Beruflich Dokumente
Kultur Dokumente
info@crowdpark.com
The State of the Social Games Industry: Gambling to Social Gaming, Social Gaming to Gambling
EXECUTIVE SUMMARY
The social games industry launched approximately half a decade ago and has experienced strong traction, especially with the ever-rising popularity of the Facebook platform now at 845M users.1 Companies such as Zynga (developer of FarmVille, Zynga Poker, etc.) and Double Down Interactive (DoubleDown Casino), acquired by International Game Technology, have launched very successful Facebook casino games. 2 Several trends are now coming into play to create the perfect storm for exponential growth in social games including: the explosion of mobile devices; additional networking platforms; and, increasing convergence between the gambling industry and the social games industry. This white paper delves into the factors driving the growth and convergence of social games and gambling. It clarifies how social games monetize when only virtual currency is used, sheds light on the regulatory climate around real money usage in social games, as well as analyzes the strategic advantage of gambling operators partnering with, investing in, or acquiring social games developers.
1 2
Kim-Mai Cutler, There is a $100M discrepancy in Facebooks payment revenues , Inside Social Games, February 10, 2012. Tricia Duryee, Casino social gaming ringing up big business on Facebook, All Things D, October 19, 2011.
The State of the Social Games Industry: Gambling to Social Gaming, Social Gaming to Gambling
Double Down Interactive acquisition surprised many, others readily acknowledged the value of the acquisition. Inside Asian Gaming cites a Union Gaming Research piece that describes Double Down Interactive as a shrewd investment for IGT because Double Down is free cash flow positive and provides IGT with an entry into the growing online for-play wager market.9 Much gambling industry conversation revolves around the promise of social games as a bonafide revenue opportunity. At the 2012 ICE Totally Gaming conference in London, gambling operators discussed the strategic benefits of entering into the social games arena. James Bennett of eGaming Review published a feature The New Face of Online Gambling, describing the lucrative offering of virtual-goods monetized games. He predicts that gambling operators will only be able to take a piece of the growing social games pie if they invest in or acquire social games developers.10
3 4
4onlinegambling.com. Exposing social gamings hidden lever, Betable Game Monetization Blog, October 27, 2011. 5 AppData, retrieved February 27, 2012. 6 Duryee, Casino social gaming; David Nixon, Nurturing a robust social games ecosystem Sean Ryan, Casual Connect, August 19, 2011. 7 International Game Technology toAcquire Social Gaming Company Double Down Interactive, International Game Technology Investor Relations, January 12, 2012. 8 Duryee, Casino social gaming.
IGT acquires Facebook gaming app developer Double Down Interactive for US$0.5 billion, Inside Asian Gaming, January 16, 2012. 10 James Bennett, The new face of online gambling, eGaming Review Magazine, January 2012. 11 The plays the thing: What video-game technology can do in the real world, The Economist, December 10, 2011.
The State of the Social Games Industry: Gambling to Social Gaming, Social Gaming to Gambling
with their social graph on Facebook all to gain social status.12 The emotional thrill of winning a prize exists in virtual-currency payout social casino and betting games, but the fun of playing is more complex than simply winning a prize. Achievement and status are key drivers of social games monetization.
games strategies are focusing on slots as a first step into the genre as they are cheap to develop and monetize well.13 In addition to deciding how to go about developing social games, gambling operators must determine how they will use these social games in synergy with their core business. Gambling operators can use social games as: A means to broaden gambling operators operational regions because social casino and betting games are legal in all jurisdictions; A lead-generation model; Tie-ins with land-based casinos to broaden brand name recognition;14 and A tool to educate users and allow them to develop their skills. Risk taking in social games is different than in real money games because the stakes are not the same, and thus social games allow players to explore risk differently than in real money gaming.
Conversion of social games users to real money gaming is the goal that has received the most attention by gambling operators because of its obvious moneymaking potential. Facebook has a huge reach, and players of social casino and betting games could be more likely to convert to real money gaming than the average Facebook user. Moreover, those considering real money betting for the first time would likely consider the Facebook games they play in a virtual payout setting to decide which online gambling option to select.15
Figure 1: Casino games and sports betting make up 45% of online gambling market.
13 14
12
R Ray Wang, Research summary: Demystifying enterprise gamification for business, Forbes, December 7, 2011.
