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AIM TO BE THE BEST CLUB ENDORSED SOCCER PROGRAM IN THE WORLD BY TAKING THE HERITAGE AND PHILOSOPHY OF MANCHESTER

UNITED EVERYWHERE WE GO
We are now going into our 10 season of MUSS activity. Since the beginning a great number of people have worked tirelessly to help us build a reputation for providing the very best soccer schools. As a member of the MUSS team, you are now part of the Manchester United world wide family of over 125 million people. As such you will be looked upon to provide the best service you can. Participants will have great expectations of what you are going to deliver. Our job is to surpass any expectations they have to enhance their affection and respect for the club. This manual gives you a clear indication of the standards we expect from our coaches when delivering in the UK or overseas. We want to deliver a recognisable & consistent MUSS experience for all participants whilst also appreciating and embracing the cultural differences of the children and local community. As part of Manchester United Soccer School, we can promise you a great experience. Whilst on the road you will have support from your team, your coordinator and the HQ back in Manchester. We look forward to working with you and hope that together we can enjoy a positive and productive relationship. Best wishes Manchester United Soccer Schools
th

Message from Sir Alex Ferguson At Manchester United we place great emphasis on developing young players and I am proud to continue to play a part in this. It has been part of the tradition of the club since the days of Sir Matt Busby and is something we remain very much focused on today, whether bringing players through the Academy or coaching young players at our soccer schools. For 2008 Manchester United Soccer Schools have developed a programme which is focused on all the positive aspects of the game; it will be exciting, challenging and great fun. Soccer Schools aim is for young players to enjoy themselves, make new friends and develop as footballers.

PHILOSOPHY
MUSS will reflect the commitment of MUFC towards youth development, using important moments from the clubs history and past and present players to offer inspirational and aspirational activity at all times.

HONOUR THE CLUB

ENVIRONMENT MUSS courses will create a safe, open and positive learning environment. PROGRAM DELIVERED All activity is directed to the developmental age of the participant. Programs will
be challenging but achievable, guaranteeing that each child leaves our course with a raised self esteem and most importantly experienced fun and enjoyment.

All MUSS courses will create opportunities for players to become active learners, giving them ownership of their problem solving and decision making processes.

ACTIVE LEARNING

PARTNERSHIPS MUSS will actively seek to create a partnership with parents, coaches, clubs and
organisations, explaining and communicating our objectives clearly where ever the opportunity arises.

METHODOLOGY
MUSS will use MUFC properties to make courses authentic eg branding, player imagery, history of club, giveaways, club facilities and coachs kit. Staff will receive written documents that will set out the delivery standards of MUSS, either project led .e.g Player Development Course, or procedure led eg Child Protection. All staff will be national Football Association qualified and also have attended specific MUSS in-house training. All staff will be informed about MUSS core values and philosophy. On all courses we will endeavour to have a maximum of 16 players per group and will always have a course coordinator to manage the event. Each course will be recognisable as a Manchester United Soccer School through the environment created, activity delivered and impact left on participants and parents. We will always look to incorporate the use of innovative coaching equipment, enhancing the activity delivered. MUSS will always look to educate the holistic child, to develop this aspect we will use the MUSS Code of Conduct. All courses lead back to Old Trafford, Manchester. For the Player Development Courses, Residential and International Projects, one player from each course will win through to the World Skills Final by taking part in the skills challenges. For the Club Development Courses 5 players from each club will be invited to play on the pitch at Old Trafford at the end of the season.

INSERT CLUB INFORMATION/STATS HONOURS


EUROPEAN CHAMPIONS CLUB CUP Winners 1968, 1999 EUROPEAN CUP WINNERS CUP Winners 1991 FA PREMIER LEAGUE Champions 1993, 1994, 1996, 1997, 1999, 2000, 2001, 2003, 2007 FOOTBALL LEAGUE DIVISION ONE Champions 1908, 1911, 1952, 1956, 1957, 1965, 1967 FA CHALLENGE CUP Winners 1909, 1948, 1963, 1977, 1983, 1985, 1990, 1994, 1996, 1999, 2004 FOOTBALL LEAGUE CUP Winners 1992, 2005 INTER CONTINENTAL CUP Winners 1999 UEFA SUPER CUP Winners 1991 FA CHARITY SHIELD Winners 1908, 1911, 1952, 1956, 1957, 1965, 1967, 1983, 1993, 1994, 1996, 1997 Joint Holders 1965, 1967, 1977, 1990 FAN BASE Estimated 125 Million worldwide MEDIA MUTV, MU Radio, MU Magazine, United Review (Match programme), and MU website (www.manutd.com) WEBSITE 11 million pages read each month. 800,000 unique users. MUSS website 10,000 pages read each month OLD TRAFFORD Capacity 76,000 MEMBERS 126,000 HISTORY Founded as Newton Heath in 1878. Changed name to Manchester United in 1902. 3 MANCHESTER UNITED GREATS KNIGHTED BY THE QUEEN Sir Matt Busby Sir Bobby Charlton Sir Alex Ferguson

MUSS DEVELOPMENT MODEL

TECHNICAL
Through the delivery of the 6 specific tricks and turns, players learn to dominate 1v1 situations and be confident with the ball at their feet. Players will also be taught the fundamental techniques of passing long and short, receiving and control techniques, finishing, shooting and heading.

