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Requires the Mutants & Masterminds RPG, Second Edition series of books
Mutants & Masterminds, M&M Superlink, the M&M Superlink logo, and Green Ronin are
trademarks of Green Ronin Publishing and are used with permission. Hero points and power points
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WHAT'S NEW
Devices and Alternate Form worksheet: Ahem. These work… kinda. If you are feeling really
experimental, you can click on Format->Sheet->Unhide, and unhide the Alternate Form sheet, the
Devices worksheet, and the Device printing sheet. WARNING: This does NOT save with the rest of
the sheet when using the XML. Sorry... am working on a new saving system.
Uncanny Dodge Fix: If you have Uncanny Dodge, then it no longer replaces your 'flat-footed' AC
with your regular AC. Again. I don't know why you would need two 'regular' AC numbers anyway
;). Seriously though, that is because there is still a chance that you will be made flat-footed, and
this is helping with calculations.
Other Updates: The "Shield/Mind Shield/Sensory Shield" fix is in, as well as auto-detection of
Super-Strength, Enhanced Ability powers, and ability modifiers from Density, Growth, and
Shrinking.
More Updates: Fixed Impervious Knockback and Spanish typo, also fixed the calculation of
Enhanced Ability Bonus separate from total bonus.
Modified Profession Skill, fixed Growth vs Regrowth error, and modified Scratchpad for more
universal use.
Corrected 'Flat-Footed' Dodge error (thanks massimilianoalberti!)
Added "Clear Sheet" Macro, based on 1st Edition Sheet, as well as adding extra lines for
Complications (for those games that use the "Unlimited Points" option from the Mastermind
Manual. Complications moved from 1st page to 2nd page on Character Sheets..
REQUIREMENTS
The Character Builder requires the following fonts:
Digital Strip
LowRider BB
These fonts are free downloads from:
http://www.blambot.com/fonts.shtml
HELP
Commented Cells
Help is included in the sheet. Look for Excel Comment tags for help in different sections
This is an Excel Help Tag!
XML Support
This sheet supports XML export & import, but only with Excel 2003 & above. This functionality
allows you to import your characters into newer versions of the sheet.
To save your character as an XML file that you can import into newer versions of the sheet, do the
following:
From the Data menu, select XML, then Export.
To import an XML file from a previous version of the character builder:
From the Data menu, select XML, then Import.
NOTE: You cannot import from 1e versions of the character builder.
UNITS OF MEASUREMENT
U.S.
THANKS
All at the Hall of Heroes
The Super Seattle Crew
Steve Kenson and Green Ronin
I would like to take time to give a very special thanks to Mr. Simpson, who was the original c
Character Builder. It was through his hard and dedicated work that this sheet itself was p
provided the foundation for all that this sheet contains, and for that he has my thanks. His i
included below under the 'Contact' section as well.
Original Creator
email: simpson_99@yahoo.com
homepage: http://elyzium.net/mnm
discussion page: http://groups.yahoo.com/group/mnm_hall_of_heroes
der
#1.7
5/10/2007 5 10 2007
your 'flat-footed' AC
AC numbers anyway
made flat-footed, and
as auto-detection of
ensity, Growth, and
d the calculation of
d "Drawbacks" to
preferentially with
s what will fill in. Re-
point) and corrected
chart.
esn't work except on
hereas the output of
see what you missed
sheet officially 2.0
t sections
e. This functionality
Origin Training
Allegiance Person
Motivation Greed
Gender Male
Age 31
Height 6' 1" 4-8 ft. (based on size)
Hair Blonde
Eyes Green
Quote Dear lady, that looks uncomfortable, let me help you out of it ###
Player
Campaign Fuck! The Baron!
GM Seth Blevins
Player email sethblevins@gmail.com
PL & PP
PL 8
PP 140 120 recommended (based on PL)
Adjustment Max
Max Attack 5 = 5 + 8
Max Defense 5 = 5 + 8
Max Save DC Modifier 5 = 5 + 8
Max Toughness 0 = + 8
Max Save/Ability Bonus 13 = + 13
Max Ability Score 36 = + 36
Max Skill Rank 13 = + 13
HERO POINTS
Starting HERO Points 1
Bonus HERO Points
Luck Points 0
Total HERO Points 1
PERSONALITY
Personality
Physical Appearance
Battle Tactics
BACKGROUND
Team name
City
Base
ASPECT
Tagged
Invoked
Compelled
ASPECT
Tagged
Invoked
Compelled
INSTINCT
Other Aspects
BACKGROUND STORY
ed (based on PL)
0
XP:-140
CHARACTER TYPE Standard PC
Standard PC
XP:-140
ABILITIES
Abilities Cost: 22 Ability Total Base Enhanced No Skill Total Modifier
2 STR 12 (+1) 12 + 0 + 0 = 12 = +1
6 DEX 16 (+3) 16 + 0 + = 16 = +3
2 CON 12 (+1) 12 + 0 + = 12 = +1
2 INT 12 (+1) 12 + 0 + = 12 = +1
2 WIS 12 (+1) 12 + 0 + = 12 = +1
8 CHA 18 (+4) 18 + 0 + = 18 = +4
If you are building a construct character and you want to zero out an ability,
(for example, Constructs do not have Constitution), replace the Base Ability with "NA"
XP:-140
SAVES
Saves Cost: 8 Save Total Base Ability Mod Misc
1 FORT +4 1 + +1 ï CON + 3
7 REF +10 7 + +3 ï DEX + 3 *Evasion
0 WILL +3 + +1 ï WIS + 3
Toughness Save Total Base Ability Mod Misc Def Roll Protection
0 TOUGH +6 +1 ï CON + 2 + 0 +
Flat Footed +6
XP:-140
COMBAT
Combat Cost: 22 Total Base Size Misc Dodge Other
10 Base Defense 23 = 5 + 0 + 2 + 2 + 4 +
Flat Footed 17 Uncanny Dodge Dodge Focus
INITIATIVE
Total Dex Misc Imp. Init Superspeed
Initiative +12 = +3 + + 8 + 4
Super STR
0
Lifting
4 Protection: 4
Sheet Output
Protection: 4
Shield Uncanny Dodge
0 TRUE
Uncanny Dodge Dodge Focus +2
Sheet Output
Unarmed +1 (Bruise) Unarmed +1
Unarmed
(Bruise)
+1 (Bruise),
Unarmed +1 (Bruise),
Unarmed +1 (Bruise)
NoSkill Value Base
Value EnhValue Misc TOTAL Total Mod
1 12 0 0 12 1
3 16 0 0 16 3
1 12 0 0 12 1
1 12 0 0 12 1
1 12 0 0 12 1
4 18 0 0 18 4
Base Mod Tex'd TM Tex'd BM Cumulative Base
1 +1 +1 +1
3 +3 +3 +3
1 +1 +1 +1
1 +1 +1 +1
1 +1 +1 +1
4 +4 +4 +4
XP:-140
SKILLS
Skills Cost: 21 Total Ranks Misc Ability Mod Sheet output
2.5 Acrobatics * +13 = 10 + 3 ï DEX Acrobatics* 10 (+13)
2.25 Athletics +10 = 9 + 1 ï STR Athletics 9 (+10)
0 Computers * = + 1 ï INT Computers*
0 Concentration +1 = + 1 ï WIS Concentration (+1)
2.25 Coercion +13 = 9 + 4 ï CHA Coercion 9 (+13)
2.25 Persuasion +13 = 9 + 4 ï CHA Persuasion 9 (+13)
0 Disable Device * = + 1 ï INT Disable Device*
Common, Elven.
0.25 Language * +1 = 1 +
84
+2 Languages
1 Common
2 Elven
3
4
5
6
7
8
9
10
11
12
Sheet output
10 (+13)
9 (+10)
(+1)
9 (+13)
9 (+13)
4 (+5)
9 (+13)
Knowledge*
9 (+10)
9 (+10)
6 (+10)
2 (+5)
7 (+10)
(+1)
ASSIVE SKILLS
15
20
mon, Elven.
XP:-140
FEATS
Detected Feats
Dodge Focus 2 Improved Initiative 8 Evasion 2 Uncanny Dodge
TRUE 2 2 Evasion (+) Suffer no damage from attacks allowing a Reflex save
TRUE 9 9 Improved Critical (+) Critical hit on 19 or 20 with 9 attacks
TRUE 1 1 Improved Defense (+) +6 dodge bonus from the total defense action
TRUE 2 2 Takedown Attack (+) Gain addtl melee attack & 5 ft step when you drop an opponent
FALSE
ed Feats
ve 8 Evasion 2 Uncanny Dodge
+6 dodge bonus from the total defense action Improved Defense (1),
Gain addtl melee attack & 5 ft step when you drop an opponent Takedown Attack (2),
Score critical hits against targets normally immune to them Critical Strike,
5 RANKS OF BELOW FEATS PER ROUND TALENTED BASTARD,
You get a second check or save against 1 hazard type Second Chance (1),
Defensive Roll
Dodge Focus
Evasion
Luck
Dodge Focus 2 Improved Initiative 8
rank rank rank rank rank
0 0 1 2 0 0 0 0 1 8 1
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! 1 2 #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! 1
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! 1 8 #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
quipment (2), Attack Specialization (1), Dodge Focus (2), Elusive Target, Evasion (2), Improved Critical (9), Improved Defen
edirect, Sneak Attack (1), Leadership, Inspire (3), Ultimate Effort (1), Second Chance (1), Teamwork (3), Attractive (1), Con
quipment (2), Attack Specialization (1), Dodge Focus (2), Elusive Target, Evasion (2), Improved Critical (9), Improved Defen
quipment (2), Attack Specialization (1), Dodge Focus (2), Elusive Target, Evasion (2), Improved Critical (9), Improved Defen
Attack Focus (Ranged)
Attack Focus (Melee)
Uncanny Dodge
1 0 #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE!
ritical (9), Improved Defense (1), Takedown Attack (2), Uncanny Dodge, Improved Initiative (2), Critical Strike, TALENTED B
ork (3), Attractive (1), Connected, Contacts, Distract (1), Fascinate (1), Hide in Plain Sight, Well-Informed, Jack of all Trades
ritical (9), Improved Defense (1), Takedown Attack (2), Uncanny Dodge, Improved Initiative (2), Critical Strike, TALENTED B
ritical (9), Improved Defense (1), Takedown Attack (2), Uncanny Dodge, Improved Initiative (2), Critical Strike, TALENTED B
cal Strike, TALENTED BASTARD, Accurate Attack, All-out At tack, Defensive Attack, Improved Sunder, Improved Trip, Quick
med, Jack of all Trades,
cal Strike, TALENTED BASTARD, Accurate Attack, All-out At tack, Defensive Attack, Improved Sunder, Improved Trip, Quick
cal Strike, TALENTED BASTARD, Accurate Attack, All-out At tack, Defensive Attack, Improved Sunder, Improved Trip, Quick
r, Improved Trip, Quick Draw (2),
r, Improved Trip, Quick Draw (2), Redirect, Sneak Attack (1), Leadership, Inspire (3), Ultimate Effort (1), Second Chance (1)
r, Improved Trip, Quick Draw (2), Redirect, Sneak Attack (1), Leadership, Inspire (3), Ultimate Effort (1), Second Chance (1)
(1), Second Chance (1), Teamwork (3), Attractive (1), Connected, Contacts, Distract (1), Fascinate (1), Hide in Pla in Sight,
(1), Second Chance (1), Teamwork (3), Attractive (1), Connected, Contacts, Distract (1), Fascinate (1), Hide in Pla in Sight,
1), Hide in Pla in Sight, Well-Informed, Jack of all Trades,
1), Hide in Pla in Sight, Well-Informed, Jack of all Trades
XP:-140
POWERS
Detected Powers
Super-Speed 1 Protection 4
Effect Sensory
Action Free
Range Personal
Duration Permanent
Save -
Cost 1-5
feats
extras
flaws
page number
XP:-140
PROGRESSION CHART
Rank Value Time Extended Range
1 1 3 seconds 10 ft
2 2 6 seconds 100 ft
3 5 1 minute 1,000 ft
4 10 5 minutes 1 mile
5 25 20 minutes 5 miles
6 50 1 hour 20 miles
7 100 5 hours 200 miles
8 250 1 day 2,000 miles
9 500 1 week 20,000 miles
10 1,000 1 month 200,000 miles
11 2,500 3 months 2 million miles
12 5,000 1 year 20 million miles
13 10,000 5 years 200 million miles
14 25,000 10 years 2 billion miles
15 50,000 50 years anywhere in solar system
16 100,000 100 years Nearby star systems
17 250,000 500 years Distant star systems
18 500,000 1,000 years Anywhere in Galaxy
19 1,000,000 5,000 years Nearby Galaxies
20 2,500,000 10,000 years Anywhere in Universe
SCRATCHPAD
Ranks: 0 Hard to Take Device:
PP availabe: 0 Easy to Take Device:
Equipment:
Alternate Form:
Rank Required: 0 Shapeshift:
Total Device Cost: 0
Device costs:
Ranks Save DC Adjust DC Save STR? Rank Name DC
5 0 *Stolen Gear
Stolen
( Device
Gear)([5],
Device
5 Stolen
) [5], Gear ( Device )
25 0 *Compitence
Compitence
(+3 Ref, Will,
(+3
25Fort;
Ref, Compitence
Will,
+2Tough,
Fort; +2Tough,
Atk;
(+3+4
Ref,
Def)
Atk;
Will,
[25],
+4
Fort;
Def)+2[
0
0 *Hello Beautiful!,
Hello Beautiful!,
, , Hello Beautiful!