Zacks Investment Research, IGT set to acquire Double Down. Nick Saint, Las Vegas casino launching its own branded Facebook game tomorrow, Business Insider, August 9, 2010. 15 AJ Glasser, International Game Technology buys Double Down Interactive for $500M, Inside Social Games, January 12, 2012.
The State of the Social Games Industry: Gambling to Social Gaming, Social Gaming to Gambling
Regardless of the lucrative potential of conversion, it is important to remember that social games are formidable stand-alone businesses that bring in compelling revenues.16 Moreover, social games allow the operator to amass large amounts of player data because of the social nature of the games. Gambling operators have accurately identified potential synergies between online gambling and social betting and casino games. Indeed, the earliest social games have in part grown out of land-based casino game mechanics. Blockbuster games such as Zyngas FarmVille include slots images and sounds, as well as slots mini-games.17 Casino games, which are increasingly a top growth category on Facebook, are thus a natural trend in social games.18 Nonetheless, social games developers have seen that while social games can adopt traditional casino game mechanics, they must also adapt them to the social games environment.
are now playing video games as games are not distributed only in the form of console games.23 While Facebook is an important platform for social games, many social games developers are looking towards mobile games. Mobile gaming revenues have been calculated at $8B for 2011, more than twice the social games market, and are expected to reach $11.4B by 2014.24 The reach and revenue of the mobile market are promising. Zynga is the premier social games behemoth. Prominent gambling blog Calvin Ayre reported on February 14, 2012 that Zyngas Q4 2011 revenues were $311.2M (up 59% from 2010). Online game revenue was $283.9M (up 51% from 2010) and advertising revenue was $27.3M (up 230% from 2010). Zynga Poker, which is the biggest poker network in the world, is one of Zyngas top three money makers.25
16 17
Duryee, Casino social gaming. Joel Brodie, Monday morning quarterback: Forget Freemium, its all about gambling in 2012! Gamezebo, January 2, 2012. 18 IGT Set to acquire Double Down, Zacks Investment Research, January 13, 2012. 19 Cutler, There is a discrepancy. 20 Social Network Games: 2012 Casual Games Sector Report, Casual Games Association, 2012. 21 H2 Gambling Capital, May, 2010. 22 All the worlds a game, The Economist, December 10, 2011; Shoot em up, The Economist, December 9, 2011; Dean Takahashi, The DeanBeat: DICE Summit entices the game industrys insiders to Vegas, VentureBeat, February 10, 2012..
23
Dean Takahashi, The DeanBeat: DICE Summit entices the game industrys insiders to Vegas, VentureBeat, February 10, 2012. 24 Mobile Gaming by the numbers, Geekaphone, July 27, 2011. 25 Peter Amsel, Zynga in unique position to enter very interesting online gambling biz, Calvin Ayre, February 15, 2012. 26 Merriam-Webster Dictionary, http://www.merriamwebster.com/dictionary/gambling. 27 Sean Cole, A no-lose, no-cash-out way to gamble, Marketplace Tech, May 30, 2011.
The State of the Social Games Industry: Gambling to Social Gaming, Social Gaming to Gambling
As of summer 2011, gambling operators are allowed to advertise on Facebook as long as they abide by local legislation.28 As with their advertising policy, Facebook would require that gambling operators abide by local legislation, privacy and age-restriction terms and conditions if it allowed real money gaming. The US Department of Justice is currently reworking its online gambling legislation. In December 2011, the US Department of Justice reinterpreted the 1961 Wire Act, which increases the likelihood that online gambling could be permitted in the US on a state-by-state basis.29 In an exclusive article published in December 2011, eGaming Review revealed that Facebook has been in discussions with gambling operators to issue eight licenses to create real money social games for Facebook in jurisdictions where online gambling is legal.30 Monetization strategies are still in negotiation, as is the question of whether the platform will be opened up at all.31 Despite the indefinite status of the negotiations, gambling operators are preparing for this eventuality as being one of the first developers, or licensed games, to offer real money gambling on Facebook presents a formidable opportunity.
