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s 3 n o e o t su e a h pl is t of ed cles on mor ni i rs ar hro e v s: c d e t e s ul us i v lr nd e r ta d i n e e m ish i r bl e p u ex t p rs i f

experimental rules

experimental rules:

armored platoons

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Admit it, ever since you first saw those wonderful walkers youve wanted to field entire platoons of them. I cant blame you, Im a treadhead (Walker-head?) at heart. As the Warfare rules stand right now, there is no way to do that. So we here at Dust Chronicles present to you these Experimental Rules: Armored Platoons. As is implied by the Experimental, these rules are not official, cannot be used in tournaments and really shouldnt be used without your opponents consent. We hope to bring you more Experimental Rules articles in the future and what we really hope for, is to hear from you, the community. Let us know what works and what doesnt, if something needs a tweak speak. You can drop us a line at dustfanzine@hotmail.com or on Facebook on the Dust Chronicles group.

New Rules:
Platoon Upgrade: Tank Hunters
A platoon that is NOT an Armored Platoon may take this upgrade. All units in the platoon gain the Tank Killer Weapons from the Dust Warfare Rulebook (p.58). The upgrade costs 5 points per unit and must be applied to all units that have at least one weapon which can harm an armor 3 vehicle. For instance, Recon Boys and Grim Reapers would have to take the upgrade but 13 Foxtrot would not.

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Tank Commander
This rule applies to the Command Section of all Armored Platoons. - The Walker or Tank chosen as the mandatory command section has the Command Squad rule (Dust Warfare rulebook page 54). - The Command vehicle counts as a radioman (Dust Warfare rulebook page 56). Note that this applies weather or not your force is lead by a hero piloted vehicle or a vehicle without a hero at the controls.

Platoon Structure
Platoons are purchased in the normal manner. The command and first section being mandatory. However, this is not a combined arms endeavor! Armored Platoons may not be paired with other platoons, if you are going to have one Armored Platoon then all Platoons in your army must be Armored Platoons! Furthermore, SSU armies may only include KV Walker lead platoons OR IS Tank lead Platoons but not both. If you want to combine arms, then there are perfectly good lists already in the Dust Warfare: Zverograd and Hades books.

Support (one per two sections) -SSU Observer Team -MIL MI 46 Walker Transport -MIL MI 47 Ground Attack Helicopter OR -SSU Observer Team -MIL MI 47 Ground Attack Helicopter

SSU Armored Platoons have access to the following Special Order:


Onward Comrades!
This order can be issued once per game in the command phase to any units that do not already have a reaction marker. The order does not apply to helicopters or fliers of any sort.

The Platoons:

armored platoons

SSU Armored Platoon

Command Section (mandatory) -Any Hero with the Pilot skill and any KV walker (KV 47 aero walker/KV 3) OR -Any Hero with the Pilot skill and any IS Tank. OR -Any IS Tank or KV walker. See the Inflexible Command Structure rule below. 1st Section (mandatory) -Any KV 47 walker (not aero) OR -Any IS Tank 2nd Section (optional) -Any KV 47 walker (not aero) OR -Any IS Tank 3rd Section (optional) -Any KV 47 walker (not aero) OR -Any IS Tank 4th Section (optional) -KV 3 Heavy Walker -KV 47 Aero Walker OR -Any IS Tank -MIL MI 47 Ground Attack Helicopter

The ordered SSU units may make a 6 move and change their facing by 90 degrees. This applies to all ground units regardless of weather they are IS Tanks or KVs. All units moved in this way receive a reaction marker.

SSU Armored Platoons have the following special rule:


Inflexible Command Structure
The command and control of SSU Platoons is rigid and unbending. To reflect this, an Armored Platoon lead by a KV walker may not include any IS tanks and an SSU Armored Platoon lead by an IS tank may not take any KV walkers.

Platoon Upgrades:

SSU Armored Platoons may use the following Platoon Upgrades from the Zverograd Rulebook (page 43) at the costs described there:

Train Support
(As per the Zverograd book page 43.)

