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WoD - Canon Index

Complete Changeling the Lost

Kiths
Beast

The Animals

Fang and Talon (CtL 142) Contracts of the Den (WM 19) Contracts of the Wild (RoS 111)

CtL 101 WM 15

(+) 8-Again on Animal Ken and a free specialty on the animal most represented in their mien. (+) Can add points of Glamour to Presence and Composure dice pool. (-) -4 untrained penalty in Mental Skills. (-) Do not reroll 10s in dice pools involving Intelligence. Kith Name Kith Description Kith Blessing Blessing Description Page No.

Broadback

Beasts of Burden

Stoic Forbearance

Spend Glamour for CtL 102 +2 to all Stamina WM 62 rolls for the scene. Lethal unarmed damage CtL 102 WM 63 CtL 102 WM 63

Hunterheart

Predators/Hunters

Tooth and Claw

Runnerswift

Fast

Runs Like the Wind +2 Speed

Skitterskulk

Creepy Crawlies

Impossible Counterpoise Gifted Climber

Triple Defense when CtL 102 Dodging WM 64 +3 to Climbing CtL 102 WM 64

Steepscrambler

Climbers

Swimmerskin

Swimmers

Natural Swimmer

Can swim at full CtL 102 speed and hold WM 65 breath underwater as though Stamina 7 Spend Glamour to CtL 102 make a poisonous WM 65 Brawling attack that deals no damage Reduced falling damage. Spend Glamour to glide. CtL 103 WM 66

Venombite

Poisonous

Poisonous Bite

Windwing

Flyers

Gift of the Sky

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Cleareyes

Keen Senses

Primal Senses

+2 to perception WM 67 rolls. Spend Glamour to heighten senses. +1 to Composure WM 67 when resisting emotional manipulation, +2 to Stamina when resisting poisons

Coldscale

Cold-blooded

Reptilian Blood

Roteater

Carrion Eaters

Scavengers Nature +2 to resist WM 67 poison/disease, +3 if injested, 9 again perception when scrounging for items. Companion's Boon Spend Glamour to WM 67 grant an ally get +3 on a roll. You're mah bro, bro. Goblins Tongue Spend Glamour, +3 WM 106 on social rolls with Hobgoblins.

Truefriend

Loyal Pets

Chimera

Amalgamation

Coyote (American)

Trickster

The Trickster's TruthSpending Willpower WM 107 on a Pers or Sub roll grants +5. If vice is Gluttony, Greed or Lust, Manipulation cost is New Dots x 4 Consumptive Voice Spend Glamour once WM 107 per day, hearing her voice cuts social rolls by half of Nix's Wyrd.

Nix (Germanic)

River Maiden

Riddleseeker

Wise/Cunning Inquisitive Instinct Spend Glamour, for NH:GF 102 Animals of Legend one scene, +2 to all Wits rolls except Perception (Wits + Composure). Free

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Investigation Specialty "Riddles".

Darkling

The Boogiemen

Darkness (CtL 136) CtL 104 Shade and Spirit WM 21 (WM 26)

(+) Spend Glamour to increase dice pool involving Wits, Subterfuge and Stealth. (+) 9-Again on Stealth rolls. (-) -1 to activate Contracts during the daytime. (-) -2 to activate Contracts while the sun is upon the Darkling. Kith Name Kith Description Kith Blessing Blessing Description Page No.

Antiquarian

Collectors of Forbidden Secrets

Keys to Knowledge 9-Again on CtL 106 Academics and WM 68 Investigation rolls. Can spend Glamour to temporarily use Encyclopedic Knowledge Charnel Sight Spend Glamour to see ghosts CtL 106 WM 69 CtL 106 WM 69

Gravewight

Affinity with the Dead Fae Vampire

Leechfinger

Sap the Vital Spark Spend Glamour to heal self while damaging the opponent The Mercurial Visage

Mirrorskin

Doppelganger and Identity Thief

+3 to disguise rolls CtL 106 WM 70

Tunnelgrub

The Monster Under Slither and Squirm Can spend 1 CtL 106 Your Bed Glamour to wriggle WM 71 free of restraints or squeeze through tight spaces Winged Monsters Gargoyle's Grace Spend Glamour to WM 71 fall 100 yards without taking damage, +2 to for balancing on ledges.

Lurkglider

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Moonborn

Madness

Lunatic's Kiss

Every 24 hours, roll WM 71 Int + Wyrd vs. Res + Wyrd. Both of you go nuts, humans go crazier.

Nightsinger

Music

Haunting Nocturne Spend Glamour, roll WM 72 Perform + Wyrd vs Comp + Wyrd. Listener gets -2 to Resolve, Empathy, Subtrefuge. Free Performance Specialty. Light's Aversion Spend Glamour, +1 WM 72 to defense in shadows (Applies to firearms as well). Spend Glamour, hand becomes a knife (1L). Gain Melee Specialty Knives. WM 73

Palewraith

Forgotten

Razorhand

Promise of Ripper's Gift Nighttime Violence

Whisperwisp

Spies, Watching and Turncoat's Tongue Listening

9-Again on Empathy WM 73 and Subterfuge on conversation/gather info. Spend Glamour to whisper a message within earshot. Spend Glamour, WM 107 gain Striking Looks merit (WoD, p117) for one hour. Gain +2 social when dealing with opposite sex. Spend Glamour, and WM 107 lick opponent. Opponent gains mild derangement (or

Illes (Icelandic)

Trolls

Shadow Beauty

Pishacha (Hindu)

Demons

Taste of Madness

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upgrades to major) for one week. Can only be used once per week. Skogsra (Swedish) Wood Trolls Keepers of the Feral Spend Glamour and WM 107 Heart look into bird or mammal's eyes. It becomes a loyal pet until next sunrise or sundown. Larcenous Fingers 9-Again on Larceny VL 22 rolls, with no penalty for poor equipment. Spend Glamour to gain a +2 to Larceny rolls. 8-Again on Stealth rolls.

Lurkers

Thieves and Pickpockets

Elemental

Embodiments of Nature

Elements (CtL 138) CtL 108 Communion (WM WM 27 32) Contracts of the Wild (RoS 111)

(+) Once per day, spend one point of Glamour to increase Health by your Wyrd level for one scene. (-) Do not reroll 10s in dice pools involving Manipulation, Empathy, Expression, Persuasion or Socialize, except in dice pools for seeming affinity Contracts Kith Name Kith Description Kith Blessing Blessing Description Page No.

Airtouched

Air/Clouds/Wind

Velocity of the Zephyr

Can spend Glamour CtL 109 to add Wyrd to WM 74 Speed or Initiative for the scene Can spend Glamour CtL 109 to increase WM 74 non-combat Strength rolls at 1-to-1 basis

Earthbones

Earth/Mud/Sand/Sto Terrestrial Might ne

Fireheart

Fire/Lightning/Heat Flickering Acumen Can spend Glamour CtL 109

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to increase Wits rolls WM 75 at 1-to-1 basis Manikin Dolls/Mechanical Men Artificer's Enchantment Can learn Contracts CtL 109 of Artifice and make WM 75 untrained Crafts rolls with reduced penalty 9-Again on CtL 110 Intimidation and WM 76 Subterfuge rolls and can spend Glamour to reroll a failed Intimidation roll Can spend a CtL 110 Glamour to breathe WM 77 underwater and Swim at 2xSpeed. Cannot breathe air until effect is over or Glamour is spent to deactivate

Snowskin

Snow/Ice

The Voice of Ice

Waterborn

Water/Lakes/Ponds The Gift of Water

Woodblood

Plants/Fungi/Wood Fade into the Foliage9-Again on Stealth CtL 110 and Survival rolls. WM 77 Can spend a Glamour to hide in a normally unhideable area with decent foliage Living glob of Pollution Caustic Caress Spend Glamour, WM 78 breathe pollution. Roll Dex + Wyrd targets stamina. Target takes one lethal per sucess unless he can defend. +3 to resist manmade poisons.

Blightbent

Levinquick

Electricity/Lighting Fireflaught's Vigor Spend Glamour, +2 WM 79 to speed and intiative. Lasts for a turn per Wyrd.

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Metalflesh

Statues made of Metal

Forge's Endurance

Spend Glamour, +1 WM 79 to Stamina, Resolve, Composure for scene. +2 on grapples and WM 79 escaping grapples. Spend Glamour, WM 108 change a target's vice to "Lust". Add Wyrd to manipulation. Lasts 24 hours. Spend Glamour, WM 108 force a successful reroll at -1. Gain +1 to all Contracts of the Hearth. Spend Glamour, for WM 108 one scene, everyone within 10 yards suffers no wound penalties. Purchase Larceny at half cost.

Sandharrowed

Sand/Deserts

Enveloping Sands

Apsaras (Hindu)

Beautiful Fog Nymphs

Enthralling Mist

Ask-wee-da-eed (American)

Will-o-the-Wisp

Taste of Ill Luck

Di-cang (Buddhism)

Humanoid Jewel

Peace of Suffering

Fairest

The Royalty and Glamorous

Vainglory (CtL 146)CtL 112 Reflection (ER 34) WM 35 Separation (WM 40)

(+) Spend Glamour to improve dice pools involving Presence, Manipulation and Persuasion (+) Do not suffer a penalty for untrained social skills. (-) -1 when rolling to avoid losing Clarity Kith Name Kith Description Kith Blessing Blessing Description Page No.

Bright Ones

Transformed by Light/Fire/Ice

Goblin Illumination Can illuminate an CtL 113 area at will. By WM 80 spending a Glamour, can make the light blinding

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Dancer

Dancers, Assassins Fae Grace and Artists

9-Again on Socialize CtL 114 or Expression rolls WM 81 involving agility and +1 to Dodge Spend Glamour, CtL 114 reroll a Brawl attack, WM 81 once per scene. +1 to Brawl rolls

Draconic

Graceful Warriors/B Dragon's Talon eastblooded

Flowering

Personification of a Seductive Fragrance 9-Again on CtL 114 Sweet Flower Persuasion, SocializeWM 82 and Subterfuge Artistic Inspiration The Tyranny of Ideas Can spend a CtL 114 Glamour to give a WM 83 Human +2 to an Expression, Persuasion, Socialize or Subterfuge roll

Muse

Flamesiren

Entrancement of the Burning Hypnotism Spend Glamour, WM 83 Flame everyone looking must rolle Res + Comp, or suffer -2 to all actions until scene or effect ends. Rainbowchild/Emoti Prismatic Heart onal Epileptic Spend Glamour, +2 WM 84 to resist emotional manipulation for scene. All empathy vs. changeling suffers -1. Bonus to Intimidate WM 84 = Wyrd, 9 again subterfuge. Contracts of Darkness are affinity.

