Sie sind auf Seite 1von 15

Spirit Shaman Abilities

Spirit Guide:
Wild Empathy:
Chastise Spirits:
Spirit Form:

______________________
____
Lev + ____
CHA + ____ = ____
+ ___ d6
___/day

Detect Spirits:
Blessing of the Spirits:
Follow the Guide:
Ghost Warrior:

Warding of the Spirits:


Guide Magic:
Recall Spirit:
Exorcism:

Weaken Spirits:
Spirit Journey:
Favored of the Spirits:
Spirit Who Walks:

Spirit Shaman Spells


KN.

SCROLL

SPELL NAME

0-Level Spells

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

SCH. COMP. CAST TIME

DURATION

Cast:

Spells: ___ + ___ = ____

Create Water
_________________________________
[Water]
_________________________________
Cure
Minor Wounds
_________________________________
Dawn
_________________________________
Detect
Ghost
[Ectomancy]
_________________________________
Detect
Magic
_________________________________
Detect
Poison
_________________________________
Flare
[Light]
_________________________________
Guidance
_________________________________
Know
Direction
_________________________________
Light
[Light]
_________________________________
Mending
_________________________________
Naturewatch
_________________________________
Preserve
Organ
_________________________________
Purify
Food and Drink
_________________________________
Read
Magic
_________________________________
Resistance
_________________________________
Virtue
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

RANGE

Co
__
Co
__
__
Ab
__
Di
__
Di
__
Di
__
Ev
__
Di
__
Di
__
Ev
__
Tr
__
Ne
__
Ne
__
Tr
__
Di
__
Ab
__
Tr

VS
___
VS
___
___
V
___
VS
___
VS
___
VS
___
V
___
VS
___
VS
___
VD
___
VS
S___
___
VSD
___
VS
___
VSF
___
VSD
___
VSD

__
__
__
__
__

___
___
___
___
___

1 act
______
1______
act
______
Swift
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
10
min
1______
act
1______
act
1______
act
1______
act
______
______
______
______
______

Close
_______
_______
Touch
_______
15
ft
_______
60
ft
_______
60
ft
_______
Close
_______
Close
_______
Touch
_______
Personal
_______
Touch
_______
10
ft
_______
30
ft
_______
Touch
_______
10
ft
_______
Personal
_______
Touch
_______
Touch
_______
_______
_______
_______
_______

SAVE

SR

Save DC: ____

Instantaneous
____________
____________
Instantaneous
____________
Instantaneous
1____________
min/lev (D)
1____________
min/lev (D)
____________
Instantaneous
____________
Instantaneous
1____________
min
____________
Instantaneous
____________
10
min/lev (D)
____________
Instantaneous
____________
10
min/lev
____________
24
hours
____________
Instantaneous
____________
10
min/lev
1____________
min
1____________
min
____________
____________
____________
____________
____________

________
________
Will

________
For
n.
-________
-________
-________
________
For
n.
________
WIll
n.
-________
-________
________
Will
n.
-________
________
For
n.
________
Will
n.
-________
________
Will
n.
________
For
n.
________
________
________
________
________

EFFECT

Max. known: ____


N
__
__
Y
__
Y
__
N
__
N
__
N
__
Y
__
Y
__
N
__
N
__
Y
__
N
__
Y
__
Y
__
N
__
Y
__
Y
__
__
__
__
__

Creates 2 gallons/lev of pure water


___________________________________
PHB.215
Cures 1 point of damage
___________________________________
PHB.216
Sleeping/unconscious creatures in area awaken. SpC.59
___________________________________
Reveals ghosts within 60 ft
___________________________________
GW.51
Detect spells and magic items within 60 ft
___________________________________
PHB.219
Detects poison in one creature or object
___________________________________
PHB.219
Dazzles one creature (-1 to attacks)
___________________________________
PHB.232
+1 on one attack roll, check or save
___________________________________
PHB.238
You discern north
___________________________________
PHB.246
Object shines like a torch
___________________________________
PHB.248
Makes minor repairs on an object
___________________________________
PHB.253
As Deathwatch, but on animals and plants.
___________________________________
SpC.146
Protects from decay one detached organ
___________________________________
BVD.101
Purifies 1 cubic ft/level of food or water
___________________________________
PHB.267
Read scrolls and spellbooks
___________________________________
PHB.269
Subject gains +1 bonus on saving throws
___________________________________
PHB.272
Subject gains 1 temporary hp
___________________________________
PHB.298

___________________________________
___________________________________
___________________________________
___________________________________
___________________________________

Spirit Shaman Spells


KN.

SCROLL

SPELL NAME

1st-Level Spells

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

SCH. COMP. CAST TIME

Spells: ___ + ___ = ____

Animate Fire
_________________________________
[Fire]
_________________________________
Animate
Water
[Water]
_________________________________
Animate
Wood
_________________________________
Aspect
of the Wolf
_________________________________
Aura
Against Flame
_________________________________
Babau
Slime
_________________________________
Beast
Claws
_________________________________
Beastland
Ferocity
[Mind-Affecting]
_________________________________
Beget
Bogun
_________________________________
Branch
To Branch
_________________________________
Breath
of the Jungle
_________________________________
Buoyant
Lifting
_________________________________
Calm
Animals
[Mind-Affecting]
_________________________________
Camouflage
_________________________________
Charm
Animal
[Mind-Affecting]
_________________________________
Claws
of the Bear
_________________________________
Climb
Walls
_________________________________
Climbing
Tree
_________________________________
Cloak
of Shade
_________________________________
Cloudburst
[Water]
_________________________________
Cold
Fire
[Cold]
_________________________________
Conjure
Ice Beast I
[Cold]
_________________________________
Crabwalk
_________________________________
Crunchy
Snow (FROSTFELL)
[Cold]
_________________________________
Cure
Light Wounds
_________________________________
Deep
Breath
[Air]
_________________________________
Delay
Disease
_________________________________
Detect
Animals or Plants
_________________________________
Detect
Snares and Pits
_________________________________
Ease
of Breath
[Cold]
_________________________________
Endure
Elements
_________________________________
Enrage
Animal
[Mind-Affecting]
_________________________________
Entangle
_________________________________
Extract
Drug
_________________________________
Eyes
of the Avoral
_________________________________
Faerie
Fire
[Light]
_________________________________
Foundation
of Stone
[Earth]
_________________________________
Goodberry
_________________________________
Hawkeye
_________________________________
Healthful
Rest
_________________________________
Hide
from Animals
_________________________________
Horrible
Taste
_________________________________
Ice
Skate
_________________________________
Impede
Sun's Brilliance
_________________________________
Ivory
Flesh
_________________________________
Jump
_________________________________
Kuo-Toa
Skin
_________________________________
Locate
Touchstone
_________________________________
Locate
Water
_________________________________
Longstrider
_________________________________
Low-Light
Vision
_________________________________
Magic
Fang
_________________________________
Magic
Stone
_________________________________
Obscuring
Mist
_________________________________
Omen
of Peril
_________________________________
Pass
without Trace
_________________________________
Path
of Frost
[Cold]
_________________________________
Produce
Flame
[Fire]
_________________________________
Quickswim
_________________________________
Raging
Flame
[Fire]
_________________________________
Ram's
Might
_________________________________
Rapid
Burrowing
_________________________________
Raptor's
Sight
_________________________________
Remove
Scent
_________________________________
Resist
Planar Alignment
_________________________________
Rot
of Ages
_________________________________
Sandblast
_________________________________
Shillelagh
_________________________________
Silvered
Claws
_________________________________
Slow
Burn
[Fire]
_________________________________
Snake's
Swiftness
_________________________________
Snowdrift
_________________________________
Snowshoes
_________________________________
Snowsight
_________________________________
Speak
with Animals
_________________________________
Spider
Hand
_________________________________
Summon
Desert Ally I
_________________________________
Summon
Nature's Ally I
_________________________________
Sunstroke
_________________________________
Surefooted
Stride
_________________________________
Suspend
Disease
_________________________________
Thunderhead
[Electricity]
_________________________________
Traveler's
Mount

Tr
__
Tr
__
__
Tr
__
Tr
__
Ab
__
Tr
__
Tr
__
En
__
Co
__
Tr
__
Tr
__
Ev
__
En
__
Tr
__
En
__
Tr
__
Tr
__
Co
__
Ab
__
Ev
__
Tr
__
Co
__
Tr
__
Tr
__
Co
__
Co
__
Co
__
Di
__
Di
__
Ne
__
Ab
__
En
__
Tr
__
Co
__
Tr
__
Ev
__
Tr
__
Tr
__
Tr
__
Co
__
Ab
__
Tr
__
Tr
__
Ab
__
Tr
__
Tr
__
Tr
__
Di
__
Di
__
Tr
__
Tr
__
Tr
__
Tr
__
Co
__
Di
__
Tr
__
Tr
__
Ev
__
Tr
__
Tr
__
Tr
__
Tr
__
Tr
__
Tr
__
Ab

__
Ev
__
Tr
__
Tr
__
Tr
__
Tr
__
Tr
__
Tr
__
Tr
__
Di
__
Tr
__
Co
__
Co
__
Ne
__
Tr
__
Ab
__
Ev
__
Tr
__

Co/Ne

RANGE

DURATION

Cast:
VSM
___
VSM
___
___
VSM
___
VSD
___
VS
___
VSD
___
VSM
___
VSD
___
VSMX
___
VS
___
VSD
___
SD
___
VS
___
VS
___
VS
___
VS
___
VSM
___
VSDF
___
VSD
___
VS
___
VSD
___
VSD
___
VSM
___
VS
___
VS
___
V
___
VSD
___
VS
___
VS
___
VSD
___
VS
___
VS
___
VSD
___
VSF
S___
___
VSD
___
VSD
___
VSD
___
V
___
VS
___
SD
___
VSM
___
VSD
S___
___
VS
___
VSM
___
VSMD
___
VS
___
VSD
___
VSM
___
V
___
VSD
___
VSD
___
VS
___
VF
___
VSD
___
VS
___
VS
___
VSMD
___
VS
___
VS
___
VSD
___
VSD
___
VSM
___
VSD
___
VS
___
VSD
___
VSD
___
VSD
___
VSD
___
VSD
___
VSD
___
VS
___
VSD
___
VS
___
VS
___
VSD
___
VSD
___
VS
___
VS
___
VSM
___
VSM
___
VS

1 round
______
1______
round
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
Immed.
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
round
1______
act
1______
round
1______
act
1______
act
1______
act
______
Immed.
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
min
1______
act
1______
act
1______
act
1______
act
1______
act
______
10
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act

Close
_______
_______
Close
_______
Touch
_______
Personal
_______
Personal
_______
Touch
_______
Personal
_______
Touch
_______
Touch
_______
Personal
_______
Medium
_______
Close
_______
Close
_______
Personal
_______
Close
_______
Personal
_______
Touch
_______
0
ft.
_______
Touch
_______
Long
_______
Close
_______
Close
_______
Touch
_______
Medium
_______
Touch
_______
Personal
_______
Touch
_______
Long
_______
60
ft
_______
Touch
_______
Touch
_______
Medium
_______
Long
_______
Touch
_______
Touch
_______
Long
_______
Close
_______
Touch
_______
Personal
_______
Close
_______
Touch
_______
Touch
_______
Touch
_______
Close
_______
Touch
_______
Touch
_______
Touch
_______
Special
_______
Long
_______
Personal
_______
Touch
_______
Touch
_______
Touch
_______
20
ft
_______
Personal
_______
Touch
_______
30
ft
_______
0
ft
_______
Personal
_______
Medium
_______
Personal
_______
Touch
_______
Personal
_______
Touch
_______
Touch
_______
Close
_______
10
ft
_______
Touch
_______
Touch
_______
Medium
_______
Close
_______
Touch
_______
Touch
_______
Touch
_______
Personal
_______
Personal
_______
Close
_______
Close
_______
Close
_______
Personal
_______
Touch
_______
Close
_______
Touch

SAVE

SR

EFFECT

Save DC: ____

1 round/lev (D) -________


____________
1____________
round/lev (D) -________
1____________
round/lev (D) -________
____________
10
min/lev (D) -________
1____________
round/lev
-________
1____________
min/lev
________
For
n.
1____________
hour/lev
-________
1____________
min/lev
________
For
n.
____________ -________
Instantaneous
1____________
hour/lev (D) -________
1____________
min/lev
-________
1____________
min/lev (D) -________
1____________
min/lev
________
Will
n.
____________
10
min/lev
-________
1____________
hour/lev
________
WIll
n.
1____________
round/lev
-________
1____________
min/lev (D) Will
________
n.
1____________
min/lev (D) -________
1____________
hour/lev (D) -________
____________
10
min/lev (D) -________
____________ Special
Special
________
1____________
round/lev (D) -________
1____________
min/lev
-________
1____________
hour/lev
-________
____________ Will
Instantaneous
________

1____________
round/lev
-________
____________
24
hours
________
Will
n.
____________
10
min/lev (D) -________
____________
10
min/lev (D) -________
1____________
hour/lev
-________
____________
24
hrs
________
Will
n.
____________
Conc.
+1 rd/lev -________
1____________
min/lev (D) Ref
________
part.
____________ -________
Permanent
____________
10
min/lev
________
Will
n.
1____________
min/lev (D) -________
1____________
round/lev
-________
1____________
day/lev
-________
____________
10
min/lev
-________
____________
24
hours
________
Will
n.
____________
10
min/lev (D) Will
________
n.
____________
10
min/lev
________
For
n.
____________
10
min/lev (D) For
________
n.
____________
10
min/lev (D) -________
1____________
hour/lev
________
Will
n.
1____________
min/lev (D) WIll
________
n.
1____________
hour/lev
________
Will
n.
____________ -________
Instantaneous
____________ -________
Concentration
1____________
hour/lev (D) -________
1____________
hour/lev
________
Will
n.
1____________
min/lev
________
Will
n.
____________
30
min
________
Will
n.
1____________
min/lev
-________
____________ -________
Instantaneous
1____________
hour/lev (D) Will
________
n.
1____________
round/lev
________
Ref
n.
1____________
min/lev (D) -________
1____________
hour/lev (D) -________
1____________
min
-________
1____________
min/lev
-________
____________
10
min/lev
________
For
n.
1____________
hour/lev (D) -________
____________
10
min/lev
________
Will
n.
____________
10
min/lev
________
For
n.
____________
2
rounds
________
For
part.
____________ Ref
Instantaneous
________

1____________
min/lev
________
Will
n.
1____________
min/lev
________
Will
n.
1____________
min
-________
____________ Will
Instantaneous
________
n.
____________ -________
Instantaneous
1____________
hour/lev (D) Will
________
n.
1____________
hour/lev
-________
1____________
min/lev
-________
____________
Up
to 1 min/l. -________
1____________
round/lev (D) -________
1____________
round/lev (D) -________
____________ For
Instantaneous
________
part.
1____________
min/lev
-________
____________
24
hours
________
For
n.
1____________
round/lev
________
Ref
n.
1____________
hour/lev
________
Will
n.

N
__
__
N
__
N
__
N
__
N
__
Y
__
N
__
Y
__
N
__
N
__
N
__
N
__
Y
__
N
__
Y
__
N
__
Y
__
N
__
Y
__
N
__
Sp.
__
N
__
N
__
N
__
Y
__
N
__
Y
__
N
__
N
__
N
__
Y
__
Y
__
N
__
N
__
Y
__
Y
__
N
__
Y
__
N
__
Y
__
Y
__
N
__
Y
__
N
__
Y
__
Y
__
Y
__
N
__
N
__
N
__
Y
__
Y
__
Y
__
N
__
N
__
Y
__
N
__
Y
__
N
__
N
__
N
__
Y
__
N
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
N
__
Y
__
N
__
Y
__
Y
__
N
__
N
__
N
__
N
__
Y
__
N
__
Y
__
Y
__
Y

Turn campfire into Small elemental.