10 will 10 0 ( Emotion Control
( Emotion ( Love
Control
Only
10 ( )Love
[10]
( Emotion
Only
- DC:10:will,
) Control
[10]
10:will
- DC:10:will,
( Love Only )
0 [Fl: Requires [Fl:Eye
Requires
Contact; EyeFl:Contact;
Once
[Fl: Per
Requires
Fl:Scene]),
OnceEye Per, Contact;
Scene]), Fl:
, Once
0 [ ], , [ ], , [ ]
0 *Rally Too Rally
Me!, ,Too Me!, , Rally Too Me!
6 0 Boost (combat Boost trait)
(combat
[6], 6 trait) [6],
Boost (combat trait)
0 [Ex: Area 4, [Ex:
Subtle;
Area Fl:4, Subtle;
Others only,
Fl:
[Ex:
Others
Five
AreaUses
only,
4, Subtle;
Per
FiveChapter],
Uses
Fl: Others
Per,Chapt
only
0 [ ] [ ] [ ] [ ][[]],[ ,] [ ] [ ] [ ], , [ ][ ][ ][ ][ ]
0 *TALENTEDTALENTEDBASTARD,BASTARD, , TALENTED
, BASTARD
3 0 Boost (FeatBoost List) (Feat
[Ex: Action
List)3 [Ex:
(free
Boost
Action
action);
(Feat
(free
Fl:List)
action);
Personal]
[Ex:Fl:
Action
[3],
Personal]
(free [a
0 *Quick Foot Quick
Work, Foot
, Work, , Quick Foot Work
1 0 Super-Speed Super-Speed
[Feat: Wall[Feat: Run,
1 Rapid
Wall
Super-Speed
Run,
Attack]
Rapid[1],
[Feat:
Attack]
Wall[1],
Run, Rapi
0
0
0
0
0
0
0 EQUIPMENT,EQUIPMENT,
, , EQUIPMENT
4 0 *Adamantium
Adamantium
Codpeice Codpeice
(4
Protection
Adamantium
( Protection
; Feat: Subtle)
Codpeice
; Feat:
(5ep)
Subtle)
( Protection
[4], (5ep)
5 tough 5 0 *Deaths Kiss
Deaths
(Strike
Kiss
;Ex:
(Strike
Mighty)
5 ;Ex:
Deaths
(5ep)
Mighty)
[5]
Kiss
5:tough
-(5ep)
DC:5:tough,
(Strike
[5];Ex:
- DC:5:tough,
Mighty) (5e
0
0
0
0
0
0
0
0
0
0
0
0
0
*Stolen Gear
Stolen
( Device
Gear)([5],
Device
*Compitence
) [5], Compitence
(+3 Ref, (+3
Will,Ref,
Fort;Will,
+2TouFo
*Deaths Kiss
Deaths
(Strike
Kiss
;Ex:(Strike
Mighty)
;Ex:(5ep)
Mighty)
[5] -(5ep)
DC:5:tough,
[5] - DC:5:tough,
*Stolen Gear
*Stolen
( Device
Gear ) [5],
( Device
*Compitence
) [5], *Compitence
(+3 Ref, Will,
(+3Fort;
Ref, +2Tou
Will, F
Cost Ranks
4 x 0 = 0
3 x 5 = 15
1 x 0 = 0
5 x 0 = 0
8 x 0 = 0
Abilities & Saves
STR: 12 (+1) DEX: 16 (+3) CON: 12 (+1)
INT: 12 (+1) WIS: 12 (+1) CHA: 18 (+4)
Sheet output
5 Stolen Gear ( Device )
25 Compitence (+3 Ref, Will, Fort; +2Tough, Atk; +4 Def)
Hello Beautiful!
10 ( Emotion Control ( Love Only ) 10:will
[Fl: Requires Eye Contact; Fl: Once Per Scene])
[ ]
Rally Too Me!
6 Boost (combat trait)
[Ex: Area 4, Subtle; Fl: Others only, Five Uses Per Chapter]
[ ][ ][ ][ ][ ]
TALENTED BASTARD
3 Boost (Feat List) [Ex: Action (free action); Fl: Personal]
Quick Foot Work
1 Super-Speed [Feat: Wall Run, Rapid Attack]
EQUIPMENT
4 Adamantium Codpeice ( Protection ; Feat: Subtle) (5ep)
5 Deaths Kiss (Strike ;Ex: Mighty) (5ep) 5:tough
pitence (+3 Ref, Will, Fort; +2Tough, Atk; +4 Def) [25], Hello Beautiful!, , ( Emotion Control ( Love Only ) [10] - DC:10:will,
(5ep) [5] - DC:5:tough,
mpitence (+3 Ref, Will, Fort; +2Tough, Atk; +4 Def) [25], *Hello Beautiful!, , ( Emotion Control ( Love Only ) [10] - DC:10:w
power? ranks: power? ranks: power? ranks: power? ranks: power? ranks:
0 0 0 0 0 0 0 0 0 0
power? ranks: power? ranks: power? ranks: power? ranks: power? ranks:
0 0 0 0 1 1 0 0 0 0
power? ranks: power? ranks: power? ranks: power? ranks: power? ranks:
0 0 1 4 0 0 0 0 0 0
power? Ranks power? ranks: power? ranks: power? ranks: power? ranks:
1 5 0 0 0 0 0 0 0 0
Regrowth
FALSE 0
FALSE 0
FALSE 0
FALSE 0
FALSE 0
FALSE 0
FALSE 0
FALSE 0
FALSE 0
FALSE 0
FALSE 0
FALSE 0
FALSE 0
FALSE 0
FALSE 0
FALSE 0
FALSE 0
FALSE 0
FALSE 0
FALSE 0
FALSE 0
FALSE 0
FALSE 0
FALSE 0
FALSE 0
FALSE 0
FALSE 0
FALSE 0
FALSE 0
FALSE 0
FALSE 0
FALSE 0
FALSE 0
FALSE 0
FALSE 0
FALSE 0
FALSE 0
XP:-140
MOVEMENT
0 Leaping
0 Burrowing 0
0 Flight 0
0 Spatial Control 0
0 Speed 0
10 Super-Speed 100
0 Swimming 0
0 Teleport 0
0 Time Control 0
mph: fpr:
Burrowing 0 0
Flight 0 0
Spatial Control 0 0
Speed 0 0
Super-Speed 10 100
Swimming 0 0
Teleport 0 0
Time Control 0 0
Base speed Sheet Output
Base Speed: 30 / 60 / 120 30 / 60 / 120
Leap: 11 / 5 / 2
Leaping Burrowing: 0m/h, 0f/r
Flight: 0m/h, 0f/r 11 / 5 / 2
Spatial Ctrl: 0
Movement Powers Speed: 0m/h, 0f/r
Super-Speed: 40 /80 /160 Burrowing: 0m/h, 0f/r
Swimming: 0m/h, 0f/r Flight: 0m/h, 0f/r
Teleport: 0 Spatial Ctrl: 0
Time Control: 0m/h, 0f/r Speed: 0m/h, 0f/r
Super-Speed: 40 /80 /160 Super-Speed: 10m/h, 100f/r
Swimming: 0m/h, 0f/r
Teleport: 0
Time Control: 0m/h, 0f/r
rrowing: 0m/h, 0f/r 0 0
ght: 0m/h, 0f/r 0 0
0
eed: 0m/h, 0f/r 0 0
per-Speed: 10m/h, 100f/r 10 100
imming: 0m/h, 0f/r 0 0
0
me Control: 0m/h, 0f/r 0 0
XP:-140
Devices
5 Ranks in Device
25 Device PP Limit
10:will
5:tough
XP:-140
DRAWBACKS
Drawbacks Cost: -8 Name Description Frequency Severity
-5 [Did Not Call] 50% chance I dated them , and they hate me Freq DC 5 Sev DC 15
0
-3 Weakness Lose Sword often Freq DC 10 Sev DC 10
0
Taunt
XP:-140
COMPLICATIONS
Complication
I am a Whore! I am a Whore!,
I am a Whore!,
Accident I am a Whore!
Action
Addiction
Disability
Enemy
Fame
Full Power
Hatred
Honor
Involuntary Transform
Limitation
Normal Identity
Noticeable
Obsession
One-Way Transform
Phobia
Power Loss
Prejudice
Reputation
Responsibility
Rivalry
Secret
Temper
Vulnerable
Weak Point
Custom 1
Custom 2
Custom 3
Custom 4
Sheet Output
[Did Not Call] -50% chance I dated them , and they hate me [Freq DC 5] [Sev DC 15]
STR 12 +1 FORT 14 +4
ATT M/R +8 / +8
DEX 16 +3 REF 20 +10
Evasion 2
Deaths Kiss +10 Atk / +5 Dmg (crit 11-20)
CON 12 +1 WILL 13 +3
ROLL DAMAGE TRACK -1 DEF, Atk, Skill, and Check -5 Defense, Attack, Skill, and Check Unconscious Winded: -2str/dex, -1Def/Atk
FAIL 1-4 HURT -2 Defense, Attack, Skill, and Check -10 Defense, Attack, Skill, Check, and move at 1/2 speed Fatigued: -4 Str/Dex, -2Def/Atk, no run
FAIL 5-9 DAZED + HURT HERO POINTS Exhausted: -6str/dex, -3Def/Atk, no run
GAME INFO
Player
Campaign Fuck! The Baron!