TACTICAL
Enhance the players understanding of why, when and where they use these techniques in small sided games leading up to 11 v11 principles with the directive of changing pace, direction and play being ever present. All activity to be delivered relating to the developmental age of the players

PHYSICAL
Players will learn how to train their bodies specifically to the demands of the game. Speed, strength, suppleness, stamina and skill will be developed to allow players to achieve their optimum level of performance. Players will also learn how fuelling and preparing their bodies off the field will give them the best chance on it!

MENTAL
Developing a winning mentality requires strong character and a positive attitude. Through the implementation of Self talk, goal setting and focus refocus this will be addressed in the dressing room, on the pitch and be constantly evident throughout the courses. By redefining winning well show players how to achieve individual success.

SOCIAL
Our courses are a great opportunity for children to develop their social skills. Implementation will be integral to each course with elements of our Code of Conduct encouraged in dressing room briefs and de-briefs as well as coaching sessions.

POSITIVE LEARNING ENVIRONMENT


Our courses are recognised around the world for the unique, positive atmosphere that allows the players to enjoy developing and playing by feeling relaxed, involved and inspired. Our

staff create this environment.

SAFE AND SECURE ENVIRONMENT


The safety and welfare of the kids is paramount. Once this is achieved we can then create the positive learning environment. All staff members must familiarise themselves with the MUSS Child Protection Policy prior to working on any projects.

PLANNING AND PREPARATION


Be inventive and imaginative in your planning and challenge yourself as well as the players to try new sessions and experiment. Use MUSS equipment wherever possible. If equipment is not available improvise! Evaluate and reflect on the session and the 5 areas of the development model. Be open minded to listen to new ideas. Progress to players needs not the session plans needs!

COMMUNICATION
NAMES Learn your group names on the first session/day BODY LANGUAGE Initiate enthused communication with children, parents, partners and sponsors at all times SESSION INTERVENTIONS Use a variety - Stop, stand still, Questions, Self Appraisal, Guided, De briefs, -- Coach the Positives QUESTIONS Right time, right way, right question LANGUAGES When coaching overseas players, learn key words and phrases in their language to enhance their understanding and confidence. LEARNING STYLES Visual Use tactics boards, session plan/book ,flip charts, video, practical demo (player or coach), cones/bibs Auditory Q& A, tell, listen Kinaesthetically Show them, let them try it, discover, experiment Remember Players can understand but might not be able to demonstrate it!

GROUP CONTROL
Set out good practice from the start : If somebody speaks, we all listen When we work we work to the highest possible quality We enjoy it! Maintain fair and consistent discipline within your group React calmly and professionally to any challenges in your group or on the course. Give players the opportunity to have Choice: What session? Layout, Size of area, Progression Responsibility: Captain/player of the week, Equipment monitors Monitor and adjust control when necessary Tight: Loose Be aware of Learning stages 1. Struggling to keep up 2.OK- 3. Easy for them Challenge all!

MAKING IT MANCHESTER UNITED


Relate all activity to the example set by the United players in technical demonstrations & reflect the philosophy of the team by encouraging players to play with freedom of expression and enjoy having the ball at their feet. Familiarise yourself with the important moments in the clubs history to allow you to answer questions from kids, kids parents and partners. Ensure the environment looks professional. Keep all equipment and signage looking clean & tidy.

TEAMWORK
. Co operate with other team members on the course and also in free/travelling time Respect each others different personalities Demonstrate a high work ethic in the set up and take down of equipment. Work hard, especially when nobody is looking! Ooze enthusiasm and energy as a team from start to finish on every MUSS project Honour the club - remember who you are representing

TECHNICAL/TACTICAL
WORK TO THE DEVELPMENTAL NEEDS OF EACH CHILD. Dribbling/Turning TACTICAL DOMINATING THE 1V1 The following Core techniques Progressions can be included. Show how these techniques can be used when the defender is: 1. Scholesy stop turn 2. Ferdinand fake turn In front 3. Hargreaves outside hook Behind 4. Rooney Rollercoaster At the side 5. Ronaldo Scissors At an angle 6. Giggsy Show and Go Use the mannequins Encourage players to: Keep the ball close Maintain good balance Perform the technique accurately Change pace/ direction Work on both feet at all times

Short Passing
Core Techniques Inside foot Outside foot Side hook Back heel

SKILL/TACTICAL Progressions Quick combinations 1-2s 1-3s ( weaves/overlaps) Pass & move combinations Use of tricks and turns

Use the passing gates Encourage players to: Have correct body position/balance Perform correct passing technique. When receiving Be aware of their options Decide-Change/Switch play Support once they have passed and be constantly active Encourage players to Have correct body position/balance Perform correct passing technique. Use both feet When receiving Be aware of their options Decide-Change/Switch play or play in behind Support once they have passed and be constantly active Use the Soccerwave Encourage players to Have correct body position/balance Perform correct technique Be aware of their options Decide-Receive to: Play in front To disguise To switch Use the size goals and shooting target Encourage players to: Be alert Be 1st Technique - Accuracy Take your chance- Finish!