___________________________________
SpC.12
Turn quantity of water into Small elemental. SpC.13
___________________________________
Animates Small or smaller wooden item
___________________________________
SpC.13
You change into a wolf and gain some abilities SpC.16
___________________________________
Ignore 10 fire damage/round, extinguish flame SpC.18
___________________________________
Body-covering acid damages foes' weapons
___________________________________
SpC.22
Your hands become slashing natural weapons. SpC.25
___________________________________
Subject fights without penalty while disabled SpC.25
___________________________________
You create a Tiny nature servant.
___________________________________
SpC.26
You gain +10 to Climb, can brachiate in forest SpC.38
___________________________________
Fog makes poison and diseases harder to resist. SpC.39
___________________________________
Underwater creatures rise to surface.
___________________________________
SpC.40
Calms 2d4 +1/level HD of animals
___________________________________
PHB.207
Grants +10 bonus on Hide checks.
___________________________________
SpC.43
Makes one animal your friend
___________________________________
PHB.208
Your hands deal 1d8 damage
___________________________________
SpC.47
Creature gains increased climbing ability
___________________________________
SpC.47
Temporarily grow a tall tree for use as a ladder CM.99
___________________________________
Gives protection from heat and sun
___________________________________
SaSt.112
Hampers vision and ranged att., quenches fires SpC.49
___________________________________
Fire becomes blue and white, emits cold.
___________________________________
SpC.50
Conjures ice creature to fight for you
___________________________________
FB.91
Touched creature gains bonus while charging. SpC.53
___________________________________
-20 penalty to Move Silently checks in area
___________________________________
FB.92
Cures 1d8 damage +1/level (max +5)
___________________________________
PHB.215
Your lungs are filled with air.
___________________________________
SpC.61
Ravages of disease staved off for a day.
___________________________________
SpC.63
Detects kinds of animals or plants
___________________________________
PHB.218
Reveals natural or primitive traps
___________________________________
PHB.220
+20 on Fort save to resist altitude sickness
___________________________________
FB.93
Exist comfortably in hot/cold environment
___________________________________
PHB.226
Animal rages like barbarian, not fatigued.
___________________________________
SpC.82
Plants entangle everyone in 40-ft radius
___________________________________
PHB.227
Creates drug from inanimate object
___________________________________
BVD.94
Subject gets +8 on Spot checks
___________________________________
BED.99
Outlines subjects with light
___________________________________
PHB.229
+2 AC, +4 to resist bull rush and trip attacks
___________________________________
SpC.99
2d4 berries cure 1 hp each (max 8 hp/24 hrs) PHB.237
___________________________________
Gain +5 on Spot and fire ranged weap. better SpC.110
___________________________________
Subjects heal at twice the normal rate.
___________________________________
SpC.111
Animals can't preceive 1 subject/lev
___________________________________
PHB.241
Creature nauseates biting or swallowing foes SpC.116
___________________________________
Your speed increases by 60 ft while on ice
___________________________________
FB.100
DIminishes heat and light of the sun in area
___________________________________
SaSt.117
Flesh turns white, +5 to Hide in snow/ice
___________________________________
FB.101
Subject gets bonus on Jump checks
___________________________________
PHB.246
Gains +8 on Excape Artist checks
___________________________________
SW.118
Find nearest planar touchstone
___________________________________
PlHB.100
Reveals location, size, quality of water sources SaSt.117
___________________________________
Your speed increases by 10 ft
___________________________________
PHB.249
See twice as far as a human in poor illuminationSpC.134
___________________________________
One natural weapon gets +1 to hit and damage PHB.250
___________________________________
3 stones are +1 to attack and deal 1d6+1 damage PHB.251
___________________________________
Fog surrounds you
___________________________________
PHB.258
You know how dangerous the future will be. SpC.149
___________________________________
One subject/level leaves no tracks
___________________________________
PHB.259
Frozen path slows movement and deals dmg DM.71
___________________________________
1d6 damage +1/lev, touch or thrown
___________________________________
PHB.265
Your swim speed increases by 10 ft.
___________________________________
SW.120
Fires burn twice as hot, half as long.
___________________________________
SpC.164
+2 to Str, unarmed attacks deal normal dmg SpC.166
___________________________________
+20 ft. to subject's burrow speed.
___________________________________
SpC.166
Gain +5 on Spot, range penalties are halved
___________________________________
RoW.175
Hides touched creature's scent.
___________________________________
SpC.173
Subject resists penalties for being on a Plane
___________________________________
SpC.174
Cloud of debris sickens or nauseates a creature DM.72
___________________________________
Hot sand deals 1d6 nonlethal and stuns
___________________________________
SpC.180
Cudgel becomes +1 weapon for 1d10 damage PHB.278
___________________________________
Creature's natural attacks treated as silver
___________________________________
BED.107
Fires burn twice as long.
___________________________________
SpC.192
Subject immediately makes one attack.
___________________________________
SpC.193
Forms existing snow into another shape
___________________________________
FB.104
Subject walks easily on ice and snow.
___________________________________
SpC.194
Normal vision in winter weather conditions
___________________________________
FB.104
You can communicate with animals
___________________________________
PHB.281
Caster's hand becomes a Small spider
___________________________________
BVD.104
Calls dustform creature to fight
___________________________________
SaSt.122
Calls animal to fight for you (1 1st-level)
___________________________________
PHB.288
Target takes 2d6 nonlethal dmg and is fatigued SaSt.123
___________________________________
You can easily move over rubble
___________________________________
SpC.216
Keeps disease from harming creature
___________________________________
BVD.106
Small lightning bolts deal 1 damage/round.
___________________________________
SpC.219
Creature moves faster but can't attack.
___________________________________
SpC.223

Continues on Next Page

Spirit Shaman Spells


KN.

SCROLL

SPELL NAME

SCH. COMP. CAST TIME

RANGE

DURATION

SAVE

SR

Personal
_______
_______
Touch
_______
Personal
_______
Close
_______
Touch
_______
Touch
_______
Touch
_______
Close
_______
Close
_______
_______
_______
_______
_______

Instantaneous
____________
____________
10
+ 1rd/lev
1____________
round
1____________
round/lev
1____________
hour/lev (D)
____________
10
min/lev
1____________
min/lev
____________
Instantaneous
1____________
hour/lev
____________
____________
____________
____________
____________

________
________
Will
n.
-________
________
For
part.
________
Will
n.
________
Will
n.
________
For
n.
________
For
n.
-________
________
________
________
________
________

N
__
__
Y
__
N
__
N
__
Y
__
Y
__
Y
__
Y
__
N
__
__
__
__
__

EFFECT

Continued from Previous Page

___
___
___
___
___
___
___
___
___
___
___
___
___
___

Updraft
_________________________________
[Air]
_________________________________
Vigor,
Lesser
_________________________________
Vine
Strike
_________________________________
Wall
of Smoke
_________________________________
Waste
Strider
_________________________________
Webfoot
_________________________________
Wings
of the Sea
_________________________________
Winter
Chill
[Cold]
_________________________________
Wood
Wose
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Co
__
Co
__
__
Di
__
Co
__
Tr
__
Tr
__
Tr
__
Tr
__
Co

VSM
___
VS
___
___
VD
___
VS
___
VSD
___
VSD
___
SM
___
VS
___
VSD

__
__
__
__
__

___
___
___
___
___

Swift
______
1______
act
______
Swift
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
______
______
______
______

Column of wind lifts you aloft.


___________________________________
SpC.228
Creature heals 1 hp/round (max 15 rounds).
___________________________________
SpC.229
You can sneak attack plant creatures
___________________________________
SpC.230
Wall of smoke obscures vision and nauseates SpC.235
___________________________________
Move through wasteland without penalties
___________________________________
SaSt.128
Gains +4 on Swim
___________________________________
SW.125
+30 ft. to subject's swim speed.
___________________________________
SpC.240
Creature takes 1d6 cold damage and is fatigued. SpC.241
___________________________________
Nature spirit does simple tasks for you.
___________________________________
SpC.242

___________________________________
___________________________________
___________________________________
___________________________________
___________________________________

Spirit Shaman Spells


KN.

SCROLL

SPELL NAME

2nd-Level Spells

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

SCH. COMP. CAST TIME

Tr
__
En
__
__
Di
__
En
__
Tr
__
Tr
__
Ab
__
Di
__
Tr
__
Tr
__
Ev
__
Tr
__
Ne
__
Ev
__
Tr
__
Tr
__
Ne
__
Tr
__
Tr
__
Tr
__
Tr
__
Tr
__
Tr
__
Tr
__
Tr
__
Tr
__
Ev
__
Tr
__
Co
__
Co
__
Ab
__
Tr
__
Ab
__
Ne
__
Co
__
Ne
__
Di
__
Ev
__
Tr
__
Ab
__
Tr
__
Ab
__
Tr
__
Co
__
Tr
__
Tr
__
Tr
__
Ab
__
Ev
__
Ev
__
Tr
__
Co
__
Ab
__
Ev
__
Tr
__
Ne
__
Ev
__
Ab
__
Di
__
Ne
__
Tr
__
Ev
__
Tr
__
En
__
Co
__
Ev
__
Tr
__
Co
__
Di
__
Di
__
Ev
__
Ne
__
Tr
__
Tr
__
Ev
__
Ev
__
Co
__
Tr
__
Tr
__
Ab
__
Ev
__
Tr
__
Ab

DURATION

Cast:

Spells: ___ + ___ = ____

Align Fang
_________________________________
[Special]
_________________________________
Animal
Messenger
[Mind-Affecting]
_________________________________
Animal
Spirit (INCARNUM, ESSENTIA)
_________________________________
Animal
Trance
[Mind-Affecting, Sonic]
_________________________________
Animalistic
Power
_________________________________
Augment
Truefriend (TRUENAME)
_________________________________
Avoid
Planar Effects
_________________________________
Balancing
Lorecall
_________________________________
Barkskin
_________________________________
Bear's
Endurance
_________________________________
Binding
Winds
[Air]
_________________________________
Bite
of the Wererat
_________________________________
Blackrot
_________________________________
Blaze
of Light
[Light]
_________________________________
Blinding
Spittle
_________________________________
Blood
Frenzy
_________________________________
Blood
Snow
[Cold]
_________________________________
Body
of the Sun
[Fire]
_________________________________
Brambles
_________________________________
Briar
Web
_________________________________
Brumal
Stiffening
[Cold]
_________________________________
Bull's
Strength
_________________________________
Burrow
_________________________________
Camouflage,
Mass
_________________________________
Cat's
Grace
_________________________________
Chill
Metal
[Cold]
_________________________________
Circle
of Nausea
[Evil]
_________________________________
Cloud
Wings
_________________________________
Conjure
Ice Beast II
[Cold]
_________________________________
Conjure
Ice Object
[Cold]
_________________________________
Countermoon
_________________________________
Creeping
Cold
[Cold]
_________________________________
Daggerspell
Stance
_________________________________
Decomposition
_________________________________
Delay
Poison
_________________________________
Desiccate
_________________________________
Detect
Aberration
_________________________________
Drifts
of the Shalm
_________________________________
Earthbind
_________________________________
Earthen
Grace
[Earth]
_________________________________
Earthfast
_________________________________
Easy
Trail
_________________________________
Embrace
the Wild
_________________________________
Estanna's
Stew
_________________________________
Evergreen
[Fire]
_________________________________
Fins
To Feet
_________________________________
Fins
to Feet
_________________________________
Fire
Trap
[Fire]
_________________________________
Flame
Blade
[Fire]
_________________________________
Flaming
Sphere
[Fire]
_________________________________
Flash-Freeze
[Earth, Cold]
_________________________________
Fog
Cloud
_________________________________
Freedom
of Breath
_________________________________
Frost
Breath
[Cold]
_________________________________
Frost
Weapon
_________________________________
Ghost
Companion
[Ectomancy]
_________________________________
Gust
of Wind
[Air]
_________________________________
Halo
of Sand
[Earth]
_________________________________
Healing
Lorecall
_________________________________
Healing
Sting
_________________________________
Heart
of Air
[Air]
_________________________________
Heartfire
[Fire, Light]
_________________________________
Heat
Metal
[Fire]
_________________________________
Hold
Animal
[Mind-Affecting]
_________________________________
Hydrate
_________________________________
Invoke
the Cerulean Sign
_________________________________
Jaws
of the Moray
_________________________________
Kelpstrand
_________________________________
Linked
Perception
_________________________________
Listening
Lorecall
_________________________________
Local
Tremor
[Earth]
_________________________________
Mark
of the Outcast
_________________________________
Master
Air
_________________________________
Mountain
Stance
_________________________________
Nature's
Favor
_________________________________
Numbing
Sphere
[Cold]
_________________________________
Obscuring
Snow
[Air, Cold]
_________________________________
One
With the Land
_________________________________
Owl's
Wisdom
_________________________________
Peaceful
Serenity of Io
_________________________________
Pressure
Sphere
[Water]
_________________________________
Primal
Hunter
_________________________________
Protection
from Dessiccation

RANGE

VSD
___
VSM
___
___
VS
___
VS
___
VSM
___
VS
___
V
___
VSD
___
VSD
___
VSD
___
VS
___
VSM
___
VS
___
VS
___
VS
___
VS
___
VS
___
VSD
___
VSM
___
VSD
___
VS
___
VSD
___
VSD
___
VS
___
VSM
___
VSD
___
VSF
___
VS
___
VSD
___
VSD
___
VSM
___
VSF
___
VF
___
VSD
___
VSD
___
VSM
___
VS
___
VS
___
VS
___
VSM
___
VS
___
VS
___
V
___
VSF
___
VSD
___
VS
___
VS
___
VSM
___
VSD
___
VSD
___
VSD
___
VS
___
VSM
___
VSM
___
VSM
___
VS
___
VS
___
VSD
___
VSM
___
VSM
___
VS
___
VSD
___
VSD
___
VS
___
VS
S___
___
VS
___
VSM
___
VD
___
VSD
___
VS
___
VSD
___
VSF
___
VS
___
VSD
___
VSD
___
VS
___
VS
___
VSD
___
VS
___
VS
___
VS
___
VSD

1 act
______
1______
act
1______
act
1______
act
1______
act
1______
act
______
Immed.
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
______
Swift
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
______
10
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
Swift
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act

Touch
_______
_______
Close
_______
Touch
_______
Close
_______
Touch
_______
Touch
_______
20
ft
_______
Personal
_______
Touch
_______
Touch
_______
Medium
_______
Personal
_______
Touch
_______
60
ft
_______
Close
_______
Touch
_______
Medium
_______
5
ft
_______
Touch
_______
Medium
_______
Close
_______
Touch
_______
Touch
_______
Medium
_______
Touch
_______
Close
_______
Personal
_______
Touch
_______
Close
_______
Personal
_______
Close
_______
Close
_______
Personal
_______
50
ft
_______
Touch
_______
Close
_______
60
ft
_______
Medium
_______
Medium
_______
Touch
_______
Close
_______
40
ft
_______
Personal
_______
0
ft
_______
Medium
_______
Touch
_______
Touch
_______
Touch
_______
0
ft
_______
Medium
_______
Close
_______
Medium
_______
Touch
_______
30
ft
_______
Touch
_______
Touch
_______
60
ft
_______
Personal
_______
Personal
_______
Touch
_______
Personal
_______
Close
_______
Close
_______
Medium
_______
Touch
_______
30
ft
_______
Touch
_______
Close
_______
20
ft
_______
Personal
_______
30
ft
_______
Close
_______
Personal
_______
Touch
_______
Touch
_______
Medium
_______
30
ft
_______
Personal
_______
Touch
_______
Close
_______
Medium
_______
Personal
_______
Touch

SAVE

SR

EFFECT

Save DC: ____

1 min/lev
____________
________
Will
n.
1____________
day/lev
-________
1____________
hour/lev
________
Will
n.
____________ Will
Concentration
________
n.
1____________
min/lev
________
Will
n.
1____________
min/lev
________
Will
n.
1____________
min/lev
-________
1____________
min/lev (D) -________
____________
10
min/lev
-________
1____________
min/lev
________
Will
n.
____________ Ref
Concentration
________
n.
1____________
round/lev
-________
1____________
round/lev
________
Special
____________ For
Instantaneous
________
n.
____________ -________
Instantaneous
____________ Will
Special
________
n.
1____________
round/lev
________
For
n.
1____________
round/lev
________
Ref

1____________
round/lev
-________
1____________
min/lev
-________
1____________
round/lev
________
Ref
n.
1____________
min/lev
________
Will
n.
1____________
min/lev (D) Will
________
n.
____________
10
min/lev
________
Will
n.
1____________
min/lev
________
Will
n.
____________
7
rounds
________
Will
n.
1____________
min/lev
________
For
n.
1____________
hour/lev
________
For
n.
1____________
round/lev (D) -________
1____________
min/lev
-________
____________
12
hours
________
Will
n.
3____________
rounds
________
For

1____________
round/lev (D) -________
1____________
round/lev
-________
1____________
hour/lev
________
For
n.
____________ For
Instantaneous
________
part.
1____________
min/lev (D) -________
1____________
roundlev
-________
1____________
min/lev (D) For
________
n.
1____________
min/lev
________
Will
n.
____________ -________
Instantaneous
1____________
hour/lev (D) -________
____________
10
min/lev (D) -________
____________ Will
Instantaneous
________

____________ -________
Special
1____________
hour/lev
________
For
n.
1____________
hour/lev
________
For
n.
____________
Until
discharg. Ref
________

1____________
min/lev (D) -________
1____________
round/lev
________
Ref
n.
____________ -________
Instantaneous
____________
10
min/lev
-________
____________
10
min/lev
________
Will
n.
____________ Ref
Instantaneous
________

1____________
round/lev
________
Will
n.
1____________
day/lev
-________
1____________
round
________
For
n.
____________
10
min/lev
-________
____________
10
min/lev
-________
____________ -________
Instantaneous
1____________
hour/lev (D) -________
1____________
round/lev
________
For
part.
____________
7
rounds
________
Will
n.
1____________
round/lev (D) Will
________
n.
____________ Will
Instantaneous
________

____________ For
Instantaneous
________
n.
1____________
min/lev
________
Will
n.
1____________
round/lev
-________
1____________
min/lev (D) Will
________
n.
____________
10
min/lev
-________
1____________
min/lev
________
Ref
n.
____________ Will
Permanent
________
n.
1____________
round/lev
-________
1____________
min/lev
________
Will
n.
1____________
min
________
Will
n.
1____________
round/lev
________
Ref
n.
1____________
hour/lev
-________
1____________
hour/lev
-________
1____________
min/lev
________
Will
n.
____________
10
min
________
Will
n.
____________ For
Instantaneous
________

____________
24
hours
-________
____________
10
min/lev
________
For
n.

Y
__
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
__
N
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
__
N
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
N
__
N
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
__
N
__
Y
__
Y
__
N
__
N
__
Y
__
N
__
N
__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
N
__
Y
__
N
__
N
__
Y
__
N
__
N
__
Y
__
Y
__
N
__
N
__
Y
__
Y
__
Y
__
N
__
Y