Zyngas CEO Marc Pincus recently announced that Zynga is considering developing real money casino games, but only with the appropriate partnerships or talent acquisitions.32 Similarly, Greg Enell, CEO of Double Down Interactive has announced that with their new partnership with International Game Technology, they will explore developing real money social games.33 Facebook does not develop their own games because they intend to encourage developers to create the best games for their platform on a level playing field.34 With Facebooks standard Facebook Credits payment method, developers must share 30% of all Facebook Credit revenues with Facebook. Facebook recognizes the strong monetization of casino games. Julien Codorniou, head of platform partnerships at Facebook, has expressed Facebooks intention to foster the growth of the casino games genre. Facebook has recently been improving its platform to encourage users conversion to Facebook Credits so that games will monetize better.35
32 28
Daniel O., Facebook now gambling friendly, Online Casino Reports, August 29, 2011. 29 Cooper, As states weigh online gambling. 30 Wauters, Facebook in talks. 31 John W, Facebook to launch online casino games? Online Casino Reports, December 8, 2011.
Shayndi Raice, Zynga chief talks IPO, lessons learned, Wall Street Journal Online, January 17, 2012. 33 Todd Bishop, Real gambling on Facebook? Double Down CEO says IGT deal could help make it a reality, GeekWire, January 12, 2012. 34 Sebastian Sujka, Start developing HTML5 casino games for Facebook, Social Games Observer, November 22, 2011. 35 Sujka, Start developing HTML5.
The State of the Social Games Industry: Gambling to Social Gaming, Social Gaming to Gambling
Figure 2: Reach of social games provides opportunity for highly profitable online gambling industry.
38 36
Justin Smith and Charles Hudson, Inside virtual goods: The future of social gaming 2012, Inside Network, September 2011. 37 Facebook Credits, https://www.facebook.com/credits/.
Casual Games Association, Social Network Games. Exposing social gamings hidden lever. 40 White Paper: Enterprise gamification The Gen Y Factor, Bunchball, 2012. 41 Smith and Hudson, Inside virtual goods.
39
The State of the Social Games Industry: Gambling to Social Gaming, Social Gaming to Gambling
Conclusion
There are several potential entry points to social games for gambling operators, and there are many potential benefits for gambling operators of developing social games strategies. Many gambling operators agree on the central importance of making a move soon. As the timeline below demonstrates, some gambling operators who want to be ahead of the curve are willing to pay impressive sums for social games developers in the hopes that the reach of social games will increase their profits. Analysts predict a promising future for the social games market.42
With the acceleration of investment and M&A in social games in 2011, the crossover between social games and what people normally think of as gambling is a fascinating trend. The recent IGT/Double Down Interactive acquisition is an indication of what can happen when the two markets come together. Tim Merel, partner at games-focused investment bank Digi-Capital. The international regulation for real money gaming is uncertain. It is clear, though, that teams with social games development talent are in high demand. While we wait for the future of the online gambling and social gaming markets to unfold, the growing success of social games is already proving the overall attraction of social games and viability of virtual money business models in the larger gaming industry ecosystem.
42
Inside Asial Gaming, IGT acquires Double Down; Press Release: Crowdpark announces new games Pet Vegas & AnteUp Strengthens position in social betting games, February 28, 2012.
The State of the Social Games Industry: Gambling to Social Gaming, Social Gaming to Gambling
Glossary
Average Revenue Per Paying User (ARPPU) total monthly revenue/paying active user, measured as revenue per thousand DAU (US$/KDAU). Average Revenue Per User (ARPU) total monthly revenue/active user, measured as revenue per thousand DAU (US$/KDAU). Betting wagering, mostly on sports can be done with real money or virtual prize determining whether it qualifies as gambling (see gambling). Customer Lifetime Value (CLV) the net present value of the cash flows attributed to a customer. Casino Games Blackjack, Roulette, Poker, Slots can be done with real money or virtual prize determining whether it qualifies as gambling (see gambling). Daily Active Users (DAU) the number of unique users that have used an application at least once over the course of a day.
Facebook Credits virtual Facebook currency that can be converted into game-specific currency. The credits are bought using credit cards, PayPal, by completing special offers or by purchasing credit vouchers at 12,000 retail locations in the US. Gambling all real money related products (games of chance - Poker, Blackjack, Dice + betting). Currently, Facebook does not permit gambling on its platform. Gambling must include consideration (something at stake), chance and a real-value prize. Facebook casino and betting games remove the prize element, so they do not qualify as gambling. Lead generation the creation of consumer interest in products or services of a business. Monthly Active Users (MAU) the number of unique users that have used an application at least once over the course of a month. Virtual goods gameplay enhancing in-game good and services such as character customization and items which unlock special game features or speed play. Whale a player whose spending is particularly high. This definitional threshold can vary, but >$25 is a generally accepted benchmark.