Polychromatic

Shadowsoul

Beauty of the Night Unnatural Chill

Telluric

Stars

Music of the SpheresAlways know what WM 84 time it is, +3 on situations that require precise

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timing. Free Astronomy for Academics, Astrology for Occult. Treasured Treasured Item Alabaster Fortitude Once per scene, WM 85 spend Glamour, retake one Stamina, Resolve or Composure roll (Not for derangement rolls.) Heavenly Articulation Spend Glamour, WM 108 Expression or Persuasion rolls become an exceptional success at 3 die instead of 5 for one scene. If target and WM 109 Succubus have same vice, +1 to all social rolls. If both have Lust, +2. Free Striking Looks merit (WoD, p117). If already owned, . Spend Glamour and WM 109 kiss a target once per chapter. Target gains +2 armor. If target is younger then 13, +3. Does not stack with other armor. Spend Glamour, NH:GF 43 reroll any failed dice on Expression roll. Harvesting Glamour from audience gains 8-Again.

Gandharva (Hindu)

Pretty Messenger

Succubus (Hebrew)

Demons of Vice to Vice Temptation and Sex

Weisse Frau (German)

Kind, Sad Pale Matrons

Kiss of Life

Minstrel

Performer

Perfect Pitch

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Romancer

Masters of Twisting Narcissus's Blessing Subtle changes in NH:GF 46 Truths everyone's eyes, incurs -3 to describe character, applies to clothes. Even cameras, both video and digital are affected by blessing. Charmers and Thieves Thievery's Grace 9-Again on Larceny NH:GF 63 and Socialize rolls involving Agility. +1 to dodge when dodging attacks. When Playmate is NH:GF 122 primary actor in a teamwork roll, add +2. If secondary, you may forgo roll to give primary 9-again.

Larcenist

Playmate

Taken to be the Fae's Circle of Friends Best Friend

Ogre

The Monsters

Stone (CtL 144) CtL 116 Oath and WM 42 Punishment (WM 47)

(+) Spend Glamour to improve dice pools involving Strength, Brawl and Intimidate. (-) Do not reroll 10s in dice pools involving Composure (Except for perception rolls, Wits + Composure) (-) -1 Penalty when using Composure as a defense trait (Subtracting defense from a characters dice pool). Kith Name Kith Description Kith Blessing Blessing Description Page No.

Cyclopean

Trackers with Acute Smell the Blood Senses

8-Again on Wits CtL 118 based Perception WM 86 rolls. Fi Fi Fo Fum indeed. 9-Again on Stealth CtL 118 or Survival rolls and WM 86 can spend a Glamour to reroll a Stealth or Survival roll

Farwalker

Cryptids and Urban The Elusive Gift Legends

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Gargantuan

Giants that Magically Grow

Spurious Stature

Spend Glamour, add CtL 118 Wyrd to Size. When WM 87 returning to normal size, take 1 lethal damage. 2L bite attack CtL 118 WM 88

Gristlegrinder

Monstrous Eaters

Terrible Teeth

Stonebones

Heavy Defenses

Obdurate Skin

Spend Glamour, CtL 118 gain Armor equal to WM 88 Wyrd but suffer reduced defense Can hold breath as though Stamina 7 and no penalty to sight based perception rolls underwater CtL 119 WM 89

Water-dweller

Lake Monsters

Lie Under the Waves

Bloodbrute

Gladiator

Improvised Mayhem Spend Glamour, turn WM 90 something into any weapon from the Melee Weapons Chart (WoD Core p170). No -1 Improvised Weapon penalty for the Bloodbrute. Sepulchral Hunger An enemy at half health grants +1 to the Ogre's attack rolls. Gain a +1 when fighting undead (Zombies, vampires) Sundering Talons WM 90

Corpsegrinder

Cannibals

Render

Living Siege Engines

When attacking w/ WM 91 bare hands, ignore 3 durability in objects. Spend Glamour for WM 91 +1 occult. +1 to activate Contracts

Witchtooth

Crones and Warlocks

Black Hex

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that curse. Daitya (Hindu) Reptilian Giants/Godslayers Cutting Might Spend Glamour, WM 109 ignore durability do damage to structure for one attack. Free Weaponry Specialty. Spend Glamour, bite WM 110 attack once per session. Heal 1 lethal or 2 bashing for every damage dealt. Must be done on Morality 6 or less. Spend Glamour, add WM 110 Strength to all Manipulation rolls.

Oni (Japanese)

Soul Consuming Demons

Mouthful of Sin

Troll (Nordic)

Ambushers/Cunning Unyielding Voice Riddlers

Wizened

The Servants and Craftsmen

Artifice (CtL 134) Animation (WM 52) Forge (RoS 99)

Ctl 120 WM 48

(+) Spend Glamour to get 9-Again on Dexterity for the scene (+) Spend Glamour to add Wyrd to dodge total (-) Do not reroll 10s in dice pools involving Presence (-) -2 for untrained Social Skills Kith Name Kith Description Kith Blessing Blessing Description Page No.

Artist

Artists

Impeccable Craftsmanship

8-Again on Crafts CtL 121 rolls and can spend 1 WM 92 Glamour to reroll failed dice on a Crafts roll +4 dice to resist CtL 121 poisons/intoxication; WM 92 spend Glamour, magically make a drink alcoholic

Brewer

Makers of Alcohol The Inebriating Elixir

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Chatelaine

Butlers

Perfect Protocol

9-Again on Social CtL 121 rolls that deal with WM 93 manners or etiquette and can spend a Glamour to get +2 to Manipulation and Presence die pools 9-Again on CtL 122 Medicine rolls, WM 93 doesn't suffer equipment penalties on Medicine rolls Add 2 Glamour to a SaD 64 Talecrafting roll to avoid Cruel Twists of Fate (does not protect against dramatic failure on the roll) Can tell the future as CtL 122 though they had the WM 94 Common Sense Merit Spend Glamour, improve a tool Has a Weaponry specialty with Bladed weapons CtL 122 WM 94 CtL 122 WM 95

Chirurgeon

Doctors

The Analeptic Charm

Fatemaker

Talecraft Specialist Turn of the Tale

Oracle

Prophets

Panomancy

Smith

Metalworkers

Steel Mastery

Soldier

Combatants/Sentries Blade Lore

Woodwalker

Protectors of the Land/Gardeners

Wildcraft

8-Again to Survival CtL 123 rolls and can survive WM 95 by eating any plant 8-Again on Expression when writing. Wits + Academics to understand written text in foreign language. WM 96

Author

Writers

Polyglot's Riddle

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Drudge

Slaves/Servants

Unseen Labor

Spend Glamour, WM 96 complete a simple task (5 or fewer successes) almost instantly. 9-Again on Stealth rolls. Spend Glamour, win WM 96 mental based board games. +3 to gamble in games that require both mental skill and luck. Spend Glamour, send a coded message through vibrations in the ground. WM 96

Gameplayer

Gamemasters/Strate Grandmaster's gists Stratagem

Miner

Underground

Tappingspeak

Gremlin (English)

Sabotage

Gremlinizing Touch Spend Glamour once WM 110 per day, touch a device to negate equipment penalties, including with weapons. Spend Glamour, WM 110 touch raw meat (Minimum one pound). Can feed equal to Wyrd score, nourishes for 24 hours. Gain Free Iron Stomach Merit (WoD p112). Spend Glamour, WM 110 pick a target. Sing or play instrument and target will be unable to act as long as you continue or he must defend himself. 8-Again on Crafts VL 22

Pamarindo (Italian)

Cannibals/Chefs/But Gourmand's chers Grotesquerie

Thusser (Norway)

Parties/Dancers/Hyp Fiddler's Delight notism

Inventors

Artificers

Inventive Genius

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and Science rolls involving mechanisms and devices. Spend Glamour to add Wyrd score in dice to such a roll. You are not limited to what is on this list; For information on fleshing out your own Kith, refer to Winter Masques p. 59 You may forgo a Kith blessing to go Kithless. For information on how to gain a Kith in this situation, refer to Winter Masques p. 59 For information on shedding a Kith or Seeming, refer to Winter Masques p. 99

Merits
Merit Age Reversal Cost () Prerequisites Wyrd Source NH:GF p84 Description Your Changeling begins to age backwards. Bring an attribute to a maximum of +6 , 5th dot only costs one dot at character creation. Greater healing when eating Goblin Fruits, but suffer malnutrition without one Fruit per week. You complete mundane tasks in half the time that it would take others! Well, except you can't be watched while you do it. You can spend a glamour to half this time

Arcadian Body

()

Attribute + Creation Only

RoS p87

Arcadian Metabolism

()

RoS p87

Brownie's Boon

()

RoS p88

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again. And again. And a gain. Though, this tops out at being able to finish something in 1/16th the time. Charmed Life () RoS p88 Reroll when dealt aggravated damage or would otherwise be killed. Develop favor with members of a Court. Ensorcelled mortals can take this merit. You have a group of loyal, but broken followers. With high Clarity, you have a kiss that cancels mind and emotional controll Your character possesses two or more kiths, and by proxy the blessing that comes with it. Your character possesses two or more kiths, and by proxy the blessing that comes with it. Add Wyrd to negative situation modifiers to Expression or Persuasion. Spending a point of Glamour inspires emotion on

Court Goodwill

( to )

CtL p93 AN p. 45

Devotee

( to )

Wyrd

ER p14

Disenchanting Kiss ()

Wyrd Clarity 9+

SaD p92

Dual Kith

()

Wyrd

WM p98

Dual Kith

( or )

Creation Only

RoS p88

Enchanting Performance

()

Expression

RoS p88

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successful Performance roll. Fae Mount (, , or ) RoS p89 You own a Hobgobli n/Token/Otherwise magical mount. = Appearing when called. = As , but with single magical abiltity = As , but with another magical ability = As , but capable of leaving the Hedge for a scene, complete with mask. Must return to the Hedge for 24 hours afterwards. You possess a token, which, when broken, will summon your Keeper, who owes you a single favor. Capable of using Goblin Fruits to restore health to others. Does not apply to the dead (Ghosts, Vampires) Abilities for fighting while in a dream. Look under the Styles Merits page for more information. Abilities to use in a formal duel while in the Hedge. Look under the Styles

Faerie Favor

()

RoS p90

Faerie Healing

()

RoS p90

Fighting Style Dream Combat

( to )

Wyrd , Empathy

RoS p90

Fighting Style Hedge Duelist

( to )

Wyrd

RoS p91

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Merits page for more information. Gentrified Bearing () Wyrd RoS p92 You look a bit like the True Fae, and can fool Hobgoblins and Gentry at a distance.