Natural weapon becomes aligned


___________________________________
SpC.9
Sends a Tiny animal to a specific place
___________________________________
PHB.198
Subject can activate special qualities
___________________________________
MoI.98
Fascinates 2d6 HD of animals
___________________________________
PHB.198
Subject gains +2 on Str, Dex, and Con
___________________________________
PH2.101
Subject gains +2 to Str, Dex, and Con
___________________________________
ToM.255
Temporary protection against planar traits
___________________________________
SpC.19
Gain +4 on Balance, can balance everywhere
___________________________________
SpC.23
Grants +2 or higher natural armor bonus
___________________________________
PHB.203
Subject gains +4 to Con for 1 min/lev
___________________________________
PHB.203
Air prevents target from moving
___________________________________
SpC.27
You gain the Dexterity and attacks of a wererat. SpC.28
___________________________________
Damage plant creat., wooden weapon sickens CM.96
___________________________________
60-ft cone of light dazzles creatures
___________________________________
HoB.125
Ranged touch attack blinds subject.
___________________________________
SpC.32
Grants extra use of rage.
___________________________________
SpC.33
Snow drains 1d2 Con/round and nauseates
___________________________________
FB.89
Body emanates fire, dealing 1d4 dmg/2 lev
___________________________________
SpC.35
Wooden weapon deals +1 dmg/lev (max +10) SpC.38
___________________________________
Slows creatures and deals 1 damage/5 ft
___________________________________
SpC.39
Brittle weapon's hardness reduced by 5
___________________________________
FB.89
Subject gains +4 to Str for 1 min/lev
___________________________________
PHB.207
Subject can burrow with a speed of 30 feet.
___________________________________
SpC.41
As Camouflage but multiple subjects.
___________________________________
SpC.43
Subject gains +4 to Dex for 1 min/lev
___________________________________
PHB.208
Cold metal damages those who touch it
___________________________________
PHB.209
Foes are denied any actions or take penalty
___________________________________
BVD.88
+30 ft. to subject's fly speed.
___________________________________
SpC.49
Conjures ice creature to fight for you
___________________________________
FB.91
Conjures an object made of ice
___________________________________
FB.91
Forces lycanthrope to its natural form
___________________________________
SpC.53
Creature feels chill that increases each round SpC.55
___________________________________
You gain attack/damage bonus, SR, DR
___________________________________
SpC.57
Wounds deal 3 extra point of damage/round SpC.61
___________________________________
Stops poison from harming subject for 1 hr/lev PHB.217
___________________________________
Deals 1d6/2 lev damage and dehydrates
___________________________________
SaSt.114
Detect the presence of aberrations
___________________________________
LoM.210
Create difficult terrain (snow, leaves, or ash) PH2.111
___________________________________
Subject creature can't fly.
___________________________________
SpC.76
Subject takes nonlethal dmg from earth
___________________________________
SpC.76
Double hardness and hp of stone/rock
___________________________________
SpC.76
You make a temporary trail
___________________________________
SpC.76
You gain an animal's senses
___________________________________
SpC.79
Conjures stew that heals 1d6+1 (1 serv./2 lev) BED.99
___________________________________
Heals plant life and grants immunity to cold FB.93
___________________________________
Transforms tails and fins into legs and feet.
___________________________________
SpC.92
Transforms tails or tentacles into legs
___________________________________
SW.117
Opened object deals 1d4 +1/level of damage
___________________________________
PHB.231
Touch attack deals 1d8 +1/2 levels of damage PHB.231
___________________________________
Rolling ball of fire deals 2d6 damage
___________________________________
PHB.232
Earth, stone, and water become frozen
___________________________________
FB.94
Fog obscures vision
___________________________________
PHB.232
Protects against suffocation and vapors
___________________________________
SaSt.116
Icy breath deals 1d4 damage/2 levels.
___________________________________
SpC.100
Weapons deals +1d6 cold damage
___________________________________
FB.95
Animal companion becomes a ghost
___________________________________
GW.53
Blows away or knocks down smaller creatures PHB.238
___________________________________
Grants +1 deflection bonus to AC/3 lev
___________________________________
SaSt.117
Can remove harmful conditions with spells
___________________________________
SpC.110
Deals 1d12 +1/lev; caster gains damage as hp
___________________________________
SpC.110
+10 on Jump, +10 ft. fly speed, one feather fall CM.106
___________________________________
Subjects outlined by fire, take 1d4 dmg/round SpC.112
___________________________________
Hot metal damages those who touch it
___________________________________
PHB.239
Paralyzes one animal for 1 round/level
___________________________________
PHB.241
Heals dessication damage
___________________________________
SaSt.117
Aberrations become sickened, nauseated, etc. LoM.211
___________________________________
Subject gains a bite attack.
___________________________________
SW.117
Strands of kelp grapple foes.
___________________________________
SpC.128
Listen and Spot checks at +2/ally in area
___________________________________
PH2.117
Gain +4 on Listen, blindsense and blindsight SpC.133
___________________________________
Light tremor shakes in a 30-ft line
___________________________________
RoDr.114
Subject has -5 on Bluff/Diplomacy, -2 to AC SpC.138
___________________________________
You sprout insubstantial wings and can fly.
___________________________________
SpC.139
Subject becomes hard to move.
___________________________________
SpC.144
Animal gains +1/3 lev to attack and damage
___________________________________
SpC.146
Ball of cold deals 1d6 plus 1d4 Dex damage
___________________________________
FB.102
Obscures sight in 30-ft radius around the casterFB.103
___________________________________
+2 bonus on nature related skill checks
___________________________________
SpC.149
Subject gains +4 Wis for 1 min/lev
___________________________________
PHB.259
+4 on Concentration and vs. fear and compuls. RoDr.115
___________________________________
Water pressure deals 3d6 damage to submerged.SW.120
___________________________________
Gain +5 on Climb, Jump, and Swim checks
___________________________________
DM.71
Absorbs 10 points/lev dmg from dessiccation SaSt.119
___________________________________

Continues on Next Page

Spirit Shaman Spells


KN.

SCROLL

SPELL NAME

SCH. COMP. CAST TIME

RANGE

DURATION

SAVE

SR

EFFECT

Continued from Previous Page

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

Reduce Animal
_________________________________
_________________________________
Remove
Addiction
_________________________________
Resist
Energy
_________________________________
Restoration,
Lesser
_________________________________
Saltray
_________________________________
Scent
_________________________________
Scimitar
of Sand
[Earth]
_________________________________
Share
Husk
_________________________________
Snake's
Swiftness, Mass
_________________________________
Snow
Walk
_________________________________
Soften
Earth and Stone
[Earth]
_________________________________
Spider
Climb
_________________________________
Splinterbolt
_________________________________
Summon
Desert Ally II
_________________________________
Summon
Dire Hawk
_________________________________
Summon
Nature's Ally II
_________________________________
Summon
Swarm
_________________________________
Swim
[Water]
_________________________________
Tern's
Persistance
_________________________________
Thaw
[Earth, Fire]
_________________________________
Thin
Air
[Cold]
_________________________________
Tiger's
Tooth
_________________________________
Tojanida
Sight
_________________________________
Train
Animal
[Mind-Affecting]
_________________________________
Tree
Shape
_________________________________
Trip
Vine
_________________________________
Urchin's
Spines
_________________________________
Warp
Wood
_________________________________
Wings
of Air
_________________________________
Winter's
Embrace
[Cold]
_________________________________
Wood
Shape
_________________________________
Woodland
Veil
_________________________________
Wracking
Touch
_________________________________
Zone
of Glacial Cold
[Cold]
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Tr
__
Co
__
__
Ab
__
Co
__
Ev
__
Tr
__
Ev
__
Di
__
Tr
__
Tr
__
Tr
__
Tr
__
Co
__
Co
__
Co
__
Co
__
Co
__
Tr
__
Tr
__
Tr
__
Ne
__
Tr
__
Di
__
En
__
Tr
__
Tr
__
Tr
__
Tr
__
Tr
__
Ev
__
Tr
__
Il
__
Ne
__
Co

VS
___
VS
___
___
VSD
___
VS
___
VS
___
VSM
___
VSD
___
VSM
___
VSD
___
VSD
___
VSD
___
VSM
___
VSM
___
VSD
___
VSD
___
VSD
___
VSD
___
VSM
___
VSMD
___
VSD
___
VS
___
V
S___
___
VSD
___
VSD
___
VSD
___
VSMD
___
VS
___
V
___
VS
___
VSD
___
VS
___
VS
___
VSM

__
__
__
__
__

___
___
___
___
___

1 act
______
1______
act
1______
act
3______
rds
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
round
1______
round
1______
round
1______
round
1______
act
1______
act
1______
act
______
Swift
1______
act
______
10
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
______
______
______
______

Touch
_______
_______
Touch
_______
Touch
_______
Touch
_______
Close
_______
Touch
_______
0
ft
_______
Touch
_______
Medium
_______
Touch
_______
Close
_______
Touch
_______
Close
_______
Close
_______
Close
_______
Close
_______
Close
_______
Medium
_______
Touch
_______
Close
_______
Medium
_______
Touch
_______
Personal
_______
Touch
_______
Personal
_______
Medium
_______
Touch
_______
Close
_______
Touch
_______
Close
_______
Touch
_______
Close
_______
Touch
_______
Medium
_______
_______
_______
_______
_______

1 hour/lev (D) -________


____________
____________ For
Instantaneous
________
n.
____________
10
min/lev
________
For
n.
____________ Will
Instantaneous
________
n.
____________ For
Instantaneous
________
part.
____________
10
min/lev
-________
1____________
min/lev (D) For
________
part.
1____________
min/lev
________
Will
n.
____________ Will
Instantaneous
________
n.
____________
10
min/lev
________
Will
n.
____________ -________
Instantaneous
____________
10
min/lev
________
Will
n.
____________ -________
Instantaneous
1____________
round/lev (D) -________
1____________
min/lev (D) -________
1____________
round/lev (D) -________
____________
Conc.
+2 rds
-________
____________
10
min/lev (D) -________
____________
24
hours
________
Will
n.
____________ -________
Instantaneous
1____________
min/lev
________
For
n.
1____________
round
________
Will
n.
____________
10
min/lev (D) -________
1____________
hour/lev
________
Will
n.
1____________
hour/lev (D) -________
1____________
hour/lev
________
Ref
n.
1____________
min/lev
________
Will
n.
____________ Will
Instantaneous
________
n.
1____________
min/lev
-________
1____________
round/lev
________
For
n.
____________ Will
Instantaneous
________
n.
____________
10
min/lev (D) Will
________
n.
____________ For
Instantaneous
________

1____________
round/lev
________
For

____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

N
__
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
N
__
N
__
N
__
N
__
N
__
Y
__
Y
__
N
__
N
__
Y
__
N
__
Y
__
N
__
N
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
N
__
__
__
__
__

Shrinks one willing animal


___________________________________
PHB.269
Cures target of drug addictions
___________________________________
BED.105
Ignores 10+ damage/attack from one energy PHB.272
___________________________________
Repairs 1d4 ability damage
___________________________________
PHB.272
Ray deals 1d6 damage/2 levels and stuns.
___________________________________
SpC.179
Grants the scent special ability.
___________________________________
SpC.180
Sand sword deals 1d6 dmg +1/2 lev and dehydr. SaSt.120
___________________________________
See and hear through the sense of an animal SpC.187
___________________________________
Allies each immediately make one attack.
___________________________________
SpC.193
Move fast on snow leaving no tracks
___________________________________
FB.104
Turns stone to clay or dirt to sand or mud
___________________________________
PHB.280
Grants ability to walk on walls and ceilings
___________________________________
PHB.283
4d6 piercing dmg to subjects hit by ranged att. SpC.203
___________________________________
Calls dustform creatures to fight
___________________________________
SaSt.122
Summon dire hawk to serve you
___________________________________
RoW.175
Calls animals to fight (1 2nd or 1d3 1st level) PHB.288
___________________________________
Summon swarm of bats, rats, or spiders
___________________________________
PHB.289
Gain swim speed and +8 to Swim checks
___________________________________
SpC.217
Travel overland 50% longer without fatigue
___________________________________
SW.123
Transforms a 10-ft cube/lev of snow or ice
___________________________________
FB.105
Creatures suffer from altitude sickness
___________________________________
FB.105
Natural weapon gets +1/4 lev to hit and dmg SpC.221
___________________________________
Gain all-around vision.
___________________________________
SW.123
Animal gains 1/2 caster lev tricks
___________________________________
SpC.221
You look exactly like a tree for 1 hr/lev
___________________________________
PHB.296
Plants trip creatures entering area
___________________________________
HoB.128
Target grows spines that damage opponents. SW.124
___________________________________
Bends wood
___________________________________
PHB.300
Target's flight maneuverability improves
___________________________________
SpC.240
Subject takes 1d8 damage/round, exhausts
___________________________________
SpC.241
Rearrange wooden objects to suit you
___________________________________
PHB.303
Blend into natural surroundings with friends RoW.176
___________________________________
Deal 1d6 +1 damage/lev, can sneak attack
___________________________________
SpC.243
Deals 1d6 cold damage in 20-ft radius area
___________________________________
FB.106

___________________________________
___________________________________
___________________________________
___________________________________
___________________________________

Spirit Shaman Spells


KN.

SCROLL

SPELL NAME

3rd-Level Spells

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

SCH. COMP. CAST TIME

Ne
__
Tr
__
__
Tr
__
Di
__
Co
__
Tr
__
Tr
__
Tr
__
Tr
__
Tr
__
Co
__
Ev
__
Ev
__
Tr
__
Di
__
Co
__
Co
__
Ne
__
Tr
__
Tr
__
Ev
__
Il
__
Di
__
Tr
__
Co
__
Ev
__
Ne
__
Tr
__
En
__
Ev
__
Tr
__
Ev
__
Tr
__
Tr
__
Ev
__
Tr
__
Tr
__
Tr
__
Ne
__
Tr
__
Tr
__
Co
__
Tr
__
Tr
__
Ev
__
Tr
__
Co
__
Ne
__
Tr
__
Ne
__
Tr
__
Tr
__
Tr
__
Tr
__
Tr
__
Ev
__
Tr
__
Co
__
Tr
__
Ne
__
Ne
__
Tr
__
Tr
__
Ab
__
Tr
__
Tr
__
Co
__
Ab
__
Ab
__
Tr
__
Tr
__
Tr
__
Tr
__
Co
__
Tr
__
Tr
__
Tr
__
Tr
__
Di
__
Tr
__
Tr
__
Tr
__
Ev

DURATION

Cast:

Spells: ___ + ___ = ____

Affliction
_________________________________
[Good]
_________________________________
Air
Breathing
_________________________________
Align
Fang, Mass
[Special]
_________________________________
Alter
Fortune
_________________________________
Artic
Haze
[Cold]
_________________________________
Attune
Form
_________________________________
Aura
of Cold, Lesser
[Cold]
_________________________________
Binding
Snow (FROSTFELL)
[Cold]
_________________________________
Bite
of the Werewolf
_________________________________
Blindsight
_________________________________
Bottle
of Smoke
_________________________________
Call
Lightning
[Electricity]
_________________________________
Capricious
Zephyr
[Air]
_________________________________
Charge
of the Triceratops
_________________________________
Circle
Dance
_________________________________
Column
of Ice
[Cold]
_________________________________
Conjure
Ice Beast III
[Cold]
_________________________________
Contagion
[Evil]
_________________________________
Control
Sand
_________________________________
Control
Temperature
[Cold, Fire]
_________________________________
Corona
of Cold
[Cold]
_________________________________
Creaking
Cacophony
[Sonic]
_________________________________
Crown
of Clarity
_________________________________
Crumble
_________________________________
Cure
Moderate Wounds
_________________________________
Daylight
[Light]
_________________________________
Dehydrate
_________________________________
Diminish
Plants
_________________________________
Dominate
Animal
[Mind-Affecting]
_________________________________
Downdraft
[Air]
_________________________________
Energize
Potion
_________________________________
Energy
Vortex
[Special]
_________________________________
Entangling
Staff
_________________________________
Evard's
Menacing Tentacles
_________________________________
Favorable
Wind
[Air]
_________________________________
Fire
Wings
[Fire]
_________________________________
Fly,
Swift
_________________________________
Forestfold
_________________________________
Ghost
Venom
[Ectomancy]
_________________________________
Giant's
Wrath
[Earth]
_________________________________
Girallon's
Blessing
_________________________________
Haboob
[Air, Earth]
_________________________________
Heart
of Water
[Water]
_________________________________
Heatstroke
_________________________________
Hypothermia
[Cold]
_________________________________
Ice
Shape
[Cold]
_________________________________
Icelance
_________________________________
Infestation
of Maggots
_________________________________
Jagged
Tooth
_________________________________
Junglerazer
_________________________________
Lion's
Charge
_________________________________
Magic
Fang, Greater
_________________________________
Meld
into Ice
_________________________________
Meld
into Stone
[Earth]
_________________________________
Nature's
Balance
_________________________________
Nature's
Purity
_________________________________
Nature's
Rampart
_________________________________
Neutralize
Poison
_________________________________
Plant
Growth
_________________________________
Poison
_________________________________
Prickling
Torment
_________________________________
Primal
Form
_________________________________
Primal
Instinct
_________________________________
Protection
from Energy
_________________________________
Quench
_________________________________
Quillfire
_________________________________
Remove
Disease
_________________________________
Resist
Energy, Mass
_________________________________
Resist
Taint
_________________________________
Revitalize
Legacy, Least
_________________________________
Rusted
Blade
_________________________________
Scales
of the Sealord
_________________________________
Sink
_________________________________
Sleet
Storm
[Cold]
_________________________________
Snakebite
_________________________________
Snare
_________________________________
Snowshoes,
Mass
_________________________________
Soul
of the Waste
[Earth]
_________________________________
Speak
with Plants
_________________________________
Spiderskin
_________________________________
Spike
Growth
_________________________________
Spikes
_________________________________
Spiritjaws
[Force]

RANGE

VS
___
SD
___
___
VSD
___
VX
___
VS
___
VSD
___
VSD
___
VSD
___
VSM
___
VS
___
VSF
___
VS
___
VS
___
VSD
___
VS
___
VSM
___
VSD
___
VS
___
VSD
___
VSD
___
VSD
___
VS
___
VSF
___
VS
___
VS
___
VS
___
VSD
___
VSD
___
VS
___
VSM
___
VSM
___
VS
___
VSF
___
VSM
___
VS
___
VSMF
___
V
___
VS
___
VSD
___
VSM
___
VSM
___
VSM
___
VS
___
VS
___
VS
___
VSD
___
VSF
___
VSM
___
VS
___
VSM
___
V
___
VSD
___
VSD
___
VSD
___
VS
___
VS
___
VSF
___
VSD
___
VSD
___
VSD
___
VS
___
VSD
___
VS
___
VSD
___
VSD
___
VS
___
VS
___
VSD
___
VSD
___
VSF
___
VS
___
VSM
___
VSD
___
VSD
___
VS
___
VSD
___
VS
___
VSD
___
VS
___
VSD
___
VSD
___
VSM
___
VSM

1 act
______
1______
act
1______
act
______
Immed.
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
10
min
1______
round
1______
act
1______
act
1______
min
1______
act
1______
round
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
______
Swift
1______
act
1______
act
1______
round
______
Swift
1______
act
1______
act
______
Swift
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
Swift
1______
act
1______
act
1______
act
1______
act
1______
act
______
10
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
3______
rds
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act