Long Passing
Core Techniques Lofted pass Swerved pass inside foot Swerved outside foot Driven pass

SKILL/TACTICAL Progressions Switching play Playing over the top/in behind Use of tricks and turns

Receiving/ Ball control


Core Techniques No touch turn Receive to play forward Receive to switch play Receive to disguise Receive from the air

SKILL/TACTICAL Progressions Quick combinations Use of tricks and turns Maintaining possession Switching play

Finishing/Shooting
Core Techniques Long range Short range From left/right, behind/in front Volleys

SKILL/TACTICAL Progressions Quick combinations to finish Attacking from crosses Counter Attacking Implementation of tricks/turns

TACTICAL
Maintain the philosophy of enjoying your time on the ball No fear to make mistakes - relax to make good decisions Encourage unpredictable play Can you recreate moves and patterns of play related to the United 1 Team? Can you give teams scenarios and conditions that might affect their play? Scoreline, 1 player down, restricted touches etc.
st

IN ATTACK CHANGE OF PACE CHANGE OF DIRECTION CHANGE OF PLAY CHANGE THE COURSE Make reference to playing unpredictably, playing with disguise, looking over shoulder, implementation of tricks and turns, angle and distance of support, relevant communication and defensive responsibilities.

GAME/AGE PROGRESSION
6-10 year olds 4v4
These games ensure each player is involved in the games and has many opportunities to practice their technique under pressure and in a variety of condition. Great for 6-11 year olds and also as part of a progression to 6v6/8v8/11v11 games for 12-18 year olds.

10-11 Year olds 4v4/6 v6 with Gks 11 12 year olds 4v4 /7 v7 / 8v8 with Gks 12 years + 4v4 /6v6 /8v8 11v11

UNITED VISION
4v4 tournament where the teams change for each game. Players are awarded 10 points if their team wins, 5 for a draw and 0 for a loss. Each player is given 1 extra point for every goal their TEAM scores. Points can also be awarded to for players showing signs of our Code of Conduct and displaying any techniques coached in sessions. Use the scoresheet at the back of this manual.

MUSS MINI ARENA.


Use for SSG only. Vary conditions EG 1 Goal wins, number of touches, 4 goal games, NO GK, 3 areas,
st

4V4 GAMES
As much as possible, allow players to play by themselves, self officiate. Emphasise coaching points from previous technical practices.
LINE BALL GAME: 4V4 DOTTED LINE AS SCORING LINE FOUR GOAL GAME:

25 X 20

35 X 25

2 GOAL

4 GOAL 360

30 X 25

35 X 25

TRAFFIC LIGHT GAME 8V8/11V11

DEFENDING THIRD

MIDDLE THIRD

= NO RISK = CAUTION = GO

ATTACKING THIRD

PHYSICAL
Players will learn how to train their bodies specifically to the demands of the game. Players will also learn how fuelling and preparing their bodies off the field will give them the best chance on it! Use ladders/hurdles/slalom poles/ always leading to activity with a ball. Dynamic movement Warm up Progress from Low-MediumHigh intensity Move on balls of feet Correct arm mechanics Upright posture Head up Encourage smooth range of motion and balance Explosive activity Use Reaction belts 8-11 year olds Partner up apply small pressure 12-16 year olds Use parachutes/reaction belts Re- emphasise technical points from previous activity Let players do the same activity un resisted to show the contrast phase Set up small sided games to bring together all movements and techniques. Observe good form

Hurdles

Move on balls of feet Head still Relax Shoulders Thumbs/toes up Elbows at 90 degrees Quiet movement When moving laterally push on outside leg. Quality not quantity Maintain correct running form Upright posture Start slowly increase speed Strong arm drive

Football Activity

Ladders

Position specific training For 12-16 year olds Implement ladders, hurdles, slalom poles into skill/tactical sessions to emphasise the movement required to perform successfully.

Centre Forward Centre Half Full Back Wide Midfield Centre Midfield

Combination of Ladders and Hurdles

Maintain good running form re- emphasise technical points from previous activity To make activity football specific- make activity random/let players discover what to do Prepare players for explosive activity

NUTRITION & HYDRATION


Being serious about competing and winning, involves looking after your diet. If you want plenty of energy during training and to feel strong until the end of matches, then one of the important things to do is: eat the right foods the day before the match.

Fuel Tank
Like a car, which needs fuel (petrol, diesel or gas) and has a fuel tank, which needs to be filled, our body is the same. When a car runs out of fuel it stops. When our muscles run out of fuel they feel very heavy, rather like lead weights and we feel it is very difficult to run.

Carbs are Our Fuel


Our main fuel is Carbohydrate. This is stored inside our muscles. You can fill a car fuel tank in a couple of minutes. To fill our muscle fuel tank, takes about 24 hours. This is because we first have to eat the food which contains carbohydrate, then it has to be broken down (or digested) in the stomach. Next, it has to absorbed into the blood (through the small intestines), then it is transported to the muscles in the blood. Once there it fills the muscle fuel tanks. We can only do this slowly, which is why it can take 24 hours to fill the bodys tank.

