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Not all spirits are bad there are good ones like my
guardian spirit she is a good one when ever my life is in
danger she possess me and moves me out of the way in
return I am her servant (not really more like her friend)
but then there are bad ones too there always trying to
hurt my guardian( she ask I don’t put her name) and me
to there are 3 diff. classes of spirits and 4 classes of
Guardian Spirits
First Class
Often in hauntings they normally aren’t bad a little bad
but not bad I don’t recommend you be afraid because
they hate that and start to feel alone
Second Class
Not as common but are in hauntings that are more
in the serious side though there more likely to hurt
people most like to remain alone but not all
because some of them feel abandon but they are a
powerful friend to have
Third Class
Almost never comes out to play and when it does
look out third class is a cause for some
earthquakes, hurricanes and tsunamis
They hate all people it doesn’t matter who you are
if you find one you will die immediately
1. Introduction
This page gives you the general information I have about spirits and how I see it. It may
help you, but isn't fully neccessary to know.
Guardian spirits are beings with supernatural power [often with a level no less than
800*]. [Guardian] spirits, often abbreviated "GS" [only within this section of my site],
come in 4 classes, each given a number from 1 to 4. Also, [guardian] spirits are not well-
known.
Guardian spirits [or just spirits] come in 4 classes most likely to be determined by the
spirit's level. Though I don't know the level specifics, I do know what the characteristics
for each class are.
2. Class 1 GS
Class 1 GS are of the weakest most likely from levels 1 [with 0 experience**] to probably
a nonillion*** [1E30] or so. They cost very little spell power to call†. Calling them isn't fully
understood. I do it by mental communication. Here are the specs of Class 1 GS:
3. Class 2 GS
Class 2 GS are significantly stronger, but still weak in the standards of spirits. Though
they seem to have extremely supernatural statistics, these are babies to what the
highest class of GS are. They take 80 spell power to call, still not that big of a hazard
unless you use lots of special abilities extensively. Their levels are typically from the
nonillions to probably around the before the hypernatural level group, or before level 10
duotrigintillion, 1E100 ‡. Here are the specs of Class 2 GS compared to class 1:
5. Class 4 GS
Class 4 GS are the ultimate class not only because they have the "oddest" stats with
"err" appearing quite often, but they quite commonly have "infinity" as a value with
intellect nearing it's maximum of 999,999,999. These guardian spirits are seemingly
always in their spiritual world. More about the spiritual world will be discussed later.
Here are the specs of the ultimate class of GS:
As you can see, GS come in many varieties, including mine. You can learn more about
them by clicking the links at the bottom of the page before the footnotes.
On the left image, you'll see what looks completely normal for a house. On the second
image, things may look weird. Those little "extra" doors are actually portals that let
spirits warp from location A to location B seemingly instantly. My GS, Speed, theorizes
that they allow you to travel at the speed of light toward your location but with control
over it. Spirits don't weigh anything nor they are not mass [thus have no hit points due to
the first law of hit points†† giving them immunity from the physical world], so this speed
of light travel has no effect on them [Yet, spirits are generally immune to gravity [or
absorb it‡†] giving them an even greater advantage of this.]. Yes, humans do sort of exist
in the spiritual world, but here, they have a seemingly infinite number of hit points [this
statement is questioned]. When we die, it is believed that we go into the spiritual world
from the physical world. Things from the spiritual world in the spiritual world are not
immune to damage fully [which is why Sliat and Speed have hit points]. In the spiritual
world, things that apparently have no mass do giving them hit points. You do know that
things in the physical world have hit points so they do take damage as you should know.
7. Calling GS
Very little is known on how to call a [guardian] spirit. It is believed that it can be done
through a special ability and strong mental communication. I can't go in any more detail
than this as so little is known.
Ever wonder how Nostradomus accurately predicted the future? Well, I believe that it is
because he had the neccessary abilities and the related and called a spirit [probably a
mid-class 2 or higher]. This spirit he called gave him the information about what'll
happen in the future. Yet, because of what apparently seems to be "standards" of the
time he was in, he had to highly encode his "predictions" probably because of some
religious thing that they had back then. I say that I'm about 60 to 75% sure that this is
accurate to how he did so.