Goblin Merchant

( or )

Goblin Markets p34 Sell at Goblin Market without being price-gouged and while protected by Market Law RoS p38 Can make pledges with one Wyrd-purview/dot; no sanction and boon and task must be related to purview A list of your consistent sources of Glamour. Examples include: Emotion, Dreaming, Oaths, Hedge Fruit Sensitivity to established Hedge Gates, lower time spent finding such a gate cut by half, granted a reflexive roll when near one. Intelligent Hobgoblin familiars who act as animal retainers. The more dots you have, the stronger the Hobgoblin is. Seeking information

Goblin Vow

( to )

Harvest

( to )

CtL p94

Hedge Gate Sense

()

RoS p92

Hedgebeast Companion

( to )

AN p132

Hidden Life

( to )

Fame 0,

RoS p92

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Wyrd equal to dots in Hidden Life

about your character takes a penalty, including remembering contact or physical details. RoS p92 Ability (and rules) for temporarily training Hobgoblins. A part of the body becomes a weapon, and granted a damage bonus. This can stack with Blessings. When determining maximum age, the Changeling is treated as if her Wyrd is +4. For information on aging, see CtL p. 174 - 175. Membership in a court, benefits in the form of bonuses to social interaction, Contracts and Blessing. The first dot for free. The Changeling possesses multiple masks (One per dot) and can change them. The masks do not change your size and gender.

Hobgoblin Trainer

()

Lethal Mien

()

Wyrd

RoS p94

Long of Days

()

RoS p94

Mantle

( to )

CtL p97

Manymask

( to )

Wyrd

ER p14

Market Familiarity ( or )

Changeling

Goblin Markets p14 Locate and attend Goblin Markets. RoS p94 or +3 bonus to Goblin Markets p33 determine if being

Market Sense

()

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cheated in deals. Market Stall () Goblin Merchant Goblin Markets p34 Own a stall where you can store goods and be able to extract and store abstractions. CtL p98 AN p45 The quality of legal (Or illegal) documentation supporting your new identity. This merit can be taken by mortals or other supernaturals as well. The Changeling is capable of standing absolutely still, and all rolls to notice or locate take -2. Your character is known for having a way with words. Gain +1 for every merit dot when discussing Pledges. Grants ensorcelled mortals to recieve Prophetic dreams. Costs 1 glamour and a Wits + Occult roll. Hide your emotions very well, even from lie detectors and such.

New Identity

(, or )

Perfect Stillness

()

Stealth

CtL p94

Pledgesmith

( to )

RoS p94

Prophet Circle

( to )

RoS p94

Rigid Mask

()

Subterfuge

RoS p95

Second-Hand Skills ( to )

Wyrd

Goblin Markets p26 Gain bonus equal to dots to three skills once per Chapter.

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Shared Sleep

()

Functional Multiple CtL p44 Personalities or Multiple Personality Disorder

Need only 4 hours sleep as long as you spends 6 hours in each of your personalities. While speaking, everyone within earshot takes a -2 penalty to all actions.

Siren Song

()

RoS p96

Slave

( to )

Goblin Markets p23 Supernatural servant purchased at Market. RoS p96 Always know the direction and distance to your Fetch, its moods and emotions, and a +2 to social rolls when interacting. Take penalties when it is injured or killed. The Changeling's mein becomes transcendental, and mortals become bewitched, limiting their actions. Changelings must roll Resolve + Composure or be bewitched. Spend Glamour to increase Talecrafting rolls. Own a once mundane charm turned magical from its time in the Hedge or Arcadia. You may not use this merit to

Soul Sense

()

A Living Fetch

Sublime

()

Wyrd

ER p14

Narrative Master

()

Wyrd

SaD p78

Token

( to )

CtL p98

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obtain Legendary Tokens ( or more). See the list here. Tokenmaster () Wyrd ER p14 Being in constant touch with objects turns them into Tokens. See the list here. Sense when the an opportunity to set up a Hook comes up. Your character receives Prophetic Dreams. Costs 1 Willpower point and a Intelligence + Wits roll.

Unseen Sense, Talecrafting

()

Wits Academics

SaD p78

Visionary Dreams

()

Wyrd

RoS p97

Wholesale Wares

( to )

Market Stall

Goblin Markets p35 Once per chapter, reduce the cost of an item by dots in the Merit so long as intent is to resell. RoS p97 A successful Wits + Composure leads to borrowing a skill specialty or language for one day from a known mortals dreams Gain a free skill specialty in one field every time you grow in Wyrd. Developing other skills may cost more.

Wisdom of Dreams ()

Wyrd +

Wyrdskill

()

Wyrd

ER p15

Kith Restricted Merits


Kiss of Life () *pre: Sap the Vital SaD p24 The Leechfinger can store

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Spark Blessing

stolen health and use it to heal himself or others. When the Brewer uses his blessing, the merit makes the fermented drink unrecognizable as alcoholic.

Subtle Liquer

() *pre: Inebriating Elixir SaD p29 Blessing

Entitlement Restricted Merits


Outsider Fetish ( to ) *pre: The Lord LoS p150 Sages of the Unknown Reaches Begin play with a talen or fetish. Must be instructed on the usage by a Werewolf. List of Talens and Fetishs.

Milestone Merits
You may not buy Milestone Merits. All Milestone Merits are granted when a Changeling kills her Fetch. They have no dots. For more information on Fetch Hunting, go to p. 109 - 110 in Autumn Nightmares.

Bloodied Ground

AN p. 103

The milestone is achieved on the human side of an open gateway (The Hedge must be seen). Reach the spot where the Fetch died easier. The milestone is achieved when done personally. Once per story, the Changeling can activate the merit to gain +3 to any roll. The milestone is achieved with no witnesses, even animals. Receive an item that lets you play the part of the fetch. Can be stolen and used to impersonate the Changeling. The milestone is achieved. A fist-sized object that was the fetchs heart is taken, which can be used as Glamour reserves. Usable only by the owner.

Broken Mirror

CtL p. 259

Cuckoo's Egg

AN p. 103

False Heart

AN p. 103

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Fetchbane

AN p. 103

The milestone is achieved with a single weapon not made of Cold Iron. The weapon does lethal damage (Or +2 if lethal) when infused with Glamour. Take penalties for using it in self-defense. The milestone is achieved when every member of a motley gets at least one hit into a Fetch, and is applied to every member. When any member is rolling for degeneration, the motley can activate this merit to have every member roll a degeneration check. If there is even one success, then it counts as a sucess for everyone.

Shared Guilt

AN p. 103

Fate Merits
Take these merits only at your ST's discretion. Fatebound Title Merit Cost () Page *Pre: Wyrd () and... Bean Buyer Streetwise SaD p89 Effect Drawback

Once per story, after Using the advantage being tricked, spend runs you into an a glamour to gain a enemy, who gains significant access to you advantage. through said advantage. Do an instant Action Every time to turn trash into something is created something valuable. using this method, the Fatebound loses something of equal value. Gain some Lose all social knowledge of 10-Again rolls when circumstance when with your lover. forcibly seperated

Cloistered Spinne

Crafts

SaD p90

Cowherd and Weaver

Resolve

SaD p90

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from your lover, and your lover escapes. Evil Stepsister Manipulation SaD p90 Spend a Glamour whilst being cruel to a subordinate to get something that will help you in the future. Near the climax of the story, everything comes back to bite you in the ass.

Fair Prince

Court Mantle

SaD p91

You are loved by Opposing Court almost all the courts, hates the Fair Prince, and receive a bonus to the point of for dealing with plotting non-fae. assassination. When at full health, all Social Merits act as though you have them twice over (Not doubled). A Court member dying causes one lethal damage, and inability to maintain rule or insurrection in your kingdom loses benefits, and causes wound penalties -1 when rolling to resist gaining a derangement after losing Clarity. Every time she benefits from this merit, she gains a cumulative penalty to all actions (Except contract activation and resistance). -2 to avoiding traps or being surpised by an adversary for the first time.

Fisher King

Court Mantle Court Crown

SaD p91

Mobled Queen

Court Mantle Court Crown

SaD p91

Massive bonuses when activating a Court Contract, and a bonus when harvest a Court Emotion.

Monkey Heart

Wits

SaD p91

+5 to notice traps and avoid being suprised by an adversary for a second time after.

Mortal Enemy

Resolve

SaD p92

Get extra dice when Enemy recieves dealing with your same benefits.

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enemy, as well as other bonuses. Star-Crossed Lover Presence SaD p92 Spending a Willpower point when working to protect or save your love is an automatic success and regain a point of Willpower per scene spent protecting her. The lover is constantly being targeted for abduction. When this happens, -2 on all rolls not directly related to rescuing the lover

Partial Transformation Merits


Do not use these merits unless you are designing a recently rescued abductee. They are treated as templates for lesser supernaturals. For more information on the Fey-Touched, see Equinox Road P. 107 - 108 Take these merits only at your ST's discretion. Enchanted Mortal () ER p107 Character is treated as if permanently Ensorcelled. No Seeming () *pre: Changelings ER p107 Only Character Creation Only Character is treated as if she has no kith or seeming, therefore no curse or blessing. Gains +1 to all rolls involving clarity loss or gaining a derangement. Character possesses a kith and seeming, and has both a curse and a blessing. -1 to rolls to avoid derangement.

Seeming

() *pre: Fey-Touched ER p107 Only Character Creation Only

Fair Folk Merits


Autumn Nightmares P. 71 - 72 Take these merits only at your ST's discretion. Fae Pet ( or )

Similar to Retainer, grants the Fey an animal companion that is

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willing to die for its master. Any pet that dies is replaced within 24 hours. - Real world animal that exists locally. - Hobgoblin pet. Fair Haven () Designated area in the real world where the Fey can stay without being poisoned by reality.

