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The company launched publicly at PC Forum in 2002, announcing its CMOS-based sin gle chip 3D image sensing technology.

[3][4] Described as electronic perception te chnology , the company promotes its technology as enabling everyday machines and d igital devices with the ability to see. [5][6] In 2002, at Demo Mobile the company announced its first application, a projectio n keyboard for mobile devices. In this application, a keyboard made of light is projected onto a flat surface, the user types on the flat surface, and Canesta s e lectronic perception technology translates finger movements into keystrokes in t he device.[1][7][8] The company subsequently licensed the technology to Celluon of Korea.[9][10] The company later focused on the automotive applications of its technology,[11][ 12] securing investment from Honda,[9][13] and promoting its technology at publi c automotive industry forums such as Convergence 2006. Interior occupant sensing for advanced airbag deployment and rear obstacle detection are two example appl ications. The company recently turned its attention to the video game space where its tech nology forms the basis of a unique input mechanism that enables new immersive ga me experiences.[14][15] On October 29, 2010, it was announced that Microsoft would acquire Canesta for a n undisclosed amount, stating that their partnership would assist in the develop ment of natural user interfaces and spread the adoption of their technology into a wider array of products. Microsoft had developed a similar motion controller for its Xbox 360 game console.[16] Finances[edit] The company has raised $70 Million to date in subsequent rounds of investment.[1 4] The company s investors include The Carlyle Group,[3] Venrock Associates, KGIF, Ho tung Capital, Honda Motor Company, Ltd.,[2] Optex, Ltd.,[14] Quanta Computer Inc . (2382.TW), and SMSC (NASDAQ: SMSC). Products[edit] Canesta provides its electronic perception technology in the form of CMOS 3D ima ge sensors to multiple OEM (Original Equipment Manufacturer) markets, including consumer electronics, video gaming, automotive, security, and industrial. As of Q3 2010, the latest generation of Canesta sensor was the 'Cobra' 3D ToF CMOS sen sor. This sensor uses a standard CMOS image sensor process and has a ToF pixel a rray with XY resolution of 320x200. The range accuracy is characterized by the n oise around the correct range data, and in this 'Cobra' device, this noise is ar ound the single digit millimeter. The company also provides reference designs, functioning sensor modules, and dev eloper s toolkits.[14] Technology[edit] Canesta s time-of-flight technology consists of an array of pixels where every pix el can independently determine the distance to the object it sees. This array is in effect a massively parallel LIDAR on a single CMOS chip. At the heart of the technology is a proprietary silicon photo collection structure in each pixel th at allows accurate measurement of the arrival time of the collected photons. Thi s photo collection structure is substantially immune to CMOS surface defects tha t ordinarily adversely affect time of flight operation. This enables time of fli ght ranging using a low cost CMOS process.[13][17] Using Canesta technology a 3D time-of-flight camera can be constructed from a Ca nesta CMOS time of flight sensor, an imaging lens to focus the light from the sc ene onto the sensor and an LED or laser diode based light source controlled by t he sensor to illuminate the scene with near infrared light.[13]

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