Touch
_______
_______
Touch
_______
Close
_______
Close
_______
Medium
_______
Touch
_______
5
ft
_______
Medium
_______
Personal
_______
Touch
_______
Touch
_______
Medium
_______
Medium
_______
Touch
_______
Personal
_______
Close
_______
Close
_______
Touch
_______
Long
_______
20
ft/lev
_______
10
ft
_______
Medium
_______
Touch
_______
Medium
_______
Touch
_______
Touch
_______
Medium
_______
Special
_______
Close
_______
Long
_______
Close
_______
20
ft
_______
Touch
_______
Personal
_______
60
ft
_______
Personal
_______
Personal
_______
Personal
_______
Touch
_______
Personal
_______
Touch
_______
Medium
_______
Personal
_______
Medium
_______
Close
_______
Touch
_______
Medium
_______
Touch
_______
Close
_______
120
ft
_______
Personal
_______
Close
_______
Personal
_______
Personal
_______
Touch
_______
Medium
_______
Medium
_______
Touch
_______
Special
_______
Touch
_______
Medium
_______
Personal
_______
Personal
_______
Touch
_______
Medium
_______
Personal
_______
Touch
_______
Close
_______
Touch
_______
Touch
_______
Touch
_______
Personal
_______
Close
_______
Long
_______
Personal
_______
Touch
_______
Close
_______
Personal
_______
Personal
_______
Touch
_______
Medium
_______
Touch
_______
Medium

SAVE

SR

EFFECT

Save DC: ____

Instantaneous For
____________
________
n.
____________
2
hours/level Will
________
n.
1____________
min/lev
________
Will
n.
____________ -________
Instantaneous
____________
10
min/lev
________
For

____________
24
hours
-________
1____________
round/lev (D) -________
1____________
hour/lev (D) Ref
________
n.
1____________
round/lev
-________
1____________
min/lev
________
Will
n.
1____________
hour/lev
-________
1____________
min/lev
________
Ref

1____________
round/lev
________
Special
1____________
round/lev (D) Will
________
n.
____________ -________
Instantaneous
____________ Ref
Permanent
________
n.
1____________
round/lev (D) -________
____________ For
Instantaneous
________
n.
____________
10
min/lev (D) -________
1____________
hour/lev
-________
1____________
round/lev (D) For
________
n.
1____________
round/lev
-________
1____________
hour/lev (D) Will
________
n.
____________ For
Instantaneous
________

____________ Will
Instantaneous
________

____________
10
min/lev (D) -________
____________ For
Instantaneous
________
n.
____________ -________
Instantaneous
1____________
round/lev
________
Will
n.
____________ Ref
Instantaneous
________
part.
____________ Ref
Instantaneous
________

____________ Ref
Instantaneous
________

1____________
round/lev (D) Will
________
n.
1____________
round/lev
-________
____________
10
min/lev (D) For
________
n.
1____________
min/lev
-________
1____________
round
-________
1____________
hour/lev (D) -________
____________ For
Instantaneous
________
n.
1____________
round/lev
-________
____________
10
min/lev
________
For
n.
1____________
min/lev
________
Special
1____________
hour/lev (D) -________
____________ For
Instantaneous
________
part.
____________ For
Instantaneous
________
part.
____________ -________
Instantaneous
____________ For
Instantaneous
________
part.
1____________
round/2 lev For
________
n.
____________
10
min/lev
________
Will
n.
____________ Ref
Instantaneous
________

1____________
round
-________
1____________
hour/lev
________
Will
n.
____________
10
min/lev
-________
____________
10
min/lev
-________
____________
10
min/lev
________
For
n.
____________ -________
Instantaneous
____________ -________
Instantaneous
____________
10
min/lev
________
Will
n.
____________ -________
Instantaneous
____________ For
Instantaneous
________
n.
____________
5
rounds
________
For
n.
1____________
min/lev (D) -________
____________
24
hours
-________
____________
10
min/lev
________
For
n.
____________ -/Will
Instantaneous
________
n.
1____________
round/lev
-________
____________ For
Instantaneous
________
n.
____________
10
min/lev
________
For
n.
____________
10
min/lev
________
For
n.
1____________
hour/lev
-________
1____________
round/lev (D) Special
________
1____________
hour/lev (D) -________
1____________
round
________
Will
n.
1____________
round/lev
-________
1____________
round/lev (D) -________
____________
Until
triggered -________
1____________
hour/lev (D) Will
________
n.
____________
10
min/lev (D) -________
1____________
min/lev
-________
____________
10
min/lev
________
Will
n.
1____________
hour/lev (D) Ref
________
part.
1____________
round/lev
-________
1____________
round/lev (D) -________

Y
__
__
Y
__
Y
__
N
__
N
__
N
__
Y
__
Y
__
N
__
Y
__
N
__
Y
__
Y
__
Y
__
N
__
N
__
N
__
Y
__
N
__
N
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
__
N
__
N
__
N
__
N
__
Y
__
N
__
Y
__
N
__
N
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
N
__
N
__
Y
__
Y
__
N
__
Y
__
N
__
Y
__
Y
__
N
__
N
__
Y
__
Sp.
__
N
__
Y
__
Y
__
Y
__
N
__
Y
__
N
__
Y
__
N
__
N
__
N
__
Y
__
N
__
N
__
Y
__
Y
__
N
__
Y

Infects evil subject with chosen affliction


___________________________________
BED.89
Subjects can breathe air freely.
___________________________________
SpC.8
Allies' natural weapons become aligned
___________________________________
SpC.9
Cause one creature to reroll any die roll
___________________________________
PH2.101
Fog deals 4 damage/round and obscures vision FB.88
___________________________________
Temporary protection against damaging traits SpC.17
___________________________________
Cold deals 1d6 damage to creatures in 5 ft
___________________________________
FB.88
Snow freezes, impeding movement
___________________________________
FB.89
Gain the Strength and attacks of a werewolf
___________________________________
SpC.29
Grants blindsight out to 30 ft
___________________________________
SpC.32
Uncorking bottle creates smoky horse
___________________________________
SpC.37
Calls down lightning bolts (3d6 per bolt)
___________________________________
PHB.207
Gale-force winds push crearures.
___________________________________
SpC.43
Grow horns and skull plate, gain gore attack
___________________________________
SpC.45
Indicates direction to known individual.
___________________________________
SpC.46
Column of ice erupts from the ground
___________________________________
FB.90
Conjures ice creature to fight for you
___________________________________
FB.91
Infects subject with chosen disease
___________________________________
PHB.213
Raise or lower the level of sand
___________________________________
SaSt.112
Raise /lower temperature by one band/5 lev FB.92
___________________________________
Aura of cold protects you, damages others.
___________________________________
SpC.52
Sound distracts, foes vulnerable to sonic dmg SpC.55
___________________________________
+2 to Listen and Spot, discharge spell for +8
___________________________________
PH2.107
You erode building or other structure.
___________________________________
SpC.56
Cures 2d8 damage +1/lev (max +10)
___________________________________
PHB.216
60-ft radius of bright light
___________________________________
PHB.216
Deals Con damage to subject.
___________________________________
SpC.62
Reduces size or blights growth of plants
___________________________________
PHB.221
Subject animal obeys silent mental commands PHB.224
___________________________________
Flying creatures knocked down.
___________________________________
SpC.72
Transforms a potion into an energy grenade BED.98
___________________________________
Burst of energy damages nearby creatures
___________________________________
SpC.81
Quarterstaff can grapple and constrict foes.
___________________________________
SpC.83
Grow 2 tentacles that deal 1d8 dmg, 10 ft reach PH2.113
___________________________________
Prduces strong wind that lasts 10 min/lev
___________________________________
SW.116
Your arms become fiery wings (fly, 2d6 dmg) SpC.93
___________________________________
Gain fly speed of 60 ft. for 1 round.
___________________________________
SpC.96
Grants +10 to Hide and Move Silently
___________________________________
SpC.98
As Poison, except it affects ectoplasm
___________________________________
GW.54
Pebbles you throw become boulders.
___________________________________
SpC.105
Subject gains one additional pair of arms.
___________________________________
SpC.106
Cloud of dust obscures sight, abrades
___________________________________
SaSt.117
Swim speed, breathe water, various bonuses
___________________________________
CM.107
Subject takes nonlethal damage, fatigued
___________________________________
SpC.113
Causes 1d6 cold damage/level, fatigue.
___________________________________
SpC.118
Sculpts ice into any shape
___________________________________
FB.99
Attacks target for 6d6 dmg and stun 1d4 rds
___________________________________
SpC.119
Touch attack deals 1d4 Con damage/round.
___________________________________
SpC.123
Doubles the threat range of natural weapons SpC.126
___________________________________
Fey, vermin, plants, animals take 1d10 dmg/lev SpC.127
___________________________________
You can make a full attack on a charge
___________________________________
SpC.133
Natural weap. +1 to hit/dmg per 4 lev (max +5)PHB.250
___________________________________
You and your gear merge with ice
___________________________________
FB.102
You and your gear merge with stone
___________________________________
PHB.252
Transfer 4 ability points to the subject
___________________________________
SpC.145
Ray deals 2d6 to undead, 5d6 to aberrations
___________________________________
LoM.212
You mold the terrain to provide fortifications. SpC.146
___________________________________
Detoxifies venom in or on subject
___________________________________
PHB.257
Grows vegetation and improves crops
___________________________________
PHB.262
Touch deals 1d10 Con damage, repeat in 1 min PHB.262
___________________________________
Target sickened, takes damage when acts
___________________________________
CM.113
You change into elemental, gain some abilities. SpC.161
___________________________________
Gain +5 on initiative and Survival checks
___________________________________
DM.72
Absorbs 12 damage/level from one energy
___________________________________
PHB.266
Extinguish nonmagical fires or 1 magic item
___________________________________
PHB.267
Your hand sprouts poisonous quills
___________________________________
SpC.164
Cures all diseases affecting subject
___________________________________
PHB.271
Subjects ignore damage from one energy type SpC.174
___________________________________
Bestows +4 bonus on saves against taint
___________________________________
HoH.132
Get extra use of chosen least legacy ability
___________________________________
WoL.17
Touched weapon delivers filth fever
___________________________________
CM.116
Gain swim speed 15 ft.;add natural AC
___________________________________
SW.121
Subject sinks in water, must make Swim checks. SpC.190
___________________________________
Hampers vision and movement
___________________________________
PHB.280
Your arm turns into poisonous snake
___________________________________
SpC.193
Creates a magical booby trap
___________________________________
PHB.280
As Snowshoes, affects one creature/level.
___________________________________
SpC.194
Meld into surrounding sand
___________________________________
SaSt.121
Talk to normal plants and plant creatures
___________________________________
PHB.282
Grants bonus to natural AC, saves, Hide
___________________________________
SpC.202
Creatures take 1d4 damage and may be slowed PHB.283
___________________________________
Wooden weapon deals +2 dmg/lev, 2x threat SpC.202
___________________________________
Ghostly jaws grapple creature, deal 2d6 damage.SpC.202
___________________________________

Continues on Next Page

Spirit Shaman Spells


KN.

SCROLL

SPELL NAME

SCH. COMP. CAST TIME

RANGE

DURATION

SAVE

SR

EFFECT

Continued from Previous Page

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

Standing Wave
_________________________________
_________________________________
Stone
Shape
[Earth]
_________________________________
Storm
Mote
[Air, Earth]
_________________________________
Summon
Desert Ally III
_________________________________
Summon
Nature's Ally III
_________________________________
Thornskin
_________________________________
Thunderous
Roar
[Sonic]
_________________________________
Treasure
Scent
_________________________________
Tremor
[Earth]
_________________________________
Unicorn
Horn
[Good]
_________________________________
Vigor
_________________________________
Vigor,
Mass Lesser
_________________________________
Vine
Mine
_________________________________
Vision
of the Omniscent Eye
[Light]
_________________________________
Walk
the Mountain's Path
_________________________________
Water
Breathing
_________________________________
Weather
Eye
_________________________________
Whispering
Sand
[Language-Dependent]
_________________________________
Wind
Wall
[Air]
_________________________________
Wingblast
[Air]
_________________________________
Winter's
Embrace
[Cold]
_________________________________
Wreath
of Flames
[Fire]
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Tr
__
Tr
__
__
Ev
__
Co
__
Co
__
Tr
__
Ev
__
Di
__
Ev
__
Tr
__
Co
__
Co
__
Co

VSD
___
VSD
___
___
VSD
___
VSD
___
VSD
___
VSM
___
VSD
___
VS
___
VSD
___
VS
___
VS
___
VS
___
VSM
__ VS
Di/Ev
___
__ VSM
Tr
___
__ VSD
Tr
___
__ VSMF
Di
___
__ VSF
Tr
___
__ VSD
Ev
___
__ VS
Ev/Tr
___
__ VS
Ev
___
__ VS
Ev
___

__
__
__
__
__

___
___
___
___
___

1 act
______
1______
act
1______
act
1______
round
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
hour
1______
act
1______
act
1______
act
1______
act
1______
act
______
______
______
______
______

Close
_______
_______
Touch
_______
Medium
_______
Close
_______
Close
_______
Personal
_______
Long
_______
Personal
_______
Medium
_______
Personal
_______
Touch
_______
20
ft
_______
Medium
_______
Personal
_______
Touch
_______
Touch
_______
Special
_______
Special
_______
Medium
_______
Special
_______
Close
_______
Personal
_______
_______
_______
_______
_______

10 min/lev (D) Ref


____________
________
n.
____________ -________
Instantaneous
1____________
round/lev
________
For

1____________
round/lev (D) -________
1____________
round/lev (D) -________
1____________
round/lev (D) -________
____________ For
Instantaneous
________
part.
1____________
hour/lev
-________
1____________
round/3 lev Special
________
____________
10
min/lev (D) -________
____________
10
rds +1 rd/lev Will
________
n.
____________
10
rds +1 rd/lev Will
________
n.
____________
10
min/lev
________
Special
1____________
min/lev
-________
____________
10
min/lev
________
Will
n.
____________
2
hours/lev
________
Will
n.
____________ -________
Instantaneous
____________
10
min/lev (D) -________
1____________
round/lev
-________
1____________
round/lev (D) Special
________
1____________
round/lev
________
For
n.
1____________
round/lev
-________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Y
__
__
N
__
Y
__
N
__
N
__
N
__
Y
__
N
__
N
__
N
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
N
__
N
__
Y
__
Sp.
__
Y
__
N
__
__
__
__
__

Magically propels boat or swimming creature. SpC.204


___________________________________
Sculpts stone into any shape
___________________________________
PHB.284
Dust devil of flensing sand
___________________________________
SaSt.121
Calls dustform creatures to fight
___________________________________
SaSt.122
Calls animals to fight (1 3rd/1d3 2nd/1d4+1 1st)PHB.288
___________________________________
Unarmed attacks gain +1d6 dmg, foes take 5
___________________________________
SpC.219
Roar deals 1d6 damage/2 levels, deafens.
___________________________________
SpC.220
You detect valuable metals and gems.
___________________________________
SpC.223
Subjects knocked prone.
___________________________________
SpC.223
Grow a horn that functions as natural weapon CM.121
___________________________________
Creature heals 2 hp/round (max 25 rounds) SpC.229
___________________________________
Creatures heal 1 hp/round (max 25 rounds)
___________________________________
SpC.229
Vines grow rapidly, giving various effects.
___________________________________
SpC.230
+10 on Spot, immune to blindness and dazzle DM.74
___________________________________
Infuse subject with the strength of the earth
___________________________________
RoS.163
Subject can breathe underwater
___________________________________
PHB.300
Predict weather up to 1 week ahead
___________________________________
SpC.238
Sand delivers your message
___________________________________
SaSt.128
Deflects arrows, smaller creatures, gases
___________________________________
PHB.302
Wings can transform into gust of wind or mist DM.74
___________________________________
Subject takes 1d8 damage/round, can fatigue FB.106
___________________________________
Flames deal damage, as melee attacks do
___________________________________
DM.75

___________________________________
___________________________________
___________________________________
___________________________________
___________________________________

Spirit Shaman Spells


KN.

SCROLL

SPELL NAME

4th-Level Spells

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

SCH. COMP. CAST TIME

Spells: ___ + ___ = ____

Air Walk
_________________________________
[Air]
_________________________________
Antiplant
Shell
_________________________________
Arc
of Lighting
[Electricity]
_________________________________
Battlefield
Illumination
[Light]
_________________________________
Bite
of the Wereboar
_________________________________
Blast
of Sand
[Earth]
_________________________________
Blight
_________________________________
Blinding
Beauty (ABSTINENCE)
[Good]
_________________________________
Blindsight,
Greater
_________________________________
Boreal
Wind
[Cold]
_________________________________
Burrow,
Mass
_________________________________
Call
of Stone
_________________________________
Camouflage,
Mass
_________________________________
Chain
of Eyes
_________________________________
Claws
of the Savage
[Evil]
_________________________________
Command
Plants
_________________________________
Conjure
Ice Beast IV
[Cold]
_________________________________
Contagious
Touch
_________________________________
Contingent
Energy Resistance
_________________________________
Control
Currents
[Water]
_________________________________
Control
Water
[Water]
_________________________________
Creeping
Cold, Greater
[Cold]
_________________________________
Cure
Serious Wounds
_________________________________
Dispel
Magic
_________________________________
Dispel
Water
_________________________________
Enhance
Wild Shape
_________________________________
Essence
of the Raptor
_________________________________
Eye
of the Hurricane
[Air]
_________________________________
Flame
Strike
[Fire]
_________________________________
Freedom
of Movement
_________________________________
Freeze
Armor
[Cold]
_________________________________
Frostfell
Slide (FROSTFELL)
[Cold]
_________________________________
Giant
Vermin
_________________________________
Healing
Spirit
_________________________________
Heart
of Earth
[Earth]
_________________________________
Hibernal
Healing (FROSTFELL)
[Cold]
_________________________________
Hurtling
Stone
_________________________________
Ice
Storm
[Cold]
_________________________________
Jaws
of the Wolf
_________________________________
Land
Womb
_________________________________
Languor
_________________________________
Last
Breath
_________________________________
Lay
of the Land
_________________________________
Magic
Fang, Superior
_________________________________
Meteoric
Strike
[Fire]
_________________________________
Miasma
of Entropy
_________________________________
Moon
Bolt
_________________________________
Murderous
Mist
_________________________________
Passage
of the Shifting Sands
[Air]
_________________________________
Perinarch
_________________________________
Planar
Tolerance
_________________________________
Poison
Vines
_________________________________
Primal
Senses
_________________________________
Reincarnate
_________________________________
Renewed
Vigor
_________________________________
Repel
Vermin
_________________________________
Resistance,
Greater
_________________________________
Rushing
Waters
[Water]
_________________________________
Rusting
Grasp
_________________________________
Sandform
_________________________________
Scrying
_________________________________
Searing
Exposure
[Fire, Light]
_________________________________
Shadowblast
[Light]
_________________________________
Sheltered
Vitality
_________________________________
Skin
of the Cactus
_________________________________
Slipsand
_________________________________
Spark
of Life
_________________________________
Spike
Stones
[Earth]
_________________________________
Stars
of Arvandor
[Force,Good]
_________________________________
Starvation
_________________________________
Sudden
Stalagmite
[Earth]
_________________________________
Summon
Desert Ally IV
_________________________________
Summon
Elementite Swarm
[Special]
_________________________________
Summon
Nature's Ally IV
_________________________________
Surefooted
Stride, Mass
_________________________________
Swim,
Mass
[Water]
_________________________________
Thalassemia
_________________________________
Touchstone
Lightning
[Electricity]
_________________________________
Vortex
of Teeth
[Force]
_________________________________
Wake
Trailing
[Water]
_________________________________
Wall
of Salt
[Earth]
_________________________________
Wall
of Sand
[Earth]
_________________________________
Wall
of Water
[Water]