GM Seth Blevins
Player email sethblevins@gmail.com
Str: Dex: C Int: Wis: Chr: M/A R/A Str: Dex: C Int: Wis: Chr: M/A R/A Str: Dex: C Int: Wis: Chr: M/A R/A
10 10 on:
10 10 10 10 10 10 on:
10 10 10 10 10 10 on:
10 10 10 10
0 0 0 0T 0 0 0 0 0 0T 0 0 0 0 0 0T 0 0
Fort Ref Will oug Init Def Fort Ref Will oug Init Def Fort Ref Will oug Init Def
h h h
DRAWBACKS: [Did Not Call] -50% chance DRAWBACKS: [Did Not Call] -50% chance DRAWBACKS: [Did Not Call] -50% chance
I dated them , and they hate me [Freq DC 5] I dated them , and they hate me [Freq DC 5] I dated them , and they hate me [Freq DC 5]
[Sev DC 15], Weakness -Lose Sword often [Sev DC 15], Weakness -Lose Sword often [Sev DC 15], Weakness -Lose Sword often
[Freq DC 10] [Sev DC 10] [Freq DC 10] [Sev DC 10] [Freq DC 10] [Sev DC 10]
Str: Dex: C Int: Wis: Chr: M/A R/A Str: Dex: C Int: Wis: Chr: M/A R/A Str: Dex: C Int: Wis: Chr: M/A R/A
10 10 on:
10 10 10 10 10 10 on:
10 10 10 10 10 10 on:
10 10 10 10
0 0 0 T
0 0 0 0 0 0 T
0 0 0 0 0 0 T
0 0 0
Fort Ref Will oug Init Def Fort Ref Will oug Init Def Fort Ref Will oug Init Def
h h h
DRAWBACKS: [Did Not Call] -50% chance DRAWBACKS: [Did Not Call] -50% chance DRAWBACKS: [Did Not Call] -50% chance
I dated them , and they hate me [Freq DC 5] I dated them , and they hate me [Freq DC 5] I dated them , and they hate me [Freq DC 5]
[Sev DC 15], Weakness -Lose Sword often [Sev DC 15], Weakness -Lose Sword often [Sev DC 15], Weakness -Lose Sword often
[Freq DC 10] [Sev DC 10] [Freq DC 10] [Sev DC 10] [Freq DC 10] [Sev DC 10]
TEXT
ABILITIES: STR: 12 (+1) DEX: 16 (+3) CON: 12 (+1) INT: 12 (+1) WIS: 12 (+1) CHA: 18 (+
SKILLS: Acrobatics 10 (+13), Athletics 9 (+10), Concentration (+1), Coercion 9 (+13), Persuasion
FEATS: Equipment (2), Attack Specialization (1), Dodge Focus (2), Elusive Target, Evasion (2), Impr
POWERS: *Stolen Gear ( Device ) [5], *Compitence (+3 Ref, Will, Fort; +2Tough, Atk; +4 Def) [25]
DRAWBACKS: [Did Not Call] -50% chance I dated them , and they hate me [Freq DC 5] [Sev DC 15
n 9 (+13), Persuasion 9 (+13), Empathy 4 (+5), Gather Info 9 (+13), Current Event 9 (+10), Perception 9 (+10), Perform
rget, Evasion (2), Improved Critical (9), Improved Defense (1), Takedown Attack (2), Uncanny Dodge, Improved Initiative
ugh, Atk; +4 Def) [25], *Hello Beautiful!, , ( Emotion Control ( Love Only ) [10] - DC:10:will, [Fl: Requires Eye Contact; F
Freq DC 5] [Sev DC 15], Weakness -Lose Sword often [Freq DC 10] [Sev DC 10]
dge, Improved Initiative (2), Critical Strike, TALENTED BASTARD, Accurate Attack, All-out Attack, Defensive Attack, Improv
Requires Eye Contact; Fl: Once Per Scene]), , [ ], , *Rally Too Me!, , Boost (combat trait) [6], [Ex: Area 4, Subtle; Fl: Oth
efensive Attack, Improved Sunder, Improved Trip, Quick Draw (2), Redirect, Sneak Attack (1), Leadership, Inspire (3), Ult
Area 4, Subtle; Fl: Others only, Five Uses Per Chapter], , [ ] [ ] [ ] [ ] [ ], , *TALENTED BASTARD, , Boost (Feat List) [Ex:
dership, Inspire (3), Ultimate Effort (1), Second Chance (1), Teamwork (3), Attractive (1), Connected, Contacts, Distract (
Boost (Feat List) [Ex: Action (free action); Fl: Personal] [3], *Quick Foot Work, , Super-Speed [Feat: Wall Run, Rapid Att
ed, Contacts, Distract (1), Fascinate (1), Hide in Plain Sight, Well-Informed, Jack of all Trades
at: Wall Run, Rapid Attack] [1], EQUIPMENT, , *Adamantium Codpeice ( Protection ; Feat: Subtle) (5ep) [4], *Deaths Kiss
(5ep) [4], *Deaths Kiss (Strike ;Ex: Mighty) (5ep) [5] - DC:5:tough
PL: 8 (140 pp)
Str: Dex: Con: Int: Wis: Chr: M/A R/A
12 16 12 12 12 18
+8 +8
+1 +3 +1 +1 +1 +4
Fort Ref Will Tough Init Def
+6 +10 +3 +6 +12 23
Attacks
Unarmed +1 (Bruise)
FEATS: Equipment (2), Attack Specialization (1), Dodge Focus (2), Elusive Target, Evasion
(2), Improved Critical (9), Improved Defense (1), Takedown Attack (2), Uncanny Dodge,
Improved Initiative (2), Critical Strike, TALENTED BASTARD, Accurate Attack, All-out
Attack, Defensive Attack, Improved Sunder, Improved Trip, Quick Draw (2), Redirect, Sneak
Attack (1), Leadership, Inspire (3), Ultimate Effort (1), Second Chance (1), Teamwork (3),
AttractiveAcrobatics
SKILLS: (1), Connected, Contacts,
10 (+13), Distract
Athletics (1), Fascinate
9 (+10), (1), Hide
Concentration (+1),inCoercion
Plain Sight, Well-
9 (+13),
Informed,
PersuasionJack of allEmpathy
9 (+13), Trades 4 (+5), Gather Info 9 (+13), Current Event 9 (+10), Perception 9
(+10), Perform 6 (+10), Boating 2 (+5), Stealth 7 (+10), Survival (+1)
POWERS:
5 Stolen Gear ( Device )
25 Compitence (+3 Ref, Will, Fort; +2Tough, Atk; +4 Def)
Hello Beautiful!
10 ( Emotion Control ( Love Only ) 10:will
[ ] EQUIPMENT
Rally Too Me! 4 Adamantium Codpeice ( Protection ; Feat: Subtle) (5ep)
6 Boost (combat trait) 5 Deaths Kiss (Strike ;Ex: Mighty) (5ep) 5:tough
[Ex: Area 4, Subtle; Fl: Others only, Five Uses Per Chapter]
[ ][ ][ ][ ][ ]
TALENTED BASTARD
3 Boost (Feat List) [Ex: Action (free action); Fl: Personal]
DRAWBACKS: [Did Not Call] -50% chance I dated them , and they hate me [Freq DC 5] [Sev
DC 15], Weakness -Lose Sword often [Freq DC 10] [Sev DC 10]
PL CAP
8
PP
PL 8
TOTAL PP 140
ABILITIES 22
SAVES 8
COMBAT 22
SKILLS 21 84 Skill ranks
FEATS 24
POWERS 51
DRAWBACKS -8
SPENT PP 140
UNSPENT/XP -140
Abilities 22 + Skills 21 (84 ranks) + Feats 24 + Powers 51 + Combat 22 + Saves 8 – Drawbacks -8 = 14
HERO PTS
HERO PTS 1o
1o
2 oo
3 ooo
4 oooo
5 ooooo
6 ooooo o
7 ooooo oo
8 ooooo ooo
9 ooooo oooo
10 ooooo ooooo
11 ooooo ooooo o
12 ooooo ooooo oo
13 ooooo ooooo ooo
14 ooooo ooooo oooo
15 ooooo ooooo ooooo
16 ooooo ooooo ooooo o
17 ooooo ooooo ooooo oo
18 ooooo ooooo ooooo ooo
19 ooooo ooooo ooooo oooo
20 ooooo ooooo ooooo ooooo
ABILITIES
STR 12 +1 12 1
DEX 16 +3
CON 12 +1
INT 12 +1
WIS 12 +1
CHA 18 +4
FORT 4
REF 10
WILL 3
TOUGH 6 +6
TOUGH FLAT 6
ATTACK 8
ATTMEL 8
ATTRAN 8
DEFENSE 23
FLAT 17
INIT 12
00 0 0
1 3 seconds (1 action) 1 10 ft
2 6 seconds (1 round) 2 15ft
3 1 minute (10 rounds) 5 25ft
4 5 minutes 10 35f t
5 10 minutes 15 75ft
6 15 minutes 25 100ft
7 20 minutes 35 150 ft
8 25 minutes 75 250ft
9 40 minutes 100 350 ft
10 1 hour 125 500 ft
11 6 hours 150 750 ft
12 12 hours 200 1000 ft
13 1 day 300 1500 ft
14 1 week 400 2500 ft
15 2 weeks 500 3500 ft
16 1 month 600 1 Mile
17 2 months 700 1.5 Miles
18 4 months 800 2 Miles
19 8 months 900 3 Miles
20 1 year 1000 5 Miles
21 50,000 years 5,000,000 Anywhere in Universe
LIFTING
Strength: 12
Super Strength: 0
TOTAL STR 12
Effective STR Light Med Heavy Max
1 3 6 10 20
2 6 13 20 40
3 10 20 30 60
4 13 26 40 80
5 16 33 50 100
6 20 40 60 120
7 23 46 70 140
8 26 53 80 160
9 30 60 90 180
10 33 66 100 200
11 38 76 115 230
12 43 86 130 260
13 50 100 150 300
14 58 116 175 350
15 66 133 200 400
16 76 153 230 460
17 86 173 260 520
18 100 200 300 600
19 116 233 350 700
20 133 266 400 800
21 153 306 460 920
22 173 346 520 1040
23 200 400 600 1200
24 233 466 700 1400
25 266 533 800 1600
26 306 613 920 1840
27 346 693 1040 2080
28 400 800 1200 2400
29 466 933 1400 2800
30 532 1064 1600 3200
31 612 1224 1840 3680
32 692 1384 2080 4160
33 800 1600 2400 4800
34 932 1864 2800 5600
35 1064 2132 3200 6400
36 1224 2452 3680 7360
37 1384 2772 4160 8320
38 1600 3200 4800 9600
39 1864 3732 5600 11200
40 2128 4256 6400 12800
41 2448 4896 7360 14720
42 2768 5536 8320 16640
43 3200 6400 9600 19200
44 3728 7456 11200 22400
45 4256 8528 12800 25600
46 4896 9808 14720 29440
47 5536 11088 16640 33280
48 6400 12800 19200 38400
49 7456 14928 22400 44800
50 8512 17024 25600 51200
51 9792 19584 29440 58880
52 11072 22144 33280 66560
53 12800 25600 38400 76800
54 14912 29824 44800 89600
55 17024 34112 51200 102400
56 19584 39232 58880 117760
57 22144 44352 66560 133120
58 25600 51200 76800 153600
59 29824 59712 89600 179200
60 34048 68096 102400 204800
61 39168 78336 117760 235520
62 44288 88576 133120 266240
63 51200 102400 153600 307200
64 59648 119296 179200 358400
65 68096 136448 204800 409600
66 78336 156928 235520 471040
67 88576 177408 266240 532480
68 102400 204800 307200 614400
69 119296 238848 358400 716800
70 136192 272384 409600 819200
71 156672 313344 471040 942080
72 177152 354304 532480 1064960
73 204800 409600 614400 1228800
74 238592 477184 716800 1433600
75 272384 545792 819200 1638400
76 313344 627712 942080 1884160
77 354304 709632 1064960 2129920
78 409600 819200 1228800 2457600
79 477184 955392 1433600 2867200
80 544768 1089536 1638400 3276800
81 626688 1253376 1884160 3768320
82 708608 1417216 2129920 4259840
83 819200 1638400 2457600 4915200
84 954368 1908736 2867200 5734400
85 1089536 2183168 3276800 6553600
86 1253376 2510848 3768320 7536640
87 1417216 2838528 4259840 8519680
88 1638400 3276800 4915200 9830400
89 1908736 3821568 5734400 11468800
90 2179072 4358144 6553600 13107200
91 2506752 5013504 7536640 15073280
92 2834432 5668864 8519680 17039360
93 3276800 6553600 9830400 19660800
94 3817472 7634944 11468800 22937600
95 4358144 8732672 13107200 26214400
96 5013504 10043392 15073280 30146560
97 5668864 11354112 17039360 34078720
98 6553600 13107200 19660800 39321600
99 7634944 15286272 22937600 45875200
100 8716288 17432576 26214400 52428800
101 10027008 20054016 30146560 60293120
102 11337728 22675456 34078720 68157440
103 13107200 26214400 39321600 78643200
104 15269888 30539776 45875200 91750400
105 17432576 34930688 52428800 104857600
106 20054016 40173568 60293120 120586240
107 22675456 45416448 68157440 136314880
108 26214400 52428800 78643200 157286400
109 30539776 61145088 91750400 183500800
110 34865152 69730304 104857600 209715200
111 40108032 80216064 120586240 241172480
112 45350912 90701824 136314880 272629760
113 52428800 104857600 157286400 314572800
114 61079552 122159104 183500800 367001600
115 69730304 139722752 209715200 419430400
116 80216064 160694272 241172480 482344960
117 90701824 181665792 272629760 545259520
118 104857600 209715200 314572800 629145600
119 122159104 244580352 367001600 734003200
120 139460608 278921216 419430400 838860800
121 160432128 320864256 482344960 964689920
122 181403648 362807296 545259520 ###
123 209715200 419430400 629145600 ###
124 244318208 488636416 734003200 ###
125 278921216 558891008 838860800 ###
126 320864256 642777088 964689920 ###
127 362807296 726663168 ### ###
128 419430400 838860800 ### ###
129 488636416 978321408 ### ###
130 557842432 1115684864 ### ###
131 641728512 1283457024 ### ###
132 725614592 1451229184 ### ###
133 838860800 1677721600 ### ###
134 977272832 1954545664 ### ###
135 1115684864 2235564032 ### ###
136 1283457024 2571108352 ### ###
137 1451229184 2906652672 ### ###
138 1677721600 3355443200 ### ###
139 1954545664 3913285632 ### ###
140 2231369728 4462739456 ### ###
141 2566914048 5133828096 ### ###
142 2902458368 5804916736 ### ###
143 3355443200 6710886400 ### ###
144 3909091328 7818182656 ### ###
145 4462739456 8942256128 ### ###
146 5133828096 10284433408 ### ###
147 5804916736 11626610688 ### ###
148 6710886400 13421772800 ### ###
149 7818182656 15653142528 ### ###
150 8925478912 17850957824 ### ###
FEATS
---Combat Feats--- ---Combat Feats---
-----POWER FEATS-----
-----POWER EXTRAS-----
-----POWER FLAWS-----
DRAWBACKS
Action
Disability
Full Power
Involuntary Transform
Normal Identity
Noticeable
One-Way Transform
Power Loss
Vulnerable
Weakness
Weak Point
---CUSTOM DRAWBACKS---
Freq DC 15 -1
Freq DC 10 -2
Freq DC 5 -3
Sev DC 5 0
Sev DC 10 -1
Sev DC 15 -2
BACKGROUND QUESTIONS
---
What motivates you? What are your ambitions?