Forbidden Merits

Unseen Sense (WoD, Page 109) (Note: Unseen Sense: Talecrafting is NOT Forbidden.) Fair Folk Merits (AN, Page 71) Lucid Dreaming Merit (CtL, Page 195) Partial Transformation Merits should typically only apply to mortals who were recently abducted and rescued before their transformation into a Changeling was complete. (Information is in Equinox Road p. 105) Fair Folk Merits should typically only apply to the Gentry. (Information is inAutumn Nightmares P. 71 72)
Restricted Merits:

Social Merits must be justified, as many contacts and utilities may be lost upon the characters return. Social Merits may never be applied to the Gentry. Kiss of Life is restricted to the Leechfinger Kith. Subtle Liquer is restricted to the Brewer Kith. Milestone Merits may not be purchased, they must be earned through play. Fate Merits can change the flow of the story, so should only be taken with the consent of the Storyteller.

Entitlements
Name Bishopric of Blackbirds Description Requirements Privileges Page

Wandering Wyrd ; Empathy May purchase CtL 290 fellowship, often Aspersorium token regarded as a mixed omen, who seek to aid all other changelings, in exchange for favors. Diviners who seek to Wyrd ; study Fate and its Investigation ; signs where ever Occult they may be found. Awarded The CtL 293 Diviner's Instrument token

College of Worms

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Duchy of the Icebound Heart

Drawing from the Wyrd ; Persuasion ranks of the broken ; Subterfuge ; hearted, these Mantle(Winter) manipulators who seek to break the hearts of everyone that they can, to use and exploit them and be victims themselves no longer.

Gains significant CtL 297 social bonuses when interacting with those they have broken, until the victim loves again

Magistrates of Wax Self-styled Wyrd organizers of Changeling society. Margravate of the Brim Guardians of all Wyrd ; Clarity >4; Changelings, who No Mantle spurn the courts and operate outside of them, but none the less do everything they can to protect the Freehold.

May purchase the CtL 300 Waxen Violet token

Gain several minor CtL 303 bonuses when within the bordermarch territory that they guard.

Sacred Band of the Vain in the extreme, Wyrd ; Presence Golden Standard this band of warriors serves the freehold diligently for the praise and glamor it brings. Satrapy of Pearls

May spend a CtL 306 glamour to add any physical attribute's dots to a presence roll.

Hedonistic Wyrd ; Persuasion Gain a specialty in a CtL 310 merchants who all ; Mantle(Spring) social skill. things, even abstract concepts, as being potentially for sale. They frequently take a fancy to random items that they will exchange anything to obtain. CtL 313

Scarecrow Ministry Inflicters of horror Wyrd ; Awarded the upon mortals, Manipulation ; Bugbear's Mask frequently the stuff Mantle(Autumn) token

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of urban legends, in order to warn them away from dangerous places and actions. The Tolltaker Knighthood Bloody and merciless mercenaries, who will none the less never accept a task that they consider unjust. Wyrd ; Mantle(Summer) ; Brawl, Firearms or Melee Bounty victims CtL 317 suffer half defense and reduced Initiative against the Knights

The Phantom Tong A criminal Wyrd , Larceny organisation with a secret membership, working under the pretense that the chaos they cause keeps the Courts honest.

Free specialty in WM 143 Larceny or Streetwise, and Contacts/Allies relating to criminal world purchased at x1 dots.

The Bronze Beylik Kingmakers who are Wyrd 3, Politics 3, Gain access to the supposedly cursed Clarity 6 or higher Bronze Spearhead never to be rulers themselves. They seek to select a rule that is best for the freehold, or become the secret power behind the throne.

WM 146

The Knighthood of Policers of Lost Wyrd 2, Wits + Gain access to the WM 149 the Dragonslayer society, who see it as Composure of at Grand Cross of Saint their task to root out least 6, Intimidation George. corruption and purge 2 it by any means necessary, infamously including torture. Bodhisattvas of the Social reformers that Wyrd 2, Wits 3, Broken Cage encourage Fleeting Spring 1, individuals to break Mantle(Spring) 1 free from social Gain access to the LoS 43 Sprung Door token.

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mores and the rut of habit. The Hound Tribunal In the latter days of Summer, the secret police of Summer come out, and 'deal' with anyone who seems to have obstructed or turned traitor against the Summer Monarch. Wyrd 2, Subterfuge 2, Stealth 2, Martial skill at 3, Mantle(Summer) 2 +2 to subterfuge LoS 63 rolls when lying about themselves. Also taught the Turncoats Assurance pledge.

Magi of the Gilded Wandering hermits Wyrd 2, Occult 2, Thorn that seek to Survival 3, understand the Mantle(Autumn) 2 power and treasures of the Hedge.

No -1 to LoS 83 degeneration when in Hedge, can go hours=Wyrd before losing Glamour to the Thorns Gain power LoS 102 Shadowkiss. Kisses recipient and spends Glamour, imposes -3 penalty to anyone wanting to discover information about the recipient, ends after a day unless another Glamour is spent.

Knighthood of the Utmost Silence

Knights that help Changelings leave situations by stealth and guile, be it evading the eyes of the Gentry, or getting out of jail quietly and setting up a new name.

Wyrd 3, Stealth 2, Subterfuge 2, Weaponry 1, Mantle(Winter) 1

Ancient and Accepted of or Bridgemasons

Known chiefly for the art of Wyrdbuilding. Group of builders with secret signs to guard their art.

Wyrd 3, Crafts 3 + Wyrdbuilding: can LoS 110 Specialty: construct a building Construction, Mantlefor 1 Glamour per (Autumn) 1, hour per 20 size Elemental or Ogre points. Building must touch bare stone or soil. Complex buildings need an Int+Crft. This can also be used to destroy other buildings at the same rate. Mortals cannot witness or know

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how the building was constructed or the task fails or begins to crumble at the rate it was built. The Barony of the Lesser Ones Investigators and diplomats to hobgoblins, judges and enforcers of relations between Changelings and hobgoblins. Wyrd 3, Intimidation +2 to all Intim and LoS 113 3, Persuasion 3 (or 2 Pers made against Intim and 2 Pers if hobgoblins or other possess Gentrified Hedge denizens, +1 Bearing or Hob Kin defence against merits) these, and +1 bonus to navigate the Hedge. Concider LoS 117 Desperation the title's native emotion and so harvest additional glamour from it. It is also the emotion for Bedlam.

Court of the Solstice Highly varied title Wyrd 3, Mantle 0 venerating or at least seeing the merit in the between places of the world. Generally looked on poorly by the traditional courts. The Duchy of Truth Fetchhunters and Wyrd 2, Resolve 3, and Loss killers, but doing so Investigation 3, discreetly so it Mantle(Winter) 1 seems the person vanished. The Eternal Echoes Historians and witnesses to the dangers and heros the Lost. Wyrd 3, Eidetic Memory, Intelligence 3

Gains a free 2-dot LoS 121 Hedgespun rainment armour, and the token False Face of Truth. Perfected Memory: LoS 125 Willpower and Glamour causes the rest of the scene to be perfectly remembered in all detail and replayable. This cannot be altered or stolen by mundane or supernatural means. +5 to resist coercion to get recorded memories. Can only remember 10xWyrd scenes.

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Memory Transferal:Ritual dream with skin-to-skin contact where the Lord may give a memory to another Echo. The Guild of Goldspinners Creators of gold and Wyrd 2, Crafts 2 + wealth. Enforcers of Specialties: Textiles bargains. and Smithing, Mantle(Spring) 1 Access to the LoS 130 Gildwheel toke, and access to the Gildwheel Pledges. LoS 134

Guild of the Sacred Couriers and Journey messengers, typically for inter-freehold contact, but can be used personally too. Inter-freehold deliveries are free, and the Courier cannot investigate the package. Knights of the Knowledge of the Tongue

Wyrd 2, Drive 2, gain access to the Expression 2, Courier's Winged Streetwise 2, Sash token. minimum Clarity 5, Fairest only

Gormands always Wyrd 3, Crafts 3 or +3 to any roll to LoS 138 experimenting with Crafts 2 + Specialty: track down a Goblin new foods and Cooking Fruit, Hob Goblin, ingredients. Usually or other element in outlandish. the hedge, as long as it pertains to a dish hoped to prepare. outside of a dish, there is a +1 to find Goblin Fruits Wyrd 5, Clarity 6 or higher, one of the following Social Skills at four dots: Empathy, Persuasion, Socialize, Subterfuge Have at least 1 LoS 142 minute per wyrd of talk time with a Keeper before they attack. Non Supernatural Manipulation rolls are exceptional success on 3 success instead of 5. Gain

Legacy of the Black Negotiators with the Apple True Fae. Pledgemasters and careful diplomats.

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access to the Black Apple Pendant token. The Lord Sages of the Unknown Reaches Scholars and Wyrd 2, Occult 3, at researchers of other least two Occult supernatural specialties phenomena. +1 to Socialize and LoS 147 Persuasion rolls with one type of supernatural creature. Can purchase Allies or Contacts with any supernatural being. May purchase Enhanced Items (Mage) Imbude Item (Mage) Library (Mage) Fetishes (Mage) merits.

The Lost Pantheon Changelings that Wyrd 6, Mantle Perception Minuses LoS 151 believe themselves (Any) 4, Clarity No for low clarity are gods. higher than 6 reversed, becoming bonuses. These bonuses are also added to her Wyrd to determine longevity. Can Harvest Glamour from worshipers by revealing true form. Always considered 'court' harvest, even if courtless. +2 to all rolls to attack, defy, or otherwise engage in aggression or resistance against the Gentry and their Minions The Order of Oneirophysics Mystics and healers Wyrd 2, Medicine 2, Spend 1 Glamour to LoS 155 that focus on the real Empathy 1 enter a Lucid Dream of dreams and their Special even without being power. in a hedge or hollow. When doing this may enter any

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dreams of someone in skin to skin contact. May use Dreamhealing, based on Rank The Charmed Circle Eldrich order that Wyrd 7, Persuasion consists of real 4, Willpower 7, rulers; those with the Mantle 5 confidence and personal power to truly lead. 5 merit dots to be ER 40 spent on social merits. Once per story may touch a target and verbally declare Friend or Foe. Friends get +1 to all non social rolls. Gains 2 Willpower on waking, and +3 to social rolls involving the freehold (except the Sovereign) Foes have -1 to all social rolls, loose one willpower on waking and a -3 to all social rolls involving the freehold (The Sovereign is still excluded). Gains access too the Gilded Torc Token May shift their Mien ER 44 within her Seeming to appear as another kith when receiving an assignment. May do so again before new assignment at the cost of one Willpower dot. Cannot appear as someone else. Can Smell lies without a roll. May regain one glamour a day from a successful lie.

