.Inthis activity,studentsviewpostersandphotographsfromWorldWarIIandcreateapresentationthatdetailswhatthe UnitedStateswasfightingfor,usingthevisualmediaasevidence.Secondly,theyuseGoogleMapstocreatean interactivemapofbattlesfromWorldWarIIwithphotographsattached.ThisartifactdemonstratesthatIcan successfullydesigninstructionthatintegratestechnologyandvariousformsofmediatosupportinstructional objectivesbecausestudentsareexploringdigitalcontentandusingittocreatemeaning. ThesecondartifactisaglogsterthatIcreatedforEDTECH541thatcontainsacollectionofart,music,andphysical educationresources.Icreatedthisforotherteacherstohelpthemdiscoverinterestingonlineresourcestoimprove studentengagementandlearning.Whilethisisnotinstructionaldesignperse,itdemonstratesanabilitytocurate variouselectronicresourcesandorganizetheminoneplaceforotherstouseintheinstructionaldesignprocess.

3.2 Diffusion of Innovations


Thisstandardreferenceschangeininstructionalpracticesbybringingawarenesstoanissueorcreatinginterestina particulararea.InsteadofchoosinganartifactfrommyMETcourseworkforthisstandard,Iselectedthegamification talkatPAXEastthatIparticipatedin.PAXEastisavideogamingandinternetcultureconventionandIwas selectedforapaneloneducationgamification.Thiswasanamazingopportunitytosharemypassionforgamesand learningwithacaptiveaudienceofteachers.Manypeopleweresurprisedtolearnthatothersareusinggame conceptsandgamesthemselvesinschoolstoincreasestudentengagementandlearning.Duringthetalk,I addressedwhygameconceptslikerewardsandlevelingcanincreaseinterestandengagementforstudents.My colleaguesalsogavetheaudienceresourcesandideastotrythemselves.ThemainreasonIbecamesointerested andpassionateabouteducationgamificationisthatIenrolledinEDTECH532.Thiscourseshowedmethepower

thatgamescanhaveonstudentsandencouragedmetoresearchwhythatisthecase.IsharedwhatIlearnedin EDTECH532aboutchoice,agency,engagement,andgamificationwithotherteachersandinspiredthemtoexplore itdeeperthemselves.

3.3 Implementation and Institutionalization


Thisstandardreferstoindividualsproperlyimplementingtechnologyinameaningfulwaythatsupportsinstructional objectivesandexpandingitsusethroughouttheorganizationinasystematicway.Thefirstartifactthat demonstratesproficiencyisthetechtrendslessonplanIcreatedthatusesaresourcecalledCoreDogs,whichI foundinthe2012HorizonReportduringmyEDTECH501class.Thisonlinetoolisasystematicprocessforlearning howtowritecodeforwebsites.TheplanthatIdevelopedallowsstudentstousethisresourceattheirownpaceto developwebsites.WhenItrieditinmywebdesignclass,Iwaspleasedtolearnthatitseemedmuchmoreeffective thansimplydemonstratinghowtowriteHTMLontheboardbecausestudentswereabletolearnandpracticeattheir ownpace.Thisaddressesthefirstpartofthestandard:individualimplementationtosupportinstructionalobjectives. TheartifactIselectedtoaddressthesecondpartofthestandard,institutionalization,isthetechnologyuseplanI createdforEDTECH501.Init,Idiscussthecorrectwaystoimplementtechnologyatanorganizationallevel.See recommendsthatschoolsdevelopaplanthatspecifieswhatyouwantyourstudents,staff,andadministrationtobe abletodowithtechnologyandletthoseoutcomesdeterminethetypesandamountoftechnologyyouwillneed (1992).Priortoteaching,Iwasasystemsanalyst.InthatroleIanalyzedbusinessrequirementsandturnedthem intotechnicalspecifications.OnemajorthingIlearnedwasthatyouhavetostartwiththeneedsoftheorganization andthenbuildatechnologysolutionthatmeetsthem.Thistranslatedwelltomyworkonacommitteeatschoolin chargeofcomingupwithanonlineportfoliosolutionforourstudents,whichIdiscussattheendofthetechnology useplan.Eventhoughthiscameaboutasaresultofstatelegislation,wetriedtothinkaboutwhatthestudentsand teachersneededoutoftheportfolioaswell.Intheend,wesuccessfullycameupwithasolutionthatmettheneeds ofstudents,teachers,andthelegislationthatisstillinplacetoday.