What kind of distinctive features do you have?
Do you have any compulsive mannerisms?
Are you plagued by a recurring dream, what is it?
How did you obtain your costume?
How do you feel about the laws of your country?
What emotions do you not reveal in public?
What are your turn-ons & turn-offs?
How do you get your laundry done?
What is your style of dress?
What's your most valuable asset?
What was your life like growing up?
Who had the biggest impact in your life? Why?
Do you have any hobbies or other interests?
What is your favorite kind of music?
What is your favorite book or movie?
Do you have tatoos, scars, or identifiable jewelry?
Do you have any religious/philosophical beliefs?
How do you spend your free time?
Do you have any pet peeves?
Have you had any traumatic experiences?
Do you have any past experiences you regret?
How do you define a hero?
What does your room/house/apt look like?
What kinds of fans & followers do you have?
What would you do if you killed someone?
What guidance would you give a rookie hero?
How would your family describe you?
Describe your first super hero battle
How far would you go to protect your Secret ID?
How do you relax? Where do you go?
Why did you take Promycin?
How did you first discover your powers?
custom3
custom4
custom5
custom6
MOTIVATION
Adventurer seeks to recapture a spirit of adventure
Animal Naturehas a savage side that must be kept in check
Demolisher causes destruction for destruction's sake
Exemplar symbolizes a group that needs greater visibility
Explorer devoted to the discovery of new ideas and environments
Gloryhound seeks publicity for personal accomplishments
Greed overwhelmed by desire for wealth
Guardian desires to protect beloved persons or places
Idealist stands for a specific cause for which they would gladly die
Investigator loves to unravel mysteries
Majesty leads a people and acts as the preserver of their interests
Mentor encourages responsibility & competence among students
Outcast is hated or feared for some reason
Peace of Mindseeks self-perfection or freedom from inner demons
Protector protects innocents from harm, regardless of who they are
Repentant acts to gain redemption for past sins
Responsibility
burdened
of Powerwith undesired powers, but feels they must act selflessly
Soldier follows or gives orders unless it conflicts with their moral code
Thrill-seekeracts because of a hedonistic desire for danger and risk
Uncontrolledseeks
Powerto learn control of their powers
Vengeance seeks revenge against someone
Vestige of Humanity
envies the emotion & humanity of others
World Domination
wants dominion over as many people as possible
Youthful Exuberance
pursues the life of a super-being with the joy of youth
custom1
custom2
custom3
FEATS CRAZYLIST
Accurate Attack Reduce damage bonus to increase attack bonus
All-out Attack Reduce defense bonus to increase attack bonus
Attack Focus (Melee) (+) +1 bonus to melee attack rolls
1 1Attack Focus (Melee) (+)+1 bonus to melee attack rolls
2 2Attack Focus (Melee) (+)+2 bonus to melee attack rolls
3 3Attack Focus (Melee) (+)+3 bonus to melee attack rolls
4 4Attack Focus (Melee) (+)+4 bonus to melee attack rolls
5 5Attack Focus (Melee) (+)+5 bonus to melee attack rolls
6 6Attack Focus (Melee) (+)+6 bonus to melee attack rolls
7 7Attack Focus (Melee) (+)+7 bonus to melee attack rolls
8 8Attack Focus (Melee) (+)+8 bonus to melee attack rolls
9 9Attack Focus (Melee) (+)+9 bonus to melee attack rolls
10 10Attack Focus (Melee) (+)
+10 bonus to melee attack rolls
Attack Focus (Ranged) (+)+1 bonus to ranged attack rolls
1 1Attack Focus (Ranged) (+)
+1 bonus to ranged attack rolls
2 2Attack Focus (Ranged) (+)
+2 bonus to ranged attack rolls
3 3Attack Focus (Ranged) (+)
+3 bonus to ranged attack rolls
4 4Attack Focus (Ranged) (+)
+4 bonus to ranged attack rolls
5 5Attack Focus (Ranged) (+)
+5 bonus to ranged attack rolls
6 6Attack Focus (Ranged) (+)
+6 bonus to ranged attack rolls
7 7Attack Focus (Ranged) (+)
+7 bonus to ranged attack rolls
8 8Attack Focus (Ranged) (+)
+8 bonus to ranged attack rolls
9 9Attack Focus (Ranged) (+)
+9 bonus to ranged attack rolls
10 10Attack Focus (Ranged) (+)
+10 bonus to ranged attack rolls
Attack Specialization (+) +2 bonus to attack rolls with 1 specific attack
1 1Attack Specialization (+)+2 bonus to attack rolls with 1 specific attack
2 2Attack Specialization (+)+2 bonus to attack rolls with 2 specific attacks
3 3Attack Specialization (+)+2 bonus to attack rolls with 3 specific attacks
4 4Attack Specialization (+)+2 bonus to attack rolls with 4 specific attacks
5 5Attack Specialization (+)+2 bonus to attack rolls with 5 specific attacks
6 6Attack Specialization (+)+2 bonus to attack rolls with 6 specific attacks
7 7Attack Specialization (+)+2 bonus to attack rolls with 7 specific attacks
8 8Attack Specialization (+)+2 bonus to attack rolls with 8 specific attacks
9 9Attack Specialization (+)+2 bonus to attack rolls with 9 specific attacks
10 10Attack Specialization (+)
+2 bonus to attack rolls with 10 specific attacks
Blind-Fight Re-roll miss chances from concealment
Chokehold Cause an opponent you are grappling to suffocate
Critical Strike Score critical hits against targets normally immune to them
Defensive Attack Reduce attack bonus to increase defense bonus
Defensive Roll (+) +1 Toughness save bonus
1Defensive Roll (+) +1 Toughness save bonus
2Defensive Roll (+) +2 Toughness save bonus
3Defensive Roll (+) +3 Toughness save bonus
4Defensive Roll (+) +4 Toughness save bonus
5Defensive Roll (+) +5 Toughness save bonus
6Defensive Roll (+) +6 Toughness save bonus
7Defensive Roll (+) +7 Toughness save bonus
8Defensive Roll (+) +8 Toughness save bonus
9Defensive Roll (+) +9 Toughness save bonus
10Defensive Roll (+) +10 Toughness save bonus
Dodge Focus (+) +1 dodge bonus
1Dodge Focus (+) +1 dodge bonus
2Dodge Focus (+) +2 dodge bonus
3Dodge Focus (+) +3 dodge bonus
4Dodge Focus (+) +4 dodge bonus
5Dodge Focus (+) +5 dodge bonus
6Dodge Focus (+) +6 dodge bonus
7Dodge Focus (+) +7 dodge bonus
8Dodge Focus (+) +8 dodge bonus
9Dodge Focus (+) +9 dodge bonus
10Dodge Focus (+) +10 dodge bonus
Elusive Target Double penalties for ranged attacks against you in melee
Evasion (+) Suffer 1/2 damage from attacks allowing a Reflex save
1Evasion (+) Suffer 1/2 damage from attacks allowing a Reflex save
2Evasion (+) Suffer no damage from attacks allowing a Reflex save
Fast Overrun Make multiple overrun attempts in a round
Favored Environment (+) +1 attack or dodge in one particular environment
1 1Favored Environment (+)+1 attack or dodge in one particular environment
2 2Favored Environment (+)+1 attack or dodge in 2 environments
3 3Favored Environment (+)+1 attack or dodge in 3 environments
4 4Favored Environment (+)+1 attack or dodge in 4 environments
5 5Favored Environment (+)+1 attack or dodge in 5 environments
6 6Favored Environment (+)+1 attack or dodge in 6 environments
7 7Favored Environment (+)+1 attack or dodge in 7 environments
8 8Favored Environment (+)+1 attack or dodge in 8 environments
9 9Favored Environment (+)+1 attack or dodge in 9 environments
10 10Favored Environment (+)
+1 attack or dodge in 10 environments
Favored Opponent (+) +1 damage bonus against a type of opponent
1 1Favored Opponent (+) +1 damage bonus against a type of opponent
2 2Favored Opponent (+) +1 damage bonus against 2 types of opponents
3 3Favored Opponent (+) +1 damage bonus against 3 types of opponents
4 4Favored Opponent (+) +1 damage bonus against 4 types of opponents
5 5Favored Opponent (+) +1 damage bonus against 5 types of opponents
6 6Favored Opponent (+) +1 damage bonus against 6 types of opponents
7 7Favored Opponent (+) +1 damage bonus against 7 types of opponents
8 8Favored Opponent (+) +1 damage bonus against 8 types of opponents
9 9Favored Opponent (+) +1 damage bonus against 9 types of opponents
10 10Favored Opponent (+) +1 damage bonus against 10 types of opponents
Grappling Finesse Grapple checks use Dex & retain dodge bonus
Improved Aim Double normal aiming bonuses
Improved Block (+) +2 bonus on attack rolls to block
1 1Improved Block (+) +2 bonus on attack rolls to block
2 2Improved Block (+) +4 bonus on attack rolls to block
3 3Improved Block (+) +6 bonus on attack rolls to block
4 4Improved Block (+) +8 bonus on attack rolls to block
5 5Improved Block (+) +10 bonus on attack rolls to block
6 6Improved Block (+) +12 bonus on attack rolls to block
7 7Improved Block (+) +14 bonus on attack rolls to block
8 8Improved Block (+) +16 bonus on attack rolls to block
9 9Improved Block (+) +18 bonus on attack rolls to block
10 10Improved Block (+) +20 bonus on attack rolls to block
Improved Critical (+) Critical hit on 19 or 20 with 1 attack
1 1Improved Critical (+) Critical hit on 19 or 20 with 1 attack
2 2Improved Critical (+) Critical hit on 19 or 20 with 2 attacks
3 3Improved Critical (+) Critical hit on 19 or 20 with 3 attacks
4 4Improved Critical (+) Critical hit on 19 or 20 with 4 attacks
5 5Improved Critical (+) Critical hit on 19 or 20 with 5 attacks
6 6Improved Critical (+) Critical hit on 19 or 20 with 6 attacks
7 7Improved Critical (+) Critical hit on 19 or 20 with 7 attacks
8 8Improved Critical (+) Critical hit on 19 or 20 with 8 attacks
9 9Improved Critical (+) Critical hit on 19 or 20 with 9 attacks
10 10Improved Critical (+) Critical hit on 19 or 20 with 10 attacks
Improved Defense (+) +6 dodge bonus from the total defense action
1 1Improved Defense (+) +6 dodge bonus from the total defense action
2 2Improved Defense (+) +8 dodge bonus from the total defense action
Improved Disarm +2 bonus on attack rolls to disarm
Improved Grab Grapple as a free action after a successful attack
Improved Grapple Make grapple checks with only one hand
Improved Initiative (+) +4 bonus on initiative checks
1 1Improved Initiative (+) +4 bonus on initiative checks
2 2Improved Initiative (+) +8 bonus on initiative checks
3 3Improved Initiative (+) +12 bonus on initiative checks
4 4Improved Initiative (+) +16 bonus on initiative checks
5 5Improved Initiative (+) +20 bonus on initiative checks
6 6Improved Initiative (+) +24 bonus on initiative checks
7 7Improved Initiative (+) +28 bonus on initiative checks
8 8Improved Initiative (+) +32 bonus on initiative checks
9 9Improved Initiative (+) +36 bonus on initiative checks
10 10Improved Initiative (+) +40 bonus on initiative checks
Improved Overrun +4 bonus on trip checks while overrunning
Improved Pin -4 penalty on grappling checks against you