Knights of the Widows Walk

Spies that can Wyrd 6, Subterfuge change their face. 4, Mantle 2 or less Generally not known about.

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Gains a free specialty in subterfuge. The Parliament of Victors Champions and slayers. Victors that have to keep winning. Wyrd 6, One combat-related Skill (Brawl, Firearms, Weaponry) at 4, Presence 4 Privileges can be ER 48 lost if the Champion fails a task or challenge. All Physical rolls are considered exceptional on 4 success instead of 5. Gains Striking Look at 4. +1 to Persuasion rolls if she already possess the merit. Once per chapter may spend glamour to add her Wyrd score to a single combat roll. The attack is dramatic and showy.

The Office of the Vizieral Counsel

Mad wizards that Wyrd 7, At least 12 The Vizier does not ER 52 use the order to keep dots in various Age as long as she is their insanity in Contracts, Politics 3, part of the order. +5 check. Impartial Occult 3 dice when making a magical advisors to roll to resist all courts. activating a derangement. +1 to Clarity rolls made to resist gaining a new derangement. She can ignore all Major Frailties (Minor's still apply) Leaving the order causes an immediate loss of a Clarity dot. When purchasing a Contract that will further help her duties for the king or queen, it then costs new dots x2 for that

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clause. The Family of Silent Dreamtrappers. TheyWyrd 4, Contract of Nights watch dreams for Dreams 2, intrusion by the true Empathy 2 fae, and can bind almost any oneiropomp in the physical world. Can craft a Dream DD 145 Prison - Same as crafting a new dream, but instead is a hole where a dream will fall. Can specify what kind of dream. When ever tainted DD 149 by magic that allows her Wyrd as a penalty to its roll or to roll Wyrd as part of her resistance, her wyrd is 1 higher for that purpose.

The Hedge Wardens Nobles that seek to Wyrd 3, tame the local hedge,Investigation 2, slay dangers from Occult 2 the Hedge, and keep the Trods open so that the Lost can escape Arcadia.

The Squires of the Broken Bough

A nomadic order Wyrd 2, Resolve 3; Gains access to the DD 153 that moves soldiers Any of Brawl, Broken Blade Token to where they are Firearms, or most needed. They Weaponry 2 fight off whatever danger a freehold faces before moving on to the next distant threat. All have nearly lost everything to the threat and so this task consumes them. Devotees to fate. Wyrd 3, Empathy 2, Often come into Occult 2 conflict with the College of Worms. Worms seek to understand fate, Gleaners seek to simply enact fates will. Spend 1 glamour DD 156 and discover if an action is fated to succeed of rail. Successful fate gives a +1 to any roll for directly furthering the plan, and -1 to anyone attempting to hinder it. If the plan is destined to fail, bonuses are

The Twilight Gleaners

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reversed. The Adjudicators of Judges of fate who Wyrd 3, Contracts of May activate SD 142 the Wheel tsk themselves with the Hearth 2, Fortunes Wheel making sure that the Investigation 3 when using the worthy get success, Contracts of Hearth. and the unworthy +1 Glamour to store fail. the contract activation opposite of the one enacted, and may use it against a second person. The Legion of the Iron Wall Tacticians and Wyrd 4, Persuasion guardians of the 3, Brawl, Firearms freeholds worldwide.or Weaponry 4 They monitor threats to freeholds and mobilise to defend them. Can swear the SD 146 Freehold's Defender Oath. May train followers who can purchase certain traits even even if they don't have the experience for it yet. Declares an area SD 150 equal to Wyrdx200 yards or less or Wyrdx1000 population or les sher territory. People not aligned to the principles of the region will want to leave. +1 to people furthering the goals within the region. May choose a 2nd SD 154 Kith Blessing (which must be from a different seeming) May exceed Dual Kith rules (allowing a 3rd Kith)

The Order of the Hallowed Garden

Architects of urban Wyrd 3, Politics 3, renewal and change. Socialize 3 Designers of 'gardens' where people can rest and keep the community peaceful.

The Pilgrims of the Journeymen who Wyrd 3, Resolve 3, Endless Road desire to improve No Attribute at 1. themselves to unattainable perfection. Envied or disdained by others usually.

Contracts

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Clause Name

Description of Clause Effect

Catch (Reminder: Using the catch only waives glamour cost. Additional costs must still be paid.)

Cost

Dice Pool

Universal Affinity Contracts Contracts of the Board The Honest EyeReveal if someone is cheating. Changeling has caught subject cheating in the past without using a contract. Swords at Dawn 46 Wyrd + Wits vs Powerstat + Composure Wyrd + Intelligence

Knowing the Grant insight on Invoked during a rematch of the Competition the opposing initial competition. players tactics The Living Game Plays a game with the Wyrd and gains insight on a competition or battle.

The character is using a game appropriate to the situation at hand (Chess for a football game, blackjack when it's multiple vs. one, poker for every man for himself)

Wyrd + Occult

The Game Master's Table

Give information Prepare each piece or card for at /( Wyrd + to a unit through least one hour before the clause is ) Manipulation a board game. activated. Followers must be on Oh god recursion hand. Wyrd + Manipulation vs Powerstat + Composure (Enemy Leader)

The Curse enemy Changeling has played this game () Cheater's Gambit units. Leader will with someone who died in the last know you've week. cheated if you didn't get an exceptional success. Contracts of Dream Pathfinder locate paths, Pluck a thorn from the local Hedge Hollows and and shed a drop of blood within a other fixtures in single day

Lost 124

Wyrd + Intelligence

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the Hedge Forging the Dream alter events and Stand or sit beside target with setting in touching subject's and his or her subject's own temples dreamscape, even when not inside Wyrd + Wits

Phantasmal Bastion

Double Wyrd for Carrying a token of favor given to calculating them freely by an enemy or one of damage, or their loved ones or family increase members Willpower by Wyrd as health in oniomachy combat. extract items or Posses at least a single thread from images from target's night clothes dreams

Cobblethought

Wyrd + Intelligence

Dreamsteps use dreams to Carry a physical object made by traverse user during the journey. instantaneously a physical distance Contracts of Hearth Fickle Fate

Wyrd + Intelligence

Lost 127

Give someone a If used on a target more than once -2 penalty on an hour, affects user instead next roll

Favored Fate Give someone a If used to enhance the same action +4 bonus on next more than once before the next roll sunset or sunrise, another roll will fail Beneficent Fate Give someone an If subject benefits more than once automatic per day, their next action is rolled success on next with a chance die roll Give someone 8-again on the If used on a subject more than once per day, another roll will

Fortunas Cornucopia

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next roll

dramatically fail -

Triumphal Make one If used on a subject more than Fate subject's action once within a year and a day, that an automatic action becomes a dramatic failure exceptional success Contracts of Hours Restoration of Restore a User or a member of the user's Dawn Beauty weathered item family owned the object before to prime abduction condition. Frozen Moment

Rites of Spring 102 Wyrd + Craft

Freeze an object Performed during sunrise or sunset in time by touching it.

Wyrd + Wits

Thief of Days Cause an object Knows the name of a now dead to age former owner unnaturally, damaging it. Flickering Hours

Wyrd + Investigation

Alter the flow of Smash a time keeping instrument time within the during activation Hedge relative to Earth.

Wyrd + Wits

Leaping Shoot a target Used when the target is touching Toward Nightfall forward in time, or moving through a gateway into removing them the hedge from action.

Wyrd + Investigation or Wyrd + Investigation vs Powerstat + Composure Dancers in the Dusk 69

Contracts of Lucidity

Note: Activating Contracts of Lucidity is a Clarity Breaking Point

Read Lucidity Learn the Touch the target. Target's Clarity

Wyrd + Intelligence

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Temporary Sanity

Increase Clarity Stand on one foot with shut eyes for a few turns. and your arms by your side for a Breaking Point minute. level: 8 Loan Clarity for Target has lost Clarity in the last a scene 24 hours. Breaking Point level: 6

Wyrd + Occult

()

Presence + Clarity + Wyrd Resolve + Composure Resolve + Clarity

Armoured Clarity

Only make one Spent the last hour with more Clarity roll in the normal humans than Enscrocelled next scene, no humans or Lost. matter how many Breaking Points you triggered. (Not counting the Breaking point for activating this Clause) Breaking Point level: 4 Lower the The target publicly doubted her target's Clarity own sanity in the last hour. for a scene. Breaking Point level: 2

Thief of Reason

Presence + Intimidation + Wyrd Willpower + Wyrd Lost 129

Contracts of Mirror Riddle-Kith Appear as another Kith. Dined with a member of that kith within the last week

Wyrd + Manipulation Wyrd + Stamina

Skinmask

Alter one feature Get an object belonging to the of the Mask. reproduced individual Grow larger or smaller as you wish. Steal a garment that is either too large or too small to wear

Transfigure the Flesh

Wyrd + Stamina

Oddbody

Transmutes a Consume the threads of a single bodily caterpillar's cocoon. feature into an unnatural shape,

Wyrd + Strength

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such as sprouting claws or elongated legs, granting a variety of potential bonuses Chrysalis Transform into Commission the creation of object an inanimate intended to mimic object of your choosing for one scene. Wyrd + Strength

Contracts of the Moon Lunatics The changeling User is dressed as and behaving Knowing Glance can instantly tell like a medical professional if anyone she is looking at suffers from a derangement. Maddening Eye

Rites of Spring 105 Wyrd + Wits

Causes User is currently suffering at least derangements to one derangement temporarily worsen Target suffers Target broke an oath to the user temporary severe derangement.

Wyrd + Manipulation Subject's Composure Wyrd + Presence vs Powerstat + Composure Wyrd + Expression

Touch of Bedlam

The Madness Induces User is performing for an audience of Crowds temporary Mass Hysteria all around. Lurking Insanity The character Target betrayed a close blood can look intently relative at a target and cause him to develop a latent form of insanity that manifests only when a specific even or

Wyrd + Subterfuge

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type of event occurs. Contracts of Omen Vision of Strife See someone's worst memory Target is speaking about their past Rites of Spring 108 Wyrd + Empathy

Glimpse of Next turn roll User is playing a game of skill Fortunes Favor twice and take the better result. Two Glamour to cast reflexively and roll twice this turn. Reading the The Changeling Target is under 18 Portents sees the most significant or emotionally important event that will happen to someone in the next few months. Vision of Disaster Sees a vision of A trusted friend or ally suddenly one single turn, betrays the user effectively letting you replay that turn. The Changeling Used to bless a mortal under 18 names a single with good fortune experience which will happen to someone, the experience becomes much more likely.