Regular Eating
If you want to start a match or comp with a full carbohydrate fuel tank, then regular eating of carbohydrate foods every 2 or 3 hours the day before is the way to do it. Breakfast: Fruit juice. Toast, tea cake, crumpets or muffins and jam. Drink. Snack: Banana. Drink. Lunch: Soup and Sandwich, yoghurt, apple. Drink. Evening Meal: Rice or potatoes or pasta, chicken in sauce, 2 vegetables. Drink. Supper: Bowl of Cereal with chopped bananas and apricots or dried fruit mix.

Snacks and Packed Lunch Ideas


Sandwiches or bread rolls with fillings: Tuna, lean beef, lean ham, chicken, eggs, marmite, vegemite, cottage cheese, banana and jam sandwich. Dressings: chutney, sweet pickle, piccalilli, beetroot, salsa sauce, fat free thousand island, ketchup, brown sauce. Any salad or raw vegetables in a little tub. Beans or spaghetti on toast. Pizza slices. Crumpets and jam. Potato cakes and vegemite. Pasta or rice salad in a little tub. Fruit or chopped fresh fruit in a tub. Fruit in syrup. Raisins. Sultanas. Dried fruit mix. Malt loaf. Currant bread. Currant buns. Scones. Banana loaf. Bagels. Jaffa cakes. Fig biscuits, Garibaldi biscuits. Muesli bars. Yoghurt. Rice pudding pot. Jellypot. Custard pot. Drinks: Fruit juice, milk or flavoured milk, cordial, water.

Hot meal Suggestions


Soup, lean chicken or beef casseroles or stew, all with bread. Spaghetti bolognese. Chicken in barbeque sauce. Chicken curry. Tuna pasta casserole. Fish fingers, mash peas and beans. Fish and potato pie. Shepherds pie. Gammon steaks. Fish in sauce. Sweet and sour chicken. Chicken and vegetable risotto. Pork steaks in honey and chilli sauce. Chicken in black bean sauce. Deserts: Banana and custard. Fruit crumble, fruit pancakes, sponge puddings. Yoghurt. Ice cream, sorbet, rice pudding, custard, jelly.

Pre-Event Meal
This meal should be easily digested foods, which you know do not lie heavy on your stomach and help to keep the blood levels of carbohydrate high. E.g. Soup, bread, potatoes, low fat pasta meals (not creamy or cheesy), baked beans, spaghetti on toast, vegetables, salad, lean meat, skinless chicken, grilled fish, fruit and yoghurt, rice pudding, breakfast cereals, toast & jam. Eating the meal 3 hours before performing seems most acceptable.

Bodyfat
If you want to reduce your bodyfat then you must still eat a high carbohydrate diet to provide the energy for exercise but reduce your intake of foods which contain fat and oil. These include cheese, pastry, sausage, burgers, peanuts, crisps, butter, margarine, certain chocolate and certain biscuits. Nutrient Carbohydrates Protein Fat Vitamins and minerals Water Amount to Eat High Normal Normal to Low High High Foods bread, rice, boiled, baked or mashed potatoes, pasta, noodles, breakfast cereals, oven chips, baked beans, deep pan pizza, cous cous, noodles. potato cakes, crumpets, iced fingers, lean meat, chicken, turkey, gammon, fish, beans, eggs, milk, nuts fried foods, mayonnaise, cheese, sausages, burgers, pastry, crisps, butter, margarine. fruit, vegetables, salads water, fruit juice, cordials, low fat flavoured milk, fruit, vegetables.

MENTAL
Developing a winning mentality requires strong character and a positive attitude. Through the implementation of SELF TALK, GOAL SETTING and FOCUS - REFOCUS this will be addressed in the dressing room, on the pitch and be constantly evident throughout the courses.

Self Talk

On and off the field, encourage players to talk positively to themselves to overcome challenges. Encourage self belief and a can do culture that will help create the positive learning environment Fill their heads with positive suggestions I can do this, I will do this Im going to get better Im enjoying this This is going to make me better

Focus refocus
Encourage players to focus on a task through to a conclusion and success. You can assist with this by making all your practices: challenging age specific engaging so that they are pre occupied with task at hand rather than anything else. You may also need to change practices regularly, especially with younger players to keep them at this state of focus; each new challenge requires new focus. Techniques to use Set specific targets/ goals. Shooting practice.Looking to achieve 60% success rate but with 100% accuracy levels or get your own players to set their own targets, particularly as you develop your relationship with them. Using Routine. This is why we have tried to introduce rituals, particularly the start and end of session one. We are modelling top performers that will all have own routines before they perform. Using Trigger Words as concentration cues. Keeper away time hold it get tight You will notice that many of these trigger words refer to defensive situations where a lack of concentration could prove costly. If you make your players aware that you are working on focusing with them you might make up your own trigger word to get them working with you. Mental Practice Get your players to mentally rehearse the task that you have asked them to do. Get them to work through the practice using their senses how does it look, sound, feel. Simulation Training Build the picture so that the practice situation is the same as the game situation. When you are playing in the game situation you could even set a scenario, your team is 1-0 down with fifteen minutes to play in a cup game, how do you play, does it change if it is a league game. This area is probably best practiced with the older players you might have.