Improved Sunder +4 bonus on attack rolls to hit an object
Improved Throw Opponent uses lesser of Str or Dex against trip attacks
Improved Trip +4 bonus on trip checks, opponent can't trip you
Move-by Action Move both before and after a standard action
Power Attack Reduce attack bonus to increase damage bonus
Precise Shot (+) No penalty for shooting or throwing into melee
1Precise Shot (+) No penalty for shooting or throwing into melee
2Precise Shot (+) Ignores concealment unless total cover
Prone Fighting No penalty for fighting while prone
Quick Draw (+) Draw & ready a weapon as a free action
1Quick Draw (+) Draw & ready a weapon as a free action
2Quick Draw (+) Draw, ready, & reload a weapon as a free action
Rage (+) +4 to Str, +2 Fort & Will, -2 Defense
1 1Rage (+) +4 Str, +3 Fort & Will, -2 Defense
2 2Rage (+) +6 Str, +4 Fort & Will, -2 Defense
3 3Rage (+) +8 Str, +5 Fort & Will, -2 Defense
4 4Rage (+) +10 Str, +6 Fort & Will, -2 Defense
5 5Rage (+) +12 Str, +7 Fort & Will, -2 Defense
6 6Rage (+) +14 Str, +8 Fort & Will, -2 Defense
7 7Rage (+) +16 Str, +9 Fort & Will, -2 Defense
8 8Rage (+) +18 Str, +10 Fort & Will, -2 Defense
9 9Rage (+) +20 Str, +11 Fort & Will, -2 Defense
10 10Rage (+) +22 Str, +12 Fort & Will, -2 Defense
Ranged Pin Make grapple attacks with ranged weapons
Redirect Trick an opponent into hitting someone else
Set-Up Transfer the benefit of a combat bonus to an ally
Sneak Attack (+) +2 damage when you surprise attack an opponent
1 1Sneak Attack (+) +2 damage when you surprise attack an opponent
2 2Sneak Attack (+) +3 damage when you surprise attack an opponent
3 3Sneak Attack (+) +4 damage when you surprise attack an opponent
4 4Sneak Attack (+) +5 damage when you surprise attack an opponent
Stunning Attack Your unarmed attack can stun an opponent
Takedown Attack (+) Gain addtl melee attack when you drop an opponent
1 1Takedown Attack (+) Gain addtl melee attack when you drop an opponent
2 2Takedown Attack (+) Gain addtl melee attack & 5 ft step when you drop an opponent
Throwing Mastery (+) +1 damage with thrown weapons
1 1Throwing Mastery (+) +1 damage with thrown weapons
2 2Throwing Mastery (+) +2 damage with thrown weapons
3 3Throwing Mastery (+) +3 damage with thrown weapons
4 4Throwing Mastery (+) +4 damage with thrown weapons
5 5Throwing Mastery (+) +5 damage with thrown weapons
6 6Throwing Mastery (+) +6 damage with thrown weapons
7 7Throwing Mastery (+) +7 damage with thrown weapons
8 8Throwing Mastery (+) +8 damage with thrown weapons
9 9Throwing Mastery (+) +9 damage with thrown weapons
10 10Throwing Mastery (+) +10 damage with thrown weapons
Uncanny Dodge Retain your dodge bonus while flat-footed
Weapon Bind Follow a successful melee block with a free disarm attempt
Weapon Break Follow a successful melee block with a free sunder
Beginner's Luck Spend a Hero Point to gain 5 temp skill ranks
Inspire (+) Grant allies +1 to attacks, saves, & checks
1 1Inspire (+) Grant allies +1 to attacks, saves, & checks
2 2Inspire (+) Grant allies +2 to attacks, saves, & checks
3 3Inspire (+) Grant allies +3 to attacks, saves, & checks
4 4Inspire (+) Grant allies +4 to attacks, saves, & checks
5 5Inspire (+) Grant allies +5 to attacks, saves, & checks
Leadership Spend hero point to remove adverse conditions from ally
Luck (+) +1 hero point
1 1Luck (+) +1 hero point
2 2Luck (+) +2 hero points
3 3Luck (+) +3 hero points
4 4Luck (+) +4 hero points
5 5Luck (+) +5 hero points
6 6Luck (+) +6 hero points
7 7Luck (+) +7 hero points
8 8Luck (+) +8 hero points
9 9Luck (+) +9 hero points
10 10Luck (+) +10 hero points
Seize Initiative Spend a hero point to go first in combat
Ultimate Effort (+) Spend hero point for auto 20 for 1 action
1 1Ultimate Effort (+) Spend hero point for auto 20 for 1 action
2 2Ultimate Effort (+) Spend hero point for auto 20 for 2 actions
3 3Ultimate Effort (+) Spend hero point for auto 20 for 3 actions
4 4Ultimate Effort (+) Spend hero point for auto 20 for 4 actions
5 5Ultimate Effort (+) Spend hero point for auto 20 for 5 actions
6 6Ultimate Effort (+) Spend hero point for auto 20 for 6 actions
7 7Ultimate Effort (+) Spend hero point for auto 20 for 7 actions
8 8Ultimate Effort (+) Spend hero point for auto 20 for 8 actions
9 9Ultimate Effort (+) Spend hero point for auto 20 for 9 actions
10 10Ultimate Effort (+) Spend hero point for auto 20 for 10 actions
Ambidexterity Eliminate off-hand penalties
Assessment Know a subject's relative offensive and defensive ability
Benefit (+) Gain 1 minor benefit
1 1Benefit (+) Gain 1 minor benefit
2 2Benefit (+) Gain 2 minor benefits
3 3Benefit (+) Gain 3 minor benefits
4 4Benefit (+) Gain 4 minor benefits
5 5Benefit (+) Gain 5 minor benefits
6 6Benefit (+) Gain 6 minor benefits
7 7Benefit (+) Gain 7 minor benefits
8 8Benefit (+) Gain 8 minor benefits
9 9Benefit (+) Gain 9 minor benefits
10 10Benefit (+) Gain 10 minor benefits
Diehard Automatically stabilize when dying
Eidetic Memory Perfect recall of everything you've experienced
Endurance (+) +4 bonus on checks requiring endurance or stamina
1 1Endurance (+) +4 bonus on checks requiring endurance or stamina
2 2Endurance (+) +8 bonus on checks requiring endurance or stamina
3 3Endurance (+) +12 bonus on checks requiring endurance or stamina
4 4Endurance (+) +16 bonus on checks requiring endurance or stamina
5 5Endurance (+) +20 bonus on checks requiring endurance or stamina
6 6Endurance (+) +24 bonus on checks requiring endurance or stamina
7 7Endurance (+) +28 bonus on checks requiring endurance or stamina
8 8Endurance (+) +32 bonus on checks requiring endurance or stamina
9 9Endurance (+) +36 bonus on checks requiring endurance or stamina
10 10Endurance (+) +40 bonus on checks requiring endurance or stamina
Environmental AdaptationSuffer no penalties from a particular environment
Equipment (+) Acquire 5 points worth of equipment
1 1Equipment (+) 5 points worth of equipment
2 2Equipment (+) 10 points worth of equipment
3 3Equipment (+) 15 points worth of equipment
4 4Equipment (+) 20 points worth of equipment
5 5Equipment (+) 25 points worth of equipment
6 6Equipment (+) 30 points worth of equipment
7 7Equipment (+) 35 points worth of equipment
8 8Equipment (+) 40 points worth of equipment
9 9Equipment (+) 45 points worth of equipment
10 10Equipment (+) 50 points worth of equipment
Fearless Immunity to fear effects
1 Fearsome Presence (+) Inspire fear in others, DC:11 range: 5
1 1Fearsome Presence (+) Inspire fear in others, DC:11 range: 5
2 2Fearsome Presence (+) Inspire fear in others, DC:12 range: 10
3 3Fearsome Presence (+) Inspire fear in others, DC:13 range: 15
4 4Fearsome Presence (+) Inspire fear in others, DC:14 range: 20
5 5Fearsome Presence (+) Inspire fear in others, DC:15 range: 25
6 6Fearsome Presence (+) Inspire fear in others, DC:16 range: 30
7 7Fearsome Presence (+) Inspire fear in others, DC:17 range: 35
8 8Fearsome Presence (+) Inspire fear in others, DC:18 range: 40
9 9Fearsome Presence (+) Inspire fear in others, DC:19 range: 45
10 10Fearsome Presence (+)Inspire fear in others, DC:20 range: 50
Instant Up Stand up as a free action
Interpose Trade places with an adjacent ally subject to attack
Master Plan Bonus in situations when you have a chance to plan
1 Minions (+) 15pp of followers
1 1Minions (+) 15pp of followers
2 2Minions (+) 30pp of followers
3 3Minions (+) 45pp of followers
4 4Minions (+) 60pp of followers
5 5Minions (+) 75pp of followers
6 6Minions (+) 90pp of followers
7 7Minions (+) 105pp of followers
8 8Minions (+) 120pp of followers
9 9Minions (+) 135pp of followers
10 10Minions (+) 150pp of followers
11 11Minions (+) 165pp of followers
12 12Minions (+) 180pp of followers
13 13Minions (+) 195pp of followers
14 14Minions (+) 210pp of followers
15 15Minions (+) 225pp of followers
16 16Minions (+) 240pp of followers
17 17Minions (+) 255pp of followers
18 18Minions (+) 270pp of followers
19 19Minions (+) 285pp of followers
20 20Minions (+) 300pp of followers
21 21Minions (+) 315pp of followers
Quick Change (+) You can change clothes as a free action
1 1Quick Change (+) You can change clothes as a free action
2 2Quick Change (+) Change into any outfit at will
Second Chance (+) You get a second check or save against 1 hazard type
1 1Second Chance (+) You get a second check or save against 1 hazard type
2 2Second Chance (+) You get a second check or save against 2 hazard types
3 3Second Chance (+) You get a second check or save against 3 hazard types
4 4Second Chance (+) You get a second check or save against 4 hazard types
5 5Second Chance (+) You get a second check or save against 5 hazard types
6 6Second Chance (+) You get a second check or save against 6 hazard types
7 7Second Chance (+) You get a second check or save against 7 hazard types
8 8Second Chance (+) You get a second check or save against 8 hazard types
9 9Second Chance (+) You get a second check or save against 9 hazard types
10 10Second Chance (+) You get a second check or save against 10 hazard types
Sidekick (+) 5pp Sidekick
1 1Sidekick (+) 5pp Sidekick
2 2Sidekick (+) 10pp Sidekick
3 3Sidekick (+) 15pp Sidekick
4 4Sidekick (+) 20pp Sidekick
5 5Sidekick (+) 25pp Sidekick
6 6Sidekick (+) 30pp Sidekick
7 7Sidekick (+) 35pp Sidekick
8 8Sidekick (+) 40pp Sidekick
9 9Sidekick (+) 45pp Sidekick
10 10Sidekick (+) 50pp Sidekick
11 11Sidekick (+) 55pp Sidekick
12 12Sidekick (+) 60pp Sidekick
13 13Sidekick (+) 65pp Sidekick
14 14Sidekick (+) 70pp Sidekick
15 15Sidekick (+) 75pp Sidekick
16 16Sidekick (+) 80pp Sidekick
17 17Sidekick (+) 85pp Sidekick
18 18Sidekick (+) 90pp Sidekick
19 19Sidekick (+) 95pp Sidekick
20 20Sidekick (+) 100pp Sidekick
Teamwork (+) Additional +1 bonus for aid actions
1 1Teamwork (+) Additional +1 bonus for aid actions
2 2Teamwork (+) Additional +2 bonus for aid actions
3 3Teamwork (+) Additional +3 bonus for aid actions
Trance Go into a deathlike trance that slows breathing
Acrobatic Bluff Feint and trick using Acrobatics rather than Bluff
Animal Empathy Use Handle Animal to affect the attitudes of animals
Artificer Use Knowledge (arcane lore) & Craft to create magical inventions
Attractive (+) +4 bonus Bluff & Diplomacy people affected by your looks
1 1Attractive (+) +4 bonus Bluff & Diplomacy people affected by your looks
2 2Attractive (+) +8 bonus Bluff & Diplomacy people affected by your looks
3 3Attractive (+) +12 bonus Bluff & Diplomacy people affected by your looks
4 4Attractive (+) +16 bonus Bluff & Diplomacy people affected by your looks
5 5Attractive (+) +20 bonus Bluff & Diplomacy people affected by your looks