()

Wyrd + Wits

Wyrd + Wits

Wyrd + Wits

Tying the Knots of Fate

Wyrd + Presence

Contracts of Smoke The Wrong Foot Replace tracks with that of Lick thumb and smudge it on a mirror

Lost 132/*VL 23

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another animal Nevertread Don't leave tracks when moving Spent at least an hour barefoot within the past day Wyrd + Intelligence

Shadowpatch Bonus to hide as Spent at least an hour away from shadows envelop natural sunlight within the past day the Changeling Murkblur Make target Swallow the eye of an insect or an blind for a scene animal

Wyrd + Wits

Wyrd + Intelligence vs Powerstat + Resolve Wyrd + Intelligence

Smoke-Stepp Move through Used within 10 minutes of sunrise ing* (Alternate thick smoke or or twilight, or on a day with thick Clause) fog with clouds and little sunlight. visibility of less than 30 Yards at the speed of thought Light-Shy Invisibility Told someone a meaningful lie to someone important to the user within the past day

Wyrd + Intelligence

Contracts of Thorns and Brambles Bite of the Wooden Fang Increase the damage of a weapon, weapons must cause bashing damage. The changeling uses a whip made of plant material.

Swords at Dawn 49

Wyrd + Dexterity

Leechweed

Enchant thorns to Clause is used against someone in drain glamour. the service of the characters Keeper or the Keeper itself. As the The character scatters a handful of Changeling hedge thorns behind her moves a path of thorns grows

Wyrd + Occult

Briarpath

Wyrd + Wits

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behind them. Slows down pursuit. Shield of Thorns Creates a circle Changeling deals 1L to self, pours of thorns which blood where she wants thorns to attack anyone in grow. them. Wyrd + Manipulation

Hedgewall The changeling The changeling transplants a small () grows a wall of shrub from the hedge into where thorns in any she will activate the clause. shape she desires. Beast Affinity Contracts Contracts of the Den Trespassers Spoor For one day gain The changeling writes his name on a significant one of the entrances to the territory bonus to in chalk mixed with blood. perception checks within one's territory, based on Wyrd. Conceal the The changeling is holding a live entrance to one's spider in his mouth at the time. territory.

Wyrd + Presence

Winter Masques 19 -

Trapdoor Spiders Trick

Wyrd + Wits

Cuckoos Ruse

Convince a home The character has openly invited that one is a the owner of the location over to resident his home within the last three days.

Wyrd + Manipulation vs Hollow Ward / Security dots Wyrd + Survival

Blessing of Carve a burrow The character is nude at the time of the Burrow in soil or stone. invoking the clause. Collapsing Collapse all or The building belongs to the the Entrance part of one's den. changeling using the clause. Contracts of Fang and Talon

Wyrd + Strength

Lost 142

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Tongues of Speak with Give the animal a new name Birds and Words animal (one type, of Wolves chosen at first use of Contract)

Wyrd + Animal Ken

Beasts Keen Gain +2 Sees or touches the animal of the Senses Perception as the imitated type chosen animal's primary senses are inherited Pipes of the Beastcaller Call upon a group of the chosen animal Ask the animal to guard or watch the user's dwelling

Wyrd + Wits

Wyrd + Animal Ken

Tread of the Assume Touch an animal of the correct Swift Hooves movement type type of the chosen animal Cloak of the Transformation In animal's natural habitat or Bears Massive into chosen within touching distance of the Form animal animal Contracts of the Note: Affinity is Wild shared with Elementals. Wildwalker Each success Character spent the last night reduces sleeping outdoors environmental penalties by one to move, hide and perceive

Wyrd + Dex

Wyrd + Manipulation

Rites of Spring 111

Wyrd + Persuasion

Natures Curse Each success Target is carrying a gun increases environmental penalties by one to move, hide and perceive for a target Viridian Embrace

Wyrd + Intimidation

Each success User is attempting to come to the increases speed, aid of a mortal stealth and

Wyrd + Expression

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perception by one Calling WindCreate/modify A dozen or more mortals are and Water weather patterns asking or hoping the user to do so Calling Environment On land owned by family Natures Wrath attacks everyone withing 50 yards Darkling Affinity Contracts Contracts of Darkness Creeping Dread Reduce Used to frighten intruders into resistance to fear dwelling or intimidation of either one target or everyone within three yards per dot of Willpower Nights Subtle Avoid notice by Used outdoors at night Distractions enhancing physical conditions that limit perception Balm of Unwakeable Slumber () Lost 136 Wyrd + Presence

Wyrd + Survival

Wyrd + Manipulation Subject's Resolve

Wyrd + Stealth

Sleeping targets Target asleep in own bed and remain sleeping Contract used between sunset and through all sunrise noises or movements

Wyrd + Manipulation vs Powerstat + Resolve

Boon of the Run along solid Climbing a wall made of stone or Scuttling Spider surface wood outdoors, at night Touch of Paralyzing Shudder Contracts of Shade and Spirit Cause the target Target is alone and already afraid to move slowly of the Changeling and clumsily

Wyrd + Athletics

Wyrd + Presence vs Powerstat + Resolve Winter Masques 26

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Ghostly Presence

Speak to ghosts The ghost is someone the in Twilight changeling knew in life, or the changeling is a Gravewight Allows a ghost limited ability to interact with the physical world Allow a ghost to materialize physically for one scene

Wyrd + Presence

Dread Companion

The changeling presses a drop of her own blood to the forehead of everyone participating in the clause. The changeling has set up a "dead supper": a complete meal served on never-used plates and silver, with a place for everyone who wishes to participate in the intercession, including the ghost.

Wyrd + Manipulation

Haunting Intercession

Wyrd + Manipulation

Waking the Awaken a ghost The changeling "feeds" the shade Dead and learn its by wounding herself and offering secrets her blood, taking one point of bashing damage per question. Opening the Open a gate to The clause is invoked at midnight Black Gate the Underworld in a mausoleum, and the changeling invokes the laws of hospitality while the clause is in effect. Elemental Affinity Contracts Contracts of Communion Sense Element Sense all The changeling sits and meditates instances of your for at least 10 minutes and makes a element within a successful meditation roll. range based on Wyrd Primordial Voice Interact with an element, asking about recent events The character makes a minor offering to the element polishing metal she is going to talk to, sweeping flagstones, singing for the air, adjusting the lights to make shadows larger, etc. In

Wyrd + Strength

Wyrd + Stamina

Winter Masques 32 Wyrd + Wits

Wyrd + Socialize

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addition to the effort involved, such efforts also take at least a few minutes of time. Distant Connection Remotely scry The character wishes to share the () through instances senses or ask a favor of an of an element example of the element she is extremely familiar with such as the wood of or air in her home or the metal in her car. Animates the The changeling performs a element to serve significant favor for the element, as an ally such as thoroughly cleaning a public fountain, spending an hour or more polishing a large stone statue or hanging up ribbons and bits of paper for a wind to blow immediately before using this clause. Renders the element intelligent and observant for an extended period, but it can animate for only one scene. When first using this clause on the element, the changeling negotiates with the element, promising some service or other payment in return for having the element as a temporary ally. Successfully bargaining with the element and paying its price are the catch for this clause. The favor asked is invariably hazardous, arduous or expensive Wyrd + Persuasion

Elemental Servitor

Wyrd + Persuasion

Elemental Ally

Wyrd + Presence

Contracts of Elements Cloak of the Elements Be protected Wearing a symbolic representation from all of the element manifestations of the element.

Lost 138

Armor of the Gain 1 Armor, Touching the element when the Elements Fury do damage on contract is invoked contact, attack by touch.

Wyrd + Dexterity

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Control Elements

Direct the element within the area.

Area completely dominated by the element

Wyrd + Manipulation

Calling the Element

Call an element Calling the element solely to to the area. entertain

Wyrd + Wits

Become the Become a Must sit and contemplate a large Primal manifestation of amount of the element for at least Foundation the element. half an hour immediately before Contracts of the Note: Affinity is Wild shared with Beasts Wildwalker Each success Character spent the last night reduces sleeping outdoors. environmental penalties by one to move, hide and perceive.

Wyrd + Manipulation

Rites of Spring 111

Wyrd + Persuasion

Natures Curse Each success Target is carrying a gun. increases environmental penalties by one to move, hide and perceive for a target. Viridian Embrace

Wyrd + Intimidation

Each success User is attempting to come to the increases speed, aid of a mortal. stealth and perception by one.

Wyrd + Expression

Calling WindCreate/modify A dozen or more mortals are and Water weather patterns. asking or hoping the user to do so. Calling Environment On land owned by family. Natures Wrath attacks everyone withing 50 yards Fairest Affinity Contracts

Wyrd + Presence

Wyrd + Survival

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Contracts of Reflection Reflections of See into a The mirror belongs to someone the the Past reflective surface user has a close connection to and see what it has reflected. Glimpse of a Look through Distant Mirror any surface the Changeling's face has been reflected in The mirror belongs to someone who's sworn enmity against the user

Equinox Roads 34 Wyrd + Wits

Wyrd + Composure

Reflections Reach through a The user reaches through a mirror Grasp mirror he uses most Mirror Walk Walk through a A blood relative is currently being mirror reflected in the surface out of which he's stepping Stealing the Create a The object removed is owned by Solid Reflection duplicate of an someone indebted to the user object by stealing its reflection Contracts of Separation Tread Lightly Walk on surfaces Wearing delicate footwear which that could not would be ruined without this support one's power. weight, and downgrade falling damage. Evasion of Shackles Become immediately freed from bondage or imprisonment Pass through a sealed door or window. The character is unjustly imprisoned for a crime she did not commit.

Wyrd + Dexterity Wyrd + Athletics

Wyrd + Larceny

Winter Masques 40 Wyrd + Dexterity

Wyrd + Larceny

Breaching Barriers

Deliberately imprisoned by another Changeling

()

Wyrd + Presence

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Elegant Protection

Add Wyrd to The Changeling is unarmed and defense for a few does not attempt to attack. If the turns Catch is used attacking ends the Contract and costs 3 Glamour

Wyrd + Dexterity

Phantom Glory

Briefly enter the The Changeling wears no armour Twilight and carries no weapons. Using either ends the Clause

Wyrd + Persuasion

Contracts of Vainglory Mask of Superiority Gain a +2 bonus Pretending to be someone who's when speaking status comes from looks alone from a position of authority.