Tr
__
Ab
__
__
Co
__
Ev
__
Tr
__
Co
__
Ne
__
Tr
__
Tr
__
Ev
__
Tr
__
Tr
__
Tr
__
Di
__
Tr
__
Tr
__
Co
__
Ne
__
Ab
__
Tr
__
Tr
__
Tr
__
Co
__
Ab
__
Ab
__
Tr
__
Tr
__
Ab
__
Ev
__
Ab
__
Tr
__
Co
__
Tr
__
Co
__
Tr
__
Tr
__
Co
__
Ev
__
Tr
__
Ab
__
Tr
__
Tr
__
Di
__
Tr
__
Tr
__
Ne
__
Ev
__
Co

RANGE

DURATION

Cast:

VSD
___
VSD
___
___
VSD
___
VS
___
VSM
___
VSM
___
VSD
___
VS
___
VS
___
VSD
___
VSD
___
VS
___
VS
___
VS
___
VS
___
V
___
VSD
___
VS
___
VSM
___
VS
___
VSD
___
VSF
___
VS
___
VS
___
VS
___
VS
___
VS
___
VS
___
VSD
___
VSMD
___
VS
___
VSD
___
VSD
___
VS
___
VS
___
VS
___
VS
___
VSD
___
VSF
___
VS
___
VS
___
VS
___
VSD
___
VS
___
VS
___
VS
___
VS
___
VS
__ VS
Tr/Ev
___
__ VSD
Tr
___
__ V___
Ab
__ VSM
Co
___
__ VS
Tr
___
__ VSMD
Tr
___
__ VS
Tr
___
__ VSD
Ab
___
__ VSD
Ab
___
__ VSD
Co
___
__ VSD
Tr
___
__ VSM
Tr
___
__ VSFD
Di
___
__ VSD
Ev
___
__ VSM
Ev
___
__ VSD
Ab
___
__ VSM
Ab
___
__ VSM
Tr
___
__ VS
Ne
___
__ VSD
Tr
___
__ VS
Ev
___
__ VSM
Tr
___
__ VS
Co
___
__ VSD
Co
___
__ VS
Co
___
__ VSD
Co
___
__ VS
Tr
___
__ VSM
Tr
___
__ VS
Ne
___
__ VS
Tr
___
__ VSM
Ev
___
__ VSM
Di
___
__ VSD
Co
___
__ VSD
Co
___
__ VSM
Co
___

1 act
______
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
3______
rds
1______
act
______
Swift
1______
act
1______
act
1______
act
1______
act
1______
act
______
Immed.
1______
act
1______
act
______
10
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
hour
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
round
1______
round
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act

Touch
_______
_______
10
ft
_______
Close
_______
Long
_______
Personal
_______
30
ft
_______
Touch
_______
Personal
_______
Touch
_______
Long
_______
Touch
_______
Medium
_______
Medium
_______
Touch
_______
Touch
_______
Close
_______
Close
_______
Touch
_______
Personal
_______
20
ft/lev
_______
Long
_______
Close
_______
Touch
_______
Medium
_______
Medium
_______
Personal
_______
Personal
_______
40
ft
_______
Medium
_______
Touch
_______
Close
_______
Personal
_______
Close
_______
Close
_______
Personal
_______
Personal
_______
60
ft
_______
Long
_______
Close
_______
Touch
_______
Close
_______
Touch
_______
Personal
_______
Personal
_______
0
ft
_______
30
ft
_______
Long
_______
Close
_______
Personal
_______
Close
_______
20
ft
_______
Medium
_______
Personal
_______
Touch
_______
30
ft
_______
10
ft
_______
Touch
_______
Medium
_______
Touch
_______
Personal
_______
Special
_______
Medium
_______
Long
_______
Touch
_______
Touch
_______
Close
_______
Touch
_______
Medium
_______
Close
_______
Close
_______
Medium
_______
Close
_______
Close
_______
Close
_______
Close
_______
Medium
_______
Touch
_______
Medium
_______
Medium
_______
Touch
_______
Medium
_______
Close
_______
Medium

SAVE

SR

EFFECT

Save DC: ____

10 min/lev
____________
-________
____________
10
min/lev (D) -________
____________ Ref
Instantaneous
________

____________
10
min/lev (D) -________
1____________
round/lev
-________
____________ Ref
Instantaneous
________

____________ For
Instantaneous
________

1____________
round/lev
-________
1____________
min/lev
________
Will
n.
1____________
rd + 1r/2 lev For
________
n.
1____________
min/lev (D) Will
________
n.
1____________
round/2 lev For
________
part.
____________
10
min/lev
-________
1____________
hour/lev
-________
____________
10
min/lev
-________
1____________
day/lev
________
Will
n.
1____________
round/lev (D) -________
1____________
round/lev
________
For
n.
1____________
hour/lev (D) -________
____________
10
min/lev
-________
____________
10
min/lev (D) -________
____________ For
Special
________

____________ Will
Instantaneous
________

____________ -________
Instantaneous
____________ Special
Instantaneous
________
1____________
hour/lev
-________
____________
10
min/lev (D) -________
1____________
round/lev
________
For
n.
____________ Ref
Instantaneous
________

____________
10
min/lev
________
Will
n.
1____________
round/lev
________
For
part.
____________ -________
Special
1____________
min/lev
-________
1____________
round/2 lev Will
________

1____________
hour/lev (D) -________
____________ For
Instantaneous
________

____________ Ref
Instantaneous
________
n.
1____________
round
-________
1____________
round/lev (D) -________
____________
10
min/lev (D) Will
________
n.
1____________
round/lev
________
Will
part.
____________ -________
Instantaneous
____________ -________
Instantaneous
1____________
round/lev
-________
1____________
round
________
Special
____________ Special
Instantaneous
________
____________ Special
Instantaneous
________
1____________
round/lev
________
Ref
part.
1____________
min/lev (D) -________
1____________
round/lev
________
Special
1____________
hour/lev
-________
____________
10
min/lev
________
For
n.
____________
24
hours
-________
____________ -________
Instantaneous
____________ For
Instantaneous
________
n.
____________
10
min/lev (D) -/Will
________
n.
____________
24
hours
________
Will
n.
____________ -________
Instantaneous
____________ -________
Special
1____________
min/lev (D) -________
1____________
min/lev
________
Will
n.
____________ For
Instantaneous
________
part.
____________ For
Instantaneous
________
n.
1____________
min/lev
________
For
n.
____________
10
min/lev
-________
____________ Special
Permanent
________
1____________
round/lev
________
Will
n.
1____________
hour/lev (D) Ref
________
part.
1____________
min/lev (D) -________
____________ For
Instantaneous
________
part.
____________ Ref
Instantaneous
________

1____________
round/lev (D) -________
1____________
rd/lev +1 rd
-________
1____________
round/lev (D) -________
1____________
min/lev
-________
____________
10
min/lev (D) -________
____________ For
Instantaneous
________

____________ -________
Instantaneous
1____________
round/lev (D) -________
____________
24
hours
-________
____________ Special
Instantaneous
________
1____________
min/lev
________
Special
____________
10
min/lev
________
Ref
n.

Y
__
__
Y
__
N
__
N
__
N
__
N
__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
N
__
Y
__
N
__
Y
__
N
__
N
__
N
__
Y
__
Y
__
N
__
Sp.
__
N
__
N
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
N
__
Y
__
N
__
Y
__
N
__
Y
__
Y
__
Y
__
N
__
N
__
Sp.
__
Y
__
Y
__
N
__
N
__
N
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
N
__
N
__
N
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
N
__
N
__
N
__
N
__
N
__
Y
__
Y
__
Y
__
Y
__
N
__
N
__
N
__
N

Subject treads on air as if solid (45-deg. climb) PHB.196


___________________________________
Keeps animated plants at bay
___________________________________
PHB.200
Line of electricity between 2 creat. (1d6/lev) SpC.15
___________________________________
Improve light in 80-ft radius cylinder
___________________________________
HoB.125
You gain the Str and attacks of a wereboar
___________________________________
SpC.28
Cone deals 1d6 damage/lev
___________________________________
SaSt.112
Deals 1d6/lev to plant creature, or withers
___________________________________
PHB.206
You become beautiful as a nymph, can blind BED.92
___________________________________
Subject gains blindsight 60 ft.
___________________________________
SpC.32
Gust of cold deals 1d4/lev and knock back
___________________________________
FB.89
As Burrow, but affects 1/level subjects.
___________________________________
SpC.41
Slowly turn subject to stone
___________________________________
PH2.105
As Camouflage, but affects all in range
___________________________________
GW.55
See through other creatutes' eyes.
___________________________________
SpC.45
Subject gains claws, damage based on size
___________________________________
BVD.88
Sways the actions of one or more plant creat. PHB.211
___________________________________
Conjures ice creature to fight for you
___________________________________
FB.91
You infect 1 creature/round with a disease
___________________________________
SpC.52
Energy damage triggers a Resist Energy spell. SpC.52
___________________________________
Changes current direction and speed.
___________________________________
SW.114
Raises or lowers bodies of water
___________________________________
PHB.214
As Creeping Cold, but more damage
___________________________________
SpC.56
Cures 3d8 damage +1/lev (max +15)
___________________________________
PHB.216
Cancels spells and magical effects
___________________________________
PHB.223
Cancels water spells, dismisses water creatures SaSt.114
___________________________________
Your wild shape ability gains a bonus.
___________________________________
SpC.82
Speed becomes 60 ft, gain bonuses and scent SpC.84
___________________________________
Storm pushes creatures, calm at center.
___________________________________
SpC.86
Smites foes with fire (1d6/level)
___________________________________
PHB.231
Subject moves normally despite impediments PHB.233
___________________________________
Locks up metal armor and deals damage
___________________________________
FB.94
Teleport between areas of frostfell
___________________________________
FB.96
Turns insects into giant vermin
___________________________________
PHB.235
Ball of light heals 1d8/round
___________________________________
PH2.114
Gain hp, +8 vs. bull rush, trip, one stoneskin
___________________________________
CM.106
Cures 10 points/lev of damage (max 150)
___________________________________
FB.97
Stone deals 6d6 damage, knocks foes prone
___________________________________
HoB.127
Hail deals 5d6 damage in cylinder 40 ft across PHB.243
___________________________________
One carving/2 levels turns inro a worg.
___________________________________
SpC.127
You and 1 creature/lev hide within the earth
___________________________________
SpC.130
Ray slows subject and diminishes its Strength. SpC.130
___________________________________
Reincarnate dead creature with no level loss
___________________________________
SpC.130
Gain an overview of the geography around
___________________________________
SpC.131
Your natural weapons gain +1 bonus/4 lev
___________________________________
SpC.136
Melee attack deals extra 1d6 dmg +1d6/4 lev
___________________________________
PH2.120
Rot all natural material in 30-ft cone burst
___________________________________
SpC.141
1d4 Str damage/3 levels; undead helpless
___________________________________
SpC.143
Steam deals 2d6 damage, blinds creatures.
___________________________________
SpC.145
Become sand cloud, gain one gust of wind
___________________________________
DM.70
Gain control over Limbo's morphic essence
___________________________________
SpC.153
Long-term protection against planar traits
___________________________________
SpC.159
Vines grow and poison creatures stuck within SpC.160
___________________________________
Gain low-light vision, +5 on Listen and Spot DM.72
___________________________________
Brings dead subject back in a random body
___________________________________
PHB.270
Remove fatigue, +2 to Con for 1 round/lev
___________________________________
PH2.123
Insects and vermin stay 10 ft away
___________________________________
PHB.271
Subject gains +3 on saving throws.
___________________________________
SpC.174
Wave makes bull rush attack.
___________________________________
SpC.178
Your touch corrodes iron and alloys
___________________________________
PHB.273
You become an oozelike being of sand
___________________________________
SaSt.119
Spies on subject from a distance
___________________________________
PHB.274
Target suffers hours of exposure in a moment SaSt.120
___________________________________
Stuns and damages natives to Shadow Plane
___________________________________
SpC.186
Subject immune to fatigue, ability drain, etc. SpC.188
___________________________________
Grants natural AC, thorns, no dehydration
___________________________________
SaSt.120
Creates a volume of slipsand
___________________________________
SaSt.121
Undead creature loses most immunities.
___________________________________
SpC.197
Creatures take 1d8 damage and may be slowed PHB.283
___________________________________
Bursts deal 1d8 each, ? nonlethal if not evil
___________________________________
BED.108
Hunger deals 1d6 dmg/lev, causes fatigue
___________________________________
SpC.206
Impaling stalagmite damages and holds foes. SpC.213
___________________________________
Calls dustform creatures to fight
___________________________________
SaSt.123
Summon an elementite swarm
___________________________________
SpC.214
Calls animals (1 4th/1d3 3rd/1d4+1 2nd)
___________________________________
PHB.288
As Surefooted Stride but multiply subjects.
___________________________________
SpC.216
As Swim, but one creature/level.
___________________________________
SpC.217
Turns blood to seawater, 1d6/lev damage
___________________________________
SW.123
Fuel damaging rays with planar touchstone
___________________________________
PlHB.106
3d8 dmg/round to all creatures in the area
___________________________________
SpC.232
You can track a ship across the sea.
___________________________________
SW.124
Wall of salt that can be shaped
___________________________________
SaSt.127
Wall impedes movement, sight, and attacks
___________________________________
SaSt.127
Creates shapeable transparent wall of water.
___________________________________
SpC.235

Continues on Next Page

Spirit Shaman Spells


KN.

SCROLL

SPELL NAME

SCH. COMP. CAST TIME

RANGE

DURATION

SAVE

SR

Special
________
-________
________
For
n.
-________
-________
________
________
________
________
________

Y
__
__
N
__
Y
__
N
__
N
__
__
__
__
__

EFFECT

Continued from Previous Page

___
___
___
___
___
___
___
___
___
___

Warp Truename (TRUENAME)


_________________________________
_________________________________
Wild
Runner
_________________________________
Wind
at Back
_________________________________
Wings
of Air, Greater
_________________________________
Wood
Rot
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Tr
__
Tr
__
__
Ev
__
Tr
__
Tr

VS
___
VSD
___
___
VS
___
V
___
VSM

__
__
__
__
__

___
___
___
___
___

1 act
______
1______
act
1______
act
1______
act
1______
act
______
______
______
______
______

Close
_______
_______
Personal
_______
Medium
_______
Touch
_______
Touch
_______
_______
_______
_______
_______

1 round/lev
____________
____________
10
min/lev (D)
____________
12
hours
1____________
min/lev
____________
Special
____________
____________
____________
____________
____________

Gives a foe grotesque and useless form


___________________________________
ToM.261
Change into centaur, gain some abilities.
___________________________________
SpC.239
Doubles overland speed of subjects for 12 hours.SpC.239
___________________________________
Target's flight maneuverability improves
___________________________________
SpC.240
Destroy wood or deal damage to plant creat. SpC.241
___________________________________

___________________________________
___________________________________
___________________________________
___________________________________
___________________________________

Spirit Shaman Spells


KN.