6 6Attractive (+) +24 bonus Bluff & Diplomacy people affected by your looks
7 7Attractive (+) +28 bonus Bluff & Diplomacy people affected by your looks
8 8Attractive (+) +32 bonus Bluff & Diplomacy people affected by your looks
9 9Attractive (+) +36 bonus Bluff & Diplomacy people affected by your looks
10 10Attractive (+) +40 bonus Bluff & Diplomacy people affected by your looks
Connected Make a Diplomacy check to call in favors or aid
Contacts Make a Gather Information check in one minute
Distract (+) Bluff or Intimidate check to daze an opponent for 1 round
1 1Distract (+) Bluff or Intimidate check to daze an opponent for 1 round
2 2Distract (+) Use Bluff & Intimidate check to daze an opponent for 1 round
Fascinate (+) Hold a subject's attention with 1 interaction skill
1 1Fascinate (+) Hold a subject's attention with 1 interaction skill
2 2Fascinate (+) Hold a subject's attention with 2 interaction skills
3 3Fascinate (+) Hold a subject's attention with 3 interaction skills
4 4Fascinate (+) Hold a subject's attention with 4 interaction skills
Hide in Plain Sight You don't need cover or concealment to hide
Improvised Tools No penalty for not having tools for a skill
Inventor Can create temporary devices
Jack-of-All-Trades Use any skill untrained
Ritualist Can create and cast arcane rituals
Skill Mastery (+) Choose 4 skills you can take 10 with even under pressure
1 1Skill Mastery (+) Choose 4 skills you can take 10 with
2 2Skill Mastery (+) Choose 8 skills you can take 10 with
3 3Skill Mastery (+) Choose 12 skills you can take 10 with
4 4Skill Mastery (+) Choose 16 skills you can take 10 with
5 5Skill Mastery (+) Choose 20 skills you can take 10 with
6 6Skill Mastery (+) Choose 24 skills you can take 10 with
7 7Skill Mastery (+) Choose 28 skills you can take 10 with
8 8Skill Mastery (+) Choose 32 skills you can take 10 with
9 9Skill Mastery (+) Choose 36 skills you can take 10 with
10 10Skill Mastery (+) Choose 40 skills you can take 10 with
Startle Feint using intimidate rather than bluff
Taunt Demoralize using Bluff rather than Intimidate
Track Use Survival to follow tracks
Well-Informed Gather Information check when meeting someone
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
Luck Check:
aves 8 – Drawbacks -8 = 140
height (metric)weight (US)weight (metric) 6
2.5 cm or less
.06 lbs or less
.02 kg or less 0
2.5 - 15 cm .06-.13 lbs. .02-.05 kg 0
15-30 cm .25-1 lbs. .1-.4 kg 0
.3-.5 m 1-8 lbs. .4-3.6 kg 0
.5-1 m 8-60 lbs. 3-27 kg 0
1-3 m 60-500 lbs. 27-225 kg 6
3-7 m 500-4,000 lbs.225-900 kg 0
7-14 m 4,000-32,000 lbs.
900-14400 kg 0
14-28 m32,000-250,000
14400-11250
lbs. kg 0
28-56 m
250,000-2,000,000
11250-900000
lbs. 0
56 m + 2,000,000+ lbs.
900000 + kg 0
Push/Drag
50
150
200
200
250 20 kg 43 lbs Light 43 Light: 43 lbs
300 39 kg 86 lbs Med 86 Med: 86 lbs
350 59 kg 130 lbs Heavy 130 Heavy: 130 lbs
400 118 kg 260 lbs Max 260 Max: 260 lbs
450 295 kg 650 lbs Push/Drag 650 Push: 650 lbs
500
575
650
750
875
1000
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73600
83200
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147200
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294400
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384000
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665600
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1024000
1177600
1331200
1536000
1792000
2048000
2355200
2662400
3072000
3584000
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4710400
5324800
6144000
7168000
8192000
9420800
10649600
12288000
14336000
16384000
18841600
21299200
24576000
28672000
32768000
37683200
42598400
49152000
57344000
65536000
75366400
85196800
98304000
114688000
131072000
150732800
170393600
196608000
229376000
262144000
301465600
340787200
393216000
458752000
524288000
602931200
681574400
786432000
917504000
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o increase attack bonus] Accurate AttackReduce damage bonus to increase attack bonus
ncrease attack bonus] All-out AttackReduce defense bonus to increase attack bonus
elee attack rolls] 1Attack Focus +1(Melee)
bonus to
(+)melee attack rolls
anged attack rolls] 1Attack Focus +1(Ranged)
bonus to(+)
ranged attack rolls
ack rolls with a specific attack] 1Attack Specialization
+2 bonus to(+)attack rolls with a specific attack
Blind-Fight Re-roll miss chances from concealment
rappling to suffocate] Chokehold Cause an opponent you are grappling to suffocate
argets normally immune to them] Critical StrikeScore critical hits against targets normally immune
increase defense bonus] Defensive Attack
Reduce attack bonus to increase defense bonus
Defensive Roll +1(+)
Toughness save bonus
1Defensive Roll+1 Toughness
(+) save bonus
ed attacks against you in melee] 2Defensive Roll+2 Toughness
(+) save bonus
acks allowing a Reflex save] 3Defensive Roll+3 Toughness
(+) save bonus
mpts in a round] 4Defensive Roll+4 Toughness
(+) save bonus
odge in a particular environment] 5Defensive Roll+5 Toughness
(+) save bonus
s against a type of opponent] 6Defensive Roll+6 Toughness
(+) save bonus
ex & retain dodge bonus] 7Defensive Roll+7 Toughness
(+) save bonus
8Defensive Roll+8 Toughness
(+) save bonus
9Defensive Roll+9 Toughness
(+) save bonus
hit on 19 or 20 with specific attack] 10Defensive+10 Roll Toughness
(+) save bonus
rom the total defense action] Dodge Focus+1 (+)dodge bonus
k rolls to disarm] 1Dodge Focus +1(+)
dodge bonus
after a successful attack] 2Dodge Focus +2(+)
dodge bonus
with only one hand] 3Dodge Focus +3(+)
dodge bonus
4Dodge Focus +4(+)
dodge bonus
ks while overrunning] 5Dodge Focus +5(+)
dodge bonus
cks against you] 6Dodge Focus +6(+)
dodge bonus
s to hit an object] 7Dodge Focus +7(+)
dodge bonus
Str or Dex against trip attacks] 8Dodge Focus+8(+)
dodge bonus
opponent can't trip you] 9Dodge Focus+9(+)
dodge bonus
ter a standard action] 10Dodge Focus
+10(+)dodge bonus
rease damage bonus] Elusive Target
Double penalties for ranged attacks against you in m
or throwing into melee] Evasion (+) Suffer 1/2 damage from attacks allowing a Reflex sa
1Evasion (+)Suffer 1/2 damage from attacks allowing a Reflex sa
weapon as a free action] 2Evasion (+)Suffer no damage from attacks allowing a Reflex sa
penalty to Defense] Fast OverrunMake multiple overrun attempts in a round
nged weapons] Favored Environment
+1 attack(+)or dodge in one particular environment
1 1Favored Environment
+1 attack or (+)dodge in one particular environment
bonus to an ally] 2 2Favored Environment
+1 attack or (+)dodge in 2 environments
surprise attack an opponent] 3 3Favored Environment
+1 attack or (+)dodge in 3 environments
n stun an opponent] 4 4Favored Environment
+1 attack or (+)dodge in 4 environments
ttack when you drop an opponent] 5 5Favored Environment
+1 attack or (+)dodge in 5 environments
hrown weapons] 6 6Favored Environment
+1 attack or (+)dodge in 6 environments
s while flat-footed] 7 7Favored Environment
+1 attack or (+)dodge in 7 environments
block with a free disarm attempt] 8 8Favored Environment
+1 attack or (+)dodge in 8 environments
block with a free sunder ] 9 9Favored Environment
+1 attack or (+)dodge in 9 environments
10 10Favored Environment
+1 attack or(+)dodge in 10 environments
Favored Opponent
+1 damage
(+) bonus against a type of opponent
1 1Favored Opponent
+1 damage(+) bonus against a type of opponent
ain 5 temp skill ranks] 2 2Favored Opponent
+1 damage(+) bonus against 2 types of opponents
s, saves, & checks] 3 3Favored Opponent
+1 damage(+) bonus against 3 types of opponents
adverse conditions from ally] 4 4Favored Opponent
+1 damage(+) bonus against 4 types of opponents
5 5Favored Opponent
+1 damage(+) bonus against 5 types of opponents
first in combat] 6 6Favored Opponent
+1 damage(+) bonus against 6 types of opponents
a auto roll of 20] 7 7Favored Opponent
+1 damage(+) bonus against 7 types of opponents
8 8Favored Opponent
+1 damage(+) bonus against 8 types of opponents
9 9Favored Opponent
+1 damage(+) bonus against 9 types of opponents
10 10Favored Opponent
+1 damage (+)bonus against 10 types of opponents
Grappling Finesse
Grapple checks use Dex & retain dodge bonus
ensive and defensive ability] Improved AimDouble normal aiming bonuses
Improved Block
+2 bonus
(+) on attack rolls to block
1 1Improved Block
+2 bonus
(+) on attack rolls to block
ng you've experienced] 2 2Improved Block
+4 bonus
(+) on attack rolls to block
ring endurance or stamina] 3 3Improved Block
+6 bonus
(+) on attack rolls to block
alties from a particular environment] 4 4Improved Block
+8 bonus
(+) on attack rolls to block
5 5Improved Block
+10 bonus
(+) on attack rolls to block
6 6Improved Block
+12 bonus
(+) on attack rolls to block
7 7Improved Block
+14 bonus
(+) on attack rolls to block
8 8Improved Block
+16 bonus
(+) on attack rolls to block
ally subject to attack] 9 9Improved Block
+18 bonus
(+) on attack rolls to block
u have a chance to plan] 10 10Improved +20
Blockbonus
(+) on attack rolls to block
Improved Critical
Critical
(+)hit on 19 or 20 with 1 attack
s as a free action] 1 1Improved Critical
Critical(+)
hit on 19 or 20 with 1 attack
eck or save against a particular hazard] 2 2Improved Critical
Critical(+)
hit on 19 or 20 with 2 attacks
3 3Improved Critical
Critical(+)
hit on 19 or 20 with 3 attacks
4 4Improved Critical
Critical(+)
hit on 19 or 20 with 4 attacks
ows breathing] 5 5Improved Critical
Critical(+)
hit on 19 or 20 with 5 attacks
6 6Improved Critical
Critical(+)
hit on 19 or 20 with 6 attacks
7 7Improved Critical
Critical(+)
hit on 19 or 20 with 7 attacks
8 8Improved Critical
Critical(+)
hit on 19 or 20 with 8 attacks
batics rather than Bluff] 9 9Improved Critical
Critical(+)
hit on 19 or 20 with 9 attacks
fect the attitudes of animals] 10 10Improved Critical hit
(+)on 19 or 20 with 10 attacks
Craft to create magical inventions] Improved Defense
+6 dodge(+) bonus from the total defense action
cy people affected by your looks] 1 1Improved Defense
+6 dodge (+)bonus from the total defense action
all in favors or aid] 2 2Improved Defense
+8 dodge (+)bonus from the total defense action
ck in one minute] Improved Disarm
+2 bonus on attack rolls to disarm
daze an opponent for 1 round] Improved Grab
Grapple as a free action after a successful attack
with an interaction skill] Improved Grapple
Make grapple checks with only one hand
or concealment to hide] Improved Initiative
+4 bonus(+)on initiative checks
ng tools for a skill] 1 1Improved Initiative
+4 bonus (+)on initiative checks
2 2Improved Initiative
