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Pathfinder: Bonus Calculations Armor Class AC Flat-Footed AC Touch AC Saving Throws Fortitude Reflex Will Combat Maneuvers CMB

(Bonus) CMD (Defense) Melee Attack Damage (One-Handed) Damage (Two-Handed) Damage (Off-Handed) Ranged Attack Damage

Bonuses of the Same Type do Not stack, except for Dodge & Circumstance.

10 + Dex + Armor + Shield + Size + Natural AC + Item(s) + Feat(s) loose Dex & any Dodge type bonuses loose Armor, Shield & NAC

Base + Con + Feat(s) + Item(s) Base + Dex + Feat(s) + Item(s) Base + Wis + Feat(s) + Item(s)

B.A.B. + Str + Size B.A.B. + Str + Size + Dex + 10

B.A.B. + Str + Feat(s) + Item(s) Weapon + Str + Feat(s) + Item(s) Weapon + (Str x 1.5) + Feat(s) + Item(s) Weapon + (Str x 1/2) + Feat(s) + Item(s)

B.A.B. + Dex + Feat(s) + Item(s) Weapon + Feat(s) + Item(s)

Spell DC

10 + Stat + Spell Level

Initiative

Dex + Feat(s) + Item(s)

Speed

Base (see race) - Armor penalty + Feat(s) + Item(s)

Skills

Stat + Ranks + Trained?(+3) + Feat(s) + Item(s) - Armor Penalty (Str & Dex only) Str Climb Swim * * * * * Dex Acrobatics Disable Device Escape Artist Fly Ride Sleight of Hand Stealth Con * * * * * * * Int Appraise Craft* Knowledge* Linguistics Spellcraft * * Wis Heal Perception Profession* Sense Motive Survival * * Cha Bluff Diplomacy Disguise Handle Animal Intimidate Perform* Use Magic Device

Concentration Check

d20 + Caster Level + Stat* Concentration Check DC 15 + double spell level 10 + damage dealt + spell level 10 + 1/2 damage dealt + spell level DC of the spell + spell level 10 + grappler's CMB + spell level 10 + spell level 15 + spell level 20 + spell level 5 + spell level 10 + spell level see spell 15 + spell level

Situation Cast defensively Injured while casting Continuous damage while casting Affected by a non-damaging spell while casting Grappled or pinned while casting Vigorous motion while casting Violent motion while casting Extremely violent motion while casting Wind with rain or sleet while casting Wind with hail and debris while casting Weather caused by spell Entangled while casting

Magic Item Slots: Armor: suits of armor. Belts: belts, girdles. Body: robes, vestments. Chest: mantles, shirts, vests.

Eyes: eyes, glasses, goggles. Feet: boots, shoes, slippers. Hands: gauntlets, gloves. Head: circlets, crowns, hats, helms, masks. Headband: headbands, phylacteries.

Neck: amulets, brooches, medallions. Ring (up to two): rings. Shield: shields. Shoulders: capes, cloaks. Wrist: bracelets, bracers.

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