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This file contains advanced settings for APOX. We recommend that you do not edit settings.txt directly. Instead, copy settings.txt to something like settings_private.txt, then on the options screen point to settings_private.txt. This way, if we add new settings in a patch, your settings.txt will not be overwritten, when the patch is applied.

[MISC] display_hertz = 0 ; 0 means use default, otherwise a value of something like 60 , 70, 75, 85 should be used. demo_camera_auto_move = 30 ; when watching a replay, the camera will move after this number of seconds with no input ; window_z_order ; change window_z_order if you want another app's window to be above or below Tr ash's window ; this only applies when running Trash in windowed mode; default value is 2; ; 0 = bottom, 1 = not-top-most, 2 = top, 3 = top-most window_z_order = 2 ; check_for_updates ; Set this to false if you wish the game to skip the news download which normall y occurs on the titlescreen. ; The news download provides a way for Inhuman Games to gather stats about when and how many times the game is run. ; It also is used to inform you if your version of Trash is out-of-date, so that you will know to patch the game. ; It also is used to tell the client to auto-patch the balance file. check_for_updates = true ; force_sw_tnl ; Generally this setting should be false. ; This setting can be useful if you have faulty video drivers or defective video hardware. ; Set this setting to true, if you don't want Trash to auto-detect if your video card can handle hardware Texture-And-Lighting. ; If you have a newer video car, and you want to force Trash to use the software TnL, set this to true. ; If you set this to true, and you will probably have a slightly lower frame rat e. force_sw_tnl = false ; ; ; r ; ; sleep_between_frames This setting tells Trash to sleep after rendering a frame. This reduces the amount of CPU Trash uses which can be helpful if your compute overheats easily. The higher sleep_between_frames is, the lower your frame rate will be. You might want to try a value of 5 or 10 to start. If your computer still ove

rheats, try something higher. sleep_between_frames = 0 ; default is 0

; anti_aliasing_override ; You can try values 2x, 4x, 8x or 16x ; Useful if you want to, say, play at high graphics settings with low AA or vice versa ; By default, the game chooses the AA based on the capabilities of your video ca rd and ; how high your graphics quality settings are anti_aliasing_override = 0x ; default is 0x - which means no override ; APOX determines AA level based on graphics settings [ALLIED_COLORS] ; These are the hues used for allied colors. ; The valid range is 0 to 1.0. self_hue = 0.6 ; default is 0.4 (light blue) friend_hue = 0.66667 ; default is 0.16667 (blue) enemy_hue = 0.0 ; default is 0.0 (red) [MOUSE_LOOK] mouse_look_x = 1.0 mouse_look_y = 1.0 mouse_look_decay = 0.5 mouse_look_blend = 0.2 in mouse_look_pivot = 0.0 ound mouse_look_key = KEY_SHIFT 0x41 [PERFORMANCE] drop_frames_ultra_low = true ; default is true, for every other frame, process i nput, but do not call ogre render drop_frames_other = false ; default is false, for every other frame, process input, but do not call ogre render ;=============================================================================== = [KEY_BINDINGS_NORMAL_MODE] Attack = KEY_F ; ATTACK_ORDER Attack Low = KEY_F + KEY_CONTROL _LOW_ORDER Disassemble = KEY_A + KEY_CONTROL EMBLE_ORDER Follow = KEY_R ; FOLLOW_ORDER Unload Transport = KEY_Q ; UNLOAD_ALL_TRANSPORT Sticky Bomb = KEY_Q + KEY_ALT ; ; ; ; default default default default is is is is 1.0, 1.0, 0.5, 0.2, speed and direction of heading speed and direction of pitch pr. frame accumulator decay how much of the old value to blend

; default is 0.0, 0 means use min height above the gr ; default is KEY_SHIFT, valid forms are KEY_A, A, a,