+8 bonus (+)on initiative checks
3 3Improved Initiative
+12 bonus(+)on initiative checks
4 4Improved Initiative
+16 bonus(+)on initiative checks
an take 10 with even under pressure] 5 5Improved Initiative
+20 bonus(+)on initiative checks
6 6Improved Initiative
+24 bonus(+)on initiative checks
7 7Improved Initiative
+28 bonus(+)on initiative checks
8 8Improved Initiative
+32 bonus(+)on initiative checks
when meeting someone] 9 9Improved Initiative
+36 bonus(+)on initiative checks
10 10Improved +40
Initiative
bonus(+)
on initiative checks
Improved Overrun
+4 bonus on trip checks while overrunning
Improved Pin-4 penalty on grappling checks against you
Improved Sunder
+4 bonus on attack rolls to hit an object
Improved Throw
Opponent uses lesser of Str or Dex against trip attac
Improved Trip
+4 bonus on trip checks, opponent can't trip you
Move-by Action
Move both before and after a standard action
Power AttackReduce attack bonus to increase damage bonus
feat
feat
feat
feat
feat
feat
feat
feat
feat
feat
feat
feat
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1
1
0-1
0
1
0
1
1
1
2
1
0
1
1
1
1
0
1
1
-1
-1
-1
-1
-1
-1
-1
-1
-1
-1
-1
-1
-1
-1
3Attack Specialization
+2(+)
bonus to attack rolls with 3 specific attacks
3
4 4Attack Specialization+2(+)
bonus to attack rolls with 4 specific attacks
5 5Attack Specialization+2(+)
bonus to attack rolls with 5 specific attacks
6 6Attack Specialization+2(+)
bonus to attack rolls with 6 specific attacks
to increase attack bonus 7 7Attack Specialization+2(+)
bonus to attack rolls with 7 specific attacks
to increase attack bonus 8 8Attack Specialization+2(+)
bonus to attack rolls with 8 specific attacks
9 9Attack Specialization+2(+)
bonus to attack rolls with 9 specific attacks
s with a specific attack 10 10Attack Specialization
+2 (+)
bonus to attack rolls with 10 specific attacks
om concealment Blind-Fight Re-roll miss chances from concealment
are grappling to suffocate Chokehold Cause an opponent you are grappling to suffocate
st targets normally immune to them Critical Strike Score critical hits against targets normally immune to them
increase defense bonus Defensive Attack Reduce attack bonus to increase defense bonus
Defensive Roll (+) +1 Toughness save bonus
1Defensive Roll (+) +1 Toughness save bonus
2Defensive Roll (+) +2 Toughness save bonus
3Defensive Roll (+) +3 Toughness save bonus
4Defensive Roll (+) +4 Toughness save bonus
5Defensive Roll (+) +5 Toughness save bonus
6Defensive Roll (+) +6 Toughness save bonus
7Defensive Roll (+) +7 Toughness save bonus
8Defensive Roll (+) +8 Toughness save bonus
9Defensive Roll (+) +9 Toughness save bonus
10Defensive Roll (+)+10 Toughness save bonus
Dodge Focus (+) +1 dodge bonus
1Dodge Focus (+) +1 dodge bonus
2Dodge Focus (+) +2 dodge bonus
3Dodge Focus (+) +3 dodge bonus
4Dodge Focus (+) +4 dodge bonus
5Dodge Focus (+) +5 dodge bonus
6Dodge Focus (+) +6 dodge bonus
7Dodge Focus (+) +7 dodge bonus
8Dodge Focus (+) +8 dodge bonus
9Dodge Focus (+) +9 dodge bonus
10Dodge Focus (+) +10 dodge bonus
nged attacks against you in melee Elusive Target Double penalties for ranged attacks against you in melee
m attacks allowing a Reflex save Evasion (+) Suffer 1/2 damage from attacks allowing a Reflex save
m attacks allowing a Reflex save 1Evasion (+) Suffer 1/2 damage from attacks allowing a Reflex save
attacks allowing a Reflex save 2Evasion (+) Suffer no damage from attacks allowing a Reflex save
attempts in a round Fast Overrun Make multiple overrun attempts in a round
ne particular environment Favored Environment+1 (+)attack or dodge in one particular environment
ne particular environment 1 1Favored Environment +1(+)
attack or dodge in one particular environment
environments 2 2Favored Environment +1(+)
attack or dodge in 2 environments
environments 3 3Favored Environment +1(+)
attack or dodge in 3 environments
environments 4 4Favored Environment +1(+)
attack or dodge in 4 environments
environments 5 5Favored Environment +1(+)
attack or dodge in 5 environments
environments 6 6Favored Environment +1(+)
attack or dodge in 6 environments
environments 7 7Favored Environment +1(+)
attack or dodge in 7 environments
environments 8 8Favored Environment +1(+)
attack or dodge in 8 environments
environments 9 9Favored Environment +1(+)
attack or dodge in 9 environments
0 environments 10 10Favored Environment+1 attack
(+) or dodge in 10 environments
nst a type of opponent Favored Opponent (+) +1 damage bonus against a type of opponent
nst a type of opponent 1 1Favored Opponent (+)+1 damage bonus against a type of opponent
nst 2 types of opponents 2 2Favored Opponent (+)+1 damage bonus against 2 types of opponents
nst 3 types of opponents 3 3Favored Opponent (+)+1 damage bonus against 3 types of opponents
nst 4 types of opponents 4 4Favored Opponent (+)+1 damage bonus against 4 types of opponents
nst 5 types of opponents 5 5Favored Opponent (+)+1 damage bonus against 5 types of opponents
nst 6 types of opponents 6 6Favored Opponent (+)+1 damage bonus against 6 types of opponents
nst 7 types of opponents 7 7Favored Opponent (+)+1 damage bonus against 7 types of opponents
nst 8 types of opponents 8 8Favored Opponent (+)+1 damage bonus against 8 types of opponents
nst 9 types of opponents 9 9Favored Opponent (+)+1 damage bonus against 9 types of opponents
nst 10 types of opponents 10 10Favored Opponent+1 (+)damage bonus against 10 types of opponents
x & retain dodge bonus Grappling Finesse Grapple checks use Dex & retain dodge bonus
Improved Aim Double normal aiming bonuses
Improved Block (+) +2 bonus on attack rolls to block
1 1Improved Block (+) +2 bonus on attack rolls to block
2 2Improved Block (+) +4 bonus on attack rolls to block
3 3Improved Block (+) +6 bonus on attack rolls to block
4 4Improved Block (+) +8 bonus on attack rolls to block
5 5Improved Block (+) +10 bonus on attack rolls to block
6 6Improved Block (+) +12 bonus on attack rolls to block
7 7Improved Block (+) +14 bonus on attack rolls to block
8 8Improved Block (+) +16 bonus on attack rolls to block
9 9Improved Block (+) +18 bonus on attack rolls to block
10 10Improved Block (+) +20 bonus on attack rolls to block
Improved Critical (+)Critical hit on 19 or 20 with 1 attack
1 1Improved Critical (+)
Critical hit on 19 or 20 with 1 attack
2 2Improved Critical (+)
Critical hit on 19 or 20 with 2 attacks
3 3Improved Critical (+)
Critical hit on 19 or 20 with 3 attacks
4 4Improved Critical (+)
Critical hit on 19 or 20 with 4 attacks
5 5Improved Critical (+)
Critical hit on 19 or 20 with 5 attacks
6 6Improved Critical (+)
Critical hit on 19 or 20 with 6 attacks
7 7Improved Critical (+)
Critical hit on 19 or 20 with 7 attacks
8 8Improved Critical (+)
Critical hit on 19 or 20 with 8 attacks
9 9Improved Critical (+)
Critical hit on 19 or 20 with 9 attacks
with 10 attacks 10 10Improved Critical (+)
Critical hit on 19 or 20 with 10 attacks
he total defense action Improved Defense (+) +6 dodge bonus from the total defense action
he total defense action 1 1Improved Defense (+)+6 dodge bonus from the total defense action
he total defense action 2 2Improved Defense (+)+8 dodge bonus from the total defense action
Improved Disarm +2 bonus on attack rolls to disarm
n after a successful attack Improved Grab Grapple as a free action after a successful attack
ith only one hand Improved Grapple Make grapple checks with only one hand
Improved Initiative (+)
+4 bonus on initiative checks
1 1Improved Initiative (+)
+4 bonus on initiative checks
2 2Improved Initiative (+)
+8 bonus on initiative checks
3 3Improved Initiative (+)
+12 bonus on initiative checks
4 4Improved Initiative (+)
+16 bonus on initiative checks
5 5Improved Initiative (+)
+20 bonus on initiative checks
6 6Improved Initiative (+)
+24 bonus on initiative checks
7 7Improved Initiative (+)
+28 bonus on initiative checks
8 8Improved Initiative (+)
+32 bonus on initiative checks
9 9Improved Initiative (+)
+36 bonus on initiative checks
10 10Improved Initiative+40
(+) bonus on initiative checks
s while overrunning Improved Overrun +4 bonus on trip checks while overrunning
checks against you Improved Pin -4 penalty on grappling checks against you
s to hit an object Improved Sunder +4 bonus on attack rolls to hit an object
f Str or Dex against trip attacks Improved Throw Opponent uses lesser of Str or Dex against trip attacks
s, opponent can't trip you Improved Trip +4 bonus on trip checks, opponent can't trip you
after a standard action Move-by Action Move both before and after a standard action
increase damage bonus Power Attack Reduce attack bonus to increase damage bonus
Precise Shot (+) No penalty for shooting or throwing into melee
1Precise Shot (+) No penalty for shooting or throwing into melee
2Precise Shot (+) Ignores concealment unless total cover
Prone Fighting No penalty for fighting while prone
Quick Draw (+) Draw & ready a weapon as a free action
1Quick Draw (+) Draw & ready a weapon as a free action
2Quick Draw (+) Draw, ready, & reload a weapon as a free action
Rage (+) +2 to Str, +1 Fort & Will, -2 Defense
1 1Rage (+) +2 Str, +1 Fort & Will, -2 Defense
2 2Rage (+) +4 Str, +2 Fort & Will, -2 Defense
3
3Rage (+) +6 Str, +3 Fort & Will, -2 Defense
4 4Rage (+) +8 Str, +4 Fort & Will, -2 Defense
5 5Rage (+) +10 Str, +5 Fort & Will, -2 Defense
6 6Rage (+) +12 Str, +6 Fort & Will, -2 Defense
7 7Rage (+) +14 Str, +7 Fort & Will, -2 Defense
8 8Rage (+) +16 Str, +8 Fort & Will, -2 Defense
9 9Rage (+) +18 Str, +9 Fort & Will, -2 Defense
10 10Rage (+) +20 Str, +10 Fort & Will, -2 Defense
Ranged Pin Make grapple attacks with ranged weapons
Redirect Trick an opponent into hitting someone else
Set-Up Transfer the benefit of a combat bonus to an ally
Sneak Attack (+) +2 damage when you surprise attack an opponent
1 1Sneak Attack (+) +2 damage when you surprise attack an opponent
2 2Sneak Attack (+) +3 damage when you surprise attack an opponent
3 3Sneak Attack (+) +4 damage when you surprise attack an opponent
4 4Sneak Attack (+) +5 damage when you surprise attack an opponent
Stunning Attack Your unarmed attack can stun an opponent
Takedown Attack (+)Gain addtl melee attack when you drop an opponent
1 1Takedown Attack (+)
Gain addtl melee attack when you drop an opponent
2 2Takedown Attack (+)
Gain addtl melee attack & 5 ft step when you drop an opponent
Throwing Mastery (+)+1 damage with thrown weapons
1 1Throwing Mastery (+)
+1 damage with thrown weapons
2 2Throwing Mastery (+)
+2 damage with thrown weapons
3 3Throwing Mastery (+)
+3 damage with thrown weapons