The State of the Social Games Industry: Gambling to Social Gaming, Social Gaming to Gambling
References
4onlinegambling.com. All the worlds a game. The Economist, December 10, 2011. Amsel, Peter. Zynga in unique position to enter very interesting online gambling biz. Calvin Ayre, February 15, 2012. AppData, retrieved February 27, 2012. Bennett, James. The new face of online gambling. eGaming Review Magazine, January 2012. Bishop, Todd. Real gambling on Facebook? Double Down CEO says IGT deal could help make it a reality. GeekWire, January 12, 2012. Brodie, Joel. Monday morning quarterback: Forget Freemium, its all about gambling in 2012! Gamezebo, January 2, 2012. Cole, Sean. A no-lose, no-cash-out way to gamble. Marketplace Tech, May 30, 2011. Cooper, Michael. As states weigh online gambling, profit may be small. New York Times, January 17, 2012. Cutler, Kim-Mai. There is a $100M discrepancy in Facebooks payment revenues. Inside Social Games, February 10, 2012. Duryee, Tricia. Casino social gaming ringing up big business on Facebook. All Things D, October 19, 2011. Exposing social gamings hidden lever Betable Game Monetization Blog, October 27, 2011. Facebook Credits, https://www.facebook.com/credits/. Glasser, AJ. International Game Technology buys Double Down Interactive for $500M. Inside Social Games, January 12, 2012. H2 Gambling Capital, May, 2010. IGT acquires Facebook gaming app developer Double Down Interactive for US$0.5 billion. Inside Asian Gaming, January 16, 2012. IGT set to acquire Double Down. Zacks Investment Research, January 13, 2012. International Game Technology toAcquire Social Gaming Company Double Down Interactive. International Game Technology Investor Relations, January 12, 2012. Merriam-Webster Dictionary, http://www.merriamwebster.com/dictionary/gambling. Mobile Gaming by the numbers. Geekaphone, July 27, 2011. Nixon, David. Nurturing a robust social games ecosystem Sean Ryan. Casual Connect, August 19, 2011. O., Daniel. Facebook now gambling friendly. Online Casino Reports, August 29, 2011. Crowdpark 2009-2012. All rights reserved.
The plays the thing: What video-game technology can do in the real world. The Economist, December 10, 2011. Press Release: Crowdpark announces new games Pet Vegas & AnteUp Strengthens position in social betting games. February 28, 2012. Raice, Shayndi. Zynga chief talks IPO, lessons learned. Wall Street Journal Online, January 17, 2012. Saint, Nick. Las Vegas casino launching its own branded Facebook game tomorrow. Business Insider, August 9, 2010. Shoot em up. The Economist, December 9, 2011. Smith, Justin and Charles Hudson, Inside virtual goods: The future of social gaming 2012. Inside Network, September 2011. Social Network Games: 2012 Casual Games Sector Report. Casual Games Association, 2012. Sujka, Sebastian. Start developing HTML5 casino games for Facebook. Social Games Observer, November 22, 2011. Takahashi, Dean. The DeanBeat: DICE Summit entices the game industrys insiders to Vegas. VentureBeat, February 10, 2012. W., John. Facebook to launch online casino games? Online Casino Reports, December 8, 2011. Wang, R Ray. Research summary: Demystifying gamification for business. Forbes, December 7, 2011. enterprise
Wauters, Robin. Facebook in talks to open platform for real-money gambling in the UK. TechCrunch, November 30, 2011. White Paper: Enterprise gamification The Gen Y Factor. Bunchball, 2012.
10
The State of the Social Games Industry: Gambling to Social Gaming, Social Gaming to Gambling
Contact
Crowdpark offers several betting and casino gaming products for multiple platforms including the Web, mobile, and social networks. Its product portfolio includes Bet Tycoon, Pet Vegas, and AnteUp. Crowdpark games allow players to make bets with virtual currency, engage with friends and gather achievements in story-rich environments. Crowdparks patent-pending dynamic betting technology is what generates live, real-time experiences allowing players to leave a bet at any time similar to the stock market. Crowdpark is backed by Earlybird Venture Capital and Target Partners. For more information on Crowdpark please write to info@crowdpark.com. Crowdpark GmbH Rotherstr. 18 10245 Berlin Germany Crowdpark Inc. 795 Folsom St., 1st Floor San Francisco, CA 94107 USA
11