Goal setting
For the players in your group to have a more fulfilling time the use of goal setting is a great tool. You probably already indirectly use this technique, but maybe by being more specific, it will also help you develop your own coaching. How to implement Introduce the topic at your main briefing with the group. Inform them that you will be setting goals at the beginning of each session, but also encourage them to set their own goals for the week. Set one target on the field and one off the field. The goals on the field should be: Behaviourally measurable Challenging but achievable Short range that can be developed into long term, Performance/process goals rather than outcome goals, Positive as opposed to negative goals. Off the field it might be a goal to make 5 new friends or talk to 3 people from a different country.

Before thinking about how to implement the psychological elements within your sessions, please read the Football Psychology notes in the Coach Notes section which will give you more background knowledge on the benefits to the children and crucially what it means for your planning. Most coaches already implement some aspects but we are just trying to introduce children to the benefits of staying positive and developing a strong character. .

Dressing Room Zone


The coach can brief and debrief the players on the relevant session. This is also when the coach can bring in the mental and social elements, create banter and deliver ice breakers eg the name game. Everybody must shake hands before and after each session Choose one MENTAL and SOCIAL element per day and focus on it through out the day in your dressing room time and out on the pitch

SOCIAL
Our courses are a great opportunity for children to develop their social skills. Implementation will be integral to each course with elements of our Code of Conduct encouraged in dressing room briefs and de-briefs as well as coaching sessions.

CODE OF CONDUCT
Attitude Always motivate yourself to give your best Behaviour Lead by example, be the best person you can Communication Listen to you parents, teachers and coaches. Always keep an open mind and ask questions. Discipline Be prepared and be punctual. Respect the people, equipment and place here you play Enthusiasm Give your best at all times and encourage others Fair Play Learn to win and lose with the same degree of dignity.

Once anybody has experienced an MUSS activity they then become part of THE MANCHESTER UNITED FAMILY. Goals are always team efforts. Encourage your players to celebrate goals as a team Encourage all players to watch United games at every opportunity and when they score they should feel part of that celebration.

COACH NOTES
Coaching Model Learning Cycle Name game session

CONTACT INFORMATION SESSION PLAN COACH DEVELOPMENT SHEET SKILLS CHALLENGES


Dribbling Short Passing Lofted Pass Control

UNITED VISION SCORESHEET

COACHING MODEL
LONG TERM PLAYER DEVELOPMENT OBJECTIVE TRAINING OBJECTIVE INSTRUCTION/ DEMONSTRATION

ORGANIZATIO

PLAYERS OBSERVE NEW PROGRESSION UNDERSTANDING YES

COACHING TOPIC SPECIFIC COACHING

ANALYZE/OBSERVE PLAYERS MISTAKES

YES

NO

GENERAL COACHING STOP ASK/TELL (Not Yell) SHOW WATCH PLAYERS

EVIDENCE OF UNDERSTANDING?

HOW DO PLAYERS LEARN?

Evaluation

Connection

Consolidation

Engagement

Demonstration

NAME GAMES
Line up Get each group to find a space, in front of the main person that is organising. Each team appoints a team captain that should change after each element of the exercise. The reason for each team captain is that when the task is complete they will go to the head coach to register completion. We now need each group to line up in. Height Alphabetical order with Christian name Alphabetical order with Surname Birthday Shoe Size Favourite Man U player in order numbere.g. Howard, Neville, Neville Where they are from in alphabetical order. At the end of each little exercise, the coach should give his team feedback. Suggested time 15 minutes- 20 minutes Shape game As a group each team has to make the shape called out by the head coach. Rectangle.SquareTriangleCircle.Oval..Parrellegram To develop this we could ask the group to make two shapes between them. Suggested time 15-20 minutes Domino effect Explain to the teams what this is, and then set them the task of making the most creative effectWave movementsStreet dance. Give each group ten minutes to come up with idea and then to practice. Each group then gets the opportunity to demo in front of big group. Suggested Time 15- 20 minutes Pass Ball Using a number of different sized balls this exercise requires the group to transfer the ball around the group so that everyone has a touch. It is suggested that each exercise time is given to devise strategy and practise before it is transferred to completive situation. Pass the ball with Hands..feet.headbetween knees.under chin Suggested time 15-20 minutes

EMERGENCY CONTACTS

Mike Neary 07766 466640 Gavin Rhodes 07766 466638 Steve Jones 07766 466639 MUSS OFFICE 0161 868 8585

SESSION PLANNER
COACH NAME: TOPIC: AGE GROUP: DATE: NO. OF PLAYERS: PURPOSE:

WARM UP

SET UP
KEY POINTS

PURPOSE:

TECHNICAL/SKILL PRACTICE

SET UP

KEY POINTS

PURPOSE:

