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Past

Present Time
Atmosphere
Future
Sentence length How
year
Narration
Purpose When day
Reveal characters ? Description Components Setting
night
Dialogue
Indoors
Conflict Location
Rising action Outdoors
Climax/anticlimax
Falling action Plot Structure
Reversal (peripeteia) fiction
Resolution faction
Type
Chronological/achronological episodic/subplot metafiction
Genre
Rhyme scheme and metre fantasy

Iamb - to day
Trochee - car ry
Dactyl - Diff i cult
Foot
Anapest - it is time didactic
Intent/aim
Spondee - stop, thief satirical

Pyrrhic - up to Literature Analysis First Person


Omniscient
Third person Limited omniscient
Free indirect discourse
CRAPJUC SPEAKER/NARRATOR
Objective
Consonance
Unreliable
Alliteration
Stream of consciousness
Assonance
Figures of sound Who is being addressed ?
sibilance
Dissonance Themes/symbolism
ORATORICAL DEVICES
onomatopoeia Subject Matter & Viewpoint Use of direct speech
6 Figures of sense Characters Revelation

Anaphora Representation
Zeugma tender
Techniques Language
Oxymoron angry
etc comic
SEMANTIC FIELDS mocking
TONE
Degree of formality Diction ironic
figurative Detached
dialect REGISTER Lyrical
lexis
Latinate language used Colloquial
colloquial

Literature Analysis - 11/06/2009 - Roger Knight - roger@rogerknight.info

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