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ASIA PACIFIC OIL & GAS CONFERENCE AND EXIBITION

ASIA PACIFIC PETROBOWL 2011


JAKARTA CONVENTION CENTRE SEPTEMBER 21TH 2011

Rules and Regulations

PetroBowl-General Rules and Regulation

Competition Rules
A. Game Format 1. The games will be single elimination in which three teams compete and the winning team (team with most points at end of the round) will advance to the next round. 2. There will be up to three rounds of competition. See Figure at end of document.

B. Tournament Officials 1. Judges: Each game will have three judges. The Java Section of SPE will provide all judges. All judges decisions concerning compliance to the rules and awarding of points will be final. 2. Moderator/Host: Each game will have a moderator. There may be two moderators to share the responsibility. The moderator(s) will read the questions, enforce time limits, supervise the clock, consult judges as needed to determine the correctness of answer, award and deduct points, and otherwise enforce the rules of competition. 3. Scorekeeper: Each game will have a scorekeeper, who will keep an official running score. 4. Timekeeper: Each game will have a timekeeper.

C. Equipment 1. All games will be played such that each participant in the current game has a buzzer, a hand held electronic device that determines which participant signals to answer a questions first. a. Each participant is responsible for monitoring whether his or her own buzzer is operating properly throughout the game. b. If a buzzer malfunctions, only the current toss-up question or the last completed toss-up question can be replayed, subject to the moderators ruling that the malfunction affected play of that question. 2. Timed games will use a clock clearly visible to both teams, preferable one with an alarm that will sound at the end of the half. 3. Participants will be provided paper and pencils. 4. Calculators will be provided by Petrobowl committee. To ensure fairness, we will require that competitors only use these provided calculators. 5. Participants may not use reference materials during the game.

D. Participants 1. A team consists of up to 3 players from a single university who meet all eligibility requirements. a. Teams may designate one alternate player, but can only have a maximum of 3 players in each game. b. Each team shall designate a team captain. 2. Players and universities are responsible for any liability arising from their conduct while at the tournament. Any purposeful act of dishonesty or an act which does not conform to the spirit of the competition will be considered cause for expulsion from the competition and/or conference.

E. Time 1. Tardiness of more than 5 minutes may result in a forfeit, unless this lateness is the fault of the tournament, or the tournament moderator is satisfied with other good cause. 2. In all rounds, the clock starts when the moderator begins reading the first toss-up question. The time structure of each round is as follows: a. The first round will be a half round consisting of a total of 8 minutes with no intermission. b. In the second and all successive rounds, play will revert back to the classic 8- team format, with each game consisting of two equal halves of 8 minutes each with a brief intermission at the half. 3. When the clock sounds the end of time, the half or game shall end, except in the following scenarios: a. A player who has signaled on a toss-up question is allowed to answer that toss-up and, if correct, earns a bonus question. If incorrect, the half or game ends without the other team having a change to answer the toss-up question. b. A team will be read its entire bonus question, even if time expires during the bonus or before the bonus is read. 4. The team with more points at the end of the game wins. In the event of a tie: a. There will be an overtime period consisting of three toss-up questions. Bonuses are not used in overtime. b. If the game is still tied after three toss-up questions, the moderator will read toss-up questions until the score changes. 5. The clock shall not stop ; except: a. When stopped by a game official to resolve a serious problem or to replace a question. b. At the end of the half c. When a moderator needs extra questions because of replacement of questions or overtime. 6. The time clock used by the game officials is the official time and is not contestable.

F. Questions 1. Each game uses 1) toss-up questions worth 10 points each, and 2) bonus questions, worth up to 30 points each. a. A team receives a bonus question for each toss-up question correctly answered by one of its players (except in overtime). 2. Questions are randomly selected from a question bank of pre-screened new questions (not used in the past years competition). If, during the competition, the question bank is depleted, the moderator may resort to using back-up questions which could consist of questions from previous competitions. 3. Questions are intended to test the contestant knowledge of petroleum engineering and the petroleum industry. Questions may include history, trivia, current events, technical questions, calculations, and problem solving. 4. Suggested ( but not all inclusive) list of study materials as possible sources of questions: a. Academic: Technical, Fundamentals of Petroleum Engineering 1. Petroleum Engineering and related (geology, reservoir Engineering, etc.) textbooks. 2. Glossary of Industry Terminology : http://www.spe.org/speapp/spe/industry/reference/glossary.htm 3. Schlumberger Oilfield Glossary: http://www.glossary.oilfield.slb.com/Default.cfm b. Non-Academic: Industry Statistic, History, Trivia, Current Event 1. http://www.spe.org/spe-app/spe/industry/statistics/index.htm 2. Industry Trade Journals 3. http://www.spe.org/spe-app/spe/papers/pubs/index.htm 4. Yergin, Daniel, the Prize: The Epic Quest for Oil, Money & Power. 1991 & 1993 editions. 5. Economides, Michael and Oligney, Ronald, the Color of oil, 2000. 5. An opportunity for each participating school to submit up to 10 questions for the competition is included with this correspondence. SPE Java will issue 2008 PetroBowl Question Writing GuidelinesSchools for more information.