Lost 146/*VL 23

Wyrd + Intimidation Subject's Resolve

Songs of +(Wyrd) to Performing for a rich and powerful Distant Arcadia Expression and group. Persuasion rolls. Splendor of the Envoys Protection Unable to be Used at a formal party with at least attacked by a dozen people. mortals as long as you don't attack or carry a weapon; supernaturals roll to resist with each attack. Gain Striking Looks for the duration. As above, but gain Striking Looks and Status (High Society) for duration. Used at a formal party with at least a dozen people.

Wyrd + Expression

Wyrd + Presence

Splendor of the Envoys Protection* (Alternate Clause)

Wyrd + Presence

Mantle of Force mortals In combat that was previously Terrible Beauty and supernaturals agreed to by both sides. to flee in fear with revelation of unearthly

Wyrd + Intimidate vs Powerstat + Composure

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beauty. Words of Create a story so The Changeling is trying to Memories Never well-woven that convince people of something she Lived everyone believes to be true. listening believes it wholly. Ogre Affinity Contracts Contracts of Oath and Punishment Pursuers Seven-League Leap Jump long distances. Pursuing an Oathbreaker Winter Masques 47 Wyrd + Expression vs Powerstat + Composure

Wyrd + Athletics

Sense Tainted Determine Target has sworn or is swearing an Vows whether a oath with the Changeling touched entity has violated oaths and gain the general impression of the most significant oath Inexorable Pursuer Gain a bonus to Successfully resisted a Court based resist some emotional manipulation or attack attempts to apply in the last day. emotional influence. Sense distance The Changeling can't stop to rest and direction to for more than 15 minutes. pursued subject. Including resting in a vehicle, but not driving. Against a subject The target is a member of the who has violated Changeling's Freehold. an oath, bashing damage is upgraded to lethal and lethal

Wyrd + Wits vs Powerstat + Composure

Wyrd + Resolve

Relentless Pursuit

Wyrd + Stamina

Cruel Vengeance

Wyrd + Presence vs Powerstat + Manipulation

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to aggravated. Contracts of Stone Might of the Terrible Brute Each success Fighting multiple opponents while adds one to unarmed Strength for the turn Each success destroys one Durability Attempting to remove a barrier. Lost 144

Wyrd + Strength

Ogres Rending Grasp

Wyrd + Strength

Display Add Wyrd to Grandiose Might Strength for non-combat purposes

The Changeling is using the contract to show off for a mostly non-practical purpose.

Wyrd + Athletics

Gluttonous Convert 2 Lethal The Changeling was offered large Feast of Health to 2 Bashing amounts of food by a stranger. damage or 1 Aggravated to 2 Lethal damage Red Rage of +1 Initiative, The Contract is being used in Terrible Stamina, respond to a loved one being Vengeance Strength, Armour seriously hurt or killed. per success Wizened Affinity Contracts Contracts of Animation Knowing Touch Learn the secrets of an inanimate object, learning of secret compartments and a bonus to repair or damage it. The owner of the device asked the changeling to examine it. This catch does not function if the changeling owns the object in question.

Wyrd + Stamina

Wyrd + Resolve

Winter Masques 52 Wyrd + Craft

Instant

Understand how The character has at least 10

Wyrd + Wits

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Expertise

to use a device, minutes to talk with the device to gaining learn the secrets of its use. temporary skill dots applicable to its use See the history of The object has not been used or an object handled for at least a year. Wyrd + Empathy

Inanimate Communion Animate Device

Commands an The character owns the device and object to act on has regularly used it for at least a its own month. The objects owner is a stranger to or enemy of the changeling, and mistreats or does not take adequate care of the object

Wyrd + Manipulation

Command Animates an the Inanimate object for an entire scene

Wyrd + Presence

Contracts of Artifice Brief Glamour Repair a device Fix an item owned and used by of Repair without tools or another but never personally used parts Touch of Workmans Wrath Causes a touched Owner of the device stole or device to cheated or attempted to steal or malfunction, cheat the Changeling requiring brief repairs

Lost 134/*VL 23

Wyrd + Craft

Wyrd + Larceny

Blessing of Perfection

Blesses an Used on an object used and owned () object, giving it a by someone the Changeling die bonus equal doesn't know well in exchange for to Wyrd for a full a favor scene; lasts until sunrise or sunset with a point of Willpower and Promise Leaves.

Wyrd + Wits

Unmakers Can jam a device Touched and examined the object Destructive Gaze with a look, for at least a minute causing it to malfunction, with significant

Wyrd + Presence

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penalties to repair. Can create a Tatterdemalions device out of Workshop unlikely but thematically fitting components. Tatterdemalions Workshop* (Alternate Clause) Created in their own workshop with their own tools () Wyrd + Crafts

Can create Created in their own workshop wondrous with their own tools devices that will not be invented for many years. The device may inspire but cannot be recreated.

()

Wyrd + Crafts

Contracts of the Forge Rewriting the Image alter the details Changing an image of a person in of any two to the user dimensional. Reshape small Reshaping a stolen object to use object in minor against the person ways. Conjure small object from pocket

Rites of Spring 99 Wyrd + Expression

Trivial Reworking

Wyrd + Crafts

Discreet Conjuration

Paying an enemy for valuable info with a valuable object

Wyrd + Manipulation

Hidden Reality

Create or Change Used when creating a way out of a some minor place where they've been confined feature of reality. against their will open a gateway User has buried a vial of their own that leads to blood in the soil of the desired anyplace in the location Hedge that the character has ever visited before.

Wyrd + Wits

Paths of Desire

Wyrd + Academics

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Court Contracts To buy an ability with Mantle, ability must be Clause Rank - 1 = Mantle. So a level 4 can own the 5th dot, and a level 2 the 3rd. Spring Court Contracts Clause Name Clause Description Catch Court Goodwill Cost Requirement if not a member Source

Contracts of Eternal Spring Gift of Warm Breath Rejuvenates a The subject of Waived target, alleviating the clause has suffering from freely offered the fatigue and changeling some deprivation, and form of healing bashing sustenance since damage. the last sunrise.

Lost 151

Mantle + Resolve + Survival

New Lovers Conjure rain, no A mortal human Kiss matter current has commented, cloud conditions, within the potentially up to character's even a deluge. hearing and within the past hour, that it looks like rain. Warmth of the Blood Downgrade a subject's lethal wounds to bashing, or heal bashing wounds entirely. The target has honestly professed a heartfelt and deep love, romantic or familial, for the changeling.

Mantle + Intelligence + Survival

Mantle + Wits + Medicine

Yesterdays Age a target by a The character

()

Wyrd +

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Birth

full season, spills two drops leaving it as if it of blood on the were now the target object and height of Spring; cups it in her requires hands. additional Glamour and a willpower dot to apply to humans. Animates the plant life in an area and have it fight on the changeling's behalf. A man bled to death on this soil within the past year.

Medicine

Mother of All Deaths

Mantle + Presence + Empathy

Contracts of Fleeting Spring Cupids Eye

Court Goodwill (Spring) Learn one of the Used on Waived subject's desires someone who has kissed the Changeling in the past 24 hours, or who desires the Changeling Using the contract to resolve a Pledge.

Lost 149

Wyrd + Wits vs Powerstat + Composure

Growth of the Change one of Ivy the subject's desires

()

Mantle + Manipulation + Persuasion Subject's Resolve Mantle + Presence + Subterfuge vs Powerstat + Composure

Wyrd-Faced Become someoneThe changeling Stranger who the target has offered food desire/expect to to the target and see it was accepted, or the other way around. Pandoras Gift Temporarily Used on produce an someone who object the subject gave the desires Changeling a no strings attached gift in the past

Mantle + Wits + Craft

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week Waking the Alter a subject's Inner Faerie desire and force them to pursue it above all else. The subject freely told the Changeling his desires. Mantle + Intelligence + Expression vs Powerstat + Composure Lords of Summer 39 Mantle + Wits + Empathy Subject's Resolve (If subject is opposed) Mantle + Presence + Manipulation vs Resolve + Composure

Contracts of Verdant Spring Font of Inspiration

Court Goodwill (Spring) Each success is a Invests his own Waived +1 to Crafts or literal blood Expression rolls sweat or tears into the creation

The Ineffable Gains a +3 bonus Speaks out loud Gift in social about something challenges. she is passionate Drawback of about being less effective with multiple uses. Impassioned +4 Bonus to Target has Blow attack pool, but insulted or the opponent gets assaulted by a +2 bonus as word or deed the well. changeling in the last hour Spur the Crowd Sway a crowd in a certain emotional direction No one in the crowd knows the user is a changeling

Mantle + Resolve + Brawl / Firearms / Weaponry

Mantle + Wyrd + Presence (Extended and Contested) Mantle + Composure + Empathy

Verdant, Roiling Heart

Renew Takes an action Willpower pool directly related to as if fulfilling virtue or vice Virtue, drawback of all social actions being tainted by her virtue or vice and a -2 to all social

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rolls Summer Court Contracts Contracts of Eternal Summer Son of the Hearth Court Goodwill (Summer) Remain at a Spit on a fading Waived comfortable ember or spark temperature, no matter what the outside circumstances are. Produce a small Within 5 minutes light for one of midnight scene; extend its presence by spending 1 more Glamour. Gain +1 Strength Eats a chunk of with one success, naturally formed and another +1 ice with every three successes after that. Let loose a bright Within five light that reveals minuets of noon all hidden individuals and challenges supernatural cloaking. () Lost 155

Wyrd + Survival

Ulfs Heart

()

Mantle + Strength + Occult

Noonday Grasp

Mantle + Stamina + Brawl

Solstice Revelation

Mantle + Presence + Occult

The Lords Unleashing a The target is Dread Gaze beam of focused wearing or sunlight that does touching gold Lethal (Aggravated with Willpower) Contracts of

()

Mantle + Dexterity + Athletics Subject's Defense

Court Goodwill

Lost 153

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Fleeting Summer Baleful Sense Sense the Character is greatest nearby angry when he source of wrath. invokes this clause. Goblins Malignance

(Summer) Waived Wyrd + Wits

Redirect the The current focus of a victim of the subject's wrath. subject's wrath owes the character a favor, or the subject has red hair. Stir a person to The clause's fury with target wears a harmless words. ring on the left hand.