3.4 Policies and Regulations


Thisstandardrelatestopoliciessurroundingstandards,copyright,fairuse,andthecreationofanenvironmentthat supportsappropriateadherencetotheseregulations.Theartifactthatdemonstratesproficiencyinthisareaisan imagecopyrightscavengerhunt.Iwantedmyphotographystudentstolearnabouttheimportanceofusingimages thatbelongtothemandhowtoprotecttheirownimages.InthepastIwouldsimplytellthestudentswhattheycould andcouldnotdowhenusingimagesinprojects.Thestudentswerealwaysdisengagedduringthislectureand almostneverfollowedthecopyrightlaws.Itwasapparentthatmyapproachthisserioustopicwasnotgoingtowork inthefuture,sothescavengerhuntisasecondattempttocoverthesametopicsinamoreengagingway.Itmakes thestudentsaccountablefortheirownlearningandhasledtofewerinstancesofcopyrightinfringement.My photographystudentshavealsoremarkedthattheylikeknowinghowtoprotecttheirownimagesundercreative commons.Thisdemonstratesmyabilitytocreateanengaginglessontohelpstudentslearnaboutcopyrightpolicy andregulation.

Standard 4: Management
4.1 Project Management
Thisstandardinvolvesmanagingdevelopmentprojectsbycloselymonitoringneeds,budgetaryconstraints,andthe implementationprocess.Italsoinvolvesevaluatingprogressalongtheway.TheartifactIselectedtodemonstrate proficiencyinthisareaistheresponsetoRFPIcreatedforEDTECH505.Init,Idescribemyanalysisofthe currentstatesituation,proposeusingthedecisionmakingmodelforevaluationbasedontheanalysis,developa taskscheduletoensuretimelycompletionoftheevaluation,andcreateanitemizedbudgetforthework.This demonstratesproficiencyinneedsanalysis,budgeting,andtheplanningandimplementationofanevaluation.

4.2 Resource Management


Resourcemanagementistheplanning,monitoring,andeffectiveuseofbudget,time,personnelandotherresources inanorganization.ThedigitalinequalityprojectIcreatedforEDTECH501demonstratesproficiencyinthisarea. Givenabudgetof$50million,mycolleaguesandIcreatedaplantobestutilizetheresourcestoreducethedigital divideanddigitalinequalityinConnecticut.AccordingtoLenhart,youthfromlowincomehouseholdsgoonlineless frequentlyandaresubstantiallylesslikelytoownacomputer(2012).Withtechnologybecomingevermoreprevalent inschools,thiscanleadtoadisadvantageforstudentswhodonotuseacomputerfrequentlyastheywilllack essentialskillstohelpthembesuccessful.Weperformedaweightedanalysisofdifferentalternativesandmade recommendationsonwhatwethoughtthemosteffectiveuseofthebudgetwouldbetoaddressdigitalinequality. ThisdemonstratesthatIamabletoanalyzedifferentalternativesandcreateinnovativesolutionsthatusesystem resourceseffectivelyandefficiently.

4.3 Delivery System Management


Thisstandardreferencestheendtoendsystemusedtodeliverinstructionalmaterialstostudents.Thisincludesthe hardwareandsoftwarerequiredaswellastheprocessfordeliveringtheinformation.Myfinalgameproposalfor EDTECH532demonstratesconsiderationofthedeliverysystemaspartoftheoverallinstructionaldesignprocess. Init,Iproposeamethodofconductingaphotographycurriculumasanalternaterealitygame.Gamesthemselves haverootsincognitiveconstructivistpedagogyandplayersarerequiredtocreatetheirownunderstandingofa narrative,rules,andgamesituations(CheeSiang,Avni,&Zaphiris,2008).Gamificationofeducationalmaterialcan motivatestudents,provideadditionalopportunitiesforfeedback,andhelpdevelop21stcenturyskills,butitcanalso providesignificanttechnicalandlogisticalchallengestoteachersifnotimplementedinthecorrectway(Lee& Hammer,2011).Iproposeusingthe3DGameLabsoftwareasthecoursecontentdeliverysystem.Ithasthe capabilitiestoscaffoldactivities,trackstudentachievement,providefeedback,andtrackstudentprogressagainst standards,allwithoutgettinginthewayofinstruction.Ideterminedthatitistheperfectsoftwareplatformtouseto encouragecreativityandaconstructivistmindsetbecausetheclassroomisalreadyequippedwithallofthehardware andnetworkinginfrastructureitneeds.ThisdemonstratesIamabletoplanforadeliverysystemthatnotonlyfits withcurrenttechnologicalcapabilities,butalsoenhancesthecurriculumbymitigatingpotentialrisksassociated withgamificationandallowingtheinstructortofocusoninstructioninsteadoftroubleshootingtechnicalorlogistical issues.