G. Toss-up Question 1. A player may signal (using his/her buzzer) to answer a toss-up question at any point after the moderator has begun reading the question. 2. When a player has signaled, a game official will recognize the first player who signaled by name, or by number, or by pointing toward the player. 3. The player that signals first and is recognized by the moderator to answer may NOT confer verbally or otherwise with teammates (or spectators). Should this occur, the player will lose the chance to respond to the question and the opposing team will be allowed to answer. There is no penalty if a player who has signaled

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answers before being recognized, provided there is no confusion as to who was the first player to signal. If a player signals before the moderator has finished reading, the moderator will stop at the point. If the answer given is incorrect, the moderator will finish the question for the other team only. The moderator need not reread the entire question, but should resume at a natural point in the question. An answer to a toss-up must begin within 5 seconds after the player has been recognized. An answer started after the moderator has said Time will be treated as no answer. Ties between the player and the moderator are decided in favor of the player. Players have 5 seconds to signal after the moderator has finished reading the tossup. If the player answers incorrectly, the other team will then have 5 more seconds to signal. Some questions may permit more time, which will be noted specially by the question. Decisions as to whether players have exceeded the allotted time to signal or to answer may be rendered only by the game officials of a given match and are not contestable. Each toss-up question is worth 10 points.

H. Bonus Questions 1. Teams may confer on bonus questions. 2. It is recommended that the team captain give the answer for the team or clearly indicate who will give the answer. The moderator, however, will take the first answer unambiguously directed at him/her (a buzzer is not necessary). If conflicting answers are directed at the moderator, that captain will be asked to choose the teams answer. 3. A team has 30 seconds to answer before the moderator is finished reading all of a bonus question. In such cases, the moderator stops reading when the team begins its answer. If the bonus contains another part, and the first part was answered correctly, the moderator then reads the next part of the question. 4. Each bonus question is worth up to 30points.

I.

Correct Answers 1. The moderator will accept only the first answer given by a player, except for multiple answer questions and situations enumerated below. a. Anything a player says in his/her answer response will be ignored unless it modifies the first answer (noun) given. For example, if a player says Nixon, Watergate, the moderator will consider only Nixon. If a player says Nixon, Fred Nixon, then the moderator will consider Fred Nixon. Similarly, matter, cold dark, is treated the same as cold dark matter. b. Modifying words before the first noun of a response are considered as one answer with the noun.

c. Extraneous information preceding a response is disregarded, unless the moderator determines that the extraneous information was given in an unsporting attempt to delay the game, in which case the response is treated as incorrect (in addition to any other penalty for misconduct). Harmless or inadvertent embellishment of responses will not be penalized, so long as the embellishment does not make the response wrong. 2. If a question has multiple answers, a player may provide multiple the responses in any order, and without a pause of more than 5 seconds between responses. Since the multiple responses are still considered one answer, the moderator will rule the answer as wrong if any part is wrong. 3. Common acronyms and abbreviations are often acceptable ( e.g. chemical symbols, state postal abbreviations, organizational acronyms), unless they appear in the question, in which case the moderator may prompt the player to expand the acronym or abbreviations. If the question does not indicate, the moderator will take the acronym or abbreviation response as correct if a toss-up question, and will prompt for full name if a bonus question. 4. If a question asks to identify an answer from a list, the player must name the exact answer (e.g. NOT the second thing you read or the one that started with F).

J.

Ethics and Conduct 1. All players, institutional representatives, and other persons associated with a team are bound by an honor code to behave responsibly and ethically. This includes, but is not limited to: treating all other participants and staff with courtesy, not receiving or giving impermissible assistance, not creating the temptation for another to cheat, abiding by all decisions of the tournament staff, not colluding with another person to fix a match result, not intentionally throwing a match, not writing down or recording questions and answer, honestly reporting details of game situations to tournament officials, and promptly reporting violations of this honor code o a tournament official. 2. Any tournament official may find that a player, coach, intuitional representative, or other person associated with a team during the tournament has committed misconduct. Misconduct includes disruptive behavior, unethical behavior, any violation of the honor code, or other un-sportsman like conduct. Officials may interpret these categories broadly.

K. Seeding 1. Please reference Figure below for the seeding guidelines. 2. Teams will be seeded by Petrobowl committee such as that no team from the same SC match on the first round. L. Eligibility 1. Competition is open to any SPE student chapter/club in good standing with SPE International.

2. All competition participants must be student members of their schools SPE student chapter. 3. All schools must submit completed registration forms for the event. The first 16 teams to respond will be guaranteed a spot. A minimum of 8 teams and as 16 teams will be considered based on the number of schools interested in participating. 4. There is no cost to participate in PetroBowl event. 5. Participating teams are responsible for logistical costs associated with getting to and registering for APOGCE. SPE does not subsidize nor sponsor teams. If financial assistance is needed SPE may be able to offer guidance for obtaining such support.

M. Communication 1. All presentations, verbal communications, and written documentation will be in English. 2. Any comments, correction, and/or clarifications regarding in the PetroBowl rules must be submitted in writing via email to the following address:

Geovannis Napitupulu gnapitupulu@slb.com

B. Rule Changes 1. Conference rules are subject to change. Any rule changes, clarifications, and/or addenda will be announced to all participating schools and during the Team Meeting before the competition.

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