Mantle + Manipulation + Persuasion vs Powerstat + Composure

Friendless Tongue

Mantle + Manipulation + Subterfuge vs Powerstat + Composure Mantle + Presence + Socialize Subject's Composure

Sundown Eyes

Quell all conflict The character is in an area suffering wound temporarily. penalties and has taken at least two points of lethal damage.

The Flames Enter an The sun is within of Summer unstoppable fury; five minutes of gain +2 to its zenith, and the Physical rolls character has and ignore all called out a wound penalties. formal challenge to an opponent. Contracts of Punishing Summer Smoldergrip Court Goodwill (Summer)

Mantle + Stamina + Animal Ken

Lords of Summer 59

Makes an object The Changeling N/A unbearably hot to sports a real the touch. sunburn

Strength + Wits Objects Size

Battle Bright Creates a The Changeling N/A blinding beacon is holding a real,

Wyrd + Presence vs Highest Wits

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that distracts all burning torch. attackers. Crown of Clashing Fire Summons up a The Changeling N/A ring of flaming has one or more thorns that forces scars from the a target into last battle with one-on-one this foe. combat. Inflicts a sun stroke on the target, resulting in either mounting mechanical penalties or aggravated damage (target's choice). Turns the area into a blighted waste land that inflicts penalties on all combatants. The Changeling N/A strikes with a metal weapon he forged, has to hit with substantial metal part.

+ Composure within sight. Wyrd + Resolve - Subject's Stamina

Baleful Stroke of Summer Sun

Wyrd + Stamina vs Stamina + Composure. This is after an attack.

Scorched Earth

The Changeling N/A meditates under a Summer Court flag or pendant she helped make.

Wyrd + Strength

Autumn Court Contracts Contracts of Eternal Autumn Last Breath Isaac Court Goodwill (Autumn) Ripen a portion The plant or tree Waived of a plant is unclaimed or the Changeling has permission to harvest from it. Wither a plant to The plant has the Winter or age an Changelings animal. name or moniker carved into it or written on a tag. Lost 159

Wyrd + Manipulation

Withering Glare

Mantle + Presence + Science

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Brother to the Damage a foe Ague through dehydration.

The character can name two diseases that the subject has suffered or is suffering, and one that the subject fears.

Mantle + Dexterity + Medicine

Riding the Falling Leaves

Transform into a The character cloud of autumn catches a leaves naturally falling leaf at the moment of the clause's activation. Bring about a hailstorm The character holds a key encased in ice that finishes thawing at the start of the ritual. Court Goodwill (Autumn) Learn one of the Subject does not Waived subject's fears know the Changelings name Invoke fear of The unnatural intended object fear the character in subjects evokes is based upon a myth, urban legend or actual threat with which all subjects of the Contract are familiar. Immune to The character mundane consumes a attempts at fear spider or other

Mantle + Dexterity + Survival

Tears of Autumn

Mantle + Manipulation + Occult

Contracts of Fleeting Autumn Witches Intuition

Lost 156

Wyrd + Wits Composure

Tale of the Baba Yaga

Mantle + Manipulation + Intimidation

Heart of the Antlion

Mantle + Resolve + Investigation

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and resistant to vermin that has supernatural fear. literally been scared to death. Scent of the Heart of the Harvest Antlion for friends. Two of the subjects greatest fears are each other. Mantle + Presence + Expression Extended Mantle + Wits + Empathy

Mien of the Become the One of the Baba Yaga subjects fear. subjects greatest Scare them badly fears is actually enough to the character. actually deal damage Contracts of Spellbound Autumn Court Goodwill (Autumn)

Lords of Summer 79

Warlocks Gaze Detect the Physical contact Waived presence of the with non-allied supernatural, supernatural even deliberately being other than obscured. another changeling. Hears and is Ghost in the area Barrow-Whisper heard by ghosts. wants to communicate. Smiths Wisdom Learn abilities and purpose of item of power (token or else). The character has stolen the item from a friend (without permission) or been freely given the item by an enemy. Character knowingly comes unarmed and unarmored to the presence of entity to be

Wyrd + Occult (vs. Powerstat + Compusure if target supernaturally concealed) Wyrd + Expression

Mantle + Intelligence + Occult

Arcadian Power to speak Commandment with authority of True Fae to hobgoblins and other Gentry minions, even to

Wyrd + Presence vs Powerstat + Resolve

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those incapable commanded. of speech. Oathbreakers Honesty Violate the pledge without falling under its Sanctions. Begged to enact this clause by someone who will knowingly come to disaster on account of his betrayal. Wyrd + Resolve (extended)

Winter Court Contracts Contracts of Eternal Winter Jacks Breath Cools a room, potentially by a significant margin. Court Goodwill (Winter) The character Waived hears someone shiver or tastes someones sweat. Lost 162

Wyrd + Survival

Touch of Winter

Freeze the The character surface of a body first spells out a of water, name or idea he potentially hates with liquid affecting quite a on a dry surface large area.

Mantle + Intelligence + Science

Riding the Inflicts an area There is a bell Devils Jawbone with intense cold,ringing within 20 causing penalties feet of the to all within. character. Fallen from Blasts a target the Timbers with cold and ice, inflicting lethal damage and penalizing all of their actions. Witchs Paradise Summons a lasting snowstorm over an area. The contracts target is wearing silver jewelry that has a religious meaning to her.

Mantle + Dexterity + Stealth

Mantle + Dexterity + Athletics Subject's Defense

The moon is in the sky and the character can hear a wolf

Mantle + Presence + Occult

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howling. Contracts of Fleeting Winter The Dragon Knows Determine the source of sorrow someone is experiencing. Court Goodwill (Winter) The character Waived looks into the subjects eyes for a moment. Lost 160

Wyrd + Empathy - Subject's Composure

Slipknot Dreams

Forces a subject The subject has to temporarily let accepted go of their something from sorrow. the character in the past 24 hours. Fills a subject The subject is with sorrow over carrying a a painful photograph or memory, some other inflicting social image of an older penalties. relative or ancestor on her person. Eliminates a subject's ability to feel positive emotions for a time, suffering social penalties and an inability to regain Willpower via virtues or vices. The character has made the subject happy (or happier) within the last 10 minutes.

Mantle + Manipulation + Subterfuge Subject's Resolve

Faces in the Water

Mantle + Intelligence + Investigation Subject's Composure

Fallow Fields, Empty Harvest

Mantle + Manipulation + Intimidation vs Powerstat + Composure

Every Paralyzes a Sorrow a Jewel subject with grief, rendering them briefly unable to take any actions. Contracts of the Sorrow-Frozen Heart

The subject has tasted one of the changelings tears.

Mantle + Manipulation + Persuasion vs Powerstat + Composure

Court Goodwill (Winter)

Lords of Summer 99

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A Mere Vessel Reduce the for Loss Effects of pain and discomfort by success Fear is Nothing Reduces dice pool of supernatural fear effects by Wyrd

Pierces skin with Waived a thin needle

Mantle + Resolve + Occult

Empties his hands and leaves them open at his side

Mantle + Composure + Expression

Grief is Stronger than Death

Damage from an Contemptuously attack is ignored tosses a chunk of for a round, to be cold iron on the applied next ground. round Slashes himself with a sharp instrument and takes 1 lethal

Mantle + Resolve + Survival

Remorseless Next Brawl or Strike weaponry attack target suffers additional bonus damage equal to Wyrd A Cold Hand on the Heart

Mantle + Resolve + Brawl

Bestow previous Clutches target clauses on others with one hand as well. and anoints with ashes of a suicide victim or victim of a crime of passion.

Mantle + Composure + Expression

Directional Court Contracts Contracts of the Four Directions Mindfinder Court Goodwill (Directional) Know the Changeling has a N/A direction to any lock of hair from target the target. Ignore environmental penalties The character N/A successfully meditated for one full uninterrupted hour within the Winter Masques 134 Wyrd + Survival - Subject's Wits

Finding the Flow

Wyrd + Wits

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last 24 hours. Inequity of the Center Confuses a target, causing them to take many wrong turns, effectively penalizing speed The changeling N/A succeeds in touching a magnet to the target's bare skin. Wyrd + Manipulation vs Powerstat + Survival

The Hundred Powerful Steps blessing upon an area to protect it from intruders

The character has N/A two working compasses somewhere on his body The character N/A possesses the key to both doors.

Wyrd + Resolve

Harmony of Walk between Portals two doors, potentially separated by several miles Auroral Court Contracts Contracts of Potential (Dawn)

Wyrd + Stamina

Court Goodwill (Dawn)

Swords at Dawn 138 Wits + Wyrd vs Powerstat + Composure

Light the Path Learn of the Previously motivation of an caught the target action or in a lie. statement Read the Web Determine the The Changeling nature of a shares a Pledge relationship with the target between two people through a translucent strand that connects. Martyr's Will Increase extra dice when spending Willpower. Drawback of target being Deliberately shed a few drops of blood

Intelligence + Wyrd - Subject's Composure

Wyrd + Resolve

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unable to regain willpower for the next 24 hours. Shift the Foundation Temporarily change the targets Virtue or Vice. Changeling and Subject are conversing about Virtue or Vice targeted as the result of the Contract. Dusk Court Mantle + Manipulation + Expression vs Composure + Subterfuge

Tenacity of Massive benefits Target is using Hope towards a goal, this Contract for such as 8-again, a selfless etc. Drawback: If Purpose. goal is not reached within time period, suffer penalties until goal or equal time is met. Contracts of Entropy (Dusk)

Wyrd + Resolve

Court Goodwill Cost (Dusk) Prevent another Write target's from name or common communicating nickname on a piece of paper then tear it to pieces

Dancers in the Dusk 141 Intelligence + Expression + Mantle (Dusk) Resolve

Babel's Curse

Sense the Detect dangerous Consume at least Impending Doomsituations, react a serving of to danger faster caffienated beverage within the last hour.
Gift of the Skald

Wits + Occult + Mantle (Dusk)

Target(s) gain a Invoker is a bonus to Resolve member of Dusk checks and spends at

per target + Presence + Persuasion + Mantle (Dusk)

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least 5 minutes proselytizing on the Dusk philosophy. Hero's Stand Challenge a target to gain a bonus to Brawl/ Weaponry, they take Composure penalty if flee

(vs target's Resolve + Wyrd if they WANT to resist)

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