4.4 Information Management


Informationmanagementistheprocessofcollectinganddisseminatinginformationandotherresourcesforlearning. IcreatedabloggingactivityinEDTECH597thatisanexampleofstudentscollectingandsharinginformationwith theirpeers.Intheactivitystudentsperformresearchonmotionphotographywithapartnerandtakenotes.Then, theyusewhattheyhavelearnedtotakephotographsusingthetechniques.Theyanalyzetheirworkandfindthe threebestexamplesofeachtechnique,postthemontheirblog,andwriteareflectivepostthatexplainshowthey createdthemotioneffect.Reflectingintheirblogsisaprocesstoachievedeeplearninginwhichlearnersstand backfromanexperience,seekoutconnectionsbetweenconcepts,andcontextualisemeaning(BartlettBragg, 2003,p.5).Lastly,theycommentonotherstudentsblogswithconstructiveandreinforcingfeedbackandrespond tocommentsontheirownblog.Thisdemonstratesproficiencyindevelopinganactivitythatnotonlycontrolsthe processbywhichstudentsacquireandshareknowledgewithothers,butalsoprovidesopportunitiesforinquiry learningandreflection.

Standard 5: Evaluation
5.1 Problem Analysis
Thisstandardreferstounderstandingthedepthandbreadthofaproblembygathering,analyzing,andinterpreting informationtoimproveinstruction.Theartifactthatdemonstratesproficiencyinthisareaistheschooltechnology

evaluationIcreatedforEDTECH501.Init,Ievaluateaschoolstechnologyresourcesbasedonatechnology maturitymodelfromtheTechnologyUsePlanPrimerbyPeterH.R.SibleyandChipKimball(1997).Thisprimer advisedmetoevaluatetechnologyinanorganizationbasedonfivefactors:administrative,curricular,support, connectivityandinnovation.Aftergathering,analyzing,andinterpretingdatainthosefiveareas,Iconcludethata onetoonetechnologypolicycouldcloseamajorityofthegapsinthetechnologicalmaturityofthisorganization. ThelargestissueIseeisthelackoftechnologyintegrationinthecurriculum,whichislargelyduetoalackof technologyaccessforallstudentsinallclassrooms.Thisdemonstratesproficiencyingathering,analyzing,and interpretinginformationusinganexistingmodeltoanalyzeaproblemandproposesolutions.

5.2 Criterion-Referenced Measurement


Criterionreferencedmanagementistheprocessbywhichaninstructordeterminesiflearnershavemastered content.TheartifactthatbestdemonstratesproficiencyinthisareaismyinstructionaldesignprojectforEDTECH 503.Init,Iconductedaneedsanalysissurveytounderstandwhatthelearnersalreadyknewaboutdepthoffield,a photographictechnique.Thedata,expressedinbothrawformandalsoaschartsandgraphs,enabledmetodesign instructionthatwouldfittheirindividualneeds.Myfinalinstructionaldesignincludesinstructionalmaterialsanda photographyprojectwherethestudentspracticethetechnique.Igaveapostassessmentattheendoftheunitand comparedthedatatotheneedsanalysissurvey.75%ofstudentsdemonstratedmasteryofthecontentonthepost assessmenttest.Additionally,allstudentsdemonstratedmasteryoftheconceptbycreatingphotographsthat clearlyshowcorrectuseofthetechnique.ThisprojectdemonstratesproficiencyinthisstandardbecauseIused formativeandsummativeassessmentstodeterminestudentmasteryofthetopicbothpriortoandfollowing instruction,andadjustedtheinstructionbasedonmyfindings.

5.3 Formative and Summative Evaluation


Thisstandardreferencesusingformativeandsummativeevaluationtodrivedecisionmakingandutilizationof instructionalmaterials,products,andprograms.Thefirstartifactthatdemonstratesproficiencyinthisareaisthe evaluationdesignIcreatedforEDTECH505.ThisdocumentistheplanIusedfortheformativeevaluationcomponent ofthelargerevaluationproject.Itcontainsquestions,activitiestoobserve,andatimelinefordatacollectionallof whichwaslaterusedaspartofmyoverallanalysis. Secondly,ThefinalevaluationreportforEDTECH505isagreatexampleofbothformativeandsummativeevaluation thatIplannedandconductedfromstarttofinish.ThegoaloftheevaluationwastodetermineifGoogleSiteswould beanadequatelearningmanagementsystemsolutionforSunnyvaleschools.Theydidnothavethebudgettoinvest inafullfledgedLMS,butalreadyhadaGoogleAppsaccount.Myevaluationreliedondatacollectedfrominterviews withkeystakeholdersinadministration,aswellasasurveyofallhighschoolstaff.Aftermuchplanning,evaluation, andanalysis,Iconcludedinmysummativeevaluationthat,withoutadditionaltrainingandtechnicalinfrastructure, GoogleSiteswouldnotmeettheneedsofSunnyvaleschools.Thesetwoartifactsdemonstrateproficiencyin planningandexecutingbothformativeandsummativeevaluationsthatcontributedtoSunnyvaleschoolsdecision nottouseGoogleSitesasanLMS.