SCROLL

SPELL NAME

5th-Level Spells

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

SCH. COMP. CAST TIME

Tr
__
Ab
__
__
Ab
__
Tr
__
Tr
__
Tr
__
Co
__
Tr
__
Co
__
Ev
__
Ev
__
Ne
__
Tr
__
Tr
__
Di
__
Co
__
Ne
__
Tr
__
Co
__
Ab
__
Ev
__
Ne
__
Tr
__
Di
__
Co
__
Tr
__
Ev
__
Tr
__
Di
__
Tr
__
Tr
__
Ev
__
Co
__
Tr
__
Ne
__
Tr
__
Ab
__
Tr
__
Co
__
Tr
__
Tr
__
Co
__
Tr
__
Tr
__
Ev
__
Tr
__
Co
__
Tr
__
Co
__
Tr
__
Tr
__
Co
__
Ev
__
Co
__
Tr
__
Ev
__
En
__
Tr
__
Ab
__
Tr
__
Ab
__
Co
__
Co
__
Co
__
Tr
__
Tr
__
Tr
__
Tr
__
Tr
__
Tr
__
Co
__
Ev
__
Tr
__
Co
__
Ev
__
Ev
__
Co
__
Co
__
Ev

__
__
__
__

DURATION

Cast:

Spells: ___ + ___ = ____

Animal Growth
_________________________________
_________________________________
Anticold
Sphere
[Cold]
_________________________________
Atonement
_________________________________
Awaken
_________________________________
Baleful
Polymorph
_________________________________
Bite
of the Weretiger
_________________________________
Blackwater
Tentacle
[Evil, Water]
_________________________________
Blizzard
[Cold]
_________________________________
Blood
Creepers
_________________________________
Call
Avalanche
[Cold]
_________________________________
Call
Lightning Storm
[Electricity]
_________________________________
Choking
Sands
_________________________________
Cloak
of the Sea
_________________________________
Cold
Snap
[Cold]
_________________________________
Commune
with Nature
_________________________________
Conjure
Ice Beast V
[Cold]
_________________________________
Contagion,
Mass
[Evil]
_________________________________
Control
Winds
[Air]
_________________________________
Cure
Critical Wounds
_________________________________
Dance
of the Unicorn
_________________________________
Dancing
Web
[Good]
_________________________________
Death
Ward
_________________________________
Dire
Hunger
_________________________________
Echo
Skull
_________________________________
Energetic
Healing
_________________________________
Fireward
_________________________________
Flaywind
Burst
[Air, Earth]
_________________________________
Flesh
to Salt
_________________________________
Flowsight
_________________________________
Focus
Touchstone Energy
_________________________________
Fuse
Sand
[Earth]
_________________________________
Hallow
[Good]
_________________________________
Heal
Animal Companion
_________________________________
Heart
of Fire
[Fire]
_________________________________
Hibernate
_________________________________
Ice
Flowers
[Cold]
_________________________________
Ice
Shield (COLDFIRE)
_________________________________
Inferno
[Fire]
_________________________________
Insect
Plague
_________________________________
Jungle's
Rapture
_________________________________
Longstrider,
Mass
_________________________________
Magic
Convalescence
_________________________________
Mantle
of Icy Soul
[Cold]
_________________________________
Mantle
of the Icy Soul
_________________________________
Memory
Rot
_________________________________
Owl's
Insight
_________________________________
Panacea
_________________________________
Pass
Through Ice
_________________________________
Phantom
Stag
_________________________________
Plant
Body
_________________________________
Poison
Thorns
_________________________________
Quill
Blast
_________________________________
Radiance
[Good, Light]
_________________________________
Rejuvenation
Cocoon
_________________________________
Revitalize
Legacy, Lesser
_________________________________
Sirine's
Grace
_________________________________
Sleep
Mote
[Mind-Affecting]
_________________________________
Spear
of Valarian
_________________________________
Spurn
the Supernatural (TRUENAME)
_________________________________
Stone
Shape, Greater
[Earth]
_________________________________
Stoneskin
_________________________________
Summon
Desert Ally V
_________________________________
Summon
Nature's Ally V
_________________________________
Swamp
Stride
_________________________________
Transformation
of the Deep
_________________________________
Transmute
Mud to Rock
[Earth]
_________________________________
Transmute
Rock to Mud
[Earth]
_________________________________
Transmute
Sand to Glass
[Earth]
_________________________________
Transmute
Sand to Stone
[Earth]
_________________________________
Transmute
Stone to Sand
[Earth]
_________________________________
Tree
Stride
_________________________________
Unhallow
[Evil]
_________________________________
Unicorn
Blood
[Good]
_________________________________
Vigor,
Greater
_________________________________
Wall
of Coldfire (COLDFIRE)
[Cold]
_________________________________
Wall
of Fire
[Fire]
_________________________________
Wall
of Sand
[Earth]
_________________________________
Wall
of Thorns
_________________________________
Wind
Tunnel
_________________________________
_________________________________
_________________________________
_________________________________

RANGE

VS
___
VS
___

1 act
______
1______
act
___ 1______
VSMFDX
hour
___ 1______
VSFX
day
___ 1______
VS
act
___ 1______
VSM
act
___ 1______
VSM
act
___ 1______
VS
round
___ 1______
VSD
act
___ 1______
VS
round
___ 1______
VS
round
___ 1______
VSM
act
___ 1______
VSD
act
___ 1______
VS
min
___ 10
VS
______
min
___ 1______
VSD
round
___ 1______
VS
act
___ 1______
VS
act
___ 1______
VS
act
___ 1______
VS
act
___ 1______
VSD
act
___ 1______
VSD
act
___ 1______
VS
act
___ 1______
VSF
act
___ 1______
VSD
act
___ 1______
VSD
act
___ 1______
VSM
round
___ 1______
VSM
act
___ 1______
VSMD
min
___ 1______
VS
act
___ 1______
VSM
act
___ 1______
VSMD
day
___ 1______
VS
act
___ 1______
VS
act
___ 1______
VSD
act
___ 1______
VS
act
___ 1______
VSM
act
___ 1______
VSM
act
___ 1______
VSD
round
___ 1______
VS
act
___ Swift
V
______
___ 1______
VSM
act
___ 1______
VSM
act
___ 1______
VSMX
act
___ 1______
VS
act
___ 1______
VS
act
___ 1______
VS
act
___ 1______
VSD
act
___ 1______
VS
act
___ 1______
VSD
act
___ 1______
VSM
act
___ 1______
VSM
act
___ 1______
VSD
act
___ 1______
VSM
act
___ 1______
VSF
act
___ 1______
VSM
act
___ 1______
VSD
act
___ 1______
VS
act
___ 1______
VS
act
___ 1______
VSD
act
___ 1______
VSM
act
___ 1______
VSD
round
___ 1______
VSD
round
___ 1______
VSD
act
___ 1______
VSM
act
___ 1______
VSD
act
___ 1______
VSD
act
___ 1______
VSD
act
___ 1______
VSD
act
___ 1______
VSD
act
___ 1______
VSD
act
___ 1______
VSM
day
___ 1______
VS
act
___ 1______
VS
act
___ 1______
VS
act
___ 1______
VSD
act
___ 1______
VSD
act
___ 1______
VS
act
___ 1______
VS
act
___ ______
___ ______
___ ______
___ ______

Medium
_______
_______
10
ft
_______
Touch
_______
Touch
_______
Close
_______
Personal
_______
Close
_______
Long
_______
Medium
_______
Long
_______
Long
_______
Touch
_______
Touch
1_______
mile
_______
Personal
_______
Close
_______
Medium
_______
40
ft/lev
_______
Touch
_______
5
ft/level
_______
Medium
_______
Touch
_______
Close
_______
Touch
_______
Touch
_______
Medium
_______
60
ft
_______
Medium
_______
Touch
_______
Touch
_______
Close
_______
Touch
_______
Touch
_______
Personal
_______
Touch
_______
Long
_______
Touch
_______
Close
_______
Long
_______
Close
_______
60
ft
_______
20
ft
_______
Touch
_______
Touch
_______
Close
_______
Touch
_______
Touch
_______
Touch
_______
0
ft
_______
Personal
_______
Personal
_______
20
ft
_______
60
ft
_______
Touch
_______
Touch
_______
Personal
_______
Medium
_______
Touch
_______
Close
_______
Touch
_______
Touch
_______
Close
_______
Close
_______
Personal
_______
Touch
_______
Medium
_______
Medium
_______
Medium
_______
Medium
_______
Medium
_______
Personal
_______
Touch
_______
Personal
_______
Touch
_______
Medium
_______
Medium
_______
Medium
_______
Medium
_______
Close
_______
_______
_______
_______

SAVE

SR

EFFECT

Save DC: ____

1 min/lev
____________
________
For
n.
____________
10
min/lev (D) -________
____________ -________
Instantaneous
____________ Will
Instantaneous
________
n.
____________ Special
Permanent
________
1____________
round/lev
-________
1____________
round/lev (D) For
________
part.
1____________
round/lev
________
For
part.
1____________
round/lev
________
For
n.
____________ Ref
Instantaneous
________

1____________
min/lev
________
Ref

____________ For
Instantaneous
________
n.
1____________
hour/lev (D) Will
________
n.
____________
2d4
hours
-________
____________ -________
Instantaneous
1____________
round/lev (D) -________
____________ For
Instantaneous
________
n.
____________
10
min/lev
________
For
n.
____________ Will
Instantaneous
________

1____________
min/lev (D) -________
____________ Ref
Instantaneous
________

1____________
min/lev
________
Will
n.
1____________
round/lev
________
For
n.
1____________
hour/lev (D) -________
____________
10
min/lev
-________
1____________
hour/lev
-________
____________ Special
Instantaneous
________
____________ For
Instantaneous
________
part.
1____________
round/lev (D) Will
________
n.
1____________
min/lev
-________
____________ Special
Instantaneous
________
____________ Special
Instantaneous
________
____________ Will
Instantaneous
________
n.
1____________
hour/lev (D) -________
1____________
week/lev (D) Will
________
n.
____________ Ref
Instantaneous
________

1____________
min/lev
________
Will
n.
6____________
rounds
________
Special
1____________
min/lev
-________
____________
Permanent
(D) Will
________
n.
1____________
hour/lev (D) For
________
n.
1____________
round/lev
-________
1____________
hour/lev
________
Will
n.
____________ Will
Instantaneous
________
n.
____________ For
Instantaneous
________
n.
1____________
hour
________
For
n.
____________ Will
Instantaneous
________
n.
1____________
round/lev (D) -________
1____________
hour/lev
-________
____________
10
min/lev
-________
1____________
round/lev (D) -________
____________ Ref
Instantaneous
________

1____________
round/lev (D) -________
____________
2
rounds
________
Will
n.
1____________
hour/lev
-________
1____________
round/lev
-________
1____________
round/lev
________
Will
part.
1____________
round/lev (D) For
________
n.
1____________
round/lev
________
For
n.
____________ -________
Instantaneous
____________
10
min/lev
________
Will
n.
1____________
round/lev (D) -________
1____________
round/lev (D) -________
1____________
hour/lev
-________
1____________
hour/lev (D) -________
____________ Special
Permanent
________
____________ Special
Permanent
________
____________ Special
Permanent
________
____________ Special
Permanent
________
____________ Special
Permanent
________
1____________
hour/lev
-________
____________ Special
Instantaneous
________
____________
10
min/lev (D) -________
____________
10
rds +1 rd/lev Will
________
n.
____________
Conc.
+1 r/lev -________
____________
Conc.
+1 r/lev -________
____________
Conc.
+1 rd/lev -________
____________
10
min/lev (D) -________
1____________
round/lev
________
For
n.
____________ ________
____________ ________
____________ ________
____________ ________

Y
__
__
Y
__
Y
__
Y
__
Y
__
N
__
N
__
N
__
Y
__
N
__
Y
__
Y
__
Y
__
N
__
N
__
N
__
Y
__
N
__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
__
N
__
Y
__
Y
__
Y
__
N
__
Sp.
__
Y
__
N
__
Y
__
N
__
Y
__
Y
__
N
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
__
N
__
N
__
Y
__
N
__
Y
__
N
__
N
__
Y
__
Y
__
Y
__
N
__
Y
__
N
__
N
__
N
__
Y
__
N
__
N
__
N
__
N
__
N
__
N
__
Sp.
__
N
__
Y
__
Y
__
Y
__
N
__
N
__
Y
__
__
__
__

One animal/2 levels doubles in size


___________________________________
PHB.198
Sphere provides immunity to cold
___________________________________
SpC.13
Removes burden of misdeeds from subject
___________________________________
PHB.201
Animal or tree gains human intellect
___________________________________
PHB.202
Transforms subject into harmless animal
___________________________________
PHB.202
You gain the Str and attacks of a weretiger
___________________________________
SpC.28
Create blackwater tentacle that attacks
___________________________________
SW.114
Temperature drops and visibility is reduced
___________________________________
FB.89
Vines deal 1 dmg/lev and entangle one creat. PH2.104
___________________________________
Avalanche falls from the sky and buries subjectsFB.90
___________________________________
Calls down lightning bolts (5d6 per bolt)
___________________________________
PHB.207
Creature begins to suffocate on sand
___________________________________
SaSt.112
Gain blur, freedom of movem., water breath SpC.48
___________________________________
You lower temperature in area.
___________________________________
SpC.50
Learn about terrain for 1 mile/level
___________________________________
PHB.211
Conjures ice creature to fight for you
___________________________________
FB.91
As Contagion, but 20-ft. radius.
___________________________________
SpC.51
Change wind direction and speed
___________________________________
PHB.214
Cures 4d8 damage +1/lev (max +20)
___________________________________
PHB.215
Purifying mist washes the air clean
___________________________________
SpC.58
Deals 1d6 nonlethal/lev, entangles evil 1d6 rd. BED.96
___________________________________
Grants immunity to death spells and effects
___________________________________
PHB.217
Subject grows fangs, attacks creatures near it. SpC.65
___________________________________
See, hear, and speak through animal skull
___________________________________
SpC.77
Target immune to one energy, 10% is healing BED.98
___________________________________
Extinguish normal and magical fires
___________________________________
SpC.94
Cone deals 1d6 dmg/lev, knocks down
___________________________________
SaSt.115
Turns creature into a statue of salt
___________________________________
SaSt.116
Scry creatures in contact with water
___________________________________
SW.117
Convert touchstone abilities into hit points
___________________________________
PlHB.98
Hardens sand and may trap creatures
___________________________________
SaSt.116
Designates location as holy
___________________________________
PHB.238
As Heal on your animal companion.
___________________________________
SpC.110
+10 ft speed, resistance to fire 10, fire shield
___________________________________
CM.107
Sends subject into state of hybernation
___________________________________
FB.97
Ice and earth deal 1d6 damage/level.
___________________________________
SpC.119
Subject gains damage reduction 15/___________________________________
FB.99
Creature takes fire damage per round
___________________________________
SpC.123
Locust swarms attack creatures
___________________________________
PHB.244
Curse causes 1d6 Dexterity drain.
___________________________________
SpC.128
Allies in range gain +10 ft bonus to speed
___________________________________
PH2.117
Spells cast nearby heal you 1 hp/spell level
___________________________________
PH2.118
Touched creature gains the cold subtype.
___________________________________
SpC.138
Gives subject the cold subtype
___________________________________
FB.101
Spores deal 1d6 Int dmg, +1 Int drain/round
___________________________________
SpC.140
Subject gains half his level points of Wisdom SpC.152
___________________________________
Removes most afflictions.
___________________________________
SpC.152
Subject can pass through ice or snow as water FB.103
___________________________________
Magic stag appears for 1 hour/level.
___________________________________
SpC.157
Subject's type changes to plant.
___________________________________
SpC.159
You grow thorns that poison your attackers. SpC.159
___________________________________
Quills deal damage and impose penalties
___________________________________
SpC.164
Creates daylight that dazzles undead
___________________________________
PH2.122
Energy cocoon shields creature, then heals it. SpC.172
___________________________________
Get extra use of chosen lesser legacy ability
___________________________________
WoL.17
Gain bonuses to Cha, Dex, AC, breathe water SpC.191
___________________________________
Dust devil of magic sand puts foes to sleep
___________________________________
SaSt.121
Weapon becomes special +1 silvered spear
___________________________________
BED.107
Suppresses foe's supernatural abilities
___________________________________
ToM.258
Sculpts 10 cu.ft+10 cu.ft/lev of stone
___________________________________
SpC.208
Ignore 10 points of damage per attack
___________________________________
PHB.284
Calls dustform creatures to fight
___________________________________
SaSt.123
Calls animals (1 5th/1d3 4th/1d4+1 3rd)
___________________________________
PHB.289
As Tree Stride, but with bodies of water.
___________________________________
SpC.217
Grant sea bonuses to 1 creature/3 lev
___________________________________
SW.123
Transforms two 10-ft cubes/level
___________________________________
PHB.295
Transforms two 10-ft cubes/level
___________________________________
PHB.295
Transforms two 10-ft cubes/level
___________________________________
SaSt.124
Transforms two 10-ft cubes/level
___________________________________
SaSt.124
Transforms two 10-ft cubes/level
___________________________________
SaSt.125
Step from one tree to another far away
___________________________________
PHB.296
Designates location as unholy
___________________________________
PHB.297
Immunity to poison, charm, bestow temp. hp CM.121
___________________________________
Creature heals 4 hp/round (max 35 rounds)
___________________________________
SpC.229
Deals 2d4 or 1d4. Passing is 2d6 +1/lev
___________________________________
FB.106
Deals 2d4 or 1d4. Passing is 2d6 +1/lev
___________________________________
PHB.298
Swirling sand blocks ranged att., slows move
___________________________________
SpC.235
Thorns damage who tries to pass
___________________________________
PHB.300
Ranged weapons gain +5 bonus and 2x range SpC.239
___________________________________

___________________________________
___________________________________
___________________________________
___________________________________
Continues on Next Page

Spirit Shaman Spells


KN.

SCROLL

SPELL NAME

SCH. COMP. CAST TIME

RANGE

DURATION

SAVE

SR

EFFECT

Continued from Previous Page

___ _________________________________ __ ___ ______ _______ ____________ ________ __ ___________________________________


___ _________________________________ __ ___ ______ _______ ____________ ________ __ ___________________________________

Spirit Shaman Spells


KN.