Improved Command
Instead of adding a radio equipped model, it is assumed the individual leading the platoon is well trained and able to issue multiple commands and has an upgraded communications set in his vehicle.

armored platoons

The Commander of the platoon is able to lean on his years of experience and talk a walker pilot through a quick field repair. Choose a vehicle within command range (or use the radio) that is suffering an on-going effect from the Vehicle Damage Table (Dust Warfare page 44) and/or has lost at least one but not all of its Damage Capacity points. Immediately remove the on-going effect. This order cannot effect the Ammunition Detonation or Hull Breach results, that amount of damage is simply not repairable on the battlefield. In addition, the ordered vehicle may roll a dice, if a hit is scored, a single Damage Capacity point is restored. The ordered vehicle receives a reaction marker.

Allied Armored Platoon


Command Section (mandatory) -Any Hero with the Pilot skill and any Walker OR -Any Walker 1st section (mandatory) -Any Walker of the same weight as the command tank. i.e if the command tank is a medium walker then your 1st section walker must also be a medium walker. 2nd Section (optional) -Any walker 3rd Section (optional) -Any walker 4th Section (optional) -Any walker Support (one per two sections) -Any walker -Ranger Observer Team -Any Allied Flier

Allied Armored Platoons have the following special rule:


Rosie Donovan
-Rosie Donovan has the Pilot skill when taken as part of an Allied Armored Platoon. Her Tank Head skill applies to the Youre gonna be alright son! order. Rosie may only pilot a medium walker.

Platoon Upgrades:

Allied Armored Platoons have access to the following Platoon upgrades at the points listed in the Dust Warfare rulebook page 87:

Additional Resources
Instead of issuing the Youre gonna be alright son! Order you may call down a Long Tom artillery strike.

experimental rules

Air Drop
As per the Dust Warfare rulebook page 87.

Improved Command

Allied Armored Platoons have access to the following Special Order:


Youre gonna be alright son!
Once per command phase the Command vehicle of the Armored Platoon may issue this order to a (non-flier) vehicle that has not yet received an order.

Instead of adding a radio equipped model, it is assumed the individual leading the platoon is well trained and able to issue multiple commands and has an upgraded communications set in his vehicle.

Aeronca GB-9 Strike


As per the Dust Warfare rulebook page 87.

Preparatory Barrage
As per the Dust Warfare rulebook page 87.

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Axis Armored Platoon


Command Section (mandatory) -Any Hero and any Walker OR -Any Walker 1st Section (mandatory) -Any Walker 2nd Section (optional) -Any Walker 3rd Section (optional) -Any Walker 4th Section (optional) -Any Walker Support (one per two sections) -Any Walker -Any Axis Flier -Beobachter Team

Axis Armored Platoons have the following special rules:


Sigrid Von Thaler
-Sigrid Von Thaler has the Pilot skill when taken as part of an Axis Armored Platoon. Her Berserk skill applies to her walker. She may pilot any medium walker or a Konigsluther.

PanzerGrenadiers
If you take a PrinzLuther as your command vehicle you may also take a Kommadotrupp. For Sections 1-4 you may take a PrinzLuther or SturmPrinz. If you do so, you may also take one of the following squads for each of the PrinzLuther/SturmPrinz walkers at the cost listed in the Dust Warfare rulebook; -Battle Grenadiers -Recon Grenadiers -Laser Grenadiers -Heavy Recon Grenadiers -Heavy Laser Grenadiers The squads must be deployed in their transports at the beginning of the game.

Axis Armored Platoons have access to the following Special Order:


Blitzkrieg!
This rule functions exactly as per the Dust Warfare rulebook page 116.

Platoon Upgrades:

Axis Armored Platoons have access to the following platoon upgrades at the points listed in the Dust Warfare rulebook page 115:

armored platoons

Improved Command
Instead of adding a radio equipped model, it is assumed the individual leading the platoon is well trained and able to issue multiple commands and has an upgraded communications set in his vehicle.

Nebelwerfer Barrage
As per the Dust Warfare rulebook page 115.

Lightning War
As per the Dust Warfare rulebook page 115.

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Example of an Axis Armored Platoon


1st platoon (recce)
Command Section -Hans (25) 1st Section -Heinrich (20) 2nd Section -Heinrich (20) 3rd Section -Herman (20) 4th Section -Herman (20)

Subtotal: 105

2nd platoon (tank destroyer)


Command Section -Sigrid + Ludwig (60) 1st Section -Ludwig (40) 2nd Section -Konigsluther (95)

Total: 300

armored platoons

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