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2000 Pts - Codex: Space Marines - SM-GK-Tourny-TerminatorStomplist

Name # Grp WS BS S T Wo I A Ld Save Cost


HQ: Marneus Calgar, Lord Macragge (1 , 265 pts) Marneus Calgar, Lord Macragge 1 6 5 4/8 4 4 5/1 4/5 10 2+/4(i) 265 Automatic Unit Type; Iron Halo; Armor of Antilochus; Gauntlets of Ultramar; Power Sword; And They Shall Know No Fear; Combat Tactics; Eternal Warrior; God of War; Independent Character; Orbital Bombardment; Titanic Might; Warlord Armor of Antilochus 1 Relentless; Confers a 2+ Armour Save or a 5+ Invulnerable Save; May be [15] Teleported onto the battlefield, may start the game in reserve and arrive via the Deep Strike rules even if it is not part of the mission being played; count as two models for transport capacity and may not embark on Rhinos or Razorbacks. Teleport Homer Gauntlets of Ultramar 1 Matched pair of Power Fists; Range: 24"; S4; AP2; Assault 2 [0] HQ: Brother-Captain Stern (1 , 200 pts) Brother-Captain Stern (HQ) [GK] 1 6 5 4 4 3 5 3 10 2+/4(i) 200 (C:GK, pg. 41); Infantry (Character); Assault Grenades; Krak Grenades; Psyk-out Grenades; Iron Halo; Terminator Armour; Nemesis Force Sword; Storm Bolter; And They Shall Know No Fear; Independent Character; Preferred Enemy (Daemons); Psyker (Mastery Level 2); The Aegis; The Strands of Fate; Hammerhand; Psychic Communion; Zone of Banishment Elite: Terminator Assault Squad (6 , 240 pts) Terminator Assault Squad 5 4 4 4/8 4 1 4/1 2/3 9 2+/3(i) 240 (C:SM, pg. 64 & 136); Infantry ; Terminator Armour; Lightning Claws (pair) (x3); Thunder Hammer & Storm Shield (x2); And They Shall Know No Fear; Combat Squads; Combat Tactics Sergeant 1 4 4 4/8 4 1 4/1 2 9 2+/3(i) [40] Terminator Armour; Thunder Hammer & Storm Shield Elite: Terminator Assault Squad (7 , 280 pts) Terminator Assault Squad 6 4 4 4/8 4 1 4/1 2/3 9 2+/3(i) 280 (C:SM, pg. 64 & 136); Infantry ; Terminator Armour; Lightning Claws (pair) (x3); Thunder Hammer & Storm Shield (x3); And They Shall Know No Fear; Combat Squads; Combat Tactics Sergeant 1 4 4 4/8 4 1 4/1 2 9 2+/3(i) [40] Terminator Armour; Thunder Hammer & Storm Shield Troops: Grey Knight Terminator Squad (5 , 200 pts) Grey Knight Terminator Squad 1 200 (Troops) [GK] (C:GK, pg. 27); Infantry ; And They Shall Know No Fear; Brotherhood of Psykers; Combat Squads; Preferred Enemy (Daemons); The Aegis; Hammerhand Terminator Justicar [GK] 1 4 4 4 4 1 4/6 2 9 2+/5(i) [40] Assault Grenades; Krak Grenades; Psyk-out Grenades; Terminator Armour; Storm Bolter; Nemesis Force Halberd Terminator [GK] 1 4 4 4/8 4 1 4/1 2 9 2+/5(i) [40] Assault Grenades; Krak Grenades; Psyk-out Grenades; Terminator Armour; Storm Bolter; Nemesis Daemonhammer Terminators [GK] 2 4 4 4 4 1 4/6 2 9 2+/5(i) [80] Assault Grenades; Krak Grenades; Psyk-out Grenades; Terminator Armour; Storm Bolter; Nemesis Force Halberd Terminator [GK] 1 4 4 4 4 1 4 2 9 2+/5(i) [40] Assault Grenades; Krak Grenades; Psyk-out Grenades; Terminator Armour; Nemesis Force Sword; Storm Bolter Troops: Scout Squad (6 , 153 pts) Scout Squad
5 3 3 4 4 1 4 1 8 4+ 153 (C:SM, pg. 66 & 134); Infantry ; Assault Grenades; Krak Grenades; Scout Armour; Camo Cloaks; Bolt Pistol (x5); Sniper Rifle (x5); Sergeant Telion; And They Shall Know No Fear; Combat Squads; Combat Tactics; Infiltrate; Move Through Cover; Scout Sergeant Telion 1 5 6 4 4 1 4 2 9 4+ [0] Automatic Unit Type; Assault Grenades; Krak Grenades; Camo Cloak; Scout Armour; Bolt Pistol; Stalker Pattern Boltgun; Acute Senses; And They Shall Know No Fear; Combat Tactics; Eye of Vengeance; Infiltrate; Move Through Cover; Scout; Stealth; Voice of Experience
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Name