SMALL SIDED GAME/ TACTICAL ELEMENTS

KEY POINTS

COOL DOWN

EVALUATION

MUSS COACH DEVELOPMENT SHEET


NAME: DATE: VENUE: ASSESSOR: TOPIC: A. PLANNING & PREPARATION Appearance Session plan Organisation Space Organisation of players Use of MUSS Equipment Welfare & Safety of players Registration of players B. SUBJEC/TOPIC KNOWLEDGE Warm up session Technical detail demonstrated & taught Skill practice progression Coaching in small sided games Evidence of progressing to needs of players C. MANAGEMENT OF GROUP Coaching position Questions right way, right time, right question Communication with group Control of group Rapport with group Encourages player led learning D. COACHING STYLES USED. Guided discovery Command Question & Answer Positive environment created? Adaptability to session plan GRADE 1 1 1 1 1 1 1 2 2 2 2 2 2 2 3 3 3 3 3 3 3 4 4 4 4 4 4 4 5 5 5 5 5 5 5 COMMENTS

1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5

1 2 3 4 5 1 2 3 4 5 1 1 1 1 2 2 2 2 3 3 3 3 4 4 4 4 5 5 5 5

1 1 1 1

2 2 2 2

3 3 3 3

4 4 4 4

5 5 5 5

1 2 3 4 5

E. PROFESSIONALISM Attitude Respectfully co-operates with co-ordinator and other team members Enthusiasm and energy on & off field Work ethic on & off field Conduct off field (with parents/ partners and sponsors) Conduct in travelling/free time SUMMARY

1 2 3 4 5 1 2 3 4 5

1 2 3 4 5 1 2 3 4 5 1 2 3 4 5

1 2 3 4 5

ACTION PLAN

SIGNED (OBSERVER) SIGNED ( COACH)

DATE: DATE:

SKILLS CHALLENGES
DRIBBLING/TURNING

EQUIPMENT 8 Mannequins, cones, ball From the start line mark out 2m, go out to the side for 2m and place the mannequin down and go back to the centre, step forward 2m and then out to the other side 2m and place another mannequin. Follow this for mannequins 3 and 4. The running with the ball distance is the age specific element (see diagram) To mark the next mannequin out start from the end of the age specific distance and then step out 2m so that the player has to make a diagonal run with the ball. Set up the remaining 3 mannequins as previously and a turn line after the last mannequin. On turning the players go back through the mannequins in the same way. Each player has 30 seconds to complete the challenge. The player score 29 points for every mannequin they go past. Age specific distances 6-8 years 10m 9-11years 15m 12-13 years 20m 14+ 25m

SHORT PASS

EQUIPMENT: 4 balls, 4 passing gates, cones Mark out a square relevant to each age group. Use 4 disc cones to mark out each corner. In the middle of each side of the square place a passing gate. Place 1 ball in each corner. Mark out a 3m square in the middle. Each player has 30 seconds to start from cone 1, take the ball into the centre square, turn and pass the ball through the corresponding gate. This is then repeated with balls 2, 3 and 4. The challenge finishes when the player runs back to cone 1, or 30 seconds has elapsed. The player scores 50 points for every successful pass through the gates. If the players scores 4 successful passes and finishes within the 30 seconds they will score 10 bonus points for each second below.

CONTROL

EQUIPMENT: Different coloured cones Players must juggle the ball using any part of their body but their hands from start to finish without the ball touching the ground. If the ball should hit the ground before the end line, the players must dribble the ball back to the beginning to start again. When the player reaches the end line they must dribble the ball back to the start for another attempt. Each player should attempt the course as many times as possible in 1 minute. 50 points are scored for each complete circuit. Age Groups 6-8 years 5m 9-11 years 10m 12-13 years 15m 14+ 20m

LOFTED PASS

EQUIPMENT: Lofted pass mat, 4 balls, different coloured cones, 1 mannequin

The aim is to loft a pass whilst the ball is moving and hit the mannequin at the centre of the target. Any pass which hits the mannequin score 100 points. Each player has 4 balls to pass in a time limit of 25 seconds. 1 ball can be played with the weaker foot for double points. However, players do not have to use their weaker foot but if they do, they must indicate that they are doing so. For each attempt the ball must be played out of their feet and hit whilst the ball is moving before the end line. Age Start Line 6-8 years 25m 9-11years 30m 12-13 years 35m 14+ 40m End Line 15m 20 m 25m 30m

UNITED VISION SCORE SHEET 4V4 GAMES ROUND 1 A VS 1,2,3,4 C VS 9,10,11,12


WIN 10 PTS

B 5,6,7,8 D 13,14,15,16
DRAW 5 PTS

ROUND 2 A VS 1,5,9,13 C VS 3,7,11,15


LOSS 0 PTS

B 2,6,10,14 D 4,8,12,16
EXTRA PTS

ROUND 3 A VS 1,6,11,16 C VS 3,8,10,13


GOALS

B 2,5,9,15 D 4,7,12,14
TECHNICAL

ROUND 4 A VS 2,4,6,8 C VS 9,11,13,15


TACTICAL

B 1,3,5,7 D 10,12,14,16
PHYSICAL

ROUND 5 A VS 9,3,13,7 C VS 1,11,5,15


MENTAL

B 2,12,6,16 D 10,4,14,8
SOCIAL

NAME NO. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

GAME 1 TEAM A A A A B B B B C C C C D D D D PTS

GAME 2 TEAM A B C D A B C D A B C D A B C D PTS

GAME 3 TEAM A B C D B A D C B C A D C D B A PTS

GAME 4 TEAM B A B A B A B A C D C D C D C D PTS

GAME 5 TEAM C B A D C B A D A D C B A D C B PTS TOTAL

COURSE SPECIFIC INFORMATION

2 DAY PLAYER DEVELOPMENT COURSES


The Player Development Courses focus on the development and achievement of each player with all activity delivered to meet individual needs. The main emphasis is fun, short, sharp sessions that keep the players energised and attentive. All players have to go away having experienced the United way of practicing and playing. GIVEAWAYS Player passport each player on all our courses will receive this on the last day when it is stamped to say they have completed the course. They must produce this when they attend any future course. Water bottle

