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ALGEBRA II WITH TRIGONOMETRY MR.

YATES
COURSE OUTLINE – SPRING 2009.

Vocabulary

Unit 1: Polynomials
 Scientific Notation  Quadratic  Monic
 Exponent  Cubic  Standard Form
 Base  Monomial  Factored Form
 Polynomial  Binomial  Zero Factor Property
 Degree (of a  Trinomial  End Behavior
polynomial)  Term  Zeros
 Constant  Leading Term  Distributive Property
 Linear  Leading Coefficient  Like Terms

Unit 2: Quadratics
 Factors  Parabola  Factored Form
 Distributive Property  Vertex  Quadratic Formula
 FOIL  Zero  Like Terms
 Factoring  Root  Velocity
 Quadratic  x-intercept  Acceleration
 Monic  Axis of Symmetry  Regression
 Binomial  Standard Form  Pendulum
 Trinomial  Vertex Form  Period

Unit 3: Multidimensional Linearity


 Matrix  Inverse  Objective Function
 Scalar  Identity  Feasible Area
 Dimensions (of a  Cramer’s Rule  Vertex
matrix)  Matrix Equation  Optimize
 System of Linear  Linear Regression  Maximize
Equations  Point of intersection  Minimize
 Determinant  Linear Programming
Unit 4: Trigonometry
 Right Triangle  Angle  Range
 Pythagorean  Standard Position  Maximum
Theorem  Initial Side  Minimum
 Sine  Terminal Side  Amplitude
 Cosine  Degrees  Period
 Tangent  Radians  Zeros
 Ratio  Cartesian  Sine Function
 Trig Inverses Coordinates (x,y)  Cosine Function
 Law of Sines  Slope  Tangent Function
 Law of Cosines  Periodic Function  Asymptote
 Unit Circle  Cycle
 Radius  Domain

Unit 5: Exponentials
 Exponent  Initial Value  Logarithm
 Base  Growth Rate  Common Log (base
 Result  Population 10)
 Coefficient  Radioactivity  Natural Log (base e)
 Exponential Function  Half-life  Change of Base Rule
 Exponential Growth  Compound Interest  Inverse Function
 Exponential Decay  Principal
 Percent Increase /  Interest Rate
Decrease  e
Concepts and Skills

Unit 1: Polynomials
I. Scientific Notation
A. Write a number in scientific notation
B. Convert a number from scientific notation back to standard notation

II. Exponents
A. Apply rule about multiplying numbers (add exponents)
B. Apply rule about dividing numbers (subtract exponents)
C. Apply rule about raising to a power (multiply exponents)
D. Only if the bases are the same

III. Polynomial Arithmetic


A. Distinguish between a monomial and a polynomial
B. Find the degree of a monomial or a polynomial
C. Add/Subtract Like Terms (depending on sign)
D. To subtract a polynomial, add its opposite (reverse all its signs)
E. Multiply by distributing every piece to every other piece

IV. Polynomial Analysis


A. Graph a polynomial in the coordinate plane
B. Identify the zeros of a polynomial in factored form using the Zero Factor
Property
C. Identify the zeros of a polynomial from its graph
D. Evaluate a polynomial at a given value
E. Identify end behavior of a polynomial from its equation or graph
Unit 2: Quadratics
V. FOIL & Factoring
A. When multiplying a binomial times a binomial, you distribute every piece to
be multiplied by every other piece
B. To simplify, you multiply the Firsts, then the Outsides, then the Insides, then
the Lasts
C. Factoring is reverse distribution: you can always check your work by using
FOIL or the distributive property
D. To factor x2 + bx + c, find numbers that multiply to give c but add to give b
VI. Graphing Parabolas
A. Identify if a quadratic function’s parabola points up or down
B. Identify if it is wide, normal, or narrow
C. Identify its vertex from a graph
D. Identify its vertex if the equation is in vertex form
E. Identify its zeros from the graph
F. Identify its zeros no matter what form the equation is in (see next category)
G. Substitute values for x into a quadratic function
H. Fill out a table of values and plot the points in a graph
VII. Solving Quadratic Equations
A. Identify if an equation is in standard form (ax2 + bx + c = 0) or vertex form
(a(x-h)2 + k = 0) or factored form (a(x-r1) (x-r2) = 0)
B. In factored form, set each piece equal to zero, then solve one piece at a time
C. In vertex form, solve by getting the x alone, step-by-step reversing every
operation by doing its opposite
− b ± b2 − 4 ⋅ a ⋅ c
D. In standard form, use the Quadratic Formula:
2⋅a
“Negative b
Plus or minus the
Square root of b squared
Minus four times a times c
All over two a, hey!”
E. Combine like terms to get an equation in standard form
VIII. Application
A. Various word problems may ask you to evaluate a quadratic function at a
value, find its vertex, or find its zeros
B. Physics applications with gravity use the formula h = − gt 2 + v0 t + h0 , with
1
2
g = 32 ft/s/s = 9.8m/s/s, v0 = starting velocity, h0 = starting height
C. Physics applications with pendula use the formula

