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Workshop 3 Modeling

14. 5 Release

Introduction to ANSYS DesignModeler


2012 ANSYS, Inc. November 20, 2012 1 Release 14.5

Introduction
Background

This workshop will focus on modeling


operations. A simple exhaust system will be created demonstrating the usage of a number of common modeling tools.

Objectives

Revolve Pattern Extrude Primitives Body Operations Using active & frozen body states Slice operations for decomposition
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Project Startup
Create the Project

Start Workbench, click Open and


select the project DMWS3Startup.wbpj located in the DesignModeler Workshops Input Files folder.

Double click on the Geometry cell (A2) to start DesignModeler.

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Preparation
Planning

This geometry will be constructed in stages using


multiple modeling operations.

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Preparation
Planning

Well firstly create the corrugated


flexible section. Two 3d operations will be required for this. A sketch will be revolved to produce one segment The segment will be patterned.

Revolve Sketch

Pattern Body

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Revolve
Revolve a Sketch

In the Tree Outline, select Sketch1.

Select Revolve from the toolbar or Create menu. In the Details View click Apply in the box to the
right of Geometry as shown (upper right) this will apply the selected sketch. Activate the next selection box (Axis) by clicking as shown (Apply & Cancel buttons appear)
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Revolve
Revolve a Sketch

Select the X-Axis as shown. If you cant see it, you may need to switch it on
using the Display Plane button in the Toolbar.

Click Apply in the Axis Selection Box in the Details


View.

Check Operation is set to Add Material then click


Generate.

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Revolve
Revolve a Sketch (Continued)

The sketch has been revolved around


this axis to produce a single body representing one segment of the flexible section. The body is in an Active state as a result of the Add Material setting used during its creation.

We can now produce the rest of the


section by creating a linear pattern of the body.

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Pattern
Pattern a Body

From the Create Menu, select Pattern. Set Pattern Type to Linear if it is not already
set. Select the body as shown and apply the selection in the Details view.

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Pattern
Pattern a Body (Continued)

In the Details View click in the selection box


to the right of Direction to activate it. Select the X Axis as shown (upper right). Click the right arrow in the bottom left corner of the graphics window to reverse the direction as shown and apply the selection. Set Offset to 10mm and Copies to 15.

Click Generate.
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Pattern
Pattern a Body (Continued)

The single segment has been


patterned linearly. Since the body was active and all the patterned bodies were in contact they have automatically merged resulting in one body.

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Preparation
Planning

Well now create the pipe either side


of the flexible section. To do this well extrude the highlighted face on the existing body asymmetrically.

Extrude Face

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Extrude
Extrude a Face

Select the Face Selection Filter. Select the face as shown (upper right). Select Extrude. In the Details View Apply the Geometry
selection and click in the box to the right of Direction Vector to activate it. Select the same face as shown (lower right you may need to reselect the Face Selection Filter). Apply the selection.

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Extrude
Extrude a Face (Continued)

In the Details View set the following;


Direction to Both Asymmetric. Depth to 140mm. Depth 2 to 910mm Check operation is set to Add Material. Generate.

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Extrude
Extrude a Face (Continued)

The face has been extruded


asymmetrically. The side which has been extruded through the flexible section has again merged automatically to leave one body.

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Preparation
Planning

Next step, the catalyst. This is a


simple cylinder so well create this directly using a primitive.

Primitive Cylinder

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Primitive
Create a Primitive Cylinder

From the Create Menu, select Primitive >


Cylinder

In the Details View check that the Base Plane


is set to the XYPlane and Operation is set to Add Material. Set the Following; Origin X Coordinate = -300mm. Origin Y & Z Coordinates = 0mm. Axis X Component = -300mm. Axis Y & Z Components = 0mm. Radius = 60mm. Generate.
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Primitive
Create a Primitive Cylinder (Cont..)

The Primitive Cylinder is created and


merged with the existing body to form the catalyst section.

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Preparation
Planning

Active bodies are useful for


quickly building up geometries. It is however often desirable for simulation purposes to create geometries formed from multiple bodies. Bodies need to be in the Frozen state to remain independent. Bodies can be created as frozen in the first instance or we can use slicing operations to decompose a body. Well now decompose into five sections using Slice operations.
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Slicing
Slice by Edge Loops

First, orientate the view. Click the +Z Axis of the


triad and zoom in using the box zoom tool as shown (right). From the Create Menu, select Slice. In the Details View set Slice Type to Slice by Edge Loop. Activate the Edges selection box. Select the two edges either side of the flexible section (CTRL click for multiple selection). Apply the selection. Leave Slice Targets set to All Bodies. Generate.

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Slicing
Slice by Edge Loops (Continued)

The body has been sliced at positions


coincident with the edge loops leaving three independent frozen bodies. Applying Slice operations to Active bodies automatically converts them to the Frozen state.

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Slicing
Slice by Surface

From the Create Menu, select Slice. In the Details View set Slice Type to Slice by
Surface. Activate the Target Face selection box. Select the face as shown. Apply the selection. Leave Slice Targets set to All Bodies and Bounded Surface set to No. Generate.

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Slicing
Slice by Surface (Continued)

The body has been sliced using the


surface as a tool. There are now four frozen bodies.

