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SCENARIO 15 - INTO THE BREACH

Siege of Vraks
Warhammer 40,000 Apocalypse The Battle
The 308th siege regiment's first assault on the breach was alarge set-piece battle, led by infantry platoons in Gorgon transports, delivering them
directly into the breach. Despite the massive underground blast that breached the wall, the enemy quickly rallied and managed to bring more
reinforcements to hold back the tide of Krieg infantry. In a desperate fight in the breach, the enemy's Ogryn Berserkers charged, causing very heavy
losses as the defender's artillery found its range and added to the carnage. After a heroic but ultimately doomed struggle, the breach was filled with
dead and dying Krieg guardsmen. This would be just the first of many attempts to storm the breach, all resulting in failure with heavy losses.
The Wargame
Play this game on as large a table as you can manage. Set up the terrain as shown on the map, with the wall and a large (at least 24" wide) breach.
This breach should be filled with lots of rubble, craters and other difficult terrain. The rest of the board is a no-man's land with scattered rocks,
craters, pillboxes, wrecked vehicles from previous attacks, etc.
The Chaos player deploys first, he must place his forces either behind the wall, on the wall, or within 12" of the front of the wall.
Special Rules
The Attacker gets the following Strategic Assets:
Vital Object/ve, Careful Planning
The Defender gets the following Strategic Assets:
Hold at All Costs, Obstacles, Scheduled Bombardment
Objectives
The attacker's objective is to capture the breach. One objective marker must be placed in the breach and this is automatically the Attacker's Vital
Objective.
ATTACKERS - FORCES OF THE IMPERIUM Command Squad
Squad Snr Off*+ 4 men flamer
*The Senior Officer has a laspistol, close combat weapon and refractor field.
Infantry Platoon
Command Squad Snr Off*+ 4 men heavy bolter
Infantry Squad 10 men grenade launcher
Infantry Squad 10 men plasma gun
Infantry Squad 10 men melta gun
Infantry Squad 10 men plasma gun
All squads carry frag and krak grenades. Each squad has one Guardsman with a vox-caster. *Senior Officer carries a laspistol and a powersword.
weapon. They are transported in a:
Gorgon
Gorgon mortars, smoke launchers.
Commissar
Laspistol, powersword, refractor field.
Infantry Platoon
Command Squad Jnr Off*+ 4 men autocannon
Infantry Squad 10 men flamer
Infantry Squad 10 men plasma gun
Infantry Squad 10 men melta gun
Infantry Squad 10 men grenade launcher
All squads carry frag and krak grenades. Each squad has one Guardsman with a vox-caster. * Junior Officer carries a laspistol and a close combat
weapon. They are transported in a:
Gorgon
Heavy bolters, smoke launchers, track guards.
Infantry Platoon
Command Squad Jnr Off*+ 4 men lascannon
Infantry Squad 10 men grenade launcher
Infantry Squad 10 men melta gun
Infantry Squad 10 men plasma gun
Infantry Squad 10 men flamer
All squads carry frag and krak grenades. Each squad has one Guardsman with a vox-caster. * Junior Officer carries a laspistol and a close combat
weapon. They are transported in a:
Gorgon
Heavy flamers, smoke launchers, hunter-killer missile.
Battle Formation - Tank Company
2 x Leman Russ
1 x Leman Russ Demolisher
Baneblade
Pintle-munted heavy stubber
Preliminary Bombardment
STRATEGIC RESERVE Grenadier squad
Squad 5 men 2 x melta guns, demo charge
All have frag and krak grenades. They are transported in a:
Centaur
Rough terrain modification, smoke launchers, searchlight
Grenadier squad
Squad 5 men 2 x flamers, demo charge
All have frag and krak grenades. They are transported in a:
Centaur
Rough terrain modification, smoke launchers, searchlight
Thudd Gun battery
2 x Thudd guns with 5 crew
each is towed by a:
Centaur
Pintle-mounted heavy stubber
DEFENDERS - FORCES OF CHAOS Company Command Platoon
Command Squad
Squad Champion + 4 men melta gun
The Champion has a laspistol and powersword. One Guardsman has the master vox. All have frag grenades.
Fire Support Squad
Squad 6 men 3 x heavy bolters
Anti-tank Squad
Squad 6 men 3 x lascannons
2 x Mortar Squads
Squad 6 men 3 x mortars
Squad 6 men 3 x mortars
Enforcers
3 x Enforcers with lasp/stols and power weapons.
Renegade Militia Platoon
Command Squad Champion*+ 4 men autocannon, melta gun
Infantry Squad 10 men heavy stubber, flamer
Infantry Squad 10 men lascannon, plasma gun
Infantry Squad 10 men autocannon, flamer
Infantry Squad 10 men heavy bolter, flamer
Infantry Squad 10 men heavy stubber, melta gun
*The Champion has a laspistol and close combat weapon. All have frag and krak grenades. All squads have a vox-caster.
Imperial Armour
Ogryn Berserkers
5 X Ogryn Berserkers. One has a power weapon.
Ogryn Berserkers
5 x Ogryn Berserkers. One has a power weapon.
Disciple of Xaphan
Squad Champion* + 9 men lascannon, grenade launcher
*The Champion has a powersword. All have frag and krak grenades.
Turret Emplacement Battlecannon
Turret Emplacement Battlecannon
Artillery Strike - Bombard Artillery Strike - Basilisk
STRATEGIC RESERVES Disciples of Xaphan
Squad Champion' + 9 men iascannon, plasma gun
*The Champion has a power weapon. The entire squad has frag and krak grenades. They are transported in a:

Chimera
Heavy flamer, heavy bolter, smoke launchers
Workers Rabble
Squad 20 men grenade launcher