or L = T2,
L g
T = 2π
g 4π 2

with L the pendulum’s length, T the period in seconds, and the gravitational
constant g = 32 ft/s/s = 9.8m/s/s
Unit 3: Multidimensional Linearity
IX. Matrices
A. State the dimensions of a matrix (e.g. 3x2)
B. Add and subtract matrices (if their dimensions are the same)
C. Multiply a matrix by a scalar
D. Multiply matrices (rows by columns, if ‘inside’ dimensions match)
E. Find the determinant of a 2x2 matrix (ad – bc)
F. Find the inverse of a 2x2 matrix (by calculator or by hand:
1  d − b
A−1 =
det ( A) − c a 
)

X. Systems of Linear Equations


A. Solve by Cramer’s Rule (C, Cx, Cy, determinants)
B. Solve by Matrix Inversion (A-1*B) with calculator or by hand
C. Solve by researched method (substitution or elimination)
D. Graph and show solution as intersection of lines
E. Interpret solution in real-world application
F. Rearrange linear equations into standard form (Ax + By = C) or into slope-
intercept form (y = mx + b)

XI. Systems of Linear Inequalities (Linear Programming)


A. Solve and graph real inequalities in one variable
B. Solve and graph linear inequalities in two variables
C. Graph a system of constraints (linear inequalities)
D. Find coordinates of vertices of shaded regions
E. Evaluate the objective function at vertices
F. Pick optimal solution
G. Write a real-world situation as constraints and objective function
H. Interpret optimal solution in real-world context
Unit 4: Trigonometry
XII. Trig of the Right Triangle
A. Know the definitions of sine, cosine, and tangent (SOHCAHTOA)
B. Find the sine, cosine, or tangent of a given angle, using definitions & a picture
C. Find the sine, cosine, or tangent of a given angle, using calculator or trig table
D. Set up a proportion to solve for a missing side
E. Use inverses to find a missing angle
F. Use the Pythagorean Theorem c 2 = a 2 + b 2
G. Draw a diagram to represent a real-world situation
XIII. Trig of Other Triangles
A. Law of Sines:
sin A sin B sin C
= =
a b c
B. Law of Cosines: c = a + b − 2ab cos(C )
2 2 2

C. Use the Law of Sines if you have two angles and a side opposite one of them
D. Use the Law of Sines if you have two sides and an angle opposite one of them
E. Use the Law of Cosines if you have all sides and wish to know an angle
(opposite side c)
F. Use the Law of Cosines if your have two sides and the angle opposite the side
you wish to know
XIV. Trig of the Unit Circle
A. Measure angles in degrees
B. Convert between degrees and radians (conversion factor is π/180 or 180/π)
C. Draw an angle in standard position
D. Find the coordinates of the point where the terminal side meets the unit circle
 x = cos θ  y = sin θ
E. Find the slope of the terminal side (tan θ)
F. Use the unit circle to help you with solving trig equations
XV. Periodic Functions
A. Sketch the graph of a periodic function
B. Identify domain (possible x-values) & range (possible y-values) of a function
C. Identify the zeros, maxima, and minima of a function
D. Identify the period (length, in the x-direction, of one cycle)
E. Identify the amplitude (half the total height, in the y-direction)
F. Use the equation of a sine, cosine or tangent function transformed to
determine period and amplitude
(1) y = a sin (bθ): |a| = amplitude, 2π/b = period
(2) y = a cos (bθ): |a| = amplitude, 2π/b = period
(3) y = a tan (bθ): amplitude is infinite, π/b = period
XVI. Solving Trig Equations
A. Solve by doing the opposite of each operation
B. Solve by graphing the function and the value it’s supposed to equal on the
calculator, and finding points of intersection
Unit 5: Exponentials
XVII. Basic Exponents
A. Identify base, exponent, result in an exponential equation
B. Apply rule about multiplying numbers (add exponents)
C. Apply rule about dividing numbers (subtract exponents)
D. Apply rule about raising to a power (multiply exponents)
E. Only if the bases are the same

XVIII. Exponential Functions


A. y = a· bx
B. Find values of points on an exponential function
C. Identify the domain and range of an exponential function
D. Identify the y-intercept (initial value) of an exponential function
E. Identify as growth (b>1) or decay (0<b<1)
F. Calculate percent increase or decrease
G. Use initial value and growth rate to write the equation for an exponential
function to model a population, then evaluate to predict population numbers
H. Use the exponential decay function to model percent of a radioactive element
left after x half-lives

XIX. Logarithms
A. Identify base, exponent, result in a logarithmic equation
B. Convert between log equations and exponential equations
C. Use this conversion to evaluate simple logarithmic expressions
D. Use rules of logarithms (compare to Section II above) to simplify or expand
logarithmic expressions
E. Apply change of base formula to evaluate complicated logarithmic
expressions
F. Use logarithms (as inverse exponentiation) to solve exponential equations

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