SCROLL

SPELL NAME

6th-Level Spells

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

SCH. COMP. CAST TIME

DURATION

Cast:

Spells: ___ + ___ = ____

Anger of the Noonday Sun


_________________________________
[Light]
_________________________________
Animal
Spirit, Mass (INCARNUM, ESSENTIA)
_________________________________
Animate
Snow
[Cold]
_________________________________
Antilife
Shell
_________________________________
Aspect
of the Earth Hunter
_________________________________
Awaken
Sand
_________________________________
Bear's
Endurance, Mass
_________________________________
Bite
of the Werebear
_________________________________
Blood
Sirocco
_________________________________
Bones
of the Earth
[Earth]
_________________________________
Bull's
Strength, Mass
_________________________________
Call
of the Twilight Defender
_________________________________
Cat's
Grace, Mass
_________________________________
Chasing
Perfection
_________________________________
Cometfall
_________________________________
Conjure
Ice Beast VI
[Cold]
_________________________________
Cure
Light Wounds, Mass
_________________________________
Death
Hail
[Cold, Death]
_________________________________
Desiccate,
Mass
_________________________________
Dinosaur
Stampede
[Force]
_________________________________
Dispel
Magic, Greater
_________________________________
Drown
_________________________________
Energy
Immunity
_________________________________
Entomb
[Cold]
_________________________________
Enveloping
Cocoon
[Force]
_________________________________
Extract
Water Elemental
[Water]
_________________________________
Find
the Path
_________________________________
Fire
Seeds
[Fire]
_________________________________
Fires
of Purity
[Fire]
_________________________________
Freeze
[Cold]
_________________________________
Hidden
Truename (TRUENAME)
_________________________________
Hide
the Path
_________________________________
Hungry
Gizzard
_________________________________
Ice
Rift
[Cold]
_________________________________
Ironwood
_________________________________
Liveoak
_________________________________
Mephit
Mob
_________________________________
Miasma
_________________________________
Move
Earth
[Earth]
_________________________________
Move
Snow and Ice
[Cold]
_________________________________
Mudslide
[Earth, Water]
_________________________________
Mummify
_________________________________
Owl's
Wisdom, Mass
_________________________________
Phantasmal
Disorientation[Mind-Affecting]
_________________________________
Pox
[Evil]
_________________________________
Primal
Speed
_________________________________
Repel
Wood
_________________________________
Resistance,
Superior
_________________________________
Sandstorm
[Air, Earth]
_________________________________
Scalding
Mud
[Earth, Fire]
_________________________________
Snow
Wave
[Cold]
_________________________________
Spellstaff
_________________________________
Stone
Tell
_________________________________
Stonehold
[Earth]
_________________________________
Storm
of Fire and Ice
[Cold, Fire]
_________________________________
Stormwalk
_________________________________
Summon
Desert Ally VI
_________________________________
Summon
Greater Elemental
[Special]
_________________________________
Summon
Nature's Ally VI
_________________________________
Thunder
Field
_________________________________
Tidal
Surge
[Water]
_________________________________
Tortoise
Shell
_________________________________
Touch
of Adamantine
_________________________________
Transport
via Plants
_________________________________
Vigorous
Circle
_________________________________
Wall
of Magma
[Earth, Fire]
_________________________________
Wall
of Stone
[Earth]
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

RANGE

Ev
__
Di
__
__
Tr
__
Ab
__
Tr
__
Tr
__
Tr
__
Tr
__
Ev
__
Co
__
Tr
__
Co
__
Tr
__
Tr
__
Co
__
Co
__
Co
__
Co
__
Ne
__
Ev
__
Ab
__
Co
__
Ab
__
Ev
__
Ev
__
Tr
__
Di
__
Co
__
Ev
__
Co
__
Ab
__
Ab
__
Co
__
Ev
__
Tr
__
Tr
__
Co
__
Ev
__
Tr
__
Tr
__
Co
__
Ne
__
Tr
__
Il
__
Ne
__
Tr
__
Tr
__
Ab
__
Co
__
Tr
__
Co
__
Tr
__
Di
__
Co
__
Ev
__
Co
__
Co
__
Co
__
Co
__
Ev
__
Ev
__
Tr
__
Tr
__
Co
__
Co
__
Co
__
Co

VS
___
VS
___
___
VS
___
VSD
___
VSMD
___
VSDX
___
VSD
___
VSM
___
VS
___
VSD
___
VSD
___
V
___
VSM
___
VSM
___
VSD
___
VSD
___
VS
___
VSD
___
VSM
___
VSM
___
VS
___
VS
___
VS
___
VSM
___
VSM
___
VS
___
VSF
___
VSM
___
VSD
___
VSD
___
VS
___
VSF
___
VSM
___
VSD
___
VSM
___
VS
___
VS
___
VSD
___
VSM
___
VSM
___
VSMD
___
VSD
___
VSD
___
VS
___
VSD
___
VS
___
VS
___
VSD
___
VS
___
VSD
___
VS
___
VSF
___
VSD
___
VS
___
VS
___
VSD
___
VSD
___
VSD
___
VSD
___
VS
___
VS
___
VSD
___
VS
___
VS
___
VS
___
VSD
___
VSD

__
__
__
__
__

___
___
___
___
___

1 act
______
_______
20
ft
1______
act
_______
Close
1______
act
_______
Medium
1______
round 10
_______
ft
1______
act
_______
Personal
______
24
hrs Touch
_______
1______
act
_______
Close
1______
act
_______
Personal
1______
act
_______
60
ft
1______
act
_______
60
ft
1______
act
_______
Close
1______
round Close
_______
1______
act
_______
Close
1______
act
_______
Touch
1______
act
_______
Medium
1______
round Close
_______
1______
act
_______
Close
1______
round Medium
_______
1______
act
_______
Close
1______
act
_______
Medium
1______
act
_______
Medium
1______
act
_______
Close
1______
act
_______
Touch
1______
act
_______
Medium
1______
act
_______
Medium
1______
act
_______
Close
3______
rds
_______
Touch
1______
act
_______
Touch
1______
act
_______
Touch
1______
act
_______
Medium
1______
min Close
_______
______
10
min Special
_______
1______
act
_______
Medium
1______
act
_______
Long
1______
min/lb 0
_______
ft
______
10
min Touch
_______
1______
min Medium
_______
1______
act
_______
Close
______ Long
Special
_______
______ Long
Special
_______
1______
act
_______
Medium
1______
act
_______
Touch
1______
act
_______
Close
1______
act
_______
Medium
1______
act
_______
Close
1______
act
_______
Personal
1______
act
_______
60
ft
1______
act
_______
Touch
1______
act
_______
40
ft/lev
1______
act
_______
Medium
1______
round 30
_______
ft
______
10
min Touch
_______
______
10
min Personal
_______
1______
act
_______
Medium
1______
act
_______
Long
1______
round Touch
_______
1______
round Close
_______
1______
round Close
_______
1______
round Close
_______
1______
act
_______
Medium
1______
act
_______
Medium
1______
act
_______
Touch
1______
act
_______
Touch
1______
act
_______
Unlimit.
1______
act
_______
20
ft
1______
act
_______
Medium
1______
act
_______
Medium
______ _______
______ _______
______ _______
______ _______
______ _______

SAVE

SR

EFFECT

Save DC: ____

Instantaneous Ref
____________
________
n.
1____________
hour/lev
________
Will
n.
1____________
round/lev
-________
____________
10
min/lev (D) -________
____________
10
min/lev (D) -________
____________ -________
Instantaneous
1____________
min/lev
________
Will
n.
1____________
round/lev
-________
1____________
round/lev
________
Special
1____________
rd/2 lev (D) Ref
________
n.
1____________
min/lev
________
Will
n.
1____________
round/lev
-________
1____________
min/lev
________
Will
n.
1____________
min/lev
________
Will
n.
____________ Ref
Instantaneous
________

1____________
round/lev (D) -________
____________ Will
Instantaneous
________

1____________
round/lev
________
For

____________ For
Instantaneous
________
part.
1____________
round/lev (D) Ref
________

____________ -________
Instantaneous
____________ For
Instantaneous
________
n.
____________
24
hours
-________
____________ For
Special
________
n.
1____________
round/lev (D) Ref
________
n.
____________ For
Instantaneous
________

____________
10
min/lev
________
-/Will
n.
____________
10
min/lev
________
-/Ref

1____________
round/lev
________
Special
1____________
round/2 lev Ref
________
part.
____________
24
hours
________
Will
n.
____________
24
hours (D) -________
1____________
round/lev (D) Ref
________
n.
1____________
round
________
Special
1____________
day/lev (D) -________
1____________
day/lev (D) -________
____________
10
min/lev (D) -________
3____________
rounds/level For
________
n.
____________ -________
Instantaneous
____________ -________
Instantaneous
____________ Ref
Instantaneous
________

____________ For
Instantaneous
________
part.
1____________
min/lev
________
Will
n.
1____________
min/lev
________
Will
n.
____________ Fort
Instantaneous
________
n.
____________
24
hours
-________
1____________
min/lev (D) -________
____________
24
hours
________
Will
n.
____________
10
min/lev
________
For
n.
____________ Special
Permanent
________
____________ Special
Instantaneous
________
____________
Until
discharg. Will
________
n.
1____________
min/lev
-________
____________
24
hours/level Special
________
1____________
round
________
Ref

____________ Special
Instantaneous
________
1____________
round/lev (D) -________
1____________
rd/lev +1 rd
-________
1____________
round/lev (D) -________
1____________
round/lev
________
Special
____________ Ref
Instantaneous
________

____________
10
min/lev
-________
1____________
min/lev
________
Will
n.
1____________
round
-________
____________
10
rds +1 rd/lev Will
________
n.
1____________
min/lev
________
Special
____________ Special
Instantaneous
________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Y
__
__
Y
__
N
__
Y
__
N
__
N
__
Y
__
N
__
Y
__
N
__
Y
__
N
__
Y
__
Y
__
N
__
N
__
Y
__
N
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
Y
__
Sp.
__
N
__
Y
__
Y
__
Y
__
N
__
Y
__
N
__
N
__
N
__
N
__
Y
__
N
__
N
__
N
__
Y
__
Y
__
Y
__
Y
__
N
__
N
__
Y
__
N
__
N
__
N
__
Y
__
N
__
Y
__
Y
__
Sp.
__
N
__
N
__
N
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
N
__
__
__
__
__

Blinds creatures within 20 ft., damages undead. SpC.11


___________________________________
1 subject/lev can activate special qualities
___________________________________
MoI.99
You animate snow to attack foes.
___________________________________
SpC.12
10-ft field hedges out living creatures
___________________________________
PHB.199
Change into bulette, gain some of its abilities SpC.16
___________________________________
Region of sand forms into a Huge creature
___________________________________
SaSt.111
One subject/level gains +4 Con
___________________________________
PHB.203
You gain the Str and attacks of a werebear
___________________________________
SpC.28
Wind bowls over foes, draws away their blood SpC.33
___________________________________
Create pillars of stone
___________________________________
PH2.104
One subject/level gains +4 Str
___________________________________
PHB.207
Summon a twilight guardian to fight for you DM.65
___________________________________
One subject/level gains +4 Dex
___________________________________
PHB.208
Subject gains +4 to all abilities
___________________________________
PH2.106
Comet falls atop foes, damaging them
___________________________________
SpC.50
Conjures ice creature to fight for you
___________________________________
FB.91
Cures 1d8 damage +1/lev for many creatures PHB.216
___________________________________
Summons a storm of death hail
___________________________________
FB.92
Deals 1d6/2 lev damage and dehydrates
___________________________________
SaSt.114
Spectral dinosaurs deal 1d12 damage +1/level. SpC.64
___________________________________
Cancels magic effects, +20 on check
___________________________________
PHB.223
Subject immediately begins to drown.
___________________________________
SpC.74
Subject immune to damage from one energy SpC.80
___________________________________
Captures subjects in block os ice, suffocating FB.93
___________________________________
Entraps target, denies save for attached spell
___________________________________
SpC.83
Pulls water from victim, forms water elemental.SpC.86
___________________________________
Shows most direct way to a location
___________________________________
PHB.230
Acorns and berries become grenades
___________________________________
PHB.230
Target bursts into magical flames
___________________________________
SpC.94
Ray immobilizes, deals 6d6 cold dmg/round SpC.99
___________________________________
Subject's personal truename is hard to find
___________________________________
ToM.256
Area warded against divinations.
___________________________________
SpC.114
Engulfs victim, grapples and deals damage
___________________________________
SpC.117
Intense quake shakes 40-ft spread of ice
___________________________________
FB.99
Magic wood is strong as steel
___________________________________
PHB.246
Oak becomes treant guardian
___________________________________
PHB.248
Summons 2d6 mephits of a kind you designate SaSt.118
___________________________________
Gas fills creature's mouth, suffocating it.
___________________________________
SpC.141
Digs trenches and builds hills
___________________________________
PHB.257
Digs trenches and builds hills in ice and snow FB.102
___________________________________
Landslide buries creatures within 40-ft
___________________________________
SW.119
Touched creature dies and is mummufied
___________________________________
SaSt.118
One subject/level gains +4 Wis
___________________________________
PHB.259
Fools creature's sense of direction
___________________________________
SpC.155
Deals 1d4 Con drain to one creature/level
___________________________________
FC1.95
Gain +5 on Reflex saves and +10 ft to speed
___________________________________
DM.72
Pushes away wooden objects
___________________________________
PHB.271
Subject gains +6 on saving throws.
___________________________________
SpC.174
Creates a controlled duststorm
___________________________________
SaSt.119
Transmutes rock or earth into boiling muck
___________________________________
SaSt.120
Deals 4d6 crushing and 1d6 cold damage
___________________________________
FB.104
Stores one spell in wooden quarterstaff
___________________________________
PHB.282
Talk to natural or worked stone
___________________________________
PHB.284
Stony arm trap grapples and damages creatures. SpC.209
___________________________________
Conceals, slows, deals cold and fire dmg
___________________________________
CM.118
Teleport you +1 creat/2 lev from a storm
___________________________________
SW.122
Calls dustform creatures to fight
___________________________________
SaSt.123
Summon a greater elemental
___________________________________
SpC.214
Calls animals (1 6th/1d3 5th/1d4+1 4th)
___________________________________
PHB.289
Creatures in area take 1d8 sonic dmg/round
___________________________________
PH2.126
Water deals 1d6/lev damage and bull rushes
___________________________________
SpC.220
Gain +6 natural armor, +1 per 3 lev above 11th SpC.221
___________________________________
Weapon gains the adamantine properties
___________________________________
BED.110
Move from one plant to another
___________________________________
PHB.295
Creatures heal 3 hp/round (max 40 rounds) SpC.229
___________________________________
Deals 2d6 or 1d6. Passing is 5d6 +1/lev
___________________________________
SaSt.126
Creates a stone wall that can be shaped
___________________________________
PHB.299

___________________________________
___________________________________
___________________________________
___________________________________
___________________________________

Spirit Shaman Spells


KN.

SCROLL

SPELL NAME

7th-Level Spells

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

SCH. COMP. CAST TIME

DURATION

Cast:

Spells: ___ + ___ = ____

Animalistic Power, Mass


_________________________________
_________________________________
Animate
Plants
_________________________________
As
the Frost
[Cold]
_________________________________
Aura
of Cold, Greater
[Cold]
_________________________________
Aura
of Vitality
_________________________________
Brilliant
Blade
_________________________________
Changestaff
_________________________________
Cloudwalkers
_________________________________
Conjure
Ice Beast VII
[Cold]
_________________________________
Control
Weather
_________________________________
Creeping
Doom
_________________________________
Cure
Moderate Wounds, Mass
_________________________________
Fire
Storm
[Fire]
_________________________________
Flesh
to Salt, Mass
_________________________________
Great
Worm of the Earth
[Earth]
_________________________________
Haze
of Smoldering Stone
[Fire]
_________________________________
Heal
_________________________________
Incarnum
Vigor (INCARNUM, ESSENTIA)
_________________________________
Master
Earth
_________________________________
Pestilence
(DISEASE)
[Evil]
_________________________________
Plague
[Evil]
_________________________________
Rain
of Roses
[Good]
_________________________________
Raise
Ice Forest (FROSTFELL)
[Cold]
_________________________________
Scrying,
Greater
_________________________________
Shifting
Paths
_________________________________
Slime
Wave
_________________________________
Storm
of Elemental Fury
_________________________________
Storm
Tower
[Air]
_________________________________
Summon
Desert Ally VII
_________________________________
Summon
Nature's Ally VII
_________________________________
Sunbeam
[Light]
_________________________________
Swamp
Lung
_________________________________
Transmute
Metal to Wood
_________________________________
True
Seeing
_________________________________
Unicorn
Heart
[Good]
_________________________________
Waterspout
[Water]
_________________________________
Whiteout
[Cold]
_________________________________
Wind
Walk
[Air]
_________________________________
Word
of Balance
[Sonic]
_________________________________
Wrack
Earth
[Earth]
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

RANGE

Tr
__
Tr
__
__
Tr
__
Tr
__
Tr
__
Tr
__
Tr
__
Tr
__
Co
__
Tr
__
Co
__
Co
__
Ev
__
Tr
__
Co
__
Ev
__
Co
__
Tr
__
Tr
__
Ne
__
Ne
__
Ev
__
Co
__
Di
__
Il
__
Co
__
Co
__
Ab
__
Co
__
Co
__
Ev
__
Co
__
Tr
__
Di
__
Tr
__
Co
__
Co
__
Tr
__
Ev
__
Ev

VSM
___
V
___
___
VSM
___
VSD
___
VS
___
VS
___
VSF
___
VSD
___
VSD
___
VS
___
VS
___
VS
___
VS
___
VSM
___
VS
___
VS
___
VS
___
VS
___
VSF
___
VS
___
VS
___
VSM
___
VSD
___
VS
___
VS
___
VSM
___
VS
___
VS
___
VSD
___
VSD
___
VSD
___
VSD
___
VSD
___
VSM
___
VS
___
VSD
___
VS
___
VSD
___
V
___
VSD

__
__
__
__
__

___
___
___
___
___

1 act
______
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
round
______
10
min
1______
round
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
______
10
min
1______
act
1______
round
1______
round
1______
round
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
______
______
______
______
______

Close
_______
_______
Close
_______
Personal
_______
10
ft
_______
Close
_______
Close
_______
Touch
_______
Touch
_______
Close
_______
2
miles
_______
Close
_______
Close
_______
Medium
_______
Medium
_______
Close
_______
60
ft
_______
Touch
_______
Close
_______
Personal
_______
Touch
_______
Close
_______
Long
_______
Long
_______
Special
_______
Medium
_______
Close
_______
Long
_______
Long
_______
Close
_______
Close
_______
60
ft
_______
Medium
_______
Long
_______
Touch
_______
Personal
_______
Long
_______
Long
_______
Touch
_______
30
ft
_______
30
ft
_______
_______
_______
_______
_______

SAVE

SR

EFFECT

Save DC: ____

1 min/lev
____________
________
Will
n.
____________ -________
Special
1____________
round/lev
-________
1____________
round/lev (D) -________
1____________
round/lev
________
Will
n.
1____________
min/lev
________
Will
n.
1____________
hour/lev (D) -________
____________
10
min/lev (D) Ref
________
n.
1____________
round/lev (D) -________
____________
4d12
hrs
-________
1____________
min/lev
-________
____________ Will
Instantaneous
________

____________ Ref
Instantaneous
________

____________ For
Instantaneous
________
part.
1____________
round/lev
________
Ref
part.
____________ Ref
Instantaneous
________

____________ Will
Instantaneous
________
n.
1____________
round/lev
________
Will
n.
____________ -________
Instantaneous
____________ For
Instantaneous
________
n.
1____________
round/lev
________
For
n.
1____________
round/lev (D) Special
________
____________ -________
Permanent
1____________
hour/lev
________
Will
n.
1____________
hour/lev
________
Will
dis.
1____________
round/lev
________
Ref
n.
____________
4
rounds
________
Special
1____________
round/lev (D) For
________
n.
1____________
round/lev (D) -________
1____________
round/lev (D) -________
1____________
round/lev
________
Special
____________ For
Instantaneous
________
n.
____________ -________
Instantaneous
1____________
min/lev
________
Will
n.
____________
10
min/lev (D) -________
1____________
round/lev
________
Ref
n.
1____________
hour/lev
-________
1____________
hour/lev (D) -/Will
________
n.
____________ -/Will
Instantaneous
________
n.
____________ Ref
Instantaneous
________

____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Y
__
__
N
__
N
__
Y
__
Y
__
Y
__
N
__
Y
__
N
__
N
__
N
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
N
__
Y
__
Y
__
N
__
N
__
Y
__
N
__
Y
__
Y
__
N
__
N
__
N
__
Sp.
__
Y
__
N
__
__
__
__
__

