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Throughout the study of Pre Calculus, vectors are studied for quite some time. Also, in Physics, an
understanding of vectors is essential. Basically, there are a few different attributes and features of vectors that
need to be understood, then you can move onto more complex problems involving vectors.
Many problems in Physics as well as Pre Calc are solved using vectors. We write a vector by writing the
initial point as a letter, then the end point also as a letter, then draw a half arrow on top. To show magnitude, we
write the magnitude, then surround it with two lines on both sides. The magnitude is also the length. Vectors are
very similar to line segments when written, and we need to take care not to confuse them.
There are two things to remember about a vector, it is made up of a size and a direction. The only
difference between different vectors is going to be the size or the direction. When a vector is at an angle, one
can easily break it down into two components, both parallel to either the x or y axis. When we break it down,
we need to make sure to look at the angles and sizes, to make sure no mistakes are made. If we break the
vector down, and we end up with a vector having a magnitude of one, that vector is a unit vector, used only for
direction. This component form, when broken down, can also be written out in brackets. We put the vector at
(0,0) and we write the end point in brackets. <3,3> or <5,2>. This allows us to easily do mathematics and solve
for different things.
To aid in solving problems, we use unit vectors. Unit vectors have a magnitude, that is, the size, of one.
Magnitude is basically the power of it. Unit vectors help to indicate direction.
A key concept when using vectors, is the mathematics involved. In the past, we have learned addition
and scalar multiplication. Addition is quite simple, we simply place the two vectors together, and draw in a third
vector from the starting point of the first vector to the end point of the second vector. The size and direction of
this resulting vector is the answer, or simply the resultant.
Scalar multiplication is also quite simple, once you know how to. Scaling a vector is multiplying it by a
certain factor. We take the vector in the bracketed form, then multiply each number by the scale. A vector going
to <2,2> scaled by 2 would end up at <4,4>.
We can also break a vector into a linear combination form. This allows us to use the horizontal and
vertical components easier. We take the first number, put that in front of i, the second number in front of j. We
can easily add vectors in linear form, as well as finding the angle between them. To find the angle, we take the
tangent of the first number of the first vector over the first number of the second vector. We also take the tangent
of the second numbers, then add those both together.
The dot product is also used often, and is found by taking the magnitude of two vectors, multiplying
them together, also multiplying the cos of the angle between them.
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1) Draw the components out and figure out sin x and sin y. then find out cos x and cos y. By drawing the
components we find out which values we need to find when using sin and cos. For sin we need to opposite and
hypotenuse side. For cos we need the adjacent side and hypotenuse side. By finding the values we then know
what we are solving for.
2) Once you draw the components and find out both sin and cos of x and y you need to find their sums. You find
the values of the numbers and then add. You need to multiply the number in Newtons by cos of the degree of the
vector. 55 sin (20) 55 cos (20)
+ 65 sin (70) + 65 cos (70)
+ 80 + 74
3) After adding your sin and cos values you have found the components of the resultant. The components of the
resultant are used to find the magnitude.
4) To find the magnitude, which is the size of the vector, you need to square each component of the resultant and
then find the square root of that sum.
5) Finding the magnitude resembles using the Pythagorean Theorem. You can also find components if the
magnitude is given along with another component.
As we know, a vector is anything with a size and a direction. As such, there are
many examples of vectors in everyday life. First, loot at a moving car. A car moves at a
certain speed (in this case, the size) and moves in a direction. Therefore, a car travelling
down a road is a vector.
There are many other examples of vectors in the world of sports. For example,
when a soccer ball is kicked it usually moves in a straight path—size (speed) and
direction. With the boot of a skilled soccer player, however, this kick can be made into
a curve. All of the different forces acting on the ball--such as the force of the kick that is
brought on by the person and the spin of the ball in the air--deflects the ball’s path and
results in a curved flight pattern.
The concept of a ball moving at a specific velocity through the air or ground is
common in many other sports as well. Other examples include: a football thrown by
Brett Favre, a curveball thrown by an MLB pitcher, a slap shot from a hockey player on a
puck, and even a bowling ball thrown down an alley.
Also, vectors can be seen within other things apart from sports. They can also
be seen in the world of computers. When a person wants to tell the computer to make
an image, he could do so by using pixels. Pixels could be used by telling the computer
exactly what color every single individual pixel is. However, this is not the best way to
do this. Making a visual by this method takes up a lot of memory, and when the angle
is moved the picture gets distorted. It is much easier to use vectors when creating this
image.
To use vectors, one can tell the computer what direction sunlight or wind is coming
from. Both sunlight and wind have a direction and a size of how strong the wind gust is
or how intense the sun is beating down. When used like this, the color of the picture can
be calculated by the computer to give it realistic lighting and wind effects.
There are also many other uses that a vector has. For example, meteorologists use
vectors to predict weather patterns. They use the wind speed and the direction that it is
travelling to give a rough estimate of how the weather will be in a certain area. Vectors
also can be used when sailing in a sailboat. The wind pushes the boat with a force and
the boat moves in a certain direction.
Vectors are so simple that they can be found in many aspects of life. Once again,
anything with size and direction is a vector, so any moving object can be a vector.
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Works Cited
vect.html>.
“Vector -- from Wolfram MathWorld.” Wolfram MathWorld: The Web’s Most Extensive Mathematics Resource.
“Vectors: Fun activities with vectors.” Division of Engineering Welcome. 27 May 2009 <http://www.engin.
brown.edu/courses/en3/Notes/Vector_Web2/vectors7/vectors7.htm>.
“Vectors.” Mathematics and Statistics | The Department of Mathematics and Statistics. 27 May 2009 <http://
www.math.mcgill.ca/labute/courses/133f03/VectorHistory.html>.
html>.
physics/mechanics/vectors/vectors.html>.