Grp

WS

BS

Wo

Ld

Save Cost

Troops: Tactical Squad (10 , 170 pts) Tactical Squad 9 4 4 4 4 1 4 1 8 3+ 170 (C:SM, pg. 59 & 134); Infantry ; Assault Grenades; Krak Grenades; Power Armour; Bolt Pistol (x9); Boltgun (x7); Flamer; Heavy Bolter; And They Shall Know No Fear; Combat Squads; Combat Tactics Sergeant 1 4 4 4 4 1 4 2 9 3+ [23] Assault Grenades; Krak Grenades; Power Armour; Bolt Pistol; Boltgun Heavy Support: Vindicator (1 , 115 pts) Vindicator 1 Grp: 115 BS: 4 FA: 13 SA: 11 RA: 10 HP: 3 (C:SM, pg. 80 & 143); Vehicle (Tank); Searchlight; Smoke Launchers; Demolisher Cannon; Storm Bolter Heavy Support: Vindicator (1 , 115 pts) Vindicator 1 Grp: 115 BS: 4 FA: 13 SA: 11 RA: 10 HP: 3 (C:SM, pg. 80 & 143); Vehicle (Tank); Searchlight; Smoke Launchers; Demolisher Cannon; Storm Bolter Heavy Support: Land Raider Crusader (1 , 260 pts) Land Raider Crusader 1 Grp: 260 BS: 4 FA: 14 SA: 14 RA: 14 HP: 4 (C:SM, pg. 82 & 142); Vehicle (Tank, Transport); 16 model capacity; Frag Assault Launchers; Searchlight; Smoke Launchers; Multi-melta; 2x Hurricane Bolters; Twin-Linked Assault Cannon; Assault Vehicle; Power of the Machine Spirit
Total Cost: 1998

Option Footnotes Add Units Terminator Justicar Warlord Traits Warlord Hammerhand Psychic Communion Zone of Banishment See WH40k, pg. 111. Psychic Powers Hammerhand (see C:GK, pg. 25, note FAQ update). Psychic Communion (see C:GK, pg. 23). Zone of Banishment (see C:GK, pg. 41). Special Rules Acute Senses Acute Senses (see WH40k, pg. 33). And They Shall Know No And They Shall Know No Fear (see WH40k, pg. 33). Fear Assault Vehicle Assault Vehicle (see WH40k, pg. 33). Brotherhood of Psykers Brotherhood of Psykers (see C:GK, pg. 21). Combat Squads Combat Squads; see (C:SM, pg. 51). Combat Tactics Combat Tactics; see (C:SM, pg. 51). Eternal Warrior Eternal Warrior (see WH40k, pg. 35). Eye of Vengeance Eye of Vengeance; see (C:SM, pg. 88). God of War God of War; see (C:SM, pg. 84). Independent Character Independent Character (see WH40k, pg. 39). Infiltrate Infiltrate (see WH40k, pg. 38). Move Through Cover Move Through Cover (see WH40k, pg. 40). Orbital Bombardment Orbital Bombardment; see (C:SM, pg. 52). Power of the Machine Power of the Machine Spirit (see WH40k, pg. 40). Spirit Preferred Enemy Preferred Enemy (see WH40k, pg. 40). (Daemons) Psyker (Mastery Level 2) For each Mastery level a character has, he can use one psychic power per turn (see C:GK, pg. 21). Scout Reserves (see WH40k, pg. 41). Stealth Stealth (see WH40k, pg. 42). The Aegis The Aegis (see C:GK, pg. 21). The Strands of Fate The Strands of Fate (see C:GK, pg. 41). Titanic Might Titanic Might; see (C:SM, pg. 84). Voice of Experience Voice of Experience; see (C:SM, pg. 88). Unit Type Automatic Unit Type See WH40K rulebook, pgs. 44-49.
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Infantry Infantry (Character) Vehicle (Tank) Vehicle (Tank, Transport) Armor of Antilochus