Multiple subjects gain +2 on Str, Dex, and Con PH2.101


___________________________________
One or more plants animate and fight
___________________________________
PHB.199
Transform into a creature of cold
___________________________________
PH2.101
Cold deals 2d6 damage to creatures in 10 ft
___________________________________
FB.88
Subjects gain +4 to Str, Dex, and Con.
___________________________________
SpC.18
Weapon or projectiles shed light, ignore armor.SpC.40
___________________________________
Your staff becomes a treant on command
___________________________________
PHB.208
Subjects can fly outdoors at speed of 60 ft.
___________________________________
SpC.49
Conjures ice creature to fight for you
___________________________________
FB.91
Changes weather in local area
___________________________________
PHB.214
Swarms of centipedes attack at your command PHB.215
___________________________________
Cures 2d8 damage +1/lev for many creatures PHB.216
___________________________________
Deals 1d6 fire damage/level
___________________________________
PHB.231
Turns several creatures into statues of salt
___________________________________
SaSt.116
Wormlike maw attempts to swallow target
___________________________________
CM.106
4d6 bludgeoning + 8d6 fire dmg in 60-ft cone DM.68
___________________________________
Cures 10 damage/lev, disease and conditions PHB.239
___________________________________
Gain fast healing; healing spells cure extra
___________________________________
MoI.102
Travel through the earth to any location.
___________________________________
SpC.139
Subject gains a disease, as do all who touch him BVD.100
___________________________________
One creature/lev contracts terminal disease
___________________________________
PH2.121
Evil creatures take 1d4 Wis dmg/round, sicken. BED.105
___________________________________
Conjures trees of ice
___________________________________
FB.103
As scrying, but faster and longer
___________________________________
PHB.275
Illusion hides path, creates false new path.
___________________________________
SpC.188
Creates a 15-ft.-radius spread of green slime
___________________________________
FC1.95
Magic cloud creates elemental effects
___________________________________
SpC.209
Clouds absorb electricity and magic missiles
___________________________________
SpC.210
Calls dustform creatures to fight
___________________________________
SaSt.123
Calls animals (1 7th/1d3 6th/1d4+1 5th)
___________________________________
PHB.289
Beam blinds and deals 4d6 damage
___________________________________
PHB.289
Water in lungs makes subject helpless, diseased. SpC.216
___________________________________
Metal within 40 ft becomes wood
___________________________________
PHB.294
Lets you see all things as they really are
___________________________________
PHB.296
Speed 60, +4 on some checks, dim. door
___________________________________
CM.121
Water you control picks up and damages foes SpC.236
___________________________________
Snow and wind obscure sight
___________________________________
FB.106
You and allies turn vaporous and travel fast
___________________________________
PHB.302
Kills, paralyzes, weakens or nauseates creatures SpC.242
___________________________________
1d6 dmg/lev to creat. in a line, create rubble PH2.128
___________________________________

___________________________________
___________________________________
___________________________________
___________________________________
___________________________________

Spirit Shaman Spells


KN.

SCROLL

SPELL NAME

8th-Level Spells

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

SCH. COMP. CAST TIME

DURATION

Cast:

Spells: ___ + ___ = ____

Animal Shapes
_________________________________
_________________________________
Awaken,
Mass
_________________________________
Bombardment
_________________________________
Brilliant
Aura
_________________________________
Cocoon
_________________________________
Conjure
Ice Beast VIII
[Cold]
_________________________________
Control
Plants
_________________________________
Cure
Serious Wounds, Mass
_________________________________
Deadfall
_________________________________
Deadly
Lahar
[Earth, Fire]
_________________________________
Depthsurge
[Water]
_________________________________
Earth
Glide
_________________________________
Earthquake
[Earth]
_________________________________
Expunge
the Supernatural (TRUENAME)
_________________________________
Fimbulwinter
[Cold]
_________________________________
Finger
of Death
[Death]
_________________________________
Flashflood
[Water]
_________________________________
Frostfell
[Cold]
_________________________________
Glacier
[Cold]
_________________________________
Leonal's
Roar
[Good,Sonic]
_________________________________
Maelstrom
[Water]
_________________________________
Mantle
of the Fiery Spirit
_________________________________
Megalodon
Empowerment
_________________________________
Phantom
Wolf
_________________________________
Red
Tide
[Water]
_________________________________
Repel
Metal or Stone
[Earth]
_________________________________
Reverse
Gravity
_________________________________
Ritual
of Renaming (TRUENAME)
_________________________________
Stormrage
[Electricity]
_________________________________
Summon
Desert Ally VIII
_________________________________
Summon
Nature's Ally VIII
_________________________________
Sunburst
[Light]
_________________________________
Truename
Dispel (TRUENAME)
_________________________________
Unearthly
Beauty (ABSTINENCE)
[Good]
_________________________________
Unyielding
Roots
_________________________________
Whirlwind
[Air]
_________________________________
Word
of Recall
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

RANGE

Tr
__
Tr
__
__
Co
__
Tr
__
Co
__
Co
__
Tr
__
Co
__
Co
__
Co
__
Ev
__
Tr
__
Ev
__
Ab
__
Tr
__
Ne
__
Co
__
Tr
__
Co
__
Ev
__
Co
__
Tr
__
Tr
__
Co
__
Ev
__
Ab
__
Tr
__
Tr
__
Tr
__
Co
__
Co
__
Ev
__
Ab
__
Tr
__
Tr
__
Ev
__
Co

VSD
___
VSDX
___
___
VSF
___
VSD
___
VSMX
___
VSD
___
VSD
___
VS
___
VS
___
VS
___
VSM
___
VSD
___
VSD
___
VSX
___
VSX
___
VS
___
VSD
___
VSD
___
VSD
___
V
___
VSD
___
VSMX
___
VSM
___
VSD
___
VSD
___
VS
___
VSD
___
VSX
___
VSD
___
VSD
___
VSD
___
VSD
___
VS
___
VS
___
VSD
___
VSD
___
V

__
__
__
__
__

___
___
___
___
___

1 act
______
______
24
hrs
1______
act
1______
act
1______
round
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
10
min
1______
act
1______
act
1______
round
1______
round
1______
act
1______
round
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
hour
1______
act
1______
round
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
______
______
______
______

Close
_______
_______
Medium
_______
Long
_______
Close
_______
Close
_______
Close
_______
Close
_______
Close
_______
Long
_______
60
ft.
_______
Long
_______
Touch
_______
Long
_______
Close
1_______
mi/lev
_______
Close
_______
120
ft
_______
Medium
_______
Close
_______
40
ft
_______
Long
_______
Touch
_______
Personal
_______
Medium
_______
Medium
_______
60
ft
_______
Medium
_______
Touch
_______
Personal
_______
Close
_______
Close
_______
Long
_______
Medium
_______
Personal
_______
Touch
_______
Long
_______
Unlimit.
_______
_______
_______
_______
_______

SAVE

SR

EFFECT

Save DC: ____

1 hour/lev (D) -________


____________
____________ Special
Instantaneous
________
____________ Special
Instantaneous
________
1____________
round/lev
________
Will
n.
____________ For
Instantaneous
________
n.
1____________
round/lev (D) -________
1____________
min/lev
________
Will
n.
____________ Will
Instantaneous
________

____________ Ref
Instantaneous
________
part.
____________ Ref
Instantaneous
________
part.
____________ For
Instantaneous
________
part.
1____________
min/lev
________
Will
n.
1____________
round
________
Special
____________ For
Permanent
________
n.
____________
4d12
weeks
-________
____________ For
Instantaneous
________
part.
1____________
round
________
Special
1____________
hour/lev
________
For
part.
1____________
round/lev
-________
____________ For
Instantaneous
________
part.
1____________
round/lev
________
Ref
n.
____________ Will
Instantaneous
________
n.
1____________
hour/lev (D) -________
____________
Up
to 1 rnd/lev -________
____________ For
Instantaneous
________
part.
1____________
round/lev (D) -________
1____________
round/lev (D) -________
____________ -________
Instantaneous
1____________
min/lev (D) -________
1____________
round/lev (D) -________
1____________
round/lev (D) -________
____________ Ref
Instantaneous
________
part.
____________ -________
Instantaneous
1____________
round/lev
________
Will
n.
1____________
round/lev (D) For
________
n.
1____________
round/lev (D) Ref
________
n.
____________ -/Will
Instantaneous
________
n.
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Y
__
__
Y
__
N
__
Y
__
Y
__
N
__
N
__
Y
__
N
__
N
__
Y
__
Y
__
N
__
Y
__
N
__
Y
__
N
__
Sp.
__
N
__
Y
__
N
__
Y
__
N
__
N
__
Y
__
N
__
N
__
Y
__
N
__
N
__
N
__
Y
__
N
__
Y
__
Y
__
Y
__
Sp.
__
__
__
__
__

One ally/lev polymorphs into chosen animal PHB.198


___________________________________
As Awaken, but multiple creatures.
___________________________________
SpC.21
Rocks deal 1d8 damage/lev and bury target
___________________________________
SpC.37
Allies' weapons become brillian energy
___________________________________
SpC.39
Preserve corpse, reincarnate with no lev. loss SpC.49
___________________________________
Conjures ice creature to fight for you
___________________________________
FB.91
Control actions of one or more plant creat.
___________________________________
PHB.213
Cures 3d8 damage +1/lev for many creatures PHB.216
___________________________________
Falling wood causes dmg, knocks foes prone SpC.59
___________________________________
Wave of molten rock sticks to creatures
___________________________________
CM.101
Deals 2d6 +lev dmg to all within 20-ft
___________________________________
SW.115
Subject can glide through earth and stone
___________________________________
RoS.162
Intense tremor shakes 5-ft/lev radius
___________________________________
PHB.225
Eliminates a foe's supernatural ability
___________________________________
ToM.256
Creates winter weather for miles around you FB.93
___________________________________
Kills one subject
___________________________________
PHB.230
Wave of water smashes everything and floods SaSt.114
___________________________________
Turns all subject in area into ice
___________________________________
FB.95
Conjures glaciers that attack your enemies
___________________________________
FB.96
Kills, paralyzes, weakens, dazes nongood
___________________________________
BED.102
Water vortex traps and damages creatures
___________________________________
SpC.135
Permanently grants a creature the fire subtype SaSt.118
___________________________________
Gain scent, water breathing, swim speed
___________________________________
SW.118
Incorporeal wolf fights fot you.
___________________________________
SpC.157
Nauseating water deals Str dmg, knocks prone SpC.170
___________________________________
Pushes away metal and stone
___________________________________
PHB.271
Objects and creatures fall upward
___________________________________
PHB.273
Give a creature a new personal truename
___________________________________
ToM.257
You can fly and fire lightning from your eyes. SpC.210
___________________________________
Calls dustform creatures to fight
___________________________________
SaSt.123
Calls animals (1 8th/1d3 7th/1d4+1 6th)
___________________________________
PHB.289
Blinds all in 10 ft, deals 6d6 damage
___________________________________
PHB.289
Cancels spells and effects on a creature
___________________________________
ToM.260
You become beautiful as a nymph, can kill
___________________________________
BED.110
___________________________________
Creature grows roots
SpC.228
Cyclone deals damage and picks up creatures PHB.301
___________________________________
Teleports you back to designated place
___________________________________
PHB.303

___________________________________
___________________________________
___________________________________
___________________________________
___________________________________

Spirit Shaman Spells


KN.

SCROLL

SPELL NAME

9th-Level Spells

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

SCH. COMP. CAST TIME

DURATION

Cast:

Spells: ___ + ___ = ____

Antipathy
_________________________________
[Mind-Affecting]
_________________________________
Cast
in Stone
_________________________________
Cometstrike
[Cold]
_________________________________
Conjure
Ice Beast IX
[Cold]
_________________________________
Cure
Critical Wounds, Mass
_________________________________
Death
Ward, Mass
_________________________________
Doom
of the Seas
[Evil]
_________________________________
Drown,
Mass
_________________________________
Elemental
Swarm
_________________________________
Foresight
_________________________________
Nature's
Avatar
_________________________________
Perinarch,
Planar
_________________________________
Phantom
Bear
_________________________________
Rain
of Black Tulips
[Good]
_________________________________
Regenerate
_________________________________
Revitalize
Legacy, Greater
_________________________________
Shadow
Landscape
_________________________________
Shambler
_________________________________
Shapechange
_________________________________
Storm
of Vengeance
_________________________________
Summon
Desert Ally IX
_________________________________
Summon
Elemental Monolith [Special]
_________________________________
Summon
Nature's Ally IX
_________________________________
Sympathy
[Mind-Affecting]
_________________________________
Towering
Thunderhead
[Air]
_________________________________
Transmute
Rock To Lava
[Earth, Fire]
_________________________________
Tsunami
[Water]
_________________________________
Undermaster
[Earth]
_________________________________
Were-Doom
[Chaos, Evil]
_________________________________
Whirlwind,
Greater
[Air]
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

RANGE

En
__
Tr
__
__
Co
__
Co
__
Co
__
Ne
__
Co
__
Co
__
Co
__
Di
__
Tr
__
Tr
__
Co
__
Ev
__
Co
__
Tr
__
Il
__
Co
__
Tr
__
Co
__
Co
__
Co
__
Co
__
En
__
Co
__
Tr
__
Co
__
Tr
__
Ev
__
Ev

VSD
___
VS
___
___
VD
___
VSD
___
VS
___
VSD
___
VSDX
___
VS
___
VS
___
VSD
___
VSD
___
VSD
___
VSD
___
VSM
___
VSD
___
VSF
___
VSD
___
VS
___
VSF
___
VS
___
VSD
___
VSM
___
VSD
___
VSM
___
VS
___
VS
___
VSM
___
VM
___
VSM
___
VS

__
__
__
__
__

___
___
___
___
___

1 hour
______
1______
act
1______
act
1______
round
1______
act
1______
act
1______
round
1______
act
______
10
min
1______
act
______
Swift
1______
act
1______
round
1______
act
3______
rds
1______
act
1______
hour
1______
act
1______
act
1______
round
1______
round
1______
round
1______
round
1______
hour
1______
act
1______
act
1______
round
1______
act
1______
min
1______
act
______
______
______
______
______

Close
_______
_______
Personal
_______
Medium
_______
Close
_______
Close
_______
Close
_______
Touch
_______
Close
_______
Medium
_______
Touch
_______
Touch
_______
Close
_______
Medium
_______
Long
_______
Touch
_______
Touch
_______
Long
_______
Medium
_______
Personal
_______
Long
_______
Close
_______
Medium
_______
Close
_______
Close
_______
Long
_______
Medium
_______
Long
_______
Personal
_______
Long
_______
Medium
_______
_______
_______
_______
_______

SAVE

SR

EFFECT

Save DC: ____

2 hours/lev (D) Will


____________
________
part.
1____________
round/lev (D) Special
________
3____________
rounds
________
Ref
part.
1____________
round/lev (D) -________
____________ Will
Instantaneous
________

1____________
min/lev
________
Will
n.
1____________
round/lev (D) -________
____________ For
Instantaneous
________
n.
____________
10
min/lev (D) -________
____________
10
min/lev
________
-/Will
n.
1____________
min/lev
________
Will
n.
1____________
round/lev
________
Special
____________
Up
to 1 rnd/lev -________
1____________
round/lev (D) Special
________
____________ For
Instantaneous
________
n.
1____________
hour/lev
-________
____________
24
hrs/lev (D) Ref
________
part.
____________ -________
Special
____________
10
min/lev (D) -________
____________ Special
Concentration
________
1____________
round/lev (D) -________
____________
Up
to 1 rnd/lev -________
1____________
round/lev (D) -________
____________
2
hours/lev (D) Will
________
n.
3____________
rounds (D) -________
____________ Ref
Instantaneous
________

1____________
round/lev (D) For
________
part.
____________
5
rounds
-________
____________
24
hours
________
For
n.
1____________
round/lev
________
For
part.
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Y
__
__
N
__
N
__
N
__
Y
__
Y
__
N
__
Y
__
N
__
Sp.
__
Y
__
N
__
N
__
Y
__
Y
__
N
__
Y
__
N
__
N
__
Y
__
N
__
N
__
N
__
Y
__
N
__
N
__
N
__
N
__
Y
__
Y
__
__
__
__
__

Object or location repels certain creatures


___________________________________
PHB.200
Petrifying gaze attack.
___________________________________
SpC.43
3 comets/round, dealing 3d6 + 1d4/lev dmg FB.90
___________________________________
Conjures ice creature to fight for you
___________________________________
FB.91
Cures 4d8 damage +1/lev for many creatures PHB.215
___________________________________
As Death Ward, but more subjects.
___________________________________
SpC.61
Summons a fiendish kraken
___________________________________
SW.115
As Drown, but affects multiple subjects.
___________________________________
SpC.74
Summons multiple elementals
___________________________________
PHB.226
?Sixth sense? warns of impending danger
___________________________________
PHB.233
Animal gains several combat bonuses
___________________________________
SpC.145
Gain control over morphic plane area
___________________________________
SpC.154
Incorporeal bear fights for you.
___________________________________
SpC.155
Evil creatures take 5d6 dmg/round, nauseated BED.104
___________________________________
Limbs grow back, cures 4d8 damage +1/lev
___________________________________
PHB.270
Get extra use of chosen greater legacy ability WoL.17
___________________________________
Makes natural terrain more dangerous
___________________________________
SpC.184
Summons 1d4+2 shambling mounds to fight PHB.277
___________________________________
Change into any creature, change once/round PHB.277
___________________________________
Storm rains acid, lightning, and hail
___________________________________
PHB.285
Calls dustform creatures to fight
___________________________________
SaSt.123
Calls powerful elemental creature to fight
___________________________________
SpC.214
Calls animals (1 9th/1d3 8th/1d4+1 7th)
___________________________________
PHB.289
Object or location attracts certain creatures
___________________________________
PHB.292
Conceal, block ranged, empower some spells CM.120
___________________________________
Transforms one 10-ft cube, with fire damage SpC.222
___________________________________
Massive wave deals 1d6 damage/level.
___________________________________
SpC.224
You gain earth-related spell-like abilities.
___________________________________
SpC.227
1d4 creatures are infected with lycanthropy
___________________________________
BVD.109
As Whirlwid but larger and more destructive. SpC.239
___________________________________

___________________________________
___________________________________
___________________________________
___________________________________
___________________________________

Das könnte Ihnen auch gefallen