5.4 Long-Range Planning


Longrangeplanninginvolvesstrategicallyplanningactivitiesthatwillhaveapositiveeffectontheorganizationina spanofthreetofiveyears.ThefirstartifactthatIselectedforthisstandardisthegapanalysisIperformedin preparationformyfinalevaluationprojectforEDTECH505.Init,Iplanthestepsforconductingtheevaluationof GoogleSitesasanLMSforSunnyvaleschools.Idescribetheevaluationsgoals,thecurrentstatesystem,andthe desiredoutcomeofimplementingalearningmanagementsystem.Igoontodescribetheprogramcycle,which consistsofaneedsassessment,programplanning,formativeevaluation,andsummativeevaluation.Theevaluation projecttookanentiresemestertocomplete,andthisartifactwasinstrumentalinhelpingmeplantheprojectand stayontrack.TheoverallevaluationwasamajorfactorinthedistrictsdecisionnottoadoptGoogleSitesastheir LMSsomethingthatwillimpactthedistrictforseveralyearsasLMSimplementationsarecostlyand resourceintensive.

ThesecondartifactisadigitalinequalityprojectIcreatedinEDTECH501.Weconsideredcurrenttechnology, instructionalstrategies,andabudgetof$50millionwhencraftingoursolutiontoclosingthedigitaldivide.Our recommendationofaonetoonestatewidetechnologysolutiondemonstrateslongrangeplanningtoimprove educationaloutcomesforhundredsofthousandsofstudentsacrossConnecticut.Bothartifactsshowproficiencyin strategicallyplanningactivitiesdesignedtohaveapositiveeffectonschooldistrictsoveratleastthenextthreeto fiveyears.

Conclusion
IenrolledintheMastersofEducationalTechnologyprogramatBoiseStateUniversityhopingthatmyinterestin computers,technology,andtheinternetwouldmakethecourseworkenjoyable.However,Ireceivedmuchmorethan Ieverexpectedfrommyexperiencesintheprogram.IlovedthatIwasabletotailoreachandeveryoneofthese artifactstosomethingthatwasrelevanttomycareerandwhatIdoatworkeveryday.Thismadeiteasierto internalizetheconceptsandintegratethemintothefabricofwhoIamasaninstructor.Iamstillexperimentingand constantlychanginghowtechnologyfitsintomycurriculum,butInowhavemuchmoreknowledgeandexperience doingthat.IhopetocontinuetointegratetechnologyinameaningfulwayandsharewhatIlearnwithmycolleagues andstudentsevenasImoveonfrommyMETexperience.

References
Aronson,E.(2008).Jigsawclassroom:overviewofthetechnique.Retrievedfromhttp://www.jigsaw.org/overview.htm BartlettBragg,A.(2003).Bloggingtolearn.Retrievedfrom http://www.csus.edu/indiv/s/stonerm/blogging_to_learn.pdf CheeSiang,A.,Avni,E.,&Zaphiris,P.(2008).Linkingpedagogicaltheoryofcomputergamestotheirusability. InternationalJournalOnELearning,7(3),533558. Garrison,C.,&Ehringhaus,M.(2007).Formativeandsummativeassessmentsintheclassroom.Retrievedfrom http://www.amle.org/portals/0/pdf/publications/Web_Exclusive/Formative_Summative_Assessment.pdf Hammer,D.(1997).Discoverylearninganddiscoveryteaching.CognitionandInstruction,15(4),485429.Retrieved fromhttp://www.jstor.org/stable/3233776 Horn,M.(2011).Thetransformationalpotentialofflippedclassrooms.EducationNext,13(3).Retrievedfrom http://educationnext.org/thetransformationalpotentialofflippedclassrooms/ Lee,J.J.&Hammer,J.(2011).Gamificationineducation:what,how,whybother?AcademicExchangeQuarterly, 15(2). Lenhart,A.DigitalDividesandBridges:TechnologyUseAmongYouth.[slideshare].Retrievedfrom http://pewinternet.org/Presentations/2012/Apr/DigitalDividesandBridgesTechnologyUseAmongYouth.as px ProjectTomorrow(2012).Mappingapersonalizedlearningjourneyk12studentsandparentsconnectthedotswith digitallearning.Retrievedfrom http://www.tomorrow.org/speakup/pdfs/SU11_PersonalizedLearning_Students.pdf

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See,J.(1992,May).Developingeffectivetechnologyplans.TheComputingTeacher,19(8).Retrievedfrom http://www.nctp.com/html/john_see.cfm Sibley,P.,&Kimball,C.(2007).Technologyplanning:thegood,thebadandtheugly.Retrievedfrom http://www2.edmin.com/news/library/index.cfm?function=showLibraryDetail&library_id=16 YamSan,C.,&Tan,K.(2012).Becomingchemiststhroughgamebasedinquirylearning:thecaseoflegendsof alkhimia.ElectronicJournalOfELearning,10(2),185198.

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