PARENTS LETTER Given out to the children at the end of Day one, explaining in more detail, our philosophy and how we create the Positive Learning Environment

PRIZES 1 player from each course will win through to the World Skills Final in Sept/Oct 2008 at Old Trafford, Manchester. 2 tickets for a United match at Old Trafford for the Code of Conduct winner.

2 DAY SESSION SCHEDULE


DAY 1
Session 1 9.45 10.15 2 10.1510.45 3 11.0011.30 Coaching Group 1 Dribbling/ Turning Area 1 4v4 Line game Area 8 Long Passing Area 3 2 Receive/control Area 7 3 4 goal game 4v 4 Area 9 Long Passing Area 3 4v4 Line game Area 8 4 4v4 360 Area 11 Short Pass Area 2 2 Goal 4v 4 Area 10 5 Finishing/Shooting Area 6 4v4 360 Area 11 Dribbling/ Turning Area 1 4v4 Line game Area 8 Arena Area 4 Receive/control Area 7 SC Drib Area 1 6 Arena Area 4 Receive/cont rol Area 7 4v4 360 Area 11

2 Goal 4v 4 Area 10 Short Pass Area 2

4. 11.3012.00 5.12.0012.30 6 7

4 goal game 4v 4 Area 9 SC Drib Area 1 Arena Area 4 Football Fitness Area 5

4v4 360 Area 11 Three areas game Area 12 Finishing/Shooting Area 6 SC SP Area 2

Dribbling/ Turning Area 1 Football Fitness Area5 SC Drib Area 1 Arena Area 4

Receive/control Area 7

Short Pass Area 2 2 Goal 4v 4 Area 10 SC SP Area 2 Three areas game Area 12

SC SP Area 2 Three areas game Area 12 Finishing/Shooting Area 6

DAY 2
Coaching Group Session 8 9.45 10.15 9 10.15. 10.45 10 11.0011.30 11. 11.3012.00 1 Receive/control Area 7 2 Goal 4v 4 Area 10 Short Pass Area 2 4v4 360 Area 11 2 Dribbling/ Turning Area 1 4v4 Line game Area 8 Long Passing Area 3 4 goal game 4v 4 Area 9 SC Drib Area 1 Arena Area 4 SAQ Area 5 3 4v4 360 Area 11 Short Pass Area 2 2 Goal 4v 4 Area 10 Receive/control Area 7 4 4 goal game 4v 4 Area 9 Long Passing Area 3 4v4 Line game Area 8 Dribbling/ Turning Area 1 Football Fitness Area 5 SC Drib Area 1 Arena Area 4 5 Short Pass Area 2 2 Goal 4v 4 Area 10 Football Fitness Area 5 SC SP Area 2 6 4v4 Line game Area 8 Dribbling/ Turning Area 1 4 goal game 4v 4 Area 9 Finishing/Shooting Area 6

12.12.0012.30 13

Three areas game Area 12 Finishing/Shooting Area 6 SC SP Area 2

SC SP Area 2 Three areas game Area 12 Finishing/Shooting Area 6

Three areas game Area 12 Long Passing Area 3 4 goal game 4v 4 Area 9

Long Passing Area 3 Football Fitness Area 5 SC Drib Area 1

14

PITCH LAYOUT (2 AND 3 DAY COURSES)

2 DAY TIMETABLE (PLAYER DEVELOPMENT COURSES) Timings 7.30am 7.45am 8.45pm 9.00pm DAY ONE Arrive at site and make contact with named person Allocate jobs and start setting equipment up All Equipment/signage/ registration area up and staff in place ready to welcome everybody Registration begins Main register check who drops off and who is picking up and emergency/medical info Opening Welcome Session 1 Session 2 Drink Break Session 3 Session 4 Session 5 Lunch Nutrition/ Hydration talk/quiz Group 1 6-11s Group 2 12 + 4v4 games Session 6 4v4 games Session 7 Session 6 3 Areas games/ Session 7 United Vision Closing Meeting Hand out Parent Letters Ensure child leaves with named person Have staff on exits/car park to say goodbye Pack up equipment

9.30am 9.45am 10.15- 10.45 10.45 11.00 -11.30 11.30 -12.00 12.00 -12.30 12.30 1.15pm 1.30-2.00 2.00 -2.30 2.30-3.00 3.00 -3.25 3.30

