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Zuth Burgaast the Wizard

Male Dwarf Illusionist 1 Chaotic Neutral Representing copypaste Strength 10 (+0) Dexterity 10 (+0) Constitution 17 (+3) Intelligence 15 (+2) Wisdom 14 (+2) Charisma 8 (-1) Specialty: Illusion Gave up: Abjuration Necromancy Total Hit Points: 7 Speed: 20 feet Armor Class: 10 Touch AC: 10 Flat-footed: 10 Initiative modifier: +0 = +0 [dexterity] Fortitude save: +3 = 0 [base] +3 [constitution] Reflex save: +0 = 0 [base] Will save: +4 = 2 [base] +2 [wisdom] Attack (handheld): +0 = 0 [base] Attack (unarmed): +0 = 0 [base] Attack (missile): +0 = 0 [base] Grapple check: +0 = 0 [base] Light load: 33 lb. or less Medium load: 34-66 lb. Heavy load: 67-100 lb. Lift over head: 100 lb. Lift off ground: 200 lb. Push or drag: 500 lb. Languages: Common Dwarven (? 2.5 more) Size: Medium Height: 3' 11" Weight: 140 lb Skin: Pale Eyes: Dark Brown Hair: White Wavy; Thick Beard / Hirsute

Light Crossbow [1d8, crit 19-20/x2, range inc 80 ft., 4 lb, piercing]] Cat familiar Feats: Eschew Materials Scribe Scroll [free to wizard] Traits: Nightsighted Skill Name Appraise Balance Bluff Climb Concentration Craft_1 Craft_2 Craft_3 Decipher Script Diplomacy Disguise Escape Artist Key Skill Ability Ranks Ability Modifier Modifier Int 2 = +2 Dex* 0 = +0 Cha -1 = -1 Str* Con Int Int Int Int Cha Cha 0= 4 2 2 2 4 -1 -1 = = = = = = = +0 +3 +2 +2 +2 +2 -1 -1 +0 +2 -1 +2 +0 -1 +0 +2 +2 +2 +2 +0 -1 -1 -1 +2 +1 +4 +2 +3 [cat] -6 [speed 20] +1 Misc. Modifier

+2

Dex * Forgery Int Gather Information Cha Heal Wis Hide Intimidate Jump Dex * Cha

0= 2= -1 = 2= 0= -1 = -6 = 4 3 6 4 3 = = = = =

Str* Knowledge (arcana) Int Knowledge (history) Int Knowledge (nature) Int Listen Wis Move Silently Dex * Perform_1 Perform_2 Perform_3 Cha Cha Cha

-1 = -1 = -1 =

Perform_4 Perform_5 Ride Search Sense Motive Spot Survival Swim Use Rope

Cha Cha Dex Int Wis Wis Wis Str** Dex

-1 -1 0 2 2 2 2.5

= = = = = = =

-1 -1 +0 +2 +2 +2 +2 +0 +0

+0.5

0= 0=

* = check penalty for wearing armor This character also has 0.5 ranks in Speak Languages. If the familiar is within reach, +2 on spot and listen ("alertness"). Nightsighted trait: +10 feet on darkvision; -1 on Spot in bright light. Zero-level Illusionist spells: 4 (3+1) per day

First-level Illusionist spells: 3 (1+1+1) per day

Dwarf: +2 constitution / -2 charisma (already included) Can move 20 feet even if in heavy armor Darkvision (see 60 feet in pitch-dark) Stonecunning (+2 on searching stone, intuit depth) +2 racial bonus on saves vs. poison +2 racial bonus on saves vs. spells / spell-like abilities +1 racial bonus to hit orcs and goblinoids +4 dodge bonus on AC against giants +4 stability bonus to avoid being tripped/bull rushed standing on solid ground +2 racial bonus on appraise checks if stone/metal

Wizard (Illusionist): Familiar / Alertness, etc. Bonus Feats (already included) High intelligence gains bonus spells daily Specialist gets 1 extra illusion spell/level/day

Class HP rolled Level 1: Illusionist 4

Zuth Burgaast's Equipment: lb Weapons / Armor / Shield (from above) lb Crossbow bolts (quiver of 10) x5 lb Backpack lb Bedroll Bottle Fishhook Ink vial Ink pen 2 lb Lantern (hooded) 2 lb Rations (1 day) x2 Signal whistle 1 lb Spyglass 2 lb Torches x2 40 lb Alchemist lab 1 lb Hourglass Magnifying glass 2 lb Spell component pouch 6 lb Spellbook x2 2 lb Tools (miscellaneous) x1 _____ 4 5 2 5

74 lb Total

Cat familiar: Str 3 Dex 15 Con 10 Int 6 Wis 12 Chr 7; Hit points: 3; Initiative +2 (dex); Speed 30 ft.; AC: 15 (+2 size, +2 dex, +1 level); 2 claws +4 melee, bite -1 melee; Claw 1d2-4, bite 1d3-4; Weapon Finesse (claw, bite); Fort +2, Ref +4, Will +3, Balance +10, Climb +5, Hide +17, Listen +4, Move Silently +9, Spot +4 Alertness feat when in arm's reach; improved evasion; share spells; empathic link; More about Zuth Burgaast:

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