; ATTACK ; DISASS

; LAUNCH

_STICK_BOMB Throw Smoke Grenade = KEY_C + KEY_ALT ENADE Throw HE Grenade = KEY_R + KEY_ALT HEGRENADE Throw Molotov Cocktail = KEY_E + KEY_ALT OCKTAIL Place Land Mine = KEY_V + KEY_ALT LAND_MINE Sprint = KEY_Q ; SPRINT_ORDER Stop Sprint = KEY_Q + KEY_CONTROL PRINT Attack Ground = KEY_C ; ATTACK_GROUND_ORDER Attack Ground Once = KEY_C ; ATTACK_GROUND_ONCE_ORDER Attack Grayed Target = ; ATTACK_GRAYED_TARGET Clear Orders = KEY_C + KEY_CONTROL URRENT_ACTION_ORDER ;Set Metal Drop-Off Point = KEY_Q OP_OFF_POINT_FOR_METAL ;Set Salvage Drop-Off Point = KEY_S OP_OFF_POINT_FOR_SALVAGE ;Set Ammo Drop-Off Point = KEY_A OP_OFF_POINT_FOR_AMMO ;Set Rally Point = KEY_R ; SET_RALLY_POINT Set Flee Point = KEY_E + KEY_CONTROL Flee Unit = KEY_E ; FLEE_UNITS Grab Nearby Drops = KEY_S + KEY_CONTROL OPS Fire at Will = KEY_Z + KEY_CONTROL T_WILL Hold Fire = KEY_X + KEY_CONTROL IRE Crawl = KEY_Z ; CRAWL_ORDER Prone Unit = KEY_X ; PRONE_POSITION_UNIT Set Direction = KEY_D + KEY_CONTROL RECTION Service = KEY_R + KEY_CONTROL RDER Self Heal = KEY_R + KEY_CONTROL EAL_ORDER Self Repair = KEY_R + KEY_CONTROL EPAIR_ORDER First Aid = KEY_T + KEY_CONTROL AID_ORDER Repair Vehicle = KEY_T + KEY_CONTROL Add Armor = KEY_V + KEY_CONTROL E_UNITDEF_ORDER

; THROW_SMOKE_GR ; THROW_ ; THROW_MOLOTOVC ; PLACE_

; STOP_S

; STOP_C

; SET_DR ; SET_DR ; SET_DR

; SET_FLEE_POINT ; GRAB_NEARBY_DR ; FIRE_A ; HOLD_F

; SET_DI ; HEAL_O ; SELF_H ; SELF_R ; FIRST_ ; REPAIR_ORDER ; UPGRAD

;=============================================================================== [KEY_BINDINGS_CLASSIC_MODE] Attack = KEY_A ; ATTACK_ORDER Attack Low = KEY_A + KEY_CONTROL _LOW_ORDER Disassemble = KEY_G + KEY_CONTROL EMBLE_ORDER Follow = KEY_E ; FOLLOW_ORDER Unload Transport = KEY_Q ; UNLOAD_ALL_TRANSPORT Sticky Bomb = KEY_Q + KEY_CONTROL _STICK_BOMB Throw Smoke Grenade = KEY_Z + KEY_CONTROL ENADE Throw HE Grenade = KEY_E + KEY_CONTROL E Throw Molotov Cocktail = KEY_W + KEY_CONTROL Place Land Mine = KEY_X + KEY_CONTROL E Sprint = KEY_S ; SPRINT_ORDER Stop Sprint = KEY_S + KEY_CONTROL PRINT Attack Ground = KEY_Z ; ATTACK_GROUND_ORDER Attack Ground Once = KEY_Z ; ATTACK_GROUND_ONCE_ORDER Attack Grayed Target = ; ATTACK_GRAYED_TARGET Clear Orders = KEY_C + KEY_CONTROL URRENT_ACTION_ORDER Set Metal Drop-Off Point = KEY_Q OP_OFF_POINT_FOR_METAL Set Salvage Drop-Off Point = KEY_S OP_OFF_POINT_FOR_SALVAGE Set Ammo Drop-Off Point = KEY_A OP_OFF_POINT_FOR_AMMO ;Set Rally Point = KEY_R ; SET_RALLY_POINT Set Flee Point = KEY_F + KEY_CONTROL Flee Unit = KEY_F ; FLEE_UNITS Grab Nearby Drops = KEY_D ; GRAB_NEARBY_DROPS Fire at Will = KEY_W ; FIRE_AT_WILL Hold Fire = KEY_Q ; HOLD_FIRE Crawl = KEY_C ; CRAWL_ORDER Prone Unit = KEY_X

; ATTACK ; DISASS

; LAUNCH ; THROW_SMOKE_GR ; THROW_HEGRENAD ; THROW_MOLOTOVCOCKTAIL ; PLACE_LAND_MIN

; STOP_S

; STOP_C ; SET_DR ; SET_DR ; SET_DR

; SET_FLEE_POINT

; PRONE_POSITION_UNIT Set Direction = KEY_D + KEY_CONTROL RECTION Service = KEY_R + KEY_CONTROL RDER Self Heal = KEY_R + KEY_CONTROL EAL_ORDER Self Repair = KEY_R + KEY_CONTROL EPAIR_ORDER First Aid = KEY_R ; FIRST_AID_ORDER Repair Vehicle = KEY_R ; REPAIR_ORDER Add Armor = KEY_V + KEY_CONTROL E_UNITDEF_ORDER

; SET_DI ; HEAL_O ; SELF_H ; SELF_R

; UPGRAD

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