3.45pm 3.45-4pm

Timings 7.30am 7.45am 8.45pm 9.00pm

DAY TWO Arrive at site and make contact with named person Allocate jobs and start setting equipment up All Equipment/signage/ registration area up and staff in place ready to welcome everybody Registration begins Main register check who drops off and who is picking up and emergency/medical info Opening Welcome Session 8 Session 9 Break Session 10 Session 11 Session 12 Lunch Quiz/ Group 1 6-11s Group 2 12 + 4v4 games Session 13 4v4 games Session 14 Session 13 3 Areas games Session 14 United Vision Closing Meeting Prizes 2 tickets Skills Winner Ensure child leaves with named person Have staff on exits/car park to say goodbye Pack up equipment

9.30am 9.45 10.15 10.15 -10.45 10.45 11.00 -11.30 11.30 -12.00 12.00 -12.30 12.30 1.15pm 1.30-2.00 2.00 -2.30 2.30-3.00 3.00 -3.25 3.30

3.45pm 3.45-4pm

3 DAY CLUB DEVELOPMENT COURSES


The Club Development Courses gives you more time to spend on each topic and whilst the ability levels will be very similar to the Player Development courses, you can progress more and tailor your sessions to the individual and if appropriate, the team needs. Be flexible and expect to adapt to the needs of your group within your first sessions. Again, all players have to go away having experienced the United way of practicing and playing. The main elements are: PRIZES 2 tickets for a United match at Old Trafford for the Code of Conduct winner. 5 players from each club will be invited to play on the pitch at Old Trafford at the end of the season

Coach/ Parents session Delivered Day 2 evening usually 6-7.30pm. Tailored program specific information will be given on each clubs requirements prior to the course. Eg some GK sessions, more tactical sessions. Lunchtime talks Diet and Nutrition, Lifestyle, What makes a great team. Info on these will be given to the co-ordinator

GIVEAWAYS Player passport each player on all our courses will receive this on the last day when it is stamped to say they have completed the course. They must produce this when they attend any future course. Skills Ball Club Development Plan

Topic Guideline Day 1 AM Dribbling/turning Short Passing Long Passing Finishing Receive./Control Day 2 AM Receive./Control Football Fitness Dribbling/turning Short Passing Long Passing Day 3 AM Long Passing Finishing Receive./Control Football Fitness Dribbling/turning

Group 1 2 3 4 5

PM Football Fitness Dribbling/turning Short Passing Long Passing Finishing

PM Finishing Receive./Control Football Fitness Dribbling/turning Short Passing

PM Short Passing Long Passing Finishing Receive./Control Football Fitness

3 DAY SCHEDULE (CLUB DEVELOPMENT COURSES Timings 7.30am 7.45am 8.45pm 9.00pm DAY ONE Arrive at site and make contact with named person Allocate jobs and start setting equipment up All Equipment/signage/ registration area up and ready to receive participants Registration begins Main register check who drops off and who is picking up and emergency/medical info Opening Welcome Session 1 Session 2 Drink Break Session 3 Session 4 Session 5 Lunch Nutrition/ Hydration talk/quiz Session 6 Session 7 Session 8 Session 9 Closing Meeting Hand out Parent Letters Ensure child leaves with named person Have staff on exits/car park to say goodbye Pack up equipment

9.30am 9.45am 10.15- 10.45 10.45 11.00 -11.30 11.30 -12.00 12.00 -12.30 12.30 1.15pm 1.30-2.00 2.00 -2.30 2.30-3.00 3.00 -3.25 3.30

3.45pm 3.45-4pm

Timings 7.30am 7.45am 8.45pm 9.00pm

DAY TWO Arrive at site and make contact with named person Allocate jobs and start setting equipment up All Equipment/signage/ registration area up and ready to receive participants Registration begins Main register check who drops off and who is picking up and emergency/medical info Opening Welcome Session 1 Session 2 Drink Break Session 3 Session 4 Session 5 Lunch/ Lifestyle talk

9.30am 9.45am 10.15- 10.45 10.45 11.00 -11.30 11.30 -12.00 12.00 -12.30 12.30 1.15pm 1.30-2.00 2.00 -2.30 2.30-3.00 3.00 -3.25 3.30 3.45pm 3.45-4pm 6-7.30pm

Session 6 Session 7 Session 8 Session 9 Closing Meeting Ensure child leaves with named person Have staff on exits/car park to say goodbye Pack up equipment Parents/Coachs Session

Timings 7.30am 7.45am 8.45pm 9.00pm

DAY THREE Arrive at site and make contact with named person Allocate jobs and start setting equipment up All Equipment/signage/ registration area up and ready to receive participants Registration begins Main register check who drops off and who is picking up and emergency/medical info Opening Welcome Session 1 Session 2 Drink Break Session 3 Session 4 Session 5 Lunch/ What makes a great team

9.30am 9.45am 10.15- 10.45 10.45 11.00 -11.30 11.30 -12.00 12.00 -12.30 12.30 1.15pm 1.30-2.00 2.00 -2.30 2.30-3.00 3.00 -3.25 3.30

3.45pm 3.45-4pm

Session 6 Session 7 Session 8 Session 9 Closing Meeting Prizes 2 tickets Ensure child leaves with named person Have staff on exits/car park to say goodbye Pack up equipment