4 4Throwing Mastery (+)
+4 damage with thrown weapons
5 5Throwing Mastery (+)
+5 damage with thrown weapons
6 6Throwing Mastery (+)
+6 damage with thrown weapons
7 7Throwing Mastery (+)
+7 damage with thrown weapons
8 8Throwing Mastery (+)
+8 damage with thrown weapons
9 9Throwing Mastery (+)
+9 damage with thrown weapons
10 10Throwing Mastery +10
(+) damage with thrown weapons
Uncanny Dodge Retain your dodge bonus while flat-footed
Weapon Bind Follow a successful melee block with a free disarm attempt
Weapon Break Follow a successful melee block with a free sunder
Beginner's Luck Spend a Hero Point to gain 5 temp skill ranks
Inspire (+) Grant allies +1 to attacks, saves, & checks
1 1Inspire (+) Grant allies +1 to attacks, saves, & checks
2 2Inspire (+) Grant allies +2 to attacks, saves, & checks
3 3Inspire (+) Grant allies +3 to attacks, saves, & checks
4 4Inspire (+) Grant allies +4 to attacks, saves, & checks
5 5Inspire (+) Grant allies +5 to attacks, saves, & checks
Leadership Spend hero point to remove adverse conditions from ally
Luck (+) +1 hero point
1 1Luck (+) +1 hero point
2 2Luck (+) +2 hero points
3 3Luck (+) +3 hero points
4 4Luck (+) +4 hero points
5 5Luck (+) +5 hero points
6 6Luck (+) +6 hero points
7 7Luck (+) +7 hero points
8 8Luck (+) +8 hero points
9 9Luck (+) +9 hero points
10 10Luck (+) +10 hero points
Seize Initiative Spend a hero point to go first in combat
Ultimate Effort (+) Spend hero point for auto 20 for 1 action
1 1Ultimate Effort (+) Spend hero point for auto 20 for 1 action
2 2Ultimate Effort (+) Spend hero point for auto 20 for 2 actions
3 3Ultimate Effort (+) Spend hero point for auto 20 for 3 actions
4 4Ultimate Effort (+) Spend hero point for auto 20 for 4 actions
assage, Alternate powers 5 5Ultimate Effort (+) Spend hero point for auto 20 for 5 actions
6 6Ultimate Effort (+) Spend hero point for auto 20 for 6 actions
7 7Ultimate Effort (+) Spend hero point for auto 20 for 7 actions
8 8Ultimate Effort (+) Spend hero point for auto 20 for 8 actions
9 9Ultimate Effort (+) Spend hero point for auto 20 for 9 actions
10 10Ultimate Effort (+)Spend hero point for auto 20 for 10 actions
Ambidexterity Eliminate off-hand penalties
Assessment Know a subject's relative offensive and defensive ability
Benefit (+) Gain 1 minor benefit
1 1Benefit (+) Gain 1 minor benefit
2 2Benefit (+) Gain 2 minor benefits
3 3Benefit (+) Gain 3 minor benefits
4 4Benefit (+) Gain 4 minor benefits
5 5Benefit (+) Gain 5 minor benefits
6 6Benefit (+) Gain 6 minor benefits
7 7Benefit (+) Gain 7 minor benefits
8 8Benefit (+) Gain 8 minor benefits
9 9Benefit (+) Gain 9 minor benefits
10 10Benefit (+) Gain 10 minor benefits
Diehard Automatically stabilize when dying
Eidetic Memory Perfect recall of everything you've experienced
Endurance (+) +4 bonus on checks requiring endurance or stamina
1 1Endurance (+) +4 bonus on checks requiring endurance or stamina
2 2Endurance (+) +8 bonus on checks requiring endurance or stamina
3 3Endurance (+) +12 bonus on checks requiring endurance or stamina
4 4Endurance (+) +16 bonus on checks requiring endurance or stamina
5 5Endurance (+) +20 bonus on checks requiring endurance or stamina
6 6Endurance (+) +24 bonus on checks requiring endurance or stamina
7 7Endurance (+) +28 bonus on checks requiring endurance or stamina
8 8Endurance (+) +32 bonus on checks requiring endurance or stamina
9 9Endurance (+) +36 bonus on checks requiring endurance or stamina
10 10Endurance (+) +40 bonus on checks requiring endurance or stamina
Environmental Adaptation
Suffer no penalties from a particular environment
Equipment (+) Acquire 5 points worth of equipment
1 1Equipment (+) 5 points worth of equipment
2 2Equipment (+) 10 points worth of equipment
3 3Equipment (+) 15 points worth of equipment
4 4Equipment (+) 20 points worth of equipment
5 5Equipment (+) 25 points worth of equipment
6 6Equipment (+) 30 points worth of equipment
7 7Equipment (+) 35 points worth of equipment
8 8Equipment (+) 40 points worth of equipment
9 9Equipment (+) 45 points worth of equipment
10 10Equipment (+) 50 points worth of equipment
Fearless Immunity to fear effects
1 Fearsome Presence (+)
Inspire fear in others, DC:11 range: 5
1 1Fearsome PresenceInspire
(+) fear in others, DC:11 range: 5
2 2Fearsome PresenceInspire
(+) fear in others, DC:12 range: 10
3 3Fearsome PresenceInspire
(+) fear in others, DC:13 range: 15
4 4Fearsome PresenceInspire
(+) fear in others, DC:14 range: 20
5 5Fearsome PresenceInspire
(+) fear in others, DC:15 range: 25
6 6Fearsome PresenceInspire
(+) fear in others, DC:16 range: 30
7 7Fearsome PresenceInspire
(+) fear in others, DC:17 range: 35
8 8Fearsome PresenceInspire
(+) fear in others, DC:18 range: 40
9 9Fearsome PresenceInspire
(+) fear in others, DC:19 range: 45
10 10Fearsome PresenceInspire
(+) fear in others, DC:20 range: 50
Instant Up Stand up as a free action
Interpose Trade places with an adjacent ally subject to attack
Master Plan Bonus in situations when you have a chance to plan
1 Minions (+) 15pp of followers
1 1Minions (+) 15pp of followers
2 2Minions (+) 30pp of followers
3 3Minions (+) 45pp of followers
4 4Minions (+) 60pp of followers
5 5Minions (+) 75pp of followers
6 6Minions (+) 90pp of followers
7 7Minions (+) 105pp of followers
8 8Minions (+) 120pp of followers
9 9Minions (+) 135pp of followers
10 10Minions (+) 150pp of followers
11 11Minions (+) 165pp of followers
12 12Minions (+) 180pp of followers
13 13Minions (+) 195pp of followers
14 14Minions (+) 210pp of followers
15 15Minions (+) 225pp of followers
16 16Minions (+) 240pp of followers
17 17Minions (+) 255pp of followers
18 18Minions (+) 270pp of followers
19 19Minions (+) 285pp of followers
20 20Minions (+) 300pp of followers
21 21Minions (+) 315pp of followers
Quick Change (+) You can change clothes as a free action
1 1Quick Change (+) You can change clothes as a free action
2 2Quick Change (+) Change into any outfit at will
Second Chance (+) You get a second check or save against 1 hazard type
1 1Second Chance (+) You get a second check or save against 1 hazard type
2 2Second Chance (+) You get a second check or save against 2 hazard types
3 3Second Chance (+) You get a second check or save against 3 hazard types
4 4Second Chance (+) You get a second check or save against 4 hazard types
5 5Second Chance (+) You get a second check or save against 5 hazard types
6 6Second Chance (+) You get a second check or save against 6 hazard types
7 7Second Chance (+) You get a second check or save against 7 hazard types
8 8Second Chance (+) You get a second check or save against 8 hazard types
9 9Second Chance (+) You get a second check or save against 9 hazard types
10 10Second Chance (+)You get a second check or save against 10 hazard types
Sidekick (+) 5pp Sidekick
1 1Sidekick (+) 5pp Sidekick
2 2Sidekick (+) 10pp Sidekick
3 3Sidekick (+) 15pp Sidekick
4 4Sidekick (+) 20pp Sidekick
5 5Sidekick (+) 25pp Sidekick
6 6Sidekick (+) 30pp Sidekick
7 7Sidekick (+) 35pp Sidekick
8 8Sidekick (+) 40pp Sidekick
9 9Sidekick (+) 45pp Sidekick
10 10Sidekick (+) 50pp Sidekick
11 11Sidekick (+) 55pp Sidekick
12 12Sidekick (+) 60pp Sidekick
13 13Sidekick (+) 65pp Sidekick
14 14Sidekick (+) 70pp Sidekick
15 15Sidekick (+) 75pp Sidekick
16 16Sidekick (+) 80pp Sidekick
17 17Sidekick (+) 85pp Sidekick
18 18Sidekick (+) 90pp Sidekick
19 19Sidekick (+) 95pp Sidekick
20 20Sidekick (+) 100pp Sidekick
Teamwork (+) Additional +1 bonus for aid actions
1 1Teamwork (+) Additional +1 bonus for aid actions
2 2Teamwork (+) Additional +2 bonus for aid actions
3 3Teamwork (+) Additional +3 bonus for aid actions
Trance Go into a deathlike trance that slows breathing
Acrobatic Bluff Feint and trick using Acrobatics rather than Bluff
Animal Empathy Use Handle Animal to affect the attitudes of animals
Artificer Use Knowledge (arcane lore) & Craft to create magical inventions
Attractive (+) +4 bonus Bluff & Diplomacy people affected by your looks
1 1Attractive (+) +4 bonus Bluff & Diplomacy people affected by your looks
2 2Attractive (+) +8 bonus Bluff & Diplomacy people affected by your looks
3 3Attractive (+) +12 bonus Bluff & Diplomacy people affected by your looks
4 4Attractive (+) +16 bonus Bluff & Diplomacy people affected by your looks
5 5Attractive (+) +20 bonus Bluff & Diplomacy people affected by your looks
6 6Attractive (+) +24 bonus Bluff & Diplomacy people affected by your looks
7 7Attractive (+) +28 bonus Bluff & Diplomacy people affected by your looks
8 8Attractive (+) +32 bonus Bluff & Diplomacy people affected by your looks
9 9Attractive (+) +36 bonus Bluff & Diplomacy people affected by your looks
10 10Attractive (+) +40 bonus Bluff & Diplomacy people affected by your looks
Connected Make a Diplomacy check to call in favors or aid
Contacts Make a Gather Information check in one minute
Distract (+) Bluff or Intimidate check to daze an opponent for 1 round
1 1Distract (+) Bluff or Intimidate check to daze an opponent for 1 round
2 2Distract (+) Use Bluff & Intimidate check to daze an opponent for 1 round
Fascinate (+) Hold a subject's attention with 1 interaction skill
1 1Fascinate (+) Hold a subject's attention with 1 interaction skill
2 2Fascinate (+) Hold a subject's attention with 2 interaction skills
3 3Fascinate (+) Hold a subject's attention with 3 interaction skills
4 4Fascinate (+) Hold a subject's attention with 4 interaction skills
Hide in Plain Sight You don't need cover or concealment to hide
Improvised Tools No penalty for not having tools for a skill
Inventor Can create temporary devices
Jack-of-All-Trades Use any skill untrained
Ritualist Can create and cast arcane rituals
Skill Mastery (+) Choose 4 skills you can take 10 with even under pressure
1 1Skill Mastery (+) Choose 4 skills you can take 10 with
3
3Skill Mastery (+) Choose 12 skills you can take 10 with
4 4Skill Mastery (+) Choose 16 skills you can take 10 with
5 5Skill Mastery (+) Choose 20 skills you can take 10 with
6 6Skill Mastery (+) Choose 24 skills you can take 10 with
7 7Skill Mastery (+) Choose 28 skills you can take 10 with
8 8Skill Mastery (+) Choose 32 skills you can take 10 with
9 9Skill Mastery (+) Choose 36 skills you can take 10 with
10 10Skill Mastery (+) Choose 40 skills you can take 10 with
Startle Feint using intimidate rather than bluff
Taunt Demoralize using Bluff rather than Intimidate
Track Use Survival to follow tracks
Well-Informed Gather Information check when meeting someone
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