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Slicing
Slice by Surface (Continued)

Well apply the same slice to the other side of


the catalyst. From the Create Menu, select Slice. Select the face as shown on the other side of the catalyst. Apply the selection. Leave Slice Targets set to All Bodies and Bounded Surface set to No. Generate.

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Slicing
Slice by Surface (Continued)

The body has again been sliced using


the surface as a tool. There are now five frozen bodies.

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Preparation
Planning

The silencer assembly is a non primitive


elliptical shape so well need to create a new plane in the correct position, an elliptical sketch and then a simple extrusion.

Create Plane, Sketch & Extrude

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Plane & Sketch


Create a Plane and Sketch directly on a Face

Select the face as shown (lower left). Switch to Sketching Mode using the tab.
Click the Look At button in the Toolbar.

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Plane & Sketch


Sketch

First, change the View to Wireframe


for clarity.

From the Draw Toolbox select the


Ellipse Tool.
3

1. Click on the Origin (make sure you


2.
see the P symbol auto-constraint). Click on the X-Axis in the approximate location shown (make sure you see the C symbol autoconstraint). Click to define the vertical extent in the approximate position shown.
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3.

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Plane & Sketch


Sketch Dimensions

From the Dimensions Toolbox, select the General Tool. As shown in the sequence below;
Select the Y-Axis. Select the elliptical edge. Click to position the dimension in a convenient place. Well set the dimension value later.

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Plane & Sketch


Sketch Dimensions (Continued)

Using the General Tool again. As shown in the sequence below;


Select the X-Axis. Select the elliptical edge. Click to position the dimension in a convenient place. Well set both dimension values in the next step.

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Plane & Sketch


Sketch Dimensions (Continued)

In the Details View set the Horizontal dimension (H1) to

150mm and the Vertical Dimension (V2) to 75mm as shown (below left). Click the Zoom to Fit button.

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Extrude
Extrude the New Sketch

Switch to Modeling Mode using the tab. Set the view back to Shaded Exterior and Edges
using the View Menu.

In the Tree Outline a new Plane & Sketch has been


created from the previous step. Select the sketch.

Select Extrude. In the Details View (right) Apply the Geometry


selection, set Operation to Add Frozen and Depth to 500mm then Generate.
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Extrude
Extrude the New Sketch (Cont...)

The elliptical sketch has been


extruded to form the silencer assembly. The new body is in the frozen state due to setting Operation in the Extrude Details to Add Frozen.

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Preparation
Planning

Well now add the tail pipes. Since


these are cylinders well use a primitive again. To locate the primitive on the back face of the silencer a plane will be created on the face. Just one tail pipe will be created and then copied.
Create Plane and Primitive relative to new plane Create mirror copy using existing XYPlane

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Plane
Create a Plane on a Face

Select the Face Selection Filter. Select the back face of the silencer as
shown (right). Select the New Plane button.

Check the Details View settings. Generate.

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Primitive
Create a Primitive

From the Create Menu, select Primitive > Cylinder. In the Details View, activate the Base Plane
selection box. The Plane created in the previous step is listed in the Tree Outline, select it and apply the selection back in the Details View. Set the Following; Operation = Add Frozen. Origin X Coordinate = 80mm. Origin Y & Z Coordinates = 0mm. Axis X & Y Component = 0mm. Axis Z Component = 250mm. Radius = 25mm. Generate.
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Body Operation
Mirror the Pipe

From the Create Menu, select Body


Operation. In the Details View, set Type to Mirror. Activate the Bodies selection box. Select the Tail Pipe as shown (right) and apply the selection. Set Preserve Bodies to Yes. Activate the Mirror Plane selection box. Select the XYPlane in the Tree Outline and apply the selection.

Generate.
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Body Operation
Mirror the Pipe (Continued)

We now have two additional bodies


forming the twin tail pipes of the exhaust system.

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Preparation
Planning

Lastly, as a finishing touch, well create


the angle on the tailpipes by apply a slice operation followed by a delete.

Create angled Plane, use as a Slicing Tool and delete bodies

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Plane
Create a Plane on the Tail Pipe

Select the back face of the tailpipe as


shown (right). Select the New Plane button.

In the Details View set Transform 1 to

Offset Z and Value 1 to -20mm. Set Transform 2 to Rotate about X and Value 2 to 15. Generate.

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Slice
Slice by Plane

From the Create Menu select Slice. In the Details View set Slice Type to
Slice by Plane. Activate the Base Plane selection box. In the Tree Outline select the Plane created in the previous step.

Apply the selection. Generate.

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Body Operation
Delete Bodies

From the Create Menu select Body


Operation.

In the Details View set Type to


Delete. Activate the Bodies selection box. Select the two bodies as shown (CTRL click for multiple selection). Apply the selection.

Generate.
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Multibody Part
Form a Multibody Part

Right click in the Graphics Window


and select Select All from the context menu.

Right click in the Graphics Window


again and select Form New Part from the Context Menu.

A new part containing all the bodies


is created and listed in the Tree Outline. This completes the workshop.
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Saving the Project


This completes the workshop. From the main menu select File Close DesignModeler
Workbench will save any application data.

From the Workbench Project Page use the file menu and save
the project as DMWS3.wbpj to your working folder.

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