Assault Grenades Camo Cloak Camo Cloaks Frag Assault Launchers Iron Halo Krak Grenades Multi-melta Power Armour Psyk-out Grenades Scout Armour Searchlight Smoke Launchers Teleport Homer Terminator Armour 2x Hurricane Bolters Bolt Pistol Boltgun Demolisher Cannon Flamer Gauntlets of Ultramar Heavy Bolter Lightning Claws (pair) Nemesis Daemonhammer Nemesis Force Halberd Nemesis Force Sword Power Sword Sniper Rifle Stalker Pattern Boltgun Storm Bolter Thunder Hammer & Storm Shield Twin-Linked Assault Cannon

See WH40K rulebook, pgs. 44-49. See WH40K rulebook, pgs. 44-49. See WH40K rulebook, pgs. 44-49. Vehicle (Tank, Transport) (see WH40k, pg. 78-80, 85-86). Wargear Relentless; Confers a 2+ Armour Save or a 5+ Invulnerable Save; May be Teleported onto the battlefield, may start the game in reserve and arrive via the Deep Strike rules even if it is not part of the mission being played; count as two models for transport capacity and may not embark on Rhinos or Razorbacks. Range 8"; S 3; AP -; Assault 1, Blast. Camo Cloaks; see (C:SM, pg. 100). Camo Cloaks; see (C:SM, pg. 100). Frag Assault Launchers; see (C:SM, pg. 82). Confers a 4+ Invulnerable save. Range 8"; S 6; AP 4; Assault 1. Range 24"; S 8; AP 1; Heavy 1, Melta. Confers a 3+ Armour Save. Psyk-out Grenades (see C:GK, pg. 61). Confers a 4+ Armour Save. (see WH40k, pg. 87). (see WH40k, pg. 87). Teleport Homer; see (C:SM, pg. 101). Confers a 2+ Armour save and a 5+ Invulnerable save. Weapons Three weapons, each Range: 24"; S4; AP5; Rapid Fire, Twin Linked. 12" Range; S 4; AP 5; Pistol. Range 24"; S 4; AP 5; Rapid Fire. 24" Range; S10; AP2; Ordnance 1; Large Blast Template; S 4; AP 5; Assault 1. Matched pair of Power Fists; Range: 24"; S4; AP2; Assault 2 Range 36"; S5; AP4; Heavy 3. S User; AP 3; Melee, Shred, Specialist Weapon. Nemesis Daemonhammer (see C:GK, pg. 54). Nemesis Force Halberd (see C:GK, pg. 54). S User; AP 3; Melee. Range 36"; S X; AP 6; Heavy 1, Sniper. Range: 36"; S4; AP5; Heavy 2, Rending, Pinning. Range 24"; S 4; AP 5; Assault 2. S x2; AP 2; Melee, Concussive, Specialist Weapon, Unwieldy. 3+ Invulnerable Save in close combat. 24" Range; S6; AP4; Heavy 4 Rending Linked

Validation Report c-1. File Version: 1.10 For Bug Reports/www.ab40k.org; b-1. Roster Options: Named or Special Characters; a-1. Scenario: Normal Mission; 1. Chapter: Codex Chapter; b-2. Levels of Alliance: Allies of Convenience Roster satisfies all enforced validation rules Roster Statistics % HQ: 13.3 Faith Points: 0 % Elite: 26 % Troops: 16.2 % Fast: 0 % Heavy: 24.5 % Fortification: 0 % Wargear: 0.8 Model Count: 39 Files version: 1.1

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Group

Min 1 0 2 0 0 0

Max 2 3 6 3 3 1

Used 1 2 2 0 3 0

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